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S:\inline\Art\Levels\Civic\Textures\XCube\Cache\Civmetgrate.XPR Width: 64, Height: 64 Refs: 838 - S:\inline\Art\Levels\Civic\Textures\XCube\Cache\c_tvmnt1.XPR Width:256, Height:256 Refs: 162 - S:\inline\Art\Levels\Civic\Textures\XCube\Cache\c_skylt1.XPR Width: 64, Height: 64 Refs: 8 - S:\INLINE\ART\LEVELS\CIVIC\TEXTURES\XCUBE\Cache\C_ARROW2.XPR Width:256, Height:256 Refs: 1506 - S:\inline\Art\Levels\Civic\Textures\XCube\Cache\c_clockt.XPR Width:256, Height:256 Refs: 156 - S:\inline\Art\Levels\Civic\Textures\XCube\Cache\c_clkdr1.XPR Width:128, Height:128 Refs: 300 - S:\inline\Art\Levels\Civic\Textures\XCube\Cache\c_clkhd1.XPR Width:256, Height:256 Refs: 2640 - S:\inline\Art\Levels\Civic\Textures\XCube\Cache\c_garhed.XPR Width:256, Height:256 Refs: 1812 - S:\inline\Art\Levels\Civic\Textures\XCube\Cache\c_garwng.XPR Width:128, Height:128 Refs: 852 - S:\inline\Art\Levels\Civic\Textures\XCube\Cache\c_sclhed.XPR Width:128, Height:128 Refs: 1062 - S:\inline\Art\Levels\Civic\Textures\XCube\Cache\c_scltrs.XPR Width:128, Height:128 Refs: 318 - S:\inline\Art\Levels\Civic\Textures\XCube\Cache\c_sclleg.XPR Width: 64, Height: 64 Refs: 537 - S:\inline\Art\Levels\Civic\Textures\XCube\Cache\c_cratr2.XPR Width: 64, Height: 64 Refs: 1311 - S:\inline\Art\Levels\Civic\Textures\XCube\Cache\c_cratr3.XPR Width: 64, Height: 64 Refs: 48 - S:\inline\Art\Levels\Civic\Textures\XCube\Cache\c_cratr1.XPR Width:256, Height:256 Refs: 1148 - S:\INLINE\ART\LEVELS\CIVIC\TEXTURES\XCUBE\Cache\VLOCOMOTIVE01.XPR Width: 32, Height: 32 Refs: 218 - C:\DOCUME~1\mirena\LOCALS~1\Temp\Cache\VLOCOMOTIVE01_1F1F1F1F.XPR Width:256, Height:256 Refs: 1124 - S:\INLINE\ART\LEVELS\CIVIC\TEXTURES\XCUBE\Cache\VLOCOMOTIVE02.XPR Width: 32, Height: 32 Refs: 134 - C:\DOCUME~1\mirena\LOCALS~1\Temp\Cache\VLOCOMOTIVE02_03F1F1F.XPR Width:128, Height:128 Refs: 266 - S:\INLINE\ART\LEVELS\CIVIC\TEXTURES\XCUBE\Cache\VCOACH01.XPR Width: 64, Height: 64 Refs: 26 - 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C:\DOCUME~1\mirena\LOCALS~1\Temp\Cache\vbus01_BF7F3F7F.XPR Width:128, Height:128 Refs: 85 - C:\DOCUME~1\mirena\LOCALS~1\Temp\Cache\vbus01_07F7F7F.XPR Width:256, Height:256 Refs: 222 - S:\inline\Art\Levels\Civic\Textures\XCube\Cache\vmonster01.XPR Width:128, Height:128 Refs: 88 - C:\DOCUME~1\mirena\LOCALS~1\Temp\Cache\vmonster01_7F07F7F.XPR Width:128, Height:128 Refs: 108 - S:\inline\Art\Levels\Civic\Textures\XCube\Cache\just01.XPR Width: 64, Height: 64 Refs: 232 - S:\INLINE\ART\EFFECTS\TEXTURES\BMP\Cache\WALKIEA01.XPR Width:256, Height:256 Refs: 1983 - S:\inline\Art\Levels\Civic\Textures\XCube\Cache\palmA01.XPR Width: 64, Height: 64 Refs: 47 - C:\DOCUME~1\mirena\LOCALS~1\Temp\Cache\palmA01_BFBF3F3F.XPR Width: 32, Height: 64 Refs: 194 - C:\DOCUME~1\mirena\LOCALS~1\Temp\Cache\vcable02_BF03F7F.XPR Width: 16, Height: 32 Refs: 548 - C:\DOCUME~1\mirena\LOCALS~1\Temp\Cache\vcable02_00203F.XPR Width:256, Height:256 Refs: 386 - S:\INLINE\ART\LEVELS\CIVIC\TEXTURES\XCUBE\Cache\VCABLE01.XPR Width:128, Height:128 Refs: 14 - C:\DOCUME~1\mirena\LOCALS~1\Temp\Cache\VCABLE01_7F07F7F.XPR Width:256, Height:256 Refs: 792 - S:\inline\Art\Levels\Civic\Textures\XCube\Cache\vmonster02.XPR Width:128, Height: 64 Refs: 1444 - C:\DOCUME~1\mirena\LOCALS~1\Temp\Cache\vtires02_7FBF7F3F.XPR Width:128, Height:128 Refs: 1392 - S:\inline\Art\Levels\Civic\Textures\XCube\Cache\vpestcontrol02.XPR Width:128, Height:128 Refs: 234 - S:\inline\Art\Levels\Civic\Textures\XCube\Cache\vpestcontrol01.XPR Width: 32, Height: 32 Refs: 26 - C:\DOCUME~1\mirena\LOCALS~1\Temp\Cache\vpestcontrol01_003F3F.XPR -------------------------------------------------------------------- Geometry Definitions -------------------------------------------------------------------- NumMaterials: 1 NumFaces: 12 NumVerts: 8 - scriptObj_weather NumMaterials: 1 NumFaces: 12 NumVerts: 8 - ScriptObj_respawn NumMaterials: 1 NumFaces: 12 NumVerts: 8 - animObj_parrot NumMaterials: 1 NumFaces: 44 NumVerts: 32 - animObj_body NumMaterials: 1 NumFaces: 90 NumVerts: 52 - Head NumMaterials: 1 NumFaces: 64 NumVerts: 36 - Legs NumMaterials: 1 NumFaces: 20 NumVerts: 15 - Rwing NumMaterials: 1 NumFaces: 20 NumVerts: 15 - Lwing NumMaterials: 1 NumFaces: 30 NumVerts: 21 - Tail NumMaterials: 1 NumFaces: 64 NumVerts: 68 - PropDef_IconScore NumMaterials: 1 NumFaces: 84 NumVerts: 98 - PropDef_IconPlant NumMaterials: 1 NumFaces: 94 NumVerts: 124 - PropDef_IconTime NumMaterials: 1 NumFaces: 212 NumVerts: 216 - PropDef_IconEditor NumMaterials: 1 NumFaces: 140 NumVerts: 107 - PropDef_IconBreak NumMaterials: 1 NumFaces: 240 NumVerts: 152 - PropDef_BubbleRXL NumMaterials: 1 NumFaces: 100 NumVerts: 87 - PropDef_IconTrick NumMaterials: 2 NumFaces: 18 NumVerts: 34 - PropDef_PowerJuiceExtend NumMaterials: 1 NumFaces: 36 NumVerts: 45 - PropDef_PowerJuiceRefill NumMaterials: 2 NumFaces: 34 NumVerts: 50 - PropDef_IconRide NumMaterials: 1 NumFaces: 275 NumVerts: 277 - PropDef_IconGrind NumMaterials: 1 NumFaces: 98 NumVerts: 100 - PropDef_TwisterC NumMaterials: 1 NumFaces: 98 NumVerts: 100 - PropDef_TwisterM NumMaterials: 1 NumFaces: 98 NumVerts: 100 - PropDef_TwisterB NumMaterials: 1 NumFaces: 98 NumVerts: 100 - PropDef_TwisterO NumMaterials: 1 NumFaces: 36 NumVerts: 45 - PropDef_PowerJuiceHalffill NumMaterials: 1 NumFaces: 98 NumVerts: 100 - PropDef_TwisterG NumMaterials: 1 NumFaces: 94 NumVerts: 101 - PropDef_IconGrab NumMaterials: 1 NumFaces: 12 NumVerts: 8 - PropDef_Debris NumMaterials: 1 NumFaces: 277 NumVerts: 273 - PropDef_AttSpeed NumMaterials: 1 NumFaces: 138 NumVerts: 115 - PropDef_LockCivic NumMaterials: 1 NumFaces: 300 NumVerts: 295 - PropDef_KeyAirfield NumMaterials: 1 NumFaces: 386 NumVerts: 253 - PropDef_Jaren NumMaterials: 6 NumFaces: 337 NumVerts: 552 - terrain_HotelTop NumMaterials: 10 NumFaces: 761 NumVerts: 1196 - terrain_WkwayHotel NumMaterials: 14 NumFaces: 999 NumVerts: 1601 - terrain_FacCrthouse NumMaterials: 5 NumFaces: 692 NumVerts: 740 - scriptObj_wlkwayfloor02 NumMaterials: 8 NumFaces: 330 NumVerts: 427 - terrain_WkwayCrthouse03 NumMaterials: 8 NumFaces: 710 NumVerts: 780 - terrain_WkwayCityHall02 NumMaterials: 8 NumFaces: 296 NumVerts: 425 - terrain_WkwayLibrary NumMaterials: 10 NumFaces: 475 NumVerts: 612 - terrain_FacOpera01 NumMaterials: 9 NumFaces: 386 NumVerts: 436 - terrain_WkwayOpera NumMaterials: 9 NumFaces: 881 NumVerts: 1260 - terrain_FacOpera NumMaterials: 10 NumFaces: 542 NumVerts: 624 - terrain_FacOpera03 NumMaterials: 7 NumFaces: 826 NumVerts: 1018 - terrain_library NumMaterials: 7 NumFaces: 261 NumVerts: 278 - PropDef_TrafficLightC NumMaterials: 3 NumFaces: 278 NumVerts: 302 - ScriptObj_SkparkRamp01 NumMaterials: 1 NumFaces: 2 NumVerts: 4 - ScriptObj_GrindHandle NumMaterials: 4 NumFaces: 867 NumVerts: 599 - PropDef_venusl NumMaterials: 1 NumFaces: 2 NumVerts: 4 - ScriptObj_ButtonHack NumMaterials: 12 NumFaces: 356 NumVerts: 458 - terrain_street12 NumMaterials: 12 NumFaces: 231 NumVerts: 304 - terrain_Street04 NumMaterials: 7 NumFaces: 215 NumVerts: 258 - ScriptObj_BridgeRail3 NumMaterials: 17 NumFaces: 469 NumVerts: 595 - terrain_WkwayCrthouse04 NumMaterials: 12 NumFaces: 378 NumVerts: 466 - terrain_Street05 NumMaterials: 3 NumFaces: 306 NumVerts: 287 - PropDef_strlamp NumMaterials: 4 NumFaces: 48 NumVerts: 84 - terrain_buildings1 NumMaterials: 3 NumFaces: 119 NumVerts: 169 - terrain_wlkway ramp01 NumMaterials: 4 NumFaces: 52 NumVerts: 94 - terrain_buildings2 NumMaterials: 7 NumFaces: 112 NumVerts: 131 - terrain_WkwayCrthouse01 NumMaterials: 6 NumFaces: 322 NumVerts: 392 - PropDef_taxi NumMaterials: 1 NumFaces: 26 NumVerts: 30 - terrain_street18 NumMaterials: 4 NumFaces: 338 NumVerts: 411 - terrain_awning NumMaterials: 3 NumFaces: 555 NumVerts: 398 - PropDef_fountainhand NumMaterials: 7 NumFaces: 714 NumVerts: 887 - terrain_FacCityHall01 NumMaterials: 11 NumFaces: 543 NumVerts: 725 - terrain_street11 NumMaterials: 2 NumFaces: 304 NumVerts: 484 - ScriptObj_htlgutter NumMaterials: 3 NumFaces: 524 NumVerts: 413 - terrain_WingedStatue NumMaterials: 7 NumFaces: 858 NumVerts: 1117 - terrain_FacCityHall05 NumMaterials: 7 NumFaces: 491 NumVerts: 720 - terrain_FacCityHall03 NumMaterials: 5 NumFaces: 274 NumVerts: 540 - PropDef_pine NumMaterials: 10 NumFaces: 324 NumVerts: 393 - terrain_WkwayOpera01 NumMaterials: 3 NumFaces: 787 NumVerts: 541 - ScriptObj_VenusBefore NumMaterials: 12 NumFaces: 527 NumVerts: 846 - scriptObj_facecrthouse12 NumMaterials: 3 NumFaces: 56 NumVerts: 104 - terrain_buildings3 NumMaterials: 7 NumFaces: 869 NumVerts: 709 - PropDef_statuebowl NumMaterials: 12 NumFaces: 390 NumVerts: 505 - terrain_WkwayCityHall03 NumMaterials: 9 NumFaces: 465 NumVerts: 575 - terrain_FacOpera02 NumMaterials: 5 NumFaces: 562 NumVerts: 476 - PropDef_StatueTablet NumMaterials: 2 NumFaces: 138 NumVerts: 194 - scriptObj_TrolleyWire02 NumMaterials: 2 NumFaces: 230 NumVerts: 432 - scriptObj_TrolleyWire01 NumMaterials: 4 NumFaces: 34 NumVerts: 41 - terrain_XmasLightBowl03 NumMaterials: 3 NumFaces: 41 NumVerts: 48 - terrain_XmasLightBowl04 NumMaterials: 4 NumFaces: 34 NumVerts: 41 - terrain_XmasLightBowl02 NumMaterials: 3 NumFaces: 49 NumVerts: 57 - terrain_XmasLightBowl01 NumMaterials: 1 NumFaces: 20 NumVerts: 17 - terrain_Mound03 NumMaterials: 2 NumFaces: 26 NumVerts: 36 - scriptObj_SkparkQpipe01 NumMaterials: 9 NumFaces: 114 NumVerts: 166 - panorama_civic NumMaterials: 1 NumFaces: 122 NumVerts: 102 - DynamicsDef_SnowmanB NumMaterials: 1 NumFaces: 167 NumVerts: 116 - DynamicsDef_SnowmanA NumMaterials: 1 NumFaces: 72 NumVerts: 128 - DynamicsDef_MailBoxA NumMaterials: 1 NumFaces: 60 NumVerts: 124 - DynamicsDef_NewsA NumMaterials: 1 NumFaces: 40 NumVerts: 84 - DynamicsDef_NewsB NumMaterials: 3 NumFaces: 96 NumVerts: 124 - scriptObj_SkparkQpipe11 NumMaterials: 1 NumFaces: 20 NumVerts: 20 - DynamicsDef_BoxB NumMaterials: 1 NumFaces: 20 NumVerts: 20 - DynamicsDef_BoxC NumMaterials: 1 NumFaces: 18 NumVerts: 27 - DynamicsDef_BoxA NumMaterials: 4 NumFaces: 196 NumVerts: 257 - ScriptObj_BridgeRail2 NumMaterials: 5 NumFaces: 205 NumVerts: 246 - ScriptObj_BridgeRail1 NumMaterials: 3 NumFaces: 127 NumVerts: 117 - scriptObj_SkparkQpipe19 NumMaterials: 4 NumFaces: 219 NumVerts: 261 - scriptObj_SkparkQpipe20 NumMaterials: 3 NumFaces: 127 NumVerts: 117 - scriptObj_SkparkQpipe12 NumMaterials: 4 NumFaces: 220 NumVerts: 204 - scriptObj_SkparkQpipe17 NumMaterials: 2 NumFaces: 20 NumVerts: 28 - scriptObj_SkparkQpipe13 NumMaterials: 5 NumFaces: 311 NumVerts: 363 - PropDef_TrafficLightB NumMaterials: 14 NumFaces: 669 NumVerts: 1074 - scriptPropDef_FacCrthouse NumMaterials: 11 NumFaces: 299 NumVerts: 443 - terrain_WkwayCityHall01 NumMaterials: 2 NumFaces: 138 NumVerts: 258 - scriptObj_TrolleyWire06 NumMaterials: 4 NumFaces: 116 NumVerts: 118 - terrain_skparkfloor18 NumMaterials: 4 NumFaces: 86 NumVerts: 87 - terrain_skparkfloor19 NumMaterials: 4 NumFaces: 116 NumVerts: 122 - terrain_skparkfloor05 NumMaterials: 4 NumFaces: 63 NumVerts: 71 - terrain_skparkfloor11 NumMaterials: 2 NumFaces: 224 NumVerts: 422 - scriptObj_TrolleyWire05 NumMaterials: 1 NumFaces: 20 NumVerts: 17 - terrain_Mound01 NumMaterials: 6 NumFaces: 385 NumVerts: 458 - PropDef_TrafficLightA NumMaterials: 4 NumFaces: 56 NumVerts: 98 - terrain_buildingsA NumMaterials: 1 NumFaces: 20 NumVerts: 17 - terrain_MoundLibrary02 NumMaterials: 1 NumFaces: 20 NumVerts: 17 - terrain_MoundLibrary01 NumMaterials: 1 NumFaces: 20 NumVerts: 17 - terrain_MoundLibrary03 NumMaterials: 1 NumFaces: 20 NumVerts: 17 - terrain_MoundLibrary04 NumMaterials: 12 NumFaces: 292 NumVerts: 377 - terrain_Street02 NumMaterials: 1 NumFaces: 20 NumVerts: 17 - terrain_Mound06 NumMaterials: 1 NumFaces: 20 NumVerts: 17 - terrain_Mound09 NumMaterials: 13 NumFaces: 610 NumVerts: 810 - terrain_StreetC01 NumMaterials: 12 NumFaces: 352 NumVerts: 408 - terrain_Street06 NumMaterials: 11 NumFaces: 292 NumVerts: 461 - terrain_WkwayCityHall04 NumMaterials: 9 NumFaces: 365 NumVerts: 511 - terrain_WkwayLibrary01 NumMaterials: 4 NumFaces: 310 NumVerts: 322 - scriptObj_SkParkXmasLight NumMaterials: 1 NumFaces: 2 NumVerts: 4 - scriptObj_playerOne NumMaterials: 13 NumFaces: 562 NumVerts: 719 - terrain_StreetC02 NumMaterials: 1 NumFaces: 2 NumVerts: 4 - scriptObj_Davehelper01 NumMaterials: 1 NumFaces: 2 NumVerts: 4 - scriptObj_Davehelper02 NumMaterials: 1 NumFaces: 2 NumVerts: 4 - scriptObj_Davehelper03 NumMaterials: 1 NumFaces: 2 NumVerts: 4 - scriptObj_Davehelper04 NumMaterials: 1 NumFaces: 2 NumVerts: 4 - scriptObj_Davehelper05 NumMaterials: 1 NumFaces: 2 NumVerts: 4 - scriptObj_Davehelper06 NumMaterials: 2 NumFaces: 244 NumVerts: 246 - PropDef_billboardFA NumMaterials: 2 NumFaces: 230 NumVerts: 233 - PropDef_BillboardFB NumMaterials: 20 NumFaces: 970 NumVerts: 1358 - scriptPropDef_BridgeA NumMaterials: 15 NumFaces: 730 NumVerts: 1000 - PropDef_BridgeB NumMaterials: 18 NumFaces: 999 NumVerts: 1394 - PropDef_BridgeC NumMaterials: 3 NumFaces: 520 NumVerts: 563 - PropDef_StatueBridge NumMaterials: 4 NumFaces: 202 NumVerts: 343 - PropDef_BenchA NumMaterials: 1 NumFaces: 118 NumVerts: 159 - scriptObj_SkparkBench NumMaterials: 2 NumFaces: 66 NumVerts: 98 - terrain_SkparkBench02 NumMaterials: 2 NumFaces: 66 NumVerts: 98 - terrain_SkparkBench05 NumMaterials: 1 NumFaces: 36 NumVerts: 40 - PropDef_BillboardB NumMaterials: 1 NumFaces: 40 NumVerts: 44 - PropDef_BillboardA NumMaterials: 2 NumFaces: 352 NumVerts: 292 - scriptObj_GHBowl NumMaterials: 2 NumFaces: 394 NumVerts: 293 - ScriptObj_fountaintop NumMaterials: 4 NumFaces: 326 NumVerts: 277 - ScriptObj_fountain NumMaterials: 1 NumFaces: 144 NumVerts: 174 - terrain_BillboardRail01 NumMaterials: 8 NumFaces: 567 NumVerts: 613 - PropDef_SkparkFloor NumMaterials: 7 NumFaces: 307 NumVerts: 378 - PropDef_SkparkTunnel NumMaterials: 3 NumFaces: 202 NumVerts: 198 - PropDef_Skpark NumMaterials: 9 NumFaces: 331 NumVerts: 461 - PropDef_Ramp NumMaterials: 1 NumFaces: 20 NumVerts: 17 - terrain_Mound02 NumMaterials: 1 NumFaces: 20 NumVerts: 17 - terrain_Mound04 NumMaterials: 1 NumFaces: 20 NumVerts: 17 - terrain_Mound05 NumMaterials: 1 NumFaces: 20 NumVerts: 17 - terrain_Mound07 NumMaterials: 1 NumFaces: 28 NumVerts: 20 - terrain_Mound08 NumMaterials: 1 NumFaces: 20 NumVerts: 17 - terrain_Mound10 NumMaterials: 1 NumFaces: 20 NumVerts: 17 - terrain_Mound11 NumMaterials: 1 NumFaces: 20 NumVerts: 17 - terrain_Mound12 NumMaterials: 1 NumFaces: 20 NumVerts: 17 - terrain_Mound20 NumMaterials: 1 NumFaces: 20 NumVerts: 17 - terrain_Mound21 NumMaterials: 3 NumFaces: 136 NumVerts: 207 - terrain_GlobeBase NumMaterials: 3 NumFaces: 390 NumVerts: 322 - terrain_GlobestatueReflection NumMaterials: 2 NumFaces: 72 NumVerts: 107 - terrain_refl1 NumMaterials: 5 NumFaces: 529 NumVerts: 439 - PropDef_FountainReflection01 NumMaterials: 12 NumFaces: 553 NumVerts: 659 - terrain_Street01 NumMaterials: 4 NumFaces: 78 NumVerts: 88 - PropDef_Mhole NumMaterials: 1 NumFaces: 20 NumVerts: 17 - terrain_Mound22 NumMaterials: 2 NumFaces: 216 NumVerts: 215 - terrain_HotelTerrace NumMaterials: 1 NumFaces: 20 NumVerts: 20 - DynamicsDef_BoxB01 NumMaterials: 3 NumFaces: 120 NumVerts: 141 - terrain_SdwlkFront NumMaterials: 2 NumFaces: 30 NumVerts: 32 - scriptObj_SkparkQpipe03 NumMaterials: 2 NumFaces: 24 NumVerts: 24 - scriptObj_SkparkQpipe18 NumMaterials: 11 NumFaces: 356 NumVerts: 485 - scriptObj_wlkway wall01 NumMaterials: 9 NumFaces: 756 NumVerts: 1091 - terrain_Hotel NumMaterials: 12 NumFaces: 393 NumVerts: 446 - terrain_WkwayCrthouse02 NumMaterials: 8 NumFaces: 500 NumVerts: 659 - PropDef_FacCityHall NumMaterials: 2 NumFaces: 18 NumVerts: 28 - terrain_SdwlkFront01 NumMaterials: 2 NumFaces: 146 NumVerts: 168 - terrain_XmasLightsLib NumMaterials: 4 NumFaces: 35 NumVerts: 53 - terrain_TrstationRoofA NumMaterials: 5 NumFaces: 29 NumVerts: 43 - terrain_TrstationRoof01 NumMaterials: 1 NumFaces: 174 NumVerts: 271 - terrain_Wire01 NumMaterials: 9 NumFaces: 593 NumVerts: 725 - PropDef_AirLockM NumMaterials: 4 NumFaces: 160 NumVerts: 347 - PropDef_TrstationTowerC NumMaterials: 5 NumFaces: 29 NumVerts: 43 - terrain_TrstationRoof NumMaterials: 4 NumFaces: 138 NumVerts: 279 - PropDef_TrstationTowerB NumMaterials: 6 NumFaces: 261 NumVerts: 413 - PropDef_TrstationTowerA NumMaterials: 6 NumFaces: 378 NumVerts: 369 - PropDef_AirLock NumMaterials: 10 NumFaces: 349 NumVerts: 571 - terrain_TrstationClockTower NumMaterials: 7 NumFaces: 320 NumVerts: 396 - terrain_TrstationTerrace NumMaterials: 9 NumFaces: 870 NumVerts: 1091 - PropDef_TrstationFacA NumMaterials: 4 NumFaces: 35 NumVerts: 53 - terrain_TrstationRoofA01 NumMaterials: 5 NumFaces: 206 NumVerts: 196 - terrain_ClockTowerInterior NumMaterials: 3 NumFaces: 106 NumVerts: 179 - PropDef_Chandelier01 NumMaterials: 1 NumFaces: 4 NumVerts: 8 - ScriptObj_SecRoomDoor NumMaterials: 1 NumFaces: 4 NumVerts: 8 - GlassDef_SecRoom NumMaterials: 8 NumFaces: 289 NumVerts: 366 - PropDef_SecRoom NumMaterials: 7 NumFaces: 344 NumVerts: 353 - PropDef_SecroomBalc01 NumMaterials: 8 NumFaces: 872 NumVerts: 1590 - PropDef_TrstationFac NumMaterials: 4 NumFaces: 706 NumVerts: 564 - PropDef_statuetorch NumMaterials: 3 NumFaces: 108 NumVerts: 172 - terrain_cableB01 NumMaterials: 1 NumFaces: 6 NumVerts: 8 - scriptObj_TorchCableChest NumMaterials: 3 NumFaces: 734 NumVerts: 919 - PropDef_MetArchB NumMaterials: 3 NumFaces: 694 NumVerts: 907 - PropDef_MetArch NumMaterials: 3 NumFaces: 558 NumVerts: 755 - PropDef_MetArchC NumMaterials: 3 NumFaces: 556 NumVerts: 717 - PropDef_MetArchD NumMaterials: 3 NumFaces: 500 NumVerts: 647 - PropDef_MetArchE NumMaterials: 6 NumFaces: 682 NumVerts: 704 - PropDef_SpiralRampA NumMaterials: 3 NumFaces: 213 NumVerts: 186 - PropDef_WallCornerC NumMaterials: 7 NumFaces: 362 NumVerts: 409 - PropDef_WallCornerB NumMaterials: 5 NumFaces: 679 NumVerts: 766 - PropDef_SpiralRampB NumMaterials: 8 NumFaces: 924 NumVerts: 852 - PropDef_FloorB NumMaterials: 5 NumFaces: 555 NumVerts: 461 - scriptObj_QpipeSeats NumMaterials: 1 NumFaces: 89 NumVerts: 89 - scriptObj_Spine NumMaterials: 3 NumFaces: 112 NumVerts: 102 - PropDef_FloorBack NumMaterials: 6 NumFaces: 245 NumVerts: 320 - PropDef_Entrance NumMaterials: 5 NumFaces: 545 NumVerts: 491 - PropDef_FloorRaised NumMaterials: 5 NumFaces: 916 NumVerts: 876 - PropDef_FloorCafe NumMaterials: 5 NumFaces: 909 NumVerts: 869 - PropDef_Balcony NumMaterials: 6 NumFaces: 715 NumVerts: 685 - PropDef_SpiralRamp NumMaterials: 6 NumFaces: 496 NumVerts: 478 - PropDef_Ramp NumMaterials: 6 NumFaces: 528 NumVerts: 491 - PropDef_floorC NumMaterials: 9 NumFaces: 656 NumVerts: 661 - PropDef_floorCC NumMaterials: 3 NumFaces: 79 NumVerts: 70 - PropDef_WallCorner NumMaterials: 4 NumFaces: 235 NumVerts: 298 - PropDef_WallArch NumMaterials: 5 NumFaces: 153 NumVerts: 163 - PropDef_FloorAT NumMaterials: 2 NumFaces: 85 NumVerts: 102 - ScriptObj_QpipeCorner NumMaterials: 2 NumFaces: 85 NumVerts: 102 - ScriptObj_QpipeCorner01 NumMaterials: 1 NumFaces: 96 NumVerts: 80 - ScriptObj_QpipeWall NumMaterials: 1 NumFaces: 96 NumVerts: 80 - ScriptObj_QpipeWall01 NumMaterials: 1 NumFaces: 98 NumVerts: 109 - ScriptObj_QpipesEntrance NumMaterials: 1 NumFaces: 98 NumVerts: 108 - ScriptObj_QpipesEntrance01 NumMaterials: 2 NumFaces: 58 NumVerts: 68 - ScriptObj_QpipeBalcony NumMaterials: 2 NumFaces: 58 NumVerts: 68 - ScriptObj_QpipeBalcony01 NumMaterials: 2 NumFaces: 62 NumVerts: 86 - ScriptObj_QpipeMetarch NumMaterials: 2 NumFaces: 62 NumVerts: 86 - ScriptObj_QpipeMetarch01 NumMaterials: 1 NumFaces: 60 NumVerts: 70 - terrain_QpipeBack NumMaterials: 1 NumFaces: 60 NumVerts: 70 - terrain_QpipeBack01 NumMaterials: 6 NumFaces: 151 NumVerts: 149 - terrain_QpipeBackCorner NumMaterials: 2 NumFaces: 64 NumVerts: 78 - terrain_QpipeCafe NumMaterials: 2 NumFaces: 64 NumVerts: 78 - terrain_QpipeCafe01 NumMaterials: 2 NumFaces: 24 NumVerts: 30 - terrain_QpipeTunnel NumMaterials: 2 NumFaces: 24 NumVerts: 30 - terrain_QpipeTunnel01 NumMaterials: 8 NumFaces: 212 NumVerts: 278 - PropDef_GhouseFloorA NumMaterials: 2 NumFaces: 378 NumVerts: 262 - terrain_SpineCircular NumMaterials: 3 NumFaces: 80 NumVerts: 92 - terrain_Qpipe01 NumMaterials: 6 NumFaces: 186 NumVerts: 235 - PropDef_FloorAMT NumMaterials: 2 NumFaces: 16 NumVerts: 26 - terrain_BoxJump NumMaterials: 2 NumFaces: 16 NumVerts: 26 - terrain_BoxJump01 NumMaterials: 6 NumFaces: 530 NumVerts: 510 - PropDef_FloorRaisedA NumMaterials: 6 NumFaces: 528 NumVerts: 517 - PropDef_floorCCC NumMaterials: 1 NumFaces: 42 NumVerts: 49 - scriptobj_3floorgrind NumMaterials: 1 NumFaces: 42 NumVerts: 49 - terrain_3floorgrind01 NumMaterials: 1 NumFaces: 396 NumVerts: 262 - ScriptPropDef_BenchA NumMaterials: 2 NumFaces: 362 NumVerts: 262 - ScriptPropDef_Bench NumMaterials: 4 NumFaces: 346 NumVerts: 318 - PropDef_GhouseFloorAA NumMaterials: 1 NumFaces: 94 NumVerts: 78 - PropDef_FloorAS NumMaterials: 1 NumFaces: 97 NumVerts: 67 - PropDef_FloorAM NumMaterials: 4 NumFaces: 149 NumVerts: 144 - PropDef_FloorBackM NumMaterials: 3 NumFaces: 84 NumVerts: 72 - GlassDef_Ad NumMaterials: 1 NumFaces: 75 NumVerts: 65 - DynamicsDef_ChairA NumMaterials: 1 NumFaces: 38 NumVerts: 45 - DynamicsDef_UmbrellaA NumMaterials: 1 NumFaces: 72 NumVerts: 54 - DynamicsDef_TableA NumMaterials: 1 NumFaces: 34 NumVerts: 40 - PropDef_LuggageC NumMaterials: 1 NumFaces: 34 NumVerts: 40 - PropDef_LuggageB NumMaterials: 1 NumFaces: 34 NumVerts: 40 - PropDef_LuggageA NumMaterials: 1 NumFaces: 34 NumVerts: 48 - PropDef_PetCarrier NumMaterials: 6 NumFaces: 151 NumVerts: 149 - terrain_QpipeBackCorner02 NumMaterials: 11 NumFaces: 390 NumVerts: 522 - PropDef_WallSide NumMaterials: 1 NumFaces: 2 NumVerts: 4 - PropDef_BillboardC NumMaterials: 7 NumFaces: 236 NumVerts: 331 - terrain_SecRoom NumMaterials: 6 NumFaces: 144 NumVerts: 250 - ScriptObj_Awning NumMaterials: 7 NumFaces: 212 NumVerts: 366 - ScriptObj_ATM NumMaterials: 3 NumFaces: 249 NumVerts: 396 - terrain_Catwalk NumMaterials: 2 NumFaces: 106 NumVerts: 192 - terrain_Catwalk2 NumMaterials: 4 NumFaces: 124 NumVerts: 154 - PropDef_WallBackM NumMaterials: 4 NumFaces: 106 NumVerts: 125 - PropDef_WallBack NumMaterials: 1 NumFaces: 236 NumVerts: 199 - scriptPropDef_SprinklerB NumMaterials: 2 NumFaces: 438 NumVerts: 440 - PropDef_SprinklerAB NumMaterials: 1 NumFaces: 4 NumVerts: 8 - GlassDef_SecRoomB NumMaterials: 1 NumFaces: 4 NumVerts: 8 - GlassDef_Awning NumMaterials: 5 NumFaces: 152 NumVerts: 152 - PropDef_QpipeCenter NumMaterials: 4 NumFaces: 377 NumVerts: 343 - PropDef_CenterFloorB NumMaterials: 2 NumFaces: 334 NumVerts: 642 - PropDef_TV NumMaterials: 1 NumFaces: 2 NumVerts: 4 - PropDef_TVScreen NumMaterials: 4 NumFaces: 195 NumVerts: 249 - PropDef_Skylight NumMaterials: 1 NumFaces: 18 NumVerts: 21 - scriptObj_TorchCableLeft NumMaterials: 1 NumFaces: 18 NumVerts: 21 - terrain_TorchCableBack NumMaterials: 1 NumFaces: 30 NumVerts: 36 - terrain_statuetorch cable03 NumMaterials: 1 NumFaces: 24 NumVerts: 25 - scriptObj_TorchCableRight NumMaterials: 1 NumFaces: 114 NumVerts: 123 - terrain_TorchCableChest01 NumMaterials: 1 NumFaces: 2 NumVerts: 4 - PropDef_SignTA NumMaterials: 1 NumFaces: 68 NumVerts: 94 - PropDef_Sign NumMaterials: 1 NumFaces: 2 NumVerts: 4 - PropDef_SignTB NumMaterials: 1 NumFaces: 2 NumVerts: 4 - PropDef_SignTC NumMaterials: 1 NumFaces: 2 NumVerts: 4 - PropDef_SignTD NumMaterials: 3 NumFaces: 114 NumVerts: 121 - PropDef_InteriorCeiling NumMaterials: 3 NumFaces: 388 NumVerts: 592 - PropDef_CableAA NumMaterials: 2 NumFaces: 20 NumVerts: 16 - terrain_LuggageJump NumMaterials: 1 NumFaces: 20 NumVerts: 16 - terrain_LuggageJump01 NumMaterials: 1 NumFaces: 20 NumVerts: 16 - terrain_LuggageJump02 NumMaterials: 1 NumFaces: 20 NumVerts: 16 - terrain_LuggageJump04 NumMaterials: 1 NumFaces: 20 NumVerts: 16 - terrain_LuggageJump05 NumMaterials: 1 NumFaces: 20 NumVerts: 16 - terrain_LuggageJump06 NumMaterials: 1 NumFaces: 20 NumVerts: 16 - terrain_LuggageJump07 NumMaterials: 1 NumFaces: 20 NumVerts: 16 - terrain_LuggageJump08 NumMaterials: 1 NumFaces: 20 NumVerts: 16 - terrain_LuggageJump09 NumMaterials: 1 NumFaces: 20 NumVerts: 16 - terrain_LuggageJump10 NumMaterials: 3 NumFaces: 176 NumVerts: 308 - PropDef_CableC NumMaterials: 1 NumFaces: 20 NumVerts: 16 - terrain_LuggageJump11 NumMaterials: 3 NumFaces: 108 NumVerts: 185 - PropDef_CableB NumMaterials: 2 NumFaces: 276 NumVerts: 360 - PropDef_Banners NumMaterials: 1 NumFaces: 63 NumVerts: 53 - terrain_FloorA02 NumMaterials: 1 NumFaces: 63 NumVerts: 53 - terrain_FloorA01 NumMaterials: 1 NumFaces: 20 NumVerts: 16 - PropDef_LuggageJump NumMaterials: 3 NumFaces: 6 NumVerts: 12 - terrain_DummyArrow NumMaterials: 10 NumFaces: 779 NumVerts: 778 - PropDef_FloorBB NumMaterials: 3 NumFaces: 459 NumVerts: 634 - ScriptObj_trstationfacA NumMaterials: 4 NumFaces: 261 NumVerts: 418 - ScriptObj_trstationfacB NumMaterials: 1 NumFaces: 12 NumVerts: 8 - animObj_ClockTower NumMaterials: 1 NumFaces: 338 NumVerts: 206 - clockringer NumMaterials: 1 NumFaces: 164 NumVerts: 106 - clockringerArms NumMaterials: 3 NumFaces: 98 NumVerts: 66 - statueclockhammer NumMaterials: 1 NumFaces: 280 NumVerts: 241 - Bell NumMaterials: 1 NumFaces: 26 NumVerts: 44 - clockdoorL NumMaterials: 1 NumFaces: 26 NumVerts: 44 - clockdoorR NumMaterials: 1 NumFaces: 12 NumVerts: 8 - animObj_ClockGears NumMaterials: 2 NumFaces: 112 NumVerts: 199 - cogwheel02 NumMaterials: 2 NumFaces: 160 NumVerts: 285 - cogwheel01 NumMaterials: 2 NumFaces: 112 NumVerts: 199 - cogwheel03 NumMaterials: 1 NumFaces: 12 NumVerts: 8 - animObj_Clock NumMaterials: 2 NumFaces: 68 NumVerts: 76 - clockbody NumMaterials: 1 NumFaces: 24 NumVerts: 40 - bighand NumMaterials: 1 NumFaces: 24 NumVerts: 34 - littlehand NumMaterials: 1 NumFaces: 14 NumVerts: 13 - scriptObj_ClockHands NumMaterials: 1 NumFaces: 12 NumVerts: 8 - animPropDef_Door NumMaterials: 1 NumFaces: 10 NumVerts: 20 - DoorL NumMaterials: 1 NumFaces: 10 NumVerts: 20 - DoorR NumMaterials: 2 NumFaces: 742 NumVerts: 549 - ScriptPropDef_Gargoyle NumMaterials: 3 NumFaces: 198 NumVerts: 150 - terrain_globestatue01 NumMaterials: 2 NumFaces: 192 NumVerts: 128 - ScriptObj_GlobeBefore NumMaterials: 1 NumFaces: 92 NumVerts: 82 - ScriptObj_GlobeRail1 NumMaterials: 1 NumFaces: 38 NumVerts: 51 - ScriptObj_GlobeRail3 NumMaterials: 1 NumFaces: 38 NumVerts: 50 - ScriptObj_GlobeRail2 NumMaterials: 3 NumFaces: 12 NumVerts: 8 - animObj_GrindingWings NumMaterials: 1 NumFaces: 116 NumVerts: 80 - statuearms NumMaterials: 1 NumFaces: 76 NumVerts: 74 - statuehands NumMaterials: 1 NumFaces: 146 NumVerts: 135 - statuesword NumMaterials: 1 NumFaces: 156 NumVerts: 90 - ScriptObj_Wings NumMaterials: 1 NumFaces: 24 NumVerts: 23 - ScriptObj_Sword NumMaterials: 3 NumFaces: 190 NumVerts: 136 - terrain_ScalesJustice NumMaterials: 18 NumFaces: 1021 NumVerts: 1239 - ScriptObj_WalkwayEnd NumMaterials: 13 NumFaces: 420 NumVerts: 543 - ScriptObj_WalkwayBegin NumMaterials: 1 NumFaces: 12 NumVerts: 8 - AnimPropDef_FullTrain NumMaterials: 7 NumFaces: 685 NumVerts: 872 - Locomotive NumMaterials: 6 NumFaces: 500 NumVerts: 712 - Coach NumMaterials: 3 NumFaces: 60 NumVerts: 88 - Loco_Axel_front NumMaterials: 3 NumFaces: 60 NumVerts: 88 - Loco_Axel_last NumMaterials: 2 NumFaces: 148 NumVerts: 149 - Loco_Rod NumMaterials: 3 NumFaces: 60 NumVerts: 88 - Loco_Axel_mid NumMaterials: 1 NumFaces: 12 NumVerts: 12 - Loco_Headlight NumMaterials: 11 NumFaces: 227 NumVerts: 346 - ScriptObj_WalkwayMiddle NumMaterials: 1 NumFaces: 12 NumVerts: 8 - AnimObj_fireworks NumMaterials: 1 NumFaces: 2 NumVerts: 4 - ALLWORKmover NumMaterials: 2 NumFaces: 64 NumVerts: 106 - firework01stick NumMaterials: 1 NumFaces: 2 NumVerts: 4 - FIREWORKmover01 NumMaterials: 2 NumFaces: 116 NumVerts: 140 - firework01 NumMaterials: 1 NumFaces: 12 NumVerts: 20 - animobj_sparkemitterONE NumMaterials: 1 NumFaces: 2 NumVerts: 4 - ALLWORKmover02 NumMaterials: 2 NumFaces: 64 NumVerts: 106 - firework01stick02 NumMaterials: 1 NumFaces: 2 NumVerts: 4 - FIREWORKmover03 NumMaterials: 2 NumFaces: 116 NumVerts: 140 - firework03 NumMaterials: 1 NumFaces: 12 NumVerts: 20 - animobj_sparkemitterTWO NumMaterials: 1 NumFaces: 2 NumVerts: 4 - ALLWORKmover03 NumMaterials: 2 NumFaces: 64 NumVerts: 106 - firework01stick03 NumMaterials: 1 NumFaces: 2 NumVerts: 4 - FIREWORKmover04 NumMaterials: 2 NumFaces: 116 NumVerts: 140 - firework04 NumMaterials: 1 NumFaces: 12 NumVerts: 20 - animobj_sparkemitterTHREE NumMaterials: 5 NumFaces: 152 NumVerts: 249 - pine1BEGIN NumMaterials: 3 NumFaces: 120 NumVerts: 290 - pine2BEGIN NumMaterials: 1 NumFaces: 28 NumVerts: 50 - planter1BEGIN NumMaterials: 1 NumFaces: 20 NumVerts: 33 - planter2BEGIN NumMaterials: 5 NumFaces: 223 NumVerts: 266 - taxi NumMaterials: 2 NumFaces: 28 NumVerts: 41 - wheel2 NumMaterials: 2 NumFaces: 28 NumVerts: 41 - wheel1 NumMaterials: 4 NumFaces: 89 NumVerts: 119 - tunneldestroy1BEGIN NumMaterials: 3 NumFaces: 45 NumVerts: 56 - tunneldestroy2BEGIN NumMaterials: 1 NumFaces: 274 NumVerts: 177 - venuslower1 NumMaterials: 1 NumFaces: 274 NumVerts: 177 - venuslower2 NumMaterials: 3 NumFaces: 585 NumVerts: 412 - venusupper1 NumMaterials: 1 NumFaces: 12 NumVerts: 20 - animobj_statueemitter NumMaterials: 3 NumFaces: 585 NumVerts: 412 - venusupper02 NumMaterials: 2 NumFaces: 30 NumVerts: 50 - walkway01BEGIN NumMaterials: 1 NumFaces: 28 NumVerts: 48 - walkway02BEGIN NumMaterials: 1 NumFaces: 20 NumVerts: 34 - walkway03BEGIN NumMaterials: 1 NumFaces: 30 NumVerts: 36 - walkway04BEGIN NumMaterials: 1 NumFaces: 24 NumVerts: 38 - walkway05BEGIN NumMaterials: 1 NumFaces: 28 NumVerts: 45 - walkway06BEGIN NumMaterials: 1 NumFaces: 24 NumVerts: 40 - walkway09BEGIN NumMaterials: 1 NumFaces: 28 NumVerts: 48 - walkway10BEGIN NumMaterials: 1 NumFaces: 12 NumVerts: 8 - AnimObj_TruckDance NumMaterials: 3 NumFaces: 373 NumVerts: 567 - truck NumMaterials: 2 NumFaces: 28 NumVerts: 38 - leftfront NumMaterials: 2 NumFaces: 56 NumVerts: 76 - wheel01 NumMaterials: 2 NumFaces: 56 NumVerts: 76 - wheel02 NumMaterials: 2 NumFaces: 124 NumVerts: 152 - trailer NumMaterials: 2 NumFaces: 56 NumVerts: 76 - wheel03 NumMaterials: 2 NumFaces: 56 NumVerts: 76 - wheel04 NumMaterials: 2 NumFaces: 552 NumVerts: 433 - statueqpipeOT2 NumMaterials: 2 NumFaces: 552 NumVerts: 433 - statueqpipeOT1 NumMaterials: 2 NumFaces: 64 NumVerts: 74 - qpipeOT2 NumMaterials: 2 NumFaces: 64 NumVerts: 74 - qpipeOT1 NumMaterials: 1 NumFaces: 2 NumVerts: 4 - animobj_truckback NumMaterials: 1 NumFaces: 12 NumVerts: 8 - animobj_statuesparks NumMaterials: 1 NumFaces: 12 NumVerts: 8 - animobj_statuesparkstwo NumMaterials: 2 NumFaces: 28 NumVerts: 38 - rightfront NumMaterials: 1 NumFaces: 2 NumVerts: 4 - animobj_truckmid NumMaterials: 1 NumFaces: 2 NumVerts: 4 - animobj_truckfront NumMaterials: 1 NumFaces: 2 NumVerts: 4 - animobj_pipeRIGHT NumMaterials: 1 NumFaces: 2 NumVerts: 4 - animobj_pipeLEFT NumMaterials: 1 NumFaces: 2 NumVerts: 4 - animobj_sparksone NumMaterials: 1 NumFaces: 2 NumVerts: 4 - animobj_sparkstwo NumMaterials: 1 NumFaces: 2 NumVerts: 4 - AnimObj_Statues_ending NumMaterials: 2 NumFaces: 64 NumVerts: 74 - Statues_ending03 NumMaterials: 2 NumFaces: 552 NumVerts: 433 - Statues_ending04 NumMaterials: 2 NumFaces: 552 NumVerts: 433 - Statues_ending02 NumMaterials: 2 NumFaces: 64 NumVerts: 74 - Statues_ending01 NumMaterials: 1 NumFaces: 2 NumVerts: 4 - AnimObj_venus NumMaterials: 1 NumFaces: 2 NumVerts: 4 - venusMOVER NumMaterials: 2 NumFaces: 60 NumVerts: 53 - Venuslamp02 NumMaterials: 2 NumFaces: 78 NumVerts: 62 - Venuslamp01 NumMaterials: 1 NumFaces: 431 NumVerts: 301 - Venustorso NumMaterials: 1 NumFaces: 274 NumVerts: 177 - VenusDestroy NumMaterials: 2 NumFaces: 49 NumVerts: 59 - ScriptObj_XmasLightTrstation NumMaterials: 2 NumFaces: 326 NumVerts: 588 - scriptObj_TrolleyWire04 NumMaterials: 3 NumFaces: 176 NumVerts: 143 - ScriptObj_GlobeRing NumMaterials: 1 NumFaces: 12 NumVerts: 8 - AnimObj_MarkGlobe NumMaterials: 1 NumFaces: 18 NumVerts: 18 - animobj_globestatue02 NumMaterials: 2 NumFaces: 344 NumVerts: 246 - animobj_globestatue03 NumMaterials: 1 NumFaces: 2 NumVerts: 4 - AnimObj_ALLMOVER NumMaterials: 1 NumFaces: 2 NumVerts: 4 - AnimObj_balllander NumMaterials: 1 NumFaces: 2 NumVerts: 4 - AnimObj_BallRotater NumMaterials: 2 NumFaces: 7 NumVerts: 13 - animobj_ballpieces01 NumMaterials: 2 NumFaces: 5 NumVerts: 9 - animobj_ballpieces02 NumMaterials: 1 NumFaces: 5 NumVerts: 10 - animobj_ballpieces03 NumMaterials: 1 NumFaces: 6 NumVerts: 7 - animobj_ballpieces04 NumMaterials: 1 NumFaces: 9 NumVerts: 9 - animobj_ballpieces05 NumMaterials: 1 NumFaces: 5 NumVerts: 7 - animobj_ballpieces06 NumMaterials: 2 NumFaces: 7 NumVerts: 11 - animobj_ballpieces07 NumMaterials: 1 NumFaces: 4 NumVerts: 9 - animobj_ballpieces08 NumMaterials: 2 NumFaces: 5 NumVerts: 9 - animobj_ballpieces09 NumMaterials: 1 NumFaces: 11 NumVerts: 13 - animobj_ballpieces10 NumMaterials: 1 NumFaces: 10 NumVerts: 11 - animobj_ballpieces11 NumMaterials: 1 NumFaces: 1 NumVerts: 3 - animobj_ballpieces12 NumMaterials: 1 NumFaces: 13 NumVerts: 16 - animobj_ballpieces13 NumMaterials: 1 NumFaces: 8 NumVerts: 9 - animobj_ballpieces14 NumMaterials: 1 NumFaces: 8 NumVerts: 9 - animobj_ballpieces15 NumMaterials: 1 NumFaces: 8 NumVerts: 9 - animobj_ballpieces16 NumMaterials: 1 NumFaces: 9 NumVerts: 12 - animobj_ballpieces17 NumMaterials: 1 NumFaces: 9 NumVerts: 10 - animobj_ballpieces18 NumMaterials: 1 NumFaces: 7 NumVerts: 8 - animobj_ballpieces19 NumMaterials: 1 NumFaces: 6 NumVerts: 7 - animobj_ballpieces20 NumMaterials: 2 NumFaces: 9 NumVerts: 14 - animobj_ballpieces21 NumMaterials: 2 NumFaces: 8 NumVerts: 11 - animobj_ballpieces22 NumMaterials: 2 NumFaces: 8 NumVerts: 11 - animobj_ballpieces23 NumMaterials: 1 NumFaces: 7 NumVerts: 8 - animobj_ballpieces24 NumMaterials: 1 NumFaces: 12 NumVerts: 11 - animobj_ballpieces25 NumMaterials: 1 NumFaces: 2 NumVerts: 4 - animobj_ballpieces26 NumMaterials: 2 NumFaces: 3 NumVerts: 7 - animobj_ballpieces27 NumMaterials: 1 NumFaces: 2 NumVerts: 4 - animobj_globefollow NumMaterials: 6 NumFaces: 306 NumVerts: 391 - animobj_bus NumMaterials: 3 NumFaces: 60 NumVerts: 88 - animobj_buswheels NumMaterials: 6 NumFaces: 306 NumVerts: 393 - animobj_bus1 NumMaterials: 3 NumFaces: 60 NumVerts: 88 - animobj_buswheels4 NumMaterials: 1 NumFaces: 12 NumVerts: 20 - animobj_bussmoke NumMaterials: 3 NumFaces: 125 NumVerts: 153 - animobj_busDESTR NumMaterials: 3 NumFaces: 60 NumVerts: 88 - animobj_Destrobuswheels NumMaterials: 6 NumFaces: 166 NumVerts: 232 - animobj_busQpipe NumMaterials: 6 NumFaces: 160 NumVerts: 216 - animobj_busQpipe1 NumMaterials: 1 NumFaces: 2 NumVerts: 4 - AnimObj_facade NumMaterials: 3 NumFaces: 34 NumVerts: 68 - animobj_traindestruct01 NumMaterials: 2 NumFaces: 25 NumVerts: 39 - animobj_traindestruct02 NumMaterials: 3 NumFaces: 36 NumVerts: 61 - animobj_traindestruct03 NumMaterials: 2 NumFaces: 18 NumVerts: 35 - animobj_traindestruct04 NumMaterials: 2 NumFaces: 19 NumVerts: 34 - animobj_traindestruct05 NumMaterials: 3 NumFaces: 55 NumVerts: 92 - animobj_traindestruct06 NumMaterials: 2 NumFaces: 17 NumVerts: 35 - animobj_traindestruct07 NumMaterials: 3 NumFaces: 46 NumVerts: 88 - animobj_traindestruct08 NumMaterials: 1 NumFaces: 10 NumVerts: 14 - animobj_traindestruct09 NumMaterials: 1 NumFaces: 2 NumVerts: 4 - animobj_glass01 NumMaterials: 1 NumFaces: 2 NumVerts: 4 - animobj_glass02 NumMaterials: 1 NumFaces: 2 NumVerts: 4 - animobj_glass04 NumMaterials: 1 NumFaces: 1 NumVerts: 3 - animobj_glass06 NumMaterials: 1 NumFaces: 2 NumVerts: 4 - animobj_glass07 NumMaterials: 1 NumFaces: 2 NumVerts: 4 - animobj_glass08 NumMaterials: 1 NumFaces: 1 NumVerts: 3 - animobj_glass09 NumMaterials: 1 NumFaces: 2 NumVerts: 4 - animobj_glass10 NumMaterials: 1 NumFaces: 1 NumVerts: 3 - animobj_glass12 NumMaterials: 1 NumFaces: 2 NumVerts: 4 - animobj_glass13 NumMaterials: 1 NumFaces: 2 NumVerts: 4 - animobj_glass14 NumMaterials: 1 NumFaces: 3 NumVerts: 5 - animobj_glass15 NumMaterials: 1 NumFaces: 1 NumVerts: 3 - animobj_glass16 NumMaterials: 1 NumFaces: 2 NumVerts: 4 - animobj_glass17 NumMaterials: 1 NumFaces: 2 NumVerts: 4 - animobj_glass19 NumMaterials: 1 NumFaces: 3 NumVerts: 5 - animobj_glass20 NumMaterials: 1 NumFaces: 13 NumVerts: 15 - animobj_glass21 NumMaterials: 1 NumFaces: 3 NumVerts: 5 - animobj_glass22 NumMaterials: 1 NumFaces: 1 NumVerts: 3 - animobj_glass24 NumMaterials: 1 NumFaces: 2 NumVerts: 4 - animobj_glass25 NumMaterials: 1 NumFaces: 2 NumVerts: 4 - animobj_glass26 NumMaterials: 1 NumFaces: 2 NumVerts: 4 - animobj_glass28 NumMaterials: 1 NumFaces: 2 NumVerts: 4 - animobj_glass29 NumMaterials: 1 NumFaces: 2 NumVerts: 4 - animobj_glass30 NumMaterials: 1 NumFaces: 2 NumVerts: 4 - animobj_glass31 NumMaterials: 1 NumFaces: 1 NumVerts: 3 - animobj_glass32 NumMaterials: 1 NumFaces: 2 NumVerts: 4 - animobj_glass38 NumMaterials: 1 NumFaces: 1 NumVerts: 3 - animobj_glass39 NumMaterials: 1 NumFaces: 2 NumVerts: 4 - animobj_glass40 NumMaterials: 3 NumFaces: 134 NumVerts: 158 - animobj_busDESTR1 NumMaterials: 3 NumFaces: 60 NumVerts: 88 - animobj_Destrobuswheels1 NumMaterials: 3 NumFaces: 714 NumVerts: 504 - ScriptPropDef_Law NumMaterials: 1 NumFaces: 12 NumVerts: 8 - AnimPropDef_BreakingTheLaw NumMaterials: 1 NumFaces: 142 NumVerts: 85 - JusticeCollapse01 NumMaterials: 1 NumFaces: 82 NumVerts: 65 - JusticeCollapse02 NumMaterials: 1 NumFaces: 274 NumVerts: 177 - JusticeCollapse03 NumMaterials: 2 NumFaces: 216 NumVerts: 254 - JusticeCollapse04 NumMaterials: 1 NumFaces: 12 NumVerts: 8 - AnimObj_ScalesJustice NumMaterials: 3 NumFaces: 494 NumVerts: 423 - torso NumMaterials: 2 NumFaces: 19 NumVerts: 27 - scalerope02 NumMaterials: 2 NumFaces: 222 NumVerts: 171 - scale02 NumMaterials: 1 NumFaces: 23 NumVerts: 18 - headupperright NumMaterials: 1 NumFaces: 32 NumVerts: 25 - headrightlower NumMaterials: 1 NumFaces: 55 NumVerts: 37 - headleft NumMaterials: 2 NumFaces: 19 NumVerts: 27 - scalerope01 NumMaterials: 2 NumFaces: 222 NumVerts: 205 - scale01 NumMaterials: 1 NumFaces: 12 NumVerts: 20 - animPropDef_GargoyleAnim NumMaterials: 1 NumFaces: 12 NumVerts: 20 - GARGOYLEmover NumMaterials: 2 NumFaces: 172 NumVerts: 141 - gargoylebodyL NumMaterials: 2 NumFaces: 154 NumVerts: 132 - gargoylebodyR NumMaterials: 1 NumFaces: 132 NumVerts: 72 - gargoylehead NumMaterials: 1 NumFaces: 142 NumVerts: 109 - gargoylewingL NumMaterials: 1 NumFaces: 142 NumVerts: 109 - gargoylewingR NumMaterials: 2 NumFaces: 24 NumVerts: 27 - scriptobj_sidewalk NumMaterials: 1 NumFaces: 12 NumVerts: 8 - MovableSoundDef_Locomotive NumMaterials: 1 NumFaces: 38 NumVerts: 46 - ScriptObj_PhoneA NumMaterials: 1 NumFaces: 38 NumVerts: 46 - ScriptObj_PhoneB NumMaterials: 2 NumFaces: 538 NumVerts: 523 - ScriptObj_PowerSkate NumMaterials: 3 NumFaces: 262 NumVerts: 261 - PropDef_FernA NumMaterials: 1 NumFaces: 260 NumVerts: 256 - PropDef_FernB NumMaterials: 9 NumFaces: 714 NumVerts: 916 - CarDef_Trolley NumMaterials: 1 NumFaces: 12 NumVerts: 12 - trheadlight2 NumMaterials: 1 NumFaces: 12 NumVerts: 12 - trheadlight1 NumMaterials: 4 NumFaces: 210 NumVerts: 216 - CarDef_taxi NumMaterials: 1 NumFaces: 16 NumVerts: 15 - taxiheadlight2 NumMaterials: 1 NumFaces: 16 NumVerts: 15 - taxiheadlight1 NumMaterials: 2 NumFaces: 56 NumVerts: 82 - RearAxle NumMaterials: 2 NumFaces: 56 NumVerts: 82 - FrontAxle NumMaterials: 5 NumFaces: 256 NumVerts: 319 - CarDef_TransitBus NumMaterials: 1 NumFaces: 16 NumVerts: 15 - busheadlight2 NumMaterials: 1 NumFaces: 16 NumVerts: 15 - busheadlight1 NumMaterials: 2 NumFaces: 56 NumVerts: 82 - FrontAxle NumMaterials: 2 NumFaces: 56 NumVerts: 82 - RearAxle NumMaterials: 6 NumFaces: 356 NumVerts: 345 - CarDef_MonsterTruck NumMaterials: 1 NumFaces: 16 NumVerts: 15 - monsterheadlight1 NumMaterials: 1 NumFaces: 16 NumVerts: 15 - monsterheadlight2 NumMaterials: 2 NumFaces: 272 NumVerts: 212 - FrontAxle NumMaterials: 2 NumFaces: 272 NumVerts: 212 - RearAxle NumMaterials: 6 NumFaces: 586 NumVerts: 463 - CarDef_PestControlVan NumMaterials: 1 NumFaces: 16 NumVerts: 15 - pestheadlight1 NumMaterials: 1 NumFaces: 16 NumVerts: 15 - pestheadlight2 NumMaterials: 2 NumFaces: 56 NumVerts: 82 - RearAxle NumMaterials: 2 NumFaces: 56 NumVerts: 82 - FrontAxle -------------------------------------------------------------------- Geometry Instances -------------------------------------------------------------------- scriptObj_weather ScriptObj_respawn animObj_parrot animObj_body Head Legs Rwing Lwing Tail terrain_HotelTop terrain_WkwayHotel terrain_FacCrthouse scriptObj_wlkwayfloor02 terrain_WkwayCrthouse03 Prop_strlamp07 Prop_strlamp02 Prop_strlamp03 Prop_strlamp04 Prop_strlamp05 Prop_strlamp06 Prop_strlamp01 Prop_strlamp08 Prop_strlamp09 Prop_strlamp10 Prop_TrafficLightB06 Prop_TrafficLightC07 Prop_TrafficLightC01 Prop_TrafficLightC02 Prop_TrafficLightC03 Prop_TrafficLightB01 Prop_TrafficLightB02 Prop_TrafficLightC04 Prop_TrafficLightB03 Prop_strlamp11 Prop_strlamp12 terrain_WkwayCityHall02 terrain_WkwayLibrary terrain_FacOpera01 terrain_WkwayOpera terrain_FacOpera terrain_FacOpera03 terrain_library ScriptObj_SkparkRamp01 ScriptObj_GrindHandle Prop_venusl01 Prop_venusl02 Prop_venusr02 Prop_venusl03 Prop_venusr03 Prop_venusl04 Prop_venusl05 Prop_venusl06 Prop_venusl07 Prop_venusl08 Prop_venusl09 Prop_venusl10 Prop_venusr04 Prop_venusr05 Prop_venusl11 Prop_venusr06 Prop_venusl12 Prop_venusl13 Prop_venusl14 Prop_venusr07 Prop_venusr08 Prop_venusl15 Prop_venusl16 Prop_venusr09 Prop_venusl17 Prop_venusr10 Prop_venusl18 Prop_venusr11 Prop_venusl19 Prop_venusl20 Prop_venusr13 Prop_venusl21 Prop_venusr14 Prop_venusl22 Prop_venusr15 Prop_venusr16 Prop_venusl23 Prop_venusl24 Prop_venusr17 Prop_venusl25 Prop_venusr18 Prop_venusl26 Prop_venusl27 Prop_venusl28 Prop_venusr20 ScriptObj_ButtonHack scriptProp_FacCrthouse03 terrain_street12 terrain_Street04 ScriptObj_BridgeRail3 terrain_WkwayCrthouse04 terrain_Street05 Prop_taxi03 Prop_taxi04 Prop_taxi10 Prop_taxi11 Prop_taxi14 Prop_taxi17 Prop_taxi20 Prop_taxi22 terrain_buildings1 terrain_wlkway ramp01 terrain_buildings2 terrain_WkwayCrthouse01 Prop_pine01 terrain_street18 terrain_awning Prop_fountainhand02 Prop_fountainhand01 terrain_FacCityHall01 terrain_street11 Prop_StatueTablet05 Prop_StatueTablet04 Prop_StatueTablet03 Prop_StatueTablet07 Prop_StatueTablet01 Prop_StatueTablet06 ScriptObj_htlgutter terrain_WingedStatue Prop_statuebowl terrain_FacCityHall05 terrain_FacCityHall03 Prop_pine02 Prop_pine03 Prop_pine04 Prop_pine05 terrain_WkwayOpera01 ScriptObj_VenusBefore scriptProp_FacCrthouse02 scriptProp_FacCrthouse01 scriptObj_facecrthouse12 terrain_buildings3 terrain_WkwayCityHall03 Prop_pine07 Prop_pine08 Prop_pine09 Prop_pine10 terrain_FacOpera02 scriptObj_TrolleyWire02 scriptObj_TrolleyWire01 terrain_XmasLightBowl03 terrain_XmasLightBowl04 terrain_XmasLightBowl02 terrain_XmasLightBowl01 terrain_Mound03 scriptObj_SkparkQpipe01 panorama_civic Dynamics_SnowmanA01 Dynamics_SnowmanB01 Dynamics_NewsA01 Dynamics_NewsB01 Dynamics_MailBoxA01 Dynamics_NewsB02 Dynamics_MailBoxA02 Dynamics_NewsA02 Dynamics_MailBoxA03 Dynamics_NewsA03 Dynamics_NewsB03 Dynamics_MailBoxA04 Dynamics_NewsA04 Dynamics_NewsB04 Dynamics_MailBoxA05 Dynamics_NewsA05 Dynamics_NewsB05 Dynamics_MailBoxA06 Dynamics_NewsA06 Dynamics_NewsB06 Prop_TrafficLightA scriptObj_SkparkQpipe11 Dynamics_SnowmanB02 Dynamics_SnowmanA02 Dynamics_SnowmanA03 Dynamics_SnowmanB03 Dynamics_BoxC01 ScriptObj_BridgeRail2 ScriptObj_BridgeRail1 scriptObj_SkparkQpipe19 scriptObj_SkparkQpipe20 scriptObj_SkparkQpipe12 scriptObj_SkparkQpipe17 scriptObj_SkparkQpipe13 Prop_TrafficLightB04 Prop_TrafficLightB05 Prop_TrafficLightC05 Prop_TrafficLightC06 Prop_strlamp17 terrain_WkwayCityHall01 scriptObj_TrolleyWire06 Prop_SkparkTunnel01 terrain_skparkfloor18 terrain_skparkfloor19 terrain_skparkfloor05 terrain_skparkfloor11 scriptObj_TrolleyWire05 terrain_Mound01 Dynamics_BoxA01 Dynamics_BoxB01 Dynamics_BoxB02 Dynamics_BoxA02 Dynamics_BoxC02 Dynamics_BoxA03 Dynamics_BoxC03 Dynamics_SnowmanA04 Dynamics_SnowmanB04 terrain_buildingsA terrain_MoundLibrary02 terrain_MoundLibrary01 terrain_MoundLibrary03 terrain_MoundLibrary04 Prop_strlamp18 terrain_Street02 terrain_Mound06 terrain_Mound09 terrain_StreetC01 terrain_Street06 terrain_WkwayCityHall04 terrain_WkwayLibrary01 scriptObj_SkParkXmasLight Prop_Skpark01 Prop_strlamp13 Prop_strlamp16 Prop_strlamp15 Prop_strlamp14 scriptObj_playerOne terrain_StreetC02 scriptObj_Davehelper01 scriptObj_Davehelper02 scriptObj_Davehelper03 scriptObj_Davehelper04 scriptObj_Davehelper05 scriptObj_Davehelper06 Prop_billboardFA01 Prop_billboardFA02 Prop_billboardFB Prop_billboardFB01 scriptProp_BridgeA02 Prop_BridgeB02 Prop_BridgeB01 Prop_BridgeB03 scriptProp_BridgeA03 Prop_BridgeC01 Prop_statuebridge02 Prop_statuebridge01 Prop_statuebridge03 Prop_statuebridge04 Prop_statuebridge05 Prop_statuebridge06 Prop_BenchA01 Prop_BenchA02 Prop_BenchA03 Prop_BenchA04 scriptObj_SkparkBench terrain_SkparkBench02 terrain_SkparkBench05 Prop_BenchA05 Prop_BenchA06 Prop_BenchA07 Prop_BillboardB Prop_BillboardB Prop_BillboardA01 Prop_BillboardA02 scriptObj_GHBowl ScriptObj_fountaintop ScriptObj_fountain terrain_BillboardRail01 Prop_SkparkFloor02 Prop_SkparkFloor01 Prop_SkparkTunnel02 Prop_Skpark02 Prop_Ramp Prop_Ramp01 Prop_Ramp01 Prop_Ramp02 Prop_BenchA08 Prop_BenchA09 Prop_BenchA10 Prop_BenchA11 terrain_Mound02 terrain_Mound04 terrain_Mound05 terrain_Mound07 terrain_Mound08 terrain_Mound10 terrain_Mound11 terrain_Mound12 Prop_BenchA12 Prop_BenchA14 Prop_BenchA15 Prop_BenchA16 terrain_Mound20 terrain_Mound21 Prop_BenchA17 Prop_BenchA18 Prop_BenchA19 Prop_BenchA20 Prop_BenchA21 terrain_GlobeBase terrain_GlobestatueReflection terrain_refl1 Prop_FountainReflection02 Prop_FountainReflection Prop_Mhole04 Prop_Mhole01 Prop_Mhole02 Prop_Mhole03 terrain_Street01 terrain_Mound22 Dynamics_SnowmanA05 Dynamics_SnowmanB05 Dynamics_NewsB07 Dynamics_NewsA07 Dynamics_MailBoxA07 Dynamics_MailBoxA08 Dynamics_NewsA08 Dynamics_NewsB08 terrain_HotelTerrace Dynamics_BoxC01 Dynamics_BoxC02 Dynamics_BoxC03 terrain_SdwlkFront Dynamics_SnowmanA06 Dynamics_SnowmanB06 Dynamics_SnowmanA07 Dynamics_SnowmanB07 Dynamics_BoxC04 Dynamics_BoxA01 Dynamics_BoxA04 Dynamics_BoxA05 Dynamics_BoxB03 Dynamics_BoxC05 Dynamics_SnowmanB08 Dynamics_SnowmanA08 Dynamics_SnowmanA09 Dynamics_SnowmanB09 Dynamics_SnowmanA10 Dynamics_SnowmanB10 Dynamics_BoxB04 Dynamics_BoxA06 Dynamics_BoxA07 scriptObj_SkparkQpipe03 scriptObj_SkparkQpipe18 scriptObj_wlkway wall01 terrain_Hotel terrain_WkwayCrthouse02 Prop_FacCityHall02 Prop_FacCityHall04 Prop_BenchA22 terrain_SdwlkFront01 terrain_XmasLightsLib terrain_TrstationRoofA terrain_TrstationRoof01 Prop_TrstationTowerC terrain_Wire01 Prop_AirLockM Prop_AirLockM01 Prop_TrstationTowerC01 terrain_TrstationRoof Prop_TrstationTowerB01 Prop_TrstationTowerB Prop_TrstationTowerA01 Prop_TrstationTowerA Prop_AirLock01 Prop_AirLock terrain_TrstationClockTower Prop_SecroomBalc terrain_TrstationTerrace Prop_TrstationFacA01 Prop_TrstationFacA02 terrain_TrstationRoofA01 terrain_ClockTowerInterior Prop_Chandelier01 Prop_Chandelier02 Prop_Chandelier03 ScriptObj_SecRoomDoor Glass_SecRoom01 Glass_SecRoom02 Prop_Chandelier04 Prop_Chandelier05 Prop_Chandelier06 Prop_Chandelier07 Prop_Chandelier08 Prop_Chandelier09 Prop_Chandelier10 Prop_Chandelier11 Prop_Chandelier12 Prop_SecRoom Prop_SecRoom01 Prop_SecroomBalc01 Prop_TrstationFac01 Prop_TrstationFac Prop_Banners Prop_Banners01 terrain_cableB01 Prop_statuetorch Prop_statuetorch01 scriptObj_TorchCableChest Prop_MetArchB02 Prop_MetArchB01 Prop_MetArchE02 Prop_MetArchD01 Prop_MetArchC01 Prop_MetArch03 Prop_MetArch04 Prop_MetArchE01 Prop_MetArchC02 Prop_MetArchD03 Prop_MetArch01 Prop_MetArch02 scriptObj_QpipeSeats scriptObj_Spine Prop_Balcony Prop_SpiralRamp Prop_Ramp Prop_FloorCafe01 Prop_FloorCafe Prop_Balcony01 Prop_SpiralRamp01 Prop_Ramp01 Prop_floorCC01 Prop_FloorB Prop_FloorB01 Prop_SpiralRampA Prop_SpiralRampB Prop_SpiralRampB01 Prop_SpiralRampA01 Prop_WallCornerB Prop_WallCornerC Prop_WallCornerB01 Prop_WallCornerC01 scriptProp_bench scriptProp_bench01 scriptProp_bench02 Prop_InteriorCeiling Prop_Skylight01 scriptProp_bench04 scriptProp_bench05 ScriptObj_QpipeCorner Prop_WallCorner01 Prop_WallCorner02 ScriptObj_QpipeCorner01 ScriptObj_QpipeWall Prop_WallArch01 Prop_WallArch02 ScriptObj_QpipeWall01 ScriptObj_QpipesEntrance Prop_Entrance01 ScriptObj_QpipesEntrance01 Prop_Entrance02 ScriptObj_QpipeBalcony ScriptObj_QpipeBalcony01 ScriptObj_QpipeMetarch ScriptObj_QpipeMetarch01 terrain_QpipeBack terrain_QpipeBack01 terrain_QpipeBackCorner terrain_QpipeCafe terrain_QpipeCafe01 terrain_QpipeTunnel terrain_QpipeTunnel01 Prop_GhouseFloorA Prop_GhouseFloorA01 Prop_GhouseFloorA02 terrain_SpineCircular terrain_Qpipe01 terrain_BoxJump terrain_BoxJump01 Prop_CableC Prop_CableB Prop_FloorRaisedA Prop_FloorRaised Prop_FloorRaised01 Prop_FloorRaisedA01 Prop_floorCCC01 Prop_floorC01 Prop_floorCCC Prop_floorC scriptobj_3floorgrind terrain_3floorgrind01 ScriptProp_BenchA01 Prop_GhouseFloorAA01 Prop_GhouseFloorAA02 Prop_FloorAS01 Prop_FloorAT01 Prop_FloorAM01 Prop_FloorAM02 Prop_FloorAS02 Prop_FloorAT02 Prop_FloorBackM01 Prop_FloorBack01 Prop_FloorBackM02 Prop_FloorBack02 Prop_FloorAMT02 Prop_FloorAMT01 Glass_Ad01 Glass_Ad02 Glass_Ad03 Glass_Ad04 Glass_Ad05 Glass_Ad06 Dynamics_TableA03 Dynamics_ChairA09 Dynamics_ChairA10 Dynamics_ChairA11 Dynamics_ChairA12 Dynamics_UmbrellaA03 Dynamics_TableA04 Dynamics_ChairA13 Dynamics_ChairA14 Dynamics_ChairA15 Dynamics_ChairA16 Dynamics_UmbrellaA04 terrain_QpipeBackCorner02 Prop_WallSide01 Prop_WallSide Prop_BillboardC Prop_BillboardC01 terrain_SecRoom ScriptObj_Awning ScriptObj_ATM terrain_Catwalk terrain_Catwalk2 Prop_WallBackM01 Prop_WallBackM02 Prop_WallBack01 Prop_WallBack03 Prop_SprinklerA01 Prop_SprinklerA02 Glass_Awning Glass_Awning01 Glass_Awning02 Glass_Awning03 Glass_Awning04 Glass_Awning05 Glass_SecRoomB Glass_Awning06 Glass_Awning07 Glass_Awning08 Glass_Awning09 Glass_Awning10 Glass_Awning11 Prop_QpipeCenter Prop_QpipeCenter01 Prop_CenterFloorB Prop_TV03 Prop_TV04 Prop_TV05 Prop_TV03 Prop_TV06 Prop_TV07 Prop_TV08 Prop_TV04 Prop_Skylight02 scriptObj_TorchCableLeft terrain_TorchCableBack terrain_statuetorch cable03 scriptObj_TorchCableRight terrain_TorchCableChest01 Dynamics_TableA05 Dynamics_UmbrellaA05 Dynamics_ChairA17 Dynamics_ChairA18 Dynamics_ChairA19 Dynamics_ChairA20 Dynamics_TableA06 Dynamics_UmbrellaA06 Dynamics_ChairA21 Dynamics_ChairA22 Dynamics_ChairA23 Dynamics_ChairA24 Glass_SecRoomB01 Prop_SignTB01 Prop_SignT01 Prop_SignT02 Prop_Sign02 Prop_Sign03 Prop_Sign04 Prop_Sign01 Prop_SignTB02 Prop_SignTC01 Prop_SignTC02 Prop_SignTD01 Prop_SignTD02 Prop_SignT05 Prop_Sign09 Prop_SignT06 Prop_Sign10 Prop_SignTB05 Prop_SignTB06 Prop_SignTD05 Prop_SignTD06 Prop_Sign11 Prop_SignTC05 Prop_SignTC06 Prop_Sign12 Prop_InteriorCeiling Prop_CableAA02 Prop_CableAA01 Prop_SignTB07 Prop_Sign13 Prop_SignTB08 Prop_SignTD07 Prop_Sign14 Prop_SignTD08 Prop_SignTC07 Prop_SignTC08 Prop_Sign15 Prop_SignT07 Prop_Sign16 Prop_SignT08 Prop_Sign17 Prop_SignTB09 Prop_SignTB10 Prop_Sign18 Prop_SignTD09 Prop_SignTD10 Glass_Ad07 Glass_Ad08 Glass_Ad09 Glass_Ad10 Glass_Ad11 Glass_Ad12 Prop_PetCarrier01 Prop_LuggageB01 Prop_LuggageA01 Prop_LuggageC01 Prop_PetCarrier02 Prop_LuggageA02 Prop_LuggageB02 Prop_LuggageC02 terrain_LuggageJump Prop_LuggageA03 Prop_LuggageA04 Prop_LuggageB03 Prop_LuggageC03 Prop_LuggageB04 Prop_LuggageB05 Prop_LuggageC04 Prop_LuggageA05 Prop_PetCarrier03 Prop_LuggageB06 Prop_LuggageA06 Prop_LuggageC05 Prop_PetCarrier04 Prop_LuggageA07 Prop_LuggageB07 Prop_LuggageC06 terrain_LuggageJump01 Prop_LuggageA08 Prop_LuggageB08 Prop_LuggageC07 Prop_LuggageB09 Prop_LuggageB10 Prop_LuggageC08 Prop_LuggageA09 Prop_PetCarrier05 Prop_LuggageB11 Prop_LuggageA10 Prop_LuggageC09 Prop_PetCarrier06 Prop_LuggageA11 Prop_LuggageB12 Prop_LuggageC10 terrain_LuggageJump02 Prop_LuggageA12 Prop_LuggageB13 Prop_LuggageC11 Prop_LuggageB14 Prop_LuggageB15 Prop_LuggageC12 Prop_LuggageA17 Prop_PetCarrier09 Prop_LuggageB21 Prop_LuggageA18 Prop_LuggageC17 Prop_PetCarrier10 Prop_LuggageA19 Prop_LuggageB22 Prop_LuggageC18 terrain_LuggageJump04 Prop_LuggageA20 Prop_LuggageB23 Prop_LuggageC19 Prop_LuggageB24 Prop_LuggageB25 Prop_LuggageC20 Prop_LuggageA21 Prop_PetCarrier11 Prop_LuggageB26 Prop_LuggageA22 Prop_LuggageC21 Prop_PetCarrier12 Prop_LuggageA23 Prop_LuggageB27 Prop_LuggageC22 terrain_LuggageJump05 Prop_LuggageA24 Prop_LuggageB28 Prop_LuggageC23 Prop_LuggageB29 Prop_LuggageB30 Prop_LuggageC24 Prop_LuggageA25 Prop_PetCarrier13 Prop_LuggageB31 Prop_LuggageA26 Prop_LuggageC25 Prop_PetCarrier14 Prop_LuggageA27 Prop_LuggageB32 Prop_LuggageC26 terrain_LuggageJump06 Prop_LuggageA28 Prop_LuggageB33 Prop_LuggageC27 Prop_LuggageB34 Prop_LuggageB35 Prop_LuggageC28 Prop_PetCarrier15 Prop_LuggageA29 Prop_LuggageB36 Prop_LuggageA30 Prop_LuggageC29 Prop_PetCarrier16 Prop_LuggageA31 Prop_LuggageB37 Prop_LuggageC30 terrain_LuggageJump07 Prop_LuggageA32 Prop_LuggageB38 Prop_LuggageC31 Prop_LuggageB39 Prop_LuggageB40 Prop_LuggageC32 Prop_LuggageB41 Prop_LuggageA33 Prop_PetCarrier17 Prop_LuggageB42 Prop_LuggageA34 Prop_LuggageC33 Prop_PetCarrier18 Prop_LuggageA35 Prop_LuggageC34 terrain_LuggageJump08 Prop_LuggageA36 Prop_LuggageB43 Prop_LuggageC35 Prop_LuggageB44 Prop_LuggageB45 Prop_LuggageC36 terrain_LuggageJump09 Prop_PetCarrier19 Prop_LuggageA37 Prop_LuggageB46 Prop_LuggageA38 Prop_LuggageC37 Prop_PetCarrier20 Prop_LuggageA39 Prop_LuggageB47 Prop_LuggageC38 Prop_LuggageA40 Prop_LuggageB48 Prop_LuggageC39 Prop_LuggageB49 Prop_LuggageB50 Prop_LuggageC40 terrain_LuggageJump10 Prop_PetCarrier21 Prop_LuggageA41 Prop_LuggageB51 Prop_LuggageA42 Prop_LuggageC41 Prop_PetCarrier22 Prop_LuggageA43 Prop_LuggageB52 Prop_LuggageC42 Prop_LuggageA44 Prop_LuggageB53 Prop_LuggageC43 Prop_LuggageB54 Prop_LuggageB55 Prop_LuggageC44 Prop_floorCC Prop_LuggageB56 Prop_LuggageA45 Prop_PetCarrier23 Prop_LuggageA46 Prop_LuggageC45 Prop_PetCarrier24 Prop_LuggageA47 Prop_LuggageB57 Prop_LuggageC46 terrain_LuggageJump11 Prop_LuggageA48 Prop_LuggageB58 Prop_LuggageC47 Prop_LuggageB59 Prop_LuggageB60 Prop_LuggageC48 Glass_Ad13 Glass_Ad14 Glass_Ad15 Glass_Ad16 Glass_Ad17 Glass_Ad18 Dynamics_UmbrellaA07 Dynamics_ChairA25 Dynamics_ChairA26 Dynamics_TableA07 Dynamics_ChairA27 Dynamics_ChairA28 Dynamics_UmbrellaA08 Dynamics_ChairA29 Dynamics_ChairA30 Dynamics_TableA08 Dynamics_ChairA31 Dynamics_ChairA32 Prop_CableC01 Prop_CableB01 Prop_CenterFloorB01 terrain_FloorA02 terrain_FloorA01 scriptProp_SprinklerB02 scriptProp_SprinklerB01 terrain_DummyArrow Prop_FloorBB Prop_FloorBB01 ScriptObj_trstationfacA ScriptObj_trstationfacB animObj_ClockTower clockringer clockringerArms statueclockhammer Bell clockdoorL clockdoorR animObj_ClockGears cogwheel02 cogwheel01 cogwheel03 animObj_Clock clockbody bighand littlehand scriptObj_ClockHands animProp_Door01 DoorL DoorR animProp_Door03 DoorL DoorR animProp_Door02 DoorL DoorR animProp_Door04 DoorL DoorR animProp_Door05 DoorL DoorR animProp_Door06 DoorL DoorR animProp_Door07 DoorL DoorR animProp_Door08 DoorL DoorR animProp_Door09 DoorL DoorR animProp_Door10 DoorL DoorR animProp_Door11 DoorL DoorR animProp_Door12 DoorL DoorR animProp_Door13 DoorL DoorR animProp_Door14 DoorL DoorR ScriptProp_Gargoyle2 ScriptProp_Gargoyle1 terrain_globestatue01 ScriptObj_GlobeBefore ScriptObj_GlobeRail1 ScriptObj_GlobeRail3 ScriptObj_GlobeRail2 animObj_GrindingWings statuearms statuehands statuesword ScriptObj_Wings ScriptObj_Sword terrain_ScalesJustice ScriptObj_WalkwayEnd ScriptObj_WalkwayBegin AnimProp_FullTrain01 Locomotive CoachA Loco_Axel_front Loco_Axel_last Loco_Rod Loco_Axel_mid Loco_Headlight CoachB CoachC CoachD CoachE CoachF AnimProp_FullTrain02 Locomotive Loco_Axel_front Loco_Axel_last Loco_Rod Loco_Axel_mid Loco_Headlight CoachA CoachB CoachC CoachD CoachE CoachF ScriptObj_WalkwayMiddle AnimObj_fireworks ALLWORKmover firework01stick FIREWORKmover01 firework01 animobj_sparkemitterONE ALLWORKmover02 firework01stick02 FIREWORKmover03 firework03 animobj_sparkemitterTWO ALLWORKmover03 firework01stick03 FIREWORKmover04 firework04 animobj_sparkemitterTHREE pine1BEGIN pine2BEGIN planter1BEGIN planter2BEGIN taxi wheel2 wheel1 tunneldestroy1BEGIN tunneldestroy2BEGIN venuslower1 venuslower2 venusupper1 animobj_statueemitter venusupper02 walkway01BEGIN walkway02BEGIN walkway03BEGIN walkway04BEGIN walkway05BEGIN walkway06BEGIN walkway09BEGIN walkway10BEGIN AnimObj_TruckDance truck leftfront wheel01 wheel02 trailer wheel03 wheel04 statueqpipeOT2 statueqpipeOT1 qpipeOT2 qpipeOT1 animobj_truckback animobj_statuesparks animobj_statuesparkstwo rightfront animobj_truckmid animobj_truckfront animobj_pipeRIGHT animobj_pipeLEFT animobj_sparksone animobj_sparkstwo AnimObj_Statues_ending Statues_ending03 Statues_ending04 Statues_ending02 Statues_ending01 AnimObj_venus venusMOVER Venuslamp02 Venuslamp01 Venustorso VenusDestroy ScriptObj_XmasLightTrstation scriptObj_TrolleyWire04 ScriptObj_GlobeRing AnimObj_MarkGlobe animobj_globestatue02 animobj_globestatue03 AnimObj_ALLMOVER AnimObj_balllander AnimObj_BallRotater animobj_ballpieces01 animobj_ballpieces02 animobj_ballpieces03 animobj_ballpieces04 animobj_ballpieces05 animobj_ballpieces06 animobj_ballpieces07 animobj_ballpieces08 animobj_ballpieces09 animobj_ballpieces10 animobj_ballpieces11 animobj_ballpieces12 animobj_ballpieces13 animobj_ballpieces14 animobj_ballpieces15 animobj_ballpieces16 animobj_ballpieces17 animobj_ballpieces18 animobj_ballpieces19 animobj_ballpieces20 animobj_ballpieces21 animobj_ballpieces22 animobj_ballpieces23 animobj_ballpieces24 animobj_ballpieces25 animobj_ballpieces26 animobj_ballpieces27 animobj_globefollow animobj_bus animobj_buswheels animobj_bus1 animobj_buswheels4 animobj_bussmoke animobj_busDESTR animobj_Destrobuswheels animobj_busQpipe animobj_busQpipe1 AnimObj_facade animobj_traindestruct01 animobj_traindestruct02 animobj_traindestruct03 animobj_traindestruct04 animobj_traindestruct05 animobj_traindestruct06 animobj_traindestruct07 animobj_traindestruct08 animobj_traindestruct09 animobj_glass01 animobj_glass02 animobj_glass04 animobj_glass06 animobj_glass07 animobj_glass08 animobj_glass09 animobj_glass10 animobj_glass12 animobj_glass13 animobj_glass14 animobj_glass15 animobj_glass16 animobj_glass17 animobj_glass19 animobj_glass20 animobj_glass21 animobj_glass22 animobj_glass24 animobj_glass25 animobj_glass26 animobj_glass28 animobj_glass29 animobj_glass30 animobj_glass31 animobj_glass32 animobj_glass38 animobj_glass39 animobj_glass40 animobj_busDESTR1 animobj_Destrobuswheels1 ScriptProp_Law5 ScriptProp_Law4 ScriptProp_Law3 ScriptProp_Law2 ScriptProp_Law1 AnimProp_BreakingTheLaw1 JusticeCollapse01 JusticeCollapse02 JusticeCollapse03 JusticeCollapse04 AnimProp_BreakingTheLaw2 JusticeCollapse01 JusticeCollapse02 JusticeCollapse03 JusticeCollapse04 AnimProp_BreakingTheLaw3 JusticeCollapse01 JusticeCollapse02 JusticeCollapse03 JusticeCollapse04 AnimProp_BreakingTheLaw4 JusticeCollapse01 JusticeCollapse02 JusticeCollapse03 JusticeCollapse04 AnimProp_BreakingTheLaw5 JusticeCollapse01 JusticeCollapse02 JusticeCollapse03 JusticeCollapse04 AnimObj_ScalesJustice torso scalerope02 scale02 headupperright headrightlower headleft scalerope01 scale01 animProp_GargoyleAnim1 GARGOYLEmover gargoylebodyL gargoylebodyR gargoylehead gargoylewingL gargoylewingR animProp_GargoyleAnim2 GARGOYLEmover gargoylebodyL gargoylebodyR gargoylehead gargoylewingL gargoylewingR scriptobj_sidewalk MovableSound_Locomotive01 MovableSound_Locomotive02 ScriptObj_PhoneA ScriptObj_PhoneB ScriptObj_PowerSkate Prop_FernA15 Prop_FernA14 Prop_FernA13 Prop_FernA12 Prop_FernA11 Prop_FernA10 Prop_FernA09 Prop_FernA08 Prop_FernA07 Prop_FernA06 Prop_FernA04 Prop_FernA02 Prop_FernB01 Prop_FernB02 Prop_FernB03 Prop_FernB04 Prop_FernB05 Prop_FernB06 Prop_FernB07 Prop_FernB08 Prop_FernB09 Prop_FernB10 Prop_FernB11 Prop_FernB12 Prop_FernA03 Prop_FernA01 Prop_FernB21 Prop_FernB22 Prop_FernB24 Prop_FernB26 Prop_FernB27 Prop_FernB28 Prop_FernB29 Prop_FernB30 Prop_FernB13 Prop_FernB14 Prop_FernB15 Prop_FernB16 Prop_FernB17 Prop_FernB18 Prop_FernB20 Prop_FernA01 Prop_FernA16 Prop_FernA17 Prop_FernA18 Car_Trolley01 trheadlight1 trheadlight2 Car_Trolley02 trheadlight1 trheadlight2 Car_Trolley03 trheadlight1 trheadlight2 Car_TransitBus01 busheadlight2 busheadlight1 FrontAxle RearAxle Car_MonsterTruck01 monsterheadlight1 monsterheadlight2 FrontAxle RearAxle Car_PestControlVan01 pestheadlight1 pestheadlight2 RearAxle FrontAxle Car_taxi taxiheadlight2 taxiheadlight1 RearAxle FrontAxle Car_taxi01 taxiheadlight2 taxiheadlight1 RearAxle FrontAxle Car_PestControlVan02 pestheadlight1 pestheadlight2 RearAxle FrontAxle Car_TransitBus02 busheadlight2 busheadlight1 FrontAxle RearAxle -------------------------------------------------------------------- Asserts / Warnings / Tips -------------------------------------------------------------------- Asserts:- Warnings:- terrain_WkwayCrthouse03-Exceeded UV-mapping range within a polygon (Max range=8.00) terrain_WkwayCrthouse04-Exceeded UV-mapping range within a polygon (Max range=8.00) terrain_WkwayCrthouse01-Exceeded UV-mapping range within a polygon (Max range=8.00) terrain_Hotel-Exceeded UV-mapping range within a polygon (Max range=8.00) PropDef_TrstationTowerC-Exceeded UV-mapping range within a polygon (Max range=8.00) terrain_TrstationClockTower-Exceeded UV-mapping range within a polygon (Max range=8.00) PropDef_CableAA-Exceeded UV-mapping range within a polygon (Max range=8.00) PropDef_CableB-Exceeded UV-mapping range within a polygon (Max range=8.00) Optmisation tips:- scriptObj_weather-Low number of vertices in object (8, Optimum is > 256) ScriptObj_respawn-Low number of vertices in object (8, Optimum is > 256) animObj_parrot-Low number of vertices in object (8, Optimum is > 256) animObj_body-Low number of vertices in object (32, Optimum is > 256) Head-Low number of vertices in object (52, Optimum is > 256) Legs-Low number of vertices in object (36, Optimum is > 256) Rwing-Low number of vertices in object (15, Optimum is > 256) Lwing-Low number of vertices in object (15, Optimum is > 256) Tail-Low number of vertices in object (21, Optimum is > 256) PropDef_IconScore-Low number of vertices in object (68, Optimum is > 256) PropDef_IconPlant-Low number of vertices in object (98, Optimum is > 256) PropDef_IconTime-Low number of vertices in object (124, Optimum is > 256) PropDef_IconTime-High vertex to face ratio (2.031915, Optimum is < 2.000000) - poor stripping PropDef_IconEditor-Low number of vertices in object (216, Optimum is > 256) PropDef_IconBreak-Low number of vertices in object (107, Optimum is > 256) PropDef_BubbleRXL-Low number of vertices in object (152, Optimum is > 256) PropDef_IconTrick-Low number of vertices in object (87, Optimum is > 256) PropDef_PowerJuiceExtend-Low number of vertices in object (34, Optimum is > 256) PropDef_PowerJuiceExtend-High vertex to face ratio (2.611111, Optimum is < 2.000000) - poor stripping PropDef_PowerJuiceRefill-Low number of vertices in object (45, Optimum is > 256) PropDef_IconRide-Low number of vertices in object (50, Optimum is > 256) PropDef_IconRide-High vertex to face ratio (2.205882, Optimum is < 2.000000) - poor stripping PropDef_TwisterC-Low number of vertices in object (100, Optimum is > 256) PropDef_TwisterM-Low number of vertices in object (100, Optimum is > 256) PropDef_TwisterB-Low number of vertices in object (100, Optimum is > 256) PropDef_TwisterO-Low number of vertices in object (100, Optimum is > 256) PropDef_PowerJuiceHalffill-Low number of vertices in object (45, Optimum is > 256) PropDef_TwisterG-Low number of vertices in object (100, Optimum is > 256) PropDef_IconGrab-Low number of vertices in object (101, Optimum is > 256) PropDef_Debris-Low number of vertices in object (8, Optimum is > 256) PropDef_LockCivic-Low number of vertices in object (115, Optimum is > 256) PropDef_Jaren-Low number of vertices in object (253, Optimum is > 256) terrain_HotelTop-High vertex to face ratio (2.545994, Optimum is < 2.000000) - poor stripping collision_HotelTop-Low number of vertices in object (96, Optimum is > 256) collision_HotelTop-High vertex to face ratio (4.325581, Optimum is < 2.000000) - poor stripping terrain_WkwayHotel-High vertex to face ratio (2.402102, Optimum is < 2.000000) - poor stripping terrain_FacCrthouse-High vertex to face ratio (2.650651, Optimum is < 2.000000) - poor stripping terrain_WkwayCrthouse03-High vertex to face ratio (2.066667, Optimum is < 2.000000) - poor stripping terrain_WkwayLibrary-High vertex to face ratio (2.297297, Optimum is < 2.000000) - poor stripping terrain_FacOpera01-High vertex to face ratio (2.098947, Optimum is < 2.000000) - poor stripping Collision_FacOpera01-Low number of vertices in object (18, Optimum is > 256) Decal_WkwayOpera-Low number of vertices in object (8, Optimum is > 256) Decal_WkwayOpera-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_FacOpera-High vertex to face ratio (2.330306, Optimum is < 2.000000) - poor stripping Collision_FacOpera-Low number of vertices in object (32, Optimum is > 256) Collision_FacOpera-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping Collision_FacOpera03-Low number of vertices in object (4, Optimum is > 256) Collision_Library-Low number of vertices in object (133, Optimum is > 256) Collision_TrafficLightC-Low number of vertices in object (40, Optimum is > 256) Decal_SkparkRamp01-Low number of vertices in object (26, Optimum is > 256) Decal_SkparkRamp01-High vertex to face ratio (2.437500, Optimum is < 2.000000) - poor stripping ScriptObj_GrindHandle-Low number of vertices in object (4, Optimum is > 256) Collision_venusl-Low number of vertices in object (22, Optimum is > 256) ScriptObj_ButtonHack-Low number of vertices in object (4, Optimum is > 256) Decal_street12-Low number of vertices in object (8, Optimum is > 256) Decal_BridgeRail3-Low number of vertices in object (22, Optimum is > 256) Decal_BridgeRail3-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_WkwayCrthouse04-High vertex to face ratio (2.074627, Optimum is < 2.000000) - poor stripping Decal_WkwayCrthouse04-Low number of vertices in object (8, Optimum is > 256) Decal_Street05-Low number of vertices in object (16, Optimum is > 256) Collision_strlamp-Low number of vertices in object (8, Optimum is > 256) terrain_buildings1-Low number of vertices in object (84, Optimum is > 256) terrain_buildings1-High vertex to face ratio (2.520833, Optimum is < 2.000000) - poor stripping decal_buildings1-Low number of vertices in object (52, Optimum is > 256) decal_buildings1-High vertex to face ratio (2.266667, Optimum is < 2.000000) - poor stripping terrain_wlkway ramp01-Low number of vertices in object (169, Optimum is > 256) terrain_wlkway ramp01-High vertex to face ratio (2.327731, Optimum is < 2.000000) - poor stripping Decal_wlkway ramp01-Low number of vertices in object (8, Optimum is > 256) terrain_buildings2-Low number of vertices in object (94, Optimum is > 256) terrain_buildings2-High vertex to face ratio (2.576923, Optimum is < 2.000000) - poor stripping decal_buildings2-Low number of vertices in object (46, Optimum is > 256) decal_buildings2-High vertex to face ratio (2.541667, Optimum is < 2.000000) - poor stripping terrain_WkwayCrthouse01-Low number of vertices in object (131, Optimum is > 256) PropDef_taxi-High vertex to face ratio (2.037267, Optimum is < 2.000000) - poor stripping Collision_taxi-Low number of vertices in object (40, Optimum is > 256) terrain_street18-Low number of vertices in object (30, Optimum is > 256) terrain_street18-High vertex to face ratio (2.038462, Optimum is < 2.000000) - poor stripping Decal_awning-Low number of vertices in object (32, Optimum is > 256) Decal_awning-High vertex to face ratio (2.875000, Optimum is < 2.000000) - poor stripping Collision_fountainhand-Low number of vertices in object (46, Optimum is > 256) terrain_FacCityHall01-High vertex to face ratio (2.187675, Optimum is < 2.000000) - poor stripping Collision_FacCityHall01-Low number of vertices in object (5, Optimum is > 256) Decal_street11-Low number of vertices in object (16, Optimum is > 256) Collision_WingedStatue-Low number of vertices in object (71, Optimum is > 256) Collision_WingedStatue-High vertex to face ratio (2.416667, Optimum is < 2.000000) - poor stripping terrain_FacCityHall05-High vertex to face ratio (2.180653, Optimum is < 2.000000) - poor stripping Collision_FacCityHall05-Low number of vertices in object (10, Optimum is > 256) terrain_FacCityHall03-High vertex to face ratio (2.323829, Optimum is < 2.000000) - poor stripping PropDef_pine-High vertex to face ratio (3.445255, Optimum is < 2.000000) - poor stripping LOD_pine-High vertex to face ratio (4.187500, Optimum is < 2.000000) - poor stripping collision_pine-Low number of vertices in object (12, Optimum is > 256) Collision_VenusBefore-Low number of vertices in object (8, Optimum is > 256) scriptObj_facecrthouse12-High vertex to face ratio (2.730550, Optimum is < 2.000000) - poor stripping Collision_facecrthouse01-Low number of vertices in object (255, Optimum is > 256) Collision_facecrthouse01-High vertex to face ratio (3.536585, Optimum is < 2.000000) - poor stripping terrain_buildings3-Low number of vertices in object (104, Optimum is > 256) terrain_buildings3-High vertex to face ratio (2.732143, Optimum is < 2.000000) - poor stripping decal_buildings3-Low number of vertices in object (81, Optimum is > 256) decal_buildings3-High vertex to face ratio (2.608696, Optimum is < 2.000000) - poor stripping terrain_FacOpera02-High vertex to face ratio (2.066667, Optimum is < 2.000000) - poor stripping Collision_FacOpera02-Low number of vertices in object (10, Optimum is > 256) Collision_FacOpera02-High vertex to face ratio (2.166667, Optimum is < 2.000000) - poor stripping Collision_StatueTablet-Low number of vertices in object (64, Optimum is > 256) scriptObj_TrolleyWire02-Low number of vertices in object (194, Optimum is > 256) scriptObj_TrolleyWire02-High vertex to face ratio (2.326087, Optimum is < 2.000000) - poor stripping scriptObj_TrolleyWire01-High vertex to face ratio (2.826087, Optimum is < 2.000000) - poor stripping terrain_XmasLightBowl03-Low number of vertices in object (41, Optimum is > 256) terrain_XmasLightBowl04-Low number of vertices in object (48, Optimum is > 256) terrain_XmasLightBowl02-Low number of vertices in object (41, Optimum is > 256) terrain_XmasLightBowl01-Low number of vertices in object (57, Optimum is > 256) terrain_Mound03-Low number of vertices in object (17, Optimum is > 256) scriptObj_SkparkQpipe01-Low number of vertices in object (36, Optimum is > 256) Decal_SkparkQpipe01-Low number of vertices in object (12, Optimum is > 256) Decal_SkparkQpipe01-High vertex to face ratio (2.125000, Optimum is < 2.000000) - poor stripping panorama_civic-Low number of vertices in object (166, Optimum is > 256) panorama_civic-High vertex to face ratio (2.298246, Optimum is < 2.000000) - poor stripping DynamicsDef_SnowmanB-Low number of vertices in object (102, Optimum is > 256) DynamicsDef_SnowmanA-Low number of vertices in object (116, Optimum is > 256) DynamicsDef_MailBoxA-Low number of vertices in object (128, Optimum is > 256) DynamicsDef_MailBoxA-High vertex to face ratio (2.638889, Optimum is < 2.000000) - poor stripping DynamicsDef_NewsA-Low number of vertices in object (124, Optimum is > 256) DynamicsDef_NewsA-High vertex to face ratio (3.166667, Optimum is < 2.000000) - poor stripping DynamicsDef_NewsB-Low number of vertices in object (84, Optimum is > 256) DynamicsDef_NewsB-High vertex to face ratio (3.250000, Optimum is < 2.000000) - poor stripping scriptObj_SkparkQpipe11-Low number of vertices in object (124, Optimum is > 256) Decal_SkparkQpipe11-Low number of vertices in object (24, Optimum is > 256) Decal_SkparkQpipe11-High vertex to face ratio (2.312500, Optimum is < 2.000000) - poor stripping Decal_ArrowSkparkQpipe11-Low number of vertices in object (8, Optimum is > 256) Decal_ArrowSkparkQpipe11-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping DynamicsDef_BoxB-Low number of vertices in object (20, Optimum is > 256) DynamicsDef_BoxC-Low number of vertices in object (20, Optimum is > 256) DynamicsDef_BoxA-Low number of vertices in object (27, Optimum is > 256) DynamicsDef_BoxA-High vertex to face ratio (2.444444, Optimum is < 2.000000) - poor stripping ScriptObj_BridgeRail1-Low number of vertices in object (246, Optimum is > 256) Decal_BridgeRail1-Low number of vertices in object (20, Optimum is > 256) Decal_BridgeRail1-High vertex to face ratio (2.800000, Optimum is < 2.000000) - poor stripping scriptObj_SkparkQpipe19-Low number of vertices in object (117, Optimum is > 256) Decal_SkparkQpipe19-Low number of vertices in object (24, Optimum is > 256) Decal_SkparkQpipe19-High vertex to face ratio (2.125000, Optimum is < 2.000000) - poor stripping scriptObj_SkparkQpipe20-High vertex to face ratio (2.378995, Optimum is < 2.000000) - poor stripping Decal_SkparkQpipe20-Low number of vertices in object (36, Optimum is > 256) scriptObj_SkparkQpipe12-Low number of vertices in object (117, Optimum is > 256) Decal_SkparkQpipe12-Low number of vertices in object (24, Optimum is > 256) scriptObj_SkparkQpipe17-Low number of vertices in object (204, Optimum is > 256) Decal_SkparkQpipe17-Low number of vertices in object (36, Optimum is > 256) Decal_SkparkQpipe17-High vertex to face ratio (2.250000, Optimum is < 2.000000) - poor stripping scriptObj_SkparkQpipe13-Low number of vertices in object (28, Optimum is > 256) Decal_SkparkQpipe13-Low number of vertices in object (12, Optimum is > 256) Decal_SkparkQpipe13-High vertex to face ratio (2.125000, Optimum is < 2.000000) - poor stripping Collision_TrafficLightB-Low number of vertices in object (38, Optimum is > 256) scriptPropDef_FacCrthouse-High vertex to face ratio (2.660688, Optimum is < 2.000000) - poor stripping Collision_FacCrthouse01-Low number of vertices in object (169, Optimum is > 256) Collision_FacCrthouse01-High vertex to face ratio (3.044944, Optimum is < 2.000000) - poor stripping terrain_WkwayCityHall01-High vertex to face ratio (2.387960, Optimum is < 2.000000) - poor stripping scriptObj_TrolleyWire06-High vertex to face ratio (2.992754, Optimum is < 2.000000) - poor stripping terrain_skparkfloor18-Low number of vertices in object (118, Optimum is > 256) terrain_skparkfloor19-Low number of vertices in object (87, Optimum is > 256) terrain_skparkfloor05-Low number of vertices in object (122, Optimum is > 256) terrain_skparkfloor11-Low number of vertices in object (71, Optimum is > 256) scriptObj_TrolleyWire05-High vertex to face ratio (2.910714, Optimum is < 2.000000) - poor stripping terrain_Mound01-Low number of vertices in object (17, Optimum is > 256) Collision_TrafficLightA-Low number of vertices in object (46, Optimum is > 256) terrain_buildingsA-Low number of vertices in object (98, Optimum is > 256) terrain_buildingsA-High vertex to face ratio (2.517857, Optimum is < 2.000000) - poor stripping decal_buildingsA-Low number of vertices in object (81, Optimum is > 256) decal_buildingsA-High vertex to face ratio (2.714286, Optimum is < 2.000000) - poor stripping terrain_MoundLibrary02-Low number of vertices in object (17, Optimum is > 256) terrain_MoundLibrary01-Low number of vertices in object (17, Optimum is > 256) terrain_MoundLibrary03-Low number of vertices in object (17, Optimum is > 256) terrain_MoundLibrary04-Low number of vertices in object (17, Optimum is > 256) Decal_Street02-Low number of vertices in object (8, Optimum is > 256) terrain_Mound06-Low number of vertices in object (17, Optimum is > 256) terrain_Mound09-Low number of vertices in object (17, Optimum is > 256) Decal_StreetC01-Low number of vertices in object (8, Optimum is > 256) Decal_Street06-Low number of vertices in object (7, Optimum is > 256) Decal_Street06-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_WkwayCityHall04-High vertex to face ratio (2.517123, Optimum is < 2.000000) - poor stripping terrain_WkwayLibrary01-High vertex to face ratio (2.106849, Optimum is < 2.000000) - poor stripping scriptObj_playerOne-Low number of vertices in object (4, Optimum is > 256) Decal_StreetC02-Low number of vertices in object (16, Optimum is > 256) scriptObj_Davehelper01-Low number of vertices in object (4, Optimum is > 256) scriptObj_Davehelper02-Low number of vertices in object (4, Optimum is > 256) scriptObj_Davehelper03-Low number of vertices in object (4, Optimum is > 256) scriptObj_Davehelper04-Low number of vertices in object (4, Optimum is > 256) scriptObj_Davehelper05-Low number of vertices in object (4, Optimum is > 256) scriptObj_Davehelper06-Low number of vertices in object (4, Optimum is > 256) PropDef_billboardFA-Low number of vertices in object (246, Optimum is > 256) Collision_billboardFA-Low number of vertices in object (132, Optimum is > 256) PropDef_BillboardFB-Low number of vertices in object (233, Optimum is > 256) Collision_BillboardFB-Low number of vertices in object (121, Optimum is > 256) scriptPropDef_BridgeA-High vertex to face ratio (2.109278, Optimum is < 2.000000) - poor stripping Decal_BridgeA-Low number of vertices in object (22, Optimum is > 256) PropDef_BridgeB-High vertex to face ratio (2.139726, Optimum is < 2.000000) - poor stripping decal_BridgeB-Low number of vertices in object (4, Optimum is > 256) PropDef_BridgeC-High vertex to face ratio (2.264264, Optimum is < 2.000000) - poor stripping decal_BridgeC-Low number of vertices in object (22, Optimum is > 256) PropDef_StatueBridge-High vertex to face ratio (2.480769, Optimum is < 2.000000) - poor stripping Collision_StatueBridge-Low number of vertices in object (15, Optimum is > 256) PropDef_BenchA-High vertex to face ratio (2.608911, Optimum is < 2.000000) - poor stripping Collision_BenchA-Low number of vertices in object (12, Optimum is > 256) scriptObj_SkparkBench-Low number of vertices in object (159, Optimum is > 256) terrain_SkparkBench02-Low number of vertices in object (98, Optimum is > 256) terrain_SkparkBench05-Low number of vertices in object (98, Optimum is > 256) PropDef_BillboardB-Low number of vertices in object (40, Optimum is > 256) PropDef_BillboardA-Low number of vertices in object (44, Optimum is > 256) terrain_BillboardRail01-Low number of vertices in object (174, Optimum is > 256) terrain_BillboardRail01-High vertex to face ratio (2.006944, Optimum is < 2.000000) - poor stripping PropDef_SkparkTunnel-High vertex to face ratio (2.032573, Optimum is < 2.000000) - poor stripping PropDef_Skpark-Low number of vertices in object (198, Optimum is > 256) PropDef_Ramp-High vertex to face ratio (2.247734, Optimum is < 2.000000) - poor stripping Collision_Ramp-High vertex to face ratio (2.707627, Optimum is < 2.000000) - poor stripping terrain_Mound02-Low number of vertices in object (17, Optimum is > 256) terrain_Mound04-Low number of vertices in object (17, Optimum is > 256) terrain_Mound05-Low number of vertices in object (17, Optimum is > 256) terrain_Mound07-Low number of vertices in object (17, Optimum is > 256) terrain_Mound08-Low number of vertices in object (20, Optimum is > 256) terrain_Mound10-Low number of vertices in object (17, Optimum is > 256) terrain_Mound11-Low number of vertices in object (17, Optimum is > 256) terrain_Mound12-Low number of vertices in object (17, Optimum is > 256) terrain_Mound20-Low number of vertices in object (17, Optimum is > 256) terrain_Mound21-Low number of vertices in object (17, Optimum is > 256) terrain_GlobeBase-Low number of vertices in object (207, Optimum is > 256) terrain_GlobeBase-High vertex to face ratio (2.823529, Optimum is < 2.000000) - poor stripping terrain_refl1-Low number of vertices in object (107, Optimum is > 256) terrain_refl1-High vertex to face ratio (2.527778, Optimum is < 2.000000) - poor stripping Decal_Street01-Low number of vertices in object (16, Optimum is > 256) PropDef_Mhole-Low number of vertices in object (88, Optimum is > 256) Collision_Mhole-Low number of vertices in object (9, Optimum is > 256) Collision_Mhole-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_Mound22-Low number of vertices in object (17, Optimum is > 256) terrain_HotelTerrace-Low number of vertices in object (215, Optimum is > 256) DynamicsDef_BoxB01-Low number of vertices in object (20, Optimum is > 256) terrain_SdwlkFront-Low number of vertices in object (141, Optimum is > 256) terrain_SdwlkFront-High vertex to face ratio (2.041667, Optimum is < 2.000000) - poor stripping scriptObj_SkparkQpipe03-Low number of vertices in object (32, Optimum is > 256) Decal_SkparkQpipe03-Low number of vertices in object (12, Optimum is > 256) scriptObj_SkparkQpipe18-Low number of vertices in object (24, Optimum is > 256) Decal_SkparkQpipe18-Low number of vertices in object (12, Optimum is > 256) scriptObj_wlkway wall01-High vertex to face ratio (2.109551, Optimum is < 2.000000) - poor stripping terrain_Hotel-High vertex to face ratio (2.302910, Optimum is < 2.000000) - poor stripping collision_Hotel-High vertex to face ratio (2.234719, Optimum is < 2.000000) - poor stripping decal_hotel-Low number of vertices in object (12, Optimum is > 256) PropDef_FacCityHall-High vertex to face ratio (2.172000, Optimum is < 2.000000) - poor stripping Collision_FacCityHall-Low number of vertices in object (54, Optimum is > 256) terrain_SdwlkFront01-Low number of vertices in object (28, Optimum is > 256) terrain_SdwlkFront01-High vertex to face ratio (2.388889, Optimum is < 2.000000) - poor stripping terrain_XmasLightsLib-Low number of vertices in object (168, Optimum is > 256) terrain_TrstationRoofA-Low number of vertices in object (53, Optimum is > 256) terrain_TrstationRoofA-High vertex to face ratio (2.028571, Optimum is < 2.000000) - poor stripping terrain_TrstationRoof01-Low number of vertices in object (43, Optimum is > 256) terrain_Wire01-High vertex to face ratio (2.137931, Optimum is < 2.000000) - poor stripping PropDef_TrstationTowerC-High vertex to face ratio (3.493750, Optimum is < 2.000000) - poor stripping terrain_TrstationRoof-Low number of vertices in object (43, Optimum is > 256) PropDef_TrstationTowerB-High vertex to face ratio (3.028986, Optimum is < 2.000000) - poor stripping Collision_TrstationTowerB-Low number of vertices in object (10, Optimum is > 256) Collision_TrstationTowerB-High vertex to face ratio (2.083333, Optimum is < 2.000000) - poor stripping PropDef_TrstationTowerA-High vertex to face ratio (2.440613, Optimum is < 2.000000) - poor stripping terrain_TrstationClockTower-High vertex to face ratio (2.530086, Optimum is < 2.000000) - poor stripping Collision_TrstationClockTower01-Low number of vertices in object (69, Optimum is > 256) Collision_TrstationClockTower01-High vertex to face ratio (2.550000, Optimum is < 2.000000) - poor stripping terrain_TrstationTerrace-High vertex to face ratio (2.175000, Optimum is < 2.000000) - poor stripping Collision_TrstationFacA-High vertex to face ratio (2.542320, Optimum is < 2.000000) - poor stripping terrain_TrstationRoofA01-Low number of vertices in object (53, Optimum is > 256) terrain_ClockTowerInterior-Low number of vertices in object (196, Optimum is > 256) PropDef_Chandelier01-Low number of vertices in object (179, Optimum is > 256) PropDef_Chandelier01-High vertex to face ratio (2.641509, Optimum is < 2.000000) - poor stripping ScriptObj_SecRoomDoor-Low number of vertices in object (8, Optimum is > 256) ScriptObj_SecRoomDoor-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping GlassDef_SecRoom-Low number of vertices in object (8, Optimum is > 256) GlassDef_SecRoom-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping PropDef_SecRoom-High vertex to face ratio (2.031142, Optimum is < 2.000000) - poor stripping LOD_SecRoom-Low number of vertices in object (84, Optimum is > 256) LOD_SecRoom-High vertex to face ratio (3.232558, Optimum is < 2.000000) - poor stripping PropDef_TrstationFac-High vertex to face ratio (2.958716, Optimum is < 2.000000) - poor stripping Collision_TrstationFac-High vertex to face ratio (3.421053, Optimum is < 2.000000) - poor stripping terrain_cableB01-Low number of vertices in object (172, Optimum is > 256) terrain_cableB01-High vertex to face ratio (2.222222, Optimum is < 2.000000) - poor stripping scriptObj_TorchCableChest-Low number of vertices in object (8, Optimum is > 256) PropDef_WallCornerC-Low number of vertices in object (186, Optimum is > 256) scriptObj_Spine-Low number of vertices in object (89, Optimum is > 256) Decal_Spine-Low number of vertices in object (28, Optimum is > 256) Decal_Spine-High vertex to face ratio (2.562500, Optimum is < 2.000000) - poor stripping PropDef_FloorBack-Low number of vertices in object (102, Optimum is > 256) PropDef_WallCorner-Low number of vertices in object (70, Optimum is > 256) PropDef_WallArch-High vertex to face ratio (2.225532, Optimum is < 2.000000) - poor stripping PropDef_FloorAT-Low number of vertices in object (163, Optimum is > 256) ScriptObj_QpipeCorner-Low number of vertices in object (102, Optimum is > 256) ScriptObj_QpipeCorner-High vertex to face ratio (2.611765, Optimum is < 2.000000) - poor stripping ScriptObj_QpipeCorner01-Low number of vertices in object (102, Optimum is > 256) ScriptObj_QpipeCorner01-High vertex to face ratio (2.682353, Optimum is < 2.000000) - poor stripping ScriptObj_QpipeWall-Low number of vertices in object (80, Optimum is > 256) ScriptObj_QpipeWall01-Low number of vertices in object (80, Optimum is > 256) ScriptObj_QpipesEntrance-Low number of vertices in object (109, Optimum is > 256) ScriptObj_QpipesEntrance01-Low number of vertices in object (108, Optimum is > 256) ScriptObj_QpipeBalcony-Low number of vertices in object (68, Optimum is > 256) ScriptObj_QpipeBalcony01-Low number of vertices in object (68, Optimum is > 256) ScriptObj_QpipeMetarch-Low number of vertices in object (86, Optimum is > 256) ScriptObj_QpipeMetarch-High vertex to face ratio (2.064516, Optimum is < 2.000000) - poor stripping ScriptObj_QpipeMetarch01-Low number of vertices in object (86, Optimum is > 256) ScriptObj_QpipeMetarch01-High vertex to face ratio (2.048387, Optimum is < 2.000000) - poor stripping terrain_QpipeBack-Low number of vertices in object (70, Optimum is > 256) terrain_QpipeBack01-Low number of vertices in object (70, Optimum is > 256) terrain_QpipeBackCorner-Low number of vertices in object (149, Optimum is > 256) terrain_QpipeCafe-Low number of vertices in object (78, Optimum is > 256) terrain_QpipeCafe01-Low number of vertices in object (78, Optimum is > 256) terrain_QpipeTunnel-Low number of vertices in object (30, Optimum is > 256) terrain_QpipeTunnel01-Low number of vertices in object (30, Optimum is > 256) Decal_SpineCircular-Low number of vertices in object (92, Optimum is > 256) terrain_Qpipe01-Low number of vertices in object (92, Optimum is > 256) PropDef_FloorAMT-Low number of vertices in object (235, Optimum is > 256) terrain_BoxJump-Low number of vertices in object (26, Optimum is > 256) terrain_BoxJump-High vertex to face ratio (2.250000, Optimum is < 2.000000) - poor stripping terrain_BoxJump01-Low number of vertices in object (26, Optimum is > 256) terrain_BoxJump01-High vertex to face ratio (2.250000, Optimum is < 2.000000) - poor stripping scriptobj_3floorgrind-Low number of vertices in object (49, Optimum is > 256) terrain_3floorgrind01-Low number of vertices in object (49, Optimum is > 256) terrain_3floorgrind01-High vertex to face ratio (2.142857, Optimum is < 2.000000) - poor stripping Collision_BenchA-Low number of vertices in object (106, Optimum is > 256) Collision_Bench-Low number of vertices in object (129, Optimum is > 256) PropDef_FloorAS-Low number of vertices in object (78, Optimum is > 256) PropDef_FloorAM-Low number of vertices in object (67, Optimum is > 256) PropDef_FloorBackM-Low number of vertices in object (144, Optimum is > 256) GlassDef_Ad-Low number of vertices in object (72, Optimum is > 256) DynamicsDef_ChairA-Low number of vertices in object (65, Optimum is > 256) DynamicsDef_UmbrellaA-Low number of vertices in object (45, Optimum is > 256) DynamicsDef_TableA-Low number of vertices in object (54, Optimum is > 256) PropDef_LuggageC-Low number of vertices in object (40, Optimum is > 256) PropDef_LuggageB-Low number of vertices in object (40, Optimum is > 256) PropDef_LuggageA-Low number of vertices in object (40, Optimum is > 256) PropDef_PetCarrier-Low number of vertices in object (48, Optimum is > 256) terrain_QpipeBackCorner02-Low number of vertices in object (149, Optimum is > 256) PropDef_WallSide-High vertex to face ratio (2.151282, Optimum is < 2.000000) - poor stripping PropDef_BillboardC-Low number of vertices in object (4, Optimum is > 256) terrain_SecRoom-High vertex to face ratio (2.203390, Optimum is < 2.000000) - poor stripping ScriptObj_Awning-Low number of vertices in object (250, Optimum is > 256) ScriptObj_Awning-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping ScriptObj_ATM-High vertex to face ratio (2.740566, Optimum is < 2.000000) - poor stripping terrain_Catwalk-High vertex to face ratio (2.618474, Optimum is < 2.000000) - poor stripping Decal_Catwalk-Low number of vertices in object (8, Optimum is > 256) Decal_Catwalk-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_Catwalk2-Low number of vertices in object (192, Optimum is > 256) terrain_Catwalk2-High vertex to face ratio (2.849057, Optimum is < 2.000000) - poor stripping PropDef_WallBackM-Low number of vertices in object (154, Optimum is > 256) PropDef_WallBack-Low number of vertices in object (125, Optimum is > 256) scriptPropDef_SprinklerB-Low number of vertices in object (199, Optimum is > 256) GlassDef_SecRoomB-Low number of vertices in object (8, Optimum is > 256) GlassDef_SecRoomB-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping GlassDef_Awning-Low number of vertices in object (8, Optimum is > 256) GlassDef_Awning-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping PropDef_QpipeCenter-Low number of vertices in object (152, Optimum is > 256) PropDef_TV-High vertex to face ratio (2.985030, Optimum is < 2.000000) - poor stripping PropDef_TVScreen-Low number of vertices in object (4, Optimum is > 256) PropDef_Skylight-Low number of vertices in object (249, Optimum is > 256) scriptObj_TorchCableLeft-Low number of vertices in object (21, Optimum is > 256) terrain_TorchCableBack-Low number of vertices in object (21, Optimum is > 256) terrain_statuetorch cable03-Low number of vertices in object (36, Optimum is > 256) scriptObj_TorchCableRight-Low number of vertices in object (25, Optimum is > 256) terrain_TorchCableChest01-Low number of vertices in object (123, Optimum is > 256) PropDef_SignTA-Low number of vertices in object (4, Optimum is > 256) PropDef_Sign-Low number of vertices in object (94, Optimum is > 256) PropDef_Sign-High vertex to face ratio (2.485294, Optimum is < 2.000000) - poor stripping PropDef_SignTB-Low number of vertices in object (4, Optimum is > 256) PropDef_SignTC-Low number of vertices in object (4, Optimum is > 256) PropDef_SignTD-Low number of vertices in object (4, Optimum is > 256) PropDef_InteriorCeiling-Low number of vertices in object (121, Optimum is > 256) PropDef_CableAA-High vertex to face ratio (2.430412, Optimum is < 2.000000) - poor stripping terrain_LuggageJump-Low number of vertices in object (16, Optimum is > 256) terrain_LuggageJump01-Low number of vertices in object (16, Optimum is > 256) terrain_LuggageJump02-Low number of vertices in object (16, Optimum is > 256) terrain_LuggageJump04-Low number of vertices in object (16, Optimum is > 256) terrain_LuggageJump05-Low number of vertices in object (16, Optimum is > 256) terrain_LuggageJump06-Low number of vertices in object (16, Optimum is > 256) terrain_LuggageJump07-Low number of vertices in object (16, Optimum is > 256) terrain_LuggageJump08-Low number of vertices in object (16, Optimum is > 256) terrain_LuggageJump09-Low number of vertices in object (16, Optimum is > 256) terrain_LuggageJump10-Low number of vertices in object (16, Optimum is > 256) PropDef_CableC-High vertex to face ratio (3.000000, Optimum is < 2.000000) - poor stripping terrain_LuggageJump11-Low number of vertices in object (16, Optimum is > 256) PropDef_CableB-Low number of vertices in object (185, Optimum is > 256) PropDef_CableB-High vertex to face ratio (2.629630, Optimum is < 2.000000) - poor stripping PropDef_Banners-High vertex to face ratio (2.336957, Optimum is < 2.000000) - poor stripping terrain_FloorA02-Low number of vertices in object (53, Optimum is > 256) terrain_FloorA01-Low number of vertices in object (53, Optimum is > 256) PropDef_LuggageJump-Low number of vertices in object (16, Optimum is > 256) terrain_DummyArrow-Low number of vertices in object (12, Optimum is > 256) ScriptObj_trstationfacA-High vertex to face ratio (2.235294, Optimum is < 2.000000) - poor stripping Collision_trstationfacA-Low number of vertices in object (66, Optimum is > 256) Collision_trstationfacA-High vertex to face ratio (4.718750, Optimum is < 2.000000) - poor stripping ScriptObj_trstationfacB-High vertex to face ratio (2.517241, Optimum is < 2.000000) - poor stripping Collision_trstationfacB-Low number of vertices in object (158, Optimum is > 256) Collision_trstationfacB-High vertex to face ratio (3.934211, Optimum is < 2.000000) - poor stripping animObj_ClockTower-Low number of vertices in object (8, Optimum is > 256) clockringer-Low number of vertices in object (206, Optimum is > 256) clockringerArms-Low number of vertices in object (106, Optimum is > 256) statueclockhammer-Low number of vertices in object (66, Optimum is > 256) Collision_clockringer01-Low number of vertices in object (8, Optimum is > 256) Bell-Low number of vertices in object (241, Optimum is > 256) Collision_Bell-Low number of vertices in object (43, Optimum is > 256) clockdoorL-Low number of vertices in object (44, Optimum is > 256) clockdoorL-High vertex to face ratio (2.423077, Optimum is < 2.000000) - poor stripping Collision_clockdoorL-Low number of vertices in object (16, Optimum is > 256) Collision_clockdoorL-High vertex to face ratio (2.750000, Optimum is < 2.000000) - poor stripping clockdoorR-Low number of vertices in object (44, Optimum is > 256) clockdoorR-High vertex to face ratio (2.423077, Optimum is < 2.000000) - poor stripping Collision_clockdoorR-Low number of vertices in object (16, Optimum is > 256) Collision_clockdoorR-High vertex to face ratio (2.750000, Optimum is < 2.000000) - poor stripping animObj_ClockGears-Low number of vertices in object (8, Optimum is > 256) cogwheel02-Low number of vertices in object (199, Optimum is > 256) cogwheel02-High vertex to face ratio (2.660714, Optimum is < 2.000000) - poor stripping cogwheel01-High vertex to face ratio (2.700000, Optimum is < 2.000000) - poor stripping cogwheel03-Low number of vertices in object (199, Optimum is > 256) cogwheel03-High vertex to face ratio (2.660714, Optimum is < 2.000000) - poor stripping animObj_Clock-Low number of vertices in object (8, Optimum is > 256) clockbody-Low number of vertices in object (76, Optimum is > 256) bighand-Low number of vertices in object (40, Optimum is > 256) bighand-High vertex to face ratio (2.875000, Optimum is < 2.000000) - poor stripping littlehand-Low number of vertices in object (34, Optimum is > 256) Collision_clockbody-Low number of vertices in object (51, Optimum is > 256) Collision_clockbody-High vertex to face ratio (3.760000, Optimum is < 2.000000) - poor stripping scriptObj_ClockHands-Low number of vertices in object (13, Optimum is > 256) animPropDef_Door-Low number of vertices in object (8, Optimum is > 256) DoorL-Low number of vertices in object (20, Optimum is > 256) DoorL-High vertex to face ratio (2.800000, Optimum is < 2.000000) - poor stripping Collision_DoorL-Low number of vertices in object (19, Optimum is > 256) Collision_DoorL-High vertex to face ratio (2.800000, Optimum is < 2.000000) - poor stripping DoorR-Low number of vertices in object (20, Optimum is > 256) DoorR-High vertex to face ratio (2.800000, Optimum is < 2.000000) - poor stripping Collision_DoorR-Low number of vertices in object (19, Optimum is > 256) Collision_DoorR-High vertex to face ratio (2.800000, Optimum is < 2.000000) - poor stripping Collision_Gargoyle-Low number of vertices in object (12, Optimum is > 256) terrain_globestatue01-Low number of vertices in object (150, Optimum is > 256) Collision_globestatue02-Low number of vertices in object (40, Optimum is > 256) ScriptObj_GlobeBefore-Low number of vertices in object (128, Optimum is > 256) ScriptObj_GlobeRail1-Low number of vertices in object (82, Optimum is > 256) ScriptObj_GlobeRail3-Low number of vertices in object (51, Optimum is > 256) ScriptObj_GlobeRail2-Low number of vertices in object (50, Optimum is > 256) animObj_GrindingWings-Low number of vertices in object (8, Optimum is > 256) statuearms-Low number of vertices in object (80, Optimum is > 256) statuehands-Low number of vertices in object (74, Optimum is > 256) statuesword-Low number of vertices in object (135, Optimum is > 256) ScriptObj_Wings-Low number of vertices in object (90, Optimum is > 256) ScriptObj_Sword-Low number of vertices in object (23, Optimum is > 256) terrain_ScalesJustice-Low number of vertices in object (136, Optimum is > 256) Collision_ScalesJustice01-Low number of vertices in object (40, Optimum is > 256) ScriptObj_WalkwayEnd-High vertex to face ratio (2.065622, Optimum is < 2.000000) - poor stripping Decal__WalkwayEnd-Low number of vertices in object (21, Optimum is > 256) Decal__WalkwayEnd-High vertex to face ratio (2.187500, Optimum is < 2.000000) - poor stripping ScriptObj_WalkwayBegin-High vertex to face ratio (2.092857, Optimum is < 2.000000) - poor stripping AnimPropDef_FullTrain-Low number of vertices in object (8, Optimum is > 256) Locomotive-High vertex to face ratio (2.151825, Optimum is < 2.000000) - poor stripping Coach-High vertex to face ratio (2.122000, Optimum is < 2.000000) - poor stripping Collision_Coach-Low number of vertices in object (10, Optimum is > 256) Loco_Axel_front-Low number of vertices in object (88, Optimum is > 256) Loco_Axel_front-High vertex to face ratio (2.116667, Optimum is < 2.000000) - poor stripping Loco_Axel_last-Low number of vertices in object (88, Optimum is > 256) Loco_Axel_last-High vertex to face ratio (2.116667, Optimum is < 2.000000) - poor stripping Loco_Rod-Low number of vertices in object (149, Optimum is > 256) Loco_Axel_mid-Low number of vertices in object (88, Optimum is > 256) Loco_Axel_mid-High vertex to face ratio (2.116667, Optimum is < 2.000000) - poor stripping Loco_Headlight-Low number of vertices in object (12, Optimum is > 256) Collision_Locomotive-Low number of vertices in object (40, Optimum is > 256) ScriptObj_WalkwayMiddle-High vertex to face ratio (2.334802, Optimum is < 2.000000) - poor stripping AnimObj_fireworks-Low number of vertices in object (8, Optimum is > 256) ALLWORKmover-Low number of vertices in object (4, Optimum is > 256) firework01stick-Low number of vertices in object (106, Optimum is > 256) firework01stick-High vertex to face ratio (2.453125, Optimum is < 2.000000) - poor stripping FIREWORKmover01-Low number of vertices in object (4, Optimum is > 256) firework01-Low number of vertices in object (140, Optimum is > 256) animobj_sparkemitterONE-Low number of vertices in object (20, Optimum is > 256) animobj_sparkemitterONE-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping ALLWORKmover02-Low number of vertices in object (4, Optimum is > 256) firework01stick02-Low number of vertices in object (106, Optimum is > 256) firework01stick02-High vertex to face ratio (2.453125, Optimum is < 2.000000) - poor stripping FIREWORKmover03-Low number of vertices in object (4, Optimum is > 256) firework03-Low number of vertices in object (140, Optimum is > 256) animobj_sparkemitterTWO-Low number of vertices in object (20, Optimum is > 256) animobj_sparkemitterTWO-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping ALLWORKmover03-Low number of vertices in object (4, Optimum is > 256) firework01stick03-Low number of vertices in object (106, Optimum is > 256) firework01stick03-High vertex to face ratio (2.453125, Optimum is < 2.000000) - poor stripping FIREWORKmover04-Low number of vertices in object (4, Optimum is > 256) firework04-Low number of vertices in object (140, Optimum is > 256) animobj_sparkemitterTHREE-Low number of vertices in object (20, Optimum is > 256) animobj_sparkemitterTHREE-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping pine1BEGIN-Low number of vertices in object (249, Optimum is > 256) pine1BEGIN-High vertex to face ratio (2.730263, Optimum is < 2.000000) - poor stripping collision_pine-Low number of vertices in object (10, Optimum is > 256) pine2BEGIN-High vertex to face ratio (4.250000, Optimum is < 2.000000) - poor stripping planter1BEGIN-Low number of vertices in object (50, Optimum is > 256) planter1BEGIN-High vertex to face ratio (2.750000, Optimum is < 2.000000) - poor stripping planter2BEGIN-Low number of vertices in object (33, Optimum is > 256) planter2BEGIN-High vertex to face ratio (2.450000, Optimum is < 2.000000) - poor stripping taxi-High vertex to face ratio (2.058296, Optimum is < 2.000000) - poor stripping wheel2-Low number of vertices in object (41, Optimum is > 256) wheel2-High vertex to face ratio (2.071429, Optimum is < 2.000000) - poor stripping wheel1-Low number of vertices in object (41, Optimum is > 256) tunneldestroy1BEGIN-Low number of vertices in object (119, Optimum is > 256) tunneldestroy1BEGIN-High vertex to face ratio (2.202247, Optimum is < 2.000000) - poor stripping tunneldestroy2BEGIN-Low number of vertices in object (56, Optimum is > 256) venuslower1-Low number of vertices in object (177, Optimum is > 256) Collision_venuslower1-Low number of vertices in object (12, Optimum is > 256) venuslower2-Low number of vertices in object (177, Optimum is > 256) Collision_venuslower2-Low number of vertices in object (12, Optimum is > 256) animobj_statueemitter-Low number of vertices in object (20, Optimum is > 256) animobj_statueemitter-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping walkway01BEGIN-Low number of vertices in object (50, Optimum is > 256) walkway01BEGIN-High vertex to face ratio (2.700000, Optimum is < 2.000000) - poor stripping walkway02BEGIN-Low number of vertices in object (48, Optimum is > 256) walkway02BEGIN-High vertex to face ratio (2.464286, Optimum is < 2.000000) - poor stripping walkway03BEGIN-Low number of vertices in object (34, Optimum is > 256) walkway03BEGIN-High vertex to face ratio (2.350000, Optimum is < 2.000000) - poor stripping walkway04BEGIN-Low number of vertices in object (36, Optimum is > 256) walkway05BEGIN-Low number of vertices in object (38, Optimum is > 256) walkway05BEGIN-High vertex to face ratio (2.125000, Optimum is < 2.000000) - poor stripping walkway06BEGIN-Low number of vertices in object (45, Optimum is > 256) walkway06BEGIN-High vertex to face ratio (2.321429, Optimum is < 2.000000) - poor stripping walkway09BEGIN-Low number of vertices in object (40, Optimum is > 256) walkway09BEGIN-High vertex to face ratio (2.375000, Optimum is < 2.000000) - poor stripping walkway10BEGIN-Low number of vertices in object (48, Optimum is > 256) walkway10BEGIN-High vertex to face ratio (2.464286, Optimum is < 2.000000) - poor stripping AnimObj_TruckDance-Low number of vertices in object (8, Optimum is > 256) truck-High vertex to face ratio (2.386059, Optimum is < 2.000000) - poor stripping leftfront-Low number of vertices in object (38, Optimum is > 256) wheel01-Low number of vertices in object (76, Optimum is > 256) wheel01-High vertex to face ratio (2.053571, Optimum is < 2.000000) - poor stripping wheel02-Low number of vertices in object (76, Optimum is > 256) wheel02-High vertex to face ratio (2.053571, Optimum is < 2.000000) - poor stripping trailer-Low number of vertices in object (152, Optimum is > 256) trailer-High vertex to face ratio (2.008065, Optimum is < 2.000000) - poor stripping wheel03-Low number of vertices in object (76, Optimum is > 256) wheel03-High vertex to face ratio (2.053571, Optimum is < 2.000000) - poor stripping wheel04-Low number of vertices in object (76, Optimum is > 256) wheel04-High vertex to face ratio (2.053571, Optimum is < 2.000000) - poor stripping qpipeOT2-Low number of vertices in object (74, Optimum is > 256) qpipeOT1-Low number of vertices in object (74, Optimum is > 256) animobj_truckback-Low number of vertices in object (4, Optimum is > 256) animobj_statuesparks-Low number of vertices in object (8, Optimum is > 256) animobj_statuesparkstwo-Low number of vertices in object (8, Optimum is > 256) rightfront-Low number of vertices in object (38, Optimum is > 256) animobj_truckmid-Low number of vertices in object (4, Optimum is > 256) animobj_truckfront-Low number of vertices in object (4, Optimum is > 256) animobj_pipeRIGHT-Low number of vertices in object (4, Optimum is > 256) animobj_pipeLEFT-Low number of vertices in object (4, Optimum is > 256) animobj_sparksone-Low number of vertices in object (4, Optimum is > 256) animobj_sparkstwo-Low number of vertices in object (4, Optimum is > 256) AnimObj_Statues_ending-Low number of vertices in object (4, Optimum is > 256) Statues_ending03-Low number of vertices in object (74, Optimum is > 256) Collision_Statues_ending03-Low number of vertices in object (37, Optimum is > 256) Collision_Statues_ending03-High vertex to face ratio (3.157895, Optimum is < 2.000000) - poor stripping Collision_Statues_ending04-Low number of vertices in object (13, Optimum is > 256) Collision_Statues_ending02-Low number of vertices in object (28, Optimum is > 256) Collision_Statues_ending02-High vertex to face ratio (2.263158, Optimum is < 2.000000) - poor stripping Statues_ending01-Low number of vertices in object (74, Optimum is > 256) Collision_Statues_ending01-Low number of vertices in object (24, Optimum is > 256) Collision_Statues_ending01-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping AnimObj_venus-Low number of vertices in object (4, Optimum is > 256) venusMOVER-Low number of vertices in object (4, Optimum is > 256) Venuslamp02-Low number of vertices in object (53, Optimum is > 256) Venuslamp01-Low number of vertices in object (62, Optimum is > 256) VenusDestroy-Low number of vertices in object (177, Optimum is > 256) ScriptObj_XmasLightTrstation-Low number of vertices in object (59, Optimum is > 256) ScriptObj_XmasLightTrstation-High vertex to face ratio (2.040816, Optimum is < 2.000000) - poor stripping scriptObj_TrolleyWire04-High vertex to face ratio (2.619632, Optimum is < 2.000000) - poor stripping ScriptObj_GlobeRing-Low number of vertices in object (143, Optimum is > 256) AnimObj_MarkGlobe-Low number of vertices in object (8, Optimum is > 256) animobj_globestatue02-Low number of vertices in object (18, Optimum is > 256) animobj_globestatue03-Low number of vertices in object (246, Optimum is > 256) Collision_globestatue03-Low number of vertices in object (72, Optimum is > 256) collision_globestatue02-Low number of vertices in object (15, Optimum is > 256) AnimObj_ALLMOVER-Low number of vertices in object (4, Optimum is > 256) AnimObj_balllander-Low number of vertices in object (4, Optimum is > 256) AnimObj_BallRotater-Low number of vertices in object (4, Optimum is > 256) animobj_ballpieces01-Low number of vertices in object (13, Optimum is > 256) animobj_ballpieces01-High vertex to face ratio (3.000000, Optimum is < 2.000000) - poor stripping animobj_ballpieces02-Low number of vertices in object (9, Optimum is > 256) animobj_ballpieces03-Low number of vertices in object (10, Optimum is > 256) animobj_ballpieces03-High vertex to face ratio (3.200000, Optimum is < 2.000000) - poor stripping animobj_ballpieces04-Low number of vertices in object (7, Optimum is > 256) animobj_ballpieces05-Low number of vertices in object (9, Optimum is > 256) animobj_ballpieces06-Low number of vertices in object (7, Optimum is > 256) animobj_ballpieces07-Low number of vertices in object (11, Optimum is > 256) animobj_ballpieces08-Low number of vertices in object (9, Optimum is > 256) animobj_ballpieces08-High vertex to face ratio (3.750000, Optimum is < 2.000000) - poor stripping animobj_ballpieces09-Low number of vertices in object (9, Optimum is > 256) animobj_ballpieces10-Low number of vertices in object (13, Optimum is > 256) animobj_ballpieces10-High vertex to face ratio (2.090909, Optimum is < 2.000000) - poor stripping animobj_ballpieces11-Low number of vertices in object (11, Optimum is > 256) animobj_ballpieces11-High vertex to face ratio (2.200000, Optimum is < 2.000000) - poor stripping animobj_ballpieces12-Low number of vertices in object (3, Optimum is > 256) animobj_ballpieces12-High vertex to face ratio (3.000000, Optimum is < 2.000000) - poor stripping animobj_ballpieces13-Low number of vertices in object (16, Optimum is > 256) animobj_ballpieces13-High vertex to face ratio (2.076923, Optimum is < 2.000000) - poor stripping animobj_ballpieces14-Low number of vertices in object (9, Optimum is > 256) animobj_ballpieces15-Low number of vertices in object (9, Optimum is > 256) animobj_ballpieces16-Low number of vertices in object (9, Optimum is > 256) animobj_ballpieces17-Low number of vertices in object (12, Optimum is > 256) animobj_ballpieces17-High vertex to face ratio (2.111111, Optimum is < 2.000000) - poor stripping animobj_ballpieces18-Low number of vertices in object (10, Optimum is > 256) animobj_ballpieces19-Low number of vertices in object (8, Optimum is > 256) animobj_ballpieces20-Low number of vertices in object (7, Optimum is > 256) animobj_ballpieces21-Low number of vertices in object (14, Optimum is > 256) animobj_ballpieces21-High vertex to face ratio (2.333333, Optimum is < 2.000000) - poor stripping animobj_ballpieces22-Low number of vertices in object (11, Optimum is > 256) animobj_ballpieces23-Low number of vertices in object (11, Optimum is > 256) animobj_ballpieces24-Low number of vertices in object (8, Optimum is > 256) animobj_ballpieces25-Low number of vertices in object (11, Optimum is > 256) animobj_ballpieces26-Low number of vertices in object (4, Optimum is > 256) animobj_ballpieces27-Low number of vertices in object (7, Optimum is > 256) animobj_ballpieces27-High vertex to face ratio (2.333333, Optimum is < 2.000000) - poor stripping animobj_globefollow-Low number of vertices in object (4, Optimum is > 256) animobj_bus-High vertex to face ratio (2.114379, Optimum is < 2.000000) - poor stripping animobj_buswheels-Low number of vertices in object (88, Optimum is > 256) animobj_buswheels-High vertex to face ratio (2.100000, Optimum is < 2.000000) - poor stripping Collision_bus-Low number of vertices in object (20, Optimum is > 256) animobj_bus1-High vertex to face ratio (2.127451, Optimum is < 2.000000) - poor stripping animobj_buswheels4-Low number of vertices in object (88, Optimum is > 256) animobj_buswheels4-High vertex to face ratio (2.100000, Optimum is < 2.000000) - poor stripping animobj_bussmoke-Low number of vertices in object (20, Optimum is > 256) animobj_bussmoke-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping Collision_bus1-Low number of vertices in object (20, Optimum is > 256) animobj_busDESTR-Low number of vertices in object (153, Optimum is > 256) animobj_busDESTR-High vertex to face ratio (2.072000, Optimum is < 2.000000) - poor stripping animobj_Destrobuswheels-Low number of vertices in object (88, Optimum is > 256) animobj_Destrobuswheels-High vertex to face ratio (2.100000, Optimum is < 2.000000) - poor stripping animobj_busQpipe-Low number of vertices in object (232, Optimum is > 256) animobj_busQpipe-High vertex to face ratio (2.204819, Optimum is < 2.000000) - poor stripping Collision_busQpipe-Low number of vertices in object (59, Optimum is > 256) Collision_busQpipe-High vertex to face ratio (2.204082, Optimum is < 2.000000) - poor stripping animobj_busQpipe1-Low number of vertices in object (216, Optimum is > 256) Collision_busQpipe1-Low number of vertices in object (59, Optimum is > 256) Collision_busQpipe1-High vertex to face ratio (2.183673, Optimum is < 2.000000) - poor stripping AnimObj_facade-Low number of vertices in object (4, Optimum is > 256) animobj_traindestruct01-Low number of vertices in object (68, Optimum is > 256) animobj_traindestruct01-High vertex to face ratio (2.823529, Optimum is < 2.000000) - poor stripping animobj_traindestruct02-Low number of vertices in object (39, Optimum is > 256) animobj_traindestruct02-High vertex to face ratio (2.120000, Optimum is < 2.000000) - poor stripping animobj_traindestruct03-Low number of vertices in object (61, Optimum is > 256) animobj_traindestruct03-High vertex to face ratio (2.527778, Optimum is < 2.000000) - poor stripping animobj_traindestruct04-Low number of vertices in object (35, Optimum is > 256) animobj_traindestruct04-High vertex to face ratio (3.055556, Optimum is < 2.000000) - poor stripping animobj_traindestruct05-Low number of vertices in object (34, Optimum is > 256) animobj_traindestruct05-High vertex to face ratio (2.736842, Optimum is < 2.000000) - poor stripping animobj_traindestruct06-Low number of vertices in object (92, Optimum is > 256) animobj_traindestruct06-High vertex to face ratio (2.618182, Optimum is < 2.000000) - poor stripping animobj_traindestruct07-Low number of vertices in object (35, Optimum is > 256) animobj_traindestruct07-High vertex to face ratio (2.941176, Optimum is < 2.000000) - poor stripping animobj_traindestruct08-Low number of vertices in object (88, Optimum is > 256) animobj_traindestruct08-High vertex to face ratio (2.847826, Optimum is < 2.000000) - poor stripping animobj_traindestruct09-Low number of vertices in object (14, Optimum is > 256) animobj_traindestruct09-High vertex to face ratio (2.300000, Optimum is < 2.000000) - poor stripping animobj_glass01-Low number of vertices in object (4, Optimum is > 256) animobj_glass02-Low number of vertices in object (4, Optimum is > 256) animobj_glass04-Low number of vertices in object (4, Optimum is > 256) animobj_glass06-Low number of vertices in object (3, Optimum is > 256) animobj_glass06-High vertex to face ratio (3.000000, Optimum is < 2.000000) - poor stripping animobj_glass07-Low number of vertices in object (4, Optimum is > 256) animobj_glass08-Low number of vertices in object (4, Optimum is > 256) animobj_glass09-Low number of vertices in object (3, Optimum is > 256) animobj_glass09-High vertex to face ratio (3.000000, Optimum is < 2.000000) - poor stripping animobj_glass10-Low number of vertices in object (4, Optimum is > 256) animobj_glass12-Low number of vertices in object (3, Optimum is > 256) animobj_glass12-High vertex to face ratio (3.000000, Optimum is < 2.000000) - poor stripping animobj_glass13-Low number of vertices in object (4, Optimum is > 256) animobj_glass14-Low number of vertices in object (4, Optimum is > 256) animobj_glass15-Low number of vertices in object (5, Optimum is > 256) animobj_glass16-Low number of vertices in object (3, Optimum is > 256) animobj_glass16-High vertex to face ratio (3.000000, Optimum is < 2.000000) - poor stripping animobj_glass17-Low number of vertices in object (4, Optimum is > 256) animobj_glass19-Low number of vertices in object (4, Optimum is > 256) animobj_glass20-Low number of vertices in object (5, Optimum is > 256) animobj_glass21-Low number of vertices in object (15, Optimum is > 256) animobj_glass22-Low number of vertices in object (5, Optimum is > 256) animobj_glass24-Low number of vertices in object (3, Optimum is > 256) animobj_glass24-High vertex to face ratio (3.000000, Optimum is < 2.000000) - poor stripping animobj_glass25-Low number of vertices in object (4, Optimum is > 256) animobj_glass26-Low number of vertices in object (4, Optimum is > 256) animobj_glass28-Low number of vertices in object (4, Optimum is > 256) animobj_glass29-Low number of vertices in object (4, Optimum is > 256) animobj_glass30-Low number of vertices in object (4, Optimum is > 256) animobj_glass31-Low number of vertices in object (4, Optimum is > 256) animobj_glass32-Low number of vertices in object (3, Optimum is > 256) animobj_glass32-High vertex to face ratio (3.000000, Optimum is < 2.000000) - poor stripping animobj_glass38-Low number of vertices in object (4, Optimum is > 256) animobj_glass39-Low number of vertices in object (3, Optimum is > 256) animobj_glass39-High vertex to face ratio (3.000000, Optimum is < 2.000000) - poor stripping animobj_glass40-Low number of vertices in object (4, Optimum is > 256) animobj_busDESTR1-Low number of vertices in object (158, Optimum is > 256) animobj_busDESTR1-High vertex to face ratio (2.007463, Optimum is < 2.000000) - poor stripping animobj_Destrobuswheels1-Low number of vertices in object (88, Optimum is > 256) animobj_Destrobuswheels1-High vertex to face ratio (2.100000, Optimum is < 2.000000) - poor stripping LOD_Law-High vertex to face ratio (3.057377, Optimum is < 2.000000) - poor stripping Collision_Law-Low number of vertices in object (13, Optimum is > 256) AnimPropDef_BreakingTheLaw-Low number of vertices in object (8, Optimum is > 256) JusticeCollapse01-Low number of vertices in object (85, Optimum is > 256) JusticeCollapse02-Low number of vertices in object (65, Optimum is > 256) JusticeCollapse03-Low number of vertices in object (177, Optimum is > 256) JusticeCollapse04-Low number of vertices in object (254, Optimum is > 256) JusticeCollapse04-High vertex to face ratio (2.620370, Optimum is < 2.000000) - poor stripping AnimObj_ScalesJustice-Low number of vertices in object (8, Optimum is > 256) scalerope02-Low number of vertices in object (27, Optimum is > 256) scale02-Low number of vertices in object (171, Optimum is > 256) headupperright-Low number of vertices in object (18, Optimum is > 256) headrightlower-Low number of vertices in object (25, Optimum is > 256) headleft-Low number of vertices in object (37, Optimum is > 256) scalerope01-Low number of vertices in object (27, Optimum is > 256) scale01-Low number of vertices in object (205, Optimum is > 256) Collision_torso-Low number of vertices in object (121, Optimum is > 256) animPropDef_GargoyleAnim-Low number of vertices in object (20, Optimum is > 256) animPropDef_GargoyleAnim-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping GARGOYLEmover-Low number of vertices in object (20, Optimum is > 256) GARGOYLEmover-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping gargoylebodyL-Low number of vertices in object (141, Optimum is > 256) gargoylebodyR-Low number of vertices in object (132, Optimum is > 256) gargoylehead-Low number of vertices in object (72, Optimum is > 256) gargoylewingL-Low number of vertices in object (109, Optimum is > 256) gargoylewingR-Low number of vertices in object (109, Optimum is > 256) scriptobj_sidewalk-Low number of vertices in object (27, Optimum is > 256) MovableSoundDef_Locomotive-Low number of vertices in object (8, Optimum is > 256) ScriptObj_PhoneA-Low number of vertices in object (46, Optimum is > 256) ScriptObj_PhoneB-Low number of vertices in object (46, Optimum is > 256) LOD_FernA-Low number of vertices in object (100, Optimum is > 256) LOD_FernA-High vertex to face ratio (2.115385, Optimum is < 2.000000) - poor stripping LOD_FernB-Low number of vertices in object (99, Optimum is > 256) LOD_FernB-High vertex to face ratio (2.171053, Optimum is < 2.000000) - poor stripping CarDef_Trolley-High vertex to face ratio (2.011204, Optimum is < 2.000000) - poor stripping trheadlight2-Low number of vertices in object (12, Optimum is > 256) trheadlight1-Low number of vertices in object (12, Optimum is > 256) Collision_Trolley-Low number of vertices in object (38, Optimum is > 256) Collision_Trolley-High vertex to face ratio (2.515152, Optimum is < 2.000000) - poor stripping CarDef_taxi-Low number of vertices in object (216, Optimum is > 256) taxiheadlight2-Low number of vertices in object (15, Optimum is > 256) taxiheadlight1-Low number of vertices in object (15, Optimum is > 256) RearAxle-Low number of vertices in object (82, Optimum is > 256) RearAxle-High vertex to face ratio (2.142857, Optimum is < 2.000000) - poor stripping FrontAxle-Low number of vertices in object (82, Optimum is > 256) FrontAxle-High vertex to face ratio (2.142857, Optimum is < 2.000000) - poor stripping Collision_taxi-Low number of vertices in object (44, Optimum is > 256) CarDef_TransitBus-High vertex to face ratio (2.113281, Optimum is < 2.000000) - poor stripping busheadlight2-Low number of vertices in object (15, Optimum is > 256) busheadlight1-Low number of vertices in object (15, Optimum is > 256) FrontAxle-Low number of vertices in object (82, Optimum is > 256) FrontAxle-High vertex to face ratio (2.142857, Optimum is < 2.000000) - poor stripping RearAxle-Low number of vertices in object (82, Optimum is > 256) RearAxle-High vertex to face ratio (2.142857, Optimum is < 2.000000) - poor stripping Collision_TransitBus-Low number of vertices in object (40, Optimum is > 256) Collision_TransitBus-High vertex to face ratio (2.361111, Optimum is < 2.000000) - poor stripping monsterheadlight1-Low number of vertices in object (15, Optimum is > 256) monsterheadlight2-Low number of vertices in object (15, Optimum is > 256) FrontAxle-Low number of vertices in object (212, Optimum is > 256) RearAxle-Low number of vertices in object (212, Optimum is > 256) Collision_MonsterTruck-Low number of vertices in object (65, Optimum is > 256) Collision_MonsterTruck-High vertex to face ratio (2.407407, Optimum is < 2.000000) - poor stripping pestheadlight1-Low number of vertices in object (15, Optimum is > 256) pestheadlight2-Low number of vertices in object (15, Optimum is > 256) RearAxle-Low number of vertices in object (82, Optimum is > 256) RearAxle-High vertex to face ratio (2.142857, Optimum is < 2.000000) - poor stripping FrontAxle-Low number of vertices in object (82, Optimum is > 256) FrontAxle-High vertex to face ratio (2.142857, Optimum is < 2.000000) - poor stripping Collision_PestControlVan-Low number of vertices in object (67, Optimum is > 256) Collision_PestControlVan-High vertex to face ratio (2.920000, Optimum is < 2.000000) - poor stripping -END- - EOF -