// Music Moods-------- // "start" // "busExplosion" // "tunnel" // "shower" songs { ////////////////////////// OLD STUFF -- LEAVING IN /////////////////////////////// start { nextmood start level 0.5 //--section---- path--------------------------- repeat (loop only, -1 = infinite) intro "Sound/MusicSDX/Sneak/snk04a.asf" } ////////////////////////////////////////////////////////////////////////////////// ////////////////////////// NEW "Music Zone" STUFF //////////////////////////////// ////////////////////////////////////////////////////////////////////////////////// music_zone_1 { nextmood music_zone_1 level 1.0 intro "Sound/MusicSDX/Sneak/snk04a.asf" } music_zone_1_COMBAT { nextmood music_zone_1_COMBAT level 0.5 intro "Sound/Music/MNTheme/MNThm1_L.asf" } music_zone_2 { nextmood music_zone_2 level 1.0 intro "sound/music/SpyGlue/glue00.asf" } music_zone_2_COMBAT { nextmood music_zone_2_COMBAT level 0.5 loop "Sound/Music/Chase/Chase09b.asf" -1 } music_zone_3 { nextmood music_zone_3 level 0.5 intro "Sound/MusicSDX/Sneak/Snk08.asf" } music_zone_3_COMBAT { nextmood music_zone_3_COMBAT level 0.5 loop "Sound/Music/Chase/Chase09.asf" -1 } //--------------------------------------------------------------------------------- // STINGERS //--------------------------------------------------------------------------------- music_event_ObjectiveCompleted_0 { stinger level 0.5 //--section---- path--------------------------- repeat (loop only, -1 = infinite) intro "sound/music/Stngs02/stng02_1.asf" } music_event_MissionFailed_0 { stinger level 0.5 intro "Sound/Music/Stngs02/Stng02_5.asf" } music_event_busExplosion { nextmood silent level 0.75 //--section---- path--------------------------- repeat (loop only, -1 = infinite) intro "sound/music/Stngs05/Stng0503.asf" } music_event_shower { nextmood music_event_shower level 0.75 //--section---- path--------------------------- repeat (loop only, -1 = infinite) intro "sound/music/Menu/Menu05_i.asf" loop "sound/music/Menu/Menu05_L.asf" -1 } music_event_qclaw1 { nextmood music_event_qclaw1 level 0.5 //--section---- path--------------------------- repeat (loop only, -1 = infinite) intro "sound/music/CoolBond/Cool01b.asf" } //--------------------------------------------------------------------------------- // Cinematic Tracks //--------------------------------------------------------------------------------- m6_1_cinematic { cinematic level 1.0 intro "Sound/dialog/m6_1/m6_1_cin.asf" } }