//!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! //If you change the FriendlyNames in here make sure to change the same string in //Interface.int [MenuPauseWeapons], also the weapon descriptions have been moved there //!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! // // NOTE: Only FriendlyName is defined here // To set FullName, WeaponDescription, and WeaponLevelInfo, see Interface.int // [HumanStunGun_Weap] FriendlyName="Stun Gun" [HumanXJ9_Weap] FriendlyName="XJ9" [HumanPistol_Weap] FriendlyName="Faust" [HumanLauncher_Weap] FriendlyName="Talmage" [HumanBlaster_Weap] FriendlyName="H.A.Z.E." [SeekerXJ9_Weap] FriendlyName="Darkfire" [SeekerPulse_Weap] FriendlyName="Acolyte" [SeekerPhoton_Weap] FriendlyName="Stalker" [SeekerLauncher_Weap] FriendlyName="Fury" [SeekerMicrowaveGun_Weap] FriendlyName="Discord" [SeekerPistol_Weap] FriendlyName="Talon" [SeekerAssault_Weap] FriendlyName="Kaull" [Grenade_Weap] FriendlyName="Grenades" [Grenade_Pickup] GrenadePickupString="Picked up " HumanGrenadePickupName=" Human " SeekerGrenadePickupName=" Seeker " GrenadePickupName="Grenade" GrenadesPickupName="Grenades"