Function Library header END_LIB found Block library header END_BLOCKLIB found FIRST string: "Get 500,000 Points" NEW string: "Accumulate 500,000 points anywhere on the level. No time limit." NEW string: "none" NEW string: "250,000 Point Trick. 5 Cess Slides" NEW string: "Do a 250,000 point trick line that contains five Cess Slides." NEW string: "none" NEW string: "Grind the Tethered Plane" NEW string: "Grind the fuselage of the tethered plane. " NEW string: "ObjGrindTetheredPlaneCam.animation" NEW string: "Royale Grind the Tower Base" NEW string: "Grind completely around the base of the tower inside the main hanger while doing a royale grind." NEW string: "ObjRoyalGrindTowerBaseCam.animation" NEW string: "Handplant the 3 Back Corner Bars" NEW string: "Execute a hand plant on each of the three bars above the quarter pipe. These bars are in the back corner of the hangar." NEW string: "ObjHandPlantBackBarsCam.animation" NEW string: "Handplant the 3 Bars" NEW string: "Execute a hand plant on each of the three bars above the quarter pipe. These bars are near the entrance of the hangar." NEW string: "ObjHandPlantBarsCam.animation" NEW string: "Break the Bomber Turret" NEW string: "Get onto the fuselage of the bomber inside the hangar. Break the glass turret." NEW string: "ObjBreakBomberTurretCam.animation" NEW string: "Get 1,000,000 Points" NEW string: "Accumulate 1,000,000 points anywhere on the level. No time limit." NEW string: "none" NEW string: "Get 2,500,000 Points" NEW string: "Accumulate 2,500,000 points anywhere on the level. No time limit." NEW string: "none" NEW string: "125,000 Point Timed Run" NEW string: "Accumulate 125,000 points within a minute." NEW string: "none" NEW string: "250,000 Point Timed Run" NEW string: "Accumulate 250,000 points within a minute." NEW string: "none" NEW string: "Skitch from the Plane" NEW string: "Grab the tow rope as the plane flies past and get some serious speed. Don't forget to let go." NEW string: "none" NEW string: "Hot Flip Transfer Photo " NEW string: "Find the photographer. Perform a hot flip over the spine." NEW string: "ObjPhotoSpineTransferCam.animation" NEW string: "T Bone Gap Photo" NEW string: "Find the photographer. Perform a T Bone over the gap." NEW string: "ObjPhotoGapCam.animation" NEW string: "Find the Boardwalk Key" NEW string: "Find the key to unlock the Boardwalk expansion area." NEW string: "none" NEW string: "Cruise Missile Enema" NEW string: "Mr. Snail no longer suffers painful blockages." NEW string: "none" NEW string: "Place and Trick on 6 Items" NEW string: "Place the six pieces on the grid. Do a single trick combo that uses all the pieces and the floating quarter pipe." NEW string: "none" NEW string: "Place and Trick on 8 Items" NEW string: "Place the eight pieces on the grid. Do a single trick combo that uses all the pieces and the floating quarter pipe." NEW string: "none" NEW string: "Place and Trick on 10 Items" NEW string: "Place the ten pieces on the grid. Do a single trick combo that uses all the pieces and the floating quarter pipe." NEW string: "none" END_GAMEDATA found Level is: HANGER FIRST Object: scriptObj_playerOne FIRST state: init End State End Object NEW Object: scriptObj_daveHelper01 FIRST state: init FIRST event: enter created CALL instruction function code size is 2 created CALL instruction function code size is 12 created CALL instruction NEW string: "opening.animation" function code size is 18 created CALL instruction function code size is 24 created IF instruction created CALL instruction function code size is 38 created }IF instruction End Event NEW event: timerFinished created CALL instruction function code size is 2 End Event NEW event: exit created CALL instruction function code size is 4 created math instruction End Event End State End Object NEW Object: scriptObj_daveHelper02 FIRST state: active FIRST event: enter created CALL instruction function code size is 6 End Event NEW event: skaterPointsChanged created CALL instruction function code size is 4 created IF instruction created CALL instruction NEW string: "500,000 points!" function code size is 20 created CALL instruction function code size is 26 created CALL instruction function code size is 32 created SET instruction reference to set state: #waitForMorePoints created }IF instruction End Event End State NEW State: waitForMorePoints FIRST event: enter created CALL instruction function code size is 6 End Event NEW event: skaterPointsChanged created CALL instruction function code size is 4 created IF instruction created CALL instruction NEW string: "1,000,000 points!" function code size is 20 created CALL instruction function code size is 26 created CALL instruction function code size is 32 created SET instruction reference to set state: #waitForFinalPoints created }IF instruction End Event End State NEW State: waitForFinalPoints FIRST event: enter created CALL instruction function code size is 6 End Event NEW event: skaterPointsChanged created CALL instruction function code size is 4 created IF instruction created CALL instruction NEW string: "2,500,000 points!" function code size is 20 created CALL instruction function code size is 26 created SET instruction reference to set state: #complete created }IF instruction End Event End State NEW State: complete End State End Object NEW Object: scriptObj_daveHelper03 FIRST state: active FIRST event: enter created CALL instruction function code size is 6 created CALL instruction function code size is 10 End Event NEW event: skaterPointsChanged created CALL instruction function code size is 4 created math instruction created math instruction created IF instruction created CALL instruction function code size is 30 created IF instruction created CALL instruction NEW string: "Big trick challenge complete!." function code size is 46 created CALL instruction function code size is 52 created SET instruction reference to set state: #complete created }IF instruction created }IF instruction End Event End State NEW State: complete End State End Object NEW Object: AnimObj_Amelias FIRST state: init FIRST event: enter created math instruction created CALL instruction NEW string: "ameliaLoop.animation" function code size is 16 End Event NEW event: grindEnd created CALL instruction function code size is 8 created IF instruction created math instruction created CALL instruction function code size is 24 created CALL instruction function code size is 30 created SET instruction reference to set state: #cutScene created }IF instruction End Event End State NEW State: cutScene FIRST event: enter created CALL instruction NEW string: "ameliaFly.animation" function code size is 12 created CALL instruction NEW string: "ameliaFlyCam.animation" function code size is 18 End Event NEW event: anim_event created SEND instruction reference to event: #play created SET instruction reference to set state: #complete End Event End State NEW State: complete FIRST event: enter created CALL instruction function code size is 8 End Event End State End Object NEW Object: AnimObj_AmeliaSkitch FIRST state: init FIRST event: enter created CALL instruction function code size is 8 End Event NEW event: play created CALL instruction function code size is 6 created SET instruction reference to set state: #active End Event End State NEW State: active FIRST event: enter created math instruction created CALL instruction function code size is 12 created CALL instruction function code size is 22 End Event NEW event: timerFinished created CALL instruction function code size is 6 created CALL instruction NEW string: "ameliaSkitch.animation" function code size is 18 End Event NEW event: skitchStart created IF instruction created math instruction created CALL instruction function code size is 18 created CALL instruction NEW string: "Plane skitch challenge complete!" function code size is 26 created }IF instruction End Event NEW event: exit created CALL instruction function code size is 4 created math instruction End Event End State NEW State: complete End State End Object NEW Object: scriptObj_daveHelper06 FIRST state: active FIRST event: boxEnter created CALL instruction function code size is 4 created CALL instruction NEW string: "Speed kills!" function code size is 12 End Event End State End Object NEW Object: ScriptObj_towerbase FIRST state: active FIRST event: grindEnd created CALL instruction function code size is 8 created IF instruction created CALL instruction function code size is 24 created IF instruction created CALL instruction NEW string: "Royale grind the tower challenge complete!" function code size is 40 created CALL instruction function code size is 46 created SET instruction reference to set state: #complete created }IF instruction created }IF instruction End Event End State NEW State: complete End State End Object NEW Object: scriptobj_SWballoonD FIRST state: active FIRST event: stallEnd created IF instruction created math instruction created SEND instruction reference to event: #switchStall created }IF instruction End Event NEW event: switchStall created math instruction created SWITCH instruction created CASE instruction created CALL instruction NEW string: "Two bars to go." function code size is 24 created }CASE instruction created CASE instruction created CALL instruction NEW string: "One bar to go." function code size is 44 created }CASE instruction created CASE instruction created CALL instruction NEW string: "Bar challenge complete!" function code size is 64 created CALL instruction function code size is 70 created SEND instruction reference to event: #getReady created SEND instruction reference to event: #play created SET instruction reference to set state: #complete created }CASE instruction created }SWITCH instruction End Event End State NEW State: complete End State End Object NEW Object: scriptobj_SWballoonE FIRST state: active FIRST event: stallEnd created SEND instruction reference to event: #switchStall created SET instruction reference to set state: #complete End Event End State NEW State: complete End State End Object NEW Object: scriptobj_SWballoonF FIRST state: active FIRST event: stallEnd created SEND instruction reference to event: #switchStall created SET instruction reference to set state: #complete End Event End State NEW State: complete End State End Object NEW Object: AnimObj_Snail FIRST state: active FIRST event: enter created CALL instruction function code size is 8 created CALL instruction function code size is 16 End Event NEW event: play created CALL instruction function code size is 6 End Event NEW event: syncStart created CALL instruction function code size is 8 created math instruction created CALL instruction function code size is 20 created CALL instruction function code size is 28 created CALL instruction NEW string: "snail.animation" function code size is 40 created CALL instruction NEW string: "snail.animation" function code size is 52 created CALL instruction NEW string: "snailCam.animation" function code size is 58 End Event NEW event: anim_event created CALL instruction function code size is 8 created CALL instruction function code size is 16 created SET instruction reference to set state: #complete End Event End State NEW State: complete End State End Object NEW Object: scriptobj_SWballoonA FIRST state: active FIRST event: stallEnd created IF instruction created math instruction created SEND instruction reference to event: #switchStall created }IF instruction End Event NEW event: switchStall created math instruction created SWITCH instruction created CASE instruction created CALL instruction NEW string: "Two more to go." function code size is 24 created }CASE instruction created CASE instruction created CALL instruction NEW string: "One more to go." function code size is 44 created }CASE instruction created CASE instruction created CALL instruction NEW string: "Bar challenge complete!" function code size is 64 created CALL instruction function code size is 70 created SEND instruction reference to event: #play created SET instruction reference to set state: #complete created }CASE instruction created }SWITCH instruction End Event End State NEW State: complete End State End Object NEW Object: scriptobj_SWballoonB FIRST state: active FIRST event: stallEnd created SEND instruction reference to event: #switchStall created SET instruction reference to set state: #complete End Event End State NEW State: complete End State End Object NEW Object: scriptobj_SWballoonC FIRST state: active FIRST event: stallEnd created SEND instruction reference to event: #switchStall created SET instruction reference to set state: #complete End Event End State NEW State: complete End State End Object NEW Object: AnimObj_Seahorse FIRST state: active FIRST event: enter created CALL instruction function code size is 8 created CALL instruction function code size is 16 created CALL instruction function code size is 24 End Event NEW event: play created CALL instruction function code size is 6 End Event NEW event: syncStart created CALL instruction function code size is 8 created math instruction created CALL instruction function code size is 20 created CALL instruction function code size is 28 created CALL instruction NEW string: "seaHorse.animation" function code size is 40 created CALL instruction NEW string: "seaHorse.animation" function code size is 52 created CALL instruction NEW string: "seaHorseCam.animation" function code size is 58 End Event NEW event: anim_event created CALL instruction function code size is 8 created CALL instruction function code size is 16 created CALL instruction function code size is 24 created CALL instruction function code size is 32 created SET instruction reference to set state: #complete End Event End State NEW State: complete FIRST event: enter created math instruction created CALL instruction NEW string: "SeahorseLoop.animation" function code size is 16 End Event End State End Object NEW Object: scriptObj_daveHelper07 FIRST state: active FIRST event: glassBreak created CALL instruction NEW string: "Turret challenge complete!" function code size is 8 created CALL instruction function code size is 14 created SEND instruction reference to event: #play created SEND instruction reference to event: #getReady created SET instruction reference to set state: #complete End Event End State NEW State: complete End State End Object NEW Object: AnimObj_StrayDrop FIRST state: active FIRST event: enter created CALL instruction function code size is 6 created CALL instruction function code size is 12 End Event NEW event: play created CALL instruction function code size is 6 End Event NEW event: syncStart created CALL instruction NEW string: "StrayDrop.animation" function code size is 12 created CALL instruction NEW string: "StrayDropCam.animation" function code size is 18 End Event NEW event: anim_event created CALL instruction function code size is 6 created SWITCH instruction created CASE instruction created CALL instruction function code size is 22 created }CASE instruction created CASE instruction created CALL instruction function code size is 40 created }CASE instruction created CASE instruction created CALL instruction function code size is 58 created }CASE instruction created CASE instruction created CALL instruction function code size is 76 created }CASE instruction created CASE instruction created CALL instruction function code size is 96 created SEND instruction reference to event: #play created }CASE instruction created }SWITCH instruction End Event End State End Object NEW Object: animobj_StrayMissile01 FIRST state: active FIRST event: enter created math instruction created CALL instruction function code size is 12 End Event NEW event: play created CALL instruction function code size is 8 created CALL instruction NEW string: "StrayOne.animation" function code size is 20 created math instruction End Event NEW event: anim_event created math instruction created SWITCH instruction created CASE instruction created CALL instruction NEW string: "StrayOne.animation" function code size is 28 created }CASE instruction created CASE instruction created CALL instruction NEW string: "StrayTwo.animation" function code size is 52 created }CASE instruction created CASE instruction created CALL instruction NEW string: "StrayThree.animation" function code size is 76 created math instruction created }CASE instruction created }SWITCH instruction End Event NEW event: stop created CALL instruction function code size is 8 created SET instruction reference to set state: #complete End Event End State NEW State: complete End State End Object NEW Object: pointsAssigner FIRST state: active FIRST event: enter created math instruction created math instruction created CALL instruction function code size is 22 End Event NEW event: action created math instruction created SWITCH instruction created CASE instruction created CALL instruction function code size is 22 created CALL instruction NEW string: "Get 125,000 in under 60 seconds." function code size is 30 created CALL instruction function code size is 34 created }CASE instruction created CASE instruction created CALL instruction NEW string: "Get 125,000 in under 60 seconds." function code size is 54 created CALL instruction function code size is 58 created }CASE instruction created DEFAULT instruction created CALL instruction NEW string: "Get 125,000 in under 60 seconds." function code size is 68 created CALL instruction function code size is 72 created }DEFAULT instruction created }SWITCH instruction created SET instruction reference to set state: #waitForPoints End Event NEW event: wait created SET instruction reference to set state: #wait End Event NEW event: exit created CALL instruction function code size is 4 End Event End State NEW State: wait FIRST event: endWait created SET instruction reference to set state: #active End Event End State NEW State: waitForPoints FIRST event: enter created SEND instruction reference to event: #wait created CALL instruction function code size is 12 created CALL instruction function code size is 22 created CALL instruction function code size is 26 created CALL instruction function code size is 34 created CALL instruction function code size is 38 created math instruction created math instruction created CALL instruction function code size is 50 End Event NEW event: action created CALL instruction NEW string: "Get 125,000 points in under 60 seconds." function code size is 8 End Event NEW event: TimerFinished created CALL instruction function code size is 6 created IF instruction created CALL instruction NEW string: "Failed to complete timed run." function code size is 22 created CALL instruction function code size is 28 created SET instruction reference to set state: #active created ELSE instruction created math instruction created }IF instruction End Event NEW event: skaterPointsChanged created CALL instruction function code size is 4 created math instruction created math instruction created math instruction created CALL instruction function code size is 28 created IF instruction created CALL instruction NEW string: "Timed run challenge complete!" function code size is 44 created CALL instruction function code size is 50 created SET instruction reference to set state: #complete created ELSE instruction created IF instruction created CALL instruction NEW string: "Failed the timed run challenge." function code size is 72 created CALL instruction function code size is 78 created SET instruction reference to set state: #active created }IF instruction created }IF instruction End Event NEW event: wait_fail created IF instruction created CALL instruction NEW string: "Failed the timed run challenge." function code size is 16 created CALL instruction function code size is 22 created SET instruction reference to set state: #active created }IF instruction End Event NEW event: exit created SEND instruction reference to event: #endWait created CALL instruction function code size is 8 created CALL instruction function code size is 12 created math instruction created CALL instruction function code size is 20 End Event End State NEW State: complete FIRST event: enter created CALL instruction function code size is 8 End Event End State End Object NEW Object: hangerAPoints FIRST state: active FIRST event: enter created math instruction created math instruction created CALL instruction function code size is 22 End Event NEW event: wait created SET instruction reference to set state: #wait End Event NEW event: action created CALL instruction function code size is 4 created SWITCH instruction created CASE instruction created CALL instruction function code size is 20 created CALL instruction NEW string: "Get 250,000 points in 60 seconds." function code size is 28 created CALL instruction function code size is 32 created }CASE instruction created CASE instruction created CALL instruction NEW string: "Get 250,000 points in 60 seconds." function code size is 52 created CALL instruction function code size is 56 created }CASE instruction created DEFAULT instruction created CALL instruction NEW string: "Get 250,000 points in 60 seconds." function code size is 66 created CALL instruction function code size is 70 created }DEFAULT instruction created }SWITCH instruction created SET instruction reference to set state: #waitForPoints End Event NEW event: exit created CALL instruction function code size is 4 End Event End State NEW State: wait FIRST event: endWait created SET instruction reference to set state: #active End Event End State NEW State: waitForPoints FIRST event: enter created SEND instruction reference to event: #wait created CALL instruction function code size is 12 created CALL instruction function code size is 22 created CALL instruction function code size is 26 created CALL instruction function code size is 34 created CALL instruction function code size is 38 created CALL instruction function code size is 42 created math instruction created math instruction End Event NEW event: action created CALL instruction NEW string: "Get 250,000 points in 60 seconds." function code size is 8 End Event NEW event: TimerFinished created CALL instruction function code size is 6 created IF instruction created CALL instruction NEW string: "Failed the timed run." function code size is 22 created CALL instruction function code size is 28 created SET instruction reference to set state: #active created ELSE instruction created math instruction created }IF instruction End Event NEW event: skaterPointsChanged created CALL instruction function code size is 4 created math instruction created math instruction created math instruction created CALL instruction function code size is 28 created IF instruction created CALL instruction NEW string: "Timed run challenge complete!" function code size is 44 created CALL instruction function code size is 50 created SET instruction reference to set state: #complete created ELSE instruction created IF instruction created CALL instruction NEW string: "Failed the timed run." function code size is 72 created CALL instruction function code size is 78 created SET instruction reference to set state: #active created }IF instruction created }IF instruction End Event NEW event: wait_fail created IF instruction created CALL instruction NEW string: "Failed the timed run." function code size is 16 created CALL instruction function code size is 22 created SET instruction reference to set state: #active created }IF instruction End Event NEW event: exit created SEND instruction reference to event: #endWait created CALL instruction function code size is 8 created CALL instruction function code size is 12 created math instruction created CALL instruction function code size is 20 End Event End State NEW State: complete FIRST event: enter created CALL instruction function code size is 8 End Event End State End Object NEW Object: spinalPhoto FIRST state: active FIRST event: enter created math instruction created CALL instruction NEW string: "global_assets.npc.generic.idle" function code size is 18 created CALL instruction function code size is 32 End Event NEW event: action created CALL instruction NEW string: "Transfer from one spine to the other while doing a hot flip." function code size is 8 created CALL instruction function code size is 12 created CALL instruction function code size is 18 created SET instruction reference to set state: #waitForGap End Event NEW event: exit created CALL instruction function code size is 4 End Event End State NEW State: waitForGap FIRST event: enter created math instruction created CALL instruction NEW string: "global_assets.npc.generic.idle" function code size is 18 End Event NEW event: action created CALL instruction NEW string: "Transfer from one spine to the other while doing a hot flip." function code size is 8 created CALL instruction function code size is 12 End Event NEW event: jumpedFromSpinalGap created math instruction End Event NEW event: boxExit created IF instruction created IF instruction created CALL instruction function code size is 24 created IF instruction created CALL instruction function code size is 38 created CALL instruction NEW string: "photoSpineGap.animation" function code size is 44 created CALL instruction function code size is 56 created math instruction created }IF instruction created }IF instruction created }IF instruction End Event NEW event: boxEnter created IF instruction created IF instruction created CALL instruction function code size is 24 created IF instruction created CALL instruction function code size is 38 created CALL instruction NEW string: "photoSpineGap.animation" function code size is 44 created CALL instruction function code size is 56 created math instruction created }IF instruction created }IF instruction created }IF instruction End Event NEW event: landSpinalGap created IF instruction created math instruction created }IF instruction End Event NEW event: wait_success created IF instruction created CALL instruction function code size is 14 created CALL instruction function code size is 18 created CALL instruction NEW string: "Photographer challenge complete." function code size is 26 created SET instruction reference to set state: #complete created ELSE instruction created CALL instruction NEW string: "Better try again." function code size is 40 created CALL instruction function code size is 46 created CALL instruction function code size is 50 created math instruction created math instruction created math instruction created }IF instruction End Event NEW event: wait_fail created CALL instruction NEW string: "You bailed, better try again." function code size is 8 created CALL instruction function code size is 14 created CALL instruction function code size is 18 created math instruction created math instruction created math instruction End Event End State NEW State: complete FIRST event: enter created CALL instruction function code size is 8 End Event End State End Object NEW Object: ScriptObj_SpinalGapA FIRST state: active FIRST event: jump created SEND instruction reference to event: #jumpedFromSpinalGap End Event NEW event: land created SEND instruction reference to event: #landSpinalGap End Event End State End Object NEW Object: ScriptObj_SpinalGapB FIRST state: active FIRST event: jump created SEND instruction reference to event: #jumpedFromSpinalGap End Event NEW event: land created SEND instruction reference to event: #landSpinalGap End Event End State End Object NEW Object: cagePhoto FIRST state: active FIRST event: enter created math instruction created CALL instruction NEW string: "global_assets.npc.generic.idle" function code size is 18 created CALL instruction function code size is 32 End Event NEW event: action created CALL instruction NEW string: "Do a t-bone grab between the ramps above me." function code size is 8 created CALL instruction function code size is 12 created CALL instruction function code size is 18 created SET instruction reference to set state: #waitForGap End Event NEW event: exit created CALL instruction function code size is 4 End Event End State NEW State: waitForGap FIRST event: enter created math instruction created CALL instruction NEW string: "global_assets.npc.generic.idle" function code size is 18 End Event NEW event: action created CALL instruction NEW string: "Do a t-bone grab between the ramps above me." function code size is 8 created CALL instruction function code size is 12 End Event NEW event: jumpedFromCageGap created math instruction End Event NEW event: boxEnter created SEND instruction reference to event: #testForFoto End Event NEW event: boxExit created SEND instruction reference to event: #testForFoto End Event NEW event: testForFoto created IF instruction created IF instruction created IF instruction created CALL instruction function code size is 32 created IF instruction created math instruction created CALL instruction function code size is 50 created CALL instruction NEW string: "photoCageGap.animation" function code size is 56 created CALL instruction function code size is 68 created }IF instruction created }IF instruction created }IF instruction created }IF instruction End Event NEW event: overCageJump created IF instruction created math instruction created }IF instruction End Event NEW event: wait_success created IF instruction created CALL instruction function code size is 14 created CALL instruction function code size is 18 created SET instruction reference to set state: #complete created ELSE instruction created CALL instruction function code size is 30 created CALL instruction function code size is 34 created math instruction created math instruction created math instruction created }IF instruction End Event NEW event: wait_fail created CALL instruction function code size is 6 created CALL instruction function code size is 10 created math instruction created math instruction created math instruction End Event End State NEW State: complete FIRST event: enter created CALL instruction function code size is 8 End Event End State End Object NEW Object: scriptObj_cageJump FIRST state: active FIRST event: jump created SEND instruction reference to event: #jumpedFromCageGap End Event NEW event: overStart created SEND instruction reference to event: #overCageJump End Event End State End Object NEW Object: scriptObj_daveHelper05 FIRST state: init FIRST event: bonus_collect created CALL instruction function code size is 6 created CALL instruction NEW string: "Boardwalk key acquired! The locked area on Boardwalk is now open." function code size is 14 created SET instruction reference to set state: #complete End Event End State NEW State: complete End State End Object NEW Object: AnimObj_LunerModule FIRST state: init FIRST event: enter created CALL instruction function code size is 8 End Event NEW event: getReady created math instruction created IF instruction created SET instruction reference to set state: #active created }IF instruction End Event End State NEW State: active FIRST event: wallRideStart created CALL instruction function code size is 6 End Event NEW event: syncStart created CALL instruction function code size is 6 created CALL instruction function code size is 14 created CALL instruction function code size is 22 created CALL instruction NEW string: "SnailExplode.animation" function code size is 34 created CALL instruction NEW string: "SnailExplode.animation" function code size is 46 created CALL instruction NEW string: "SnailExplodeCam.animation" function code size is 52 created SET instruction reference to set state: #complete End Event End State NEW State: complete End State End Object NEW Object: AnimObj_SnailExplode FIRST state: active FIRST event: enter created CALL instruction function code size is 6 created CALL instruction function code size is 12 created CALL instruction function code size is 18 created CALL instruction function code size is 24 created CALL instruction function code size is 30 End Event NEW event: anim_event created CALL instruction function code size is 6 created SWITCH instruction created CASE instruction created CALL instruction function code size is 22 created }CASE instruction created CASE instruction created CALL instruction function code size is 40 created }CASE instruction created CASE instruction created CALL instruction function code size is 58 created }CASE instruction created CASE instruction created CALL instruction function code size is 76 created }CASE instruction created CASE instruction created CALL instruction function code size is 94 created }CASE instruction created CASE instruction created CALL instruction function code size is 112 created }CASE instruction created CASE instruction created CALL instruction function code size is 130 created }CASE instruction created CASE instruction created CALL instruction function code size is 148 created }CASE instruction created CASE instruction created CALL instruction function code size is 166 created }CASE instruction created CASE instruction created CALL instruction function code size is 184 created }CASE instruction created CASE instruction created CALL instruction function code size is 204 created }CASE instruction created CASE instruction created CALL instruction function code size is 224 created }CASE instruction created CASE instruction created CALL instruction function code size is 244 created }CASE instruction created CASE instruction created CALL instruction function code size is 264 created }CASE instruction created CASE instruction created CALL instruction function code size is 284 created CALL instruction function code size is 292 created }CASE instruction created }SWITCH instruction End Event End State End Object NEW Object: scriptObj_DaveHelperInside FIRST state: active FIRST event: enter created math instruction End Event NEW event: boxEnter created math instruction created IF instruction created CALL instruction function code size is 16 created }IF instruction End Event NEW event: boxExit created math instruction created IF instruction created CALL instruction function code size is 16 created }IF instruction End Event End State End Object NEW Object: hangerBEditor FIRST state: active FIRST event: enter created CALL instruction function code size is 14 End Event NEW event: action created CALL instruction function code size is 6 created SET instruction reference to set state: #assignTrick End Event NEW event: exit created CALL instruction function code size is 4 End Event End State NEW State: assignTrick FIRST event: enter created CALL instruction NEW string: "Place the pieces using the park editor. Perform a single trick that includes each piece." function code size is 8 created CALL instruction function code size is 18 End Event NEW event: timerFinished created SET instruction reference to set state: #waitForTrick End Event NEW event: exit created CALL instruction function code size is 4 created math instruction End Event End State NEW State: waitForTrick FIRST event: enter created CALL instruction function code size is 6 created CALL instruction function code size is 8 created CALL instruction function code size is 12 created CALL instruction function code size is 14 End Event NEW event: action created SET instruction reference to set state: #assignTrick End Event NEW event: wait_success created CALL instruction function code size is 4 created IF instruction created CALL instruction function code size is 18 created CALL instruction NEW string: "You did the park editor challenge" function code size is 26 created CALL instruction function code size is 28 created SET instruction reference to set state: #assignEight created ELSE instruction created CALL instruction function code size is 36 created }IF instruction End Event NEW event: wait_fail created CALL instruction function code size is 2 End Event End State NEW State: assignEight FIRST event: enter created CALL instruction function code size is 14 End Event NEW event: action created CALL instruction function code size is 6 created SET instruction reference to set state: #explainEightPieces End Event NEW event: exit created CALL instruction function code size is 4 End Event End State NEW State: explainEightPieces FIRST event: enter created CALL instruction NEW string: "Place the pieces using the park editor. Perform a single trick that includes each piece." function code size is 8 created CALL instruction function code size is 18 End Event NEW event: timerFinished created SET instruction reference to set state: #waitForEight End Event NEW event: exit created CALL instruction function code size is 4 created math instruction End Event End State NEW State: waitForEight FIRST event: enter created CALL instruction function code size is 6 created CALL instruction function code size is 8 created CALL instruction function code size is 12 created CALL instruction function code size is 14 End Event NEW event: action created SET instruction reference to set state: #explainEightPieces End Event NEW event: wait_success created CALL instruction function code size is 4 created IF instruction created CALL instruction function code size is 18 created CALL instruction NEW string: "You did the park editor challenge" function code size is 26 created CALL instruction function code size is 28 created SET instruction reference to set state: #assignTen created ELSE instruction created CALL instruction function code size is 36 created }IF instruction End Event NEW event: wait_fail created CALL instruction function code size is 2 End Event End State NEW State: assignTen FIRST event: enter created CALL instruction function code size is 14 End Event NEW event: action created CALL instruction function code size is 6 created SET instruction reference to set state: #explainTenPieces End Event NEW event: exit created CALL instruction function code size is 4 End Event End State NEW State: explainTenPieces FIRST event: enter created CALL instruction NEW string: "Place the pieces using the park editor. Perform a single trick that includes each piece." function code size is 8 created CALL instruction function code size is 18 End Event NEW event: timerFinished created SET instruction reference to set state: #waitForTen End Event NEW event: exit created CALL instruction function code size is 4 created math instruction End Event End State NEW State: waitForTen FIRST event: enter created CALL instruction function code size is 6 created CALL instruction function code size is 8 created CALL instruction function code size is 10 created CALL instruction function code size is 14 End Event NEW event: action created SET instruction reference to set state: #explainTenPieces End Event NEW event: wait_success created CALL instruction function code size is 4 created IF instruction created CALL instruction function code size is 18 created CALL instruction NEW string: "You did the park editor challenge" function code size is 26 created CALL instruction function code size is 28 created SET instruction reference to set state: #complete created ELSE instruction created CALL instruction function code size is 36 created }IF instruction End Event NEW event: wait_fail created CALL instruction function code size is 2 End Event End State NEW State: complete End State End Object NEW Object: animObj_hangerA_outsidedoor FIRST state: active FIRST event: boxEnter created math instruction created CALL instruction NEW string: "hangerA_outsidedoor.animation" function code size is 16 created CALL instruction function code size is 28 End Event NEW event: anim_event created IF instruction created CALL instruction function code size is 14 created IF instruction created CALL instruction function code size is 26 created math instruction created }IF instruction created }IF instruction End Event NEW event: boxExit created math instruction created IF instruction created CALL instruction function code size is 16 created }IF instruction End Event End State End Object NEW Object: animObj_hangerA_outsidedoor002 FIRST state: active FIRST event: boxEnter created math instruction created CALL instruction NEW string: "hangerA_outsidedoor002.animation" function code size is 16 created CALL instruction function code size is 28 End Event NEW event: anim_event created IF instruction created CALL instruction function code size is 14 created IF instruction created CALL instruction function code size is 26 created math instruction created }IF instruction created }IF instruction End Event NEW event: boxExit created math instruction created IF instruction created CALL instruction function code size is 16 created }IF instruction End Event End State End Object NEW Object: animObj_hangerBuotsidedoor FIRST state: init FIRST event: enter created CALL instruction function code size is 6 created IF instruction created SET instruction reference to set state: #active created }IF instruction End Event End State NEW State: active FIRST event: boxEnter created math instruction created CALL instruction NEW string: "hangerBuotsidedoor.animation" function code size is 16 created CALL instruction function code size is 28 End Event NEW event: anim_event created IF instruction created CALL instruction function code size is 14 created IF instruction created CALL instruction function code size is 26 created math instruction created }IF instruction created }IF instruction End Event NEW event: boxExit created math instruction created IF instruction created CALL instruction function code size is 16 created }IF instruction End Event End State End Object NEW Object: animObj_door001 FIRST state: active FIRST event: boxEnter created math instruction created CALL instruction NEW string: "door001.animation" function code size is 16 created CALL instruction function code size is 28 End Event NEW event: anim_event created IF instruction created CALL instruction function code size is 14 created IF instruction created CALL instruction function code size is 26 created math instruction created }IF instruction created }IF instruction End Event NEW event: boxExit created math instruction created IF instruction created CALL instruction function code size is 16 created }IF instruction End Event End State End Object NEW Object: animObj_door002 FIRST state: active FIRST event: boxEnter created math instruction created CALL instruction NEW string: "door002.animation" function code size is 16 created CALL instruction function code size is 28 End Event NEW event: anim_event created IF instruction created CALL instruction function code size is 14 created IF instruction created CALL instruction function code size is 26 created math instruction created }IF instruction created }IF instruction End Event NEW event: boxExit created math instruction created IF instruction created CALL instruction function code size is 16 created }IF instruction End Event End State End Object NEW Object: animObj_door005 FIRST state: active FIRST event: boxEnter created math instruction created CALL instruction NEW string: "door005.animation" function code size is 16 created CALL instruction function code size is 28 End Event NEW event: anim_event created IF instruction created CALL instruction function code size is 14 created IF instruction created CALL instruction function code size is 26 created math instruction created }IF instruction created }IF instruction End Event NEW event: boxExit created math instruction created IF instruction created CALL instruction function code size is 16 created }IF instruction End Event End State End Object NEW Object: animObj_door010 FIRST state: active FIRST event: boxEnter created math instruction created CALL instruction NEW string: "door010.animation" function code size is 16 created CALL instruction function code size is 28 End Event NEW event: anim_event created IF instruction created CALL instruction function code size is 14 created IF instruction created CALL instruction function code size is 26 created math instruction created }IF instruction created }IF instruction End Event NEW event: boxExit created math instruction created IF instruction created CALL instruction function code size is 16 created }IF instruction End Event End State End Object NEW Object: animObj_door020 FIRST state: active FIRST event: boxEnter created math instruction created CALL instruction NEW string: "door020.animation" function code size is 16 created CALL instruction function code size is 28 End Event NEW event: anim_event created IF instruction created CALL instruction function code size is 14 created IF instruction created CALL instruction function code size is 26 created math instruction created }IF instruction created }IF instruction End Event NEW event: boxExit created math instruction created IF instruction created CALL instruction function code size is 16 created }IF instruction End Event End State End Object NEW Object: animObj_door03 FIRST state: active FIRST event: boxEnter created math instruction created CALL instruction NEW string: "door03.animation" function code size is 16 created CALL instruction function code size is 28 End Event NEW event: anim_event created IF instruction created CALL instruction function code size is 14 created IF instruction created CALL instruction function code size is 26 created math instruction created }IF instruction created }IF instruction End Event NEW event: boxExit created math instruction created IF instruction created CALL instruction function code size is 16 created }IF instruction End Event End State End Object NEW Object: animObj_door8 FIRST state: active FIRST event: boxEnter created math instruction created CALL instruction NEW string: "door8.animation" function code size is 16 created CALL instruction function code size is 28 End Event NEW event: anim_event created IF instruction created CALL instruction function code size is 14 created IF instruction created CALL instruction function code size is 26 created math instruction created }IF instruction created }IF instruction End Event NEW event: boxExit created math instruction created IF instruction created CALL instruction function code size is 16 created }IF instruction End Event End State End Object NEW Object: AnimObj_DishSpin FIRST state: active FIRST event: enter created math instruction created CALL instruction NEW string: "towerSpin.animation" function code size is 16 End Event End State End Object NEW Object: Scriptobj_EditorFanOffTwo FIRST state: active FIRST event: enter created math instruction created CALL instruction function code size is 12 created CALL instruction function code size is 20 created CALL instruction function code size is 28 created CALL instruction function code size is 36 End Event NEW event: boxEnter created IF instruction created math instruction created SEND instruction reference to event: #fanGoUp created CALL instruction function code size is 26 created CALL instruction function code size is 34 created CALL instruction function code size is 42 created CALL instruction function code size is 50 created ELSE instruction created math instruction created SEND instruction reference to event: #fanGoDown created CALL instruction function code size is 70 created CALL instruction function code size is 78 created CALL instruction function code size is 86 created CALL instruction function code size is 94 created }IF instruction End Event End State End Object NEW Object: Scriptobj_EditorFanOffOne FIRST state: active FIRST event: boxEnter created SEND instruction reference to event: #boxEnter End Event End State End Object NEW Object: AnimObj_hangerBfans FIRST state: active FIRST event: fanGoUp created CALL instruction NEW string: "fanRampUp.animation" function code size is 12 created CALL instruction function code size is 16 End Event NEW event: fanGoDown created CALL instruction NEW string: "fanRampDown.animation" function code size is 12 created CALL instruction function code size is 16 End Event NEW event: anim_event created CALL instruction function code size is 6 created IF instruction created math instruction created CALL instruction NEW string: "fanLoop.animation" function code size is 30 created }IF instruction End Event End State End Object END_LEVEL found writing entry in string table : Get 500,000 Points writing entry in string table : Accumulate 500,000 points anywhere on the level. No time limit. writing entry in string table : none writing entry in string table : 250,000 Point Trick. 5 Cess Slides writing entry in string table : Do a 250,000 point trick line that contains five Cess Slides. writing entry in string table : none writing entry in string table : Grind the Tethered Plane writing entry in string table : Grind the fuselage of the tethered plane. writing entry in string table : ObjGrindTetheredPlaneCam.animation writing entry in string table : Royale Grind the Tower Base writing entry in string table : Grind completely around the base of the tower inside the main hanger while doing a royale grind. writing entry in string table : ObjRoyalGrindTowerBaseCam.animation writing entry in string table : Handplant the 3 Back Corner Bars writing entry in string table : Execute a hand plant on each of the three bars above the quarter pipe. These bars are in the back corner of the hangar. writing entry in string table : ObjHandPlantBackBarsCam.animation writing entry in string table : Handplant the 3 Bars writing entry in string table : Execute a hand plant on each of the three bars above the quarter pipe. These bars are near the entrance of the hangar. writing entry in string table : ObjHandPlantBarsCam.animation writing entry in string table : Break the Bomber Turret writing entry in string table : Get onto the fuselage of the bomber inside the hangar. Break the glass turret. writing entry in string table : ObjBreakBomberTurretCam.animation writing entry in string table : Get 1,000,000 Points writing entry in string table : Accumulate 1,000,000 points anywhere on the level. No time limit. writing entry in string table : none writing entry in string table : Get 2,500,000 Points writing entry in string table : Accumulate 2,500,000 points anywhere on the level. No time limit. writing entry in string table : none writing entry in string table : 125,000 Point Timed Run writing entry in string table : Accumulate 125,000 points within a minute. writing entry in string table : none writing entry in string table : 250,000 Point Timed Run writing entry in string table : Accumulate 250,000 points within a minute. writing entry in string table : none writing entry in string table : Skitch from the Plane writing entry in string table : Grab the tow rope as the plane flies past and get some serious speed. Don't forget to let go. writing entry in string table : none writing entry in string table : Hot Flip Transfer Photo writing entry in string table : Find the photographer. Perform a hot flip over the spine. writing entry in string table : ObjPhotoSpineTransferCam.animation writing entry in string table : T Bone Gap Photo writing entry in string table : Find the photographer. Perform a T Bone over the gap. writing entry in string table : ObjPhotoGapCam.animation writing entry in string table : Find the Boardwalk Key writing entry in string table : Find the key to unlock the Boardwalk expansion area. writing entry in string table : none writing entry in string table : Cruise Missile Enema writing entry in string table : Mr. Snail no longer suffers painful blockages. writing entry in string table : none writing entry in string table : Place and Trick on 6 Items writing entry in string table : Place the six pieces on the grid. Do a single trick combo that uses all the pieces and the floating quarter pipe. writing entry in string table : none writing entry in string table : Place and Trick on 8 Items writing entry in string table : Place the eight pieces on the grid. Do a single trick combo that uses all the pieces and the floating quarter pipe. writing entry in string table : none writing entry in string table : Place and Trick on 10 Items writing entry in string table : Place the ten pieces on the grid. Do a single trick combo that uses all the pieces and the floating quarter pipe. writing entry in string table : none writing entry in string table : opening.animation writing entry in string table : 500,000 points! writing entry in string table : 1,000,000 points! writing entry in string table : 2,500,000 points! writing entry in string table : Big trick challenge complete!. writing entry in string table : ameliaLoop.animation writing entry in string table : ameliaFly.animation writing entry in string table : ameliaFlyCam.animation writing entry in string table : ameliaSkitch.animation writing entry in string table : Plane skitch challenge complete! writing entry in string table : Speed kills! writing entry in string table : Royale grind the tower challenge complete! writing entry in string table : Two bars to go. writing entry in string table : One bar to go. writing entry in string table : Bar challenge complete! writing entry in string table : snail.animation writing entry in string table : snail.animation writing entry in string table : snailCam.animation writing entry in string table : Two more to go. writing entry in string table : One more to go. writing entry in string table : Bar challenge complete! writing entry in string table : seaHorse.animation writing entry in string table : seaHorse.animation writing entry in string table : seaHorseCam.animation writing entry in string table : SeahorseLoop.animation writing entry in string table : Turret challenge complete! writing entry in string table : StrayDrop.animation writing entry in string table : StrayDropCam.animation writing entry in string table : StrayOne.animation writing entry in string table : StrayOne.animation writing entry in string table : StrayTwo.animation writing entry in string table : StrayThree.animation writing entry in string table : Get 125,000 in under 60 seconds. writing entry in string table : Get 125,000 in under 60 seconds. writing entry in string table : Get 125,000 in under 60 seconds. writing entry in string table : Get 125,000 points in under 60 seconds. writing entry in string table : Failed to complete timed run. writing entry in string table : Timed run challenge complete! writing entry in string table : Failed the timed run challenge. writing entry in string table : Failed the timed run challenge. writing entry in string table : Get 250,000 points in 60 seconds. writing entry in string table : Get 250,000 points in 60 seconds. writing entry in string table : Get 250,000 points in 60 seconds. writing entry in string table : Get 250,000 points in 60 seconds. writing entry in string table : Failed the timed run. writing entry in string table : Timed run challenge complete! writing entry in string table : Failed the timed run. writing entry in string table : Failed the timed run. writing entry in string table : global_assets.npc.generic.idle writing entry in string table : Transfer from one spine to the other while doing a hot flip. writing entry in string table : global_assets.npc.generic.idle writing entry in string table : Transfer from one spine to the other while doing a hot flip. writing entry in string table : photoSpineGap.animation writing entry in string table : photoSpineGap.animation writing entry in string table : Photographer challenge complete. writing entry in string table : Better try again. writing entry in string table : You bailed, better try again. writing entry in string table : global_assets.npc.generic.idle writing entry in string table : Do a t-bone grab between the ramps above me. writing entry in string table : global_assets.npc.generic.idle writing entry in string table : Do a t-bone grab between the ramps above me. writing entry in string table : photoCageGap.animation writing entry in string table : Boardwalk key acquired! The locked area on Boardwalk is now open. writing entry in string table : SnailExplode.animation writing entry in string table : SnailExplode.animation writing entry in string table : SnailExplodeCam.animation writing entry in string table : Place the pieces using the park editor. Perform a single trick that includes each piece. writing entry in string table : You did the park editor challenge writing entry in string table : Place the pieces using the park editor. Perform a single trick that includes each piece. writing entry in string table : You did the park editor challenge writing entry in string table : Place the pieces using the park editor. Perform a single trick that includes each piece. writing entry in string table : You did the park editor challenge writing entry in string table : hangerA_outsidedoor.animation writing entry in string table : hangerA_outsidedoor002.animation writing entry in string table : hangerBuotsidedoor.animation writing entry in string table : door001.animation writing entry in string table : door002.animation writing entry in string table : door005.animation writing entry in string table : door010.animation writing entry in string table : door020.animation writing entry in string table : door03.animation writing entry in string table : door8.animation writing entry in string table : towerSpin.animation writing entry in string table : fanRampUp.animation writing entry in string table : fanRampDown.animation writing entry in string table : fanLoop.animation