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terrain_SmallRedLight22 NumMaterials: 1 NumFaces: 6 NumVerts: 12 - terrain_SmallRedLight23 NumMaterials: 1 NumFaces: 15 NumVerts: 26 - terrain_SmallRedLight24 NumMaterials: 1 NumFaces: 6 NumVerts: 12 - terrain_SmallRedLight25 NumMaterials: 1 NumFaces: 15 NumVerts: 26 - terrain_SmallRedLight26 NumMaterials: 1 NumFaces: 6 NumVerts: 12 - terrain_SmallRedLight27 NumMaterials: 1 NumFaces: 15 NumVerts: 26 - terrain_SmallRedLight28 NumMaterials: 1 NumFaces: 6 NumVerts: 12 - terrain_SmallRedLight29 NumMaterials: 1 NumFaces: 15 NumVerts: 26 - terrain_SmallRedLight30 NumMaterials: 1 NumFaces: 6 NumVerts: 12 - terrain_SmallRedLight31 NumMaterials: 1 NumFaces: 15 NumVerts: 26 - terrain_SmallRedLight32 NumMaterials: 1 NumFaces: 6 NumVerts: 12 - terrain_SmallRedLight33 NumMaterials: 1 NumFaces: 15 NumVerts: 26 - terrain_SmallRedLight34 NumMaterials: 1 NumFaces: 6 NumVerts: 12 - terrain_SmallRedLight35 NumMaterials: 1 NumFaces: 15 NumVerts: 26 - terrain_SmallRedLight36 NumMaterials: 1 NumFaces: 6 NumVerts: 12 - terrain_SmallRedLight37 NumMaterials: 1 NumFaces: 15 NumVerts: 26 - terrain_SmallRedLight38 NumMaterials: 1 NumFaces: 6 NumVerts: 12 - terrain_SmallRedLight39 NumMaterials: 1 NumFaces: 15 NumVerts: 26 - terrain_SmallRedLight40 NumMaterials: 1 NumFaces: 6 NumVerts: 12 - terrain_SmallRedLight41 NumMaterials: 1 NumFaces: 15 NumVerts: 26 - terrain_SmallRedLight42 NumMaterials: 1 NumFaces: 6 NumVerts: 12 - terrain_SmallRedLight43 NumMaterials: 1 NumFaces: 15 NumVerts: 26 - terrain_SmallRedLight44 NumMaterials: 1 NumFaces: 6 NumVerts: 12 - terrain_SmallRedLight45 NumMaterials: 1 NumFaces: 15 NumVerts: 26 - terrain_SmallRedLight46 NumMaterials: 1 NumFaces: 6 NumVerts: 12 - terrain_SmallRedLight47 NumMaterials: 1 NumFaces: 15 NumVerts: 26 - terrain_SmallRedLight48 NumMaterials: 1 NumFaces: 6 NumVerts: 12 - terrain_SmallRedLight49 NumMaterials: 1 NumFaces: 15 NumVerts: 26 - terrain_SmallRedLight50 NumMaterials: 1 NumFaces: 6 NumVerts: 12 - terrain_SmallRedLight51 NumMaterials: 1 NumFaces: 15 NumVerts: 26 - terrain_SmallRedLight52 NumMaterials: 1 NumFaces: 6 NumVerts: 12 - terrain_SmallRedLight53 NumMaterials: 1 NumFaces: 15 NumVerts: 26 - terrain_SmallRedLight54 NumMaterials: 1 NumFaces: 6 NumVerts: 12 - terrain_SmallRedLight55 NumMaterials: 1 NumFaces: 15 NumVerts: 26 - terrain_SmallRedLight56 NumMaterials: 1 NumFaces: 6 NumVerts: 12 - terrain_SmallRedLight57 NumMaterials: 1 NumFaces: 224 NumVerts: 408 - terrain_tunelspipes013 NumMaterials: 1 NumFaces: 112 NumVerts: 188 - terrain_tunelspipes001 NumMaterials: 1 NumFaces: 80 NumVerts: 134 - terrain_tunelspipes008 NumMaterials: 1 NumFaces: 208 NumVerts: 344 - terrain_tunelspipes019 NumMaterials: 1 NumFaces: 240 NumVerts: 411 - terrain_tunelspipes017 NumMaterials: 1 NumFaces: 160 NumVerts: 303 - terrain_tunelspipes018 NumMaterials: 1 NumFaces: 256 NumVerts: 476 - terrain_tunelspipes016 NumMaterials: 1 NumFaces: 224 NumVerts: 398 - terrain_tunelspipes014 NumMaterials: 1 NumFaces: 192 NumVerts: 356 - terrain_tunelspipes015 NumMaterials: 1 NumFaces: 80 NumVerts: 145 - terrain_tunelspipes012 NumMaterials: 1 NumFaces: 208 NumVerts: 349 - terrain_tunelspipes010 NumMaterials: 1 NumFaces: 80 NumVerts: 158 - terrain_tunelspipes011 NumMaterials: 1 NumFaces: 192 NumVerts: 344 - terrain_tunelspipes009 NumMaterials: 1 NumFaces: 256 NumVerts: 433 - terrain_tunelspipes006 NumMaterials: 1 NumFaces: 128 NumVerts: 203 - terrain_tunelspipes007 NumMaterials: 1 NumFaces: 32 NumVerts: 48 - terrain_tunelspipes005 NumMaterials: 1 NumFaces: 240 NumVerts: 417 - terrain_tunelspipes003 NumMaterials: 1 NumFaces: 224 NumVerts: 395 - terrain_tunelspipes004 NumMaterials: 1 NumFaces: 256 NumVerts: 467 - terrain_tunelspipes002 NumMaterials: 8 NumFaces: 275 NumVerts: 550 - PropDef_PineTreeLarge NumMaterials: 8 NumFaces: 330 NumVerts: 687 - PropDef_PineTreeSmall NumMaterials: 8 NumFaces: 294 NumVerts: 607 - PropDef_PineTreeMedium NumMaterials: 8 NumFaces: 275 NumVerts: 550 - PropDef_PineTreeXLarge NumMaterials: 1 NumFaces: 56 NumVerts: 109 - terrain_xlight NumMaterials: 1 NumFaces: 69 NumVerts: 124 - terrain_truckcover04 NumMaterials: 2 NumFaces: 380 NumVerts: 630 - terrain_truckframe04 NumMaterials: 4 NumFaces: 304 NumVerts: 456 - terrain_truck05 NumMaterials: 1 NumFaces: 84 NumVerts: 170 - terrain_trucklights02 NumMaterials: 1 NumFaces: 24 NumVerts: 48 - terrain_carbim NumMaterials: 1 NumFaces: 24 NumVerts: 48 - terrain_trucklightsbim NumMaterials: 1 NumFaces: 84 NumVerts: 170 - terrain_trucklights006 NumMaterials: 1 NumFaces: 18 NumVerts: 24 - terrain_outsideD002 NumMaterials: 2 NumFaces: 79 NumVerts: 84 - terrain_outsideD007 NumMaterials: 1 NumFaces: 22 NumVerts: 44 - terrain_pipebox001 NumMaterials: 1 NumFaces: 22 NumVerts: 44 - terrain_pipebox002 NumMaterials: 1 NumFaces: 22 NumVerts: 44 - terrain_pipebox003 NumMaterials: 2 NumFaces: 32 NumVerts: 62 - terrain_polesoutside08 NumMaterials: 1 NumFaces: 30 NumVerts: 50 - terrain_colleisionwall003 NumMaterials: 4 NumFaces: 132 NumVerts: 146 - terrain_outside002 NumMaterials: 1 NumFaces: 80 NumVerts: 160 - terrain_trees001 NumMaterials: 1 NumFaces: 52 NumVerts: 104 - terrain_trees002 NumMaterials: 1 NumFaces: 28 NumVerts: 56 - terrain_trees003 NumMaterials: 1 NumFaces: 52 NumVerts: 104 - terrain_trees004 NumMaterials: 1 NumFaces: 28 NumVerts: 56 - terrain_trees005 NumMaterials: 1 NumFaces: 192 NumVerts: 334 - terrain_Smalltunelspipes001 NumMaterials: 1 NumFaces: 192 NumVerts: 334 - terrain_Smalltunelspipes002 NumMaterials: 1 NumFaces: 192 NumVerts: 334 - terrain_Smalltunelspipes003 NumMaterials: 1 NumFaces: 4 NumVerts: 8 - terrain_colleisionwall004 NumMaterials: 1 NumFaces: 69 NumVerts: 124 - terrain_truckcover05 NumMaterials: 2 NumFaces: 380 NumVerts: 630 - terrain_truckframe05 NumMaterials: 4 NumFaces: 304 NumVerts: 455 - terrain_truck06 NumMaterials: 1 NumFaces: 69 NumVerts: 124 - terrain_truckcover01 NumMaterials: 2 NumFaces: 380 NumVerts: 630 - terrain_truckframe01 NumMaterials: 4 NumFaces: 304 NumVerts: 456 - terrain_truck02 NumMaterials: 1 NumFaces: 69 NumVerts: 124 - terrain_truckcover NumMaterials: 2 NumFaces: 380 NumVerts: 630 - terrain_truckframe NumMaterials: 4 NumFaces: 304 NumVerts: 456 - terrain_truck001 NumMaterials: 2 NumFaces: 20 NumVerts: 40 - terrain_buildingA NumMaterials: 2 NumFaces: 10 NumVerts: 20 - terrain_buildingB NumMaterials: 2 NumFaces: 80 NumVerts: 131 - terrain_post003 NumMaterials: 2 NumFaces: 80 NumVerts: 131 - terrain_post004 NumMaterials: 1 NumFaces: 6 NumVerts: 12 - terrain_callidable_005 NumMaterials: 1 NumFaces: 6 NumVerts: 12 - terrain_callidable_006 NumMaterials: 1 NumFaces: 12 NumVerts: 24 - terrain_callidable_007 NumMaterials: 3 NumFaces: 84 NumVerts: 154 - terrain_flip003 NumMaterials: 17 NumFaces: 397 NumVerts: 413 - terrain_Hanger_A_outsideflip NumMaterials: 3 NumFaces: 92 NumVerts: 170 - terrain_flip005 NumMaterials: 3 NumFaces: 77 NumVerts: 139 - terrain_flip006 NumMaterials: 1 NumFaces: 15 NumVerts: 26 - terrain_SmallRedLightflip005 NumMaterials: 1 NumFaces: 15 NumVerts: 26 - terrain_SmallRedLightflip004 NumMaterials: 3 NumFaces: 92 NumVerts: 170 - terrain_flip004 NumMaterials: 1 NumFaces: 15 NumVerts: 26 - terrain_SmallRedLightflip003 NumMaterials: 1 NumFaces: 15 NumVerts: 26 - terrain_SmallRedLightflip002 NumMaterials: 3 NumFaces: 217 NumVerts: 399 - terrain_flip002 NumMaterials: 1 NumFaces: 15 NumVerts: 26 - terrain_SmallRedLightflip001 NumMaterials: 4 NumFaces: 202 NumVerts: 211 - terrain_flip010 NumMaterials: 6 NumFaces: 182 NumVerts: 252 - terrain_towerflip09 NumMaterials: 1 NumFaces: 72 NumVerts: 115 - terrain_funboxD NumMaterials: 3 NumFaces: 45 NumVerts: 61 - terrain_outsideD001 NumMaterials: 2 NumFaces: 74 NumVerts: 163 - Scriptobj_EditorFanOffTwo NumMaterials: 2 NumFaces: 74 NumVerts: 147 - Scriptobj_EditorFan_onOne NumMaterials: 2 NumFaces: 74 NumVerts: 163 - Scriptobj_EditorFan_on004 NumMaterials: 3 NumFaces: 257 NumVerts: 221 - terrain_EditorAreaB001 NumMaterials: 3 NumFaces: 257 NumVerts: 221 - terrain_EditorAreaB002 NumMaterials: 1 NumFaces: 40 NumVerts: 27 - terrain_EditorFanlight002 NumMaterials: 1 NumFaces: 14 NumVerts: 28 - terrain_EditorFanlight003 NumMaterials: 1 NumFaces: 40 NumVerts: 27 - terrain_EditorFanlight005 NumMaterials: 1 NumFaces: 14 NumVerts: 28 - terrain_EditorFanlight006 NumMaterials: 3 NumFaces: 288 NumVerts: 536 - terrain_EditorLight004 NumMaterials: 4 NumFaces: 174 NumVerts: 181 - terrain_hangerB001 NumMaterials: 4 NumFaces: 124 NumVerts: 140 - terrain_hangerB002 NumMaterials: 4 NumFaces: 104 NumVerts: 146 - terrain_hangerB004 NumMaterials: 4 NumFaces: 85 NumVerts: 81 - terrain_hangerB005 NumMaterials: 4 NumFaces: 44 NumVerts: 48 - terrain_hangerB010 NumMaterials: 5 NumFaces: 44 NumVerts: 54 - terrain_hangerB013 NumMaterials: 8 NumFaces: 229 NumVerts: 206 - terrain_hangerB014 NumMaterials: 6 NumFaces: 180 NumVerts: 142 - terrain_hangerB015 NumMaterials: 7 NumFaces: 156 NumVerts: 175 - terrain_hangerB016 NumMaterials: 7 NumFaces: 140 NumVerts: 156 - terrain_hangerB017 NumMaterials: 4 NumFaces: 181 NumVerts: 142 - terrain_hangerB018 NumMaterials: 6 NumFaces: 181 NumVerts: 142 - terrain_hangerB019 NumMaterials: 3 NumFaces: 216 NumVerts: 160 - terrain_hangerB020 NumMaterials: 3 NumFaces: 216 NumVerts: 164 - terrain_hangerB021 NumMaterials: 1 NumFaces: 24 NumVerts: 30 - terrain_hangerB022 NumMaterials: 2 NumFaces: 74 NumVerts: 145 - Scriptobj_EditorFanOffOne NumMaterials: 3 NumFaces: 124 NumVerts: 158 - terrain_hangerB_roof_002 NumMaterials: 2 NumFaces: 312 NumVerts: 458 - terrain_hangerCraneB001 NumMaterials: 1 NumFaces: 40 NumVerts: 36 - terrain_hangerCraneB002 NumMaterials: 2 NumFaces: 220 NumVerts: 366 - terrain_hangerCraneB004 NumMaterials: 2 NumFaces: 120 NumVerts: 208 - terrain_hangerFanB002 NumMaterials: 4 NumFaces: 120 NumVerts: 208 - terrain_hangerFanB004 NumMaterials: 1 NumFaces: 122 NumVerts: 211 - terrain_hangertracksB001 NumMaterials: 1 NumFaces: 152 NumVerts: 310 - terrain_hangertracksB002 NumMaterials: 1 NumFaces: 118 NumVerts: 241 - terrain_hangertracksB003 NumMaterials: 1 NumFaces: 134 NumVerts: 273 - terrain_hangertracksB004 NumMaterials: 1 NumFaces: 152 NumVerts: 306 - terrain_hangertracksB006 NumMaterials: 1 NumFaces: 122 NumVerts: 211 - terrain_hangertracksB007 NumMaterials: 5 NumFaces: 224 NumVerts: 457 - terrain_hangerVac001 NumMaterials: 8 NumFaces: 722 NumVerts: 1282 - terrain_hangerVac002 NumMaterials: 1 NumFaces: 40 NumVerts: 84 - terrain_hangerVac003 NumMaterials: 1 NumFaces: 40 NumVerts: 80 - terrain_hangerVac004 NumMaterials: 1 NumFaces: 40 NumVerts: 80 - terrain_hangerVac005 NumMaterials: 3 NumFaces: 100 NumVerts: 188 - terrain_hangerVac006 NumMaterials: 2 NumFaces: 140 NumVerts: 254 - terrain_hangerCraneB005 NumMaterials: 5 NumFaces: 108 NumVerts: 125 - terrain_hangerB008 NumMaterials: 6 NumFaces: 148 NumVerts: 124 - terrain_hangerB007 NumMaterials: 4 NumFaces: 72 NumVerts: 64 - terrain_hangerB006 NumMaterials: 6 NumFaces: 148 NumVerts: 133 - terrain_hangerB003 NumMaterials: 3 NumFaces: 150 NumVerts: 188 - terrain_hangerB_roof_001 NumMaterials: 2 NumFaces: 340 NumVerts: 671 - terrain_on_offVac001 NumMaterials: 1 NumFaces: 240 NumVerts: 505 - terrain_on_offVac003 NumMaterials: 1 NumFaces: 240 NumVerts: 452 - terrain_on_offVac004 NumMaterials: 2 NumFaces: 143 NumVerts: 232 - terrain_on_offVac006 NumMaterials: 1 NumFaces: 440 NumVerts: 770 - terrain_on_offVac002 NumMaterials: 1 NumFaces: 20 NumVerts: 22 - terrain_on_offVac005 NumMaterials: 3 NumFaces: 288 NumVerts: 536 - terrain_EditorLight001 NumMaterials: 3 NumFaces: 288 NumVerts: 537 - terrain_EditorLight002 NumMaterials: 3 NumFaces: 288 NumVerts: 536 - terrain_EditorLight003 NumMaterials: 3 NumFaces: 288 NumVerts: 536 - terrain_EditorLight005 NumMaterials: 3 NumFaces: 288 NumVerts: 537 - terrain_EditorLight006 NumMaterials: 3 NumFaces: 288 NumVerts: 536 - terrain_EditorLight007 NumMaterials: 3 NumFaces: 288 NumVerts: 536 - terrain_EditorLight008 NumMaterials: 1 NumFaces: 96 NumVerts: 192 - terrain_lightBM_001 NumMaterials: 1 NumFaces: 96 NumVerts: 192 - terrain_lightBM_003 NumMaterials: 1 NumFaces: 96 NumVerts: 192 - terrain_lightBM_002 NumMaterials: 4 NumFaces: 12 NumVerts: 24 - terrain_DummyVacLight NumMaterials: 6 NumFaces: 12 NumVerts: 24 - scriptObj_parkEditor NumMaterials: 3 NumFaces: 12 NumVerts: 24 - terrain_DummySmallRedLight NumMaterials: 1 NumFaces: 24 NumVerts: 55 - terrain_smallredlight001 NumMaterials: 1 NumFaces: 24 NumVerts: 57 - terrain_smallredlight002 NumMaterials: 1 NumFaces: 336 NumVerts: 496 - terrain_smallredlights NumMaterials: 1 NumFaces: 160 NumVerts: 176 - terrain_gl001 NumMaterials: 1 NumFaces: 160 NumVerts: 176 - terrain_gl002 NumMaterials: 1 NumFaces: 20 NumVerts: 44 - terrain_on_offVac020 NumMaterials: 1 NumFaces: 10 NumVerts: 11 - terrain_gl004 NumMaterials: 2 NumFaces: 30 NumVerts: 42 - Editobj_QP_15 NumMaterials: 2 NumFaces: 56 NumVerts: 72 - Editobj_Spine_10 NumMaterials: 2 NumFaces: 40 NumVerts: 38 - Editobj_Pole_Monkey_D NumMaterials: 2 NumFaces: 18 NumVerts: 26 - Editobj_Kicker_10 NumMaterials: 2 NumFaces: 108 NumVerts: 122 - Editobj_Wall_13 NumMaterials: 2 NumFaces: 212 NumVerts: 160 - Editobj_Rail_UCurve NumMaterials: 3 NumFaces: 226 NumVerts: 176 - Editobj_Rail_CorkScrew NumMaterials: 2 NumFaces: 20 NumVerts: 22 - terrain_Spines NumMaterials: 4 NumFaces: 20 NumVerts: 22 - terrain_StripLites NumMaterials: 3 NumFaces: 47 NumVerts: 43 - terrain_Hanger_A_019 NumMaterials: 6 NumFaces: 189 NumVerts: 161 - terrain_Hanger_A_010 NumMaterials: 14 NumFaces: 401 NumVerts: 380 - terrain_Hanger_A_001 NumMaterials: 5 NumFaces: 240 NumVerts: 210 - terrain_Hanger_A_002 NumMaterials: 6 NumFaces: 257 NumVerts: 203 - terrain_Hanger_A_006 NumMaterials: 5 NumFaces: 109 NumVerts: 95 - terrain_Hanger_A_007 NumMaterials: 1 NumFaces: 176 NumVerts: 108 - terrain_Hanger_A_008 NumMaterials: 9 NumFaces: 269 NumVerts: 299 - terrain_Hanger_A_009 NumMaterials: 10 NumFaces: 251 NumVerts: 258 - terrain_Hanger_A_013 NumMaterials: 5 NumFaces: 62 NumVerts: 75 - terrain_Hanger_A_017 NumMaterials: 2 NumFaces: 56 NumVerts: 51 - terrain_Hanger_A_018 NumMaterials: 7 NumFaces: 216 NumVerts: 218 - terrain_Hanger_A_024 NumMaterials: 5 NumFaces: 328 NumVerts: 396 - terrain_Hanger_A_2nd_003 NumMaterials: 8 NumFaces: 466 NumVerts: 787 - terrain_Hanger_A_centerbox NumMaterials: 3 NumFaces: 54 NumVerts: 77 - terrain_Hanger_A_sidwall_001 NumMaterials: 10 NumFaces: 442 NumVerts: 416 - terrain_Hanger_A_003 NumMaterials: 12 NumFaces: 267 NumVerts: 313 - terrain_Hanger_A_011 NumMaterials: 4 NumFaces: 379 NumVerts: 289 - terrain_HAbowl01 NumMaterials: 2 NumFaces: 48 NumVerts: 44 - terrain_roller NumMaterials: 6 NumFaces: 104 NumVerts: 105 - terrain_Hanger_A_022 NumMaterials: 8 NumFaces: 168 NumVerts: 186 - terrain_Hanger_A_023 NumMaterials: 9 NumFaces: 136 NumVerts: 183 - terrain_Hanger_A_020 NumMaterials: 7 NumFaces: 117 NumVerts: 129 - terrain_Hanger_A_021 NumMaterials: 9 NumFaces: 261 NumVerts: 277 - terrain_Hanger_A_012 NumMaterials: 6 NumFaces: 264 NumVerts: 263 - terrain_HAhalfpipe01 NumMaterials: 2 NumFaces: 86 NumVerts: 172 - terrain_HAstallrail01 NumMaterials: 2 NumFaces: 152 NumVerts: 304 - terrain_HAstallrail02 NumMaterials: 3 NumFaces: 68 NumVerts: 98 - terrain_HArailsupport02 NumMaterials: 3 NumFaces: 102 NumVerts: 146 - terrain_HAgrindsupport02 NumMaterials: 5 NumFaces: 203 NumVerts: 285 - terrain_hanger_curve01 NumMaterials: 4 NumFaces: 254 NumVerts: 228 - terrain_bigbowl03 NumMaterials: 8 NumFaces: 214 NumVerts: 220 - terrain_Hanger_A_025 NumMaterials: 2 NumFaces: 146 NumVerts: 118 - scriptObj_compbowl NumMaterials: 1 NumFaces: 11 NumVerts: 27 - terrain_compvpole01 NumMaterials: 1 NumFaces: 11 NumVerts: 20 - terrain_compvpole02 NumMaterials: 7 NumFaces: 403 NumVerts: 349 - terrain_Hanger_A_2nd_002 NumMaterials: 1 NumFaces: 28 NumVerts: 44 - terrain_towerhpole03 NumMaterials: 5 NumFaces: 99 NumVerts: 145 - terrain_towerplatform NumMaterials: 1 NumFaces: 68 NumVerts: 136 - terrain_grindwire NumMaterials: 2 NumFaces: 82 NumVerts: 146 - terrain_spineends NumMaterials: 2 NumFaces: 54 NumVerts: 52 - ScriptObj_SpinalGapB NumMaterials: 3 NumFaces: 92 NumVerts: 73 - terrain_HApiperamp NumMaterials: 2 NumFaces: 80 NumVerts: 123 - terrain_towerwire01 NumMaterials: 7 NumFaces: 188 NumVerts: 207 - terrain_test NumMaterials: 3 NumFaces: 576 NumVerts: 635 - terrain_crater NumMaterials: 3 NumFaces: 116 NumVerts: 221 - terrain_airlockgrind NumMaterials: 3 NumFaces: 67 NumVerts: 153 - terrain_bar01 NumMaterials: 2 NumFaces: 21 NumVerts: 47 - terrain_compvpole03 NumMaterials: 4 NumFaces: 108 NumVerts: 101 - terrain_bigbowl01 NumMaterials: 4 NumFaces: 139 NumVerts: 128 - terrain_bigbowl02 NumMaterials: 2 NumFaces: 38 NumVerts: 68 - terrain_spineends01 NumMaterials: 3 NumFaces: 80 NumVerts: 76 - terrain_spinetest02 NumMaterials: 3 NumFaces: 58 NumVerts: 60 - terrain_spinetest03 NumMaterials: 1 NumFaces: 96 NumVerts: 192 - terrain_smduct01 NumMaterials: 1 NumFaces: 56 NumVerts: 112 - terrain_smduct02 NumMaterials: 3 NumFaces: 420 NumVerts: 750 - terrain_fences03 NumMaterials: 1 NumFaces: 224 NumVerts: 472 - terrain_smduct03 NumMaterials: 1 NumFaces: 96 NumVerts: 192 - terrain_smduct04 NumMaterials: 3 NumFaces: 54 NumVerts: 126 - terrain_bar03 NumMaterials: 3 NumFaces: 66 NumVerts: 147 - terrain_bar04 NumMaterials: 3 NumFaces: 54 NumVerts: 126 - terrain_bar05 NumMaterials: 1 NumFaces: 144 NumVerts: 288 - terrain_smduct05 NumMaterials: 5 NumFaces: 192 NumVerts: 155 - terrain_Hanger_A_outside011 NumMaterials: 5 NumFaces: 208 NumVerts: 163 - terrain_Hanger_A_outside012 NumMaterials: 1 NumFaces: 168 NumVerts: 331 - scriptobj_SWballoonA NumMaterials: 1 NumFaces: 168 NumVerts: 331 - scriptobj_SWballoonB NumMaterials: 2 NumFaces: 168 NumVerts: 313 - scriptobj_SWballoonC NumMaterials: 1 NumFaces: 38 NumVerts: 34 - ScriptObj_cagejump NumMaterials: 2 NumFaces: 54 NumVerts: 52 - ScriptObj_SpinalGapA NumMaterials: 2 NumFaces: 56 NumVerts: 88 - ScriptObj_towerbase NumMaterials: 1 NumFaces: 168 NumVerts: 283 - scriptobj_SWballoonF NumMaterials: 1 NumFaces: 168 NumVerts: 283 - scriptobj_SWballoonD NumMaterials: 1 NumFaces: 168 NumVerts: 283 - scriptobj_SWballoonE NumMaterials: 12 NumFaces: 383 NumVerts: 383 - terrain_hangerAwall_006 NumMaterials: 11 NumFaces: 373 NumVerts: 399 - terrain_hangerAwall_005 NumMaterials: 9 NumFaces: 256 NumVerts: 235 - terrain_hangerAwall_007 NumMaterials: 4 NumFaces: 64 NumVerts: 72 - terrain_hangerAwall_008 NumMaterials: 5 NumFaces: 292 NumVerts: 303 - terrain_hangerAwall_009 NumMaterials: 3 NumFaces: 168 NumVerts: 105 - terrain_hangerAwall_010 NumMaterials: 4 NumFaces: 144 NumVerts: 108 - terrain_hangerAwall_011 NumMaterials: 7 NumFaces: 176 NumVerts: 134 - terrain_hangerAwall_012 NumMaterials: 5 NumFaces: 224 NumVerts: 172 - terrain_hangerAwall_001 NumMaterials: 3 NumFaces: 176 NumVerts: 132 - terrain_hangerAwall_002 NumMaterials: 5 NumFaces: 112 NumVerts: 102 - terrain_hangerAwall_004 NumMaterials: 4 NumFaces: 80 NumVerts: 66 - terrain_hangerAwall_003 NumMaterials: 4 NumFaces: 241 NumVerts: 226 - terrain_hangerAinRoof004 NumMaterials: 4 NumFaces: 145 NumVerts: 141 - terrain_hangerAinRoof002 NumMaterials: 4 NumFaces: 217 NumVerts: 244 - terrain_hangerAinRoof003 NumMaterials: 4 NumFaces: 129 NumVerts: 136 - terrain_hangerAinRoof001 NumMaterials: 1 NumFaces: 29 NumVerts: 56 - terrain_notcollid001 NumMaterials: 3 NumFaces: 210 NumVerts: 509 - terrain_plane_018 NumMaterials: 1 NumFaces: 32 NumVerts: 54 - terrain_missilearm_001 NumMaterials: 1 NumFaces: 76 NumVerts: 97 - terrain_plane_001 NumMaterials: 2 NumFaces: 22 NumVerts: 30 - terrain_plane_002 NumMaterials: 1 NumFaces: 28 NumVerts: 44 - terrain_plane_005 NumMaterials: 2 NumFaces: 28 NumVerts: 48 - terrain_plane_006 NumMaterials: 1 NumFaces: 64 NumVerts: 80 - terrain_plane_008 NumMaterials: 3 NumFaces: 230 NumVerts: 332 - terrain_plane_009 NumMaterials: 1 NumFaces: 48 NumVerts: 100 - terrain_plane_009 NumMaterials: 3 NumFaces: 226 NumVerts: 538 - terrain_plane_010 NumMaterials: 3 NumFaces: 126 NumVerts: 164 - terrain_plane_017 NumMaterials: 3 NumFaces: 226 NumVerts: 558 - terrain_plane_32 NumMaterials: 1 NumFaces: 48 NumVerts: 100 - terrain_plane_24 NumMaterials: 3 NumFaces: 126 NumVerts: 164 - terrain_plane_28 NumMaterials: 3 NumFaces: 210 NumVerts: 506 - terrain_plane_29 NumMaterials: 1 NumFaces: 17 NumVerts: 31 - terrain_plane_36 NumMaterials: 1 NumFaces: 48 NumVerts: 52 - GlassDef_cockpit NumMaterials: 1 NumFaces: 17 NumVerts: 31 - terrain_plane_022 NumMaterials: 1 NumFaces: 48 NumVerts: 68 - terrain_plane_023 NumMaterials: 1 NumFaces: 48 NumVerts: 68 - terrain_plane_34 NumMaterials: 3 NumFaces: 60 NumVerts: 64 - terrain_plane_35 NumMaterials: 3 NumFaces: 60 NumVerts: 63 - terrain_plane_019 NumMaterials: 4 NumFaces: 177 NumVerts: 363 - terrain_planerale001 NumMaterials: 2 NumFaces: 62 NumVerts: 124 - terrain_planerale002 NumMaterials: 2 NumFaces: 56 NumVerts: 115 - terrain_planerale003 NumMaterials: 1 NumFaces: 56 NumVerts: 37 - GlassDef_gass NumMaterials: 2 NumFaces: 184 NumVerts: 367 - terrain_ductwork01 NumMaterials: 3 NumFaces: 12 NumVerts: 24 - terrain_Dummyspine01 NumMaterials: 3 NumFaces: 68 NumVerts: 118 - terrain_SmallLight10 NumMaterials: 4 NumFaces: 78 NumVerts: 162 - terrain_BigLight11 NumMaterials: 4 NumFaces: 78 NumVerts: 162 - terrain_BigLight12 NumMaterials: 4 NumFaces: 78 NumVerts: 162 - terrain_BigLight13 NumMaterials: 4 NumFaces: 78 NumVerts: 162 - terrain_BigLight14 NumMaterials: 4 NumFaces: 78 NumVerts: 162 - terrain_BigLight15 NumMaterials: 4 NumFaces: 78 NumVerts: 162 - terrain_BigLight16 NumMaterials: 4 NumFaces: 78 NumVerts: 162 - terrain_BigLight17 NumMaterials: 4 NumFaces: 78 NumVerts: 161 - terrain_BigLight18 NumMaterials: 4 NumFaces: 78 NumVerts: 162 - terrain_BigLight19 NumMaterials: 4 NumFaces: 78 NumVerts: 162 - terrain_BigLight20 NumMaterials: 4 NumFaces: 78 NumVerts: 162 - terrain_BigLight21 NumMaterials: 4 NumFaces: 78 NumVerts: 162 - terrain_BigLight22 NumMaterials: 4 NumFaces: 78 NumVerts: 162 - terrain_BigLight23 NumMaterials: 4 NumFaces: 78 NumVerts: 162 - terrain_BigLight24 NumMaterials: 4 NumFaces: 78 NumVerts: 162 - terrain_BigLight25 NumMaterials: 1 NumFaces: 12 NumVerts: 24 - terrain_BigLightBM001 NumMaterials: 1 NumFaces: 12 NumVerts: 24 - terrain_BigLightBM02 NumMaterials: 1 NumFaces: 12 NumVerts: 24 - terrain_BigLightBM03 NumMaterials: 1 NumFaces: 12 NumVerts: 24 - terrain_BigLightBM04 NumMaterials: 1 NumFaces: 12 NumVerts: 24 - terrain_BigLightBM05 NumMaterials: 1 NumFaces: 12 NumVerts: 24 - terrain_BigLightBM06 NumMaterials: 1 NumFaces: 12 NumVerts: 24 - terrain_BigLightBM07 NumMaterials: 1 NumFaces: 12 NumVerts: 24 - terrain_BigLightBM08 NumMaterials: 1 NumFaces: 12 NumVerts: 24 - terrain_BigLightBM09 NumMaterials: 1 NumFaces: 12 NumVerts: 24 - terrain_BigLightBM10 NumMaterials: 1 NumFaces: 12 NumVerts: 24 - terrain_BigLightBM11 NumMaterials: 1 NumFaces: 12 NumVerts: 24 - terrain_BigLightBM12 NumMaterials: 1 NumFaces: 12 NumVerts: 24 - terrain_BigLightBM13 NumMaterials: 1 NumFaces: 12 NumVerts: 24 - terrain_BigLightBM14 NumMaterials: 1 NumFaces: 12 NumVerts: 24 - terrain_BigLightBM15 NumMaterials: 1 NumFaces: 8 NumVerts: 20 - terrain_smallttLightBM001 NumMaterials: 3 NumFaces: 68 NumVerts: 118 - terrain_SmallLight11 NumMaterials: 3 NumFaces: 68 NumVerts: 118 - terrain_SmallLight12 NumMaterials: 3 NumFaces: 68 NumVerts: 118 - terrain_SmallLight13 NumMaterials: 3 NumFaces: 68 NumVerts: 118 - terrain_SmallLight14 NumMaterials: 3 NumFaces: 68 NumVerts: 118 - terrain_SmallLight15 NumMaterials: 3 NumFaces: 68 NumVerts: 118 - terrain_SmallLight16 NumMaterials: 1 NumFaces: 8 NumVerts: 20 - terrain_smallttLightBM02 NumMaterials: 1 NumFaces: 8 NumVerts: 20 - terrain_smallttLightBM03 NumMaterials: 1 NumFaces: 8 NumVerts: 20 - terrain_smallttLightBM04 NumMaterials: 1 NumFaces: 8 NumVerts: 20 - terrain_smallttLightBM05 NumMaterials: 1 NumFaces: 8 NumVerts: 20 - terrain_smallttLightBM06 NumMaterials: 1 NumFaces: 8 NumVerts: 20 - terrain_smallttLightBM07 NumMaterials: 2 NumFaces: 35 NumVerts: 67 - terrain_tiny NumMaterials: 2 NumFaces: 35 NumVerts: 67 - terrain_tiny01 NumMaterials: 1 NumFaces: 24 NumVerts: 53 - terrain_BigLightBM16 NumMaterials: 2 NumFaces: 35 NumVerts: 67 - terrain_tiny02 NumMaterials: 2 NumFaces: 35 NumVerts: 67 - terrain_tiny03 NumMaterials: 2 NumFaces: 35 NumVerts: 67 - terrain_tiny04 NumMaterials: 2 NumFaces: 35 NumVerts: 67 - terrain_tiny05 NumMaterials: 2 NumFaces: 35 NumVerts: 67 - terrain_tiny06 NumMaterials: 2 NumFaces: 35 NumVerts: 67 - terrain_tiny07 NumMaterials: 1 NumFaces: 12 NumVerts: 20 - terrain_tiLightBM NumMaterials: 1 NumFaces: 12 NumVerts: 20 - terrain_tiLightBM01 NumMaterials: 1 NumFaces: 12 NumVerts: 20 - terrain_tiLightBM02 NumMaterials: 1 NumFaces: 12 NumVerts: 20 - terrain_tiLightBM03 NumMaterials: 1 NumFaces: 12 NumVerts: 20 - terrain_tiLightBM04 NumMaterials: 1 NumFaces: 12 NumVerts: 20 - terrain_tiLightBM05 NumMaterials: 3 NumFaces: 55 NumVerts: 125 - terrain_bar02 NumMaterials: 3 NumFaces: 12 NumVerts: 24 - terrain_DummySmallight02 NumMaterials: 1 NumFaces: 44 NumVerts: 88 - terrain_SmallYlights NumMaterials: 1 NumFaces: 66 NumVerts: 114 - terrain_HArails001 NumMaterials: 2 NumFaces: 262 NumVerts: 447 - terrain_HANGERspipes001 NumMaterials: 2 NumFaces: 374 NumVerts: 627 - terrain_HANGERspipes004 NumMaterials: 2 NumFaces: 246 NumVerts: 396 - terrain_HANGERspipes002 NumMaterials: 2 NumFaces: 348 NumVerts: 612 - terrain_HANGERspipes003 NumMaterials: 1 NumFaces: 22 NumVerts: 28 - terrain_HANGERpipesbox001 NumMaterials: 1 NumFaces: 44 NumVerts: 76 - terrain_HArails002 NumMaterials: 2 NumFaces: 246 NumVerts: 407 - terrain_HANGERspipes05 NumMaterials: 2 NumFaces: 348 NumVerts: 613 - terrain_HANGERspipes06 NumMaterials: 2 NumFaces: 374 NumVerts: 629 - terrain_HANGERspipes07 NumMaterials: 2 NumFaces: 270 NumVerts: 484 - terrain_HANGERspipes08 NumMaterials: 1 NumFaces: 36 NumVerts: 47 - terrain_HANGERpipesbox002 NumMaterials: 4 NumFaces: 80 NumVerts: 142 - terrain_hangerAwalltunel_009 NumMaterials: 1 NumFaces: 8 NumVerts: 9 - scriptObj_seaHbox NumMaterials: 1 NumFaces: 8 NumVerts: 12 - scriptObj_snailbox NumMaterials: 1 NumFaces: 96 NumVerts: 108 - terrain_HANGERspipes010 NumMaterials: 1 NumFaces: 80 NumVerts: 90 - terrain_HANGERspipes009 NumMaterials: 1 NumFaces: 2 NumVerts: 4 - terrain_sidespineends001 NumMaterials: 1 NumFaces: 12 NumVerts: 8 - AnimObj_Amelias NumMaterials: 1 NumFaces: 76 NumVerts: 40 - AnimObj_PlaneControl NumMaterials: 1 NumFaces: 334 NumVerts: 215 - animobj_amelia01 NumMaterials: 2 NumFaces: 72 NumVerts: 60 - animobj_amelia02 NumMaterials: 1 NumFaces: 66 NumVerts: 70 - animobj_amelia03 NumMaterials: 1 NumFaces: 422 NumVerts: 216 - animobj_amelia04 NumMaterials: 1 NumFaces: 334 NumVerts: 170 - animobj_amelia05 NumMaterials: 1 NumFaces: 81 NumVerts: 82 - animobj_amelia06 NumMaterials: 3 NumFaces: 58 NumVerts: 61 - animobj_amelia07 NumMaterials: 2 NumFaces: 31 NumVerts: 39 - animobj_amelia08 NumMaterials: 2 NumFaces: 145 NumVerts: 148 - animobj_amelia09 NumMaterials: 2 NumFaces: 413 NumVerts: 602 - animobj_ameliaBKwheels NumMaterials: 1 NumFaces: 101 NumVerts: 57 - animobj_amelia13 NumMaterials: 1 NumFaces: 101 NumVerts: 57 - animobj_amelia15 NumMaterials: 2 NumFaces: 72 NumVerts: 61 - animobj_amelia16 NumMaterials: 2 NumFaces: 413 NumVerts: 602 - animobj_ameliaLwheels NumMaterials: 2 NumFaces: 413 NumVerts: 601 - animobj_ameliaRwheels NumMaterials: 1 NumFaces: 60 NumVerts: 52 - animobj_Tether01 NumMaterials: 1 NumFaces: 16 NumVerts: 36 - animobj_Tether02 NumMaterials: 1 NumFaces: 12 NumVerts: 24 - animobj_Tether03 NumMaterials: 1 NumFaces: 16 NumVerts: 33 - animobj_Tether04 NumMaterials: 4 NumFaces: 48 NumVerts: 60 - animobj_Tether05 NumMaterials: 1 NumFaces: 2 NumVerts: 4 - animobj_propllerLEFT NumMaterials: 1 NumFaces: 2 NumVerts: 4 - animobj_propllerRIGHT NumMaterials: 1 NumFaces: 12 NumVerts: 20 - AnimObj_hangerBfans NumMaterials: 3 NumFaces: 198 NumVerts: 191 - animobj_centerQpipe NumMaterials: 1 NumFaces: 200 NumVerts: 472 - animobj_hangerFanB01 NumMaterials: 1 NumFaces: 200 NumVerts: 470 - animobj_hangerFanB02 NumMaterials: 1 NumFaces: 12 NumVerts: 8 - AnimObj_SeahorseLoop NumMaterials: 1 NumFaces: 12 NumVerts: 20 - AnimObj_seahorseMOVER NumMaterials: 2 NumFaces: 64 NumVerts: 139 - animobj_seahourse_001 NumMaterials: 1 NumFaces: 142 NumVerts: 188 - animobj_seahourse_002 NumMaterials: 2 NumFaces: 40 NumVerts: 52 - animobj_seahourse_003 NumMaterials: 2 NumFaces: 128 NumVerts: 240 - animobj_seahourse_004 NumMaterials: 2 NumFaces: 100 NumVerts: 105 - animobj_seahourse_005 NumMaterials: 2 NumFaces: 152 NumVerts: 243 - animobj_seahourse_006 NumMaterials: 2 NumFaces: 120 NumVerts: 187 - animobj_seahourse_007 NumMaterials: 2 NumFaces: 120 NumVerts: 187 - animobj_seahourse_008 NumMaterials: 2 NumFaces: 64 NumVerts: 139 - animobj_seahourse_001 NumMaterials: 1 NumFaces: 142 NumVerts: 188 - animobj_seahourse_002 NumMaterials: 2 NumFaces: 40 NumVerts: 52 - animobj_seahourse_003 NumMaterials: 2 NumFaces: 128 NumVerts: 240 - animobj_seahourse_004 NumMaterials: 2 NumFaces: 100 NumVerts: 105 - animobj_seahourse_005 NumMaterials: 2 NumFaces: 152 NumVerts: 243 - animobj_seahourse_006 NumMaterials: 2 NumFaces: 120 NumVerts: 187 - animobj_seahourse_007 NumMaterials: 2 NumFaces: 120 NumVerts: 187 - animobj_seahourse_008 NumMaterials: 1 NumFaces: 12 NumVerts: 8 - AnimObj_AmeliaSkitch NumMaterials: 4 NumFaces: 48 NumVerts: 60 - Animobj_Tether_ONEMETER NumMaterials: 2 NumFaces: 16 NumVerts: 37 - animobj_ONEmtr01 NumMaterials: 2 NumFaces: 12 NumVerts: 28 - animobj_ONEmtr02 NumMaterials: 2 NumFaces: 16 NumVerts: 38 - animobj_ONEmtr03 NumMaterials: 5 NumFaces: 60 NumVerts: 89 - animobj_ONEmtr04 NumMaterials: 1 NumFaces: 76 NumVerts: 60 - AnimObj_PlaneControl NumMaterials: 1 NumFaces: 334 NumVerts: 215 - animobj_amelia01 NumMaterials: 2 NumFaces: 72 NumVerts: 60 - animobj_amelia02 NumMaterials: 1 NumFaces: 66 NumVerts: 70 - animobj_amelia03 NumMaterials: 1 NumFaces: 422 NumVerts: 216 - animobj_amelia04 NumMaterials: 1 NumFaces: 334 NumVerts: 170 - animobj_amelia05 NumMaterials: 1 NumFaces: 81 NumVerts: 82 - animobj_amelia06 NumMaterials: 3 NumFaces: 58 NumVerts: 61 - animobj_amelia07 NumMaterials: 2 NumFaces: 31 NumVerts: 39 - animobj_amelia08 NumMaterials: 2 NumFaces: 145 NumVerts: 148 - animobj_amelia09 NumMaterials: 1 NumFaces: 101 NumVerts: 57 - animobj_amelia13 NumMaterials: 1 NumFaces: 101 NumVerts: 57 - animobj_amelia15 NumMaterials: 2 NumFaces: 72 NumVerts: 61 - animobj_amelia16 NumMaterials: 1 NumFaces: 413 NumVerts: 651 - animobj_ameliaBKwheels NumMaterials: 1 NumFaces: 413 NumVerts: 653 - animobj_ameliaLwheels NumMaterials: 1 NumFaces: 413 NumVerts: 653 - animobj_ameliaRwheels NumMaterials: 1 NumFaces: 2 NumVerts: 4 - animobj_propllerLEFT NumMaterials: 1 NumFaces: 2 NumVerts: 4 - animobj_propllerRIGHT NumMaterials: 1 NumFaces: 12 NumVerts: 20 - AnimObj_StrayDrop NumMaterials: 3 NumFaces: 140 NumVerts: 252 - animobj_StrayMissile NumMaterials: 1 NumFaces: 12 NumVerts: 8 - animobj_straymissilesmoke NumMaterials: 1 NumFaces: 22 NumVerts: 42 - animobj_missilearm_002 NumMaterials: 1 NumFaces: 22 NumVerts: 38 - animobj_missilearm_003 NumMaterials: 2 NumFaces: 456 NumVerts: 941 - AnimObj_DishSpin NumMaterials: 3 NumFaces: 140 NumVerts: 252 - animobj_StrayMissile01 NumMaterials: 1 NumFaces: 12 NumVerts: 8 - AnimObj_inflaterSNAIL NumMaterials: 1 NumFaces: 744 NumVerts: 1416 - animobj_seahorse_airgun03 NumMaterials: 1 NumFaces: 54 NumVerts: 104 - animobj_seahorse_balloon05 NumMaterials: 1 NumFaces: 48 NumVerts: 96 - animobj_seahorse_balloon06 NumMaterials: 1 NumFaces: 54 NumVerts: 109 - animobj_seahorse_balloon07 NumMaterials: 2 NumFaces: 274 NumVerts: 451 - animobj_seahorse_tank05 NumMaterials: 2 NumFaces: 274 NumVerts: 451 - animobj_seahorse_tank04 NumMaterials: 1 NumFaces: 376 NumVerts: 688 - animobj_seahourse_hinge04 NumMaterials: 4 NumFaces: 488 NumVerts: 688 - animobj_seahourse_door05 NumMaterials: 1 NumFaces: 376 NumVerts: 688 - animobj_seahourse_hinge06 NumMaterials: 4 NumFaces: 488 NumVerts: 689 - animobj_seahourse_door07 NumMaterials: 1 NumFaces: 12 NumVerts: 8 - AnimObj_Snail NumMaterials: 1 NumFaces: 12 NumVerts: 8 - AnimObj_SnailMoverInflater NumMaterials: 1 NumFaces: 120 NumVerts: 185 - animobj_Snail_Eyes01 NumMaterials: 1 NumFaces: 224 NumVerts: 392 - animobj_snailHEAD NumMaterials: 2 NumFaces: 170 NumVerts: 331 - animobj_snailBODY NumMaterials: 1 NumFaces: 120 NumVerts: 183 - animobj_Snail_Eyes02 NumMaterials: 1 NumFaces: 110 NumVerts: 210 - animobj_snailBACK NumMaterials: 1 NumFaces: 120 NumVerts: 69 - animobj_snailRGTena NumMaterials: 1 NumFaces: 120 NumVerts: 69 - animobj_snailLFTena NumMaterials: 1 NumFaces: 12 NumVerts: 8 - ScriptObj_ExploSnailOne NumMaterials: 1 NumFaces: 12 NumVerts: 8 - ScriptObj_ExploSnailTwo NumMaterials: 1 NumFaces: 12 NumVerts: 8 - ScriptObj_ExploSnailThree NumMaterials: 1 NumFaces: 12 NumVerts: 8 - ScriptObj_ExploSnailFour NumMaterials: 1 NumFaces: 12 NumVerts: 8 - AnimObj_SnailExplode NumMaterials: 3 NumFaces: 140 NumVerts: 275 - AnimObj_missile NumMaterials: 1 NumFaces: 12 NumVerts: 8 - animobj_missilesmoke NumMaterials: 1 NumFaces: 12 NumVerts: 8 - AnimObj_SnailMover NumMaterials: 2 NumFaces: 36 NumVerts: 69 - animobj_snailparts06_S NumMaterials: 2 NumFaces: 50 NumVerts: 86 - animobj_snailparts05_S NumMaterials: 1 NumFaces: 224 NumVerts: 392 - animobj_snailHEAD_S NumMaterials: 1 NumFaces: 120 NumVerts: 69 - animobj_snailRGTena_S NumMaterials: 1 NumFaces: 120 NumVerts: 66 - animobj_snailLFTena_S NumMaterials: 1 NumFaces: 12 NumVerts: 8 - AnimObj_SnailLEFTEYE_S NumMaterials: 1 NumFaces: 51 NumVerts: 100 - animobj_SnailLEFTEYE02_S NumMaterials: 1 NumFaces: 30 NumVerts: 60 - animobj_SnailLEFTEYE03_S NumMaterials: 1 NumFaces: 39 NumVerts: 63 - animobj_SnailLEFTEYE01_S NumMaterials: 1 NumFaces: 12 NumVerts: 8 - AnimObj_SnailRHTEYE_S NumMaterials: 1 NumFaces: 60 NumVerts: 102 - animobj_SnailRHTEYE03_S NumMaterials: 1 NumFaces: 30 NumVerts: 60 - animobj_SnailRHTEYE02_S NumMaterials: 1 NumFaces: 30 NumVerts: 60 - animobj_SnailRHTEYE01_S NumMaterials: 1 NumFaces: 12 NumVerts: 8 - animobj_snailsheadsmoke NumMaterials: 2 NumFaces: 16 NumVerts: 31 - animobj_snailparts07_S NumMaterials: 2 NumFaces: 18 NumVerts: 38 - animobj_snailparts08_S NumMaterials: 2 NumFaces: 50 NumVerts: 110 - animobj_snailBODY_S NumMaterials: 1 NumFaces: 12 NumVerts: 8 - AnimObj_SnailRGHTbody_S NumMaterials: 1 NumFaces: 12 NumVerts: 24 - animobj_snailBODYright_S NumMaterials: 1 NumFaces: 9 NumVerts: 17 - animobj_snailBODYright02_S NumMaterials: 1 NumFaces: 12 NumVerts: 24 - animobj_snailBODYright01_S NumMaterials: 1 NumFaces: 12 NumVerts: 21 - animobj_snailBODYmid04_S NumMaterials: 1 NumFaces: 12 NumVerts: 21 - animobj_snailBODYmid01_S NumMaterials: 1 NumFaces: 12 NumVerts: 22 - animobj_snailBODYmid02_S NumMaterials: 1 NumFaces: 12 NumVerts: 8 - AnimObj_SnailLEFTbody_S NumMaterials: 1 NumFaces: 9 NumVerts: 19 - animobj_snailBODYleft03_S NumMaterials: 1 NumFaces: 12 NumVerts: 22 - animobj_snailBODYleft_S NumMaterials: 1 NumFaces: 12 NumVerts: 24 - animobj_snailBODYleft04_S NumMaterials: 1 NumFaces: 12 NumVerts: 8 - animobj_rotaterbox NumMaterials: 1 NumFaces: 12 NumVerts: 20 - AnimObj_LunerModule NumMaterials: 1 NumFaces: 12 NumVerts: 8 - AnimObj_LunarMover NumMaterials: 1 NumFaces: 58 NumVerts: 76 - animobj_luna_006 NumMaterials: 1 NumFaces: 478 NumVerts: 505 - animobj_luna_007 NumMaterials: 1 NumFaces: 478 NumVerts: 504 - animobj_luna_008 NumMaterials: 1 NumFaces: 478 NumVerts: 505 - animobj_luna_009 NumMaterials: 1 NumFaces: 478 NumVerts: 503 - animobj_luna_010 NumMaterials: 2 NumFaces: 302 NumVerts: 301 - animobj_luna_005 NumMaterials: 1 NumFaces: 12 NumVerts: 8 - AnimObj_LunarTOPmover NumMaterials: 3 NumFaces: 204 NumVerts: 296 - animobj_luna_001 NumMaterials: 4 NumFaces: 116 NumVerts: 186 - animobj_luna_002 NumMaterials: 1 NumFaces: 44 NumVerts: 70 - animobj_luna_003 NumMaterials: 1 NumFaces: 116 NumVerts: 137 - animobj_luna_004 NumMaterials: 1 NumFaces: 12 NumVerts: 8 - AnimObj_inflater NumMaterials: 1 NumFaces: 744 NumVerts: 1416 - animobj_seahorse_airgun NumMaterials: 1 NumFaces: 54 NumVerts: 104 - animobj_seahorse_balloon01 NumMaterials: 1 NumFaces: 48 NumVerts: 96 - animobj_seahorse_balloon02 NumMaterials: 1 NumFaces: 54 NumVerts: 109 - animobj_seahorse_balloon03 NumMaterials: 2 NumFaces: 274 NumVerts: 451 - animobj_seahorse_tank02 NumMaterials: 2 NumFaces: 274 NumVerts: 451 - animobj_seahorse_tank01 NumMaterials: 1 NumFaces: 376 NumVerts: 688 - animobj_seahourse_hinge01 NumMaterials: 3 NumFaces: 488 NumVerts: 682 - animobj_seahourse_door01 NumMaterials: 1 NumFaces: 376 NumVerts: 688 - animobj_seahourse_hinge02 NumMaterials: 3 NumFaces: 488 NumVerts: 685 - animobj_seahourse_door02 NumMaterials: 1 NumFaces: 12 NumVerts: 8 - AnimObj_Seahorse NumMaterials: 1 NumFaces: 12 NumVerts: 20 - AnimObj_seahorseINF_MOVER NumMaterials: 2 NumFaces: 152 NumVerts: 243 - animobj_seahorseNOSE04 NumMaterials: 2 NumFaces: 40 NumVerts: 52 - animobj_seahorseSTOMACH01 NumMaterials: 2 NumFaces: 128 NumVerts: 240 - animobj_seahorseHDSPIKE02 NumMaterials: 2 NumFaces: 100 NumVerts: 105 - animobj_seahorseHEAD03 NumMaterials: 2 NumFaces: 120 NumVerts: 187 - animobj_seahorseREYE05 NumMaterials: 2 NumFaces: 120 NumVerts: 187 - animobj_seahorseLEYE06 NumMaterials: 2 NumFaces: 64 NumVerts: 139 - animobj_seahorseLWSPIKE07 NumMaterials: 1 NumFaces: 142 NumVerts: 188 - animobj_seahorseBODY08 NumMaterials: 1 NumFaces: 12 NumVerts: 8 - MovableSoundDef_airplane -------------------------------------------------------------------- Geometry Instances -------------------------------------------------------------------- scriptObj_playerOne scriptobj_SWballoon ScriptObj_ButtonHack scriptObj_daveHelper01 scriptObj_daveHelper02 scriptObj_daveHelper03 scriptObj_daveHelper04 scriptObj_daveHelper05 scriptObj_daveHelper06 scriptObj_daveHelper07 scriptObj_daveHelper08 scriptObj_daveHelper09 scriptObj_daveHelper10 scriptObj_DaveHelperInside scriptObj_MilitaryRadio001 scriptObj__MilitaryRadio002 Panorama_ animobj_door001 animobj_door002 animobj_door03 animobj_door005 animobj_door8 animobj_hangerA_outsidedoor animobj_hangerBuotsidedoor animobj_door010 animobj_hangerA_outsidedoor002 animobj_door020 terrain_airstrip_007 terrain_airstrip_008 terrain_airstrip_009 terrain_outside001 terrain_outside00 terrain_forest_001 terrain_1floor_014 terrain_fence001 terrain_Airstrip_004 terrain_Airstrip_014 terrain_fence002 terrain_fence006 terrain_fence013 terrain_fence014 terrain_fence017 terrain_fence015 terrain_hangerB_roofout_009 terrain_hangerCraneB07 terrain_hangerOutsideB001 terrain_Hanger_A_outside006 terrain_Hanger_A_outside007 terrain_Hanger_A_outside001 terrain_Hanger_A_roof_001 terrain_Hanger_A_roof_002 terrain_Hanger_A_015 terrain_Hanger_A_016 terrain_Hanger_A_outside005 terrain_hangerB_roofout_001 terrain_hangerB_roofout_002 terrain_hangerB_roofout_003 terrain_hangerB_roofout_004 terrain_hangerB_roofout_005 terrain_hangerB_roofout_006 terrain_hangerB_roofout_007 terrain_hangerB_roofout_008 terrain_hangerC_012 terrain_hangerC_001 terrain_hangerC_002 terrain_hangerC_003 terrain_hangerC_004 terrain_hangerC_005 terrain_hangerC_007 terrain_hangerC_009 terrain_hangerC_010 terrain_hangerC_011 terrain_1ndfloor_003 terrain_1ndfloor_020 terrain_funbox terrain_rooftunels_002 terrain_rooftunels_005 terrain_rooftunels_006 terrain_1floor_001 terrain_1floor_002 scriptObj_1floor_019 terrain_1floor_010 terrain_airstrip_012 terrain_airstrip_011 terrain_1floor_005 terrain_1ndfloor_014 terrain_transparency003 terrain_airstrip_013 terrain_1floor_017 terrain_tower006 terrain_tower005 terrain_tower008 terrain_tower007 terrain_1floor_011 terrain_stairs_009 terrain_stairs_010 terrain_tower003 terrain_tower001 terrain_Airstrip_015 terrain_1ndfloor_016 terrain_1ndfloor_017 terrain_1ftQpipe_002 terrain_tower002 terrain_1ftQpipe_001 terrain_fence007 terrain_2ndfloor_rale_004 terrain_Airstrip_005 terrain_1ndfloor_001 terrain_1ftQpipe_003 terrain_1floor_test002 terrain_1floor_test001 terrain_fence008 terrain_post001 terrain_post002 terrain_callidable_002 terrain_callidable_003 terrain_waterpipes_009 terrain_hangerD_002 terrain_hangerD_001 terrain_1floor_024 terrain_1floor_025 terrain_callidable_04 terrain_Airstrip_016 terrain_Airstrip_017 terrain_hangerCinside_001 terrain_vents_001 terrain_colleisionwall001 terrain_catw_colleision006 terrain_catw_colleision007 terrain_tunels_001 terrain_1floor_015 terrain_tunels_002 terrain_colleisionwall002 terrain_Smallightbeem001 terrain_Smallightbeem02 terrain_Smallightbeem03 terrain_Smallightbeem04 terrain_Smallightbeem05 terrain_Smallightbeem06 terrain_Smallightbeem07 terrain_highvolt001 terrain_highvolt002 terrain_highvolt003 terrain_highvolt04 terrain_highvolt05 terrain_highvolt06 terrain_smalllights07 terrain_smalllights03 terrain_smalllights04 terrain_smalllights05 terrain_smalllights06 terrain_smalllights08 terrain_smalllights02 terrain_smalllights001 terrain_Hpole_001 terrain_Hpole_003 terrain_1floorlight020 terrain_Hpole_002 terrain_hangerClight003 terrain_hangerClight003 terrain_hangerClight001 terrain_hangerClight002 terrain_outsidepool001 terrain_outsidepool004 terrain_outsidepool003 terrain_outsidepool002 terrain_outside001 terrain_outside004 terrain_outside003 terrain_outside005 terrain_outside006 terrain_outside007 terrain_outside008 terrain_polesoutside001 terrain_polesoutside002 terrain_polesoutside004 terrain_polesoutside003 terrain_polesoutside005 terrain_polesoutside006 terrain_polesoutside007 terrain_DummySmallight02 terrain_smallightQ_001 terrain_smallightQ_002 terrain_smallightQ_003 terrain_smallightQ_004 terrain_grass001 terrain_grass002 terrain_Dummyelect terrain_elect001 terrain_elect002 terrain_Smallightbeem008 terrain_Smallightbeem009 terrain_SmallRedLight001 terrain_DummySmallRedLight terrain_SmallRedLight002 terrain_SmallRedLight03 terrain_DummytheX terrain_SmallRedLight04 terrain_SmallRedLight007 terrain_SmallRedLight05 terrain_SmallRedLight08 terrain_SmallRedLight09 terrain_SmallRedLight10 terrain_SmallRedLight11 terrain_SmallRedLight12 terrain_SmallRedLight13 terrain_SmallRedLight009 terrain_SmallRedLight06 terrain_SmallRedLight14 terrain_SmallRedLight15 terrain_SmallRedLight16 terrain_SmallRedLight17 terrain_SmallRedLight18 terrain_SmallRedLight19 terrain_SmallRedLight20 terrain_SmallRedLight21 terrain_SmallyellowLight001 terrain_SmallyellowLight02 terrain_SmallRedLight22 terrain_SmallRedLight23 terrain_SmallRedLight24 terrain_SmallRedLight25 terrain_SmallRedLight26 terrain_SmallRedLight27 terrain_SmallRedLight28 terrain_SmallRedLight29 terrain_SmallRedLight30 terrain_SmallRedLight31 terrain_SmallRedLight32 terrain_SmallRedLight33 terrain_SmallRedLight34 terrain_SmallRedLight35 terrain_SmallRedLight36 terrain_SmallRedLight37 terrain_SmallRedLight38 terrain_SmallRedLight39 terrain_SmallRedLight40 terrain_SmallRedLight41 terrain_SmallRedLight42 terrain_SmallRedLight43 terrain_SmallRedLight44 terrain_SmallRedLight45 terrain_SmallRedLight46 terrain_SmallRedLight47 terrain_SmallRedLight48 terrain_SmallRedLight49 terrain_SmallRedLight50 terrain_SmallRedLight51 terrain_SmallRedLight52 terrain_SmallRedLight53 terrain_SmallRedLight54 terrain_SmallRedLight55 terrain_SmallRedLight56 terrain_SmallRedLight57 terrain_tunelspipes013 terrain_tunelspipes001 terrain_tunelspipes008 terrain_tunelspipes019 terrain_tunelspipes017 terrain_tunelspipes018 terrain_tunelspipes016 terrain_tunelspipes014 terrain_tunelspipes015 terrain_tunelspipes012 terrain_tunelspipes010 terrain_tunelspipes011 terrain_tunelspipes009 terrain_tunelspipes006 terrain_tunelspipes007 terrain_tunelspipes005 terrain_tunelspipes003 terrain_tunelspipes004 terrain_tunelspipes002 terrain_xlight terrain_truckcover04 terrain_truckframe04 terrain_truck05 terrain_trucklights02 terrain_carbim terrain_trucklightsbim terrain_trucklights006 terrain_outsideD002 terrain_outsideD007 terrain_pipebox001 terrain_pipebox002 terrain_pipebox003 terrain_polesoutside08 terrain_colleisionwall003 terrain_outside002 Prop_PineTreeSmall01 Prop_PineTreeSmall02 Prop_PineTreeSmall03 Prop_PineTreeSmall04 Prop_PineTreeSmall05 Prop_PineTreeMedium01 Prop_PineTreeMedium02 Prop_PineTreeMedium03 Prop_PineTreeMedium04 Prop_PineTreeMedium05 Prop_PineTreeMedium06 Prop_PineTreeMedium07 Prop_PineTreeMedium08 Prop_PineTreeMedium09 Prop_PineTreeMedium10 Prop_PineTreeMedium11 Prop_PineTreeSmall06 Prop_PineTreeSmall07 Prop_PineTreeSmall08 Prop_PineTreeSmall09 Prop_PineTreeSmall10 Prop_PineTreeSmall11 Prop_PineTreeSmall12 Prop_PineTreeSmall13 Prop_PineTreeMedium12 terrain_trees001 terrain_trees002 terrain_trees003 terrain_trees004 Prop_PineTreeSmall14 Prop_PineTreeSmall15 terrain_trees005 terrain_Smalltunelspipes001 terrain_Smalltunelspipes002 terrain_Smalltunelspipes003 terrain_colleisionwall004 terrain_truckcover05 terrain_truckframe05 terrain_truck06 terrain_truckcover01 terrain_truckframe01 terrain_truck02 terrain_truckcover terrain_truckframe terrain_truck001 terrain_buildingA terrain_buildingB terrain_post003 terrain_post004 terrain_callidable_005 terrain_callidable_006 terrain_callidable_007 terrain_flip003 terrain_Hanger_A_outsideflip terrain_flip005 terrain_flip006 terrain_SmallRedLightflip005 terrain_SmallRedLightflip004 terrain_flip004 terrain_SmallRedLightflip003 terrain_SmallRedLightflip002 terrain_flip002 terrain_SmallRedLightflip001 terrain_flip010 terrain_towerflip09 terrain_funboxD terrain_outsideD001 Scriptobj_EditorFanOffTwo Scriptobj_EditorFan_onOne Scriptobj_EditorFan_on004 terrain_EditorAreaB001 terrain_EditorAreaB002 terrain_EditorFanlight002 terrain_EditorFanlight003 terrain_EditorFanlight005 terrain_EditorFanlight006 terrain_EditorLight004 terrain_hangerB001 terrain_hangerB002 terrain_hangerB004 terrain_hangerB005 terrain_hangerB010 terrain_hangerB013 terrain_hangerB014 terrain_hangerB015 terrain_hangerB016 terrain_hangerB017 terrain_hangerB018 terrain_hangerB019 terrain_hangerB020 terrain_hangerB021 terrain_hangerB022 Scriptobj_EditorFanOffOne terrain_hangerB_roof_002 terrain_hangerCraneB001 terrain_hangerCraneB002 terrain_hangerCraneB004 terrain_hangerFanB002 terrain_hangerFanB004 terrain_hangertracksB001 terrain_hangertracksB002 terrain_hangertracksB003 terrain_hangertracksB004 terrain_hangertracksB006 terrain_hangertracksB007 terrain_hangerVac001 terrain_hangerVac002 terrain_hangerVac003 terrain_hangerVac004 terrain_hangerVac005 terrain_hangerVac006 terrain_hangerCraneB005 terrain_hangerB008 terrain_hangerB007 terrain_hangerB006 terrain_hangerB003 terrain_hangerB_roof_001 terrain_on_offVac001 terrain_on_offVac003 terrain_on_offVac004 terrain_on_offVac006 terrain_on_offVac002 terrain_on_offVac005 terrain_EditorLight001 terrain_EditorLight002 terrain_EditorLight003 terrain_EditorLight005 terrain_EditorLight006 terrain_EditorLight007 terrain_EditorLight008 terrain_lightBM_001 terrain_lightBM_003 terrain_lightBM_002 terrain_DummyVacLight scriptObj_parkEditor terrain_DummySmallRedLight terrain_smallredlight001 terrain_smallredlight002 terrain_smallredlights terrain_gl001 terrain_gl002 terrain_on_offVac020 terrain_gl004 terrain_Spines terrain_StripLites terrain_Hanger_A_019 terrain_Hanger_A_010 terrain_Hanger_A_001 terrain_Hanger_A_002 terrain_Hanger_A_006 terrain_Hanger_A_007 terrain_Hanger_A_008 terrain_Hanger_A_009 terrain_Hanger_A_013 terrain_Hanger_A_017 terrain_Hanger_A_018 terrain_Hanger_A_024 terrain_Hanger_A_2nd_003 terrain_Hanger_A_centerbox terrain_Hanger_A_sidwall_001 terrain_Hanger_A_003 terrain_Hanger_A_011 terrain_HAbowl01 terrain_roller terrain_Hanger_A_022 terrain_Hanger_A_023 terrain_Hanger_A_020 terrain_Hanger_A_021 terrain_Hanger_A_012 terrain_HAhalfpipe01 terrain_HAstallrail01 terrain_HAstallrail02 terrain_HArailsupport02 terrain_HAgrindsupport02 terrain_hanger_curve01 terrain_bigbowl03 terrain_Hanger_A_025 scriptObj_compbowl terrain_compvpole01 terrain_compvpole02 terrain_Hanger_A_2nd_002 terrain_towerhpole03 terrain_towerplatform terrain_grindwire terrain_spineends ScriptObj_SpinalGapB terrain_HApiperamp terrain_towerwire01 terrain_test terrain_crater terrain_airlockgrind terrain_bar01 terrain_compvpole03 terrain_bigbowl01 terrain_bigbowl02 terrain_spineends01 terrain_spinetest02 terrain_spinetest03 terrain_smduct01 terrain_smduct02 terrain_fences03 terrain_smduct03 terrain_smduct04 terrain_bar03 terrain_bar04 terrain_bar05 terrain_smduct05 terrain_Hanger_A_outside011 terrain_Hanger_A_outside012 scriptobj_SWballoonA scriptobj_SWballoonB scriptobj_SWballoonC ScriptObj_cagejump ScriptObj_SpinalGapA ScriptObj_towerbase scriptobj_SWballoonF scriptobj_SWballoonD scriptobj_SWballoonE terrain_hangerAwall_006 terrain_hangerAwall_005 terrain_hangerAwall_007 terrain_hangerAwall_008 terrain_hangerAwall_009 terrain_hangerAwall_010 terrain_hangerAwall_011 terrain_hangerAwall_012 terrain_hangerAwall_001 terrain_hangerAwall_002 terrain_hangerAwall_004 terrain_hangerAwall_003 terrain_hangerAinRoof004 terrain_hangerAinRoof002 terrain_hangerAinRoof003 terrain_hangerAinRoof001 terrain_notcollid001 terrain_plane_018 terrain_missilearm_001 terrain_plane_001 terrain_plane_002 terrain_plane_005 terrain_plane_006 terrain_plane_008 terrain_plane_009 terrain_plane_009 terrain_plane_010 terrain_plane_017 terrain_plane_32 terrain_plane_24 terrain_plane_28 terrain_plane_29 terrain_plane_36 terrain_plane_022 terrain_plane_023 terrain_plane_34 terrain_plane_35 terrain_plane_019 terrain_planerale001 terrain_planerale002 terrain_planerale003 terrain_ductwork01 terrain_Dummyspine01 terrain_SmallLight10 terrain_BigLight11 terrain_BigLight12 terrain_BigLight13 terrain_BigLight14 terrain_BigLight15 terrain_BigLight16 terrain_BigLight17 terrain_BigLight18 terrain_BigLight19 terrain_BigLight20 terrain_BigLight21 terrain_BigLight22 terrain_BigLight23 terrain_BigLight24 terrain_BigLight25 terrain_BigLightBM001 Glass_cockpit01 terrain_BigLightBM02 terrain_BigLightBM03 terrain_BigLightBM04 terrain_BigLightBM05 terrain_BigLightBM06 terrain_BigLightBM07 terrain_BigLightBM08 terrain_BigLightBM09 terrain_BigLightBM10 terrain_BigLightBM11 terrain_BigLightBM12 terrain_BigLightBM13 terrain_BigLightBM14 terrain_BigLightBM15 terrain_smallttLightBM001 terrain_SmallLight11 terrain_SmallLight12 terrain_SmallLight13 terrain_SmallLight14 terrain_SmallLight15 terrain_SmallLight16 terrain_smallttLightBM02 terrain_smallttLightBM03 terrain_smallttLightBM04 terrain_smallttLightBM05 terrain_smallttLightBM06 terrain_smallttLightBM07 terrain_tiny terrain_tiny01 terrain_BigLightBM16 terrain_tiny02 terrain_tiny03 terrain_tiny04 terrain_tiny05 terrain_tiny06 terrain_tiny07 terrain_tiLightBM terrain_tiLightBM01 terrain_tiLightBM02 terrain_tiLightBM03 terrain_tiLightBM04 terrain_tiLightBM05 terrain_bar02 terrain_DummySmallight02 terrain_SmallYlights terrain_HArails001 terrain_HANGERspipes001 terrain_HANGERspipes004 terrain_HANGERspipes002 terrain_HANGERspipes003 terrain_HANGERpipesbox001 terrain_HArails002 terrain_HANGERspipes05 terrain_HANGERspipes06 terrain_HANGERspipes07 terrain_HANGERspipes08 terrain_HANGERpipesbox002 terrain_hangerAwalltunel_009 scriptObj_seaHbox scriptObj_snailbox terrain_HANGERspipes010 terrain_HANGERspipes009 terrain_sidespineends001 AnimObj_Amelias AnimObj_PlaneControl animobj_amelia01 animobj_amelia02 animobj_amelia03 animobj_amelia04 animobj_amelia05 animobj_amelia06 animobj_amelia07 animobj_amelia08 animobj_amelia09 animobj_ameliaBKwheels animobj_amelia13 animobj_amelia15 animobj_amelia16 animobj_ameliaLwheels animobj_ameliaRwheels animobj_Tether01 animobj_Tether02 animobj_Tether03 animobj_Tether04 animobj_Tether05 animobj_propllerLEFT animobj_propllerRIGHT AnimObj_hangerBfans animobj_centerQpipe animobj_hangerFanB01 animobj_hangerFanB02 AnimObj_SeahorseLoop AnimObj_seahorseMOVER animobj_seahourse_001 animobj_seahourse_002 animobj_seahourse_003 animobj_seahourse_004 animobj_seahourse_005 animobj_seahourse_006 animobj_seahourse_007 animobj_seahourse_008 animobj_seahourse_001 animobj_seahourse_002 animobj_seahourse_003 animobj_seahourse_004 animobj_seahourse_005 animobj_seahourse_006 animobj_seahourse_007 animobj_seahourse_008 AnimObj_AmeliaSkitch Animobj_Tether_ONEMETER animobj_ONEmtr01 animobj_ONEmtr02 animobj_ONEmtr03 animobj_ONEmtr04 AnimObj_PlaneControl animobj_amelia01 animobj_amelia02 animobj_amelia03 animobj_amelia04 animobj_amelia05 animobj_amelia06 animobj_amelia07 animobj_amelia08 animobj_amelia09 animobj_amelia13 animobj_amelia15 animobj_amelia16 animobj_ameliaBKwheels animobj_ameliaLwheels animobj_ameliaRwheels animobj_propllerLEFT animobj_propllerRIGHT AnimObj_StrayDrop animobj_StrayMissile animobj_straymissilesmoke animobj_missilearm_002 animobj_missilearm_003 AnimObj_DishSpin animobj_StrayMissile01 AnimObj_inflaterSNAIL animobj_seahorse_airgun03 animobj_seahorse_balloon05 animobj_seahorse_balloon06 animobj_seahorse_balloon07 animobj_seahorse_tank05 animobj_seahorse_tank04 animobj_seahourse_hinge04 animobj_seahourse_door05 animobj_seahourse_hinge06 animobj_seahourse_door07 AnimObj_Snail AnimObj_SnailMoverInflater animobj_Snail_Eyes01 animobj_snailHEAD animobj_snailBODY animobj_Snail_Eyes02 animobj_snailBACK animobj_snailRGTena animobj_snailLFTena ScriptObj_ExploSnailOne ScriptObj_ExploSnailTwo ScriptObj_ExploSnailThree ScriptObj_ExploSnailFour AnimObj_SnailExplode AnimObj_missile animobj_missilesmoke AnimObj_SnailMover animobj_snailparts06_S animobj_snailparts05_S animobj_snailHEAD_S animobj_snailRGTena_S animobj_snailLFTena_S AnimObj_SnailLEFTEYE_S animobj_SnailLEFTEYE02_S animobj_SnailLEFTEYE03_S animobj_SnailLEFTEYE01_S AnimObj_SnailRHTEYE_S animobj_SnailRHTEYE03_S animobj_SnailRHTEYE02_S animobj_SnailRHTEYE01_S animobj_snailsheadsmoke animobj_snailparts07_S animobj_snailparts08_S animobj_snailBODY_S AnimObj_SnailRGHTbody_S animobj_snailBODYright_S animobj_snailBODYright02_S animobj_snailBODYright01_S animobj_snailBODYmid04_S animobj_snailBODYmid01_S animobj_snailBODYmid02_S AnimObj_SnailLEFTbody_S animobj_snailBODYleft03_S animobj_snailBODYleft_S animobj_snailBODYleft04_S animobj_rotaterbox AnimObj_LunerModule AnimObj_LunarMover animobj_luna_006 animobj_luna_007 animobj_luna_008 animobj_luna_009 animobj_luna_010 animobj_luna_005 AnimObj_LunarTOPmover animobj_luna_001 animobj_luna_002 animobj_luna_003 animobj_luna_004 AnimObj_inflater animobj_seahorse_airgun animobj_seahorse_balloon01 animobj_seahorse_balloon02 animobj_seahorse_balloon03 animobj_seahorse_tank02 animobj_seahorse_tank01 animobj_seahourse_hinge01 animobj_seahourse_door01 animobj_seahourse_hinge02 animobj_seahourse_door02 AnimObj_Seahorse AnimObj_seahorseINF_MOVER animobj_seahorseNOSE04 animobj_seahorseSTOMACH01 animobj_seahorseHDSPIKE02 animobj_seahorseHEAD03 animobj_seahorseREYE05 animobj_seahorseLEYE06 animobj_seahorseLWSPIKE07 animobj_seahorseBODY08 MovableSound_airplane01 MovableSound_airplane02 -------------------------------------------------------------------- Asserts / Warnings / Tips -------------------------------------------------------------------- Asserts:- Warnings:- terrain_highvolt001-Exceeded UV-mapping range within a polygon (Max range=8.00) terrain_highvolt06-Exceeded UV-mapping range within a polygon (Max range=8.00) terrain_hangerFanB002-Exceeded UV-mapping range within a polygon (Max range=8.00) terrain_hangerFanB004-Exceeded UV-mapping range within a polygon (Max range=8.00) terrain_hangerVac002-Exceeded UV-mapping range within a polygon (Max range=8.00) decal_Spine_10-Exceeded UV-mapping range within a polygon (Max range=8.00) collision_Rail_CorkScrew-Exceeded UV-mapping range within a polygon (Max range=8.00) animobj_ONEmtr01-Exceeded UV-mapping range within a polygon (Max range=8.00) animobj_ONEmtr02-Exceeded UV-mapping range within a polygon (Max range=8.00) animobj_ONEmtr03-Exceeded UV-mapping range within a polygon (Max range=8.00) animobj_ONEmtr04-Exceeded UV-mapping range within a polygon (Max range=8.00) AnimObj_PlaneControl-Exceeded UV-mapping range within a polygon (Max range=8.00) Optmisation tips:- scriptObj_playerOne-Low number of vertices in object (8, Optimum is > 256) scriptobj_SWballoon-High vertex to face ratio (3.380952, Optimum is < 2.000000) - poor stripping ScriptObj_ButtonHack-Low number of vertices in object (20, Optimum is > 256) ScriptObj_ButtonHack-High vertex to face ratio (2.333333, Optimum is < 2.000000) - poor stripping scriptObj_daveHelper01-Low number of vertices in object (8, Optimum is > 256) scriptObj_daveHelper02-Low number of vertices in object (8, Optimum is > 256) scriptObj_daveHelper03-Low number of vertices in object (8, Optimum is > 256) scriptObj_daveHelper04-Low number of vertices in object (8, Optimum is > 256) scriptObj_daveHelper05-Low number of vertices in object (8, Optimum is > 256) scriptObj_daveHelper06-Low number of vertices in object (8, Optimum is > 256) scriptObj_daveHelper07-Low number of vertices in object (8, Optimum is > 256) scriptObj_daveHelper08-Low number of vertices in object (8, Optimum is > 256) scriptObj_daveHelper09-Low number of vertices in object (8, Optimum is > 256) scriptObj_daveHelper10-Low number of vertices in object (8, Optimum is > 256) scriptObj_DaveHelperInside-Low number of vertices in object (8, Optimum is > 256) scriptObj_MilitaryRadio001-Low number of vertices in object (46, Optimum is > 256) scriptObj__MilitaryRadio002-Low number of vertices in object (46, Optimum is > 256) Panorama_-High vertex to face ratio (2.406250, Optimum is < 2.000000) - poor stripping PropDef_IconScore-Low number of vertices in object (68, Optimum is > 256) PropDef_IconPlant-Low number of vertices in object (98, Optimum is > 256) PropDef_IconTime-Low number of vertices in object (124, Optimum is > 256) PropDef_IconTime-High vertex to face ratio (2.031915, Optimum is < 2.000000) - poor stripping PropDef_IconEditor-Low number of vertices in object (216, Optimum is > 256) PropDef_IconBreak-Low number of vertices in object (107, Optimum is > 256) PropDef_BubbleRXL-Low number of vertices in object (152, Optimum is > 256) PropDef_IconTrick-Low number of vertices in object (87, Optimum is > 256) PropDef_PowerJuiceExtend-Low number of vertices in object (34, Optimum is > 256) PropDef_PowerJuiceExtend-High vertex to face ratio (2.611111, Optimum is < 2.000000) - poor stripping PropDef_PowerJuiceRefill-Low number of vertices in object (45, Optimum is > 256) PropDef_IconRide-Low number of vertices in object (50, Optimum is > 256) PropDef_IconRide-High vertex to face ratio (2.205882, Optimum is < 2.000000) - poor stripping PropDef_TwisterC-Low number of vertices in object (100, Optimum is > 256) PropDef_TwisterM-Low number of vertices in object (100, Optimum is > 256) PropDef_TwisterB-Low number of vertices in object (100, Optimum is > 256) PropDef_TwisterO-Low number of vertices in object (100, Optimum is > 256) PropDef_PowerJuiceHalffill-Low number of vertices in object (45, Optimum is > 256) PropDef_TwisterG-Low number of vertices in object (100, Optimum is > 256) PropDef_IconGrab-Low number of vertices in object (101, Optimum is > 256) PropDef_Debris-Low number of vertices in object (8, Optimum is > 256) animobj_door001-Low number of vertices in object (24, Optimum is > 256) animobj_door002-Low number of vertices in object (24, Optimum is > 256) animobj_door03-Low number of vertices in object (24, Optimum is > 256) animobj_door005-Low number of vertices in object (24, Optimum is > 256) animobj_door8-Low number of vertices in object (24, Optimum is > 256) animobj_hangerA_outsidedoor-Low number of vertices in object (40, Optimum is > 256) animobj_hangerBuotsidedoor-Low number of vertices in object (28, Optimum is > 256) animobj_door010-Low number of vertices in object (28, Optimum is > 256) animobj_hangerA_outsidedoor002-Low number of vertices in object (34, Optimum is > 256) animobj_door020-Low number of vertices in object (38, Optimum is > 256) PropDef_AttWallride-Low number of vertices in object (50, Optimum is > 256) PropDef_AttWallride-High vertex to face ratio (2.205882, Optimum is < 2.000000) - poor stripping PropDef_LockAirfield-Low number of vertices in object (115, Optimum is > 256) PropDef_Sven-Low number of vertices in object (166, Optimum is > 256) terrain_airstrip_007-Low number of vertices in object (88, Optimum is > 256) terrain_airstrip_007-High vertex to face ratio (3.200000, Optimum is < 2.000000) - poor stripping terrain_airstrip_008-Low number of vertices in object (79, Optimum is > 256) terrain_airstrip_008-High vertex to face ratio (3.645833, Optimum is < 2.000000) - poor stripping terrain_airstrip_009-Low number of vertices in object (58, Optimum is > 256) terrain_outside001-Low number of vertices in object (99, Optimum is > 256) terrain_outside00-Low number of vertices in object (150, Optimum is > 256) terrain_forest_001-Low number of vertices in object (162, Optimum is > 256) terrain_1floor_014-Low number of vertices in object (87, Optimum is > 256) terrain_fence001-Low number of vertices in object (172, Optimum is > 256) terrain_fence001-High vertex to face ratio (2.930233, Optimum is < 2.000000) - poor stripping terrain_Airstrip_004-Low number of vertices in object (20, Optimum is > 256) terrain_Airstrip_014-Low number of vertices in object (104, Optimum is > 256) terrain_Airstrip_014-High vertex to face ratio (3.803279, Optimum is < 2.000000) - poor stripping terrain_fence002-Low number of vertices in object (208, Optimum is > 256) terrain_fence002-High vertex to face ratio (2.961538, Optimum is < 2.000000) - poor stripping terrain_fence006-High vertex to face ratio (3.432558, Optimum is < 2.000000) - poor stripping decal_parking001-Low number of vertices in object (4, Optimum is > 256) terrain_fence013-Low number of vertices in object (176, Optimum is > 256) terrain_fence013-High vertex to face ratio (3.692308, Optimum is < 2.000000) - poor stripping terrain_fence014-Low number of vertices in object (191, Optimum is > 256) terrain_fence014-High vertex to face ratio (3.627907, Optimum is < 2.000000) - poor stripping terrain_fence017-Low number of vertices in object (191, Optimum is > 256) terrain_fence017-High vertex to face ratio (3.627907, Optimum is < 2.000000) - poor stripping terrain_fence015-Low number of vertices in object (172, Optimum is > 256) terrain_fence015-High vertex to face ratio (3.675325, Optimum is < 2.000000) - poor stripping terrain_hangerB_roofout_009-Low number of vertices in object (36, Optimum is > 256) terrain_hangerB_roofout_009-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_hangerCraneB07-Low number of vertices in object (184, Optimum is > 256) terrain_hangerOutsideB001-High vertex to face ratio (2.986111, Optimum is < 2.000000) - poor stripping terrain_Hanger_A_outside006-Low number of vertices in object (252, Optimum is > 256) decal_hangerA002-Low number of vertices in object (27, Optimum is > 256) decal_hangerA003-Low number of vertices in object (16, Optimum is > 256) decal_door-Low number of vertices in object (32, Optimum is > 256) decal_hangerA001-Low number of vertices in object (15, Optimum is > 256) decal_hangerA005-Low number of vertices in object (12, Optimum is > 256) decal_hangerA008-Low number of vertices in object (29, Optimum is > 256) terrain_Hanger_A_roof_001-Low number of vertices in object (179, Optimum is > 256) terrain_Hanger_A_roof_002-Low number of vertices in object (197, Optimum is > 256) terrain_Hanger_A_015-Low number of vertices in object (54, Optimum is > 256) terrain_Hanger_A_016-Low number of vertices in object (34, Optimum is > 256) terrain_Hanger_A_016-High vertex to face ratio (2.888889, Optimum is < 2.000000) - poor stripping terrain_Hanger_A_outside005-Low number of vertices in object (73, Optimum is > 256) decal_hangerA004-Low number of vertices in object (20, Optimum is > 256) terrain_hangerB_roofout_001-Low number of vertices in object (66, Optimum is > 256) terrain_hangerB_roofout_001-High vertex to face ratio (2.098039, Optimum is < 2.000000) - poor stripping terrain_hangerB_roofout_002-Low number of vertices in object (32, Optimum is > 256) terrain_hangerB_roofout_002-High vertex to face ratio (2.450000, Optimum is < 2.000000) - poor stripping terrain_hangerB_roofout_003-Low number of vertices in object (98, Optimum is > 256) terrain_hangerB_roofout_003-High vertex to face ratio (2.275362, Optimum is < 2.000000) - poor stripping terrain_hangerB_roofout_004-Low number of vertices in object (44, Optimum is > 256) terrain_hangerB_roofout_004-High vertex to face ratio (2.583333, Optimum is < 2.000000) - poor stripping terrain_hangerB_roofout_005-Low number of vertices in object (63, Optimum is > 256) terrain_hangerB_roofout_005-High vertex to face ratio (2.081633, Optimum is < 2.000000) - poor stripping terrain_hangerB_roofout_006-Low number of vertices in object (40, Optimum is > 256) terrain_hangerB_roofout_006-High vertex to face ratio (2.900000, Optimum is < 2.000000) - poor stripping terrain_hangerB_roofout_007-Low number of vertices in object (18, Optimum is > 256) terrain_hangerB_roofout_007-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_hangerB_roofout_008-Low number of vertices in object (72, Optimum is > 256) terrain_hangerB_roofout_008-High vertex to face ratio (2.215686, Optimum is < 2.000000) - poor stripping terrain_hangerC_012-Low number of vertices in object (42, Optimum is > 256) terrain_hangerC_002-Low number of vertices in object (172, Optimum is > 256) terrain_hangerC_003-Low number of vertices in object (98, Optimum is > 256) terrain_hangerC_004-Low number of vertices in object (26, Optimum is > 256) terrain_hangerC_005-Low number of vertices in object (119, Optimum is > 256) terrain_hangerC_007-Low number of vertices in object (44, Optimum is > 256) terrain_hangerC_009-Low number of vertices in object (142, Optimum is > 256) terrain_hangerC_010-Low number of vertices in object (78, Optimum is > 256) terrain_hangerC_011-Low number of vertices in object (227, Optimum is > 256) terrain_1ndfloor_003-Low number of vertices in object (36, Optimum is > 256) terrain_1ndfloor_020-Low number of vertices in object (144, Optimum is > 256) terrain_1ndfloor_020-High vertex to face ratio (2.107843, Optimum is < 2.000000) - poor stripping terrain_funbox-High vertex to face ratio (2.035616, Optimum is < 2.000000) - poor stripping terrain_rooftunels_002-Low number of vertices in object (98, Optimum is > 256) decal_outside005-Low number of vertices in object (25, Optimum is > 256) terrain_rooftunels_005-Low number of vertices in object (16, Optimum is > 256) terrain_rooftunels_006-Low number of vertices in object (31, Optimum is > 256) terrain_rooftunels_006-High vertex to face ratio (2.444444, Optimum is < 2.000000) - poor stripping terrain_1floor_001-Low number of vertices in object (27, Optimum is > 256) terrain_1floor_002-Low number of vertices in object (45, Optimum is > 256) scriptObj_1floor_019-Low number of vertices in object (112, Optimum is > 256) terrain_1floor_010-Low number of vertices in object (15, Optimum is > 256) terrain_airstrip_012-Low number of vertices in object (43, Optimum is > 256) terrain_airstrip_011-Low number of vertices in object (40, Optimum is > 256) terrain_1floor_005-Low number of vertices in object (154, Optimum is > 256) terrain_1ndfloor_014-Low number of vertices in object (68, Optimum is > 256) terrain_transparency003-Low number of vertices in object (14, Optimum is > 256) terrain_transparency003-High vertex to face ratio (2.375000, Optimum is < 2.000000) - poor stripping decal_outside012-Low number of vertices in object (12, Optimum is > 256) decal_outside012-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping terrain_airstrip_013-Low number of vertices in object (61, Optimum is > 256) terrain_airstrip_013-High vertex to face ratio (2.589744, Optimum is < 2.000000) - poor stripping terrain_tower006-Low number of vertices in object (179, Optimum is > 256) terrain_tower006-High vertex to face ratio (2.271930, Optimum is < 2.000000) - poor stripping terrain_tower005-Low number of vertices in object (139, Optimum is > 256) terrain_tower008-Low number of vertices in object (167, Optimum is > 256) terrain_tower008-High vertex to face ratio (2.400000, Optimum is < 2.000000) - poor stripping terrain_tower007-Low number of vertices in object (139, Optimum is > 256) terrain_tower007-High vertex to face ratio (2.290698, Optimum is < 2.000000) - poor stripping terrain_1floor_011-Low number of vertices in object (208, Optimum is > 256) terrain_1floor_011-High vertex to face ratio (2.063694, Optimum is < 2.000000) - poor stripping terrain_stairs_009-Low number of vertices in object (38, Optimum is > 256) terrain_stairs_010-Low number of vertices in object (38, Optimum is > 256) terrain_tower003-Low number of vertices in object (246, Optimum is > 256) terrain_tower003-High vertex to face ratio (2.204678, Optimum is < 2.000000) - poor stripping terrain_tower001-Low number of vertices in object (220, Optimum is > 256) terrain_Airstrip_015-Low number of vertices in object (143, Optimum is > 256) terrain_Airstrip_015-High vertex to face ratio (2.072165, Optimum is < 2.000000) - poor stripping decal_outside014-Low number of vertices in object (16, Optimum is > 256) terrain_1ndfloor_016-Low number of vertices in object (21, Optimum is > 256) terrain_1ndfloor_017-Low number of vertices in object (39, Optimum is > 256) decal_outside007-Low number of vertices in object (20, Optimum is > 256) terrain_1ftQpipe_002-High vertex to face ratio (2.685714, Optimum is < 2.000000) - poor stripping terrain_tower002-Low number of vertices in object (72, Optimum is > 256) terrain_tower002-High vertex to face ratio (2.944444, Optimum is < 2.000000) - poor stripping terrain_1ftQpipe_001-Low number of vertices in object (185, Optimum is > 256) terrain_fence007-Low number of vertices in object (49, Optimum is > 256) terrain_fence007-High vertex to face ratio (2.916667, Optimum is < 2.000000) - poor stripping decal_highvolt001-Low number of vertices in object (4, Optimum is > 256) decal_highvolt002-Low number of vertices in object (4, Optimum is > 256) terrain_2ndfloor_rale_004-High vertex to face ratio (3.102941, Optimum is < 2.000000) - poor stripping terrain_Airstrip_005-Low number of vertices in object (174, Optimum is > 256) terrain_1ndfloor_001-Low number of vertices in object (207, Optimum is > 256) terrain_1ftQpipe_003-High vertex to face ratio (2.491979, Optimum is < 2.000000) - poor stripping terrain_1floor_test002-Low number of vertices in object (148, Optimum is > 256) terrain_1floor_test002-High vertex to face ratio (2.153226, Optimum is < 2.000000) - poor stripping terrain_1floor_test001-Low number of vertices in object (154, Optimum is > 256) terrain_1floor_test001-High vertex to face ratio (2.067227, Optimum is < 2.000000) - poor stripping terrain_fence008-Low number of vertices in object (38, Optimum is > 256) terrain_fence008-High vertex to face ratio (2.600000, Optimum is < 2.000000) - poor stripping terrain_post001-Low number of vertices in object (114, Optimum is > 256) terrain_post001-High vertex to face ratio (2.656250, Optimum is < 2.000000) - poor stripping terrain_post002-Low number of vertices in object (146, Optimum is > 256) terrain_post002-High vertex to face ratio (2.731707, Optimum is < 2.000000) - poor stripping terrain_callidable_002-Low number of vertices in object (24, Optimum is > 256) terrain_callidable_002-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping terrain_callidable_003-High vertex to face ratio (3.740351, Optimum is < 2.000000) - poor stripping terrain_waterpipes_009-High vertex to face ratio (2.781690, Optimum is < 2.000000) - poor stripping terrain_hangerD_002-Low number of vertices in object (229, Optimum is > 256) terrain_hangerD_001-Low number of vertices in object (59, Optimum is > 256) terrain_1floor_024-Low number of vertices in object (72, Optimum is > 256) terrain_1floor_025-Low number of vertices in object (204, Optimum is > 256) terrain_callidable_04-High vertex to face ratio (3.318519, Optimum is < 2.000000) - poor stripping terrain_Airstrip_016-Low number of vertices in object (136, Optimum is > 256) terrain_Airstrip_016-High vertex to face ratio (2.373626, Optimum is < 2.000000) - poor stripping terrain_Airstrip_017-Low number of vertices in object (48, Optimum is > 256) terrain_vents_001-High vertex to face ratio (3.318519, Optimum is < 2.000000) - poor stripping terrain_colleisionwall001-Low number of vertices in object (8, Optimum is > 256) terrain_colleisionwall001-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_catw_colleision006-Low number of vertices in object (8, Optimum is > 256) terrain_catw_colleision006-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_catw_colleision007-Low number of vertices in object (8, Optimum is > 256) terrain_catw_colleision007-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_tunels_001-Low number of vertices in object (202, Optimum is > 256) decal_tunel04-Low number of vertices in object (35, Optimum is > 256) decal_tunel004-Low number of vertices in object (35, Optimum is > 256) terrain_1floor_015-High vertex to face ratio (2.011962, Optimum is < 2.000000) - poor stripping terrain_tunels_002-High vertex to face ratio (2.416667, Optimum is < 2.000000) - poor stripping decal_tunel001-Low number of vertices in object (51, Optimum is > 256) decal_tunel002-Low number of vertices in object (51, Optimum is > 256) terrain_colleisionwall002-Low number of vertices in object (32, Optimum is > 256) terrain_colleisionwall002-High vertex to face ratio (2.875000, Optimum is < 2.000000) - poor stripping terrain_Smallightbeem001-Low number of vertices in object (26, Optimum is > 256) terrain_Smallightbeem001-High vertex to face ratio (3.833333, Optimum is < 2.000000) - poor stripping terrain_Smallightbeem02-Low number of vertices in object (14, Optimum is > 256) terrain_Smallightbeem03-Low number of vertices in object (14, Optimum is > 256) terrain_Smallightbeem04-Low number of vertices in object (14, Optimum is > 256) terrain_Smallightbeem05-Low number of vertices in object (24, Optimum is > 256) terrain_Smallightbeem05-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping terrain_Smallightbeem06-Low number of vertices in object (26, Optimum is > 256) terrain_Smallightbeem06-High vertex to face ratio (3.833333, Optimum is < 2.000000) - poor stripping terrain_Smallightbeem07-Low number of vertices in object (26, Optimum is > 256) terrain_Smallightbeem07-High vertex to face ratio (3.833333, Optimum is < 2.000000) - poor stripping terrain_highvolt001-High vertex to face ratio (3.237179, Optimum is < 2.000000) - poor stripping terrain_highvolt002-High vertex to face ratio (3.133929, Optimum is < 2.000000) - poor stripping terrain_highvolt003-High vertex to face ratio (3.196429, Optimum is < 2.000000) - poor stripping terrain_highvolt04-High vertex to face ratio (3.133929, Optimum is < 2.000000) - poor stripping terrain_highvolt05-High vertex to face ratio (3.196429, Optimum is < 2.000000) - poor stripping terrain_highvolt06-High vertex to face ratio (3.237179, Optimum is < 2.000000) - poor stripping terrain_smalllights07-Low number of vertices in object (212, Optimum is > 256) terrain_smalllights07-High vertex to face ratio (3.083333, Optimum is < 2.000000) - poor stripping terrain_smalllights03-Low number of vertices in object (212, Optimum is > 256) terrain_smalllights03-High vertex to face ratio (3.083333, Optimum is < 2.000000) - poor stripping terrain_smalllights04-Low number of vertices in object (212, Optimum is > 256) terrain_smalllights04-High vertex to face ratio (3.083333, Optimum is < 2.000000) - poor stripping terrain_smalllights05-Low number of vertices in object (212, Optimum is > 256) terrain_smalllights05-High vertex to face ratio (3.083333, Optimum is < 2.000000) - poor stripping terrain_smalllights06-Low number of vertices in object (212, Optimum is > 256) terrain_smalllights06-High vertex to face ratio (3.083333, Optimum is < 2.000000) - poor stripping terrain_smalllights08-Low number of vertices in object (212, Optimum is > 256) terrain_smalllights08-High vertex to face ratio (3.083333, Optimum is < 2.000000) - poor stripping terrain_smalllights02-Low number of vertices in object (212, Optimum is > 256) terrain_smalllights02-High vertex to face ratio (3.083333, Optimum is < 2.000000) - poor stripping terrain_smalllights001-Low number of vertices in object (212, Optimum is > 256) terrain_smalllights001-High vertex to face ratio (3.083333, Optimum is < 2.000000) - poor stripping terrain_Hpole_001-Low number of vertices in object (187, Optimum is > 256) terrain_Hpole_001-High vertex to face ratio (2.658333, Optimum is < 2.000000) - poor stripping terrain_Hpole_003-Low number of vertices in object (182, Optimum is > 256) terrain_Hpole_003-High vertex to face ratio (2.583333, Optimum is < 2.000000) - poor stripping terrain_1floorlight020-Low number of vertices in object (156, Optimum is > 256) terrain_1floorlight020-High vertex to face ratio (2.391304, Optimum is < 2.000000) - poor stripping terrain_Hpole_002-Low number of vertices in object (182, Optimum is > 256) terrain_Hpole_002-High vertex to face ratio (2.583333, Optimum is < 2.000000) - poor stripping terrain_hangerClight003-Low number of vertices in object (156, Optimum is > 256) terrain_hangerClight003-High vertex to face ratio (2.413043, Optimum is < 2.000000) - poor stripping terrain_hangerClight003-Low number of vertices in object (156, Optimum is > 256) terrain_hangerClight003-High vertex to face ratio (2.413043, Optimum is < 2.000000) - poor stripping terrain_hangerClight001-Low number of vertices in object (156, Optimum is > 256) terrain_hangerClight001-High vertex to face ratio (2.413043, Optimum is < 2.000000) - poor stripping terrain_hangerClight002-Low number of vertices in object (156, Optimum is > 256) terrain_hangerClight002-High vertex to face ratio (2.413043, Optimum is < 2.000000) - poor stripping terrain_outsidepool001-Low number of vertices in object (229, Optimum is > 256) terrain_outsidepool004-Low number of vertices in object (220, Optimum is > 256) terrain_outsidepool004-High vertex to face ratio (2.100000, Optimum is < 2.000000) - poor stripping terrain_outsidepool003-Low number of vertices in object (190, Optimum is > 256) terrain_outsidepool002-Low number of vertices in object (239, Optimum is > 256) terrain_outsidepool002-High vertex to face ratio (2.061905, Optimum is < 2.000000) - poor stripping terrain_outside001-Low number of vertices in object (226, Optimum is > 256) terrain_outside001-High vertex to face ratio (2.400000, Optimum is < 2.000000) - poor stripping decal_outside010-Low number of vertices in object (12, Optimum is > 256) decal_danger-Low number of vertices in object (6, Optimum is > 256) terrain_outside004-Low number of vertices in object (121, Optimum is > 256) terrain_outside003-Low number of vertices in object (44, Optimum is > 256) terrain_outside005-Low number of vertices in object (20, Optimum is > 256) terrain_outside006-Low number of vertices in object (56, Optimum is > 256) terrain_outside007-High vertex to face ratio (2.139535, Optimum is < 2.000000) - poor stripping terrain_outside008-Low number of vertices in object (82, Optimum is > 256) terrain_polesoutside001-Low number of vertices in object (142, Optimum is > 256) terrain_polesoutside001-High vertex to face ratio (3.180556, Optimum is < 2.000000) - poor stripping terrain_polesoutside002-Low number of vertices in object (143, Optimum is > 256) terrain_polesoutside002-High vertex to face ratio (3.180556, Optimum is < 2.000000) - poor stripping terrain_polesoutside004-Low number of vertices in object (126, Optimum is > 256) terrain_polesoutside004-High vertex to face ratio (3.203125, Optimum is < 2.000000) - poor stripping terrain_polesoutside003-Low number of vertices in object (126, Optimum is > 256) terrain_polesoutside003-High vertex to face ratio (3.203125, Optimum is < 2.000000) - poor stripping terrain_polesoutside005-Low number of vertices in object (118, Optimum is > 256) terrain_polesoutside005-High vertex to face ratio (2.953125, Optimum is < 2.000000) - poor stripping terrain_polesoutside006-Low number of vertices in object (124, Optimum is > 256) terrain_polesoutside006-High vertex to face ratio (3.250000, Optimum is < 2.000000) - poor stripping terrain_polesoutside007-Low number of vertices in object (26, Optimum is > 256) terrain_polesoutside007-High vertex to face ratio (2.875000, Optimum is < 2.000000) - poor stripping terrain_DummySmallight02-Low number of vertices in object (24, Optimum is > 256) terrain_DummySmallight02-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_smallightQ_001-Low number of vertices in object (36, Optimum is > 256) terrain_smallightQ_001-High vertex to face ratio (2.227273, Optimum is < 2.000000) - poor stripping terrain_smallightQ_002-Low number of vertices in object (34, Optimum is > 256) terrain_smallightQ_002-High vertex to face ratio (2.400000, Optimum is < 2.000000) - poor stripping terrain_smallightQ_003-Low number of vertices in object (32, Optimum is > 256) terrain_smallightQ_003-High vertex to face ratio (2.611111, Optimum is < 2.000000) - poor stripping terrain_smallightQ_004-Low number of vertices in object (38, Optimum is > 256) terrain_smallightQ_004-High vertex to face ratio (2.409091, Optimum is < 2.000000) - poor stripping terrain_grass001-Low number of vertices in object (217, Optimum is > 256) terrain_grass001-High vertex to face ratio (2.737931, Optimum is < 2.000000) - poor stripping terrain_grass002-Low number of vertices in object (99, Optimum is > 256) terrain_Dummyelect-Low number of vertices in object (24, Optimum is > 256) terrain_Dummyelect-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_elect001-Low number of vertices in object (4, Optimum is > 256) terrain_elect002-Low number of vertices in object (4, Optimum is > 256) terrain_Smallightbeem008-Low number of vertices in object (48, Optimum is > 256) terrain_Smallightbeem008-High vertex to face ratio (2.916667, Optimum is < 2.000000) - poor stripping terrain_Smallightbeem009-Low number of vertices in object (33, Optimum is > 256) terrain_Smallightbeem009-High vertex to face ratio (2.708333, Optimum is < 2.000000) - poor stripping terrain_SmallRedLight001-Low number of vertices in object (12, Optimum is > 256) terrain_SmallRedLight001-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping terrain_DummySmallRedLight-Low number of vertices in object (24, Optimum is > 256) terrain_DummySmallRedLight-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_SmallRedLight002-Low number of vertices in object (26, Optimum is > 256) terrain_SmallRedLight002-High vertex to face ratio (3.733333, Optimum is < 2.000000) - poor stripping terrain_SmallRedLight03-Low number of vertices in object (78, Optimum is > 256) terrain_SmallRedLight03-High vertex to face ratio (3.733333, Optimum is < 2.000000) - poor stripping terrain_DummytheX-Low number of vertices in object (24, Optimum is > 256) terrain_DummytheX-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_SmallRedLight04-Low number of vertices in object (36, Optimum is > 256) terrain_SmallRedLight04-High vertex to face ratio (2.888889, Optimum is < 2.000000) - poor stripping terrain_SmallRedLight007-Low number of vertices in object (26, Optimum is > 256) terrain_SmallRedLight007-High vertex to face ratio (3.733333, Optimum is < 2.000000) - poor stripping terrain_SmallRedLight05-Low number of vertices in object (12, Optimum is > 256) terrain_SmallRedLight05-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping terrain_SmallRedLight08-Low number of vertices in object (12, Optimum is > 256) terrain_SmallRedLight08-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping terrain_SmallRedLight09-Low number of vertices in object (26, Optimum is > 256) terrain_SmallRedLight09-High vertex to face ratio (3.733333, Optimum is < 2.000000) - poor stripping terrain_SmallRedLight10-Low number of vertices in object (12, Optimum is > 256) terrain_SmallRedLight10-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping terrain_SmallRedLight11-Low number of vertices in object (26, Optimum is > 256) terrain_SmallRedLight11-High vertex to face ratio (3.733333, Optimum is < 2.000000) - poor stripping terrain_SmallRedLight12-Low number of vertices in object (12, Optimum is > 256) terrain_SmallRedLight12-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping terrain_SmallRedLight13-Low number of vertices in object (26, Optimum is > 256) terrain_SmallRedLight13-High vertex to face ratio (3.733333, Optimum is < 2.000000) - poor stripping terrain_SmallRedLight009-Low number of vertices in object (12, Optimum is > 256) terrain_SmallRedLight009-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping terrain_SmallRedLight06-Low number of vertices in object (26, Optimum is > 256) terrain_SmallRedLight06-High vertex to face ratio (3.733333, Optimum is < 2.000000) - poor stripping terrain_SmallRedLight14-Low number of vertices in object (12, Optimum is > 256) terrain_SmallRedLight14-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping terrain_SmallRedLight15-Low number of vertices in object (26, Optimum is > 256) terrain_SmallRedLight15-High vertex to face ratio (3.733333, Optimum is < 2.000000) - poor stripping terrain_SmallRedLight16-Low number of vertices in object (26, Optimum is > 256) terrain_SmallRedLight16-High vertex to face ratio (3.733333, Optimum is < 2.000000) - poor stripping terrain_SmallRedLight17-Low number of vertices in object (12, Optimum is > 256) terrain_SmallRedLight17-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping terrain_SmallRedLight18-Low number of vertices in object (26, Optimum is > 256) terrain_SmallRedLight18-High vertex to face ratio (3.733333, Optimum is < 2.000000) - poor stripping terrain_SmallRedLight19-Low number of vertices in object (12, Optimum is > 256) terrain_SmallRedLight19-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping terrain_SmallRedLight20-Low number of vertices in object (12, Optimum is > 256) terrain_SmallRedLight20-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping terrain_SmallRedLight21-Low number of vertices in object (26, Optimum is > 256) terrain_SmallRedLight21-High vertex to face ratio (3.733333, Optimum is < 2.000000) - poor stripping terrain_SmallyellowLight001-Low number of vertices in object (112, Optimum is > 256) terrain_SmallyellowLight001-High vertex to face ratio (2.964286, Optimum is < 2.000000) - poor stripping terrain_SmallyellowLight02-Low number of vertices in object (112, Optimum is > 256) terrain_SmallyellowLight02-High vertex to face ratio (2.964286, Optimum is < 2.000000) - poor stripping terrain_SmallRedLight22-Low number of vertices in object (35, Optimum is > 256) terrain_SmallRedLight22-High vertex to face ratio (3.866667, Optimum is < 2.000000) - poor stripping terrain_SmallRedLight23-Low number of vertices in object (12, Optimum is > 256) terrain_SmallRedLight23-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping terrain_SmallRedLight24-Low number of vertices in object (26, Optimum is > 256) terrain_SmallRedLight24-High vertex to face ratio (3.733333, Optimum is < 2.000000) - poor stripping terrain_SmallRedLight25-Low number of vertices in object (12, Optimum is > 256) terrain_SmallRedLight25-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping terrain_SmallRedLight26-Low number of vertices in object (26, Optimum is > 256) terrain_SmallRedLight26-High vertex to face ratio (3.733333, Optimum is < 2.000000) - poor stripping terrain_SmallRedLight27-Low number of vertices in object (12, Optimum is > 256) terrain_SmallRedLight27-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping terrain_SmallRedLight28-Low number of vertices in object (26, Optimum is > 256) terrain_SmallRedLight28-High vertex to face ratio (3.733333, Optimum is < 2.000000) - poor stripping terrain_SmallRedLight29-Low number of vertices in object (12, Optimum is > 256) terrain_SmallRedLight29-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping terrain_SmallRedLight30-Low number of vertices in object (26, Optimum is > 256) terrain_SmallRedLight30-High vertex to face ratio (3.733333, Optimum is < 2.000000) - poor stripping terrain_SmallRedLight31-Low number of vertices in object (12, Optimum is > 256) terrain_SmallRedLight31-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping terrain_SmallRedLight32-Low number of vertices in object (26, Optimum is > 256) terrain_SmallRedLight32-High vertex to face ratio (3.733333, Optimum is < 2.000000) - poor stripping terrain_SmallRedLight33-Low number of vertices in object (12, Optimum is > 256) terrain_SmallRedLight33-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping terrain_SmallRedLight34-Low number of vertices in object (26, Optimum is > 256) terrain_SmallRedLight34-High vertex to face ratio (3.733333, Optimum is < 2.000000) - poor stripping terrain_SmallRedLight35-Low number of vertices in object (12, Optimum is > 256) terrain_SmallRedLight35-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping terrain_SmallRedLight36-Low number of vertices in object (26, Optimum is > 256) terrain_SmallRedLight36-High vertex to face ratio (3.733333, Optimum is < 2.000000) - poor stripping terrain_SmallRedLight37-Low number of vertices in object (12, Optimum is > 256) terrain_SmallRedLight37-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping terrain_SmallRedLight38-Low number of vertices in object (26, Optimum is > 256) terrain_SmallRedLight38-High vertex to face ratio (3.733333, Optimum is < 2.000000) - poor stripping terrain_SmallRedLight39-Low number of vertices in object (12, Optimum is > 256) terrain_SmallRedLight39-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping terrain_SmallRedLight40-Low number of vertices in object (26, Optimum is > 256) terrain_SmallRedLight40-High vertex to face ratio (3.733333, Optimum is < 2.000000) - poor stripping terrain_SmallRedLight41-Low number of vertices in object (12, Optimum is > 256) terrain_SmallRedLight41-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping terrain_SmallRedLight42-Low number of vertices in object (26, Optimum is > 256) terrain_SmallRedLight42-High vertex to face ratio (3.733333, Optimum is < 2.000000) - poor stripping terrain_SmallRedLight43-Low number of vertices in object (12, Optimum is > 256) terrain_SmallRedLight43-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping terrain_SmallRedLight44-Low number of vertices in object (26, Optimum is > 256) terrain_SmallRedLight44-High vertex to face ratio (3.733333, Optimum is < 2.000000) - poor stripping terrain_SmallRedLight45-Low number of vertices in object (12, Optimum is > 256) terrain_SmallRedLight45-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping terrain_SmallRedLight46-Low number of vertices in object (26, Optimum is > 256) terrain_SmallRedLight46-High vertex to face ratio (3.733333, Optimum is < 2.000000) - poor stripping terrain_SmallRedLight47-Low number of vertices in object (12, Optimum is > 256) terrain_SmallRedLight47-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping terrain_SmallRedLight48-Low number of vertices in object (26, Optimum is > 256) terrain_SmallRedLight48-High vertex to face ratio (3.733333, Optimum is < 2.000000) - poor stripping terrain_SmallRedLight49-Low number of vertices in object (12, Optimum is > 256) terrain_SmallRedLight49-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping terrain_SmallRedLight50-Low number of vertices in object (26, Optimum is > 256) terrain_SmallRedLight50-High vertex to face ratio (3.733333, Optimum is < 2.000000) - poor stripping terrain_SmallRedLight51-Low number of vertices in object (12, Optimum is > 256) terrain_SmallRedLight51-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping terrain_SmallRedLight52-Low number of vertices in object (26, Optimum is > 256) terrain_SmallRedLight52-High vertex to face ratio (3.733333, Optimum is < 2.000000) - poor stripping terrain_SmallRedLight53-Low number of vertices in object (12, Optimum is > 256) terrain_SmallRedLight53-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping terrain_SmallRedLight54-Low number of vertices in object (26, Optimum is > 256) terrain_SmallRedLight54-High vertex to face ratio (3.733333, Optimum is < 2.000000) - poor stripping terrain_SmallRedLight55-Low number of vertices in object (12, Optimum is > 256) terrain_SmallRedLight55-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping terrain_SmallRedLight56-Low number of vertices in object (26, Optimum is > 256) terrain_SmallRedLight56-High vertex to face ratio (3.733333, Optimum is < 2.000000) - poor stripping terrain_SmallRedLight57-Low number of vertices in object (12, Optimum is > 256) terrain_SmallRedLight57-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping terrain_tunelspipes013-High vertex to face ratio (2.794643, Optimum is < 2.000000) - poor stripping terrain_tunelspipes001-Low number of vertices in object (188, Optimum is > 256) terrain_tunelspipes001-High vertex to face ratio (2.848214, Optimum is < 2.000000) - poor stripping terrain_tunelspipes008-Low number of vertices in object (134, Optimum is > 256) terrain_tunelspipes008-High vertex to face ratio (2.950000, Optimum is < 2.000000) - poor stripping terrain_tunelspipes019-High vertex to face ratio (2.586538, Optimum is < 2.000000) - poor stripping terrain_tunelspipes017-High vertex to face ratio (2.925000, Optimum is < 2.000000) - poor stripping terrain_tunelspipes018-High vertex to face ratio (3.437500, Optimum is < 2.000000) - poor stripping terrain_tunelspipes016-High vertex to face ratio (2.984375, Optimum is < 2.000000) - poor stripping terrain_tunelspipes014-High vertex to face ratio (2.955357, Optimum is < 2.000000) - poor stripping terrain_tunelspipes015-High vertex to face ratio (3.177083, Optimum is < 2.000000) - poor stripping terrain_tunelspipes012-Low number of vertices in object (145, Optimum is > 256) terrain_tunelspipes012-High vertex to face ratio (3.350000, Optimum is < 2.000000) - poor stripping terrain_tunelspipes010-High vertex to face ratio (2.730769, Optimum is < 2.000000) - poor stripping terrain_tunelspipes011-Low number of vertices in object (158, Optimum is > 256) terrain_tunelspipes011-High vertex to face ratio (3.475000, Optimum is < 2.000000) - poor stripping terrain_tunelspipes009-High vertex to face ratio (2.770833, Optimum is < 2.000000) - poor stripping terrain_tunelspipes006-High vertex to face ratio (2.820313, Optimum is < 2.000000) - poor stripping terrain_tunelspipes007-Low number of vertices in object (203, Optimum is > 256) terrain_tunelspipes007-High vertex to face ratio (2.703125, Optimum is < 2.000000) - poor stripping terrain_tunelspipes005-Low number of vertices in object (48, Optimum is > 256) terrain_tunelspipes005-High vertex to face ratio (2.562500, Optimum is < 2.000000) - poor stripping terrain_tunelspipes003-High vertex to face ratio (3.000000, Optimum is < 2.000000) - poor stripping terrain_tunelspipes004-High vertex to face ratio (3.477679, Optimum is < 2.000000) - poor stripping terrain_tunelspipes002-High vertex to face ratio (3.480469, Optimum is < 2.000000) - poor stripping PropDef_PineTreeLarge-High vertex to face ratio (3.414545, Optimum is < 2.000000) - poor stripping PropDef_PineTreeSmall-High vertex to face ratio (3.527273, Optimum is < 2.000000) - poor stripping PropDef_PineTreeMedium-High vertex to face ratio (3.510204, Optimum is < 2.000000) - poor stripping PropDef_PineTreeXLarge-High vertex to face ratio (3.414545, Optimum is < 2.000000) - poor stripping terrain_xlight-Low number of vertices in object (109, Optimum is > 256) terrain_xlight-High vertex to face ratio (3.035714, Optimum is < 2.000000) - poor stripping decal_X-Low number of vertices in object (9, Optimum is > 256) terrain_truckcover04-Low number of vertices in object (124, Optimum is > 256) terrain_truckcover04-High vertex to face ratio (3.971014, Optimum is < 2.000000) - poor stripping terrain_truckframe04-High vertex to face ratio (4.902632, Optimum is < 2.000000) - poor stripping terrain_truck05-High vertex to face ratio (4.759868, Optimum is < 2.000000) - poor stripping terrain_trucklights02-Low number of vertices in object (170, Optimum is > 256) terrain_trucklights02-High vertex to face ratio (3.404762, Optimum is < 2.000000) - poor stripping terrain_carbim-Low number of vertices in object (48, Optimum is > 256) terrain_carbim-High vertex to face ratio (2.916667, Optimum is < 2.000000) - poor stripping terrain_trucklightsbim-Low number of vertices in object (48, Optimum is > 256) terrain_trucklightsbim-High vertex to face ratio (2.916667, Optimum is < 2.000000) - poor stripping terrain_trucklights006-Low number of vertices in object (170, Optimum is > 256) terrain_trucklights006-High vertex to face ratio (3.404762, Optimum is < 2.000000) - poor stripping terrain_outsideD002-Low number of vertices in object (24, Optimum is > 256) terrain_outsideD007-Low number of vertices in object (84, Optimum is > 256) terrain_pipebox001-Low number of vertices in object (44, Optimum is > 256) terrain_pipebox001-High vertex to face ratio (2.909091, Optimum is < 2.000000) - poor stripping terrain_pipebox002-Low number of vertices in object (44, Optimum is > 256) terrain_pipebox002-High vertex to face ratio (2.909091, Optimum is < 2.000000) - poor stripping terrain_pipebox003-Low number of vertices in object (44, Optimum is > 256) terrain_pipebox003-High vertex to face ratio (2.909091, Optimum is < 2.000000) - poor stripping terrain_polesoutside08-Low number of vertices in object (62, Optimum is > 256) terrain_polesoutside08-High vertex to face ratio (3.406250, Optimum is < 2.000000) - poor stripping terrain_colleisionwall003-Low number of vertices in object (50, Optimum is > 256) terrain_colleisionwall003-High vertex to face ratio (2.433333, Optimum is < 2.000000) - poor stripping terrain_outside002-Low number of vertices in object (146, Optimum is > 256) decal_outside002-Low number of vertices in object (28, Optimum is > 256) decal_outside011-Low number of vertices in object (16, Optimum is > 256) terrain_trees001-Low number of vertices in object (160, Optimum is > 256) terrain_trees001-High vertex to face ratio (2.975000, Optimum is < 2.000000) - poor stripping terrain_trees002-Low number of vertices in object (104, Optimum is > 256) terrain_trees002-High vertex to face ratio (2.961538, Optimum is < 2.000000) - poor stripping terrain_trees003-Low number of vertices in object (56, Optimum is > 256) terrain_trees003-High vertex to face ratio (2.928571, Optimum is < 2.000000) - poor stripping terrain_trees004-Low number of vertices in object (104, Optimum is > 256) terrain_trees004-High vertex to face ratio (2.961538, Optimum is < 2.000000) - poor stripping terrain_trees005-Low number of vertices in object (56, Optimum is > 256) terrain_trees005-High vertex to face ratio (2.928571, Optimum is < 2.000000) - poor stripping terrain_Smalltunelspipes001-High vertex to face ratio (2.817708, Optimum is < 2.000000) - poor stripping terrain_Smalltunelspipes002-High vertex to face ratio (2.817708, Optimum is < 2.000000) - poor stripping terrain_Smalltunelspipes003-High vertex to face ratio (2.817708, Optimum is < 2.000000) - poor stripping terrain_colleisionwall004-Low number of vertices in object (8, Optimum is > 256) terrain_colleisionwall004-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_truckcover05-Low number of vertices in object (124, Optimum is > 256) terrain_truckcover05-High vertex to face ratio (3.971014, Optimum is < 2.000000) - poor stripping terrain_truckframe05-High vertex to face ratio (4.902632, Optimum is < 2.000000) - poor stripping terrain_truck06-High vertex to face ratio (4.759868, Optimum is < 2.000000) - poor stripping terrain_truckcover01-Low number of vertices in object (124, Optimum is > 256) terrain_truckcover01-High vertex to face ratio (3.971014, Optimum is < 2.000000) - poor stripping terrain_truckframe01-High vertex to face ratio (4.902632, Optimum is < 2.000000) - poor stripping terrain_truck02-High vertex to face ratio (4.759868, Optimum is < 2.000000) - poor stripping terrain_truckcover-Low number of vertices in object (124, Optimum is > 256) terrain_truckcover-High vertex to face ratio (3.971014, Optimum is < 2.000000) - poor stripping terrain_truckframe-High vertex to face ratio (4.902632, Optimum is < 2.000000) - poor stripping terrain_truck001-High vertex to face ratio (4.759868, Optimum is < 2.000000) - poor stripping terrain_buildingA-Low number of vertices in object (40, Optimum is > 256) terrain_buildingA-High vertex to face ratio (2.800000, Optimum is < 2.000000) - poor stripping terrain_buildingB-Low number of vertices in object (20, Optimum is > 256) terrain_buildingB-High vertex to face ratio (2.600000, Optimum is < 2.000000) - poor stripping terrain_post003-Low number of vertices in object (131, Optimum is > 256) terrain_post003-High vertex to face ratio (2.675000, Optimum is < 2.000000) - poor stripping terrain_post004-Low number of vertices in object (131, Optimum is > 256) terrain_post004-High vertex to face ratio (2.675000, Optimum is < 2.000000) - poor stripping terrain_callidable_005-Low number of vertices in object (12, Optimum is > 256) terrain_callidable_005-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping terrain_callidable_006-Low number of vertices in object (12, Optimum is > 256) terrain_callidable_006-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping terrain_callidable_007-Low number of vertices in object (24, Optimum is > 256) terrain_callidable_007-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping terrain_flip003-Low number of vertices in object (154, Optimum is > 256) terrain_flip003-High vertex to face ratio (3.357143, Optimum is < 2.000000) - poor stripping terrain_flip005-Low number of vertices in object (170, Optimum is > 256) terrain_flip005-High vertex to face ratio (3.304348, Optimum is < 2.000000) - poor stripping terrain_flip006-Low number of vertices in object (139, Optimum is > 256) terrain_flip006-High vertex to face ratio (3.311688, Optimum is < 2.000000) - poor stripping terrain_SmallRedLightflip005-Low number of vertices in object (26, Optimum is > 256) terrain_SmallRedLightflip005-High vertex to face ratio (3.600000, Optimum is < 2.000000) - poor stripping terrain_SmallRedLightflip004-Low number of vertices in object (26, Optimum is > 256) terrain_SmallRedLightflip004-High vertex to face ratio (3.600000, Optimum is < 2.000000) - poor stripping terrain_flip004-Low number of vertices in object (170, Optimum is > 256) terrain_flip004-High vertex to face ratio (3.304348, Optimum is < 2.000000) - poor stripping terrain_SmallRedLightflip003-Low number of vertices in object (26, Optimum is > 256) terrain_SmallRedLightflip003-High vertex to face ratio (3.600000, Optimum is < 2.000000) - poor stripping terrain_SmallRedLightflip002-Low number of vertices in object (26, Optimum is > 256) terrain_SmallRedLightflip002-High vertex to face ratio (3.600000, Optimum is < 2.000000) - poor stripping terrain_flip002-High vertex to face ratio (3.336406, Optimum is < 2.000000) - poor stripping terrain_SmallRedLightflip001-Low number of vertices in object (26, Optimum is > 256) terrain_SmallRedLightflip001-High vertex to face ratio (3.600000, Optimum is < 2.000000) - poor stripping terrain_flip010-Low number of vertices in object (211, Optimum is > 256) terrain_towerflip09-Low number of vertices in object (252, Optimum is > 256) terrain_funboxD-Low number of vertices in object (115, Optimum is > 256) terrain_funboxD-High vertex to face ratio (2.944444, Optimum is < 2.000000) - poor stripping terrain_outsideD001-Low number of vertices in object (61, Optimum is > 256) Scriptobj_EditorFanOffTwo-Low number of vertices in object (163, Optimum is > 256) Scriptobj_EditorFanOffTwo-High vertex to face ratio (4.405405, Optimum is < 2.000000) - poor stripping Scriptobj_EditorFan_onOne-Low number of vertices in object (147, Optimum is > 256) Scriptobj_EditorFan_onOne-High vertex to face ratio (3.675676, Optimum is < 2.000000) - poor stripping Scriptobj_EditorFan_on004-Low number of vertices in object (163, Optimum is > 256) Scriptobj_EditorFan_on004-High vertex to face ratio (4.405405, Optimum is < 2.000000) - poor stripping terrain_EditorAreaB001-Low number of vertices in object (221, Optimum is > 256) terrain_EditorAreaB002-Low number of vertices in object (221, Optimum is > 256) terrain_EditorFanlight002-Low number of vertices in object (27, Optimum is > 256) terrain_EditorFanlight003-Low number of vertices in object (28, Optimum is > 256) terrain_EditorFanlight003-High vertex to face ratio (2.857143, Optimum is < 2.000000) - poor stripping terrain_EditorFanlight005-Low number of vertices in object (27, Optimum is > 256) terrain_EditorFanlight006-Low number of vertices in object (28, Optimum is > 256) terrain_EditorFanlight006-High vertex to face ratio (2.857143, Optimum is < 2.000000) - poor stripping terrain_EditorLight004-High vertex to face ratio (3.184028, Optimum is < 2.000000) - poor stripping terrain_hangerB001-Low number of vertices in object (181, Optimum is > 256) terrain_hangerB002-Low number of vertices in object (140, Optimum is > 256) terrain_hangerB004-Low number of vertices in object (146, Optimum is > 256) terrain_hangerB004-High vertex to face ratio (2.288462, Optimum is < 2.000000) - poor stripping terrain_hangerB005-Low number of vertices in object (81, Optimum is > 256) terrain_hangerB010-Low number of vertices in object (48, Optimum is > 256) terrain_hangerB013-Low number of vertices in object (54, Optimum is > 256) terrain_hangerB014-Low number of vertices in object (206, Optimum is > 256) terrain_hangerB015-Low number of vertices in object (142, Optimum is > 256) terrain_hangerB016-Low number of vertices in object (175, Optimum is > 256) terrain_hangerB017-Low number of vertices in object (156, Optimum is > 256) terrain_hangerB018-Low number of vertices in object (142, Optimum is > 256) terrain_hangerB019-Low number of vertices in object (142, Optimum is > 256) terrain_hangerB020-Low number of vertices in object (160, Optimum is > 256) terrain_hangerB021-Low number of vertices in object (164, Optimum is > 256) terrain_hangerB022-Low number of vertices in object (30, Optimum is > 256) Scriptobj_EditorFanOffOne-Low number of vertices in object (145, Optimum is > 256) Scriptobj_EditorFanOffOne-High vertex to face ratio (3.594595, Optimum is < 2.000000) - poor stripping terrain_hangerB_roof_002-Low number of vertices in object (158, Optimum is > 256) terrain_hangerB_roof_002-High vertex to face ratio (2.370968, Optimum is < 2.000000) - poor stripping terrain_hangerCraneB001-High vertex to face ratio (3.762821, Optimum is < 2.000000) - poor stripping terrain_hangerCraneB002-Low number of vertices in object (36, Optimum is > 256) terrain_hangerCraneB004-High vertex to face ratio (2.886364, Optimum is < 2.000000) - poor stripping terrain_hangerFanB002-Low number of vertices in object (208, Optimum is > 256) terrain_hangerFanB002-High vertex to face ratio (2.975000, Optimum is < 2.000000) - poor stripping terrain_hangerFanB004-Low number of vertices in object (208, Optimum is > 256) terrain_hangerFanB004-High vertex to face ratio (2.933333, Optimum is < 2.000000) - poor stripping terrain_hangertracksB001-Low number of vertices in object (211, Optimum is > 256) terrain_hangertracksB001-High vertex to face ratio (2.614754, Optimum is < 2.000000) - poor stripping terrain_hangertracksB002-High vertex to face ratio (3.131579, Optimum is < 2.000000) - poor stripping terrain_hangertracksB003-Low number of vertices in object (241, Optimum is > 256) terrain_hangertracksB003-High vertex to face ratio (3.186441, Optimum is < 2.000000) - poor stripping terrain_hangertracksB004-High vertex to face ratio (3.164179, Optimum is < 2.000000) - poor stripping terrain_hangertracksB006-High vertex to face ratio (3.052632, Optimum is < 2.000000) - poor stripping terrain_hangertracksB007-Low number of vertices in object (211, Optimum is > 256) terrain_hangertracksB007-High vertex to face ratio (2.614754, Optimum is < 2.000000) - poor stripping terrain_hangerVac001-High vertex to face ratio (3.352679, Optimum is < 2.000000) - poor stripping terrain_hangerVac002-High vertex to face ratio (3.450139, Optimum is < 2.000000) - poor stripping terrain_hangerVac003-Low number of vertices in object (84, Optimum is > 256) terrain_hangerVac003-High vertex to face ratio (3.550000, Optimum is < 2.000000) - poor stripping terrain_hangerVac004-Low number of vertices in object (80, Optimum is > 256) terrain_hangerVac004-High vertex to face ratio (2.950000, Optimum is < 2.000000) - poor stripping terrain_hangerVac005-Low number of vertices in object (80, Optimum is > 256) terrain_hangerVac005-High vertex to face ratio (2.950000, Optimum is < 2.000000) - poor stripping terrain_hangerVac006-Low number of vertices in object (188, Optimum is > 256) terrain_hangerVac006-High vertex to face ratio (2.880000, Optimum is < 2.000000) - poor stripping terrain_hangerCraneB005-Low number of vertices in object (254, Optimum is > 256) terrain_hangerCraneB005-High vertex to face ratio (3.221429, Optimum is < 2.000000) - poor stripping terrain_hangerB008-Low number of vertices in object (125, Optimum is > 256) terrain_hangerB007-Low number of vertices in object (124, Optimum is > 256) terrain_hangerB006-Low number of vertices in object (64, Optimum is > 256) terrain_hangerB003-Low number of vertices in object (133, Optimum is > 256) terrain_hangerB_roof_001-Low number of vertices in object (188, Optimum is > 256) terrain_hangerB_roof_001-High vertex to face ratio (2.280000, Optimum is < 2.000000) - poor stripping terrain_on_offVac001-High vertex to face ratio (3.152941, Optimum is < 2.000000) - poor stripping terrain_on_offVac003-High vertex to face ratio (4.366667, Optimum is < 2.000000) - poor stripping terrain_on_offVac004-High vertex to face ratio (3.000000, Optimum is < 2.000000) - poor stripping terrain_on_offVac006-Low number of vertices in object (232, Optimum is > 256) terrain_on_offVac006-High vertex to face ratio (3.720280, Optimum is < 2.000000) - poor stripping terrain_on_offVac002-High vertex to face ratio (2.845455, Optimum is < 2.000000) - poor stripping terrain_on_offVac005-Low number of vertices in object (22, Optimum is > 256) terrain_EditorLight001-High vertex to face ratio (3.184028, Optimum is < 2.000000) - poor stripping terrain_EditorLight002-High vertex to face ratio (3.190972, Optimum is < 2.000000) - poor stripping terrain_EditorLight003-High vertex to face ratio (3.184028, Optimum is < 2.000000) - poor stripping terrain_EditorLight005-High vertex to face ratio (3.184028, Optimum is < 2.000000) - poor stripping terrain_EditorLight006-High vertex to face ratio (3.190972, Optimum is < 2.000000) - poor stripping terrain_EditorLight007-High vertex to face ratio (3.184028, Optimum is < 2.000000) - poor stripping terrain_EditorLight008-High vertex to face ratio (3.184028, Optimum is < 2.000000) - poor stripping terrain_lightBM_001-Low number of vertices in object (192, Optimum is > 256) terrain_lightBM_001-High vertex to face ratio (2.979167, Optimum is < 2.000000) - poor stripping terrain_lightBM_003-Low number of vertices in object (192, Optimum is > 256) terrain_lightBM_003-High vertex to face ratio (2.979167, Optimum is < 2.000000) - poor stripping terrain_lightBM_002-Low number of vertices in object (192, Optimum is > 256) terrain_lightBM_002-High vertex to face ratio (2.979167, Optimum is < 2.000000) - poor stripping terrain_DummyVacLight-Low number of vertices in object (24, Optimum is > 256) terrain_DummyVacLight-High vertex to face ratio (2.333333, Optimum is < 2.000000) - poor stripping scriptObj_parkEditor-Low number of vertices in object (24, Optimum is > 256) terrain_DummySmallRedLight-Low number of vertices in object (24, Optimum is > 256) terrain_DummySmallRedLight-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_smallredlight001-Low number of vertices in object (55, Optimum is > 256) terrain_smallredlight001-High vertex to face ratio (3.916667, Optimum is < 2.000000) - poor stripping terrain_smallredlight002-Low number of vertices in object (57, Optimum is > 256) terrain_smallredlight002-High vertex to face ratio (4.166667, Optimum is < 2.000000) - poor stripping terrain_smallredlights-High vertex to face ratio (2.880952, Optimum is < 2.000000) - poor stripping terrain_gl001-Low number of vertices in object (176, Optimum is > 256) terrain_gl002-Low number of vertices in object (176, Optimum is > 256) terrain_on_offVac020-Low number of vertices in object (44, Optimum is > 256) terrain_on_offVac020-High vertex to face ratio (5.850000, Optimum is < 2.000000) - poor stripping terrain_gl004-Low number of vertices in object (11, Optimum is > 256) Editobj_QP_15-Low number of vertices in object (42, Optimum is > 256) Editobj_Spine_10-Low number of vertices in object (72, Optimum is > 256) decal_Spine_10-Low number of vertices in object (16, Optimum is > 256) decal_Spine_10-High vertex to face ratio (2.750000, Optimum is < 2.000000) - poor stripping Editobj_Pole_Monkey_D-Low number of vertices in object (38, Optimum is > 256) Editobj_Kicker_10-Low number of vertices in object (26, Optimum is > 256) Editobj_Wall_13-Low number of vertices in object (122, Optimum is > 256) Editobj_Rail_UCurve-Low number of vertices in object (160, Optimum is > 256) collision_Rail_UCurve-Low number of vertices in object (149, Optimum is > 256) Editobj_Rail_CorkScrew-Low number of vertices in object (176, Optimum is > 256) collision_Rail_CorkScrew-Low number of vertices in object (206, Optimum is > 256) terrain_Spines-Low number of vertices in object (22, Optimum is > 256) terrain_StripLites-Low number of vertices in object (22, Optimum is > 256) terrain_Hanger_A_019-Low number of vertices in object (43, Optimum is > 256) terrain_Hanger_A_010-Low number of vertices in object (161, Optimum is > 256) decal_hanger_A_001-Low number of vertices in object (14, Optimum is > 256) terrain_Hanger_A_002-Low number of vertices in object (210, Optimum is > 256) terrain_Hanger_A_006-Low number of vertices in object (203, Optimum is > 256) decal_hanger_A_006-Low number of vertices in object (9, Optimum is > 256) terrain_Hanger_A_007-Low number of vertices in object (95, Optimum is > 256) terrain_Hanger_A_008-Low number of vertices in object (108, Optimum is > 256) decal_hanger_A_008-Low number of vertices in object (24, Optimum is > 256) decal_spine001-Low number of vertices in object (14, Optimum is > 256) decal_spine004-Low number of vertices in object (14, Optimum is > 256) terrain_Hanger_A_017-Low number of vertices in object (75, Optimum is > 256) terrain_Hanger_A_018-Low number of vertices in object (51, Optimum is > 256) terrain_Hanger_A_024-Low number of vertices in object (218, Optimum is > 256) decal_spine002-Low number of vertices in object (12, Optimum is > 256) decal_spine003-Low number of vertices in object (12, Optimum is > 256) decal_Qpipe001-Low number of vertices in object (30, Optimum is > 256) terrain_Hanger_A_centerbox-High vertex to face ratio (2.987124, Optimum is < 2.000000) - poor stripping terrain_Hanger_A_sidwall_001-Low number of vertices in object (77, Optimum is > 256) decal_hanger_A_003-Low number of vertices in object (10, Optimum is > 256) decal_Qpipe002-Low number of vertices in object (40, Optimum is > 256) decal_hanger_A_0011-Low number of vertices in object (6, Optimum is > 256) terrain_roller-Low number of vertices in object (44, Optimum is > 256) terrain_Hanger_A_022-Low number of vertices in object (105, Optimum is > 256) terrain_Hanger_A_023-Low number of vertices in object (186, Optimum is > 256) terrain_Hanger_A_020-Low number of vertices in object (183, Optimum is > 256) terrain_Hanger_A_020-High vertex to face ratio (2.080882, Optimum is < 2.000000) - poor stripping decal_hangerA_020-Low number of vertices in object (9, Optimum is > 256) terrain_Hanger_A_021-Low number of vertices in object (129, Optimum is > 256) decal_hanger_A_012-Low number of vertices in object (14, Optimum is > 256) decal_hanger_a_012_2-Low number of vertices in object (12, Optimum is > 256) terrain_HAstallrail01-Low number of vertices in object (172, Optimum is > 256) terrain_HAstallrail01-High vertex to face ratio (3.023256, Optimum is < 2.000000) - poor stripping terrain_HAstallrail02-High vertex to face ratio (3.013158, Optimum is < 2.000000) - poor stripping terrain_HArailsupport02-Low number of vertices in object (98, Optimum is > 256) terrain_HArailsupport02-High vertex to face ratio (2.426471, Optimum is < 2.000000) - poor stripping terrain_HAgrindsupport02-Low number of vertices in object (146, Optimum is > 256) terrain_HAgrindsupport02-High vertex to face ratio (2.421569, Optimum is < 2.000000) - poor stripping terrain_bigbowl03-Low number of vertices in object (228, Optimum is > 256) decal_spine011-Low number of vertices in object (46, Optimum is > 256) decal_spine011-High vertex to face ratio (2.791667, Optimum is < 2.000000) - poor stripping terrain_Hanger_A_025-Low number of vertices in object (220, Optimum is > 256) scriptObj_compbowl-Low number of vertices in object (118, Optimum is > 256) terrain_compvpole01-Low number of vertices in object (27, Optimum is > 256) terrain_compvpole01-High vertex to face ratio (4.181818, Optimum is < 2.000000) - poor stripping terrain_compvpole02-Low number of vertices in object (20, Optimum is > 256) terrain_compvpole02-High vertex to face ratio (3.909091, Optimum is < 2.000000) - poor stripping decal_hanger2nd_002-Low number of vertices in object (35, Optimum is > 256) terrain_towerhpole03-Low number of vertices in object (44, Optimum is > 256) terrain_towerhpole03-High vertex to face ratio (2.714286, Optimum is < 2.000000) - poor stripping terrain_towerplatform-Low number of vertices in object (145, Optimum is > 256) terrain_towerplatform-High vertex to face ratio (2.414141, Optimum is < 2.000000) - poor stripping terrain_grindwire-Low number of vertices in object (136, Optimum is > 256) terrain_grindwire-High vertex to face ratio (3.058824, Optimum is < 2.000000) - poor stripping terrain_spineends-Low number of vertices in object (146, Optimum is > 256) terrain_spineends-High vertex to face ratio (2.695122, Optimum is < 2.000000) - poor stripping ScriptObj_SpinalGapB-Low number of vertices in object (52, Optimum is > 256) decal_spine007-Low number of vertices in object (10, Optimum is > 256) decal_spine007-High vertex to face ratio (2.166667, Optimum is < 2.000000) - poor stripping decal_spine008-Low number of vertices in object (10, Optimum is > 256) decal_spine008-High vertex to face ratio (2.166667, Optimum is < 2.000000) - poor stripping terrain_HApiperamp-Low number of vertices in object (73, Optimum is > 256) decal_HApip-Low number of vertices in object (10, Optimum is > 256) terrain_towerwire01-Low number of vertices in object (123, Optimum is > 256) terrain_towerwire01-High vertex to face ratio (2.350000, Optimum is < 2.000000) - poor stripping terrain_test-Low number of vertices in object (207, Optimum is > 256) terrain_crater-High vertex to face ratio (2.180556, Optimum is < 2.000000) - poor stripping terrain_airlockgrind-Low number of vertices in object (221, Optimum is > 256) terrain_airlockgrind-High vertex to face ratio (3.068966, Optimum is < 2.000000) - poor stripping terrain_bar01-Low number of vertices in object (153, Optimum is > 256) terrain_bar01-High vertex to face ratio (3.850746, Optimum is < 2.000000) - poor stripping terrain_compvpole03-Low number of vertices in object (47, Optimum is > 256) terrain_compvpole03-High vertex to face ratio (3.761905, Optimum is < 2.000000) - poor stripping terrain_bigbowl01-Low number of vertices in object (101, Optimum is > 256) decal_spine009-Low number of vertices in object (12, Optimum is > 256) decal_spine009-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping terrain_bigbowl02-Low number of vertices in object (128, Optimum is > 256) decal_spine010-Low number of vertices in object (12, Optimum is > 256) decal_spine010-High vertex to face ratio (2.125000, Optimum is < 2.000000) - poor stripping terrain_spineends01-Low number of vertices in object (68, Optimum is > 256) terrain_spineends01-High vertex to face ratio (2.605263, Optimum is < 2.000000) - poor stripping terrain_spinetest02-Low number of vertices in object (76, Optimum is > 256) decal_spine0012-Low number of vertices in object (16, Optimum is > 256) decal_spine0012-High vertex to face ratio (2.750000, Optimum is < 2.000000) - poor stripping decal_spine013-Low number of vertices in object (16, Optimum is > 256) decal_spine013-High vertex to face ratio (2.750000, Optimum is < 2.000000) - poor stripping terrain_spinetest03-Low number of vertices in object (60, Optimum is > 256) decal_spine015-Low number of vertices in object (8, Optimum is > 256) decal_spine018-Low number of vertices in object (10, Optimum is > 256) decal_spine018-High vertex to face ratio (2.166667, Optimum is < 2.000000) - poor stripping terrain_smduct01-Low number of vertices in object (192, Optimum is > 256) terrain_smduct01-High vertex to face ratio (2.979167, Optimum is < 2.000000) - poor stripping terrain_smduct02-Low number of vertices in object (112, Optimum is > 256) terrain_smduct02-High vertex to face ratio (2.964286, Optimum is < 2.000000) - poor stripping terrain_fences03-High vertex to face ratio (2.747619, Optimum is < 2.000000) - poor stripping terrain_smduct03-High vertex to face ratio (3.366071, Optimum is < 2.000000) - poor stripping terrain_smduct04-Low number of vertices in object (192, Optimum is > 256) terrain_smduct04-High vertex to face ratio (2.979167, Optimum is < 2.000000) - poor stripping terrain_bar03-Low number of vertices in object (126, Optimum is > 256) terrain_bar03-High vertex to face ratio (4.000000, Optimum is < 2.000000) - poor stripping terrain_bar04-Low number of vertices in object (147, Optimum is > 256) terrain_bar04-High vertex to face ratio (3.818182, Optimum is < 2.000000) - poor stripping terrain_bar05-Low number of vertices in object (126, Optimum is > 256) terrain_bar05-High vertex to face ratio (4.000000, Optimum is < 2.000000) - poor stripping terrain_smduct05-High vertex to face ratio (2.986111, Optimum is < 2.000000) - poor stripping terrain_Hanger_A_outside011-Low number of vertices in object (155, Optimum is > 256) terrain_Hanger_A_outside012-Low number of vertices in object (163, Optimum is > 256) scriptobj_SWballoonA-High vertex to face ratio (3.416667, Optimum is < 2.000000) - poor stripping scriptobj_SWballoonB-High vertex to face ratio (3.416667, Optimum is < 2.000000) - poor stripping scriptobj_SWballoonC-High vertex to face ratio (3.380952, Optimum is < 2.000000) - poor stripping ScriptObj_cagejump-Low number of vertices in object (34, Optimum is > 256) decal_ramp001-Low number of vertices in object (8, Optimum is > 256) decal_cagejump-Low number of vertices in object (12, Optimum is > 256) ScriptObj_SpinalGapA-Low number of vertices in object (52, Optimum is > 256) decal_spine005-Low number of vertices in object (10, Optimum is > 256) decal_spine005-High vertex to face ratio (2.166667, Optimum is < 2.000000) - poor stripping decal_spine006-Low number of vertices in object (10, Optimum is > 256) decal_spine006-High vertex to face ratio (2.166667, Optimum is < 2.000000) - poor stripping ScriptObj_towerbase-Low number of vertices in object (88, Optimum is > 256) ScriptObj_towerbase-High vertex to face ratio (2.071429, Optimum is < 2.000000) - poor stripping scriptobj_SWballoonF-High vertex to face ratio (3.345238, Optimum is < 2.000000) - poor stripping scriptobj_SWballoonD-High vertex to face ratio (3.345238, Optimum is < 2.000000) - poor stripping scriptobj_SWballoonE-High vertex to face ratio (3.345238, Optimum is < 2.000000) - poor stripping decal_hangerAwall_006-Low number of vertices in object (12, Optimum is > 256) decal_hangerAwall_005-Low number of vertices in object (26, Optimum is > 256) terrain_hangerAwall_007-Low number of vertices in object (235, Optimum is > 256) terrain_hangerAwall_008-Low number of vertices in object (72, Optimum is > 256) terrain_hangerAwall_010-Low number of vertices in object (105, Optimum is > 256) terrain_hangerAwall_011-Low number of vertices in object (108, Optimum is > 256) terrain_hangerAwall_012-Low number of vertices in object (134, Optimum is > 256) terrain_hangerAwall_001-Low number of vertices in object (172, Optimum is > 256) terrain_hangerAwall_002-Low number of vertices in object (132, Optimum is > 256) terrain_hangerAwall_004-Low number of vertices in object (102, Optimum is > 256) terrain_hangerAwall_003-Low number of vertices in object (66, Optimum is > 256) terrain_hangerAinRoof004-Low number of vertices in object (226, Optimum is > 256) terrain_hangerAinRoof002-Low number of vertices in object (141, Optimum is > 256) terrain_hangerAinRoof002-High vertex to face ratio (2.179310, Optimum is < 2.000000) - poor stripping terrain_hangerAinRoof003-Low number of vertices in object (244, Optimum is > 256) terrain_hangerAinRoof001-Low number of vertices in object (136, Optimum is > 256) terrain_hangerAinRoof001-High vertex to face ratio (2.054264, Optimum is < 2.000000) - poor stripping terrain_notcollid001-Low number of vertices in object (56, Optimum is > 256) terrain_notcollid001-High vertex to face ratio (3.241379, Optimum is < 2.000000) - poor stripping terrain_plane_018-High vertex to face ratio (5.261905, Optimum is < 2.000000) - poor stripping terrain_missilearm_001-Low number of vertices in object (54, Optimum is > 256) terrain_missilearm_001-High vertex to face ratio (2.562500, Optimum is < 2.000000) - poor stripping terrain_plane_001-Low number of vertices in object (97, Optimum is > 256) terrain_plane_001-High vertex to face ratio (2.421053, Optimum is < 2.000000) - poor stripping terrain_plane_002-Low number of vertices in object (30, Optimum is > 256) terrain_plane_005-Low number of vertices in object (44, Optimum is > 256) terrain_plane_005-High vertex to face ratio (2.250000, Optimum is < 2.000000) - poor stripping terrain_plane_006-Low number of vertices in object (48, Optimum is > 256) terrain_plane_006-High vertex to face ratio (2.571429, Optimum is < 2.000000) - poor stripping terrain_plane_008-Low number of vertices in object (80, Optimum is > 256) terrain_plane_008-High vertex to face ratio (2.140625, Optimum is < 2.000000) - poor stripping terrain_plane_009-High vertex to face ratio (3.378261, Optimum is < 2.000000) - poor stripping terrain_plane_009-Low number of vertices in object (100, Optimum is > 256) terrain_plane_009-High vertex to face ratio (4.458333, Optimum is < 2.000000) - poor stripping terrain_plane_010-High vertex to face ratio (4.491150, Optimum is < 2.000000) - poor stripping terrain_plane_017-Low number of vertices in object (164, Optimum is > 256) terrain_plane_017-High vertex to face ratio (2.460317, Optimum is < 2.000000) - poor stripping terrain_plane_32-High vertex to face ratio (4.606195, Optimum is < 2.000000) - poor stripping terrain_plane_24-Low number of vertices in object (100, Optimum is > 256) terrain_plane_24-High vertex to face ratio (4.458333, Optimum is < 2.000000) - poor stripping terrain_plane_28-Low number of vertices in object (164, Optimum is > 256) terrain_plane_28-High vertex to face ratio (2.341270, Optimum is < 2.000000) - poor stripping terrain_plane_29-High vertex to face ratio (5.214286, Optimum is < 2.000000) - poor stripping terrain_plane_36-Low number of vertices in object (31, Optimum is > 256) terrain_plane_36-High vertex to face ratio (3.000000, Optimum is < 2.000000) - poor stripping GlassDef_cockpit-Low number of vertices in object (52, Optimum is > 256) GlassDef_cockpit-High vertex to face ratio (2.062500, Optimum is < 2.000000) - poor stripping terrain_plane_022-Low number of vertices in object (31, Optimum is > 256) terrain_plane_022-High vertex to face ratio (2.941176, Optimum is < 2.000000) - poor stripping terrain_plane_023-Low number of vertices in object (68, Optimum is > 256) terrain_plane_023-High vertex to face ratio (2.895833, Optimum is < 2.000000) - poor stripping terrain_plane_34-Low number of vertices in object (68, Optimum is > 256) terrain_plane_34-High vertex to face ratio (3.000000, Optimum is < 2.000000) - poor stripping terrain_plane_35-Low number of vertices in object (64, Optimum is > 256) terrain_plane_35-High vertex to face ratio (2.166667, Optimum is < 2.000000) - poor stripping terrain_plane_019-Low number of vertices in object (63, Optimum is > 256) terrain_plane_019-High vertex to face ratio (2.133333, Optimum is < 2.000000) - poor stripping terrain_planerale001-High vertex to face ratio (3.101695, Optimum is < 2.000000) - poor stripping terrain_planerale002-Low number of vertices in object (124, Optimum is > 256) terrain_planerale002-High vertex to face ratio (2.935484, Optimum is < 2.000000) - poor stripping terrain_planerale003-Low number of vertices in object (115, Optimum is > 256) terrain_planerale003-High vertex to face ratio (3.142857, Optimum is < 2.000000) - poor stripping GlassDef_gass-Low number of vertices in object (37, Optimum is > 256) terrain_ductwork01-High vertex to face ratio (3.032609, Optimum is < 2.000000) - poor stripping terrain_Dummyspine01-Low number of vertices in object (24, Optimum is > 256) terrain_Dummyspine01-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_SmallLight10-Low number of vertices in object (118, Optimum is > 256) terrain_SmallLight10-High vertex to face ratio (3.058824, Optimum is < 2.000000) - poor stripping terrain_BigLight11-Low number of vertices in object (162, Optimum is > 256) terrain_BigLight11-High vertex to face ratio (3.115385, Optimum is < 2.000000) - poor stripping terrain_BigLight12-Low number of vertices in object (162, Optimum is > 256) terrain_BigLight12-High vertex to face ratio (3.115385, Optimum is < 2.000000) - poor stripping terrain_BigLight13-Low number of vertices in object (162, Optimum is > 256) terrain_BigLight13-High vertex to face ratio (3.115385, Optimum is < 2.000000) - poor stripping terrain_BigLight14-Low number of vertices in object (162, Optimum is > 256) terrain_BigLight14-High vertex to face ratio (3.115385, Optimum is < 2.000000) - poor stripping terrain_BigLight15-Low number of vertices in object (162, Optimum is > 256) terrain_BigLight15-High vertex to face ratio (3.115385, Optimum is < 2.000000) - poor stripping terrain_BigLight16-Low number of vertices in object (162, Optimum is > 256) terrain_BigLight16-High vertex to face ratio (3.115385, Optimum is < 2.000000) - poor stripping terrain_BigLight17-Low number of vertices in object (162, Optimum is > 256) terrain_BigLight17-High vertex to face ratio (3.115385, Optimum is < 2.000000) - poor stripping terrain_BigLight18-Low number of vertices in object (161, Optimum is > 256) terrain_BigLight18-High vertex to face ratio (3.115385, Optimum is < 2.000000) - poor stripping terrain_BigLight19-Low number of vertices in object (162, Optimum is > 256) terrain_BigLight19-High vertex to face ratio (3.115385, Optimum is < 2.000000) - poor stripping terrain_BigLight20-Low number of vertices in object (162, Optimum is > 256) terrain_BigLight20-High vertex to face ratio (3.115385, Optimum is < 2.000000) - poor stripping terrain_BigLight21-Low number of vertices in object (162, Optimum is > 256) terrain_BigLight21-High vertex to face ratio (3.115385, Optimum is < 2.000000) - poor stripping terrain_BigLight22-Low number of vertices in object (162, Optimum is > 256) terrain_BigLight22-High vertex to face ratio (3.115385, Optimum is < 2.000000) - poor stripping terrain_BigLight23-Low number of vertices in object (162, Optimum is > 256) terrain_BigLight23-High vertex to face ratio (3.115385, Optimum is < 2.000000) - poor stripping terrain_BigLight24-Low number of vertices in object (162, Optimum is > 256) terrain_BigLight24-High vertex to face ratio (3.115385, Optimum is < 2.000000) - poor stripping terrain_BigLight25-Low number of vertices in object (162, Optimum is > 256) terrain_BigLight25-High vertex to face ratio (3.115385, Optimum is < 2.000000) - poor stripping terrain_BigLightBM001-Low number of vertices in object (24, Optimum is > 256) terrain_BigLightBM001-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping terrain_BigLightBM02-Low number of vertices in object (24, Optimum is > 256) terrain_BigLightBM02-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping terrain_BigLightBM03-Low number of vertices in object (24, Optimum is > 256) terrain_BigLightBM03-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping terrain_BigLightBM04-Low number of vertices in object (24, Optimum is > 256) terrain_BigLightBM04-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping terrain_BigLightBM05-Low number of vertices in object (24, Optimum is > 256) terrain_BigLightBM05-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping terrain_BigLightBM06-Low number of vertices in object (24, Optimum is > 256) terrain_BigLightBM06-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping terrain_BigLightBM07-Low number of vertices in object (24, Optimum is > 256) terrain_BigLightBM07-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping terrain_BigLightBM08-Low number of vertices in object (24, Optimum is > 256) terrain_BigLightBM08-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping terrain_BigLightBM09-Low number of vertices in object (24, Optimum is > 256) terrain_BigLightBM09-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping terrain_BigLightBM10-Low number of vertices in object (24, Optimum is > 256) terrain_BigLightBM10-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping terrain_BigLightBM11-Low number of vertices in object (24, Optimum is > 256) terrain_BigLightBM11-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping terrain_BigLightBM12-Low number of vertices in object (24, Optimum is > 256) terrain_BigLightBM12-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping terrain_BigLightBM13-Low number of vertices in object (24, Optimum is > 256) terrain_BigLightBM13-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping terrain_BigLightBM14-Low number of vertices in object (24, Optimum is > 256) terrain_BigLightBM14-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping terrain_BigLightBM15-Low number of vertices in object (24, Optimum is > 256) terrain_BigLightBM15-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping terrain_smallttLightBM001-Low number of vertices in object (20, Optimum is > 256) terrain_smallttLightBM001-High vertex to face ratio (4.250000, Optimum is < 2.000000) - poor stripping terrain_SmallLight11-Low number of vertices in object (118, Optimum is > 256) terrain_SmallLight11-High vertex to face ratio (3.058824, Optimum is < 2.000000) - poor stripping terrain_SmallLight12-Low number of vertices in object (118, Optimum is > 256) terrain_SmallLight12-High vertex to face ratio (3.058824, Optimum is < 2.000000) - poor stripping terrain_SmallLight13-Low number of vertices in object (118, Optimum is > 256) terrain_SmallLight13-High vertex to face ratio (3.058824, Optimum is < 2.000000) - poor stripping terrain_SmallLight14-Low number of vertices in object (118, Optimum is > 256) terrain_SmallLight14-High vertex to face ratio (3.058824, Optimum is < 2.000000) - poor stripping terrain_SmallLight15-Low number of vertices in object (118, Optimum is > 256) terrain_SmallLight15-High vertex to face ratio (3.058824, Optimum is < 2.000000) - poor stripping terrain_SmallLight16-Low number of vertices in object (118, Optimum is > 256) terrain_SmallLight16-High vertex to face ratio (3.058824, Optimum is < 2.000000) - poor stripping terrain_smallttLightBM02-Low number of vertices in object (20, Optimum is > 256) terrain_smallttLightBM02-High vertex to face ratio (4.250000, Optimum is < 2.000000) - poor stripping terrain_smallttLightBM03-Low number of vertices in object (20, Optimum is > 256) terrain_smallttLightBM03-High vertex to face ratio (4.250000, Optimum is < 2.000000) - poor stripping terrain_smallttLightBM04-Low number of vertices in object (20, Optimum is > 256) terrain_smallttLightBM04-High vertex to face ratio (4.250000, Optimum is < 2.000000) - poor stripping terrain_smallttLightBM05-Low number of vertices in object (20, Optimum is > 256) terrain_smallttLightBM05-High vertex to face ratio (4.250000, Optimum is < 2.000000) - poor stripping terrain_smallttLightBM06-Low number of vertices in object (20, Optimum is > 256) terrain_smallttLightBM06-High vertex to face ratio (4.250000, Optimum is < 2.000000) - poor stripping terrain_smallttLightBM07-Low number of vertices in object (20, Optimum is > 256) terrain_smallttLightBM07-High vertex to face ratio (4.250000, Optimum is < 2.000000) - poor stripping terrain_tiny-Low number of vertices in object (67, Optimum is > 256) terrain_tiny-High vertex to face ratio (3.257143, Optimum is < 2.000000) - poor stripping terrain_tiny01-Low number of vertices in object (67, Optimum is > 256) terrain_tiny01-High vertex to face ratio (3.257143, Optimum is < 2.000000) - poor stripping terrain_BigLightBM16-Low number of vertices in object (53, Optimum is > 256) terrain_BigLightBM16-High vertex to face ratio (5.000000, Optimum is < 2.000000) - poor stripping terrain_tiny02-Low number of vertices in object (67, Optimum is > 256) terrain_tiny02-High vertex to face ratio (3.257143, Optimum is < 2.000000) - poor stripping terrain_tiny03-Low number of vertices in object (67, Optimum is > 256) terrain_tiny03-High vertex to face ratio (3.257143, Optimum is < 2.000000) - poor stripping terrain_tiny04-Low number of vertices in object (67, Optimum is > 256) terrain_tiny04-High vertex to face ratio (3.257143, Optimum is < 2.000000) - poor stripping terrain_tiny05-Low number of vertices in object (67, Optimum is > 256) terrain_tiny05-High vertex to face ratio (3.257143, Optimum is < 2.000000) - poor stripping terrain_tiny06-Low number of vertices in object (67, Optimum is > 256) terrain_tiny06-High vertex to face ratio (3.257143, Optimum is < 2.000000) - poor stripping terrain_tiny07-Low number of vertices in object (67, Optimum is > 256) terrain_tiny07-High vertex to face ratio (3.257143, Optimum is < 2.000000) - poor stripping terrain_tiLightBM-Low number of vertices in object (20, Optimum is > 256) terrain_tiLightBM-High vertex to face ratio (2.416667, Optimum is < 2.000000) - poor stripping terrain_tiLightBM01-Low number of vertices in object (20, Optimum is > 256) terrain_tiLightBM01-High vertex to face ratio (2.416667, Optimum is < 2.000000) - poor stripping terrain_tiLightBM02-Low number of vertices in object (20, Optimum is > 256) terrain_tiLightBM02-High vertex to face ratio (2.416667, Optimum is < 2.000000) - poor stripping terrain_tiLightBM03-Low number of vertices in object (20, Optimum is > 256) terrain_tiLightBM03-High vertex to face ratio (2.416667, Optimum is < 2.000000) - poor stripping terrain_tiLightBM04-Low number of vertices in object (20, Optimum is > 256) terrain_tiLightBM04-High vertex to face ratio (2.416667, Optimum is < 2.000000) - poor stripping terrain_tiLightBM05-Low number of vertices in object (20, Optimum is > 256) terrain_tiLightBM05-High vertex to face ratio (2.416667, Optimum is < 2.000000) - poor stripping terrain_bar02-Low number of vertices in object (125, Optimum is > 256) terrain_bar02-High vertex to face ratio (3.818182, Optimum is < 2.000000) - poor stripping terrain_DummySmallight02-Low number of vertices in object (24, Optimum is > 256) terrain_DummySmallight02-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_SmallYlights-Low number of vertices in object (88, Optimum is > 256) terrain_SmallYlights-High vertex to face ratio (2.954545, Optimum is < 2.000000) - poor stripping terrain_HArails001-Low number of vertices in object (114, Optimum is > 256) terrain_HArails001-High vertex to face ratio (2.515152, Optimum is < 2.000000) - poor stripping terrain_HANGERspipes001-High vertex to face ratio (2.538168, Optimum is < 2.000000) - poor stripping terrain_HANGERspipes004-High vertex to face ratio (2.526738, Optimum is < 2.000000) - poor stripping terrain_HANGERspipes002-High vertex to face ratio (2.508130, Optimum is < 2.000000) - poor stripping terrain_HANGERspipes003-High vertex to face ratio (2.689655, Optimum is < 2.000000) - poor stripping terrain_HANGERpipesbox001-Low number of vertices in object (28, Optimum is > 256) terrain_HArails002-Low number of vertices in object (76, Optimum is > 256) terrain_HArails002-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_HANGERspipes05-High vertex to face ratio (2.508130, Optimum is < 2.000000) - poor stripping terrain_HANGERspipes06-High vertex to face ratio (2.683908, Optimum is < 2.000000) - poor stripping terrain_HANGERspipes07-High vertex to face ratio (2.516043, Optimum is < 2.000000) - poor stripping terrain_HANGERspipes08-High vertex to face ratio (2.881481, Optimum is < 2.000000) - poor stripping terrain_HANGERpipesbox002-Low number of vertices in object (47, Optimum is > 256) terrain_HANGERpipesbox002-High vertex to face ratio (2.083333, Optimum is < 2.000000) - poor stripping terrain_hangerAwalltunel_009-Low number of vertices in object (142, Optimum is > 256) terrain_hangerAwalltunel_009-High vertex to face ratio (2.687500, Optimum is < 2.000000) - poor stripping scriptObj_seaHbox-Low number of vertices in object (9, Optimum is > 256) scriptObj_snailbox-Low number of vertices in object (12, Optimum is > 256) scriptObj_snailbox-High vertex to face ratio (2.125000, Optimum is < 2.000000) - poor stripping terrain_HANGERspipes010-Low number of vertices in object (108, Optimum is > 256) terrain_HANGERspipes009-Low number of vertices in object (90, Optimum is > 256) terrain_sidespineends001-Low number of vertices in object (4, Optimum is > 256) AnimObj_Amelias-Low number of vertices in object (8, Optimum is > 256) AnimObj_PlaneControl-Low number of vertices in object (40, Optimum is > 256) animobj_amelia01-Low number of vertices in object (215, Optimum is > 256) animobj_amelia02-Low number of vertices in object (60, Optimum is > 256) animobj_amelia03-Low number of vertices in object (70, Optimum is > 256) animobj_amelia04-Low number of vertices in object (216, Optimum is > 256) animobj_amelia05-Low number of vertices in object (170, Optimum is > 256) animobj_amelia06-Low number of vertices in object (82, Optimum is > 256) animobj_amelia06-High vertex to face ratio (2.160494, Optimum is < 2.000000) - poor stripping animobj_amelia07-Low number of vertices in object (61, Optimum is > 256) animobj_amelia08-Low number of vertices in object (39, Optimum is > 256) animobj_amelia09-Low number of vertices in object (148, Optimum is > 256) animobj_amelia09-High vertex to face ratio (2.206897, Optimum is < 2.000000) - poor stripping animobj_ameliaBKwheels-High vertex to face ratio (4.697337, Optimum is < 2.000000) - poor stripping animobj_amelia13-Low number of vertices in object (57, Optimum is > 256) animobj_amelia15-Low number of vertices in object (57, Optimum is > 256) animobj_amelia16-Low number of vertices in object (61, Optimum is > 256) animobj_ameliaLwheels-High vertex to face ratio (4.680387, Optimum is < 2.000000) - poor stripping animobj_ameliaRwheels-High vertex to face ratio (4.692494, Optimum is < 2.000000) - poor stripping animobj_Tether01-Low number of vertices in object (52, Optimum is > 256) animobj_Tether02-Low number of vertices in object (36, Optimum is > 256) animobj_Tether02-High vertex to face ratio (4.000000, Optimum is < 2.000000) - poor stripping animobj_Tether03-Low number of vertices in object (24, Optimum is > 256) animobj_Tether03-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping animobj_Tether04-Low number of vertices in object (33, Optimum is > 256) animobj_Tether04-High vertex to face ratio (3.625000, Optimum is < 2.000000) - poor stripping animobj_Tether05-Low number of vertices in object (60, Optimum is > 256) animobj_propllerLEFT-Low number of vertices in object (4, Optimum is > 256) animobj_propllerRIGHT-Low number of vertices in object (4, Optimum is > 256) AnimObj_hangerBfans-Low number of vertices in object (20, Optimum is > 256) AnimObj_hangerBfans-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping animobj_centerQpipe-Low number of vertices in object (191, Optimum is > 256) animobj_hangerFanB01-High vertex to face ratio (4.175000, Optimum is < 2.000000) - poor stripping animobj_hangerFanB02-High vertex to face ratio (4.145000, Optimum is < 2.000000) - poor stripping AnimObj_SeahorseLoop-Low number of vertices in object (8, Optimum is > 256) AnimObj_seahorseMOVER-Low number of vertices in object (20, Optimum is > 256) AnimObj_seahorseMOVER-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping animobj_seahourse_001-Low number of vertices in object (139, Optimum is > 256) animobj_seahourse_001-High vertex to face ratio (3.921875, Optimum is < 2.000000) - poor stripping animobj_seahourse_002-Low number of vertices in object (188, Optimum is > 256) animobj_seahourse_002-High vertex to face ratio (2.105634, Optimum is < 2.000000) - poor stripping animobj_seahourse_003-Low number of vertices in object (52, Optimum is > 256) animobj_seahourse_003-High vertex to face ratio (2.250000, Optimum is < 2.000000) - poor stripping animobj_seahourse_004-Low number of vertices in object (240, Optimum is > 256) animobj_seahourse_004-High vertex to face ratio (3.453125, Optimum is < 2.000000) - poor stripping animobj_seahourse_005-Low number of vertices in object (105, Optimum is > 256) animobj_seahourse_006-Low number of vertices in object (243, Optimum is > 256) animobj_seahourse_006-High vertex to face ratio (2.769737, Optimum is < 2.000000) - poor stripping animobj_seahourse_007-Low number of vertices in object (187, Optimum is > 256) animobj_seahourse_007-High vertex to face ratio (2.850000, Optimum is < 2.000000) - poor stripping animobj_seahourse_008-Low number of vertices in object (187, Optimum is > 256) animobj_seahourse_008-High vertex to face ratio (2.850000, Optimum is < 2.000000) - poor stripping animobj_seahourse_001-Low number of vertices in object (139, Optimum is > 256) animobj_seahourse_001-High vertex to face ratio (3.921875, Optimum is < 2.000000) - poor stripping animobj_seahourse_002-Low number of vertices in object (188, Optimum is > 256) animobj_seahourse_002-High vertex to face ratio (2.105634, Optimum is < 2.000000) - poor stripping animobj_seahourse_003-Low number of vertices in object (52, Optimum is > 256) animobj_seahourse_003-High vertex to face ratio (2.250000, Optimum is < 2.000000) - poor stripping animobj_seahourse_004-Low number of vertices in object (240, Optimum is > 256) animobj_seahourse_004-High vertex to face ratio (3.453125, Optimum is < 2.000000) - poor stripping animobj_seahourse_005-Low number of vertices in object (105, Optimum is > 256) animobj_seahourse_006-Low number of vertices in object (243, Optimum is > 256) animobj_seahourse_006-High vertex to face ratio (2.769737, Optimum is < 2.000000) - poor stripping animobj_seahourse_007-Low number of vertices in object (187, Optimum is > 256) animobj_seahourse_007-High vertex to face ratio (2.850000, Optimum is < 2.000000) - poor stripping animobj_seahourse_008-Low number of vertices in object (187, Optimum is > 256) animobj_seahourse_008-High vertex to face ratio (2.850000, Optimum is < 2.000000) - poor stripping AnimObj_AmeliaSkitch-Low number of vertices in object (8, Optimum is > 256) Animobj_Tether_ONEMETER-Low number of vertices in object (60, Optimum is > 256) animobj_ONEmtr01-Low number of vertices in object (37, Optimum is > 256) animobj_ONEmtr01-High vertex to face ratio (4.187500, Optimum is < 2.000000) - poor stripping animobj_ONEmtr02-Low number of vertices in object (28, Optimum is > 256) animobj_ONEmtr02-High vertex to face ratio (4.083333, Optimum is < 2.000000) - poor stripping animobj_ONEmtr03-Low number of vertices in object (38, Optimum is > 256) animobj_ONEmtr03-High vertex to face ratio (4.187500, Optimum is < 2.000000) - poor stripping animobj_ONEmtr04-Low number of vertices in object (89, Optimum is > 256) animobj_ONEmtr04-High vertex to face ratio (2.150000, Optimum is < 2.000000) - poor stripping AnimObj_PlaneControl-Low number of vertices in object (60, Optimum is > 256) animobj_amelia01-Low number of vertices in object (215, Optimum is > 256) animobj_amelia02-Low number of vertices in object (60, Optimum is > 256) animobj_amelia03-Low number of vertices in object (70, Optimum is > 256) animobj_amelia04-Low number of vertices in object (216, Optimum is > 256) animobj_amelia05-Low number of vertices in object (170, Optimum is > 256) animobj_amelia06-Low number of vertices in object (82, Optimum is > 256) animobj_amelia06-High vertex to face ratio (2.160494, Optimum is < 2.000000) - poor stripping animobj_amelia07-Low number of vertices in object (61, Optimum is > 256) animobj_amelia08-Low number of vertices in object (39, Optimum is > 256) animobj_amelia09-Low number of vertices in object (148, Optimum is > 256) animobj_amelia09-High vertex to face ratio (2.206897, Optimum is < 2.000000) - poor stripping animobj_amelia13-Low number of vertices in object (57, Optimum is > 256) animobj_amelia15-Low number of vertices in object (57, Optimum is > 256) animobj_amelia16-Low number of vertices in object (61, Optimum is > 256) animobj_ameliaBKwheels-High vertex to face ratio (5.612591, Optimum is < 2.000000) - poor stripping animobj_ameliaLwheels-High vertex to face ratio (5.539952, Optimum is < 2.000000) - poor stripping animobj_ameliaRwheels-High vertex to face ratio (5.612591, Optimum is < 2.000000) - poor stripping animobj_propllerLEFT-Low number of vertices in object (4, Optimum is > 256) animobj_propllerRIGHT-Low number of vertices in object (4, Optimum is > 256) AnimObj_StrayDrop-Low number of vertices in object (20, Optimum is > 256) AnimObj_StrayDrop-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping animobj_StrayMissile-Low number of vertices in object (252, Optimum is > 256) animobj_StrayMissile-High vertex to face ratio (3.300000, Optimum is < 2.000000) - poor stripping animobj_straymissilesmoke-Low number of vertices in object (8, Optimum is > 256) animobj_missilearm_002-Low number of vertices in object (42, Optimum is > 256) animobj_missilearm_002-High vertex to face ratio (3.045455, Optimum is < 2.000000) - poor stripping animobj_missilearm_003-Low number of vertices in object (38, Optimum is > 256) animobj_missilearm_003-High vertex to face ratio (2.772727, Optimum is < 2.000000) - poor stripping AnimObj_DishSpin-High vertex to face ratio (3.780702, Optimum is < 2.000000) - poor stripping animobj_StrayMissile01-Low number of vertices in object (252, Optimum is > 256) animobj_StrayMissile01-High vertex to face ratio (3.300000, Optimum is < 2.000000) - poor stripping AnimObj_inflaterSNAIL-Low number of vertices in object (8, Optimum is > 256) animobj_seahorse_airgun03-High vertex to face ratio (3.428763, Optimum is < 2.000000) - poor stripping animobj_seahorse_balloon05-Low number of vertices in object (104, Optimum is > 256) animobj_seahorse_balloon05-High vertex to face ratio (3.407407, Optimum is < 2.000000) - poor stripping animobj_seahorse_balloon06-Low number of vertices in object (96, Optimum is > 256) animobj_seahorse_balloon06-High vertex to face ratio (2.958333, Optimum is < 2.000000) - poor stripping animobj_seahorse_balloon07-Low number of vertices in object (109, Optimum is > 256) animobj_seahorse_balloon07-High vertex to face ratio (3.296296, Optimum is < 2.000000) - poor stripping animobj_seahorse_tank05-High vertex to face ratio (2.686131, Optimum is < 2.000000) - poor stripping animobj_seahorse_tank04-High vertex to face ratio (2.664234, Optimum is < 2.000000) - poor stripping animobj_seahourse_hinge04-High vertex to face ratio (3.558511, Optimum is < 2.000000) - poor stripping animobj_seahourse_door05-High vertex to face ratio (2.141393, Optimum is < 2.000000) - poor stripping animobj_seahourse_hinge06-High vertex to face ratio (3.558511, Optimum is < 2.000000) - poor stripping animobj_seahourse_door07-High vertex to face ratio (2.153689, Optimum is < 2.000000) - poor stripping AnimObj_Snail-Low number of vertices in object (8, Optimum is > 256) AnimObj_SnailMoverInflater-Low number of vertices in object (8, Optimum is > 256) animobj_Snail_Eyes01-Low number of vertices in object (185, Optimum is > 256) animobj_Snail_Eyes01-High vertex to face ratio (2.866667, Optimum is < 2.000000) - poor stripping animobj_snailHEAD-High vertex to face ratio (3.834821, Optimum is < 2.000000) - poor stripping animobj_snailBODY-High vertex to face ratio (3.570588, Optimum is < 2.000000) - poor stripping animobj_Snail_Eyes02-Low number of vertices in object (183, Optimum is > 256) animobj_Snail_Eyes02-High vertex to face ratio (2.866667, Optimum is < 2.000000) - poor stripping animobj_snailBACK-Low number of vertices in object (210, Optimum is > 256) animobj_snailBACK-High vertex to face ratio (3.300000, Optimum is < 2.000000) - poor stripping animobj_snailRGTena-Low number of vertices in object (69, Optimum is > 256) animobj_snailLFTena-Low number of vertices in object (69, Optimum is > 256) ScriptObj_ExploSnailOne-Low number of vertices in object (8, Optimum is > 256) ScriptObj_ExploSnailTwo-Low number of vertices in object (8, Optimum is > 256) ScriptObj_ExploSnailThree-Low number of vertices in object (8, Optimum is > 256) ScriptObj_ExploSnailFour-Low number of vertices in object (8, Optimum is > 256) AnimObj_SnailExplode-Low number of vertices in object (8, Optimum is > 256) AnimObj_missile-High vertex to face ratio (3.642857, Optimum is < 2.000000) - poor stripping animobj_missilesmoke-Low number of vertices in object (8, Optimum is > 256) AnimObj_SnailMover-Low number of vertices in object (8, Optimum is > 256) animobj_snailparts06_S-Low number of vertices in object (69, Optimum is > 256) animobj_snailparts06_S-High vertex to face ratio (3.277778, Optimum is < 2.000000) - poor stripping animobj_snailparts05_S-Low number of vertices in object (86, Optimum is > 256) animobj_snailparts05_S-High vertex to face ratio (3.480000, Optimum is < 2.000000) - poor stripping animobj_snailHEAD_S-High vertex to face ratio (3.834821, Optimum is < 2.000000) - poor stripping animobj_snailRGTena_S-Low number of vertices in object (69, Optimum is > 256) animobj_snailLFTena_S-Low number of vertices in object (66, Optimum is > 256) AnimObj_SnailLEFTEYE_S-Low number of vertices in object (8, Optimum is > 256) animobj_SnailLEFTEYE02_S-Low number of vertices in object (100, Optimum is > 256) animobj_SnailLEFTEYE02_S-High vertex to face ratio (3.235294, Optimum is < 2.000000) - poor stripping animobj_SnailLEFTEYE03_S-Low number of vertices in object (60, Optimum is > 256) animobj_SnailLEFTEYE03_S-High vertex to face ratio (3.166667, Optimum is < 2.000000) - poor stripping animobj_SnailLEFTEYE01_S-Low number of vertices in object (63, Optimum is > 256) animobj_SnailLEFTEYE01_S-High vertex to face ratio (3.051282, Optimum is < 2.000000) - poor stripping AnimObj_SnailRHTEYE_S-Low number of vertices in object (8, Optimum is > 256) animobj_SnailRHTEYE03_S-Low number of vertices in object (102, Optimum is > 256) animobj_SnailRHTEYE03_S-High vertex to face ratio (3.150000, Optimum is < 2.000000) - poor stripping animobj_SnailRHTEYE02_S-Low number of vertices in object (60, Optimum is > 256) animobj_SnailRHTEYE02_S-High vertex to face ratio (3.166667, Optimum is < 2.000000) - poor stripping animobj_SnailRHTEYE01_S-Low number of vertices in object (60, Optimum is > 256) animobj_SnailRHTEYE01_S-High vertex to face ratio (3.166667, Optimum is < 2.000000) - poor stripping animobj_snailsheadsmoke-Low number of vertices in object (8, Optimum is > 256) animobj_snailparts07_S-Low number of vertices in object (31, Optimum is > 256) animobj_snailparts07_S-High vertex to face ratio (2.937500, Optimum is < 2.000000) - poor stripping animobj_snailparts08_S-Low number of vertices in object (38, Optimum is > 256) animobj_snailparts08_S-High vertex to face ratio (3.111111, Optimum is < 2.000000) - poor stripping animobj_snailBODY_S-Low number of vertices in object (110, Optimum is > 256) animobj_snailBODY_S-High vertex to face ratio (3.760000, Optimum is < 2.000000) - poor stripping AnimObj_SnailRGHTbody_S-Low number of vertices in object (8, Optimum is > 256) animobj_snailBODYright_S-Low number of vertices in object (24, Optimum is > 256) animobj_snailBODYright_S-High vertex to face ratio (3.083333, Optimum is < 2.000000) - poor stripping animobj_snailBODYright02_S-Low number of vertices in object (17, Optimum is > 256) animobj_snailBODYright02_S-High vertex to face ratio (2.555556, Optimum is < 2.000000) - poor stripping animobj_snailBODYright01_S-Low number of vertices in object (24, Optimum is > 256) animobj_snailBODYright01_S-High vertex to face ratio (3.083333, Optimum is < 2.000000) - poor stripping animobj_snailBODYmid04_S-Low number of vertices in object (21, Optimum is > 256) animobj_snailBODYmid04_S-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping animobj_snailBODYmid01_S-Low number of vertices in object (21, Optimum is > 256) animobj_snailBODYmid01_S-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping animobj_snailBODYmid02_S-Low number of vertices in object (22, Optimum is > 256) animobj_snailBODYmid02_S-High vertex to face ratio (3.333333, Optimum is < 2.000000) - poor stripping AnimObj_SnailLEFTbody_S-Low number of vertices in object (8, Optimum is > 256) animobj_snailBODYleft03_S-Low number of vertices in object (19, Optimum is > 256) animobj_snailBODYleft03_S-High vertex to face ratio (3.222222, Optimum is < 2.000000) - poor stripping animobj_snailBODYleft_S-Low number of vertices in object (22, Optimum is > 256) animobj_snailBODYleft_S-High vertex to face ratio (2.583333, Optimum is < 2.000000) - poor stripping animobj_snailBODYleft04_S-Low number of vertices in object (24, Optimum is > 256) animobj_snailBODYleft04_S-High vertex to face ratio (3.083333, Optimum is < 2.000000) - poor stripping animobj_rotaterbox-Low number of vertices in object (8, Optimum is > 256) AnimObj_LunerModule-Low number of vertices in object (20, Optimum is > 256) AnimObj_LunerModule-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping AnimObj_LunarMover-Low number of vertices in object (8, Optimum is > 256) animobj_luna_006-Low number of vertices in object (76, Optimum is > 256) animobj_luna_006-High vertex to face ratio (2.224138, Optimum is < 2.000000) - poor stripping animobj_luna_007-High vertex to face ratio (2.002092, Optimum is < 2.000000) - poor stripping animobj_luna_009-High vertex to face ratio (2.002092, Optimum is < 2.000000) - poor stripping AnimObj_LunarTOPmover-Low number of vertices in object (8, Optimum is > 256) animobj_luna_001-High vertex to face ratio (3.602941, Optimum is < 2.000000) - poor stripping animobj_luna_002-Low number of vertices in object (186, Optimum is > 256) animobj_luna_002-High vertex to face ratio (3.405172, Optimum is < 2.000000) - poor stripping animobj_luna_003-Low number of vertices in object (70, Optimum is > 256) animobj_luna_003-High vertex to face ratio (5.522727, Optimum is < 2.000000) - poor stripping animobj_luna_004-Low number of vertices in object (137, Optimum is > 256) animobj_luna_004-High vertex to face ratio (2.370690, Optimum is < 2.000000) - poor stripping AnimObj_inflater-Low number of vertices in object (8, Optimum is > 256) animobj_seahorse_airgun-High vertex to face ratio (3.428763, Optimum is < 2.000000) - poor stripping animobj_seahorse_balloon01-Low number of vertices in object (104, Optimum is > 256) animobj_seahorse_balloon01-High vertex to face ratio (3.407407, Optimum is < 2.000000) - poor stripping animobj_seahorse_balloon02-Low number of vertices in object (96, Optimum is > 256) animobj_seahorse_balloon02-High vertex to face ratio (2.958333, Optimum is < 2.000000) - poor stripping animobj_seahorse_balloon03-Low number of vertices in object (109, Optimum is > 256) animobj_seahorse_balloon03-High vertex to face ratio (3.296296, Optimum is < 2.000000) - poor stripping animobj_seahorse_tank02-High vertex to face ratio (2.686131, Optimum is < 2.000000) - poor stripping animobj_seahorse_tank01-High vertex to face ratio (2.664234, Optimum is < 2.000000) - poor stripping animobj_seahourse_hinge01-High vertex to face ratio (3.558511, Optimum is < 2.000000) - poor stripping animobj_seahourse_door01-High vertex to face ratio (2.145492, Optimum is < 2.000000) - poor stripping animobj_seahourse_hinge02-High vertex to face ratio (3.558511, Optimum is < 2.000000) - poor stripping animobj_seahourse_door02-High vertex to face ratio (2.141393, Optimum is < 2.000000) - poor stripping AnimObj_Seahorse-Low number of vertices in object (8, Optimum is > 256) AnimObj_seahorseINF_MOVER-Low number of vertices in object (20, Optimum is > 256) AnimObj_seahorseINF_MOVER-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping animobj_seahorseNOSE04-Low number of vertices in object (243, Optimum is > 256) animobj_seahorseNOSE04-High vertex to face ratio (2.769737, Optimum is < 2.000000) - poor stripping animobj_seahorseSTOMACH01-Low number of vertices in object (52, Optimum is > 256) animobj_seahorseSTOMACH01-High vertex to face ratio (2.250000, Optimum is < 2.000000) - poor stripping animobj_seahorseHDSPIKE02-Low number of vertices in object (240, Optimum is > 256) animobj_seahorseHDSPIKE02-High vertex to face ratio (3.453125, Optimum is < 2.000000) - poor stripping animobj_seahorseHEAD03-Low number of vertices in object (105, Optimum is > 256) animobj_seahorseREYE05-Low number of vertices in object (187, Optimum is > 256) animobj_seahorseREYE05-High vertex to face ratio (2.850000, Optimum is < 2.000000) - poor stripping animobj_seahorseLEYE06-Low number of vertices in object (187, Optimum is > 256) animobj_seahorseLEYE06-High vertex to face ratio (2.850000, Optimum is < 2.000000) - poor stripping animobj_seahorseLWSPIKE07-Low number of vertices in object (139, Optimum is > 256) animobj_seahorseLWSPIKE07-High vertex to face ratio (3.921875, Optimum is < 2.000000) - poor stripping animobj_seahorseBODY08-Low number of vertices in object (188, Optimum is > 256) animobj_seahorseBODY08-High vertex to face ratio (2.105634, Optimum is < 2.000000) - poor stripping MovableSoundDef_airplane-Low number of vertices in object (8, Optimum is > 256) -END- - EOF -