-------------------------------------------------------------------- - Log file for S:\inline\XBOXViewer\inlineXBox\media\assets\editor\FUNHOUSE\FunHouse.ZIT -------------------------------------------------------------------- - Exported from C:\Park Editor Aprons\Funny\Funny04.max -------------------------------------------------------------------- -------------------------------------------------------------------- Textures -------------------------------------------------------------------- Width:256, Height:256 Refs: 1696 - S:\inline\Art\Level Editor\Textures\XCube\Cache\ASPLTA01.XPR Width:256, Height:256 Refs: 400 - S:\inline\Art\Level Editor\Textures\XCube\Cache\EFLOORB01.XPR Width: 64, Height: 64 Refs: 120 - S:\INLINE\ART\LEVEL EDITOR\TEXTURES\BMP\Cache\STAINA01.XPR Width:128, Height:128 Refs: 114 - S:\INLINE\ART\LEVEL EDITOR\TEXTURES\BMP\Cache\CRACKSA01.XPR Width:128, Height:128 Refs: 1192 - S:\INLINE\ART\LEVEL EDITOR\TEXTURES\BMP\Cache\FLOORA01.XPR Width:128, Height:128 Refs: 306 - S:\INLINE\ART\LEVEL EDITOR\TEXTURES\BMP\Cache\FARRISA02.XPR Width:128, Height:128 Refs: 1804 - S:\INLINE\ART\LEVEL EDITOR\TEXTURES\BMP\Cache\SHARKA02.XPR Width:128, Height:128 Refs: 136 - S:\INLINE\ART\LEVEL EDITOR\TEXTURES\BMP\Cache\MURALA01.XPR Width:128, Height:128 Refs: 136 - S:\INLINE\ART\LEVEL EDITOR\TEXTURES\BMP\Cache\MURALA02.XPR Width:128, Height:128 Refs: 184 - S:\INLINE\ART\LEVEL EDITOR\TEXTURES\BMP\Cache\MURALA03.XPR Width:128, Height:128 Refs: 136 - S:\INLINE\ART\LEVEL EDITOR\TEXTURES\BMP\Cache\MURALA04.XPR Width:128, Height:128 Refs: 184 - S:\INLINE\ART\LEVEL EDITOR\TEXTURES\BMP\Cache\MURALA05.XPR Width:128, Height:128 Refs: 602 - S:\INLINE\ART\LEVEL EDITOR\TEXTURES\BMP\Cache\WALLB01.XPR Width:128, Height:128 Refs: 1696 - S:\INLINE\ART\LEVEL EDITOR\TEXTURES\BMP\Cache\C_TWLL_3.XPR Width: 64, Height: 64 Refs: 898 - S:\INLINE\ART\LEVEL EDITOR\TEXTURES\BMP\Cache\FARRISB01.XPR Width:128, Height:128 Refs: 7416 - S:\INLINE\ART\LEVEL EDITOR\TEXTURES\BMP\Cache\SHARKA01.XPR Width:128, Height:128 Refs: 306 - S:\INLINE\ART\LEVEL EDITOR\TEXTURES\BMP\Cache\QPSTAR.XPR Width:128, Height:128 Refs: 330 - S:\INLINE\ART\LEVEL EDITOR\TEXTURES\BMP\Cache\SMEARA01.XPR Width:128, Height:128 Refs: 1520 - S:\INLINE\ART\LEVEL EDITOR\TEXTURES\BMP\Cache\FANA01.XPR Width: 64, Height: 64 Refs: 6 - S:\INLINE\ART\LEVEL EDITOR\TEXTURES\BMP\Cache\FARRISB04.XPR Width: 64, Height: 64 Refs: 6 - S:\INLINE\ART\LEVEL EDITOR\TEXTURES\BMP\Cache\FARRISB02.XPR Width: 64, Height: 64 Refs: 6 - S:\INLINE\ART\LEVEL EDITOR\TEXTURES\BMP\Cache\FARRISB03.XPR Width:128, Height:128 Refs: 6 - S:\INLINE\ART\LEVEL EDITOR\TEXTURES\BMP\Cache\MURALA06.XPR Width:128, Height:128 Refs: 6 - S:\INLINE\ART\LEVEL EDITOR\TEXTURES\BMP\Cache\MURALA07.XPR Width:128, Height:128 Refs: 306 - S:\INLINE\ART\LEVEL EDITOR\TEXTURES\BMP\Cache\QPHORSE.XPR Width:128, Height:128 Refs: 306 - S:\INLINE\ART\LEVEL EDITOR\TEXTURES\BMP\Cache\QPBONES.XPR Width:128, Height:128 Refs: 892 - S:\INLINE\ART\LEVEL EDITOR\TEXTURES\BMP\Cache\WALLB02.XPR Width:128, Height:128 Refs: 1204 - S:\INLINE\ART\LEVEL EDITOR\TEXTURES\BMP\Cache\OCTOPUSA02.XPR Width:128, Height:128 Refs: 124 - S:\INLINE\ART\LEVEL EDITOR\TEXTURES\BMP\Cache\FARRISA03.XPR Width:128, Height:128 Refs: 120 - S:\INLINE\ART\LEVEL EDITOR\TEXTURES\BMP\Cache\SCARSA01.XPR Width: 64, Height: 64 Refs: 54 - S:\INLINE\ART\EFFECTS\TEXTURES\BMP\Cache\SPINEA01.XPR Width: 64, Height: 64 Refs: 6 - S:\INLINE\ART\EFFECTS\TEXTURES\BMP\Cache\SPINEA02.XPR -------------------------------------------------------------------- Geometry Definitions -------------------------------------------------------------------- NumMaterials: 2 NumFaces: 64 NumVerts: 54 - terrain_Floor01 NumMaterials: 2 NumFaces: 108 NumVerts: 85 - terrain_Floor02 NumMaterials: 2 NumFaces: 64 NumVerts: 54 - terrain_Floor03 NumMaterials: 2 NumFaces: 108 NumVerts: 85 - terrain_Floor04 NumMaterials: 2 NumFaces: 64 NumVerts: 54 - terrain_Floor05 NumMaterials: 2 NumFaces: 108 NumVerts: 85 - terrain_Floor06 NumMaterials: 2 NumFaces: 64 NumVerts: 54 - terrain_Floor07 NumMaterials: 2 NumFaces: 108 NumVerts: 85 - terrain_Floor08 NumMaterials: 13 NumFaces: 976 NumVerts: 804 - terrain_Walls05 NumMaterials: 1 NumFaces: 126 NumVerts: 111 - terrain_Chandeliers01 NumMaterials: 4 NumFaces: 20 NumVerts: 22 - terrain_FerrisWheel NumMaterials: 3 NumFaces: 20 NumVerts: 22 - terrain_ClownEyes NumMaterials: 10 NumFaces: 264 NumVerts: 219 - terrain_Walls01 NumMaterials: 1 NumFaces: 126 NumVerts: 108 - terrain_Chandeliers02 NumMaterials: 1 NumFaces: 126 NumVerts: 109 - terrain_Chandeliers03 NumMaterials: 1 NumFaces: 126 NumVerts: 110 - terrain_Chandeliers04 NumMaterials: 13 NumFaces: 976 NumVerts: 800 - terrain_Walls08 NumMaterials: 10 NumFaces: 264 NumVerts: 219 - terrain_Walls03 NumMaterials: 10 NumFaces: 264 NumVerts: 219 - terrain_Walls04 NumMaterials: 10 NumFaces: 264 NumVerts: 219 - terrain_Walls02 NumMaterials: 2 NumFaces: 50 NumVerts: 43 - terrain_Roof04 NumMaterials: 2 NumFaces: 50 NumVerts: 48 - terrain_Roof02 NumMaterials: 2 NumFaces: 50 NumVerts: 43 - terrain_Roof09 NumMaterials: 2 NumFaces: 40 NumVerts: 40 - terrain_Roof03 NumMaterials: 1 NumFaces: 40 NumVerts: 30 - terrain_Roof01 NumMaterials: 2 NumFaces: 40 NumVerts: 40 - terrain_Roof05 NumMaterials: 2 NumFaces: 50 NumVerts: 43 - terrain_Roof06 NumMaterials: 2 NumFaces: 50 NumVerts: 48 - terrain_Roof07 NumMaterials: 2 NumFaces: 50 NumVerts: 43 - terrain_Roof08 NumMaterials: 1 NumFaces: 176 NumVerts: 156 - terrain_ChandeliersRing01 NumMaterials: 1 NumFaces: 176 NumVerts: 156 - terrain_ChandeliersRing02 NumMaterials: 1 NumFaces: 176 NumVerts: 156 - terrain_ChandeliersRing03 NumMaterials: 1 NumFaces: 176 NumVerts: 156 - terrain_ChandeliersRing04 NumMaterials: 14 NumFaces: 852 NumVerts: 748 - terrain_Walls06 NumMaterials: 14 NumFaces: 852 NumVerts: 739 - terrain_Walls07 NumMaterials: 1 NumFaces: 12 NumVerts: 8 - ScriptObj_PlayerOne NumMaterials: 2 NumFaces: 20 NumVerts: 22 - terrain_Spines -------------------------------------------------------------------- Geometry Instances -------------------------------------------------------------------- terrain_Floor01 terrain_Floor02 terrain_Floor03 terrain_Floor04 terrain_Floor05 terrain_Floor06 terrain_Floor07 terrain_Floor08 terrain_Walls05 terrain_Chandeliers01 terrain_FerrisWheel terrain_ClownEyes terrain_Walls01 terrain_Chandeliers02 terrain_Chandeliers03 terrain_Chandeliers04 terrain_Walls08 terrain_Walls03 terrain_Walls04 terrain_Walls02 terrain_Roof04 terrain_Roof02 terrain_Roof09 terrain_Roof03 terrain_Roof01 terrain_Roof05 terrain_Roof06 terrain_Roof07 terrain_Roof08 terrain_ChandeliersRing01 terrain_ChandeliersRing02 terrain_ChandeliersRing03 terrain_ChandeliersRing04 terrain_Walls06 terrain_Walls07 ScriptObj_PlayerOne terrain_Spines -------------------------------------------------------------------- Asserts / Warnings / Tips -------------------------------------------------------------------- Asserts:- Warnings:- Optmisation tips:- terrain_Floor01-Low number of vertices in object (54, Optimum is > 256) decal_Floor01-Low number of vertices in object (16, Optimum is > 256) decal_Floor01-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_Floor02-Low number of vertices in object (85, Optimum is > 256) decal_Floor02-Low number of vertices in object (24, Optimum is > 256) decal_Floor02-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping terrain_Floor03-Low number of vertices in object (54, Optimum is > 256) decal_Floor03-Low number of vertices in object (12, Optimum is > 256) decal_Floor03-High vertex to face ratio (2.333333, Optimum is < 2.000000) - poor stripping terrain_Floor04-Low number of vertices in object (85, Optimum is > 256) decal_Floor04-Low number of vertices in object (24, Optimum is > 256) decal_Floor04-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping terrain_Floor05-Low number of vertices in object (54, Optimum is > 256) decal_Floor05-Low number of vertices in object (16, Optimum is > 256) decal_Floor05-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_Floor06-Low number of vertices in object (85, Optimum is > 256) decal_Floor06-Low number of vertices in object (24, Optimum is > 256) decal_Floor06-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping terrain_Floor07-Low number of vertices in object (54, Optimum is > 256) decal_Floor07-Low number of vertices in object (16, Optimum is > 256) decal_Floor07-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_Floor08-Low number of vertices in object (85, Optimum is > 256) decal_Floor08-Low number of vertices in object (24, Optimum is > 256) decal_Floor08-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping decal_Walls05-Low number of vertices in object (28, Optimum is > 256) decal_Walls05-High vertex to face ratio (2.050000, Optimum is < 2.000000) - poor stripping terrain_Chandeliers01-Low number of vertices in object (111, Optimum is > 256) terrain_FerrisWheel-Low number of vertices in object (22, Optimum is > 256) terrain_ClownEyes-Low number of vertices in object (22, Optimum is > 256) terrain_Walls01-Low number of vertices in object (219, Optimum is > 256) decal_Walls01-Low number of vertices in object (14, Optimum is > 256) terrain_Chandeliers02-Low number of vertices in object (108, Optimum is > 256) terrain_Chandeliers03-Low number of vertices in object (109, Optimum is > 256) terrain_Chandeliers04-Low number of vertices in object (110, Optimum is > 256) decal_Walls08-Low number of vertices in object (28, Optimum is > 256) decal_Walls08-High vertex to face ratio (2.050000, Optimum is < 2.000000) - poor stripping terrain_Walls03-Low number of vertices in object (219, Optimum is > 256) decal_Walls03-Low number of vertices in object (8, Optimum is > 256) terrain_Walls04-Low number of vertices in object (219, Optimum is > 256) decal_Walls04-Low number of vertices in object (6, Optimum is > 256) terrain_Walls02-Low number of vertices in object (219, Optimum is > 256) decal_Walls02-Low number of vertices in object (14, Optimum is > 256) terrain_Roof04-Low number of vertices in object (43, Optimum is > 256) terrain_Roof02-Low number of vertices in object (48, Optimum is > 256) terrain_Roof09-Low number of vertices in object (43, Optimum is > 256) terrain_Roof03-Low number of vertices in object (40, Optimum is > 256) terrain_Roof01-Low number of vertices in object (30, Optimum is > 256) terrain_Roof05-Low number of vertices in object (40, Optimum is > 256) terrain_Roof06-Low number of vertices in object (43, Optimum is > 256) terrain_Roof07-Low number of vertices in object (48, Optimum is > 256) terrain_Roof08-Low number of vertices in object (43, Optimum is > 256) terrain_ChandeliersRing01-Low number of vertices in object (156, Optimum is > 256) terrain_ChandeliersRing02-Low number of vertices in object (156, Optimum is > 256) terrain_ChandeliersRing03-Low number of vertices in object (156, Optimum is > 256) terrain_ChandeliersRing04-Low number of vertices in object (156, Optimum is > 256) decal_Walls06-Low number of vertices in object (52, Optimum is > 256) decal_Walls07-Low number of vertices in object (52, Optimum is > 256) ScriptObj_PlayerOne-Low number of vertices in object (8, Optimum is > 256) terrain_Spines-Low number of vertices in object (22, Optimum is > 256) -END- - EOF -