[MenuPauseWeapons] LstrLabelTitle="Weapons" LstrPowerLevel="Current Mastery Level" LstrNextLevelWithSpacing=" Next Level" LstrMaxLevelWithSpacing=" Max Level" //!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! //If you change the weapon name in here make sure you change it in EonWeapons.int as well //!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! HumanStunGun_Weap_Name="Stun Gun" HumanStunGun_Weap_Full_Name="Stun Gun" HumanStunGun_Weap_Description="Used for combat training. It takes 3 shots to stun another human." HumanStunGun_Weap_Level_Info="" HumanXJ9_Weap_Name="XJ9" HumanXJ9_Weap_Full_Name="Rockwell-Young XJ9" HumanXJ9_Weap_Description="Assault rifle with ceramic piston release shaft and sub-mounted grenade launcher." HumanXJ9_Weap_Level_Info="Level 1: Base human assault rifle.|Level 2: Increases damage + accuracy.|Level 3: Enables grenade launcher.|Level 4: Increases grenade damage.|Level 5: Increases damage for both modes." HumanPistol_Weap_Name="Faust" HumanPistol_Weap_Full_Name="Faust C-41" HumanPistol_Weap_Description="Standard military issue .90 caliber concussion pistol with armor-piercing rounds." HumanPistol_Weap_Level_Info="Level 1: Base human pistol.|Level 2: Increases damage + accuracy.|Level 3: Enables burst alt fire mode.|Level 4: Increases burst damage + accuracy.|Level 5: Increases damage for both modes." HumanLauncher_Weap_Name="Talmage" HumanLauncher_Weap_Full_Name="Talmage 50.08" HumanLauncher_Weap_Description="Delivers 12 MoliPack self-propelled rockets which can be fired along a straight vector or alternately guided along a sonic pathway." HumanLauncher_Weap_Level_Info="Level 1: Base human rocket launcher.|Level 2: Increases damage + accuracy.|Level 3: Rocket tracks to original target.|Level 4: Increases damage + accuracy.|Level 5: Increases damage + enables guidance." HumanBlaster_Weap_Name="H.A.Z.E." HumanBlaster_Weap_Full_Name="H.A.Z.E. Blaster" HumanBlaster_Weap_Description="A prototype fusion weapon that fires a plasma-coated kernel of radioactive matter which can fuse explosively upon contact or be wrapped in an entropic field for a delayed explosion." HumanBlaster_Weap_Level_Info="Level 1: Base human blaster.|Level 2: Increases damage + accuracy.|Level 3: Enables grenade alt fire mode.|Level 4: Increases grenade explosive power.|Level 5: Increases damage for both modes." SeekerXJ9_Weap_Name="Darkfire" SeekerXJ9_Weap_Full_Name="Darkfire" SeekerXJ9_Weap_Description="The grav-shielded singularity core embedded in each clip generates muon fragments of dark-matter and then accelerates them along a threaded high gravity bore. The entire core can be unshielded and released as a short-range explosive." SeekerXJ9_Weap_Level_Info="Level 1: Base seeker assault rifle.|Level 2: Increases damage + accuracy.|Level 3: Enables grenade launcher.|Level 4: Increases grenade damage.|Level 5: Increases damage for both modes." SeekerPulse_Weap_Name="Acolyte" SeekerPulse_Weap_Full_Name="G`kol Acolyte" SeekerPulse_Weap_Description="Standard issue Seeker pulse-rifle. Delivers a barrage of superheated particles kinetically bonded to an unstable silicon projectile. These projectiles can be loaded with a simple quark mind-drive to track enemy life signs and explode on contact." SeekerPulse_Weap_Level_Info="Level 1: Base seeker pulse rifle.|Level 2: Increases damage + accuracy.|Level 3: Enables the energy ball alt fire mode.|Level 4: Increases damage for energy ball.|Level 5: Increases damage for both modes." SeekerPhoton_Weap_Name="Stalker" SeekerPhoton_Weap_Full_Name="ShadowStalker" SeekerPhoton_Weap_Description="Polarized supermolecules are fired along null conductor channels at sub light speeds, causing micro fission blasts upon contact. Comes equipped with a poly-rez genscope able to accurately analyze distance, atmospheric interference, and DNA maps of the target." SeekerPhoton_Weap_Level_Info="Level 1: Basic sniper rifle with 10x zoom.|Level 2: Increases damage.|Level 3: Zoom upgraded to 20X.|Level 4: Zoom upgraded to 30x.|Level 5: Increases damage." SeekerLauncher_Weap_Name="Fury" SeekerLauncher_Weap_Full_Name="Gnashbone Fury" SeekerLauncher_Weap_Description="A multi-tiered intelligent projectile platform capable of guiding multiple implosion rockets towards several targets simultaneously." SeekerLauncher_Weap_Level_Info="Level 1: Base Seeker rocket launcher.|Level 2: Increases damage + accuracy.|Level 3: Enables rocket tracking.|Level 4: Increases damage + accuracy.|Level 5: Increases damage + enables guidance." SeekerMicrowaveGun_Weap_Name="Discord" SeekerMicrowaveGun_Weap_Full_Name="Discord" SeekerMicrowaveGun_Weap_Description="Resonant inertial friction modulator causes quantum level vibrations through the photons in a limited area. Can generate immense heat for short periods of time, even in a defensive (although moderately damaging) radius around the weapon." SeekerMicrowaveGun_Weap_Level_Info="Level 1: Base Discord.|Level 2: Increases damage + range.|Level 3: Unlocks full-radius alt fire mode.|Level 4: Increases radius damage + range.|Level 5: Increases damage + range for both." SeekerPistol_Weap_Name="Talon" SeekerPistol_Weap_Full_Name="D`Nex Talon" SeekerPistol_Weap_Description="Fires a sphere of volatile colloid transmetals which unravel explosively upon contact or can be spun into an inertial sponge, releasing the gathered ricochet energy upon contact with organic tissue." SeekerPistol_Weap_Level_Info="Level 1: Base Seeker pistol.|Level 2: Increases damage + accuracy.|Level 3: Unlocks ricochet alt fire mode.|Level 4: Increases ricochet damage + 1 bounce.|Level 5: Increases all damage + 1 bounce." SeekerAssault_Weap_Name="Kaull" SeekerAssault_Weap_Full_Name="Kaull FireLance" SeekerAssault_Weap_Description="Charge-stripped ions literally tear through spacetime, gathering entropic energy waves before impacting on their target. The ions can be layered back upon themselves to build a massive rip in local space and unleash unpredictably multi-directional forces." SeekerAssault_Weap_Level_Info="Level 1: Base Seeker Assault Rifle.|Level 2: Increases damage + accuracy.|Level 3: Unlocks energy-burst alt fire mode.|Level 4: Increases burst damage + accuracy.|Level 5: Increases damage for both modes." Grenade_Weap_Name="Grenades" Grenade_Weap_Full_Name="Grenades" Grenade_Weap_Description="Human MoliPack Grenade: manual trajectory explosives with timed/contact simple triggers and contained quantum-pack molecular payloads.||Seeker Grenade: similar to the human delivery system, but with a biological bonding agent which is corrosive and accelerates the damage of the thermonuclear payload.||Human Grenades: Explode on contact.|Seeker Grenades: Feature a delayed explosion." Grenade_Weap_Level_Info="" [MenuTitle] LstrButton_PlayGame="Play Game" LstrButton_XboxLive="Xbox Live" LstrButton_Extras="Extras" LstrButton_Exit="Exit" LstrButton_DebugMaps="Debug Maps" LstrLabelSelect="Select" LstrLabelBack="Back" LstrLabelTitle="Advent Rising" LstrLabelExit="Esc" LstrPromptExit="Exit back to Windows?" LstrXboxLiveFriends="Friends" LstrXboxLiveSignIn="Sign In" LstrXboxLivePending="Pending" [MenuTitle_pc] LstrButton_Options="Options" [MenuFade] RestoringCheckPointStr="Restoring CheckPoint" [MenuPlayMovies] LstrLabelTitle="Cinematics" LstrButton_Chapter1_Name="First Contact" LstrButton_Chapter2_Name="Hostile Negotiation" LstrButton_Chapter3_Name="Surface Tension" LstrButton_Chapter4_Name="Extinction Agenda" LstrButton_Chapter5_Name="The Awakening" LstrButton_Chapter6_Name="Crossed Lines" LstrButton_Chapter7_Name="Turning Tides" LstrButton_Chapter8_Name="Pulling Strings" LstrScene="scene" LstrPage="Page" LstrTitle0="Gideon Intro" LstrTitle1="Escape Pod : Olivia" LstrTitle2="Escape Pod : Ethan" LstrTitle3="Planet Assault" LstrTitle4="Ocean Crash" LstrTitle5="Water Death : Olivia" LstrTitle6="Water Death : Ethan" LstrTitle7="Dropship Flight" LstrTitle8="Sky Battle" LstrTitle9="Aurellia" [MenuXboxLive] LstrLabel_Title="Xbox Live" LstrButtonSignIn="Sign In" LstrButtonSignOut="Sign Out" LstrButtonFriends="Friends" LstrButtonOffline="Appear Offline" LstrButtonDownload="Download Content" LstrButtonContest="Contest" LstrButtonMaps="Maps" LstrButtonMovies="Movies" LstrButtonMovies1="Movies 1" LstrButtonMovies2="Movies 2" LstrButtonMovies3="Movies 3" LstrAlreadySignedIn="Already signed in, please sign out first" [MenuXBLContentContest] LstrLabel_Title="Contest" LstrContest="Contest" LstrCorrupt="Damaged" LstrContestWeek="Contest Week" LstrIconDownloaded="icon downloaded" LstrContestCorrupt="Contest damaged please download again" [MenuXBLContentMap] LstrLabel_Title="Maps" LstrMap="Map" LstrCorrupt="Damaged" LstrMapCorrupt="Map damaged please download again" [MenuXBLContentMovies] LstrButton_XBoxLive="Movies" LstrMovie="Movie" LstrCorrupt="Damaged" LstrMovieCorrupt="Movie damaged please download again" [MenuExtraContent_xbox] LstrButton_XBoxLive="Xbox Live" [MenuSlotSel] LstrSlotName="Slot" LstrLabel_Title="Load Game" LstrSlot_SelectLabel="Select" LstrButton_Back="Previous Menu" LstrDeletePrompt="Delete save slot " LstrButton_Chapter1_Name="First Contact" LstrButton_Chapter2_Name="Hostile Negotiation" LstrButton_Chapter3_Name="Surface Tension" LstrButton_Chapter4_Name="Extinction Agenda" LstrButton_Chapter5_Name="The Awakening" LstrButton_Chapter6_Name="Crossed Lines" LstrButton_Chapter7_Name="Turning Tides" LstrButton_Chapter8_Name="Pulling Strings" LstrButton_NewGame="New Game" LstrButton_CorruptGame="Damaged" LstrButton_SelectNewSlot="Select New Save Slot" LstrOverWritePrompt="Overwrite Slot" LstrOverWritePrompt2="with new game?" LstrCorruptSlotPrompt="appears to be damaged and cannot be used" [MenuPlayGame] LstrButton_Play="Play" LstrButton_LevelSelect="Level Select" LstrButton_Options="Options" LstrButton_Cinematics="Cinematics" LstrLabel_Title="Play Game" LstrLevelSelectUnlocked="Full Level Select Unlocked" [MenuCinematicPause] LstrButton_Restart="Restart" LstrButton_Continue="Continue" LstrButton_Skip="Skip" [MenuPause] LstrLabelSelect="Select" LstrLabelBack="Back" LstrLabelTitle="Pause" LstrLabelExit="Esc" LstrButtonWeapons="Weapons" LstrButtonPowers="Powers" LstrButtonLoadGame="Load Game" LstrButtonContinue="Continue" LstrButtonCheats="Cheats" LstrButtonRevert="Load Checkpoint" LstrButtonRestart="Restart Level" LstrButtonOptions="Options" LstrButtonExit="Exit" LstrButtonObjectives="Objectives" LstrRestart="Restart Level?" LstrExit="Exit to Main Menu?" LstrRevert="Restore Last Checkpoint?" LstrXboxLiveFriends="Friends" LstrXboxLiveSignIn="Sign In" LstrXboxLivePending="Pending" [MenuPauseObjectives] LstrLabelTitle="Objectives" [MenuPauseOptionsBase] LstrLabelOn="On" LstrLabelOff="Off" LstrLabelReset="Reset" LstrResetOptionsPrompt="Reset options page back to default settings?" [MenuPauseOptionsCamera] LstrLabelTitle="Camera Options" LstrInvertHorizontal="Invert Horizontal" LstrInvertVertical="Invert Vertical" LstrInvertFlightControls="Invert Flight Controls" LstrHorizontalSensitivity="Horizontal Sensitivity" LstrVerticalSensitivity="Vertical Sensitivity" LstrFlicksensitivity="Flick Targeting Sensitivity" [MenuPauseOptionsAudio] LstrLabelTitle="Audio Options" LstrSubtitles="Subtitles" LstrSoundFXVolume="Sound Fx Volume" LstrMusicVolume="Music Volume" LstrDialogueVolume="Dialogue Volume" [MenuPauseOptionsGame] LstrLabelTitle="Game Options" LstrCrouchMode="Toggle Crouch Mode" LstrRumble="Vibration" LstrHudFade="Fading HUD" LstrWeaponSelectMode="SlowMo Weapon Select" LstrLevitateObjects="Levitate Objects" [MenuPauseOptionsVideo] LstrLabelTitle="Video Options" LstrBrightness="Brightness" LstrContrast="Contrast" LstrGamma="Gamma" [MenuPauseOptions] LstrLabelTitle="Options" LstrEasy="Difficulty Easy" LstrNormal="Difficulty Normal" LstrHard="Difficulty Hard" LstrUberHard="Difficulty Ultra" LstrGame="Game Options" LstrCamera="Camera Options" LstrAudio="Audio Options" LstrVideo="Video Options" LstrXboxLive="Xbox Live" [MenuPauseOptionsDifficulty] LstrLabelTitle="Difficulty" LstrEasy="Easy" LstrNormal="Normal" LstrHard="Hard" LstrUberHard="Ultra" [MenuLevelSelectMain] LstrLabel_Title="Level Select" LstrButton_Part=": Part" LstrButton_Chapter1="Prologue" LstrButton_Chapter2="Chapter One" LstrButton_Chapter3="Chapter Two" LstrButton_Chapter4="Chapter Three" LstrButton_Chapter5="Chapter Four" LstrButton_Chapter6="Chapter Five" LstrButton_Chapter7="Chapter Six" LstrButton_Chapter8="Epilogue" LstrButton_Chapter1_Name="First Contact" LstrButton_Chapter2_Name="Hostile Negotiation" LstrButton_Chapter3_Name="Surface Tension" LstrButton_Chapter4_Name="Extinction Agenda" LstrButton_Chapter5_Name="The Awakening" LstrButton_Chapter6_Name="Crossed Lines" LstrButton_Chapter7_Name="Turning Tides" LstrButton_Chapter8_Name="Pulling Strings" LstrButton_NewGame="New Game" LstrLabel_Part="Part" [MenuPausePowers] LstrLabelTitle="Powers" LstrPowerLevel="Current Mastery Level" LstrNextLevelWithSpacing=" Next Level" LstrMaxLevelWithSpacing=" Max Level" // info on misc powers that aren't derived from WeaponBase Stamina_Power_Friendly_Name="Melee" Stamina_Power_Full_Name="Melee" Stamina_Power_Description="While Gideon excelled in all aspects of basic military training, his quick thinking and uncanny reflexes made him an unstoppable opponent in hand to hand exercises. With further focus and development, his body will become the perfect weapon. Gideon will be able to perform lightning quick combos to shatter enemy armor, weapons, and bones." Stamina_Power_Power_Level_Info=" 1 - base melee + punching| 2 - power up + kicking| 3 - power up + punch fatalities| 4 - power up + kick fatalities| 5 - seismic pound + stealth fatality" Stamina_Power_Demo_Movie_Name="Fold_Space.bik" Jumping_Power_Friendly_Name="Jump" Jumping_Power_Full_Name="Jump" Jumping_Power_Description="As new vistas of thought and power are opened up to Gideon, he will learn to control the threads of gravity, space, and time. These can be spun through his every cell, turning his body into an unstoppable force of nature. Gideon will be able to leap over, dodge around, and cut through enemies faster than a thought." Jumping_Power_Power_Level_Info=" 1 - base jumping| 2 - unlocks slowmo dodging + charge jump| 3 - unlocks cartwheel dodging| 4 - unlocks ledge dodging| 5 - unlocks flip dodging" Jumping_Power_Demo_Movie_Name="Fold_Space.bik" [MenuIOPrompt] LstrErrGameSaved="Game Successfully Saved" LstrErrDeleteError="Cannot Delete Save Game File" LstrErrCopyFailed="Game Slot Copy Failed" LstrErrOpenFailed="Cannot Open Save Game File" LstrErrWriteFailed="Cannot Write Save Game File" LstrErrInvalidSlot="Trying to Save to Invalid Slot" LstrErrInvalidVersion1="One or more save slots were damaged" LstrErrInvalidVersion2="and have been deleted" LstrErrFileNotExist="File does not Exist" LstrErrUnknown="UNKNOWN ERROR CODE" LstrErrQueryBack="Select [ Previous Menu ] to return to previous menu" LstrButtonOK="Ok" LstrButtonPrev="Return to Previous Menu" LstrButtonCont="Continue" LstrButtonXBoxLive="Launch Xbox Dashboard" LstrBlockString=" Blocks Required to Save" LstrErrNoDiskSpace1="Your Xbox doesn’t have enough free blocks to save games" LstrErrNoDiskSpace2="Press to continue without saving" LstrErrNoDiskSpace3="or to free " LstrErrNoDiskSpace4=" blocks" [MenuPrompt] LstrProgressLost="Current progress will be lost" LstrOptionsLost="Current options settings will be lost" LstrDeleteLost="All saved data in this slot will be lost" LstrYes="Yes" LstrNo="No" LstrOK="Ok" [MenuCinematicPause] LstrButton_Restart="Restart" LstrButton_Continue="Continue" LstrButton_Skip="Skip" LstrText_Label="Cinematic Options" [PanelConfigControls] LstrLabel_Reset="Reset to Default" LstrLabel_PressButton="Press new key for" LstrLabel_CancelKeyBind="or press ESC to cancel"