Function Library header END_LIB found Block library header END_BLOCKLIB found FIRST string: "Get 700,000 Points" NEW string: "Accumulate 700,000 points anywhere on the level. No time limit." NEW string: "none" NEW string: "90,000 Point Trick" NEW string: "Do a 90,000 point trick combo. You can go anywhere on the level." NEW string: "none" NEW string: "Grind Transfer the Pier Ropes" NEW string: "Grind the three sections of pier ropes in a single trick line." NEW string: "ObjGrindPierRopesCam.animation" NEW string: "Grind Transfer to the Four Rails" NEW string: "Grind each of the four rails within a single trick line." NEW string: "ObjGrindTransferRailsCam.animation" NEW string: "Break the 3 Lights" NEW string: "Grind over each of the three lights suspended from the cable to break them." NEW string: "ObjGrindOverLightsCam.animation" NEW string: "Grind Transfer the Lifeboat Rails" NEW string: "Grind transfer the two rails below the lifeboats in a single trick line." NEW string: "ObjTransLifeboatRailsCam.animation" NEW string: "Grind Transfer the Pipes" NEW string: "Grind transfer from the higher pipe to the lower pipe above the propane tank. Use the quarter pipe for access." NEW string: "ObjGrindTransPipesCam.animation" NEW string: "Pipe Transfer Photo " NEW string: "Transfer between the lower quarter pipes, going over the upper quarter pipe." NEW string: "ObjPhotoPipeTransferCam.animation" NEW string: "125,000 Point Run on Small Boat" NEW string: "Accumulate 125,000 points within a minute on the small boat." NEW string: "ObjRunOnSmallBoatCam.animation" NEW string: "Grind the Harpoon" NEW string: "On the top of the small boat, grind the length of the harpoon." NEW string: "ObjGrindHarpoonCam.animation" NEW string: "200,000 Point Timed Run" NEW string: "Accumulate 250,000 points within a minute." NEW string: "none" NEW string: "Grind all of the Harpoon Line" NEW string: "Grind the length of the harpoon line, from one end to the other." NEW string: "ObjGrindHarpoonLineCam.animation" NEW string: "Get 1,500,000 Points" NEW string: "Accumulate 1,500,000 points anywhere on the level. No time limit." NEW string: "none" NEW string: "Get 3,000,000 Points" NEW string: "Accumulate 3,000,000 points anywhere on the level. No time limit." NEW string: "none" NEW string: "Construct and Score 50,000 Points" NEW string: "Use the ice machine to build a skate park. Ride in the park and accumulate 50,000 points. You have a ninety seconds to build the park and get the points." NEW string: "none" NEW string: "Find the Industrial Junk Yard Key" NEW string: "Find the key to unlock the junk yard of the Industrial level." NEW string: "none" NEW string: "Return of the Peg Leg" NEW string: "The fisherman can go dancing again." NEW string: "none" NEW string: "Get 5,000,000 Points" NEW string: "Accumulate 5,000,000 points anywhere on the level. No time limit." NEW string: "none" NEW string: "500,000 Point Trick" NEW string: "Do a 500,000 point trick . You can go anywhere on the level." NEW string: "none" NEW string: "Grind the Swordfish" NEW string: "Grind the swordfish above the tuna wash tank." NEW string: "ObjGrindSwordFishCam.animation" NEW string: "Grind the Control Panel" NEW string: "Grind over the top of the control panel in the tuna plant. Use the pipes for easy access." NEW string: "ObjGrindSwitchCam.animation" NEW string: "750,000 Point Timed Run" NEW string: "Accumulate 750,000 points within a minute." NEW string: "none" NEW string: "Grind under the choppers" NEW string: "Grind under the choppers without getting killed." NEW string: "ObjChoppersCam.animation" NEW string: "Choppers the hard way" NEW string: "Grind under the choppers without getting killed." NEW string: "ObjChoppersCam.animation" NEW string: "Grind the Leaking Steam Pipes" NEW string: "Grind all the steam pipes that are leaking. Every leak adds ten seconds to the timer. Get them all before the time runs out." NEW string: "none" END_GAMEDATA found Level is: CANNERY FIRST Object: scriptObj_playerOne FIRST state: init FIRST event: enter created CALL instruction NEW string: "opening.animation" function code size is 6 End Event End State End Object NEW Object: scriptProp_DaveHelperThree FIRST state: active FIRST event: enter created CALL instruction function code size is 6 End Event NEW event: skaterPointsChanged created CALL instruction function code size is 4 created IF instruction created CALL instruction function code size is 18 created CALL instruction function code size is 24 created CALL instruction NEW string: "700,000 points!" function code size is 32 created SET instruction reference to set state: #waitForSixHundred created }IF instruction End Event End State NEW State: waitForSixHundred FIRST event: enter created CALL instruction function code size is 6 End Event NEW event: skaterPointsChanged created CALL instruction function code size is 4 created IF instruction created CALL instruction function code size is 18 created CALL instruction function code size is 24 created CALL instruction NEW string: "1,500,000 points!" function code size is 32 created SET instruction reference to set state: #waitForOneMillion created }IF instruction End Event End State NEW State: waitForOneMillion FIRST event: enter created CALL instruction function code size is 6 End Event NEW event: skaterPointsChanged created CALL instruction function code size is 4 created IF instruction created CALL instruction function code size is 18 created CALL instruction NEW string: "3,000,000 points!" function code size is 26 created SET instruction reference to set state: #waitForKey created }IF instruction End Event End State NEW State: waitForKey FIRST event: enter created CALL instruction function code size is 6 created IF instruction created CALL instruction function code size is 20 created SET instruction reference to set state: #waitForFiveMillion created }IF instruction End Event End State NEW State: waitForFiveMillion FIRST event: enter created CALL instruction function code size is 6 End Event NEW event: skaterPointsChanged created CALL instruction function code size is 4 created IF instruction created CALL instruction function code size is 18 created CALL instruction NEW string: "5,000,000 points!" function code size is 26 created SET instruction reference to set state: #complete created }IF instruction End Event End State NEW State: complete End State End Object NEW Object: scriptProp_DaveHelperOne FIRST state: active FIRST event: enter created CALL instruction function code size is 6 created CALL instruction function code size is 10 End Event NEW event: skaterPointsChanged created CALL instruction function code size is 4 created math instruction created math instruction created IF instruction created CALL instruction function code size is 28 created CALL instruction NEW string: "90,000 point trick challenge complete!." function code size is 36 created SET instruction reference to set state: #waitForKey created }IF instruction End Event End State NEW State: waitForKey FIRST event: enter created CALL instruction function code size is 6 created IF instruction created CALL instruction function code size is 20 created SET instruction reference to set state: #waitForMorePoints created }IF instruction End Event End State NEW State: waitForMorePoints FIRST event: enter created CALL instruction function code size is 6 created CALL instruction function code size is 10 End Event NEW event: skaterPointsChanged created CALL instruction function code size is 4 created math instruction created math instruction created IF instruction created CALL instruction function code size is 28 created CALL instruction NEW string: "500,000 point trick challenge complete!" function code size is 36 created SET instruction reference to set state: #complete created }IF instruction End Event End State NEW State: complete End State End Object NEW Object: scriptProp_DaveHelperRope FIRST state: active FIRST event: grindOne created math instruction created CALL instruction function code size is 10 created IF instruction created IF instruction created SEND instruction reference to event: #didropeGrind created }IF instruction created }IF instruction End Event NEW event: grindTwo created math instruction created CALL instruction function code size is 10 created IF instruction created IF instruction created SEND instruction reference to event: #didropeGrind created }IF instruction created }IF instruction End Event NEW event: grindThree created math instruction created CALL instruction function code size is 10 created IF instruction created IF instruction created SEND instruction reference to event: #didropeGrind created }IF instruction created }IF instruction End Event NEW event: didropeGrind created math instruction created CALL instruction function code size is 10 created CALL instruction NEW string: "Rope grind challenge complete!" function code size is 18 created SET instruction reference to set state: #complete created SET instruction reference to set state: #complete created SET instruction reference to set state: #complete created SET instruction reference to set state: #complete End Event NEW event: wait_success created CALL instruction function code size is 6 created math instruction created math instruction created math instruction End Event NEW event: wait_fail created CALL instruction function code size is 6 created math instruction created math instruction created math instruction End Event End State NEW State: complete End State End Object NEW Object: ScriptObj_RopeRail01 FIRST state: active FIRST event: grindStart created SEND instruction reference to event: #grindOne End Event End State NEW State: complete End State End Object NEW Object: ScriptObj_RopeRail02 FIRST state: active FIRST event: grindStart created SEND instruction reference to event: #grindTwo End Event End State NEW State: complete End State End Object NEW Object: ScriptObj_RopeRail03 FIRST state: active FIRST event: grindStart created SEND instruction reference to event: #grindThree End Event End State NEW State: complete End State End Object NEW Object: scriptObj_truckrail02 FIRST state: active FIRST event: grindStart created CALL instruction function code size is 6 created CALL instruction function code size is 12 created SWITCH instruction created CASE instruction created math instruction created }CASE instruction created CASE instruction created math instruction created }CASE instruction created CASE instruction created math instruction created }CASE instruction created }SWITCH instruction End Event NEW event: grindEnd created CALL instruction function code size is 6 created IF instruction created IF instruction created IF instruction created IF instruction created SEND instruction reference to event: #fourRail created }IF instruction created }IF instruction created }IF instruction created }IF instruction End Event NEW event: fourRail created CALL instruction NEW string: "Four rail challenge complete!" function code size is 8 created CALL instruction function code size is 14 created SET instruction reference to set state: #complete created SET instruction reference to set state: #complete End Event NEW event: grindOne created math instruction End Event NEW event: grindTwo created math instruction End Event NEW event: wait_success created CALL instruction function code size is 6 created math instruction created math instruction created math instruction created math instruction End Event NEW event: wait_fail created CALL instruction function code size is 6 created math instruction created math instruction created math instruction created math instruction End Event End State NEW State: complete End State End Object NEW Object: scriptObj_truckrail03 FIRST state: active FIRST event: grindStart created CALL instruction function code size is 6 created CALL instruction function code size is 12 created SWITCH instruction created CASE instruction created SEND instruction reference to event: #grindTwo created }CASE instruction created CASE instruction created SEND instruction reference to event: #grindOne created }CASE instruction created }SWITCH instruction End Event NEW event: grindEnd created SEND instruction reference to event: #grindEnd End Event End State NEW State: complete End State End Object NEW Object: scriptObj_docklightline FIRST state: active FIRST event: glassBreak created math instruction created SWITCH instruction created CASE instruction created CALL instruction NEW string: "Two more lights to go!" function code size is 24 created }CASE instruction created CASE instruction created CALL instruction NEW string: "One more light to go!" function code size is 44 created }CASE instruction created CASE instruction created CALL instruction NEW string: "Break the lights challenge complete!" function code size is 64 created CALL instruction function code size is 70 created SET instruction reference to set state: #done created }CASE instruction created }SWITCH instruction End Event End State NEW State: done End State End Object NEW Object: AnimObj_Boats FIRST state: active FIRST event: enter created CALL instruction function code size is 8 End Event NEW event: grindEnd created CALL instruction function code size is 8 created SWITCH instruction created CASE instruction created math instruction created IF instruction created SEND instruction reference to event: #PLAY created ELSE instruction created CALL instruction function code size is 44 created }IF instruction created }CASE instruction created CASE instruction created math instruction created IF instruction created SEND instruction reference to event: #PLAY created ELSE instruction created CALL instruction function code size is 82 created }IF instruction created }CASE instruction created }SWITCH instruction End Event NEW event: wait_success created math instruction created math instruction created CALL instruction function code size is 14 End Event NEW event: wait_fail created math instruction created math instruction created CALL instruction function code size is 14 End Event NEW event: play created CALL instruction function code size is 6 End Event NEW event: syncStart created CALL instruction NEW string: "boats.animation" function code size is 12 created CALL instruction NEW string: "boatCam.animation" function code size is 18 created CALL instruction function code size is 24 created SET instruction reference to set state: #complete End Event End State NEW State: complete FIRST event: enter created CALL instruction function code size is 8 created CALL instruction function code size is 16 End Event End State End Object NEW Object: propaneEngineer FIRST state: init FIRST event: enter created math instruction created CALL instruction NEW string: "global_assets.npc.generic.idle" function code size is 18 created CALL instruction function code size is 32 End Event NEW event: action created CALL instruction NEW string: "Grind transfer from the upper pipe to the lower pipe connected to the propane tank." function code size is 8 created CALL instruction function code size is 12 created CALL instruction function code size is 18 created SET instruction reference to set state: #active created SET instruction reference to set state: #waitForGrind End Event NEW event: exit created CALL instruction function code size is 4 End Event End State NEW State: waitForGrind FIRST event: action created CALL instruction NEW string: "Grind transfer from the upper pipe to the lower pipe connected to the propane tank." function code size is 8 created CALL instruction function code size is 12 End Event End State NEW State: complete FIRST event: enter created CALL instruction function code size is 8 End Event End State End Object NEW Object: scriptObj_propanetrig01 FIRST state: init FIRST event: enter created CALL instruction function code size is 8 End Event End State NEW State: active FIRST event: grindStart created CALL instruction function code size is 6 created SET instruction reference to set state: #ready End Event NEW event: wait_success created SET instruction reference to set state: #active created CALL instruction function code size is 10 End Event NEW event: wait_fail created SET instruction reference to set state: #active created CALL instruction function code size is 10 End Event NEW event: objectiveComplete created CALL instruction function code size is 6 End Event NEW event: syncStart created SET instruction reference to set state: #complete created math instruction created CALL instruction function code size is 16 created CALL instruction NEW string: "propane.animation" function code size is 28 created CALL instruction NEW string: "propane.animation" function code size is 40 created CALL instruction NEW string: "propane.animation" function code size is 52 created CALL instruction NEW string: "propane.animation" function code size is 64 created CALL instruction NEW string: "propaneCam.animation" function code size is 70 created CALL instruction function code size is 76 created SET instruction reference to set state: #complete End Event End State NEW State: complete End State End Object NEW Object: scriptObj_propanetrig03 FIRST state: active End State NEW State: ready FIRST event: grindEnd created SEND instruction reference to event: #objectiveComplete created SET instruction reference to set state: #complete End Event End State NEW State: complete End State End Object NEW Object: AnimObj_Propanetank FIRST state: active FIRST event: enter created CALL instruction function code size is 8 created CALL instruction function code size is 16 created CALL instruction function code size is 22 created CALL instruction function code size is 28 created CALL instruction function code size is 34 created CALL instruction function code size is 40 created CALL instruction function code size is 46 created CALL instruction function code size is 52 created CALL instruction function code size is 58 created CALL instruction function code size is 64 created CALL instruction function code size is 70 created CALL instruction function code size is 76 created CALL instruction function code size is 82 End Event NEW event: anim_event created CALL instruction function code size is 6 created SWITCH instruction created CASE instruction created CALL instruction function code size is 22 created }CASE instruction created CASE instruction created CALL instruction function code size is 40 created }CASE instruction created CASE instruction created CALL instruction function code size is 58 created }CASE instruction created CASE instruction created CALL instruction function code size is 76 created }CASE instruction created CASE instruction created CALL instruction function code size is 94 created }CASE instruction created CASE instruction created CALL instruction function code size is 112 created }CASE instruction created CASE instruction created CALL instruction function code size is 130 created }CASE instruction created CASE instruction created CALL instruction function code size is 148 created }CASE instruction created CASE instruction created CALL instruction function code size is 166 created }CASE instruction created CASE instruction created CALL instruction function code size is 184 created }CASE instruction created CASE instruction created CALL instruction function code size is 202 created }CASE instruction created CASE instruction created CALL instruction function code size is 220 created }CASE instruction created CASE instruction created CALL instruction function code size is 238 created }CASE instruction created CASE instruction created CALL instruction function code size is 256 created }CASE instruction created CASE instruction created CALL instruction function code size is 274 created }CASE instruction created CASE instruction created CALL instruction function code size is 292 created }CASE instruction created CASE instruction created CALL instruction function code size is 310 created }CASE instruction created CASE instruction created CALL instruction function code size is 328 created }CASE instruction created CASE instruction created CALL instruction function code size is 346 created }CASE instruction created CASE instruction created CALL instruction function code size is 364 created }CASE instruction created CASE instruction created CALL instruction function code size is 382 created }CASE instruction created CASE instruction created CALL instruction function code size is 400 created }CASE instruction created CASE instruction created CALL instruction function code size is 420 created }CASE instruction created CASE instruction created CALL instruction function code size is 440 created }CASE instruction created CASE instruction created CALL instruction function code size is 460 created }CASE instruction created CASE instruction created CALL instruction function code size is 480 created }CASE instruction created CASE instruction created CALL instruction function code size is 500 created }CASE instruction created CASE instruction created SET instruction reference to set state: #complete created }CASE instruction created }SWITCH instruction End Event End State NEW State: complete FIRST event: enter created CALL instruction function code size is 8 created CALL instruction function code size is 16 created CALL instruction function code size is 24 created CALL instruction function code size is 32 created CALL instruction function code size is 40 created CALL instruction function code size is 48 created CALL instruction function code size is 56 created CALL instruction function code size is 62 created CALL instruction function code size is 68 created CALL instruction function code size is 74 created CALL instruction function code size is 80 created CALL instruction function code size is 86 created CALL instruction function code size is 92 created CALL instruction function code size is 98 created CALL instruction function code size is 104 created CALL instruction function code size is 110 created CALL instruction function code size is 116 created CALL instruction function code size is 122 End Event End State End Object NEW Object: photoOne FIRST state: active FIRST event: enter created math instruction created CALL instruction NEW string: "global_assets.npc.photographer.idle" function code size is 18 created CALL instruction function code size is 32 End Event NEW event: action created CALL instruction NEW string: "Transfer between the two lower quarter pipes." function code size is 8 created CALL instruction function code size is 12 created CALL instruction function code size is 18 created SET instruction reference to set state: #active created SET instruction reference to set state: #waitForJump End Event NEW event: exit created CALL instruction function code size is 4 End Event End State NEW State: waitForJump FIRST event: action created CALL instruction NEW string: "Transfer between the two lower quarter pipes." function code size is 8 created CALL instruction function code size is 12 End Event NEW event: takePicture created CALL instruction NEW string: "photoCutterGapOne.animation" function code size is 6 created CALL instruction function code size is 18 End Event End State NEW State: complete FIRST event: enter created CALL instruction function code size is 8 End Event End State End Object NEW Object: scriptObj_triplePipe FIRST state: init End State NEW State: active FIRST event: boxEnter created IF instruction created SEND instruction reference to event: #takePicture created }IF instruction created IF instruction created SEND instruction reference to event: #takePicture created }IF instruction End Event NEW event: jump created CALL instruction function code size is 6 created CALL instruction function code size is 12 created SWITCH instruction created CASE instruction created math instruction created }CASE instruction created CASE instruction created math instruction created }CASE instruction created }SWITCH instruction End Event NEW event: land created CALL instruction function code size is 6 created SWITCH instruction created CASE instruction created IF instruction created SEND instruction reference to event: #pipeTransfer created }IF instruction created }CASE instruction created CASE instruction created IF instruction created SEND instruction reference to event: #pipeTransfer created }IF instruction created }CASE instruction created }SWITCH instruction End Event NEW event: pipeTransfer created math instruction created math instruction created math instruction End Event NEW event: wait_success created IF instruction created CALL instruction function code size is 12 created CALL instruction function code size is 18 created CALL instruction NEW string: "Photographer challenge complete!" function code size is 26 created SET instruction reference to set state: #complete created SET instruction reference to set state: #complete created ELSE instruction created CALL instruction function code size is 42 created math instruction created math instruction created math instruction created }IF instruction End Event NEW event: wait_fail created CALL instruction function code size is 6 created math instruction created math instruction created math instruction End Event End State NEW State: complete End State End Object NEW Object: inlinerTwo FIRST state: active FIRST event: enter created math instruction created math instruction created math instruction created CALL instruction NEW string: "global_assets.npc.generic.idle" function code size is 26 created CALL instruction function code size is 40 End Event NEW event: wait created SET instruction reference to set state: #wait End Event NEW event: action created math instruction created SWITCH instruction created CASE instruction created CALL instruction function code size is 22 created CALL instruction NEW string: "Get 125,000 points on the tuna boat in 60 seconds." function code size is 30 created CALL instruction function code size is 34 created }CASE instruction created CASE instruction created CALL instruction NEW string: "Get 125,000 points on the tuna boat in 60 seconds." function code size is 54 created CALL instruction function code size is 58 created }CASE instruction created DEFAULT instruction created CALL instruction NEW string: "Get 125,000 points on the tuna boat in 60 seconds." function code size is 68 created CALL instruction function code size is 72 created }DEFAULT instruction created }SWITCH instruction created SET instruction reference to set state: #waitForPoints End Event NEW event: exit created CALL instruction function code size is 4 End Event End State NEW State: wait FIRST event: endWait created SET instruction reference to set state: #active End Event End State NEW State: waitForPoints FIRST event: enter created CALL instruction function code size is 6 created CALL instruction function code size is 16 created CALL instruction function code size is 20 created CALL instruction function code size is 28 created CALL instruction function code size is 32 created CALL instruction function code size is 36 created math instruction created math instruction created SEND instruction reference to event: #wait created SEND instruction reference to event: #wait created SEND instruction reference to event: #wait created SEND instruction reference to event: #wait End Event NEW event: action created CALL instruction NEW string: "Get 125,000 points on the tuna boat in 60 seconds." function code size is 8 End Event NEW event: boxExit created CALL instruction NEW string: "Only points on the tuna boat count." function code size is 8 created CALL instruction function code size is 14 created math instruction End Event NEW event: boxEnter created CALL instruction function code size is 6 created math instruction End Event NEW event: TimerFinished created IF instruction created CALL instruction function code size is 14 created IF instruction created CALL instruction NEW string: "Failed the timed run." function code size is 30 created CALL instruction function code size is 36 created SET instruction reference to set state: #active created ELSE instruction created math instruction created }IF instruction created ELSE instruction created CALL instruction NEW string: "Failed the timed run." function code size is 56 created CALL instruction function code size is 62 created SET instruction reference to set state: #active created }IF instruction End Event NEW event: skaterPointsChanged created CALL instruction function code size is 4 created math instruction created math instruction created math instruction created CALL instruction function code size is 28 created IF instruction created CALL instruction NEW string: "Timed run challenge complete!" function code size is 44 created CALL instruction function code size is 50 created SET instruction reference to set state: #complete created ELSE instruction created IF instruction created CALL instruction NEW string: "Failed the timed run." function code size is 72 created CALL instruction function code size is 78 created SET instruction reference to set state: #active created }IF instruction created }IF instruction End Event NEW event: wait_fail created IF instruction created CALL instruction NEW string: "Failed the timed run." function code size is 16 created CALL instruction function code size is 22 created SET instruction reference to set state: #active created }IF instruction End Event NEW event: exit created CALL instruction function code size is 2 created CALL instruction function code size is 6 created math instruction created CALL instruction function code size is 14 created SEND instruction reference to event: #endWait created SEND instruction reference to event: #endWait created SEND instruction reference to event: #endWait created SEND instruction reference to event: #endWait End Event End State NEW State: complete FIRST event: enter created CALL instruction function code size is 8 End Event End State End Object NEW Object: scriptProp_scoreKeeper FIRST state: active FIRST event: boxenter created SEND instruction reference to event: #boxEnter End Event NEW event: boxExit created SEND instruction reference to event: #boxExit End Event End State End Object NEW Object: harpoonAssigner FIRST state: active FIRST event: enter created math instruction created CALL instruction NEW string: "global_assets.npc.generic.idle" function code size is 18 created CALL instruction function code size is 32 End Event NEW event: action created CALL instruction NEW string: "Grind the harpoon." function code size is 8 created CALL instruction function code size is 12 created SET instruction reference to set state: #active created CALL instruction function code size is 22 created SET instruction reference to set state: #waitForGrind End Event NEW event: exit created CALL instruction function code size is 4 End Event End State NEW State: waitForGrind FIRST event: action created CALL instruction NEW string: "Grind the harpoon." function code size is 8 created CALL instruction function code size is 12 End Event End State NEW State: assignHarpoonRide FIRST event: enter created CALL instruction function code size is 14 End Event NEW event: action created CALL instruction NEW string: "Grind the length of the harpoon cable." function code size is 8 created CALL instruction function code size is 12 created CALL instruction function code size is 18 created SET instruction reference to set state: #active created SET instruction reference to set state: #waitForHarpoon End Event NEW event: exit created CALL instruction function code size is 4 End Event End State NEW State: waitForHarpoon FIRST event: action created CALL instruction NEW string: "Grind the length of the harpoon cable." function code size is 8 created CALL instruction function code size is 12 End Event End State NEW State: complete FIRST event: enter created CALL instruction function code size is 8 End Event End State End Object NEW Object: scriptObj_harprail04 FIRST state: init End State NEW State: active FIRST event: grindEnd created SEND instruction reference to event: #play created CALL instruction function code size is 12 created SET instruction reference to set state: #assignHarpoonRide created CALL instruction function code size is 24 created SET instruction reference to set state: #complete End Event End State NEW State: complete End State End Object NEW Object: animObj_FireHarpoon FIRST state: active FIRST event: enter created CALL instruction function code size is 8 created CALL instruction function code size is 16 created CALL instruction function code size is 24 created CALL instruction function code size is 32 created CALL instruction function code size is 40 created CALL instruction function code size is 46 created CALL instruction function code size is 52 created CALL instruction function code size is 58 End Event NEW event: play created CALL instruction function code size is 6 End Event NEW event: syncStart created SET instruction reference to set state: #active created CALL instruction NEW string: "harpoon.animation" function code size is 16 created CALL instruction NEW string: "harpoon.animation" function code size is 28 created CALL instruction NEW string: "harpoon.animation" function code size is 40 created CALL instruction NEW string: "harpoon.animation" function code size is 52 created CALL instruction NEW string: "harpoonCam.animation" function code size is 58 End Event NEW event: anim_event created CALL instruction function code size is 6 created SWITCH instruction created CASE instruction created CALL instruction function code size is 22 created }CASE instruction created CASE instruction created CALL instruction function code size is 40 created }CASE instruction created CASE instruction created CALL instruction function code size is 58 created }CASE instruction created CASE instruction created CALL instruction function code size is 76 created }CASE instruction created CASE instruction created CALL instruction function code size is 94 created }CASE instruction created CASE instruction created CALL instruction function code size is 114 created }CASE instruction created CASE instruction created CALL instruction function code size is 134 created }CASE instruction created CASE instruction created CALL instruction function code size is 154 created }CASE instruction created CASE instruction created CALL instruction function code size is 174 created }CASE instruction created CASE instruction created CALL instruction function code size is 194 created }CASE instruction created CASE instruction created CALL instruction function code size is 214 created }CASE instruction created CASE instruction created CALL instruction function code size is 232 created }CASE instruction created CASE instruction created CALL instruction function code size is 254 created }CASE instruction created CASE instruction created CALL instruction function code size is 276 created }CASE instruction created CASE instruction created CALL instruction function code size is 298 created }CASE instruction created CASE instruction created SET instruction reference to set state: #complete created }CASE instruction created }SWITCH instruction End Event End State NEW State: complete FIRST event: enter created CALL instruction function code size is 8 created CALL instruction function code size is 16 created CALL instruction function code size is 24 created CALL instruction function code size is 32 created CALL instruction function code size is 40 created CALL instruction function code size is 48 created CALL instruction function code size is 56 created CALL instruction function code size is 64 created CALL instruction function code size is 70 created CALL instruction function code size is 76 created CALL instruction function code size is 82 End Event End State End Object NEW Object: shipPointsAssigner FIRST state: init FIRST event: enter created CALL instruction function code size is 8 End Event End State NEW State: active FIRST event: enter created math instruction created math instruction created math instruction created CALL instruction NEW string: "global_assets.npc.generic.idle" function code size is 26 created CALL instruction function code size is 34 created CALL instruction function code size is 48 created math instruction End Event NEW event: wait created SET instruction reference to set state: #wait End Event NEW event: action created math instruction created SWITCH instruction created CASE instruction created CALL instruction function code size is 22 created CALL instruction NEW string: "Get 200,000 points in 60 seconds." function code size is 30 created CALL instruction function code size is 34 created }CASE instruction created CASE instruction created CALL instruction NEW string: "Get 200,000 points in 60 seconds." function code size is 54 created CALL instruction function code size is 58 created }CASE instruction created DEFAULT instruction created CALL instruction NEW string: "Get 200,000 points in 60 seconds." function code size is 68 created CALL instruction function code size is 72 created }DEFAULT instruction created }SWITCH instruction created SET instruction reference to set state: #waitForPoints End Event NEW event: exit created CALL instruction function code size is 4 End Event End State NEW State: wait FIRST event: endWait created SET instruction reference to set state: #active End Event End State NEW State: waitForPoints FIRST event: enter created CALL instruction function code size is 6 created CALL instruction function code size is 16 created CALL instruction function code size is 20 created math instruction created CALL instruction function code size is 28 created math instruction created CALL instruction function code size is 40 created CALL instruction function code size is 44 created SEND instruction reference to event: #wait created SEND instruction reference to event: #wait created SEND instruction reference to event: #wait created SEND instruction reference to event: #wait End Event NEW event: action created CALL instruction NEW string: "Get 200,000 points in 60 seconds." function code size is 8 End Event NEW event: TimerFinished created CALL instruction function code size is 6 created IF instruction created CALL instruction NEW string: "Failed the timed run." function code size is 22 created CALL instruction function code size is 28 created SET instruction reference to set state: #active created ELSE instruction created math instruction created }IF instruction End Event NEW event: skaterPointsChanged created CALL instruction function code size is 4 created math instruction created math instruction created math instruction created CALL instruction function code size is 28 created IF instruction created CALL instruction NEW string: "Timed run challenge complete!" function code size is 44 created CALL instruction function code size is 50 created SET instruction reference to set state: #complete created ELSE instruction created IF instruction created CALL instruction NEW string: "Failed the timed run." function code size is 72 created CALL instruction function code size is 78 created SET instruction reference to set state: #active created }IF instruction created }IF instruction End Event NEW event: wait_fail created IF instruction created CALL instruction NEW string: "Failed the timed run." function code size is 16 created CALL instruction function code size is 22 created SET instruction reference to set state: #active created }IF instruction End Event NEW event: exit created CALL instruction function code size is 2 created CALL instruction function code size is 6 created math instruction created CALL instruction function code size is 14 created SEND instruction reference to event: #endWait created SEND instruction reference to event: #endWait created SEND instruction reference to event: #endWait created SEND instruction reference to event: #endWait End Event End State NEW State: complete FIRST event: enter created CALL instruction function code size is 8 End Event End State End Object NEW Object: ScriptObj_aftercargo FIRST state: init End State NEW State: active FIRST event: grindEnd created CALL instruction function code size is 6 created CALL instruction function code size is 14 created math instruction created IF instruction created CALL instruction NEW string: "Harpoon line ride challenge complete." function code size is 36 created CALL instruction function code size is 42 created SET instruction reference to set state: #complete created SET instruction reference to set state: #complete created }IF instruction End Event NEW event: wait_success created CALL instruction function code size is 6 created math instruction End Event NEW event: wait_fail created CALL instruction function code size is 6 created math instruction End Event End State NEW State: complete End State End Object NEW Object: canneryEditor FIRST state: active FIRST event: enter created CALL instruction function code size is 14 End Event NEW event: action created SET instruction reference to set state: #timer End Event NEW event: wait created SET instruction reference to set state: #wait End Event NEW event: exit created CALL instruction function code size is 4 End Event End State NEW State: wait FIRST event: endWait created SET instruction reference to set state: #active End Event End State NEW State: timer FIRST event: enter created CALL instruction NEW string: "You've got 3 minutes to create a park and ride it. Get more than 50,000 points within the time limit." function code size is 8 created CALL instruction function code size is 18 created CALL instruction function code size is 24 End Event NEW event: timerFinished created SET instruction reference to set state: #waitForPoints End Event NEW event: exit created math instruction created CALL instruction function code size is 8 created math instruction End Event End State NEW State: waitForPoints FIRST event: enter created IF instruction created math instruction created CALL instruction function code size is 14 created CALL instruction function code size is 18 created CALL instruction function code size is 24 created CALL instruction function code size is 34 created CALL instruction function code size is 38 created CALL instruction function code size is 46 created CALL instruction function code size is 50 created CALL instruction function code size is 54 created math instruction created math instruction created math instruction created math instruction created SEND instruction reference to event: #wait created SEND instruction reference to event: #wait created SEND instruction reference to event: #wait created SEND instruction reference to event: #wait created ELSE instruction created SET instruction reference to set state: #active created }IF instruction End Event NEW event: TimerFinished created IF instruction created CALL instruction function code size is 14 created IF instruction created SEND instruction reference to event: #failedChallenge created ELSE instruction created math instruction created }IF instruction created ELSE instruction created SEND instruction reference to event: #failedChallenge created }IF instruction End Event NEW event: skaterPointsChanged created CALL instruction function code size is 4 created math instruction created math instruction created math instruction created CALL instruction function code size is 28 created IF instruction created math instruction created CALL instruction function code size is 46 created CALL instruction NEW string: "Ice house challenge complete!" function code size is 54 created SET instruction reference to set state: #complete created ELSE instruction created IF instruction created SEND instruction reference to event: #failedChallenge created }IF instruction created }IF instruction End Event NEW event: failedChallenge created CALL instruction function code size is 6 created CALL instruction NEW string: "Failed to score enough points." function code size is 14 created math instruction created math instruction created SET instruction reference to set state: #active End Event NEW event: boxExit created CALL instruction NEW string: "Only points in the icehouse count towards the timed challenge." function code size is 8 created CALL instruction function code size is 14 created math instruction End Event NEW event: boxEnter created CALL instruction function code size is 6 created math instruction End Event NEW event: wait_fail created IF instruction created SEND instruction reference to event: #failedChallenge created }IF instruction End Event NEW event: exit created IF instruction created math instruction created SET instruction reference to set state: #active created ELSE instruction created CALL instruction function code size is 20 created CALL instruction function code size is 24 created math instruction created CALL instruction function code size is 32 created SEND instruction reference to event: #endWait created SEND instruction reference to event: #endWait created SEND instruction reference to event: #endWait created SEND instruction reference to event: #endWait created }IF instruction End Event End State NEW State: complete End State End Object NEW Object: scriptProp_daveHelperTwo FIRST state: active FIRST event: bonus_collect created CALL instruction NEW string: "Junkyard key acquired! The locked area on industrial is now open." function code size is 8 created CALL instruction function code size is 14 created SET instruction reference to set state: #complete End Event End State NEW State: complete End State End Object NEW Object: sharkFisherman FIRST state: active FIRST event: enter created math instruction created CALL instruction NEW string: "SharkOne.animation" function code size is 20 End Event End State NEW State: complete End State End Object NEW Object: scriptObj_sharkhold FIRST state: active FIRST event: grindEnd created CALL instruction function code size is 8 created IF instruction created CALL instruction NEW string: "sharkCam.animation" function code size is 22 created CALL instruction NEW string: "SharkTwo.animation" function code size is 34 created CALL instruction NEW string: "Returned the peg leg! Hidden challenge!" function code size is 42 created CALL instruction function code size is 48 created SET instruction reference to set state: #complete created SET instruction reference to set state: #complete created }IF instruction End Event End State NEW State: complete End State End Object NEW Object: animObj_Swordfish FIRST state: init FIRST event: enter created CALL instruction function code size is 6 created IF instruction created SET instruction reference to set state: #active created }IF instruction End Event End State NEW State: active FIRST event: grindEnd created CALL instruction function code size is 6 End Event NEW event: syncStart created CALL instruction NEW string: "Swordfish grind challenge complete!" function code size is 8 created CALL instruction NEW string: "swordfish.animation" function code size is 20 created CALL instruction NEW string: "swordfishCam.animation" function code size is 26 created CALL instruction function code size is 32 created SET instruction reference to set state: #complete End Event End State NEW State: complete End State End Object NEW Object: AnimObj_ControlShovel FIRST state: init FIRST event: enter created CALL instruction function code size is 6 created IF instruction created SET instruction reference to set state: #active created }IF instruction End Event End State NEW State: active FIRST event: grindEnd created CALL instruction function code size is 8 created IF instruction created CALL instruction function code size is 22 created }IF instruction End Event NEW event: syncStart created math instruction created CALL instruction NEW string: "Control panel challenge complete!" function code size is 12 created CALL instruction NEW string: "controlShov.animation" function code size is 24 created CALL instruction NEW string: "shovel.animation" function code size is 36 created CALL instruction NEW string: "shovelCam.animation" function code size is 42 created CALL instruction function code size is 48 created SET instruction reference to set state: #complete End Event End State NEW State: complete End State End Object NEW Object: AnimObj_Shovelfish FIRST state: active FIRST event: Anim_Event created math instruction created CALL instruction NEW string: "shovelLoop.animation" function code size is 16 End Event End State End Object NEW Object: cellPhone FIRST state: init FIRST event: enter created math instruction created CALL instruction NEW string: "global_assets.npc.generic.idle" function code size is 18 created CALL instruction function code size is 24 created IF instruction created SET instruction reference to set state: #active created }IF instruction End Event End State NEW State: active FIRST event: enter created math instruction created math instruction created CALL instruction function code size is 22 created math instruction created CALL instruction NEW string: "global_assets.npc.generic.idle" function code size is 40 End Event NEW event: wait created SET instruction reference to set state: #wait End Event NEW event: action created math instruction created SWITCH instruction created CASE instruction created CALL instruction function code size is 22 created CALL instruction NEW string: "Get 750,000 points in 60 seconds." function code size is 30 created CALL instruction function code size is 34 created }CASE instruction created CASE instruction created CALL instruction NEW string: "Get 750,000 points in 60 seconds." function code size is 54 created CALL instruction function code size is 58 created }CASE instruction created DEFAULT instruction created CALL instruction NEW string: "Get 750,000 points in 60 seconds." function code size is 68 created CALL instruction function code size is 72 created }DEFAULT instruction created }SWITCH instruction created SET instruction reference to set state: #waitForPoints End Event NEW event: exit created CALL instruction function code size is 4 End Event End State NEW State: wait FIRST event: endWait created SET instruction reference to set state: #active End Event End State NEW State: waitForPoints FIRST event: enter created CALL instruction function code size is 6 created CALL instruction function code size is 16 created CALL instruction function code size is 20 created CALL instruction function code size is 24 created math instruction created math instruction created CALL instruction function code size is 40 created CALL instruction function code size is 44 created SEND instruction reference to event: #wait created SEND instruction reference to event: #wait created SEND instruction reference to event: #wait created SEND instruction reference to event: #wait End Event NEW event: action created CALL instruction NEW string: "Get 750,000 points in 60 seconds." function code size is 8 End Event NEW event: TimerFinished created CALL instruction function code size is 6 created IF instruction created CALL instruction NEW string: "Failed the timed run." function code size is 22 created CALL instruction function code size is 28 created SET instruction reference to set state: #active created ELSE instruction created math instruction created }IF instruction End Event NEW event: skaterPointsChanged created CALL instruction function code size is 4 created math instruction created math instruction created math instruction created CALL instruction function code size is 28 created CALL instruction function code size is 32 created IF instruction created CALL instruction NEW string: "Timed run challenge complete!" function code size is 48 created CALL instruction function code size is 54 created SET instruction reference to set state: #complete created ELSE instruction created IF instruction created CALL instruction NEW string: "Failed the time run." function code size is 76 created CALL instruction function code size is 82 created SET instruction reference to set state: #active created }IF instruction created }IF instruction End Event NEW event: wait_fail created IF instruction created CALL instruction NEW string: "You failed the timed run." function code size is 16 created CALL instruction function code size is 22 created SET instruction reference to set state: #active created }IF instruction End Event NEW event: exit created CALL instruction function code size is 2 created CALL instruction function code size is 6 created math instruction created CALL instruction function code size is 14 created SEND instruction reference to event: #endWait created SEND instruction reference to event: #endWait created SEND instruction reference to event: #endWait created SEND instruction reference to event: #endWait End Event End State NEW State: complete FIRST event: enter created CALL instruction function code size is 8 End Event End State End Object NEW Object: scriptObj_tunaconveyor05 FIRST state: init FIRST event: enter created CALL instruction function code size is 6 created IF instruction created SET instruction reference to set state: #active created }IF instruction End Event End State NEW State: active FIRST event: boxEnter created CALL instruction function code size is 6 created SWITCH instruction created CASE instruction created IF instruction created SEND instruction reference to event: #objectiveComplete created ELSE instruction created math instruction created CALL instruction function code size is 42 created }IF instruction created }CASE instruction created CASE instruction created IF instruction created SEND instruction reference to event: #objectiveComplete created ELSE instruction created math instruction created CALL instruction function code size is 80 created }IF instruction created }CASE instruction created }SWITCH instruction End Event NEW event: wait_success created CALL instruction function code size is 8 created IF instruction created math instruction created ELSE instruction created math instruction created math instruction created CALL instruction function code size is 36 created CALL instruction NEW string: "No credit for the choppers. Try again." function code size is 44 created }IF instruction End Event NEW event: wait_fail created math instruction created math instruction created CALL instruction function code size is 14 End Event NEW event: objectiveComplete created CALL instruction NEW string: "Chopper challenge complete!\nFor extra credit, grind under them now." function code size is 8 created CALL instruction function code size is 14 created CALL instruction function code size is 20 created SET instruction reference to set state: #secondState created SET instruction reference to set state: #cutterTwo End Event End State NEW State: cutterTwo FIRST event: enter created math instruction created math instruction End Event NEW event: boxEnter created CALL instruction function code size is 6 created SWITCH instruction created CASE instruction created IF instruction created SEND instruction reference to event: #objectiveComplete created ELSE instruction created math instruction created CALL instruction function code size is 42 created }IF instruction created }CASE instruction created CASE instruction created IF instruction created SEND instruction reference to event: #objectiveComplete created ELSE instruction created math instruction created CALL instruction function code size is 80 created }IF instruction created }CASE instruction created }SWITCH instruction End Event NEW event: wait_success created CALL instruction function code size is 8 created IF instruction created math instruction created ELSE instruction created math instruction created math instruction created CALL instruction function code size is 36 created CALL instruction NEW string: "No credit for the choppers. Try again." function code size is 44 created }IF instruction End Event NEW event: wait_fail created math instruction created math instruction created CALL instruction function code size is 14 created CALL instruction NEW string: "No credit for the choppers. Try again." function code size is 22 End Event NEW event: objectiveComplete created CALL instruction NEW string: "Second chopper challenge complete!" function code size is 8 created CALL instruction function code size is 14 created SET instruction reference to set state: #complete End Event End State NEW State: complete End State End Object NEW Object: animObj_CutterSYNC FIRST state: active FIRST event: enter created math instruction created CALL instruction NEW string: "cutterOFFSync.animation" function code size is 16 End Event NEW event: collide created SEND instruction reference to event: #wait_fail created CALL instruction NEW string: "You got crushed." function code size is 14 created CALL instruction function code size is 18 End Event End State NEW State: secondState FIRST event: enter created math instruction created CALL instruction NEW string: "cutterSync.animation" function code size is 16 End Event NEW event: collide created SEND instruction reference to event: #wait_fail created CALL instruction NEW string: "You got crushed." function code size is 14 created CALL instruction function code size is 18 End Event End State End Object NEW Object: pipeEngineer FIRST state: beforeKey FIRST event: enter created math instruction created CALL instruction NEW string: "global_assets.npc.generic.idle" function code size is 18 created CALL instruction function code size is 24 created IF instruction created SET instruction reference to set state: #init created }IF instruction End Event End State NEW State: init FIRST event: enter created CALL instruction function code size is 8 created math instruction created CALL instruction NEW string: "global_assets.npc.generic.idle" function code size is 26 created CALL instruction function code size is 40 End Event NEW event: wait created SET instruction reference to set state: #wait End Event NEW event: action created CALL instruction NEW string: "Seal the steam leaks by grinding over them. Every closed leak adds ten seconds to the timer. Get them all before the timer ends." function code size is 8 created CALL instruction function code size is 12 created CALL instruction function code size is 18 created SET instruction reference to set state: #active created SET instruction reference to set state: #waitForGrind End Event NEW event: exit created CALL instruction function code size is 4 End Event End State NEW State: wait FIRST event: endWait created SET instruction reference to set state: #init End Event End State NEW State: waitForGrind FIRST event: action created CALL instruction NEW string: "Seal the steam leaks by grinding over them. Every closed leak adds ten seconds to the timer. Get them all before the timer ends." function code size is 8 created CALL instruction function code size is 12 End Event End State NEW State: complete FIRST event: enter created CALL instruction function code size is 8 End Event End State End Object NEW Object: scriptObj_steampipe01 FIRST state: init FIRST event: enter created CALL instruction function code size is 6 created CALL instruction function code size is 12 created CALL instruction function code size is 18 created CALL instruction function code size is 24 created CALL instruction function code size is 30 created CALL instruction function code size is 36 End Event End State NEW State: active FIRST event: enter created math instruction created CALL instruction function code size is 14 created CALL instruction function code size is 18 created CALL instruction function code size is 24 created CALL instruction function code size is 30 created CALL instruction function code size is 36 created CALL instruction function code size is 42 created CALL instruction function code size is 48 created CALL instruction function code size is 54 created CALL instruction function code size is 62 created CALL instruction function code size is 66 created math instruction created SEND instruction reference to event: #wait created SEND instruction reference to event: #wait created SEND instruction reference to event: #wait created SEND instruction reference to event: #wait End Event NEW event: stopLeak created math instruction created CALL instruction function code size is 12 created CALL instruction function code size is 20 created SWITCH instruction created CASE instruction created CALL instruction function code size is 36 created CALL instruction function code size is 42 created math instruction created }CASE instruction created CASE instruction created CALL instruction function code size is 64 created CALL instruction function code size is 70 created math instruction created }CASE instruction created CASE instruction created CALL instruction function code size is 92 created CALL instruction function code size is 98 created math instruction created }CASE instruction created CASE instruction created CALL instruction function code size is 120 created CALL instruction function code size is 126 created math instruction created }CASE instruction created CASE instruction created CALL instruction function code size is 148 created CALL instruction function code size is 154 created math instruction created }CASE instruction created CASE instruction created CALL instruction function code size is 176 created CALL instruction function code size is 182 created math instruction created }CASE instruction created CASE instruction created CALL instruction function code size is 204 created CALL instruction function code size is 210 created math instruction created }CASE instruction created CASE instruction created CALL instruction function code size is 232 created CALL instruction function code size is 238 created math instruction created }CASE instruction created CASE instruction created CALL instruction function code size is 260 created CALL instruction function code size is 266 created math instruction created }CASE instruction created CASE instruction created CALL instruction function code size is 288 created CALL instruction function code size is 294 created math instruction created }CASE instruction created CASE instruction created CALL instruction function code size is 316 created CALL instruction function code size is 322 created math instruction created }CASE instruction created CASE instruction created CALL instruction function code size is 344 created CALL instruction function code size is 350 created math instruction created }CASE instruction created CASE instruction created CALL instruction function code size is 372 created CALL instruction function code size is 378 created math instruction created }CASE instruction created CASE instruction created CALL instruction function code size is 400 created CALL instruction function code size is 406 created math instruction created }CASE instruction created CASE instruction created CALL instruction function code size is 428 created CALL instruction NEW string: "Steam leak challenge complete!." function code size is 436 created CALL instruction function code size is 442 created SET instruction reference to set state: #complete created SET instruction reference to set state: #complete created }CASE instruction created }SWITCH instruction End Event NEW event: grindEnd created CALL instruction function code size is 8 created IF instruction created SEND instruction reference to event: #stopLeak created }IF instruction End Event NEW event: timerFinished created CALL instruction NEW string: "Time ran out. Steam leak challenge failed." function code size is 8 created SET instruction reference to set state: #init created SET instruction reference to set state: #init End Event NEW event: exit created CALL instruction function code size is 4 created CALL instruction function code size is 6 created CALL instruction function code size is 10 created math instruction created SEND instruction reference to event: #endWait created SEND instruction reference to event: #endWait created SEND instruction reference to event: #endWait created SEND instruction reference to event: #endWait End Event End State NEW State: complete End State End Object NEW Object: animObj_door FIRST state: init FIRST event: enter created CALL instruction function code size is 6 created IF instruction created SET instruction reference to set state: #complete created }IF instruction End Event End State NEW State: complete FIRST event: boxEnter created math instruction created CALL instruction NEW string: "door.animation" function code size is 16 created CALL instruction function code size is 28 End Event NEW event: anim_event created IF instruction created CALL instruction function code size is 14 created IF instruction created CALL instruction function code size is 26 created math instruction created }IF instruction created }IF instruction End Event NEW event: boxExit created math instruction created IF instruction created CALL instruction function code size is 16 created }IF instruction End Event End State End Object NEW Object: animObj_door01 FIRST state: init FIRST event: enter created CALL instruction function code size is 6 created IF instruction created SET instruction reference to set state: #complete created }IF instruction End Event End State NEW State: complete FIRST event: boxEnter created math instruction created CALL instruction NEW string: "door01.animation" function code size is 16 created CALL instruction function code size is 28 End Event NEW event: anim_event created IF instruction created CALL instruction function code size is 14 created IF instruction created CALL instruction function code size is 26 created math instruction created }IF instruction created }IF instruction End Event NEW event: boxExit created math instruction created IF instruction created CALL instruction function code size is 16 created }IF instruction End Event End State End Object NEW Object: animObj_door02 FIRST state: init FIRST event: enter created CALL instruction function code size is 6 created IF instruction created SET instruction reference to set state: #complete created }IF instruction End Event End State NEW State: complete FIRST event: boxEnter created math instruction created CALL instruction NEW string: "door02.animation" function code size is 16 created CALL instruction function code size is 28 End Event NEW event: anim_event created IF instruction created CALL instruction function code size is 14 created IF instruction created CALL instruction function code size is 26 created math instruction created }IF instruction created }IF instruction End Event NEW event: boxExit created math instruction created IF instruction created CALL instruction function code size is 16 created }IF instruction End Event End State End Object NEW Object: animObj_door03 FIRST state: init FIRST event: enter created CALL instruction function code size is 6 created IF instruction created SET instruction reference to set state: #complete created }IF instruction End Event End State NEW State: complete FIRST event: boxEnter created math instruction created CALL instruction NEW string: "door03.animation" function code size is 16 created CALL instruction function code size is 28 End Event NEW event: anim_event created IF instruction created CALL instruction function code size is 14 created IF instruction created CALL instruction function code size is 26 created math instruction created }IF instruction created }IF instruction End Event NEW event: boxExit created math instruction created IF instruction created CALL instruction function code size is 16 created }IF instruction End Event End State End Object NEW Object: animObj_door05 FIRST state: init FIRST event: enter created CALL instruction function code size is 6 created IF instruction created SET instruction reference to set state: #complete created }IF instruction End Event End State NEW State: complete FIRST event: boxEnter created math instruction created CALL instruction NEW string: "door05.animation" function code size is 16 created CALL instruction function code size is 28 End Event NEW event: anim_event created IF instruction created CALL instruction function code size is 14 created IF instruction created CALL instruction function code size is 26 created math instruction created }IF instruction created }IF instruction End Event NEW event: boxExit created math instruction created IF instruction created CALL instruction function code size is 16 created }IF instruction End Event End State End Object NEW Object: animObj_door07 FIRST state: init FIRST event: enter created CALL instruction function code size is 6 created IF instruction created SET instruction reference to set state: #complete created }IF instruction End Event End State NEW State: complete FIRST event: boxEnter created math instruction created CALL instruction NEW string: "door07.animation" function code size is 16 created CALL instruction function code size is 28 End Event NEW event: anim_event created IF instruction created CALL instruction function code size is 14 created IF instruction created CALL instruction function code size is 26 created math instruction created }IF instruction created }IF instruction End Event NEW event: boxExit created math instruction created IF instruction created CALL instruction function code size is 16 created }IF instruction End Event End State End Object NEW Object: animObj_door08 FIRST state: init FIRST event: enter created CALL instruction function code size is 6 created IF instruction created SET instruction reference to set state: #complete created }IF instruction End Event End State NEW State: complete FIRST event: boxEnter created math instruction created CALL instruction NEW string: "door08.animation" function code size is 16 created CALL instruction function code size is 28 End Event NEW event: anim_event created IF instruction created CALL instruction function code size is 14 created IF instruction created CALL instruction function code size is 26 created math instruction created }IF instruction created }IF instruction End Event NEW event: boxExit created math instruction created IF instruction created CALL instruction function code size is 16 created }IF instruction End Event End State End Object NEW Object: animObj_door09 FIRST state: init FIRST event: enter created CALL instruction function code size is 6 created IF instruction created SET instruction reference to set state: #complete created }IF instruction End Event End State NEW State: complete FIRST event: boxEnter created math instruction created CALL instruction NEW string: "door09.animation" function code size is 16 created CALL instruction function code size is 28 End Event NEW event: anim_event created IF instruction created CALL instruction function code size is 14 created IF instruction created CALL instruction function code size is 26 created math instruction created }IF instruction created }IF instruction End Event NEW event: boxExit created math instruction created IF instruction created CALL instruction function code size is 16 created }IF instruction End Event End State End Object NEW Object: Animprop_FanOne FIRST state: active FIRST event: enter created math instruction created CALL instruction NEW string: "fan.animation" function code size is 18 End Event End State End Object NEW Object: scriptProp_DaveHelperFour FIRST state: init FIRST event: enter created CALL instruction function code size is 6 created IF instruction created SET instruction reference to set state: #complete created }IF instruction End Event End State NEW State: complete FIRST event: enter created CALL instruction function code size is 6 created CALL instruction function code size is 12 created CALL instruction function code size is 18 created CALL instruction function code size is 24 End Event End State End Object NEW Object: scriptProp_DaveHelperFive FIRST state: active FIRST event: enter created CALL instruction function code size is 10 End Event NEW event: timerFinished created CALL instruction function code size is 6 created CALL instruction function code size is 10 End Event NEW event: exit created CALL instruction function code size is 4 created math instruction End Event End State End Object NEW Object: AnimObj_CRANE FIRST state: activeOne FIRST event: enter created CALL instruction NEW string: "Crane.animation" function code size is 12 End Event End State End Object NEW Object: AnimObj_BoardWater FIRST state: active FIRST event: enter created math instruction created CALL instruction NEW string: "water.animation" function code size is 16 End Event NEW event: anim_event created CALL instruction function code size is 6 created SWITCH instruction created CASE instruction created CALL instruction function code size is 24 created }CASE instruction created CASE instruction created CALL instruction function code size is 44 created }CASE instruction created CASE instruction created CALL instruction function code size is 64 created }CASE instruction created CASE instruction created CALL instruction function code size is 84 created }CASE instruction created CASE instruction created CALL instruction function code size is 104 created }CASE instruction created CASE instruction created CALL instruction function code size is 124 created }CASE instruction created CASE instruction created CALL instruction function code size is 144 created }CASE instruction created CASE instruction created CALL instruction function code size is 164 created }CASE instruction created CASE instruction created CALL instruction function code size is 184 created }CASE instruction created CASE instruction created CALL instruction function code size is 204 created }CASE instruction created CASE instruction created CALL instruction function code size is 224 created }CASE instruction created CASE instruction created CALL instruction function code size is 244 created }CASE instruction created CASE instruction created CALL instruction function code size is 264 created }CASE instruction created CASE instruction created CALL instruction function code size is 284 created }CASE instruction created CASE instruction created CALL instruction function code size is 304 created }CASE instruction created CASE instruction created CALL instruction function code size is 324 created }CASE instruction created }SWITCH instruction End Event End State End Object END_LEVEL found writing entry in string table : Get 700,000 Points writing entry in string table : Accumulate 700,000 points anywhere on the level. No time limit. writing entry in string table : none writing entry in string table : 90,000 Point Trick writing entry in string table : Do a 90,000 point trick combo. You can go anywhere on the level. writing entry in string table : none writing entry in string table : Grind Transfer the Pier Ropes writing entry in string table : Grind the three sections of pier ropes in a single trick line. writing entry in string table : ObjGrindPierRopesCam.animation writing entry in string table : Grind Transfer to the Four Rails writing entry in string table : Grind each of the four rails within a single trick line. writing entry in string table : ObjGrindTransferRailsCam.animation writing entry in string table : Break the 3 Lights writing entry in string table : Grind over each of the three lights suspended from the cable to break them. writing entry in string table : ObjGrindOverLightsCam.animation writing entry in string table : Grind Transfer the Lifeboat Rails writing entry in string table : Grind transfer the two rails below the lifeboats in a single trick line. writing entry in string table : ObjTransLifeboatRailsCam.animation writing entry in string table : Grind Transfer the Pipes writing entry in string table : Grind transfer from the higher pipe to the lower pipe above the propane tank. Use the quarter pipe for access. writing entry in string table : ObjGrindTransPipesCam.animation writing entry in string table : Pipe Transfer Photo writing entry in string table : Transfer between the lower quarter pipes, going over the upper quarter pipe. writing entry in string table : ObjPhotoPipeTransferCam.animation writing entry in string table : 125,000 Point Run on Small Boat writing entry in string table : Accumulate 125,000 points within a minute on the small boat. writing entry in string table : ObjRunOnSmallBoatCam.animation writing entry in string table : Grind the Harpoon writing entry in string table : On the top of the small boat, grind the length of the harpoon. writing entry in string table : ObjGrindHarpoonCam.animation writing entry in string table : 200,000 Point Timed Run writing entry in string table : Accumulate 250,000 points within a minute. writing entry in string table : none writing entry in string table : Grind all of the Harpoon Line writing entry in string table : Grind the length of the harpoon line, from one end to the other. writing entry in string table : ObjGrindHarpoonLineCam.animation writing entry in string table : Get 1,500,000 Points writing entry in string table : Accumulate 1,500,000 points anywhere on the level. No time limit. writing entry in string table : none writing entry in string table : Get 3,000,000 Points writing entry in string table : Accumulate 3,000,000 points anywhere on the level. No time limit. writing entry in string table : none writing entry in string table : Construct and Score 50,000 Points writing entry in string table : Use the ice machine to build a skate park. Ride in the park and accumulate 50,000 points. You have a ninety seconds to build the park and get the points. writing entry in string table : none writing entry in string table : Find the Industrial Junk Yard Key writing entry in string table : Find the key to unlock the junk yard of the Industrial level. writing entry in string table : none writing entry in string table : Return of the Peg Leg writing entry in string table : The fisherman can go dancing again. writing entry in string table : none writing entry in string table : Get 5,000,000 Points writing entry in string table : Accumulate 5,000,000 points anywhere on the level. No time limit. writing entry in string table : none writing entry in string table : 500,000 Point Trick writing entry in string table : Do a 500,000 point trick . You can go anywhere on the level. writing entry in string table : none writing entry in string table : Grind the Swordfish writing entry in string table : Grind the swordfish above the tuna wash tank. writing entry in string table : ObjGrindSwordFishCam.animation writing entry in string table : Grind the Control Panel writing entry in string table : Grind over the top of the control panel in the tuna plant. Use the pipes for easy access. writing entry in string table : ObjGrindSwitchCam.animation writing entry in string table : 750,000 Point Timed Run writing entry in string table : Accumulate 750,000 points within a minute. writing entry in string table : none writing entry in string table : Grind under the choppers writing entry in string table : Grind under the choppers without getting killed. writing entry in string table : ObjChoppersCam.animation writing entry in string table : Choppers the hard way writing entry in string table : Grind under the choppers without getting killed. writing entry in string table : ObjChoppersCam.animation writing entry in string table : Grind the Leaking Steam Pipes writing entry in string table : Grind all the steam pipes that are leaking. Every leak adds ten seconds to the timer. Get them all before the time runs out. writing entry in string table : none writing entry in string table : opening.animation writing entry in string table : 700,000 points! writing entry in string table : 1,500,000 points! writing entry in string table : 3,000,000 points! writing entry in string table : 5,000,000 points! writing entry in string table : 90,000 point trick challenge complete!. writing entry in string table : 500,000 point trick challenge complete! writing entry in string table : Rope grind challenge complete! writing entry in string table : Four rail challenge complete! writing entry in string table : Two more lights to go! writing entry in string table : One more light to go! writing entry in string table : Break the lights challenge complete! writing entry in string table : boats.animation writing entry in string table : boatCam.animation writing entry in string table : global_assets.npc.generic.idle writing entry in string table : Grind transfer from the upper pipe to the lower pipe connected to the propane tank. writing entry in string table : Grind transfer from the upper pipe to the lower pipe connected to the propane tank. writing entry in string table : propane.animation writing entry in string table : propane.animation writing entry in string table : propane.animation writing entry in string table : propane.animation writing entry in string table : propaneCam.animation writing entry in string table : global_assets.npc.photographer.idle writing entry in string table : Transfer between the two lower quarter pipes. writing entry in string table : Transfer between the two lower quarter pipes. writing entry in string table : photoCutterGapOne.animation writing entry in string table : Photographer challenge complete! writing entry in string table : global_assets.npc.generic.idle writing entry in string table : Get 125,000 points on the tuna boat in 60 seconds. writing entry in string table : Get 125,000 points on the tuna boat in 60 seconds. writing entry in string table : Get 125,000 points on the tuna boat in 60 seconds. writing entry in string table : Get 125,000 points on the tuna boat in 60 seconds. writing entry in string table : Only points on the tuna boat count. writing entry in string table : Failed the timed run. writing entry in string table : Failed the timed run. writing entry in string table : Timed run challenge complete! writing entry in string table : Failed the timed run. writing entry in string table : Failed the timed run. writing entry in string table : global_assets.npc.generic.idle writing entry in string table : Grind the harpoon. writing entry in string table : Grind the harpoon. writing entry in string table : Grind the length of the harpoon cable. writing entry in string table : Grind the length of the harpoon cable. writing entry in string table : harpoon.animation writing entry in string table : harpoon.animation writing entry in string table : harpoon.animation writing entry in string table : harpoon.animation writing entry in string table : harpoonCam.animation writing entry in string table : global_assets.npc.generic.idle writing entry in string table : Get 200,000 points in 60 seconds. writing entry in string table : Get 200,000 points in 60 seconds. writing entry in string table : Get 200,000 points in 60 seconds. writing entry in string table : Get 200,000 points in 60 seconds. writing entry in string table : Failed the timed run. writing entry in string table : Timed run challenge complete! writing entry in string table : Failed the timed run. writing entry in string table : Failed the timed run. writing entry in string table : Harpoon line ride challenge complete. writing entry in string table : You've got 3 minutes to create a park and ride it. Get more than 50,000 points within the time limit. writing entry in string table : Ice house challenge complete! writing entry in string table : Failed to score enough points. writing entry in string table : Only points in the icehouse count towards the timed challenge. writing entry in string table : Junkyard key acquired! The locked area on industrial is now open. writing entry in string table : SharkOne.animation writing entry in string table : sharkCam.animation writing entry in string table : SharkTwo.animation writing entry in string table : Returned the peg leg! Hidden challenge! writing entry in string table : Swordfish grind challenge complete! writing entry in string table : swordfish.animation writing entry in string table : swordfishCam.animation writing entry in string table : Control panel challenge complete! writing entry in string table : controlShov.animation writing entry in string table : shovel.animation writing entry in string table : shovelCam.animation writing entry in string table : shovelLoop.animation writing entry in string table : global_assets.npc.generic.idle writing entry in string table : global_assets.npc.generic.idle writing entry in string table : Get 750,000 points in 60 seconds. writing entry in string table : Get 750,000 points in 60 seconds. writing entry in string table : Get 750,000 points in 60 seconds. writing entry in string table : Get 750,000 points in 60 seconds. writing entry in string table : Failed the timed run. writing entry in string table : Timed run challenge complete! writing entry in string table : Failed the time run. writing entry in string table : You failed the timed run. writing entry in string table : No credit for the choppers. Try again. writing entry in string table : Chopper challenge complete!\nFor extra credit, grind under them now. writing entry in string table : No credit for the choppers. Try again. writing entry in string table : No credit for the choppers. Try again. writing entry in string table : Second chopper challenge complete! writing entry in string table : cutterOFFSync.animation writing entry in string table : You got crushed. writing entry in string table : cutterSync.animation writing entry in string table : You got crushed. writing entry in string table : global_assets.npc.generic.idle writing entry in string table : global_assets.npc.generic.idle writing entry in string table : Seal the steam leaks by grinding over them. Every closed leak adds ten seconds to the timer. Get them all before the timer ends. writing entry in string table : Seal the steam leaks by grinding over them. Every closed leak adds ten seconds to the timer. Get them all before the timer ends. writing entry in string table : Steam leak challenge complete!. writing entry in string table : Time ran out. Steam leak challenge failed. writing entry in string table : door.animation writing entry in string table : door01.animation writing entry in string table : door02.animation writing entry in string table : door03.animation writing entry in string table : door05.animation writing entry in string table : door07.animation writing entry in string table : door08.animation writing entry in string table : door09.animation writing entry in string table : fan.animation writing entry in string table : Crane.animation writing entry in string table : water.animation