Function Library header END_LIB found Block library header END_BLOCKLIB found Level is: CIVIC FIRST Object: scriptObj_playerOne FIRST state: init FIRST event: enter created CALL instruction function code size is 6 created CALL instruction function code size is 12 created CALL instruction function code size is 18 End Event End State End Object NEW Object: ScriptProp_gargoyle1 FIRST state: init FIRST event: enter created CALL instruction function code size is 8 End Event End State End Object NEW Object: ScriptProp_gargoyle2 FIRST state: init FIRST event: enter created CALL instruction function code size is 8 End Event End State End Object NEW Object: AnimObj_MarkGlobe FIRST state: init FIRST event: enter created CALL instruction function code size is 6 created CALL instruction function code size is 12 created CALL instruction function code size is 18 created CALL instruction function code size is 24 created CALL instruction function code size is 30 created CALL instruction function code size is 36 created CALL instruction function code size is 42 created CALL instruction function code size is 48 created CALL instruction function code size is 56 created CALL instruction function code size is 64 created CALL instruction function code size is 72 created CALL instruction function code size is 80 created CALL instruction function code size is 88 End Event End State End Object NEW Object: animProp_BreakingTheLaw1 FIRST state: active FIRST event: enter created CALL instruction function code size is 8 End Event End State End Object NEW Object: animProp_BreakingTheLaw2 FIRST state: active FIRST event: enter created CALL instruction function code size is 8 End Event End State End Object NEW Object: animProp_BreakingTheLaw3 FIRST state: active FIRST event: enter created CALL instruction function code size is 8 End Event End State End Object NEW Object: animProp_BreakingTheLaw4 FIRST state: active FIRST event: enter created CALL instruction function code size is 8 End Event End State End Object NEW Object: animProp_BreakingTheLaw5 FIRST state: active FIRST event: enter created CALL instruction function code size is 8 End Event End State End Object NEW Object: scriptObj_venusBefore FIRST state: init FIRST event: enter created CALL instruction function code size is 8 created CALL instruction function code size is 16 created CALL instruction function code size is 22 created CALL instruction function code size is 28 created CALL instruction function code size is 34 created CALL instruction function code size is 40 created CALL instruction function code size is 46 created CALL instruction function code size is 52 created CALL instruction function code size is 58 created CALL instruction function code size is 64 created CALL instruction function code size is 70 created CALL instruction function code size is 76 End Event End State End Object NEW Object: ScriptObj_htlgutter FIRST state: init FIRST event: enter created CALL instruction function code size is 8 created CALL instruction function code size is 16 created CALL instruction function code size is 24 created CALL instruction function code size is 32 created CALL instruction function code size is 40 created CALL instruction function code size is 48 created CALL instruction function code size is 56 created CALL instruction function code size is 64 created CALL instruction function code size is 72 created CALL instruction function code size is 80 created CALL instruction function code size is 88 created CALL instruction function code size is 96 created CALL instruction function code size is 104 created CALL instruction function code size is 112 created CALL instruction function code size is 120 created CALL instruction function code size is 128 created CALL instruction function code size is 134 created CALL instruction function code size is 140 created CALL instruction function code size is 146 created CALL instruction function code size is 152 created CALL instruction function code size is 158 created CALL instruction function code size is 164 created CALL instruction function code size is 170 created CALL instruction function code size is 176 End Event End State End Object NEW Object: skatesAssigner FIRST state: active FIRST event: enter created CALL instruction function code size is 6 End Event End State End Object NEW Object: scriptObj_ATM FIRST state: active FIRST event: enter created CALL instruction function code size is 6 End Event End State End Object NEW Object: AnimProp_FullTrain01 FIRST state: active FIRST event: enter created CALL instruction FIRST string: "CivicTrain.animation" function code size is 12 End Event End State End Object NEW Object: AnimProp_FullTrain02 FIRST state: active FIRST event: enter created CALL instruction NEW string: "CivicTrain.animation" function code size is 12 End Event End State End Object NEW Object: scriptObj_respawn FIRST state: active FIRST event: boxEnter created CALL instruction NEW string: "Stay in the level!" function code size is 8 created CALL instruction function code size is 12 End Event End State End Object NEW Object: scriptObj_daveHelper06 FIRST state: active FIRST event: enter created CALL instruction function code size is 6 created IF instruction created CALL instruction function code size is 20 created CALL instruction function code size is 26 created CALL instruction function code size is 32 created CALL instruction function code size is 38 created CALL instruction function code size is 44 created CALL instruction function code size is 50 created CALL instruction function code size is 56 created }IF instruction End Event End State End Object NEW Object: scriptObj_weather FIRST state: active FIRST event: enter created math instruction End Event NEW event: boxEnter created math instruction created IF instruction created CALL instruction function code size is 16 created }IF instruction End Event NEW event: boxExit created math instruction created IF instruction created CALL instruction function code size is 16 created }IF instruction End Event End State End Object NEW Object: animProp_Door01 FIRST state: init FIRST event: enter created CALL instruction function code size is 6 created IF instruction created SET instruction reference to set state: #active created }IF instruction End Event End State NEW State: active FIRST event: boxEnter created CALL instruction function code size is 6 created SWITCH instruction created CASE instruction created math instruction created IF instruction created math instruction created CALL instruction NEW string: "doorOpenIn.animation" function code size is 44 created CALL instruction NEW string: "doorOpenIn.animation" function code size is 56 created CALL instruction function code size is 68 created }IF instruction created }CASE instruction created CASE instruction created math instruction created IF instruction created math instruction created CALL instruction NEW string: "doorOpenOut.animation" function code size is 108 created CALL instruction NEW string: "doorOpenOut.animation" function code size is 120 created CALL instruction function code size is 132 created }IF instruction created }CASE instruction created }SWITCH instruction End Event NEW event: boxExit created CALL instruction function code size is 6 created SWITCH instruction created CASE instruction created math instruction created IF instruction created SWITCH instruction created CASE instruction created CALL instruction NEW string: "doorCloseIn.animation" function code size is 50 created CALL instruction NEW string: "doorCloseIn.animation" function code size is 62 created }CASE instruction created CASE instruction created CALL instruction NEW string: "doorCloseOut.animation" function code size is 86 created CALL instruction NEW string: "doorCloseOut.animation" function code size is 98 created }CASE instruction created }SWITCH instruction created math instruction created }IF instruction created }CASE instruction created CASE instruction created math instruction created IF instruction created SWITCH instruction created CASE instruction created CALL instruction NEW string: "doorCloseIn.animation" function code size is 150 created CALL instruction NEW string: "doorCloseIn.animation" function code size is 162 created }CASE instruction created CASE instruction created CALL instruction NEW string: "doorCloseOut.animation" function code size is 186 created CALL instruction NEW string: "doorCloseOut.animation" function code size is 198 created }CASE instruction created }SWITCH instruction created math instruction created }IF instruction created }CASE instruction created }SWITCH instruction End Event End State End Object NEW Object: animProp_Door02 FIRST state: init FIRST event: enter created CALL instruction function code size is 6 created IF instruction created SET instruction reference to set state: #active created }IF instruction End Event End State NEW State: active FIRST event: boxEnter created CALL instruction function code size is 6 created SWITCH instruction created CASE instruction created math instruction created IF instruction created math instruction created CALL instruction NEW string: "doorOpenIn.animation" function code size is 44 created CALL instruction NEW string: "doorOpenIn.animation" function code size is 56 created CALL instruction function code size is 68 created }IF instruction created }CASE instruction created CASE instruction created math instruction created IF instruction created math instruction created CALL instruction NEW string: "doorOpenOut.animation" function code size is 108 created CALL instruction NEW string: "doorOpenOut.animation" function code size is 120 created CALL instruction function code size is 132 created }IF instruction created }CASE instruction created }SWITCH instruction End Event NEW event: boxExit created CALL instruction function code size is 6 created SWITCH instruction created CASE instruction created math instruction created IF instruction created SWITCH instruction created CASE instruction created CALL instruction NEW string: "doorCloseIn.animation" function code size is 50 created CALL instruction NEW string: "doorCloseIn.animation" function code size is 62 created }CASE instruction created CASE instruction created CALL instruction NEW string: "doorCloseOut.animation" function code size is 86 created CALL instruction NEW string: "doorCloseOut.animation" function code size is 98 created }CASE instruction created }SWITCH instruction created math instruction created }IF instruction created }CASE instruction created CASE instruction created math instruction created IF instruction created SWITCH instruction created CASE instruction created CALL instruction NEW string: "doorCloseIn.animation" function code size is 150 created CALL instruction NEW string: "doorCloseIn.animation" function code size is 162 created }CASE instruction created CASE instruction created CALL instruction NEW string: "doorCloseOut.animation" function code size is 186 created CALL instruction NEW string: "doorCloseOut.animation" function code size is 198 created }CASE instruction created }SWITCH instruction created math instruction created }IF instruction created }CASE instruction created }SWITCH instruction End Event End State End Object NEW Object: animProp_Door05 FIRST state: init FIRST event: enter created CALL instruction function code size is 6 created IF instruction created SET instruction reference to set state: #active created }IF instruction End Event End State NEW State: active FIRST event: boxEnter created CALL instruction function code size is 6 created SWITCH instruction created CASE instruction created math instruction created IF instruction created math instruction created CALL instruction NEW string: "doorOpenIn.animation" function code size is 44 created CALL instruction NEW string: "doorOpenIn.animation" function code size is 56 created CALL instruction function code size is 68 created }IF instruction created }CASE instruction created CASE instruction created math instruction created IF instruction created math instruction created CALL instruction NEW string: "doorOpenOut.animation" function code size is 108 created CALL instruction NEW string: "doorOpenOut.animation" function code size is 120 created CALL instruction function code size is 132 created }IF instruction created }CASE instruction created }SWITCH instruction End Event NEW event: boxExit created CALL instruction function code size is 6 created SWITCH instruction created CASE instruction created math instruction created IF instruction created SWITCH instruction created CASE instruction created CALL instruction NEW string: "doorCloseIn.animation" function code size is 50 created CALL instruction NEW string: "doorCloseIn.animation" function code size is 62 created }CASE instruction created CASE instruction created CALL instruction NEW string: "doorCloseOut.animation" function code size is 86 created CALL instruction NEW string: "doorCloseOut.animation" function code size is 98 created }CASE instruction created }SWITCH instruction created math instruction created }IF instruction created }CASE instruction created CASE instruction created math instruction created IF instruction created SWITCH instruction created CASE instruction created CALL instruction NEW string: "doorCloseIn.animation" function code size is 150 created CALL instruction NEW string: "doorCloseIn.animation" function code size is 162 created }CASE instruction created CASE instruction created CALL instruction NEW string: "doorCloseOut.animation" function code size is 186 created CALL instruction NEW string: "doorCloseOut.animation" function code size is 198 created }CASE instruction created }SWITCH instruction created math instruction created }IF instruction created }CASE instruction created }SWITCH instruction End Event End State End Object NEW Object: animProp_Door06 FIRST state: init FIRST event: enter created CALL instruction function code size is 6 created IF instruction created SET instruction reference to set state: #active created }IF instruction End Event End State NEW State: active FIRST event: boxEnter created CALL instruction function code size is 6 created SWITCH instruction created CASE instruction created math instruction created IF instruction created math instruction created CALL instruction NEW string: "doorOpenIn.animation" function code size is 44 created CALL instruction NEW string: "doorOpenIn.animation" function code size is 56 created CALL instruction function code size is 68 created }IF instruction created }CASE instruction created CASE instruction created math instruction created IF instruction created math instruction created CALL instruction NEW string: "doorOpenOut.animation" function code size is 108 created CALL instruction NEW string: "doorOpenOut.animation" function code size is 120 created CALL instruction function code size is 132 created }IF instruction created }CASE instruction created }SWITCH instruction End Event NEW event: boxExit created CALL instruction function code size is 6 created SWITCH instruction created CASE instruction created math instruction created IF instruction created SWITCH instruction created CASE instruction created CALL instruction NEW string: "doorCloseIn.animation" function code size is 50 created CALL instruction NEW string: "doorCloseIn.animation" function code size is 62 created }CASE instruction created CASE instruction created CALL instruction NEW string: "doorCloseOut.animation" function code size is 86 created CALL instruction NEW string: "doorCloseOut.animation" function code size is 98 created }CASE instruction created }SWITCH instruction created math instruction created }IF instruction created }CASE instruction created CASE instruction created math instruction created IF instruction created SWITCH instruction created CASE instruction created CALL instruction NEW string: "doorCloseIn.animation" function code size is 150 created CALL instruction NEW string: "doorCloseIn.animation" function code size is 162 created }CASE instruction created CASE instruction created CALL instruction NEW string: "doorCloseOut.animation" function code size is 186 created CALL instruction NEW string: "doorCloseOut.animation" function code size is 198 created }CASE instruction created }SWITCH instruction created math instruction created }IF instruction created }CASE instruction created }SWITCH instruction End Event End State End Object NEW Object: animProp_Door10 FIRST state: init FIRST event: enter created CALL instruction function code size is 6 created IF instruction created SET instruction reference to set state: #active created }IF instruction End Event End State NEW State: active FIRST event: boxEnter created CALL instruction function code size is 6 created SWITCH instruction created CASE instruction created math instruction created IF instruction created math instruction created CALL instruction NEW string: "doorOpenIn.animation" function code size is 44 created CALL instruction function code size is 56 created }IF instruction created }CASE instruction created CASE instruction created math instruction created IF instruction created math instruction created CALL instruction NEW string: "doorOpenOut.animation" function code size is 96 created CALL instruction function code size is 108 created }IF instruction created }CASE instruction created }SWITCH instruction End Event NEW event: boxExit created CALL instruction function code size is 6 created SWITCH instruction created CASE instruction created math instruction created IF instruction created SWITCH instruction created CASE instruction created CALL instruction NEW string: "doorCloseIn.animation" function code size is 50 created }CASE instruction created CASE instruction created CALL instruction NEW string: "doorCloseOut.animation" function code size is 74 created }CASE instruction created }SWITCH instruction created math instruction created }IF instruction created }CASE instruction created CASE instruction created math instruction created IF instruction created SWITCH instruction created CASE instruction created CALL instruction NEW string: "doorCloseIn.animation" function code size is 126 created }CASE instruction created CASE instruction created CALL instruction NEW string: "doorCloseOut.animation" function code size is 150 created }CASE instruction created }SWITCH instruction created math instruction created }IF instruction created }CASE instruction created }SWITCH instruction End Event End State End Object NEW Object: animProp_Door11 FIRST state: init FIRST event: enter created CALL instruction function code size is 6 created IF instruction created SET instruction reference to set state: #active created }IF instruction End Event End State NEW State: active FIRST event: boxEnter created CALL instruction function code size is 6 created SWITCH instruction created CASE instruction created math instruction created IF instruction created math instruction created CALL instruction NEW string: "doorOpenIn.animation" function code size is 44 created CALL instruction function code size is 56 created }IF instruction created }CASE instruction created CASE instruction created math instruction created IF instruction created math instruction created CALL instruction NEW string: "doorOpenOut.animation" function code size is 96 created CALL instruction function code size is 108 created }IF instruction created }CASE instruction created }SWITCH instruction End Event NEW event: boxExit created CALL instruction function code size is 6 created SWITCH instruction created CASE instruction created math instruction created IF instruction created SWITCH instruction created CASE instruction created CALL instruction NEW string: "doorCloseIn.animation" function code size is 50 created }CASE instruction created CASE instruction created CALL instruction NEW string: "doorCloseOut.animation" function code size is 74 created }CASE instruction created }SWITCH instruction created math instruction created }IF instruction created }CASE instruction created CASE instruction created math instruction created IF instruction created SWITCH instruction created CASE instruction created CALL instruction NEW string: "doorCloseIn.animation" function code size is 126 created }CASE instruction created CASE instruction created CALL instruction NEW string: "doorCloseOut.animation" function code size is 150 created }CASE instruction created }SWITCH instruction created math instruction created }IF instruction created }CASE instruction created }SWITCH instruction End Event End State End Object NEW Object: animProp_Door12 FIRST state: init FIRST event: enter created CALL instruction function code size is 6 created IF instruction created SET instruction reference to set state: #active created }IF instruction End Event End State NEW State: active FIRST event: boxEnter created CALL instruction function code size is 6 created SWITCH instruction created CASE instruction created math instruction created IF instruction created math instruction created CALL instruction NEW string: "doorOpenIn.animation" function code size is 44 created CALL instruction function code size is 56 created }IF instruction created }CASE instruction created CASE instruction created math instruction created IF instruction created math instruction created CALL instruction NEW string: "doorOpenOut.animation" function code size is 96 created CALL instruction function code size is 108 created }IF instruction created }CASE instruction created }SWITCH instruction End Event NEW event: boxExit created CALL instruction function code size is 6 created SWITCH instruction created CASE instruction created math instruction created IF instruction created SWITCH instruction created CASE instruction created CALL instruction NEW string: "doorCloseIn.animation" function code size is 50 created }CASE instruction created CASE instruction created CALL instruction NEW string: "doorCloseOut.animation" function code size is 74 created }CASE instruction created }SWITCH instruction created math instruction created }IF instruction created }CASE instruction created CASE instruction created math instruction created IF instruction created SWITCH instruction created CASE instruction created CALL instruction NEW string: "doorCloseIn.animation" function code size is 126 created }CASE instruction created CASE instruction created CALL instruction NEW string: "doorCloseOut.animation" function code size is 150 created }CASE instruction created }SWITCH instruction created math instruction created }IF instruction created }CASE instruction created }SWITCH instruction End Event End State End Object NEW Object: animProp_Door13 FIRST state: init FIRST event: enter created CALL instruction function code size is 6 created IF instruction created SET instruction reference to set state: #active created }IF instruction End Event End State NEW State: active FIRST event: boxEnter created CALL instruction function code size is 6 created SWITCH instruction created CASE instruction created math instruction created IF instruction created math instruction created CALL instruction NEW string: "doorOpenIn.animation" function code size is 44 created CALL instruction function code size is 56 created }IF instruction created }CASE instruction created CASE instruction created math instruction created IF instruction created math instruction created CALL instruction NEW string: "doorOpenOut.animation" function code size is 96 created CALL instruction function code size is 108 created }IF instruction created }CASE instruction created }SWITCH instruction End Event NEW event: boxExit created CALL instruction function code size is 6 created SWITCH instruction created CASE instruction created math instruction created IF instruction created SWITCH instruction created CASE instruction created CALL instruction NEW string: "doorCloseIn.animation" function code size is 50 created }CASE instruction created CASE instruction created CALL instruction NEW string: "doorCloseOut.animation" function code size is 74 created }CASE instruction created }SWITCH instruction created math instruction created }IF instruction created }CASE instruction created CASE instruction created math instruction created IF instruction created SWITCH instruction created CASE instruction created CALL instruction NEW string: "doorCloseIn.animation" function code size is 126 created }CASE instruction created CASE instruction created CALL instruction NEW string: "doorCloseOut.animation" function code size is 150 created }CASE instruction created }SWITCH instruction created math instruction created }IF instruction created }CASE instruction created }SWITCH instruction End Event End State End Object NEW Object: animProp_Door14 FIRST state: init FIRST event: enter created CALL instruction function code size is 6 created IF instruction created SET instruction reference to set state: #active created }IF instruction End Event End State NEW State: active FIRST event: boxEnter created CALL instruction function code size is 6 created SWITCH instruction created CASE instruction created math instruction created IF instruction created math instruction created CALL instruction NEW string: "doorOpenIn.animation" function code size is 44 created CALL instruction function code size is 56 created }IF instruction created }CASE instruction created CASE instruction created math instruction created IF instruction created math instruction created CALL instruction NEW string: "doorOpenOut.animation" function code size is 96 created CALL instruction function code size is 108 created }IF instruction created }CASE instruction created }SWITCH instruction End Event NEW event: boxExit created CALL instruction function code size is 6 created SWITCH instruction created CASE instruction created math instruction created IF instruction created SWITCH instruction created CASE instruction created CALL instruction NEW string: "doorCloseIn.animation" function code size is 50 created }CASE instruction created CASE instruction created CALL instruction NEW string: "doorCloseOut.animation" function code size is 74 created }CASE instruction created }SWITCH instruction created math instruction created }IF instruction created }CASE instruction created CASE instruction created math instruction created IF instruction created SWITCH instruction created CASE instruction created CALL instruction NEW string: "doorCloseIn.animation" function code size is 126 created }CASE instruction created CASE instruction created CALL instruction NEW string: "doorCloseOut.animation" function code size is 150 created }CASE instruction created }SWITCH instruction created math instruction created }IF instruction created }CASE instruction created }SWITCH instruction End Event End State End Object NEW Object: animProp_Door09 FIRST state: init FIRST event: enter created CALL instruction function code size is 6 created IF instruction created SET instruction reference to set state: #active created }IF instruction End Event End State NEW State: active FIRST event: boxEnter created CALL instruction function code size is 6 created SWITCH instruction created CASE instruction created math instruction created IF instruction created math instruction created CALL instruction NEW string: "doorOpenIn.animation" function code size is 44 created CALL instruction function code size is 56 created }IF instruction created }CASE instruction created CASE instruction created math instruction created IF instruction created math instruction created CALL instruction NEW string: "doorOpenOut.animation" function code size is 96 created CALL instruction function code size is 108 created }IF instruction created }CASE instruction created }SWITCH instruction End Event NEW event: boxExit created CALL instruction function code size is 6 created SWITCH instruction created CASE instruction created math instruction created IF instruction created SWITCH instruction created CASE instruction created CALL instruction NEW string: "doorCloseIn.animation" function code size is 50 created }CASE instruction created CASE instruction created CALL instruction NEW string: "doorCloseOut.animation" function code size is 74 created }CASE instruction created }SWITCH instruction created math instruction created }IF instruction created }CASE instruction created CASE instruction created math instruction created IF instruction created SWITCH instruction created CASE instruction created CALL instruction NEW string: "doorCloseIn.animation" function code size is 126 created }CASE instruction created CASE instruction created CALL instruction NEW string: "doorCloseOut.animation" function code size is 150 created }CASE instruction created }SWITCH instruction created math instruction created }IF instruction created }CASE instruction created }SWITCH instruction End Event End State End Object END_LEVEL found writing entry in string table : CivicTrain.animation writing entry in string table : CivicTrain.animation writing entry in string table : Stay in the level! writing entry in string table : doorOpenIn.animation writing entry in string table : doorOpenIn.animation writing entry in string table : doorOpenOut.animation writing entry in string table : doorOpenOut.animation writing entry in string table : doorCloseIn.animation writing entry in string table : doorCloseIn.animation writing entry in string table : doorCloseOut.animation writing entry in string table : doorCloseOut.animation writing entry in string table : doorCloseIn.animation writing entry in string table : doorCloseIn.animation writing entry in string table : doorCloseOut.animation writing entry in string table : doorCloseOut.animation writing entry in string table : doorOpenIn.animation writing entry in string table : doorOpenIn.animation writing entry in string table : doorOpenOut.animation writing entry in string table : doorOpenOut.animation writing entry in string table : doorCloseIn.animation writing entry in string table : doorCloseIn.animation writing entry in string table : doorCloseOut.animation writing entry in string table : doorCloseOut.animation writing entry in string table : doorCloseIn.animation writing entry in string table : doorCloseIn.animation writing entry in string table : doorCloseOut.animation writing entry in string table : doorCloseOut.animation writing entry in string table : doorOpenIn.animation writing entry in string table : doorOpenIn.animation writing entry in string table : doorOpenOut.animation writing entry in string table : doorOpenOut.animation writing entry in string table : doorCloseIn.animation writing entry in string table : doorCloseIn.animation writing entry in string table : doorCloseOut.animation writing entry in string table : doorCloseOut.animation writing entry in string table : doorCloseIn.animation writing entry in string table : doorCloseIn.animation writing entry in string table : doorCloseOut.animation writing entry in string table : doorCloseOut.animation writing entry in string table : doorOpenIn.animation writing entry in string table : doorOpenIn.animation writing entry in string table : doorOpenOut.animation writing entry in string table : doorOpenOut.animation writing entry in string table : doorCloseIn.animation writing entry in string table : doorCloseIn.animation writing entry in string table : doorCloseOut.animation writing entry in string table : doorCloseOut.animation writing entry in string table : doorCloseIn.animation writing entry in string table : doorCloseIn.animation writing entry in string table : doorCloseOut.animation writing entry in string table : doorCloseOut.animation writing entry in string table : doorOpenIn.animation writing entry in string table : doorOpenOut.animation writing entry in string table : doorCloseIn.animation writing entry in string table : doorCloseOut.animation writing entry in string table : doorCloseIn.animation writing entry in string table : doorCloseOut.animation writing entry in string table : doorOpenIn.animation writing entry in string table : doorOpenOut.animation writing entry in string table : doorCloseIn.animation writing entry in string table : doorCloseOut.animation writing entry in string table : doorCloseIn.animation writing entry in string table : doorCloseOut.animation writing entry in string table : doorOpenIn.animation writing entry in string table : doorOpenOut.animation writing entry in string table : doorCloseIn.animation writing entry in string table : doorCloseOut.animation writing entry in string table : doorCloseIn.animation writing entry in string table : doorCloseOut.animation writing entry in string table : doorOpenIn.animation writing entry in string table : doorOpenOut.animation writing entry in string table : doorCloseIn.animation writing entry in string table : doorCloseOut.animation writing entry in string table : doorCloseIn.animation writing entry in string table : doorCloseOut.animation writing entry in string table : doorOpenIn.animation writing entry in string table : doorOpenOut.animation writing entry in string table : doorCloseIn.animation writing entry in string table : doorCloseOut.animation writing entry in string table : doorCloseIn.animation writing entry in string table : doorCloseOut.animation writing entry in string table : doorOpenIn.animation writing entry in string table : doorOpenOut.animation writing entry in string table : doorCloseIn.animation writing entry in string table : doorCloseOut.animation writing entry in string table : doorCloseIn.animation writing entry in string table : doorCloseOut.animation