-------------------------------------------------------------------- - Log file for S:\inline\XBOXViewer\inlineXBox\media\assets\editor\CABLE\Cable.ZIT -------------------------------------------------------------------- - Exported from C:\Park Editor Aprons\Cable\Cable09.max -------------------------------------------------------------------- -------------------------------------------------------------------- Textures -------------------------------------------------------------------- Width:128, Height:128 Refs: 1386 - S:\INLINE\ART\LEVEL EDITOR\TEXTURES\BMP\Cache\C_TWLL_1.XPR Width:128, Height:128 Refs: 564 - S:\INLINE\ART\LEVEL EDITOR\TEXTURES\BMP\Cache\C_TWLL_4.XPR Width:128, Height:128 Refs: 1816 - S:\INLINE\ART\LEVEL EDITOR\TEXTURES\BMP\Cache\C_QTRPP2.XPR Width:128, Height:128 Refs: 1408 - S:\INLINE\ART\LEVEL EDITOR\TEXTURES\BMP\Cache\C_TWLL_3.XPR Width:128, Height:128 Refs: 288 - S:\INLINE\ART\LEVEL EDITOR\TEXTURES\BMP\Cache\SMEARA01.XPR Width:128, Height:128 Refs: 120 - S:\INLINE\ART\LEVEL EDITOR\TEXTURES\BMP\Cache\SCARSA01.XPR Width:256, Height:256 Refs: 3160 - S:\inline\Art\Level Editor\Textures\XCube\Cache\ASPLTA01.XPR Width:256, Height:256 Refs: 596 - S:\inline\Art\Level Editor\Textures\XCube\Cache\EFLOORB01.XPR Width: 64, Height: 64 Refs: 222 - S:\INLINE\ART\LEVEL EDITOR\TEXTURES\BMP\Cache\STAINA01.XPR Width:128, Height:128 Refs: 228 - S:\INLINE\ART\LEVEL EDITOR\TEXTURES\BMP\Cache\CRACKSA01.XPR Width: 64, Height: 64 Refs: 1282 - S:\INLINE\ART\LEVEL EDITOR\TEXTURES\BMP\Cache\C_PBASE1.XPR Width:128, Height:128 Refs: 1378 - S:\INLINE\ART\LEVEL EDITOR\TEXTURES\BMP\Cache\C_TFLR2.XPR Width:128, Height:128 Refs: 4772 - S:\INLINE\ART\LEVEL EDITOR\TEXTURES\BMP\Cache\C_MTRL1.XPR Width: 32, Height: 32 Refs: 5436 - S:\INLINE\ART\LEVEL EDITOR\TEXTURES\BMP\Cache\C_CABLE2.XPR Width:128, Height:128 Refs: 6132 - S:\INLINE\ART\LEVEL EDITOR\TEXTURES\BMP\Cache\C_RTRKS1.XPR Width:128, Height:128 Refs: 2512 - S:\INLINE\ART\LEVEL EDITOR\TEXTURES\BMP\Cache\C_TARCH2.XPR Width:128, Height:128 Refs: 2876 - S:\INLINE\ART\LEVEL EDITOR\TEXTURES\BMP\Cache\C_TRNWL1.XPR Width:128, Height:128 Refs: 2130 - S:\INLINE\ART\LEVEL EDITOR\TEXTURES\BMP\Cache\C_MTCL1.XPR Width: 64, Height: 64 Refs: 832 - S:\INLINE\ART\LEVEL EDITOR\TEXTURES\BMP\Cache\C_SKYLT1.XPR Width:128, Height:128 Refs: 980 - S:\inline\Art\Levels\Civic\Textures\BMP\Cache\vcable02.XPR Width: 32, Height: 64 Refs: 197 - C:\DOCUME~1\bill\LOCALS~1\Temp\Cache\vcable02_BF03F7F.XPR Width: 64, Height: 64 Refs: 269 - C:\DOCUME~1\bill\LOCALS~1\Temp\Cache\vcable02_7F7F7F7F.XPR Width: 16, Height: 32 Refs: 53 - C:\DOCUME~1\bill\LOCALS~1\Temp\Cache\vcable02_1F01F3F.XPR Width: 16, Height: 32 Refs: 305 - C:\DOCUME~1\bill\LOCALS~1\Temp\Cache\vcable02_001F3F.XPR Width:128, Height:128 Refs: 385 - S:\inline\Art\Levels\Civic\Textures\BMP\Cache\vcable01.XPR Width: 64, Height: 64 Refs: 17 - C:\DOCUME~1\bill\LOCALS~1\Temp\Cache\vcable01_7F07F7F.XPR Width: 32, Height: 32 Refs: 8 - S:\inline\Art\Levels\Civic\Textures\BMP\Cache\carshadow.XPR Width: 64, Height: 64 Refs: 92 - S:\INLINE\ART\LEVEL EDITOR\TEXTURES\BMP\Cache\FORCEFIELD.XPR Width: 64, Height: 64 Refs: 54 - S:\INLINE\ART\EFFECTS\TEXTURES\BMP\Cache\SPINEA01.XPR Width: 64, Height: 64 Refs: 6 - S:\INLINE\ART\EFFECTS\TEXTURES\BMP\Cache\SPINEA02.XPR -------------------------------------------------------------------- Geometry Definitions -------------------------------------------------------------------- NumMaterials: 4 NumFaces: 171 NumVerts: 164 - terrain_Wall03 NumMaterials: 2 NumFaces: 80 NumVerts: 63 - terrain_Floor09 NumMaterials: 5 NumFaces: 432 NumVerts: 450 - terrain_Catwalk03 NumMaterials: 5 NumFaces: 432 NumVerts: 450 - terrain_Catwalk07 NumMaterials: 5 NumFaces: 187 NumVerts: 251 - terrain_Catwalk08 NumMaterials: 5 NumFaces: 187 NumVerts: 251 - terrain_Catwalk04 NumMaterials: 5 NumFaces: 656 NumVerts: 832 - terrain_Catwalk06 NumMaterials: 5 NumFaces: 656 NumVerts: 832 - terrain_Catwalk02 NumMaterials: 5 NumFaces: 524 NumVerts: 600 - terrain_Catwalk05 NumMaterials: 5 NumFaces: 524 NumVerts: 600 - terrain_Catwalk01 NumMaterials: 2 NumFaces: 408 NumVerts: 398 - terrain_Tracks05 NumMaterials: 3 NumFaces: 177 NumVerts: 147 - terrain_Wall04 NumMaterials: 1 NumFaces: 263 NumVerts: 232 - terrain_Tunnel01 NumMaterials: 5 NumFaces: 295 NumVerts: 288 - terrain_Wall01 NumMaterials: 4 NumFaces: 244 NumVerts: 194 - terrain_Wall02 NumMaterials: 2 NumFaces: 112 NumVerts: 83 - terrain_Floor02 NumMaterials: 2 NumFaces: 80 NumVerts: 63 - terrain_Floor08 NumMaterials: 2 NumFaces: 80 NumVerts: 63 - terrain_Floor03 NumMaterials: 2 NumFaces: 80 NumVerts: 63 - terrain_Floor01 NumMaterials: 2 NumFaces: 112 NumVerts: 83 - terrain_Floor10 NumMaterials: 2 NumFaces: 128 NumVerts: 101 - terrain_Floor06 NumMaterials: 2 NumFaces: 112 NumVerts: 83 - terrain_Floor07 NumMaterials: 2 NumFaces: 112 NumVerts: 83 - terrain_Floor05 NumMaterials: 2 NumFaces: 128 NumVerts: 101 - terrain_Floor04 NumMaterials: 2 NumFaces: 575 NumVerts: 589 - terrain_Tracks06 NumMaterials: 2 NumFaces: 408 NumVerts: 436 - terrain_Tracks04 NumMaterials: 2 NumFaces: 379 NumVerts: 414 - terrain_Tracks02 NumMaterials: 2 NumFaces: 575 NumVerts: 589 - terrain_Tracks01 NumMaterials: 2 NumFaces: 379 NumVerts: 421 - terrain_Tracks03 NumMaterials: 1 NumFaces: 59 NumVerts: 46 - terrain_Floor11 NumMaterials: 1 NumFaces: 47 NumVerts: 37 - terrain_Floor13 NumMaterials: 1 NumFaces: 215 NumVerts: 196 - terrain_Tunnel03 NumMaterials: 1 NumFaces: 215 NumVerts: 196 - terrain_Tunnel02 NumMaterials: 1 NumFaces: 47 NumVerts: 37 - terrain_Floor12 NumMaterials: 4 NumFaces: 171 NumVerts: 166 - terrain_Wall05 NumMaterials: 3 NumFaces: 177 NumVerts: 147 - terrain_Wall06 NumMaterials: 1 NumFaces: 263 NumVerts: 232 - terrain_Tunnel04 NumMaterials: 1 NumFaces: 59 NumVerts: 46 - terrain_Floor14 NumMaterials: 5 NumFaces: 295 NumVerts: 288 - terrain_Wall07 NumMaterials: 4 NumFaces: 244 NumVerts: 194 - terrain_Wall08 NumMaterials: 1 NumFaces: 74 NumVerts: 98 - terrain_Truss08 NumMaterials: 1 NumFaces: 74 NumVerts: 98 - terrain_Truss07 NumMaterials: 1 NumFaces: 74 NumVerts: 98 - terrain_Truss06 NumMaterials: 1 NumFaces: 74 NumVerts: 98 - terrain_Truss05 NumMaterials: 1 NumFaces: 74 NumVerts: 98 - terrain_Truss04 NumMaterials: 1 NumFaces: 74 NumVerts: 98 - terrain_Truss03 NumMaterials: 1 NumFaces: 74 NumVerts: 98 - terrain_Truss01 NumMaterials: 1 NumFaces: 74 NumVerts: 98 - terrain_Truss02 NumMaterials: 1 NumFaces: 112 NumVerts: 179 - terrain_TrussRing01 NumMaterials: 1 NumFaces: 49 NumVerts: 33 - terrain_Roof01 NumMaterials: 1 NumFaces: 60 NumVerts: 47 - terrain_Roof05 NumMaterials: 1 NumFaces: 49 NumVerts: 33 - terrain_Roof06 NumMaterials: 1 NumFaces: 49 NumVerts: 33 - terrain_Roof08 NumMaterials: 1 NumFaces: 60 NumVerts: 47 - terrain_Roof04 NumMaterials: 1 NumFaces: 49 NumVerts: 33 - terrain_Roof03 NumMaterials: 1 NumFaces: 47 NumVerts: 37 - terrain_Roof02 NumMaterials: 1 NumFaces: 60 NumVerts: 42 - terrain_Roof09 NumMaterials: 1 NumFaces: 47 NumVerts: 37 - terrain_Roof07 NumMaterials: 9 NumFaces: 728 NumVerts: 1011 - CarDef_Trolley NumMaterials: 1 NumFaces: 7 NumVerts: 9 - terrain_ForceField01 NumMaterials: 1 NumFaces: 7 NumVerts: 9 - terrain_ForceField02 NumMaterials: 1 NumFaces: 7 NumVerts: 9 - terrain_ForceField03 NumMaterials: 1 NumFaces: 7 NumVerts: 9 - terrain_ForceField04 NumMaterials: 1 NumFaces: 12 NumVerts: 8 - ScriptObj_PlayerOne NumMaterials: 2 NumFaces: 20 NumVerts: 22 - terrain_Spines NumMaterials: 1 NumFaces: 104 NumVerts: 70 - terrain_TrussSupport01 NumMaterials: 4 NumFaces: 165 NumVerts: 157 - terrain_Wall09 NumMaterials: 1 NumFaces: 104 NumVerts: 70 - terrain_TrussSupport02 NumMaterials: 4 NumFaces: 165 NumVerts: 158 - terrain_Wall10 -------------------------------------------------------------------- Geometry Instances -------------------------------------------------------------------- terrain_Wall03 terrain_Floor09 terrain_Catwalk03 terrain_Catwalk07 terrain_Catwalk08 terrain_Catwalk04 terrain_Catwalk06 terrain_Catwalk02 terrain_Catwalk05 terrain_Catwalk01 terrain_Tracks05 terrain_Wall04 terrain_Tunnel01 terrain_Wall01 terrain_Wall02 terrain_Floor02 terrain_Floor08 terrain_Floor03 terrain_Floor01 terrain_Floor10 terrain_Floor06 terrain_Floor07 terrain_Floor05 terrain_Floor04 terrain_Tracks06 terrain_Tracks04 terrain_Tracks02 terrain_Tracks01 terrain_Tracks03 terrain_Floor11 terrain_Floor13 terrain_Tunnel03 terrain_Tunnel02 terrain_Floor12 terrain_Wall05 terrain_Wall06 terrain_Tunnel04 terrain_Floor14 terrain_Wall07 terrain_Wall08 terrain_Truss08 terrain_Truss07 terrain_Truss06 terrain_Truss05 terrain_Truss04 terrain_Truss03 terrain_Truss01 terrain_Truss02 terrain_TrussRing01 terrain_Roof01 terrain_Roof05 terrain_Roof06 terrain_Roof08 terrain_Roof04 terrain_Roof03 terrain_Roof02 terrain_Roof09 terrain_Roof07 Car_Trolley01 terrain_ForceField01 terrain_ForceField02 terrain_ForceField03 terrain_ForceField04 ScriptObj_PlayerOne terrain_Spines terrain_TrussSupport01 terrain_Wall09 terrain_TrussSupport02 terrain_Wall10 -------------------------------------------------------------------- Asserts / Warnings / Tips -------------------------------------------------------------------- Asserts:- Warnings:- collision_Trolley-Exceeded UV-mapping range within a polygon (Max range=8.00) Optmisation tips:- terrain_Wall03-Low number of vertices in object (164, Optimum is > 256) decal_Wall03-Low number of vertices in object (24, Optimum is > 256) terrain_Floor09-Low number of vertices in object (63, Optimum is > 256) decal_Floor09-Low number of vertices in object (24, Optimum is > 256) decal_Floor09-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping terrain_Catwalk08-Low number of vertices in object (251, Optimum is > 256) terrain_Catwalk08-High vertex to face ratio (2.139037, Optimum is < 2.000000) - poor stripping terrain_Catwalk04-Low number of vertices in object (251, Optimum is > 256) terrain_Catwalk04-High vertex to face ratio (2.139037, Optimum is < 2.000000) - poor stripping terrain_Wall04-Low number of vertices in object (147, Optimum is > 256) decal_Wall04-Low number of vertices in object (14, Optimum is > 256) terrain_Tunnel01-Low number of vertices in object (232, Optimum is > 256) decal_Wall01-Low number of vertices in object (22, Optimum is > 256) terrain_Wall02-Low number of vertices in object (194, Optimum is > 256) decal_Wall02-Low number of vertices in object (14, Optimum is > 256) terrain_Floor02-Low number of vertices in object (83, Optimum is > 256) decal_Floor02-Low number of vertices in object (24, Optimum is > 256) decal_Floor02-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping terrain_Floor08-Low number of vertices in object (63, Optimum is > 256) decal_Floor08-Low number of vertices in object (20, Optimum is > 256) decal_Floor08-High vertex to face ratio (2.600000, Optimum is < 2.000000) - poor stripping terrain_Floor03-Low number of vertices in object (63, Optimum is > 256) decal_Floor03-Low number of vertices in object (24, Optimum is > 256) decal_Floor03-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping terrain_Floor01-Low number of vertices in object (63, Optimum is > 256) decal_Floor01-Low number of vertices in object (24, Optimum is > 256) decal_Floor01-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping terrain_Floor10-Low number of vertices in object (83, Optimum is > 256) decal_Floor10-Low number of vertices in object (24, Optimum is > 256) decal_Floor10-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping terrain_Floor06-Low number of vertices in object (101, Optimum is > 256) decal_Floor06-Low number of vertices in object (24, Optimum is > 256) decal_Floor06-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping terrain_Floor07-Low number of vertices in object (83, Optimum is > 256) decal_Floor07-Low number of vertices in object (24, Optimum is > 256) decal_Floor07-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping terrain_Floor05-Low number of vertices in object (83, Optimum is > 256) decal_Floor05-Low number of vertices in object (24, Optimum is > 256) decal_Floor05-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping terrain_Floor04-Low number of vertices in object (101, Optimum is > 256) decal_Floor04-Low number of vertices in object (24, Optimum is > 256) decal_Floor04-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping terrain_Floor11-Low number of vertices in object (46, Optimum is > 256) decal_Floor11-Low number of vertices in object (16, Optimum is > 256) decal_Floor11-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_Floor13-Low number of vertices in object (37, Optimum is > 256) decal_Floor13-Low number of vertices in object (16, Optimum is > 256) decal_Floor13-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_Tunnel03-Low number of vertices in object (196, Optimum is > 256) terrain_Tunnel02-Low number of vertices in object (196, Optimum is > 256) terrain_Floor12-Low number of vertices in object (37, Optimum is > 256) decal_Floor12-Low number of vertices in object (16, Optimum is > 256) decal_Floor12-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_Wall05-Low number of vertices in object (166, Optimum is > 256) decal_Wall05-Low number of vertices in object (20, Optimum is > 256) terrain_Wall06-Low number of vertices in object (147, Optimum is > 256) decal_Wall06-Low number of vertices in object (14, Optimum is > 256) terrain_Tunnel04-Low number of vertices in object (232, Optimum is > 256) terrain_Floor14-Low number of vertices in object (46, Optimum is > 256) decal_Floor14-Low number of vertices in object (16, Optimum is > 256) decal_Floor14-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping decal_Wall07-Low number of vertices in object (20, Optimum is > 256) decal_Wall07-High vertex to face ratio (2.071429, Optimum is < 2.000000) - poor stripping terrain_Wall08-Low number of vertices in object (194, Optimum is > 256) decal_Wall08-Low number of vertices in object (14, Optimum is > 256) terrain_Truss08-Low number of vertices in object (98, Optimum is > 256) terrain_Truss07-Low number of vertices in object (98, Optimum is > 256) terrain_Truss06-Low number of vertices in object (98, Optimum is > 256) terrain_Truss05-Low number of vertices in object (98, Optimum is > 256) terrain_Truss04-Low number of vertices in object (98, Optimum is > 256) terrain_Truss03-Low number of vertices in object (98, Optimum is > 256) terrain_Truss01-Low number of vertices in object (98, Optimum is > 256) terrain_Truss02-Low number of vertices in object (98, Optimum is > 256) terrain_TrussRing01-Low number of vertices in object (179, Optimum is > 256) terrain_TrussRing01-High vertex to face ratio (2.598214, Optimum is < 2.000000) - poor stripping terrain_Roof01-Low number of vertices in object (33, Optimum is > 256) terrain_Roof05-Low number of vertices in object (47, Optimum is > 256) terrain_Roof06-Low number of vertices in object (33, Optimum is > 256) terrain_Roof08-Low number of vertices in object (33, Optimum is > 256) terrain_Roof04-Low number of vertices in object (47, Optimum is > 256) terrain_Roof03-Low number of vertices in object (33, Optimum is > 256) terrain_Roof02-Low number of vertices in object (37, Optimum is > 256) terrain_Roof09-Low number of vertices in object (42, Optimum is > 256) terrain_Roof07-Low number of vertices in object (37, Optimum is > 256) CarDef_Trolley-High vertex to face ratio (2.146978, Optimum is < 2.000000) - poor stripping collision_Trolley-Low number of vertices in object (55, Optimum is > 256) collision_Trolley-High vertex to face ratio (3.272727, Optimum is < 2.000000) - poor stripping terrain_ForceField01-Low number of vertices in object (9, Optimum is > 256) terrain_ForceField02-Low number of vertices in object (9, Optimum is > 256) terrain_ForceField03-Low number of vertices in object (9, Optimum is > 256) terrain_ForceField04-Low number of vertices in object (9, Optimum is > 256) ScriptObj_PlayerOne-Low number of vertices in object (8, Optimum is > 256) terrain_Spines-Low number of vertices in object (22, Optimum is > 256) terrain_TrussSupport01-Low number of vertices in object (70, Optimum is > 256) terrain_Wall09-Low number of vertices in object (157, Optimum is > 256) decal_Wall09-Low number of vertices in object (24, Optimum is > 256) terrain_TrussSupport02-Low number of vertices in object (70, Optimum is > 256) terrain_Wall10-Low number of vertices in object (158, Optimum is > 256) decal_Wall05-Low number of vertices in object (18, Optimum is > 256) -END- - EOF -