// Music Moods-------- // "deathMatchMusic" songs { deathMatchMusic { nextmood deathMatchMusic level 1.0 //--section---- path--------------------------- repeat (loop only, -1 = infinite) loop "sound/music/Sneak/Snk03A.asf" -1 } //--------------------------------------------------------------------------------- // STINGERS //--------------------------------------------------------------------------------- stingerCompleteObjective1 { stinger level 1.0 //--section---- path--------------------------- repeat (loop only, -1 = infinite) intro "sound/music/Stngs02/stng02_1.asf" } }