Function Library header END_LIB found Block library header END_BLOCKLIB found FIRST string: "Get 250,000 Points" NEW string: "Accumulate 250,000 points anywhere on the level. No time limit." NEW string: "none" NEW string: "35,000 Point Trick" NEW string: "Perform a trick combo worth at least 35,000 points." NEW string: "none" NEW string: "Skatepark Pipe Transfers" NEW string: "Complete the three quarterpipe transfers in the skatepark." NEW string: "ObjPipeTransfersCam.animation" NEW string: "Grind the 4 Light Wires" NEW string: "In the skate park, grind the four wires with lights on them all in one trick chain." NEW string: "ObjLightWiresCam.animation" NEW string: "Get into the Bowl Held by Guy" NEW string: "See the giant guy holding a bowl on his back? Get into that bowl." NEW string: "ObjGetIntoBowlCam.animation" NEW string: "75,000 Point Timed Run" NEW string: "Accumulate 75,000 points within two minutes." NEW string: "none" NEW string: "110,000 Point Timed Run" NEW string: "Accumulate 110,000 points within two minutes." NEW string: "none" NEW string: "Grind Transfer Lookback Judo Photo" NEW string: "Find the photographer. Grind transfer across the pedestrian bridge by using the trolley wires.\nPerform a Lookback Judo Grab for the photographer. Land in a grind on the other trolley wire." NEW string: "ObjPhotoGrindTransferCam.animation" NEW string: "Grind the Statue Wings" NEW string: "Grind both wings on the winged statue in one continuous grind." NEW string: "ObjStatueWingsCam.animation" NEW string: "Transfer from Wing to Sword" NEW string: "Grind the wing to the top and transfer to grind down the fallen sword." NEW string: "ObjWingToSwordCam.animation" NEW string: "Handplant the Gargoyle Heads" NEW string: "Perform a hand plant on the head of each gargoyle." NEW string: "ObjGargoylesCam.animation" NEW string: "Grind the 3 Wires to the Big Ball" NEW string: "Grind the length of the three wires strung to the big ball. Be sure to grind all the way to the ball." NEW string: "ObjBigBallCam.animation" NEW string: "Grind the Hands of the Clock" NEW string: "Use the horizontal poles to get to clock base. Then use the jump and poles to get to the clock hands." NEW string: "ObjGrindClockCam.animation" NEW string: "40,000 Points in Bus Pipes" NEW string: "Ride the quarter pipes formed from the smashed buses. Get 40,000 points in thirty seconds." NEW string: "ObjBusPipesCam.animation" NEW string: "Grind the 4 Window Ledges" NEW string: "Find the statues holding law books. Grind the four ledges between the statues. Remove the pigeons from the ledges." NEW string: "none" NEW string: "Grind the Justice Beam" NEW string: "Find the guy holding the justice scales. Find a way up to the big wooden thing on his back. Grind across that beam." NEW string: "ObjJusticeScalesCam.animation" NEW string: "Wall Ride the Broken Statue" NEW string: "Find the broken statue. Wall ride across the side of the statue." NEW string: "ObjBrokenStatueCam.animation" NEW string: "Grind the Fireworks Rail" NEW string: "Find the fireworks on top of the building. Grind the entire length of the rail behind the fireworks in one continuous grind." NEW string: "ObjFireworksRailCam.animation" NEW string: "Get 600,000 Points" NEW string: "Accumulate 600,000 points anywhere on the level. No time limit." NEW string: "none" NEW string: "Get 1,500,000Points" NEW string: "Accumulate 1,500,000 points anywhere on the level. No time limit." NEW string: "none" NEW string: "Fetch the 3 Parrots to the Chef" NEW string: "Find the 3 parrots on the level. Pick them up by running into them. Return them to the chef without crashing." NEW string: "none" NEW string: "Returned Skates" NEW string: "You've made a little girl very happy." NEW string: "none" NEW string: "Get 5,000,000 Points" NEW string: "Accumulate 5,000,000 points anywhere on the level. No time limit." NEW string: "none" NEW string: "350,000 Point Trick. See details" NEW string: "Do a 350,000 point trick combo that contains at least two horizontal poles. You can go anywhere on the level." NEW string: "none" NEW string: "Jump Over Both Trains" NEW string: "Jump over the train tracks so that both trains will pass underneath you while you are in the air. " NEW string: "none" NEW string: "Grind on the Train" NEW string: "Grind the top of the train cars. Try to grind on all the cars." NEW string: "none" NEW string: "Grind Transfer between Two Trains" NEW string: "Grind the top of a train. Transfer to the train going in the opposite direction." NEW string: "none" NEW string: "Grind the Rail from 3rd to 1st Floor" NEW string: "Grind the specified railing from the third floor to the first floor in a continuous grind." NEW string: "ObjGrindTheRailingCam.animation" NEW string: "5 Benches in one Trick" NEW string: "Transfer grind from bench to pipe edge to bench and so on in one continuous trick." NEW string: "ObjFiveBenchesCam.animation" NEW string: "Grind an Awning" NEW string: "See the awnings at either end of the train station. Grind the edge of an awning." NEW string: "ObjAwningCam.animation" NEW string: "Grind, Swing, Grind Torch Statue" NEW string: "Grind the cable, swing on the horizontal cable and then grind the far side cable on the statue holding the torch." NEW string: "ObjTorchStatueCam.animation" NEW string: "600,000 Point Timed Run" NEW string: "Accumulate 600,000 points within 90 seconds." NEW string: "none" NEW string: "850,000 Point Timed Run" NEW string: "Accumulate 850,000 points within 90 seconds." NEW string: "none" NEW string: "Grind Transfer Photo" NEW string: "Find the photographer. Do a grind transfer from the awning to the sprinkler pipe." NEW string: "ObjPhotoJumpCam.animation" NEW string: "Find the airfield key" NEW string: "Find the key to unlock the locked area in airfield." NEW string: "ObjPhotoJumpCam.animation" NEW string: "Welfare State" NEW string: "Money for nothing." NEW string: "none" END_GAMEDATA found Level is: CIVIC FIRST Object: scriptObj_playerOne FIRST state: active End State End Object NEW Object: scriptObj_daveHelper06 FIRST state: active FIRST event: enter created CALL instruction function code size is 2 created CALL instruction function code size is 12 created CALL instruction NEW string: "opening.animation" function code size is 18 created CALL instruction function code size is 24 created IF instruction created CALL instruction function code size is 38 created CALL instruction function code size is 44 created CALL instruction function code size is 50 created CALL instruction function code size is 56 created CALL instruction function code size is 62 created CALL instruction function code size is 68 created CALL instruction function code size is 74 created }IF instruction End Event NEW event: timerFinished created CALL instruction function code size is 2 End Event NEW event: exit created CALL instruction function code size is 4 created math instruction End Event End State End Object NEW Object: scriptObj_Davehelper02 FIRST state: active FIRST event: enter created CALL instruction function code size is 6 End Event NEW event: wait_success created CALL instruction function code size is 4 created CALL instruction function code size is 8 created math instruction created IF instruction created CALL instruction function code size is 28 created CALL instruction function code size is 34 created CALL instruction NEW string: "250,000 point challenge complete!" function code size is 42 created SET instruction reference to set state: #waitForSixHundred created }IF instruction End Event End State NEW State: waitForSixHundred FIRST event: enter created CALL instruction function code size is 6 End Event NEW event: wait_success created CALL instruction function code size is 4 created CALL instruction function code size is 8 created math instruction created IF instruction created CALL instruction function code size is 28 created CALL instruction function code size is 34 created CALL instruction NEW string: "600,000 point challenge complete!" function code size is 42 created SET instruction reference to set state: #waitForOneMillion created }IF instruction End Event End State NEW State: waitForOneMillion FIRST event: enter created CALL instruction function code size is 6 End Event NEW event: wait_success created CALL instruction function code size is 4 created CALL instruction function code size is 8 created math instruction created IF instruction created CALL instruction function code size is 28 created CALL instruction NEW string: "1,500,000 point challenge complete!" function code size is 36 created SET instruction reference to set state: #waitForBackroom created }IF instruction End Event End State NEW State: waitForBackroom FIRST event: enter created CALL instruction function code size is 6 created IF instruction created CALL instruction function code size is 20 created SET instruction reference to set state: #waitForFiveMillion created }IF instruction End Event End State NEW State: waitForFiveMillion FIRST event: enter created CALL instruction function code size is 4 created CALL instruction function code size is 10 End Event NEW event: wait_success created CALL instruction function code size is 4 created CALL instruction function code size is 8 created math instruction created IF instruction created CALL instruction NEW string: "5,000,000 points!" function code size is 30 created CALL instruction function code size is 36 created SET instruction reference to set state: #complete created }IF instruction End Event End State NEW State: complete End State End Object NEW Object: scriptObj_Davehelper01 FIRST state: active FIRST event: enter created CALL instruction function code size is 6 created SET instruction reference to set state: #ready End Event End State NEW State: ready FIRST event: wait_success created CALL instruction function code size is 4 created IF instruction created CALL instruction function code size is 18 created CALL instruction NEW string: "35,000 big trick challenge complete!" function code size is 26 created SET instruction reference to set state: #done created }IF instruction End Event End State NEW State: done End State End Object NEW Object: scriptObj_daveHelper05 FIRST state: active FIRST event: wait_success created CALL instruction function code size is 6 created IF instruction created IF instruction created math instruction created SEND instruction reference to event: #didTransfer created }IF instruction created }IF instruction created IF instruction created IF instruction created math instruction created SEND instruction reference to event: #didTransfer created }IF instruction created }IF instruction created IF instruction created IF instruction created math instruction created SEND instruction reference to event: #didTransfer created }IF instruction created }IF instruction created math instruction created math instruction created math instruction created math instruction created math instruction created math instruction created math instruction created math instruction created math instruction created math instruction created math instruction created math instruction created math instruction End Event NEW event: wait_fail created math instruction created math instruction created math instruction created math instruction created math instruction created math instruction created math instruction created math instruction created math instruction created math instruction created math instruction created math instruction created math instruction created CALL instruction function code size is 58 End Event NEW event: jumplowerRightOne created math instruction created CALL instruction function code size is 10 End Event NEW event: jumplowerRightTwo created math instruction created CALL instruction function code size is 10 End Event NEW event: jumplowerMiddleOne created math instruction created CALL instruction function code size is 10 End Event NEW event: jumplowerMiddleTwo created math instruction created CALL instruction function code size is 10 End Event NEW event: jumplowerLeftOne created math instruction created CALL instruction function code size is 10 End Event NEW event: jumplowerLeftTwo created math instruction created CALL instruction function code size is 10 End Event NEW event: jumpUpperRightOne created math instruction created CALL instruction function code size is 10 End Event NEW event: jumpUpperRightTwo created math instruction created CALL instruction function code size is 10 End Event NEW event: jumpUpperLeftOne created math instruction created CALL instruction function code size is 10 End Event NEW event: jumpUpperLeftTwo created math instruction created CALL instruction function code size is 10 End Event NEW event: landUpperRightOne created IF instruction created math instruction created }IF instruction created IF instruction created math instruction created }IF instruction created IF instruction created math instruction created }IF instruction End Event NEW event: landUpperLeftOne created IF instruction created math instruction created }IF instruction created IF instruction created math instruction created }IF instruction created IF instruction created math instruction created }IF instruction End Event NEW event: landUpperLeftTwo created IF instruction created math instruction created }IF instruction created IF instruction created math instruction created }IF instruction created IF instruction created math instruction created }IF instruction End Event NEW event: landUpperRightTwo created IF instruction created math instruction created }IF instruction created IF instruction created math instruction created }IF instruction created IF instruction created math instruction created }IF instruction End Event NEW event: didTransfer created math instruction created SWITCH instruction created CASE instruction created CALL instruction NEW string: "Pipe transfer complete!\nTwo more to go" function code size is 24 created }CASE instruction created CASE instruction created CALL instruction NEW string: "Pipe transfer complete!\nOne more to go" function code size is 44 created }CASE instruction created CASE instruction created CALL instruction function code size is 62 created CALL instruction NEW string: "Pipe transfer challenge complete!" function code size is 70 created SET instruction reference to set state: #complete created }CASE instruction created }SWITCH instruction End Event End State NEW State: complete End State End Object NEW Object: scriptObj_SkparkQpipe11 FIRST state: active FIRST event: jump created CALL instruction function code size is 6 created IF instruction created SEND instruction reference to event: #jumpUpperRightOne created }IF instruction created IF instruction created SEND instruction reference to event: #jumpUpperLeftOne created }IF instruction End Event NEW event: land created CALL instruction function code size is 6 created IF instruction created SEND instruction reference to event: #landUpperRightOne created }IF instruction created IF instruction created SEND instruction reference to event: #landUpperLeftOne created }IF instruction End Event End State End Object NEW Object: scriptObj_SkparkQpipe18 FIRST state: active FIRST event: jump created SEND instruction reference to event: #jumplowerMiddleOne End Event End State End Object NEW Object: scriptObj_SkparkQpipe17 FIRST state: active FIRST event: jump created SEND instruction reference to event: #jumplowerLeftOne End Event End State End Object NEW Object: scriptObj_SkparkQpipe20 FIRST state: active FIRST event: jump created SEND instruction reference to event: #jumplowerRightOne End Event End State End Object NEW Object: scriptObj_SkparkQpipe13 FIRST state: active FIRST event: jump created SEND instruction reference to event: #jumpUpperLeftTwo End Event NEW event: land created SEND instruction reference to event: #landUpperLeftTwo End Event End State End Object NEW Object: scriptObj_SkparkQpipe01 FIRST state: active FIRST event: jump created SEND instruction reference to event: #jumpUpperRightTwo End Event NEW event: land created SEND instruction reference to event: #landUpperRightTwo End Event End State End Object NEW Object: scriptObj_SkparkQpipe03 FIRST state: active FIRST event: jump created SEND instruction reference to event: #jumplowerMiddleTwo End Event End State End Object NEW Object: scriptObj_SkparkQpipe19 FIRST state: active FIRST event: jump created SEND instruction reference to event: #jumplowerLeftTwo End Event End State End Object NEW Object: scriptObj_SkparkQpipe101 FIRST state: active FIRST event: jump created SEND instruction reference to event: #jumplowerRightTwo End Event End State End Object NEW Object: scriptObj_SkParkXmasLight FIRST state: active FIRST event: grindStart created CALL instruction function code size is 6 created CALL instruction function code size is 12 created SWITCH instruction created CASE instruction created IF instruction created math instruction created SEND instruction reference to event: #lightGrind created }IF instruction created }CASE instruction created CASE instruction created IF instruction created math instruction created SEND instruction reference to event: #lightGrind created }IF instruction created }CASE instruction created CASE instruction created IF instruction created math instruction created SEND instruction reference to event: #lightGrind created }IF instruction created }CASE instruction created CASE instruction created IF instruction created math instruction created SEND instruction reference to event: #lightGrind created }IF instruction created }CASE instruction created }SWITCH instruction End Event NEW event: lightGrind created math instruction created IF instruction created CALL instruction NEW string: "Light wire challenge complete!" function code size is 22 created CALL instruction function code size is 28 created SET instruction reference to set state: #complete created }IF instruction End Event NEW event: wait_success created math instruction created math instruction created math instruction created math instruction created math instruction created CALL instruction function code size is 26 End Event NEW event: wait_fail created math instruction created math instruction created math instruction created math instruction created math instruction created CALL instruction function code size is 26 End Event End State NEW State: complete End State End Object NEW Object: scriptObj_GHBowl FIRST state: active FIRST event: onStart created CALL instruction function code size is 6 created IF instruction created CALL instruction NEW string: "Big bowl challenge complete!" function code size is 22 created CALL instruction function code size is 28 created SET instruction reference to set state: #complete created }IF instruction End Event End State NEW State: complete End State End Object NEW Object: InlineAssigner FIRST state: init FIRST event: enter created math instruction created CALL instruction NEW string: "global_assets.npc.generic.idle" function code size is 18 created CALL instruction function code size is 32 End Event NEW event: action created math instruction created SWITCH instruction created CASE instruction created CALL instruction NEW string: "Get 75,000 points within 2 minutes." function code size is 24 created CALL instruction function code size is 30 created CALL instruction function code size is 34 created }CASE instruction created CASE instruction created CALL instruction NEW string: "Get 75,000 points within 2 minutes." function code size is 54 created CALL instruction function code size is 58 created }CASE instruction created DEFAULT instruction created CALL instruction NEW string: "Get 75,000 points within 2 minutes." function code size is 68 created CALL instruction function code size is 72 created }DEFAULT instruction created }SWITCH instruction created SET instruction reference to set state: #waitForPoints End Event NEW event: wait created SET instruction reference to set state: #waitOne End Event NEW event: exit created CALL instruction function code size is 4 End Event End State NEW State: waitOne FIRST event: endWait created SET instruction reference to set state: #init End Event End State NEW State: waitForPoints FIRST event: enter created CALL instruction function code size is 4 created math instruction created math instruction created CALL instruction function code size is 18 created CALL instruction function code size is 28 created CALL instruction function code size is 32 created CALL instruction function code size is 40 created CALL instruction function code size is 44 created SEND instruction reference to event: #wait created SEND instruction reference to event: #wait End Event NEW event: action created CALL instruction NEW string: "Get 75,000 points within 2 minutes." function code size is 8 End Event NEW event: skaterPointsChanged created CALL instruction function code size is 4 created math instruction created math instruction created math instruction created CALL instruction function code size is 28 created IF instruction created CALL instruction NEW string: "Timed run challenge complete!" function code size is 44 created CALL instruction function code size is 50 created SET instruction reference to set state: #assignSecondPoints created ELSE instruction created IF instruction created CALL instruction NEW string: "Failed to get 75,000 points in time." function code size is 72 created CALL instruction function code size is 78 created SET instruction reference to set state: #init created }IF instruction created }IF instruction End Event NEW event: wait_fail created IF instruction created CALL instruction NEW string: "Failed to get 75,000 points in time." function code size is 16 created CALL instruction function code size is 22 created SET instruction reference to set state: #init created }IF instruction End Event NEW event: timerFinished created CALL instruction function code size is 6 created IF instruction created CALL instruction NEW string: "Failed to get 75,000 points in time." function code size is 22 created CALL instruction function code size is 28 created SET instruction reference to set state: #init created ELSE instruction created math instruction created }IF instruction End Event NEW event: exit created CALL instruction function code size is 2 created CALL instruction function code size is 6 created math instruction created CALL instruction function code size is 14 created SEND instruction reference to event: #endWait created SEND instruction reference to event: #endWait End Event End State NEW State: assignSecondPoints FIRST event: enter created CALL instruction function code size is 14 created math instruction End Event NEW event: action created math instruction created SWITCH instruction created CASE instruction created CALL instruction function code size is 22 created CALL instruction NEW string: "Get 110,000 points in 2 minutes." function code size is 30 created CALL instruction function code size is 34 created }CASE instruction created CASE instruction created CALL instruction NEW string: "Get 110,000 points in 2 minutes." function code size is 54 created CALL instruction function code size is 58 created }CASE instruction created DEFAULT instruction created CALL instruction NEW string: "Get 110,000 points in 2 minutes." function code size is 68 created CALL instruction function code size is 72 created }DEFAULT instruction created }SWITCH instruction created SET instruction reference to set state: #waitForSecondPoints End Event NEW event: wait created SET instruction reference to set state: #waitTwo End Event NEW event: exit created CALL instruction function code size is 4 End Event End State NEW State: waitTwo FIRST event: endWait created SET instruction reference to set state: #assignSecondPoints End Event End State NEW State: waitForSecondPoints FIRST event: enter created CALL instruction function code size is 4 created math instruction created math instruction created CALL instruction function code size is 18 created CALL instruction function code size is 28 created CALL instruction function code size is 32 created CALL instruction function code size is 40 created CALL instruction function code size is 44 created SEND instruction reference to event: #wait created SEND instruction reference to event: #wait End Event NEW event: action created CALL instruction NEW string: "Get 110,000 points in 2 minutes." function code size is 8 End Event NEW event: skaterPointsChanged created CALL instruction function code size is 4 created math instruction created math instruction created math instruction created CALL instruction function code size is 28 created IF instruction created CALL instruction NEW string: "Timed challenge complete!" function code size is 44 created CALL instruction function code size is 50 created SET instruction reference to set state: #complete created ELSE instruction created IF instruction created CALL instruction NEW string: "Failed to get 110,000 points." function code size is 72 created CALL instruction function code size is 78 created SET instruction reference to set state: #assignSecondPoints created }IF instruction created }IF instruction End Event NEW event: wait_fail created IF instruction created CALL instruction NEW string: "Failed to get 110,000 points." function code size is 16 created CALL instruction function code size is 22 created SET instruction reference to set state: #assignSecondPoints created }IF instruction End Event NEW event: timerFinished created CALL instruction function code size is 6 created IF instruction created CALL instruction NEW string: "Failed to get 110,000 points." function code size is 22 created CALL instruction function code size is 28 created SET instruction reference to set state: #assignSecondPoints created ELSE instruction created math instruction created }IF instruction End Event NEW event: exit created CALL instruction function code size is 2 created CALL instruction function code size is 6 created math instruction created CALL instruction function code size is 14 created SEND instruction reference to event: #endWait created SEND instruction reference to event: #endWait End Event End State NEW State: complete FIRST event: enter created CALL instruction function code size is 8 End Event End State End Object NEW Object: photographerOne FIRST state: init FIRST event: enter created math instruction created CALL instruction NEW string: "global_assets.npc.photographer.idle" function code size is 18 created CALL instruction function code size is 32 End Event NEW event: action created CALL instruction function code size is 4 created CALL instruction NEW string: "Transfer over the walkway using the trolley cables. Do a lookback judo grab while in the air." function code size is 12 created CALL instruction function code size is 18 created SET instruction reference to set state: #active End Event NEW event: exit created CALL instruction function code size is 4 End Event End State NEW State: active FIRST event: action created CALL instruction function code size is 4 created CALL instruction NEW string: "Transfer over the walkway using the trolley cables. Do a lookback judo grab while in the air." function code size is 12 created CALL instruction function code size is 16 End Event NEW event: grindOne created math instruction created IF instruction created CALL instruction NEW string: "Photographer challenge complete!" function code size is 20 created CALL instruction function code size is 24 created CALL instruction function code size is 30 created SET instruction reference to set state: #complete created SET instruction reference to set state: #complete created }IF instruction End Event NEW event: grindTwo created math instruction created IF instruction created CALL instruction NEW string: "Photographer challenge complete!" function code size is 20 created CALL instruction function code size is 24 created CALL instruction function code size is 30 created SET instruction reference to set state: #complete created SET instruction reference to set state: #complete created }IF instruction End Event NEW event: boxExit created IF instruction created SEND instruction reference to event: #checkForTrick created ELSE instruction created IF instruction created SEND instruction reference to event: #checkForTrick created }IF instruction created }IF instruction End Event NEW event: checkForTrick created IF instruction created CALL instruction function code size is 16 created IF instruction created math instruction created CALL instruction NEW string: "photoLookbackJudo.animation" function code size is 34 created CALL instruction function code size is 46 created }IF instruction created }IF instruction End Event NEW event: wait_success created CALL instruction function code size is 6 created IF instruction created CALL instruction NEW string: "Better try again." function code size is 22 created CALL instruction function code size is 26 created }IF instruction created math instruction created math instruction created math instruction End Event NEW event: wait_fail created CALL instruction function code size is 6 created IF instruction created CALL instruction NEW string: "Better try again." function code size is 22 created CALL instruction function code size is 26 created }IF instruction created math instruction created math instruction created math instruction End Event End State NEW State: complete FIRST event: enter created CALL instruction function code size is 8 End Event End State End Object NEW Object: scriptProp_BridgeA03 FIRST state: active FIRST event: grindStart created CALL instruction function code size is 6 created CALL instruction function code size is 12 created SWITCH instruction created CASE instruction created SEND instruction reference to event: #grindOne created }CASE instruction created CASE instruction created SEND instruction reference to event: #grindTwo created }CASE instruction created }SWITCH instruction End Event NEW event: grindEnd created CALL instruction function code size is 8 created SWITCH instruction created CASE instruction created SEND instruction reference to event: #grindOne created }CASE instruction created CASE instruction created SEND instruction reference to event: #grindTwo created }CASE instruction created }SWITCH instruction End Event End State NEW State: complete End State End Object NEW Object: wingAssigner FIRST state: init FIRST event: enter created math instruction created CALL instruction NEW string: "hamlet.animation" function code size is 18 created CALL instruction function code size is 32 End Event NEW event: action created SET instruction reference to set state: #active created CALL instruction NEW string: "Grind both wings on the winged statue in one continuous grind." function code size is 12 created CALL instruction function code size is 16 created CALL instruction function code size is 22 created SET instruction reference to set state: #waiting End Event NEW event: exit created CALL instruction function code size is 4 End Event End State NEW State: waiting FIRST event: enter created math instruction created CALL instruction NEW string: "hamlet.animation" function code size is 18 End Event NEW event: action created CALL instruction NEW string: "Grind both wings on the winged statue in one continuous grind." function code size is 8 created CALL instruction function code size is 12 End Event End State NEW State: activeSwordGrind FIRST event: enter created math instruction created CALL instruction NEW string: "hamlet.animation" function code size is 18 created CALL instruction function code size is 32 End Event NEW event: action created SET instruction reference to set state: #active created CALL instruction function code size is 10 created CALL instruction NEW string: "Grind a wing and transfer grind down the sword." function code size is 18 created CALL instruction function code size is 22 created SET instruction reference to set state: #waitForSword End Event NEW event: exit created CALL instruction function code size is 4 End Event End State NEW State: waitForSword FIRST event: enter created math instruction created CALL instruction NEW string: "hamlet.animation" function code size is 18 End Event NEW event: action created CALL instruction NEW string: "Grind a wing and transfer grind down the sword." function code size is 8 created CALL instruction function code size is 12 End Event End State NEW State: done FIRST event: enter created CALL instruction function code size is 8 End Event End State End Object NEW Object: ScriptObj_Wings FIRST state: init FIRST event: enter created CALL instruction function code size is 8 End Event End State NEW State: active FIRST event: enter created CALL instruction function code size is 8 End Event NEW event: grindStart created CALL instruction function code size is 6 created CALL instruction function code size is 12 created SWITCH instruction created CASE instruction created IF instruction created CALL instruction function code size is 36 created }IF instruction created }CASE instruction created CASE instruction created IF instruction created CALL instruction function code size is 62 created }IF instruction created }CASE instruction created }SWITCH instruction End Event NEW event: grindEnd created CALL instruction function code size is 8 created IF instruction created IF instruction created math instruction created }IF instruction created }IF instruction End Event NEW event: syncStart created CALL instruction NEW string: "wingGrind.animation" function code size is 12 created CALL instruction NEW string: "wingGrindCam.animation" function code size is 18 created CALL instruction function code size is 24 created SET instruction reference to set state: #activeSwordGrind created SET instruction reference to set state: #complete End Event NEW event: wait_success created math instruction created math instruction created math instruction created CALL instruction function code size is 18 End Event NEW event: wait_fail created math instruction created math instruction created math instruction created CALL instruction function code size is 18 End Event End State NEW State: complete FIRST event: enter created CALL instruction function code size is 8 End Event NEW event: grindStart created SEND instruction reference to event: #wingGrind End Event End State End Object NEW Object: ScriptObj_Sword FIRST state: init End State NEW State: active FIRST event: wingGrind created math instruction created CALL instruction function code size is 10 End Event NEW event: grindEnd created IF instruction created CALL instruction NEW string: "Wing to sword grind transfer challenge complete!." function code size is 16 created CALL instruction function code size is 22 created SET instruction reference to set state: #done created SET instruction reference to set state: #complete created }IF instruction End Event NEW event: wait_success created math instruction created CALL instruction function code size is 10 End Event NEW event: wait_fail created math instruction created CALL instruction function code size is 10 End Event End State NEW State: complete End State End Object NEW Object: GargoyleAssigner FIRST state: init FIRST event: enter created math instruction created CALL instruction NEW string: "global_assets.npc.generic.idle" function code size is 18 created CALL instruction function code size is 32 End Event NEW event: action created SET instruction reference to set state: #active created SET instruction reference to set state: #active created CALL instruction NEW string: "Handplant each gargoyle head." function code size is 16 created CALL instruction function code size is 22 created CALL instruction function code size is 26 created SET instruction reference to set state: #waiting End Event NEW event: exit created CALL instruction function code size is 4 End Event End State NEW State: waiting FIRST event: enter created math instruction created CALL instruction NEW string: "global_assets.npc.generic.idle" function code size is 18 End Event NEW event: GargoyleTap created math instruction created IF instruction created SET instruction reference to set state: #active created CALL instruction function code size is 24 created SET instruction reference to set state: #complete created }IF instruction End Event NEW event: action created CALL instruction NEW string: "Handplant each gargoyle head." function code size is 8 created CALL instruction function code size is 12 End Event End State NEW State: complete FIRST event: enter created CALL instruction function code size is 8 End Event End State End Object NEW Object: ScriptProp_gargoyle1 FIRST state: init FIRST event: enter created CALL instruction function code size is 8 End Event End State NEW State: active FIRST event: stallEnd created CALL instruction function code size is 6 created SET instruction reference to set state: #complete End Event End State NEW State: complete FIRST event: syncStart created CALL instruction function code size is 8 created CALL instruction function code size is 16 created CALL instruction NEW string: "gargoyle.animation" function code size is 28 created CALL instruction NEW string: "gargoyleCamRight.animation" function code size is 34 created SEND instruction reference to event: #GargoyleTap End Event End State End Object NEW Object: animProp_gargoyleAnim1 FIRST state: active FIRST event: anim_event created CALL instruction function code size is 6 created SWITCH instruction created CASE instruction created CALL instruction function code size is 24 created }CASE instruction created }SWITCH instruction End Event End State End Object NEW Object: ScriptProp_gargoyle2 FIRST state: init FIRST event: enter created CALL instruction function code size is 8 End Event End State NEW State: active FIRST event: stallEnd created CALL instruction function code size is 6 created SET instruction reference to set state: #complete End Event End State NEW State: complete FIRST event: syncStart created CALL instruction function code size is 8 created CALL instruction function code size is 16 created CALL instruction NEW string: "gargoyle.animation" function code size is 28 created CALL instruction NEW string: "gargoyleCamLeft.animation" function code size is 34 created SEND instruction reference to event: #GargoyleTap End Event End State End Object NEW Object: animProp_gargoyleAnim2 FIRST state: active FIRST event: anim_event created CALL instruction function code size is 6 created SWITCH instruction created CASE instruction created CALL instruction function code size is 24 created }CASE instruction created }SWITCH instruction End Event End State End Object NEW Object: globeAssigner FIRST state: init FIRST event: enter created CALL instruction function code size is 8 End Event End State NEW State: active FIRST event: enter created CALL instruction function code size is 8 created CALL instruction function code size is 22 created math instruction created CALL instruction NEW string: "global_assets.npc.generic.idle" function code size is 40 End Event NEW event: action created CALL instruction NEW string: "Grind the three cables connected to the big ball." function code size is 8 created CALL instruction function code size is 12 created CALL instruction function code size is 18 created SET instruction reference to set state: #active created SET instruction reference to set state: #active created SET instruction reference to set state: #active created SET instruction reference to set state: #active created SET instruction reference to set state: #waiting End Event NEW event: exit created CALL instruction function code size is 4 End Event End State NEW State: waiting FIRST event: enter created math instruction created CALL instruction NEW string: "global_assets.npc.generic.idle" function code size is 18 End Event NEW event: action created CALL instruction function code size is 4 created CALL instruction NEW string: "Grind the three cables connected to the big ball." function code size is 12 End Event NEW event: cableGrind created math instruction created SWITCH instruction created CASE instruction created CALL instruction NEW string: "That's one" function code size is 24 created }CASE instruction created CASE instruction created CALL instruction NEW string: "That's two" function code size is 44 created }CASE instruction created CASE instruction created SEND instruction reference to event: #play created CALL instruction NEW string: "Big ball challenge complete!" function code size is 70 created CALL instruction function code size is 76 created SET instruction reference to set state: #active created SET instruction reference to set state: #active created SET instruction reference to set state: #complete created }CASE instruction created }SWITCH instruction End Event End State NEW State: complete FIRST event: enter created CALL instruction function code size is 8 End Event End State End Object NEW Object: ScriptObj_GlobeRail1 FIRST state: init End State NEW State: active FIRST event: grindEnd created CALL instruction function code size is 8 created IF instruction created SEND instruction reference to event: #cableGrind created SET instruction reference to set state: #done created }IF instruction End Event End State NEW State: done End State End Object NEW Object: ScriptObj_GlobeRail2 FIRST state: init End State NEW State: active FIRST event: grindEnd created CALL instruction function code size is 8 created IF instruction created SEND instruction reference to event: #cableGrind created SET instruction reference to set state: #done created }IF instruction End Event End State NEW State: done End State End Object NEW Object: ScriptObj_GlobeRail3 FIRST state: init End State NEW State: active FIRST event: grindEnd created CALL instruction function code size is 8 created IF instruction created SEND instruction reference to event: #cableGrind created SET instruction reference to set state: #done created }IF instruction End Event End State NEW State: done End State End Object NEW Object: AnimObj_MarkGlobe FIRST state: init FIRST event: enter created CALL instruction function code size is 6 created CALL instruction function code size is 12 created CALL instruction function code size is 18 created CALL instruction function code size is 24 created CALL instruction function code size is 30 created CALL instruction function code size is 36 created CALL instruction function code size is 42 created CALL instruction function code size is 48 created CALL instruction function code size is 56 created CALL instruction function code size is 64 created CALL instruction function code size is 72 created CALL instruction function code size is 80 created CALL instruction function code size is 88 End Event End State NEW State: active FIRST event: enter created CALL instruction function code size is 6 created CALL instruction function code size is 12 created CALL instruction function code size is 18 created CALL instruction function code size is 24 created CALL instruction function code size is 30 created CALL instruction function code size is 36 created CALL instruction function code size is 42 created CALL instruction function code size is 48 created CALL instruction function code size is 56 created CALL instruction function code size is 64 created CALL instruction function code size is 72 created CALL instruction function code size is 80 created CALL instruction function code size is 88 End Event NEW event: play created CALL instruction function code size is 6 End Event NEW event: syncStart created CALL instruction function code size is 2 created CALL instruction function code size is 6 created CALL instruction function code size is 14 created CALL instruction function code size is 22 created CALL instruction function code size is 30 created CALL instruction function code size is 38 created CALL instruction function code size is 46 created CALL instruction function code size is 54 created CALL instruction function code size is 62 created CALL instruction function code size is 70 created CALL instruction function code size is 78 created CALL instruction function code size is 86 created CALL instruction function code size is 94 created CALL instruction NEW string: "globe.animation" function code size is 106 created CALL instruction NEW string: "globecamera.animation" function code size is 112 created SET instruction reference to set state: #ballRoll End Event End State NEW State: ballRoll FIRST event: Anim_Event created CALL instruction function code size is 6 created SWITCH instruction created CASE instruction created CALL instruction function code size is 22 created }CASE instruction created CASE instruction created CALL instruction function code size is 40 created }CASE instruction created CASE instruction created CALL instruction function code size is 58 created }CASE instruction created CASE instruction created CALL instruction function code size is 76 created CALL instruction function code size is 84 created }CASE instruction created CASE instruction created CALL instruction function code size is 102 created }CASE instruction created CASE instruction created CALL instruction function code size is 120 created }CASE instruction created CASE instruction created CALL instruction function code size is 138 created }CASE instruction created CASE instruction created CALL instruction function code size is 156 created }CASE instruction created CASE instruction created CALL instruction function code size is 174 created }CASE instruction created CASE instruction created CALL instruction function code size is 192 created }CASE instruction created CASE instruction created CALL instruction function code size is 210 created }CASE instruction created CASE instruction created CALL instruction function code size is 228 created }CASE instruction created CASE instruction created CALL instruction function code size is 246 created }CASE instruction created CASE instruction created CALL instruction function code size is 264 created }CASE instruction created CASE instruction created CALL instruction function code size is 282 created }CASE instruction created CASE instruction created CALL instruction function code size is 300 created }CASE instruction created CASE instruction created CALL instruction function code size is 314 created CALL instruction function code size is 318 created CALL instruction function code size is 326 created CALL instruction function code size is 334 created CALL instruction function code size is 342 created CALL instruction function code size is 350 created CALL instruction function code size is 358 created CALL instruction function code size is 366 created CALL instruction function code size is 374 created CALL instruction function code size is 382 created CALL instruction function code size is 390 created CALL instruction function code size is 398 created CALL instruction function code size is 406 created CALL instruction function code size is 414 created SET instruction reference to set state: #done created }CASE instruction created }SWITCH instruction End Event End State NEW State: done FIRST event: enter created CALL instruction function code size is 6 created CALL instruction function code size is 12 created CALL instruction function code size is 18 created CALL instruction function code size is 24 created CALL instruction function code size is 30 created CALL instruction function code size is 36 created CALL instruction function code size is 42 created CALL instruction function code size is 48 created CALL instruction function code size is 56 created CALL instruction function code size is 64 created CALL instruction function code size is 72 created CALL instruction function code size is 80 created CALL instruction function code size is 88 created CALL instruction function code size is 96 End Event End State End Object NEW Object: clockAssigner FIRST state: init FIRST event: enter created CALL instruction function code size is 8 End Event End State NEW State: active FIRST event: enter created CALL instruction function code size is 8 created CALL instruction function code size is 22 created math instruction created CALL instruction NEW string: "global_assets.npc.generic.idle" function code size is 40 End Event NEW event: action created SET instruction reference to set state: #active created CALL instruction NEW string: "Grind the hands of the clocktower." function code size is 12 created CALL instruction function code size is 18 created CALL instruction function code size is 22 created SET instruction reference to set state: #waitForClock End Event NEW event: exit created CALL instruction function code size is 4 End Event End State NEW State: waitForClock FIRST event: enter created math instruction created CALL instruction NEW string: "global_assets.npc.generic.idle" function code size is 18 End Event NEW event: action created CALL instruction NEW string: "Grind the hands of the clocktower." function code size is 8 created CALL instruction function code size is 12 End Event End State NEW State: complete FIRST event: enter created CALL instruction function code size is 8 End Event End State End Object NEW Object: scriptObj_clockHands FIRST state: init End State NEW State: active FIRST event: grindEnd created SEND instruction reference to event: #play created CALL instruction function code size is 12 created SET instruction reference to set state: #complete created SET instruction reference to set state: #complete End Event End State NEW State: complete End State End Object NEW Object: animObj_Clock FIRST state: active FIRST event: play created math instruction created CALL instruction NEW string: "clockFace.animation" function code size is 16 End Event End State End Object NEW Object: animObj_ClockGears FIRST state: active FIRST event: play created math instruction created CALL instruction NEW string: "clockGears.animation" function code size is 16 End Event End State End Object NEW Object: animObj_ClockTower FIRST state: active FIRST event: play created CALL instruction function code size is 6 End Event NEW event: syncStart created math instruction created SEND instruction reference to event: #play created CALL instruction NEW string: "clockCam.animation" function code size is 16 created CALL instruction NEW string: "clockGuy.animation" function code size is 28 End Event NEW event: anim_event created CALL instruction function code size is 6 created IF instruction created SEND instruction reference to event: #play created SET instruction reference to set state: #complete created }IF instruction End Event End State NEW State: complete End State End Object NEW Object: busAssigner FIRST state: init FIRST event: enter created CALL instruction function code size is 8 End Event End State NEW State: active FIRST event: enter created CALL instruction function code size is 8 created math instruction created CALL instruction NEW string: "global_assets.npc.generic.idle" function code size is 26 created CALL instruction function code size is 40 End Event NEW event: action created CALL instruction NEW string: "Get 40,000 points in 30 seconds on the smashed busses." function code size is 8 created CALL instruction function code size is 12 created CALL instruction function code size is 18 created SET instruction reference to set state: #waitForPoints End Event NEW event: wait created SET instruction reference to set state: #wait End Event NEW event: exit created CALL instruction function code size is 4 End Event End State NEW State: wait FIRST event: endWait created SET instruction reference to set state: #active End Event End State NEW State: waitForPoints FIRST event: enter created math instruction created math instruction created CALL instruction function code size is 18 created CALL instruction function code size is 22 created CALL instruction function code size is 30 created CALL instruction function code size is 34 created SEND instruction reference to event: #Wait created SEND instruction reference to event: #Wait End Event NEW event: action created CALL instruction NEW string: "Get 40,000 points in 30 seconds on the smashed busses." function code size is 8 created CALL instruction function code size is 12 End Event NEW event: boxEnter created CALL instruction function code size is 4 created CALL instruction function code size is 10 created math instruction End Event NEW event: boxExit created math instruction created CALL instruction NEW string: "Only points on the busses count towards the challenge." function code size is 12 created CALL instruction function code size is 18 End Event NEW event: skaterPointsChanged created CALL instruction function code size is 4 created math instruction created math instruction created math instruction created CALL instruction function code size is 28 created IF instruction created CALL instruction NEW string: "Smashed bus challenge complete!" function code size is 44 created CALL instruction function code size is 50 created SET instruction reference to set state: #complete created ELSE instruction created IF instruction created SEND instruction reference to event: #lostObjective created }IF instruction created }IF instruction End Event NEW event: wait_fail created IF instruction created SEND instruction reference to event: #lostObjective created }IF instruction End Event NEW event: timerFinished created IF instruction created CALL instruction function code size is 14 created IF instruction created SEND instruction reference to event: #lostObjective created ELSE instruction created math instruction created }IF instruction created ELSE instruction created SEND instruction reference to event: #lostObjective created }IF instruction End Event NEW event: lostObjective created CALL instruction NEW string: "Failed to get 40,000 points." function code size is 8 created CALL instruction function code size is 14 created SET instruction reference to set state: #active End Event NEW event: exit created CALL instruction function code size is 2 created CALL instruction function code size is 6 created math instruction created CALL instruction function code size is 14 created SEND instruction reference to event: #endWait created SEND instruction reference to event: #endWait End Event End State NEW State: complete FIRST event: enter created CALL instruction function code size is 8 End Event End State End Object NEW Object: LawAssigner FIRST state: init FIRST event: enter created math instruction created CALL instruction NEW string: "global_assets.npc.generic.idle" function code size is 18 created CALL instruction function code size is 32 End Event NEW event: action created CALL instruction function code size is 6 created SET instruction reference to set state: #active created SET instruction reference to set state: #active created SET instruction reference to set state: #active created SET instruction reference to set state: #active created CALL instruction NEW string: "Grind the ledges between the statues." function code size is 30 created CALL instruction function code size is 34 created SET instruction reference to set state: #waiting End Event NEW event: exit created CALL instruction function code size is 4 End Event End State NEW State: active End State NEW State: waiting FIRST event: enter created math instruction created CALL instruction NEW string: "global_assets.npc.generic.idle" function code size is 18 End Event NEW event: lawOne created math instruction created SWITCH instruction created CASE instruction created CALL instruction NEW string: "You got one ledge, 3 more to go." function code size is 24 created }CASE instruction created CASE instruction created CALL instruction NEW string: "You got two ledges." function code size is 44 created }CASE instruction created CASE instruction created CALL instruction NEW string: "One more to go." function code size is 64 created }CASE instruction created CASE instruction created SET instruction reference to set state: #active created CALL instruction function code size is 86 created SEND instruction reference to event: #play created CALL instruction function code size is 100 created CALL instruction function code size is 108 created CALL instruction function code size is 116 created CALL instruction function code size is 124 created CALL instruction function code size is 132 created CALL instruction function code size is 140 created CALL instruction function code size is 148 created CALL instruction function code size is 156 created CALL instruction function code size is 164 created CALL instruction function code size is 172 created SET instruction reference to set state: #complete created }CASE instruction created }SWITCH instruction End Event NEW event: action created CALL instruction NEW string: "Grind the ledges between the statues." function code size is 8 created CALL instruction function code size is 12 End Event End State NEW State: complete FIRST event: enter created CALL instruction function code size is 8 End Event End State End Object NEW Object: scriptObj_facecrthouse12 FIRST state: init End State NEW State: active FIRST event: grindEnd created SEND instruction reference to event: #lawOne created SET instruction reference to set state: #complete End Event End State NEW State: complete End State End Object NEW Object: scriptProp_FacCrthouse03 FIRST state: init End State NEW State: active FIRST event: grindEnd created CALL instruction function code size is 8 created IF instruction created SEND instruction reference to event: #lawOne created SET instruction reference to set state: #complete created }IF instruction End Event End State NEW State: complete End State End Object NEW Object: scriptProp_FacCrthouse02 FIRST state: init End State NEW State: active FIRST event: grindEnd created CALL instruction function code size is 8 created IF instruction created SEND instruction reference to event: #lawOne created SET instruction reference to set state: #complete created }IF instruction End Event End State NEW State: complete End State End Object NEW Object: scriptProp_FacCrthouse01 FIRST state: init End State NEW State: active FIRST event: grindEnd created CALL instruction function code size is 8 created IF instruction created SEND instruction reference to event: #lawOne created SET instruction reference to set state: #complete created }IF instruction End Event End State NEW State: complete End State End Object NEW Object: animProp_BreakingTheLaw1 FIRST state: active FIRST event: enter created CALL instruction function code size is 8 End Event NEW event: play created CALL instruction function code size is 6 End Event NEW event: syncStart created CALL instruction NEW string: "lawStatueCam.animation" function code size is 6 created CALL instruction NEW string: "lawStatue.animation" function code size is 18 End Event NEW event: anim_event created CALL instruction NEW string: "lawStatue.animation" function code size is 12 created SET instruction reference to set state: #next End Event End State NEW State: next FIRST event: anim_event created CALL instruction function code size is 6 created IF instruction created SET instruction reference to set state: #complete created }IF instruction End Event End State NEW State: complete FIRST event: enter created CALL instruction function code size is 8 created CALL instruction function code size is 16 created CALL instruction function code size is 24 created CALL instruction function code size is 32 created CALL instruction function code size is 40 End Event End State End Object NEW Object: animProp_BreakingTheLaw2 FIRST state: active FIRST event: enter created CALL instruction function code size is 8 End Event NEW event: play created CALL instruction NEW string: "lawStatue.animation" function code size is 12 End Event NEW event: anim_event created CALL instruction NEW string: "lawStatue.animation" function code size is 12 created SET instruction reference to set state: #complete End Event End State NEW State: complete End State End Object NEW Object: animProp_BreakingTheLaw3 FIRST state: active FIRST event: enter created CALL instruction function code size is 8 End Event NEW event: play created CALL instruction NEW string: "lawStatue.animation" function code size is 12 End Event NEW event: anim_event created CALL instruction NEW string: "lawStatue.animation" function code size is 12 created SET instruction reference to set state: #complete End Event End State NEW State: complete End State End Object NEW Object: animProp_BreakingTheLaw4 FIRST state: active FIRST event: enter created CALL instruction function code size is 8 End Event NEW event: play created CALL instruction NEW string: "lawStatue.animation" function code size is 12 End Event NEW event: anim_event created CALL instruction NEW string: "lawStatue.animation" function code size is 12 created SET instruction reference to set state: #complete End Event End State NEW State: complete End State End Object NEW Object: animProp_BreakingTheLaw5 FIRST state: active FIRST event: enter created CALL instruction function code size is 8 End Event NEW event: play created CALL instruction NEW string: "lawStatue.animation" function code size is 12 End Event NEW event: anim_event created CALL instruction NEW string: "lawStatue.animation" function code size is 12 created SET instruction reference to set state: #complete End Event End State NEW State: complete End State End Object NEW Object: scaleAssigner FIRST state: init FIRST event: enter created CALL instruction function code size is 8 End Event End State NEW State: active FIRST event: enter created CALL instruction function code size is 8 created math instruction created CALL instruction NEW string: "global_assets.npc.generic.idle" function code size is 26 created CALL instruction function code size is 40 End Event NEW event: action created CALL instruction NEW string: "Grind the bar between the justice bowls." function code size is 8 created CALL instruction function code size is 12 created SET instruction reference to set state: #active created CALL instruction function code size is 22 created SET instruction reference to set state: #wait End Event NEW event: exit created CALL instruction function code size is 4 End Event End State NEW State: wait FIRST event: enter created math instruction created CALL instruction NEW string: "global_assets.npc.generic.idle" function code size is 18 End Event NEW event: action created CALL instruction NEW string: "Grind the bar between the justice bowls." function code size is 8 created CALL instruction function code size is 12 End Event End State NEW State: complete FIRST event: enter created CALL instruction function code size is 8 End Event End State End Object NEW Object: animObj_ScalesJustice FIRST state: init End State NEW State: active FIRST event: GrindEnd created CALL instruction function code size is 8 created IF instruction created CALL instruction function code size is 22 created }IF instruction End Event NEW event: syncStart created CALL instruction NEW string: "scales.animation" function code size is 12 created CALL instruction NEW string: "scalesCam.animation" function code size is 18 created CALL instruction function code size is 24 created SET instruction reference to set state: #complete created SET instruction reference to set state: #complete End Event End State NEW State: complete FIRST event: anim_event created CALL instruction function code size is 6 created IF instruction created SET instruction reference to set state: #done created }IF instruction End Event End State NEW State: done FIRST event: enter created CALL instruction function code size is 8 created CALL instruction function code size is 16 created CALL instruction function code size is 24 End Event End State End Object NEW Object: truckAssigner FIRST state: init FIRST event: enter created CALL instruction function code size is 14 End Event NEW event: action created SET instruction reference to set state: #active created CALL instruction NEW string: "Wallride the broken statue." function code size is 12 created CALL instruction function code size is 18 created CALL instruction function code size is 22 created SET instruction reference to set state: #waitForWallride End Event NEW event: exit created CALL instruction function code size is 4 End Event End State NEW State: waitForWallride FIRST event: action created math instruction created SWITCH instruction created CASE instruction created CALL instruction NEW string: "Wallride the broken statue." function code size is 24 created CALL instruction function code size is 28 created }CASE instruction created CASE instruction created CALL instruction NEW string: "Wallride the broken statue." function code size is 48 created CALL instruction function code size is 52 created math instruction created }CASE instruction created }SWITCH instruction End Event End State NEW State: done End State End Object NEW Object: scriptObj_venusBefore FIRST state: init FIRST event: enter created CALL instruction function code size is 8 created CALL instruction function code size is 16 created CALL instruction function code size is 22 created CALL instruction function code size is 28 created CALL instruction function code size is 34 created CALL instruction function code size is 40 created CALL instruction function code size is 46 created CALL instruction function code size is 52 created CALL instruction function code size is 58 created CALL instruction function code size is 64 created CALL instruction function code size is 70 created CALL instruction function code size is 76 End Event End State NEW State: active FIRST event: wallrideStart created CALL instruction function code size is 6 End Event NEW event: syncStart created SET instruction reference to set state: #active created SET instruction reference to set state: #done created CALL instruction function code size is 16 created CALL instruction function code size is 20 created CALL instruction NEW string: "truck.animation" function code size is 32 created CALL instruction NEW string: "truckCam.animation" function code size is 38 created CALL instruction function code size is 44 created SET instruction reference to set state: #complete End Event End State NEW State: complete FIRST event: enter created CALL instruction function code size is 8 created CALL instruction function code size is 14 created CALL instruction function code size is 20 created CALL instruction function code size is 26 created CALL instruction function code size is 32 created CALL instruction function code size is 38 created CALL instruction function code size is 44 created CALL instruction function code size is 50 created CALL instruction function code size is 56 created CALL instruction function code size is 62 created CALL instruction function code size is 68 End Event End State End Object NEW Object: AnimObj_TruckDance FIRST state: active FIRST event: anim_event created CALL instruction function code size is 6 created SWITCH instruction created CASE instruction created CALL instruction function code size is 22 created }CASE instruction created CASE instruction created CALL instruction function code size is 40 created }CASE instruction created CASE instruction created CALL instruction function code size is 58 created }CASE instruction created CASE instruction created CALL instruction function code size is 76 created }CASE instruction created CASE instruction created CALL instruction function code size is 94 created }CASE instruction created CASE instruction created CALL instruction function code size is 112 created }CASE instruction created CASE instruction created CALL instruction function code size is 130 created }CASE instruction created CASE instruction created CALL instruction function code size is 148 created }CASE instruction created CASE instruction created CALL instruction function code size is 166 created }CASE instruction created CASE instruction created CALL instruction function code size is 184 created }CASE instruction created CASE instruction created CALL instruction function code size is 202 created }CASE instruction created CASE instruction created CALL instruction function code size is 220 created }CASE instruction created CASE instruction created CALL instruction function code size is 238 created }CASE instruction created CASE instruction created CALL instruction function code size is 256 created }CASE instruction created CASE instruction created CALL instruction function code size is 274 created }CASE instruction created CASE instruction created CALL instruction function code size is 292 created }CASE instruction created CASE instruction created CALL instruction function code size is 310 created }CASE instruction created CASE instruction created CALL instruction function code size is 328 created }CASE instruction created CASE instruction created CALL instruction function code size is 346 created }CASE instruction created CASE instruction created CALL instruction function code size is 364 created }CASE instruction created CASE instruction created CALL instruction function code size is 380 created SET instruction reference to set state: #done created }CASE instruction created }SWITCH instruction End Event End State NEW State: done FIRST event: enter created CALL instruction function code size is 8 created CALL instruction function code size is 16 created CALL instruction function code size is 24 created CALL instruction function code size is 32 created CALL instruction function code size is 40 End Event End State End Object NEW Object: fireworksAssigner FIRST state: init End State NEW State: active FIRST event: enter created CALL instruction function code size is 14 created math instruction created CALL instruction NEW string: "global_assets.npc.generic.idle" function code size is 32 End Event NEW event: action created SET instruction reference to set state: #active created CALL instruction NEW string: "Grind the length of the fireworks rail in one continuous grind." function code size is 12 created CALL instruction function code size is 16 created CALL instruction function code size is 22 created SET instruction reference to set state: #waitForGrind End Event NEW event: exit created CALL instruction function code size is 4 End Event End State NEW State: waitForGrind FIRST event: enter created math instruction created CALL instruction NEW string: "global_assets.npc.generic.idle" function code size is 18 End Event NEW event: action created CALL instruction NEW string: "Grind the length of the fireworks rail in one continuous grind." function code size is 8 created CALL instruction function code size is 12 End Event End State NEW State: done End State End Object NEW Object: ScriptObj_htlgutter FIRST state: init FIRST event: enter created CALL instruction function code size is 8 created CALL instruction function code size is 16 End Event End State NEW State: active FIRST event: enter created CALL instruction function code size is 8 created CALL instruction function code size is 16 End Event NEW event: grindEnd created CALL instruction function code size is 8 created IF instruction created SEND instruction reference to event: #play created }IF instruction End Event NEW event: play created CALL instruction function code size is 6 End Event NEW event: syncStart created CALL instruction function code size is 8 created CALL instruction function code size is 16 created CALL instruction function code size is 24 created CALL instruction function code size is 32 created CALL instruction function code size is 40 created CALL instruction function code size is 48 created CALL instruction function code size is 56 created CALL instruction function code size is 64 created CALL instruction function code size is 72 created CALL instruction function code size is 80 created CALL instruction function code size is 88 created CALL instruction function code size is 96 created CALL instruction function code size is 104 created CALL instruction function code size is 112 created CALL instruction function code size is 120 created CALL instruction NEW string: "fireworks.animation" function code size is 132 created CALL instruction NEW string: "fireworksCam.animation" function code size is 138 created CALL instruction function code size is 142 created CALL instruction function code size is 148 created SET instruction reference to set state: #done created SET instruction reference to set state: #done End Event End State NEW State: done End State End Object NEW Object: animObj_Fireworks FIRST state: active FIRST event: enter created CALL instruction function code size is 8 created CALL instruction function code size is 16 created CALL instruction function code size is 24 created CALL instruction function code size is 32 created CALL instruction function code size is 40 created CALL instruction function code size is 48 created CALL instruction function code size is 56 created CALL instruction function code size is 64 created CALL instruction function code size is 72 created CALL instruction function code size is 80 created CALL instruction function code size is 88 created CALL instruction function code size is 96 created CALL instruction function code size is 104 created CALL instruction function code size is 110 created CALL instruction function code size is 116 created CALL instruction function code size is 122 created CALL instruction function code size is 128 created CALL instruction function code size is 134 created CALL instruction function code size is 140 created CALL instruction function code size is 146 created CALL instruction function code size is 152 End Event NEW event: anim_event created CALL instruction function code size is 6 created SWITCH instruction created CASE instruction created CALL instruction function code size is 22 created }CASE instruction created CASE instruction created CALL instruction function code size is 40 created }CASE instruction created CASE instruction created CALL instruction function code size is 58 created }CASE instruction created CASE instruction created CALL instruction function code size is 76 created }CASE instruction created CASE instruction created CALL instruction function code size is 94 created }CASE instruction created CASE instruction created CALL instruction function code size is 112 created }CASE instruction created CASE instruction created CALL instruction function code size is 130 created }CASE instruction created CASE instruction created CALL instruction function code size is 148 created }CASE instruction created CASE instruction created CALL instruction function code size is 166 created }CASE instruction created CASE instruction created CALL instruction function code size is 184 created }CASE instruction created CASE instruction created CALL instruction function code size is 202 created }CASE instruction created CASE instruction created CALL instruction function code size is 220 created }CASE instruction created CASE instruction created CALL instruction function code size is 238 created }CASE instruction created CASE instruction created CALL instruction function code size is 256 created }CASE instruction created CASE instruction created CALL instruction function code size is 274 created }CASE instruction created CASE instruction created CALL instruction function code size is 292 created }CASE instruction created CASE instruction created SET instruction reference to set state: #complete created CALL instruction function code size is 312 created }CASE instruction created }SWITCH instruction End Event End State NEW State: complete FIRST event: enter created CALL instruction function code size is 8 created CALL instruction function code size is 16 created CALL instruction function code size is 24 created CALL instruction function code size is 30 created CALL instruction function code size is 36 created CALL instruction function code size is 42 created CALL instruction function code size is 48 created CALL instruction function code size is 54 created CALL instruction function code size is 60 created CALL instruction function code size is 66 created CALL instruction function code size is 72 End Event End State End Object NEW Object: chef FIRST state: active FIRST event: enter created CALL instruction function code size is 14 created math instruction created CALL instruction NEW string: "global_assets.npc.generic.idle" function code size is 32 End Event NEW event: action created CALL instruction NEW string: "Fetch each parrot and bring it back to the chef." function code size is 8 created CALL instruction function code size is 12 created CALL instruction function code size is 18 created SET instruction reference to set state: #waitForParrots End Event NEW event: exit created CALL instruction function code size is 4 End Event End State NEW State: waitForParrots FIRST event: enter created math instruction created CALL instruction NEW string: "global_assets.npc.generic.idle" function code size is 18 created CALL instruction function code size is 28 created math instruction created math instruction End Event NEW event: timerFinished created CALL instruction function code size is 2 End Event NEW event: action created CALL instruction function code size is 4 created CALL instruction function code size is 8 created SWITCH instruction created CASE instruction created CALL instruction NEW string: "Two more parrots to go." function code size is 26 created IF instruction created math instruction created CALL instruction function code size is 42 created ELSE instruction created CALL instruction function code size is 48 created }IF instruction created }CASE instruction created CASE instruction created CALL instruction NEW string: "One more parrot to go." function code size is 68 created IF instruction created math instruction created CALL instruction function code size is 84 created ELSE instruction created CALL instruction function code size is 90 created }IF instruction created }CASE instruction created CASE instruction created CALL instruction function code size is 106 created CALL instruction NEW string: "Parrot challenge complete!" function code size is 114 created CALL instruction function code size is 120 created SET instruction reference to set state: #complete created }CASE instruction created DEFAULT instruction created CALL instruction function code size is 130 created CALL instruction NEW string: "Fetch the parrots." function code size is 138 created }DEFAULT instruction created }SWITCH instruction End Event NEW event: exit created CALL instruction function code size is 4 created CALL instruction function code size is 6 End Event End State NEW State: complete FIRST event: enter created CALL instruction function code size is 10 End Event NEW event: timerFinished created SET instruction reference to set state: #totallyDone End Event NEW event: exit created CALL instruction function code size is 4 created math instruction End Event End State NEW State: totallyDone FIRST event: enter created CALL instruction function code size is 8 End Event End State End Object NEW Object: skatesAssigner FIRST state: active FIRST event: enter created math instruction created CALL instruction NEW string: "skateHelp.animation" function code size is 18 End Event NEW event: bonus_collect created CALL instruction NEW string: "Skates retrieved!\nHidden challenge completed!" function code size is 8 created CALL instruction function code size is 14 created SET instruction reference to set state: #timer End Event End State NEW State: timer FIRST event: enter created CALL instruction function code size is 8 created CALL instruction function code size is 14 created CALL instruction NEW string: "cheering.animation" function code size is 26 created CALL instruction function code size is 36 End Event NEW event: timerFinished created SET instruction reference to set state: #complete End Event NEW event: exit created CALL instruction function code size is 4 created math instruction End Event End State NEW State: complete FIRST event: enter created CALL instruction function code size is 8 created CALL instruction function code size is 14 created CALL instruction function code size is 22 End Event End State End Object NEW Object: scriptObj_daveHelper04 FIRST state: init FIRST event: enter created CALL instruction function code size is 6 created IF instruction created SET instruction reference to set state: #active created }IF instruction End Event End State NEW State: active FIRST event: enter created CALL instruction function code size is 6 End Event NEW event: wait_success created CALL instruction function code size is 4 created IF instruction created CALL instruction function code size is 20 created IF instruction created CALL instruction NEW string: "350,000 point trick challenge completed!." function code size is 36 created CALL instruction function code size is 42 created SET instruction reference to set state: #complete created }IF instruction created }IF instruction End Event End State NEW State: complete End State End Object NEW Object: AnimProp_FullTrain01 FIRST state: active FIRST event: enter created math instruction created CALL instruction NEW string: "CivicTrain.animation" function code size is 16 End Event NEW event: overStart created IF instruction created math instruction created IF instruction created CALL instruction function code size is 26 created }IF instruction created }IF instruction End Event NEW event: overTrainTwo created IF instruction created math instruction created IF instruction created CALL instruction function code size is 26 created }IF instruction created }IF instruction End Event NEW event: LAND created IF instruction created math instruction created math instruction created }IF instruction End Event NEW event: wait_success created IF instruction created IF instruction created IF instruction created CALL instruction NEW string: "Train jump challenge completed!" function code size is 32 created CALL instruction function code size is 38 created math instruction created }IF instruction created }IF instruction created }IF instruction created math instruction created SEND instruction reference to event: #wait_success created math instruction created math instruction End Event NEW event: wait_fail created IF instruction created math instruction created math instruction created }IF instruction created math instruction created SEND instruction reference to event: #wait_fail created math instruction created math instruction End Event NEW event: grindEnd created IF instruction created CALL instruction function code size is 14 created CALL instruction function code size is 22 created math instruction created IF instruction created SEND instruction reference to event: #didLongGrind created SEND instruction reference to event: #didLongGrind created }IF instruction created }IF instruction End Event NEW event: didLongGrind created IF instruction created CALL instruction NEW string: "Train grind challenge completed!" function code size is 16 created CALL instruction function code size is 22 created math instruction created }IF instruction End Event NEW event: grindStart created IF instruction created IF instruction created CALL instruction NEW string: "Train grind transfer challenge completed!" function code size is 24 created CALL instruction function code size is 30 created math instruction created ELSE instruction created CALL instruction function code size is 42 created math instruction created }IF instruction created }IF instruction End Event NEW event: secondGrind created IF instruction created IF instruction created CALL instruction NEW string: "Train grind transfer challenge completed!" function code size is 24 created CALL instruction function code size is 30 created math instruction created ELSE instruction created CALL instruction function code size is 42 created math instruction created }IF instruction created }IF instruction End Event End State End Object NEW Object: AnimProp_FullTrain02 FIRST state: active FIRST event: enter created math instruction created CALL instruction NEW string: "CivicTrain.animation" function code size is 16 End Event NEW event: overStart created SEND instruction reference to event: #overTrainTwo End Event NEW event: land created SEND instruction reference to event: #land End Event NEW event: grindEnd created IF instruction created CALL instruction function code size is 14 created CALL instruction function code size is 22 created math instruction created IF instruction created SEND instruction reference to event: #didLongGrind created SEND instruction reference to event: #didLongGrind created }IF instruction created }IF instruction End Event NEW event: grindStart created SEND instruction reference to event: #secondGrind End Event NEW event: wait_success created math instruction End Event NEW event: wait_fail created math instruction End Event NEW event: didLongGrind created math instruction End Event End State End Object NEW Object: scriptObj_3floorgrind FIRST state: init FIRST event: enter created CALL instruction function code size is 6 created IF instruction created SET instruction reference to set state: #active created }IF instruction End Event End State NEW State: active FIRST event: grindEnd created CALL instruction function code size is 8 created IF instruction created CALL instruction NEW string: "Three floor grind challenge completed!" function code size is 24 created CALL instruction function code size is 30 created SET instruction reference to set state: #complete created }IF instruction End Event End State NEW State: complete End State End Object NEW Object: scriptProp_bench FIRST state: init FIRST event: enter created CALL instruction function code size is 6 created IF instruction created SET instruction reference to set state: #active created SET instruction reference to set state: #active created SET instruction reference to set state: #active created SET instruction reference to set state: #active created SET instruction reference to set state: #active created }IF instruction End Event End State NEW State: active FIRST event: grindStart created CALL instruction function code size is 6 created math instruction created IF instruction created CALL instruction NEW string: "Five piece grind line challenge completed!" function code size is 28 created CALL instruction function code size is 34 created SET instruction reference to set state: #complete created }IF instruction End Event NEW event: wait_success created CALL instruction function code size is 6 created math instruction created SET instruction reference to set state: #active created SET instruction reference to set state: #active created SET instruction reference to set state: #active created SET instruction reference to set state: #active End Event NEW event: wait_fail created CALL instruction function code size is 6 created math instruction created SET instruction reference to set state: #active created SET instruction reference to set state: #active created SET instruction reference to set state: #active created SET instruction reference to set state: #active End Event End State NEW State: complete End State End Object NEW Object: scriptObj_QpipeSeats FIRST state: init End State NEW State: active FIRST event: grindStart created SEND instruction reference to event: #grindStart created SET instruction reference to set state: #done End Event End State NEW State: done End State End Object NEW Object: scriptProp_bench02 FIRST state: init End State NEW State: active FIRST event: grindStart created SEND instruction reference to event: #grindStart created SET instruction reference to set state: #done End Event End State NEW State: done End State End Object NEW Object: scriptObj_Spine FIRST state: init End State NEW State: active FIRST event: grindStart created SEND instruction reference to event: #grindStart created SET instruction reference to set state: #done End Event End State NEW State: done End State End Object NEW Object: scriptProp_bench04 FIRST state: init End State NEW State: active FIRST event: grindStart created SEND instruction reference to event: #grindStart created SET instruction reference to set state: #done End Event End State NEW State: done End State End Object NEW Object: ScriptObj_Awning FIRST state: init FIRST event: enter created CALL instruction function code size is 6 created IF instruction created SET instruction reference to set state: #active created }IF instruction End Event End State NEW State: active FIRST event: grindStart created CALL instruction NEW string: "Awning challenge completed!." function code size is 8 created CALL instruction function code size is 14 created SET instruction reference to set state: #complete End Event End State NEW State: complete FIRST event: grindEnd created SEND instruction reference to event: #awningGrind End Event End State End Object NEW Object: scriptObj_TorchCableRight FIRST state: init FIRST event: enter created CALL instruction function code size is 6 created IF instruction created SET instruction reference to set state: #active created SET instruction reference to set state: #active created SET instruction reference to set state: #active created }IF instruction End Event End State NEW State: active FIRST event: grindStart created SEND instruction reference to event: #rightGrind End Event End State NEW State: complete End State End Object NEW Object: scriptObj_TorchCableLeft FIRST state: init End State NEW State: active FIRST event: grindStart created SEND instruction reference to event: #leftGrind End Event End State NEW State: complete End State End Object NEW Object: scriptObj_TorchCableChest FIRST state: init End State NEW State: active FIRST event: rightGrind created math instruction created IF instruction created IF instruction created SEND instruction reference to event: #didObjective created }IF instruction created ELSE instruction created CALL instruction function code size is 34 created }IF instruction End Event NEW event: leftGrind created math instruction created IF instruction created IF instruction created SEND instruction reference to event: #didObjective created }IF instruction created ELSE instruction created CALL instruction function code size is 34 created }IF instruction End Event NEW event: didObjective created CALL instruction NEW string: "Torchbearer challenge completed!" function code size is 8 created CALL instruction function code size is 14 created SET instruction reference to set state: #complete created SET instruction reference to set state: #complete created SET instruction reference to set state: #complete End Event NEW event: swing created math instruction End Event NEW event: wait_success created math instruction created math instruction created math instruction created CALL instruction function code size is 18 End Event NEW event: wait_fail created math instruction created math instruction created math instruction created CALL instruction function code size is 18 End Event End State NEW State: complete End State End Object NEW Object: insideHamlet FIRST state: beforeKey FIRST event: enter created math instruction created CALL instruction NEW string: "global_assets.npc.generic.idle" function code size is 18 created CALL instruction function code size is 24 created IF instruction created SET instruction reference to set state: #init created }IF instruction End Event End State NEW State: init FIRST event: enter created CALL instruction function code size is 8 created math instruction created CALL instruction NEW string: "global_assets.npc.generic.idle" function code size is 26 created CALL instruction function code size is 40 End Event NEW event: action created math instruction created SWITCH instruction created CASE instruction created CALL instruction function code size is 22 created CALL instruction NEW string: "Get 600,000 points in within 90 seconds." function code size is 30 created CALL instruction function code size is 34 created }CASE instruction created CASE instruction created CALL instruction NEW string: "Get 600,000 points in within 90 seconds." function code size is 54 created CALL instruction function code size is 58 created }CASE instruction created DEFAULT instruction created CALL instruction NEW string: "Get 600,000 points in within 90 seconds." function code size is 68 created CALL instruction function code size is 72 created }DEFAULT instruction created }SWITCH instruction created SET instruction reference to set state: #waitForPoints End Event NEW event: wait created SET instruction reference to set state: #waitOne End Event NEW event: exit created CALL instruction function code size is 4 End Event End State NEW State: waitOne FIRST event: endWait created SET instruction reference to set state: #init End Event End State NEW State: waitForPoints FIRST event: enter created CALL instruction function code size is 4 created math instruction created math instruction created CALL instruction function code size is 22 created CALL instruction function code size is 26 created CALL instruction function code size is 32 created CALL instruction function code size is 40 created CALL instruction function code size is 44 created SEND instruction reference to event: #wait created SEND instruction reference to event: #wait End Event NEW event: action created CALL instruction NEW string: "Get 600,000 points in within 90 seconds." function code size is 8 End Event NEW event: skaterPointsChanged created CALL instruction function code size is 4 created math instruction created math instruction created math instruction created CALL instruction function code size is 28 created IF instruction created CALL instruction NEW string: "Timed run challenge completed!" function code size is 44 created CALL instruction function code size is 50 created SET instruction reference to set state: #readyForMorePoints created ELSE instruction created IF instruction created CALL instruction NEW string: "Failed to get 600,000 points." function code size is 72 created CALL instruction function code size is 78 created SET instruction reference to set state: #init created }IF instruction created }IF instruction End Event NEW event: wait_fail created IF instruction created CALL instruction NEW string: "Failed to get 600,000 points." function code size is 16 created CALL instruction function code size is 22 created SET instruction reference to set state: #init created }IF instruction End Event NEW event: timerFinished created CALL instruction function code size is 6 created IF instruction created CALL instruction NEW string: "Failed to get 600,000 points." function code size is 22 created CALL instruction function code size is 28 created SET instruction reference to set state: #init created ELSE instruction created math instruction created }IF instruction End Event NEW event: exit created CALL instruction function code size is 2 created CALL instruction function code size is 6 created math instruction created CALL instruction function code size is 14 created SEND instruction reference to event: #endWait created SEND instruction reference to event: #endWait End Event End State NEW State: readyForMorePoints FIRST event: enter created math instruction created CALL instruction function code size is 18 End Event NEW event: action created math instruction created SWITCH instruction created CASE instruction created CALL instruction function code size is 22 created CALL instruction NEW string: "Get 850,000 points in 90 seconds" function code size is 30 created CALL instruction function code size is 34 created }CASE instruction created CASE instruction created CALL instruction NEW string: "Get 850,000 points in 90 seconds" function code size is 54 created CALL instruction function code size is 58 created }CASE instruction created DEFAULT instruction created CALL instruction NEW string: "Get 850,000 points in 90 seconds" function code size is 68 created CALL instruction function code size is 72 created }DEFAULT instruction created }SWITCH instruction created SET instruction reference to set state: #MorePoints End Event NEW event: wait created SET instruction reference to set state: #waitTwo End Event NEW event: exit created CALL instruction function code size is 4 End Event End State NEW State: waitTwo FIRST event: endWait created SET instruction reference to set state: #readyForMorePoints End Event End State NEW State: MorePoints FIRST event: enter created CALL instruction function code size is 4 created math instruction created math instruction created CALL instruction function code size is 22 created CALL instruction function code size is 26 created CALL instruction function code size is 32 created CALL instruction function code size is 40 created CALL instruction function code size is 44 created SEND instruction reference to event: #wait created SEND instruction reference to event: #wait End Event NEW event: action created CALL instruction NEW string: "Get 850,000 points in 90 seconds." function code size is 8 End Event NEW event: skaterPointsChanged created CALL instruction function code size is 4 created math instruction created math instruction created math instruction created CALL instruction function code size is 28 created IF instruction created CALL instruction NEW string: "Timed run challenge complete!" function code size is 44 created CALL instruction function code size is 50 created SET instruction reference to set state: #complete created ELSE instruction created IF instruction created CALL instruction NEW string: "Failed to get 850,000 points." function code size is 72 created CALL instruction function code size is 78 created SET instruction reference to set state: #readyForMorePoints created }IF instruction created }IF instruction End Event NEW event: wait_fail created IF instruction created CALL instruction NEW string: "Failed to get 850,000 points." function code size is 16 created CALL instruction function code size is 22 created SET instruction reference to set state: #readyForMorePoints created }IF instruction End Event NEW event: timerFinished created CALL instruction function code size is 6 created IF instruction created CALL instruction NEW string: "Failed to get 850,000 points." function code size is 22 created CALL instruction function code size is 28 created SET instruction reference to set state: #readyForMorePoints created ELSE instruction created math instruction created }IF instruction End Event NEW event: exit created CALL instruction function code size is 2 created CALL instruction function code size is 6 created math instruction created CALL instruction function code size is 14 created SEND instruction reference to event: #endWait created SEND instruction reference to event: #endWait End Event End State NEW State: complete FIRST event: enter created CALL instruction function code size is 8 End Event End State End Object NEW Object: photographerInside FIRST state: beforeKey FIRST event: enter created math instruction created CALL instruction NEW string: "global_assets.npc.photographer.idle" function code size is 18 created CALL instruction function code size is 24 created IF instruction created SET instruction reference to set state: #active created }IF instruction End Event End State NEW State: active FIRST event: enter created math instruction created CALL instruction NEW string: "global_assets.npc.photographer.idle" function code size is 18 created CALL instruction function code size is 32 End Event NEW event: action created CALL instruction function code size is 6 created CALL instruction NEW string: "Do a grind transfer from the awning to the sprinkler pipe." function code size is 14 created CALL instruction function code size is 18 created SET instruction reference to set state: #waitForGrind End Event NEW event: exit created CALL instruction function code size is 4 End Event End State NEW State: waitForGrind FIRST event: action created CALL instruction NEW string: "Do a grind transfer from the awning to the sprinkler pipe." function code size is 8 created CALL instruction function code size is 12 End Event NEW event: boxEnter created IF instruction created IF instruction created math instruction created CALL instruction NEW string: "photoLuggage.animation" function code size is 26 created CALL instruction function code size is 38 created CALL instruction function code size is 44 created }IF instruction created }IF instruction End Event NEW event: awningGrind created math instruction End Event NEW event: sprinklerGrind created IF instruction created CALL instruction NEW string: "Photo challenge complete!" function code size is 16 created CALL instruction function code size is 20 created CALL instruction function code size is 26 created SET instruction reference to set state: #complete created }IF instruction End Event NEW event: wait_success created math instruction created math instruction created CALL instruction NEW string: "Better try again." function code size is 16 created CALL instruction function code size is 20 created CALL instruction function code size is 26 End Event NEW event: wait_fail created math instruction created math instruction created CALL instruction NEW string: "Better try again." function code size is 16 created CALL instruction function code size is 20 created CALL instruction function code size is 26 End Event End State NEW State: complete FIRST event: enter created CALL instruction function code size is 8 End Event End State End Object NEW Object: scriptProp_SprinklerB01 FIRST state: active FIRST event: grindStart created SEND instruction reference to event: #sprinklerGrind End Event End State End Object NEW Object: scriptObj_daveHelper03 FIRST state: active FIRST event: bonus_collect created CALL instruction NEW string: "Airfield key acquired! The locked area on airfield is now open." function code size is 8 created CALL instruction function code size is 14 created SET instruction reference to set state: #complete End Event End State NEW State: complete End State End Object NEW Object: scriptObj_ATM FIRST state: beforeKey FIRST event: enter created math instruction created CALL instruction NEW string: "atmAngry.animation" function code size is 18 created CALL instruction function code size is 24 created IF instruction created SET instruction reference to set state: #active created }IF instruction End Event End State NEW State: active FIRST event: enter created math instruction created CALL instruction NEW string: "atmAngry.animation" function code size is 18 End Event NEW event: grindStart created CALL instruction function code size is 6 created IF instruction created CALL instruction NEW string: "atmBills.animation" function code size is 26 created CALL instruction function code size is 32 created CALL instruction NEW string: "You fixed the ATM. Hidden challenge complete!" function code size is 40 created SET instruction reference to set state: #done created ELSE instruction created SEND instruction reference to event: #grindStart created }IF instruction End Event End State NEW State: done FIRST event: enter created CALL instruction function code size is 6 created CALL instruction NEW string: "atmBills.animation" function code size is 18 End Event NEW event: grindStart created CALL instruction function code size is 6 created IF instruction created math instruction created ELSE instruction created SEND instruction reference to event: #grindStart created }IF instruction End Event End State End Object NEW Object: scriptObj_wlkwayfloor02 FIRST state: init End State NEW State: active FIRST event: enter created CALL instruction function code size is 10 End Event NEW event: timerFinished created CALL instruction function code size is 6 created CALL instruction function code size is 10 End Event NEW event: exit created CALL instruction function code size is 4 created math instruction End Event End State End Object NEW Object: scriptObj_weather FIRST state: active FIRST event: enter created math instruction End Event NEW event: boxEnter created math instruction created IF instruction created SET instruction reference to set state: #active created CALL instruction function code size is 20 created }IF instruction End Event NEW event: boxExit created math instruction created IF instruction created SET instruction reference to set state: #init created CALL instruction function code size is 20 created }IF instruction End Event End State End Object NEW Object: scriptObj_respawn FIRST state: active FIRST event: boxEnter created CALL instruction NEW string: "Stay in the level!" function code size is 8 created CALL instruction function code size is 12 End Event End State End Object NEW Object: scriptObj_SecRoomDoor FIRST state: active FIRST event: enter created CALL instruction function code size is 6 created IF instruction created SET instruction reference to set state: #complete created }IF instruction End Event End State NEW State: complete FIRST event: enter created CALL instruction function code size is 8 End Event End State End Object NEW Object: animProp_Door01 FIRST state: init FIRST event: enter created CALL instruction function code size is 6 created IF instruction created SET instruction reference to set state: #active created }IF instruction End Event End State NEW State: active FIRST event: boxEnter created CALL instruction function code size is 6 created SWITCH instruction created CASE instruction created math instruction created IF instruction created math instruction created CALL instruction NEW string: "doorOpenIn.animation" function code size is 44 created CALL instruction NEW string: "doorOpenIn.animation" function code size is 56 created CALL instruction function code size is 68 created }IF instruction created }CASE instruction created CASE instruction created math instruction created IF instruction created math instruction created CALL instruction NEW string: "doorOpenOut.animation" function code size is 108 created CALL instruction NEW string: "doorOpenOut.animation" function code size is 120 created CALL instruction function code size is 132 created }IF instruction created }CASE instruction created }SWITCH instruction End Event NEW event: boxExit created CALL instruction function code size is 6 created SWITCH instruction created CASE instruction created math instruction created IF instruction created SWITCH instruction created CASE instruction created CALL instruction NEW string: "doorCloseIn.animation" function code size is 50 created CALL instruction NEW string: "doorCloseIn.animation" function code size is 62 created }CASE instruction created CASE instruction created CALL instruction NEW string: "doorCloseOut.animation" function code size is 86 created CALL instruction NEW string: "doorCloseOut.animation" function code size is 98 created }CASE instruction created }SWITCH instruction created math instruction created }IF instruction created }CASE instruction created CASE instruction created math instruction created IF instruction created SWITCH instruction created CASE instruction created CALL instruction NEW string: "doorCloseIn.animation" function code size is 150 created CALL instruction NEW string: "doorCloseIn.animation" function code size is 162 created }CASE instruction created CASE instruction created CALL instruction NEW string: "doorCloseOut.animation" function code size is 186 created CALL instruction NEW string: "doorCloseOut.animation" function code size is 198 created }CASE instruction created }SWITCH instruction created math instruction created }IF instruction created }CASE instruction created }SWITCH instruction End Event End State End Object NEW Object: animProp_Door02 FIRST state: init FIRST event: enter created CALL instruction function code size is 6 created IF instruction created SET instruction reference to set state: #active created }IF instruction End Event End State NEW State: active FIRST event: boxEnter created CALL instruction function code size is 6 created SWITCH instruction created CASE instruction created math instruction created IF instruction created math instruction created CALL instruction NEW string: "doorOpenIn.animation" function code size is 44 created CALL instruction NEW string: "doorOpenIn.animation" function code size is 56 created CALL instruction function code size is 68 created }IF instruction created }CASE instruction created CASE instruction created math instruction created IF instruction created math instruction created CALL instruction NEW string: "doorOpenOut.animation" function code size is 108 created CALL instruction NEW string: "doorOpenOut.animation" function code size is 120 created CALL instruction function code size is 132 created }IF instruction created }CASE instruction created }SWITCH instruction End Event NEW event: boxExit created CALL instruction function code size is 6 created SWITCH instruction created CASE instruction created math instruction created IF instruction created SWITCH instruction created CASE instruction created CALL instruction NEW string: "doorCloseIn.animation" function code size is 50 created CALL instruction NEW string: "doorCloseIn.animation" function code size is 62 created }CASE instruction created CASE instruction created CALL instruction NEW string: "doorCloseOut.animation" function code size is 86 created CALL instruction NEW string: "doorCloseOut.animation" function code size is 98 created }CASE instruction created }SWITCH instruction created math instruction created }IF instruction created }CASE instruction created CASE instruction created math instruction created IF instruction created SWITCH instruction created CASE instruction created CALL instruction NEW string: "doorCloseIn.animation" function code size is 150 created CALL instruction NEW string: "doorCloseIn.animation" function code size is 162 created }CASE instruction created CASE instruction created CALL instruction NEW string: "doorCloseOut.animation" function code size is 186 created CALL instruction NEW string: "doorCloseOut.animation" function code size is 198 created }CASE instruction created }SWITCH instruction created math instruction created }IF instruction created }CASE instruction created }SWITCH instruction End Event End State End Object NEW Object: animProp_Door05 FIRST state: init FIRST event: enter created CALL instruction function code size is 6 created IF instruction created SET instruction reference to set state: #active created }IF instruction End Event End State NEW State: active FIRST event: boxEnter created CALL instruction function code size is 6 created SWITCH instruction created CASE instruction created math instruction created IF instruction created math instruction created CALL instruction NEW string: "doorOpenIn.animation" function code size is 44 created CALL instruction NEW string: "doorOpenIn.animation" function code size is 56 created CALL instruction function code size is 68 created }IF instruction created }CASE instruction created CASE instruction created math instruction created IF instruction created math instruction created CALL instruction NEW string: "doorOpenOut.animation" function code size is 108 created CALL instruction NEW string: "doorOpenOut.animation" function code size is 120 created CALL instruction function code size is 132 created }IF instruction created }CASE instruction created }SWITCH instruction End Event NEW event: boxExit created CALL instruction function code size is 6 created SWITCH instruction created CASE instruction created math instruction created IF instruction created SWITCH instruction created CASE instruction created CALL instruction NEW string: "doorCloseIn.animation" function code size is 50 created CALL instruction NEW string: "doorCloseIn.animation" function code size is 62 created }CASE instruction created CASE instruction created CALL instruction NEW string: "doorCloseOut.animation" function code size is 86 created CALL instruction NEW string: "doorCloseOut.animation" function code size is 98 created }CASE instruction created }SWITCH instruction created math instruction created }IF instruction created }CASE instruction created CASE instruction created math instruction created IF instruction created SWITCH instruction created CASE instruction created CALL instruction NEW string: "doorCloseIn.animation" function code size is 150 created CALL instruction NEW string: "doorCloseIn.animation" function code size is 162 created }CASE instruction created CASE instruction created CALL instruction NEW string: "doorCloseOut.animation" function code size is 186 created CALL instruction NEW string: "doorCloseOut.animation" function code size is 198 created }CASE instruction created }SWITCH instruction created math instruction created }IF instruction created }CASE instruction created }SWITCH instruction End Event End State End Object NEW Object: animProp_Door06 FIRST state: init FIRST event: enter created CALL instruction function code size is 6 created IF instruction created SET instruction reference to set state: #active created }IF instruction End Event End State NEW State: active FIRST event: boxEnter created CALL instruction function code size is 6 created SWITCH instruction created CASE instruction created math instruction created IF instruction created math instruction created CALL instruction NEW string: "doorOpenIn.animation" function code size is 44 created CALL instruction NEW string: "doorOpenIn.animation" function code size is 56 created CALL instruction function code size is 68 created }IF instruction created }CASE instruction created CASE instruction created math instruction created IF instruction created math instruction created CALL instruction NEW string: "doorOpenOut.animation" function code size is 108 created CALL instruction NEW string: "doorOpenOut.animation" function code size is 120 created CALL instruction function code size is 132 created }IF instruction created }CASE instruction created }SWITCH instruction End Event NEW event: boxExit created CALL instruction function code size is 6 created SWITCH instruction created CASE instruction created math instruction created IF instruction created SWITCH instruction created CASE instruction created CALL instruction NEW string: "doorCloseIn.animation" function code size is 50 created CALL instruction NEW string: "doorCloseIn.animation" function code size is 62 created }CASE instruction created CASE instruction created CALL instruction NEW string: "doorCloseOut.animation" function code size is 86 created CALL instruction NEW string: "doorCloseOut.animation" function code size is 98 created }CASE instruction created }SWITCH instruction created math instruction created }IF instruction created }CASE instruction created CASE instruction created math instruction created IF instruction created SWITCH instruction created CASE instruction created CALL instruction NEW string: "doorCloseIn.animation" function code size is 150 created CALL instruction NEW string: "doorCloseIn.animation" function code size is 162 created }CASE instruction created CASE instruction created CALL instruction NEW string: "doorCloseOut.animation" function code size is 186 created CALL instruction NEW string: "doorCloseOut.animation" function code size is 198 created }CASE instruction created }SWITCH instruction created math instruction created }IF instruction created }CASE instruction created }SWITCH instruction End Event End State End Object NEW Object: animProp_Door10 FIRST state: init FIRST event: enter created CALL instruction function code size is 6 created IF instruction created SET instruction reference to set state: #active created }IF instruction End Event End State NEW State: active FIRST event: boxEnter created CALL instruction function code size is 6 created SWITCH instruction created CASE instruction created math instruction created IF instruction created math instruction created CALL instruction NEW string: "doorOpenIn.animation" function code size is 44 created CALL instruction function code size is 56 created }IF instruction created }CASE instruction created CASE instruction created math instruction created IF instruction created math instruction created CALL instruction NEW string: "doorOpenOut.animation" function code size is 96 created CALL instruction function code size is 108 created }IF instruction created }CASE instruction created }SWITCH instruction End Event NEW event: boxExit created CALL instruction function code size is 6 created SWITCH instruction created CASE instruction created math instruction created IF instruction created SWITCH instruction created CASE instruction created CALL instruction NEW string: "doorCloseIn.animation" function code size is 50 created }CASE instruction created CASE instruction created CALL instruction NEW string: "doorCloseOut.animation" function code size is 74 created }CASE instruction created }SWITCH instruction created math instruction created }IF instruction created }CASE instruction created CASE instruction created math instruction created IF instruction created SWITCH instruction created CASE instruction created CALL instruction NEW string: "doorCloseIn.animation" function code size is 126 created }CASE instruction created CASE instruction created CALL instruction NEW string: "doorCloseOut.animation" function code size is 150 created }CASE instruction created }SWITCH instruction created math instruction created }IF instruction created }CASE instruction created }SWITCH instruction End Event End State End Object NEW Object: animProp_Door11 FIRST state: init FIRST event: enter created CALL instruction function code size is 6 created IF instruction created SET instruction reference to set state: #active created }IF instruction End Event End State NEW State: active FIRST event: boxEnter created CALL instruction function code size is 6 created SWITCH instruction created CASE instruction created math instruction created IF instruction created math instruction created CALL instruction NEW string: "doorOpenIn.animation" function code size is 44 created CALL instruction function code size is 56 created }IF instruction created }CASE instruction created CASE instruction created math instruction created IF instruction created math instruction created CALL instruction NEW string: "doorOpenOut.animation" function code size is 96 created CALL instruction function code size is 108 created }IF instruction created }CASE instruction created }SWITCH instruction End Event NEW event: boxExit created CALL instruction function code size is 6 created SWITCH instruction created CASE instruction created math instruction created IF instruction created SWITCH instruction created CASE instruction created CALL instruction NEW string: "doorCloseIn.animation" function code size is 50 created }CASE instruction created CASE instruction created CALL instruction NEW string: "doorCloseOut.animation" function code size is 74 created }CASE instruction created }SWITCH instruction created math instruction created }IF instruction created }CASE instruction created CASE instruction created math instruction created IF instruction created SWITCH instruction created CASE instruction created CALL instruction NEW string: "doorCloseIn.animation" function code size is 126 created }CASE instruction created CASE instruction created CALL instruction NEW string: "doorCloseOut.animation" function code size is 150 created }CASE instruction created }SWITCH instruction created math instruction created }IF instruction created }CASE instruction created }SWITCH instruction End Event End State End Object NEW Object: animProp_Door12 FIRST state: init FIRST event: enter created CALL instruction function code size is 6 created IF instruction created SET instruction reference to set state: #active created }IF instruction End Event End State NEW State: active FIRST event: boxEnter created CALL instruction function code size is 6 created SWITCH instruction created CASE instruction created math instruction created IF instruction created math instruction created CALL instruction NEW string: "doorOpenIn.animation" function code size is 44 created CALL instruction function code size is 56 created }IF instruction created }CASE instruction created CASE instruction created math instruction created IF instruction created math instruction created CALL instruction NEW string: "doorOpenOut.animation" function code size is 96 created CALL instruction function code size is 108 created }IF instruction created }CASE instruction created }SWITCH instruction End Event NEW event: boxExit created CALL instruction function code size is 6 created SWITCH instruction created CASE instruction created math instruction created IF instruction created SWITCH instruction created CASE instruction created CALL instruction NEW string: "doorCloseIn.animation" function code size is 50 created }CASE instruction created CASE instruction created CALL instruction NEW string: "doorCloseOut.animation" function code size is 74 created }CASE instruction created }SWITCH instruction created math instruction created }IF instruction created }CASE instruction created CASE instruction created math instruction created IF instruction created SWITCH instruction created CASE instruction created CALL instruction NEW string: "doorCloseIn.animation" function code size is 126 created }CASE instruction created CASE instruction created CALL instruction NEW string: "doorCloseOut.animation" function code size is 150 created }CASE instruction created }SWITCH instruction created math instruction created }IF instruction created }CASE instruction created }SWITCH instruction End Event End State End Object NEW Object: animProp_Door13 FIRST state: init FIRST event: enter created CALL instruction function code size is 6 created IF instruction created SET instruction reference to set state: #active created }IF instruction End Event End State NEW State: active FIRST event: boxEnter created CALL instruction function code size is 6 created SWITCH instruction created CASE instruction created math instruction created IF instruction created math instruction created CALL instruction NEW string: "doorOpenIn.animation" function code size is 44 created CALL instruction function code size is 56 created }IF instruction created }CASE instruction created CASE instruction created math instruction created IF instruction created math instruction created CALL instruction NEW string: "doorOpenOut.animation" function code size is 96 created CALL instruction function code size is 108 created }IF instruction created }CASE instruction created }SWITCH instruction End Event NEW event: boxExit created CALL instruction function code size is 6 created SWITCH instruction created CASE instruction created math instruction created IF instruction created SWITCH instruction created CASE instruction created CALL instruction NEW string: "doorCloseIn.animation" function code size is 50 created }CASE instruction created CASE instruction created CALL instruction NEW string: "doorCloseOut.animation" function code size is 74 created }CASE instruction created }SWITCH instruction created math instruction created }IF instruction created }CASE instruction created CASE instruction created math instruction created IF instruction created SWITCH instruction created CASE instruction created CALL instruction NEW string: "doorCloseIn.animation" function code size is 126 created }CASE instruction created CASE instruction created CALL instruction NEW string: "doorCloseOut.animation" function code size is 150 created }CASE instruction created }SWITCH instruction created math instruction created }IF instruction created }CASE instruction created }SWITCH instruction End Event End State End Object NEW Object: animProp_Door14 FIRST state: init FIRST event: enter created CALL instruction function code size is 6 created IF instruction created SET instruction reference to set state: #active created }IF instruction End Event End State NEW State: active FIRST event: boxEnter created CALL instruction function code size is 6 created SWITCH instruction created CASE instruction created math instruction created IF instruction created math instruction created CALL instruction NEW string: "doorOpenIn.animation" function code size is 44 created CALL instruction function code size is 56 created }IF instruction created }CASE instruction created CASE instruction created math instruction created IF instruction created math instruction created CALL instruction NEW string: "doorOpenOut.animation" function code size is 96 created CALL instruction function code size is 108 created }IF instruction created }CASE instruction created }SWITCH instruction End Event NEW event: boxExit created CALL instruction function code size is 6 created SWITCH instruction created CASE instruction created math instruction created IF instruction created SWITCH instruction created CASE instruction created CALL instruction NEW string: "doorCloseIn.animation" function code size is 50 created }CASE instruction created CASE instruction created CALL instruction NEW string: "doorCloseOut.animation" function code size is 74 created }CASE instruction created }SWITCH instruction created math instruction created }IF instruction created }CASE instruction created CASE instruction created math instruction created IF instruction created SWITCH instruction created CASE instruction created CALL instruction NEW string: "doorCloseIn.animation" function code size is 126 created }CASE instruction created CASE instruction created CALL instruction NEW string: "doorCloseOut.animation" function code size is 150 created }CASE instruction created }SWITCH instruction created math instruction created }IF instruction created }CASE instruction created }SWITCH instruction End Event End State End Object NEW Object: animProp_Door09 FIRST state: init FIRST event: enter created CALL instruction function code size is 6 created IF instruction created SET instruction reference to set state: #active created }IF instruction End Event End State NEW State: active FIRST event: boxEnter created CALL instruction function code size is 6 created SWITCH instruction created CASE instruction created math instruction created IF instruction created math instruction created CALL instruction NEW string: "doorOpenIn.animation" function code size is 44 created CALL instruction function code size is 56 created }IF instruction created }CASE instruction created CASE instruction created math instruction created IF instruction created math instruction created CALL instruction NEW string: "doorOpenOut.animation" function code size is 96 created CALL instruction function code size is 108 created }IF instruction created }CASE instruction created }SWITCH instruction End Event NEW event: boxExit created CALL instruction function code size is 6 created SWITCH instruction created CASE instruction created math instruction created IF instruction created SWITCH instruction created CASE instruction created CALL instruction NEW string: "doorCloseIn.animation" function code size is 50 created }CASE instruction created CASE instruction created CALL instruction NEW string: "doorCloseOut.animation" function code size is 74 created }CASE instruction created }SWITCH instruction created math instruction created }IF instruction created }CASE instruction created CASE instruction created math instruction created IF instruction created SWITCH instruction created CASE instruction created CALL instruction NEW string: "doorCloseIn.animation" function code size is 126 created }CASE instruction created CASE instruction created CALL instruction NEW string: "doorCloseOut.animation" function code size is 150 created }CASE instruction created }SWITCH instruction created math instruction created }IF instruction created }CASE instruction created }SWITCH instruction End Event End State End Object END_LEVEL found writing entry in string table : Get 250,000 Points writing entry in string table : Accumulate 250,000 points anywhere on the level. No time limit. writing entry in string table : none writing entry in string table : 35,000 Point Trick writing entry in string table : Perform a trick combo worth at least 35,000 points. writing entry in string table : none writing entry in string table : Skatepark Pipe Transfers writing entry in string table : Complete the three quarterpipe transfers in the skatepark. writing entry in string table : ObjPipeTransfersCam.animation writing entry in string table : Grind the 4 Light Wires writing entry in string table : In the skate park, grind the four wires with lights on them all in one trick chain. writing entry in string table : ObjLightWiresCam.animation writing entry in string table : Get into the Bowl Held by Guy writing entry in string table : See the giant guy holding a bowl on his back? Get into that bowl. writing entry in string table : ObjGetIntoBowlCam.animation writing entry in string table : 75,000 Point Timed Run writing entry in string table : Accumulate 75,000 points within two minutes. writing entry in string table : none writing entry in string table : 110,000 Point Timed Run writing entry in string table : Accumulate 110,000 points within two minutes. writing entry in string table : none writing entry in string table : Grind Transfer Lookback Judo Photo writing entry in string table : Find the photographer. Grind transfer across the pedestrian bridge by using the trolley wires.\nPerform a Lookback Judo Grab for the photographer. Land in a grind on the other trolley wire. writing entry in string table : ObjPhotoGrindTransferCam.animation writing entry in string table : Grind the Statue Wings writing entry in string table : Grind both wings on the winged statue in one continuous grind. writing entry in string table : ObjStatueWingsCam.animation writing entry in string table : Transfer from Wing to Sword writing entry in string table : Grind the wing to the top and transfer to grind down the fallen sword. writing entry in string table : ObjWingToSwordCam.animation writing entry in string table : Handplant the Gargoyle Heads writing entry in string table : Perform a hand plant on the head of each gargoyle. writing entry in string table : ObjGargoylesCam.animation writing entry in string table : Grind the 3 Wires to the Big Ball writing entry in string table : Grind the length of the three wires strung to the big ball. Be sure to grind all the way to the ball. writing entry in string table : ObjBigBallCam.animation writing entry in string table : Grind the Hands of the Clock writing entry in string table : Use the horizontal poles to get to clock base. Then use the jump and poles to get to the clock hands. writing entry in string table : ObjGrindClockCam.animation writing entry in string table : 40,000 Points in Bus Pipes writing entry in string table : Ride the quarter pipes formed from the smashed buses. Get 40,000 points in thirty seconds. writing entry in string table : ObjBusPipesCam.animation writing entry in string table : Grind the 4 Window Ledges writing entry in string table : Find the statues holding law books. Grind the four ledges between the statues. Remove the pigeons from the ledges. writing entry in string table : none writing entry in string table : Grind the Justice Beam writing entry in string table : Find the guy holding the justice scales. Find a way up to the big wooden thing on his back. Grind across that beam. writing entry in string table : ObjJusticeScalesCam.animation writing entry in string table : Wall Ride the Broken Statue writing entry in string table : Find the broken statue. Wall ride across the side of the statue. writing entry in string table : ObjBrokenStatueCam.animation writing entry in string table : Grind the Fireworks Rail writing entry in string table : Find the fireworks on top of the building. Grind the entire length of the rail behind the fireworks in one continuous grind. writing entry in string table : ObjFireworksRailCam.animation writing entry in string table : Get 600,000 Points writing entry in string table : Accumulate 600,000 points anywhere on the level. No time limit. writing entry in string table : none writing entry in string table : Get 1,500,000Points writing entry in string table : Accumulate 1,500,000 points anywhere on the level. No time limit. writing entry in string table : none writing entry in string table : Fetch the 3 Parrots to the Chef writing entry in string table : Find the 3 parrots on the level. Pick them up by running into them. Return them to the chef without crashing. writing entry in string table : none writing entry in string table : Returned Skates writing entry in string table : You've made a little girl very happy. writing entry in string table : none writing entry in string table : Get 5,000,000 Points writing entry in string table : Accumulate 5,000,000 points anywhere on the level. No time limit. writing entry in string table : none writing entry in string table : 350,000 Point Trick. See details writing entry in string table : Do a 350,000 point trick combo that contains at least two horizontal poles. You can go anywhere on the level. writing entry in string table : none writing entry in string table : Jump Over Both Trains writing entry in string table : Jump over the train tracks so that both trains will pass underneath you while you are in the air. writing entry in string table : none writing entry in string table : Grind on the Train writing entry in string table : Grind the top of the train cars. Try to grind on all the cars. writing entry in string table : none writing entry in string table : Grind Transfer between Two Trains writing entry in string table : Grind the top of a train. Transfer to the train going in the opposite direction. writing entry in string table : none writing entry in string table : Grind the Rail from 3rd to 1st Floor writing entry in string table : Grind the specified railing from the third floor to the first floor in a continuous grind. writing entry in string table : ObjGrindTheRailingCam.animation writing entry in string table : 5 Benches in one Trick writing entry in string table : Transfer grind from bench to pipe edge to bench and so on in one continuous trick. writing entry in string table : ObjFiveBenchesCam.animation writing entry in string table : Grind an Awning writing entry in string table : See the awnings at either end of the train station. Grind the edge of an awning. writing entry in string table : ObjAwningCam.animation writing entry in string table : Grind, Swing, Grind Torch Statue writing entry in string table : Grind the cable, swing on the horizontal cable and then grind the far side cable on the statue holding the torch. writing entry in string table : ObjTorchStatueCam.animation writing entry in string table : 600,000 Point Timed Run writing entry in string table : Accumulate 600,000 points within 90 seconds. writing entry in string table : none writing entry in string table : 850,000 Point Timed Run writing entry in string table : Accumulate 850,000 points within 90 seconds. writing entry in string table : none writing entry in string table : Grind Transfer Photo writing entry in string table : Find the photographer. Do a grind transfer from the awning to the sprinkler pipe. writing entry in string table : ObjPhotoJumpCam.animation writing entry in string table : Find the airfield key writing entry in string table : Find the key to unlock the locked area in airfield. writing entry in string table : ObjPhotoJumpCam.animation writing entry in string table : Welfare State writing entry in string table : Money for nothing. writing entry in string table : none writing entry in string table : opening.animation writing entry in string table : 250,000 point challenge complete! writing entry in string table : 600,000 point challenge complete! writing entry in string table : 1,500,000 point challenge complete! writing entry in string table : 5,000,000 points! writing entry in string table : 35,000 big trick challenge complete! writing entry in string table : Pipe transfer complete!\nTwo more to go writing entry in string table : Pipe transfer complete!\nOne more to go writing entry in string table : Pipe transfer challenge complete! writing entry in string table : Light wire challenge complete! writing entry in string table : Big bowl challenge complete! writing entry in string table : global_assets.npc.generic.idle writing entry in string table : Get 75,000 points within 2 minutes. writing entry in string table : Get 75,000 points within 2 minutes. writing entry in string table : Get 75,000 points within 2 minutes. writing entry in string table : Get 75,000 points within 2 minutes. writing entry in string table : Timed run challenge complete! writing entry in string table : Failed to get 75,000 points in time. writing entry in string table : Failed to get 75,000 points in time. writing entry in string table : Failed to get 75,000 points in time. writing entry in string table : Get 110,000 points in 2 minutes. writing entry in string table : Get 110,000 points in 2 minutes. writing entry in string table : Get 110,000 points in 2 minutes. writing entry in string table : Get 110,000 points in 2 minutes. writing entry in string table : Timed challenge complete! writing entry in string table : Failed to get 110,000 points. writing entry in string table : Failed to get 110,000 points. writing entry in string table : Failed to get 110,000 points. writing entry in string table : global_assets.npc.photographer.idle writing entry in string table : Transfer over the walkway using the trolley cables. Do a lookback judo grab while in the air. writing entry in string table : Transfer over the walkway using the trolley cables. Do a lookback judo grab while in the air. writing entry in string table : Photographer challenge complete! writing entry in string table : Photographer challenge complete! writing entry in string table : photoLookbackJudo.animation writing entry in string table : Better try again. writing entry in string table : Better try again. writing entry in string table : hamlet.animation writing entry in string table : Grind both wings on the winged statue in one continuous grind. writing entry in string table : hamlet.animation writing entry in string table : Grind both wings on the winged statue in one continuous grind. writing entry in string table : hamlet.animation writing entry in string table : Grind a wing and transfer grind down the sword. writing entry in string table : hamlet.animation writing entry in string table : Grind a wing and transfer grind down the sword. writing entry in string table : wingGrind.animation writing entry in string table : wingGrindCam.animation writing entry in string table : Wing to sword grind transfer challenge complete!. writing entry in string table : global_assets.npc.generic.idle writing entry in string table : Handplant each gargoyle head. writing entry in string table : global_assets.npc.generic.idle writing entry in string table : Handplant each gargoyle head. writing entry in string table : gargoyle.animation writing entry in string table : gargoyleCamRight.animation writing entry in string table : gargoyle.animation writing entry in string table : gargoyleCamLeft.animation writing entry in string table : global_assets.npc.generic.idle writing entry in string table : Grind the three cables connected to the big ball. writing entry in string table : global_assets.npc.generic.idle writing entry in string table : Grind the three cables connected to the big ball. writing entry in string table : That's one writing entry in string table : That's two writing entry in string table : Big ball challenge complete! writing entry in string table : globe.animation writing entry in string table : globecamera.animation writing entry in string table : global_assets.npc.generic.idle writing entry in string table : Grind the hands of the clocktower. writing entry in string table : global_assets.npc.generic.idle writing entry in string table : Grind the hands of the clocktower. writing entry in string table : clockFace.animation writing entry in string table : clockGears.animation writing entry in string table : clockCam.animation writing entry in string table : clockGuy.animation writing entry in string table : global_assets.npc.generic.idle writing entry in string table : Get 40,000 points in 30 seconds on the smashed busses. writing entry in string table : Get 40,000 points in 30 seconds on the smashed busses. writing entry in string table : Only points on the busses count towards the challenge. writing entry in string table : Smashed bus challenge complete! writing entry in string table : Failed to get 40,000 points. writing entry in string table : global_assets.npc.generic.idle writing entry in string table : Grind the ledges between the statues. writing entry in string table : global_assets.npc.generic.idle writing entry in string table : You got one ledge, 3 more to go. writing entry in string table : You got two ledges. writing entry in string table : One more to go. writing entry in string table : Grind the ledges between the statues. writing entry in string table : lawStatueCam.animation writing entry in string table : lawStatue.animation writing entry in string table : lawStatue.animation writing entry in string table : lawStatue.animation writing entry in string table : lawStatue.animation writing entry in string table : lawStatue.animation writing entry in string table : lawStatue.animation writing entry in string table : lawStatue.animation writing entry in string table : lawStatue.animation writing entry in string table : lawStatue.animation writing entry in string table : lawStatue.animation writing entry in string table : global_assets.npc.generic.idle writing entry in string table : Grind the bar between the justice bowls. writing entry in string table : global_assets.npc.generic.idle writing entry in string table : Grind the bar between the justice bowls. writing entry in string table : scales.animation writing entry in string table : scalesCam.animation writing entry in string table : Wallride the broken statue. writing entry in string table : Wallride the broken statue. writing entry in string table : Wallride the broken statue. writing entry in string table : truck.animation writing entry in string table : truckCam.animation writing entry in string table : global_assets.npc.generic.idle writing entry in string table : Grind the length of the fireworks rail in one continuous grind. writing entry in string table : global_assets.npc.generic.idle writing entry in string table : Grind the length of the fireworks rail in one continuous grind. writing entry in string table : fireworks.animation writing entry in string table : fireworksCam.animation writing entry in string table : global_assets.npc.generic.idle writing entry in string table : Fetch each parrot and bring it back to the chef. writing entry in string table : global_assets.npc.generic.idle writing entry in string table : Two more parrots to go. writing entry in string table : One more parrot to go. writing entry in string table : Parrot challenge complete! writing entry in string table : Fetch the parrots. writing entry in string table : skateHelp.animation writing entry in string table : Skates retrieved!\nHidden challenge completed! writing entry in string table : cheering.animation writing entry in string table : 350,000 point trick challenge completed!. writing entry in string table : CivicTrain.animation writing entry in string table : Train jump challenge completed! writing entry in string table : Train grind challenge completed! writing entry in string table : Train grind transfer challenge completed! writing entry in string table : Train grind transfer challenge completed! writing entry in string table : CivicTrain.animation writing entry in string table : Three floor grind challenge completed! writing entry in string table : Five piece grind line challenge completed! writing entry in string table : Awning challenge completed!. writing entry in string table : Torchbearer challenge completed! writing entry in string table : global_assets.npc.generic.idle writing entry in string table : global_assets.npc.generic.idle writing entry in string table : Get 600,000 points in within 90 seconds. writing entry in string table : Get 600,000 points in within 90 seconds. writing entry in string table : Get 600,000 points in within 90 seconds. writing entry in string table : Get 600,000 points in within 90 seconds. writing entry in string table : Timed run challenge completed! writing entry in string table : Failed to get 600,000 points. writing entry in string table : Failed to get 600,000 points. writing entry in string table : Failed to get 600,000 points. writing entry in string table : Get 850,000 points in 90 seconds writing entry in string table : Get 850,000 points in 90 seconds writing entry in string table : Get 850,000 points in 90 seconds writing entry in string table : Get 850,000 points in 90 seconds. writing entry in string table : Timed run challenge complete! writing entry in string table : Failed to get 850,000 points. writing entry in string table : Failed to get 850,000 points. writing entry in string table : Failed to get 850,000 points. writing entry in string table : global_assets.npc.photographer.idle writing entry in string table : global_assets.npc.photographer.idle writing entry in string table : Do a grind transfer from the awning to the sprinkler pipe. writing entry in string table : Do a grind transfer from the awning to the sprinkler pipe. writing entry in string table : photoLuggage.animation writing entry in string table : Photo challenge complete! writing entry in string table : Better try again. writing entry in string table : Better try again. writing entry in string table : Airfield key acquired! The locked area on airfield is now open. writing entry in string table : atmAngry.animation writing entry in string table : atmAngry.animation writing entry in string table : atmBills.animation writing entry in string table : You fixed the ATM. Hidden challenge complete! writing entry in string table : atmBills.animation writing entry in string table : Stay in the level! writing entry in string table : doorOpenIn.animation writing entry in string table : doorOpenIn.animation writing entry in string table : doorOpenOut.animation writing entry in string table : doorOpenOut.animation writing entry in string table : doorCloseIn.animation writing entry in string table : doorCloseIn.animation writing entry in string table : doorCloseOut.animation writing entry in string table : doorCloseOut.animation writing entry in string table : doorCloseIn.animation writing entry in string table : doorCloseIn.animation writing entry in string table : doorCloseOut.animation writing entry in string table : doorCloseOut.animation writing entry in string table : doorOpenIn.animation writing entry in string table : doorOpenIn.animation writing entry in string table : doorOpenOut.animation writing entry in string table : doorOpenOut.animation writing entry in string table : doorCloseIn.animation writing entry in string table : doorCloseIn.animation writing entry in string table : doorCloseOut.animation writing entry in string table : doorCloseOut.animation writing entry in string table : doorCloseIn.animation writing entry in string table : doorCloseIn.animation writing entry in string table : doorCloseOut.animation writing entry in string table : doorCloseOut.animation writing entry in string table : doorOpenIn.animation writing entry in string table : doorOpenIn.animation writing entry in string table : doorOpenOut.animation writing entry in string table : doorOpenOut.animation writing entry in string table : doorCloseIn.animation writing entry in string table : doorCloseIn.animation writing entry in string table : doorCloseOut.animation writing entry in string table : doorCloseOut.animation writing entry in string table : doorCloseIn.animation writing entry in string table : doorCloseIn.animation writing entry in string table : doorCloseOut.animation writing entry in string table : doorCloseOut.animation writing entry in string table : doorOpenIn.animation writing entry in string table : doorOpenIn.animation writing entry in string table : doorOpenOut.animation writing entry in string table : doorOpenOut.animation writing entry in string table : doorCloseIn.animation writing entry in string table : doorCloseIn.animation writing entry in string table : doorCloseOut.animation writing entry in string table : doorCloseOut.animation writing entry in string table : doorCloseIn.animation writing entry in string table : doorCloseIn.animation writing entry in string table : doorCloseOut.animation writing entry in string table : doorCloseOut.animation writing entry in string table : doorOpenIn.animation writing entry in string table : doorOpenOut.animation writing entry in string table : doorCloseIn.animation writing entry in string table : doorCloseOut.animation writing entry in string table : doorCloseIn.animation writing entry in string table : doorCloseOut.animation writing entry in string table : doorOpenIn.animation writing entry in string table : doorOpenOut.animation writing entry in string table : doorCloseIn.animation writing entry in string table : doorCloseOut.animation writing entry in string table : doorCloseIn.animation writing entry in string table : doorCloseOut.animation writing entry in string table : doorOpenIn.animation writing entry in string table : doorOpenOut.animation writing entry in string table : doorCloseIn.animation writing entry in string table : doorCloseOut.animation writing entry in string table : doorCloseIn.animation writing entry in string table : doorCloseOut.animation writing entry in string table : doorOpenIn.animation writing entry in string table : doorOpenOut.animation writing entry in string table : doorCloseIn.animation writing entry in string table : doorCloseOut.animation writing entry in string table : doorCloseIn.animation writing entry in string table : doorCloseOut.animation writing entry in string table : doorOpenIn.animation writing entry in string table : doorOpenOut.animation writing entry in string table : doorCloseIn.animation writing entry in string table : doorCloseOut.animation writing entry in string table : doorCloseIn.animation writing entry in string table : doorCloseOut.animation writing entry in string table : doorOpenIn.animation writing entry in string table : doorOpenOut.animation writing entry in string table : doorCloseIn.animation writing entry in string table : doorCloseOut.animation writing entry in string table : doorCloseIn.animation writing entry in string table : doorCloseOut.animation