Function Library header END_LIB found Block library header END_BLOCKLIB found Level is: BOARDWLK FIRST Object: scriptObj_playerOne FIRST state: init FIRST event: enter created CALL instruction function code size is 6 End Event End State End Object NEW Object: AnimObj_Ferris FIRST state: init FIRST event: enter created math instruction created CALL instruction FIRST string: "ferrisLoop.animation" function code size is 16 created CALL instruction NEW string: "ferrisLoop.animation" function code size is 28 created CALL instruction function code size is 34 created CALL instruction function code size is 40 created CALL instruction function code size is 46 created CALL instruction function code size is 52 created CALL instruction function code size is 58 created CALL instruction function code size is 64 created CALL instruction function code size is 70 created CALL instruction function code size is 76 created CALL instruction function code size is 82 created CALL instruction function code size is 88 created CALL instruction function code size is 94 created CALL instruction function code size is 100 created CALL instruction function code size is 106 created CALL instruction function code size is 112 created CALL instruction function code size is 118 created CALL instruction function code size is 124 created CALL instruction function code size is 130 created CALL instruction function code size is 138 created CALL instruction function code size is 146 End Event End State End Object NEW Object: AnimObj_SharkRide FIRST state: init FIRST event: enter created CALL instruction NEW string: "sharkRide.animation" function code size is 12 End Event End State End Object NEW Object: AnimObj_Octopus FIRST state: init FIRST event: enter created CALL instruction NEW string: "octopus.animation" function code size is 12 created CALL instruction function code size is 20 created CALL instruction function code size is 28 created CALL instruction function code size is 36 created CALL instruction function code size is 44 created CALL instruction function code size is 52 created CALL instruction function code size is 60 created CALL instruction function code size is 68 created CALL instruction function code size is 76 End Event End State End Object NEW Object: AnimObj_CoasterCars01 FIRST state: init FIRST event: enter created CALL instruction function code size is 6 created IF instruction created SET instruction reference to set state: #active created }IF instruction End Event End State NEW State: active FIRST event: enter created math instruction created CALL instruction function code size is 12 created CALL instruction function code size is 20 created CALL instruction NEW string: "coasterCar01.animation" function code size is 32 created CALL instruction function code size is 40 created CALL instruction function code size is 48 End Event NEW event: anim_event created IF instruction created math instruction created CALL instruction NEW string: "coastercar07.animation" function code size is 24 created }IF instruction End Event End State End Object NEW Object: AnimObj_CoasterCars07 FIRST state: active End State NEW State: complete End State End Object NEW Object: volcanoplumper FIRST state: active FIRST event: enter created CALL instruction function code size is 8 created math instruction created CALL instruction NEW string: "boulderLoop.animation" function code size is 26 created CALL instruction function code size is 34 created CALL instruction function code size is 40 End Event End State End Object NEW Object: scriptObj_mimeBox FIRST state: complete FIRST event: enter created CALL instruction function code size is 8 End Event End State End Object NEW Object: AnimObj_Fan01 FIRST state: active FIRST event: enter created CALL instruction NEW string: "fan.animation" function code size is 12 End Event End State End Object NEW Object: AnimObj_Windmill01 FIRST state: active FIRST event: enter created math instruction created CALL instruction NEW string: "windmill01.animation" function code size is 16 created CALL instruction NEW string: "windmill02.animation" function code size is 28 End Event End State End Object NEW Object: AnimObj_BoardWater FIRST state: active FIRST event: enter created math instruction created CALL instruction NEW string: "water.animation" function code size is 16 End Event End State End Object NEW Object: AnimObj_Sailboat FIRST state: active FIRST event: enter created math instruction created CALL instruction NEW string: "sailBoat.animation" function code size is 16 End Event End State End Object NEW Object: animObj_MayanGateC01 FIRST state: active FIRST event: enter created CALL instruction function code size is 6 created IF instruction created SET instruction reference to set state: #complete created }IF instruction End Event End State NEW State: complete FIRST event: enter created CALL instruction function code size is 6 created CALL instruction function code size is 12 End Event NEW event: boxEnter created math instruction created CALL instruction NEW string: "mayanC.animation" function code size is 16 created CALL instruction function code size is 28 End Event NEW event: anim_event created IF instruction created CALL instruction function code size is 14 created IF instruction created CALL instruction function code size is 26 created math instruction created }IF instruction created }IF instruction End Event NEW event: boxExit created math instruction created IF instruction created CALL instruction function code size is 16 created }IF instruction End Event End State End Object NEW Object: animObj_AztecDoorC01 FIRST state: active FIRST event: enter created CALL instruction function code size is 6 created IF instruction created SET instruction reference to set state: #complete created }IF instruction End Event End State NEW State: complete FIRST event: boxEnter created math instruction created CALL instruction NEW string: "sundialDoor.animation" function code size is 16 created CALL instruction function code size is 28 End Event NEW event: anim_event created IF instruction created CALL instruction function code size is 14 created IF instruction created CALL instruction function code size is 26 created math instruction created }IF instruction created }IF instruction End Event NEW event: boxExit created math instruction created IF instruction created CALL instruction function code size is 16 created }IF instruction End Event End State End Object NEW Object: animObj_MayanGateB01 FIRST state: complete FIRST event: boxEnter created math instruction created CALL instruction NEW string: "mayanB.animation" function code size is 16 created CALL instruction function code size is 28 End Event NEW event: anim_event created IF instruction created CALL instruction function code size is 14 created IF instruction created CALL instruction function code size is 26 created math instruction created }IF instruction created }IF instruction End Event NEW event: boxExit created math instruction created IF instruction created CALL instruction function code size is 16 created }IF instruction End Event End State End Object NEW Object: animObj_rockDoorC01 FIRST state: complete FIRST event: boxEnter created math instruction created CALL instruction NEW string: "rockDoor.animation" function code size is 16 created CALL instruction function code size is 28 End Event NEW event: anim_event created IF instruction created CALL instruction function code size is 14 created IF instruction created CALL instruction function code size is 26 created math instruction created }IF instruction created }IF instruction End Event NEW event: boxExit created math instruction created IF instruction created CALL instruction function code size is 16 created }IF instruction End Event End State End Object NEW Object: ScriptObj_DaveHelper06 FIRST state: active FIRST event: enter created CALL instruction function code size is 10 End Event NEW event: timerFinished created CALL instruction function code size is 6 created CALL instruction function code size is 10 End Event NEW event: exit created CALL instruction function code size is 4 created math instruction End Event End State End Object END_LEVEL found writing entry in string table : ferrisLoop.animation writing entry in string table : ferrisLoop.animation writing entry in string table : sharkRide.animation writing entry in string table : octopus.animation writing entry in string table : coasterCar01.animation writing entry in string table : coastercar07.animation writing entry in string table : boulderLoop.animation writing entry in string table : fan.animation writing entry in string table : windmill01.animation writing entry in string table : windmill02.animation writing entry in string table : water.animation writing entry in string table : sailBoat.animation writing entry in string table : mayanC.animation writing entry in string table : sundialDoor.animation writing entry in string table : mayanB.animation writing entry in string table : rockDoor.animation