-------------------------------------------------------------------- - Log file for S:\inline\XBOXViewer\inlineXBox\media\assets\editor\MOVIE\movie.ZIT -------------------------------------------------------------------- - Exported from C:\Park Editor Aprons\Prop\Prop05.max -------------------------------------------------------------------- -------------------------------------------------------------------- Textures -------------------------------------------------------------------- Width:128, Height:128 Refs: 1536 - S:\inline\Art\Levels\Tutorial\Textures\BMP\Cache\vgolfcart01.XPR Width:128, Height:128 Refs: 24 - S:\inline\Art\Levels\Tutorial\Textures\BMP\Cache\vtires02.XPR Width:128, Height:128 Refs: 96 - S:\inline\Art\Levels\Tutorial\Textures\BMP\Cache\vtires01.XPR Width: 64, Height: 16 Refs: 244 - C:\DOCUME~1\bill\LOCALS~1\Temp\Cache\vtires02_0DF7F1F.XPR Width:128, Height:128 Refs: 1489 - S:\INLINE\ART\CHARACTERS\NPC\SPECIFIC\TEXTURES\BMP\Cache\CRDUMMY.XPR Width:256, Height:256 Refs: 3976 - S:\inline\Art\Levels\Tutorial\Textures\XCube\Cache\ASPLTA01.XPR Width:256, Height:256 Refs: 372 - S:\INLINE\ART\LEVEL EDITOR\TEXTURES\BMP\Cache\EFLOORB01.XPR Width:256, Height:256 Refs: 1222 - S:\inline\Art\Levels\Tutorial\Textures\XCube\Cache\GRASSA01.XPR Width:128, Height:128 Refs: 394 - S:\INLINE\ART\LEVEL EDITOR\TEXTURES\BMP\Cache\CBORDERA01.XPR Width:128, Height:128 Refs: 5986 - S:\INLINE\ART\LEVELS\TUTORIAL\TEXTURES\BMP\Cache\B_DNDLN1.XPR Width: 64, Height: 64 Refs: 54 - S:\INLINE\ART\EFFECTS\TEXTURES\BMP\Cache\SPINEA01.XPR Width: 64, Height: 64 Refs: 6 - S:\INLINE\ART\EFFECTS\TEXTURES\BMP\Cache\SPINEA02.XPR Width: 8, Height: 8 Refs: 38 - S:\inline\Art\Levels\Tutorial\Textures\BMP\Cache\invisible.XPR Width:128, Height:128 Refs: 720 - S:\inline\Art\Levels\Tutorial\Textures\BMP\Cache\thouse03.XPR Width:128, Height:128 Refs: 699 - S:\inline\Art\Levels\Tutorial\Textures\BMP\Cache\thouse02.XPR Width:128, Height:128 Refs: 294 - S:\inline\Art\Levels\Tutorial\Textures\BMP\Cache\thouse04.XPR Width:128, Height:128 Refs: 294 - S:\inline\Art\Levels\Tutorial\Textures\BMP\Cache\thouse05.XPR Width:128, Height:128 Refs: 954 - S:\inline\Art\Levels\Tutorial\Textures\BMP\Cache\c_bolhed.XPR Width:128, Height:128 Refs: 672 - S:\inline\Art\Levels\Tutorial\Textures\BMP\Cache\c_boltrs.XPR Width:128, Height:128 Refs: 336 - S:\inline\Art\Levels\Tutorial\Textures\BMP\Cache\c_bollgs.XPR Width: 64, Height: 64 Refs: 1466 - S:\inline\Art\Levels\Tutorial\Textures\BMP\Cache\trussA01.XPR Width: 64, Height: 64 Refs: 480 - S:\inline\Art\Levels\Tutorial\Textures\BMP\Cache\c_qtrpp1.XPR Width: 64, Height: 64 Refs: 42 - S:\inline\Art\Levels\Tutorial\Textures\BMP\Cache\c_pbase1.XPR Width: 64, Height: 64 Refs: 98 - C:\DOCUME~1\bill\LOCALS~1\Temp\Cache\c_strtlt_7F7F7F7F.XPR Width:256, Height:256 Refs: 1140 - S:\inline\Art\Levels\Tutorial\Textures\BMP\Cache\wallA01.XPR Width:128, Height:128 Refs: 304 - S:\inline\Art\Levels\Tutorial\Textures\BMP\Cache\B_hedge1.XPR Width:128, Height:128 Refs: 324 - S:\inline\Art\Levels\Tutorial\Textures\BMP\Cache\bldgC01.XPR Width:128, Height:128 Refs: 588 - S:\inline\Art\Levels\Tutorial\Textures\BMP\Cache\bldgC02.XPR Width:128, Height:128 Refs: 726 - S:\inline\Art\Levels\Tutorial\Textures\BMP\Cache\bldgD01.XPR Width:128, Height:128 Refs: 132 - S:\inline\Art\Levels\Tutorial\Textures\BMP\Cache\bldgD02.XPR Width: 64, Height: 64 Refs: 172 - S:\inline\Art\Levels\Tutorial\Textures\BMP\Cache\bldgI01.XPR Width: 64, Height: 64 Refs: 88 - S:\inline\Art\Levels\Tutorial\Textures\BMP\Cache\bldgI02.XPR Width: 64, Height: 64 Refs: 540 - S:\inline\Art\Levels\Tutorial\Textures\BMP\Cache\bldgB01.XPR Width: 64, Height: 64 Refs: 216 - S:\inline\Art\Levels\Tutorial\Textures\BMP\Cache\bldgB02.XPR Width:128, Height:128 Refs: 1444 - S:\INLINE\ART\LEVELS\TUTORIAL\TEXTURES\BMP\Cache\WHOUSEC01.XPR Width:128, Height:128 Refs:19066 - S:\INLINE\ART\LEVELS\TUTORIAL\TEXTURES\BMP\Cache\PLYWDA02.XPR Width: 64, Height: 64 Refs: 2398 - S:\INLINE\ART\EFFECTS\TEXTURES\BMP\Cache\GLASS.XPR Width:128, Height:128 Refs: 5068 - S:\INLINE\ART\LEVELS\TUTORIAL\TEXTURES\BMP\Cache\STUDIOA05.XPR Width:128, Height:128 Refs: 810 - S:\inline\Art\Levels\Tutorial\Textures\XCube\Cache\SMEARA01.XPR Width:128, Height:128 Refs: 392 - S:\INLINE\ART\LEVELS\TUTORIAL\TEXTURES\BMP\Cache\BRIDGA01.XPR Width: 64, Height: 64 Refs: 968 - S:\INLINE\ART\LEVELS\TUTORIAL\TEXTURES\BMP\Cache\CRATEA01.XPR Width:128, Height:128 Refs: 400 - S:\INLINE\ART\LEVELS\TUTORIAL\TEXTURES\BMP\Cache\WAREPARKA05.XPR Width:128, Height:128 Refs: 40 - S:\INLINE\ART\LEVELS\TUTORIAL\TEXTURES\BMP\Cache\CLEAN_PLYWOOD01.XPR Width:128, Height:128 Refs: 940 - S:\INLINE\ART\LEVELS\TUTORIAL\TEXTURES\BMP\Cache\C_TWLL_3.XPR Width:256, Height:256 Refs: 2306 - S:\INLINE\ART\LEVELS\TUTORIAL\TEXTURES\BMP\Cache\STUDIOA01.XPR Width:128, Height:128 Refs: 924 - S:\inline\Art\Levels\Movie\Textures\BMP\Cache\palmA01.XPR Width: 32, Height: 32 Refs: 152 - C:\DOCUME~1\bill\LOCALS~1\Temp\Cache\palmA01_BFBF3F3F.XPR Width: 64, Height: 64 Refs: 168 - S:\inline\Art\Levels\Movie\Textures\BMP\Cache\palmA02.XPR Width: 64, Height: 64 Refs: 62 - S:\inline\Art\Levels\Tutorial\Textures\XCube\Cache\sky_e1.XPR Width: 64, Height: 64 Refs: 62 - S:\inline\Art\Levels\Tutorial\Textures\XCube\Cache\sky_e2.XPR Width: 64, Height: 64 Refs: 38 - S:\inline\Art\Levels\Tutorial\Textures\XCube\Cache\sky_f2.XPR Width: 64, Height: 64 Refs: 20 - S:\inline\Art\Levels\Tutorial\Textures\XCube\Cache\sky_f1a.XPR Width: 64, Height: 64 Refs: 62 - S:\inline\Art\Levels\Tutorial\Textures\XCube\Cache\sky_e4.XPR Width: 64, Height: 64 Refs: 62 - S:\inline\Art\Levels\Tutorial\Textures\XCube\Cache\sky_e3.XPR Width: 64, Height: 64 Refs: 62 - S:\inline\Art\Levels\Tutorial\Textures\XCube\Cache\sky_e5.XPR Width: 64, Height: 64 Refs: 62 - S:\inline\Art\Levels\Tutorial\Textures\XCube\Cache\sky_e8.XPR Width: 64, Height: 64 Refs: 62 - S:\inline\Art\Levels\Tutorial\Textures\XCube\Cache\sky_e7.XPR Width: 64, Height: 64 Refs: 62 - S:\inline\Art\Levels\Tutorial\Textures\XCube\Cache\sky_e6.XPR Width: 64, Height: 64 Refs: 20 - S:\inline\Art\Levels\Tutorial\Textures\XCube\Cache\sky_f8.XPR Width: 64, Height: 64 Refs: 38 - S:\inline\Art\Levels\Tutorial\Textures\XCube\Cache\sky_f7.XPR Width: 64, Height: 64 Refs: 38 - S:\inline\Art\Levels\Tutorial\Textures\XCube\Cache\sky_f6.XPR Width: 64, Height: 64 Refs: 38 - S:\inline\Art\Levels\Tutorial\Textures\XCube\Cache\sky_f5.XPR Width: 64, Height: 64 Refs: 38 - S:\inline\Art\Levels\Tutorial\Textures\XCube\Cache\sky_f4.XPR Width: 64, Height: 64 Refs: 38 - S:\inline\Art\Levels\Tutorial\Textures\XCube\Cache\sky_f3.XPR Width: 64, Height: 64 Refs: 20 - S:\inline\Art\Levels\Tutorial\Textures\XCube\Cache\sky_f1.XPR Width: 64, Height: 64 Refs: 20 - S:\inline\Art\Levels\Tutorial\Textures\XCube\Cache\sky_f8a.XPR -------------------------------------------------------------------- Geometry Definitions -------------------------------------------------------------------- NumMaterials: 2 NumFaces: 520 NumVerts: 562 - CarDef_GolfCart NumMaterials: 2 NumFaces: 56 NumVerts: 82 - RWheel NumMaterials: 2 NumFaces: 56 NumVerts: 82 - FWheel NumMaterials: 1 NumFaces: 496 NumVerts: 347 - Driver NumMaterials: 2 NumFaces: 144 NumVerts: 104 - terrain_Floor03 NumMaterials: 1 NumFaces: 72 NumVerts: 49 - terrain_Asphalt11 NumMaterials: 1 NumFaces: 72 NumVerts: 49 - terrain_Asphalt10 NumMaterials: 1 NumFaces: 72 NumVerts: 49 - terrain_Asphalt03 NumMaterials: 1 NumFaces: 72 NumVerts: 49 - terrain_Asphalt04 NumMaterials: 1 NumFaces: 72 NumVerts: 49 - terrain_Asphalt07 NumMaterials: 1 NumFaces: 72 NumVerts: 49 - terrain_Asphalt14 NumMaterials: 1 NumFaces: 72 NumVerts: 49 - terrain_Asphalt16 NumMaterials: 1 NumFaces: 72 NumVerts: 49 - terrain_Asphalt23 NumMaterials: 1 NumFaces: 72 NumVerts: 49 - terrain_Asphalt21 NumMaterials: 1 NumFaces: 72 NumVerts: 49 - terrain_Asphalt19 NumMaterials: 1 NumFaces: 72 NumVerts: 49 - terrain_Asphalt17 NumMaterials: 1 NumFaces: 72 NumVerts: 49 - terrain_Asphalt20 NumMaterials: 1 NumFaces: 72 NumVerts: 49 - terrain_Asphalt18 NumMaterials: 1 NumFaces: 72 NumVerts: 49 - terrain_Asphalt22 NumMaterials: 4 NumFaces: 120 NumVerts: 119 - terrain_Floor05 NumMaterials: 4 NumFaces: 170 NumVerts: 145 - terrain_Floor04 NumMaterials: 4 NumFaces: 174 NumVerts: 151 - terrain_Floor01 NumMaterials: 4 NumFaces: 174 NumVerts: 152 - terrain_Floor06 NumMaterials: 4 NumFaces: 174 NumVerts: 153 - terrain_Floor02 NumMaterials: 1 NumFaces: 264 NumVerts: 528 - terrain_Weeds01 NumMaterials: 1 NumFaces: 384 NumVerts: 768 - terrain_Weeds02 NumMaterials: 1 NumFaces: 276 NumVerts: 552 - terrain_Weeds03 NumMaterials: 1 NumFaces: 600 NumVerts: 1200 - terrain_Weeds04 NumMaterials: 1 NumFaces: 468 NumVerts: 936 - terrain_Weeds05 NumMaterials: 2 NumFaces: 20 NumVerts: 22 - terrain_Spines NumMaterials: 1 NumFaces: 12 NumVerts: 20 - ScriptObj_PlayerOne NumMaterials: 4 NumFaces: 669 NumVerts: 567 - terrain_TreeHouse01 NumMaterials: 7 NumFaces: 866 NumVerts: 727 - terrain_StatueBowl01 NumMaterials: 2 NumFaces: 296 NumVerts: 449 - terrain_Fence02 NumMaterials: 2 NumFaces: 152 NumVerts: 222 - terrain_bldgC NumMaterials: 2 NumFaces: 143 NumVerts: 132 - terrain_bldgD NumMaterials: 2 NumFaces: 42 NumVerts: 40 - terrain_bldgB01 NumMaterials: 2 NumFaces: 42 NumVerts: 40 - terrain_bldgB02 NumMaterials: 2 NumFaces: 152 NumVerts: 222 - terrain_bldgC01 NumMaterials: 2 NumFaces: 84 NumVerts: 97 - terrain_bldgB03 NumMaterials: 2 NumFaces: 84 NumVerts: 97 - terrain_bldgB04 NumMaterials: 2 NumFaces: 84 NumVerts: 97 - terrain_bldgB06 NumMaterials: 2 NumFaces: 143 NumVerts: 132 - terrain_bldgD01 NumMaterials: 4 NumFaces: 712 NumVerts: 943 - terrain_Walls23 NumMaterials: 3 NumFaces: 216 NumVerts: 332 - terrain_Shelves01 NumMaterials: 6 NumFaces: 722 NumVerts: 922 - terrain_Walls01 NumMaterials: 2 NumFaces: 22 NumVerts: 44 - terrain_InteriorWall01 NumMaterials: 3 NumFaces: 216 NumVerts: 332 - terrain_Shelves02 NumMaterials: 6 NumFaces: 702 NumVerts: 904 - terrain_Walls02 NumMaterials: 3 NumFaces: 216 NumVerts: 332 - terrain_Shelves03 NumMaterials: 4 NumFaces: 612 NumVerts: 832 - terrain_Walls03 NumMaterials: 3 NumFaces: 172 NumVerts: 154 - terrain_Walls04 NumMaterials: 4 NumFaces: 712 NumVerts: 941 - terrain_Walls24 NumMaterials: 4 NumFaces: 712 NumVerts: 941 - terrain_Walls26 NumMaterials: 3 NumFaces: 272 NumVerts: 261 - terrain_Walls25 NumMaterials: 3 NumFaces: 272 NumVerts: 261 - terrain_Walls05 NumMaterials: 4 NumFaces: 712 NumVerts: 941 - terrain_Walls06 NumMaterials: 3 NumFaces: 172 NumVerts: 152 - terrain_Walls07 NumMaterials: 3 NumFaces: 172 NumVerts: 152 - terrain_Walls08 NumMaterials: 3 NumFaces: 200 NumVerts: 215 - terrain_Walls09 NumMaterials: 4 NumFaces: 712 NumVerts: 940 - terrain_Walls10 NumMaterials: 3 NumFaces: 528 NumVerts: 758 - terrain_Walls11 NumMaterials: 3 NumFaces: 172 NumVerts: 152 - terrain_Walls12 NumMaterials: 2 NumFaces: 88 NumVerts: 80 - terrain_Walls13 NumMaterials: 4 NumFaces: 712 NumVerts: 941 - terrain_Walls14 NumMaterials: 3 NumFaces: 172 NumVerts: 154 - terrain_Walls15 NumMaterials: 3 NumFaces: 272 NumVerts: 261 - terrain_Walls16 NumMaterials: 3 NumFaces: 172 NumVerts: 154 - terrain_Walls17 NumMaterials: 3 NumFaces: 200 NumVerts: 213 - terrain_Walls18 NumMaterials: 3 NumFaces: 272 NumVerts: 263 - terrain_Walls19 NumMaterials: 3 NumFaces: 200 NumVerts: 215 - terrain_Walls20 NumMaterials: 4 NumFaces: 712 NumVerts: 939 - terrain_Walls21 NumMaterials: 2 NumFaces: 88 NumVerts: 80 - terrain_Walls22 NumMaterials: 2 NumFaces: 184 NumVerts: 265 - terrain_Fence01 NumMaterials: 2 NumFaces: 10 NumVerts: 20 - terrain_InteriorWall02 NumMaterials: 2 NumFaces: 10 NumVerts: 20 - terrain_InteriorWall03 NumMaterials: 2 NumFaces: 10 NumVerts: 20 - terrain_InteriorWall04 NumMaterials: 2 NumFaces: 10 NumVerts: 20 - terrain_InteriorWall05 NumMaterials: 2 NumFaces: 10 NumVerts: 20 - terrain_InteriorWall06 NumMaterials: 2 NumFaces: 10 NumVerts: 20 - terrain_InteriorWall07 NumMaterials: 2 NumFaces: 10 NumVerts: 20 - terrain_InteriorWall08 NumMaterials: 2 NumFaces: 10 NumVerts: 20 - terrain_InteriorWall09 NumMaterials: 3 NumFaces: 216 NumVerts: 332 - terrain_Shelves04 NumMaterials: 3 NumFaces: 414 NumVerts: 327 - PropDef_PalmTrunk NumMaterials: 18 NumFaces: 256 NumVerts: 401 - Panorama_ -------------------------------------------------------------------- Geometry Instances -------------------------------------------------------------------- Car_GolfCart RWheel FWheel Driver terrain_Floor03 terrain_Asphalt11 terrain_Asphalt10 terrain_Asphalt03 terrain_Asphalt04 terrain_Asphalt07 terrain_Asphalt14 terrain_Asphalt16 terrain_Asphalt23 terrain_Asphalt21 terrain_Asphalt19 terrain_Asphalt17 terrain_Asphalt20 terrain_Asphalt18 terrain_Asphalt22 terrain_Floor05 terrain_Floor04 terrain_Floor01 terrain_Floor06 terrain_Floor02 terrain_Weeds01 terrain_Weeds02 terrain_Weeds03 terrain_Weeds04 terrain_Weeds05 terrain_Spines ScriptObj_PlayerOne terrain_TreeHouse01 terrain_StatueBowl01 terrain_Fence02 terrain_bldgC terrain_bldgD terrain_bldgB01 terrain_bldgB02 terrain_bldgC01 terrain_bldgB03 terrain_bldgB04 terrain_bldgB06 terrain_bldgD01 terrain_Walls23 terrain_Shelves01 terrain_Walls01 terrain_InteriorWall01 terrain_Shelves02 terrain_Walls02 terrain_Shelves03 terrain_Walls03 terrain_Walls04 terrain_Walls24 terrain_Walls26 terrain_Walls25 terrain_Walls05 terrain_Walls06 terrain_Walls07 terrain_Walls08 terrain_Walls09 terrain_Walls10 terrain_Walls11 terrain_Walls12 terrain_Walls13 terrain_Walls14 terrain_Walls15 terrain_Walls16 terrain_Walls17 terrain_Walls18 terrain_Walls19 terrain_Walls20 terrain_Walls21 terrain_Walls22 terrain_Fence01 terrain_InteriorWall02 terrain_InteriorWall03 terrain_InteriorWall04 terrain_InteriorWall05 terrain_InteriorWall06 terrain_InteriorWall07 terrain_InteriorWall08 terrain_InteriorWall09 terrain_Shelves04 Prop_PalmTrunk01 Prop_PalmTrunk02 Prop_PalmTrunk03 Prop_PalmTrunk04 Prop_PalmTrunk05 Prop_PalmTrunk06 Prop_PalmTrunk07 Prop_PalmTrunk08 Prop_PalmTrunk09 Prop_PalmTrunk10 Prop_PalmTrunk11 Panorama_ -------------------------------------------------------------------- Asserts / Warnings / Tips -------------------------------------------------------------------- Asserts:- Warnings:- Optmisation tips:- RWheel-Low number of vertices in object (82, Optimum is > 256) RWheel-High vertex to face ratio (2.142857, Optimum is < 2.000000) - poor stripping FWheel-Low number of vertices in object (82, Optimum is > 256) FWheel-High vertex to face ratio (2.142857, Optimum is < 2.000000) - poor stripping collision_GolfCart-Low number of vertices in object (12, Optimum is > 256) terrain_Floor03-Low number of vertices in object (104, Optimum is > 256) terrain_Asphalt11-Low number of vertices in object (49, Optimum is > 256) terrain_Asphalt10-Low number of vertices in object (49, Optimum is > 256) terrain_Asphalt03-Low number of vertices in object (49, Optimum is > 256) terrain_Asphalt04-Low number of vertices in object (49, Optimum is > 256) terrain_Asphalt07-Low number of vertices in object (49, Optimum is > 256) terrain_Asphalt14-Low number of vertices in object (49, Optimum is > 256) terrain_Asphalt16-Low number of vertices in object (49, Optimum is > 256) terrain_Asphalt23-Low number of vertices in object (49, Optimum is > 256) terrain_Asphalt21-Low number of vertices in object (49, Optimum is > 256) terrain_Asphalt19-Low number of vertices in object (49, Optimum is > 256) terrain_Asphalt17-Low number of vertices in object (49, Optimum is > 256) terrain_Asphalt20-Low number of vertices in object (49, Optimum is > 256) terrain_Asphalt18-Low number of vertices in object (49, Optimum is > 256) terrain_Asphalt22-Low number of vertices in object (49, Optimum is > 256) terrain_Floor05-Low number of vertices in object (119, Optimum is > 256) terrain_Floor04-Low number of vertices in object (145, Optimum is > 256) terrain_Floor01-Low number of vertices in object (151, Optimum is > 256) terrain_Floor06-Low number of vertices in object (152, Optimum is > 256) terrain_Floor02-Low number of vertices in object (153, Optimum is > 256) terrain_Weeds01-High vertex to face ratio (2.992424, Optimum is < 2.000000) - poor stripping terrain_Weeds02-High vertex to face ratio (2.994792, Optimum is < 2.000000) - poor stripping terrain_Weeds03-High vertex to face ratio (2.992754, Optimum is < 2.000000) - poor stripping terrain_Weeds04-High vertex to face ratio (2.996667, Optimum is < 2.000000) - poor stripping terrain_Weeds05-High vertex to face ratio (2.995727, Optimum is < 2.000000) - poor stripping terrain_Spines-Low number of vertices in object (22, Optimum is > 256) ScriptObj_PlayerOne-Low number of vertices in object (20, Optimum is > 256) ScriptObj_PlayerOne-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping terrain_Fence02-High vertex to face ratio (2.283784, Optimum is < 2.000000) - poor stripping collision_Fence02-Low number of vertices in object (4, Optimum is > 256) terrain_bldgC-Low number of vertices in object (222, Optimum is > 256) terrain_bldgC-High vertex to face ratio (2.203947, Optimum is < 2.000000) - poor stripping terrain_bldgD-Low number of vertices in object (132, Optimum is > 256) terrain_bldgB01-Low number of vertices in object (40, Optimum is > 256) terrain_bldgB02-Low number of vertices in object (40, Optimum is > 256) terrain_bldgC01-Low number of vertices in object (222, Optimum is > 256) terrain_bldgC01-High vertex to face ratio (2.203947, Optimum is < 2.000000) - poor stripping terrain_bldgB03-Low number of vertices in object (97, Optimum is > 256) terrain_bldgB04-Low number of vertices in object (97, Optimum is > 256) terrain_bldgB06-Low number of vertices in object (97, Optimum is > 256) terrain_bldgD01-Low number of vertices in object (132, Optimum is > 256) terrain_Walls23-High vertex to face ratio (2.252809, Optimum is < 2.000000) - poor stripping decal_Walls23-Low number of vertices in object (20, Optimum is > 256) decal_Walls23-High vertex to face ratio (2.071429, Optimum is < 2.000000) - poor stripping terrain_Shelves01-High vertex to face ratio (2.194444, Optimum is < 2.000000) - poor stripping terrain_Walls01-High vertex to face ratio (2.052632, Optimum is < 2.000000) - poor stripping decal_Walls01-Low number of vertices in object (14, Optimum is > 256) terrain_InteriorWall01-Low number of vertices in object (44, Optimum is > 256) terrain_InteriorWall01-High vertex to face ratio (2.818182, Optimum is < 2.000000) - poor stripping terrain_Shelves02-High vertex to face ratio (2.194444, Optimum is < 2.000000) - poor stripping terrain_Walls02-High vertex to face ratio (2.065527, Optimum is < 2.000000) - poor stripping decal_Walls02-Low number of vertices in object (14, Optimum is > 256) terrain_Shelves03-High vertex to face ratio (2.194444, Optimum is < 2.000000) - poor stripping terrain_Walls03-High vertex to face ratio (2.138889, Optimum is < 2.000000) - poor stripping decal_Walls03-Low number of vertices in object (14, Optimum is > 256) terrain_Walls04-Low number of vertices in object (154, Optimum is > 256) decal_Walls04-Low number of vertices in object (14, Optimum is > 256) terrain_Walls24-High vertex to face ratio (2.103933, Optimum is < 2.000000) - poor stripping decal_Walls24-Low number of vertices in object (20, Optimum is > 256) terrain_Walls26-High vertex to face ratio (2.103933, Optimum is < 2.000000) - poor stripping decal_Walls26-Low number of vertices in object (20, Optimum is > 256) decal_Walls25-Low number of vertices in object (20, Optimum is > 256) decal_Walls25-High vertex to face ratio (2.071429, Optimum is < 2.000000) - poor stripping decal_Walls05-Low number of vertices in object (20, Optimum is > 256) decal_Walls05-High vertex to face ratio (2.071429, Optimum is < 2.000000) - poor stripping terrain_Walls06-High vertex to face ratio (2.103933, Optimum is < 2.000000) - poor stripping decal_Walls06-Low number of vertices in object (20, Optimum is > 256) terrain_Walls07-Low number of vertices in object (152, Optimum is > 256) decal_Walls07-Low number of vertices in object (14, Optimum is > 256) terrain_Walls08-Low number of vertices in object (152, Optimum is > 256) terrain_Walls09-Low number of vertices in object (215, Optimum is > 256) decal_Walls09-Low number of vertices in object (20, Optimum is > 256) terrain_Walls10-High vertex to face ratio (2.230337, Optimum is < 2.000000) - poor stripping decal_Walls10-Low number of vertices in object (20, Optimum is > 256) decal_Walls10-High vertex to face ratio (2.071429, Optimum is < 2.000000) - poor stripping terrain_Walls11-High vertex to face ratio (2.240530, Optimum is < 2.000000) - poor stripping decal_Walls11-Low number of vertices in object (14, Optimum is > 256) terrain_Walls12-Low number of vertices in object (152, Optimum is > 256) decal_Walls12-Low number of vertices in object (14, Optimum is > 256) terrain_Walls13-Low number of vertices in object (80, Optimum is > 256) decal_Walls13-Low number of vertices in object (8, Optimum is > 256) terrain_Walls14-High vertex to face ratio (2.255618, Optimum is < 2.000000) - poor stripping decal_Walls14-Low number of vertices in object (20, Optimum is > 256) decal_Walls14-High vertex to face ratio (2.071429, Optimum is < 2.000000) - poor stripping terrain_Walls15-Low number of vertices in object (154, Optimum is > 256) decal_Walls15-Low number of vertices in object (8, Optimum is > 256) decal_Walls16-Low number of vertices in object (20, Optimum is > 256) terrain_Walls17-Low number of vertices in object (154, Optimum is > 256) decal_Walls17-Low number of vertices in object (12, Optimum is > 256) terrain_Walls18-Low number of vertices in object (213, Optimum is > 256) decal_Walls18-Low number of vertices in object (8, Optimum is > 256) decal_Walls19-Low number of vertices in object (8, Optimum is > 256) terrain_Walls20-Low number of vertices in object (215, Optimum is > 256) decal_Walls20-Low number of vertices in object (20, Optimum is > 256) terrain_Walls21-High vertex to face ratio (2.230337, Optimum is < 2.000000) - poor stripping decal_Walls21-Low number of vertices in object (20, Optimum is > 256) decal_Walls21-High vertex to face ratio (2.071429, Optimum is < 2.000000) - poor stripping terrain_Walls22-Low number of vertices in object (80, Optimum is > 256) terrain_Fence01-High vertex to face ratio (2.217391, Optimum is < 2.000000) - poor stripping collision_Fence01-Low number of vertices in object (4, Optimum is > 256) terrain_InteriorWall02-Low number of vertices in object (20, Optimum is > 256) terrain_InteriorWall02-High vertex to face ratio (2.600000, Optimum is < 2.000000) - poor stripping terrain_InteriorWall03-Low number of vertices in object (20, Optimum is > 256) terrain_InteriorWall03-High vertex to face ratio (2.600000, Optimum is < 2.000000) - poor stripping terrain_InteriorWall04-Low number of vertices in object (20, Optimum is > 256) terrain_InteriorWall04-High vertex to face ratio (2.600000, Optimum is < 2.000000) - poor stripping terrain_InteriorWall05-Low number of vertices in object (20, Optimum is > 256) terrain_InteriorWall05-High vertex to face ratio (2.600000, Optimum is < 2.000000) - poor stripping terrain_InteriorWall06-Low number of vertices in object (20, Optimum is > 256) terrain_InteriorWall06-High vertex to face ratio (2.600000, Optimum is < 2.000000) - poor stripping terrain_InteriorWall07-Low number of vertices in object (20, Optimum is > 256) terrain_InteriorWall07-High vertex to face ratio (2.600000, Optimum is < 2.000000) - poor stripping terrain_InteriorWall08-Low number of vertices in object (20, Optimum is > 256) terrain_InteriorWall08-High vertex to face ratio (2.600000, Optimum is < 2.000000) - poor stripping terrain_InteriorWall09-Low number of vertices in object (20, Optimum is > 256) terrain_InteriorWall09-High vertex to face ratio (2.600000, Optimum is < 2.000000) - poor stripping terrain_Shelves04-High vertex to face ratio (2.194444, Optimum is < 2.000000) - poor stripping Panorama_-High vertex to face ratio (2.515625, Optimum is < 2.000000) - poor stripping -END- - EOF -