-------------------------------------------------------------------- - Log file for S:\inline\XBOXViewer\inlineXBox\media\assets\levels\CANNERY\cannery.ZIT -------------------------------------------------------------------- - Exported from C:\Cannery\Cannery_MSTR.max -------------------------------------------------------------------- -------------------------------------------------------------------- Textures -------------------------------------------------------------------- Width:128, Height:128 Refs: 62 - S:\inline\Art\Levels\Cannery\Textures\XCube\Cache\PANA_T1.XPR Width:128, Height:128 Refs: 62 - S:\inline\Art\Levels\Cannery\Textures\XCube\Cache\PANA_T2.XPR Width:128, Height:128 Refs: 362 - S:\inline\Art\Levels\Cannery\Textures\XCube\Cache\PANA_T3.XPR Width:128, Height:128 Refs: 14 - S:\inline\Art\Levels\Cannery\Textures\XCube\Cache\PANA_1.XPR Width:128, Height:128 Refs: 26 - S:\inline\Art\Levels\Cannery\Textures\XCube\Cache\PANA_2.XPR Width:128, Height:128 Refs: 26 - 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NumFaces: 80 NumVerts: 60 - Terrain_tunawall03 NumMaterials: 3 NumFaces: 312 NumVerts: 196 - Terrain_tunablock01 NumMaterials: 1 NumFaces: 134 NumVerts: 236 - Terrain_tunacranetrck01 NumMaterials: 2 NumFaces: 74 NumVerts: 81 - Terrain_tunaconvpipe07 NumMaterials: 3 NumFaces: 50 NumVerts: 79 - Terrain_tunaconvpipe NumMaterials: 1 NumFaces: 120 NumVerts: 96 - Terrain_piping02 NumMaterials: 1 NumFaces: 160 NumVerts: 120 - Terrain_piping03 NumMaterials: 1 NumFaces: 148 NumVerts: 108 - Terrain_piping05 NumMaterials: 1 NumFaces: 114 NumVerts: 84 - Terrain_piping06 NumMaterials: 1 NumFaces: 172 NumVerts: 128 - Terrain_piping07 NumMaterials: 1 NumFaces: 42 NumVerts: 84 - Terrain_tunadrop NumMaterials: 1 NumFaces: 116 NumVerts: 83 - Terrain_vatrail01 NumMaterials: 1 NumFaces: 41 NumVerts: 65 - Terrain_tunacatrail06 NumMaterials: 1 NumFaces: 94 NumVerts: 188 - Terrain_tunaconvsup13 NumMaterials: 2 NumFaces: 120 NumVerts: 208 - Terrain_tunatrus10 NumMaterials: 2 NumFaces: 120 NumVerts: 208 - Terrain_tunatrus11 NumMaterials: 2 NumFaces: 120 NumVerts: 208 - Terrain_tunatrus12 NumMaterials: 2 NumFaces: 120 NumVerts: 208 - Terrain_tunatrus13 NumMaterials: 2 NumFaces: 120 NumVerts: 208 - Terrain_tunatrus14 NumMaterials: 3 NumFaces: 84 NumVerts: 73 - Terrain_tunablock02 NumMaterials: 3 NumFaces: 104 NumVerts: 84 - Terrain_tunablock03 NumMaterials: 1 NumFaces: 60 NumVerts: 60 - Terrain_tunatrusz NumMaterials: 1 NumFaces: 60 NumVerts: 60 - Terrain_tunatrusz01 NumMaterials: 3 NumFaces: 40 NumVerts: 62 - Terrain_tunaspin2be05 NumMaterials: 1 NumFaces: 122 NumVerts: 216 - Terrain_tunacranetrck02 NumMaterials: 8 NumFaces: 352 NumVerts: 459 - Terrain_tunaqpipez06 NumMaterials: 2 NumFaces: 124 NumVerts: 149 - Terrain_tunalinespin01 NumMaterials: 5 NumFaces: 156 NumVerts: 185 - Terrain_tunalinepole02 NumMaterials: 2 NumFaces: 68 NumVerts: 58 - Terrain_vatcontrolhook01 NumMaterials: 1 NumFaces: 144 NumVerts: 90 - Terrain_fecal NumMaterials: 3 NumFaces: 40 NumVerts: 62 - Terrain_tunaspin2be06 NumMaterials: 5 NumFaces: 156 NumVerts: 185 - Terrain_tunalinepole03 NumMaterials: 3 NumFaces: 130 NumVerts: 203 - Terrain_controlpanel01 NumMaterials: 2 NumFaces: 115 NumVerts: 90 - Terrain_tunaline NumMaterials: 1 NumFaces: 12 NumVerts: 18 - Terrain_metaluppole NumMaterials: 1 NumFaces: 354 NumVerts: 456 - Terrain_woodgill06 NumMaterials: 1 NumFaces: 216 NumVerts: 270 - Terrain_woodgill13 NumMaterials: 1 NumFaces: 216 NumVerts: 270 - Terrain_woodgill17 NumMaterials: 2 NumFaces: 84 NumVerts: 164 - Terrain_portal03 NumMaterials: 3 NumFaces: 140 NumVerts: 186 - Terrain_portal01 NumMaterials: 2 NumFaces: 71 NumVerts: 117 - Terrain_waterpump NumMaterials: 2 NumFaces: 122 NumVerts: 146 - Terrain_ferlooks NumMaterials: 1 NumFaces: 52 NumVerts: 48 - Terrain_piping08 NumMaterials: 1 NumFaces: 64 NumVerts: 128 - Terrain_pipehold NumMaterials: 1 NumFaces: 32 NumVerts: 64 - Terrain_pipehold02 NumMaterials: 3 NumFaces: 130 NumVerts: 203 - Terrain_controlpanel04 NumMaterials: 8 NumFaces: 352 NumVerts: 459 - Terrain_tunaqpipez07 NumMaterials: 3 NumFaces: 182 NumVerts: 158 - Terrain_hiddenagenda NumMaterials: 2 NumFaces: 48 NumVerts: 60 - Terrain_conveyfings22 NumMaterials: 1 NumFaces: 14 NumVerts: 24 - Terrain_tunaqpipez NumMaterials: 4 NumFaces: 280 NumVerts: 475 - Terrain_tunacutter NumMaterials: 3 NumFaces: 48 NumVerts: 56 - Terrain_vatcontrolsup02 NumMaterials: 1 NumFaces: 196 NumVerts: 138 - Terrain_THISONE NumMaterials: 3 NumFaces: 6 NumVerts: 7 - Terrain_coltest NumMaterials: 1 NumFaces: 12 NumVerts: 8 - AnimObj_STACKcontrol NumMaterials: 1 NumFaces: 12 NumVerts: 20 - animObj_HIGHchunks NumMaterials: 1 NumFaces: 42 NumVerts: 57 - HIGHsmokeCHUNKS01 NumMaterials: 1 NumFaces: 40 NumVerts: 54 - HIGHsmokeCHUNKS02 NumMaterials: 1 NumFaces: 46 NumVerts: 69 - HIGHsmokeCHUNKS03 NumMaterials: 1 NumFaces: 56 NumVerts: 69 - HIGHsmokeCHUNKS04 NumMaterials: 1 NumFaces: 47 NumVerts: 61 - HIGHsmokeCHUNKS05 NumMaterials: 1 NumFaces: 46 NumVerts: 60 - HIGHsmokeCHUNKS06 NumMaterials: 1 NumFaces: 42 NumVerts: 55 - HIGHsmokeCHUNKS07 NumMaterials: 1 NumFaces: 42 NumVerts: 55 - HIGHsmokeCHUNKS08 NumMaterials: 1 NumFaces: 12 NumVerts: 24 - HIGHsmokstakMOVER NumMaterials: 4 NumFaces: 262 NumVerts: 285 - HIGHsmokestack02 NumMaterials: 4 NumFaces: 254 NumVerts: 288 - HIGHsmokestack03 NumMaterials: 4 NumFaces: 270 NumVerts: 295 - HIGHsmokestack04 NumMaterials: 4 NumFaces: 268 NumVerts: 307 - HIGHsmokestack01 NumMaterials: 1 NumFaces: 12 NumVerts: 24 - LOWsmokstakMOVER NumMaterials: 4 NumFaces: 254 NumVerts: 285 - LOWsmokestack02 NumMaterials: 4 NumFaces: 270 NumVerts: 295 - LOWsmokestack03 NumMaterials: 4 NumFaces: 268 NumVerts: 307 - LOWsmokestack04 NumMaterials: 4 NumFaces: 262 NumVerts: 285 - LOWsmokestack01 NumMaterials: 1 NumFaces: 12 NumVerts: 8 - AnimObj_shipMover NumMaterials: 6 NumFaces: 12 NumVerts: 20 - animObj_cargodoor NumMaterials: 4 NumFaces: 156 NumVerts: 318 - cargodoor01 NumMaterials: 4 NumFaces: 155 NumVerts: 306 - cargodoor02 NumMaterials: 4 NumFaces: 82 NumVerts: 175 - cargodoor03 NumMaterials: 5 NumFaces: 112 NumVerts: 246 - cargodoor04 NumMaterials: 4 NumFaces: 84 NumVerts: 183 - cargodoor05 NumMaterials: 4 NumFaces: 110 NumVerts: 229 - cargodoor06 NumMaterials: 6 NumFaces: 12 NumVerts: 20 - animObj_cargohull NumMaterials: 1 NumFaces: 20 NumVerts: 30 - cargohull01 NumMaterials: 1 NumFaces: 12 NumVerts: 24 - cargohull02 NumMaterials: 1 NumFaces: 16 NumVerts: 28 - cargohull03 NumMaterials: 1 NumFaces: 16 NumVerts: 28 - cargohull04 NumMaterials: 1 NumFaces: 16 NumVerts: 28 - cargohull05 NumMaterials: 1 NumFaces: 16 NumVerts: 30 - cargohull06 NumMaterials: 3 NumFaces: 112 NumVerts: 151 - anntena01 NumMaterials: 3 NumFaces: 112 NumVerts: 151 - anntena02 NumMaterials: 1 NumFaces: 120 NumVerts: 144 - cabinrail NumMaterials: 4 NumFaces: 379 NumVerts: 554 - cargodbrail02 NumMaterials: 4 NumFaces: 379 NumVerts: 554 - cargodbrail03 NumMaterials: 4 NumFaces: 420 NumVerts: 365 - cargofloor NumMaterials: 4 NumFaces: 217 NumVerts: 343 - cargopipes NumMaterials: 2 NumFaces: 87 NumVerts: 109 - cargopipes02 NumMaterials: 2 NumFaces: 87 NumVerts: 110 - cargopipes07 NumMaterials: 4 NumFaces: 526 NumVerts: 711 - cargopipes08 NumMaterials: 2 NumFaces: 352 NumVerts: 581 - cargopipes13 NumMaterials: 4 NumFaces: 321 NumVerts: 564 - cargopipes14 NumMaterials: 4 NumFaces: 526 NumVerts: 711 - cargopipes17 NumMaterials: 3 NumFaces: 253 NumVerts: 504 - cargopipes20 NumMaterials: 2 NumFaces: 252 NumVerts: 502 - cargopipes21 NumMaterials: 1 NumFaces: 196 NumVerts: 379 - controll1 NumMaterials: 5 NumFaces: 311 NumVerts: 475 - controll1b NumMaterials: 1 NumFaces: 248 NumVerts: 280 - linertoprail NumMaterials: 6 NumFaces: 99 NumVerts: 171 - siding01 NumMaterials: 6 NumFaces: 216 NumVerts: 354 - stairs NumMaterials: 4 NumFaces: 976 NumVerts: 1656 - cargoship01 NumMaterials: 4 NumFaces: 672 NumVerts: 1472 - cargoship03 NumMaterials: 1 NumFaces: 12 NumVerts: 8 - animobj_water NumMaterials: 3 NumFaces: 252 NumVerts: 481 - HIGHstackBASE NumMaterials: 1 NumFaces: 12 NumVerts: 8 - animobj_stackbacksparx NumMaterials: 1 NumFaces: 12 NumVerts: 8 - animobj_stackbacksmoke NumMaterials: 2 NumFaces: 304 NumVerts: 302 - LOWsmokestack NumMaterials: 1 NumFaces: 12 NumVerts: 8 - animobj_stackfrontsparx NumMaterials: 1 NumFaces: 12 NumVerts: 8 - animobj_stackfrontsmoke NumMaterials: 1 NumFaces: 12 NumVerts: 8 - AnimObj_RopesStatue NumMaterials: 2 NumFaces: 68 NumVerts: 152 - ropeMAIN NumMaterials: 1 NumFaces: 12 NumVerts: 24 - topRopeControl NumMaterials: 1 NumFaces: 12 NumVerts: 24 - StatueMOVER NumMaterials: 1 NumFaces: 140 NumVerts: 88 - bighead NumMaterials: 1 NumFaces: 144 NumVerts: 100 - statueropes02 NumMaterials: 1 NumFaces: 16 NumVerts: 15 - statueropes14 NumMaterials: 1 NumFaces: 16 NumVerts: 15 - statueropes21TOPS NumMaterials: 1 NumFaces: 16 NumVerts: 15 - statueropes26TOPS NumMaterials: 1 NumFaces: 16 NumVerts: 15 - statueropes23TOPS NumMaterials: 1 NumFaces: 16 NumVerts: 15 - statueropes24TOPS NumMaterials: 1 NumFaces: 12 NumVerts: 8 - AnimObj_FireHarpoon NumMaterials: 1 NumFaces: 60 NumVerts: 94 - harpoonhold NumMaterials: 2 NumFaces: 160 NumVerts: 109 - harpooncannon NumMaterials: 2 NumFaces: 26 NumVerts: 28 - harpoonscope NumMaterials: 1 NumFaces: 54 NumVerts: 68 - harpoonarrow NumMaterials: 1 NumFaces: 12 NumVerts: 8 - helixMOVER NumMaterials: 1 NumFaces: 964 NumVerts: 672 - harpoonHELIX NumMaterials: 1 NumFaces: 12 NumVerts: 8 - scriptPropDef_DaveHelper NumMaterials: 1 NumFaces: 12 NumVerts: 20 - ScriptObj_ButtonHack NumMaterials: 1 NumFaces: 12 NumVerts: 20 - ScriptObj_PlayerOne NumMaterials: 1 NumFaces: 12 NumVerts: 20 - ScriptObj_buttonhack NumMaterials: 1 NumFaces: 12 NumVerts: 8 - animObj_CutterSYNC NumMaterials: 1 NumFaces: 48 NumVerts: 98 - tunacutterscrew20 NumMaterials: 1 NumFaces: 48 NumVerts: 98 - tunacutterscrew21 NumMaterials: 1 NumFaces: 48 NumVerts: 98 - tunacutterscrew22 NumMaterials: 1 NumFaces: 48 NumVerts: 98 - tunacutterscrew23 NumMaterials: 1 NumFaces: 48 NumVerts: 98 - tunacutterscrew24 NumMaterials: 1 NumFaces: 48 NumVerts: 98 - tunacutterscrew25 NumMaterials: 1 NumFaces: 20 NumVerts: 26 - cutterspring19 NumMaterials: 1 NumFaces: 20 NumVerts: 26 - cutterspring20 NumMaterials: 1 NumFaces: 20 NumVerts: 26 - cutterspring21 NumMaterials: 1 NumFaces: 18 NumVerts: 22 - cutterspring15 NumMaterials: 1 NumFaces: 20 NumVerts: 26 - cutterspring16 NumMaterials: 1 NumFaces: 20 NumVerts: 26 - cutterspring17 NumMaterials: 5 NumFaces: 96 NumVerts: 126 - cutterspring18 NumMaterials: 1 NumFaces: 20 NumVerts: 26 - cutterspring12 NumMaterials: 1 NumFaces: 20 NumVerts: 26 - cutterspring13 NumMaterials: 1 NumFaces: 20 NumVerts: 26 - cutterspring14 NumMaterials: 1 NumFaces: 18 NumVerts: 22 - cutterspring08 NumMaterials: 1 NumFaces: 20 NumVerts: 26 - cutterspring09 NumMaterials: 1 NumFaces: 20 NumVerts: 26 - cutterspring10 NumMaterials: 5 NumFaces: 96 NumVerts: 126 - cutterspring11 NumMaterials: 1 NumFaces: 20 NumVerts: 26 - cutterspring05 NumMaterials: 1 NumFaces: 20 NumVerts: 26 - cutterspring06 NumMaterials: 1 NumFaces: 20 NumVerts: 26 - cutterspring07 NumMaterials: 1 NumFaces: 18 NumVerts: 22 - cutterspring01 NumMaterials: 1 NumFaces: 20 NumVerts: 26 - cutterspring02 NumMaterials: 1 NumFaces: 20 NumVerts: 26 - cutterspring03 NumMaterials: 5 NumFaces: 96 NumVerts: 126 - cutterspring04 NumMaterials: 1 NumFaces: 12 NumVerts: 20 - animObj_Swordfish NumMaterials: 2 NumFaces: 278 NumVerts: 191 - swordfish01 NumMaterials: 1 NumFaces: 12 NumVerts: 20 - AnimObj_Shovelfish NumMaterials: 1 NumFaces: 12 NumVerts: 24 - tmechdoor01 NumMaterials: 1 NumFaces: 12 NumVerts: 24 - tmechdoor02 NumMaterials: 1 NumFaces: 12 NumVerts: 24 - tmechdoor03 NumMaterials: 1 NumFaces: 12 NumVerts: 24 - tmechdoor04 NumMaterials: 1 NumFaces: 148 NumVerts: 99 - tunafish03 NumMaterials: 1 NumFaces: 148 NumVerts: 99 - tunafish05 NumMaterials: 1 NumFaces: 148 NumVerts: 99 - tunafish06 NumMaterials: 1 NumFaces: 148 NumVerts: 99 - tunafish07 NumMaterials: 1 NumFaces: 148 NumVerts: 99 - tunafish08 NumMaterials: 1 NumFaces: 148 NumVerts: 99 - tunafish09 NumMaterials: 2 NumFaces: 520 NumVerts: 384 - tunapile NumMaterials: 1 NumFaces: 148 NumVerts: 99 - tunafish10 NumMaterials: 2 NumFaces: 328 NumVerts: 619 - tunatrackarm NumMaterials: 1 NumFaces: 100 NumVerts: 175 - tunaarmbox NumMaterials: 2 NumFaces: 248 NumVerts: 296 - tunatrackwheel4 NumMaterials: 2 NumFaces: 248 NumVerts: 296 - tunatrackwheel07 NumMaterials: 4 NumFaces: 168 NumVerts: 146 - pumpA01 NumMaterials: 3 NumFaces: 160 NumVerts: 136 - pumpB01a NumMaterials: 1 NumFaces: 248 NumVerts: 368 - tunaarmclamp NumMaterials: 4 NumFaces: 192 NumVerts: 300 - tunashovel02 NumMaterials: 3 NumFaces: 160 NumVerts: 136 - pumpB03 NumMaterials: 3 NumFaces: 160 NumVerts: 136 - pumpA04 NumMaterials: 3 NumFaces: 132 NumVerts: 152 - tunnashovel04 NumMaterials: 4 NumFaces: 192 NumVerts: 300 - tunashovel01 NumMaterials: 3 NumFaces: 132 NumVerts: 152 - tunnashovel03 NumMaterials: 1 NumFaces: 148 NumVerts: 99 - tunafish04 NumMaterials: 3 NumFaces: 160 NumVerts: 136 - pumpB01 NumMaterials: 3 NumFaces: 160 NumVerts: 136 - pumpA02 NumMaterials: 2 NumFaces: 120 NumVerts: 124 - tunatrackwheel05 NumMaterials: 2 NumFaces: 120 NumVerts: 124 - tunatrackwheel06 NumMaterials: 1 NumFaces: 12 NumVerts: 20 - AnimObj_ControlShovel NumMaterials: 2 NumFaces: 34 NumVerts: 29 - controlrod01 NumMaterials: 2 NumFaces: 34 NumVerts: 29 - controlrod02 NumMaterials: 3 NumFaces: 196 NumVerts: 233 - vatcontrolbox NumMaterials: 1 NumFaces: 12 NumVerts: 8 - AnimObj_Boats NumMaterials: 4 NumFaces: 88 NumVerts: 86 - bcanoorailbig06 NumMaterials: 1 NumFaces: 20 NumVerts: 34 - bcatjumps01 NumMaterials: 1 NumFaces: 20 NumVerts: 34 - bcatjumps18 NumMaterials: 1 NumFaces: 20 NumVerts: 34 - bcatjumps19 NumMaterials: 1 NumFaces: 20 NumVerts: 34 - bcatjumps20 NumMaterials: 1 NumFaces: 20 NumVerts: 34 - bcatjumps21 NumMaterials: 1 NumFaces: 20 NumVerts: 34 - bcatjumps22 NumMaterials: 1 NumFaces: 20 NumVerts: 34 - bcatjumps23 NumMaterials: 1 NumFaces: 20 NumVerts: 34 - bcatjumps24 NumMaterials: 3 NumFaces: 206 NumVerts: 510 - longboat07 NumMaterials: 3 NumFaces: 206 NumVerts: 518 - longboat18 NumMaterials: 3 NumFaces: 206 NumVerts: 507 - longboat19 NumMaterials: 3 NumFaces: 206 NumVerts: 518 - longboat20 NumMaterials: 4 NumFaces: 88 NumVerts: 86 - bcanoorailbig01 NumMaterials: 1 NumFaces: 12 NumVerts: 8 - AnimObj_Stacks NumMaterials: 1 NumFaces: 384 NumVerts: 588 - stackTWO NumMaterials: 1 NumFaces: 320 NumVerts: 501 - stackONE07 NumMaterials: 1 NumFaces: 12 NumVerts: 8 - animobj_stackthree NumMaterials: 1 NumFaces: 12 NumVerts: 8 - animobj_stackExplodesmoke NumMaterials: 1 NumFaces: 12 NumVerts: 8 - animobj_stackExplodesparks NumMaterials: 1 NumFaces: 12 NumVerts: 8 - animobj_stackthree NumMaterials: 1 NumFaces: 12 NumVerts: 8 - animobj_stackExplodesmoke NumMaterials: 1 NumFaces: 12 NumVerts: 8 - animobj_stackExplodesparks NumMaterials: 1 NumFaces: 44 NumVerts: 87 - stackONE05 NumMaterials: 1 NumFaces: 44 NumVerts: 83 - stackONE06 NumMaterials: 1 NumFaces: 44 NumVerts: 89 - stackONE03 NumMaterials: 1 NumFaces: 56 NumVerts: 118 - stackONE02 NumMaterials: 1 NumFaces: 44 NumVerts: 92 - stackONE04 NumMaterials: 1 NumFaces: 12 NumVerts: 20 - stackTHREEMOVER NumMaterials: 1 NumFaces: 256 NumVerts: 443 - stackTHREE10 NumMaterials: 1 NumFaces: 56 NumVerts: 97 - stackTHREERAMP01 NumMaterials: 1 NumFaces: 12 NumVerts: 8 - animobj_stackright NumMaterials: 1 NumFaces: 12 NumVerts: 8 - animobj_stackright NumMaterials: 1 NumFaces: 56 NumVerts: 84 - stackTHREERAMP02 NumMaterials: 1 NumFaces: 12 NumVerts: 8 - animobj_stackleft NumMaterials: 1 NumFaces: 12 NumVerts: 8 - animobj_stackleft NumMaterials: 1 NumFaces: 12 NumVerts: 8 - animobj_stackone NumMaterials: 1 NumFaces: 12 NumVerts: 8 - animobj_stackone NumMaterials: 1 NumFaces: 56 NumVerts: 116 - stackTHREE08 NumMaterials: 1 NumFaces: 44 NumVerts: 85 - stackTHREE03 NumMaterials: 1 NumFaces: 44 NumVerts: 89 - stackTHREE02 NumMaterials: 1 NumFaces: 44 NumVerts: 88 - stackTHREE01 NumMaterials: 1 NumFaces: 44 NumVerts: 88 - stackTHREE04 NumMaterials: 1 NumFaces: 12 NumVerts: 8 - AnimObj_Propanetank NumMaterials: 1 NumFaces: 12 NumVerts: 20 - AllPropaneMover NumMaterials: 1 NumFaces: 102 NumVerts: 97 - propanespout NumMaterials: 1 NumFaces: 252 NumVerts: 238 - propane01 NumMaterials: 1 NumFaces: 12 NumVerts: 8 - animobj_propanesmoke NumMaterials: 1 NumFaces: 12 NumVerts: 8 - animobj_propanesparksBIG NumMaterials: 1 NumFaces: 12 NumVerts: 8 - animobj_propanesparksSML NumMaterials: 1 NumFaces: 12 NumVerts: 8 - animobj_propanesmoke NumMaterials: 1 NumFaces: 12 NumVerts: 8 - animobj_propanesparksBIG NumMaterials: 1 NumFaces: 12 NumVerts: 8 - animobj_propanesparksSML NumMaterials: 2 NumFaces: 128 NumVerts: 152 - propaneholder01 NumMaterials: 2 NumFaces: 128 NumVerts: 152 - propaneholder02 NumMaterials: 1 NumFaces: 12 NumVerts: 8 - AnimObj_BarrelsRamps NumMaterials: 1 NumFaces: 28 NumVerts: 34 - oildrumA17 NumMaterials: 1 NumFaces: 28 NumVerts: 34 - oildrumA14 NumMaterials: 1 NumFaces: 28 NumVerts: 34 - oildrumA15 NumMaterials: 1 NumFaces: 28 NumVerts: 34 - oildrumB08 NumMaterials: 1 NumFaces: 28 NumVerts: 34 - oildrumA16 NumMaterials: 1 NumFaces: 28 NumVerts: 34 - oildrumB15 NumMaterials: 1 NumFaces: 28 NumVerts: 34 - oildrumA13 NumMaterials: 1 NumFaces: 28 NumVerts: 34 - oildrumA10 NumMaterials: 1 NumFaces: 28 NumVerts: 34 - oildrumB13 NumMaterials: 1 NumFaces: 56 NumVerts: 46 - alleyQpipe02 NumMaterials: 1 NumFaces: 56 NumVerts: 46 - alleyQpipe01 NumMaterials: 1 NumFaces: 56 NumVerts: 46 - alleyQpipe03 NumMaterials: 1 NumFaces: 120 NumVerts: 196 - ScriptObj_BoatAfterCollision NumMaterials: 1 NumFaces: 10 NumVerts: 8 - ScriptObj_BoatBeforeCollision NumMaterials: 1 NumFaces: 42 NumVerts: 38 - ScriptObj_PropanebeforeCollision NumMaterials: 1 NumFaces: 12 NumVerts: 8 - ScriptObj_exploA NumMaterials: 1 NumFaces: 12 NumVerts: 8 - ScriptObj_exploB NumMaterials: 1 NumFaces: 12 NumVerts: 8 - ScriptObj_exploC NumMaterials: 1 NumFaces: 12 NumVerts: 8 - ScriptObj_exploD NumMaterials: 1 NumFaces: 12 NumVerts: 8 - ScriptObj_exploE NumMaterials: 1 NumFaces: 12 NumVerts: 8 - scriptobj_explosionone NumMaterials: 1 NumFaces: 12 NumVerts: 8 - scriptobj_explosiontwo NumMaterials: 1 NumFaces: 12 NumVerts: 8 - scriptobj_explosiononeA NumMaterials: 1 NumFaces: 12 NumVerts: 8 - scriptobj_explosiononeB NumMaterials: 1 NumFaces: 12 NumVerts: 8 - scriptobj_explosiontwoA NumMaterials: 1 NumFaces: 12 NumVerts: 8 - scriptobj_explosiontwoB NumMaterials: 1 NumFaces: 12 NumVerts: 20 - AnimObj_CRANE NumMaterials: 11 NumFaces: 223 NumVerts: 459 - craneBODY NumMaterials: 3 NumFaces: 122 NumVerts: 66 - BALANCEconnector NumMaterials: 2 NumFaces: 116 NumVerts: 135 - craneARM NumMaterials: 5 NumFaces: 114 NumVerts: 140 - craneARM02 NumMaterials: 3 NumFaces: 132 NumVerts: 68 - BALANCElength NumMaterials: 1 NumFaces: 2 NumVerts: 4 - roperotate NumMaterials: 1 NumFaces: 448 NumVerts: 228 - craneROPESCALE NumMaterials: 1 NumFaces: 52 NumVerts: 138 - craneHOOK NumMaterials: 5 NumFaces: 123 NumVerts: 141 - cranapicka03 NumMaterials: 5 NumFaces: 123 NumVerts: 141 - cranapicka01 NumMaterials: 1 NumFaces: 148 NumVerts: 127 - ScriptObj_aftercargo NumMaterials: 1 NumFaces: 6 NumVerts: 12 - animobj_door01 NumMaterials: 1 NumFaces: 6 NumVerts: 12 - animobj_door05 NumMaterials: 1 NumFaces: 6 NumVerts: 12 - animobj_door07 NumMaterials: 1 NumFaces: 6 NumVerts: 12 - animobj_door08 NumMaterials: 1 NumFaces: 6 NumVerts: 12 - animobj_door09 NumMaterials: 1 NumFaces: 6 NumVerts: 12 - animobj_door NumMaterials: 1 NumFaces: 12 NumVerts: 24 - animobj_door02 NumMaterials: 1 NumFaces: 12 NumVerts: 24 - animobj_door03 NumMaterials: 1 NumFaces: 12 NumVerts: 20 - ScriptObj_VolSplashONE NumMaterials: 1 NumFaces: 12 NumVerts: 20 - ScriptObj_VolSplashTWO NumMaterials: 1 NumFaces: 12 NumVerts: 8 - ScriptObj_VolSplashTHREE NumMaterials: 1 NumFaces: 12 NumVerts: 8 - AnimObj_pigeonBODIES NumMaterials: 1 NumFaces: 141 NumVerts: 84 - pigeonBOD01 NumMaterials: 1 NumFaces: 7 NumVerts: 9 - pigeonLFTwing01 NumMaterials: 1 NumFaces: 7 NumVerts: 9 - pigeonRGTwing01 NumMaterials: 1 NumFaces: 12 NumVerts: 8 - animobj_pidgeonsmokeTwo NumMaterials: 1 NumFaces: 141 NumVerts: 84 - pigeonBOD02 NumMaterials: 1 NumFaces: 7 NumVerts: 9 - pigeonRGTwing02 NumMaterials: 1 NumFaces: 7 NumVerts: 9 - pigeonLFTwing02 NumMaterials: 1 NumFaces: 12 NumVerts: 8 - animobj_pidgeonsmokeOne NumMaterials: 5 NumFaces: 1008 NumVerts: 1285 - ScriptObj_Aboatsmoke01 NumMaterials: 3 NumFaces: 112 NumVerts: 151 - ScriptObj_Nanntena02 NumMaterials: 2 NumFaces: 28 NumVerts: 28 - ScriptObj_Banntena01 NumMaterials: 5 NumFaces: 1008 NumVerts: 1288 - ScriptObj_Aboatsmoke02 NumMaterials: 1 NumFaces: 64 NumVerts: 68 - PropDef_IconScore NumMaterials: 1 NumFaces: 84 NumVerts: 98 - PropDef_IconPlant NumMaterials: 1 NumFaces: 94 NumVerts: 124 - PropDef_IconTime NumMaterials: 1 NumFaces: 212 NumVerts: 216 - PropDef_IconEditor NumMaterials: 1 NumFaces: 140 NumVerts: 107 - PropDef_IconBreak NumMaterials: 1 NumFaces: 240 NumVerts: 152 - PropDef_BubbleRXL NumMaterials: 1 NumFaces: 100 NumVerts: 87 - PropDef_IconTrick NumMaterials: 2 NumFaces: 18 NumVerts: 34 - PropDef_PowerJuiceExtend NumMaterials: 1 NumFaces: 36 NumVerts: 45 - PropDef_PowerJuiceRefill NumMaterials: 2 NumFaces: 34 NumVerts: 50 - PropDef_IconRide NumMaterials: 1 NumFaces: 275 NumVerts: 277 - PropDef_IconGrind NumMaterials: 1 NumFaces: 98 NumVerts: 100 - PropDef_TwisterC NumMaterials: 1 NumFaces: 98 NumVerts: 100 - PropDef_TwisterM NumMaterials: 1 NumFaces: 98 NumVerts: 100 - PropDef_TwisterB NumMaterials: 1 NumFaces: 98 NumVerts: 100 - PropDef_TwisterO NumMaterials: 1 NumFaces: 36 NumVerts: 45 - PropDef_PowerJuiceHalffill NumMaterials: 1 NumFaces: 98 NumVerts: 100 - PropDef_TwisterG NumMaterials: 1 NumFaces: 94 NumVerts: 101 - PropDef_IconGrab NumMaterials: 1 NumFaces: 12 NumVerts: 8 - PropDef_Debris NumMaterials: 2 NumFaces: 32 NumVerts: 42 - Terrain_mast NumMaterials: 1 NumFaces: 176 NumVerts: 184 - Terrain_harprail01 NumMaterials: 2 NumFaces: 101 NumVerts: 114 - Terrain_harprail05 NumMaterials: 9 NumFaces: 1008 NumVerts: 869 - Terrain_harphull01 NumMaterials: 11 NumFaces: 787 NumVerts: 808 - Terrain_harphull03 NumMaterials: 1 NumFaces: 233 NumVerts: 135 - Terrain_skiprail02 NumMaterials: 3 NumFaces: 354 NumVerts: 792 - Terrain_mastboom01 NumMaterials: 2 NumFaces: 146 NumVerts: 108 - terrain_cancompbowl NumMaterials: 1 NumFaces: 96 NumVerts: 199 - terrain_boatcrates NumMaterials: 1 NumFaces: 14 NumVerts: 24 - terrain_cratecollision NumMaterials: 1 NumFaces: 124 NumVerts: 245 - Terrain_harprail03 NumMaterials: 1 NumFaces: 14 NumVerts: 26 - terrain_cratecollision02 NumMaterials: 1 NumFaces: 52 NumVerts: 88 - terrain_boathpoles NumMaterials: 2 NumFaces: 114 NumVerts: 66 - Terrain_skiprail01 NumMaterials: 1 NumFaces: 240 NumVerts: 434 - terrain_harprail04 NumMaterials: 1 NumFaces: 24 NumVerts: 24 - Terrain_harpoonarrow01 NumMaterials: 1 NumFaces: 8 NumVerts: 10 - ScriptObj_harprail04 NumMaterials: 7 NumFaces: 956 NumVerts: 932 - Terrain_harphull02 NumMaterials: 1 NumFaces: 20 NumVerts: 34 - Terrain_plank NumMaterials: 2 NumFaces: 114 NumVerts: 66 - Terrain_skiprail04 NumMaterials: 1 NumFaces: 56 NumVerts: 47 - Editobj_kicker_10EC NumMaterials: 1 NumFaces: 24 NumVerts: 32 - Editobj_kicker_10 NumMaterials: 2 NumFaces: 78 NumVerts: 73 - Editobj_qpipe_15EC NumMaterials: 2 NumFaces: 78 NumVerts: 77 - Editobj_qpipe_15IC NumMaterials: 2 NumFaces: 26 NumVerts: 36 - Editobj_qpipe_15 NumMaterials: 1 NumFaces: 78 NumVerts: 75 - Editobj_kicker_10IC NumMaterials: 1 NumFaces: 10 NumVerts: 18 - EditObj_vault_straight_center NumMaterials: 1 NumFaces: 40 NumVerts: 46 - EditObj_vault_turn_center NumMaterials: 1 NumFaces: 78 NumVerts: 75 - Editobj_kicker_10IC_h NumMaterials: 1 NumFaces: 56 NumVerts: 47 - Editobj_kicker_10EC_h NumMaterials: 1 NumFaces: 24 NumVerts: 32 - Editobj_kicker_10_h NumMaterials: 2 NumFaces: 78 NumVerts: 73 - Editobj_qpipe_15EC_h NumMaterials: 2 NumFaces: 78 NumVerts: 77 - Editobj_qpipe_15IC_h NumMaterials: 2 NumFaces: 26 NumVerts: 36 - Editobj_qpipe_15_h NumMaterials: 1 NumFaces: 10 NumVerts: 18 - EditObj_vault_straight_center_h NumMaterials: 1 NumFaces: 40 NumVerts: 46 - EditObj_vault_turn_center_h NumMaterials: 1 NumFaces: 512 NumVerts: 331 - Terrain_icegrid NumMaterials: 5 NumFaces: 142 NumVerts: 156 - Terrain_slider NumMaterials: 3 NumFaces: 140 NumVerts: 119 - Terrain_pisser NumMaterials: 4 NumFaces: 436 NumVerts: 530 - Terrain_icehouse04 NumMaterials: 4 NumFaces: 38 NumVerts: 66 - Terrain_holomaker NumMaterials: 3 NumFaces: 48 NumVerts: 51 - Terrain_leftbutton NumMaterials: 1 NumFaces: 576 NumVerts: 459 - Terrain_guiderail NumMaterials: 5 NumFaces: 80 NumVerts: 120 - Terrain_hollomaker NumMaterials: 1 NumFaces: 402 NumVerts: 294 - Terrain_icepipe03 NumMaterials: 1 NumFaces: 152 NumVerts: 110 - Terrain_piperla NumMaterials: 1 NumFaces: 1008 NumVerts: 650 - Terrain_ceiling NumMaterials: 4 NumFaces: 102 NumVerts: 97 - Terrain_icehydrate NumMaterials: 3 NumFaces: 38 NumVerts: 52 - Terrain_icehydrate01 NumMaterials: 4 NumFaces: 102 NumVerts: 97 - Terrain_icehydrate02 NumMaterials: 4 NumFaces: 102 NumVerts: 97 - Terrain_icehydrate03 NumMaterials: 4 NumFaces: 102 NumVerts: 97 - Terrain_icehydrate04 NumMaterials: 4 NumFaces: 458 NumVerts: 546 - Terrain_icehouse01 NumMaterials: 4 NumFaces: 240 NumVerts: 311 - Terrain_icehouse02 NumMaterials: 4 NumFaces: 240 NumVerts: 317 - Terrain_icehouse03 NumMaterials: 4 NumFaces: 102 NumVerts: 97 - Terrain_icehydrate05 NumMaterials: 3 NumFaces: 38 NumVerts: 52 - Terrain_icehydrate06 NumMaterials: 4 NumFaces: 102 NumVerts: 97 - Terrain_icehydrate07 NumMaterials: 4 NumFaces: 102 NumVerts: 97 - Terrain_icehydrate08 NumMaterials: 4 NumFaces: 102 NumVerts: 97 - Terrain_icehydrate09 NumMaterials: 3 NumFaces: 18 NumVerts: 20 - Terrain_doorframe NumMaterials: 2 NumFaces: 36 NumVerts: 42 - Terrain_rounddial02 NumMaterials: 1 NumFaces: 174 NumVerts: 148 - Terrain_iceypipe01 NumMaterials: 1 NumFaces: 174 NumVerts: 148 - Terrain_iceypipe02 NumMaterials: 1 NumFaces: 120 NumVerts: 124 - Terrain_iceypipe04 NumMaterials: 1 NumFaces: 120 NumVerts: 124 - Terrain_iceypipe05 NumMaterials: 3 NumFaces: 32 NumVerts: 52 - Terrain_iceobjective NumMaterials: 1 NumFaces: 4 NumVerts: 8 - GlassDef_iceobjective NumMaterials: 3 NumFaces: 32 NumVerts: 52 - Terrain_iceobjective01 NumMaterials: 2 NumFaces: 202 NumVerts: 258 - Terrain_intfan06 NumMaterials: 2 NumFaces: 202 NumVerts: 258 - Terrain_intfan07 NumMaterials: 2 NumFaces: 202 NumVerts: 258 - Terrain_intfan08 NumMaterials: 2 NumFaces: 202 NumVerts: 258 - Terrain_intfan09 NumMaterials: 2 NumFaces: 202 NumVerts: 258 - Terrain_intfan10 NumMaterials: 2 NumFaces: 202 NumVerts: 258 - Terrain_intfan11 NumMaterials: 2 NumFaces: 202 NumVerts: 258 - Terrain_intfan12 NumMaterials: 2 NumFaces: 202 NumVerts: 258 - Terrain_intfan13 NumMaterials: 4 NumFaces: 26 NumVerts: 44 - Terrain_coldamaka NumMaterials: 4 NumFaces: 26 NumVerts: 44 - Terrain_coldamaka01 NumMaterials: 4 NumFaces: 26 NumVerts: 44 - Terrain_coldamaka02 NumMaterials: 4 NumFaces: 26 NumVerts: 44 - Terrain_coldamaka03 NumMaterials: 4 NumFaces: 26 NumVerts: 44 - Terrain_coldamaka04 NumMaterials: 1 NumFaces: 180 NumVerts: 219 - Terrain_iceypipe07 NumMaterials: 1 NumFaces: 180 NumVerts: 219 - Terrain_iceypipe08 NumMaterials: 1 NumFaces: 144 NumVerts: 177 - Terrain_iceypipe09 NumMaterials: 1 NumFaces: 144 NumVerts: 177 - Terrain_iceypipe10 NumMaterials: 1 NumFaces: 338 NumVerts: 185 - PropDef_Matt NumMaterials: 1 NumFaces: 132 NumVerts: 106 - PropDef_AttFakie NumMaterials: 1 NumFaces: 138 NumVerts: 115 - PropDef_LockCannery NumMaterials: 1 NumFaces: 300 NumVerts: 295 - PropDef_KeyIndustrial -------------------------------------------------------------------- Geometry Instances -------------------------------------------------------------------- ScriptObj_playerone Panorama_ Terrain_ergh05 Terrain_catwalk02 Terrain_catwalk04 Terrain_wooddock02 Terrain_crane platform Terrain_cranebase scriptObj_triplePipe Terrain_sharky Terrain_supportpole04 Terrain_harpsign Terrain_freezerentrance Terrain_ofurnaceroof Terrain_plane25 Terrain_entrytowers04 Prop_telephonepole04 Terrain_entrypowerlines06 Prop_telephonepole14 Prop_telephonepole21 Terrain_entrymetalbldA02 Terrain_entrymetalbldA03 Terrain_ofurnace03 Terrain_ofurnace02 Terrain_ofurnace04 Terrain_ofurnace06 Terrain_ofurnwin Terrain_ofrig01 Terrain_ofurnwin02 Terrain_otunawin01 Terrain_ofurnaceroof01 Terrain_ofurnaceroof02 Terrain_ofurnaceroof04 ScriptObj_RopeRail03 ScriptObj_RopeRail02 Terrain_catwalkrail Terrain_catwalkrail02 Terrain_catwalkrail05 Terrain_fan04 Terrain_catwalkrail07 Terrain_otunadoor03 Terrain_otunadoor04 Terrain_tunawalledges01 scriptObj_truckrail02 scriptObj_truckrail03 Terrain_tunaconvoy01 Terrain_tunaconvoy04 Terrain_catwalkrail11 Terrain_catwalkrail12 Terrain_catwalkrail14 Terrain_catwalkrail15 Terrain_catwalkrail16 Terrain_catwalkrail17 Terrain_catwalkrail19 Terrain_RopeRail02 Terrain_RopeRail03 Terrain_catwalkrail24 Terrain_catwalkrail25 Terrain_catwalkrail26 Terrain_catwalkrail27 Terrain_cranerail2 ScriptObj_RopeRail01 Terrain_otunawin02 Terrain_otunawin03 Terrain_otunaroof01 Terrain_otunaroof02 Terrain_otunasignB Terrain_cranearm07 Terrain_cranearm08 Terrain_cranebalance01 Terrain_otunaroof03 Terrain_signjumprail01 Terrain_boardjump01 Terrain_signjumprail03 Terrain_viztest18 Terrain_brokenbuild Terrain_brokenbuild01 Terrain_brokenbuild02 Terrain_dockparkqp Terrain_dockrail01 Terrain_dockpark01 Terrain_palletteramp Terrain_cranerail01 Terrain_cranerail05 Terrain_cranerail07 Terrain_cranerail08 Terrain_stairplat09 Terrain_cranerailB01 Terrain_craneBrail03 Terrain_lasun Terrain_docklightpole01 scriptObj_docklightline Terrain_crane04 Terrain_alleypallette03 Terrain_alleypallette15 Terrain_alleypallette19 Terrain_invisgeo01 Terrain_cranapicka Terrain_dockvault Terrain_dockparkqp12 Prop_midcrate01 Prop_midcrate02 Prop_midcrate03 Prop_midcrate04 Prop_midcrate05 Prop_midcrate06 Prop_midcrate07 Prop_midcrate08 Prop_midcrate09 Prop_midcrate10 Terrain_lineholder Terrain_lineholder01 scriptObj_sharkhold Terrain_lineholder02 Terrain_sharkhold01 Terrain_cranapicka04 Terrain_ofurnwin01 Terrain_vincegrind Terrain_geniusgrind Terrain_ofurnaceroof05 ScriptObj_propanetrig02 ScriptObj_propanetrig03 Terrain_soyouknow01 Terrain_ofrigsupporta12 Terrain_soyouknow07 Terrain_soyouknow08 Terrain_soyouknow09 Terrain_doorlight18 Terrain_doorlight26 Terrain_alleypowerpole Terrain_alleypowerpole01 Terrain_alleypowerpole02 Terrain_alleypowerpole04 Terrain_powerwire02 Terrain_alleypowerpole07 terrain_alleypipe02 terrain_alleysupport01 Terrain_Powerwire01 ScriptObj_propanetrig01 Terrain_freezeZ Terrain_freezeQ Terrain_showup Prop_conveytower01 Prop_conveytower02 Prop_conveytower03 Terrain_dockparkqplg Terrain_dockparkqplg01 Terrain_canwood01 Terrain_g Terrain_canwood02 Terrain_g01 Terrain_g02 Terrain_canwood03 Terrain_g03 Terrain_g04 Terrain_wooddock04 Terrain_dockparkqp18 Terrain_reflect_brokenbuild03 Terrain_reflection_dockpark04 Terrain_reflection_catwalk07 Terrain_reflect_lasun01 Terrain_reflect_brokenbuild04 Prop_midcrate11 Prop_midcrate12 Prop_midcrate13 Terrain_col_fortress Terrain_boardjump04 Terrain_col_woodstair Terrain_viztest19 Terrain_pud01 Terrain_newdock Terrain_newdock2 Terrain_shadow01 Terrain_pillars01 Terrain_wooddock04 Terrain_rig01 AnimObj_BoardWater AnimObj_SeaWaterTop06 AnimObj_SeaWaterTop05 AnimObj_SeaWaterTop07 AnimObj_SeaWaterTop08 AnimObj_SeaWaterTop03 AnimObj_SeaWaterTop04 AnimObj_SeaWaterTop02 AnimObj_SeaWaterTop01 Terrain_isle01 Terrain_isle02 Terrain_sharkscale Terrain_dppud2 Terrain_gate Terrain_pallette06 Dynamics_bucket01 Dynamics_milkcrate01 Dynamics_bucket02 Dynamics_milkcrate02 Dynamics_milkcrate03 Dynamics_milkcrate04 Dynamics_milkcrate05 Terrain_dockparkqp19 Terrain_farness Terrain_shad Terrain_tunawalledges Terrain_ofrig Terrain_lasun01 Terrain_biginvis Terrain_wooddock01 Terrain_woodock03 Terrain_dockparkbox Terrain_pbackers02 Terrain_pbackers Terrain_tunaconvoy05 Terrain_tunaconvoy06 Terrain_farness01 Terrain_farness02 Terrain_watercolide Dynamics_cardboard01 Dynamics_cardboard04 Dynamics_cardboard05 Dynamics_bucket03 Dynamics_bucket04 Glass_lightbox01 Glass_lightbox02 Glass_lightbox03 Dynamics_cardboard06 Dynamics_cardboard07 Dynamics_cardboard08 Terrain_shad01 Terrain_brokenbuild03 Terrain_brokenbuild04 Terrain_brokenbuild05 terrain_BoxJump01 Terrain_col_woodstair01 ScriptObj_aftermath02 ScriptObj_aftermath01 Terrain_alleypowerpole08 Terrain_extradecal Terrain_pillars02 Prop_cranesupport01 Prop_cranesupport02 Terrain_entryroad02 Terrain_entrywoodfence Terrain_entrywoodfence01 Terrain_entrybackdirt02 Terrain_ terrain_grindplank Terrain_fecaltest Terrain_shadow02 Terrain_botstair02 Terrain_tunaupstairwell01 Terrain_stairwellspin02 Terrain_otunastairwall02 Terrain_tunacatrail5 scriptObj_tunaconveyor05 Terrain_tunalightsrail01 Terrain_tunaupstairwell Terrain_tunaupstairwell03 Terrain_tunaupstairwell04 Terrain_tunaupstairwell05 Terrain_tunaupstairwell06 Terrain_tunaupstairwell07 Terrain_tunaupstairwell08 Terrain_tunaupstairwell09 Terrain_botstair08 Terrain_tunaupstairwell18 Terrain_otunastairwall Terrain_otunastairwall03 Terrain_tunaupstairwell19 Terrain_tunaupstairwell20 Terrain_tunaupstairwell21 Terrain_tunaupstairwell22 Terrain_tunaupstairwell23 Terrain_tunaupstairwell24 Terrain_tunaupstairwell25 Terrain_tunaupstairwell26 terrain_TunaPlantWindows03 terrain_TunaPlantWindows01 terrain_TunaPlantWindows02 Terrain_portal02 scriptObj_steampipe01 Terrain_stairwellspin04 Terrain_tlightbulb11 Terrain_tlightbulb12 Dynamics_tunafish01 Dynamics_tunafish02 Dynamics_tunafish03 Dynamics_tunafish04 Dynamics_tunafish05 Dynamics_tunafish07 Terrain_danglelight01 Terrain_tunawall1 Terrain_tunablock Terrain_tunavats Terrain_tunaexpansion Terrain_tunashower Terrain_tunaspin2be01 Terrain_tunaexpansion01 Terrain_tunawall Terrain_tunawall02 Terrain_tunacatwalk Terrain_tunacatrail Terrain_tunacatrail2 Terrain_tunacatrail3 Terrain_tunaconvsup07 Terrain_tunavatpipe01 Terrain_tunaconvpipe02 Terrain_tunaconvpipe04 Terrain_tunaconvpipe05 Terrain_tunaconveyor01 Terrain_tunaconveyor02 Terrain_tunaconveyor03 Terrain_tunaconvpipe06 Terrain_tunatrus09 Terrain_tunatrus02 Terrain_tunatrus05 Terrain_tunatrus01 Terrain_tunatrus07 Terrain_tunatrusz2 Terrain_tunawall03 Terrain_tunablock01 Terrain_tunacranetrck01 Terrain_tunaconvpipe07 Terrain_tunaconvpipe Terrain_piping02 Terrain_piping03 Terrain_piping05 Terrain_piping06 Terrain_piping07 Terrain_tunadrop Terrain_vatrail01 Terrain_tunacatrail06 Terrain_tunaconvsup13 Terrain_tunatrus10 Terrain_tunatrus11 Terrain_tunatrus12 Terrain_tunatrus13 Terrain_tunatrus14 Terrain_tunablock02 Terrain_tunablock03 Terrain_tunatrusz Terrain_tunatrusz01 Terrain_tunaspin2be05 Terrain_tunacranetrck02 Terrain_tunaqpipez06 Terrain_tunalinespin01 Terrain_tunalinepole02 Terrain_vatcontrolhook01 Terrain_fecal Terrain_tunaspin2be06 Terrain_tunalinepole03 Terrain_controlpanel01 Terrain_tunaline Terrain_metaluppole Terrain_woodgill06 Terrain_woodgill13 Terrain_woodgill17 Terrain_portal03 Terrain_portal01 Terrain_waterpump Terrain_ferlooks Terrain_piping08 Terrain_pipehold Terrain_pipehold02 Terrain_controlpanel04 Terrain_tunaqpipez07 Terrain_hiddenagenda Terrain_conveyfings22 Terrain_tunaqpipez Terrain_tunacutter Terrain_vatcontrolsup02 Terrain_THISONE Terrain_coltest AnimObj_STACKcontrol animObj_HIGHchunks HIGHsmokeCHUNKS01 HIGHsmokeCHUNKS02 HIGHsmokeCHUNKS03 HIGHsmokeCHUNKS04 HIGHsmokeCHUNKS05 HIGHsmokeCHUNKS06 HIGHsmokeCHUNKS07 HIGHsmokeCHUNKS08 HIGHsmokstakMOVER HIGHsmokestack02 HIGHsmokestack03 HIGHsmokestack04 HIGHsmokestack01 LOWsmokstakMOVER LOWsmokestack02 LOWsmokestack03 LOWsmokestack04 LOWsmokestack01 AnimObj_shipMover animObj_cargodoor cargodoor01 cargodoor02 cargodoor03 cargodoor04 cargodoor05 cargodoor06 animObj_cargohull cargohull01 cargohull02 cargohull03 cargohull04 cargohull05 cargohull06 anntena01 anntena02 cabinrail cargodbrail02 cargodbrail03 cargofloor cargopipes cargopipes02 cargopipes07 cargopipes08 cargopipes13 cargopipes14 cargopipes17 cargopipes20 cargopipes21 controll1 controll1b linertoprail siding01 stairs cargoship01 cargoship03 animobj_water HIGHstackBASE animobj_stackbacksparx animobj_stackbacksmoke LOWsmokestack animobj_stackfrontsparx animobj_stackfrontsmoke AnimObj_RopesStatue ropeMAIN topRopeControl StatueMOVER bighead statueropes02 statueropes14 statueropes21TOPS statueropes26TOPS statueropes23TOPS statueropes24TOPS AnimObj_FireHarpoon harpoonhold harpooncannon harpoonscope harpoonarrow helixMOVER harpoonHELIX scriptProp_scoreKeeper scriptProp_DaveHelperRope scriptProp_DaveHelperOne scriptProp_DaveHelperTwo scriptProp_DaveHelperThree scriptProp_DaveHelperFour scriptProp_DaveHelperFive ScriptObj_ButtonHack ScriptObj_PlayerOne ScriptObj_buttonhack animObj_CutterSYNC tunacutterscrew20 tunacutterscrew21 tunacutterscrew22 tunacutterscrew23 tunacutterscrew24 tunacutterscrew25 cutterspring19 cutterspring20 cutterspring21 cutterspring15 cutterspring16 cutterspring17 cutterspring18 cutterspring12 cutterspring13 cutterspring14 cutterspring08 cutterspring09 cutterspring10 cutterspring11 cutterspring05 cutterspring06 cutterspring07 cutterspring01 cutterspring02 cutterspring03 cutterspring04 animObj_Swordfish swordfish01 AnimObj_Shovelfish tmechdoor01 tmechdoor02 tmechdoor03 tmechdoor04 tunafish03 tunafish05 tunafish06 tunafish07 tunafish08 tunafish09 tunapile tunafish10 tunatrackarm tunaarmbox tunatrackwheel4 tunatrackwheel07 pumpA01 pumpB01a tunaarmclamp tunashovel02 pumpB03 pumpA04 tunnashovel04 tunashovel01 tunnashovel03 tunafish04 pumpB01 pumpA02 tunatrackwheel05 tunatrackwheel06 AnimObj_ControlShovel controlrod01 controlrod02 vatcontrolbox AnimObj_Boats bcanoorailbig06 bcatjumps01 bcatjumps18 bcatjumps19 bcatjumps20 bcatjumps21 bcatjumps22 bcatjumps23 bcatjumps24 longboat07 longboat18 longboat19 longboat20 bcanoorailbig01 AnimObj_Stacks stackTWO stackONE07 animobj_stackthree animobj_stackExplodesmoke animobj_stackExplodesparks animobj_stackthree animobj_stackExplodesmoke animobj_stackExplodesparks stackONE05 stackONE06 stackONE03 stackONE02 stackONE04 stackTHREEMOVER stackTHREE10 stackTHREERAMP01 animobj_stackright animobj_stackright stackTHREERAMP02 animobj_stackleft animobj_stackleft animobj_stackone animobj_stackone stackTHREE08 stackTHREE03 stackTHREE02 stackTHREE01 stackTHREE04 AnimObj_Propanetank AllPropaneMover propanespout propane01 animobj_propanesmoke animobj_propanesparksBIG animobj_propanesparksSML animobj_propanesmoke animobj_propanesparksBIG animobj_propanesparksSML propaneholder01 propaneholder02 AnimObj_BarrelsRamps oildrumA17 oildrumA14 oildrumA15 oildrumB08 oildrumA16 oildrumB15 oildrumA13 oildrumA10 oildrumB13 alleyQpipe02 alleyQpipe01 alleyQpipe03 ScriptObj_BoatAfterCollision ScriptObj_BoatBeforeCollision ScriptObj_PropanebeforeCollision ScriptObj_exploA ScriptObj_exploB ScriptObj_exploC ScriptObj_exploD ScriptObj_exploE scriptobj_explosionone scriptobj_explosiontwo scriptobj_explosiononeA scriptobj_explosiononeB scriptobj_explosiontwoA scriptobj_explosiontwoB AnimObj_CRANE craneBODY BALANCEconnector craneARM craneARM02 BALANCElength roperotate craneROPESCALE craneHOOK cranapicka03 cranapicka01 ScriptObj_aftercargo animobj_door01 animobj_door05 animobj_door07 animobj_door08 animobj_door09 animobj_door animobj_door02 animobj_door03 ScriptObj_VolSplashONE ScriptObj_VolSplashTWO ScriptObj_VolSplashTHREE AnimObj_pigeonBODIES pigeonBOD01 pigeonLFTwing01 pigeonRGTwing01 animobj_pidgeonsmokeTwo pigeonBOD02 pigeonRGTwing02 pigeonLFTwing02 animobj_pidgeonsmokeOne ScriptObj_Aboatsmoke01 ScriptObj_Nanntena02 ScriptObj_Banntena01 ScriptObj_Aboatsmoke02 Terrain_mast Terrain_harprail01 Terrain_harprail05 Terrain_harphull01 Terrain_harphull03 Terrain_skiprail02 Terrain_mastboom01 terrain_cancompbowl terrain_boatcrates terrain_cratecollision Terrain_harprail03 terrain_cratecollision02 terrain_boathpoles Terrain_skiprail01 terrain_harprail04 Terrain_harpoonarrow01 ScriptObj_harprail04 Terrain_harphull02 Terrain_plank Terrain_skiprail04 Terrain_icegrid Terrain_slider Terrain_pisser Terrain_icehouse04 Terrain_holomaker Terrain_leftbutton Terrain_guiderail Terrain_hollomaker Terrain_icepipe03 Terrain_piperla Terrain_ceiling Terrain_icehydrate Terrain_icehydrate01 Terrain_icehydrate02 Terrain_icehydrate03 Terrain_icehydrate04 Terrain_icehouse01 Terrain_icehouse02 Terrain_icehouse03 Terrain_icehydrate05 Terrain_icehydrate06 Terrain_icehydrate07 Terrain_icehydrate08 Terrain_icehydrate09 Terrain_doorframe Terrain_rounddial02 Terrain_iceypipe01 Terrain_iceypipe02 Terrain_iceypipe04 Terrain_iceypipe05 Terrain_iceobjective Glass_iceobjective01 Terrain_iceobjective01 Glass_iceobjective02 Terrain_intfan06 Terrain_intfan07 Terrain_intfan08 Terrain_intfan09 Terrain_intfan10 Terrain_intfan11 Terrain_intfan12 Terrain_intfan13 Terrain_coldamaka Terrain_coldamaka01 Terrain_coldamaka02 Terrain_coldamaka03 Terrain_coldamaka04 Terrain_iceypipe07 Terrain_iceypipe08 Terrain_iceypipe09 Terrain_iceypipe10 -------------------------------------------------------------------- Asserts / Warnings / Tips -------------------------------------------------------------------- Asserts:- Warnings:- Terrain_biginvis-Exceeded UV-mapping range within a polygon (Max range=8.00) Terrain_tunaconvpipe02-Exceeded UV-mapping range within a polygon (Max range=8.00) propanespout-Exceeded UV-mapping range within a polygon (Max range=8.00) Terrain_harphull01-Exceeded UV-mapping range within a polygon (Max range=8.00) Optmisation tips:- ScriptObj_playerone-Low number of vertices in object (20, Optimum is > 256) ScriptObj_playerone-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping Panorama_-Low number of vertices in object (197, Optimum is > 256) Terrain_ergh05-High vertex to face ratio (2.740891, Optimum is < 2.000000) - poor stripping decal_ergh05-Low number of vertices in object (24, Optimum is > 256) decal_ergh05-High vertex to face ratio (2.357143, Optimum is < 2.000000) - poor stripping Terrain_catwalk04-Low number of vertices in object (146, Optimum is > 256) PropDef_docksups-Low number of vertices in object (20, Optimum is > 256) decal_wooddock02-Low number of vertices in object (4, Optimum is > 256) Terrain_crane platform-Low number of vertices in object (154, Optimum is > 256) Terrain_cranebase-Low number of vertices in object (50, Optimum is > 256) scriptObj_triplePipe-Low number of vertices in object (77, Optimum is > 256) Terrain_sharky-Low number of vertices in object (201, Optimum is > 256) Terrain_supportpole04-Low number of vertices in object (8, Optimum is > 256) Terrain_harpsign-Low number of vertices in object (26, Optimum is > 256) Terrain_harpsign-High vertex to face ratio (2.125000, Optimum is < 2.000000) - poor stripping Terrain_freezerentrance-Low number of vertices in object (84, Optimum is > 256) Terrain_entrytowers04-High vertex to face ratio (2.680672, Optimum is < 2.000000) - poor stripping PropDef_telephonepole-Low number of vertices in object (69, Optimum is > 256) PropDef_telephonepole-High vertex to face ratio (2.700000, Optimum is < 2.000000) - poor stripping PropDef_entrybarbfence-Low number of vertices in object (222, Optimum is > 256) Terrain_entrypowerlines06-High vertex to face ratio (3.386364, Optimum is < 2.000000) - poor stripping Terrain_entrymetalbldA02-High vertex to face ratio (2.086275, Optimum is < 2.000000) - poor stripping Terrain_entrymetalbldA03-High vertex to face ratio (2.098639, Optimum is < 2.000000) - poor stripping Terrain_ofurnace03-High vertex to face ratio (2.401515, Optimum is < 2.000000) - poor stripping Terrain_ofurnace02-High vertex to face ratio (2.360902, Optimum is < 2.000000) - poor stripping Terrain_ofurnace04-Low number of vertices in object (135, Optimum is > 256) Terrain_ofurnace04-High vertex to face ratio (2.177083, Optimum is < 2.000000) - poor stripping Terrain_ofurnace06-High vertex to face ratio (2.379032, Optimum is < 2.000000) - poor stripping Terrain_ofurnwin-High vertex to face ratio (2.106383, Optimum is < 2.000000) - poor stripping Terrain_ofurnwin02-High vertex to face ratio (2.117021, Optimum is < 2.000000) - poor stripping Terrain_otunawin01-High vertex to face ratio (2.282520, Optimum is < 2.000000) - poor stripping Terrain_ofurnaceroof01-High vertex to face ratio (2.021084, Optimum is < 2.000000) - poor stripping PropDef_ofrigsupporta-Low number of vertices in object (52, Optimum is > 256) PropDef_ofrigsupporta-High vertex to face ratio (2.923077, Optimum is < 2.000000) - poor stripping Terrain_ofurnaceroof04-Low number of vertices in object (198, Optimum is > 256) PropDef_ofrigsupportb-Low number of vertices in object (52, Optimum is > 256) PropDef_ofrigsupportb-High vertex to face ratio (2.923077, Optimum is < 2.000000) - poor stripping Terrain_catwalkrail-Low number of vertices in object (224, Optimum is > 256) Terrain_catwalkrail-High vertex to face ratio (2.566176, Optimum is < 2.000000) - poor stripping Terrain_catwalkrail02-High vertex to face ratio (2.577206, Optimum is < 2.000000) - poor stripping Terrain_catwalkrail05-High vertex to face ratio (2.794495, Optimum is < 2.000000) - poor stripping Terrain_fan04-High vertex to face ratio (2.314003, Optimum is < 2.000000) - poor stripping Terrain_catwalkrail07-High vertex to face ratio (2.665914, Optimum is < 2.000000) - poor stripping Terrain_otunadoor03-Low number of vertices in object (187, Optimum is > 256) Terrain_otunadoor03-High vertex to face ratio (2.308824, Optimum is < 2.000000) - poor stripping Terrain_otunadoor04-Low number of vertices in object (187, Optimum is > 256) Terrain_otunadoor04-High vertex to face ratio (2.308824, Optimum is < 2.000000) - poor stripping decal_tunawalledges01-Low number of vertices in object (62, Optimum is > 256) Terrain_tunaconvoy01-High vertex to face ratio (2.761905, Optimum is < 2.000000) - poor stripping Terrain_tunaconvoy04-High vertex to face ratio (2.451327, Optimum is < 2.000000) - poor stripping Terrain_catwalkrail11-High vertex to face ratio (2.985294, Optimum is < 2.000000) - poor stripping Terrain_catwalkrail12-High vertex to face ratio (2.988235, Optimum is < 2.000000) - poor stripping Terrain_catwalkrail14-High vertex to face ratio (2.985294, Optimum is < 2.000000) - poor stripping Terrain_catwalkrail15-High vertex to face ratio (2.985294, Optimum is < 2.000000) - poor stripping Terrain_catwalkrail16-High vertex to face ratio (2.985294, Optimum is < 2.000000) - poor stripping Terrain_catwalkrail17-High vertex to face ratio (3.001631, Optimum is < 2.000000) - poor stripping Terrain_catwalkrail19-High vertex to face ratio (2.985294, Optimum is < 2.000000) - poor stripping Terrain_RopeRail02-Low number of vertices in object (227, Optimum is > 256) Terrain_RopeRail03-Low number of vertices in object (148, Optimum is > 256) Terrain_catwalkrail24-High vertex to face ratio (2.345041, Optimum is < 2.000000) - poor stripping Terrain_catwalkrail25-High vertex to face ratio (2.570588, Optimum is < 2.000000) - poor stripping Terrain_catwalkrail26-High vertex to face ratio (2.570588, Optimum is < 2.000000) - poor stripping Terrain_catwalkrail27-High vertex to face ratio (2.985465, Optimum is < 2.000000) - poor stripping Terrain_cranerail2-Low number of vertices in object (212, Optimum is > 256) Terrain_otunawin02-High vertex to face ratio (2.282520, Optimum is < 2.000000) - poor stripping Terrain_otunawin03-High vertex to face ratio (2.277439, Optimum is < 2.000000) - poor stripping Terrain_otunasignB-Low number of vertices in object (253, Optimum is > 256) Terrain_otunasignB-High vertex to face ratio (2.060440, Optimum is < 2.000000) - poor stripping Terrain_cranearm07-Low number of vertices in object (200, Optimum is > 256) Terrain_cranearm07-High vertex to face ratio (2.439655, Optimum is < 2.000000) - poor stripping Terrain_cranearm08-Low number of vertices in object (184, Optimum is > 256) Terrain_cranearm08-High vertex to face ratio (2.333333, Optimum is < 2.000000) - poor stripping Terrain_signjumprail01-Low number of vertices in object (179, Optimum is > 256) Terrain_signjumprail01-High vertex to face ratio (4.383562, Optimum is < 2.000000) - poor stripping Terrain_boardjump01-Low number of vertices in object (33, Optimum is > 256) Terrain_boardjump01-High vertex to face ratio (3.125000, Optimum is < 2.000000) - poor stripping Terrain_signjumprail03-Low number of vertices in object (112, Optimum is > 256) Terrain_signjumprail03-High vertex to face ratio (4.255319, Optimum is < 2.000000) - poor stripping Terrain_viztest18-Low number of vertices in object (106, Optimum is > 256) Terrain_viztest18-High vertex to face ratio (2.870370, Optimum is < 2.000000) - poor stripping Terrain_brokenbuild-High vertex to face ratio (2.120219, Optimum is < 2.000000) - poor stripping decal_brokenbuild-Low number of vertices in object (16, Optimum is > 256) Terrain_brokenbuild01-Low number of vertices in object (83, Optimum is > 256) decal_brokenbuild01-Low number of vertices in object (8, Optimum is > 256) Terrain_brokenbuild02-High vertex to face ratio (2.156250, Optimum is < 2.000000) - poor stripping decal_brokenbuild02-Low number of vertices in object (24, Optimum is > 256) Terrain_dockparkqp-High vertex to face ratio (2.256732, Optimum is < 2.000000) - poor stripping PropDef_smallbox-Low number of vertices in object (20, Optimum is > 256) Terrain_dockrail01-Low number of vertices in object (146, Optimum is > 256) Terrain_dockrail01-High vertex to face ratio (2.140000, Optimum is < 2.000000) - poor stripping PropDef_pallette-Low number of vertices in object (20, Optimum is > 256) PropDef_pallette-High vertex to face ratio (2.800000, Optimum is < 2.000000) - poor stripping PropDef_oildrumA-Low number of vertices in object (34, Optimum is > 256) PropDef_oildrumB-Low number of vertices in object (34, Optimum is > 256) Terrain_dockpark01-High vertex to face ratio (2.202952, Optimum is < 2.000000) - poor stripping Terrain_palletteramp-Low number of vertices in object (161, Optimum is > 256) Terrain_palletteramp-High vertex to face ratio (2.551020, Optimum is < 2.000000) - poor stripping Terrain_cranerail01-Low number of vertices in object (203, Optimum is > 256) Terrain_cranerail05-Low number of vertices in object (205, Optimum is > 256) Terrain_cranerail07-Low number of vertices in object (70, Optimum is > 256) Terrain_cranerail08-Low number of vertices in object (63, Optimum is > 256) Terrain_stairplat09-Low number of vertices in object (83, Optimum is > 256) Terrain_stairplat09-High vertex to face ratio (2.977273, Optimum is < 2.000000) - poor stripping Terrain_cranerailB01-Low number of vertices in object (173, Optimum is > 256) Terrain_craneBrail03-Low number of vertices in object (28, Optimum is > 256) Terrain_lasun-High vertex to face ratio (2.430769, Optimum is < 2.000000) - poor stripping decal_lasun-Low number of vertices in object (32, Optimum is > 256) Terrain_docklightpole01-Low number of vertices in object (88, Optimum is > 256) Terrain_docklightpole01-High vertex to face ratio (2.078125, Optimum is < 2.000000) - poor stripping scriptObj_docklightline-Low number of vertices in object (96, Optimum is > 256) GlassDef_lightbox-Low number of vertices in object (96, Optimum is > 256) GlassDef_lightbox-High vertex to face ratio (2.428571, Optimum is < 2.000000) - poor stripping Terrain_crane04-High vertex to face ratio (2.349398, Optimum is < 2.000000) - poor stripping Terrain_alleypallette03-High vertex to face ratio (2.854430, Optimum is < 2.000000) - poor stripping collision_alleypallette03-Low number of vertices in object (26, Optimum is > 256) Terrain_alleypallette15-Low number of vertices in object (116, Optimum is > 256) Terrain_alleypallette15-High vertex to face ratio (2.931034, Optimum is < 2.000000) - poor stripping collision_alleypallette15-Low number of vertices in object (8, Optimum is > 256) Terrain_alleypallette19-Low number of vertices in object (92, Optimum is > 256) Terrain_alleypallette19-High vertex to face ratio (2.956522, Optimum is < 2.000000) - poor stripping collision_alleypallette19-Low number of vertices in object (8, Optimum is > 256) Terrain_invisgeo01-Low number of vertices in object (8, Optimum is > 256) Terrain_invisgeo01-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping Terrain_cranapicka-Low number of vertices in object (238, Optimum is > 256) Terrain_cranapicka-High vertex to face ratio (2.356250, Optimum is < 2.000000) - poor stripping Terrain_dockvault-Low number of vertices in object (28, Optimum is > 256) Terrain_dockvault-High vertex to face ratio (2.714286, Optimum is < 2.000000) - poor stripping Terrain_dockparkqp12-Low number of vertices in object (62, Optimum is > 256) PropDef_midcrate-High vertex to face ratio (2.357895, Optimum is < 2.000000) - poor stripping collision_midcrate-Low number of vertices in object (8, Optimum is > 256) Terrain_lineholder-Low number of vertices in object (20, Optimum is > 256) Terrain_lineholder-High vertex to face ratio (2.333333, Optimum is < 2.000000) - poor stripping Terrain_lineholder01-Low number of vertices in object (8, Optimum is > 256) scriptObj_sharkhold-Low number of vertices in object (196, Optimum is > 256) scriptObj_sharkhold-High vertex to face ratio (2.168919, Optimum is < 2.000000) - poor stripping Terrain_lineholder02-Low number of vertices in object (8, Optimum is > 256) Terrain_sharkhold01-Low number of vertices in object (188, Optimum is > 256) Terrain_sharkhold01-High vertex to face ratio (2.507576, Optimum is < 2.000000) - poor stripping Terrain_cranapicka04-Low number of vertices in object (188, Optimum is > 256) Terrain_cranapicka04-High vertex to face ratio (2.126761, Optimum is < 2.000000) - poor stripping Terrain_ofurnwin01-Low number of vertices in object (131, Optimum is > 256) Terrain_ofurnwin01-High vertex to face ratio (2.063830, Optimum is < 2.000000) - poor stripping Terrain_vincegrind-Low number of vertices in object (152, Optimum is > 256) Terrain_geniusgrind-Low number of vertices in object (244, Optimum is > 256) Terrain_geniusgrind-High vertex to face ratio (2.103659, Optimum is < 2.000000) - poor stripping ScriptObj_propanetrig02-Low number of vertices in object (40, Optimum is > 256) ScriptObj_propanetrig03-Low number of vertices in object (39, Optimum is > 256) Terrain_soyouknow01-Low number of vertices in object (56, Optimum is > 256) Terrain_soyouknow01-High vertex to face ratio (2.113636, Optimum is < 2.000000) - poor stripping Terrain_ofrigsupporta12-High vertex to face ratio (2.993590, Optimum is < 2.000000) - poor stripping Terrain_soyouknow07-Low number of vertices in object (28, Optimum is > 256) Terrain_soyouknow07-High vertex to face ratio (2.045455, Optimum is < 2.000000) - poor stripping Terrain_soyouknow08-Low number of vertices in object (56, Optimum is > 256) Terrain_soyouknow08-High vertex to face ratio (2.113636, Optimum is < 2.000000) - poor stripping Terrain_soyouknow09-Low number of vertices in object (28, Optimum is > 256) Terrain_soyouknow09-High vertex to face ratio (2.045455, Optimum is < 2.000000) - poor stripping Terrain_doorlight18-Low number of vertices in object (200, Optimum is > 256) Terrain_doorlight18-High vertex to face ratio (2.980000, Optimum is < 2.000000) - poor stripping Terrain_doorlight26-Low number of vertices in object (60, Optimum is > 256) Terrain_doorlight26-High vertex to face ratio (2.933333, Optimum is < 2.000000) - poor stripping Terrain_alleypowerpole-Low number of vertices in object (20, Optimum is > 256) Terrain_alleypowerpole-High vertex to face ratio (2.166667, Optimum is < 2.000000) - poor stripping Terrain_alleypowerpole01-Low number of vertices in object (20, Optimum is > 256) Terrain_alleypowerpole01-High vertex to face ratio (2.166667, Optimum is < 2.000000) - poor stripping Terrain_alleypowerpole02-Low number of vertices in object (20, Optimum is > 256) Terrain_alleypowerpole02-High vertex to face ratio (2.166667, Optimum is < 2.000000) - poor stripping Terrain_alleypowerpole04-Low number of vertices in object (20, Optimum is > 256) Terrain_alleypowerpole04-High vertex to face ratio (2.166667, Optimum is < 2.000000) - poor stripping Terrain_powerwire02-Low number of vertices in object (109, Optimum is > 256) Terrain_alleypowerpole07-Low number of vertices in object (20, Optimum is > 256) Terrain_alleypowerpole07-High vertex to face ratio (2.166667, Optimum is < 2.000000) - poor stripping terrain_alleypipe02-Low number of vertices in object (160, Optimum is > 256) terrain_alleysupport01-Low number of vertices in object (60, Optimum is > 256) terrain_alleysupport01-High vertex to face ratio (2.933333, Optimum is < 2.000000) - poor stripping Terrain_Powerwire01-Low number of vertices in object (139, Optimum is > 256) ScriptObj_propanetrig01-Low number of vertices in object (78, Optimum is > 256) Terrain_freezeZ-Low number of vertices in object (84, Optimum is > 256) Terrain_freezeQ-Low number of vertices in object (64, Optimum is > 256) Terrain_freezeQ-High vertex to face ratio (2.527778, Optimum is < 2.000000) - poor stripping Terrain_showup-Low number of vertices in object (178, Optimum is > 256) PropDef_conveytower-Low number of vertices in object (240, Optimum is > 256) PropDef_conveytower-High vertex to face ratio (2.625000, Optimum is < 2.000000) - poor stripping collision_conveytower-Low number of vertices in object (8, Optimum is > 256) Terrain_dockparkqplg-Low number of vertices in object (81, Optimum is > 256) Terrain_dockparkqplg01-Low number of vertices in object (104, Optimum is > 256) Terrain_dockparkqplg01-High vertex to face ratio (2.234568, Optimum is < 2.000000) - poor stripping Terrain_canwood01-Low number of vertices in object (80, Optimum is > 256) Terrain_canwood01-High vertex to face ratio (2.089286, Optimum is < 2.000000) - poor stripping Terrain_g-Low number of vertices in object (40, Optimum is > 256) Terrain_g-High vertex to face ratio (2.800000, Optimum is < 2.000000) - poor stripping Terrain_canwood02-Low number of vertices in object (80, Optimum is > 256) Terrain_canwood02-High vertex to face ratio (2.089286, Optimum is < 2.000000) - poor stripping Terrain_g01-Low number of vertices in object (40, Optimum is > 256) Terrain_g01-High vertex to face ratio (2.800000, Optimum is < 2.000000) - poor stripping Terrain_g02-Low number of vertices in object (40, Optimum is > 256) Terrain_g02-High vertex to face ratio (2.800000, Optimum is < 2.000000) - poor stripping Terrain_canwood03-Low number of vertices in object (240, Optimum is > 256) Terrain_canwood03-High vertex to face ratio (2.125000, Optimum is < 2.000000) - poor stripping Terrain_g03-Low number of vertices in object (40, Optimum is > 256) Terrain_g03-High vertex to face ratio (2.800000, Optimum is < 2.000000) - poor stripping Terrain_g04-Low number of vertices in object (40, Optimum is > 256) Terrain_g04-High vertex to face ratio (2.800000, Optimum is < 2.000000) - poor stripping PropDef_cranesupport-High vertex to face ratio (2.517663, Optimum is < 2.000000) - poor stripping Terrain_dockparkqp18-Low number of vertices in object (62, Optimum is > 256) Terrain_reflection_dockpark04-Low number of vertices in object (147, Optimum is > 256) Terrain_reflect_lasun01-Low number of vertices in object (194, Optimum is > 256) Terrain_reflect_lasun01-High vertex to face ratio (2.468966, Optimum is < 2.000000) - poor stripping Terrain_col_fortress-Low number of vertices in object (34, Optimum is > 256) Terrain_col_fortress-High vertex to face ratio (2.450000, Optimum is < 2.000000) - poor stripping Terrain_boardjump04-Low number of vertices in object (33, Optimum is > 256) Terrain_boardjump04-High vertex to face ratio (3.125000, Optimum is < 2.000000) - poor stripping Terrain_col_woodstair-Low number of vertices in object (35, Optimum is > 256) Terrain_col_woodstair-High vertex to face ratio (2.789474, Optimum is < 2.000000) - poor stripping Terrain_viztest19-Low number of vertices in object (108, Optimum is > 256) Terrain_viztest19-High vertex to face ratio (2.925926, Optimum is < 2.000000) - poor stripping Terrain_pud01-Low number of vertices in object (32, Optimum is > 256) Terrain_pud01-High vertex to face ratio (2.750000, Optimum is < 2.000000) - poor stripping decal_newdock-Low number of vertices in object (18, Optimum is > 256) decal_newdock-High vertex to face ratio (2.300000, Optimum is < 2.000000) - poor stripping decal_newdock2-Low number of vertices in object (8, Optimum is > 256) decal_newdock2-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping Terrain_shadow01-Low number of vertices in object (147, Optimum is > 256) Terrain_pillars01-Low number of vertices in object (63, Optimum is > 256) Terrain_pillars01-High vertex to face ratio (2.475000, Optimum is < 2.000000) - poor stripping Terrain_rig01-Low number of vertices in object (48, Optimum is > 256) Terrain_rig01-High vertex to face ratio (2.916667, Optimum is < 2.000000) - poor stripping AnimObj_BoardWater-Low number of vertices in object (8, Optimum is > 256) Terrain_isle01-Low number of vertices in object (156, Optimum is > 256) Terrain_isle02-Low number of vertices in object (168, Optimum is > 256) Terrain_sharkscale-Low number of vertices in object (124, Optimum is > 256) Terrain_sharkscale-High vertex to face ratio (2.214286, Optimum is < 2.000000) - poor stripping Terrain_dppud2-Low number of vertices in object (56, Optimum is > 256) Terrain_dppud2-High vertex to face ratio (2.928571, Optimum is < 2.000000) - poor stripping Terrain_gate-Low number of vertices in object (47, Optimum is > 256) Terrain_gate-High vertex to face ratio (2.062500, Optimum is < 2.000000) - poor stripping Terrain_pallette06-High vertex to face ratio (2.993939, Optimum is < 2.000000) - poor stripping collision_pbackers02-Low number of vertices in object (28, Optimum is > 256) collision_pbackers02-High vertex to face ratio (2.562500, Optimum is < 2.000000) - poor stripping DynamicsDef_bucket-Low number of vertices in object (27, Optimum is > 256) DynamicsDef_bucket-High vertex to face ratio (2.777778, Optimum is < 2.000000) - poor stripping DynamicsDef_cardboard-Low number of vertices in object (24, Optimum is > 256) DynamicsDef_cardboard-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping DynamicsDef_milkcrate-Low number of vertices in object (20, Optimum is > 256) DynamicsDef_milkcrate-High vertex to face ratio (2.800000, Optimum is < 2.000000) - poor stripping Terrain_dockparkqp19-High vertex to face ratio (2.937500, Optimum is < 2.000000) - poor stripping decal_tunawalledges-Low number of vertices in object (20, Optimum is > 256) Terrain_ofrig-Low number of vertices in object (100, Optimum is > 256) Terrain_lasun01-High vertex to face ratio (2.337449, Optimum is < 2.000000) - poor stripping decal_lasun01-Low number of vertices in object (32, Optimum is > 256) Terrain_biginvis-Low number of vertices in object (4, Optimum is > 256) decal_woddock01-Low number of vertices in object (14, Optimum is > 256) decal_woddock01-High vertex to face ratio (2.125000, Optimum is < 2.000000) - poor stripping Terrain_woodock03-High vertex to face ratio (2.001767, Optimum is < 2.000000) - poor stripping decal_woodock03-Low number of vertices in object (10, Optimum is > 256) Terrain_dockparkbox-High vertex to face ratio (2.703125, Optimum is < 2.000000) - poor stripping collision_dockparkbox-Low number of vertices in object (52, Optimum is > 256) collision_dockparkbox-High vertex to face ratio (2.633333, Optimum is < 2.000000) - poor stripping Terrain_pbackers02-High vertex to face ratio (2.987500, Optimum is < 2.000000) - poor stripping collision_pbackers02-Low number of vertices in object (69, Optimum is > 256) collision_pbackers02-High vertex to face ratio (3.645161, Optimum is < 2.000000) - poor stripping Terrain_pbackers-High vertex to face ratio (2.987500, Optimum is < 2.000000) - poor stripping collision_pbackers-Low number of vertices in object (70, Optimum is > 256) collision_pbackers-High vertex to face ratio (3.838710, Optimum is < 2.000000) - poor stripping Terrain_tunaconvoy05-High vertex to face ratio (2.357895, Optimum is < 2.000000) - poor stripping Terrain_tunaconvoy06-High vertex to face ratio (2.357895, Optimum is < 2.000000) - poor stripping Terrain_farness02-High vertex to face ratio (2.161677, Optimum is < 2.000000) - poor stripping Terrain_watercolide-Low number of vertices in object (25, Optimum is > 256) Terrain_brokenbuild03-Low number of vertices in object (185, Optimum is > 256) decal_brokenbuild03-Low number of vertices in object (8, Optimum is > 256) Terrain_brokenbuild04-Low number of vertices in object (209, Optimum is > 256) decal_brokenbuild04-Low number of vertices in object (16, Optimum is > 256) Terrain_brokenbuild05-Low number of vertices in object (88, Optimum is > 256) terrain_BoxJump01-Low number of vertices in object (80, Optimum is > 256) terrain_BoxJump01-High vertex to face ratio (2.950000, Optimum is < 2.000000) - poor stripping collision_BoxJump01-Low number of vertices in object (10, Optimum is > 256) Terrain_col_woodstair01-Low number of vertices in object (35, Optimum is > 256) Terrain_col_woodstair01-High vertex to face ratio (2.789474, Optimum is < 2.000000) - poor stripping ScriptObj_aftermath02-High vertex to face ratio (2.117117, Optimum is < 2.000000) - poor stripping ScriptObj_aftermath01-Low number of vertices in object (208, Optimum is > 256) ScriptObj_aftermath01-High vertex to face ratio (2.415385, Optimum is < 2.000000) - poor stripping Terrain_alleypowerpole08-Low number of vertices in object (20, Optimum is > 256) Terrain_alleypowerpole08-High vertex to face ratio (2.166667, Optimum is < 2.000000) - poor stripping Terrain_extradecal-Low number of vertices in object (44, Optimum is > 256) Terrain_extradecal-High vertex to face ratio (2.392857, Optimum is < 2.000000) - poor stripping Terrain_pillars02-Low number of vertices in object (63, Optimum is > 256) Terrain_pillars02-High vertex to face ratio (2.475000, Optimum is < 2.000000) - poor stripping Terrain_entrywoodfence-Low number of vertices in object (16, Optimum is > 256) Terrain_entrywoodfence-High vertex to face ratio (2.750000, Optimum is < 2.000000) - poor stripping Terrain_entrywoodfence01-Low number of vertices in object (12, Optimum is > 256) Terrain_entrywoodfence01-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping Terrain_entrybackdirt02-Low number of vertices in object (84, Optimum is > 256) Terrain_entrybackdirt02-High vertex to face ratio (2.028169, Optimum is < 2.000000) - poor stripping Terrain_-Low number of vertices in object (114, Optimum is > 256) Terrain_-High vertex to face ratio (2.010526, Optimum is < 2.000000) - poor stripping terrain_grindplank-Low number of vertices in object (26, Optimum is > 256) terrain_grindplank-High vertex to face ratio (2.428571, Optimum is < 2.000000) - poor stripping Terrain_fecaltest-Low number of vertices in object (50, Optimum is > 256) Terrain_fecaltest-High vertex to face ratio (2.531250, Optimum is < 2.000000) - poor stripping Terrain_shadow02-Low number of vertices in object (84, Optimum is > 256) Terrain_botstair02-Low number of vertices in object (194, Optimum is > 256) Terrain_botstair02-High vertex to face ratio (2.820000, Optimum is < 2.000000) - poor stripping Terrain_tunaupstairwell01-Low number of vertices in object (42, Optimum is > 256) Terrain_tunaupstairwell01-High vertex to face ratio (2.027778, Optimum is < 2.000000) - poor stripping Terrain_stairwellspin02-Low number of vertices in object (96, Optimum is > 256) Terrain_stairwellspin02-High vertex to face ratio (2.916667, Optimum is < 2.000000) - poor stripping Terrain_tunacatrail5-Low number of vertices in object (46, Optimum is > 256) Terrain_tunacatrail5-High vertex to face ratio (2.176471, Optimum is < 2.000000) - poor stripping scriptObj_tunaconveyor05-High vertex to face ratio (2.535014, Optimum is < 2.000000) - poor stripping Terrain_tunalightsrail01-High vertex to face ratio (2.943750, Optimum is < 2.000000) - poor stripping Terrain_tunaupstairwell-Low number of vertices in object (98, Optimum is > 256) Terrain_tunaupstairwell-High vertex to face ratio (2.722222, Optimum is < 2.000000) - poor stripping Terrain_tunaupstairwell03-Low number of vertices in object (134, Optimum is > 256) Terrain_tunaupstairwell04-Low number of vertices in object (91, Optimum is > 256) Terrain_tunaupstairwell04-High vertex to face ratio (2.370370, Optimum is < 2.000000) - poor stripping Terrain_tunaupstairwell05-Low number of vertices in object (40, Optimum is > 256) Terrain_tunaupstairwell05-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping Terrain_tunaupstairwell06-Low number of vertices in object (42, Optimum is > 256) Terrain_tunaupstairwell06-High vertex to face ratio (2.031250, Optimum is < 2.000000) - poor stripping Terrain_tunaupstairwell07-Low number of vertices in object (32, Optimum is > 256) Terrain_tunaupstairwell07-High vertex to face ratio (2.041667, Optimum is < 2.000000) - poor stripping Terrain_tunaupstairwell08-Low number of vertices in object (41, Optimum is > 256) Terrain_tunaupstairwell08-High vertex to face ratio (2.153846, Optimum is < 2.000000) - poor stripping Terrain_tunaupstairwell09-High vertex to face ratio (2.898649, Optimum is < 2.000000) - poor stripping Terrain_botstair08-Low number of vertices in object (194, Optimum is > 256) Terrain_botstair08-High vertex to face ratio (2.830000, Optimum is < 2.000000) - poor stripping Terrain_tunaupstairwell18-High vertex to face ratio (2.945946, Optimum is < 2.000000) - poor stripping Terrain_otunastairwall-Low number of vertices in object (118, Optimum is > 256) Terrain_otunastairwall03-Low number of vertices in object (114, Optimum is > 256) Terrain_tunaupstairwell19-Low number of vertices in object (92, Optimum is > 256) Terrain_tunaupstairwell19-High vertex to face ratio (2.481481, Optimum is < 2.000000) - poor stripping Terrain_tunaupstairwell20-Low number of vertices in object (98, Optimum is > 256) Terrain_tunaupstairwell20-High vertex to face ratio (2.796296, Optimum is < 2.000000) - poor stripping Terrain_tunaupstairwell21-Low number of vertices in object (142, Optimum is > 256) Terrain_tunaupstairwell21-High vertex to face ratio (2.064815, Optimum is < 2.000000) - poor stripping Terrain_tunaupstairwell22-Low number of vertices in object (42, Optimum is > 256) Terrain_tunaupstairwell22-High vertex to face ratio (2.055556, Optimum is < 2.000000) - poor stripping Terrain_tunaupstairwell23-Low number of vertices in object (40, Optimum is > 256) Terrain_tunaupstairwell23-High vertex to face ratio (2.541667, Optimum is < 2.000000) - poor stripping Terrain_tunaupstairwell24-Low number of vertices in object (42, Optimum is > 256) Terrain_tunaupstairwell25-Low number of vertices in object (32, Optimum is > 256) Terrain_tunaupstairwell26-Low number of vertices in object (41, Optimum is > 256) Terrain_tunaupstairwell26-High vertex to face ratio (2.230769, Optimum is < 2.000000) - poor stripping terrain_TunaPlantWindows03-High vertex to face ratio (2.931373, Optimum is < 2.000000) - poor stripping terrain_TunaPlantWindows01-High vertex to face ratio (2.917647, Optimum is < 2.000000) - poor stripping terrain_TunaPlantWindows02-High vertex to face ratio (2.917647, Optimum is < 2.000000) - poor stripping Terrain_portal02-Low number of vertices in object (82, Optimum is > 256) Terrain_portal02-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping scriptObj_steampipe01-Low number of vertices in object (245, Optimum is > 256) Terrain_stairwellspin04-Low number of vertices in object (96, Optimum is > 256) Terrain_stairwellspin04-High vertex to face ratio (2.916667, Optimum is < 2.000000) - poor stripping Terrain_tlightbulb11-Low number of vertices in object (210, Optimum is > 256) Terrain_tlightbulb12-Low number of vertices in object (210, Optimum is > 256) DynamicsDef_tunafish-Low number of vertices in object (132, Optimum is > 256) Terrain_tunablock-Low number of vertices in object (156, Optimum is > 256) Terrain_tunavats-High vertex to face ratio (2.063830, Optimum is < 2.000000) - poor stripping Terrain_tunashower-Low number of vertices in object (224, Optimum is > 256) Terrain_tunaspin2be01-Low number of vertices in object (164, Optimum is > 256) Terrain_tunaexpansion01-Low number of vertices in object (139, Optimum is > 256) Terrain_tunawall-Low number of vertices in object (64, Optimum is > 256) Terrain_tunacatrail-Low number of vertices in object (245, Optimum is > 256) Terrain_tunacatrail-High vertex to face ratio (2.773973, Optimum is < 2.000000) - poor stripping Terrain_tunacatrail2-Low number of vertices in object (65, Optimum is > 256) Terrain_tunacatrail2-High vertex to face ratio (2.560976, Optimum is < 2.000000) - poor stripping Terrain_tunacatrail3-Low number of vertices in object (104, Optimum is > 256) Terrain_tunaconvsup07-High vertex to face ratio (2.996960, Optimum is < 2.000000) - poor stripping collision_tunaconvs-Low number of vertices in object (64, Optimum is > 256) Terrain_tunavatpipe01-Low number of vertices in object (55, Optimum is > 256) Terrain_tunaconvpipe02-Low number of vertices in object (111, Optimum is > 256) Terrain_tunaconvpipe04-Low number of vertices in object (90, Optimum is > 256) Terrain_tunaconvpipe05-Low number of vertices in object (126, Optimum is > 256) Terrain_tunaconvpipe05-High vertex to face ratio (2.376238, Optimum is < 2.000000) - poor stripping Terrain_tunaconvpipe06-Low number of vertices in object (109, Optimum is > 256) Terrain_tunaconvpipe06-High vertex to face ratio (2.325000, Optimum is < 2.000000) - poor stripping Terrain_tunatrus09-Low number of vertices in object (18, Optimum is > 256) Terrain_tunatrus02-Low number of vertices in object (17, Optimum is > 256) Terrain_tunatrus05-Low number of vertices in object (208, Optimum is > 256) Terrain_tunatrus05-High vertex to face ratio (2.591667, Optimum is < 2.000000) - poor stripping Terrain_tunatrus01-Low number of vertices in object (17, Optimum is > 256) Terrain_tunatrus07-Low number of vertices in object (18, Optimum is > 256) Terrain_tunatrusz2-Low number of vertices in object (34, Optimum is > 256) Terrain_tunawall03-Low number of vertices in object (60, Optimum is > 256) Terrain_tunablock01-Low number of vertices in object (196, Optimum is > 256) Terrain_tunacranetrck01-Low number of vertices in object (236, Optimum is > 256) Terrain_tunacranetrck01-High vertex to face ratio (2.708955, Optimum is < 2.000000) - poor stripping Terrain_tunaconvpipe07-Low number of vertices in object (81, Optimum is > 256) Terrain_tunaconvpipe-Low number of vertices in object (79, Optimum is > 256) Terrain_tunaconvpipe-High vertex to face ratio (2.100000, Optimum is < 2.000000) - poor stripping Terrain_piping02-Low number of vertices in object (96, Optimum is > 256) Terrain_piping03-Low number of vertices in object (120, Optimum is > 256) Terrain_piping05-Low number of vertices in object (108, Optimum is > 256) Terrain_piping06-Low number of vertices in object (84, Optimum is > 256) Terrain_piping07-Low number of vertices in object (128, Optimum is > 256) Terrain_tunadrop-Low number of vertices in object (84, Optimum is > 256) Terrain_tunadrop-High vertex to face ratio (2.952381, Optimum is < 2.000000) - poor stripping Terrain_vatrail01-Low number of vertices in object (83, Optimum is > 256) Terrain_tunacatrail06-Low number of vertices in object (65, Optimum is > 256) Terrain_tunacatrail06-High vertex to face ratio (2.487805, Optimum is < 2.000000) - poor stripping Terrain_tunaconvsup13-Low number of vertices in object (188, Optimum is > 256) Terrain_tunaconvsup13-High vertex to face ratio (2.978723, Optimum is < 2.000000) - poor stripping Terrain_tunatrus10-Low number of vertices in object (208, Optimum is > 256) Terrain_tunatrus10-High vertex to face ratio (2.583333, Optimum is < 2.000000) - poor stripping Terrain_tunatrus11-Low number of vertices in object (208, Optimum is > 256) Terrain_tunatrus11-High vertex to face ratio (2.583333, Optimum is < 2.000000) - poor stripping Terrain_tunatrus12-Low number of vertices in object (208, Optimum is > 256) Terrain_tunatrus12-High vertex to face ratio (2.591667, Optimum is < 2.000000) - poor stripping Terrain_tunatrus13-Low number of vertices in object (208, Optimum is > 256) Terrain_tunatrus13-High vertex to face ratio (2.591667, Optimum is < 2.000000) - poor stripping Terrain_tunatrus14-Low number of vertices in object (208, Optimum is > 256) Terrain_tunatrus14-High vertex to face ratio (2.583333, Optimum is < 2.000000) - poor stripping Terrain_tunablock02-Low number of vertices in object (73, Optimum is > 256) Terrain_tunablock03-Low number of vertices in object (84, Optimum is > 256) Terrain_tunatrusz-Low number of vertices in object (60, Optimum is > 256) Terrain_tunatrusz01-Low number of vertices in object (60, Optimum is > 256) Terrain_tunaspin2be05-Low number of vertices in object (62, Optimum is > 256) Terrain_tunaspin2be05-High vertex to face ratio (2.200000, Optimum is < 2.000000) - poor stripping Terrain_tunacranetrck02-Low number of vertices in object (216, Optimum is > 256) Terrain_tunacranetrck02-High vertex to face ratio (2.745902, Optimum is < 2.000000) - poor stripping Terrain_tunaqpipez06-High vertex to face ratio (2.156250, Optimum is < 2.000000) - poor stripping Terrain_tunalinespin01-Low number of vertices in object (149, Optimum is > 256) Terrain_tunalinepole02-Low number of vertices in object (185, Optimum is > 256) Terrain_vatcontrolhook01-Low number of vertices in object (58, Optimum is > 256) Terrain_fecal-Low number of vertices in object (90, Optimum is > 256) Terrain_tunaspin2be06-Low number of vertices in object (62, Optimum is > 256) Terrain_tunaspin2be06-High vertex to face ratio (2.200000, Optimum is < 2.000000) - poor stripping Terrain_tunalinepole03-Low number of vertices in object (185, Optimum is > 256) Terrain_controlpanel01-Low number of vertices in object (203, Optimum is > 256) Terrain_controlpanel01-High vertex to face ratio (2.238462, Optimum is < 2.000000) - poor stripping Terrain_tunaline-Low number of vertices in object (90, Optimum is > 256) Terrain_metaluppole-Low number of vertices in object (18, Optimum is > 256) Terrain_portal03-Low number of vertices in object (164, Optimum is > 256) Terrain_portal03-High vertex to face ratio (2.892857, Optimum is < 2.000000) - poor stripping Terrain_portal01-Low number of vertices in object (186, Optimum is > 256) Terrain_portal01-High vertex to face ratio (2.007143, Optimum is < 2.000000) - poor stripping Terrain_waterpump-Low number of vertices in object (117, Optimum is > 256) Terrain_waterpump-High vertex to face ratio (2.549296, Optimum is < 2.000000) - poor stripping Terrain_ferlooks-Low number of vertices in object (146, Optimum is > 256) Terrain_ferlooks-High vertex to face ratio (2.073770, Optimum is < 2.000000) - poor stripping Terrain_piping08-Low number of vertices in object (48, Optimum is > 256) Terrain_pipehold-Low number of vertices in object (128, Optimum is > 256) Terrain_pipehold-High vertex to face ratio (2.968750, Optimum is < 2.000000) - poor stripping Terrain_pipehold02-Low number of vertices in object (64, Optimum is > 256) Terrain_pipehold02-High vertex to face ratio (2.937500, Optimum is < 2.000000) - poor stripping Terrain_controlpanel04-Low number of vertices in object (203, Optimum is > 256) Terrain_controlpanel04-High vertex to face ratio (2.246154, Optimum is < 2.000000) - poor stripping Terrain_tunaqpipez07-High vertex to face ratio (2.156250, Optimum is < 2.000000) - poor stripping Terrain_hiddenagenda-Low number of vertices in object (158, Optimum is > 256) Terrain_conveyfings22-Low number of vertices in object (60, Optimum is > 256) Terrain_conveyfings22-High vertex to face ratio (2.416667, Optimum is < 2.000000) - poor stripping Terrain_tunaqpipez-Low number of vertices in object (24, Optimum is > 256) Terrain_tunaqpipez-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping Terrain_tunacutter-High vertex to face ratio (3.085714, Optimum is < 2.000000) - poor stripping Terrain_vatcontrolsup02-Low number of vertices in object (56, Optimum is > 256) Terrain_THISONE-Low number of vertices in object (138, Optimum is > 256) Terrain_coltest-Low number of vertices in object (7, Optimum is > 256) AnimObj_STACKcontrol-Low number of vertices in object (8, Optimum is > 256) animObj_HIGHchunks-Low number of vertices in object (20, Optimum is > 256) animObj_HIGHchunks-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping HIGHsmokeCHUNKS01-Low number of vertices in object (57, Optimum is > 256) HIGHsmokeCHUNKS01-High vertex to face ratio (2.809524, Optimum is < 2.000000) - poor stripping HIGHsmokeCHUNKS02-Low number of vertices in object (54, Optimum is > 256) HIGHsmokeCHUNKS02-High vertex to face ratio (2.725000, Optimum is < 2.000000) - poor stripping HIGHsmokeCHUNKS03-Low number of vertices in object (69, Optimum is > 256) HIGHsmokeCHUNKS03-High vertex to face ratio (2.826087, Optimum is < 2.000000) - poor stripping HIGHsmokeCHUNKS04-Low number of vertices in object (69, Optimum is > 256) HIGHsmokeCHUNKS04-High vertex to face ratio (2.607143, Optimum is < 2.000000) - poor stripping HIGHsmokeCHUNKS05-Low number of vertices in object (61, Optimum is > 256) HIGHsmokeCHUNKS05-High vertex to face ratio (2.659574, Optimum is < 2.000000) - poor stripping HIGHsmokeCHUNKS06-Low number of vertices in object (60, Optimum is > 256) HIGHsmokeCHUNKS06-High vertex to face ratio (2.608696, Optimum is < 2.000000) - poor stripping HIGHsmokeCHUNKS07-Low number of vertices in object (55, Optimum is > 256) HIGHsmokeCHUNKS07-High vertex to face ratio (2.595238, Optimum is < 2.000000) - poor stripping HIGHsmokeCHUNKS08-Low number of vertices in object (55, Optimum is > 256) HIGHsmokeCHUNKS08-High vertex to face ratio (2.547619, Optimum is < 2.000000) - poor stripping HIGHsmokstakMOVER-Low number of vertices in object (24, Optimum is > 256) HIGHsmokstakMOVER-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping HIGHsmokestack02-High vertex to face ratio (2.156489, Optimum is < 2.000000) - poor stripping HIGHsmokestack03-High vertex to face ratio (2.224409, Optimum is < 2.000000) - poor stripping HIGHsmokestack04-High vertex to face ratio (2.188889, Optimum is < 2.000000) - poor stripping HIGHsmokestack01-High vertex to face ratio (2.182836, Optimum is < 2.000000) - poor stripping LOWsmokstakMOVER-Low number of vertices in object (24, Optimum is > 256) LOWsmokstakMOVER-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping LOWsmokestack02-High vertex to face ratio (2.224409, Optimum is < 2.000000) - poor stripping LOWsmokestack03-High vertex to face ratio (2.188889, Optimum is < 2.000000) - poor stripping LOWsmokestack04-High vertex to face ratio (2.182836, Optimum is < 2.000000) - poor stripping LOWsmokestack01-High vertex to face ratio (2.156489, Optimum is < 2.000000) - poor stripping AnimObj_shipMover-Low number of vertices in object (8, Optimum is > 256) animObj_cargodoor-Low number of vertices in object (20, Optimum is > 256) cargodoor01-High vertex to face ratio (3.685897, Optimum is < 2.000000) - poor stripping cargodoor02-High vertex to face ratio (3.400000, Optimum is < 2.000000) - poor stripping cargodoor03-Low number of vertices in object (175, Optimum is > 256) cargodoor03-High vertex to face ratio (3.646341, Optimum is < 2.000000) - poor stripping cargodoor04-Low number of vertices in object (246, Optimum is > 256) cargodoor04-High vertex to face ratio (4.017857, Optimum is < 2.000000) - poor stripping cargodoor05-Low number of vertices in object (183, Optimum is > 256) cargodoor05-High vertex to face ratio (3.845238, Optimum is < 2.000000) - poor stripping cargodoor06-Low number of vertices in object (229, Optimum is > 256) cargodoor06-High vertex to face ratio (3.636364, Optimum is < 2.000000) - poor stripping animObj_cargohull-Low number of vertices in object (20, Optimum is > 256) cargohull01-Low number of vertices in object (30, Optimum is > 256) cargohull01-High vertex to face ratio (2.100000, Optimum is < 2.000000) - poor stripping cargohull02-Low number of vertices in object (24, Optimum is > 256) cargohull02-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping cargohull03-Low number of vertices in object (28, Optimum is > 256) cargohull03-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping cargohull04-Low number of vertices in object (28, Optimum is > 256) cargohull04-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping cargohull05-Low number of vertices in object (28, Optimum is > 256) cargohull05-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping cargohull06-Low number of vertices in object (30, Optimum is > 256) cargohull06-High vertex to face ratio (2.687500, Optimum is < 2.000000) - poor stripping anntena01-Low number of vertices in object (151, Optimum is > 256) anntena01-High vertex to face ratio (2.178571, Optimum is < 2.000000) - poor stripping anntena02-Low number of vertices in object (151, Optimum is > 256) anntena02-High vertex to face ratio (2.178571, Optimum is < 2.000000) - poor stripping cabinrail-Low number of vertices in object (144, Optimum is > 256) cargodbrail02-High vertex to face ratio (2.240106, Optimum is < 2.000000) - poor stripping cargodbrail03-High vertex to face ratio (2.216359, Optimum is < 2.000000) - poor stripping cargopipes-High vertex to face ratio (2.271889, Optimum is < 2.000000) - poor stripping cargopipes02-Low number of vertices in object (109, Optimum is > 256) cargopipes07-Low number of vertices in object (110, Optimum is > 256) cargopipes13-High vertex to face ratio (2.454545, Optimum is < 2.000000) - poor stripping cargopipes14-High vertex to face ratio (2.822430, Optimum is < 2.000000) - poor stripping cargopipes20-High vertex to face ratio (3.509881, Optimum is < 2.000000) - poor stripping cargopipes21-High vertex to face ratio (3.535714, Optimum is < 2.000000) - poor stripping controll1-High vertex to face ratio (3.367347, Optimum is < 2.000000) - poor stripping controll1b-High vertex to face ratio (2.205788, Optimum is < 2.000000) - poor stripping siding01-Low number of vertices in object (171, Optimum is > 256) siding01-High vertex to face ratio (2.535354, Optimum is < 2.000000) - poor stripping stairs-High vertex to face ratio (2.435185, Optimum is < 2.000000) - poor stripping cargoship01-High vertex to face ratio (3.169057, Optimum is < 2.000000) - poor stripping cargoship03-High vertex to face ratio (4.709821, Optimum is < 2.000000) - poor stripping animobj_water-Low number of vertices in object (8, Optimum is > 256) HIGHstackBASE-High vertex to face ratio (3.468254, Optimum is < 2.000000) - poor stripping animobj_stackbacksparx-Low number of vertices in object (8, Optimum is > 256) animobj_stackbacksmoke-Low number of vertices in object (8, Optimum is > 256) collision_HIGHstackBASE-Low number of vertices in object (16, Optimum is > 256) LOWsmokestack-High vertex to face ratio (2.226974, Optimum is < 2.000000) - poor stripping animobj_stackfrontsparx-Low number of vertices in object (8, Optimum is > 256) animobj_stackfrontsmoke-Low number of vertices in object (8, Optimum is > 256) collision_LOWsmokestack-Low number of vertices in object (12, Optimum is > 256) AnimObj_RopesStatue-Low number of vertices in object (8, Optimum is > 256) ropeMAIN-Low number of vertices in object (152, Optimum is > 256) ropeMAIN-High vertex to face ratio (4.161765, Optimum is < 2.000000) - poor stripping topRopeControl-Low number of vertices in object (24, Optimum is > 256) topRopeControl-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping StatueMOVER-Low number of vertices in object (24, Optimum is > 256) StatueMOVER-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping bighead-Low number of vertices in object (88, Optimum is > 256) statueropes02-Low number of vertices in object (100, Optimum is > 256) statueropes14-Low number of vertices in object (15, Optimum is > 256) statueropes21TOPS-Low number of vertices in object (15, Optimum is > 256) statueropes26TOPS-Low number of vertices in object (15, Optimum is > 256) statueropes23TOPS-Low number of vertices in object (15, Optimum is > 256) statueropes24TOPS-Low number of vertices in object (15, Optimum is > 256) AnimObj_FireHarpoon-Low number of vertices in object (8, Optimum is > 256) harpoonhold-Low number of vertices in object (94, Optimum is > 256) harpoonhold-High vertex to face ratio (2.250000, Optimum is < 2.000000) - poor stripping harpooncannon-Low number of vertices in object (109, Optimum is > 256) harpoonscope-Low number of vertices in object (28, Optimum is > 256) harpoonarrow-Low number of vertices in object (68, Optimum is > 256) harpoonarrow-High vertex to face ratio (2.462963, Optimum is < 2.000000) - poor stripping helixMOVER-Low number of vertices in object (8, Optimum is > 256) scriptPropDef_DaveHelper-Low number of vertices in object (8, Optimum is > 256) ScriptObj_ButtonHack-Low number of vertices in object (20, Optimum is > 256) ScriptObj_ButtonHack-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping ScriptObj_PlayerOne-Low number of vertices in object (20, Optimum is > 256) ScriptObj_PlayerOne-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping ScriptObj_buttonhack-Low number of vertices in object (20, Optimum is > 256) ScriptObj_buttonhack-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping animObj_CutterSYNC-Low number of vertices in object (8, Optimum is > 256) tunacutterscrew20-Low number of vertices in object (98, Optimum is > 256) tunacutterscrew20-High vertex to face ratio (3.458333, Optimum is < 2.000000) - poor stripping tunacutterscrew21-Low number of vertices in object (98, Optimum is > 256) tunacutterscrew21-High vertex to face ratio (3.458333, Optimum is < 2.000000) - poor stripping tunacutterscrew22-Low number of vertices in object (98, Optimum is > 256) tunacutterscrew22-High vertex to face ratio (3.458333, Optimum is < 2.000000) - poor stripping tunacutterscrew23-Low number of vertices in object (98, Optimum is > 256) tunacutterscrew23-High vertex to face ratio (3.458333, Optimum is < 2.000000) - poor stripping tunacutterscrew24-Low number of vertices in object (98, Optimum is > 256) tunacutterscrew24-High vertex to face ratio (3.458333, Optimum is < 2.000000) - poor stripping tunacutterscrew25-Low number of vertices in object (98, Optimum is > 256) tunacutterscrew25-High vertex to face ratio (3.458333, Optimum is < 2.000000) - poor stripping cutterspring19-Low number of vertices in object (26, Optimum is > 256) cutterspring19-High vertex to face ratio (2.100000, Optimum is < 2.000000) - poor stripping cutterspring20-Low number of vertices in object (26, Optimum is > 256) cutterspring20-High vertex to face ratio (2.100000, Optimum is < 2.000000) - poor stripping cutterspring21-Low number of vertices in object (26, Optimum is > 256) cutterspring21-High vertex to face ratio (2.100000, Optimum is < 2.000000) - poor stripping cutterspring15-Low number of vertices in object (22, Optimum is > 256) cutterspring16-Low number of vertices in object (26, Optimum is > 256) cutterspring16-High vertex to face ratio (2.100000, Optimum is < 2.000000) - poor stripping cutterspring17-Low number of vertices in object (26, Optimum is > 256) cutterspring17-High vertex to face ratio (2.100000, Optimum is < 2.000000) - poor stripping cutterspring18-Low number of vertices in object (126, Optimum is > 256) cutterspring18-High vertex to face ratio (2.104167, Optimum is < 2.000000) - poor stripping cutterspring12-Low number of vertices in object (26, Optimum is > 256) cutterspring12-High vertex to face ratio (2.100000, Optimum is < 2.000000) - poor stripping cutterspring13-Low number of vertices in object (26, Optimum is > 256) cutterspring13-High vertex to face ratio (2.100000, Optimum is < 2.000000) - poor stripping cutterspring14-Low number of vertices in object (26, Optimum is > 256) cutterspring14-High vertex to face ratio (2.100000, Optimum is < 2.000000) - poor stripping cutterspring08-Low number of vertices in object (22, Optimum is > 256) cutterspring09-Low number of vertices in object (26, Optimum is > 256) cutterspring09-High vertex to face ratio (2.100000, Optimum is < 2.000000) - poor stripping cutterspring10-Low number of vertices in object (26, Optimum is > 256) cutterspring10-High vertex to face ratio (2.100000, Optimum is < 2.000000) - poor stripping cutterspring11-Low number of vertices in object (126, Optimum is > 256) cutterspring11-High vertex to face ratio (2.104167, Optimum is < 2.000000) - poor stripping cutterspring05-Low number of vertices in object (26, Optimum is > 256) cutterspring05-High vertex to face ratio (2.100000, Optimum is < 2.000000) - poor stripping cutterspring06-Low number of vertices in object (26, Optimum is > 256) cutterspring06-High vertex to face ratio (2.100000, Optimum is < 2.000000) - poor stripping cutterspring07-Low number of vertices in object (26, Optimum is > 256) cutterspring07-High vertex to face ratio (2.100000, Optimum is < 2.000000) - poor stripping cutterspring01-Low number of vertices in object (22, Optimum is > 256) cutterspring02-Low number of vertices in object (26, Optimum is > 256) cutterspring02-High vertex to face ratio (2.100000, Optimum is < 2.000000) - poor stripping cutterspring03-Low number of vertices in object (26, Optimum is > 256) cutterspring03-High vertex to face ratio (2.100000, Optimum is < 2.000000) - poor stripping cutterspring04-Low number of vertices in object (126, Optimum is > 256) cutterspring04-High vertex to face ratio (2.104167, Optimum is < 2.000000) - poor stripping animObj_Swordfish-Low number of vertices in object (20, Optimum is > 256) animObj_Swordfish-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping swordfish01-Low number of vertices in object (191, Optimum is > 256) AnimObj_Shovelfish-Low number of vertices in object (20, Optimum is > 256) AnimObj_Shovelfish-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping tmechdoor01-Low number of vertices in object (24, Optimum is > 256) tmechdoor01-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping tmechdoor02-Low number of vertices in object (24, Optimum is > 256) tmechdoor02-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping tmechdoor03-Low number of vertices in object (24, Optimum is > 256) tmechdoor03-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping tmechdoor04-Low number of vertices in object (24, Optimum is > 256) tmechdoor04-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping tunafish03-Low number of vertices in object (99, Optimum is > 256) tunafish05-Low number of vertices in object (99, Optimum is > 256) tunafish06-Low number of vertices in object (99, Optimum is > 256) tunafish07-Low number of vertices in object (99, Optimum is > 256) tunafish08-Low number of vertices in object (99, Optimum is > 256) tunafish09-Low number of vertices in object (99, Optimum is > 256) tunafish10-Low number of vertices in object (99, Optimum is > 256) tunatrackarm-High vertex to face ratio (3.262195, Optimum is < 2.000000) - poor stripping tunaarmbox-Low number of vertices in object (175, Optimum is > 256) tunaarmbox-High vertex to face ratio (2.810000, Optimum is < 2.000000) - poor stripping pumpA01-Low number of vertices in object (146, Optimum is > 256) pumpB01a-Low number of vertices in object (136, Optimum is > 256) tunaarmclamp-High vertex to face ratio (2.181452, Optimum is < 2.000000) - poor stripping tunashovel02-High vertex to face ratio (2.223958, Optimum is < 2.000000) - poor stripping pumpB03-Low number of vertices in object (136, Optimum is > 256) pumpA04-Low number of vertices in object (136, Optimum is > 256) tunnashovel04-Low number of vertices in object (152, Optimum is > 256) tunashovel01-High vertex to face ratio (2.223958, Optimum is < 2.000000) - poor stripping tunnashovel03-Low number of vertices in object (152, Optimum is > 256) tunafish04-Low number of vertices in object (99, Optimum is > 256) pumpB01-Low number of vertices in object (136, Optimum is > 256) pumpA02-Low number of vertices in object (136, Optimum is > 256) tunatrackwheel05-Low number of vertices in object (124, Optimum is > 256) tunatrackwheel06-Low number of vertices in object (124, Optimum is > 256) AnimObj_ControlShovel-Low number of vertices in object (20, Optimum is > 256) AnimObj_ControlShovel-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping controlrod01-Low number of vertices in object (29, Optimum is > 256) controlrod02-Low number of vertices in object (29, Optimum is > 256) vatcontrolbox-Low number of vertices in object (233, Optimum is > 256) vatcontrolbox-High vertex to face ratio (2.005102, Optimum is < 2.000000) - poor stripping AnimObj_Boats-Low number of vertices in object (8, Optimum is > 256) bcanoorailbig06-Low number of vertices in object (86, Optimum is > 256) bcatjumps01-Low number of vertices in object (34, Optimum is > 256) bcatjumps01-High vertex to face ratio (2.400000, Optimum is < 2.000000) - poor stripping bcatjumps18-Low number of vertices in object (34, Optimum is > 256) bcatjumps18-High vertex to face ratio (2.400000, Optimum is < 2.000000) - poor stripping bcatjumps19-Low number of vertices in object (34, Optimum is > 256) bcatjumps19-High vertex to face ratio (2.400000, Optimum is < 2.000000) - poor stripping bcatjumps20-Low number of vertices in object (34, Optimum is > 256) bcatjumps20-High vertex to face ratio (2.400000, Optimum is < 2.000000) - poor stripping bcatjumps21-Low number of vertices in object (34, Optimum is > 256) bcatjumps21-High vertex to face ratio (2.400000, Optimum is < 2.000000) - poor stripping bcatjumps22-Low number of vertices in object (34, Optimum is > 256) bcatjumps22-High vertex to face ratio (2.400000, Optimum is < 2.000000) - poor stripping bcatjumps23-Low number of vertices in object (34, Optimum is > 256) bcatjumps23-High vertex to face ratio (2.400000, Optimum is < 2.000000) - poor stripping bcatjumps24-Low number of vertices in object (34, Optimum is > 256) bcatjumps24-High vertex to face ratio (2.400000, Optimum is < 2.000000) - poor stripping longboat07-High vertex to face ratio (4.771845, Optimum is < 2.000000) - poor stripping longboat18-High vertex to face ratio (4.883495, Optimum is < 2.000000) - poor stripping longboat19-High vertex to face ratio (4.626214, Optimum is < 2.000000) - poor stripping longboat20-High vertex to face ratio (4.854369, Optimum is < 2.000000) - poor stripping bcanoorailbig01-Low number of vertices in object (86, Optimum is > 256) AnimObj_Stacks-Low number of vertices in object (8, Optimum is > 256) stackTWO-High vertex to face ratio (2.401042, Optimum is < 2.000000) - poor stripping stackONE07-High vertex to face ratio (2.518750, Optimum is < 2.000000) - poor stripping animobj_stackthree-Low number of vertices in object (8, Optimum is > 256) animobj_stackExplodesmoke-Low number of vertices in object (8, Optimum is > 256) animobj_stackExplodesparks-Low number of vertices in object (8, Optimum is > 256) animobj_stackthree-Low number of vertices in object (8, Optimum is > 256) animobj_stackExplodesmoke-Low number of vertices in object (8, Optimum is > 256) animobj_stackExplodesparks-Low number of vertices in object (8, Optimum is > 256) stackONE05-Low number of vertices in object (87, Optimum is > 256) stackONE05-High vertex to face ratio (3.454545, Optimum is < 2.000000) - poor stripping stackONE06-Low number of vertices in object (83, Optimum is > 256) stackONE06-High vertex to face ratio (3.318182, Optimum is < 2.000000) - poor stripping stackONE03-Low number of vertices in object (89, Optimum is > 256) stackONE03-High vertex to face ratio (3.659091, Optimum is < 2.000000) - poor stripping stackONE02-Low number of vertices in object (118, Optimum is > 256) stackONE02-High vertex to face ratio (3.750000, Optimum is < 2.000000) - poor stripping stackONE04-Low number of vertices in object (92, Optimum is > 256) stackONE04-High vertex to face ratio (3.681818, Optimum is < 2.000000) - poor stripping stackTHREEMOVER-Low number of vertices in object (20, Optimum is > 256) stackTHREEMOVER-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping stackTHREE10-High vertex to face ratio (2.796875, Optimum is < 2.000000) - poor stripping stackTHREERAMP01-Low number of vertices in object (97, Optimum is > 256) stackTHREERAMP01-High vertex to face ratio (2.767857, Optimum is < 2.000000) - poor stripping animobj_stackright-Low number of vertices in object (8, Optimum is > 256) animobj_stackright-Low number of vertices in object (8, Optimum is > 256) stackTHREERAMP02-Low number of vertices in object (84, Optimum is > 256) stackTHREERAMP02-High vertex to face ratio (2.464286, Optimum is < 2.000000) - poor stripping animobj_stackleft-Low number of vertices in object (8, Optimum is > 256) animobj_stackleft-Low number of vertices in object (8, Optimum is > 256) animobj_stackone-Low number of vertices in object (8, Optimum is > 256) animobj_stackone-Low number of vertices in object (8, Optimum is > 256) stackTHREE08-Low number of vertices in object (116, Optimum is > 256) stackTHREE08-High vertex to face ratio (3.678571, Optimum is < 2.000000) - poor stripping stackTHREE03-Low number of vertices in object (85, Optimum is > 256) stackTHREE03-High vertex to face ratio (3.477273, Optimum is < 2.000000) - poor stripping stackTHREE02-Low number of vertices in object (89, Optimum is > 256) stackTHREE02-High vertex to face ratio (3.659091, Optimum is < 2.000000) - poor stripping stackTHREE01-Low number of vertices in object (88, Optimum is > 256) stackTHREE01-High vertex to face ratio (3.727273, Optimum is < 2.000000) - poor stripping stackTHREE04-Low number of vertices in object (88, Optimum is > 256) stackTHREE04-High vertex to face ratio (3.500000, Optimum is < 2.000000) - poor stripping AnimObj_Propanetank-Low number of vertices in object (8, Optimum is > 256) AllPropaneMover-Low number of vertices in object (20, Optimum is > 256) AllPropaneMover-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping propanespout-Low number of vertices in object (97, Optimum is > 256) propane01-Low number of vertices in object (238, Optimum is > 256) animobj_propanesmoke-Low number of vertices in object (8, Optimum is > 256) animobj_propanesparksBIG-Low number of vertices in object (8, Optimum is > 256) animobj_propanesparksSML-Low number of vertices in object (8, Optimum is > 256) animobj_propanesmoke-Low number of vertices in object (8, Optimum is > 256) animobj_propanesparksBIG-Low number of vertices in object (8, Optimum is > 256) animobj_propanesparksSML-Low number of vertices in object (8, Optimum is > 256) collision_propane-Low number of vertices in object (27, Optimum is > 256) propaneholder01-Low number of vertices in object (152, Optimum is > 256) propaneholder02-Low number of vertices in object (152, Optimum is > 256) AnimObj_BarrelsRamps-Low number of vertices in object (8, Optimum is > 256) oildrumA17-Low number of vertices in object (34, Optimum is > 256) oildrumA14-Low number of vertices in object (34, Optimum is > 256) oildrumA15-Low number of vertices in object (34, Optimum is > 256) oildrumB08-Low number of vertices in object (34, Optimum is > 256) oildrumA16-Low number of vertices in object (34, Optimum is > 256) oildrumB15-Low number of vertices in object (34, Optimum is > 256) oildrumA13-Low number of vertices in object (34, Optimum is > 256) oildrumA10-Low number of vertices in object (34, Optimum is > 256) oildrumB13-Low number of vertices in object (34, Optimum is > 256) alleyQpipe02-Low number of vertices in object (46, Optimum is > 256) alleyQpipe01-Low number of vertices in object (46, Optimum is > 256) alleyQpipe03-Low number of vertices in object (46, Optimum is > 256) ScriptObj_BoatAfterCollision-Low number of vertices in object (196, Optimum is > 256) ScriptObj_BoatAfterCollision-High vertex to face ratio (2.450000, Optimum is < 2.000000) - poor stripping ScriptObj_BoatBeforeCollision-Low number of vertices in object (8, Optimum is > 256) ScriptObj_PropanebeforeCollision-Low number of vertices in object (38, Optimum is > 256) ScriptObj_exploA-Low number of vertices in object (8, Optimum is > 256) ScriptObj_exploB-Low number of vertices in object (8, Optimum is > 256) ScriptObj_exploC-Low number of vertices in object (8, Optimum is > 256) ScriptObj_exploD-Low number of vertices in object (8, Optimum is > 256) ScriptObj_exploE-Low number of vertices in object (8, Optimum is > 256) scriptobj_explosionone-Low number of vertices in object (8, Optimum is > 256) scriptobj_explosiontwo-Low number of vertices in object (8, Optimum is > 256) scriptobj_explosiononeA-Low number of vertices in object (8, Optimum is > 256) scriptobj_explosiononeB-Low number of vertices in object (8, Optimum is > 256) scriptobj_explosiontwoA-Low number of vertices in object (8, Optimum is > 256) scriptobj_explosiontwoB-Low number of vertices in object (8, Optimum is > 256) AnimObj_CRANE-Low number of vertices in object (20, Optimum is > 256) AnimObj_CRANE-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping craneBODY-High vertex to face ratio (3.278027, Optimum is < 2.000000) - poor stripping BALANCEconnector-Low number of vertices in object (66, Optimum is > 256) craneARM-Low number of vertices in object (135, Optimum is > 256) craneARM02-Low number of vertices in object (140, Optimum is > 256) craneARM02-High vertex to face ratio (2.087719, Optimum is < 2.000000) - poor stripping BALANCElength-Low number of vertices in object (68, Optimum is > 256) roperotate-Low number of vertices in object (4, Optimum is > 256) craneROPESCALE-Low number of vertices in object (228, Optimum is > 256) craneHOOK-Low number of vertices in object (138, Optimum is > 256) craneHOOK-High vertex to face ratio (4.923077, Optimum is < 2.000000) - poor stripping cranapicka03-Low number of vertices in object (141, Optimum is > 256) cranapicka01-Low number of vertices in object (141, Optimum is > 256) ScriptObj_aftercargo-Low number of vertices in object (127, Optimum is > 256) animobj_door01-Low number of vertices in object (12, Optimum is > 256) animobj_door01-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping animobj_door05-Low number of vertices in object (12, Optimum is > 256) animobj_door05-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping animobj_door07-Low number of vertices in object (12, Optimum is > 256) animobj_door07-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping animobj_door08-Low number of vertices in object (12, Optimum is > 256) animobj_door08-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping animobj_door09-Low number of vertices in object (12, Optimum is > 256) animobj_door09-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping animobj_door-Low number of vertices in object (12, Optimum is > 256) animobj_door-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping animobj_door02-Low number of vertices in object (24, Optimum is > 256) animobj_door02-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping animobj_door03-Low number of vertices in object (24, Optimum is > 256) animobj_door03-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping ScriptObj_VolSplashONE-Low number of vertices in object (20, Optimum is > 256) ScriptObj_VolSplashONE-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping ScriptObj_VolSplashTWO-Low number of vertices in object (20, Optimum is > 256) ScriptObj_VolSplashTWO-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping ScriptObj_VolSplashTHREE-Low number of vertices in object (8, Optimum is > 256) AnimObj_pigeonBODIES-Low number of vertices in object (8, Optimum is > 256) pigeonBOD01-Low number of vertices in object (84, Optimum is > 256) pigeonLFTwing01-Low number of vertices in object (9, Optimum is > 256) pigeonRGTwing01-Low number of vertices in object (9, Optimum is > 256) animobj_pidgeonsmokeTwo-Low number of vertices in object (8, Optimum is > 256) pigeonBOD02-Low number of vertices in object (84, Optimum is > 256) pigeonRGTwing02-Low number of vertices in object (9, Optimum is > 256) pigeonLFTwing02-Low number of vertices in object (9, Optimum is > 256) animobj_pidgeonsmokeOne-Low number of vertices in object (8, Optimum is > 256) ScriptObj_Aboatsmoke01-High vertex to face ratio (2.101190, Optimum is < 2.000000) - poor stripping ScriptObj_Nanntena02-Low number of vertices in object (151, Optimum is > 256) ScriptObj_Nanntena02-High vertex to face ratio (2.178571, Optimum is < 2.000000) - poor stripping ScriptObj_Banntena01-Low number of vertices in object (28, Optimum is > 256) ScriptObj_Aboatsmoke02-High vertex to face ratio (2.101190, Optimum is < 2.000000) - poor stripping PropDef_IconScore-Low number of vertices in object (68, Optimum is > 256) PropDef_IconPlant-Low number of vertices in object (98, Optimum is > 256) PropDef_IconTime-Low number of vertices in object (124, Optimum is > 256) PropDef_IconTime-High vertex to face ratio (2.031915, Optimum is < 2.000000) - poor stripping PropDef_IconEditor-Low number of vertices in object (216, Optimum is > 256) PropDef_IconBreak-Low number of vertices in object (107, Optimum is > 256) PropDef_BubbleRXL-Low number of vertices in object (152, Optimum is > 256) PropDef_IconTrick-Low number of vertices in object (87, Optimum is > 256) PropDef_PowerJuiceExtend-Low number of vertices in object (34, Optimum is > 256) PropDef_PowerJuiceExtend-High vertex to face ratio (2.611111, Optimum is < 2.000000) - poor stripping PropDef_PowerJuiceRefill-Low number of vertices in object (45, Optimum is > 256) PropDef_IconRide-Low number of vertices in object (50, Optimum is > 256) PropDef_IconRide-High vertex to face ratio (2.205882, Optimum is < 2.000000) - poor stripping PropDef_TwisterC-Low number of vertices in object (100, Optimum is > 256) PropDef_TwisterM-Low number of vertices in object (100, Optimum is > 256) PropDef_TwisterB-Low number of vertices in object (100, Optimum is > 256) PropDef_TwisterO-Low number of vertices in object (100, Optimum is > 256) PropDef_PowerJuiceHalffill-Low number of vertices in object (45, Optimum is > 256) PropDef_TwisterG-Low number of vertices in object (100, Optimum is > 256) PropDef_IconGrab-Low number of vertices in object (101, Optimum is > 256) PropDef_Debris-Low number of vertices in object (8, Optimum is > 256) Terrain_mast-Low number of vertices in object (42, Optimum is > 256) Terrain_harprail01-Low number of vertices in object (184, Optimum is > 256) Terrain_harprail05-Low number of vertices in object (114, Optimum is > 256) Terrain_skiprail02-Low number of vertices in object (135, Optimum is > 256) Terrain_mastboom01-High vertex to face ratio (3.841808, Optimum is < 2.000000) - poor stripping terrain_cancompbowl-Low number of vertices in object (108, Optimum is > 256) terrain_boatcrates-Low number of vertices in object (199, Optimum is > 256) terrain_boatcrates-High vertex to face ratio (3.291667, Optimum is < 2.000000) - poor stripping terrain_cratecollision-Low number of vertices in object (24, Optimum is > 256) terrain_cratecollision-High vertex to face ratio (2.357143, Optimum is < 2.000000) - poor stripping Terrain_harprail03-Low number of vertices in object (245, Optimum is > 256) Terrain_harprail03-High vertex to face ratio (3.362903, Optimum is < 2.000000) - poor stripping terrain_cratecollision02-Low number of vertices in object (26, Optimum is > 256) terrain_cratecollision02-High vertex to face ratio (2.571429, Optimum is < 2.000000) - poor stripping terrain_boathpoles-Low number of vertices in object (88, Optimum is > 256) terrain_boathpoles-High vertex to face ratio (2.480769, Optimum is < 2.000000) - poor stripping Terrain_skiprail01-Low number of vertices in object (66, Optimum is > 256) terrain_harprail04-High vertex to face ratio (2.920833, Optimum is < 2.000000) - poor stripping Terrain_harpoonarrow01-Low number of vertices in object (24, Optimum is > 256) ScriptObj_harprail04-Low number of vertices in object (10, Optimum is > 256) Terrain_plank-Low number of vertices in object (34, Optimum is > 256) Terrain_plank-High vertex to face ratio (2.300000, Optimum is < 2.000000) - poor stripping Terrain_skiprail04-Low number of vertices in object (66, Optimum is > 256) Editobj_kicker_10EC-Low number of vertices in object (47, Optimum is > 256) Editobj_kicker_10-Low number of vertices in object (32, Optimum is > 256) Editobj_qpipe_15EC-Low number of vertices in object (73, Optimum is > 256) Editobj_qpipe_15IC-Low number of vertices in object (77, Optimum is > 256) Editobj_qpipe_15-Low number of vertices in object (36, Optimum is > 256) Editobj_kicker_10IC-Low number of vertices in object (75, Optimum is > 256) EditObj_vault_straight_center-Low number of vertices in object (18, Optimum is > 256) EditObj_vault_straight_center-High vertex to face ratio (2.800000, Optimum is < 2.000000) - poor stripping EditObj_vault_turn_center-Low number of vertices in object (46, Optimum is > 256) Editobj_kicker_10IC_h-Low number of vertices in object (75, Optimum is > 256) Editobj_kicker_10EC_h-Low number of vertices in object (47, Optimum is > 256) Editobj_kicker_10_h-Low number of vertices in object (32, Optimum is > 256) Editobj_qpipe_15EC_h-Low number of vertices in object (73, Optimum is > 256) Editobj_qpipe_15IC_h-Low number of vertices in object (77, Optimum is > 256) Editobj_qpipe_15_h-Low number of vertices in object (36, Optimum is > 256) EditObj_vault_straight_center_h-Low number of vertices in object (18, Optimum is > 256) EditObj_vault_straight_center_h-High vertex to face ratio (2.800000, Optimum is < 2.000000) - poor stripping EditObj_vault_turn_center_h-Low number of vertices in object (46, Optimum is > 256) Terrain_slider-Low number of vertices in object (156, Optimum is > 256) Terrain_pisser-Low number of vertices in object (119, Optimum is > 256) Terrain_icehouse04-High vertex to face ratio (2.401376, Optimum is < 2.000000) - poor stripping Terrain_holomaker-Low number of vertices in object (66, Optimum is > 256) Terrain_holomaker-High vertex to face ratio (2.394737, Optimum is < 2.000000) - poor stripping Terrain_leftbutton-Low number of vertices in object (51, Optimum is > 256) Terrain_hollomaker-Low number of vertices in object (120, Optimum is > 256) Terrain_hollomaker-High vertex to face ratio (2.137500, Optimum is < 2.000000) - poor stripping Terrain_piperla-Low number of vertices in object (110, Optimum is > 256) Terrain_icehydrate-Low number of vertices in object (97, Optimum is > 256) Terrain_icehydrate01-Low number of vertices in object (52, Optimum is > 256) Terrain_icehydrate02-Low number of vertices in object (97, Optimum is > 256) Terrain_icehydrate03-Low number of vertices in object (97, Optimum is > 256) Terrain_icehydrate04-Low number of vertices in object (97, Optimum is > 256) Terrain_icehouse01-High vertex to face ratio (2.377729, Optimum is < 2.000000) - poor stripping Terrain_icehouse02-High vertex to face ratio (2.300000, Optimum is < 2.000000) - poor stripping Terrain_icehouse03-High vertex to face ratio (2.300000, Optimum is < 2.000000) - poor stripping Terrain_icehydrate05-Low number of vertices in object (97, Optimum is > 256) Terrain_icehydrate06-Low number of vertices in object (52, Optimum is > 256) Terrain_icehydrate07-Low number of vertices in object (97, Optimum is > 256) Terrain_icehydrate08-Low number of vertices in object (97, Optimum is > 256) Terrain_icehydrate09-Low number of vertices in object (97, Optimum is > 256) Terrain_doorframe-Low number of vertices in object (20, Optimum is > 256) Terrain_rounddial02-Low number of vertices in object (42, Optimum is > 256) Terrain_iceypipe01-Low number of vertices in object (148, Optimum is > 256) Terrain_iceypipe02-Low number of vertices in object (148, Optimum is > 256) Terrain_iceypipe04-Low number of vertices in object (124, Optimum is > 256) Terrain_iceypipe05-Low number of vertices in object (124, Optimum is > 256) Terrain_iceobjective-Low number of vertices in object (52, Optimum is > 256) Terrain_iceobjective-High vertex to face ratio (2.093750, Optimum is < 2.000000) - poor stripping GlassDef_iceobjective-Low number of vertices in object (8, Optimum is > 256) GlassDef_iceobjective-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping Terrain_iceobjective01-Low number of vertices in object (52, Optimum is > 256) Terrain_iceobjective01-High vertex to face ratio (2.093750, Optimum is < 2.000000) - poor stripping Terrain_intfan06-High vertex to face ratio (2.237624, Optimum is < 2.000000) - poor stripping Terrain_intfan07-High vertex to face ratio (2.237624, Optimum is < 2.000000) - poor stripping Terrain_intfan08-High vertex to face ratio (2.237624, Optimum is < 2.000000) - poor stripping Terrain_intfan09-High vertex to face ratio (2.237624, Optimum is < 2.000000) - poor stripping Terrain_intfan10-High vertex to face ratio (2.237624, Optimum is < 2.000000) - poor stripping Terrain_intfan11-High vertex to face ratio (2.237624, Optimum is < 2.000000) - poor stripping Terrain_intfan12-High vertex to face ratio (2.237624, Optimum is < 2.000000) - poor stripping Terrain_intfan13-High vertex to face ratio (2.237624, Optimum is < 2.000000) - poor stripping Terrain_coldamaka-Low number of vertices in object (44, Optimum is > 256) Terrain_coldamaka-High vertex to face ratio (2.230769, Optimum is < 2.000000) - poor stripping Terrain_coldamaka01-Low number of vertices in object (44, Optimum is > 256) Terrain_coldamaka01-High vertex to face ratio (2.230769, Optimum is < 2.000000) - poor stripping Terrain_coldamaka02-Low number of vertices in object (44, Optimum is > 256) Terrain_coldamaka02-High vertex to face ratio (2.230769, Optimum is < 2.000000) - poor stripping Terrain_coldamaka03-Low number of vertices in object (44, Optimum is > 256) Terrain_coldamaka03-High vertex to face ratio (2.230769, Optimum is < 2.000000) - poor stripping Terrain_coldamaka04-Low number of vertices in object (44, Optimum is > 256) Terrain_coldamaka04-High vertex to face ratio (2.230769, Optimum is < 2.000000) - poor stripping Terrain_iceypipe07-Low number of vertices in object (219, Optimum is > 256) Terrain_iceypipe08-Low number of vertices in object (219, Optimum is > 256) Terrain_iceypipe09-Low number of vertices in object (177, Optimum is > 256) Terrain_iceypipe10-Low number of vertices in object (177, Optimum is > 256) PropDef_Matt-Low number of vertices in object (185, Optimum is > 256) PropDef_AttFakie-Low number of vertices in object (106, Optimum is > 256) PropDef_LockCannery-Low number of vertices in object (115, Optimum is > 256) -END- - EOF -