Function Library header END_LIB found Block library header END_BLOCKLIB found FIRST string: "Get 600,000 Points" NEW string: "Accumulate 600,000 points anywhere on the level. No time limit." NEW string: "none" NEW string: "Pier Entrance Gap" NEW string: "Make the transfer over the entrance to the pier." NEW string: "ObjHelloInlineCam.animation" NEW string: "Edge of Pier Grind" NEW string: "Grind along the edge of the pier. " NEW string: "ObjDockGrindCam.animation" NEW string: "70,000 Point Trick" NEW string: "Do a 70,000 point trick. You can go anywhere on the level." NEW string: "none" NEW string: "Hand Plant Ferris Wheel Seat 1 Rev." NEW string: "Balance a handplant for a full revolution on one of the ferris wheel seats." NEW string: "ObjFerrisPlant.animation" NEW string: "Get 1,000,000 Points" NEW string: "Accumulate 1,000,000 points anywhere on the level. No time limit." NEW string: "none" NEW string: "Get 2,500,000 Points" NEW string: "Accumulate 2,500,000 points anywhere on the level. No time limit." NEW string: "none" NEW string: "150,000 Point Timed Run" NEW string: "Accumulate 150,000 points within a minute." NEW string: "none" NEW string: "5 Passes past the Jaws of Defeat" NEW string: "Pass in front of the swinging shark ride 5 times without crashing or leaving the bowl." NEW string: "ObjSharkAttackCam.animation" NEW string: "Grind 4 Octopus Arms" NEW string: "Grind any four arms of the octopus ride." NEW string: "ObjOctoGrindCam.animation" NEW string: "Grind 8 Octopus Arms" NEW string: "Grind the remaining four arms of the octopus ride." NEW string: "ObjOctoGrindCam.animation" NEW string: "Grind the Ferris Wheel Wing Nut" NEW string: "Find a way to grind the big wing nut holding the ferris wheel together." NEW string: "ObjNutGrindCam.animation" NEW string: "Break the Lanterns on the Island" NEW string: "Get on the island by using the fallen ferris wheel. Use the bowl to get on the upper rail. Break all the lanterns." NEW string: "ObjLanternCam.animation" NEW string: "Handplant Photo" NEW string: "Find the photographer. Handplant the Yoohoo sign near the water." NEW string: "ObjPhotoPlantCam.animation" NEW string: "Method Grab Photo" NEW string: "Find the photographer. Perform a method grab over the gap for the photographer." NEW string: "ObjPhotoGapOneCam.animation" NEW string: "Grind the Mime" NEW string: "The mime is free from his invisible box. About time." NEW string: "none" NEW string: "Test of Strength" NEW string: "You've proved the test of strength." NEW string: "none" NEW string: "6,000,000 Accumlated Points" NEW string: "Accumulate 6,000,000 points anywhere on the level. No time limit." NEW string: "none" NEW string: "50,000 Point Trick - see details" NEW string: "Do a 50,000 point trick that contains a wall ride, vault and horizontal pole. You can go anywhere on the level." NEW string: "none" NEW string: "Skitch the Coaster" NEW string: "Death wish, eh" NEW string: "none" NEW string: "Lighthouse Rail Grind Transfer" NEW string: "Transfer from the rope bridge and then grind the entire length of the lighthouse railing." NEW string: "none" NEW string: "Grind through the Gold Tooth" NEW string: "Grind through the gold tooth of the big skeleton." NEW string: "ObjToothCam.animation" NEW string: "Grind 3 times around the Boulder" NEW string: "Grind the big boulder perched atop the volcano. Grind completely around it at least three times." NEW string: "ObjBoulderCam.animation" NEW string: "Grind Transfer the Roller Coaster Gap" NEW string: "Grind from one side of the broken roller coaster rail to the other." NEW string: "none" NEW string: "Grind the Broken Bridge" NEW string: "Grind from one end of the broken bridge to the other in one continuous grind." NEW string: "ObjBridgeCam.animation" NEW string: "650,000 Point Timed Run" NEW string: "Accumulate 650,000 points within ninety seconds." NEW string: "none" NEW string: "Grind the Rope Above the Cannons" NEW string: "On the pirate ship near the dam, grind the rope tied above the cannons." NEW string: "ObjCannonGrindCam.animation" NEW string: "Grind the Mast" NEW string: "On the pirate ship near the castle, grind the upper mast." NEW string: "ObjMastGrindCam.animation" NEW string: "Front Flip Photo" NEW string: "Find the photographer. In the bowl atop the big tree, perform a front flip." NEW string: "none" NEW string: "Get the Monkeys" NEW string: "Find the 3 monkeys on the level. Pick them up by running into them. Return them to the chef without crashing." NEW string: "none" NEW string: "Find the Movie Lot Key" NEW string: "Find the key to unlock the closed set on the movie lot." NEW string: "none" END_GAMEDATA found Level is: BOARDWLK FIRST Object: scriptObj_playerOne FIRST state: init FIRST event: enter created CALL instruction NEW string: "opening.animation" function code size is 6 End Event End State End Object NEW Object: scriptObj_daveHelper02 FIRST state: waitForTwenty FIRST event: enter created CALL instruction function code size is 6 End Event NEW event: skaterPointsChanged created CALL instruction function code size is 4 created IF instruction created CALL instruction NEW string: "600,000 points" function code size is 20 created CALL instruction function code size is 26 created CALL instruction function code size is 32 created SET instruction reference to set state: #waitForFifty created }IF instruction End Event End State NEW State: waitForFifty FIRST event: enter created CALL instruction function code size is 6 End Event NEW event: skaterPointsChanged created CALL instruction function code size is 4 created IF instruction created CALL instruction NEW string: "1,000,000 points!" function code size is 20 created CALL instruction function code size is 26 created CALL instruction function code size is 32 created SET instruction reference to set state: #waitForOneHundred created }IF instruction End Event End State NEW State: waitForOneHundred FIRST event: enter created CALL instruction function code size is 6 End Event NEW event: skaterPointsChanged created CALL instruction function code size is 4 created IF instruction created CALL instruction NEW string: "2,500,000 points!" function code size is 20 created CALL instruction function code size is 26 created SET instruction reference to set state: #waitForKey created }IF instruction End Event End State NEW State: waitForKey FIRST event: enter created CALL instruction function code size is 6 created IF instruction created CALL instruction function code size is 18 created CALL instruction function code size is 24 created SET instruction reference to set state: #waitForOneMillion created }IF instruction End Event End State NEW State: waitForOneMillion FIRST event: enter created CALL instruction function code size is 6 End Event NEW event: skaterPointsChanged created CALL instruction function code size is 4 created IF instruction created CALL instruction NEW string: "6,000,000 points!" function code size is 20 created CALL instruction function code size is 26 created SET instruction reference to set state: #complete created }IF instruction End Event End State NEW State: complete End State End Object NEW Object: scriptObj_MidwayBldgBaseA01 FIRST state: active FIRST event: jump created CALL instruction function code size is 6 created IF instruction created CALL instruction function code size is 20 created math instruction created }IF instruction End Event NEW event: jumpOtherSide created CALL instruction function code size is 6 created math instruction End Event NEW event: LAND created CALL instruction function code size is 6 created IF instruction created IF instruction created CALL instruction function code size is 28 created CALL instruction NEW string: "Pier entrance gap challenge complete!" function code size is 36 created SET instruction reference to set state: #complete created SET instruction reference to set state: #complete created }IF instruction created }IF instruction End Event NEW event: landOtherSide created IF instruction created CALL instruction function code size is 14 created CALL instruction NEW string: "Pier entrance gap challenge complete!" function code size is 22 created SET instruction reference to set state: #complete created SET instruction reference to set state: #complete created }IF instruction End Event NEW event: wait_success created CALL instruction function code size is 6 created math instruction created math instruction End Event NEW event: wait_fail created CALL instruction function code size is 6 created math instruction created math instruction End Event End State NEW State: complete End State End Object NEW Object: ScriptObj_MidwayBldgBaseA02 FIRST state: active FIRST event: jump created CALL instruction function code size is 6 created IF instruction created SEND instruction reference to event: #jumpOtherSide created }IF instruction End Event NEW event: land created CALL instruction function code size is 6 created IF instruction created SEND instruction reference to event: #landOtherSide created }IF instruction End Event End State NEW State: complete End State End Object NEW Object: scriptObj_WharfGrindRail01 FIRST state: active FIRST event: grindStart created math instruction created CALL instruction function code size is 10 End Event NEW event: groundOther created IF instruction created CALL instruction NEW string: "Edge of pier grind challenge complete!" function code size is 16 created CALL instruction function code size is 22 created SET instruction reference to set state: #complete created SET instruction reference to set state: #complete created SET instruction reference to set state: #complete created }IF instruction End Event NEW event: wait_success created math instruction created CALL instruction function code size is 10 End Event NEW event: wait_fail created math instruction created CALL instruction function code size is 10 End Event End State NEW State: complete End State End Object NEW Object: scriptObj_WharfC01 FIRST state: active FIRST event: grindStart created SEND instruction reference to event: #groundOther End Event End State NEW State: complete End State End Object NEW Object: scriptObj_WharfC02 FIRST state: active FIRST event: grindStart created SEND instruction reference to event: #groundOther End Event End State NEW State: complete End State End Object NEW Object: scriptObj_daveHelper01 FIRST state: active FIRST event: enter created CALL instruction function code size is 6 created CALL instruction function code size is 10 End Event NEW event: skaterPointsChanged created CALL instruction function code size is 4 created math instruction created math instruction created IF instruction created CALL instruction function code size is 28 created CALL instruction NEW string: "70,000 point trick challenge completed!" function code size is 36 created SET instruction reference to set state: #waitForKey created }IF instruction End Event End State NEW State: waitForKey FIRST event: enter created CALL instruction function code size is 6 created IF instruction created CALL instruction function code size is 20 created SET instruction reference to set state: #waitForBigTrick created }IF instruction End Event End State NEW State: waitForBigTrick FIRST event: enter created CALL instruction function code size is 6 created CALL instruction function code size is 10 End Event NEW event: skaterPointsChanged created CALL instruction function code size is 4 created math instruction created math instruction created IF instruction created CALL instruction function code size is 30 created IF instruction created CALL instruction function code size is 46 created CALL instruction function code size is 54 created math instruction created IF instruction created CALL instruction function code size is 76 created CALL instruction function code size is 84 created CALL instruction function code size is 92 created math instruction created IF instruction created CALL instruction function code size is 114 created CALL instruction NEW string: "50,000 point trick challenge complete!" function code size is 122 created SET instruction reference to set state: #complete created }IF instruction created }IF instruction created }IF instruction created }IF instruction End Event End State NEW State: complete End State End Object NEW Object: FerrisStallAssigner FIRST state: init FIRST event: enter created CALL instruction function code size is 8 End Event End State NEW State: readyForNutGrind FIRST event: enter created CALL instruction function code size is 8 created math instruction created CALL instruction NEW string: "clownDance.animation" function code size is 24 created CALL instruction function code size is 38 End Event NEW event: action created math instruction created CALL instruction NEW string: "Grind the wingnut of the ferris wheel." function code size is 12 created CALL instruction function code size is 16 created SET instruction reference to set state: #waitForNutGrind created CALL instruction function code size is 26 created SET instruction reference to set state: #waitForNutGrind End Event NEW event: exit created CALL instruction function code size is 4 End Event End State NEW State: waitForNutGrind FIRST event: enter created CALL instruction function code size is 10 End Event NEW event: TimerFinished created math instruction End Event NEW event: action created IF instruction created math instruction created CALL instruction function code size is 18 created CALL instruction NEW string: "Grind the wingnut of the ferris wheel." function code size is 26 created CALL instruction function code size is 30 created }IF instruction End Event NEW event: exit created CALL instruction function code size is 4 created math instruction End Event End State NEW State: complete FIRST event: enter created CALL instruction function code size is 8 End Event End State End Object NEW Object: AnimObj_FerrisTranslate FIRST state: active FIRST event: StallEnd created CALL instruction function code size is 8 created IF instruction created IF instruction created CALL instruction NEW string: "Ferris wheel handplant challenge complete!" function code size is 32 created SET instruction reference to set state: #readyForNutGrind created CALL instruction function code size is 42 created SET instruction reference to set state: #complete created }IF instruction created }IF instruction End Event End State NEW State: complete End State End Object NEW Object: AnimObj_Ferris FIRST state: init FIRST event: enter created math instruction created CALL instruction NEW string: "ferrisLoop.animation" function code size is 16 created CALL instruction NEW string: "ferrisLoop.animation" function code size is 28 created CALL instruction function code size is 34 created CALL instruction function code size is 40 created CALL instruction function code size is 46 created CALL instruction function code size is 52 created CALL instruction function code size is 58 created CALL instruction function code size is 64 created CALL instruction function code size is 70 created CALL instruction function code size is 76 created CALL instruction function code size is 82 created CALL instruction function code size is 88 created CALL instruction function code size is 94 created CALL instruction function code size is 100 created CALL instruction function code size is 106 created CALL instruction function code size is 112 created CALL instruction function code size is 118 created CALL instruction function code size is 124 created CALL instruction function code size is 130 created CALL instruction function code size is 138 created CALL instruction function code size is 146 End Event NEW event: play created CALL instruction function code size is 8 created math instruction created CALL instruction NEW string: "ferrisWheelCrash.animation" function code size is 24 created CALL instruction NEW string: "ferrisWheelCrash.animation" function code size is 36 created CALL instruction NEW string: "ferrisWheelCrashCam.animation" function code size is 42 created SET instruction reference to set state: #complete End Event End State NEW State: waitForNutGrind FIRST event: enter created math instruction created CALL instruction NEW string: "ferrisLoop.animation" function code size is 16 created CALL instruction NEW string: "ferrisLoop.animation" function code size is 28 created CALL instruction function code size is 34 created CALL instruction function code size is 40 created CALL instruction function code size is 46 created CALL instruction function code size is 52 created CALL instruction function code size is 58 created CALL instruction function code size is 64 created CALL instruction function code size is 70 created CALL instruction function code size is 76 created CALL instruction function code size is 82 created CALL instruction function code size is 88 created CALL instruction function code size is 94 created CALL instruction function code size is 100 created CALL instruction function code size is 106 created CALL instruction function code size is 112 created CALL instruction function code size is 118 created CALL instruction function code size is 124 created CALL instruction function code size is 130 created CALL instruction function code size is 138 created CALL instruction function code size is 146 End Event NEW event: grindEnd created CALL instruction function code size is 8 created IF instruction created CALL instruction function code size is 22 created CALL instruction function code size is 28 created CALL instruction function code size is 34 created }IF instruction End Event NEW event: syncStart created CALL instruction function code size is 8 created CALL instruction function code size is 16 created CALL instruction function code size is 24 created CALL instruction function code size is 32 created math instruction created CALL instruction NEW string: "ferrisWheelCrash.animation" function code size is 48 created CALL instruction NEW string: "ferrisWheelCrash.animation" function code size is 60 created CALL instruction NEW string: "ferrisWheelCrashCam.animation" function code size is 66 created SET instruction reference to set state: #complete End Event NEW event: anim_event created CALL instruction function code size is 6 created SWITCH instruction created CASE instruction created CALL instruction function code size is 22 created }CASE instruction created CASE instruction created CALL instruction function code size is 40 created }CASE instruction created CASE instruction created CALL instruction function code size is 58 created }CASE instruction created CASE instruction created CALL instruction function code size is 76 created }CASE instruction created CASE instruction created CALL instruction function code size is 94 created }CASE instruction created CASE instruction created CALL instruction function code size is 112 created }CASE instruction created CASE instruction created CALL instruction function code size is 130 created }CASE instruction created CASE instruction created CALL instruction function code size is 148 created }CASE instruction created CASE instruction created CALL instruction function code size is 166 created }CASE instruction created CASE instruction created CALL instruction function code size is 184 created }CASE instruction created CASE instruction created CALL instruction function code size is 202 created }CASE instruction created CASE instruction created CALL instruction function code size is 220 created }CASE instruction created CASE instruction created CALL instruction function code size is 238 created }CASE instruction created CASE instruction created CALL instruction function code size is 256 created }CASE instruction created CASE instruction created CALL instruction function code size is 274 created }CASE instruction created CASE instruction created CALL instruction function code size is 292 created }CASE instruction created CASE instruction created CALL instruction function code size is 310 created }CASE instruction created CASE instruction created CALL instruction function code size is 328 created }CASE instruction created CASE instruction created CALL instruction function code size is 346 created }CASE instruction created CASE instruction created CALL instruction function code size is 364 created }CASE instruction created CASE instruction created CALL instruction function code size is 382 created }CASE instruction created CASE instruction created CALL instruction function code size is 400 created }CASE instruction created CASE instruction created CALL instruction function code size is 418 created }CASE instruction created CASE instruction created CALL instruction function code size is 436 created }CASE instruction created CASE instruction created CALL instruction function code size is 456 created CALL instruction function code size is 464 created }CASE instruction created CASE instruction created CALL instruction function code size is 482 created }CASE instruction created CASE instruction created CALL instruction function code size is 500 created }CASE instruction created CASE instruction created CALL instruction function code size is 518 created }CASE instruction created CASE instruction created CALL instruction function code size is 536 created }CASE instruction created CASE instruction created CALL instruction function code size is 554 created }CASE instruction created CASE instruction created CALL instruction function code size is 572 created }CASE instruction created CASE instruction created CALL instruction function code size is 590 created }CASE instruction created CASE instruction created CALL instruction function code size is 608 created }CASE instruction created CASE instruction created CALL instruction function code size is 628 created CALL instruction function code size is 636 created SET instruction reference to set state: #complete created }CASE instruction created }SWITCH instruction End Event End State NEW State: complete FIRST event: enter created CALL instruction function code size is 8 created CALL instruction function code size is 16 created CALL instruction function code size is 24 created CALL instruction function code size is 30 created CALL instruction function code size is 38 created CALL instruction function code size is 46 created CALL instruction function code size is 54 created CALL instruction function code size is 62 created CALL instruction function code size is 70 created CALL instruction function code size is 78 created CALL instruction function code size is 86 created CALL instruction function code size is 94 created CALL instruction function code size is 102 created CALL instruction function code size is 108 created CALL instruction function code size is 114 created CALL instruction function code size is 120 created CALL instruction function code size is 126 created CALL instruction function code size is 132 created CALL instruction function code size is 138 created CALL instruction function code size is 144 created CALL instruction function code size is 150 created CALL instruction function code size is 156 created CALL instruction function code size is 162 created CALL instruction function code size is 168 created CALL instruction function code size is 174 created CALL instruction function code size is 180 created CALL instruction function code size is 186 created CALL instruction function code size is 192 created CALL instruction function code size is 198 created CALL instruction function code size is 204 End Event End State End Object NEW Object: ClownPointsAssigner FIRST state: active FIRST event: enter created math instruction created math instruction created math instruction created math instruction created math instruction created CALL instruction NEW string: "clownDance.animation" function code size is 34 created CALL instruction function code size is 48 End Event NEW event: action created math instruction created SWITCH instruction created CASE instruction created CALL instruction function code size is 22 created math instruction created CALL instruction NEW string: "Get 150,000 points in 60 seconds." function code size is 34 created CALL instruction function code size is 38 created }CASE instruction created CASE instruction created math instruction created CALL instruction NEW string: "Get 150,000 points in 60 seconds." function code size is 62 created CALL instruction function code size is 66 created }CASE instruction created DEFAULT instruction created math instruction created CALL instruction NEW string: "Get 150,000 points in 60 seconds." function code size is 80 created CALL instruction function code size is 84 created }DEFAULT instruction created }SWITCH instruction created SET instruction reference to set state: #waitForPoints End Event NEW event: wait created SET instruction reference to set state: #wait End Event NEW event: exit created CALL instruction function code size is 4 End Event End State NEW State: wait FIRST event: endWait created SET instruction reference to set state: #active End Event End State NEW State: waitForPoints FIRST event: enter created math instruction created math instruction created CALL instruction function code size is 14 created CALL instruction function code size is 24 created CALL instruction function code size is 28 created math instruction created CALL instruction function code size is 36 created SEND instruction reference to event: #wait created CALL instruction function code size is 50 created CALL instruction function code size is 54 End Event NEW event: action created CALL instruction NEW string: "Get 150,000 points in 60 seconds." function code size is 8 End Event NEW event: skaterPointsChanged created CALL instruction function code size is 4 created math instruction created math instruction created math instruction created CALL instruction function code size is 28 created IF instruction created CALL instruction NEW string: "Timed run challenge complete!" function code size is 44 created CALL instruction function code size is 50 created SET instruction reference to set state: #complete created ELSE instruction created IF instruction created CALL instruction NEW string: "You failed to get 150,000 points." function code size is 72 created CALL instruction function code size is 78 created SET instruction reference to set state: #active created }IF instruction created }IF instruction End Event NEW event: wait_fail created IF instruction created CALL instruction NEW string: "You failed to get 150,000 points." function code size is 16 created CALL instruction function code size is 22 created SET instruction reference to set state: #active created }IF instruction End Event NEW event: timerFinished created CALL instruction function code size is 6 created IF instruction created CALL instruction NEW string: "You failed to get 150,000 points." function code size is 22 created CALL instruction function code size is 28 created SET instruction reference to set state: #active created ELSE instruction created math instruction created }IF instruction End Event NEW event: exit created CALL instruction function code size is 2 created CALL instruction function code size is 6 created math instruction created CALL instruction function code size is 14 created SEND instruction reference to event: #endWait End Event End State NEW State: complete FIRST event: enter created CALL instruction function code size is 8 End Event End State End Object NEW Object: sharkAssigner FIRST state: active FIRST event: enter created math instruction created CALL instruction NEW string: "global_assets.npc.generic.idle" function code size is 18 created CALL instruction function code size is 32 End Event NEW event: action created CALL instruction function code size is 4 created CALL instruction NEW string: "Jump across the path of the moving shark at either end of the shark bowl. Do this 5 times without crashing or leaving the bowl." function code size is 12 created CALL instruction function code size is 18 created math instruction created SET instruction reference to set state: #waitForSharkRide End Event NEW event: exit created CALL instruction function code size is 4 End Event End State NEW State: waitForSharkRide FIRST event: action created CALL instruction function code size is 4 created CALL instruction NEW string: "Jump across the path of the moving shark at either end of the shark bowl. Do this 5 times without crashing or leaving the bowl." function code size is 12 End Event NEW event: boxExit created CALL instruction function code size is 6 created IF instruction created CALL instruction function code size is 20 created math instruction created IF instruction created math instruction created CALL instruction NEW string: "Don't leave the shark bowl until the challenge is complete. Counting will start over." function code size is 44 created }IF instruction created }IF instruction End Event NEW event: boxEnter created CALL instruction function code size is 6 created SWITCH instruction created CASE instruction created SEND instruction reference to event: #didTransfer created }CASE instruction created CASE instruction created SEND instruction reference to event: #didTransfer created }CASE instruction created }SWITCH instruction End Event NEW event: didTransfer created IF instruction created math instruction created math instruction created CALL instruction function code size is 30 created SWITCH instruction created CASE instruction created CALL instruction NEW string: "That's one." function code size is 48 created }CASE instruction created CASE instruction created CALL instruction NEW string: "That's two." function code size is 68 created }CASE instruction created CASE instruction created CALL instruction NEW string: "That's three." function code size is 88 created }CASE instruction created CASE instruction created CALL instruction NEW string: "That's four." function code size is 108 created }CASE instruction created CASE instruction created CALL instruction NEW string: "Shark challenge complete!" function code size is 128 created CALL instruction function code size is 134 created SET instruction reference to set state: #complete created }CASE instruction created }SWITCH instruction created }IF instruction End Event NEW event: playerLanded created math instruction End Event NEW event: BackInBowl created IF instruction created math instruction created CALL instruction function code size is 18 created }IF instruction End Event NEW event: wait_fail created IF instruction created math instruction created CALL instruction NEW string: "You bailed. Counting will start over on the Shark Attack challenge." function code size is 20 created }IF instruction End Event End State NEW State: complete FIRST event: enter created CALL instruction function code size is 8 End Event End State End Object NEW Object: ScriptObj_Sharkbowl01 FIRST state: active FIRST event: land created SEND instruction reference to event: #playerLanded End Event NEW event: onStart created SEND instruction reference to event: #BackInBowl End Event End State End Object NEW Object: AnimObj_SharkRide FIRST state: init FIRST event: enter created math instruction created CALL instruction NEW string: "sharkRide.animation" function code size is 16 End Event End State NEW State: active End State NEW State: complete End State End Object NEW Object: ScriptObj_Sharkbowl02 FIRST state: active FIRST event: land created SEND instruction reference to event: #playerLanded End Event NEW event: onStart created SEND instruction reference to event: #BackInBowl End Event End State End Object NEW Object: octoAssigner FIRST state: init FIRST event: enter created math instruction created CALL instruction NEW string: "global_assets.npc.generic.idle" function code size is 18 created CALL instruction function code size is 32 End Event NEW event: action created CALL instruction function code size is 4 created CALL instruction NEW string: "Grind four octopus arms." function code size is 12 created CALL instruction function code size is 18 created SET instruction reference to set state: #waitForGrind created SET instruction reference to set state: #waitForGrind End Event NEW event: exit created CALL instruction function code size is 4 End Event End State NEW State: waitForGrind FIRST event: action created CALL instruction function code size is 4 created CALL instruction NEW string: "Grind four of the octopus arms." function code size is 12 End Event End State NEW State: complete FIRST event: enter created CALL instruction function code size is 8 End Event End State End Object NEW Object: AnimObj_Octopus FIRST state: init FIRST event: enter created math instruction created CALL instruction NEW string: "octopus.animation" function code size is 16 created CALL instruction function code size is 24 created CALL instruction function code size is 32 created CALL instruction function code size is 40 created CALL instruction function code size is 48 created CALL instruction function code size is 56 created CALL instruction function code size is 64 created CALL instruction function code size is 72 created CALL instruction function code size is 80 End Event End State NEW State: waitForGrind FIRST event: grindStart created CALL instruction function code size is 12 End Event NEW event: grindEnd created CALL instruction function code size is 8 created SWITCH instruction created CASE instruction created IF instruction created math instruction created CALL instruction function code size is 38 created CALL instruction function code size is 46 created SEND instruction reference to event: #newGrind created }IF instruction created }CASE instruction created CASE instruction created IF instruction created math instruction created CALL instruction function code size is 84 created CALL instruction function code size is 92 created SEND instruction reference to event: #newGrind created }IF instruction created }CASE instruction created CASE instruction created IF instruction created math instruction created CALL instruction function code size is 130 created CALL instruction function code size is 138 created SEND instruction reference to event: #newGrind created }IF instruction created }CASE instruction created CASE instruction created IF instruction created math instruction created CALL instruction function code size is 176 created CALL instruction function code size is 184 created SEND instruction reference to event: #newGrind created }IF instruction created }CASE instruction created CASE instruction created IF instruction created math instruction created CALL instruction function code size is 222 created CALL instruction function code size is 230 created SEND instruction reference to event: #newGrind created }IF instruction created }CASE instruction created CASE instruction created IF instruction created math instruction created CALL instruction function code size is 268 created CALL instruction function code size is 276 created SEND instruction reference to event: #newGrind created }IF instruction created }CASE instruction created CASE instruction created IF instruction created math instruction created CALL instruction function code size is 314 created CALL instruction function code size is 322 created SEND instruction reference to event: #newGrind created }IF instruction created }CASE instruction created CASE instruction created IF instruction created math instruction created CALL instruction function code size is 360 created CALL instruction function code size is 368 created SEND instruction reference to event: #newGrind created }IF instruction created }CASE instruction created }SWITCH instruction End Event NEW event: newGrind created math instruction created SWITCH instruction created CASE instruction created CALL instruction NEW string: "That's one." function code size is 24 created }CASE instruction created CASE instruction created CALL instruction NEW string: "That's two." function code size is 44 created }CASE instruction created CASE instruction created CALL instruction NEW string: "That's three. One more to go." function code size is 64 created }CASE instruction created CASE instruction created CALL instruction NEW string: "Octopus challenge complete! Extra credit for the remaining four arms." function code size is 84 created CALL instruction function code size is 90 created CALL instruction function code size is 96 created SET instruction reference to set state: #complete created }CASE instruction created CASE instruction created CALL instruction NEW string: "Three arms left." function code size is 120 created }CASE instruction created CASE instruction created CALL instruction NEW string: "Two arms left." function code size is 140 created }CASE instruction created CASE instruction created CALL instruction NEW string: "One arm left." function code size is 160 created }CASE instruction created CASE instruction created CALL instruction NEW string: "Eight arm octopus challenge complete!" function code size is 180 created CALL instruction function code size is 186 created SET instruction reference to set state: #complete created }CASE instruction created }SWITCH instruction End Event End State NEW State: complete End State End Object NEW Object: scriptObj_DaveHelper05 FIRST state: active FIRST event: glassBreak created math instruction created IF instruction created CALL instruction NEW string: "Island lantern challenge complete!" function code size is 22 created CALL instruction function code size is 28 created SET instruction reference to set state: #complete created }IF instruction End Event End State NEW State: complete End State End Object NEW Object: photographerTwo FIRST state: active FIRST event: enter created math instruction created CALL instruction NEW string: "global_assets.npc.photographer.idle" function code size is 18 created CALL instruction function code size is 32 End Event NEW event: action created CALL instruction function code size is 4 created CALL instruction NEW string: "Handplant on the billboard at the edge of the dock." function code size is 12 created CALL instruction function code size is 18 created SET instruction reference to set state: #active created SET instruction reference to set state: #waitForPlant End Event NEW event: exit created CALL instruction function code size is 4 End Event End State NEW State: waitForPlant FIRST event: enter created math instruction created CALL instruction NEW string: "global_assets.npc.photographer.idle" function code size is 18 End Event NEW event: gotPlant created CALL instruction function code size is 4 created CALL instruction NEW string: "HandPlantSnapShot.animation" function code size is 10 created CALL instruction function code size is 22 created SET instruction reference to set state: #complete created CALL instruction function code size is 32 created SET instruction reference to set state: #complete End Event NEW event: action created CALL instruction NEW string: "Handplant on the billboard at the edge of the dock." function code size is 8 created CALL instruction function code size is 12 End Event End State NEW State: complete FIRST event: enter created CALL instruction function code size is 8 End Event End State End Object NEW Object: scriptObj_WharfBillboard01 FIRST state: init End State NEW State: active FIRST event: stallEnd created SEND instruction reference to event: #gotPlant End Event End State NEW State: complete End State End Object NEW Object: PhotographerOne FIRST state: active FIRST event: enter created math instruction created CALL instruction NEW string: "global_assets.npc.photographer.idle" function code size is 18 created CALL instruction function code size is 32 End Event NEW event: action created CALL instruction function code size is 6 created CALL instruction function code size is 10 created CALL instruction NEW string: "Do a method grab over the gap" function code size is 18 created SET instruction reference to set state: #waitForGap End Event NEW event: exit created CALL instruction function code size is 4 End Event End State NEW State: waitForGap FIRST event: enter created math instruction created CALL instruction NEW string: "global_assets.npc.photographer.idle" function code size is 18 End Event NEW event: boxenter created CALL instruction function code size is 8 created IF instruction created CALL instruction NEW string: "PhotoGap1SnapShot.animation" function code size is 22 created CALL instruction function code size is 34 created CALL instruction function code size is 40 created ELSE instruction created SEND instruction reference to event: #failure created }IF instruction End Event NEW event: wait_success created CALL instruction function code size is 8 created IF instruction created SEND instruction reference to event: #success created ELSE instruction created IF instruction created SEND instruction reference to event: #success created ELSE instruction created SEND instruction reference to event: #failure created }IF instruction created }IF instruction End Event NEW event: wait_fail created SEND instruction reference to event: #failure End Event NEW event: success created CALL instruction function code size is 4 created CALL instruction function code size is 10 created SET instruction reference to set state: #complete End Event NEW event: failure created CALL instruction function code size is 4 created CALL instruction function code size is 10 End Event NEW event: action created CALL instruction function code size is 4 created CALL instruction NEW string: "Do a method grab over the gap" function code size is 12 End Event End State NEW State: complete FIRST event: enter created CALL instruction function code size is 8 End Event End State End Object NEW Object: MimeAssigner FIRST state: active FIRST event: enter created math instruction created CALL instruction NEW string: "mimeBox.animation" function code size is 16 End Event NEW event: NPCSkaterCollision created math instruction End Event End State NEW State: complete FIRST event: enter created CALL instruction function code size is 8 End Event End State End Object NEW Object: ScriptObj_MimeBox FIRST state: active FIRST event: grindStart created CALL instruction NEW string: "Mime freed! Hidden challenge complete!" function code size is 8 created CALL instruction function code size is 14 created SET instruction reference to set state: #complete created SET instruction reference to set state: #complete End Event End State NEW State: complete FIRST event: enter created CALL instruction function code size is 8 End Event End State End Object NEW Object: scriptObj_RingTheBell FIRST state: active FIRST event: grindStart created CALL instruction function code size is 6 created IF instruction created SEND instruction reference to event: #play created }IF instruction End Event NEW event: play created CALL instruction function code size is 12 created IF instruction created math instruction created CALL instruction NEW string: "Test of strength complete! Hidden challenge!" function code size is 32 created CALL instruction function code size is 38 created }IF instruction End Event End State End Object NEW Object: AnimObj_CoasterCars01 FIRST state: init FIRST event: enter created CALL instruction function code size is 6 created IF instruction created SET instruction reference to set state: #active created }IF instruction End Event End State NEW State: active FIRST event: enter created math instruction created CALL instruction function code size is 12 created CALL instruction function code size is 20 created CALL instruction NEW string: "coasterCar01.animation" function code size is 32 created CALL instruction function code size is 40 created CALL instruction function code size is 48 End Event NEW event: anim_event created IF instruction created math instruction created CALL instruction NEW string: "coastercar07.animation" function code size is 24 created }IF instruction End Event NEW event: skitchStart created IF instruction created math instruction created CALL instruction NEW string: "Death wish complete! Hidden challenge!" function code size is 20 created CALL instruction function code size is 26 created SET instruction reference to set state: #complete created }IF instruction End Event NEW event: stopAnim created CALL instruction function code size is 4 created CALL instruction function code size is 8 created SET instruction reference to set state: #complete End Event End State NEW State: complete FIRST event: enter created CALL instruction function code size is 8 created CALL instruction function code size is 16 created CALL instruction function code size is 24 created CALL instruction function code size is 32 End Event NEW event: skitchStart created IF instruction created math instruction created CALL instruction NEW string: "Death wish complete! Hidden challenge!" function code size is 20 created CALL instruction function code size is 26 created SET instruction reference to set state: #complete created }IF instruction End Event End State End Object NEW Object: AnimObj_CoasterCars07 FIRST state: active FIRST event: skitchStart created SEND instruction reference to event: #skitchStart End Event End State NEW State: complete End State End Object NEW Object: AnimObj_CoasterCars13 FIRST state: active FIRST event: play created SET instruction reference to set state: #running End Event End State NEW State: running FIRST event: enter created math instruction created CALL instruction function code size is 12 created CALL instruction function code size is 20 created CALL instruction NEW string: "coasterCar13.animation" function code size is 32 End Event NEW event: skitchStart created SEND instruction reference to event: #skitchStart End Event NEW event: anim_event created IF instruction created math instruction created CALL instruction NEW string: "coasterCar19.animation" function code size is 24 created }IF instruction End Event End State End Object NEW Object: AnimObj_CoasterCars19 FIRST state: active FIRST event: skitchStart created SEND instruction reference to event: #skitchStart End Event End State End Object NEW Object: scriptObj_daveHelper03 FIRST state: init FIRST event: enter created CALL instruction function code size is 6 created IF instruction created SET instruction reference to set state: #active created SET instruction reference to set state: #active created }IF instruction End Event End State NEW State: active FIRST event: topGrind created math instruction End Event NEW event: bottomGrind created CALL instruction NEW string: "Lighthouse grind challenge complete!" function code size is 8 created CALL instruction function code size is 14 created SET instruction reference to set state: #complete created SET instruction reference to set state: #complete created SET instruction reference to set state: #complete created SET instruction reference to set state: #complete End Event NEW event: wait_success created CALL instruction function code size is 6 created SET instruction reference to set state: #active created SET instruction reference to set state: #active created math instruction End Event NEW event: wait_fail created CALL instruction function code size is 6 created SET instruction reference to set state: #active created SET instruction reference to set state: #active created math instruction End Event End State NEW State: complete End State End Object NEW Object: scriptObj_bridgeA FIRST state: init End State NEW State: active FIRST event: grindEnd created SET instruction reference to set state: #wait created SET instruction reference to set state: #wait created CALL instruction function code size is 14 End Event End State NEW State: complete End State End Object NEW Object: scriptObj_LHStairsTop FIRST state: init End State NEW State: active End State NEW State: wait FIRST event: grindStart created SEND instruction reference to event: #topGrind End Event End State NEW State: complete End State End Object NEW Object: scriptObj_LHStairsBottom FIRST state: init End State NEW State: active End State NEW State: wait FIRST event: grindEnd created SEND instruction reference to event: #bottomGrind End Event End State NEW State: complete End State End Object NEW Object: GoldToothAssigner FIRST state: init FIRST event: glassBreak created CALL instruction function code size is 6 created CALL instruction function code size is 12 created CALL instruction function code size is 18 End Event NEW event: syncStart created CALL instruction NEW string: "bridgeOne.animation" function code size is 12 created CALL instruction NEW string: "bridgeOneCam.animation" function code size is 18 created SET instruction reference to set state: #complete End Event End State NEW State: complete End State End Object NEW Object: AnimObj_RopeBridge FIRST state: init FIRST event: anim_event created SET instruction reference to set state: #active End Event End State NEW State: active FIRST event: enter created CALL instruction function code size is 8 created CALL instruction function code size is 16 created CALL instruction function code size is 24 created CALL instruction function code size is 32 created CALL instruction function code size is 40 End Event NEW event: grindEnd created CALL instruction function code size is 8 created IF instruction created CALL instruction function code size is 22 created CALL instruction function code size is 28 created }IF instruction End Event NEW event: syncStart created math instruction created CALL instruction NEW string: "bridgeTwo.animation" function code size is 16 created CALL instruction NEW string: "bridgeTwoCam.animation" function code size is 22 End Event NEW event: anim_event created SET instruction reference to set state: #complete End Event End State NEW State: complete FIRST event: enter created CALL instruction function code size is 8 created CALL instruction function code size is 16 created CALL instruction function code size is 24 created CALL instruction function code size is 32 created CALL instruction function code size is 40 created CALL instruction function code size is 48 created CALL instruction function code size is 56 created CALL instruction function code size is 64 created CALL instruction function code size is 72 created CALL instruction function code size is 80 created CALL instruction function code size is 88 created CALL instruction function code size is 96 created CALL instruction function code size is 104 End Event End State End Object NEW Object: AnimObj_Boulders FIRST state: init FIRST event: enter created math instruction created CALL instruction NEW string: "boulderLoop.animation" function code size is 18 created CALL instruction function code size is 26 created CALL instruction function code size is 32 End Event End State NEW State: active FIRST event: enter created CALL instruction function code size is 6 created math instruction created CALL instruction NEW string: "boulderLoop.animation" function code size is 24 End Event NEW event: grindEnd created CALL instruction function code size is 8 created IF instruction created CALL instruction function code size is 22 created CALL instruction function code size is 26 created SET instruction reference to set state: #active created CALL instruction function code size is 36 created SEND instruction reference to event: #stopAnim created CALL instruction function code size is 48 created }IF instruction End Event NEW event: syncStart created CALL instruction function code size is 8 created CALL instruction function code size is 16 created math instruction created CALL instruction NEW string: "volcano.animation" function code size is 32 created CALL instruction NEW string: "volcano.animation" function code size is 44 created CALL instruction NEW string: "volcanoPlump.animation" function code size is 56 created CALL instruction NEW string: "volcanoCam.animation" function code size is 62 created SET instruction reference to set state: #complete End Event End State NEW State: complete FIRST event: enter created CALL instruction function code size is 6 End Event NEW event: anim_event created CALL instruction function code size is 6 created SWITCH instruction created CASE instruction created CALL instruction function code size is 22 created }CASE instruction created CASE instruction created CALL instruction function code size is 40 created }CASE instruction created CASE instruction created CALL instruction function code size is 60 created }CASE instruction created CASE instruction created CALL instruction function code size is 80 created }CASE instruction created CASE instruction created CALL instruction function code size is 100 created }CASE instruction created CASE instruction created CALL instruction function code size is 120 created }CASE instruction created CASE instruction created CALL instruction function code size is 140 created }CASE instruction created CASE instruction created CALL instruction function code size is 160 created }CASE instruction created CASE instruction created CALL instruction function code size is 182 created }CASE instruction created CASE instruction created CALL instruction function code size is 204 created }CASE instruction created CASE instruction created CALL instruction function code size is 226 created }CASE instruction created CASE instruction created CALL instruction function code size is 246 created CALL instruction function code size is 254 created CALL instruction function code size is 262 created CALL instruction function code size is 270 created SEND instruction reference to event: #play created }CASE instruction created }SWITCH instruction End Event End State End Object NEW Object: volcanoplumper FIRST state: active FIRST event: enter created CALL instruction function code size is 8 End Event End State End Object NEW Object: scriptObj_CoasterB18 FIRST state: init End State NEW State: active FIRST event: grindEnd created SET instruction reference to set state: #active created CALL instruction function code size is 10 End Event NEW event: wait_success created SET instruction reference to set state: #init created CALL instruction function code size is 10 End Event NEW event: wait_fail created SET instruction reference to set state: #init created CALL instruction function code size is 10 End Event End State NEW State: complete End State End Object NEW Object: scriptObj_CoasterB16 FIRST state: init End State NEW State: active FIRST event: grindStart created CALL instruction NEW string: "Roller coaster gap challenge complete!" function code size is 8 created CALL instruction function code size is 14 created SET instruction reference to set state: #complete created SET instruction reference to set state: #complete End Event End State NEW State: complete End State End Object NEW Object: ClownAssignerTwo FIRST state: init FIRST event: enter created CALL instruction function code size is 6 created math instruction created CALL instruction NEW string: "clownDance.animation" function code size is 24 created IF instruction created SET instruction reference to set state: #active created }IF instruction End Event End State NEW State: active FIRST event: enter created math instruction created CALL instruction NEW string: "clownDance.animation" function code size is 18 created CALL instruction function code size is 32 End Event NEW event: action created math instruction created SWITCH instruction created CASE instruction created CALL instruction function code size is 22 created CALL instruction NEW string: "Get 650,000 points in 90 seconds." function code size is 30 created CALL instruction function code size is 34 created }CASE instruction created CASE instruction created CALL instruction NEW string: "Get 650,000 points in 90 seconds." function code size is 54 created CALL instruction function code size is 58 created }CASE instruction created DEFAULT instruction created CALL instruction NEW string: "Get 650,000 points in 90 seconds." function code size is 68 created CALL instruction function code size is 72 created }DEFAULT instruction created }SWITCH instruction created SET instruction reference to set state: #waitForPoints End Event NEW event: wait created SET instruction reference to set state: #wait End Event NEW event: exit created CALL instruction function code size is 4 End Event End State NEW State: wait FIRST event: endWait created SET instruction reference to set state: #active End Event End State NEW State: waitForPoints FIRST event: enter created math instruction created math instruction created CALL instruction function code size is 14 created CALL instruction function code size is 24 created CALL instruction function code size is 28 created math instruction created CALL instruction function code size is 36 created SEND instruction reference to event: #wait created CALL instruction function code size is 50 created CALL instruction function code size is 54 End Event NEW event: action created CALL instruction NEW string: "Get 650,000 points in 90 seconds." function code size is 8 End Event NEW event: skaterPointsChanged created CALL instruction function code size is 4 created math instruction created math instruction created math instruction created CALL instruction function code size is 28 created IF instruction created CALL instruction NEW string: "Timed run challenge complete." function code size is 44 created CALL instruction function code size is 50 created SET instruction reference to set state: #complete created ELSE instruction created IF instruction created CALL instruction NEW string: "You failed to get 650,000 points." function code size is 72 created CALL instruction function code size is 78 created SET instruction reference to set state: #active created }IF instruction created }IF instruction End Event NEW event: wait_fail created IF instruction created CALL instruction NEW string: "You failed to get 650,000 points." function code size is 16 created CALL instruction function code size is 22 created SET instruction reference to set state: #active created }IF instruction End Event NEW event: timerFinished created CALL instruction function code size is 6 created IF instruction created CALL instruction NEW string: "You failed to get 650,000 points." function code size is 22 created CALL instruction function code size is 28 created SET instruction reference to set state: #active created ELSE instruction created math instruction created }IF instruction End Event NEW event: exit created CALL instruction function code size is 2 created CALL instruction function code size is 6 created math instruction created CALL instruction function code size is 14 created SEND instruction reference to event: #endWait End Event End State NEW State: complete FIRST event: enter created CALL instruction function code size is 8 End Event End State End Object NEW Object: DamAssigner FIRST state: beforeKey FIRST event: enter created math instruction created CALL instruction NEW string: "global_assets.npc.generic.idle" function code size is 18 created CALL instruction function code size is 24 created IF instruction created SET instruction reference to set state: #init created }IF instruction End Event End State NEW State: init FIRST event: enter created math instruction created CALL instruction NEW string: "global_assets.npc.generic.idle" function code size is 18 created CALL instruction function code size is 32 End Event NEW event: action created math instruction created CALL instruction NEW string: "Grind the rope above the cannons." function code size is 12 created CALL instruction function code size is 16 created SET instruction reference to set state: #active created CALL instruction function code size is 26 created SET instruction reference to set state: #active End Event NEW event: exit created CALL instruction function code size is 4 End Event End State NEW State: active FIRST event: action created CALL instruction NEW string: "Grind the rope above the cannons." function code size is 8 created CALL instruction function code size is 12 End Event NEW event: oneGrind created math instruction created IF instruction created SEND instruction reference to event: #didObjective created }IF instruction End Event NEW event: twoGrind created math instruction created IF instruction created SEND instruction reference to event: #didObjective created }IF instruction End Event NEW event: wait_success created CALL instruction function code size is 6 created math instruction created math instruction End Event NEW event: wait_fail created CALL instruction function code size is 6 created math instruction created math instruction End Event NEW event: didObjective created CALL instruction function code size is 6 created SET instruction reference to set state: #complete created CALL instruction function code size is 16 End Event NEW event: syncStart created CALL instruction function code size is 8 created math instruction created CALL instruction NEW string: "Dam.animation" function code size is 24 created CALL instruction NEW string: "DamCam.animation" function code size is 30 created SET instruction reference to set state: #active created CALL instruction function code size is 40 created SET instruction reference to set state: #complete End Event End State NEW State: complete End State End Object NEW Object: AnimObj_damblow FIRST state: active FIRST event: anim_event created CALL instruction function code size is 6 created IF instruction created SET instruction reference to set state: #complete created }IF instruction End Event End State NEW State: complete FIRST event: enter created CALL instruction function code size is 8 End Event End State End Object NEW Object: scriptObj_PirateShipCannons FIRST state: init End State NEW State: active FIRST event: grindEnd created CALL instruction function code size is 6 created CALL instruction function code size is 14 created SWITCH instruction created CASE instruction created SEND instruction reference to event: #oneGrind created }CASE instruction created CASE instruction created SEND instruction reference to event: #twoGrind created }CASE instruction created }SWITCH instruction End Event End State NEW State: complete End State End Object NEW Object: CastleAssigner FIRST state: beforeKey FIRST event: enter created math instruction created CALL instruction NEW string: "global_assets.npc.generic.idle" function code size is 18 created CALL instruction function code size is 24 created IF instruction created SET instruction reference to set state: #active created }IF instruction End Event End State NEW State: active FIRST event: enter created math instruction created CALL instruction NEW string: "global_assets.npc.generic.idle" function code size is 18 created CALL instruction function code size is 32 End Event NEW event: action created CALL instruction NEW string: "Grind the mast on the ship." function code size is 8 created CALL instruction function code size is 14 created SET instruction reference to set state: #active created CALL instruction function code size is 22 created SET instruction reference to set state: #waitForGrind End Event NEW event: exit created CALL instruction function code size is 4 End Event End State NEW State: waitForGrind FIRST event: action created CALL instruction NEW string: "Grind the mast on the ship." function code size is 8 created CALL instruction function code size is 12 End Event End State NEW State: complete FIRST event: enter created CALL instruction function code size is 8 End Event End State End Object NEW Object: AnimObj_mastfall FIRST state: init End State NEW State: active FIRST event: grindEnd created CALL instruction function code size is 8 created IF instruction created CALL instruction function code size is 22 created CALL instruction function code size is 28 created }IF instruction End Event NEW event: syncStart created math instruction created CALL instruction NEW string: "castleBlowUp.animation" function code size is 16 created CALL instruction NEW string: "castleBlowUp.animation" function code size is 28 created CALL instruction NEW string: "castleBlowUp.animation" function code size is 40 created CALL instruction NEW string: "castleBlowUpCam.animation" function code size is 46 created SET instruction reference to set state: #complete End Event NEW event: anim_event created CALL instruction function code size is 6 created IF instruction created SET instruction reference to set state: #complete created }IF instruction End Event End State NEW State: complete FIRST event: enter created CALL instruction function code size is 8 created CALL instruction function code size is 16 End Event End State End Object NEW Object: photographerThree FIRST state: beforeKey FIRST event: enter created math instruction created CALL instruction NEW string: "global_assets.npc.photographer.idle" function code size is 18 created CALL instruction function code size is 24 created IF instruction created SET instruction reference to set state: #active created }IF instruction End Event End State NEW State: active FIRST event: enter created math instruction created CALL instruction NEW string: "global_assets.npc.photographer.idle" function code size is 18 created CALL instruction function code size is 32 End Event NEW event: action created CALL instruction function code size is 6 created CALL instruction function code size is 10 created CALL instruction NEW string: "Do a front flip in this bowl." function code size is 18 created SET instruction reference to set state: #waitForGap End Event NEW event: exit created CALL instruction function code size is 4 End Event End State NEW State: waitForGap FIRST event: enter created math instruction created CALL instruction NEW string: "global_assets.npc.photographer.idle" function code size is 18 End Event NEW event: boxenter created CALL instruction function code size is 8 created IF instruction created CALL instruction function code size is 20 created CALL instruction function code size is 26 created CALL instruction NEW string: "PhotoTreeSnapShot.animation" function code size is 32 created CALL instruction function code size is 44 created SET instruction reference to set state: #complete created }IF instruction End Event NEW event: action created CALL instruction function code size is 4 created CALL instruction NEW string: "Do a front flip in this bowl." function code size is 12 End Event End State NEW State: complete FIRST event: enter created CALL instruction function code size is 8 End Event End State End Object NEW Object: monkeyChef FIRST state: active FIRST event: enter created CALL instruction function code size is 14 created math instruction created CALL instruction NEW string: "global_assets.npc.generic.idle" function code size is 32 End Event NEW event: action created CALL instruction NEW string: "Fetch each spider monkey and bring it back to the chef." function code size is 8 created CALL instruction function code size is 12 created CALL instruction function code size is 18 created SET instruction reference to set state: #waitForParrots End Event NEW event: exit created CALL instruction function code size is 4 End Event End State NEW State: waitForParrots FIRST event: enter created math instruction created math instruction created CALL instruction function code size is 18 End Event NEW event: timerFinished created CALL instruction function code size is 2 End Event NEW event: action created CALL instruction function code size is 4 created CALL instruction function code size is 8 created SWITCH instruction created CASE instruction created IF instruction created math instruction created CALL instruction function code size is 34 created ELSE instruction created CALL instruction function code size is 40 created }IF instruction created CALL instruction NEW string: "Two monkeys to go." function code size is 48 created }CASE instruction created CASE instruction created IF instruction created math instruction created CALL instruction function code size is 76 created ELSE instruction created CALL instruction function code size is 82 created }IF instruction created CALL instruction NEW string: "One monkey to go." function code size is 90 created }CASE instruction created CASE instruction created CALL instruction function code size is 106 created CALL instruction NEW string: "Monkey challenge complete!" function code size is 114 created CALL instruction function code size is 120 created SET instruction reference to set state: #complete created }CASE instruction created DEFAULT instruction created CALL instruction function code size is 130 created CALL instruction NEW string: "Fetch the monkeys." function code size is 138 created }DEFAULT instruction created }SWITCH instruction End Event NEW event: exit created CALL instruction function code size is 2 created CALL instruction function code size is 6 created math instruction End Event End State NEW State: complete FIRST event: enter created CALL instruction function code size is 10 End Event NEW event: timerFinished created CALL instruction function code size is 8 End Event NEW event: exit created CALL instruction function code size is 4 created math instruction End Event End State End Object NEW Object: scriptObj_DaveHelper07 FIRST state: active FIRST event: bonus_collect created CALL instruction NEW string: "Movie lot key acquired! The locked area on the movie lot is now open." function code size is 8 created CALL instruction function code size is 14 created SET instruction reference to set state: #complete End Event End State NEW State: complete End State End Object NEW Object: ScriptObj_MidwayBldgA02 FIRST state: active FIRST event: grindStart created CALL instruction function code size is 6 created IF instruction created CALL instruction function code size is 26 created }IF instruction End Event End State NEW State: complete End State End Object NEW Object: AnimObj_Fan01 FIRST state: active FIRST event: enter created CALL instruction NEW string: "fan.animation" function code size is 12 End Event End State End Object NEW Object: AnimObj_Windmill01 FIRST state: active FIRST event: enter created math instruction created CALL instruction NEW string: "windmill01.animation" function code size is 16 created CALL instruction NEW string: "windmill02.animation" function code size is 28 End Event End State End Object NEW Object: AnimObj_BoardWater FIRST state: active FIRST event: enter created math instruction created CALL instruction NEW string: "water.animation" function code size is 16 End Event End State End Object NEW Object: AnimObj_Sailboat FIRST state: active FIRST event: enter created math instruction created CALL instruction NEW string: "sailBoat.animation" function code size is 16 End Event End State End Object NEW Object: animObj_MayanGateC01 FIRST state: active FIRST event: enter created CALL instruction function code size is 6 created IF instruction created SET instruction reference to set state: #complete created }IF instruction End Event End State NEW State: complete FIRST event: enter created CALL instruction function code size is 6 created CALL instruction function code size is 12 End Event NEW event: boxEnter created math instruction created CALL instruction NEW string: "mayanC.animation" function code size is 16 created CALL instruction function code size is 28 End Event NEW event: anim_event created IF instruction created CALL instruction function code size is 14 created IF instruction created CALL instruction function code size is 26 created math instruction created }IF instruction created }IF instruction End Event NEW event: boxExit created math instruction created IF instruction created CALL instruction function code size is 16 created }IF instruction End Event End State End Object NEW Object: animObj_AztecDoorC01 FIRST state: active FIRST event: enter created CALL instruction function code size is 6 created IF instruction created SET instruction reference to set state: #complete created }IF instruction End Event End State NEW State: complete FIRST event: boxEnter created math instruction created CALL instruction NEW string: "sundialDoor.animation" function code size is 16 created CALL instruction function code size is 28 End Event NEW event: anim_event created IF instruction created CALL instruction function code size is 14 created IF instruction created CALL instruction function code size is 26 created math instruction created }IF instruction created }IF instruction End Event NEW event: boxExit created math instruction created IF instruction created CALL instruction function code size is 16 created }IF instruction End Event End State End Object NEW Object: animObj_MayanGateB01 FIRST state: complete FIRST event: boxEnter created math instruction created CALL instruction NEW string: "mayanB.animation" function code size is 16 created CALL instruction function code size is 28 End Event NEW event: anim_event created IF instruction created CALL instruction function code size is 14 created IF instruction created CALL instruction function code size is 26 created math instruction created }IF instruction created }IF instruction End Event NEW event: boxExit created math instruction created IF instruction created CALL instruction function code size is 16 created }IF instruction End Event End State End Object NEW Object: animObj_rockDoorC01 FIRST state: complete FIRST event: boxEnter created math instruction created CALL instruction NEW string: "rockDoor.animation" function code size is 16 created CALL instruction function code size is 28 End Event NEW event: anim_event created IF instruction created CALL instruction function code size is 14 created IF instruction created CALL instruction function code size is 26 created math instruction created }IF instruction created }IF instruction End Event NEW event: boxExit created math instruction created IF instruction created CALL instruction function code size is 16 created }IF instruction End Event End State End Object NEW Object: ScriptObj_DaveHelper06 FIRST state: active FIRST event: enter created CALL instruction function code size is 10 End Event NEW event: timerFinished created CALL instruction function code size is 6 created CALL instruction function code size is 10 End Event NEW event: exit created CALL instruction function code size is 4 created math instruction End Event End State End Object END_LEVEL found writing entry in string table : Get 600,000 Points writing entry in string table : Accumulate 600,000 points anywhere on the level. No time limit. writing entry in string table : none writing entry in string table : Pier Entrance Gap writing entry in string table : Make the transfer over the entrance to the pier. writing entry in string table : ObjHelloInlineCam.animation writing entry in string table : Edge of Pier Grind writing entry in string table : Grind along the edge of the pier. writing entry in string table : ObjDockGrindCam.animation writing entry in string table : 70,000 Point Trick writing entry in string table : Do a 70,000 point trick. You can go anywhere on the level. writing entry in string table : none writing entry in string table : Hand Plant Ferris Wheel Seat 1 Rev. writing entry in string table : Balance a handplant for a full revolution on one of the ferris wheel seats. writing entry in string table : ObjFerrisPlant.animation writing entry in string table : Get 1,000,000 Points writing entry in string table : Accumulate 1,000,000 points anywhere on the level. No time limit. writing entry in string table : none writing entry in string table : Get 2,500,000 Points writing entry in string table : Accumulate 2,500,000 points anywhere on the level. No time limit. writing entry in string table : none writing entry in string table : 150,000 Point Timed Run writing entry in string table : Accumulate 150,000 points within a minute. writing entry in string table : none writing entry in string table : 5 Passes past the Jaws of Defeat writing entry in string table : Pass in front of the swinging shark ride 5 times without crashing or leaving the bowl. writing entry in string table : ObjSharkAttackCam.animation writing entry in string table : Grind 4 Octopus Arms writing entry in string table : Grind any four arms of the octopus ride. writing entry in string table : ObjOctoGrindCam.animation writing entry in string table : Grind 8 Octopus Arms writing entry in string table : Grind the remaining four arms of the octopus ride. writing entry in string table : ObjOctoGrindCam.animation writing entry in string table : Grind the Ferris Wheel Wing Nut writing entry in string table : Find a way to grind the big wing nut holding the ferris wheel together. writing entry in string table : ObjNutGrindCam.animation writing entry in string table : Break the Lanterns on the Island writing entry in string table : Get on the island by using the fallen ferris wheel. Use the bowl to get on the upper rail. Break all the lanterns. writing entry in string table : ObjLanternCam.animation writing entry in string table : Handplant Photo writing entry in string table : Find the photographer. Handplant the Yoohoo sign near the water. writing entry in string table : ObjPhotoPlantCam.animation writing entry in string table : Method Grab Photo writing entry in string table : Find the photographer. Perform a method grab over the gap for the photographer. writing entry in string table : ObjPhotoGapOneCam.animation writing entry in string table : Grind the Mime writing entry in string table : The mime is free from his invisible box. About time. writing entry in string table : none writing entry in string table : Test of Strength writing entry in string table : You've proved the test of strength. writing entry in string table : none writing entry in string table : 6,000,000 Accumlated Points writing entry in string table : Accumulate 6,000,000 points anywhere on the level. No time limit. writing entry in string table : none writing entry in string table : 50,000 Point Trick - see details writing entry in string table : Do a 50,000 point trick that contains a wall ride, vault and horizontal pole. You can go anywhere on the level. writing entry in string table : none writing entry in string table : Skitch the Coaster writing entry in string table : Death wish, eh writing entry in string table : none writing entry in string table : Lighthouse Rail Grind Transfer writing entry in string table : Transfer from the rope bridge and then grind the entire length of the lighthouse railing. writing entry in string table : none writing entry in string table : Grind through the Gold Tooth writing entry in string table : Grind through the gold tooth of the big skeleton. writing entry in string table : ObjToothCam.animation writing entry in string table : Grind 3 times around the Boulder writing entry in string table : Grind the big boulder perched atop the volcano. Grind completely around it at least three times. writing entry in string table : ObjBoulderCam.animation writing entry in string table : Grind Transfer the Roller Coaster Gap writing entry in string table : Grind from one side of the broken roller coaster rail to the other. writing entry in string table : none writing entry in string table : Grind the Broken Bridge writing entry in string table : Grind from one end of the broken bridge to the other in one continuous grind. writing entry in string table : ObjBridgeCam.animation writing entry in string table : 650,000 Point Timed Run writing entry in string table : Accumulate 650,000 points within ninety seconds. writing entry in string table : none writing entry in string table : Grind the Rope Above the Cannons writing entry in string table : On the pirate ship near the dam, grind the rope tied above the cannons. writing entry in string table : ObjCannonGrindCam.animation writing entry in string table : Grind the Mast writing entry in string table : On the pirate ship near the castle, grind the upper mast. writing entry in string table : ObjMastGrindCam.animation writing entry in string table : Front Flip Photo writing entry in string table : Find the photographer. In the bowl atop the big tree, perform a front flip. writing entry in string table : none writing entry in string table : Get the Monkeys writing entry in string table : Find the 3 monkeys on the level. Pick them up by running into them. Return them to the chef without crashing. writing entry in string table : none writing entry in string table : Find the Movie Lot Key writing entry in string table : Find the key to unlock the closed set on the movie lot. writing entry in string table : none writing entry in string table : opening.animation writing entry in string table : 600,000 points writing entry in string table : 1,000,000 points! writing entry in string table : 2,500,000 points! writing entry in string table : 6,000,000 points! writing entry in string table : Pier entrance gap challenge complete! writing entry in string table : Pier entrance gap challenge complete! writing entry in string table : Edge of pier grind challenge complete! writing entry in string table : 70,000 point trick challenge completed! writing entry in string table : 50,000 point trick challenge complete! writing entry in string table : clownDance.animation writing entry in string table : Grind the wingnut of the ferris wheel. writing entry in string table : Grind the wingnut of the ferris wheel. writing entry in string table : Ferris wheel handplant challenge complete! writing entry in string table : ferrisLoop.animation writing entry in string table : ferrisLoop.animation writing entry in string table : ferrisWheelCrash.animation writing entry in string table : ferrisWheelCrash.animation writing entry in string table : ferrisWheelCrashCam.animation writing entry in string table : ferrisLoop.animation writing entry in string table : ferrisLoop.animation writing entry in string table : ferrisWheelCrash.animation writing entry in string table : ferrisWheelCrash.animation writing entry in string table : ferrisWheelCrashCam.animation writing entry in string table : clownDance.animation writing entry in string table : Get 150,000 points in 60 seconds. writing entry in string table : Get 150,000 points in 60 seconds. writing entry in string table : Get 150,000 points in 60 seconds. writing entry in string table : Get 150,000 points in 60 seconds. writing entry in string table : Timed run challenge complete! writing entry in string table : You failed to get 150,000 points. writing entry in string table : You failed to get 150,000 points. writing entry in string table : You failed to get 150,000 points. writing entry in string table : global_assets.npc.generic.idle writing entry in string table : Jump across the path of the moving shark at either end of the shark bowl. Do this 5 times without crashing or leaving the bowl. writing entry in string table : Jump across the path of the moving shark at either end of the shark bowl. Do this 5 times without crashing or leaving the bowl. writing entry in string table : Don't leave the shark bowl until the challenge is complete. Counting will start over. writing entry in string table : That's one. writing entry in string table : That's two. writing entry in string table : That's three. writing entry in string table : That's four. writing entry in string table : Shark challenge complete! writing entry in string table : You bailed. Counting will start over on the Shark Attack challenge. writing entry in string table : sharkRide.animation writing entry in string table : global_assets.npc.generic.idle writing entry in string table : Grind four octopus arms. writing entry in string table : Grind four of the octopus arms. writing entry in string table : octopus.animation writing entry in string table : That's one. writing entry in string table : That's two. writing entry in string table : That's three. One more to go. writing entry in string table : Octopus challenge complete! Extra credit for the remaining four arms. writing entry in string table : Three arms left. writing entry in string table : Two arms left. writing entry in string table : One arm left. writing entry in string table : Eight arm octopus challenge complete! writing entry in string table : Island lantern challenge complete! writing entry in string table : global_assets.npc.photographer.idle writing entry in string table : Handplant on the billboard at the edge of the dock. writing entry in string table : global_assets.npc.photographer.idle writing entry in string table : HandPlantSnapShot.animation writing entry in string table : Handplant on the billboard at the edge of the dock. writing entry in string table : global_assets.npc.photographer.idle writing entry in string table : Do a method grab over the gap writing entry in string table : global_assets.npc.photographer.idle writing entry in string table : PhotoGap1SnapShot.animation writing entry in string table : Do a method grab over the gap writing entry in string table : mimeBox.animation writing entry in string table : Mime freed! Hidden challenge complete! writing entry in string table : Test of strength complete! Hidden challenge! writing entry in string table : coasterCar01.animation writing entry in string table : coastercar07.animation writing entry in string table : Death wish complete! Hidden challenge! writing entry in string table : Death wish complete! Hidden challenge! writing entry in string table : coasterCar13.animation writing entry in string table : coasterCar19.animation writing entry in string table : Lighthouse grind challenge complete! writing entry in string table : bridgeOne.animation writing entry in string table : bridgeOneCam.animation writing entry in string table : bridgeTwo.animation writing entry in string table : bridgeTwoCam.animation writing entry in string table : boulderLoop.animation writing entry in string table : boulderLoop.animation writing entry in string table : volcano.animation writing entry in string table : volcano.animation writing entry in string table : volcanoPlump.animation writing entry in string table : volcanoCam.animation writing entry in string table : Roller coaster gap challenge complete! writing entry in string table : clownDance.animation writing entry in string table : clownDance.animation writing entry in string table : Get 650,000 points in 90 seconds. writing entry in string table : Get 650,000 points in 90 seconds. writing entry in string table : Get 650,000 points in 90 seconds. writing entry in string table : Get 650,000 points in 90 seconds. writing entry in string table : Timed run challenge complete. writing entry in string table : You failed to get 650,000 points. writing entry in string table : You failed to get 650,000 points. writing entry in string table : You failed to get 650,000 points. writing entry in string table : global_assets.npc.generic.idle writing entry in string table : global_assets.npc.generic.idle writing entry in string table : Grind the rope above the cannons. writing entry in string table : Grind the rope above the cannons. writing entry in string table : Dam.animation writing entry in string table : DamCam.animation writing entry in string table : global_assets.npc.generic.idle writing entry in string table : global_assets.npc.generic.idle writing entry in string table : Grind the mast on the ship. writing entry in string table : Grind the mast on the ship. writing entry in string table : castleBlowUp.animation writing entry in string table : castleBlowUp.animation writing entry in string table : castleBlowUp.animation writing entry in string table : castleBlowUpCam.animation writing entry in string table : global_assets.npc.photographer.idle writing entry in string table : global_assets.npc.photographer.idle writing entry in string table : Do a front flip in this bowl. writing entry in string table : global_assets.npc.photographer.idle writing entry in string table : PhotoTreeSnapShot.animation writing entry in string table : Do a front flip in this bowl. writing entry in string table : global_assets.npc.generic.idle writing entry in string table : Fetch each spider monkey and bring it back to the chef. writing entry in string table : Two monkeys to go. writing entry in string table : One monkey to go. writing entry in string table : Monkey challenge complete! writing entry in string table : Fetch the monkeys. writing entry in string table : Movie lot key acquired! The locked area on the movie lot is now open. writing entry in string table : fan.animation writing entry in string table : windmill01.animation writing entry in string table : windmill02.animation writing entry in string table : water.animation writing entry in string table : sailBoat.animation writing entry in string table : mayanC.animation writing entry in string table : sundialDoor.animation writing entry in string table : mayanB.animation writing entry in string table : rockDoor.animation