-------------------------------------------------------------------- - Log file for S:\inline\XBOXViewer\inlineXBox\media\assets\editor\Objects\Objects.ZIT -------------------------------------------------------------------- - Exported from C:\Park Editor Aprons\Pieces\Pieces19.max -------------------------------------------------------------------- -------------------------------------------------------------------- Textures -------------------------------------------------------------------- Width:128, Height:128 Refs: 2260 - S:\inline\Art\Level Editor\Textures\XCube\Cache\PARTICLE_NEW.XPR Width:256, Height:256 Refs: 52 - S:\inline\Art\Level Editor\Textures\XCube\Cache\EFLOORA01.XPR Width:256, Height:256 Refs: 388 - S:\inline\Art\Level Editor\Textures\XCube\Cache\EFLOORB01.XPR Width:128, Height:128 Refs: 1768 - S:\inline\Art\Level Editor\Textures\XCube\Cache\BROWN_PLY01.XPR Width:128, Height:128 Refs: 2164 - S:\INLINE\ART\LEVEL EDITOR\TEXTURES\BMP\Cache\PARTICLE_OLD.XPR Width:128, Height:128 Refs: 1727 - S:\inline\Art\Level Editor\Textures\XCube\Cache\CHERRY_PLY02.XPR Width:128, Height:128 Refs: 1727 - S:\inline\Art\Level Editor\Textures\XCube\Cache\DRKBROWN_PLY01.XPR Width: 64, Height: 64 Refs: 174 - S:\INLINE\ART\EFFECTS\TEXTURES\BMP\Cache\SPINEA01.XPR Width: 64, Height: 64 Refs: 6994 - S:\INLINE\ART\LEVEL EDITOR\TEXTURES\BMP\Cache\BARA01.XPR Width:128, Height:128 Refs: 714 - S:\inline\Art\Level Editor\Textures\XCube\Cache\DRKBROWN_PLY02_BTM.XPR Width:128, Height:128 Refs: 699 - S:\inline\Art\Level Editor\Textures\XCube\Cache\CHERRY_PLY02_BTM.XPR Width:128, Height:128 Refs: 554 - S:\INLINE\ART\LEVEL EDITOR\TEXTURES\BMP\Cache\BROWN_PLY01_MID.XPR Width:128, Height:128 Refs: 1272 - S:\inline\Art\Level Editor\Textures\XCube\Cache\BROWN_PLY02_BTM.XPR Width:128, Height:128 Refs: 671 - S:\INLINE\ART\LEVEL EDITOR\TEXTURES\BMP\Cache\DIRTY_PLYWOOD01.XPR Width:128, Height:128 Refs: 629 - S:\INLINE\ART\LEVEL EDITOR\TEXTURES\BMP\Cache\CLEAN_PLYWOOD01.XPR Width:128, Height:128 Refs: 1680 - S:\INLINE\ART\LEVEL EDITOR\TEXTURES\BMP\Cache\BRICKB02.XPR Width:128, Height:128 Refs: 925 - S:\inline\Art\Level Editor\Textures\XCube\Cache\CHERRY_PLY01_TOP.XPR Width:128, Height:128 Refs: 448 - S:\inline\Art\Level Editor\Textures\XCube\Cache\CHERRY_PLY01_BTM.XPR Width:128, Height:128 Refs: 241 - S:\INLINE\ART\LEVEL EDITOR\TEXTURES\BMP\Cache\CHERRY_PLY01_MID.XPR Width:128, Height:128 Refs: 404 - S:\inline\Art\Level Editor\Textures\XCube\Cache\BROWN_PLY01_TOP.XPR Width:128, Height:128 Refs: 248 - S:\inline\Art\Level Editor\Textures\XCube\Cache\BROWN_PLY01_BTM.XPR Width:128, Height:128 Refs: 152 - S:\inline\Art\Level Editor\Textures\XCube\Cache\DRKBROWN_PLY01_BTM.XPR Width:128, Height:128 Refs: 416 - S:\inline\Art\Level Editor\Textures\XCube\Cache\DRKBROWN_PLY01_TOP.XPR Width:128, Height:128 Refs: 212 - S:\INLINE\ART\LEVEL EDITOR\TEXTURES\BMP\Cache\DRKBROWN_PLY01_MID.XPR Width:128, Height:128 Refs: 146 - S:\INLINE\ART\EFFECTS\TEXTURES\BMP\Cache\STARTPOINTA02.XPR Width:128, Height:128 Refs: 74 - S:\INLINE\ART\EFFECTS\TEXTURES\BMP\Cache\STARTPOINTA01.XPR Width: 64, Height: 64 Refs: 6 - S:\INLINE\ART\EFFECTS\TEXTURES\BMP\Cache\SPINEA02.XPR Width: 64, Height: 64 Refs: 24 - S:\inline\Art\Levels\Civic\Textures\BMP\Cache\c_tablet.XPR Width: 32, Height: 16 Refs: 8 - C:\DOCUME~1\bill\LOCALS~1\Temp\Cache\c_tablet_7FBF7F3F.XPR Width:128, Height:128 Refs: 708 - S:\inline\Art\Levels\Civic\Textures\BMP\Cache\c_qpparm.XPR Width:128, Height:128 Refs: 906 - S:\inline\Art\Levels\Civic\Textures\BMP\Cache\c_qpphed.XPR Width: 32, Height: 32 Refs: 42 - S:\inline\Art\Levels\Civic\Textures\BMP\Cache\c_cable1.XPR Width:128, Height:128 Refs: 446 - S:\INLINE\ART\LEVELS\CIVIC\TEXTURES\BMP\Cache\C_BENCH1.XPR Width: 64, Height: 64 Refs: 92 - C:\DOCUME~1\bill\LOCALS~1\Temp\Cache\C_BENCH1_7F7F7F7F.XPR Width: 64, Height: 64 Refs: 68 - C:\DOCUME~1\bill\LOCALS~1\Temp\Cache\C_BENCH1_07F7F7F.XPR Width:128, Height:128 Refs: 180 - S:\inline\Art\Levels\Boardwalk\Textures\BMP\Cache\bridgA02.XPR Width:128, Height:128 Refs: 36 - S:\INLINE\ART\LEVELS\BOARDWALK\TEXTURES\BMP\Cache\METALQPIPE.XPR Width:128, Height:128 Refs: 6 - S:\inline\Art\Levels\Boardwalk\Textures\BMP\Cache\bridgA01.XPR Width: 32, Height: 32 Refs: 1118 - C:\DOCUME~1\bill\LOCALS~1\Temp\Cache\shipA04_7F7F7F7F.XPR Width: 64, Height: 64 Refs: 122 - C:\DOCUME~1\bill\LOCALS~1\Temp\Cache\lthouseA02_07F7F7F.XPR Width:128, Height:128 Refs: 120 - S:\INLINE\ART\LEVELS\MUSEUM\TEXTURES\BMP\Cache\FLOORC03.XPR Width:128, Height:128 Refs: 576 - S:\INLINE\ART\LEVELS\MUSEUM\TEXTURES\BMP\Cache\CEILINGC02.XPR Width:128, Height:128 Refs: 198 - S:\inline\Art\Levels\Museum\Textures\BMP\Cache\dinoF03.XPR Width:128, Height:128 Refs: 702 - S:\inline\Art\Levels\Museum\Textures\BMP\Cache\dinoF02.XPR Width:128, Height:128 Refs: 1011 - S:\inline\Art\Levels\Museum\Textures\BMP\Cache\dinoF01.XPR Width: 8, Height: 8 Refs: 176 - S:\INLINE\ART\LEVELS\MUSEUM\TEXTURES\BMP\Cache\INVISIBLE.XPR Width:128, Height:128 Refs: 302 - S:\INLINE\ART\LEVELS\MUSEUM\TEXTURES\BMP\Cache\QPIPEA01.XPR Width: 64, Height: 64 Refs: 12 - S:\inline\Art\Levels\Museum\Textures\BMP\Cache\displayA09.XPR Width: 64, Height: 64 Refs: 6 - S:\inline\Art\Levels\Museum\Textures\BMP\Cache\displayA06.XPR Width: 64, Height: 64 Refs: 6 - S:\inline\Art\Levels\Museum\Textures\BMP\Cache\displayA01.XPR Width: 64, Height: 64 Refs: 18 - S:\inline\Art\Levels\Museum\Textures\BMP\Cache\displayA04.XPR Width: 64, Height: 64 Refs: 12 - S:\inline\Art\Levels\Museum\Textures\BMP\Cache\displayA02.XPR Width: 64, Height: 64 Refs: 6 - S:\inline\Art\Levels\Museum\Textures\BMP\Cache\displayA08.XPR Width: 64, Height: 64 Refs: 6 - S:\inline\Art\Levels\Museum\Textures\BMP\Cache\displayA05.XPR Width: 64, Height: 64 Refs: 6 - S:\inline\Art\Levels\Museum\Textures\BMP\Cache\displayA07.XPR Width: 64, Height: 64 Refs: 108 - S:\INLINE\ART\LEVELS\CANNERY\TEXTURES\BMP\Cache\DOCKSUPPORT.XPR Width: 64, Height: 64 Refs: 72 - S:\INLINE\ART\LEVELS\CANNERY\TEXTURES\BMP\Cache\CEMENTFLOOR1.XPR Width: 32, Height: 32 Refs: 504 - S:\INLINE\ART\LEVELS\CANNERY\TEXTURES\BMP\Cache\OILDRUM.XPR Width:128, Height:128 Refs: 264 - S:\INLINE\ART\LEVELS\CANNERY\TEXTURES\BMP\Cache\WOODBOARD.XPR Width:128, Height:128 Refs: 684 - S:\INLINE\ART\LEVELS\CANNERY\TEXTURES\BMP\Cache\PALLETTE.XPR Width: 64, Height: 64 Refs: 12 - S:\INLINE\ART\LEVELS\CANNERY\TEXTURES\BMP\Cache\BROKENAS01.XPR Width:128, Height:128 Refs: 866 - S:\inline\Art\Levels\Movie\Textures\BMP\Cache\labB01.XPR Width:128, Height:128 Refs: 50 - S:\inline\Art\Levels\Movie\Textures\BMP\Cache\labB02.XPR Width:128, Height:128 Refs: 528 - S:\inline\Art\Levels\Movie\Textures\BMP\Cache\plywdA01.XPR Width:128, Height:128 Refs: 99 - C:\Inline\Art\Levels\Phase A\Industrial\MAX Files\Junk Cars\QP Junk Bus\Cache\jbusA01.XPR Width: 32, Height: 64 Refs: 98 - C:\DOCUME~1\bill\LOCALS~1\Temp\Cache\jbusA01_BF7F3F7F.XPR Width:128, Height:128 Refs: 159 - C:\Inline\Art\Levels\Phase A\Industrial\MAX Files\Junk Cars\QP Junk Bus\Cache\jbusA02.XPR Width: 64, Height: 64 Refs: 264 - C:\Inline\Art\Levels\Phase A\Industrial\MAX Files\Junk Cars\QP Junk Bus\Cache\wdrumA01.XPR Width:128, Height:128 Refs: 108 - C:\Inline\Art\Levels\Phase A\Industrial\MAX Files\Junk Cars\QP Junk Bus\Cache\junkqpA01.XPR Width:128, Height:128 Refs: 168 - C:\Inline\Art\Levels\Phase A\Industrial\MAX Files\Junk Cars\QP Junk Bus\Cache\crusherA02.XPR Width: 32, Height: 32 Refs: 14 - C:\DOCUME~1\bill\LOCALS~1\Temp\Cache\cp_grindA01_007F7F.XPR Width: 32, Height: 32 Refs: 362 - C:\DOCUME~1\bill\LOCALS~1\Temp\Cache\cp_grindA01_07F7F7F.XPR Width:128, Height:128 Refs: 144 - S:\inline\Art\Levels\Airfield\Textures\juans textures\Cache\o_spneB1.XPR Width: 64, Height: 64 Refs: 39 - S:\inline\Art\Levels\Airfield\Textures\juans textures\Cache\o_mtlhs2.XPR Width: 64, Height: 64 Refs: 144 - S:\inline\Art\Levels\Airfield\Textures\BMP\Cache\radardishstandbottomD01.XPR Width: 64, Height: 64 Refs: 60 - S:\inline\Art\Levels\Airfield\Textures\BMP\Cache\ventA01.XPR Width: 64, Height: 64 Refs: 66 - S:\inline\Art\Levels\Airfield\Textures\BMP\Cache\hangA_floorG01.XPR Width: 64, Height: 64 Refs: 78 - S:\inline\Art\Levels\Airfield\Textures\BMP\Cache\hanger_towerB01.XPR Width:128, Height:128 Refs: 192 - S:\inline\Art\Levels\Airfield\Textures\juans textures\Cache\hangA_qpipeD01.XPR Width:128, Height:128 Refs: 218 - S:\inline\Art\Levels\Movie\Textures\BMP\Cache\tombA02.XPR Width:128, Height:128 Refs: 758 - S:\inline\Art\Levels\Movie\Textures\BMP\Cache\tombA01.XPR -------------------------------------------------------------------- Geometry Definitions -------------------------------------------------------------------- NumMaterials: 1 NumFaces: 7 NumVerts: 15 - Editobj_Sub_5Wedge NumMaterials: 1 NumFaces: 10 NumVerts: 20 - Editobj_Sub_5Riser NumMaterials: 2 NumFaces: 72 NumVerts: 112 - Editobj_towertag NumMaterials: 2 NumFaces: 72 NumVerts: 112 - Editobj_towerdef NumMaterials: 2 NumFaces: 26 NumVerts: 36 - Editobj_QP_15 NumMaterials: 2 NumFaces: 26 NumVerts: 36 - Editobj_QP_12 NumMaterials: 2 NumFaces: 26 NumVerts: 36 - Editobj_QP_10 NumMaterials: 2 NumFaces: 67 NumVerts: 59 - Editobj_QP_15EC NumMaterials: 2 NumFaces: 67 NumVerts: 59 - Editobj_QP_12EC NumMaterials: 2 NumFaces: 67 NumVerts: 59 - Editobj_QP_10EC NumMaterials: 2 NumFaces: 81 NumVerts: 79 - Editobj_QP_10IC NumMaterials: 2 NumFaces: 81 NumVerts: 79 - Editobj_QP_12IC NumMaterials: 2 NumFaces: 76 NumVerts: 74 - Editobj_QP_15IC NumMaterials: 2 NumFaces: 48 NumVerts: 58 - Editobj_Spine_12 NumMaterials: 2 NumFaces: 48 NumVerts: 58 - Editobj_Spine_10 NumMaterials: 2 NumFaces: 48 NumVerts: 58 - Editobj_Spine_15 NumMaterials: 1 NumFaces: 40 NumVerts: 30 - Editobj_Pole_Monkey_D NumMaterials: 1 NumFaces: 12 NumVerts: 18 - Editobj_Pole_Free_C NumMaterials: 1 NumFaces: 40 NumVerts: 30 - Editobj_Pole_Monkey_C NumMaterials: 1 NumFaces: 12 NumVerts: 18 - Editobj_Pole_Free_O NumMaterials: 1 NumFaces: 40 NumVerts: 30 - Editobj_Pole_Monkey_O NumMaterials: 1 NumFaces: 20 NumVerts: 23 - Editobj_Pole_Vertical NumMaterials: 2 NumFaces: 87 NumVerts: 85 - Editobj_Bowl_15Q NumMaterials: 2 NumFaces: 87 NumVerts: 85 - Editobj_Bowl_12Q NumMaterials: 2 NumFaces: 87 NumVerts: 85 - Editobj_Bowl_10Q NumMaterials: 2 NumFaces: 162 NumVerts: 151 - Editobj_Bowl_15Half NumMaterials: 2 NumFaces: 162 NumVerts: 151 - Editobj_Bowl_12Half NumMaterials: 2 NumFaces: 162 NumVerts: 151 - Editobj_Bowl_10Half NumMaterials: 2 NumFaces: 300 NumVerts: 264 - Editobj_Bowl_12 NumMaterials: 2 NumFaces: 300 NumVerts: 264 - Editobj_Bowl_15 NumMaterials: 2 NumFaces: 300 NumVerts: 264 - Editobj_Bowl_10 NumMaterials: 2 NumFaces: 30 NumVerts: 38 - Editobj_Rollin_5 NumMaterials: 2 NumFaces: 30 NumVerts: 38 - Editobj_Rollin_10 NumMaterials: 3 NumFaces: 36 NumVerts: 46 - Editobj_Rollin_15 NumMaterials: 3 NumFaces: 93 NumVerts: 77 - Editobj_Rollin_15EC NumMaterials: 2 NumFaces: 79 NumVerts: 61 - Editobj_Rollin_10EC NumMaterials: 2 NumFaces: 79 NumVerts: 61 - Editobj_Rollin_5EC NumMaterials: 3 NumFaces: 108 NumVerts: 98 - Editobj_Rollin_15IC NumMaterials: 2 NumFaces: 88 NumVerts: 76 - Editobj_Rollin_10IC NumMaterials: 2 NumFaces: 88 NumVerts: 76 - Editobj_Rollin_5IC NumMaterials: 2 NumFaces: 57 NumVerts: 57 - Editobj_Kicker_5IC NumMaterials: 2 NumFaces: 52 NumVerts: 52 - Editobj_Kicker_10IC NumMaterials: 3 NumFaces: 60 NumVerts: 66 - Editobj_Kicker_15IC NumMaterials: 2 NumFaces: 43 NumVerts: 37 - Editobj_Kicker_5EC NumMaterials: 2 NumFaces: 43 NumVerts: 37 - Editobj_Kicker_10EC NumMaterials: 3 NumFaces: 45 NumVerts: 45 - Editobj_Kicker_15EC NumMaterials: 3 NumFaces: 20 NumVerts: 30 - Editobj_Kicker_15 NumMaterials: 2 NumFaces: 18 NumVerts: 26 - Editobj_Kicker_10 NumMaterials: 2 NumFaces: 18 NumVerts: 26 - Editobj_Kicker_5 NumMaterials: 1 NumFaces: 56 NumVerts: 76 - Editobj_Rail_DG NumMaterials: 1 NumFaces: 200 NumVerts: 176 - Editobj_Rail_7DG NumMaterials: 1 NumFaces: 232 NumVerts: 216 - Editobj_Rail_22DG NumMaterials: 1 NumFaces: 100 NumVerts: 88 - Editobj_Rail_12 NumMaterials: 1 NumFaces: 100 NumVerts: 88 - Editobj_Rail_7 NumMaterials: 1 NumFaces: 28 NumVerts: 38 - Editobj_Rail_Offset NumMaterials: 1 NumFaces: 28 NumVerts: 38 - Editobj_Rail_Center NumMaterials: 1 NumFaces: 28 NumVerts: 38 - Editobj_Rail_Diagonal NumMaterials: 1 NumFaces: 76 NumVerts: 68 - Editobj_Rail_45Center NumMaterials: 1 NumFaces: 60 NumVerts: 58 - Editobj_Rail_45Offset NumMaterials: 1 NumFaces: 116 NumVerts: 108 - Editobj_Rail_27 NumMaterials: 1 NumFaces: 116 NumVerts: 108 - Editobj_Rail_22 NumMaterials: 1 NumFaces: 116 NumVerts: 108 - Editobj_Rail_17 NumMaterials: 1 NumFaces: 76 NumVerts: 68 - Editobj_Rail_45CenterFlip NumMaterials: 1 NumFaces: 60 NumVerts: 58 - Editobj_Rail_45OffsetFlip NumMaterials: 3 NumFaces: 12 NumVerts: 22 - Editobj_Ramp_15 NumMaterials: 3 NumFaces: 22 NumVerts: 34 - Editobj_Ramp_15IC NumMaterials: 3 NumFaces: 10 NumVerts: 18 - Editobj_Ramp_15EC NumMaterials: 2 NumFaces: 6 NumVerts: 14 - Editobj_Ramp_10 NumMaterials: 2 NumFaces: 8 NumVerts: 20 - Editobj_Ramp_10IC NumMaterials: 2 NumFaces: 3 NumVerts: 9 - Editobj_Ramp_10EC NumMaterials: 2 NumFaces: 6 NumVerts: 14 - Editobj_Ramp_5 NumMaterials: 2 NumFaces: 8 NumVerts: 20 - Editobj_Ramp_5IC NumMaterials: 2 NumFaces: 3 NumVerts: 9 - Editobj_Ramp_5EC NumMaterials: 1 NumFaces: 7 NumVerts: 15 - Editobj_Sub_10Wedge NumMaterials: 1 NumFaces: 7 NumVerts: 15 - Editobj_Sub_15Wedge NumMaterials: 1 NumFaces: 10 NumVerts: 20 - Editobj_Sub_10Riser NumMaterials: 1 NumFaces: 10 NumVerts: 20 - Editobj_Sub_15Riser NumMaterials: 3 NumFaces: 36 NumVerts: 46 - Editobj_FunBox_C NumMaterials: 3 NumFaces: 50 NumVerts: 70 - Editobj_FunBox_A NumMaterials: 3 NumFaces: 15 NumVerts: 29 - Editobj_FunBox_B NumMaterials: 3 NumFaces: 11 NumVerts: 21 - Editobj_FunBox_PyramidA NumMaterials: 4 NumFaces: 50 NumVerts: 100 - Editobj_FunBox_PyramidC NumMaterials: 3 NumFaces: 10 NumVerts: 20 - Editobj_JumpBox_WedgeS NumMaterials: 3 NumFaces: 24 NumVerts: 45 - Editobj_JumpBox_WedgeM NumMaterials: 4 NumFaces: 72 NumVerts: 90 - Editobj_JumpBox_Arc NumMaterials: 3 NumFaces: 65 NumVerts: 83 - Editobj_JumpBox_HipWall NumMaterials: 1 NumFaces: 64 NumVerts: 74 - Editobj_Wall_7 NumMaterials: 1 NumFaces: 64 NumVerts: 74 - Editobj_Wall_13 NumMaterials: 1 NumFaces: 64 NumVerts: 74 - Editobj_Wall_17 NumMaterials: 1 NumFaces: 64 NumVerts: 74 - Editobj_Wall_22 NumMaterials: 1 NumFaces: 64 NumVerts: 73 - Editobj_Wall_28 NumMaterials: 1 NumFaces: 64 NumVerts: 73 - Editobj_Wall_37 NumMaterials: 1 NumFaces: 40 NumVerts: 50 - Editobj_Wall_CenterOffset NumMaterials: 1 NumFaces: 34 NumVerts: 44 - Editobj_Wall_Snake NumMaterials: 1 NumFaces: 10 NumVerts: 20 - Editobj_Wall_Center NumMaterials: 1 NumFaces: 10 NumVerts: 20 - Editobj_Wall_Offset NumMaterials: 1 NumFaces: 34 NumVerts: 44 - Editobj_Wall_SnakeFlip NumMaterials: 1 NumFaces: 40 NumVerts: 50 - Editobj_Wall_CenterOffsetFlip NumMaterials: 4 NumFaces: 24 NumVerts: 42 - Editobj_FunBox_PyramidB NumMaterials: 3 NumFaces: 30 NumVerts: 51 - Editobj_JumpBox_WedgeL NumMaterials: 3 NumFaces: 68 NumVerts: 100 - Editobj_JumpBox_A NumMaterials: 3 NumFaces: 28 NumVerts: 42 - Editobj_FunBox_D NumMaterials: 5 NumFaces: 328 NumVerts: 359 - Editobj_Bowl_KidneyA NumMaterials: 4 NumFaces: 100 NumVerts: 133 - Editobj_JumpBox_B NumMaterials: 2 NumFaces: 23 NumVerts: 34 - Editobj_FunBox_E NumMaterials: 3 NumFaces: 44 NumVerts: 90 - Editobj_JumpBox_C NumMaterials: 2 NumFaces: 34 NumVerts: 28 - Editobj_FunBox_F NumMaterials: 5 NumFaces: 344 NumVerts: 352 - Editobj_Bowl_KidneyB NumMaterials: 5 NumFaces: 416 NumVerts: 377 - Editobj_Bowl_KidneyC NumMaterials: 5 NumFaces: 358 NumVerts: 351 - Editobj_Bowl_SqaureA NumMaterials: 3 NumFaces: 65 NumVerts: 83 - Editobj_JumpBox_HipWallFlip NumMaterials: 1 NumFaces: 212 NumVerts: 183 - Editobj_Rail_UCurve NumMaterials: 1 NumFaces: 148 NumVerts: 123 - Editobj_Rail_CenterBow NumMaterials: 1 NumFaces: 148 NumVerts: 123 - Editobj_Rail_OffsetBow NumMaterials: 2 NumFaces: 226 NumVerts: 218 - Editobj_Rail_CorkScrew NumMaterials: 2 NumFaces: 72 NumVerts: 89 - Editobj_Start NumMaterials: 1 NumFaces: 28 NumVerts: 38 - Editobj_SRail_SideA NumMaterials: 2 NumFaces: 20 NumVerts: 22 - terrain_Spines NumMaterials: 5 NumFaces: 550 NumVerts: 460 - EditObj_StatueTablet NumMaterials: 3 NumFaces: 200 NumVerts: 399 - EditObj_BenchA NumMaterials: 3 NumFaces: 74 NumVerts: 112 - EditObj_WharfJumpBox NumMaterials: 2 NumFaces: 412 NumVerts: 309 - EditObj_NetTunnel NumMaterials: 6 NumFaces: 909 NumVerts: 884 - EditObj_T-Rex Display NumMaterials: 9 NumFaces: 124 NumVerts: 156 - EditObj_DisplayCase NumMaterials: 3 NumFaces: 228 NumVerts: 322 - EditObj_BarrelGrind NumMaterials: 4 NumFaces: 338 NumVerts: 616 - EditObj_PalletJumpBox NumMaterials: 2 NumFaces: 304 NumVerts: 257 - EditObj_TankBowl NumMaterials: 1 NumFaces: 176 NumVerts: 362 - EditObj_SawhorseGrind NumMaterials: 6 NumFaces: 298 NumVerts: 333 - EditObj_BusPipe NumMaterials: 3 NumFaces: 142 NumVerts: 150 - EditObj_BarGrind NumMaterials: 4 NumFaces: 122 NumVerts: 132 - EditObj_AirSpine NumMaterials: 4 NumFaces: 119 NumVerts: 122 - EditObj_HalfBattleBowl NumMaterials: 1 NumFaces: 16 NumVerts: 41 - EditObj_AnchorPointer NumMaterials: 2 NumFaces: 324 NumVerts: 472 - EditObj_GraveSpine -------------------------------------------------------------------- Geometry Instances -------------------------------------------------------------------- terrain_Spines -------------------------------------------------------------------- Asserts / Warnings / Tips -------------------------------------------------------------------- Asserts:- Texture:C:\DOCUME~1\bill\LOCALS~1\Temp\cp_grindA01_8007EFF.bmp-Texture is not a power of 2 (Width=31.000000 Height=64.000000 Warnings:- collision_Rail_DG-Exceeded UV-mapping range within a polygon (Max range=8.00) collision_Rail_7DG-Exceeded UV-mapping range within a polygon (Max range=8.00) collision_Rail_22DG-Exceeded UV-mapping range within a polygon (Max range=8.00) collision_Rail_12-Exceeded UV-mapping range within a polygon (Max range=8.00) collision_Rail_7-Exceeded UV-mapping range within a polygon (Max range=8.00) collision_Rail_Offset-Exceeded UV-mapping range within a polygon (Max range=8.00) collision_Rail_Center-Exceeded UV-mapping range within a polygon (Max range=8.00) collision_Rail_Diagonal-Exceeded UV-mapping range within a polygon (Max range=8.00) collision_Rail_27-Exceeded UV-mapping range within a polygon (Max range=8.00) collision_Rail_22-Exceeded UV-mapping range within a polygon (Max range=8.00) collision_Rail_17-Exceeded UV-mapping range within a polygon (Max range=8.00) collision_Rail_CorkScrew-Exceeded UV-mapping range within a polygon (Max range=8.00) collision_SRail_SideA-Exceeded UV-mapping range within a polygon (Max range=8.00) collision_BenchA-Exceeded UV-mapping range within a polygon (Max range=8.00) EditObj_BarGrind-Cropped texture width is not a power of 2: MatID=35 X:0 Y:0 W:31 H:64 Optmisation tips:- Editobj_Sub_5Wedge-Low number of vertices in object (15, Optimum is > 256) Editobj_Sub_5Wedge-High vertex to face ratio (3.142857, Optimum is < 2.000000) - poor stripping Editobj_Sub_5Riser-Low number of vertices in object (20, Optimum is > 256) Editobj_Sub_5Riser-High vertex to face ratio (2.800000, Optimum is < 2.000000) - poor stripping Editobj_towertag-Low number of vertices in object (112, Optimum is > 256) Editobj_towertag-High vertex to face ratio (2.263889, Optimum is < 2.000000) - poor stripping Editobj_towerdef-Low number of vertices in object (112, Optimum is > 256) Editobj_towerdef-High vertex to face ratio (2.263889, Optimum is < 2.000000) - poor stripping Editobj_QP_15-Low number of vertices in object (36, Optimum is > 256) Editobj_QP_12-Low number of vertices in object (36, Optimum is > 256) Editobj_QP_10-Low number of vertices in object (36, Optimum is > 256) Editobj_QP_15EC-Low number of vertices in object (59, Optimum is > 256) Editobj_QP_12EC-Low number of vertices in object (59, Optimum is > 256) Editobj_QP_10EC-Low number of vertices in object (59, Optimum is > 256) Editobj_QP_10IC-Low number of vertices in object (79, Optimum is > 256) Editobj_QP_12IC-Low number of vertices in object (79, Optimum is > 256) Editobj_QP_15IC-Low number of vertices in object (74, Optimum is > 256) Editobj_Spine_12-Low number of vertices in object (58, Optimum is > 256) decal_Spine_12-Low number of vertices in object (8, Optimum is > 256) decal_Spine_12-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping Editobj_Spine_10-Low number of vertices in object (58, Optimum is > 256) decal_Spine_10-Low number of vertices in object (8, Optimum is > 256) decal_Spine_10-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping Editobj_Spine_15-Low number of vertices in object (58, Optimum is > 256) decal_Spine_15-Low number of vertices in object (8, Optimum is > 256) decal_Spine_15-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping Editobj_Pole_Monkey_D-Low number of vertices in object (30, Optimum is > 256) Editobj_Pole_Free_C-Low number of vertices in object (18, Optimum is > 256) Editobj_Pole_Monkey_C-Low number of vertices in object (30, Optimum is > 256) Editobj_Pole_Free_O-Low number of vertices in object (18, Optimum is > 256) Editobj_Pole_Monkey_O-Low number of vertices in object (30, Optimum is > 256) Editobj_Pole_Vertical-Low number of vertices in object (23, Optimum is > 256) Editobj_Bowl_15Q-Low number of vertices in object (85, Optimum is > 256) Editobj_Bowl_12Q-Low number of vertices in object (85, Optimum is > 256) Editobj_Bowl_10Q-Low number of vertices in object (85, Optimum is > 256) Editobj_Bowl_15Half-Low number of vertices in object (151, Optimum is > 256) Editobj_Bowl_12Half-Low number of vertices in object (151, Optimum is > 256) Editobj_Bowl_10Half-Low number of vertices in object (151, Optimum is > 256) Editobj_Rollin_5-Low number of vertices in object (38, Optimum is > 256) Editobj_Rollin_10-Low number of vertices in object (38, Optimum is > 256) Editobj_Rollin_15-Low number of vertices in object (46, Optimum is > 256) Editobj_Rollin_15EC-Low number of vertices in object (77, Optimum is > 256) Editobj_Rollin_10EC-Low number of vertices in object (61, Optimum is > 256) Editobj_Rollin_5EC-Low number of vertices in object (61, Optimum is > 256) Editobj_Rollin_15IC-Low number of vertices in object (98, Optimum is > 256) Editobj_Rollin_10IC-Low number of vertices in object (76, Optimum is > 256) Editobj_Rollin_5IC-Low number of vertices in object (76, Optimum is > 256) Editobj_Kicker_5IC-Low number of vertices in object (57, Optimum is > 256) Editobj_Kicker_10IC-Low number of vertices in object (52, Optimum is > 256) Editobj_Kicker_15IC-Low number of vertices in object (66, Optimum is > 256) Editobj_Kicker_5EC-Low number of vertices in object (37, Optimum is > 256) Editobj_Kicker_10EC-Low number of vertices in object (37, Optimum is > 256) Editobj_Kicker_15EC-Low number of vertices in object (45, Optimum is > 256) Editobj_Kicker_15-Low number of vertices in object (30, Optimum is > 256) Editobj_Kicker_10-Low number of vertices in object (26, Optimum is > 256) Editobj_Kicker_5-Low number of vertices in object (26, Optimum is > 256) Editobj_Rail_DG-Low number of vertices in object (76, Optimum is > 256) collision_Rail_DG-Low number of vertices in object (38, Optimum is > 256) collision_Rail_DG-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping Editobj_Rail_7DG-Low number of vertices in object (176, Optimum is > 256) collision_Rail_7DG-Low number of vertices in object (156, Optimum is > 256) Editobj_Rail_22DG-Low number of vertices in object (216, Optimum is > 256) collision_Rail_22DG-Low number of vertices in object (156, Optimum is > 256) Editobj_Rail_12-Low number of vertices in object (88, Optimum is > 256) collision_Rail_12-Low number of vertices in object (78, Optimum is > 256) Editobj_Rail_7-Low number of vertices in object (88, Optimum is > 256) collision_Rail_7-Low number of vertices in object (78, Optimum is > 256) Editobj_Rail_Offset-Low number of vertices in object (38, Optimum is > 256) collision_Rail_Offset-Low number of vertices in object (19, Optimum is > 256) collision_Rail_Offset-High vertex to face ratio (2.428571, Optimum is < 2.000000) - poor stripping Editobj_Rail_Center-Low number of vertices in object (38, Optimum is > 256) collision_Rail_Center-Low number of vertices in object (19, Optimum is > 256) collision_Rail_Center-High vertex to face ratio (2.428571, Optimum is < 2.000000) - poor stripping Editobj_Rail_Diagonal-Low number of vertices in object (38, Optimum is > 256) collision_Rail_Diagonal-Low number of vertices in object (20, Optimum is > 256) Editobj_Rail_45Center-Low number of vertices in object (68, Optimum is > 256) collision_Rail_45Center-Low number of vertices in object (49, Optimum is > 256) Editobj_Rail_45Offset-Low number of vertices in object (58, Optimum is > 256) collision_Rail_45Offset-Low number of vertices in object (37, Optimum is > 256) Editobj_Rail_27-Low number of vertices in object (108, Optimum is > 256) collision_Rail_27-Low number of vertices in object (78, Optimum is > 256) Editobj_Rail_22-Low number of vertices in object (108, Optimum is > 256) collision_Rail_22-Low number of vertices in object (78, Optimum is > 256) Editobj_Rail_17-Low number of vertices in object (108, Optimum is > 256) collision_Rail_17-Low number of vertices in object (78, Optimum is > 256) Editobj_Rail_45CenterFlip-Low number of vertices in object (68, Optimum is > 256) collision_Rail_45CenterFlip-Low number of vertices in object (49, Optimum is > 256) Editobj_Rail_45OffsetFlip-Low number of vertices in object (58, Optimum is > 256) collision_Rail_45OffsetFlip-Low number of vertices in object (37, Optimum is > 256) Editobj_Ramp_15-Low number of vertices in object (22, Optimum is > 256) Editobj_Ramp_15-High vertex to face ratio (2.250000, Optimum is < 2.000000) - poor stripping Editobj_Ramp_15IC-Low number of vertices in object (34, Optimum is > 256) Editobj_Ramp_15IC-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping Editobj_Ramp_15EC-Low number of vertices in object (18, Optimum is > 256) Editobj_Ramp_15EC-High vertex to face ratio (2.100000, Optimum is < 2.000000) - poor stripping Editobj_Ramp_10-Low number of vertices in object (14, Optimum is > 256) Editobj_Ramp_10-High vertex to face ratio (3.333333, Optimum is < 2.000000) - poor stripping Editobj_Ramp_10IC-Low number of vertices in object (20, Optimum is > 256) Editobj_Ramp_10IC-High vertex to face ratio (3.875000, Optimum is < 2.000000) - poor stripping Editobj_Ramp_10EC-Low number of vertices in object (9, Optimum is > 256) Editobj_Ramp_10EC-High vertex to face ratio (4.000000, Optimum is < 2.000000) - poor stripping Editobj_Ramp_5-Low number of vertices in object (14, Optimum is > 256) Editobj_Ramp_5-High vertex to face ratio (3.333333, Optimum is < 2.000000) - poor stripping Editobj_Ramp_5IC-Low number of vertices in object (20, Optimum is > 256) Editobj_Ramp_5IC-High vertex to face ratio (3.875000, Optimum is < 2.000000) - poor stripping Editobj_Ramp_5EC-Low number of vertices in object (9, Optimum is > 256) Editobj_Ramp_5EC-High vertex to face ratio (4.000000, Optimum is < 2.000000) - poor stripping Editobj_Sub_10Wedge-Low number of vertices in object (15, Optimum is > 256) Editobj_Sub_10Wedge-High vertex to face ratio (3.142857, Optimum is < 2.000000) - poor stripping Editobj_Sub_15Wedge-Low number of vertices in object (15, Optimum is > 256) Editobj_Sub_15Wedge-High vertex to face ratio (3.142857, Optimum is < 2.000000) - poor stripping Editobj_Sub_10Riser-Low number of vertices in object (20, Optimum is > 256) Editobj_Sub_10Riser-High vertex to face ratio (2.800000, Optimum is < 2.000000) - poor stripping Editobj_Sub_15Riser-Low number of vertices in object (20, Optimum is > 256) Editobj_Sub_15Riser-High vertex to face ratio (2.800000, Optimum is < 2.000000) - poor stripping Editobj_FunBox_C-Low number of vertices in object (46, Optimum is > 256) Editobj_FunBox_A-Low number of vertices in object (70, Optimum is > 256) Editobj_FunBox_A-High vertex to face ratio (2.280000, Optimum is < 2.000000) - poor stripping Editobj_FunBox_B-Low number of vertices in object (29, Optimum is > 256) Editobj_FunBox_B-High vertex to face ratio (2.533333, Optimum is < 2.000000) - poor stripping Editobj_FunBox_PyramidA-Low number of vertices in object (21, Optimum is > 256) Editobj_FunBox_PyramidA-High vertex to face ratio (2.272727, Optimum is < 2.000000) - poor stripping Editobj_FunBox_PyramidC-Low number of vertices in object (100, Optimum is > 256) Editobj_FunBox_PyramidC-High vertex to face ratio (3.100000, Optimum is < 2.000000) - poor stripping Editobj_JumpBox_WedgeS-Low number of vertices in object (20, Optimum is > 256) Editobj_JumpBox_WedgeS-High vertex to face ratio (2.400000, Optimum is < 2.000000) - poor stripping Editobj_JumpBox_WedgeM-Low number of vertices in object (45, Optimum is > 256) Editobj_JumpBox_WedgeM-High vertex to face ratio (2.708333, Optimum is < 2.000000) - poor stripping Editobj_JumpBox_Arc-Low number of vertices in object (90, Optimum is > 256) decal_JumpBox_Arc-Low number of vertices in object (8, Optimum is > 256) decal_JumpBox_Arc-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping Editobj_JumpBox_HipWall-Low number of vertices in object (83, Optimum is > 256) Editobj_Wall_7-Low number of vertices in object (74, Optimum is > 256) Editobj_Wall_13-Low number of vertices in object (74, Optimum is > 256) Editobj_Wall_17-Low number of vertices in object (74, Optimum is > 256) Editobj_Wall_22-Low number of vertices in object (74, Optimum is > 256) Editobj_Wall_28-Low number of vertices in object (73, Optimum is > 256) Editobj_Wall_37-Low number of vertices in object (73, Optimum is > 256) Editobj_Wall_CenterOffset-Low number of vertices in object (50, Optimum is > 256) Editobj_Wall_Snake-Low number of vertices in object (44, Optimum is > 256) Editobj_Wall_Center-Low number of vertices in object (20, Optimum is > 256) Editobj_Wall_Center-High vertex to face ratio (2.800000, Optimum is < 2.000000) - poor stripping Editobj_Wall_Offset-Low number of vertices in object (20, Optimum is > 256) Editobj_Wall_Offset-High vertex to face ratio (2.800000, Optimum is < 2.000000) - poor stripping Editobj_Wall_SnakeFlip-Low number of vertices in object (44, Optimum is > 256) Editobj_Wall_CenterOffsetFlip-Low number of vertices in object (50, Optimum is > 256) Editobj_FunBox_PyramidB-Low number of vertices in object (42, Optimum is > 256) Editobj_FunBox_PyramidB-High vertex to face ratio (2.250000, Optimum is < 2.000000) - poor stripping Editobj_JumpBox_WedgeL-Low number of vertices in object (51, Optimum is > 256) Editobj_JumpBox_WedgeL-High vertex to face ratio (2.366667, Optimum is < 2.000000) - poor stripping Editobj_JumpBox_A-Low number of vertices in object (100, Optimum is > 256) Editobj_JumpBox_A-High vertex to face ratio (2.117647, Optimum is < 2.000000) - poor stripping Editobj_FunBox_D-Low number of vertices in object (42, Optimum is > 256) Editobj_FunBox_D-High vertex to face ratio (2.035714, Optimum is < 2.000000) - poor stripping Editobj_JumpBox_B-Low number of vertices in object (133, Optimum is > 256) Editobj_JumpBox_B-High vertex to face ratio (2.200000, Optimum is < 2.000000) - poor stripping Editobj_FunBox_E-Low number of vertices in object (34, Optimum is > 256) Editobj_FunBox_E-High vertex to face ratio (2.260870, Optimum is < 2.000000) - poor stripping Editobj_JumpBox_C-Low number of vertices in object (90, Optimum is > 256) Editobj_JumpBox_C-High vertex to face ratio (3.113636, Optimum is < 2.000000) - poor stripping Editobj_FunBox_F-Low number of vertices in object (28, Optimum is > 256) Editobj_JumpBox_HipWallFlip-Low number of vertices in object (83, Optimum is > 256) Editobj_Rail_UCurve-Low number of vertices in object (183, Optimum is > 256) collision_Rail_UCurve-Low number of vertices in object (149, Optimum is > 256) Editobj_Rail_CenterBow-Low number of vertices in object (123, Optimum is > 256) collision_Rail_CenterBow-Low number of vertices in object (89, Optimum is > 256) Editobj_Rail_OffsetBow-Low number of vertices in object (123, Optimum is > 256) collision_Rail_OffsetBow-Low number of vertices in object (89, Optimum is > 256) Editobj_Rail_CorkScrew-Low number of vertices in object (218, Optimum is > 256) collision_Rail_CorkScrew-Low number of vertices in object (206, Optimum is > 256) Editobj_Start-Low number of vertices in object (89, Optimum is > 256) Editobj_SRail_SideA-Low number of vertices in object (38, Optimum is > 256) collision_SRail_SideA-Low number of vertices in object (19, Optimum is > 256) collision_SRail_SideA-High vertex to face ratio (2.428571, Optimum is < 2.000000) - poor stripping terrain_Spines-Low number of vertices in object (22, Optimum is > 256) collision_StatueTablet-Low number of vertices in object (14, Optimum is > 256) EditObj_BenchA-High vertex to face ratio (3.050000, Optimum is < 2.000000) - poor stripping collision_BenchA-Low number of vertices in object (24, Optimum is > 256) EditObj_WharfJumpBox-Low number of vertices in object (112, Optimum is > 256) EditObj_WharfJumpBox-High vertex to face ratio (2.486486, Optimum is < 2.000000) - poor stripping EditObj_DisplayCase-Low number of vertices in object (156, Optimum is > 256) EditObj_PalletJumpBox-High vertex to face ratio (2.964497, Optimum is < 2.000000) - poor stripping collision_PalletJumpBox-Low number of vertices in object (16, Optimum is > 256) EditObj_SawhorseGrind-High vertex to face ratio (2.670455, Optimum is < 2.000000) - poor stripping collision_BusPipe-Low number of vertices in object (22, Optimum is > 256) EditObj_BarGrind-Low number of vertices in object (150, Optimum is > 256) collision_BarGrind-Low number of vertices in object (22, Optimum is > 256) EditObj_AirSpine-Low number of vertices in object (132, Optimum is > 256) decal_AirSpine-Low number of vertices in object (24, Optimum is > 256) decal_AirSpine-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping EditObj_HalfBattleBowl-Low number of vertices in object (122, Optimum is > 256) EditObj_AnchorPointer-Low number of vertices in object (41, Optimum is > 256) EditObj_AnchorPointer-High vertex to face ratio (4.750000, Optimum is < 2.000000) - poor stripping EditObj_GraveSpine-High vertex to face ratio (2.367284, Optimum is < 2.000000) - poor stripping decal_GraveSpine-Low number of vertices in object (16, Optimum is > 256) decal_GraveSpine-High vertex to face ratio (2.750000, Optimum is < 2.000000) - poor stripping collision_GraveSpine-Low number of vertices in object (168, Optimum is > 256) collision_GraveSpine-High vertex to face ratio (2.638298, Optimum is < 2.000000) - poor stripping -END- - EOF -