-------------------------------------------------------------------- - Log file for S:\inline\XBOXViewer\inlineXBox\media\assets\editor\REPOS\Repos.ZIT -------------------------------------------------------------------- - Exported from C:\Park Editor Aprons\Repository\Repository05.max -------------------------------------------------------------------- -------------------------------------------------------------------- Textures -------------------------------------------------------------------- Width: 64, Height: 64 Refs: 4306 - S:\INLINE\ART\LEVEL EDITOR\TEXTURES\BMP\Cache\TRUSSA01.XPR Width:128, Height:128 Refs: 1068 - S:\INLINE\ART\LEVEL EDITOR\TEXTURES\BMP\Cache\BRIDGA01.XPR Width: 64, Height: 64 Refs: 5364 - S:\INLINE\ART\LEVEL EDITOR\TEXTURES\BMP\Cache\CRATEA01.XPR Width:256, Height:256 Refs: 4802 - S:\inline\Art\Level Editor\Textures\XCube\Cache\ASPLTA01.XPR Width:128, Height:128 Refs: 3098 - S:\INLINE\ART\LEVEL EDITOR\TEXTURES\BMP\Cache\WAREPARKA06.XPR Width: 64, Height: 64 Refs: 2066 - S:\INLINE\ART\LEVEL EDITOR\TEXTURES\BMP\Cache\BRICKWALLA01.XPR Width:128, Height:128 Refs: 3928 - S:\INLINE\ART\LEVEL EDITOR\TEXTURES\BMP\Cache\WHOUSED02.XPR Width:128, Height:128 Refs: 3624 - S:\INLINE\ART\LEVEL EDITOR\TEXTURES\BMP\Cache\WAREPARKA02.XPR Width:128, Height:128 Refs: 670 - S:\INLINE\ART\LEVEL EDITOR\TEXTURES\BMP\Cache\CHAINLINK1.XPR Width: 64, Height: 64 Refs: 246 - S:\INLINE\ART\LEVEL EDITOR\TEXTURES\BMP\Cache\STAINA01.XPR Width:128, Height:128 Refs: 270 - S:\INLINE\ART\LEVEL EDITOR\TEXTURES\BMP\Cache\CRACKSA01.XPR Width:128, Height:128 Refs: 450 - S:\INLINE\ART\LEVEL EDITOR\TEXTURES\BMP\Cache\SMEARA01.XPR Width: 64, Height: 64 Refs: 2608 - S:\INLINE\ART\LEVEL EDITOR\TEXTURES\BMP\Cache\LTHOUSEA01.XPR Width: 64, Height: 64 Refs: 2364 - S:\INLINE\ART\EFFECTS\TEXTURES\BMP\Cache\GLASS.XPR Width:256, Height:256 Refs: 400 - S:\inline\Art\Level Editor\Textures\XCube\Cache\EFLOORB01.XPR Width:128, Height:128 Refs: 28 - S:\INLINE\ART\LEVEL EDITOR\TEXTURES\BMP\Cache\WHOUSEC01.XPR Width:128, Height:128 Refs: 360 - S:\INLINE\ART\LEVEL EDITOR\TEXTURES\BMP\Cache\SCARSA01.XPR Width: 64, Height: 64 Refs:14300 - S:\INLINE\ART\LEVEL EDITOR\TEXTURES\BMP\Cache\SKYLIGHTA01.XPR Width:128, Height:128 Refs: 122 - S:\INLINE\ART\LEVELS\AIRFIELD\TEXTURES\BMP\Cache\PANT4.XPR Width:128, Height:128 Refs: 122 - S:\INLINE\ART\LEVELS\AIRFIELD\TEXTURES\BMP\Cache\PANT3.XPR Width:128, Height:128 Refs: 74 - S:\INLINE\ART\LEVELS\AIRFIELD\TEXTURES\BMP\Cache\PANB3.XPR Width:128, Height:128 Refs: 74 - S:\INLINE\ART\LEVELS\AIRFIELD\TEXTURES\BMP\Cache\PANB4.XPR Width:128, Height:128 Refs: 122 - S:\INLINE\ART\LEVELS\AIRFIELD\TEXTURES\BMP\Cache\PANT1.XPR Width:128, Height:128 Refs: 122 - S:\INLINE\ART\LEVELS\AIRFIELD\TEXTURES\BMP\Cache\PANT2.XPR Width:128, Height:128 Refs: 74 - S:\INLINE\ART\LEVELS\AIRFIELD\TEXTURES\BMP\Cache\PANB1.XPR Width:128, Height:128 Refs: 74 - S:\INLINE\ART\LEVELS\AIRFIELD\TEXTURES\BMP\Cache\PANB2.XPR Width: 64, Height: 64 Refs: 54 - S:\INLINE\ART\EFFECTS\TEXTURES\BMP\Cache\SPINEA01.XPR Width: 64, Height: 64 Refs: 6 - S:\INLINE\ART\EFFECTS\TEXTURES\BMP\Cache\SPINEA02.XPR -------------------------------------------------------------------- Geometry Definitions -------------------------------------------------------------------- NumMaterials: 3 NumFaces: 450 NumVerts: 757 - terrain_Shelves06 NumMaterials: 3 NumFaces: 450 NumVerts: 757 - terrain_Shelves05 NumMaterials: 3 NumFaces: 450 NumVerts: 757 - terrain_Shelves01 NumMaterials: 3 NumFaces: 450 NumVerts: 757 - terrain_Shelves02 NumMaterials: 3 NumFaces: 608 NumVerts: 1043 - terrain_Shelves03 NumMaterials: 3 NumFaces: 608 NumVerts: 1043 - terrain_Shelves04 NumMaterials: 6 NumFaces: 485 NumVerts: 390 - terrain_Walls01 NumMaterials: 5 NumFaces: 485 NumVerts: 388 - terrain_Walls02 NumMaterials: 8 NumFaces: 571 NumVerts: 602 - terrain_Walls03 NumMaterials: 2 NumFaces: 128 NumVerts: 90 - terrain_Floor01 NumMaterials: 2 NumFaces: 148 NumVerts: 102 - terrain_Floor04 NumMaterials: 2 NumFaces: 56 NumVerts: 51 - terrain_Floor02 NumMaterials: 2 NumFaces: 56 NumVerts: 51 - terrain_Floor07 NumMaterials: 2 NumFaces: 128 NumVerts: 90 - terrain_Floor08 NumMaterials: 2 NumFaces: 56 NumVerts: 51 - terrain_Floor03 NumMaterials: 2 NumFaces: 56 NumVerts: 51 - terrain_Floor06 NumMaterials: 2 NumFaces: 148 NumVerts: 102 - terrain_Floor05 NumMaterials: 8 NumFaces: 571 NumVerts: 602 - terrain_Walls04 NumMaterials: 6 NumFaces: 353 NumVerts: 456 - terrain_Walls05 NumMaterials: 6 NumFaces: 353 NumVerts: 456 - terrain_Walls06 NumMaterials: 6 NumFaces: 518 NumVerts: 451 - terrain_Walls07 NumMaterials: 6 NumFaces: 518 NumVerts: 451 - terrain_Walls08 NumMaterials: 5 NumFaces: 303 NumVerts: 260 - terrain_Walls09 NumMaterials: 5 NumFaces: 303 NumVerts: 260 - terrain_Walls10 NumMaterials: 5 NumFaces: 303 NumVerts: 260 - terrain_Walls11 NumMaterials: 5 NumFaces: 303 NumVerts: 260 - terrain_Walls12 NumMaterials: 5 NumFaces: 240 NumVerts: 319 - terrain_Walls13 NumMaterials: 5 NumFaces: 240 NumVerts: 319 - terrain_Walls14 NumMaterials: 5 NumFaces: 240 NumVerts: 319 - terrain_Walls15 NumMaterials: 5 NumFaces: 240 NumVerts: 319 - terrain_Walls16 NumMaterials: 3 NumFaces: 538 NumVerts: 431 - terrain_Skylites05 NumMaterials: 3 NumFaces: 538 NumVerts: 415 - terrain_Skylites01 NumMaterials: 3 NumFaces: 538 NumVerts: 422 - terrain_Skylites02 NumMaterials: 3 NumFaces: 538 NumVerts: 415 - terrain_Skylites03 NumMaterials: 3 NumFaces: 538 NumVerts: 431 - terrain_Skylites04 NumMaterials: 3 NumFaces: 538 NumVerts: 431 - terrain_Skylites10 NumMaterials: 3 NumFaces: 538 NumVerts: 415 - terrain_Skylites09 NumMaterials: 3 NumFaces: 538 NumVerts: 422 - terrain_Skylites08 NumMaterials: 3 NumFaces: 538 NumVerts: 415 - terrain_Skylites07 NumMaterials: 3 NumFaces: 538 NumVerts: 431 - terrain_Skylites06 NumMaterials: 1 NumFaces: 106 NumVerts: 108 - terrain_Roof02 NumMaterials: 1 NumFaces: 106 NumVerts: 108 - terrain_Roof01 NumMaterials: 1 NumFaces: 106 NumVerts: 108 - terrain_Roof04 NumMaterials: 1 NumFaces: 106 NumVerts: 108 - terrain_Roof03 NumMaterials: 1 NumFaces: 64 NumVerts: 88 - terrain_Beams05 NumMaterials: 1 NumFaces: 64 NumVerts: 88 - terrain_Beams02 NumMaterials: 1 NumFaces: 64 NumVerts: 88 - terrain_Beams04 NumMaterials: 1 NumFaces: 64 NumVerts: 88 - terrain_Beams07 NumMaterials: 1 NumFaces: 64 NumVerts: 88 - terrain_Beams06 NumMaterials: 1 NumFaces: 24 NumVerts: 32 - terrain_Post01 NumMaterials: 1 NumFaces: 24 NumVerts: 32 - terrain_Post02 NumMaterials: 1 NumFaces: 24 NumVerts: 32 - terrain_Post03 NumMaterials: 1 NumFaces: 24 NumVerts: 32 - terrain_Post04 NumMaterials: 8 NumFaces: 256 NumVerts: 386 - Panorama_ NumMaterials: 1 NumFaces: 64 NumVerts: 88 - terrain_Beams01 NumMaterials: 1 NumFaces: 64 NumVerts: 88 - terrain_Beams03 NumMaterials: 1 NumFaces: 12 NumVerts: 8 - ScriptObj_PlayerOne NumMaterials: 2 NumFaces: 20 NumVerts: 22 - terrain_Spines -------------------------------------------------------------------- Geometry Instances -------------------------------------------------------------------- terrain_Shelves06 terrain_Shelves05 terrain_Shelves01 terrain_Shelves02 terrain_Shelves03 terrain_Shelves04 terrain_Walls01 terrain_Walls02 terrain_Walls03 terrain_Floor01 terrain_Floor04 terrain_Floor02 terrain_Floor07 terrain_Floor08 terrain_Floor03 terrain_Floor06 terrain_Floor05 terrain_Walls04 terrain_Walls05 terrain_Walls06 terrain_Walls07 terrain_Walls08 terrain_Walls09 terrain_Walls10 terrain_Walls11 terrain_Walls12 terrain_Walls13 terrain_Walls14 terrain_Walls15 terrain_Walls16 terrain_Skylites05 terrain_Skylites01 terrain_Skylites02 terrain_Skylites03 terrain_Skylites04 terrain_Skylites10 terrain_Skylites09 terrain_Skylites08 terrain_Skylites07 terrain_Skylites06 terrain_Roof02 terrain_Roof01 terrain_Roof04 terrain_Roof03 terrain_Beams05 terrain_Beams02 terrain_Beams04 terrain_Beams07 terrain_Beams06 terrain_Post01 terrain_Post02 terrain_Post03 terrain_Post04 Panorama_ terrain_Beams01 terrain_Beams03 ScriptObj_PlayerOne terrain_Spines -------------------------------------------------------------------- Asserts / Warnings / Tips -------------------------------------------------------------------- Asserts:- Warnings:- terrain_Walls07-Exceeded UV-mapping range within a polygon (Max range=8.00) terrain_Walls08-Exceeded UV-mapping range within a polygon (Max range=8.00) Optmisation tips:- terrain_Shelves06-High vertex to face ratio (2.486667, Optimum is < 2.000000) - poor stripping terrain_Shelves05-High vertex to face ratio (2.548889, Optimum is < 2.000000) - poor stripping terrain_Shelves01-High vertex to face ratio (2.548889, Optimum is < 2.000000) - poor stripping terrain_Shelves02-High vertex to face ratio (2.486667, Optimum is < 2.000000) - poor stripping terrain_Shelves03-High vertex to face ratio (2.552632, Optimum is < 2.000000) - poor stripping terrain_Shelves04-High vertex to face ratio (2.552632, Optimum is < 2.000000) - poor stripping decal_Walls01-Low number of vertices in object (24, Optimum is > 256) decal_Walls01-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping decal_Wall01-Low number of vertices in object (20, Optimum is > 256) decal_Wall01-High vertex to face ratio (2.071429, Optimum is < 2.000000) - poor stripping decal_Walls02-Low number of vertices in object (24, Optimum is > 256) decal_Walls02-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping decal_Wall02-Low number of vertices in object (14, Optimum is > 256) decal_Walls03-Low number of vertices in object (24, Optimum is > 256) decal_Walls03-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping decal_Wall03-Low number of vertices in object (20, Optimum is > 256) decal_Wall03-High vertex to face ratio (2.071429, Optimum is < 2.000000) - poor stripping terrain_Floor01-Low number of vertices in object (90, Optimum is > 256) decal_Floor01-Low number of vertices in object (24, Optimum is > 256) decal_Floor01-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping terrain_Floor04-Low number of vertices in object (102, Optimum is > 256) decal_Floor04-Low number of vertices in object (24, Optimum is > 256) decal_Floor04-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping terrain_Floor02-Low number of vertices in object (51, Optimum is > 256) decal_Floor02-Low number of vertices in object (12, Optimum is > 256) decal_Floor02-High vertex to face ratio (2.333333, Optimum is < 2.000000) - poor stripping terrain_Floor07-Low number of vertices in object (51, Optimum is > 256) decal_Floor07-Low number of vertices in object (16, Optimum is > 256) decal_Floor07-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_Floor08-Low number of vertices in object (90, Optimum is > 256) decal_Floor08-Low number of vertices in object (24, Optimum is > 256) decal_Floor08-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping terrain_Floor03-Low number of vertices in object (51, Optimum is > 256) decal_Floor03-Low number of vertices in object (12, Optimum is > 256) decal_Floor03-High vertex to face ratio (2.333333, Optimum is < 2.000000) - poor stripping terrain_Floor06-Low number of vertices in object (51, Optimum is > 256) decal_Floor06-Low number of vertices in object (12, Optimum is > 256) decal_Floor06-High vertex to face ratio (2.333333, Optimum is < 2.000000) - poor stripping terrain_Floor05-Low number of vertices in object (102, Optimum is > 256) decal_Floor05-Low number of vertices in object (24, Optimum is > 256) decal_Floor05-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping decal_Walls04-Low number of vertices in object (16, Optimum is > 256) decal_Walls04-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping decal_Wall04-Low number of vertices in object (20, Optimum is > 256) decal_Wall04-High vertex to face ratio (2.071429, Optimum is < 2.000000) - poor stripping terrain_Walls05-High vertex to face ratio (2.212465, Optimum is < 2.000000) - poor stripping decal_Walls05-Low number of vertices in object (26, Optimum is > 256) decal_Walls05-High vertex to face ratio (2.166667, Optimum is < 2.000000) - poor stripping terrain_Walls06-High vertex to face ratio (2.127479, Optimum is < 2.000000) - poor stripping decal_Walls06-Low number of vertices in object (26, Optimum is > 256) decal_Walls06-High vertex to face ratio (2.166667, Optimum is < 2.000000) - poor stripping decal_Walls07-Low number of vertices in object (36, Optimum is > 256) decal_Walls07-High vertex to face ratio (2.227273, Optimum is < 2.000000) - poor stripping decal_Walls08-Low number of vertices in object (38, Optimum is > 256) decal_Walls08-High vertex to face ratio (2.125000, Optimum is < 2.000000) - poor stripping decal_Walls09-Low number of vertices in object (56, Optimum is > 256) decal_Walls10-Low number of vertices in object (52, Optimum is > 256) decal_Walls11-Low number of vertices in object (52, Optimum is > 256) decal_Walls12-Low number of vertices in object (60, Optimum is > 256) terrain_Walls13-High vertex to face ratio (2.200000, Optimum is < 2.000000) - poor stripping decal_Walls13-Low number of vertices in object (14, Optimum is > 256) terrain_Walls14-High vertex to face ratio (2.129167, Optimum is < 2.000000) - poor stripping decal_Walls14-Low number of vertices in object (8, Optimum is > 256) terrain_Walls15-High vertex to face ratio (2.200000, Optimum is < 2.000000) - poor stripping decal_Walls15-Low number of vertices in object (14, Optimum is > 256) terrain_Walls16-High vertex to face ratio (2.129167, Optimum is < 2.000000) - poor stripping decal_Walls16-Low number of vertices in object (8, Optimum is > 256) terrain_Roof02-Low number of vertices in object (108, Optimum is > 256) terrain_Roof01-Low number of vertices in object (108, Optimum is > 256) terrain_Roof04-Low number of vertices in object (108, Optimum is > 256) terrain_Roof03-Low number of vertices in object (108, Optimum is > 256) terrain_Beams05-Low number of vertices in object (88, Optimum is > 256) terrain_Beams02-Low number of vertices in object (88, Optimum is > 256) terrain_Beams04-Low number of vertices in object (88, Optimum is > 256) terrain_Beams07-Low number of vertices in object (88, Optimum is > 256) terrain_Beams06-Low number of vertices in object (88, Optimum is > 256) terrain_Post01-Low number of vertices in object (32, Optimum is > 256) terrain_Post02-Low number of vertices in object (32, Optimum is > 256) terrain_Post03-Low number of vertices in object (32, Optimum is > 256) terrain_Post04-Low number of vertices in object (32, Optimum is > 256) Panorama_-High vertex to face ratio (2.406250, Optimum is < 2.000000) - poor stripping terrain_Beams01-Low number of vertices in object (88, Optimum is > 256) terrain_Beams03-Low number of vertices in object (88, Optimum is > 256) ScriptObj_PlayerOne-Low number of vertices in object (8, Optimum is > 256) terrain_Spines-Low number of vertices in object (22, Optimum is > 256) -END- - EOF -