// *---------------------------------------------------------------------- // * Z-Axis Gaming Environment // * Copyright (C) 2000, Z-Axis, LTD. All rights reserved. // * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - // * // * File: Scene.Txt // * Description: Scene data base decription // * Created by: Paul Murray Mar 06, 2000. // * // * $Header: /NgEngine/src/zge/zScene.c 7 3/06/00 9:02a Paul $ // * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - // * Overview:This file consists of:- // 1. A 'SCENE_COMMON' section, this describes assets which // may be used by all scenes. // 2. Multiple 'SCENE' sections, for scene specific assets // // This script doesn't necessarily mean that the assets will be loaded, it merely defines // working sets of assets. Eg. You may define 10 player models in the SCENE_COMMON section, but // chose one of them from a menu at run-time. // // Variables may be defined and used as follows:- // #define TypePlayer 0 // #define TypeBadGuy 1 // #define TypePlayerBoy 0 // #define TypePlayerGirl 1 // // TYPE $ClassPlayer // SUBTYPE $TypePlayerBoy // // // SCENE { // NAME "scene id name" - Name of scene - Used by app. to reference the scene // // FILE "file name" - File name of the scene definition file // // [ANIM { - Define an animation library // NAME "anim id name" - Identifier name of the animation library. Used by the app // to identify this library // FILE "anim file name" - The filename of the library. If a .ZAL file, the id name is // hashed to create th asset id // } ] // // [MODEL { - Define a model definition // NAME "model id name" - Identifier name of the model. Used by the app // to identify this model // FILE "model file name" - The filename of the model. If a .ZAL file, the id name is // hashed to create th asset id // TYPE typeID - App specific type identifier (Eg. Player, BadGuy etc) // SUBTYPE subTypeID - App specific sub type identifier (Eg. PlayerGirl/PlayerBoy Player etc) // [ANIM {..}] - Define an animation for this model // [ANIM {..}] // } ] // } // *----------------------------------------------------------------------* #define kModelTypePlayer 0 // Is a player #define kModelTypeBike 1 // Is an bike #define kModelTypeMisc 2 // Miscellaneous type #define kModelTypeNPC 3 // Is an NPC // Common to all scenes SCENE_COMMON { // rider models MODEL // Model definition { NAME "ChrisE" // Model name TYPE $kModelTypePlayer // Type - Eg. player/Baddy SUBTYPE 0 // Model sub type - Eg. Girl/Boy FILE "assets\skaters\CEDWARDS\CE_ZIT.ZIT" // Model file (.ZMD / .ZAL) } MODEL // Model definition { NAME "ShaneY" // Model name TYPE $kModelTypePlayer // Type - Eg. player/Baddy SUBTYPE 0 // Model sub type - Eg. Girl/Boy FILE "assets\skaters\SYOST\SY_ZIT.ZIT" // Model file (.ZMD / .ZAL) } MODEL // Model definition { NAME "TaigK" // Model name TYPE $kModelTypePlayer // Type - Eg. player/Baddy SUBTYPE 0 // Model sub type - Eg. Girl/Boy FILE "assets\skaters\TKRIS\TK_ZIT.ZIT" // Model file (.ZMD / .ZAL) } MODEL // Model definition { NAME "FrankieM" // Model name TYPE $kModelTypePlayer // Type - Eg. player/Baddy SUBTYPE 0 // Model sub type - Eg. Girl/Boy FILE "assets\skaters\FMORALES\FM_ZIT.ZIT" // Model file (.ZMD / .ZAL) } MODEL // Model definition { NAME "MattL" // Model name TYPE $kModelTypePlayer // Type - Eg. player/Baddy SUBTYPE 0 // Model sub type - Eg. Girl/Boy FILE "assets\skaters\MLINDEN\ML_ZIT.ZIT" // Model file (.ZMD / .ZAL) } MODEL // Model definition { NAME "SvenB" // Model name TYPE $kModelTypePlayer // Type - Eg. player/Baddy SUBTYPE 0 // Model sub type - Eg. Girl/Boy FILE "assets\skaters\SBOEK\SB_ZIT.ZIT" // Model file (.ZMD / .ZAL) } MODEL // Model definition { NAME "AaronG" // Model name TYPE $kModelTypePlayer // Type - Eg. player/Baddy SUBTYPE 0 // Model sub type - Eg. Girl/Boy FILE "assets\skaters\AGRUB\AG_ZIT.ZIT" // Model file (.ZMD / .ZAL) } MODEL // Model definition { NAME "MattS" // Model name TYPE $kModelTypePlayer // Type - Eg. player/Baddy SUBTYPE 0 // Model sub type - Eg. Girl/Boy FILE "assets\skaters\MSALERNO\MS_ZIT.ZIT" // Model file (.ZMD / .ZAL) } MODEL // Model definition { NAME "Eito" // Model name TYPE $kModelTypePlayer // Type - Eg. player/Baddy SUBTYPE 0 // Model sub type - Eg. Girl/Boy FILE "assets\skaters\EITO\E_ZIT.ZIT" // Model file (.ZMD / .ZAL) } MODEL // Model definition { NAME "SamF" // Model name TYPE $kModelTypePlayer // Type - Eg. player/Baddy SUBTYPE 0 // Model sub type - Eg. Girl/Boy FILE "assets\skaters\SFogerty\SF_ZIT.ZIT" // Model file (.ZMD / .ZAL) } MODEL // Model definition { NAME "Hootie" // Model name TYPE $kModelTypePlayer // Type - Eg. player/Baddy SUBTYPE 0 // Model sub type - Eg. Girl/Boy FILE "assets\skaters\Hootie\HO_ZIT.ZIT" // Model file (.ZMD / .ZAL) } MODEL // Model definition { NAME "Jordan" // Model name TYPE $kModelTypePlayer // Type - Eg. player/Baddy SUBTYPE 0 // Model sub type - Eg. Girl/Boy FILE "assets\skaters\Jordan\JO_ZIT.ZIT" // Model file (.ZMD / .ZAL) } MODEL // Model definition { NAME "Bomb" // Model name TYPE $kModelTypePlayer // Type - Eg. player/Baddy SUBTYPE 0 // Model sub type - Eg. Girl/Boy FILE "assets\skaters\Bomb\BOMB_ZIT.ZIT" // Model file (.ZMD / .ZAL) } MODEL // Model definition { NAME "Frank" // Model name TYPE $kModelTypePlayer // Type - Eg. player/Baddy SUBTYPE 0 // Model sub type - Eg. Girl/Boy FILE "assets\skaters\Frank\BF_ZIT.ZIT" // Model file (.ZMD / .ZAL) } MODEL // Model definition { NAME "Diver" // Model name TYPE $kModelTypePlayer // Type - Eg. player/Baddy SUBTYPE 0 // Model sub type - Eg. Girl/Boy FILE "assets\skaters\Diver\DSD_ZIT.ZIT" // Model file (.ZMD / .ZAL) } MODEL // Model definition { NAME "Mummy" // Model name TYPE $kModelTypePlayer // Type - Eg. player/Baddy SUBTYPE 0 // Model sub type - Eg. Girl/Boy FILE "assets\skaters\Mummy\MUM_ZIT.ZIT" // Model file (.ZMD / .ZAL) } MODEL // Model definition { NAME "Pirate" // Model name TYPE $kModelTypePlayer // Type - Eg. player/Baddy SUBTYPE 0 // Model sub type - Eg. Girl/Boy FILE "assets\skaters\Pirate\PR_ZIT.ZIT" // Model file (.ZMD / .ZAL) } MODEL // Model definition { NAME "Statue" // Model name TYPE $kModelTypePlayer // Type - Eg. player/Baddy SUBTYPE 0 // Model sub type - Eg. Girl/Boy FILE "assets\skaters\Statue\ST_ZIT.ZIT" // Model file (.ZMD / .ZAL) } MODEL // Model definition { NAME "Tinman" // Model name TYPE $kModelTypePlayer // Type - Eg. player/Baddy SUBTYPE 0 // Model sub type - Eg. Girl/Boy FILE "assets\skaters\Tinman\TIN_ZIT.ZIT" // Model file (.ZMD / .ZAL) } MODEL // Model definition { NAME "Ape" // Model name TYPE $kModelTypePlayer // Type - Eg. player/Baddy SUBTYPE 0 // Model sub type - Eg. Girl/Boy FILE "assets\skaters\Gorilla\GOR.ZIT" // Model file (.ZMD / .ZAL) } // NPC Models MODEL // Model definition { NAME "NPC_Null" // Model name TYPE $kModelTypeNPC // Type - Eg. player/Baddy SUBTYPE 0 // Model sub type - Eg. Girl/Boy FILE "assets\NPC\common\nullNPC.ZIT" // Model file (.ZMD / .ZAL) } MODEL // Model definition { NAME "NPC_AnimalTrainer" // Model name TYPE $kModelTypeNPC // Type - Eg. player/Baddy SUBTYPE 0 // Model sub type - Eg. Girl/Boy FILE "assets\NPC\common\atrainer.ZIT" // Model file (.ZMD / .ZAL) } MODEL // Model definition { NAME "NPC_Astronaut" // Model name TYPE $kModelTypeNPC // Type - Eg. player/Baddy SUBTYPE 0 // Model sub type - Eg. Girl/Boy FILE "assets\NPC\common\astro.ZIT" // Model file (.ZMD / .ZAL) } MODEL // Model definition { NAME "NPC_Autograph" // Model name TYPE $kModelTypeNPC // Type - Eg. player/Baddy SUBTYPE 0 // Model sub type - Eg. Girl/Boy FILE "assets\NPC\common\autogrph.ZIT" // Model file (.ZMD / .ZAL) } MODEL // Model definition { NAME "NPC_Burglar" // Model name TYPE $kModelTypeNPC // Type - Eg. player/Baddy SUBTYPE 0 // Model sub type - Eg. Girl/Boy FILE "assets\NPC\common\burgler.ZIT" // Model file (.ZMD / .ZAL) } MODEL // Model definition { NAME "NPC_BusDriver" // Model name TYPE $kModelTypeNPC // Type - Eg. player/Baddy SUBTYPE 0 // Model sub type - Eg. Girl/Boy FILE "assets\NPC\common\busd.ZIT" // Model file (.ZMD / .ZAL) } MODEL // Model definition { NAME "NPC_Camera" // Model name TYPE $kModelTypeNPC // Type - Eg. player/Baddy SUBTYPE 0 // Model sub type - Eg. Girl/Boy FILE "assets\NPC\common\camera.ZIT" // Model file (.ZMD / .ZAL) } MODEL // Model definition { NAME "NPC_Captain" // Model name TYPE $kModelTypeNPC // Type - Eg. player/Baddy SUBTYPE 0 // Model sub type - Eg. Girl/Boy FILE "assets\NPC\common\captain.ZIT" // Model file (.ZMD / .ZAL) } MODEL // Model definition { NAME "NPC_Chef" // Model name TYPE $kModelTypeNPC // Type - Eg. player/Baddy SUBTYPE 0 // Model sub type - Eg. Girl/Boy FILE "assets\NPC\common\chef.ZIT" // Model file (.ZMD / .ZAL) } MODEL // Model definition { NAME "NPC_Chimpanzee" // Model name TYPE $kModelTypeNPC // Type - Eg. player/Baddy SUBTYPE 0 // Model sub type - Eg. Girl/Boy FILE "assets\NPC\common\chimp.ZIT" // Model file (.ZMD / .ZAL) } MODEL // Model definition { NAME "NPC_Clown" // Model name TYPE $kModelTypeNPC // Type - Eg. player/Baddy SUBTYPE 0 // Model sub type - Eg. Girl/Boy FILE "assets\NPC\common\clown.ZIT" // Model file (.ZMD / .ZAL) } MODEL // Model definition { NAME "NPC_TestDummy" // Model name TYPE $kModelTypeNPC // Type - Eg. player/Baddy SUBTYPE 0 // Model sub type - Eg. Girl/Boy FILE "assets\NPC\common\crdummy.ZIT" // Model file (.ZMD / .ZAL) } MODEL // Model definition { NAME "NPC_DockWorker" // Model name TYPE $kModelTypeNPC // Type - Eg. player/Baddy SUBTYPE 0 // Model sub type - Eg. Girl/Boy FILE "assets\NPC\common\dock.ZIT" // Model file (.ZMD / .ZAL) } MODEL // Model definition { NAME "NPC_Drunk" // Model name TYPE $kModelTypeNPC // Type - Eg. player/Baddy SUBTYPE 0 // Model sub type - Eg. Girl/Boy FILE "assets\NPC\common\drunk.ZIT" // Model file (.ZMD / .ZAL) } MODEL // Model definition { NAME "NPC_DrunkNoBottle" // Model name TYPE $kModelTypeNPC // Type - Eg. player/Baddy SUBTYPE 0 // Model sub type - Eg. Girl/Boy FILE "assets\NPC\common\drunknb.ZIT" // Model file (.ZMD / .ZAL) } MODEL // Model definition { NAME "NPC_Elvis" // Model name TYPE $kModelTypeNPC // Type - Eg. player/Baddy SUBTYPE 0 // Model sub type - Eg. Girl/Boy FILE "assets\NPC\common\elvis.ZIT" // Model file (.ZMD / .ZAL) } MODEL // Model definition { NAME "NPC_Engineer" // Model name TYPE $kModelTypeNPC // Type - Eg. player/Baddy SUBTYPE 0 // Model sub type - Eg. Girl/Boy FILE "assets\NPC\common\engineer.ZIT" // Model file (.ZMD / .ZAL) } MODEL // Model definition { NAME "NPC_Fisherman" // Model name TYPE $kModelTypeNPC // Type - Eg. player/Baddy SUBTYPE 0 // Model sub type - Eg. Girl/Boy FILE "assets\NPC\common\fishm.ZIT" // Model file (.ZMD / .ZAL) } MODEL // Model definition { NAME "NPC_FishermanNoLeg" // Model name TYPE $kModelTypeNPC // Type - Eg. player/Baddy SUBTYPE 0 // Model sub type - Eg. Girl/Boy FILE "assets\NPC\common\fishmnl.ZIT" // Model file (.ZMD / .ZAL) } MODEL // Model definition { NAME "NPC_Giraffe" // Model name TYPE $kModelTypeNPC // Type - Eg. player/Baddy SUBTYPE 0 // Model sub type - Eg. Girl/Boy FILE "assets\NPC\common\giraffe.ZIT" // Model file (.ZMD / .ZAL) } MODEL // Model definition { NAME "NPC_Godzilla" // Model name TYPE $kModelTypeNPC // Type - Eg. player/Baddy SUBTYPE 0 // Model sub type - Eg. Girl/Boy FILE "assets\NPC\common\godzilla.ZIT" // Model file (.ZMD / .ZAL) } MODEL // Model definition { NAME "NPC_Guitar" // Model name TYPE $kModelTypeNPC // Type - Eg. player/Baddy SUBTYPE 0 // Model sub type - Eg. Girl/Boy FILE "assets\NPC\common\guitar.ZIT" // Model file (.ZMD / .ZAL) } MODEL // Model definition { NAME "NPC_Hamlet" // Model name TYPE $kModelTypeNPC // Type - Eg. player/Baddy SUBTYPE 0 // Model sub type - Eg. Girl/Boy FILE "assets\NPC\common\hamlet.ZIT" // Model file (.ZMD / .ZAL) } MODEL // Model definition { NAME "NPC_Janitor" // Model name TYPE $kModelTypeNPC // Type - Eg. player/Baddy SUBTYPE 0 // Model sub type - Eg. Girl/Boy FILE "assets\NPC\common\janitor.ZIT" // Model file (.ZMD / .ZAL) } MODEL // Model definition { NAME "NPC_Judge" // Model name TYPE $kModelTypeNPC // Type - Eg. player/Baddy SUBTYPE 0 // Model sub type - Eg. Girl/Boy FILE "assets\NPC\common\judge.ZIT" // Model file (.ZMD / .ZAL) } MODEL // Model definition { NAME "NPC_Juggler" // Model name TYPE $kModelTypeNPC // Type - Eg. player/Baddy SUBTYPE 0 // Model sub type - Eg. Girl/Boy FILE "assets\NPC\common\juggler.ZIT" // Model file (.ZMD / .ZAL) } MODEL // Model definition { NAME "NPC_JunkyardDog" // Model name TYPE $kModelTypeNPC // Type - Eg. player/Baddy SUBTYPE 0 // Model sub type - Eg. Girl/Boy FILE "assets\NPC\common\dog.ZIT" // Model file (.ZMD / .ZAL) } MODEL // Model definition { NAME "NPC_MadScientist" // Model name TYPE $kModelTypeNPC // Type - Eg. player/Baddy SUBTYPE 0 // Model sub type - Eg. Girl/Boy FILE "assets\NPC\common\scientst.ZIT" // Model file (.ZMD / .ZAL) } MODEL // Model definition { NAME "NPC_Mallet" // Model name TYPE $kModelTypeNPC // Type - Eg. player/Baddy SUBTYPE 0 // Model sub type - Eg. Girl/Boy FILE "assets\NPC\common\mallet.ZIT" // Model file (.ZMD / .ZAL) } MODEL // Model definition { NAME "NPC_Mime" // Model name TYPE $kModelTypeNPC // Type - Eg. player/Baddy SUBTYPE 0 // Model sub type - Eg. Girl/Boy FILE "assets\NPC\common\mime.ZIT" // Model file (.ZMD / .ZAL) } MODEL // Model definition { NAME "NPC_Penguin" // Model name TYPE $kModelTypeNPC // Type - Eg. player/Baddy SUBTYPE 0 // Model sub type - Eg. Girl/Boy FILE "assets\NPC\common\penguin.ZIT" // Model file (.ZMD / .ZAL) } MODEL // Model definition { NAME "NPC_Photographer" // Model name TYPE $kModelTypeNPC // Type - Eg. player/Baddy SUBTYPE 0 // Model sub type - Eg. Girl/Boy FILE "assets\NPC\common\photo.ZIT" // Model file (.ZMD / .ZAL) } MODEL // Model definition { NAME "NPC_Raptor" // Model name TYPE $kModelTypeNPC // Type - Eg. player/Baddy SUBTYPE 0 // Model sub type - Eg. Girl/Boy FILE "assets\NPC\common\raptor.ZIT" // Model file (.ZMD / .ZAL) } MODEL // Model definition { NAME "NPC_Rhinoceros" // Model name TYPE $kModelTypeNPC // Type - Eg. player/Baddy SUBTYPE 0 // Model sub type - Eg. Girl/Boy FILE "assets\NPC\common\rhino.ZIT" // Model file (.ZMD / .ZAL) } MODEL // Model definition { NAME "NPC_SecurityGuard" // Model name TYPE $kModelTypeNPC // Type - Eg. player/Baddy SUBTYPE 0 // Model sub type - Eg. Girl/Boy FILE "assets\NPC\common\security.ZIT" // Model file (.ZMD / .ZAL) } MODEL // Model definition { NAME "NPC_SteelWorker" // Model name TYPE $kModelTypeNPC // Type - Eg. player/Baddy SUBTYPE 0 // Model sub type - Eg. Girl/Boy FILE "assets\NPC\common\steel.ZIT" // Model file (.ZMD / .ZAL) } MODEL // Model definition { NAME "NPC_Waxboy" // Model name TYPE $kModelTypeNPC // Type - Eg. player/Baddy SUBTYPE 0 // Model sub type - Eg. Girl/Boy FILE "assets\NPC\common\wboy.ZIT" // Model file (.ZMD / .ZAL) } MODEL // Model definition { NAME "NPC_Zombie" // Model name TYPE $kModelTypeNPC // Type - Eg. player/Baddy SUBTYPE 0 // Model sub type - Eg. Girl/Boy FILE "assets\NPC\common\zombie.ZIT" // Model file (.ZMD / .ZAL) } MODEL // Model definition { NAME "NPC_ZombieB" // Model name TYPE $kModelTypeNPC // Type - Eg. player/Baddy SUBTYPE 0 // Model sub type - Eg. Girl/Boy FILE "assets\NPC\common\zombieB.ZIT" // Model file (.ZMD / .ZAL) } //--------------------pedestrians------------------------------------------------- MODEL // Model definition { NAME "NPC_ChildGirl" // Model name TYPE $kModelTypeNPC // Type - Eg. player/Baddy SUBTYPE 0 // Model sub type - Eg. Girl/Boy FILE "assets\NPC\common\pedgirl.ZIT" // Model file (.ZMD / .ZAL) } MODEL // Model definition { NAME "NPC_ChildBoy" // Model name TYPE $kModelTypeNPC // Type - Eg. player/Baddy SUBTYPE 0 // Model sub type - Eg. Girl/Boy FILE "assets\NPC\common\pedkid.ZIT" // Model file (.ZMD / .ZAL) } MODEL // Model definition { NAME "NPC_FemalePedestrianA" // Model name TYPE $kModelTypeNPC // Type - Eg. player/Baddy SUBTYPE 0 // Model sub type - Eg. Girl/Boy FILE "assets\NPC\common\pedfemA.ZIT" // Model file (.ZMD / .ZAL) } MODEL // Model definition { NAME "NPC_FemalePedestrianB" // Model name TYPE $kModelTypeNPC // Type - Eg. player/Baddy SUBTYPE 0 // Model sub type - Eg. Girl/Boy FILE "assets\NPC\common\pedfemB.ZIT" // Model file (.ZMD / .ZAL) } MODEL // Model definition { NAME "NPC_FemalePedestrianC" // Model name TYPE $kModelTypeNPC // Type - Eg. player/Baddy SUBTYPE 0 // Model sub type - Eg. Girl/Boy FILE "assets\NPC\common\pedfemC.ZIT" // Model file (.ZMD / .ZAL) } MODEL // Model definition { NAME "NPC_MalePedestrianA" // Model name TYPE $kModelTypeNPC // Type - Eg. player/Baddy SUBTYPE 0 // Model sub type - Eg. Girl/Boy FILE "assets\NPC\common\pedmaleA.ZIT" // Model file (.ZMD / .ZAL) } MODEL // Model definition { NAME "NPC_MalePedestrianB" // Model name TYPE $kModelTypeNPC // Type - Eg. player/Baddy SUBTYPE 0 // Model sub type - Eg. Girl/Boy FILE "assets\NPC\common\pedmaleB.ZIT" // Model file (.ZMD / .ZAL) } MODEL // Model definition { NAME "NPC_MalePedestrianC" // Model name TYPE $kModelTypeNPC // Type - Eg. player/Baddy SUBTYPE 0 // Model sub type - Eg. Girl/Boy FILE "assets\NPC\common\pedmaleC.ZIT" // Model file (.ZMD / .ZAL) } //--------------------player NPCs------------------------------------------------- MODEL // Model definition { NAME "NPC_ChrisE" // Model name TYPE $kModelTypeNPC // Type - Eg. player/Baddy SUBTYPE 0 // Model sub type - Eg. Girl/Boy FILE "assets\npc\common\npcchris.ZIT" // Model file (.ZMD / .ZAL) } MODEL // Model definition { NAME "NPC_ShaneY" // Model name TYPE $kModelTypeNPC // Type - Eg. player/Baddy SUBTYPE 0 // Model sub type - Eg. Girl/Boy FILE "assets\npc\common\npcshane.ZIT" // Model file (.ZMD / .ZAL) } MODEL // Model definition { NAME "NPC_TaigK" // Model name TYPE $kModelTypeNPC // Type - Eg. player/Baddy SUBTYPE 0 // Model sub type - Eg. Girl/Boy FILE "assets\npc\common\npctaig.ZIT" // Model file (.ZMD / .ZAL) } MODEL // Model definition { NAME "NPC_FrankieM" // Model name TYPE $kModelTypeNPC // Type - Eg. player/Baddy SUBTYPE 0 // Model sub type - Eg. Girl/Boy FILE "assets\npc\common\npcfrank.ZIT" // Model file (.ZMD / .ZAL) } MODEL // Model definition { NAME "NPC_MattL" // Model name TYPE $kModelTypeNPC // Type - Eg. player/Baddy SUBTYPE 0 // Model sub type - Eg. Girl/Boy FILE "assets\npc\common\npcmattl.ZIT" // Model file (.ZMD / .ZAL) } MODEL // Model definition { NAME "NPC_SvenB" // Model name TYPE $kModelTypeNPC // Type - Eg. player/Baddy SUBTYPE 0 // Model sub type - Eg. Girl/Boy FILE "assets\npc\common\npcsvenb.ZIT" // Model file (.ZMD / .ZAL) } MODEL // Model definition { NAME "NPC_AaronG" // Model name TYPE $kModelTypeNPC // Type - Eg. player/Baddy SUBTYPE 0 // Model sub type - Eg. Girl/Boy FILE "assets\npc\common\npcaaron.ZIT" // Model file (.ZMD / .ZAL) } MODEL // Model definition { NAME "NPC_MattS" // Model name TYPE $kModelTypeNPC // Type - Eg. player/Baddy SUBTYPE 0 // Model sub type - Eg. Girl/Boy FILE "assets\npc\common\npcmatts.ZIT" // Model file (.ZMD / .ZAL) } MODEL // Model definition { NAME "NPC_Eito" // Model name TYPE $kModelTypeNPC // Type - Eg. player/Baddy SUBTYPE 0 // Model sub type - Eg. Girl/Boy FILE "assets\npc\common\npceito.ZIT" // Model file (.ZMD / .ZAL) } //------------------animals for point-to-point system------------------------- // MODEL // Model definition { NAME "Rat" // Model name TYPE $kModelTypeMisc // Type - Eg. player/Baddy SUBTYPE 0 // Model sub type - Eg. Girl/Boy FILE "assets\misc\rat.ZIT" // Model file (.ZMD / .ZAL) } MODEL // Model definition { NAME "RatSplat" // Model name TYPE $kModelTypeMisc // Type - Eg. player/Baddy SUBTYPE 0 // Model sub type - Eg. Girl/Boy FILE "assets\misc\ratsplat.ZIT" // Model file (.ZMD / .ZAL) } MODEL // Model definition { NAME "Squirrel" // Model name TYPE $kModelTypeMisc // Type - Eg. player/Baddy SUBTYPE 0 // Model sub type - Eg. Girl/Boy FILE "assets\misc\squirrel.ZIT" // Model file (.ZMD / .ZAL) } MODEL // Model definition { NAME "SquirrelSplat" // Model name TYPE $kModelTypeMisc // Type - Eg. player/Baddy SUBTYPE 0 // Model sub type - Eg. Girl/Boy FILE "assets\misc\squsplat.ZIT" // Model file (.ZMD / .ZAL) } MODEL // Model definition { NAME "Roach" // Model name TYPE $kModelTypeMisc // Type - Eg. player/Baddy SUBTYPE 0 // Model sub type - Eg. Girl/Boy FILE "assets\misc\roach.ZIT" // Model file (.ZMD / .ZAL) } MODEL // Model definition { NAME "RoachSplat" // Model name TYPE $kModelTypeMisc // Type - Eg. player/Baddy SUBTYPE 0 // Model sub type - Eg. Girl/Boy FILE "assets\misc\roasplat.ZIT" // Model file (.ZMD / .ZAL) } MODEL // Model definition { NAME "Pelican" // Model name TYPE $kModelTypeMisc // Type - Eg. player/Baddy SUBTYPE 0 // Model sub type - Eg. Girl/Boy FILE "assets\misc\pelican.ZIT" // Model file (.ZMD / .ZAL) } MODEL // Model definition { NAME "Pigeon" // Model name TYPE $kModelTypeMisc // Type - Eg. player/Baddy SUBTYPE 0 // Model sub type - Eg. Girl/Boy FILE "assets\misc\pigeon.ZIT" // Model file (.ZMD / .ZAL) } MODEL // Model definition { NAME "Seagull" // Model name TYPE $kModelTypeMisc // Type - Eg. player/Baddy SUBTYPE 0 // Model sub type - Eg. Girl/Boy FILE "assets\misc\seagull.ZIT" // Model file (.ZMD / .ZAL) } //---------------------------------------------------------------------------- // Vestigial BMX Stuff MODEL { NAME "Rider01" TYPE $kModelTypePlayer SUBTYPE 0 FILE "assets\riders\DMIRRA\Player.Zit" // Model file (.ZMD / .ZAL) } MODEL { NAME "Rider02" TYPE $kModelTypePlayer SUBTYPE 0 FILE "assets\riders\DMIRRA\Player.Zit" // Model file (.ZMD / .ZAL) } MODEL { NAME "Rider03" TYPE $kModelTypePlayer SUBTYPE 0 FILE "assets\riders\DMIRRA\Player.Zit" // Model file (.ZMD / .ZAL) } MODEL { NAME "Rider04" TYPE $kModelTypePlayer SUBTYPE 0 FILE "assets\riders\DMIRRA\Player.Zit" // Model file (.ZMD / .ZAL) } MODEL { NAME "Rider05" TYPE $kModelTypePlayer SUBTYPE 0 FILE "assets\riders\DMIRRA\Player.Zit" // Model file (.ZMD / .ZAL) } MODEL { NAME "Rider06" TYPE $kModelTypePlayer SUBTYPE 0 FILE "assets\riders\DMIRRA\Player.Zit" // Model file (.ZMD / .ZAL) } MODEL { NAME "Rider07" TYPE $kModelTypePlayer SUBTYPE 0 FILE "assets\riders\DMIRRA\Player.Zit" // Model file (.ZMD / .ZAL) } MODEL { NAME "Rider08" TYPE $kModelTypePlayer SUBTYPE 0 FILE "assets\riders\DMIRRA\Player.Zit" // Model file (.ZMD / .ZAL) } MODEL { NAME "Rider09" TYPE $kModelTypePlayer SUBTYPE 0 FILE "assets\riders\DMIRRA\Player.Zit" // Model file (.ZMD / .ZAL) } MODEL { NAME "Rider10" TYPE $kModelTypePlayer SUBTYPE 0 FILE "assets\riders\DMIRRA\Player.Zit" // Model file (.ZMD / .ZAL) } MODEL { NAME "Rider11" TYPE $kModelTypePlayer SUBTYPE 0 FILE "assets\riders\DMIRRA\Player.Zit" // Model file (.ZMD / .ZAL) } MODEL { NAME "Rider12" TYPE $kModelTypePlayer SUBTYPE 0 FILE "assets\riders\DMIRRA\Player.Zit" // Model file (.ZMD / .ZAL) } // bike models MODEL // Model definition { NAME "Bike00" // Model name TYPE $kModelTypeBike // Type - Eg. player/Baddy SUBTYPE 0 // Model sub type - Eg. Girl/Boy FILE "assets\riders\DMIRRA\bike.Zit" // Model file (.ZMD / .ZAL) } MODEL { NAME "Bike01" TYPE $kModelTypeBike SUBTYPE 0 FILE "assets\riders\DMIRRA\bike.Zit" // Model file (.ZMD / .ZAL) } MODEL { NAME "Bike02" TYPE $kModelTypeBike SUBTYPE 0 FILE "assets\riders\DMIRRA\bike.Zit" // Model file (.ZMD / .ZAL) } MODEL { NAME "Bike03" TYPE $kModelTypeBike SUBTYPE 0 FILE "assets\riders\DMIRRA\bike.Zit" // Model file (.ZMD / .ZAL) } MODEL { NAME "Bike04" TYPE $kModelTypeBike SUBTYPE 0 FILE "assets\riders\DMIRRA\bike.Zit" // Model file (.ZMD / .ZAL) } MODEL { NAME "Bike05" TYPE $kModelTypeBike SUBTYPE 0 FILE "assets\riders\DMIRRA\bike.Zit" // Model file (.ZMD / .ZAL) } MODEL { NAME "Bike06" TYPE $kModelTypeBike SUBTYPE 0 FILE "assets\riders\DMIRRA\bike.Zit" // Model file (.ZMD / .ZAL) } MODEL { NAME "Bike07" TYPE $kModelTypeBike SUBTYPE 0 FILE "assets\riders\DMIRRA\bike.Zit" // Model file (.ZMD / .ZAL) } MODEL { NAME "Bike08" TYPE $kModelTypeBike SUBTYPE 0 FILE "assets\riders\DMIRRA\bike.Zit" // Model file (.ZMD / .ZAL) } MODEL { NAME "Bike09" TYPE $kModelTypeBike SUBTYPE 0 FILE "assets\riders\DMIRRA\bike.Zit" // Model file (.ZMD / .ZAL) } MODEL { NAME "Bike10" TYPE $kModelTypeBike SUBTYPE 0 FILE "assets\riders\DMIRRA\bike.Zit" // Model file (.ZMD / .ZAL) } MODEL { NAME "Bike11" TYPE $kModelTypeBike SUBTYPE 0 FILE "assets\riders\DMIRRA\bike.Zit" // Model file (.ZMD / .ZAL) } // glowing bike MODEL { NAME "Glow" TYPE $kModelTypeBike SUBTYPE 0 FILE "assets\riders\glow.Zit" // Model file (.ZMD / .ZAL) } // animation data ANIM // Animation library { NAME "Motion00" // Name of animation library FILE "assets\motion00.Zal" // Library filename } ANIM // Animation library { NAME "Motion01" // Name of animation library FILE "assets\motion01.Zal" // Library filename } } SCENE { NAME "CIVIC" FILE "assets\levels\civic\civic.zit" } SCENE { NAME "BRDWLK" FILE "assets\levels\brdwlk\brdwlk.zit" MODEL // Model definition { NAME "NPC_Volcano" // Model name TYPE $kModelTypeNPC // Type - Eg. player/Baddy SUBTYPE 0 // Model sub type - Eg. Girl/Boy FILE "assets\NPC\brdwlk\volcano.ZIT" // Model file (.ZMD / .ZAL) } MODEL // Model definition { NAME "NPC_CarnyA" // Model name TYPE $kModelTypeNPC // Type - Eg. player/Baddy SUBTYPE 0 // Model sub type - Eg. Girl/Boy FILE "assets\NPC\brdwlk\carnya.ZIT" // Model file (.ZMD / .ZAL) } MODEL // Model definition { NAME "NPC_CarnyB" // Model name TYPE $kModelTypeNPC // Type - Eg. player/Baddy SUBTYPE 0 // Model sub type - Eg. Girl/Boy FILE "assets\NPC\brdwlk\carnyb.ZIT" // Model file (.ZMD / .ZAL) } } SCENE { NAME "CANNERY" FILE "assets\levels\cannery\cannery.zit" } SCENE { NAME "HANGER" FILE "assets\levels\hanger\hanger.zit" } SCENE { NAME "INDUST" FILE "assets\levels\Indust\Indust.zit" } SCENE { NAME "MOVIE" FILE "assets\levels\Movie\Movie.zit" MODEL // Model definition { NAME "NPC_WickedTree" // Model name TYPE $kModelTypeNPC // Type - Eg. player/Baddy SUBTYPE 0 // Model sub type - Eg. Girl/Boy FILE "assets\NPC\movie\wicked.ZIT" // Model file (.ZMD / .ZAL) } MODEL // Model definition { NAME "NPC_SmallWickedTree" // Model name TYPE $kModelTypeNPC // Type - Eg. player/Baddy SUBTYPE 0 // Model sub type - Eg. Girl/Boy FILE "assets\NPC\movie\wickeds.ZIT" // Model file (.ZMD / .ZAL) } } SCENE { NAME "MUSEUM" FILE "assets\levels\museum\museum.zit" MODEL // Model definition { NAME "NPC_Triceratops" // Model name TYPE $kModelTypeNPC // Type - Eg. player/Baddy SUBTYPE 0 // Model sub type - Eg. Girl/Boy FILE "assets\NPC\museum\tricera.ZIT" // Model file (.ZMD / .ZAL) } } SCENE { NAME "COMPA" FILE "assets\levels\compa\compa.zit" } SCENE { NAME "COMPB" FILE "assets\levels\compb\compb.zit" } SCENE { NAME "ZOO" FILE "assets\levels\zoo\zoo.zit" MODEL // Model definition { NAME "NPC_KelpA" // Model name TYPE $kModelTypeNPC // Type - Eg. player/Baddy SUBTYPE 0 // Model sub type - Eg. Girl/Boy FILE "assets\NPC\zoo\kelpA.ZIT" // Model file (.ZMD / .ZAL) } MODEL // Model definition { NAME "NPC_KelpB" // Model name TYPE $kModelTypeNPC // Type - Eg. player/Baddy SUBTYPE 0 // Model sub type - Eg. Girl/Boy FILE "assets\NPC\zoo\kelpB.ZIT" // Model file (.ZMD / .ZAL) } MODEL // Model definition { NAME "NPC_KelpC" // Model name TYPE $kModelTypeNPC // Type - Eg. player/Baddy SUBTYPE 0 // Model sub type - Eg. Girl/Boy FILE "assets\NPC\zoo\kelpC.ZIT" // Model file (.ZMD / .ZAL) } MODEL // Model definition { NAME "NPC_Shark" // Model name TYPE $kModelTypeNPC // Type - Eg. player/Baddy SUBTYPE 0 // Model sub type - Eg. Girl/Boy FILE "assets\NPC\zoo\Shark.ZIT" // Model file (.ZMD / .ZAL) } MODEL // Model definition { NAME "NPC_Octopus" // Model name TYPE $kModelTypeNPC // Type - Eg. player/Baddy SUBTYPE 0 // Model sub type - Eg. Girl/Boy FILE "assets\NPC\zoo\Octopus.ZIT" // Model file (.ZMD / .ZAL) } MODEL // Model definition { NAME "NPC_Willow" // Model name TYPE $kModelTypeNPC // Type - Eg. player/Baddy SUBTYPE 0 // Model sub type - Eg. Girl/Boy FILE "assets\NPC\zoo\Willow.ZIT" // Model file (.ZMD / .ZAL) } } SCENE { NAME "TUT" FILE "assets\levels\tut\tut.zit" } SCENE { NAME "LOCAL" FILE "assets\levels\local\local.zit" } ////////////////////////////////////////////////// // MULITPLAYER LEVLS ////////////////////////////////////////////////// SCENE { NAME "MPCIVIC" FILE "assets\levels\mp\civic\civic.zit" } SCENE { NAME "MPBRDWLK" FILE "assets\levels\mp\brdwlk\brdwlk.zit" } SCENE { NAME "MPCANNERY" FILE "assets\levels\mp\cannery\cannery.zit" } SCENE { NAME "MPHANGER" FILE "assets\levels\mp\hanger\hanger.zit" } SCENE { NAME "MPINDUST" FILE "assets\levels\mp\Indust\Indust.zit" } SCENE { NAME "MPMOVIE" FILE "assets\levels\mp\Movie\Movie.zit" } SCENE { NAME "MPMUSEUM" FILE "assets\levels\mp\museum\museum.zit" MODEL // Model definition { NAME "NPC_Triceratops" // Model name TYPE $kModelTypeNPC // Type - Eg. player/Baddy SUBTYPE 0 // Model sub type - Eg. Girl/Boy FILE "assets\NPC\museum\tricera.ZIT" // Model file (.ZMD / .ZAL) } } SCENE { NAME "MPCOMPA" FILE "assets\levels\mp\compa\compa.zit" } SCENE { NAME "MPCOMPB" FILE "assets\levels\mp\compb\compb.zit" } SCENE { NAME "MPZOO" FILE "assets\levels\mp\zoo\zoo.zit" } SCENE { NAME "MPLOCAL" FILE "assets\levels\mp\local\local.zit" } ////////////////////////////////////////////////// // PARK EDITOR OBJECTS ////////////////////////////////////////////////// SCENE { NAME "PEObjects" FILE "assets\editor\objects\objects.zit" } ////////////////////////////////////////////////// // PARK EDITOR THEMES ////////////////////////////////////////////////// SCENE { NAME "PECable" FILE "assets\editor\Cable\Cable.ZIT" } SCENE { NAME "PERepos" FILE "assets\editor\Repos\Repos.ZIT" } SCENE { NAME "PEFunHouse" FILE "assets\editor\FunHouse\FunHouse.ZIT" } SCENE { NAME "PEMovie" FILE "assets\editor\Movie\Movie.ZIT" } END