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S:\inline\Art\Levels\Boardwalk\Textures\XCube\Cache\farrisA02.XPR Width:128, Height:128 Refs: 663 - S:\inline\Art\Levels\Boardwalk\Textures\XCube\Cache\octopusA02.XPR Width:128, Height:128 Refs: 1902 - S:\inline\Art\Levels\Boardwalk\Textures\XCube\Cache\sharkB01.XPR Width:128, Height: 64 Refs: 1328 - C:\DOCUME~1\bill\LOCALS~1\Temp\Cache\brickB02_07FFF7F.XPR Width:128, Height:128 Refs: 1413 - S:\inline\Art\Levels\Boardwalk\Textures\XCube\Cache\qphorse.XPR Width:128, Height:128 Refs: 78 - S:\inline\Art\Levels\Boardwalk\Textures\XCube\Cache\muralA01.XPR Width:128, Height:128 Refs: 78 - S:\inline\Art\Levels\Boardwalk\Textures\XCube\Cache\muralA02.XPR Width:128, Height:128 Refs: 78 - S:\inline\Art\Levels\Boardwalk\Textures\XCube\Cache\muralA04.XPR Width:128, Height:128 Refs: 78 - S:\inline\Art\Levels\Boardwalk\Textures\XCube\Cache\muralA05.XPR Width: 32, Height: 32 Refs: 3488 - C:\DOCUME~1\bill\LOCALS~1\Temp\Cache\shipA04_7F7F7F7F.XPR Width: 64, Height: 64 Refs: 15 - S:\inline\Art\Levels\Boardwalk\Textures\XCube\Cache\signJ01.XPR Width: 64, Height: 64 Refs: 15 - S:\inline\Art\Levels\Boardwalk\Textures\XCube\Cache\signJ02.XPR Width: 64, Height: 64 Refs: 308 - S:\inline\Art\Levels\Boardwalk\Textures\XCube\Cache\ripple.XPR Width: 64, Height: 64 Refs: 18 - S:\inline\Art\Levels\Boardwalk\Textures\XCube\Cache\bldgsetD01.XPR Width:128, Height:128 Refs: 48 - S:\inline\Art\Levels\Boardwalk\Textures\XCube\Cache\sponserA01.XPR Width:128, Height: 64 Refs: 176 - C:\DOCUME~1\bill\LOCALS~1\Temp\Cache\aztecA02_07FFF7F.XPR Width:128, Height:128 Refs: 870 - S:\inline\Art\Levels\Boardwalk\Textures\XCube\Cache\sidewA01.XPR Width: 32, Height: 32 Refs: 106 - C:\DOCUME~1\bill\LOCALS~1\Temp\Cache\VILLAGEA04_007F7F.XPR Width: 32, Height: 32 Refs: 14 - C:\DOCUME~1\bill\LOCALS~1\Temp\Cache\VILLAGEA02_07F7F7F.XPR Width: 64, Height: 32 Refs: 35 - C:\DOCUME~1\bill\LOCALS~1\Temp\Cache\VILLAGEA04_07FFF7F.XPR Width: 64, Height: 64 Refs: 52 - S:\inline\Art\Levels\Boardwalk\Textures\XCube\Cache\FORCEFIELD.XPR Width: 64, Height: 64 Refs: 120 - S:\inline\Art\Levels\Boardwalk\Textures\XCube\Cache\TILEFLOORA01.XPR Width: 64, Height: 64 Refs: 816 - S:\inline\Art\Levels\Boardwalk\Textures\XCube\Cache\sharkA03.XPR Width: 32, Height: 32 Refs: 66 - C:\DOCUME~1\bill\LOCALS~1\Temp\Cache\VILLAGEA02_7F7F7F7F.XPR Width:128, Height:128 Refs: 1695 - S:\inline\Art\Levels\Boardwalk\Textures\XCube\Cache\sharkA02.XPR Width: 64, Height: 64 Refs: 38 - S:\INLINE\ART\EFFECTS\TEXTURES\BMP\Cache\ICONSTAR.XPR Width: 64, Height: 64 Refs: 578 - S:\inline\Art\Levels\Boardwalk\Textures\XCube\Cache\SSHDWA01.XPR Width: 64, Height: 64 Refs: 54 - S:\inline\Art\Levels\Boardwalk\Textures\XCube\Cache\signG02.XPR Width: 64, Height: 64 Refs: 54 - S:\inline\Art\Levels\Boardwalk\Textures\XCube\Cache\signG01.XPR Width: 32, Height: 32 Refs: 4960 - C:\DOCUME~1\bill\LOCALS~1\Temp\Cache\farrisA01_7F7F7F7F.XPR Width: 32, Height: 32 Refs: 3280 - C:\DOCUME~1\bill\LOCALS~1\Temp\Cache\farrisA01_7F07F7F.XPR Width: 32, Height: 32 Refs: 76 - S:\INLINE\ART\EFFECTS\TEXTURES\BMP\Cache\TRANSPARENTA01.XPR Width:128, Height:128 Refs: 2004 - S:\inline\Art\Levels\Boardwalk\Textures\XCube\Cache\sharkB02.XPR Width: 32, Height: 32 Refs: 2200 - C:\DOCUME~1\bill\LOCALS~1\Temp\Cache\SHARKA01_7F07F7F.XPR Width: 32, Height: 32 Refs: 136 - C:\DOCUME~1\bill\LOCALS~1\Temp\Cache\SHARKA01_7F7F7F7F.XPR Width: 32, Height: 32 Refs: 14 - C:\DOCUME~1\bill\LOCALS~1\Temp\Cache\VILLAGEA02_007F7F.XPR Width:128, Height:128 Refs: 378 - S:\INLINE\ART\PROPS\VEHICLES\TEXTURES\BMP\Cache\VSAILBOAT02.XPR Width:128, Height:128 Refs: 816 - S:\INLINE\ART\PROPS\VEHICLES\TEXTURES\BMP\Cache\VSAILBOAT01.XPR Width: 64, Height:128 Refs: 184 - C:\DOCUME~1\bill\LOCALS~1\Temp\Cache\VSAILBOAT01_7F07FFF.XPR Width: 64, Height: 64 Refs: 156 - S:\inline\Art\Levels\Boardwalk\Textures\XCube\Cache\bellgameA01.XPR Width: 32, Height: 32 Refs: 44 - C:\DOCUME~1\bill\LOCALS~1\Temp\Cache\bellgameA01_07F7F7F.XPR Width: 64, Height:128 Refs: 580 - C:\DOCUME~1\bill\LOCALS~1\Temp\Cache\lthouseA01_007FFF.XPR Width:128, Height:128 Refs: 456 - S:\inline\Art\Levels\Boardwalk\Textures\XCube\Cache\aztecA03.XPR Width: 64, Height: 64 Refs: 414 - S:\inline\Art\Effects\Textures\BMP\Cache\KeyE01.XPR Width: 64, Height: 64 Refs: 900 - S:\inline\Art\Effects\Textures\BMP\Cache\KeyG01.XPR Width:128, Height:128 Refs: 2004 - S:\INLINE\ART\EFFECTS\TEXTURES\BMP\Cache\MONKEY01.XPR Width: 64, Height: 64 Refs: 534 - S:\inline\Art\Effects\Textures\BMP\Cache\attbBalance.XPR Width:128, Height:128 Refs: 948 - S:\INLINE\ART\EFFECTS\TEXTURES\BMP\Cache\FRANKYA01.XPR Width: 64, Height: 64 Refs: 1872 - S:\inline\Art\Levels\Boardwalk\Textures\XCube\Cache\cartA01.XPR Width: 64, Height: 64 Refs:21168 - S:\inline\Art\Levels\Boardwalk\Textures\XCube\Cache\cartA02.XPR -------------------------------------------------------------------- Geometry Definitions -------------------------------------------------------------------- NumMaterials: 1 NumFaces: 12 NumVerts: 8 - ScriptObj_Buttonhack NumMaterials: 1 NumFaces: 12 NumVerts: 8 - ScriptObj_playerone NumMaterials: 2 NumFaces: 422 NumVerts: 250 - PropDef_CaveSkull NumMaterials: 4 NumFaces: 312 NumVerts: 328 - PropDef_BWSign NumMaterials: 3 NumFaces: 104 NumVerts: 142 - PropDef_LighthouseSign NumMaterials: 2 NumFaces: 274 NumVerts: 282 - PropDef_FernB NumMaterials: 2 NumFaces: 274 NumVerts: 282 - PropDef_FernA NumMaterials: 2 NumFaces: 285 NumVerts: 282 - PropDef_FernC NumMaterials: 2 NumFaces: 274 NumVerts: 216 - PropDef_PalmTrunkD NumMaterials: 2 NumFaces: 274 NumVerts: 216 - PropDef_PalmTrunkC NumMaterials: 2 NumFaces: 274 NumVerts: 210 - PropDef_PalmTrunkE NumMaterials: 1 NumFaces: 12 NumVerts: 8 - ScriptObj_DaveHelper01 NumMaterials: 1 NumFaces: 12 NumVerts: 8 - ScriptObj_DaveHelper02 NumMaterials: 1 NumFaces: 12 NumVerts: 8 - ScriptObj_DaveHelper03 NumMaterials: 1 NumFaces: 12 NumVerts: 8 - ScriptObj_DaveHelper04 NumMaterials: 1 NumFaces: 12 NumVerts: 8 - ScriptObj_DaveHelper05 NumMaterials: 1 NumFaces: 12 NumVerts: 8 - ScriptObj_DaveHelper06 NumMaterials: 6 NumFaces: 316 NumVerts: 269 - PropDef_CaveMouth NumMaterials: 3 NumFaces: 60 NumVerts: 84 - PropDef_RopeBridgeSign NumMaterials: 2 NumFaces: 20 NumVerts: 22 - terrain_BWSign NumMaterials: 4 NumFaces: 20 NumVerts: 22 - terrain_FerrisWheel NumMaterials: 4 NumFaces: 20 NumVerts: 22 - terrain_FloorLamps01 NumMaterials: 2 NumFaces: 20 NumVerts: 22 - terrain_Spines NumMaterials: 10 NumFaces: 20 NumVerts: 22 - terrain_Torch NumMaterials: 9 NumFaces: 20 NumVerts: 22 - terrain_Flags01 NumMaterials: 3 NumFaces: 20 NumVerts: 22 - terrain_RedEyes NumMaterials: 3 NumFaces: 20 NumVerts: 22 - terrain_ClownEyes NumMaterials: 3 NumFaces: 20 NumVerts: 22 - terrain_OctoEyes NumMaterials: 1 NumFaces: 2 NumVerts: 4 - PropDef_MaskFire NumMaterials: 1 NumFaces: 12 NumVerts: 8 - AnimObj_BoardWater NumMaterials: 1 NumFaces: 263 NumVerts: 171 - AnimObj_SeaWaterTop06 NumMaterials: 1 NumFaces: 263 NumVerts: 171 - AnimObj_SeaWaterTop05 NumMaterials: 1 NumFaces: 263 NumVerts: 171 - AnimObj_SeaWaterTop07 NumMaterials: 1 NumFaces: 263 NumVerts: 171 - AnimObj_SeaWaterTop08 NumMaterials: 1 NumFaces: 263 NumVerts: 171 - AnimObj_SeaWaterTop03 NumMaterials: 1 NumFaces: 263 NumVerts: 171 - AnimObj_SeaWaterTop04 NumMaterials: 1 NumFaces: 263 NumVerts: 171 - AnimObj_SeaWaterTop02 NumMaterials: 1 NumFaces: 263 NumVerts: 171 - AnimObj_SeaWaterTop01 NumMaterials: 2 NumFaces: 102 NumVerts: 124 - PropDef_MayanMask NumMaterials: 1 NumFaces: 6 NumVerts: 10 - terrain_DeathPlane01 NumMaterials: 1 NumFaces: 6 NumVerts: 10 - terrain_DeathPlane02 NumMaterials: 1 NumFaces: 6 NumVerts: 10 - terrain_DeathPlane03 NumMaterials: 1 NumFaces: 6 NumVerts: 10 - terrain_DeathPlane04 NumMaterials: 1 NumFaces: 6 NumVerts: 10 - terrain_DeathPlane05 NumMaterials: 1 NumFaces: 12 NumVerts: 8 - ScriptObj_DaveHelper07 NumMaterials: 10 NumFaces: 20 NumVerts: 22 - terrain_Lanterns NumMaterials: 21 NumFaces: 256 NumVerts: 409 - Panorama_ NumMaterials: 1 NumFaces: 64 NumVerts: 68 - PropDef_IconScore NumMaterials: 1 NumFaces: 84 NumVerts: 98 - PropDef_IconPlant NumMaterials: 1 NumFaces: 94 NumVerts: 124 - PropDef_IconTime NumMaterials: 1 NumFaces: 212 NumVerts: 216 - PropDef_IconEditor NumMaterials: 1 NumFaces: 140 NumVerts: 107 - PropDef_IconBreak NumMaterials: 1 NumFaces: 240 NumVerts: 152 - PropDef_BubbleRXL NumMaterials: 1 NumFaces: 100 NumVerts: 87 - PropDef_IconTrick NumMaterials: 2 NumFaces: 18 NumVerts: 34 - PropDef_PowerJuiceExtend NumMaterials: 1 NumFaces: 36 NumVerts: 45 - PropDef_PowerJuiceRefill NumMaterials: 2 NumFaces: 34 NumVerts: 50 - PropDef_IconRide NumMaterials: 1 NumFaces: 275 NumVerts: 277 - PropDef_IconGrind NumMaterials: 1 NumFaces: 98 NumVerts: 100 - PropDef_TwisterC NumMaterials: 1 NumFaces: 98 NumVerts: 100 - PropDef_TwisterM NumMaterials: 1 NumFaces: 98 NumVerts: 100 - PropDef_TwisterB NumMaterials: 1 NumFaces: 98 NumVerts: 100 - PropDef_TwisterO NumMaterials: 1 NumFaces: 36 NumVerts: 45 - PropDef_PowerJuiceHalffill NumMaterials: 1 NumFaces: 98 NumVerts: 100 - PropDef_TwisterG NumMaterials: 1 NumFaces: 94 NumVerts: 101 - PropDef_IconGrab NumMaterials: 1 NumFaces: 12 NumVerts: 8 - PropDef_Debris NumMaterials: 3 NumFaces: 420 NumVerts: 432 - PropDef_CoasterSign NumMaterials: 3 NumFaces: 148 NumVerts: 166 - PropDef_TreeHouseSign NumMaterials: 2 NumFaces: 216 NumVerts: 190 - PropDef_WharfPillarC NumMaterials: 2 NumFaces: 216 NumVerts: 190 - PropDef_WharfPillarB NumMaterials: 1 NumFaces: 386 NumVerts: 219 - PropDef_TowerSkull NumMaterials: 8 NumFaces: 568 NumVerts: 730 - terrain_LightHouse01 NumMaterials: 5 NumFaces: 534 NumVerts: 788 - terrain_CoasterB01 NumMaterials: 5 NumFaces: 630 NumVerts: 985 - terrain_CoasterB02 NumMaterials: 1 NumFaces: 64 NumVerts: 128 - terrain_CoasterB03 NumMaterials: 5 NumFaces: 459 NumVerts: 685 - terrain_CoasterB05 NumMaterials: 5 NumFaces: 640 NumVerts: 997 - terrain_CoasterB07 NumMaterials: 5 NumFaces: 618 NumVerts: 920 - terrain_CoasterB09 NumMaterials: 5 NumFaces: 298 NumVerts: 445 - terrain_CoasterB10 NumMaterials: 5 NumFaces: 246 NumVerts: 376 - terrain_CoasterB11 NumMaterials: 4 NumFaces: 264 NumVerts: 348 - terrain_CoasterB12 NumMaterials: 4 NumFaces: 264 NumVerts: 336 - terrain_CoasterB13 NumMaterials: 4 NumFaces: 204 NumVerts: 288 - terrain_CoasterB14 NumMaterials: 4 NumFaces: 330 NumVerts: 436 - ScriptObj_CoasterB18 NumMaterials: 4 NumFaces: 264 NumVerts: 348 - terrain_CoasterB20 NumMaterials: 4 NumFaces: 317 NumVerts: 435 - ScriptObj_CoasterB16 NumMaterials: 4 NumFaces: 252 NumVerts: 393 - terrain_SpireC01 NumMaterials: 4 NumFaces: 340 NumVerts: 489 - terrain_SpireB01 NumMaterials: 4 NumFaces: 410 NumVerts: 622 - PropDef_SpireA NumMaterials: 5 NumFaces: 725 NumVerts: 1072 - terrain_Castle01 NumMaterials: 1 NumFaces: 168 NumVerts: 264 - terrain_Dam02 NumMaterials: 5 NumFaces: 348 NumVerts: 492 - terrain_CoasterB04 NumMaterials: 1 NumFaces: 80 NumVerts: 144 - terrain_CoasterB06 NumMaterials: 5 NumFaces: 294 NumVerts: 417 - terrain_CoasterB08 NumMaterials: 1 NumFaces: 12 NumVerts: 20 - AnimObj_Windmill02 NumMaterials: 3 NumFaces: 382 NumVerts: 616 - Windmill02 NumMaterials: 1 NumFaces: 12 NumVerts: 20 - AnimObj_Windmill01 NumMaterials: 3 NumFaces: 382 NumVerts: 621 - Windmill01 NumMaterials: 4 NumFaces: 158 NumVerts: 206 - PropDef_VolcanoSign NumMaterials: 4 NumFaces: 278 NumVerts: 385 - terrain_Bridge02 NumMaterials: 4 NumFaces: 292 NumVerts: 380 - terrain_Bridge03 NumMaterials: 4 NumFaces: 272 NumVerts: 377 - terrain_Bridge05 NumMaterials: 2 NumFaces: 115 NumVerts: 191 - terrain_Bridge07 NumMaterials: 2 NumFaces: 400 NumVerts: 313 - ScriptObj_VolcanoBowl01 NumMaterials: 1 NumFaces: 12 NumVerts: 8 - AnimObj_CastleBlow NumMaterials: 2 NumFaces: 51 NumVerts: 63 - CastleBreak01 NumMaterials: 1 NumFaces: 44 NumVerts: 56 - CastleBreak02 NumMaterials: 1 NumFaces: 62 NumVerts: 76 - CastleBreak03 NumMaterials: 1 NumFaces: 28 NumVerts: 40 - CastleBreak04 NumMaterials: 1 NumFaces: 12 NumVerts: 24 - CastleBreak05 NumMaterials: 1 NumFaces: 44 NumVerts: 56 - CastleBreak06 NumMaterials: 1 NumFaces: 80 NumVerts: 95 - CastleBreak07 NumMaterials: 2 NumFaces: 24 NumVerts: 46 - PirateShipLampA01 NumMaterials: 1 NumFaces: 96 NumVerts: 50 - CannonBallA01 NumMaterials: 2 NumFaces: 24 NumVerts: 30 - PirateShipRailA01 NumMaterials: 1 NumFaces: 12 NumVerts: 8 - AnimObj_MastFall NumMaterials: 5 NumFaces: 320 NumVerts: 253 - PirateShipMastA01 NumMaterials: 1 NumFaces: 6 NumVerts: 8 - PirateShipRopeA01 NumMaterials: 5 NumFaces: 276 NumVerts: 472 - terrain_VolcanoDeck01 NumMaterials: 1 NumFaces: 12 NumVerts: 8 - AnimObj_DamBlow NumMaterials: 1 NumFaces: 12 NumVerts: 8 - AnimObj_Dam NumMaterials: 1 NumFaces: 96 NumVerts: 50 - CannonBallB01 NumMaterials: 1 NumFaces: 96 NumVerts: 50 - CannonBallB02 NumMaterials: 1 NumFaces: 96 NumVerts: 50 - CannonBallB03 NumMaterials: 1 NumFaces: 96 NumVerts: 50 - CannonBallB05 NumMaterials: 1 NumFaces: 22 NumVerts: 46 - DamBreak01 NumMaterials: 1 NumFaces: 36 NumVerts: 56 - DamBreak02 NumMaterials: 1 NumFaces: 19 NumVerts: 41 - DamBreak04 NumMaterials: 1 NumFaces: 36 NumVerts: 56 - DamBreak05 NumMaterials: 1 NumFaces: 16 NumVerts: 42 - DamBreak06 NumMaterials: 1 NumFaces: 13 NumVerts: 31 - DamBreak07 NumMaterials: 1 NumFaces: 16 NumVerts: 36 - DamBreak08 NumMaterials: 1 NumFaces: 36 NumVerts: 56 - DamBreak09 NumMaterials: 1 NumFaces: 36 NumVerts: 56 - DamBreak03 NumMaterials: 1 NumFaces: 12 NumVerts: 8 - AnimObj_DamCanons NumMaterials: 1 NumFaces: 18 NumVerts: 21 - PirateShipBCannon01 NumMaterials: 1 NumFaces: 18 NumVerts: 21 - PirateShipBCannon02 NumMaterials: 1 NumFaces: 18 NumVerts: 21 - PirateShipBCannon03 NumMaterials: 1 NumFaces: 18 NumVerts: 21 - PirateShipBCannon05 NumMaterials: 1 NumFaces: 12 NumVerts: 8 - AnimObj_DamWater NumMaterials: 1 NumFaces: 606 NumVerts: 340 - LagoonWater01 NumMaterials: 1 NumFaces: 604 NumVerts: 336 - LagoonWater02 NumMaterials: 4 NumFaces: 346 NumVerts: 392 - ScriptObj_LHStairsTop NumMaterials: 5 NumFaces: 356 NumVerts: 407 - ScriptObj_LHStairsBottom NumMaterials: 4 NumFaces: 78 NumVerts: 94 - terrain_Rope Bridge Cave02 NumMaterials: 12 NumFaces: 184 NumVerts: 294 - terrain_PerimeterWalk06 NumMaterials: 5 NumFaces: 114 NumVerts: 213 - terrain_PerimeterWalk12 NumMaterials: 3 NumFaces: 346 NumVerts: 279 - terrain_Rope Bridge Cave01 NumMaterials: 5 NumFaces: 156 NumVerts: 202 - terrain_RopeBridgeB01 NumMaterials: 3 NumFaces: 228 NumVerts: 246 - terrain_MayanCave02 NumMaterials: 10 NumFaces: 376 NumVerts: 591 - ScriptObj_BridgeA NumMaterials: 4 NumFaces: 62 NumVerts: 78 - terrain_Rope Bridge Cave03 NumMaterials: 12 NumFaces: 293 NumVerts: 388 - PropDef_LightHouseBase NumMaterials: 2 NumFaces: 252 NumVerts: 324 - AnimObj_CannonBaseA01 NumMaterials: 1 NumFaces: 278 NumVerts: 265 - CannonGunA01 NumMaterials: 3 NumFaces: 166 NumVerts: 257 - ScriptObj_PirateShipCannons NumMaterials: 1 NumFaces: 12 NumVerts: 8 - AnimObj_Boulders NumMaterials: 1 NumFaces: 224 NumVerts: 190 - VolcanoBoulderBIG NumMaterials: 1 NumFaces: 104 NumVerts: 58 - VolcanoBoulderSML NumMaterials: 1 NumFaces: 12 NumVerts: 20 - AnimObj_CoasterCollapse NumMaterials: 2 NumFaces: 31 NumVerts: 48 - RollerCoasterBreak07 NumMaterials: 2 NumFaces: 31 NumVerts: 58 - RollerCoasterBreak08 NumMaterials: 2 NumFaces: 23 NumVerts: 32 - RollerCoasterBreak06 NumMaterials: 2 NumFaces: 12 NumVerts: 22 - RollerCoasterBreak05 NumMaterials: 1 NumFaces: 34 NumVerts: 44 - RollerCoasterBreak04 NumMaterials: 4 NumFaces: 62 NumVerts: 104 - RollerCoasterBreak03 NumMaterials: 4 NumFaces: 44 NumVerts: 88 - RollerCoasterBreak01 NumMaterials: 4 NumFaces: 44 NumVerts: 84 - RollerCoasterBreak02 NumMaterials: 1 NumFaces: 22 NumVerts: 18 - GlassDef_Tooth NumMaterials: 1 NumFaces: 42 NumVerts: 34 - terrain_PirateShipRope01 NumMaterials: 1 NumFaces: 16 NumVerts: 32 - ScriptObj_RollerBreakRails01 NumMaterials: 5 NumFaces: 576 NumVerts: 356 - terrain_TreeHouse01 NumMaterials: 3 NumFaces: 254 NumVerts: 286 - terrain_MayanCave01 NumMaterials: 5 NumFaces: 807 NumVerts: 1030 - terrain_Bridge04 NumMaterials: 3 NumFaces: 300 NumVerts: 309 - terrain_TreeHouseWindows01 NumMaterials: 2 NumFaces: 616 NumVerts: 469 - terrain_TreeHouseBranches01 NumMaterials: 3 NumFaces: 556 NumVerts: 399 - terrain_TreeHouseBowl01 NumMaterials: 2 NumFaces: 96 NumVerts: 160 - terrain_MayanWall01 NumMaterials: 4 NumFaces: 542 NumVerts: 822 - terrain_RollerStation01 NumMaterials: 4 NumFaces: 268 NumVerts: 384 - terrain_CoasterB19 NumMaterials: 4 NumFaces: 240 NumVerts: 300 - terrain_CoasterB21 NumMaterials: 5 NumFaces: 450 NumVerts: 557 - terrain_Bridge01 NumMaterials: 4 NumFaces: 134 NumVerts: 184 - terrain_Bridge08 NumMaterials: 1 NumFaces: 72 NumVerts: 96 - terrain_GrindLine07 NumMaterials: 3 NumFaces: 143 NumVerts: 228 - terrain_PerimeterWalk14 NumMaterials: 9 NumFaces: 191 NumVerts: 277 - terrain_PerimeterWalk10 NumMaterials: 10 NumFaces: 78 NumVerts: 112 - terrain_PerimeterWalk08 NumMaterials: 7 NumFaces: 140 NumVerts: 217 - terrain_PerimeterWalk11 NumMaterials: 5 NumFaces: 102 NumVerts: 140 - terrain_PerimeterWalk07 NumMaterials: 13 NumFaces: 359 NumVerts: 564 - terrain_PerimeterWalk04 NumMaterials: 13 NumFaces: 202 NumVerts: 320 - terrain_PerimeterWalk02 NumMaterials: 1 NumFaces: 94 NumVerts: 68 - terrain_BridgeRock01 NumMaterials: 4 NumFaces: 400 NumVerts: 371 - terrain_CliffA03 NumMaterials: 4 NumFaces: 400 NumVerts: 354 - terrain_CliffA04 NumMaterials: 1 NumFaces: 60 NumVerts: 42 - terrain_CliffA06 NumMaterials: 1 NumFaces: 138 NumVerts: 249 - terrain_Dam01 NumMaterials: 1 NumFaces: 60 NumVerts: 39 - terrain_CliffA07 NumMaterials: 1 NumFaces: 43 NumVerts: 32 - terrain_CliffA01 NumMaterials: 1 NumFaces: 83 NumVerts: 64 - terrain_CliffA02 NumMaterials: 1 NumFaces: 100 NumVerts: 74 - terrain_CliffA05 NumMaterials: 1 NumFaces: 60 NumVerts: 39 - terrain_CliffA08 NumMaterials: 2 NumFaces: 92 NumVerts: 70 - terrain_CliffB01 NumMaterials: 4 NumFaces: 404 NumVerts: 355 - terrain_CliffB02 NumMaterials: 1 NumFaces: 84 NumVerts: 56 - terrain_CliffB03 NumMaterials: 2 NumFaces: 96 NumVerts: 77 - terrain_CliffB04 NumMaterials: 1 NumFaces: 100 NumVerts: 68 - terrain_CliffB05 NumMaterials: 1 NumFaces: 48 NumVerts: 36 - terrain_CliffB06 NumMaterials: 1 NumFaces: 48 NumVerts: 36 - terrain_CliffB07 NumMaterials: 1 NumFaces: 48 NumVerts: 36 - terrain_CliffB08 NumMaterials: 1 NumFaces: 48 NumVerts: 36 - terrain_CliffB09 NumMaterials: 4 NumFaces: 404 NumVerts: 368 - terrain_CliffB10 NumMaterials: 4 NumFaces: 90 NumVerts: 180 - terrain_CityBldgB02 NumMaterials: 4 NumFaces: 72 NumVerts: 144 - terrain_CityBldgB01 NumMaterials: 4 NumFaces: 29 NumVerts: 55 - PropDef_LanternPostB NumMaterials: 2 NumFaces: 24 NumVerts: 48 - GlassDef_LanternB NumMaterials: 4 NumFaces: 19 NumVerts: 35 - PropDef_LanternArmB NumMaterials: 1 NumFaces: 280 NumVerts: 420 - terrain_Vines01 NumMaterials: 1 NumFaces: 28 NumVerts: 34 - GlassDef_LightGlass NumMaterials: 3 NumFaces: 272 NumVerts: 303 - terrain_MayanCave03 NumMaterials: 4 NumFaces: 99 NumVerts: 111 - terrain_Rope Bridge Cave04 NumMaterials: 2 NumFaces: 44 NumVerts: 50 - terrain_LightHouseMir01 NumMaterials: 2 NumFaces: 75 NumVerts: 77 - terrain_LightHouse02 NumMaterials: 4 NumFaces: 960 NumVerts: 843 - terrain_SkullTower01 NumMaterials: 5 NumFaces: 344 NumVerts: 285 - PropDef_PirateShipRMast NumMaterials: 5 NumFaces: 291 NumVerts: 319 - PropDef_PirateShipRB NumMaterials: 4 NumFaces: 183 NumVerts: 133 - PropDef_PirateShipNMast NumMaterials: 1 NumFaces: 131 NumVerts: 112 - PropDef_PirateShipFB NumMaterials: 5 NumFaces: 320 NumVerts: 253 - PropDef_PirateShipFMast NumMaterials: 8 NumFaces: 517 NumVerts: 724 - PropDef_PirateShipRT NumMaterials: 7 NumFaces: 370 NumVerts: 458 - PropDef_PirateShipFT NumMaterials: 5 NumFaces: 344 NumVerts: 285 - PropDef_PirateShipMMast NumMaterials: 2 NumFaces: 540 NumVerts: 382 - PropDef_PirateShipMaid NumMaterials: 2 NumFaces: 196 NumVerts: 287 - PropDef_PirateShipCannons NumMaterials: 2 NumFaces: 24 NumVerts: 30 - PropDef_PirateShipRail NumMaterials: 3 NumFaces: 508 NumVerts: 544 - terrain_VolcanoPoles01 NumMaterials: 1 NumFaces: 121 NumVerts: 343 - terrain_VolcanoGrindLine01 NumMaterials: 6 NumFaces: 486 NumVerts: 560 - terrain_RollerStation02 NumMaterials: 3 NumFaces: 214 NumVerts: 278 - terrain_RollerStation03 NumMaterials: 1 NumFaces: 362 NumVerts: 648 - PropDef_CoasterBeams NumMaterials: 5 NumFaces: 402 NumVerts: 454 - PropDef_CoasterRoof NumMaterials: 1 NumFaces: 48 NumVerts: 60 - terrain_GrindLine06 NumMaterials: 1 NumFaces: 24 NumVerts: 20 - terrain_CliffB11 NumMaterials: 1 NumFaces: 56 NumVerts: 40 - PropDef_WaterFallA NumMaterials: 1 NumFaces: 28 NumVerts: 24 - PropDef_WaterFallB NumMaterials: 1 NumFaces: 28 NumVerts: 24 - PropDef_WaterFallC NumMaterials: 5 NumFaces: 237 NumVerts: 312 - terrain_Bridge09 NumMaterials: 1 NumFaces: 42 NumVerts: 48 - terrain_GrindLine02 NumMaterials: 1 NumFaces: 36 NumVerts: 48 - terrain_GrindLine04 NumMaterials: 3 NumFaces: 74 NumVerts: 112 - terrain_WharfFunBoxes01 NumMaterials: 3 NumFaces: 74 NumVerts: 112 - terrain_WharfFunBoxes10 NumMaterials: 3 NumFaces: 74 NumVerts: 122 - terrain_WharfFunBoxes07 NumMaterials: 3 NumFaces: 74 NumVerts: 113 - terrain_WharfFunBoxes05 NumMaterials: 2 NumFaces: 104 NumVerts: 136 - terrain_WharfSpine01 NumMaterials: 7 NumFaces: 256 NumVerts: 352 - terrain_PerimeterWalk15 NumMaterials: 1 NumFaces: 36 NumVerts: 40 - terrain_GrindLine05 NumMaterials: 1 NumFaces: 36 NumVerts: 44 - terrain_GrindLine03 NumMaterials: 1 NumFaces: 72 NumVerts: 92 - terrain_GrindLine01 NumMaterials: 1 NumFaces: 60 NumVerts: 42 - terrain_CliffB13 NumMaterials: 5 NumFaces: 197 NumVerts: 246 - terrain_PerimeterWalk05 NumMaterials: 1 NumFaces: 120 NumVerts: 96 - terrain_VolcanoLava01 NumMaterials: 1 NumFaces: 12 NumVerts: 8 - ScriptObj_VolexplodA NumMaterials: 1 NumFaces: 12 NumVerts: 8 - ScriptObj_VolexplodB NumMaterials: 1 NumFaces: 12 NumVerts: 8 - ScriptObj_VolexplodC NumMaterials: 1 NumFaces: 12 NumVerts: 8 - ScriptObj_VolexplodD NumMaterials: 1 NumFaces: 12 NumVerts: 8 - ScriptObj_VolexplodE NumMaterials: 1 NumFaces: 12 NumVerts: 8 - ScriptObj_VolexplodF NumMaterials: 1 NumFaces: 162 NumVerts: 189 - AnimObj_MayanGateB01 NumMaterials: 1 NumFaces: 40 NumVerts: 40 - AnimObj_RockDoorC01 NumMaterials: 1 NumFaces: 12 NumVerts: 20 - AnimObj_RopeBridge NumMaterials: 1 NumFaces: 12 NumVerts: 20 - rotater NumMaterials: 5 NumFaces: 272 NumVerts: 348 - RopeBridgeA01 NumMaterials: 2 NumFaces: 36 NumVerts: 52 - RopeBridgeBreakA01 NumMaterials: 2 NumFaces: 36 NumVerts: 48 - RopeBridgeBreakA02 NumMaterials: 2 NumFaces: 36 NumVerts: 48 - RopeBridgeBreakA03 NumMaterials: 2 NumFaces: 36 NumVerts: 52 - RopeBridgeBreakA04 NumMaterials: 2 NumFaces: 36 NumVerts: 52 - RopeBridgeBreakA05 NumMaterials: 2 NumFaces: 52 NumVerts: 68 - RopeBridgeBreakA06 NumMaterials: 2 NumFaces: 52 NumVerts: 68 - RopeBridgeBreakA07 NumMaterials: 2 NumFaces: 52 NumVerts: 72 - RopeBridgeBreakA08 NumMaterials: 1 NumFaces: 14 NumVerts: 18 - RopeBridgeBreakA09 NumMaterials: 1 NumFaces: 42 NumVerts: 52 - RopeBridgeBreakA10 NumMaterials: 1 NumFaces: 28 NumVerts: 34 - RopeBridgeBreakA11 NumMaterials: 1 NumFaces: 28 NumVerts: 36 - RopeBridgeBreakA12 NumMaterials: 2 NumFaces: 52 NumVerts: 72 - RopeBridgeBreakA13 NumMaterials: 3 NumFaces: 74 NumVerts: 112 - terrain_WharfFunBoxes03 NumMaterials: 3 NumFaces: 74 NumVerts: 112 - terrain_WharfFunBoxes02 NumMaterials: 3 NumFaces: 74 NumVerts: 112 - terrain_WharfFunBoxes04 NumMaterials: 3 NumFaces: 74 NumVerts: 113 - terrain_WharfFunBoxes08 NumMaterials: 3 NumFaces: 74 NumVerts: 114 - terrain_WharfFunBoxes09 NumMaterials: 3 NumFaces: 74 NumVerts: 113 - terrain_WharfFunBoxes06 NumMaterials: 1 NumFaces: 12 NumVerts: 8 - ScriptObj_VolSplashONE NumMaterials: 1 NumFaces: 12 NumVerts: 8 - ScriptObj_VolSplashTWO NumMaterials: 1 NumFaces: 12 NumVerts: 8 - ScriptObj_VolSplashTHREE NumMaterials: 1 NumFaces: 12 NumVerts: 8 - ScriptObj_VolSplashFOUR NumMaterials: 1 NumFaces: 12 NumVerts: 8 - ScriptObj_VolSplashFIVE NumMaterials: 1 NumFaces: 12 NumVerts: 8 - ScriptObj_VolSplashSIX NumMaterials: 1 NumFaces: 36 NumVerts: 44 - terrain_GrindLine08 NumMaterials: 1 NumFaces: 36 NumVerts: 40 - terrain_GrindLine09 NumMaterials: 7 NumFaces: 472 NumVerts: 709 - terrain_Bridge06 NumMaterials: 5 NumFaces: 193 NumVerts: 275 - terrain_PerimeterWalk13 NumMaterials: 5 NumFaces: 199 NumVerts: 252 - terrain_PerimeterWalk09 NumMaterials: 8 NumFaces: 350 NumVerts: 474 - terrain_PerimeterWalk03 NumMaterials: 11 NumFaces: 358 NumVerts: 479 - terrain_PerimeterWalk01 NumMaterials: 1 NumFaces: 60 NumVerts: 76 - terrain_GrindLine10 NumMaterials: 2 NumFaces: 96 NumVerts: 154 - AnimObj_Fan01 NumMaterials: 3 NumFaces: 206 NumVerts: 217 - PropDef_WharfPillarA NumMaterials: 4 NumFaces: 264 NumVerts: 348 - terrain_CoasterC01 NumMaterials: 3 NumFaces: 235 NumVerts: 218 - PropDef_IslandBowl NumMaterials: 4 NumFaces: 192 NumVerts: 242 - PropDef_OctopusSign NumMaterials: 1 NumFaces: 12 NumVerts: 8 - AnimObj_Octopus NumMaterials: 4 NumFaces: 568 NumVerts: 547 - OctopusHead NumMaterials: 2 NumFaces: 262 NumVerts: 149 - OctopusArmA NumMaterials: 1 NumFaces: 22 NumVerts: 26 - OctopusArmABulbsOff NumMaterials: 1 NumFaces: 22 NumVerts: 26 - OctopusArmABulbsOn NumMaterials: 7 NumFaces: 142 NumVerts: 187 - OctopusCageA NumMaterials: 2 NumFaces: 262 NumVerts: 149 - OctopusArmB NumMaterials: 7 NumFaces: 142 NumVerts: 187 - OctopusCageB NumMaterials: 1 NumFaces: 22 NumVerts: 26 - OctopusArmBBulbsOff NumMaterials: 1 NumFaces: 22 NumVerts: 26 - OctopusArmBBulbsOn NumMaterials: 2 NumFaces: 262 NumVerts: 149 - OctopusArmC NumMaterials: 7 NumFaces: 142 NumVerts: 187 - OctopusCageC NumMaterials: 1 NumFaces: 22 NumVerts: 26 - OctopusArmCBulbsOff NumMaterials: 1 NumFaces: 22 NumVerts: 26 - OctopusArmCBulbsOn NumMaterials: 2 NumFaces: 262 NumVerts: 149 - OctopusArmD NumMaterials: 7 NumFaces: 142 NumVerts: 187 - OctopusCageD NumMaterials: 1 NumFaces: 22 NumVerts: 26 - OctopusArmDBulbsOff NumMaterials: 1 NumFaces: 22 NumVerts: 26 - OctopusArmDBulbsOn NumMaterials: 2 NumFaces: 262 NumVerts: 149 - OctopusArmE NumMaterials: 7 NumFaces: 142 NumVerts: 187 - OctopusCageE NumMaterials: 1 NumFaces: 22 NumVerts: 26 - OctopusArmEBulbsOff NumMaterials: 1 NumFaces: 22 NumVerts: 26 - OctopusArmEBulbsOn NumMaterials: 2 NumFaces: 262 NumVerts: 149 - OctopusArmF NumMaterials: 7 NumFaces: 142 NumVerts: 187 - OctopusCageF NumMaterials: 1 NumFaces: 22 NumVerts: 27 - OctopusArmFBulbsOff NumMaterials: 1 NumFaces: 22 NumVerts: 26 - OctopusArmFBulbsOn NumMaterials: 2 NumFaces: 262 NumVerts: 149 - OctopusArmG NumMaterials: 7 NumFaces: 142 NumVerts: 187 - OctopusCageG NumMaterials: 1 NumFaces: 22 NumVerts: 26 - OctopusArmGBulbsOff NumMaterials: 1 NumFaces: 22 NumVerts: 26 - OctopusArmGBulbsOn NumMaterials: 2 NumFaces: 262 NumVerts: 149 - OctopusArmH NumMaterials: 7 NumFaces: 142 NumVerts: 187 - OctopusCageH NumMaterials: 1 NumFaces: 22 NumVerts: 26 - OctopusArmHBulbsOff NumMaterials: 1 NumFaces: 22 NumVerts: 26 - OctopusArmHBulbsOn NumMaterials: 1 NumFaces: 272 NumVerts: 209 - OctopusShadow NumMaterials: 4 NumFaces: 315 NumVerts: 349 - terrain_FerrisWheelBase02 NumMaterials: 6 NumFaces: 269 NumVerts: 371 - terrain_CoasterC14 NumMaterials: 4 NumFaces: 176 NumVerts: 248 - terrain_CoasterC04 NumMaterials: 6 NumFaces: 228 NumVerts: 352 - terrain_CoasterC15 NumMaterials: 6 NumFaces: 302 NumVerts: 485 - terrain_CoasterC16 NumMaterials: 4 NumFaces: 204 NumVerts: 260 - terrain_CoasterC06 NumMaterials: 4 NumFaces: 296 NumVerts: 378 - terrain_SharkSign01 NumMaterials: 6 NumFaces: 291 NumVerts: 284 - ScriptObj_FunnyHousePlatform02 NumMaterials: 6 NumFaces: 316 NumVerts: 322 - ScriptObj_FunnyHousePlatform01 NumMaterials: 6 NumFaces: 213 NumVerts: 210 - ScriptObj_FunnyHouseSide03 NumMaterials: 2 NumFaces: 192 NumVerts: 143 - ScriptPropDef_OctopusBowl NumMaterials: 6 NumFaces: 277 NumVerts: 393 - ScriptPropDef_OctopusBase NumMaterials: 1 NumFaces: 22 NumVerts: 38 - ScriptObj_MimeBox NumMaterials: 2 NumFaces: 120 NumVerts: 158 - terrain_OctopusHeadBase01 NumMaterials: 4 NumFaces: 240 NumVerts: 304 - ScriptObj_RopeWalk01 NumMaterials: 6 NumFaces: 222 NumVerts: 282 - terrain_CoasterC03 NumMaterials: 6 NumFaces: 228 NumVerts: 314 - terrain_CoasterC02 NumMaterials: 3 NumFaces: 118 NumVerts: 192 - ScriptPropDef_BridgeSupport NumMaterials: 18 NumFaces: 399 NumVerts: 581 - ScriptObj_MidwayBldgB01 NumMaterials: 7 NumFaces: 261 NumVerts: 344 - ScriptObj_MidwayBldgBaseA01 NumMaterials: 11 NumFaces: 155 NumVerts: 254 - ScriptPropDef_FunHouseHall NumMaterials: 13 NumFaces: 207 NumVerts: 277 - ScriptObj_FunnyHouseSide02 NumMaterials: 5 NumFaces: 468 NumVerts: 379 - terrain_Tunnel01 NumMaterials: 5 NumFaces: 68 NumVerts: 108 - PropDef_TicketBoothSign NumMaterials: 1 NumFaces: 12 NumVerts: 14 - PropDef_Wake NumMaterials: 1 NumFaces: 77 NumVerts: 54 - terrain_CliffC01 NumMaterials: 3 NumFaces: 248 NumVerts: 412 - PropDef_IslandBowlPost NumMaterials: 1 NumFaces: 88 NumVerts: 59 - terrain_CliffC02 NumMaterials: 11 NumFaces: 316 NumVerts: 409 - ScriptObj_CoasterC09 NumMaterials: 5 NumFaces: 260 NumVerts: 332 - terrain_CoasterC07 NumMaterials: 7 NumFaces: 272 NumVerts: 350 - terrain_CoasterC08 NumMaterials: 11 NumFaces: 321 NumVerts: 409 - ScriptObj_CoasterC10 NumMaterials: 8 NumFaces: 301 NumVerts: 398 - terrain_CoasterC11 NumMaterials: 5 NumFaces: 254 NumVerts: 288 - terrain_CoasterC13 NumMaterials: 9 NumFaces: 321 NumVerts: 424 - terrain_CoasterC17 NumMaterials: 2 NumFaces: 188 NumVerts: 271 - terrain_CliffC03 NumMaterials: 1 NumFaces: 82 NumVerts: 56 - terrain_CliffC04 NumMaterials: 1 NumFaces: 66 NumVerts: 47 - terrain_CliffC05 NumMaterials: 1 NumFaces: 84 NumVerts: 61 - terrain_CliffC06 NumMaterials: 1 NumFaces: 60 NumVerts: 39 - terrain_CliffC10 NumMaterials: 1 NumFaces: 60 NumVerts: 39 - terrain_CliffC11 NumMaterials: 1 NumFaces: 96 NumVerts: 63 - terrain_CliffC12 NumMaterials: 1 NumFaces: 84 NumVerts: 56 - terrain_CliffC14 NumMaterials: 1 NumFaces: 60 NumVerts: 39 - terrain_CliffC15 NumMaterials: 1 NumFaces: 65 NumVerts: 49 - terrain_CliffC16 NumMaterials: 1 NumFaces: 60 NumVerts: 39 - terrain_CliffC17 NumMaterials: 1 NumFaces: 84 NumVerts: 56 - terrain_CliffC18 NumMaterials: 5 NumFaces: 90 NumVerts: 180 - terrain_CityBldgC01 NumMaterials: 5 NumFaces: 228 NumVerts: 264 - terrain_CoasterC20 NumMaterials: 5 NumFaces: 252 NumVerts: 288 - terrain_CoasterC19 NumMaterials: 4 NumFaces: 72 NumVerts: 144 - terrain_CityBldgC02 NumMaterials: 7 NumFaces: 205 NumVerts: 279 - terrain_CoasterC18 NumMaterials: 4 NumFaces: 29 NumVerts: 55 - PropDef_LanternPost NumMaterials: 5 NumFaces: 236 NumVerts: 222 - terrain_PlatformC02 NumMaterials: 3 NumFaces: 398 NumVerts: 507 - ScriptObj_CastleEntrance01 NumMaterials: 7 NumFaces: 185 NumVerts: 249 - ScriptObj_WharfC03 NumMaterials: 7 NumFaces: 315 NumVerts: 370 - ScriptObj_WharfC04 NumMaterials: 4 NumFaces: 171 NumVerts: 247 - terrain_WharfCMir02 NumMaterials: 5 NumFaces: 166 NumVerts: 259 - terrain_WharfCMir01 NumMaterials: 2 NumFaces: 72 NumVerts: 118 - ScriptObj_WharfBillboard01 NumMaterials: 6 NumFaces: 187 NumVerts: 271 - PropDef_FerrisWheelArms NumMaterials: 3 NumFaces: 152 NumVerts: 170 - PropDef_WharfPillarAMir NumMaterials: 13 NumFaces: 252 NumVerts: 330 - terrain_PerimeterWallC01 NumMaterials: 7 NumFaces: 201 NumVerts: 230 - terrain_PerimeterWallC02 NumMaterials: 5 NumFaces: 221 NumVerts: 323 - terrain_PerimeterWallC03 NumMaterials: 7 NumFaces: 210 NumVerts: 242 - terrain_PerimeterWallC04 NumMaterials: 7 NumFaces: 324 NumVerts: 494 - terrain_CoasterC21 NumMaterials: 6 NumFaces: 402 NumVerts: 438 - ScriptObj_RopeWalk02 NumMaterials: 14 NumFaces: 418 NumVerts: 536 - ScriptObj_CastleSide01 NumMaterials: 3 NumFaces: 125 NumVerts: 159 - terrain_FloorC04 NumMaterials: 9 NumFaces: 369 NumVerts: 514 - ScriptObj_IslandDeck01 NumMaterials: 3 NumFaces: 78 NumVerts: 95 - terrain_FloorC02 NumMaterials: 3 NumFaces: 73 NumVerts: 86 - terrain_FloorC03 NumMaterials: 14 NumFaces: 348 NumVerts: 538 - ScriptObj_CastleSide02 NumMaterials: 3 NumFaces: 84 NumVerts: 96 - terrain_FloorC01 NumMaterials: 2 NumFaces: 24 NumVerts: 48 - GlassDef_Lantern NumMaterials: 5 NumFaces: 320 NumVerts: 496 - PropDef_IslandBowlMir NumMaterials: 7 NumFaces: 216 NumVerts: 313 - ScriptObj_WharfC02 NumMaterials: 5 NumFaces: 110 NumVerts: 149 - ScriptObj_WharfC01 NumMaterials: 2 NumFaces: 92 NumVerts: 134 - ScriptObj_WharfGrindRail01 NumMaterials: 1 NumFaces: 30 NumVerts: 40 - terrain_RopeGrind02 NumMaterials: 4 NumFaces: 19 NumVerts: 35 - PropDef_LanternArm NumMaterials: 3 NumFaces: 64 NumVerts: 73 - terrain_FloorC05 NumMaterials: 1 NumFaces: 30 NumVerts: 40 - terrain_RopeGrind03 NumMaterials: 3 NumFaces: 72 NumVerts: 84 - terrain_FloorC06 NumMaterials: 3 NumFaces: 80 NumVerts: 94 - terrain_FloorC07 NumMaterials: 9 NumFaces: 509 NumVerts: 668 - terrain_CastleEntrance02 NumMaterials: 6 NumFaces: 379 NumVerts: 457 - terrain_PlatformC3 NumMaterials: 1 NumFaces: 8 NumVerts: 10 - ScriptObj_Forcefield01 NumMaterials: 1 NumFaces: 8 NumVerts: 10 - ScriptObj_Forcefield02 NumMaterials: 6 NumFaces: 400 NumVerts: 334 - terrain_FunnyHouseBowl01 NumMaterials: 2 NumFaces: 58 NumVerts: 59 - terrain_FloorC08 NumMaterials: 2 NumFaces: 74 NumVerts: 107 - terrain_FloorC09 NumMaterials: 1 NumFaces: 40 NumVerts: 38 - terrain_FloorC10 NumMaterials: 10 NumFaces: 117 NumVerts: 190 - PropDef_FunHouseHallMir NumMaterials: 15 NumFaces: 335 NumVerts: 394 - ScriptObj_FunnyHouseSide01 NumMaterials: 4 NumFaces: 326 NumVerts: 256 - ScriptObj_FunHouseSpine01 NumMaterials: 4 NumFaces: 192 NumVerts: 241 - terrain_BldgBaseA01 NumMaterials: 3 NumFaces: 76 NumVerts: 89 - terrain_FloorC13 NumMaterials: 3 NumFaces: 50 NumVerts: 65 - terrain_FloorC11 NumMaterials: 3 NumFaces: 60 NumVerts: 72 - terrain_FloorC12 NumMaterials: 4 NumFaces: 418 NumVerts: 496 - ScriptPropDef_SharkbowlPlanter NumMaterials: 7 NumFaces: 261 NumVerts: 344 - ScriptObj_MidwayBldgBaseA02 NumMaterials: 7 NumFaces: 616 NumVerts: 859 - ScriptObj_MidwayBldgA01 NumMaterials: 7 NumFaces: 540 NumVerts: 774 - ScriptObj_MidwayBldgA02 NumMaterials: 11 NumFaces: 381 NumVerts: 550 - ScriptObj_MidwayBldgRoof02 NumMaterials: 9 NumFaces: 309 NumVerts: 434 - ScriptObj_MidwayBldgRoof01 NumMaterials: 2 NumFaces: 516 NumVerts: 403 - terrain_SharkArms01 NumMaterials: 7 NumFaces: 395 NumVerts: 378 - ScriptObj_Sharkbowl01 NumMaterials: 7 NumFaces: 395 NumVerts: 378 - ScriptObj_Sharkbowl02 NumMaterials: 1 NumFaces: 12 NumVerts: 24 - terrain_KeyStars NumMaterials: 1 NumFaces: 192 NumVerts: 138 - terrain_SharkShadow NumMaterials: 1 NumFaces: 12 NumVerts: 20 - AnimObj_Ferris NumMaterials: 4 NumFaces: 136 NumVerts: 176 - AnimObj_FerrisWheelSignA NumMaterials: 1 NumFaces: 104 NumVerts: 58 - FerrisRockB NumMaterials: 1 NumFaces: 104 NumVerts: 58 - FerrisRockA NumMaterials: 2 NumFaces: 136 NumVerts: 191 - AnimObj_ChairFALLING01 NumMaterials: 2 NumFaces: 136 NumVerts: 194 - AnimObj_ChairFALLING02 NumMaterials: 2 NumFaces: 136 NumVerts: 195 - AnimObj_ChairFALLING03 NumMaterials: 2 NumFaces: 136 NumVerts: 194 - AnimObj_ChairFALLING05 NumMaterials: 2 NumFaces: 82 NumVerts: 112 - FerrisWheelNut NumMaterials: 1 NumFaces: 12 NumVerts: 8 - AnimObj_ReflectMover NumMaterials: 1 NumFaces: 448 NumVerts: 768 - AnimObj_FerrisWheelFrameBMir NumMaterials: 6 NumFaces: 288 NumVerts: 226 - AnimObj_FerrisWheelBowlAMir NumMaterials: 1 NumFaces: 672 NumVerts: 1156 - AnimObj_FerrisWheelFrameAMir NumMaterials: 6 NumFaces: 288 NumVerts: 226 - AnimObj_FerrisWheelBowlBMir NumMaterials: 2 NumFaces: 192 NumVerts: 384 - AnimObj_FerrisWheelLightsOFF NumMaterials: 1 NumFaces: 30 NumVerts: 32 - ScriptObj_YoohooRope NumMaterials: 2 NumFaces: 99 NumVerts: 70 - terrain_CliffC06 NumMaterials: 1 NumFaces: 96 NumVerts: 63 - terrain_CliffC08 NumMaterials: 1 NumFaces: 96 NumVerts: 63 - terrain_CliffC09 NumMaterials: 1 NumFaces: 96 NumVerts: 63 - terrain_CliffC13 NumMaterials: 5 NumFaces: 399 NumVerts: 461 - ScriptObj_FerrisWheelBase01 NumMaterials: 9 NumFaces: 272 NumVerts: 425 - ScriptObj_CoasterC05 NumMaterials: 1 NumFaces: 12 NumVerts: 20 - AnimObj_SharkRide NumMaterials: 1 NumFaces: 12 NumVerts: 8 - AnimObj_orientation NumMaterials: 1 NumFaces: 12 NumVerts: 20 - AnimObj_BOATSWINGER NumMaterials: 3 NumFaces: 672 NumVerts: 464 - AnimObj_SharkHeadA NumMaterials: 3 NumFaces: 672 NumVerts: 464 - AnimObj_SharkHeadA NumMaterials: 3 NumFaces: 136 NumVerts: 206 - AnimObj_SharkPendulum NumMaterials: 2 NumFaces: 388 NumVerts: 583 - AnimObj_SharkSeatsA NumMaterials: 2 NumFaces: 388 NumVerts: 550 - AnimObj_SharkSeatsB NumMaterials: 1 NumFaces: 12 NumVerts: 24 - SharkShadow NumMaterials: 8 NumFaces: 234 NumVerts: 391 - PropDef_TicketBooth NumMaterials: 4 NumFaces: 140 NumVerts: 153 - terrain_FunnyHouseBowlMir01 NumMaterials: 11 NumFaces: 67 NumVerts: 83 - terrain_FunnyHouseSideMir02 NumMaterials: 10 NumFaces: 67 NumVerts: 83 - terrain_FunnyHouseSideMir01 NumMaterials: 3 NumFaces: 120 NumVerts: 84 - terrain_FunHouseSpineMir01 NumMaterials: 1 NumFaces: 96 NumVerts: 63 - terrain_CliffC19 NumMaterials: 1 NumFaces: 65 NumVerts: 49 - terrain_CliffC20 NumMaterials: 12 NumFaces: 258 NumVerts: 314 - terrain_PerimeterWallCMir01 NumMaterials: 1 NumFaces: 12 NumVerts: 8 - Animobj_Sailboat NumMaterials: 4 NumFaces: 264 NumVerts: 226 - AnimObj_SailboatControl NumMaterials: 4 NumFaces: 264 NumVerts: 226 - AnimObj_SailboatREFLECT NumMaterials: 12 NumFaces: 256 NumVerts: 319 - ScriptObj_RingTheBell NumMaterials: 7 NumFaces: 748 NumVerts: 1267 - terrain_bouys01 NumMaterials: 5 NumFaces: 682 NumVerts: 1143 - terrain_bouysMir01 NumMaterials: 1 NumFaces: 48 NumVerts: 34 - terrain_CliffC21 NumMaterials: 1 NumFaces: 48 NumVerts: 34 - terrain_CliffC07 NumMaterials: 1 NumFaces: 2 NumVerts: 4 - PropDef_BouyFire NumMaterials: 1 NumFaces: 22 NumVerts: 24 - terrain_PondWater03 NumMaterials: 1 NumFaces: 11 NumVerts: 13 - terrain_PondWater01 NumMaterials: 1 NumFaces: 14 NumVerts: 18 - terrain_PondWater02 NumMaterials: 5 NumFaces: 257 NumVerts: 360 - ScriptObj_PlatformC01 NumMaterials: 10 NumFaces: 371 NumVerts: 371 - ScriptPropDef_SharkPlatform NumMaterials: 2 NumFaces: 80 NumVerts: 106 - ScriptObj_GrindLine02 NumMaterials: 1 NumFaces: 66 NumVerts: 76 - ScriptObj_GrindLine03 NumMaterials: 2 NumFaces: 49 NumVerts: 61 - ScriptObj_GrindLine04 NumMaterials: 1 NumFaces: 108 NumVerts: 132 - ScriptObj_GrindLine01 NumMaterials: 5 NumFaces: 108 NumVerts: 158 - terrain_CoasterB15 NumMaterials: 7 NumFaces: 297 NumVerts: 375 - terrain_CoasterB17 NumMaterials: 5 NumFaces: 252 NumVerts: 276 - terrain_CoasterB22 NumMaterials: 5 NumFaces: 228 NumVerts: 254 - terrain_CoasterB23 NumMaterials: 1 NumFaces: 12 NumVerts: 8 - AnimObj_FerrisTranslate NumMaterials: 1 NumFaces: 12 NumVerts: 8 - AnimObj_FerrisRotate NumMaterials: 1 NumFaces: 192 NumVerts: 384 - FerrisWheelLightsON NumMaterials: 2 NumFaces: 192 NumVerts: 384 - FerrisWheelLightsOFF NumMaterials: 6 NumFaces: 288 NumVerts: 226 - FerrisWheelFrameB NumMaterials: 1 NumFaces: 448 NumVerts: 768 - FerrisWheelFrameB NumMaterials: 1 NumFaces: 672 NumVerts: 1157 - FerrisWheelFrameA NumMaterials: 6 NumFaces: 288 NumVerts: 226 - FerrisWheelFrameA NumMaterials: 2 NumFaces: 136 NumVerts: 193 - FerrisWheelCarQ NumMaterials: 2 NumFaces: 136 NumVerts: 192 - FerrisWheelCarJ NumMaterials: 2 NumFaces: 136 NumVerts: 199 - FerrisWheelCarI NumMaterials: 2 NumFaces: 136 NumVerts: 197 - FerrisWheelCarH NumMaterials: 2 NumFaces: 136 NumVerts: 210 - FerrisWheelCarG NumMaterials: 2 NumFaces: 136 NumVerts: 200 - FerrisWheelCarF NumMaterials: 2 NumFaces: 136 NumVerts: 201 - FerrisWheelCarE NumMaterials: 2 NumFaces: 136 NumVerts: 195 - FerrisWheelCarD NumMaterials: 2 NumFaces: 136 NumVerts: 188 - FerrisWheelCarC NumMaterials: 2 NumFaces: 136 NumVerts: 188 - FerrisWheelCarB NumMaterials: 2 NumFaces: 136 NumVerts: 190 - FerrisWheelCarA NumMaterials: 2 NumFaces: 136 NumVerts: 188 - FerrisWheelCarK NumMaterials: 2 NumFaces: 136 NumVerts: 188 - FerrisWheelCarL NumMaterials: 2 NumFaces: 136 NumVerts: 192 - FerrisWheelCarM NumMaterials: 2 NumFaces: 136 NumVerts: 198 - FerrisWheelCarO NumMaterials: 2 NumFaces: 136 NumVerts: 204 - FerrisWheelCarP NumMaterials: 1 NumFaces: 12 NumVerts: 8 - AnimObj_EmitterDummy NumMaterials: 1 NumFaces: 12 NumVerts: 18 - AnimObj_AztecDoorC01 NumMaterials: 1 NumFaces: 140 NumVerts: 144 - AnimObj_AztecDoorLockC01 NumMaterials: 1 NumFaces: 162 NumVerts: 189 - AnimObj_MayanGateC01 NumMaterials: 1 NumFaces: 138 NumVerts: 115 - PropDef_LockBoardwalk NumMaterials: 1 NumFaces: 300 NumVerts: 295 - PropDef_KeyMovie NumMaterials: 1 NumFaces: 12 NumVerts: 8 - Animobj_monkey NumMaterials: 1 NumFaces: 102 NumVerts: 132 - Animobj_monkey_torso NumMaterials: 1 NumFaces: 16 NumVerts: 32 - Animobj_monkey_tail_01 NumMaterials: 1 NumFaces: 16 NumVerts: 32 - Animobj_monkey_tail_02 NumMaterials: 1 NumFaces: 16 NumVerts: 32 - Animobj_monkey_tail_03 NumMaterials: 1 NumFaces: 16 NumVerts: 21 - Animobj_monkey_tail_04 NumMaterials: 1 NumFaces: 28 NumVerts: 49 - Animobj_monkey_bicep_right NumMaterials: 1 NumFaces: 30 NumVerts: 58 - Animobj_monkey_forearm_right NumMaterials: 1 NumFaces: 32 NumVerts: 37 - Animobj_monkey_hand_right NumMaterials: 1 NumFaces: 28 NumVerts: 49 - Animobj_monkey_bicep_left NumMaterials: 1 NumFaces: 26 NumVerts: 47 - Animobj_monkey_forearm_left NumMaterials: 1 NumFaces: 32 NumVerts: 35 - Animobj_monkey_hand_left NumMaterials: 1 NumFaces: 46 NumVerts: 68 - Animobj_monkey_thigh_right NumMaterials: 1 NumFaces: 22 NumVerts: 43 - Animobj_monkey_calf_right NumMaterials: 1 NumFaces: 42 NumVerts: 56 - Animobj_monkey_foot_right NumMaterials: 1 NumFaces: 46 NumVerts: 68 - Animobj_monkey_thigh_left NumMaterials: 1 NumFaces: 22 NumVerts: 44 - Animobj_monkey_calf_left NumMaterials: 1 NumFaces: 42 NumVerts: 56 - Animobj_monkey_foot_left NumMaterials: 1 NumFaces: 106 NumVerts: 80 - Animobj_monkey_head NumMaterials: 1 NumFaces: 178 NumVerts: 171 - PropDef_AttManual NumMaterials: 1 NumFaces: 316 NumVerts: 199 - PropDef_Franky NumMaterials: 1 NumFaces: 12 NumVerts: 8 - AnimObj_CoasterCars01 NumMaterials: 2 NumFaces: 320 NumVerts: 496 - AnimObj_CoasterCar01 NumMaterials: 2 NumFaces: 320 NumVerts: 496 - AnimObj_CoasterCar02 NumMaterials: 2 NumFaces: 320 NumVerts: 496 - AnimObj_CoasterCar03 NumMaterials: 2 NumFaces: 320 NumVerts: 496 - AnimObj_CoasterCar04 NumMaterials: 2 NumFaces: 320 NumVerts: 496 - AnimObj_CoasterCar05 NumMaterials: 3 NumFaces: 340 NumVerts: 526 - AnimObj_CoasterCar06 NumMaterials: 1 NumFaces: 12 NumVerts: 8 - AnimObj_CoasterCars07 NumMaterials: 2 NumFaces: 320 NumVerts: 496 - AnimObj_CoasterCar07 NumMaterials: 2 NumFaces: 320 NumVerts: 496 - AnimObj_CoasterCar08 NumMaterials: 2 NumFaces: 320 NumVerts: 496 - AnimObj_CoasterCar09 NumMaterials: 2 NumFaces: 320 NumVerts: 496 - AnimObj_CoasterCar10 NumMaterials: 2 NumFaces: 320 NumVerts: 496 - AnimObj_CoasterCar11 NumMaterials: 3 NumFaces: 340 NumVerts: 526 - AnimObj_CoasterCar12 NumMaterials: 1 NumFaces: 12 NumVerts: 8 - AnimObj_CoasterCars13 NumMaterials: 2 NumFaces: 320 NumVerts: 496 - AnimObj_CoasterCar13 NumMaterials: 2 NumFaces: 320 NumVerts: 496 - AnimObj_CoasterCar14 NumMaterials: 2 NumFaces: 320 NumVerts: 496 - AnimObj_CoasterCar15 NumMaterials: 2 NumFaces: 320 NumVerts: 496 - AnimObj_CoasterCar16 NumMaterials: 2 NumFaces: 320 NumVerts: 496 - AnimObj_CoasterCar17 NumMaterials: 3 NumFaces: 340 NumVerts: 526 - AnimObj_CoasterCar18 NumMaterials: 1 NumFaces: 12 NumVerts: 8 - AnimObj_CoasterCars19 NumMaterials: 2 NumFaces: 320 NumVerts: 496 - AnimObj_CoasterCar19 NumMaterials: 2 NumFaces: 320 NumVerts: 496 - AnimObj_CoasterCar20 NumMaterials: 2 NumFaces: 320 NumVerts: 496 - AnimObj_CoasterCar21 NumMaterials: 2 NumFaces: 320 NumVerts: 496 - AnimObj_CoasterCar22 NumMaterials: 2 NumFaces: 320 NumVerts: 496 - AnimObj_CoasterCar23 NumMaterials: 3 NumFaces: 340 NumVerts: 526 - AnimObj_CoasterCar24 NumMaterials: 1 NumFaces: 12 NumVerts: 8 - MovableSoundDef_CoasterCar -------------------------------------------------------------------- Geometry Instances -------------------------------------------------------------------- ScriptObj_Buttonhack Prop_MaskFire01 Prop_MaskFire02 Prop_MaskFire03 Prop_MaskFire04 Prop_MaskFire05 Prop_MaskFire06 Prop_MaskFire07 Prop_MaskFire08 Prop_MaskFire09 Prop_MaskFire10 Prop_MaskFire11 ScriptObj_playerone Prop_CaveSkull01 Prop_BWSign02 Prop_BWSign04 Prop_BWSign08 Prop_BWSign06 Prop_BWSign09 Prop_LighthouseSign01 Prop_LighthouseSign02 Prop_CaveSkull02 Prop_CaveSkull03 Prop_FernC03 Prop_FernC04 Prop_FernB03 Prop_FernA02 Prop_FernC05 Prop_FernC06 Prop_FernC07 Prop_FernB04 Prop_FernA03 Prop_FernC08 Prop_FernC09 Prop_FernC10 Prop_FernC11 Prop_FernA04 Prop_FernA05 Prop_FernA06 Prop_FernB05 Prop_FernB06 Prop_FernC12 Prop_FernC13 Prop_FernA07 Prop_FernB07 Prop_FernC15 Prop_FernB08 Prop_FernC14 ScriptObj_DaveHelper01 ScriptObj_DaveHelper02 ScriptObj_DaveHelper03 ScriptObj_DaveHelper04 ScriptObj_DaveHelper05 ScriptObj_DaveHelper06 Prop_CaveSkull04 Prop_CaveMouth01 Prop_RopeBridgeSign01 Prop_RopeBridgeSign02 terrain_BWSign terrain_FerrisWheel terrain_FloorLamps01 terrain_Spines terrain_Torch terrain_Flags01 terrain_RedEyes terrain_ClownEyes terrain_OctoEyes Prop_FernC16 Prop_FernB09 Prop_FernC17 Prop_FernC18 Prop_PalmTrunkC01 Prop_PalmTrunkC06 Prop_PalmTrunkC07 Prop_PalmTrunkD01 Prop_PalmTrunkD03 Prop_PalmTrunkD06 Prop_PalmTrunkD08 Prop_PalmTrunkD09 Prop_PalmTrunkD12 Prop_PalmTrunkD13 Prop_PalmTrunkD14 Prop_PalmTrunkD18 Prop_PalmTrunkD19 Prop_PalmTrunkD20 Prop_PalmTrunkD21 Prop_PalmTrunkD22 Prop_PalmTrunkD23 Prop_PalmTrunkE01 Prop_PalmTrunkE02 Prop_PalmTrunkE05 Prop_PalmTrunkE10 Prop_PalmTrunkE12 Prop_PalmTrunkE14 Prop_PalmTrunkE15 Prop_PalmTrunkE18 Prop_PalmTrunkE19 Prop_FernC19 Prop_FernC20 AnimObj_BoardWater AnimObj_SeaWaterTop06 AnimObj_SeaWaterTop05 AnimObj_SeaWaterTop07 AnimObj_SeaWaterTop08 AnimObj_SeaWaterTop03 AnimObj_SeaWaterTop04 AnimObj_SeaWaterTop02 AnimObj_SeaWaterTop01 Prop_MayanMask01 Prop_MayanMask02 Prop_MayanMask03 Prop_MayanMask04 Prop_MayanMask05 Prop_MayanMask06 Prop_MayanMask07 Prop_MayanMask08 Prop_MayanMask09 Prop_MayanMask10 Prop_MayanMask11 terrain_DeathPlane01 terrain_DeathPlane02 terrain_DeathPlane03 terrain_DeathPlane04 terrain_DeathPlane05 Prop_CaveMouth02 Prop_PalmTrunkC09 Prop_PalmTrunkC10 ScriptObj_DaveHelper07 terrain_Lanterns Prop_FernC21 Prop_FernC22 Prop_FernB10 Panorama_ Prop_TreeHouseSign01 Prop_TreeHouseSign02 terrain_LightHouse01 terrain_CoasterB01 terrain_CoasterB02 terrain_CoasterB03 terrain_CoasterB05 terrain_CoasterB07 terrain_CoasterB09 terrain_CoasterB10 terrain_CoasterB11 terrain_CoasterB12 terrain_CoasterB13 terrain_CoasterB14 ScriptObj_CoasterB18 terrain_CoasterB20 ScriptObj_CoasterB16 terrain_SpireC01 terrain_SpireB01 Prop_SpireA01 Prop_SpireA02 terrain_Castle01 terrain_Dam02 terrain_CoasterB04 terrain_CoasterB06 terrain_CoasterB08 AnimObj_Windmill02 Windmill02 AnimObj_Windmill01 Windmill01 terrain_Bridge02 terrain_Bridge03 terrain_Bridge05 terrain_Bridge07 Prop_VolcanoSign01 ScriptObj_VolcanoBowl01 AnimObj_CastleBlow CastleBreak01 CastleBreak02 CastleBreak03 CastleBreak04 CastleBreak05 CastleBreak06 CastleBreak07 PirateShipLampA01 CannonBallA01 PirateShipRailA01 AnimObj_MastFall PirateShipMastA01 PirateShipRopeA01 terrain_VolcanoDeck01 AnimObj_DamBlow AnimObj_Dam CannonBallB01 CannonBallB02 CannonBallB03 CannonBallB05 DamBreak01 DamBreak02 DamBreak04 DamBreak05 DamBreak06 DamBreak07 DamBreak08 DamBreak09 DamBreak03 AnimObj_DamCanons PirateShipBCannon01 PirateShipBCannon02 PirateShipBCannon03 PirateShipBCannon05 AnimObj_DamWater LagoonWater01 LagoonWater02 ScriptObj_LHStairsTop ScriptObj_LHStairsBottom terrain_Rope Bridge Cave02 terrain_PerimeterWalk06 terrain_PerimeterWalk12 terrain_Rope Bridge Cave01 terrain_RopeBridgeB01 terrain_MayanCave02 ScriptObj_BridgeA terrain_Rope Bridge Cave03 Prop_PirateShipRB01 Prop_PirateShipFT01 Prop_PirateShipRMast01 Prop_PirateShipNMast01 Prop_PirateShipFB01 Prop_PirateShipMMast01 Prop_PirateShipRT02 Prop_PirateShipRB02 Prop_PirateShipFT02 Prop_PirateShipFB02 Prop_PirateShipCannons01 Prop_PirateShipCannons02 Prop_PirateShipRail01 AnimObj_CannonBaseA01 CannonGunA01 Prop_PirateShipRT03 Prop_PirateShipMMast02 Prop_PirateShipCannons04 ScriptObj_PirateShipCannons Prop_PirateShipRT04 Prop_PirateShipFT03 Prop_PirateShipFT04 Prop_PirateShipMaid02 Prop_PirateShipRMast02 Prop_PirateShipRail02 Prop_PirateShipRB04 Prop_PirateShipFB03 Prop_PirateShipFB04 Prop_PirateShipRail03 Prop_PirateShipNMast02 Prop_PirateShipRB03 AnimObj_Boulders VolcanoBoulderBIG VolcanoBoulderSML AnimObj_CoasterCollapse RollerCoasterBreak07 RollerCoasterBreak08 RollerCoasterBreak06 RollerCoasterBreak05 RollerCoasterBreak04 RollerCoasterBreak03 RollerCoasterBreak01 RollerCoasterBreak02 Glass_Tooth01 terrain_PirateShipRope01 ScriptObj_RollerBreakRails01 terrain_TreeHouse01 Prop_TowerSkull02 Prop_TowerSkull01 Prop_TowerSkull03 Prop_TowerSkull04 terrain_MayanCave01 terrain_Bridge04 terrain_TreeHouseWindows01 terrain_TreeHouseBranches01 terrain_TreeHouseBowl01 terrain_MayanWall01 terrain_RollerStation01 Prop_CoasterSign04 terrain_CoasterB19 terrain_CoasterB21 Prop_CoasterSign01 terrain_Bridge01 terrain_Bridge08 terrain_GrindLine07 Prop_WharfPillarB01 Prop_WharfPillarC01 Prop_WharfPillarC02 Prop_WharfPillarC03 Prop_WharfPillarC04 Prop_WharfPillarC05 Prop_WharfPillarC06 Prop_WharfPillarB02 Prop_WharfPillarB03 Prop_WharfPillarB04 Prop_WharfPillarB05 Prop_WharfPillarB06 Prop_WharfPillarB07 Prop_WharfPillarB08 Prop_WharfPillarB09 Prop_WharfPillarB11 Prop_WharfPillarB12 Prop_WharfPillarB13 Prop_WharfPillarB14 Prop_WharfPillarB15 Prop_WharfPillarB16 Prop_WharfPillarB17 Prop_WharfPillarB18 Prop_WharfPillarB19 Prop_WharfPillarB20 Prop_WharfPillarB21 terrain_PerimeterWalk14 terrain_PerimeterWalk10 terrain_PerimeterWalk08 terrain_PerimeterWalk11 terrain_PerimeterWalk07 terrain_PerimeterWalk04 terrain_PerimeterWalk02 terrain_BridgeRock01 Prop_SpireA03 terrain_CliffA03 terrain_CliffA04 terrain_CliffA06 terrain_Dam01 Prop_LightHouseBase01 Prop_LightHouseBase02 terrain_CliffA07 terrain_CliffA01 terrain_CliffA02 terrain_CliffA05 terrain_CliffA08 terrain_CliffB01 terrain_CliffB02 terrain_CliffB03 terrain_CliffB04 terrain_CliffB05 terrain_CliffB06 terrain_CliffB07 terrain_CliffB08 terrain_CliffB09 terrain_CliffB10 terrain_CityBldgB02 terrain_CityBldgB01 terrain_Vines01 Glass_LightGlass01 terrain_MayanCave03 terrain_Rope Bridge Cave04 Glass_LanternB05 terrain_LightHouseMir01 terrain_LightHouse02 terrain_SkullTower01 Prop_LanternArmB03 Prop_LanternArmB04 Prop_PirateShipRT01 Prop_PirateShipMaid01 Prop_LanternArmB05 Prop_LanternArmB06 Prop_LanternArmB07 Prop_PirateShipFMast02 Glass_LanternB06 Glass_LanternB07 Glass_LanternB08 Glass_LanternB09 Glass_LanternB10 Glass_LanternB11 Glass_LanternB12 Glass_LanternB13 Glass_LanternB14 Glass_LanternB15 Glass_LanternB16 Glass_LanternB17 Glass_LanternB18 Glass_LanternB19 Glass_LanternB20 Glass_LanternB22 Glass_LanternB23 Glass_LanternB24 Glass_LanternB25 Glass_LanternB26 Glass_LanternB27 Glass_LanternB28 Glass_LanternB29 Glass_LanternB30 Glass_LanternB31 Glass_LanternB32 Glass_LanternB33 Glass_LanternB34 Glass_LanternB35 Glass_LanternB36 Glass_LanternB37 Glass_LanternB38 Glass_LanternB39 Prop_LanternPostB01 Prop_LanternPostB02 terrain_VolcanoPoles01 terrain_VolcanoGrindLine01 Prop_LanternPostB03 Prop_LanternPostB04 Glass_LanternB40 Glass_LanternB41 Glass_LanternB42 Glass_LanternB43 terrain_RollerStation02 Prop_CoasterSign03 Prop_CoasterSign02 terrain_RollerStation03 Prop_CoasterRoof01 Prop_CoasterBeams01 Prop_CoasterBeams02 Prop_CoasterRoof02 Glass_LanternB44 Glass_LanternB45 Glass_LanternB46 Prop_LanternArmB08 Prop_LanternArmB09 Glass_LanternB48 Glass_LanternB47 Prop_LanternArmB10 Glass_LanternB49 Glass_LanternB50 Prop_LanternArmB11 Glass_LanternB51 Glass_LanternB52 Glass_LanternB53 Glass_LanternB54 Glass_LanternB55 Glass_LanternB56 Glass_LanternB57 Glass_LanternB58 terrain_GrindLine06 terrain_CliffB11 Glass_LanternB59 Prop_LanternArmB12 Prop_LanternArmB13 Glass_LanternB61 Glass_LanternB60 Prop_WaterFallA01 Prop_WaterFallB`01 Prop_WaterFallC01 Prop_WaterFallA02 Prop_WaterFallB`02 Prop_WaterFallC02 Prop_WaterFallA03 Prop_WaterFallC03 Prop_WaterFallB`03 terrain_Bridge09 terrain_GrindLine02 terrain_GrindLine04 terrain_WharfFunBoxes01 terrain_WharfFunBoxes10 Prop_LanternPostB05 Prop_LanternPostB06 Prop_LanternPostB07 Prop_LanternPostB08 Prop_LanternPostB09 Prop_LanternPostB10 terrain_WharfFunBoxes07 terrain_WharfFunBoxes05 terrain_WharfSpine01 Prop_LanternPostB11 Glass_LanternB62 Glass_LanternB63 Glass_LanternB64 Glass_LanternB65 Glass_LanternB66 Glass_LanternB67 Glass_LanternB68 terrain_PerimeterWalk15 Prop_LanternArmB14 Prop_LanternArmB15 Prop_LanternArmB16 Prop_LanternArmB17 Prop_LanternPostB12 Prop_LanternPostB13 Prop_LanternArmB18 terrain_GrindLine05 terrain_GrindLine03 terrain_GrindLine01 Glass_LanternB69 Glass_LanternB70 Glass_LanternB71 Glass_LanternB72 Glass_LanternB73 Glass_LanternB74 Glass_LanternB75 terrain_CliffB13 Prop_LanternArmB19 Prop_LanternArmB20 Prop_LanternArmB21 Prop_LanternArmB22 Prop_LanternArmB23 Prop_LanternArmB24 Glass_LanternB76 Glass_LanternB77 Glass_LanternB78 Glass_LanternB79 Glass_LanternB80 Glass_LanternB81 terrain_PerimeterWalk05 terrain_VolcanoLava01 ScriptObj_VolexplodA ScriptObj_VolexplodB ScriptObj_VolexplodC ScriptObj_VolexplodD ScriptObj_VolexplodE ScriptObj_VolexplodF AnimObj_MayanGateB01 AnimObj_RockDoorC01 AnimObj_RopeBridge rotater RopeBridgeA01 RopeBridgeBreakA01 RopeBridgeBreakA02 RopeBridgeBreakA03 RopeBridgeBreakA04 RopeBridgeBreakA05 RopeBridgeBreakA06 RopeBridgeBreakA07 RopeBridgeBreakA08 RopeBridgeBreakA09 RopeBridgeBreakA10 RopeBridgeBreakA11 RopeBridgeBreakA12 RopeBridgeBreakA13 terrain_WharfFunBoxes03 terrain_WharfFunBoxes02 terrain_WharfFunBoxes04 terrain_WharfFunBoxes08 terrain_WharfFunBoxes09 terrain_WharfFunBoxes06 ScriptObj_VolSplashONE ScriptObj_VolSplashTWO ScriptObj_VolSplashTHREE ScriptObj_VolSplashFOUR ScriptObj_VolSplashFIVE ScriptObj_VolSplashSIX terrain_GrindLine08 terrain_GrindLine09 terrain_Bridge06 terrain_PerimeterWalk13 terrain_PerimeterWalk09 terrain_PerimeterWalk03 terrain_PerimeterWalk01 terrain_GrindLine10 AnimObj_Fan01 terrain_CoasterC01 AnimObj_Octopus OctopusHead OctopusArmA OctopusArmABulbsOff OctopusArmABulbsOn OctopusCageA OctopusArmB OctopusCageB OctopusArmBBulbsOff OctopusArmBBulbsOn OctopusArmC OctopusCageC OctopusArmCBulbsOff OctopusArmCBulbsOn OctopusArmD OctopusCageD OctopusArmDBulbsOff OctopusArmDBulbsOn OctopusArmE OctopusCageE OctopusArmEBulbsOff OctopusArmEBulbsOn OctopusArmF OctopusCageF OctopusArmFBulbsOff OctopusArmFBulbsOn OctopusArmG OctopusCageG OctopusArmGBulbsOff OctopusArmGBulbsOn OctopusArmH OctopusCageH OctopusArmHBulbsOff OctopusArmHBulbsOn OctopusShadow terrain_FerrisWheelBase02 terrain_CoasterC14 terrain_CoasterC04 terrain_CoasterC15 terrain_CoasterC16 terrain_CoasterC06 terrain_SharkSign01 ScriptObj_FunnyHousePlatform02 ScriptObj_FunnyHousePlatform01 ScriptObj_FunnyHouseSide03 ScriptObj_MimeBox terrain_OctopusHeadBase01 ScriptProp_OctopusBowl01 ScriptProp_OctopusBowl02 ScriptObj_RopeWalk01 Prop_FerrisWheelArms01 terrain_CoasterC03 terrain_CoasterC02 ScriptProp_BridgeSupport01 ScriptProp_BridgeSupport02 ScriptObj_MidwayBldgB01 ScriptObj_MidwayBldgBaseA01 ScriptObj_FunnyHouseSide02 terrain_Tunnel01 Prop_WharfPillarA01 Prop_WharfPillarA02 Prop_WharfPillarA03 Prop_WharfPillarA04 Prop_WharfPillarA05 Prop_WharfPillarA06 Prop_WharfPillarA07 Prop_WharfPillarA07 Prop_WharfPillarA08 Prop_WharfPillarA09 Prop_WharfPillarA10 Prop_WharfPillarA11 Prop_Wake01 Prop_Wake02 Prop_Wake03 Prop_Wake04 Prop_Wake05 Prop_Wake06 Prop_Wake07 Prop_Wake08 Prop_Wake09 Prop_Wake10 Prop_Wake11 Prop_Wake12 Prop_Wake13 Prop_Wake14 Prop_Wake15 Prop_Wake16 Prop_Wake17 Prop_Wake18 terrain_CliffC01 terrain_CliffC02 ScriptObj_CoasterC09 terrain_CoasterC07 terrain_CoasterC08 ScriptObj_CoasterC10 terrain_CoasterC11 terrain_CoasterC13 terrain_CoasterC17 terrain_CliffC03 terrain_CliffC04 terrain_CliffC05 terrain_CliffC06 terrain_CliffC10 terrain_CliffC11 terrain_CliffC12 terrain_CliffC14 terrain_CliffC15 terrain_CliffC16 terrain_CliffC17 terrain_CliffC18 terrain_CityBldgC01 terrain_CoasterC20 terrain_CoasterC19 terrain_CityBldgC02 terrain_CoasterC18 terrain_PlatformC02 ScriptObj_CastleEntrance01 ScriptObj_WharfC03 ScriptObj_WharfC04 terrain_WharfCMir02 terrain_WharfCMir01 ScriptObj_WharfBillboard01 Prop_FerrisWheelArms02 Prop_WharfPillarAMir01 Prop_WharfPillarAMir02 Prop_WharfPillarAMir03 Prop_WharfPillarAMir04 Prop_WharfPillarAMir05 Prop_WharfPillarAMir06 Prop_WharfPillarAMir07 Prop_WharfPillarAMir08 Prop_WharfPillarAMir09 Prop_WharfPillarAMir10 Prop_WharfPillarAMir11 Prop_WharfPillarAMir12 terrain_PerimeterWallC01 terrain_PerimeterWallC02 terrain_PerimeterWallC03 terrain_PerimeterWallC04 terrain_CoasterC21 ScriptObj_RopeWalk02 ScriptObj_CastleSide01 terrain_FloorC04 ScriptObj_IslandDeck01 terrain_FloorC02 terrain_FloorC03 ScriptObj_CastleSide02 terrain_FloorC01 Glass_Lantern01 Glass_Lantern02 Glass_Lantern03 Glass_Lantern04 Glass_Lantern05 Glass_Lantern06 Prop_IslandBowlPost01 Prop_IslandBowlPost02 Prop_IslandBowl01 Prop_IslandBowl02 Prop_IslandBowlMir01 Prop_IslandBowlMir02 ScriptObj_WharfC02 ScriptObj_WharfC01 ScriptObj_WharfGrindRail01 terrain_RopeGrind02 Prop_LanternArm01 Prop_LanternArm02 Glass_Lantern08 Glass_Lantern07 terrain_FloorC05 terrain_RopeGrind03 terrain_FloorC06 ScriptProp_OctopusBase01 Prop_LanternArm04 Prop_LanternArm03 ScriptProp_OctopusBase02 Prop_LanternArm05 Prop_LanternArm06 ScriptProp_OctopusBase03 Prop_LanternArm07 Prop_LanternArm08 ScriptProp_OctopusBase04 Prop_LanternArm09 Prop_LanternArm10 Prop_OctopusSign01 Prop_OctopusSign02 Prop_OctopusSign03 Prop_OctopusSign04 Glass_Lantern18 Prop_LanternArm12 Glass_Lantern17 Prop_LanternArm11 Prop_LanternArm13 Prop_LanternArm14 Glass_Lantern19 Glass_Lantern20 Prop_LanternArm15 Prop_LanternArm16 Prop_LanternArm17 Glass_Lantern22 Glass_Lantern21 Prop_LanternArm18 Prop_LanternArm19 Glass_Lantern23 Glass_Lantern24 Glass_Lantern25 Glass_Lantern26 Prop_LanternArm20 Prop_LanternArm21 Glass_Lantern27 Prop_LanternArm22 terrain_FloorC07 Prop_LanternArm23 Prop_LanternArm24 Glass_Lantern30 Glass_Lantern29 Prop_LanternArm25 Prop_LanternArm26 terrain_CastleEntrance02 Glass_Lantern31 Glass_Lantern32 terrain_PlatformC3 Glass_Lantern34 ScriptObj_Forcefield01 ScriptObj_Forcefield02 terrain_FunnyHouseBowl01 terrain_FloorC08 terrain_FloorC09 Prop_LanternPost01 Prop_LanternPost02 Prop_LanternPost03 Prop_LanternPost04 Glass_Lantern36 Glass_Lantern35 terrain_FloorC10 ScriptProp_FunHouseHall01 ScriptProp_FunHouseHall02 ScriptObj_FunnyHouseSide01 ScriptObj_FunHouseSpine01 terrain_BldgBaseA01 Prop_LanternArm28 Prop_LanternArm29 Glass_Lantern40 Prop_LanternArm30 Glass_Lantern39 Glass_Lantern41 Prop_LanternPost05 terrain_FloorC13 terrain_FloorC11 terrain_FloorC12 ScriptProp_SharkbowlPlanter02 ScriptProp_SharkbowlPlanter01 ScriptObj_MidwayBldgBaseA02 ScriptObj_MidwayBldgA01 ScriptObj_MidwayBldgA02 ScriptProp_SharkPlatform01 ScriptProp_SharkPlatform02 Prop_LanternPost06 Prop_LanternPost07 Glass_Lantern44 Prop_FunHouseHallMir01 Prop_FunHouseHallMir02 ScriptObj_MidwayBldgRoof02 ScriptObj_MidwayBldgRoof01 Prop_LanternPost08 Prop_LanternPost09 Prop_LanternPost10 Prop_LanternPost11 Glass_Lantern45 Glass_Lantern46 Glass_Lantern47 Glass_Lantern48 terrain_SharkArms01 ScriptObj_Sharkbowl01 ScriptObj_Sharkbowl02 terrain_KeyStars terrain_SharkShadow AnimObj_Ferris AnimObj_FerrisWheelSignA FerrisRockB FerrisRockA AnimObj_ChairFALLING01 AnimObj_ChairFALLING02 AnimObj_ChairFALLING03 AnimObj_ChairFALLING05 FerrisWheelNut AnimObj_ReflectMover AnimObj_FerrisWheelFrameBMir AnimObj_FerrisWheelBowlAMir AnimObj_FerrisWheelFrameAMir AnimObj_FerrisWheelBowlBMir AnimObj_FerrisWheelLightsOFF ScriptObj_YoohooRope terrain_CliffC06 terrain_CliffC08 terrain_CliffC09 terrain_CliffC13 Glass_Lantern49 Glass_Lantern50 ScriptObj_FerrisWheelBase01 ScriptObj_CoasterC05 Prop_TicketBoothSign01 Prop_TicketBoothSign02 Prop_TicketBooth01 Glass_Lantern33 Prop_TicketBooth02 Prop_LanternArm27 AnimObj_SharkRide AnimObj_orientation AnimObj_BOATSWINGER AnimObj_SharkHeadA AnimObj_SharkHeadA AnimObj_SharkPendulum AnimObj_SharkSeatsA AnimObj_SharkSeatsB SharkShadow Prop_LanternPost12 Prop_LanternPost13 Prop_LanternArm31 Prop_LanternArm32 Prop_LanternArm33 Prop_LanternArm34 Prop_LanternPost14 Prop_LanternPost15 Prop_LanternArm35 Prop_LanternArm36 Prop_LanternArm37 Prop_LanternPost16 Glass_Lantern09 Glass_Lantern10 Glass_Lantern11 Glass_Lantern12 Glass_Lantern13 Glass_Lantern14 Glass_Lantern15 Glass_Lantern16 Glass_Lantern28 Glass_Lantern42 Glass_Lantern51 Glass_Lantern52 Glass_Lantern53 Glass_Lantern54 Glass_Lantern55 Glass_Lantern56 Glass_Lantern57 Glass_Lantern58 Glass_Lantern59 Glass_Lantern60 Glass_Lantern61 Glass_Lantern62 Prop_LanternArm38 Prop_LanternArm39 Glass_Lantern64 Glass_Lantern63 Glass_Lantern65 Glass_Lantern66 Glass_Lantern67 Glass_Lantern68 terrain_FunnyHouseBowlMir01 terrain_FunnyHouseSideMir02 terrain_FunnyHouseSideMir01 terrain_FunHouseSpineMir01 terrain_CliffC19 terrain_CliffC20 terrain_PerimeterWallCMir01 Animobj_Sailboat AnimObj_SailboatControl AnimObj_SailboatREFLECT ScriptObj_RingTheBell terrain_bouys01 terrain_bouysMir01 terrain_CliffC21 terrain_CliffC07 Prop_BouyFire01 Prop_BouyFire02 Prop_BouyFire03 Prop_BouyFire04 Prop_BouyFire05 Prop_BouyFire06 Prop_BouyFire07 Prop_BouyFire08 Glass_Lantern38 Glass_Lantern37 terrain_PondWater03 terrain_PondWater01 terrain_PondWater02 ScriptObj_PlatformC01 ScriptObj_GrindLine02 ScriptObj_GrindLine03 ScriptObj_GrindLine04 ScriptObj_GrindLine01 Prop_LanternArm40 Glass_Lantern43 Glass_Lantern70 Glass_Lantern71 Glass_Lantern72 Glass_Lantern73 Glass_Lantern74 Glass_Lantern75 Glass_Lantern76 terrain_CoasterB15 terrain_CoasterB17 terrain_CoasterB22 terrain_CoasterB23 Glass_Lantern77 Glass_Lantern78 Glass_Lantern79 Glass_Lantern80 Glass_Lantern81 Glass_Lantern82 Glass_Lantern69 AnimObj_FerrisTranslate AnimObj_FerrisRotate FerrisWheelLightsON FerrisWheelLightsOFF FerrisWheelFrameB FerrisWheelFrameB FerrisWheelFrameA FerrisWheelFrameA FerrisWheelCarQ FerrisWheelCarJ FerrisWheelCarI FerrisWheelCarH FerrisWheelCarG FerrisWheelCarF FerrisWheelCarE FerrisWheelCarD FerrisWheelCarC FerrisWheelCarB FerrisWheelCarA FerrisWheelCarK FerrisWheelCarL FerrisWheelCarM FerrisWheelCarO FerrisWheelCarP AnimObj_EmitterDummy AnimObj_AztecDoorC01 AnimObj_AztecDoorLockC01 AnimObj_MayanGateC01 Prop_Wake19 Prop_Wake20 Prop_Wake21 Prop_Wake22 Prop_Wake23 Prop_Wake24 Prop_Wake25 Prop_Wake26 Animobj_monkey Animobj_monkey_torso Animobj_monkey_tail_01 Animobj_monkey_tail_02 Animobj_monkey_tail_03 Animobj_monkey_tail_04 Animobj_monkey_bicep_right Animobj_monkey_forearm_right Animobj_monkey_hand_right Animobj_monkey_bicep_left Animobj_monkey_forearm_left Animobj_monkey_hand_left Animobj_monkey_thigh_right Animobj_monkey_calf_right Animobj_monkey_foot_right Animobj_monkey_thigh_left Animobj_monkey_calf_left Animobj_monkey_foot_left Animobj_monkey_head AnimObj_CoasterCars01 AnimObj_CoasterCar01 AnimObj_CoasterCar02 AnimObj_CoasterCar03 AnimObj_CoasterCar04 AnimObj_CoasterCar05 AnimObj_CoasterCar06 AnimObj_CoasterCars07 AnimObj_CoasterCar07 AnimObj_CoasterCar08 AnimObj_CoasterCar09 AnimObj_CoasterCar10 AnimObj_CoasterCar11 AnimObj_CoasterCar12 AnimObj_CoasterCars13 AnimObj_CoasterCar13 AnimObj_CoasterCar14 AnimObj_CoasterCar15 AnimObj_CoasterCar16 AnimObj_CoasterCar17 AnimObj_CoasterCar18 AnimObj_CoasterCars19 AnimObj_CoasterCar19 AnimObj_CoasterCar20 AnimObj_CoasterCar21 AnimObj_CoasterCar22 AnimObj_CoasterCar23 AnimObj_CoasterCar24 MovableSound_CoasterCar01 MovableSound_CoasterCar07 MovableSound_CoasterCar13 MovableSound_CoasterCar19 -------------------------------------------------------------------- Asserts / Warnings / Tips -------------------------------------------------------------------- Asserts:- decal_DamBreak04-Decal's pivot point doesn't not match parent's. Texture:C:\DOCUME~1\bill\LOCALS~1\Temp\VSAILBOAT02_7F7F7F7F.bmp-Texture is not a power of 2 (Width=63.000000 Height=64.000000 Warnings:- ScriptObj_LHStairsBottom-Exceeded UV-mapping range within a polygon (Max range=8.00) terrain_RopeBridgeB01-Exceeded UV-mapping range within a polygon (Max range=8.00) ScriptObj_BridgeA-Exceeded UV-mapping range within a polygon (Max range=8.00) ScriptObj_PirateShipCannons-Exceeded UV-mapping range within a polygon (Max range=8.00) terrain_PirateShipRope01-Exceeded UV-mapping range within a polygon (Max range=8.00) terrain_TreeHouseBranches01-Exceeded UV-mapping range within a polygon (Max range=8.00) terrain_PerimeterWalk15-Exceeded UV-mapping range within a polygon (Max range=8.00) RopeBridgeA01-Exceeded UV-mapping range within a polygon (Max range=8.00) terrain_PerimeterWalk01-Exceeded UV-mapping range within a polygon (Max range=8.00) ScriptObj_FunnyHouseSide03-Exceeded UV-mapping range within a polygon (Max range=8.00) terrain_Tunnel01-Exceeded UV-mapping range within a polygon (Max range=8.00) terrain_PerimeterWallC02-Exceeded UV-mapping range within a polygon (Max range=8.00) terrain_PerimeterWallC04-Exceeded UV-mapping range within a polygon (Max range=8.00) ScriptObj_CastleSide01-Exceeded UV-mapping range within a polygon (Max range=8.00) ScriptObj_CastleSide02-Exceeded UV-mapping range within a polygon (Max range=8.00) terrain_PlatformC3-Exceeded UV-mapping range within a polygon (Max range=8.00) terrain_PerimeterWallCMir01-Exceeded UV-mapping range within a polygon (Max range=8.00) AnimObj_SailboatControl-Cropped texture width is not a power of 2: MatID=7 X:0 Y:0 W:63 H:64 AnimObj_SailboatREFLECT-Cropped texture width is not a power of 2: MatID=7 X:0 Y:0 W:63 H:64 ScriptObj_RingTheBell-Exceeded UV-mapping range within a polygon (Max range=8.00) terrain_bouys01-Exceeded UV-mapping range within a polygon (Max range=8.00) ScriptObj_GrindLine02-Exceeded UV-mapping range within a polygon (Max range=8.00) Optmisation tips:- ScriptObj_Buttonhack-Low number of vertices in object (8, Optimum is > 256) ScriptObj_playerone-Low number of vertices in object (8, Optimum is > 256) PropDef_CaveSkull-Low number of vertices in object (250, Optimum is > 256) collision_BWSign-Low number of vertices in object (8, Optimum is > 256) PropDef_LighthouseSign-Low number of vertices in object (142, Optimum is > 256) PropDef_LighthouseSign-High vertex to face ratio (2.096154, Optimum is < 2.000000) - poor stripping collision_LighthouseSign-Low number of vertices in object (8, Optimum is > 256) PropDef_PalmTrunkD-Low number of vertices in object (216, Optimum is > 256) collision_PalmTrunkD-Low number of vertices in object (12, Optimum is > 256) PropDef_PalmTrunkC-Low number of vertices in object (216, Optimum is > 256) collision_PalmTrunkC-Low number of vertices in object (12, Optimum is > 256) PropDef_PalmTrunkE-Low number of vertices in object (210, Optimum is > 256) collision_PalmTrunkE-Low number of vertices in object (12, Optimum is > 256) ScriptObj_DaveHelper01-Low number of vertices in object (8, Optimum is > 256) ScriptObj_DaveHelper02-Low number of vertices in object (8, Optimum is > 256) ScriptObj_DaveHelper03-Low number of vertices in object (8, Optimum is > 256) ScriptObj_DaveHelper04-Low number of vertices in object (8, Optimum is > 256) ScriptObj_DaveHelper05-Low number of vertices in object (8, Optimum is > 256) ScriptObj_DaveHelper06-Low number of vertices in object (8, Optimum is > 256) decal_CaveMouth-Low number of vertices in object (56, Optimum is > 256) decal_CaveMouth-High vertex to face ratio (2.315789, Optimum is < 2.000000) - poor stripping PropDef_RopeBridgeSign-Low number of vertices in object (84, Optimum is > 256) collision_RopeBridgeSign-Low number of vertices in object (8, Optimum is > 256) terrain_BWSign-Low number of vertices in object (22, Optimum is > 256) terrain_FerrisWheel-Low number of vertices in object (22, Optimum is > 256) terrain_FloorLamps01-Low number of vertices in object (22, Optimum is > 256) terrain_Spines-Low number of vertices in object (22, Optimum is > 256) terrain_Torch-Low number of vertices in object (22, Optimum is > 256) terrain_Flags01-Low number of vertices in object (22, Optimum is > 256) terrain_RedEyes-Low number of vertices in object (22, Optimum is > 256) terrain_ClownEyes-Low number of vertices in object (22, Optimum is > 256) terrain_OctoEyes-Low number of vertices in object (22, Optimum is > 256) PropDef_MaskFire-Low number of vertices in object (4, Optimum is > 256) AnimObj_BoardWater-Low number of vertices in object (8, Optimum is > 256) AnimObj_SeaWaterTop06-Low number of vertices in object (171, Optimum is > 256) AnimObj_SeaWaterTop05-Low number of vertices in object (171, Optimum is > 256) AnimObj_SeaWaterTop07-Low number of vertices in object (171, Optimum is > 256) AnimObj_SeaWaterTop08-Low number of vertices in object (171, Optimum is > 256) AnimObj_SeaWaterTop03-Low number of vertices in object (171, Optimum is > 256) AnimObj_SeaWaterTop04-Low number of vertices in object (171, Optimum is > 256) AnimObj_SeaWaterTop02-Low number of vertices in object (171, Optimum is > 256) AnimObj_SeaWaterTop01-Low number of vertices in object (171, Optimum is > 256) PropDef_MayanMask-Low number of vertices in object (124, Optimum is > 256) terrain_DeathPlane01-Low number of vertices in object (10, Optimum is > 256) terrain_DeathPlane01-High vertex to face ratio (2.166667, Optimum is < 2.000000) - poor stripping terrain_DeathPlane02-Low number of vertices in object (10, Optimum is > 256) terrain_DeathPlane02-High vertex to face ratio (2.166667, Optimum is < 2.000000) - poor stripping terrain_DeathPlane03-Low number of vertices in object (10, Optimum is > 256) terrain_DeathPlane03-High vertex to face ratio (2.166667, Optimum is < 2.000000) - poor stripping terrain_DeathPlane04-Low number of vertices in object (10, Optimum is > 256) terrain_DeathPlane04-High vertex to face ratio (2.166667, Optimum is < 2.000000) - poor stripping terrain_DeathPlane05-Low number of vertices in object (10, Optimum is > 256) terrain_DeathPlane05-High vertex to face ratio (2.166667, Optimum is < 2.000000) - poor stripping ScriptObj_DaveHelper07-Low number of vertices in object (8, Optimum is > 256) terrain_Lanterns-Low number of vertices in object (22, Optimum is > 256) Panorama_-High vertex to face ratio (2.484375, Optimum is < 2.000000) - poor stripping PropDef_IconScore-Low number of vertices in object (68, Optimum is > 256) PropDef_IconPlant-Low number of vertices in object (98, Optimum is > 256) PropDef_IconTime-Low number of vertices in object (124, Optimum is > 256) PropDef_IconTime-High vertex to face ratio (2.031915, Optimum is < 2.000000) - poor stripping PropDef_IconEditor-Low number of vertices in object (216, Optimum is > 256) PropDef_IconBreak-Low number of vertices in object (107, Optimum is > 256) PropDef_BubbleRXL-Low number of vertices in object (152, Optimum is > 256) PropDef_IconTrick-Low number of vertices in object (87, Optimum is > 256) PropDef_PowerJuiceExtend-Low number of vertices in object (34, Optimum is > 256) PropDef_PowerJuiceExtend-High vertex to face ratio (2.611111, Optimum is < 2.000000) - poor stripping PropDef_PowerJuiceRefill-Low number of vertices in object (45, Optimum is > 256) PropDef_IconRide-Low number of vertices in object (50, Optimum is > 256) PropDef_IconRide-High vertex to face ratio (2.205882, Optimum is < 2.000000) - poor stripping PropDef_TwisterC-Low number of vertices in object (100, Optimum is > 256) PropDef_TwisterM-Low number of vertices in object (100, Optimum is > 256) PropDef_TwisterB-Low number of vertices in object (100, Optimum is > 256) PropDef_TwisterO-Low number of vertices in object (100, Optimum is > 256) PropDef_PowerJuiceHalffill-Low number of vertices in object (45, Optimum is > 256) PropDef_TwisterG-Low number of vertices in object (100, Optimum is > 256) PropDef_IconGrab-Low number of vertices in object (101, Optimum is > 256) PropDef_Debris-Low number of vertices in object (8, Optimum is > 256) collision_CoasterSign-Low number of vertices in object (12, Optimum is > 256) PropDef_TreeHouseSign-Low number of vertices in object (166, Optimum is > 256) collision_TreeHouseSign-Low number of vertices in object (16, Optimum is > 256) PropDef_WharfPillarC-Low number of vertices in object (190, Optimum is > 256) collision_WharfPillarC-Low number of vertices in object (8, Optimum is > 256) PropDef_WharfPillarB-Low number of vertices in object (190, Optimum is > 256) collision_WharfPillarB-Low number of vertices in object (8, Optimum is > 256) PropDef_TowerSkull-Low number of vertices in object (219, Optimum is > 256) collision_TowerSkull-Low number of vertices in object (8, Optimum is > 256) terrain_LightHouse01-High vertex to face ratio (2.019366, Optimum is < 2.000000) - poor stripping terrain_CoasterB01-High vertex to face ratio (2.191011, Optimum is < 2.000000) - poor stripping terrain_CoasterB02-High vertex to face ratio (2.407937, Optimum is < 2.000000) - poor stripping terrain_CoasterB03-Low number of vertices in object (128, Optimum is > 256) terrain_CoasterB03-High vertex to face ratio (2.968750, Optimum is < 2.000000) - poor stripping terrain_CoasterB05-High vertex to face ratio (2.257081, Optimum is < 2.000000) - poor stripping terrain_CoasterB07-High vertex to face ratio (2.406250, Optimum is < 2.000000) - poor stripping terrain_CoasterB09-High vertex to face ratio (2.242718, Optimum is < 2.000000) - poor stripping terrain_CoasterB10-High vertex to face ratio (2.271812, Optimum is < 2.000000) - poor stripping terrain_CoasterB11-High vertex to face ratio (2.349593, Optimum is < 2.000000) - poor stripping terrain_CoasterB14-High vertex to face ratio (2.063725, Optimum is < 2.000000) - poor stripping terrain_SpireC01-High vertex to face ratio (2.285714, Optimum is < 2.000000) - poor stripping collision_SpireC01-Low number of vertices in object (21, Optimum is > 256) terrain_SpireB01-High vertex to face ratio (2.188235, Optimum is < 2.000000) - poor stripping collision_SpireB01-Low number of vertices in object (21, Optimum is > 256) PropDef_SpireA-High vertex to face ratio (2.368293, Optimum is < 2.000000) - poor stripping collision_SpireA-Low number of vertices in object (146, Optimum is > 256) collision_SpireA-High vertex to face ratio (2.100000, Optimum is < 2.000000) - poor stripping terrain_Castle01-High vertex to face ratio (2.213793, Optimum is < 2.000000) - poor stripping terrain_Dam02-High vertex to face ratio (2.410714, Optimum is < 2.000000) - poor stripping terrain_CoasterB04-High vertex to face ratio (2.126437, Optimum is < 2.000000) - poor stripping terrain_CoasterB06-Low number of vertices in object (144, Optimum is > 256) terrain_CoasterB06-High vertex to face ratio (2.712500, Optimum is < 2.000000) - poor stripping terrain_CoasterB08-High vertex to face ratio (2.200680, Optimum is < 2.000000) - poor stripping AnimObj_Windmill02-Low number of vertices in object (20, Optimum is > 256) AnimObj_Windmill02-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping Windmill02-High vertex to face ratio (2.335079, Optimum is < 2.000000) - poor stripping AnimObj_Windmill01-Low number of vertices in object (20, Optimum is > 256) AnimObj_Windmill01-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping Windmill01-High vertex to face ratio (2.397906, Optimum is < 2.000000) - poor stripping PropDef_VolcanoSign-Low number of vertices in object (206, Optimum is > 256) collision_VolcanoSign-Low number of vertices in object (32, Optimum is > 256) terrain_Bridge07-Low number of vertices in object (191, Optimum is > 256) terrain_Bridge07-High vertex to face ratio (2.382609, Optimum is < 2.000000) - poor stripping AnimObj_CastleBlow-Low number of vertices in object (8, Optimum is > 256) CastleBreak01-Low number of vertices in object (63, Optimum is > 256) CastleBreak02-Low number of vertices in object (56, Optimum is > 256) CastleBreak03-Low number of vertices in object (76, Optimum is > 256) CastleBreak04-Low number of vertices in object (40, Optimum is > 256) CastleBreak05-Low number of vertices in object (24, Optimum is > 256) CastleBreak05-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping CastleBreak06-Low number of vertices in object (56, Optimum is > 256) CastleBreak07-Low number of vertices in object (95, Optimum is > 256) PirateShipLampA01-Low number of vertices in object (46, Optimum is > 256) PirateShipLampA01-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping CannonBallA01-Low number of vertices in object (50, Optimum is > 256) PirateShipRailA01-Low number of vertices in object (30, Optimum is > 256) AnimObj_MastFall-Low number of vertices in object (8, Optimum is > 256) PirateShipMastA01-Low number of vertices in object (253, Optimum is > 256) PirateShipRopeA01-Low number of vertices in object (8, Optimum is > 256) terrain_VolcanoDeck01-High vertex to face ratio (2.543478, Optimum is < 2.000000) - poor stripping AnimObj_DamBlow-Low number of vertices in object (8, Optimum is > 256) AnimObj_Dam-Low number of vertices in object (8, Optimum is > 256) CannonBallB01-Low number of vertices in object (50, Optimum is > 256) CannonBallB02-Low number of vertices in object (50, Optimum is > 256) CannonBallB03-Low number of vertices in object (50, Optimum is > 256) CannonBallB05-Low number of vertices in object (50, Optimum is > 256) DamBreak01-Low number of vertices in object (46, Optimum is > 256) DamBreak01-High vertex to face ratio (3.590909, Optimum is < 2.000000) - poor stripping decal_DamBreak01-Low number of vertices in object (6, Optimum is > 256) DamBreak02-Low number of vertices in object (56, Optimum is > 256) DamBreak02-High vertex to face ratio (2.305556, Optimum is < 2.000000) - poor stripping DamBreak04-Low number of vertices in object (41, Optimum is > 256) DamBreak04-High vertex to face ratio (3.736842, Optimum is < 2.000000) - poor stripping decal_DamBreak04-Low number of vertices in object (8, Optimum is > 256) DamBreak05-Low number of vertices in object (56, Optimum is > 256) DamBreak05-High vertex to face ratio (2.305556, Optimum is < 2.000000) - poor stripping DamBreak06-Low number of vertices in object (42, Optimum is > 256) DamBreak06-High vertex to face ratio (4.937500, Optimum is < 2.000000) - poor stripping DamBreak07-Low number of vertices in object (31, Optimum is > 256) DamBreak07-High vertex to face ratio (4.076923, Optimum is < 2.000000) - poor stripping DamBreak08-Low number of vertices in object (36, Optimum is > 256) DamBreak08-High vertex to face ratio (3.937500, Optimum is < 2.000000) - poor stripping DamBreak09-Low number of vertices in object (56, Optimum is > 256) DamBreak09-High vertex to face ratio (2.305556, Optimum is < 2.000000) - poor stripping DamBreak03-Low number of vertices in object (56, Optimum is > 256) DamBreak03-High vertex to face ratio (2.305556, Optimum is < 2.000000) - poor stripping AnimObj_DamCanons-Low number of vertices in object (8, Optimum is > 256) PirateShipBCannon01-Low number of vertices in object (21, Optimum is > 256) PirateShipBCannon02-Low number of vertices in object (21, Optimum is > 256) PirateShipBCannon03-Low number of vertices in object (21, Optimum is > 256) PirateShipBCannon05-Low number of vertices in object (21, Optimum is > 256) AnimObj_DamWater-Low number of vertices in object (8, Optimum is > 256) terrain_Rope Bridge Cave02-Low number of vertices in object (94, Optimum is > 256) terrain_PerimeterWalk06-High vertex to face ratio (2.326087, Optimum is < 2.000000) - poor stripping decal_PerimeterWalk06-Low number of vertices in object (40, Optimum is > 256) decal_PerimeterWalk06-High vertex to face ratio (2.178571, Optimum is < 2.000000) - poor stripping terrain_PerimeterWalk12-Low number of vertices in object (213, Optimum is > 256) terrain_PerimeterWalk12-High vertex to face ratio (2.956140, Optimum is < 2.000000) - poor stripping terrain_RopeBridgeB01-Low number of vertices in object (202, Optimum is > 256) terrain_MayanCave02-Low number of vertices in object (246, Optimum is > 256) ScriptObj_BridgeA-High vertex to face ratio (2.191489, Optimum is < 2.000000) - poor stripping terrain_Rope Bridge Cave03-Low number of vertices in object (78, Optimum is > 256) terrain_Rope Bridge Cave03-High vertex to face ratio (2.032258, Optimum is < 2.000000) - poor stripping decal_LightHouseBase-Low number of vertices in object (29, Optimum is > 256) AnimObj_CannonBaseA01-High vertex to face ratio (2.023810, Optimum is < 2.000000) - poor stripping ScriptObj_PirateShipCannons-High vertex to face ratio (2.192771, Optimum is < 2.000000) - poor stripping AnimObj_Boulders-Low number of vertices in object (8, Optimum is > 256) VolcanoBoulderBIG-Low number of vertices in object (190, Optimum is > 256) VolcanoBoulderSML-Low number of vertices in object (58, Optimum is > 256) collision_VolcanoBoulderSML-Low number of vertices in object (8, Optimum is > 256) AnimObj_CoasterCollapse-Low number of vertices in object (20, Optimum is > 256) AnimObj_CoasterCollapse-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping RollerCoasterBreak07-Low number of vertices in object (48, Optimum is > 256) RollerCoasterBreak07-High vertex to face ratio (2.290323, Optimum is < 2.000000) - poor stripping RollerCoasterBreak08-Low number of vertices in object (58, Optimum is > 256) RollerCoasterBreak08-High vertex to face ratio (3.000000, Optimum is < 2.000000) - poor stripping RollerCoasterBreak06-Low number of vertices in object (32, Optimum is > 256) RollerCoasterBreak06-High vertex to face ratio (2.043478, Optimum is < 2.000000) - poor stripping RollerCoasterBreak05-Low number of vertices in object (22, Optimum is > 256) RollerCoasterBreak05-High vertex to face ratio (2.333333, Optimum is < 2.000000) - poor stripping RollerCoasterBreak04-Low number of vertices in object (44, Optimum is > 256) RollerCoasterBreak03-Low number of vertices in object (104, Optimum is > 256) RollerCoasterBreak03-High vertex to face ratio (2.483871, Optimum is < 2.000000) - poor stripping RollerCoasterBreak01-Low number of vertices in object (88, Optimum is > 256) RollerCoasterBreak01-High vertex to face ratio (2.818182, Optimum is < 2.000000) - poor stripping RollerCoasterBreak02-Low number of vertices in object (84, Optimum is > 256) RollerCoasterBreak02-High vertex to face ratio (2.704545, Optimum is < 2.000000) - poor stripping GlassDef_Tooth-Low number of vertices in object (18, Optimum is > 256) terrain_PirateShipRope01-Low number of vertices in object (34, Optimum is > 256) ScriptObj_RollerBreakRails01-Low number of vertices in object (32, Optimum is > 256) ScriptObj_RollerBreakRails01-High vertex to face ratio (2.875000, Optimum is < 2.000000) - poor stripping terrain_TreeHouseWindows01-High vertex to face ratio (2.020000, Optimum is < 2.000000) - poor stripping terrain_MayanWall01-Low number of vertices in object (160, Optimum is > 256) terrain_MayanWall01-High vertex to face ratio (2.656250, Optimum is < 2.000000) - poor stripping terrain_RollerStation01-High vertex to face ratio (2.291513, Optimum is < 2.000000) - poor stripping terrain_CoasterB19-High vertex to face ratio (2.033582, Optimum is < 2.000000) - poor stripping terrain_Bridge08-Low number of vertices in object (184, Optimum is > 256) terrain_GrindLine07-Low number of vertices in object (96, Optimum is > 256) terrain_PerimeterWalk14-Low number of vertices in object (228, Optimum is > 256) terrain_PerimeterWalk14-High vertex to face ratio (2.356643, Optimum is < 2.000000) - poor stripping decal_PerimeterWalk14-Low number of vertices in object (20, Optimum is > 256) decal_PerimeterWalk14-High vertex to face ratio (2.071429, Optimum is < 2.000000) - poor stripping terrain_PerimeterWalk10-High vertex to face ratio (2.141361, Optimum is < 2.000000) - poor stripping decal_PerimeterWalk10-Low number of vertices in object (34, Optimum is > 256) decal_PerimeterWalk10-High vertex to face ratio (2.125000, Optimum is < 2.000000) - poor stripping terrain_PerimeterWalk08-Low number of vertices in object (112, Optimum is > 256) terrain_PerimeterWalk11-Low number of vertices in object (217, Optimum is > 256) terrain_PerimeterWalk11-High vertex to face ratio (2.292857, Optimum is < 2.000000) - poor stripping decal_PerimeterWalk11-Low number of vertices in object (6, Optimum is > 256) terrain_PerimeterWalk07-Low number of vertices in object (140, Optimum is > 256) decal_PerimeterWalk07-Low number of vertices in object (8, Optimum is > 256) terrain_PerimeterWalk04-High vertex to face ratio (2.306407, Optimum is < 2.000000) - poor stripping decal_PerimeterWalk04-Low number of vertices in object (34, Optimum is > 256) decal_PerimeterWalk04-High vertex to face ratio (2.125000, Optimum is < 2.000000) - poor stripping terrain_PerimeterWalk02-High vertex to face ratio (2.311881, Optimum is < 2.000000) - poor stripping decal_PerimeterWalk02-Low number of vertices in object (32, Optimum is > 256) terrain_BridgeRock01-Low number of vertices in object (68, Optimum is > 256) terrain_CliffA06-Low number of vertices in object (42, Optimum is > 256) terrain_Dam01-Low number of vertices in object (249, Optimum is > 256) terrain_Dam01-High vertex to face ratio (2.840580, Optimum is < 2.000000) - poor stripping collision_Dam01-Low number of vertices in object (4, Optimum is > 256) decal_Dam01-Low number of vertices in object (42, Optimum is > 256) decal_Dam01-High vertex to face ratio (2.100000, Optimum is < 2.000000) - poor stripping terrain_CliffA07-Low number of vertices in object (39, Optimum is > 256) terrain_CliffA01-Low number of vertices in object (32, Optimum is > 256) terrain_CliffA02-Low number of vertices in object (64, Optimum is > 256) terrain_CliffA05-Low number of vertices in object (74, Optimum is > 256) terrain_CliffA08-Low number of vertices in object (39, Optimum is > 256) terrain_CliffB01-Low number of vertices in object (70, Optimum is > 256) terrain_CliffB03-Low number of vertices in object (56, Optimum is > 256) terrain_CliffB04-Low number of vertices in object (77, Optimum is > 256) terrain_CliffB05-Low number of vertices in object (68, Optimum is > 256) terrain_CliffB06-Low number of vertices in object (36, Optimum is > 256) terrain_CliffB07-Low number of vertices in object (36, Optimum is > 256) terrain_CliffB08-Low number of vertices in object (36, Optimum is > 256) terrain_CliffB09-Low number of vertices in object (36, Optimum is > 256) terrain_CityBldgB02-Low number of vertices in object (180, Optimum is > 256) terrain_CityBldgB02-High vertex to face ratio (2.911111, Optimum is < 2.000000) - poor stripping terrain_CityBldgB01-Low number of vertices in object (144, Optimum is > 256) terrain_CityBldgB01-High vertex to face ratio (2.888889, Optimum is < 2.000000) - poor stripping PropDef_LanternPostB-Low number of vertices in object (55, Optimum is > 256) PropDef_LanternPostB-High vertex to face ratio (2.413793, Optimum is < 2.000000) - poor stripping GlassDef_LanternB-Low number of vertices in object (48, Optimum is > 256) GlassDef_LanternB-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping PropDef_LanternArmB-Low number of vertices in object (35, Optimum is > 256) PropDef_LanternArmB-High vertex to face ratio (2.263158, Optimum is < 2.000000) - poor stripping terrain_Vines01-High vertex to face ratio (2.489286, Optimum is < 2.000000) - poor stripping GlassDef_LightGlass-Low number of vertices in object (34, Optimum is > 256) terrain_Rope Bridge Cave04-Low number of vertices in object (111, Optimum is > 256) terrain_LightHouseMir01-Low number of vertices in object (50, Optimum is > 256) terrain_LightHouse02-Low number of vertices in object (77, Optimum is > 256) PropDef_PirateShipNMast-Low number of vertices in object (133, Optimum is > 256) PropDef_PirateShipFB-Low number of vertices in object (112, Optimum is > 256) PropDef_PirateShipFMast-Low number of vertices in object (253, Optimum is > 256) PropDef_PirateShipRT-High vertex to face ratio (2.239845, Optimum is < 2.000000) - poor stripping decal_PirateShipRT-Low number of vertices in object (26, Optimum is > 256) PropDef_PirateShipFT-High vertex to face ratio (2.067568, Optimum is < 2.000000) - poor stripping decal_PirateShipFT-Low number of vertices in object (12, Optimum is > 256) PropDef_PirateShipCannons-High vertex to face ratio (2.122449, Optimum is < 2.000000) - poor stripping PropDef_PirateShipRail-Low number of vertices in object (30, Optimum is > 256) terrain_VolcanoGrindLine01-High vertex to face ratio (5.834711, Optimum is < 2.000000) - poor stripping decal_RollerStation03-Low number of vertices in object (56, Optimum is > 256) decal_RollerStation03-High vertex to face ratio (2.027778, Optimum is < 2.000000) - poor stripping PropDef_CoasterBeams-High vertex to face ratio (2.820442, Optimum is < 2.000000) - poor stripping terrain_GrindLine06-Low number of vertices in object (60, Optimum is > 256) terrain_CliffB11-Low number of vertices in object (20, Optimum is > 256) PropDef_WaterFallA-Low number of vertices in object (40, Optimum is > 256) PropDef_WaterFallB-Low number of vertices in object (24, Optimum is > 256) PropDef_WaterFallC-Low number of vertices in object (24, Optimum is > 256) decal_Bridge09-Low number of vertices in object (24, Optimum is > 256) terrain_GrindLine02-Low number of vertices in object (48, Optimum is > 256) terrain_GrindLine04-Low number of vertices in object (48, Optimum is > 256) terrain_WharfFunBoxes01-Low number of vertices in object (112, Optimum is > 256) terrain_WharfFunBoxes01-High vertex to face ratio (2.378378, Optimum is < 2.000000) - poor stripping terrain_WharfFunBoxes10-Low number of vertices in object (112, Optimum is > 256) terrain_WharfFunBoxes10-High vertex to face ratio (2.378378, Optimum is < 2.000000) - poor stripping terrain_WharfFunBoxes07-Low number of vertices in object (122, Optimum is > 256) terrain_WharfFunBoxes07-High vertex to face ratio (2.729730, Optimum is < 2.000000) - poor stripping terrain_WharfFunBoxes05-Low number of vertices in object (113, Optimum is > 256) terrain_WharfFunBoxes05-High vertex to face ratio (2.459459, Optimum is < 2.000000) - poor stripping terrain_WharfSpine01-Low number of vertices in object (136, Optimum is > 256) terrain_WharfSpine01-High vertex to face ratio (2.221154, Optimum is < 2.000000) - poor stripping decal_WharfSpine01-Low number of vertices in object (36, Optimum is > 256) decal_PerimeterWalk15-Low number of vertices in object (8, Optimum is > 256) terrain_GrindLine05-Low number of vertices in object (40, Optimum is > 256) terrain_GrindLine03-Low number of vertices in object (44, Optimum is > 256) terrain_GrindLine01-Low number of vertices in object (92, Optimum is > 256) terrain_CliffB13-Low number of vertices in object (42, Optimum is > 256) terrain_PerimeterWalk05-Low number of vertices in object (246, Optimum is > 256) decal_PerimeterWalk05-Low number of vertices in object (20, Optimum is > 256) decal_PerimeterWalk05-High vertex to face ratio (2.071429, Optimum is < 2.000000) - poor stripping terrain_VolcanoLava01-Low number of vertices in object (96, Optimum is > 256) ScriptObj_VolexplodA-Low number of vertices in object (8, Optimum is > 256) ScriptObj_VolexplodB-Low number of vertices in object (8, Optimum is > 256) ScriptObj_VolexplodC-Low number of vertices in object (8, Optimum is > 256) ScriptObj_VolexplodD-Low number of vertices in object (8, Optimum is > 256) ScriptObj_VolexplodE-Low number of vertices in object (8, Optimum is > 256) ScriptObj_VolexplodF-Low number of vertices in object (8, Optimum is > 256) AnimObj_MayanGateB01-Low number of vertices in object (189, Optimum is > 256) collision_MayanGateB01-Low number of vertices in object (8, Optimum is > 256) AnimObj_RockDoorC01-Low number of vertices in object (40, Optimum is > 256) AnimObj_RopeBridge-Low number of vertices in object (20, Optimum is > 256) AnimObj_RopeBridge-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping rotater-Low number of vertices in object (20, Optimum is > 256) rotater-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping RopeBridgeBreakA01-Low number of vertices in object (52, Optimum is > 256) RopeBridgeBreakA02-Low number of vertices in object (48, Optimum is > 256) RopeBridgeBreakA03-Low number of vertices in object (48, Optimum is > 256) RopeBridgeBreakA04-Low number of vertices in object (52, Optimum is > 256) RopeBridgeBreakA05-Low number of vertices in object (52, Optimum is > 256) RopeBridgeBreakA06-Low number of vertices in object (68, Optimum is > 256) RopeBridgeBreakA07-Low number of vertices in object (68, Optimum is > 256) RopeBridgeBreakA08-Low number of vertices in object (72, Optimum is > 256) RopeBridgeBreakA09-Low number of vertices in object (18, Optimum is > 256) RopeBridgeBreakA10-Low number of vertices in object (52, Optimum is > 256) RopeBridgeBreakA11-Low number of vertices in object (34, Optimum is > 256) RopeBridgeBreakA12-Low number of vertices in object (36, Optimum is > 256) RopeBridgeBreakA12-High vertex to face ratio (2.035714, Optimum is < 2.000000) - poor stripping RopeBridgeBreakA13-Low number of vertices in object (72, Optimum is > 256) terrain_WharfFunBoxes03-Low number of vertices in object (112, Optimum is > 256) terrain_WharfFunBoxes03-High vertex to face ratio (2.378378, Optimum is < 2.000000) - poor stripping terrain_WharfFunBoxes02-Low number of vertices in object (112, Optimum is > 256) terrain_WharfFunBoxes02-High vertex to face ratio (2.378378, Optimum is < 2.000000) - poor stripping terrain_WharfFunBoxes04-Low number of vertices in object (112, Optimum is > 256) terrain_WharfFunBoxes04-High vertex to face ratio (2.378378, Optimum is < 2.000000) - poor stripping terrain_WharfFunBoxes08-Low number of vertices in object (113, Optimum is > 256) terrain_WharfFunBoxes08-High vertex to face ratio (2.432432, Optimum is < 2.000000) - poor stripping terrain_WharfFunBoxes09-Low number of vertices in object (114, Optimum is > 256) terrain_WharfFunBoxes09-High vertex to face ratio (2.513514, Optimum is < 2.000000) - poor stripping terrain_WharfFunBoxes06-Low number of vertices in object (113, Optimum is > 256) terrain_WharfFunBoxes06-High vertex to face ratio (2.459459, Optimum is < 2.000000) - poor stripping ScriptObj_VolSplashONE-Low number of vertices in object (8, Optimum is > 256) ScriptObj_VolSplashTWO-Low number of vertices in object (8, Optimum is > 256) ScriptObj_VolSplashTHREE-Low number of vertices in object (8, Optimum is > 256) ScriptObj_VolSplashFOUR-Low number of vertices in object (8, Optimum is > 256) ScriptObj_VolSplashFIVE-Low number of vertices in object (8, Optimum is > 256) ScriptObj_VolSplashSIX-Low number of vertices in object (8, Optimum is > 256) terrain_GrindLine08-Low number of vertices in object (44, Optimum is > 256) terrain_GrindLine09-Low number of vertices in object (40, Optimum is > 256) terrain_Bridge06-High vertex to face ratio (2.235169, Optimum is < 2.000000) - poor stripping decal_Bridge06-Low number of vertices in object (24, Optimum is > 256) terrain_PerimeterWalk13-High vertex to face ratio (2.150259, Optimum is < 2.000000) - poor stripping decal_PerimeterWalk13-Low number of vertices in object (20, Optimum is > 256) decal_PerimeterWalk13-High vertex to face ratio (2.071429, Optimum is < 2.000000) - poor stripping terrain_PerimeterWalk09-Low number of vertices in object (252, Optimum is > 256) decal_PerimeterWalk09-Low number of vertices in object (20, Optimum is > 256) decal_PerimeterWalk09-High vertex to face ratio (2.071429, Optimum is < 2.000000) - poor stripping decal_PerimeterWalk03-Low number of vertices in object (34, Optimum is > 256) decal_PerimeterWalk03-High vertex to face ratio (2.250000, Optimum is < 2.000000) - poor stripping decal_PerimeterWalk01-Low number of vertices in object (38, Optimum is > 256) decal_PerimeterWalk01-High vertex to face ratio (2.318182, Optimum is < 2.000000) - poor stripping terrain_GrindLine10-Low number of vertices in object (76, Optimum is > 256) AnimObj_Fan01-Low number of vertices in object (154, Optimum is > 256) AnimObj_Fan01-High vertex to face ratio (2.364583, Optimum is < 2.000000) - poor stripping PropDef_WharfPillarA-Low number of vertices in object (217, Optimum is > 256) collision_WharfPillarA-Low number of vertices in object (48, Optimum is > 256) collision_WharfPillarA-High vertex to face ratio (2.375000, Optimum is < 2.000000) - poor stripping PropDef_IslandBowl-Low number of vertices in object (218, Optimum is > 256) PropDef_OctopusSign-Low number of vertices in object (242, Optimum is > 256) collision_OctopusSign-Low number of vertices in object (8, Optimum is > 256) AnimObj_Octopus-Low number of vertices in object (8, Optimum is > 256) OctopusArmA-Low number of vertices in object (149, Optimum is > 256) OctopusArmABulbsOff-Low number of vertices in object (26, Optimum is > 256) OctopusArmABulbsOn-Low number of vertices in object (26, Optimum is > 256) OctopusCageA-Low number of vertices in object (187, Optimum is > 256) OctopusCageA-High vertex to face ratio (2.126761, Optimum is < 2.000000) - poor stripping collision_OctopusCageA-Low number of vertices in object (8, Optimum is > 256) OctopusArmB-Low number of vertices in object (149, Optimum is > 256) OctopusCageB-Low number of vertices in object (187, Optimum is > 256) OctopusCageB-High vertex to face ratio (2.126761, Optimum is < 2.000000) - poor stripping collision_OctopusCageB-Low number of vertices in object (8, Optimum is > 256) OctopusArmBBulbsOff-Low number of vertices in object (26, Optimum is > 256) OctopusArmBBulbsOn-Low number of vertices in object (26, Optimum is > 256) OctopusArmC-Low number of vertices in object (149, Optimum is > 256) OctopusCageC-Low number of vertices in object (187, Optimum is > 256) OctopusCageC-High vertex to face ratio (2.126761, Optimum is < 2.000000) - poor stripping collision_OctopusCageC-Low number of vertices in object (8, Optimum is > 256) OctopusArmCBulbsOff-Low number of vertices in object (26, Optimum is > 256) OctopusArmCBulbsOn-Low number of vertices in object (26, Optimum is > 256) OctopusArmD-Low number of vertices in object (149, Optimum is > 256) OctopusCageD-Low number of vertices in object (187, Optimum is > 256) OctopusCageD-High vertex to face ratio (2.126761, Optimum is < 2.000000) - poor stripping collision_OctopusCageD-Low number of vertices in object (8, Optimum is > 256) OctopusArmDBulbsOff-Low number of vertices in object (26, Optimum is > 256) OctopusArmDBulbsOn-Low number of vertices in object (26, Optimum is > 256) OctopusArmE-Low number of vertices in object (149, Optimum is > 256) OctopusCageE-Low number of vertices in object (187, Optimum is > 256) OctopusCageE-High vertex to face ratio (2.126761, Optimum is < 2.000000) - poor stripping collision_OctopusCageE-Low number of vertices in object (8, Optimum is > 256) OctopusArmEBulbsOff-Low number of vertices in object (26, Optimum is > 256) OctopusArmEBulbsOn-Low number of vertices in object (26, Optimum is > 256) OctopusArmF-Low number of vertices in object (149, Optimum is > 256) OctopusCageF-Low number of vertices in object (187, Optimum is > 256) OctopusCageF-High vertex to face ratio (2.126761, Optimum is < 2.000000) - poor stripping collision_OctopusCageF-Low number of vertices in object (8, Optimum is > 256) OctopusArmFBulbsOff-Low number of vertices in object (27, Optimum is > 256) OctopusArmFBulbsOn-Low number of vertices in object (26, Optimum is > 256) OctopusArmG-Low number of vertices in object (149, Optimum is > 256) OctopusCageG-Low number of vertices in object (187, Optimum is > 256) OctopusCageG-High vertex to face ratio (2.126761, Optimum is < 2.000000) - poor stripping collision_OctopusCageG-Low number of vertices in object (8, Optimum is > 256) OctopusArmGBulbsOff-Low number of vertices in object (26, Optimum is > 256) OctopusArmGBulbsOn-Low number of vertices in object (26, Optimum is > 256) OctopusArmH-Low number of vertices in object (149, Optimum is > 256) OctopusCageH-Low number of vertices in object (187, Optimum is > 256) OctopusCageH-High vertex to face ratio (2.126761, Optimum is < 2.000000) - poor stripping collision_OctopusCageH-Low number of vertices in object (8, Optimum is > 256) OctopusArmHBulbsOff-Low number of vertices in object (26, Optimum is > 256) OctopusArmHBulbsOn-Low number of vertices in object (26, Optimum is > 256) OctopusShadow-Low number of vertices in object (209, Optimum is > 256) collision_OctopusHead-Low number of vertices in object (97, Optimum is > 256) collision_OctopusHead-High vertex to face ratio (2.011111, Optimum is < 2.000000) - poor stripping terrain_CoasterC14-High vertex to face ratio (2.089219, Optimum is < 2.000000) - poor stripping terrain_CoasterC04-Low number of vertices in object (248, Optimum is > 256) terrain_CoasterC04-High vertex to face ratio (2.073864, Optimum is < 2.000000) - poor stripping terrain_CoasterC15-High vertex to face ratio (2.381579, Optimum is < 2.000000) - poor stripping terrain_CoasterC16-High vertex to face ratio (2.447020, Optimum is < 2.000000) - poor stripping terrain_SharkSign01-High vertex to face ratio (2.040541, Optimum is < 2.000000) - poor stripping collision_SharkSign01-Low number of vertices in object (24, Optimum is > 256) decal_FunnyHousePlatform02-Low number of vertices in object (74, Optimum is > 256) decal_FunnyHousePlatform01-Low number of vertices in object (72, Optimum is > 256) ScriptObj_FunnyHouseSide03-Low number of vertices in object (210, Optimum is > 256) decal_FunnyHouseSide03-Low number of vertices in object (32, Optimum is > 256) ScriptPropDef_OctopusBowl-Low number of vertices in object (143, Optimum is > 256) decal_OctopusBowl-Low number of vertices in object (36, Optimum is > 256) decal_OctopusBowl-High vertex to face ratio (2.090909, Optimum is < 2.000000) - poor stripping ScriptPropDef_OctopusBase-High vertex to face ratio (2.072202, Optimum is < 2.000000) - poor stripping ScriptObj_MimeBox-Low number of vertices in object (38, Optimum is > 256) ScriptObj_MimeBox-High vertex to face ratio (2.590909, Optimum is < 2.000000) - poor stripping terrain_OctopusHeadBase01-Low number of vertices in object (158, Optimum is > 256) ScriptPropDef_BridgeSupport-Low number of vertices in object (192, Optimum is > 256) ScriptPropDef_BridgeSupport-High vertex to face ratio (2.305085, Optimum is < 2.000000) - poor stripping ScriptObj_MidwayBldgB01-High vertex to face ratio (2.192982, Optimum is < 2.000000) - poor stripping decal_MidwayBldgB01-Low number of vertices in object (24, Optimum is > 256) decal_MidwayBldgBaseA01-Low number of vertices in object (40, Optimum is > 256) ScriptPropDef_FunHouseHall-Low number of vertices in object (254, Optimum is > 256) ScriptPropDef_FunHouseHall-High vertex to face ratio (2.400000, Optimum is < 2.000000) - poor stripping decal_FunHouseHall-Low number of vertices in object (12, Optimum is > 256) decal_FunnyHouseSide02-Low number of vertices in object (36, Optimum is > 256) PropDef_TicketBoothSign-Low number of vertices in object (108, Optimum is > 256) PropDef_TicketBoothSign-High vertex to face ratio (2.191176, Optimum is < 2.000000) - poor stripping collision_TicketBoothSign-Low number of vertices in object (40, Optimum is > 256) collision_TicketBoothSign-High vertex to face ratio (2.285714, Optimum is < 2.000000) - poor stripping PropDef_Wake-Low number of vertices in object (14, Optimum is > 256) terrain_CliffC01-Low number of vertices in object (54, Optimum is > 256) PropDef_IslandBowlPost-High vertex to face ratio (2.362903, Optimum is < 2.000000) - poor stripping terrain_CliffC02-Low number of vertices in object (59, Optimum is > 256) decal_CoasterC09-Low number of vertices in object (8, Optimum is > 256) decal_CoasterC07-Low number of vertices in object (8, Optimum is > 256) decal_CoasterC08-Low number of vertices in object (14, Optimum is > 256) decal_CoasterC10-Low number of vertices in object (14, Optimum is > 256) decal_CoasterC11-Low number of vertices in object (20, Optimum is > 256) decal_CoasterC17-Low number of vertices in object (20, Optimum is > 256) terrain_CliffC03-High vertex to face ratio (2.436170, Optimum is < 2.000000) - poor stripping terrain_CliffC04-Low number of vertices in object (56, Optimum is > 256) terrain_CliffC05-Low number of vertices in object (47, Optimum is > 256) terrain_CliffC06-Low number of vertices in object (61, Optimum is > 256) terrain_CliffC10-Low number of vertices in object (39, Optimum is > 256) terrain_CliffC11-Low number of vertices in object (39, Optimum is > 256) terrain_CliffC12-Low number of vertices in object (63, Optimum is > 256) terrain_CliffC14-Low number of vertices in object (56, Optimum is > 256) terrain_CliffC15-Low number of vertices in object (39, Optimum is > 256) terrain_CliffC16-Low number of vertices in object (49, Optimum is > 256) terrain_CliffC17-Low number of vertices in object (39, Optimum is > 256) terrain_CliffC18-Low number of vertices in object (56, Optimum is > 256) terrain_CityBldgC01-Low number of vertices in object (180, Optimum is > 256) terrain_CityBldgC01-High vertex to face ratio (2.888889, Optimum is < 2.000000) - poor stripping terrain_CityBldgC02-Low number of vertices in object (144, Optimum is > 256) terrain_CityBldgC02-High vertex to face ratio (2.888889, Optimum is < 2.000000) - poor stripping terrain_CoasterC18-High vertex to face ratio (2.009756, Optimum is < 2.000000) - poor stripping PropDef_LanternPost-Low number of vertices in object (55, Optimum is > 256) PropDef_LanternPost-High vertex to face ratio (2.413793, Optimum is < 2.000000) - poor stripping terrain_PlatformC02-Low number of vertices in object (222, Optimum is > 256) decal_PlatformC02-Low number of vertices in object (30, Optimum is > 256) decal_CastleEntrance01-Low number of vertices in object (6, Optimum is > 256) ScriptObj_WharfC03-Low number of vertices in object (249, Optimum is > 256) decal_WharfC03-Low number of vertices in object (16, Optimum is > 256) decal_WharfC03-High vertex to face ratio (2.750000, Optimum is < 2.000000) - poor stripping decal_WharfC04-Low number of vertices in object (40, Optimum is > 256) terrain_WharfCMir02-Low number of vertices in object (247, Optimum is > 256) terrain_WharfCMir02-High vertex to face ratio (2.052632, Optimum is < 2.000000) - poor stripping terrain_WharfCMir01-High vertex to face ratio (2.259036, Optimum is < 2.000000) - poor stripping ScriptObj_WharfBillboard01-Low number of vertices in object (118, Optimum is > 256) ScriptObj_WharfBillboard01-High vertex to face ratio (2.416667, Optimum is < 2.000000) - poor stripping PropDef_FerrisWheelArms-High vertex to face ratio (2.064171, Optimum is < 2.000000) - poor stripping PropDef_WharfPillarAMir-Low number of vertices in object (170, Optimum is > 256) terrain_PerimeterWallC01-High vertex to face ratio (2.142857, Optimum is < 2.000000) - poor stripping terrain_PerimeterWallC02-Low number of vertices in object (230, Optimum is > 256) terrain_PerimeterWallC03-High vertex to face ratio (2.140271, Optimum is < 2.000000) - poor stripping terrain_PerimeterWallC04-Low number of vertices in object (242, Optimum is > 256) terrain_CoasterC21-High vertex to face ratio (2.302469, Optimum is < 2.000000) - poor stripping decal_CastleSide01-Low number of vertices in object (70, Optimum is > 256) terrain_FloorC04-Low number of vertices in object (159, Optimum is > 256) decal_FloorC04-Low number of vertices in object (40, Optimum is > 256) decal_FloorC04-High vertex to face ratio (2.800000, Optimum is < 2.000000) - poor stripping ScriptObj_IslandDeck01-High vertex to face ratio (2.262873, Optimum is < 2.000000) - poor stripping decal_IslandDeck01-Low number of vertices in object (20, Optimum is > 256) decal_IslandDeck01-High vertex to face ratio (2.250000, Optimum is < 2.000000) - poor stripping terrain_FloorC02-Low number of vertices in object (95, Optimum is > 256) decal_FloorC02-Low number of vertices in object (32, Optimum is > 256) decal_FloorC02-High vertex to face ratio (2.750000, Optimum is < 2.000000) - poor stripping terrain_FloorC03-Low number of vertices in object (86, Optimum is > 256) decal_FloorC03-Low number of vertices in object (32, Optimum is > 256) decal_FloorC03-High vertex to face ratio (2.750000, Optimum is < 2.000000) - poor stripping ScriptObj_CastleSide02-High vertex to face ratio (2.215517, Optimum is < 2.000000) - poor stripping decal_CastleSide02-Low number of vertices in object (6, Optimum is > 256) terrain_FloorC01-Low number of vertices in object (96, Optimum is > 256) decal_FloorC01-Low number of vertices in object (36, Optimum is > 256) decal_FloorC01-High vertex to face ratio (2.777778, Optimum is < 2.000000) - poor stripping GlassDef_Lantern-Low number of vertices in object (48, Optimum is > 256) GlassDef_Lantern-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping PropDef_IslandBowlMir-High vertex to face ratio (2.212500, Optimum is < 2.000000) - poor stripping ScriptObj_WharfC02-High vertex to face ratio (2.162037, Optimum is < 2.000000) - poor stripping decal_WharfC02-Low number of vertices in object (16, Optimum is > 256) decal_WharfC02-High vertex to face ratio (2.750000, Optimum is < 2.000000) - poor stripping ScriptObj_WharfC01-Low number of vertices in object (149, Optimum is > 256) decal_WharfC01-Low number of vertices in object (16, Optimum is > 256) decal_WharfC01-High vertex to face ratio (2.750000, Optimum is < 2.000000) - poor stripping ScriptObj_WharfGrindRail01-Low number of vertices in object (134, Optimum is > 256) ScriptObj_WharfGrindRail01-High vertex to face ratio (2.108696, Optimum is < 2.000000) - poor stripping terrain_RopeGrind02-Low number of vertices in object (40, Optimum is > 256) PropDef_LanternArm-Low number of vertices in object (35, Optimum is > 256) PropDef_LanternArm-High vertex to face ratio (2.263158, Optimum is < 2.000000) - poor stripping terrain_FloorC05-Low number of vertices in object (73, Optimum is > 256) decal_FloorC05-Low number of vertices in object (32, Optimum is > 256) decal_FloorC05-High vertex to face ratio (2.750000, Optimum is < 2.000000) - poor stripping terrain_RopeGrind03-Low number of vertices in object (40, Optimum is > 256) terrain_FloorC06-Low number of vertices in object (84, Optimum is > 256) decal_FloorC06-Low number of vertices in object (40, Optimum is > 256) decal_FloorC06-High vertex to face ratio (2.800000, Optimum is < 2.000000) - poor stripping terrain_FloorC07-Low number of vertices in object (94, Optimum is > 256) decal_FloorC07-Low number of vertices in object (16, Optimum is > 256) decal_FloorC07-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping decal_PlatformC3-Low number of vertices in object (12, Optimum is > 256) ScriptObj_Forcefield01-Low number of vertices in object (10, Optimum is > 256) ScriptObj_Forcefield02-Low number of vertices in object (10, Optimum is > 256) terrain_FloorC08-Low number of vertices in object (59, Optimum is > 256) decal_FloorC08-Low number of vertices in object (32, Optimum is > 256) decal_FloorC08-High vertex to face ratio (2.750000, Optimum is < 2.000000) - poor stripping terrain_FloorC09-Low number of vertices in object (107, Optimum is > 256) terrain_FloorC09-High vertex to face ratio (2.445946, Optimum is < 2.000000) - poor stripping decal_FloorC09-Low number of vertices in object (36, Optimum is > 256) decal_FloorC09-High vertex to face ratio (2.777778, Optimum is < 2.000000) - poor stripping terrain_FloorC10-Low number of vertices in object (38, Optimum is > 256) PropDef_FunHouseHallMir-Low number of vertices in object (190, Optimum is > 256) PropDef_FunHouseHallMir-High vertex to face ratio (2.333333, Optimum is < 2.000000) - poor stripping decal_FunHouseHallMir-Low number of vertices in object (12, Optimum is > 256) decal_FunnyHouseSide01-Low number of vertices in object (32, Optimum is > 256) decal_FunnyHouseSide01-High vertex to face ratio (2.875000, Optimum is < 2.000000) - poor stripping decal_FunnyHouseSide04-Low number of vertices in object (28, Optimum is > 256) terrain_BldgBaseA01-Low number of vertices in object (241, Optimum is > 256) terrain_BldgBaseA01-High vertex to face ratio (2.119792, Optimum is < 2.000000) - poor stripping terrain_FloorC13-Low number of vertices in object (89, Optimum is > 256) decal_FloorC13-Low number of vertices in object (36, Optimum is > 256) decal_FloorC13-High vertex to face ratio (2.777778, Optimum is < 2.000000) - poor stripping terrain_FloorC11-Low number of vertices in object (65, Optimum is > 256) decal_FloorC11-Low number of vertices in object (20, Optimum is > 256) decal_FloorC11-High vertex to face ratio (2.600000, Optimum is < 2.000000) - poor stripping terrain_FloorC12-Low number of vertices in object (72, Optimum is > 256) decal_FloorC12-Low number of vertices in object (16, Optimum is > 256) decal_FloorC12-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping decal_MidwayBldgBaseA02-Low number of vertices in object (28, Optimum is > 256) ScriptObj_MidwayBldgRoof02-High vertex to face ratio (2.173228, Optimum is < 2.000000) - poor stripping decal_MidwayBldgRoof02-Low number of vertices in object (24, Optimum is > 256) decal_MidwayBldgRoof02-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping ScriptObj_MidwayBldgRoof01-High vertex to face ratio (2.067961, Optimum is < 2.000000) - poor stripping decal_MidwayBldgRoof01-Low number of vertices in object (20, Optimum is > 256) decal_MidwayBldgRoof01-High vertex to face ratio (2.400000, Optimum is < 2.000000) - poor stripping decal_Sharkbowl01-Low number of vertices in object (18, Optimum is > 256) decal_Sharkbowl02-Low number of vertices in object (18, Optimum is > 256) terrain_KeyStars-Low number of vertices in object (24, Optimum is > 256) terrain_KeyStars-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping terrain_SharkShadow-Low number of vertices in object (138, Optimum is > 256) AnimObj_Ferris-Low number of vertices in object (20, Optimum is > 256) AnimObj_Ferris-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping AnimObj_FerrisWheelSignA-Low number of vertices in object (176, Optimum is > 256) AnimObj_FerrisWheelSignA-High vertex to face ratio (2.007353, Optimum is < 2.000000) - poor stripping collision_FerrisWheelSignA-Low number of vertices in object (24, Optimum is > 256) FerrisRockB-Low number of vertices in object (58, Optimum is > 256) FerrisRockA-Low number of vertices in object (58, Optimum is > 256) AnimObj_ChairFALLING01-Low number of vertices in object (191, Optimum is > 256) AnimObj_ChairFALLING01-High vertex to face ratio (2.029412, Optimum is < 2.000000) - poor stripping AnimObj_ChairFALLING02-Low number of vertices in object (194, Optimum is > 256) AnimObj_ChairFALLING02-High vertex to face ratio (2.058824, Optimum is < 2.000000) - poor stripping AnimObj_ChairFALLING03-Low number of vertices in object (195, Optimum is > 256) AnimObj_ChairFALLING03-High vertex to face ratio (2.051471, Optimum is < 2.000000) - poor stripping AnimObj_ChairFALLING05-Low number of vertices in object (194, Optimum is > 256) AnimObj_ChairFALLING05-High vertex to face ratio (2.029412, Optimum is < 2.000000) - poor stripping FerrisWheelNut-Low number of vertices in object (112, Optimum is > 256) AnimObj_ReflectMover-Low number of vertices in object (8, Optimum is > 256) AnimObj_FerrisWheelFrameBMir-High vertex to face ratio (2.564732, Optimum is < 2.000000) - poor stripping AnimObj_FerrisWheelBowlAMir-Low number of vertices in object (226, Optimum is > 256) AnimObj_FerrisWheelFrameAMir-High vertex to face ratio (2.584821, Optimum is < 2.000000) - poor stripping AnimObj_FerrisWheelBowlBMir-Low number of vertices in object (226, Optimum is > 256) AnimObj_FerrisWheelLightsOFF-High vertex to face ratio (2.979167, Optimum is < 2.000000) - poor stripping ScriptObj_YoohooRope-Low number of vertices in object (32, Optimum is > 256) terrain_CliffC06-Low number of vertices in object (70, Optimum is > 256) terrain_CliffC08-Low number of vertices in object (63, Optimum is > 256) terrain_CliffC09-Low number of vertices in object (63, Optimum is > 256) terrain_CliffC13-Low number of vertices in object (63, Optimum is > 256) decal_FerrisWheelBase01-Low number of vertices in object (12, Optimum is > 256) ScriptObj_CoasterC05-High vertex to face ratio (2.363971, Optimum is < 2.000000) - poor stripping decal_CoasterC05-Low number of vertices in object (12, Optimum is > 256) AnimObj_SharkRide-Low number of vertices in object (20, Optimum is > 256) AnimObj_SharkRide-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping AnimObj_orientation-Low number of vertices in object (8, Optimum is > 256) AnimObj_BOATSWINGER-Low number of vertices in object (20, Optimum is > 256) AnimObj_BOATSWINGER-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping collision_SharkHeadA-Low number of vertices in object (40, Optimum is > 256) collision_SharkHeadA-Low number of vertices in object (40, Optimum is > 256) AnimObj_SharkPendulum-Low number of vertices in object (206, Optimum is > 256) AnimObj_SharkPendulum-High vertex to face ratio (2.205882, Optimum is < 2.000000) - poor stripping AnimObj_SharkSeatsA-High vertex to face ratio (2.368557, Optimum is < 2.000000) - poor stripping AnimObj_SharkSeatsB-High vertex to face ratio (2.162371, Optimum is < 2.000000) - poor stripping SharkShadow-Low number of vertices in object (24, Optimum is > 256) SharkShadow-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping PropDef_TicketBooth-High vertex to face ratio (2.752137, Optimum is < 2.000000) - poor stripping terrain_FunnyHouseBowlMir01-Low number of vertices in object (153, Optimum is > 256) terrain_FunnyHouseSideMir02-Low number of vertices in object (83, Optimum is > 256) terrain_FunnyHouseSideMir01-Low number of vertices in object (83, Optimum is > 256) terrain_FunHouseSpineMir01-Low number of vertices in object (84, Optimum is > 256) terrain_CliffC19-Low number of vertices in object (63, Optimum is > 256) terrain_CliffC20-Low number of vertices in object (49, Optimum is > 256) Animobj_Sailboat-Low number of vertices in object (8, Optimum is > 256) AnimObj_SailboatControl-Low number of vertices in object (226, Optimum is > 256) AnimObj_SailboatREFLECT-Low number of vertices in object (226, Optimum is > 256) terrain_bouys01-High vertex to face ratio (2.851604, Optimum is < 2.000000) - poor stripping terrain_bouysMir01-High vertex to face ratio (2.826979, Optimum is < 2.000000) - poor stripping terrain_CliffC21-Low number of vertices in object (34, Optimum is > 256) terrain_CliffC07-Low number of vertices in object (34, Optimum is > 256) PropDef_BouyFire-Low number of vertices in object (4, Optimum is > 256) terrain_PondWater03-Low number of vertices in object (24, Optimum is > 256) decal_PondWater03-Low number of vertices in object (40, Optimum is > 256) terrain_PondWater01-Low number of vertices in object (13, Optimum is > 256) decal_PondWater01-Low number of vertices in object (22, Optimum is > 256) terrain_PondWater02-Low number of vertices in object (18, Optimum is > 256) terrain_PondWater02-High vertex to face ratio (2.071429, Optimum is < 2.000000) - poor stripping decal_PondWater02-Low number of vertices in object (38, Optimum is > 256) decal_PlatformC01-Low number of vertices in object (12, Optimum is > 256) decal_SharkPlatform-Low number of vertices in object (18, Optimum is > 256) ScriptObj_GrindLine02-Low number of vertices in object (106, Optimum is > 256) ScriptObj_GrindLine03-Low number of vertices in object (76, Optimum is > 256) ScriptObj_GrindLine04-Low number of vertices in object (61, Optimum is > 256) ScriptObj_GrindLine01-Low number of vertices in object (132, Optimum is > 256) terrain_CoasterB15-Low number of vertices in object (158, Optimum is > 256) terrain_CoasterB15-High vertex to face ratio (2.231481, Optimum is < 2.000000) - poor stripping terrain_CoasterB23-Low number of vertices in object (254, Optimum is > 256) AnimObj_FerrisTranslate-Low number of vertices in object (8, Optimum is > 256) AnimObj_FerrisRotate-Low number of vertices in object (8, Optimum is > 256) FerrisWheelLightsON-High vertex to face ratio (2.989583, Optimum is < 2.000000) - poor stripping FerrisWheelLightsOFF-High vertex to face ratio (2.979167, Optimum is < 2.000000) - poor stripping FerrisWheelFrameB-Low number of vertices in object (226, Optimum is > 256) FerrisWheelFrameB-High vertex to face ratio (2.564732, Optimum is < 2.000000) - poor stripping FerrisWheelFrameA-High vertex to face ratio (2.593750, Optimum is < 2.000000) - poor stripping FerrisWheelFrameA-Low number of vertices in object (226, Optimum is > 256) FerrisWheelCarQ-Low number of vertices in object (193, Optimum is > 256) FerrisWheelCarQ-High vertex to face ratio (2.066176, Optimum is < 2.000000) - poor stripping collision_FerrisWheelCarQ-Low number of vertices in object (15, Optimum is > 256) FerrisWheelCarJ-Low number of vertices in object (192, Optimum is > 256) FerrisWheelCarJ-High vertex to face ratio (2.029412, Optimum is < 2.000000) - poor stripping collision_FerrisWheelCarJ-Low number of vertices in object (15, Optimum is > 256) FerrisWheelCarI-Low number of vertices in object (199, Optimum is > 256) FerrisWheelCarI-High vertex to face ratio (2.139706, Optimum is < 2.000000) - poor stripping collision_FerrisWheelCarI-Low number of vertices in object (15, Optimum is > 256) FerrisWheelCarH-Low number of vertices in object (197, Optimum is > 256) FerrisWheelCarH-High vertex to face ratio (2.147059, Optimum is < 2.000000) - poor stripping collision_FerrisWheelCarH-Low number of vertices in object (15, Optimum is > 256) FerrisWheelCarG-Low number of vertices in object (210, Optimum is > 256) FerrisWheelCarG-High vertex to face ratio (2.345588, Optimum is < 2.000000) - poor stripping collision_FerrisWheelCarG-Low number of vertices in object (15, Optimum is > 256) FerrisWheelCarF-Low number of vertices in object (200, Optimum is > 256) FerrisWheelCarF-High vertex to face ratio (2.183824, Optimum is < 2.000000) - poor stripping collision_FerrisWheelCarF-Low number of vertices in object (15, Optimum is > 256) FerrisWheelCarE-Low number of vertices in object (201, Optimum is > 256) FerrisWheelCarE-High vertex to face ratio (2.176471, Optimum is < 2.000000) - poor stripping collision_FerrisWheelCarE-Low number of vertices in object (15, Optimum is > 256) FerrisWheelCarD-Low number of vertices in object (195, Optimum is > 256) FerrisWheelCarD-High vertex to face ratio (2.102941, Optimum is < 2.000000) - poor stripping collision_FerrisWheelCarD-Low number of vertices in object (15, Optimum is > 256) FerrisWheelCarC-Low number of vertices in object (188, Optimum is > 256) collision_FerrisWheelCarC-Low number of vertices in object (15, Optimum is > 256) FerrisWheelCarB-Low number of vertices in object (188, Optimum is > 256) collision_FerrisWheelCarB-Low number of vertices in object (15, Optimum is > 256) FerrisWheelCarA-Low number of vertices in object (190, Optimum is > 256) collision_FerrisWheelCarA-Low number of vertices in object (15, Optimum is > 256) FerrisWheelCarK-Low number of vertices in object (188, Optimum is > 256) collision_FerrisWheelCarK-Low number of vertices in object (15, Optimum is > 256) FerrisWheelCarL-Low number of vertices in object (188, Optimum is > 256) collision_FerrisWheelCarL-Low number of vertices in object (15, Optimum is > 256) FerrisWheelCarM-Low number of vertices in object (192, Optimum is > 256) FerrisWheelCarM-High vertex to face ratio (2.051471, Optimum is < 2.000000) - poor stripping collision_FerrisWheelCarM-Low number of vertices in object (15, Optimum is > 256) FerrisWheelCarO-Low number of vertices in object (198, Optimum is > 256) FerrisWheelCarO-High vertex to face ratio (2.169118, Optimum is < 2.000000) - poor stripping collision_FerrisWheelCarO-Low number of vertices in object (15, Optimum is > 256) FerrisWheelCarP-Low number of vertices in object (204, Optimum is > 256) FerrisWheelCarP-High vertex to face ratio (2.367647, Optimum is < 2.000000) - poor stripping collision_FerrisWheelCarP-Low number of vertices in object (15, Optimum is > 256) AnimObj_EmitterDummy-Low number of vertices in object (8, Optimum is > 256) AnimObj_AztecDoorC01-Low number of vertices in object (18, Optimum is > 256) AnimObj_AztecDoorC01-High vertex to face ratio (2.250000, Optimum is < 2.000000) - poor stripping AnimObj_AztecDoorLockC01-Low number of vertices in object (144, Optimum is > 256) AnimObj_MayanGateC01-Low number of vertices in object (189, Optimum is > 256) collision_MayanGateC01-Low number of vertices in object (8, Optimum is > 256) PropDef_LockBoardwalk-Low number of vertices in object (115, Optimum is > 256) Animobj_monkey-Low number of vertices in object (8, Optimum is > 256) Animobj_monkey_torso-Low number of vertices in object (132, Optimum is > 256) Animobj_monkey_torso-High vertex to face ratio (2.784314, Optimum is < 2.000000) - poor stripping Animobj_monkey_tail_01-Low number of vertices in object (32, Optimum is > 256) Animobj_monkey_tail_01-High vertex to face ratio (3.687500, Optimum is < 2.000000) - poor stripping Animobj_monkey_tail_02-Low number of vertices in object (32, Optimum is > 256) Animobj_monkey_tail_02-High vertex to face ratio (3.687500, Optimum is < 2.000000) - poor stripping Animobj_monkey_tail_03-Low number of vertices in object (32, Optimum is > 256) Animobj_monkey_tail_03-High vertex to face ratio (3.687500, Optimum is < 2.000000) - poor stripping Animobj_monkey_tail_04-Low number of vertices in object (21, Optimum is > 256) Animobj_monkey_tail_04-High vertex to face ratio (2.687500, Optimum is < 2.000000) - poor stripping Animobj_monkey_bicep_right-Low number of vertices in object (49, Optimum is > 256) Animobj_monkey_bicep_right-High vertex to face ratio (3.250000, Optimum is < 2.000000) - poor stripping Animobj_monkey_forearm_right-Low number of vertices in object (58, Optimum is > 256) Animobj_monkey_forearm_right-High vertex to face ratio (3.300000, Optimum is < 2.000000) - poor stripping Animobj_monkey_hand_right-Low number of vertices in object (37, Optimum is > 256) Animobj_monkey_hand_right-High vertex to face ratio (2.281250, Optimum is < 2.000000) - poor stripping Animobj_monkey_bicep_left-Low number of vertices in object (49, Optimum is > 256) Animobj_monkey_bicep_left-High vertex to face ratio (3.250000, Optimum is < 2.000000) - poor stripping Animobj_monkey_forearm_left-Low number of vertices in object (47, Optimum is > 256) Animobj_monkey_forearm_left-High vertex to face ratio (3.346154, Optimum is < 2.000000) - poor stripping Animobj_monkey_hand_left-Low number of vertices in object (35, Optimum is > 256) Animobj_monkey_hand_left-High vertex to face ratio (2.156250, Optimum is < 2.000000) - poor stripping Animobj_monkey_thigh_right-Low number of vertices in object (68, Optimum is > 256) Animobj_monkey_thigh_right-High vertex to face ratio (3.130435, Optimum is < 2.000000) - poor stripping Animobj_monkey_calf_right-Low number of vertices in object (43, Optimum is > 256) Animobj_monkey_calf_right-High vertex to face ratio (3.409091, Optimum is < 2.000000) - poor stripping Animobj_monkey_foot_right-Low number of vertices in object (56, Optimum is > 256) Animobj_monkey_foot_right-High vertex to face ratio (2.404762, Optimum is < 2.000000) - poor stripping Animobj_monkey_thigh_left-Low number of vertices in object (68, Optimum is > 256) Animobj_monkey_thigh_left-High vertex to face ratio (2.891304, Optimum is < 2.000000) - poor stripping Animobj_monkey_calf_left-Low number of vertices in object (44, Optimum is > 256) Animobj_monkey_calf_left-High vertex to face ratio (3.363636, Optimum is < 2.000000) - poor stripping Animobj_monkey_foot_left-Low number of vertices in object (56, Optimum is > 256) Animobj_monkey_foot_left-High vertex to face ratio (2.452381, Optimum is < 2.000000) - poor stripping Animobj_monkey_head-Low number of vertices in object (80, Optimum is > 256) PropDef_AttManual-Low number of vertices in object (171, Optimum is > 256) PropDef_Franky-Low number of vertices in object (199, Optimum is > 256) AnimObj_CoasterCars01-Low number of vertices in object (8, Optimum is > 256) AnimObj_CoasterCar01-High vertex to face ratio (2.243750, Optimum is < 2.000000) - poor stripping collision_CoasterCar01-Low number of vertices in object (8, Optimum is > 256) AnimObj_CoasterCar02-High vertex to face ratio (2.243750, Optimum is < 2.000000) - poor stripping collision_CoasterCar02-Low number of vertices in object (8, Optimum is > 256) AnimObj_CoasterCar03-High vertex to face ratio (2.243750, Optimum is < 2.000000) - poor stripping collision_CoasterCar03-Low number of vertices in object (8, Optimum is > 256) AnimObj_CoasterCar04-High vertex to face ratio (2.243750, Optimum is < 2.000000) - poor stripping collision_CoasterCar04-Low number of vertices in object (8, Optimum is > 256) AnimObj_CoasterCar05-High vertex to face ratio (2.243750, Optimum is < 2.000000) - poor stripping collision_CoasterCar05-Low number of vertices in object (8, Optimum is > 256) AnimObj_CoasterCar06-High vertex to face ratio (2.229412, Optimum is < 2.000000) - poor stripping collision_CoasterCar06-Low number of vertices in object (12, Optimum is > 256) AnimObj_CoasterCars07-Low number of vertices in object (8, Optimum is > 256) AnimObj_CoasterCar07-High vertex to face ratio (2.243750, Optimum is < 2.000000) - poor stripping collision_CoasterCar07-Low number of vertices in object (8, Optimum is > 256) AnimObj_CoasterCar08-High vertex to face ratio (2.243750, Optimum is < 2.000000) - poor stripping collision_CoasterCar08-Low number of vertices in object (8, Optimum is > 256) AnimObj_CoasterCar09-High vertex to face ratio (2.243750, Optimum is < 2.000000) - poor stripping collision_CoasterCar09-Low number of vertices in object (8, Optimum is > 256) AnimObj_CoasterCar10-High vertex to face ratio (2.243750, Optimum is < 2.000000) - poor stripping collision_CoasterCar10-Low number of vertices in object (8, Optimum is > 256) AnimObj_CoasterCar11-High vertex to face ratio (2.243750, Optimum is < 2.000000) - poor stripping collision_CoasterCar11-Low number of vertices in object (8, Optimum is > 256) AnimObj_CoasterCar12-High vertex to face ratio (2.229412, Optimum is < 2.000000) - poor stripping collision_CoasterCar12-Low number of vertices in object (12, Optimum is > 256) AnimObj_CoasterCars13-Low number of vertices in object (8, Optimum is > 256) AnimObj_CoasterCar13-High vertex to face ratio (2.243750, Optimum is < 2.000000) - poor stripping collision_CoasterCar13-Low number of vertices in object (8, Optimum is > 256) AnimObj_CoasterCar14-High vertex to face ratio (2.243750, Optimum is < 2.000000) - poor stripping collision_CoasterCar14-Low number of vertices in object (8, Optimum is > 256) AnimObj_CoasterCar15-High vertex to face ratio (2.243750, Optimum is < 2.000000) - poor stripping collision_CoasterCar15-Low number of vertices in object (8, Optimum is > 256) AnimObj_CoasterCar16-High vertex to face ratio (2.243750, Optimum is < 2.000000) - poor stripping collision_CoasterCar16-Low number of vertices in object (8, Optimum is > 256) AnimObj_CoasterCar17-High vertex to face ratio (2.243750, Optimum is < 2.000000) - poor stripping collision_CoasterCar17-Low number of vertices in object (8, Optimum is > 256) AnimObj_CoasterCar18-High vertex to face ratio (2.229412, Optimum is < 2.000000) - poor stripping collision_CoasterCar18-Low number of vertices in object (12, Optimum is > 256) AnimObj_CoasterCars19-Low number of vertices in object (8, Optimum is > 256) AnimObj_CoasterCar19-High vertex to face ratio (2.243750, Optimum is < 2.000000) - poor stripping collision_CoasterCar19-Low number of vertices in object (8, Optimum is > 256) AnimObj_CoasterCar20-High vertex to face ratio (2.243750, Optimum is < 2.000000) - poor stripping collision_CoasterCar20-Low number of vertices in object (8, Optimum is > 256) AnimObj_CoasterCar21-High vertex to face ratio (2.243750, Optimum is < 2.000000) - poor stripping collision_CoasterCar21-Low number of vertices in object (8, Optimum is > 256) AnimObj_CoasterCar22-High vertex to face ratio (2.243750, Optimum is < 2.000000) - poor stripping collision_CoasterCar22-Low number of vertices in object (8, Optimum is > 256) AnimObj_CoasterCar23-High vertex to face ratio (2.243750, Optimum is < 2.000000) - poor stripping collision_CoasterCar23-Low number of vertices in object (8, Optimum is > 256) AnimObj_CoasterCar24-High vertex to face ratio (2.229412, Optimum is < 2.000000) - poor stripping collision_CoasterCar24-Low number of vertices in object (12, Optimum is > 256) MovableSoundDef_CoasterCar-Low number of vertices in object (8, Optimum is > 256) -END- - EOF -