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NumMaterials: 1 NumFaces: 41 NumVerts: 49 - terrain_grind-box_jk NumMaterials: 5 NumFaces: 315 NumVerts: 327 - terrain_sppipes_jk NumMaterials: 2 NumFaces: 120 NumVerts: 140 - terrain_editor-pots_jk01 NumMaterials: 2 NumFaces: 120 NumVerts: 140 - terrain_editor-pots_jk02 NumMaterials: 2 NumFaces: 120 NumVerts: 140 - terrain_editor-pots_jk03 NumMaterials: 2 NumFaces: 120 NumVerts: 140 - terrain_editor-pots_jk04 NumMaterials: 1 NumFaces: 84 NumVerts: 90 - terrain_grass_jk03 NumMaterials: 1 NumFaces: 60 NumVerts: 65 - terrain_grass_jk04 NumMaterials: 3 NumFaces: 56 NumVerts: 81 - terrain_buildings_bg03 NumMaterials: 1 NumFaces: 12 NumVerts: 8 - terrain_crane-parent NumMaterials: 7 NumFaces: 118 NumVerts: 206 - terrain_crane NumMaterials: 2 NumFaces: 960 NumVerts: 1209 - terrain_cranearmA NumMaterials: 5 NumFaces: 988 NumVerts: 1191 - terrain_cranearmB NumMaterials: 2 NumFaces: 32 NumVerts: 36 - terrain_crane-boltA NumMaterials: 5 NumFaces: 544 NumVerts: 748 - terrain_cranearmC NumMaterials: 2 NumFaces: 32 NumVerts: 36 - terrain_crane-boltB NumMaterials: 1 NumFaces: 96 NumVerts: 192 - terrain_weeds_jk02 NumMaterials: 3 NumFaces: 66 NumVerts: 72 - terrain_dirt_jk NumMaterials: 2 NumFaces: 88 NumVerts: 152 - terrain_crane-tread NumMaterials: 1 NumFaces: 489 NumVerts: 777 - terrain_castillo_jk NumMaterials: 1 NumFaces: 825 NumVerts: 1306 - terrain_motor_jk NumMaterials: 1 NumFaces: 825 NumVerts: 1317 - terrain_motor_jk01 NumMaterials: 1 NumFaces: 489 NumVerts: 687 - terrain_castillo_jk01 NumMaterials: 1 NumFaces: 190 NumVerts: 189 - terrain_ground_junkyard05 NumMaterials: 1 NumFaces: 32 NumVerts: 64 - terrain_hose_jk NumMaterials: 4 NumFaces: 168 NumVerts: 170 - terrain_cp-wall_jk02 NumMaterials: 2 NumFaces: 37 NumVerts: 58 - terrain_cp-airlock_jk02 NumMaterials: 4 NumFaces: 54 NumVerts: 83 - terrain_cp-airlock_jk01 NumMaterials: 1 NumFaces: 128 NumVerts: 141 - scriptobj_dummyswitch00 NumMaterials: 1 NumFaces: 128 NumVerts: 141 - scriptobj_dummyswitch01 NumMaterials: 3 NumFaces: 70 NumVerts: 116 - terrain_editor-terminal NumMaterials: 1 NumFaces: 132 NumVerts: 238 - terrain_cranerope NumMaterials: 1 NumFaces: 612 NumVerts: 491 - terrain_Dog_jk NumMaterials: 1 NumFaces: 24 NumVerts: 16 - terrain_I-beam-collision_jk NumMaterials: 2 NumFaces: 26 NumVerts: 36 - EditObj_qpipe_10 NumMaterials: 2 NumFaces: 81 NumVerts: 80 - EditObj_qpipe_10IC NumMaterials: 1 NumFaces: 40 NumVerts: 30 - EditObj_Pole_Center NumMaterials: 2 NumFaces: 18 NumVerts: 27 - Editobj_kicker_5 NumMaterials: 1 NumFaces: 100 NumVerts: 88 - EditObj_srails_smcurve_hi NumMaterials: 1 NumFaces: 28 NumVerts: 38 - EditObj_rail_high NumMaterials: 2 NumFaces: 48 NumVerts: 61 - EditObj_spine_2.5 NumMaterials: 3 NumFaces: 96 NumVerts: 132 - terrain_uturn02 NumMaterials: 6 NumFaces: 194 NumVerts: 171 - terrain_cranechain NumMaterials: 1 NumFaces: 160 NumVerts: 110 - terrain_secret01 NumMaterials: 6 NumFaces: 290 NumVerts: 310 - terrain_wall_cp01 NumMaterials: 6 NumFaces: 502 NumVerts: 578 - terrain_wall_cp02 NumMaterials: 1 NumFaces: 36 NumVerts: 54 - terrain_supportbeam_cp01 NumMaterials: 1 NumFaces: 36 NumVerts: 54 - terrain_supportbeam_cp02 NumMaterials: 1 NumFaces: 36 NumVerts: 54 - terrain_supportbeam_cp03 NumMaterials: 1 NumFaces: 12 NumVerts: 26 - terrain_supportbeam_cp04 NumMaterials: 1 NumFaces: 36 NumVerts: 54 - terrain_supportbeam_cp05 NumMaterials: 1 NumFaces: 36 NumVerts: 54 - terrain_supportbeam_cp06 NumMaterials: 1 NumFaces: 36 NumVerts: 54 - terrain_supportbeam_cp07 NumMaterials: 1 NumFaces: 12 NumVerts: 26 - terrain_supportbeam_cp08 NumMaterials: 1 NumFaces: 36 NumVerts: 54 - terrain_supportbeam_cp09 NumMaterials: 1 NumFaces: 36 NumVerts: 54 - terrain_supportbeam_cp10 NumMaterials: 1 NumFaces: 36 NumVerts: 54 - terrain_supportbeam_cp11 NumMaterials: 1 NumFaces: 12 NumVerts: 26 - terrain_supportbeam_cp12 NumMaterials: 1 NumFaces: 36 NumVerts: 54 - terrain_supportbeam_cp13 NumMaterials: 1 NumFaces: 36 NumVerts: 54 - terrain_supportbeam_cp14 NumMaterials: 1 NumFaces: 36 NumVerts: 54 - terrain_supportbeam_cp15 NumMaterials: 1 NumFaces: 12 NumVerts: 26 - terrain_supportbeam_cp16 NumMaterials: 1 NumFaces: 36 NumVerts: 54 - terrain_supportbeam_cp17 NumMaterials: 1 NumFaces: 36 NumVerts: 54 - terrain_supportbeam_cp18 NumMaterials: 1 NumFaces: 36 NumVerts: 54 - terrain_supportbeam_cp19 NumMaterials: 1 NumFaces: 12 NumVerts: 26 - terrain_supportbeam_cp20 NumMaterials: 1 NumFaces: 36 NumVerts: 54 - terrain_supportbeam_cp21 NumMaterials: 1 NumFaces: 36 NumVerts: 54 - terrain_supportbeam_cp22 NumMaterials: 1 NumFaces: 36 NumVerts: 54 - terrain_supportbeam_cp23 NumMaterials: 1 NumFaces: 12 NumVerts: 26 - terrain_supportbeam_cp24 NumMaterials: 1 NumFaces: 36 NumVerts: 54 - terrain_supportbeam_cp25 NumMaterials: 1 NumFaces: 36 NumVerts: 54 - terrain_supportbeam_cp26 NumMaterials: 1 NumFaces: 36 NumVerts: 54 - terrain_supportbeam_cp27 NumMaterials: 1 NumFaces: 12 NumVerts: 26 - terrain_supportbeam_cp28 NumMaterials: 1 NumFaces: 36 NumVerts: 54 - terrain_supportbeam_cp29 NumMaterials: 1 NumFaces: 36 NumVerts: 54 - terrain_supportbeam_cp30 NumMaterials: 1 NumFaces: 36 NumVerts: 54 - terrain_supportbeam_cp31 NumMaterials: 1 NumFaces: 12 NumVerts: 26 - terrain_supportbeam_cp32 NumMaterials: 1 NumFaces: 50 NumVerts: 49 - terrain_roof_cp01 NumMaterials: 1 NumFaces: 50 NumVerts: 42 - terrain_roof_cp05 NumMaterials: 1 NumFaces: 60 NumVerts: 49 - terrain_roof_cp04 NumMaterials: 1 NumFaces: 60 NumVerts: 49 - terrain_roof_cp03 NumMaterials: 1 NumFaces: 60 NumVerts: 49 - terrain_roof_cp02 NumMaterials: 1 NumFaces: 60 NumVerts: 42 - terrain_roof_cp08 NumMaterials: 1 NumFaces: 60 NumVerts: 42 - terrain_roof_cp07 NumMaterials: 1 NumFaces: 60 NumVerts: 42 - terrain_roof_cp06 NumMaterials: 1 NumFaces: 48 NumVerts: 56 - terrain_track-robots_cp03 NumMaterials: 1 NumFaces: 36 NumVerts: 42 - terrain_track-robots_cp10 NumMaterials: 2 NumFaces: 8 NumVerts: 14 - terrain_ramp_cp03 NumMaterials: 2 NumFaces: 8 NumVerts: 14 - terrain_ramp_cp04 NumMaterials: 5 NumFaces: 228 NumVerts: 248 - terrain_elev-catwalk-curve_cp NumMaterials: 4 NumFaces: 84 NumVerts: 148 - terrain_catwalk_cp02 NumMaterials: 3 NumFaces: 60 NumVerts: 64 - scriptObj_qpipeUnderGlass NumMaterials: 2 NumFaces: 102 NumVerts: 142 - PropDef_vert-truss_short_carplant NumMaterials: 2 NumFaces: 88 NumVerts: 134 - PropDef_vertical-truss_cp NumMaterials: 2 NumFaces: 20 NumVerts: 23 - terrain_grind-platfrm_cp02 NumMaterials: 11 NumFaces: 228 NumVerts: 330 - terrain_elev-catwalk_cp NumMaterials: 5 NumFaces: 59 NumVerts: 117 - terrain_catwalk_cp03 NumMaterials: 5 NumFaces: 91 NumVerts: 183 - terrain_catwalk_cp04 NumMaterials: 1 NumFaces: 48 NumVerts: 47 - terrain_tunnel_cp NumMaterials: 1 NumFaces: 216 NumVerts: 192 - terrain_ground_cp01 NumMaterials: 1 NumFaces: 278 NumVerts: 197 - terrain_ground_cp03 NumMaterials: 1 NumFaces: 274 NumVerts: 240 - terrain_ground_cp04 NumMaterials: 1 NumFaces: 244 NumVerts: 162 - terrain_ground_cp02 NumMaterials: 2 NumFaces: 90 NumVerts: 132 - PropDef_half-truss_cp NumMaterials: 7 NumFaces: 402 NumVerts: 552 - carDef_grapplerA NumMaterials: 3 NumFaces: 865 NumVerts: 690 - terrain_low-floor_cp NumMaterials: 3 NumFaces: 112 NumVerts: 95 - terrain_half-pipe_cp01 NumMaterials: 1 NumFaces: 91 NumVerts: 141 - terrain_fancollision NumMaterials: 4 NumFaces: 70 NumVerts: 68 - terrain_qpipe_cp01 NumMaterials: 3 NumFaces: 44 NumVerts: 56 - PropDef_arm-support NumMaterials: 1 NumFaces: 64 NumVerts: 80 - terrain_elevator-track_cp NumMaterials: 2 NumFaces: 38 NumVerts: 56 - terrain_grind-track_cp03 NumMaterials: 2 NumFaces: 212 NumVerts: 207 - terrain_susp-track-tires_cp NumMaterials: 1 NumFaces: 348 NumVerts: 394 - terrain_grind-track_cp01 NumMaterials: 1 NumFaces: 180 NumVerts: 154 - terrain_grind-track_cp02 NumMaterials: 2 NumFaces: 56 NumVerts: 79 - terrain_track-extend_cp02 NumMaterials: 3 NumFaces: 52 NumVerts: 66 - terrain_track-extend_cp03 NumMaterials: 3 NumFaces: 10 NumVerts: 20 - terrain_ramp-block_cp01 NumMaterials: 2 NumFaces: 4 NumVerts: 10 - terrain_ramp-block_cp02 NumMaterials: 4 NumFaces: 94 NumVerts: 133 - PropDef_susp-lamp_cp NumMaterials: 4 NumFaces: 94 NumVerts: 133 - terrain_susp-lamp_sp01 NumMaterials: 4 NumFaces: 94 NumVerts: 133 - terrain_susp-lamp_sp02 NumMaterials: 4 NumFaces: 94 NumVerts: 133 - terrain_susp-lamp_sp04 NumMaterials: 4 NumFaces: 94 NumVerts: 133 - terrain_susp-lamp_sp03 NumMaterials: 4 NumFaces: 94 NumVerts: 133 - terrain_susp-lamp_sp05 NumMaterials: 2 NumFaces: 132 NumVerts: 208 - PropDef_bow-truss NumMaterials: 1 NumFaces: 444 NumVerts: 390 - terrain_susp-track-engines_cp NumMaterials: 1 NumFaces: 52 NumVerts: 43 - terrain_hose_cp01 NumMaterials: 1 NumFaces: 476 NumVerts: 416 - scriptObj_pipeDropTrack NumMaterials: 2 NumFaces: 176 NumVerts: 121 - PropDef_wall-lightA_cp NumMaterials: 1 NumFaces: 18 NumVerts: 32 - PropDef_wall-lightB_cp NumMaterials: 10 NumFaces: 691 NumVerts: 1131 - carDef_grapplerB NumMaterials: 1 NumFaces: 6 NumVerts: 8 - glassDef_cageA NumMaterials: 4 NumFaces: 20 NumVerts: 34 - terrain_DummySpine01 NumMaterials: 1 NumFaces: 2 NumVerts: 4 - glassDef_pipe NumMaterials: 3 NumFaces: 214 NumVerts: 215 - terrain_grind_cp04 NumMaterials: 3 NumFaces: 94 NumVerts: 97 - terrain_grind_cp05 NumMaterials: 3 NumFaces: 142 NumVerts: 146 - terrain_grind_cp03 NumMaterials: 3 NumFaces: 262 NumVerts: 307 - terrain_grind_cp02 NumMaterials: 1 NumFaces: 21 NumVerts: 25 - terrain_collision_cp06 NumMaterials: 3 NumFaces: 238 NumVerts: 264 - terrain_grind_cp01 NumMaterials: 3 NumFaces: 190 NumVerts: 199 - terrain_grind_cp08 NumMaterials: 1 NumFaces: 768 NumVerts: 675 - terrain_glass-framing NumMaterials: 1 NumFaces: 6 NumVerts: 8 - glassDef_cageD NumMaterials: 1 NumFaces: 6 NumVerts: 8 - glassDef_cageE NumMaterials: 1 NumFaces: 6 NumVerts: 8 - glassDef_cageF NumMaterials: 1 NumFaces: 6 NumVerts: 8 - glassDef_cageC NumMaterials: 1 NumFaces: 6 NumVerts: 8 - glassDef_cageB NumMaterials: 1 NumFaces: 2 NumVerts: 4 - glassDef_wall-lightB NumMaterials: 1 NumFaces: 36 NumVerts: 42 - terrain_track-robots_cp12 NumMaterials: 2 NumFaces: 242 NumVerts: 414 - terrain_grindline-elev_cp01 NumMaterials: 1 NumFaces: 180 NumVerts: 153 - terrain_grindline-elev_cp02 NumMaterials: 1 NumFaces: 60 NumVerts: 53 - terrain_grindline-elev_cp03 NumMaterials: 1 NumFaces: 108 NumVerts: 93 - terrain_grindline-elev_cp04 NumMaterials: 1 NumFaces: 108 NumVerts: 106 - terrain_grind-comp_cp01 NumMaterials: 1 NumFaces: 60 NumVerts: 70 - terrain_column_cp04 NumMaterials: 1 NumFaces: 60 NumVerts: 70 - terrain_column_cp06 NumMaterials: 1 NumFaces: 60 NumVerts: 70 - terrain_column_cp08 NumMaterials: 1 NumFaces: 60 NumVerts: 70 - terrain_column_cp10 NumMaterials: 1 NumFaces: 60 NumVerts: 70 - terrain_column_cp13 NumMaterials: 1 NumFaces: 60 NumVerts: 70 - terrain_column_cp15 NumMaterials: 1 NumFaces: 60 NumVerts: 70 - terrain_column_cp17 NumMaterials: 1 NumFaces: 115 NumVerts: 103 - ScriptObj_bowlcollisionA NumMaterials: 1 NumFaces: 211 NumVerts: 163 - ScriptObj_bowlcollisionB NumMaterials: 1 NumFaces: 78 NumVerts: 89 - terrain_grind-comp_cp02 NumMaterials: 2 NumFaces: 54 NumVerts: 48 - terrain_pole_cp NumMaterials: 1 NumFaces: 4 NumVerts: 6 - terrain_shadow_cp02 NumMaterials: 1 NumFaces: 4 NumVerts: 8 - terrain_shadow_cp04 NumMaterials: 1 NumFaces: 32 NumVerts: 27 - terrain_shadow_cp03 NumMaterials: 7 NumFaces: 303 NumVerts: 384 - carDef_newcar NumMaterials: 1 NumFaces: 8 NumVerts: 15 - terrain_shadow_cp01 NumMaterials: 1 NumFaces: 60 NumVerts: 56 - terrain_wash-floor_cp NumMaterials: 2 NumFaces: 84 NumVerts: 114 - terrain_shadow_cp05 NumMaterials: 1 NumFaces: 20 NumVerts: 24 - terrain_wall-ext_cp02 NumMaterials: 1 NumFaces: 86 NumVerts: 174 - terrain_SPrail04 NumMaterials: 1 NumFaces: 32 NumVerts: 30 - terrain_sp_qpipe01 NumMaterials: 2 NumFaces: 46 NumVerts: 48 - terrain_sp_spine02 NumMaterials: 3 NumFaces: 34 NumVerts: 42 - terrain_sp_spine01 NumMaterials: 3 NumFaces: 142 NumVerts: 146 - terrain_SPrail01 NumMaterials: 3 NumFaces: 502 NumVerts: 594 - terrain_SPrail05 NumMaterials: 3 NumFaces: 202 NumVerts: 215 - terrain_SPrail03 NumMaterials: 1 NumFaces: 48 NumVerts: 56 - terrain_track-robots_cp04 NumMaterials: 4 NumFaces: 108 NumVerts: 127 - terrain_carport-end NumMaterials: 4 NumFaces: 88 NumVerts: 168 - terrain_full-track_cp01 NumMaterials: 5 NumFaces: 65 NumVerts: 81 - terrain_platform-wall_cp NumMaterials: 6 NumFaces: 197 NumVerts: 186 - terrain_carshow_cp NumMaterials: 1 NumFaces: 8 NumVerts: 14 - terrain_Scoreboard NumMaterials: 2 NumFaces: 20 NumVerts: 34 - terrain_grind-platfrm_cp03 NumMaterials: 3 NumFaces: 86 NumVerts: 76 - terrain_pipe-wall_cp03 NumMaterials: 2 NumFaces: 30 NumVerts: 48 - terrain_grind-platfrm_cp04 NumMaterials: 3 NumFaces: 156 NumVerts: 122 - terrain_pipe-wall_cp01 NumMaterials: 3 NumFaces: 108 NumVerts: 104 - terrain_pipe-corner_cp01 NumMaterials: 8 NumFaces: 707 NumVerts: 974 - terrain_fanframe NumMaterials: 8 NumFaces: 415 NumVerts: 644 - terrain_carport-start NumMaterials: 2 NumFaces: 77 NumVerts: 93 - terrain_grind-platfrm_cp05 NumMaterials: 2 NumFaces: 65 NumVerts: 99 - terrain_grind-platfrm_cp06 NumMaterials: 8 NumFaces: 294 NumVerts: 272 - terrain_bowl NumMaterials: 2 NumFaces: 300 NumVerts: 465 - terrain_fence-skpark_cp02 NumMaterials: 2 NumFaces: 152 NumVerts: 180 - terrain_fence-skpark_cp01 NumMaterials: 2 NumFaces: 88 NumVerts: 100 - terrain_fence-skpark_cp03 NumMaterials: 2 NumFaces: 92 NumVerts: 108 - terrain_fence-skpark_cp04 NumMaterials: 2 NumFaces: 358 NumVerts: 340 - terrain_secret02 NumMaterials: 2 NumFaces: 179 NumVerts: 166 - terrain_wall_cp04 NumMaterials: 4 NumFaces: 56 NumVerts: 94 - terrain_track_cp02 NumMaterials: 4 NumFaces: 68 NumVerts: 118 - terrain_track_cp04 NumMaterials: 5 NumFaces: 144 NumVerts: 192 - terrain_track_cp01 NumMaterials: 5 NumFaces: 96 NumVerts: 141 - terrain_track_cp05 NumMaterials: 1 NumFaces: 24 NumVerts: 36 - terrain_wall_support NumMaterials: 4 NumFaces: 64 NumVerts: 96 - terrain_track_cp03 NumMaterials: 5 NumFaces: 190 NumVerts: 263 - terrain_roller_cp01 NumMaterials: 2 NumFaces: 208 NumVerts: 159 - terrain_wall_cp03 NumMaterials: 2 NumFaces: 72 NumVerts: 79 - terrain_rhythm_cp NumMaterials: 5 NumFaces: 326 NumVerts: 326 - terrain_skatepark_cp01 NumMaterials: 7 NumFaces: 244 NumVerts: 318 - terrain_spbridge01 NumMaterials: 2 NumFaces: 78 NumVerts: 155 - terrain_spbridgecenter NumMaterials: 5 NumFaces: 296 NumVerts: 298 - terrain_skatepark_cp03 NumMaterials: 7 NumFaces: 397 NumVerts: 399 - terrain_skatepark_cp02 NumMaterials: 5 NumFaces: 219 NumVerts: 220 - terrain_spbridge03 NumMaterials: 5 NumFaces: 344 NumVerts: 445 - terrain_spbridge02 NumMaterials: 4 NumFaces: 244 NumVerts: 353 - terrain_corner-track_cp01 NumMaterials: 4 NumFaces: 146 NumVerts: 282 - terrain_catwalk_cp01 NumMaterials: 4 NumFaces: 216 NumVerts: 316 - terrain_corner-track_cp02 NumMaterials: 4 NumFaces: 216 NumVerts: 316 - terrain_corner-track_cp03 NumMaterials: 4 NumFaces: 190 NumVerts: 256 - terrain_corner-track_cp04 NumMaterials: 9 NumFaces: 280 NumVerts: 510 - scriptObj_catwalk NumMaterials: 2 NumFaces: 40 NumVerts: 52 - terrain_grind-platfrm_cp01 NumMaterials: 3 NumFaces: 112 NumVerts: 116 - terrain_sp_qpipe05 NumMaterials: 5 NumFaces: 96 NumVerts: 88 - terrain_sp_qpipe03 NumMaterials: 5 NumFaces: 356 NumVerts: 375 - terrain_spspinepipe NumMaterials: 4 NumFaces: 80 NumVerts: 152 - terrain_full-track_cp02 NumMaterials: 4 NumFaces: 88 NumVerts: 168 - terrain_full-track_cp03 NumMaterials: 3 NumFaces: 36 NumVerts: 64 - terrain_full-track_cp04 NumMaterials: 4 NumFaces: 62 NumVerts: 116 - terrain_full-track_cp05 NumMaterials: 4 NumFaces: 86 NumVerts: 164 - terrain_full-track_cp06 NumMaterials: 1 NumFaces: 21 NumVerts: 25 - terrain_collision_cp02 NumMaterials: 1 NumFaces: 21 NumVerts: 24 - terrain_collision_cp03 NumMaterials: 1 NumFaces: 21 NumVerts: 25 - terrain_collision_cp06 NumMaterials: 1 NumFaces: 63 NumVerts: 61 - terrain_collision_cp04 NumMaterials: 1 NumFaces: 70 NumVerts: 87 - terrain_collision_cp05 NumMaterials: 2 NumFaces: 3 NumVerts: 7 - terrain_ramp_cp05 NumMaterials: 2 NumFaces: 4 NumVerts: 10 - terrain_ramp_cp01 NumMaterials: 2 NumFaces: 4 NumVerts: 10 - terrain_ramp_cp02 NumMaterials: 1 NumFaces: 611 NumVerts: 843 - terrain_ground-track_cp01 NumMaterials: 5 NumFaces: 364 NumVerts: 340 - terrain_wall_cp05 NumMaterials: 12 NumFaces: 282 NumVerts: 370 - terrain_h-pipe_platform_cp NumMaterials: 1 NumFaces: 34 NumVerts: 34 - terrain_hose_cp02 NumMaterials: 1 NumFaces: 34 NumVerts: 34 - terrain_hose_cp03 NumMaterials: 2 NumFaces: 144 NumVerts: 126 - terrain_comp-bowl_cp NumMaterials: 1 NumFaces: 8 NumVerts: 8 - terrain_screen-collision_cp NumMaterials: 2 NumFaces: 30 NumVerts: 35 - terrain_sp_qpipe02 NumMaterials: 3 NumFaces: 37 NumVerts: 35 - scriptobj_pipeWallcp02 NumMaterials: 1 NumFaces: 12 NumVerts: 8 - scriptobj_respawn NumMaterials: 1 NumFaces: 21 NumVerts: 33 - terrain_doorframe_airlock01 NumMaterials: 1 NumFaces: 60 NumVerts: 40 - terrain_collision-glassframe NumMaterials: 3 NumFaces: 103 NumVerts: 109 - terrain_exit-secret NumMaterials: 2 NumFaces: 12 NumVerts: 24 - terrain_exitsign NumMaterials: 1 NumFaces: 22 NumVerts: 32 - terrain_PunchClock_cp NumMaterials: 3 NumFaces: 49 NumVerts: 45 - terrain_pipe-wall_cp02 NumMaterials: 1 NumFaces: 138 NumVerts: 115 - PropDef_LockIndustrial NumMaterials: 1 NumFaces: 275 NumVerts: 277 - PropDef_AttGrind NumMaterials: 1 NumFaces: 300 NumVerts: 295 - PropDef_KeyCannery NumMaterials: 1 NumFaces: 276 NumVerts: 181 - PropDef_Chris -------------------------------------------------------------------- Geometry Instances -------------------------------------------------------------------- ScriptObj_Buttonhack panorama_01 ScriptObj_playerOne Terrain_RobotArm_post_A Terrain_RobotArm_post_B Terrain_RobotArm_post_C Terrain_RobotArm_post_D Terrain_RobotArm_post_E Terrain_RobotArm_post_F AnimObj_Compactor AnimObj_base AnimObj_Body AnimObj_Arm_mid AnimObj_Arm_end AnimObj_claw-base AnimObj_R-claw AnimObj_L-claw AnimObj_Shaft AnimObj_JunkCubeA04 AnimObj_JunkCubeA03 AnimObj_JunkCubeA02 AnimObj_JunkCubeA01 AnimObj_SkateparkDoors animobj_sliding-door animobj_bowlcover AnimObj_fans animobj_fanblades scriptObj_switch_0 scriptObj_switch_01 Animobj_elevator_cp AnimObj_movingplatform scriptProp_daveHlprPoints scriptProp_daveHlprBigTrick AnimObj_RobotArmParent_C AnimObj_RobotArm_upper_C AnimObj_RobotArm_mid_C AnimObj_RobotArm_end_C AnimObj_RobotArm_needle_C AnimObj_RobotArmParent_B AnimObj_RobotArm_upper_B AnimObj_RobotArm_mid_B AnimObj_RobotArm_end_B AnimObj_RobotArm_needle_B AnimObj_RobotArmParent_A AnimObj_RobotArm_upper_A AnimObj_RobotArm_mid_A AnimObj_RobotArm_end_A AnimObj_RobotArm_needle_A AnimObj_RobotArmParent_F AnimObj_RobotArm_upper_F AnimObj_RobotArm_mid_F AnimObj_RobotArm_end_F AnimObj_RobotArm_needle_F AnimObj_RobotArmParent_D AnimObj_RobotArm_upper_D AnimObj_RobotArm_mid_D AnimObj_RobotArm_end_D AnimObj_RobotArm_needle_D AnimObj_RobotArmParent_G AnimObj_RobotArm_upper_G AnimObj_RobotArm_mid_F AnimObj_RobotArm_end_F AnimObj_RobotArm_needle_F AnimObj_RobotArmParent_H AnimObj_RobotArm_upper_F AnimObj_RobotArm_mid_F AnimObj_RobotArm_end_F AnimObj_RobotArm_needle_F AnimObj_RobotArmParent_I AnimObj_RobotArm_upper_F AnimObj_RobotArm_mid_F AnimObj_RobotArm_end_F AnimObj_RobotArm_needle_F Terrain_RobotArm_post_G Terrain_RobotArm_post_H Terrain_RobotArm_post_J AnimObj_RobotArmParent_J AnimObj_RobotArm_upper_F AnimObj_RobotArm_mid_F AnimObj_RobotArm_end_F AnimObj_RobotArm_needle_F AnimObj_RobotArmParent_K AnimObj_RobotArm_upper_F AnimObj_RobotArm_mid_F AnimObj_RobotArm_end_F AnimObj_RobotArm_needle_F Terrain_RobotArm_post_Short_A AnimObj_RobotArmParent_M Terrain_RobotArm_post_I AnimObj_RobotArmParent_E AnimObj_RobotArm_upper_E AnimObj_RobotArm_mid_E AnimObj_RobotArm_end_E AnimObj_RobotArm_needle_E Terrain_RobotArm_post_K AnimObj_CleanRollers animobj_rollerControl03 animobj_rollerARM03 animobj_rollerbrush03 animobj_rollerControl01 animobj_rollerARM01 animobj_rollerbrush01 AnimObj_Indus_Door04 AnimObj_door AnimObj_PipeDrop animobj_suspPipes01 animobj_suspPipes02 animobj_suspPipes03 animobj_suspPipes04 animobj_cable_cp01 animobj_cable_cp03 animobj_cable_cp04 animobj_cable_cp05 animobj_cable_cp06 animobj_cable_cp07 animobj_cable_cp08 AnimObj_fences_catwalk animobj_catwalk animobj_fence01 animobj_fence02 animobj_fence03 animobj_fence04 animobj_fence05 animobj_fence06 animobj_fence07 AnimObj_RobotArm_Short_A AnimObj_RobotArm_upper_Short_A AnimObj_RobotArm_mid_Short_A AnimObj_RobotArm_end_Short_A AnimObj_RobotArm_needle_Short_A AnimObj_RobotArm_Short_B AnimObj_RobotArm_upper_Short_B AnimObj_RobotArm_mid_Short_B AnimObj_RobotArm_end_Short_B AnimObj_RobotArm_needle_Short_B Terrain_RobotArm_post_Short_B AnimObj_HalogramParent animobj_HologramCar animobj_hologramlightsA animobj_hologramlightsB animobj_hologramlightsC animobj_hologramlightsD animobj_hologramlightsE animobj_hologramlightsF animobj_hologramlightsG animobj_hologramlightsH scriptProp_daveHlprVault scriptProp_daveHlpPoints01 scriptProp_daveHlpPoints02 AnimObj_CrashTestDummies AnimObj_MonsterTruckParent animObj_MonsterTruckrotate animobj_front-tires animobj_frontaxle animobj_truckbodybox animobj_Truck-bed animobj_MonsterTruck animobj_rear-tires animobj_rearaxle animobj_linkbox animobj_DummyParentA animObj_Hips animObj_Torso animObj_Larm animObj_Lforearm animObj_Lhand animObj_Rarm animObj_Rforearm animObj_Rhand animObj_Head animObj_Lleg animObj_Lfoot animObj_Rleg animObj_Rfoot animobj_DummyParentC animObj_Hips02 animObj_Rleg02 animObj_Rfoot02 animObj_Lleg02 animObj_Lfoot02 animObj_Torso02 animObj_Larm02 animObj_Lforearm02 animObj_Lhand02 animObj_Head02 animObj_Rarm02 animObj_Rforearm02 animObj_Rhand02 animobj_DummyParentB animObj_Hips01 animObj_Torso01 animObj_Rarm01 animObj_Rforearm01 animObj_Rhand01 animObj_Larm01 animObj_Lforearm01 animObj_Lhand01 animObj_Head01 animObj_Lleg01 animObj_Lfoot01 animObj_Rleg01 animObj_Rfoot01 animobj_Keg animobj_bowling_shovel animobj_bowling_shovel_arms terrain_shovelcollision animobj_bowlingdoor scriptobj_sjytarget AnimObj_Indus_Door03 AnimObj_door AnimObj_airlock_door_two animobj_airlock_door AnimObj_airlock_door_one animobj_airlock_door AnimObj_Indus_Door05 AnimObj_door AnimObj_Indus_Door01 AnimObj_door terrain_DummyRobot01 terrain_DummyReflector01 terrain_dummycollsion AnimObj_Indus_Door02 AnimObj_door ScriptObj_ParkEditor terrain_wall_jk03 terrain_wall_jk04 prop_Ibeam-short03 scriptprop_lamplightA01 prop_Ibeam_diag01 scriptprop_lamplightA03 prop_Ibeam-short01 scriptprop_lamplightA02 prop_Ibeam_diag02 scriptprop_lamplightA06 prop_Ibeam03 scriptprop_lamplightA04 prop_Ibeam05 scriptprop_lamplightA05 prop_Ibeam08 scriptprop_lamplightA07 prop_Ibeam09 scriptprop_lamplightA08 prop_Ibeam10 scriptprop_lamplightA09 prop_launchramp_jk02 prop_launchramp_jk03 prop_launchramp_jk01 terrain_ground_junkyard02 terrain_grid_junkyard terrain_wall_jk02 terrain_hallway01 Dynamics_JunkCubeA01 Dynamics_JunkCubeA02 Dynamics_JunkCubeA03 Dynamics_JunkCubeA04 Dynamics_JunkCubeA05 Dynamics_JunkCubeA06 terrain_q-pipe_jk05 terrain_q-pipe_jk03 terrain_q-pipe_jk02 terrain_conveyor_jk terrain_cp-wall_jk01 terrain_ground_junkyard04 terrain_weeds_jk01 terrain_wall_jk05 terrain_tires01 terrain_stallcarC terrain_stallcarA terrain_stallcarB terrain_stallcarD terrain_tires02 Prop_JunkRigA02 terrain_stallcarE terrain_stallcarA01 terrain_stallcarC01 terrain_uturn01 Prop_JunkCarB01 Prop_JunkCarA01 Prop_JunkCarE01 Prop_JunkBusA01 Prop_JunkCarA02 Prop_JunkRigA03 Prop_JunkCarB02 Prop_JunkCarE02 Prop_JunkCarA03 Prop_JunkCarB03 Prop_JunkCarE03 Prop_JunkCarA04 Prop_JunkCarA05 Prop_JunkCarB04 Prop_JunkBusA02 Prop_JunkCarE04 Prop_JunkRigA04 Prop_JunkCarE05 Prop_JunkBusA03 Prop_JunkCarA06 Prop_JunkCarB05 Prop_JunkCarE06 terrain_JunkCube01 terrain_JunkCube04 Prop_JunkCarE07 terrain_panel Prop_JunkCarA07 Prop_JunkCarA08 terrain_JunkCube05 terrain_JunkCube06 terrain_JunkCube07 terrain_JunkCube08 terrain_hpole01 terrain_sjyfence02 terrain_sjyfence03 scriptobj_carlightgrindA terrain_rail02 terrain_carcollision scriptobj_carlightgrindB terrain_sjycable01 terrain_fence-secret_jk terrain_wire_jk terrain_sjypipe01 terrain_sjypipe02 terrain_hpole03 terrain_sjysign scriptobj_signbackplate terrain_sjyfence01 Glass_jerrysign01 scriptProp_carlightsA01 scriptProp_carlightsA02 scriptProp_carlightsB01 scriptProp_carlightsB02 scriptProp_carlightsA03 scriptProp_carlightsA04 scriptProp_carlightsB03 terrain_spine_jk01 terrain_sjyqpipe04 terrain_sjyroller terrain_sjyqpipe01 scriptObj_sjycarpath terrain_sjyspine05 Terrain_JunkBusQPB01 Prop_JunkBusQPB02 Prop_JunkBusQPB03 terrain_sjyairlock terrain_platform scriptobj_sjywalkway terrain_CompactorDoor03 terrain_CompactorDoor04 terrain_CompactorDoor02 terrain_CompactorDoor01 terrain_Compactor01 terrain_Compactor02 terrain_q-pipe_jk04 terrain_sjyqpipe02 terrain_buildings_bg01 terrain_sjyqpipe03 terrain_ramp-block_jk terrain_Dumpster Dynamics_PizzaA01 Dynamics_GulpA01 Dynamics_BeerA01 Dynamics_WineA01 Dynamics_CanA01 Dynamics_CanB01 Dynamics_BarrierA01 terrain_buildings_bg02 terrain_stack_jk01 terrain_stack_jk02 terrain_sign_jk01 terrain_wall_jk01 scriptobj_dummytube terrain_catwalk_jk05 terrain_ramp_jk01 terrain_catwalk_jk03 terrain_catwalk_jk04 terrain_catwalk_jk02 terrain_catwalk_jk01 terrain_skpark_jk01 terrain_skpipe_jk03 terrain_skpipe_jk04 terrain_cage_jk02 terrain_cage_jk04 terrain_cage_jk01 terrain_cage_jk03 terrain_cage_jk00 terrain_billboard01 terrain_bullseye terrain_billboard02 terrain_hpole02 terrain_billboard03 terrain_billboard04 terrain_billboard05 terrain_sjyqpipe05 terrain_sjyqpipe06 terrain_grass_jk01 terrain_grass_jk02 terrain_ground_junkyard03 terrain_ground_junkyard01 prop_hall-light_jk06 prop_hall-light_jk07 prop_hall-light_jk08 prop_hall-light_jk09 prop_hall-light_jk10 prop_hall-light_jk02 prop_hall-light_jk03 prop_hall-light_jk04 prop_hall-light_jk05 prop_hall-light_jk01 terrain_wall_jk06 prop_hall-light_jk11 prop_hall-light_jk12 prop_hall-light_jk13 prop_hall-light_jk14 prop_hall-light_jk15 prop_hall-light_jk16 prop_hall-light_jk17 prop_hall-light_jk18 prop_hall-light_jk19 prop_hall-light_jk20 terrain_mini-wall_jk terrain_skpipe_jk02 terrain_skpipe_jk05 terrain_skpipe_jk06 terrain_skpipe_jk07 terrain_skpipe_jk08 terrain_skpark_jk02 terrain_spine_jk03 terrain_skpipe_jk09 terrain_spine_jk02 terrain_grind-box_jk terrain_sppipes_jk terrain_editor-pots_jk01 terrain_editor-pots_jk02 terrain_editor-pots_jk03 terrain_editor-pots_jk04 terrain_grass_jk03 terrain_grass_jk04 terrain_buildings_bg03 terrain_crane-parent terrain_crane terrain_cranearmA terrain_cranearmB terrain_crane-boltA terrain_cranearmC terrain_crane-boltB terrain_weeds_jk02 terrain_dirt_jk terrain_crane-tread terrain_castillo_jk terrain_motor_jk terrain_motor_jk01 terrain_castillo_jk01 terrain_ground_junkyard05 terrain_hose_jk terrain_cp-wall_jk02 terrain_cp-airlock_jk02 terrain_cp-airlock_jk01 scriptobj_dummyswitch00 scriptobj_dummyswitch01 terrain_editor-terminal terrain_cranerope terrain_Dog_jk Dynamics_GulpA02 Dynamics_BeerA02 Dynamics_CanB02 Dynamics_CanA02 Dynamics_WineA02 Dynamics_CanA03 Dynamics_BeerA03 Dynamics_CanB03 Dynamics_GulpA03 terrain_I-beam-collision_jk Dynamics_CanA04 Dynamics_ChineseA01 Dynamics_ChickenA01 Dynamics_ChineseA02 Dynamics_GarbageCanA01 Dynamics_GarbageLidA01 Dynamics_GarbageCanA02 Dynamics_GarbageLidA02 Dynamics_CanA05 Dynamics_BeerA04 Dynamics_PizzaA02 Dynamics_GulpA04 Dynamics_GulpA05 terrain_uturn02 terrain_cranechain terrain_secret01 terrain_wall_cp01 terrain_wall_cp02 prop_bow-truss01 prop_bow-truss03 prop_bow-truss05 prop_bow-truss07 prop_bow-truss09 terrain_supportbeam_cp01 terrain_supportbeam_cp02 terrain_supportbeam_cp03 terrain_supportbeam_cp04 terrain_supportbeam_cp05 terrain_supportbeam_cp06 terrain_supportbeam_cp07 terrain_supportbeam_cp08 terrain_supportbeam_cp09 terrain_supportbeam_cp10 terrain_supportbeam_cp11 terrain_supportbeam_cp12 terrain_supportbeam_cp13 terrain_supportbeam_cp14 terrain_supportbeam_cp15 terrain_supportbeam_cp16 terrain_supportbeam_cp17 terrain_supportbeam_cp18 terrain_supportbeam_cp19 terrain_supportbeam_cp20 terrain_supportbeam_cp21 terrain_supportbeam_cp22 terrain_supportbeam_cp23 terrain_supportbeam_cp24 terrain_supportbeam_cp25 terrain_supportbeam_cp26 terrain_supportbeam_cp27 terrain_supportbeam_cp28 terrain_supportbeam_cp29 terrain_supportbeam_cp30 terrain_supportbeam_cp31 terrain_supportbeam_cp32 terrain_roof_cp01 terrain_roof_cp05 terrain_roof_cp04 terrain_roof_cp03 terrain_roof_cp02 terrain_roof_cp08 terrain_roof_cp07 terrain_roof_cp06 prop_vertical-truss_cp28 prop_vertical-truss_cp32 prop_vertical-truss_cp35 prop_vert-truss_short_carplant04 prop_vert-truss_short_carplant11 prop_vert-truss_short_carplant24 prop_vert-truss_short_carplant23 prop_vert-truss_short_carplant07 prop_vert-truss_short_carplant15 prop_vert-truss_short_carplant16 terrain_track-robots_cp03 terrain_track-robots_cp10 prop_vert-truss_short_carplant06 terrain_ramp_cp03 terrain_ramp_cp04 terrain_elev-catwalk-curve_cp terrain_catwalk_cp02 scriptObj_qpipeUnderGlass terrain_grind-platfrm_cp02 terrain_elev-catwalk_cp terrain_catwalk_cp03 terrain_catwalk_cp04 terrain_tunnel_cp prop_vertical-truss_cp30 prop_vertical-truss_cp37 prop_half-truss_cp07 prop_half-truss_cp05 prop_half-truss_cp03 prop_vertical-truss_cp10 terrain_ground_cp01 terrain_ground_cp03 terrain_ground_cp04 terrain_ground_cp02 prop_vert-truss_short_carplant02 prop_vert-truss_short_carplant09 prop_half-truss_cp12 prop_half-truss_cp13 prop_half-truss_cp14 prop_half-truss_cp16 car_grapplerA02 car_grapplerA01 prop_arm-support02 terrain_low-floor_cp terrain_half-pipe_cp01 terrain_fancollision terrain_qpipe_cp01 prop_arm-support01 prop_arm-support03 prop_arm-support04 prop_arm-support05 prop_arm-support06 prop_arm-support07 prop_arm-support08 prop_arm-support09 terrain_elevator-track_cp terrain_grind-track_cp03 terrain_susp-track-tires_cp terrain_grind-track_cp01 terrain_grind-track_cp02 terrain_track-extend_cp02 terrain_track-extend_cp03 terrain_ramp-block_cp01 terrain_ramp-block_cp02 prop_susp-lamp_cp07 prop_susp-lamp_cp08 prop_susp-lamp_cp09 prop_susp-lamp_cp10 prop_susp-lamp_cp11 prop_susp-lamp_cp19 prop_susp-lamp_cp20 prop_susp-lamp_cp21 prop_susp-lamp_cp22 prop_susp-lamp_cp23 prop_susp-lamp_cp31 prop_susp-lamp_cp32 prop_susp-lamp_cp33 prop_susp-lamp_cp34 terrain_susp-lamp_sp01 prop_susp-lamp_cp43 prop_susp-lamp_cp44 prop_susp-lamp_cp45 prop_susp-lamp_cp46 terrain_susp-lamp_sp02 terrain_susp-lamp_sp04 prop_susp-lamp_cp55 prop_susp-lamp_cp56 prop_susp-lamp_cp57 prop_susp-lamp_cp58 terrain_susp-lamp_sp03 terrain_susp-lamp_sp05 terrain_susp-track-engines_cp prop_vertical-truss_cp38 car_grapplerA06 car_grapplerA05 prop_vertical-truss_cp08 car_grapplerA04 prop_vertical-truss_cp06 prop_vertical-truss_cp05 prop_vertical-truss_cp04 car_grapplerA03 prop_vertical-truss_cp03 prop_vertical-truss_cp02 prop_vertical-truss_cp01 prop_vertical-truss_cp12 prop_vertical-truss_cp11 car_grapplerA07 terrain_hose_cp01 scriptObj_pipeDropTrack prop_wall-lightB_cp01 prop_wall-lightB_cp02 prop_wall-lightB_cp03 prop_wall-lightB_cp04 prop_wall-lightB_cp05 prop_wall-lightA_cp01 prop_wall-lightA_cp02 prop_wall-lightA_cp03 car_grapplerB01 prop_wall-lightB_cp06 prop_wall-lightB_cp07 prop_wall-lightB_cp08 prop_wall-lightB_cp09 prop_wall-lightB_cp10 car_grapplerB02 terrain_DummySpine01 glass_pipe01 glass_pipe02 prop_arm-support10 prop_arm-support11 prop_arm-support12 prop_arm-support13 terrain_grind_cp04 terrain_grind_cp05 terrain_grind_cp03 terrain_grind_cp02 terrain_collision_cp06 terrain_grind_cp01 terrain_grind_cp08 terrain_glass-framing glass_cageD01 glass_cageE01 glass_cageF01 glass_cageB01 glass_cageA01 glass_cageC01 Prop_wall-lightA_cp04 Prop_wall-lightA_cp05 Prop_wall-lightA_cp06 Prop_wall-lightA_cp07 Prop_wall-lightA_cp08 Prop_wall-lightA_cp09 terrain_track-robots_cp12 terrain_grindline-elev_cp01 terrain_grindline-elev_cp02 terrain_grindline-elev_cp03 terrain_grindline-elev_cp04 terrain_grind-comp_cp01 terrain_column_cp04 terrain_column_cp06 terrain_column_cp08 terrain_column_cp10 terrain_column_cp13 terrain_column_cp15 terrain_column_cp17 ScriptObj_bowlcollisionA ScriptObj_bowlcollisionB terrain_grind-comp_cp02 terrain_pole_cp terrain_shadow_cp02 terrain_shadow_cp04 car_newcar01 car_newcar02 car_newcar03 car_newcar04 car_newcar05 terrain_shadow_cp03 terrain_shadow_cp01 terrain_wash-floor_cp terrain_shadow_cp05 terrain_wall-ext_cp02 terrain_SPrail04 terrain_sp_qpipe01 terrain_sp_spine02 terrain_sp_spine01 terrain_SPrail01 terrain_SPrail05 terrain_SPrail03 terrain_track-robots_cp04 Prop_wall-lightA_cp10 Prop_wall-lightA_cp11 Prop_wall-lightA_cp12 terrain_carport-end terrain_full-track_cp01 terrain_platform-wall_cp terrain_carshow_cp terrain_Scoreboard terrain_grind-platfrm_cp03 terrain_pipe-wall_cp03 terrain_grind-platfrm_cp04 terrain_pipe-wall_cp01 terrain_pipe-corner_cp01 terrain_fanframe terrain_carport-start terrain_grind-platfrm_cp05 terrain_grind-platfrm_cp06 terrain_bowl terrain_fence-skpark_cp02 terrain_fence-skpark_cp01 terrain_fence-skpark_cp03 terrain_fence-skpark_cp04 terrain_secret02 terrain_wall_cp04 terrain_track_cp02 terrain_track_cp04 terrain_track_cp01 terrain_track_cp05 terrain_wall_support terrain_track_cp03 terrain_roller_cp01 terrain_wall_cp03 terrain_rhythm_cp terrain_skatepark_cp01 terrain_spbridge01 terrain_spbridgecenter terrain_skatepark_cp03 terrain_skatepark_cp02 terrain_spbridge03 terrain_spbridge02 terrain_corner-track_cp01 terrain_catwalk_cp01 terrain_corner-track_cp02 terrain_corner-track_cp03 terrain_corner-track_cp04 scriptObj_catwalk terrain_grind-platfrm_cp01 terrain_sp_qpipe05 terrain_sp_qpipe03 terrain_spspinepipe terrain_full-track_cp02 terrain_full-track_cp03 terrain_full-track_cp04 terrain_full-track_cp05 terrain_full-track_cp06 terrain_collision_cp02 terrain_collision_cp03 terrain_collision_cp06 terrain_collision_cp04 terrain_collision_cp05 terrain_ramp_cp05 terrain_ramp_cp01 terrain_ramp_cp02 terrain_ground-track_cp01 terrain_wall_cp05 Prop_wall-lightA_cp13 Prop_wall-lightA_cp14 Prop_wall-lightA_cp15 Prop_wall-lightA_cp16 Prop_wall-lightA_cp17 terrain_h-pipe_platform_cp prop_vertical-truss_cp39 prop_vertical-truss_cp40 prop_vertical-truss_cp41 terrain_hose_cp02 terrain_hose_cp03 prop_wall-lightA_cp18 prop_wall-lightA_cp19 prop_wall-lightA_cp20 prop_wall-lightA_cp21 prop_wall-lightA_cp22 prop_wall-lightA_cp23 prop_wall-lightA_cp24 prop_wall-lightA_cp25 prop_wall-lightA_cp26 prop_wall-lightA_cp27 prop_wall-lightA_cp28 prop_wall-lightA_cp29 prop_wall-lightA_cp30 prop_wall-lightA_cp31 prop_wall-lightA_cp32 prop_wall-lightA_cp33 prop_wall-lightA_cp34 prop_wall-lightA_cp35 prop_wall-lightA_cp36 prop_wall-lightA_cp37 prop_bow-truss11 terrain_comp-bowl_cp terrain_screen-collision_cp terrain_sp_qpipe02 scriptobj_pipeWallcp02 scriptobj_respawn terrain_doorframe_airlock01 terrain_collision-glassframe terrain_exit-secret terrain_exitsign prop_wall-lightB_cp11 prop_wall-lightB_cp12 prop_wall-lightB_cp13 prop_wall-lightB_cp14 glass_wall-lightB01 glass_wall-lightB02 glass_wall-lightB03 glass_wall-lightB04 glass_wall-lightB05 glass_wall-lightB06 glass_wall-lightB07 glass_wall-lightB08 glass_wall-lightB09 glass_wall-lightB10 glass_wall-lightB11 glass_wall-lightB12 glass_wall-lightB13 glass_wall-lightB14 terrain_PunchClock_cp terrain_pipe-wall_cp02 -------------------------------------------------------------------- Asserts / Warnings / Tips -------------------------------------------------------------------- Asserts:- Warnings:- PropDef_Ibeam-Exceeded UV-mapping range within a polygon (Max range=8.00) PropDef_Ibeam-short-Exceeded UV-mapping range within a polygon (Max range=8.00) collision_sjysign-Exceeded UV-mapping range within a polygon (Max range=8.00) terrain_sjyfence01-Exceeded UV-mapping range within a polygon (Max range=8.00) terrain_cage_jk02-Exceeded UV-mapping range within a polygon (Max range=8.00) collision_cranearmB-Exceeded UV-mapping range within a polygon (Max range=8.00) collision_cranearmA-Exceeded UV-mapping range within a polygon (Max range=8.00) collision_srails_smcurve_hi-Exceeded UV-mapping range within a polygon (Max range=8.00) collision_rail_high-Exceeded UV-mapping range within a polygon (Max range=8.00) terrain_glass-framing-Exceeded UV-mapping range within a polygon (Max range=8.00) collision_track_cp03-Exceeded UV-mapping range within a polygon (Max range=8.00) terrain_spbridge02-Exceeded UV-mapping range within a polygon (Max range=8.00) terrain_wall_cp05-Exceeded UV-mapping range within a polygon (Max range=8.00) Optmisation tips:- ScriptObj_Buttonhack-Low number of vertices in object (20, Optimum is > 256) ScriptObj_Buttonhack-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping panorama_01-Low number of vertices in object (209, Optimum is > 256) panorama_01-High vertex to face ratio (2.776786, Optimum is < 2.000000) - poor stripping ScriptObj_playerOne-Low number of vertices in object (20, Optimum is > 256) ScriptObj_playerOne-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping PropDef_IconScore-Low number of vertices in object (68, Optimum is > 256) PropDef_IconPlant-Low number of vertices in object (98, Optimum is > 256) PropDef_IconTime-Low number of vertices in object (124, Optimum is > 256) PropDef_IconTime-High vertex to face ratio (2.031915, Optimum is < 2.000000) - poor stripping PropDef_IconEditor-Low number of vertices in object (216, Optimum is > 256) PropDef_IconBreak-Low number of vertices in object (107, Optimum is > 256) PropDef_BubbleRXL-Low number of vertices in object (152, Optimum is > 256) PropDef_IconTrick-Low number of vertices in object (87, Optimum is > 256) PropDef_PowerJuiceExtend-Low number of vertices in object (34, Optimum is > 256) PropDef_PowerJuiceExtend-High vertex to face ratio (2.611111, Optimum is < 2.000000) - poor stripping PropDef_PowerJuiceRefill-Low number of vertices in object (45, Optimum is > 256) PropDef_IconRide-Low number of vertices in object (50, Optimum is > 256) PropDef_IconRide-High vertex to face ratio (2.205882, Optimum is < 2.000000) - poor stripping PropDef_TwisterC-Low number of vertices in object (100, Optimum is > 256) PropDef_TwisterM-Low number of vertices in object (100, Optimum is > 256) PropDef_TwisterB-Low number of vertices in object (100, Optimum is > 256) PropDef_TwisterO-Low number of vertices in object (100, Optimum is > 256) PropDef_PowerJuiceHalffill-Low number of vertices in object (45, Optimum is > 256) PropDef_TwisterG-Low number of vertices in object (100, Optimum is > 256) PropDef_IconGrab-Low number of vertices in object (101, Optimum is > 256) PropDef_Debris-Low number of vertices in object (8, Optimum is > 256) Terrain_RobotArm_post_A-Low number of vertices in object (37, Optimum is > 256) Terrain_RobotArm_post_B-Low number of vertices in object (36, Optimum is > 256) Terrain_RobotArm_post_C-Low number of vertices in object (36, Optimum is > 256) Terrain_RobotArm_post_D-Low number of vertices in object (36, Optimum is > 256) Terrain_RobotArm_post_E-Low number of vertices in object (36, Optimum is > 256) Terrain_RobotArm_post_F-Low number of vertices in object (36, Optimum is > 256) AnimObj_Compactor-Low number of vertices in object (24, Optimum is > 256) AnimObj_Compactor-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping AnimObj_base-Low number of vertices in object (74, Optimum is > 256) AnimObj_base-High vertex to face ratio (2.354167, Optimum is < 2.000000) - poor stripping AnimObj_Body-Low number of vertices in object (169, Optimum is > 256) AnimObj_Body-High vertex to face ratio (2.196429, Optimum is < 2.000000) - poor stripping AnimObj_Arm_mid-Low number of vertices in object (69, Optimum is > 256) AnimObj_Arm_end-Low number of vertices in object (69, Optimum is > 256) AnimObj_claw-base-Low number of vertices in object (79, Optimum is > 256) AnimObj_R-claw-Low number of vertices in object (50, Optimum is > 256) AnimObj_R-claw-High vertex to face ratio (2.250000, Optimum is < 2.000000) - poor stripping AnimObj_L-claw-Low number of vertices in object (54, Optimum is > 256) AnimObj_L-claw-High vertex to face ratio (2.437500, Optimum is < 2.000000) - poor stripping AnimObj_Shaft-Low number of vertices in object (72, Optimum is > 256) AnimObj_JunkCubeA04-Low number of vertices in object (144, Optimum is > 256) AnimObj_JunkCubeA03-Low number of vertices in object (144, Optimum is > 256) AnimObj_JunkCubeA02-Low number of vertices in object (144, Optimum is > 256) AnimObj_JunkCubeA01-Low number of vertices in object (141, Optimum is > 256) AnimObj_SkateparkDoors-Low number of vertices in object (8, Optimum is > 256) animobj_sliding-door-Low number of vertices in object (8, Optimum is > 256) animobj_bowlcover-Low number of vertices in object (201, Optimum is > 256) animobj_bowlcover-High vertex to face ratio (2.056338, Optimum is < 2.000000) - poor stripping AnimObj_fans-Low number of vertices in object (24, Optimum is > 256) AnimObj_fans-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping animobj_fanblades-High vertex to face ratio (4.254237, Optimum is < 2.000000) - poor stripping decal_secret_anim02-Low number of vertices in object (4, Optimum is > 256) scriptObj_switch_0-Low number of vertices in object (74, Optimum is > 256) scriptObj_switch_01-Low number of vertices in object (80, Optimum is > 256) Animobj_elevator_cp-Low number of vertices in object (19, Optimum is > 256) Animobj_elevator_cp-High vertex to face ratio (2.777778, Optimum is < 2.000000) - poor stripping decal_reflector_cp01-Low number of vertices in object (4, Optimum is > 256) decal_reflector_cp02-Low number of vertices in object (4, Optimum is > 256) AnimObj_movingplatform-Low number of vertices in object (28, Optimum is > 256) decal_reflector_cp06-Low number of vertices in object (4, Optimum is > 256) decal_reflector_cp05-Low number of vertices in object (4, Optimum is > 256) decal_reflector_cp04-Low number of vertices in object (4, Optimum is > 256) decal_reflector_cp03-Low number of vertices in object (4, Optimum is > 256) scriptPropDef_daveHlpr-Low number of vertices in object (8, Optimum is > 256) AnimObj_RobotArmParent_C-Low number of vertices in object (24, Optimum is > 256) AnimObj_RobotArmParent_C-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping AnimObj_RobotArm_mid_C-Low number of vertices in object (91, Optimum is > 256) AnimObj_RobotArm_end_C-Low number of vertices in object (124, Optimum is > 256) AnimObj_RobotArm_needle_C-Low number of vertices in object (11, Optimum is > 256) AnimObj_RobotArmParent_B-Low number of vertices in object (24, Optimum is > 256) AnimObj_RobotArmParent_B-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping AnimObj_RobotArm_mid_B-Low number of vertices in object (91, Optimum is > 256) AnimObj_RobotArm_end_B-Low number of vertices in object (124, Optimum is > 256) AnimObj_RobotArm_needle_B-Low number of vertices in object (11, Optimum is > 256) AnimObj_RobotArmParent_A-Low number of vertices in object (24, Optimum is > 256) AnimObj_RobotArmParent_A-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping AnimObj_RobotArm_mid_A-Low number of vertices in object (91, Optimum is > 256) AnimObj_RobotArm_end_A-Low number of vertices in object (124, Optimum is > 256) AnimObj_RobotArm_needle_A-Low number of vertices in object (11, Optimum is > 256) AnimObj_RobotArmParent_F-Low number of vertices in object (24, Optimum is > 256) AnimObj_RobotArmParent_F-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping AnimObj_RobotArm_mid_F-Low number of vertices in object (91, Optimum is > 256) AnimObj_RobotArm_end_F-Low number of vertices in object (124, Optimum is > 256) AnimObj_RobotArm_needle_F-Low number of vertices in object (11, Optimum is > 256) AnimObj_RobotArmParent_D-Low number of vertices in object (24, Optimum is > 256) AnimObj_RobotArmParent_D-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping AnimObj_RobotArm_mid_D-Low number of vertices in object (91, Optimum is > 256) AnimObj_RobotArm_end_D-Low number of vertices in object (124, Optimum is > 256) AnimObj_RobotArm_needle_D-Low number of vertices in object (11, Optimum is > 256) AnimObj_RobotArmParent_G-Low number of vertices in object (8, Optimum is > 256) AnimObj_RobotArm_mid_F-Low number of vertices in object (91, Optimum is > 256) AnimObj_RobotArm_end_F-Low number of vertices in object (124, Optimum is > 256) AnimObj_RobotArm_needle_F-Low number of vertices in object (11, Optimum is > 256) AnimObj_RobotArmParent_H-Low number of vertices in object (8, Optimum is > 256) AnimObj_RobotArm_mid_F-Low number of vertices in object (91, Optimum is > 256) AnimObj_RobotArm_end_F-Low number of vertices in object (124, Optimum is > 256) AnimObj_RobotArm_needle_F-Low number of vertices in object (11, Optimum is > 256) AnimObj_RobotArmParent_I-Low number of vertices in object (8, Optimum is > 256) AnimObj_RobotArm_mid_F-Low number of vertices in object (91, Optimum is > 256) AnimObj_RobotArm_end_F-Low number of vertices in object (124, Optimum is > 256) AnimObj_RobotArm_needle_F-Low number of vertices in object (11, Optimum is > 256) Terrain_RobotArm_post_G-Low number of vertices in object (36, Optimum is > 256) Terrain_RobotArm_post_H-Low number of vertices in object (36, Optimum is > 256) Terrain_RobotArm_post_J-Low number of vertices in object (36, Optimum is > 256) AnimObj_RobotArmParent_J-Low number of vertices in object (8, Optimum is > 256) AnimObj_RobotArm_mid_F-Low number of vertices in object (91, Optimum is > 256) AnimObj_RobotArm_end_F-Low number of vertices in object (124, Optimum is > 256) AnimObj_RobotArm_needle_F-Low number of vertices in object (11, Optimum is > 256) AnimObj_RobotArmParent_K-Low number of vertices in object (8, Optimum is > 256) AnimObj_RobotArm_mid_F-Low number of vertices in object (91, Optimum is > 256) AnimObj_RobotArm_end_F-Low number of vertices in object (124, Optimum is > 256) AnimObj_RobotArm_needle_F-Low number of vertices in object (11, Optimum is > 256) Terrain_RobotArm_post_Short_A-Low number of vertices in object (36, Optimum is > 256) AnimObj_RobotArmParent_M-Low number of vertices in object (8, Optimum is > 256) Terrain_RobotArm_post_I-Low number of vertices in object (36, Optimum is > 256) AnimObj_RobotArmParent_E-Low number of vertices in object (24, Optimum is > 256) AnimObj_RobotArmParent_E-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping AnimObj_RobotArm_mid_E-Low number of vertices in object (91, Optimum is > 256) AnimObj_RobotArm_end_E-Low number of vertices in object (124, Optimum is > 256) AnimObj_RobotArm_needle_E-Low number of vertices in object (11, Optimum is > 256) Terrain_RobotArm_post_K-Low number of vertices in object (36, Optimum is > 256) AnimObj_CleanRollers-Low number of vertices in object (24, Optimum is > 256) AnimObj_CleanRollers-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping animobj_rollerControl03-Low number of vertices in object (189, Optimum is > 256) animobj_rollerControl03-High vertex to face ratio (2.159091, Optimum is < 2.000000) - poor stripping animobj_rollerbrush03-High vertex to face ratio (2.492308, Optimum is < 2.000000) - poor stripping collision_rollerARM03-Low number of vertices in object (8, Optimum is > 256) collision_rollerControl03-Low number of vertices in object (24, Optimum is > 256) animobj_rollerControl01-Low number of vertices in object (189, Optimum is > 256) animobj_rollerControl01-High vertex to face ratio (2.159091, Optimum is < 2.000000) - poor stripping animobj_rollerbrush01-High vertex to face ratio (2.492308, Optimum is < 2.000000) - poor stripping collision_rollerARM01-Low number of vertices in object (8, Optimum is > 256) collision_rollerControl01-Low number of vertices in object (24, Optimum is > 256) AnimObj_Indus_Door04-Low number of vertices in object (22, Optimum is > 256) AnimObj_Indus_Door04-High vertex to face ratio (2.583333, Optimum is < 2.000000) - poor stripping AnimObj_door-Low number of vertices in object (24, Optimum is > 256) AnimObj_door-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping AnimObj_PipeDrop-Low number of vertices in object (8, Optimum is > 256) animobj_suspPipes01-Low number of vertices in object (84, Optimum is > 256) animobj_suspPipes02-Low number of vertices in object (74, Optimum is > 256) animobj_suspPipes03-Low number of vertices in object (126, Optimum is > 256) animobj_suspPipes03-High vertex to face ratio (2.120968, Optimum is < 2.000000) - poor stripping animobj_suspPipes04-Low number of vertices in object (48, Optimum is > 256) animobj_cable_cp01-Low number of vertices in object (8, Optimum is > 256) animobj_cable_cp01-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping animobj_cable_cp03-Low number of vertices in object (8, Optimum is > 256) animobj_cable_cp03-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping animobj_cable_cp04-Low number of vertices in object (8, Optimum is > 256) animobj_cable_cp04-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping animobj_cable_cp05-Low number of vertices in object (8, Optimum is > 256) animobj_cable_cp05-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping animobj_cable_cp06-Low number of vertices in object (8, Optimum is > 256) animobj_cable_cp06-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping animobj_cable_cp07-Low number of vertices in object (8, Optimum is > 256) animobj_cable_cp07-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping animobj_cable_cp08-Low number of vertices in object (8, Optimum is > 256) animobj_cable_cp08-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping AnimObj_fences_catwalk-Low number of vertices in object (20, Optimum is > 256) AnimObj_fences_catwalk-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping animobj_catwalk-Low number of vertices in object (100, Optimum is > 256) animobj_catwalk-High vertex to face ratio (2.596154, Optimum is < 2.000000) - poor stripping animobj_fence01-Low number of vertices in object (14, Optimum is > 256) animobj_fence02-Low number of vertices in object (28, Optimum is > 256) animobj_fence03-Low number of vertices in object (37, Optimum is > 256) animobj_fence04-Low number of vertices in object (24, Optimum is > 256) animobj_fence05-Low number of vertices in object (48, Optimum is > 256) animobj_fence06-Low number of vertices in object (52, Optimum is > 256) animobj_fence07-Low number of vertices in object (34, Optimum is > 256) AnimObj_RobotArm_Short_A-Low number of vertices in object (8, Optimum is > 256) AnimObj_RobotArm_mid_Short_A-Low number of vertices in object (91, Optimum is > 256) AnimObj_RobotArm_end_Short_A-Low number of vertices in object (124, Optimum is > 256) AnimObj_RobotArm_needle_Short_A-Low number of vertices in object (11, Optimum is > 256) AnimObj_RobotArm_Short_B-Low number of vertices in object (8, Optimum is > 256) AnimObj_RobotArm_mid_Short_B-Low number of vertices in object (91, Optimum is > 256) AnimObj_RobotArm_end_Short_B-Low number of vertices in object (124, Optimum is > 256) AnimObj_RobotArm_needle_Short_B-Low number of vertices in object (11, Optimum is > 256) Terrain_RobotArm_post_Short_B-Low number of vertices in object (36, Optimum is > 256) AnimObj_HalogramParent-Low number of vertices in object (8, Optimum is > 256) animobj_HologramCar-High vertex to face ratio (2.339564, Optimum is < 2.000000) - poor stripping animobj_hologramlightsA-Low number of vertices in object (24, Optimum is > 256) animobj_hologramlightsA-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping animobj_hologramlightsB-Low number of vertices in object (24, Optimum is > 256) animobj_hologramlightsB-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping animobj_hologramlightsC-Low number of vertices in object (24, Optimum is > 256) animobj_hologramlightsC-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping animobj_hologramlightsD-Low number of vertices in object (24, Optimum is > 256) animobj_hologramlightsD-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping animobj_hologramlightsE-Low number of vertices in object (24, Optimum is > 256) animobj_hologramlightsE-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping animobj_hologramlightsF-Low number of vertices in object (24, Optimum is > 256) animobj_hologramlightsF-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping animobj_hologramlightsG-Low number of vertices in object (24, Optimum is > 256) animobj_hologramlightsG-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping animobj_hologramlightsH-Low number of vertices in object (24, Optimum is > 256) animobj_hologramlightsH-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping AnimObj_CrashTestDummies-Low number of vertices in object (8, Optimum is > 256) AnimObj_MonsterTruckParent-Low number of vertices in object (8, Optimum is > 256) animObj_MonsterTruckrotate-Low number of vertices in object (8, Optimum is > 256) animobj_front-tires-Low number of vertices in object (220, Optimum is > 256) animobj_frontaxle-Low number of vertices in object (30, Optimum is > 256) animobj_truckbodybox-Low number of vertices in object (8, Optimum is > 256) animobj_Truck-bed-Low number of vertices in object (104, Optimum is > 256) animobj_Truck-bed-High vertex to face ratio (2.060976, Optimum is < 2.000000) - poor stripping animobj_MonsterTruck-Low number of vertices in object (146, Optimum is > 256) collision_MonsterTruck-Low number of vertices in object (24, Optimum is > 256) collision_MonsterTruck-High vertex to face ratio (2.857143, Optimum is < 2.000000) - poor stripping animobj_rear-tires-Low number of vertices in object (220, Optimum is > 256) animobj_rearaxle-Low number of vertices in object (30, Optimum is > 256) animobj_linkbox-Low number of vertices in object (24, Optimum is > 256) animobj_linkbox-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping animobj_DummyParentA-Low number of vertices in object (8, Optimum is > 256) animObj_Hips-Low number of vertices in object (45, Optimum is > 256) animObj_Torso-Low number of vertices in object (46, Optimum is > 256) animObj_Larm-Low number of vertices in object (16, Optimum is > 256) animObj_Lforearm-Low number of vertices in object (15, Optimum is > 256) animObj_Lhand-Low number of vertices in object (34, Optimum is > 256) animObj_Lhand-High vertex to face ratio (2.166667, Optimum is < 2.000000) - poor stripping animObj_Rarm-Low number of vertices in object (16, Optimum is > 256) animObj_Rforearm-Low number of vertices in object (15, Optimum is > 256) animObj_Rhand-Low number of vertices in object (34, Optimum is > 256) animObj_Rhand-High vertex to face ratio (2.066667, Optimum is < 2.000000) - poor stripping animObj_Head-Low number of vertices in object (60, Optimum is > 256) animObj_Lleg-Low number of vertices in object (34, Optimum is > 256) animObj_Lfoot-Low number of vertices in object (21, Optimum is > 256) animObj_Rleg-Low number of vertices in object (34, Optimum is > 256) animObj_Rfoot-Low number of vertices in object (21, Optimum is > 256) animobj_DummyParentC-Low number of vertices in object (8, Optimum is > 256) animObj_Hips02-Low number of vertices in object (45, Optimum is > 256) animObj_Rleg02-Low number of vertices in object (34, Optimum is > 256) animObj_Rfoot02-Low number of vertices in object (21, Optimum is > 256) animObj_Lleg02-Low number of vertices in object (34, Optimum is > 256) animObj_Lfoot02-Low number of vertices in object (21, Optimum is > 256) animObj_Torso02-Low number of vertices in object (46, Optimum is > 256) animObj_Larm02-Low number of vertices in object (16, Optimum is > 256) animObj_Lforearm02-Low number of vertices in object (15, Optimum is > 256) animObj_Lhand02-Low number of vertices in object (34, Optimum is > 256) animObj_Lhand02-High vertex to face ratio (2.166667, Optimum is < 2.000000) - poor stripping animObj_Head02-Low number of vertices in object (60, Optimum is > 256) animObj_Rarm02-Low number of vertices in object (16, Optimum is > 256) animObj_Rforearm02-Low number of vertices in object (15, Optimum is > 256) animObj_Rhand02-Low number of vertices in object (34, Optimum is > 256) animObj_Rhand02-High vertex to face ratio (2.066667, Optimum is < 2.000000) - poor stripping animobj_DummyParentB-Low number of vertices in object (8, Optimum is > 256) animObj_Hips01-Low number of vertices in object (45, Optimum is > 256) animObj_Torso01-Low number of vertices in object (46, Optimum is > 256) animObj_Rarm01-Low number of vertices in object (16, Optimum is > 256) animObj_Rforearm01-Low number of vertices in object (15, Optimum is > 256) animObj_Rhand01-Low number of vertices in object (34, Optimum is > 256) animObj_Rhand01-High vertex to face ratio (2.066667, Optimum is < 2.000000) - poor stripping animObj_Larm01-Low number of vertices in object (16, Optimum is > 256) animObj_Lforearm01-Low number of vertices in object (15, Optimum is > 256) animObj_Lhand01-Low number of vertices in object (34, Optimum is > 256) animObj_Lhand01-High vertex to face ratio (2.166667, Optimum is < 2.000000) - poor stripping animObj_Head01-Low number of vertices in object (60, Optimum is > 256) animObj_Lleg01-Low number of vertices in object (34, Optimum is > 256) animObj_Lfoot01-Low number of vertices in object (21, Optimum is > 256) animObj_Rleg01-Low number of vertices in object (34, Optimum is > 256) animObj_Rfoot01-Low number of vertices in object (21, Optimum is > 256) animobj_Keg-Low number of vertices in object (66, Optimum is > 256) animobj_bowling_shovel-Low number of vertices in object (30, Optimum is > 256) animobj_bowling_shovel-High vertex to face ratio (2.625000, Optimum is < 2.000000) - poor stripping animobj_bowling_shovel_arms-Low number of vertices in object (28, Optimum is > 256) animobj_bowling_shovel_arms-High vertex to face ratio (2.437500, Optimum is < 2.000000) - poor stripping terrain_shovelcollision-Low number of vertices in object (8, Optimum is > 256) animobj_bowlingdoor-Low number of vertices in object (8, Optimum is > 256) scriptobj_sjytarget-Low number of vertices in object (142, Optimum is > 256) decal_secret_anim01-Low number of vertices in object (4, Optimum is > 256) decal_graffiti_anim01-Low number of vertices in object (4, Optimum is > 256) AnimObj_Indus_Door03-Low number of vertices in object (22, Optimum is > 256) AnimObj_Indus_Door03-High vertex to face ratio (2.583333, Optimum is < 2.000000) - poor stripping AnimObj_door-Low number of vertices in object (24, Optimum is > 256) AnimObj_door-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping AnimObj_airlock_door_two-Low number of vertices in object (22, Optimum is > 256) AnimObj_airlock_door_two-High vertex to face ratio (2.583333, Optimum is < 2.000000) - poor stripping animobj_airlock_door-Low number of vertices in object (18, Optimum is > 256) AnimObj_airlock_door_one-Low number of vertices in object (22, Optimum is > 256) AnimObj_airlock_door_one-High vertex to face ratio (2.583333, Optimum is < 2.000000) - poor stripping animobj_airlock_door-Low number of vertices in object (18, Optimum is > 256) AnimObj_Indus_Door05-Low number of vertices in object (22, Optimum is > 256) AnimObj_Indus_Door05-High vertex to face ratio (2.583333, Optimum is < 2.000000) - poor stripping AnimObj_door-Low number of vertices in object (24, Optimum is > 256) AnimObj_door-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping AnimObj_Indus_Door01-Low number of vertices in object (22, Optimum is > 256) AnimObj_Indus_Door01-High vertex to face ratio (2.583333, Optimum is < 2.000000) - poor stripping AnimObj_door-Low number of vertices in object (24, Optimum is > 256) AnimObj_door-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping terrain_DummyRobot01-Low number of vertices in object (22, Optimum is > 256) terrain_DummyReflector01-Low number of vertices in object (22, Optimum is > 256) terrain_DummyReflector01-High vertex to face ratio (2.300000, Optimum is < 2.000000) - poor stripping terrain_dummycollsion-Low number of vertices in object (19, Optimum is > 256) AnimObj_Indus_Door02-Low number of vertices in object (22, Optimum is > 256) AnimObj_Indus_Door02-High vertex to face ratio (2.583333, Optimum is < 2.000000) - poor stripping AnimObj_door-Low number of vertices in object (24, Optimum is > 256) AnimObj_door-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping ScriptObj_ParkEditor-Low number of vertices in object (8, Optimum is > 256) decal_wallstain_jk03-Low number of vertices in object (4, Optimum is > 256) terrain_wall_jk04-Low number of vertices in object (130, Optimum is > 256) PropDef_launchramp-Low number of vertices in object (15, Optimum is > 256) decal_oilstain_jk01-Low number of vertices in object (15, Optimum is > 256) decal_shadow-catwalk_jk01-Low number of vertices in object (15, Optimum is > 256) decal_shadow-catwalk_jk02-Low number of vertices in object (26, Optimum is > 256) decal_shadow-I-beam_jk04-Low number of vertices in object (4, Optimum is > 256) decal_shadow-I-beam_jk03-Low number of vertices in object (4, Optimum is > 256) decal_shadow-I-beam_jk02-Low number of vertices in object (4, Optimum is > 256) decal_shadow-I-beam_jk01-Low number of vertices in object (4, Optimum is > 256) decal_oilstain_jk15-Low number of vertices in object (15, Optimum is > 256) decal_oilstain_jk16-Low number of vertices in object (14, Optimum is > 256) decal_crane-shadow_jk-Low number of vertices in object (70, Optimum is > 256) decal_crane-shadow_jk-High vertex to face ratio (2.046154, Optimum is < 2.000000) - poor stripping decal_wallstain_jk06-Low number of vertices in object (4, Optimum is > 256) decal_graffiti_jk13-Low number of vertices in object (4, Optimum is > 256) decal_graffiti_jk14-Low number of vertices in object (4, Optimum is > 256) PropDef_Ibeam-Low number of vertices in object (197, Optimum is > 256) PropDef_Ibeam-High vertex to face ratio (2.338235, Optimum is < 2.000000) - poor stripping PropDef_Ibeam_diag-Low number of vertices in object (195, Optimum is > 256) PropDef_Ibeam_diag-High vertex to face ratio (2.294118, Optimum is < 2.000000) - poor stripping DynamicsDef_JunkCubeA-Low number of vertices in object (143, Optimum is > 256) terrain_q-pipe_jk05-Low number of vertices in object (196, Optimum is > 256) decal_logos_jk05-Low number of vertices in object (6, Optimum is > 256) terrain_q-pipe_jk03-Low number of vertices in object (230, Optimum is > 256) decal_oilstain_jk17-Low number of vertices in object (12, Optimum is > 256) decal_logos_jk04-Low number of vertices in object (12, Optimum is > 256) decal_graffiti_jk17-Low number of vertices in object (16, Optimum is > 256) decal_graffiti_jk15-Low number of vertices in object (30, Optimum is > 256) PropDef_Ibeam-short-Low number of vertices in object (159, Optimum is > 256) PropDef_Ibeam-short-High vertex to face ratio (2.275862, Optimum is < 2.000000) - poor stripping terrain_conveyor_jk-Low number of vertices in object (233, Optimum is > 256) terrain_cp-wall_jk01-Low number of vertices in object (245, Optimum is > 256) decal_oilstain_jk09-Low number of vertices in object (27, Optimum is > 256) decal_wallstain_jk02-Low number of vertices in object (4, Optimum is > 256) decal_wallstain_jk05-Low number of vertices in object (4, Optimum is > 256) decal_graffiti_jk16-Low number of vertices in object (4, Optimum is > 256) decal_oilstain_jk05-Low number of vertices in object (15, Optimum is > 256) decal_shadow_jk01-Low number of vertices in object (45, Optimum is > 256) decal_oilstain_jk04-Low number of vertices in object (9, Optimum is > 256) terrain_weeds_jk01-Low number of vertices in object (192, Optimum is > 256) terrain_weeds_jk01-High vertex to face ratio (2.979167, Optimum is < 2.000000) - poor stripping decal_wallstain_jk01-Low number of vertices in object (4, Optimum is > 256) decal_wallstain_jk04-Low number of vertices in object (4, Optimum is > 256) decal_graffiti_jk19-Low number of vertices in object (4, Optimum is > 256) terrain_uturn01-Low number of vertices in object (174, Optimum is > 256) terrain_uturn01-High vertex to face ratio (2.079646, Optimum is < 2.000000) - poor stripping terrain_JunkCube01-Low number of vertices in object (141, Optimum is > 256) terrain_JunkCube04-Low number of vertices in object (141, Optimum is > 256) terrain_panel-Low number of vertices in object (24, Optimum is > 256) terrain_JunkCube05-Low number of vertices in object (141, Optimum is > 256) terrain_JunkCube06-Low number of vertices in object (141, Optimum is > 256) terrain_JunkCube07-Low number of vertices in object (144, Optimum is > 256) terrain_JunkCube08-Low number of vertices in object (143, Optimum is > 256) terrain_hpole01-Low number of vertices in object (28, Optimum is > 256) terrain_sjyfence02-Low number of vertices in object (160, Optimum is > 256) terrain_sjyfence03-Low number of vertices in object (88, Optimum is > 256) scriptobj_carlightgrindA-Low number of vertices in object (91, Optimum is > 256) scriptobj_carlightgrindA-High vertex to face ratio (4.179487, Optimum is < 2.000000) - poor stripping terrain_rail02-Low number of vertices in object (53, Optimum is > 256) terrain_rail02-High vertex to face ratio (2.468750, Optimum is < 2.000000) - poor stripping terrain_carcollision-High vertex to face ratio (4.029963, Optimum is < 2.000000) - poor stripping scriptobj_carlightgrindB-Low number of vertices in object (192, Optimum is > 256) scriptobj_carlightgrindB-High vertex to face ratio (4.487179, Optimum is < 2.000000) - poor stripping terrain_sjycable01-Low number of vertices in object (152, Optimum is > 256) terrain_sjycable01-High vertex to face ratio (3.500000, Optimum is < 2.000000) - poor stripping terrain_fence-secret_jk-High vertex to face ratio (2.306818, Optimum is < 2.000000) - poor stripping decal_sign_jk01-Low number of vertices in object (4, Optimum is > 256) decal_sign_jk02-Low number of vertices in object (4, Optimum is > 256) terrain_wire_jk-High vertex to face ratio (2.308673, Optimum is < 2.000000) - poor stripping terrain_sjypipe01-Low number of vertices in object (98, Optimum is > 256) terrain_sjypipe02-Low number of vertices in object (102, Optimum is > 256) terrain_sjypipe02-High vertex to face ratio (2.180556, Optimum is < 2.000000) - poor stripping terrain_hpole03-Low number of vertices in object (43, Optimum is > 256) terrain_hpole03-High vertex to face ratio (2.333333, Optimum is < 2.000000) - poor stripping terrain_sjysign-High vertex to face ratio (2.333333, Optimum is < 2.000000) - poor stripping collision_sjysign-Low number of vertices in object (38, Optimum is > 256) scriptobj_signbackplate-Low number of vertices in object (127, Optimum is > 256) scriptobj_signbackplate-High vertex to face ratio (2.172840, Optimum is < 2.000000) - poor stripping terrain_sjyfence01-Low number of vertices in object (187, Optimum is > 256) scriptpropDef_carlightsA-Low number of vertices in object (48, Optimum is > 256) scriptpropDef_carlightsA-High vertex to face ratio (2.916667, Optimum is < 2.000000) - poor stripping scriptPropDef_carlightsB-Low number of vertices in object (40, Optimum is > 256) scriptPropDef_carlightsB-High vertex to face ratio (2.900000, Optimum is < 2.000000) - poor stripping terrain_spine_jk01-Low number of vertices in object (198, Optimum is > 256) decal_spine_jkA01-Low number of vertices in object (24, Optimum is > 256) decal_spine_jkB01-Low number of vertices in object (24, Optimum is > 256) terrain_sjyqpipe04-Low number of vertices in object (98, Optimum is > 256) terrain_sjyroller-Low number of vertices in object (67, Optimum is > 256) terrain_sjyqpipe01-Low number of vertices in object (38, Optimum is > 256) scriptObj_sjycarpath-Low number of vertices in object (184, Optimum is > 256) terrain_sjyspine05-Low number of vertices in object (74, Optimum is > 256) decal_sjyqpipeA05-Low number of vertices in object (25, Optimum is > 256) decal_sjyqpipeB05-Low number of vertices in object (25, Optimum is > 256) decal_graffiti_jk08-Low number of vertices in object (4, Optimum is > 256) decal_secret_jk01-Low number of vertices in object (4, Optimum is > 256) terrain_platform-Low number of vertices in object (88, Optimum is > 256) decal_oilstain_jk02-Low number of vertices in object (9, Optimum is > 256) decal_graffiti_jk06-Low number of vertices in object (4, Optimum is > 256) decal_graffiti_jk07-Low number of vertices in object (4, Optimum is > 256) decal_graffiti_jk09-Low number of vertices in object (4, Optimum is > 256) decal_graffiti_jk10-Low number of vertices in object (4, Optimum is > 256) terrain_CompactorDoor03-Low number of vertices in object (16, Optimum is > 256) terrain_CompactorDoor04-Low number of vertices in object (16, Optimum is > 256) terrain_CompactorDoor02-Low number of vertices in object (16, Optimum is > 256) terrain_CompactorDoor01-Low number of vertices in object (16, Optimum is > 256) decal_graffiti_jk01-Low number of vertices in object (4, Optimum is > 256) terrain_Compactor02-High vertex to face ratio (2.265000, Optimum is < 2.000000) - poor stripping terrain_q-pipe_jk04-Low number of vertices in object (142, Optimum is > 256) decal_graffiti_jk18-Low number of vertices in object (9, Optimum is > 256) terrain_sjyqpipe02-Low number of vertices in object (62, Optimum is > 256) terrain_buildings_bg01-Low number of vertices in object (90, Optimum is > 256) terrain_buildings_bg01-High vertex to face ratio (2.519231, Optimum is < 2.000000) - poor stripping terrain_sjyqpipe03-Low number of vertices in object (58, Optimum is > 256) terrain_ramp-block_jk-Low number of vertices in object (37, Optimum is > 256) terrain_ramp-block_jk-High vertex to face ratio (2.375000, Optimum is < 2.000000) - poor stripping decal_wallstain_jk07-Low number of vertices in object (6, Optimum is > 256) DynamicsDef_ConeA-Low number of vertices in object (42, Optimum is > 256) DynamicsDef_BarrierA-Low number of vertices in object (208, Optimum is > 256) DynamicsDef_BarrierA-High vertex to face ratio (2.725000, Optimum is < 2.000000) - poor stripping DynamicsDef_PortaPotA-Low number of vertices in object (42, Optimum is > 256) DynamicsDef_PortaPotA-High vertex to face ratio (3.227273, Optimum is < 2.000000) - poor stripping DynamicsDef_CanA-Low number of vertices in object (18, Optimum is > 256) DynamicsDef_CanB-Low number of vertices in object (18, Optimum is > 256) DynamicsDef_GulpA-Low number of vertices in object (37, Optimum is > 256) DynamicsDef_CoffeeA-Low number of vertices in object (15, Optimum is > 256) DynamicsDef_WineA-Low number of vertices in object (37, Optimum is > 256) DynamicsDef_BeerA-Low number of vertices in object (30, Optimum is > 256) DynamicsDef_MilkA-Low number of vertices in object (33, Optimum is > 256) DynamicsDef_MilkA-High vertex to face ratio (2.722222, Optimum is < 2.000000) - poor stripping DynamicsDef_GarbageC-Low number of vertices in object (67, Optimum is > 256) DynamicsDef_GarbageC-High vertex to face ratio (2.080000, Optimum is < 2.000000) - poor stripping DynamicsDef_GarbageB-Low number of vertices in object (122, Optimum is > 256) DynamicsDef_GarbageCanA-Low number of vertices in object (45, Optimum is > 256) DynamicsDef_GarbageLidA-Low number of vertices in object (37, Optimum is > 256) DynamicsDef_PizzaA-Low number of vertices in object (23, Optimum is > 256) DynamicsDef_PizzaA-High vertex to face ratio (2.312500, Optimum is < 2.000000) - poor stripping DynamicsDef_ChineseA-Low number of vertices in object (43, Optimum is > 256) DynamicsDef_ChineseA-High vertex to face ratio (3.181818, Optimum is < 2.000000) - poor stripping DynamicsDef_ChickenA-Low number of vertices in object (37, Optimum is > 256) DynamicsDef_DonutA-Low number of vertices in object (54, Optimum is > 256) DynamicsDef_DonutA-High vertex to face ratio (5.000000, Optimum is < 2.000000) - poor stripping terrain_Dumpster-Low number of vertices in object (110, Optimum is > 256) terrain_Dumpster-High vertex to face ratio (2.558824, Optimum is < 2.000000) - poor stripping terrain_buildings_bg02-Low number of vertices in object (48, Optimum is > 256) terrain_buildings_bg02-High vertex to face ratio (2.428571, Optimum is < 2.000000) - poor stripping terrain_stack_jk01-Low number of vertices in object (18, Optimum is > 256) terrain_stack_jk02-Low number of vertices in object (18, Optimum is > 256) terrain_sign_jk01-Low number of vertices in object (40, Optimum is > 256) terrain_sign_jk01-High vertex to face ratio (2.700000, Optimum is < 2.000000) - poor stripping scriptobj_dummytube-Low number of vertices in object (102, Optimum is > 256) scriptobj_dummytube-High vertex to face ratio (2.879310, Optimum is < 2.000000) - poor stripping terrain_ramp_jk01-High vertex to face ratio (2.217557, Optimum is < 2.000000) - poor stripping terrain_skpark_jk01-Low number of vertices in object (76, Optimum is > 256) decal_graffiti_jk02-Low number of vertices in object (4, Optimum is > 256) terrain_skpipe_jk03-Low number of vertices in object (118, Optimum is > 256) terrain_skpipe_jk04-Low number of vertices in object (67, Optimum is > 256) terrain_cage_jk02-High vertex to face ratio (2.350000, Optimum is < 2.000000) - poor stripping terrain_cage_jk04-High vertex to face ratio (2.302817, Optimum is < 2.000000) - poor stripping terrain_cage_jk01-High vertex to face ratio (2.150000, Optimum is < 2.000000) - poor stripping terrain_cage_jk03-High vertex to face ratio (2.065385, Optimum is < 2.000000) - poor stripping terrain_cage_jk00-High vertex to face ratio (2.200000, Optimum is < 2.000000) - poor stripping terrain_billboard01-Low number of vertices in object (28, Optimum is > 256) terrain_billboard01-High vertex to face ratio (2.187500, Optimum is < 2.000000) - poor stripping terrain_bullseye-Low number of vertices in object (22, Optimum is > 256) terrain_bullseye-High vertex to face ratio (3.400000, Optimum is < 2.000000) - poor stripping terrain_billboard02-Low number of vertices in object (28, Optimum is > 256) terrain_billboard02-High vertex to face ratio (2.187500, Optimum is < 2.000000) - poor stripping scriptpropDef_lamplightA-Low number of vertices in object (24, Optimum is > 256) scriptpropDef_lamplightA-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping terrain_hpole02-Low number of vertices in object (28, Optimum is > 256) terrain_billboard03-Low number of vertices in object (28, Optimum is > 256) terrain_billboard03-High vertex to face ratio (2.437500, Optimum is < 2.000000) - poor stripping decal_moustache1-Low number of vertices in object (4, Optimum is > 256) decal_graffiti_jk05-Low number of vertices in object (4, Optimum is > 256) terrain_billboard04-Low number of vertices in object (28, Optimum is > 256) terrain_billboard04-High vertex to face ratio (2.437500, Optimum is < 2.000000) - poor stripping terrain_billboard05-Low number of vertices in object (28, Optimum is > 256) terrain_billboard05-High vertex to face ratio (2.187500, Optimum is < 2.000000) - poor stripping decal_moustache02-Low number of vertices in object (4, Optimum is > 256) terrain_sjyqpipe05-Low number of vertices in object (49, Optimum is > 256) terrain_sjyqpipe06-Low number of vertices in object (49, Optimum is > 256) terrain_grass_jk01-Low number of vertices in object (91, Optimum is > 256) terrain_grass_jk02-Low number of vertices in object (56, Optimum is > 256) decal_oilstain_jk03-Low number of vertices in object (9, Optimum is > 256) decal_oilstain_jk07-Low number of vertices in object (9, Optimum is > 256) decal_oilstain_jk08-Low number of vertices in object (9, Optimum is > 256) decal_oilstain_jk12-Low number of vertices in object (15, Optimum is > 256) decal_shadow-catwalk_jk03-Low number of vertices in object (32, Optimum is > 256) decal_shadow-I-beam_jk07-Low number of vertices in object (4, Optimum is > 256) decal_shadow-I-beam_jk06-Low number of vertices in object (4, Optimum is > 256) decal_shadow-I-beam_jk05-Low number of vertices in object (4, Optimum is > 256) decal_oilstain_jk13-Low number of vertices in object (15, Optimum is > 256) decal_oilstain_jk14-Low number of vertices in object (15, Optimum is > 256) propDef_hall-light_jk-Low number of vertices in object (101, Optimum is > 256) terrain_wall_jk06-Low number of vertices in object (64, Optimum is > 256) decal_graffiti_jk04-Low number of vertices in object (4, Optimum is > 256) decal_wallstain_jk08-Low number of vertices in object (4, Optimum is > 256) terrain_mini-wall_jk-Low number of vertices in object (38, Optimum is > 256) terrain_skpipe_jk02-Low number of vertices in object (65, Optimum is > 256) terrain_skpipe_jk05-Low number of vertices in object (61, Optimum is > 256) terrain_skpipe_jk06-Low number of vertices in object (61, Optimum is > 256) terrain_skpipe_jk07-Low number of vertices in object (61, Optimum is > 256) terrain_skpipe_jk08-Low number of vertices in object (51, Optimum is > 256) terrain_skpark_jk02-Low number of vertices in object (71, Optimum is > 256) decal_graffiti_jk03-Low number of vertices in object (4, Optimum is > 256) decal_graffiti_jk11-Low number of vertices in object (4, Optimum is > 256) decal_wallstain_jk09-Low number of vertices in object (6, Optimum is > 256) decal_graffiti_jk12-Low number of vertices in object (4, Optimum is > 256) terrain_spine_jk03-Low number of vertices in object (78, Optimum is > 256) terrain_skpipe_jk09-Low number of vertices in object (144, Optimum is > 256) terrain_spine_jk02-Low number of vertices in object (68, Optimum is > 256) terrain_grind-box_jk-Low number of vertices in object (49, Optimum is > 256) terrain_editor-pots_jk01-Low number of vertices in object (140, Optimum is > 256) terrain_editor-pots_jk01-High vertex to face ratio (2.025000, Optimum is < 2.000000) - poor stripping decal_logos_jk02-Low number of vertices in object (4, Optimum is > 256) terrain_editor-pots_jk02-Low number of vertices in object (140, Optimum is > 256) terrain_editor-pots_jk02-High vertex to face ratio (2.025000, Optimum is < 2.000000) - poor stripping terrain_editor-pots_jk03-Low number of vertices in object (140, Optimum is > 256) terrain_editor-pots_jk03-High vertex to face ratio (2.025000, Optimum is < 2.000000) - poor stripping decal_logos_jk01-Low number of vertices in object (4, Optimum is > 256) terrain_editor-pots_jk04-Low number of vertices in object (140, Optimum is > 256) terrain_editor-pots_jk04-High vertex to face ratio (2.025000, Optimum is < 2.000000) - poor stripping decal_logos_jk03-Low number of vertices in object (4, Optimum is > 256) decal_secret_jk02-Low number of vertices in object (4, Optimum is > 256) terrain_grass_jk03-Low number of vertices in object (90, Optimum is > 256) terrain_grass_jk04-Low number of vertices in object (65, Optimum is > 256) terrain_buildings_bg03-Low number of vertices in object (81, Optimum is > 256) terrain_buildings_bg03-High vertex to face ratio (2.196429, Optimum is < 2.000000) - poor stripping terrain_crane-parent-Low number of vertices in object (8, Optimum is > 256) terrain_crane-Low number of vertices in object (206, Optimum is > 256) terrain_crane-High vertex to face ratio (2.694915, Optimum is < 2.000000) - poor stripping terrain_cranearmA-High vertex to face ratio (2.291667, Optimum is < 2.000000) - poor stripping terrain_cranearmB-High vertex to face ratio (2.216599, Optimum is < 2.000000) - poor stripping terrain_crane-boltA-Low number of vertices in object (36, Optimum is > 256) collision_cranearmB-Low number of vertices in object (16, Optimum is > 256) collision_cranearmA-Low number of vertices in object (20, Optimum is > 256) terrain_cranearmC-High vertex to face ratio (2.356618, Optimum is < 2.000000) - poor stripping terrain_crane-boltB-Low number of vertices in object (36, Optimum is > 256) collision_cranearmC-Low number of vertices in object (12, Optimum is > 256) terrain_weeds_jk02-Low number of vertices in object (192, Optimum is > 256) terrain_weeds_jk02-High vertex to face ratio (2.979167, Optimum is < 2.000000) - poor stripping terrain_dirt_jk-Low number of vertices in object (72, Optimum is > 256) terrain_crane-tread-Low number of vertices in object (152, Optimum is > 256) terrain_crane-tread-High vertex to face ratio (2.704545, Optimum is < 2.000000) - poor stripping terrain_castillo_jk-High vertex to face ratio (2.308793, Optimum is < 2.000000) - poor stripping terrain_motor_jk-High vertex to face ratio (2.328485, Optimum is < 2.000000) - poor stripping terrain_motor_jk01-High vertex to face ratio (2.352727, Optimum is < 2.000000) - poor stripping terrain_ground_junkyard05-Low number of vertices in object (189, Optimum is > 256) decal_oilstain_jk10-Low number of vertices in object (6, Optimum is > 256) decal_oilstain_jk06-Low number of vertices in object (22, Optimum is > 256) decal_oilstain_jk06-High vertex to face ratio (2.875000, Optimum is < 2.000000) - poor stripping decal_oilstain_jk18-Low number of vertices in object (4, Optimum is > 256) decal_oilstain_jk11-Low number of vertices in object (42, Optimum is > 256) decal_oilstain_jk19-Low number of vertices in object (4, Optimum is > 256) terrain_hose_jk-Low number of vertices in object (64, Optimum is > 256) terrain_hose_jk-High vertex to face ratio (3.281250, Optimum is < 2.000000) - poor stripping terrain_cp-wall_jk02-Low number of vertices in object (170, Optimum is > 256) terrain_cp-airlock_jk02-Low number of vertices in object (58, Optimum is > 256) terrain_cp-airlock_jk02-High vertex to face ratio (2.243243, Optimum is < 2.000000) - poor stripping terrain_cp-airlock_jk01-Low number of vertices in object (83, Optimum is > 256) terrain_cp-airlock_jk01-High vertex to face ratio (2.259259, Optimum is < 2.000000) - poor stripping scriptobj_dummyswitch00-Low number of vertices in object (141, Optimum is > 256) scriptobj_dummyswitch01-Low number of vertices in object (141, Optimum is > 256) terrain_editor-terminal-Low number of vertices in object (116, Optimum is > 256) terrain_editor-terminal-High vertex to face ratio (2.371429, Optimum is < 2.000000) - poor stripping terrain_cranerope-Low number of vertices in object (238, Optimum is > 256) terrain_cranerope-High vertex to face ratio (2.946970, Optimum is < 2.000000) - poor stripping collision_Dog_jk-Low number of vertices in object (8, Optimum is > 256) terrain_I-beam-collision_jk-Low number of vertices in object (16, Optimum is > 256) EditObj_qpipe_10-Low number of vertices in object (36, Optimum is > 256) EditObj_qpipe_10IC-Low number of vertices in object (80, Optimum is > 256) EditObj_Pole_Center-Low number of vertices in object (30, Optimum is > 256) Editobj_kicker_5-Low number of vertices in object (27, Optimum is > 256) Editobj_kicker_5-High vertex to face ratio (2.055556, Optimum is < 2.000000) - poor stripping EditObj_srails_smcurve_hi-Low number of vertices in object (88, Optimum is > 256) collision_srails_smcurve_hi-Low number of vertices in object (78, Optimum is > 256) EditObj_rail_high-Low number of vertices in object (38, Optimum is > 256) collision_rail_high-Low number of vertices in object (19, Optimum is > 256) collision_rail_high-High vertex to face ratio (2.428571, Optimum is < 2.000000) - poor stripping EditObj_spine_2.5-Low number of vertices in object (61, Optimum is > 256) EditObj_spine_2.5-High vertex to face ratio (2.083333, Optimum is < 2.000000) - poor stripping decal_spine_2.5-Low number of vertices in object (8, Optimum is > 256) decal_spine_2.5-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_uturn02-Low number of vertices in object (132, Optimum is > 256) terrain_cranechain-Low number of vertices in object (171, Optimum is > 256) terrain_secret01-Low number of vertices in object (110, Optimum is > 256) decal_scars_cp01-Low number of vertices in object (8, Optimum is > 256) decal_scars_cp02-Low number of vertices in object (8, Optimum is > 256) decal_switches_cp03-Low number of vertices in object (4, Optimum is > 256) decal_switches_cp02-Low number of vertices in object (4, Optimum is > 256) terrain_supportbeam_cp01-Low number of vertices in object (54, Optimum is > 256) terrain_supportbeam_cp01-High vertex to face ratio (2.416667, Optimum is < 2.000000) - poor stripping terrain_supportbeam_cp02-Low number of vertices in object (54, Optimum is > 256) terrain_supportbeam_cp02-High vertex to face ratio (2.416667, Optimum is < 2.000000) - poor stripping terrain_supportbeam_cp03-Low number of vertices in object (54, Optimum is > 256) terrain_supportbeam_cp03-High vertex to face ratio (2.416667, Optimum is < 2.000000) - poor stripping terrain_supportbeam_cp04-Low number of vertices in object (26, Optimum is > 256) terrain_supportbeam_cp04-High vertex to face ratio (3.333333, Optimum is < 2.000000) - poor stripping terrain_supportbeam_cp05-Low number of vertices in object (54, Optimum is > 256) terrain_supportbeam_cp05-High vertex to face ratio (2.416667, Optimum is < 2.000000) - poor stripping terrain_supportbeam_cp06-Low number of vertices in object (54, Optimum is > 256) terrain_supportbeam_cp06-High vertex to face ratio (2.416667, Optimum is < 2.000000) - poor stripping terrain_supportbeam_cp07-Low number of vertices in object (54, Optimum is > 256) terrain_supportbeam_cp07-High vertex to face ratio (2.416667, Optimum is < 2.000000) - poor stripping terrain_supportbeam_cp08-Low number of vertices in object (26, Optimum is > 256) terrain_supportbeam_cp08-High vertex to face ratio (3.333333, Optimum is < 2.000000) - poor stripping terrain_supportbeam_cp09-Low number of vertices in object (54, Optimum is > 256) terrain_supportbeam_cp09-High vertex to face ratio (2.416667, Optimum is < 2.000000) - poor stripping terrain_supportbeam_cp10-Low number of vertices in object (54, Optimum is > 256) terrain_supportbeam_cp10-High vertex to face ratio (2.416667, Optimum is < 2.000000) - poor stripping terrain_supportbeam_cp11-Low number of vertices in object (54, Optimum is > 256) terrain_supportbeam_cp11-High vertex to face ratio (2.416667, Optimum is < 2.000000) - poor stripping terrain_supportbeam_cp12-Low number of vertices in object (26, Optimum is > 256) terrain_supportbeam_cp12-High vertex to face ratio (3.333333, Optimum is < 2.000000) - poor stripping terrain_supportbeam_cp13-Low number of vertices in object (54, Optimum is > 256) terrain_supportbeam_cp13-High vertex to face ratio (2.416667, Optimum is < 2.000000) - poor stripping terrain_supportbeam_cp14-Low number of vertices in object (54, Optimum is > 256) terrain_supportbeam_cp14-High vertex to face ratio (2.416667, Optimum is < 2.000000) - poor stripping terrain_supportbeam_cp15-Low number of vertices in object (54, Optimum is > 256) terrain_supportbeam_cp15-High vertex to face ratio (2.416667, Optimum is < 2.000000) - poor stripping terrain_supportbeam_cp16-Low number of vertices in object (26, Optimum is > 256) terrain_supportbeam_cp16-High vertex to face ratio (3.333333, Optimum is < 2.000000) - poor stripping terrain_supportbeam_cp17-Low number of vertices in object (54, Optimum is > 256) terrain_supportbeam_cp17-High vertex to face ratio (2.416667, Optimum is < 2.000000) - poor stripping terrain_supportbeam_cp18-Low number of vertices in object (54, Optimum is > 256) terrain_supportbeam_cp18-High vertex to face ratio (2.416667, Optimum is < 2.000000) - poor stripping terrain_supportbeam_cp19-Low number of vertices in object (54, Optimum is > 256) terrain_supportbeam_cp19-High vertex to face ratio (2.416667, Optimum is < 2.000000) - poor stripping terrain_supportbeam_cp20-Low number of vertices in object (26, Optimum is > 256) terrain_supportbeam_cp20-High vertex to face ratio (3.333333, Optimum is < 2.000000) - poor stripping terrain_supportbeam_cp21-Low number of vertices in object (54, Optimum is > 256) terrain_supportbeam_cp21-High vertex to face ratio (2.416667, Optimum is < 2.000000) - poor stripping terrain_supportbeam_cp22-Low number of vertices in object (54, Optimum is > 256) terrain_supportbeam_cp22-High vertex to face ratio (2.416667, Optimum is < 2.000000) - poor stripping terrain_supportbeam_cp23-Low number of vertices in object (54, Optimum is > 256) terrain_supportbeam_cp23-High vertex to face ratio (2.416667, Optimum is < 2.000000) - poor stripping terrain_supportbeam_cp24-Low number of vertices in object (26, Optimum is > 256) terrain_supportbeam_cp24-High vertex to face ratio (3.333333, Optimum is < 2.000000) - poor stripping terrain_supportbeam_cp25-Low number of vertices in object (54, Optimum is > 256) terrain_supportbeam_cp25-High vertex to face ratio (2.416667, Optimum is < 2.000000) - poor stripping terrain_supportbeam_cp26-Low number of vertices in object (54, Optimum is > 256) terrain_supportbeam_cp26-High vertex to face ratio (2.416667, Optimum is < 2.000000) - poor stripping terrain_supportbeam_cp27-Low number of vertices in object (54, Optimum is > 256) terrain_supportbeam_cp27-High vertex to face ratio (2.416667, Optimum is < 2.000000) - poor stripping terrain_supportbeam_cp28-Low number of vertices in object (26, Optimum is > 256) terrain_supportbeam_cp28-High vertex to face ratio (3.333333, Optimum is < 2.000000) - poor stripping terrain_supportbeam_cp29-Low number of vertices in object (54, Optimum is > 256) terrain_supportbeam_cp29-High vertex to face ratio (2.416667, Optimum is < 2.000000) - poor stripping terrain_supportbeam_cp30-Low number of vertices in object (54, Optimum is > 256) terrain_supportbeam_cp30-High vertex to face ratio (2.416667, Optimum is < 2.000000) - poor stripping terrain_supportbeam_cp31-Low number of vertices in object (54, Optimum is > 256) terrain_supportbeam_cp31-High vertex to face ratio (2.416667, Optimum is < 2.000000) - poor stripping terrain_supportbeam_cp32-Low number of vertices in object (26, Optimum is > 256) terrain_supportbeam_cp32-High vertex to face ratio (3.333333, Optimum is < 2.000000) - poor stripping terrain_roof_cp01-Low number of vertices in object (49, Optimum is > 256) terrain_roof_cp05-Low number of vertices in object (42, Optimum is > 256) terrain_roof_cp04-Low number of vertices in object (49, Optimum is > 256) terrain_roof_cp03-Low number of vertices in object (49, Optimum is > 256) terrain_roof_cp02-Low number of vertices in object (49, Optimum is > 256) terrain_roof_cp08-Low number of vertices in object (42, Optimum is > 256) terrain_roof_cp07-Low number of vertices in object (42, Optimum is > 256) terrain_roof_cp06-Low number of vertices in object (42, Optimum is > 256) terrain_track-robots_cp03-Low number of vertices in object (56, Optimum is > 256) terrain_track-robots_cp10-Low number of vertices in object (42, Optimum is > 256) terrain_ramp_cp03-Low number of vertices in object (14, Optimum is > 256) terrain_ramp_cp03-High vertex to face ratio (2.250000, Optimum is < 2.000000) - poor stripping terrain_ramp_cp04-Low number of vertices in object (14, Optimum is > 256) terrain_ramp_cp04-High vertex to face ratio (2.250000, Optimum is < 2.000000) - poor stripping terrain_elev-catwalk-curve_cp-Low number of vertices in object (248, Optimum is > 256) terrain_catwalk_cp02-Low number of vertices in object (148, Optimum is > 256) terrain_catwalk_cp02-High vertex to face ratio (2.642857, Optimum is < 2.000000) - poor stripping collision_catwalk_cp02-Low number of vertices in object (64, Optimum is > 256) collision_catwalk_cp02-High vertex to face ratio (2.937500, Optimum is < 2.000000) - poor stripping scriptObj_qpipeUnderGlass-Low number of vertices in object (64, Optimum is > 256) PropDef_vert-truss_short_carplant-Low number of vertices in object (142, Optimum is > 256) PropDef_vert-truss_short_carplant-High vertex to face ratio (2.098039, Optimum is < 2.000000) - poor stripping PropDef_vertical-truss_cp-Low number of vertices in object (134, Optimum is > 256) PropDef_vertical-truss_cp-High vertex to face ratio (2.136364, Optimum is < 2.000000) - poor stripping terrain_grind-platfrm_cp02-Low number of vertices in object (23, Optimum is > 256) terrain_elev-catwalk_cp-High vertex to face ratio (2.219298, Optimum is < 2.000000) - poor stripping terrain_catwalk_cp03-Low number of vertices in object (117, Optimum is > 256) terrain_catwalk_cp03-High vertex to face ratio (2.254237, Optimum is < 2.000000) - poor stripping terrain_catwalk_cp04-Low number of vertices in object (183, Optimum is > 256) terrain_catwalk_cp04-High vertex to face ratio (2.351648, Optimum is < 2.000000) - poor stripping terrain_tunnel_cp-Low number of vertices in object (47, Optimum is > 256) terrain_ground_cp01-Low number of vertices in object (192, Optimum is > 256) decal_oilstain_cp04-Low number of vertices in object (18, Optimum is > 256) terrain_ground_cp03-Low number of vertices in object (197, Optimum is > 256) terrain_ground_cp04-Low number of vertices in object (240, Optimum is > 256) decal_oilstain_cp03-Low number of vertices in object (45, Optimum is > 256) terrain_ground_cp02-Low number of vertices in object (162, Optimum is > 256) decal_floor-strip06-Low number of vertices in object (32, Optimum is > 256) decal_floor-strip06-High vertex to face ratio (2.250000, Optimum is < 2.000000) - poor stripping PropDef_half-truss_cp-Low number of vertices in object (132, Optimum is > 256) PropDef_half-truss_cp-High vertex to face ratio (2.022222, Optimum is < 2.000000) - poor stripping carDef_grapplerA-High vertex to face ratio (2.305970, Optimum is < 2.000000) - poor stripping decal_floor-strip04-Low number of vertices in object (22, Optimum is > 256) decal_floor-strip05-Low number of vertices in object (18, Optimum is > 256) decal_floor-strip01-Low number of vertices in object (16, Optimum is > 256) decal_floor-strip02-Low number of vertices in object (20, Optimum is > 256) decal_floor-strip03-Low number of vertices in object (12, Optimum is > 256) decal_floor-strip03-High vertex to face ratio (2.125000, Optimum is < 2.000000) - poor stripping decal_oilstain_cp01-Low number of vertices in object (23, Optimum is > 256) decal_oilstain_cp02-Low number of vertices in object (38, Optimum is > 256) terrain_half-pipe_cp01-Low number of vertices in object (95, Optimum is > 256) decal_logo_cp07-Low number of vertices in object (6, Optimum is > 256) decal_logo_cp08-Low number of vertices in object (6, Optimum is > 256) decal_logo_cp09-Low number of vertices in object (6, Optimum is > 256) decal_logo_cp10-Low number of vertices in object (6, Optimum is > 256) terrain_fancollision-Low number of vertices in object (141, Optimum is > 256) terrain_fancollision-High vertex to face ratio (2.164835, Optimum is < 2.000000) - poor stripping terrain_qpipe_cp01-Low number of vertices in object (68, Optimum is > 256) PropDef_arm-support-Low number of vertices in object (56, Optimum is > 256) PropDef_arm-support-High vertex to face ratio (2.022727, Optimum is < 2.000000) - poor stripping terrain_elevator-track_cp-Low number of vertices in object (80, Optimum is > 256) terrain_grind-track_cp03-Low number of vertices in object (56, Optimum is > 256) terrain_grind-track_cp03-High vertex to face ratio (2.131579, Optimum is < 2.000000) - poor stripping terrain_susp-track-tires_cp-Low number of vertices in object (207, Optimum is > 256) terrain_grind-track_cp02-Low number of vertices in object (154, Optimum is > 256) terrain_track-extend_cp02-Low number of vertices in object (79, Optimum is > 256) terrain_track-extend_cp03-Low number of vertices in object (66, Optimum is > 256) terrain_ramp-block_cp01-Low number of vertices in object (20, Optimum is > 256) terrain_ramp-block_cp01-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_ramp-block_cp02-Low number of vertices in object (10, Optimum is > 256) terrain_ramp-block_cp02-High vertex to face ratio (3.250000, Optimum is < 2.000000) - poor stripping PropDef_susp-lamp_cp-Low number of vertices in object (133, Optimum is > 256) PropDef_susp-lamp_cp-High vertex to face ratio (2.382979, Optimum is < 2.000000) - poor stripping terrain_susp-lamp_sp01-Low number of vertices in object (133, Optimum is > 256) terrain_susp-lamp_sp01-High vertex to face ratio (2.382979, Optimum is < 2.000000) - poor stripping terrain_susp-lamp_sp02-Low number of vertices in object (133, Optimum is > 256) terrain_susp-lamp_sp02-High vertex to face ratio (2.382979, Optimum is < 2.000000) - poor stripping terrain_susp-lamp_sp04-Low number of vertices in object (133, Optimum is > 256) terrain_susp-lamp_sp04-High vertex to face ratio (2.382979, Optimum is < 2.000000) - poor stripping terrain_susp-lamp_sp03-Low number of vertices in object (133, Optimum is > 256) terrain_susp-lamp_sp03-High vertex to face ratio (2.382979, Optimum is < 2.000000) - poor stripping terrain_susp-lamp_sp05-Low number of vertices in object (133, Optimum is > 256) terrain_susp-lamp_sp05-High vertex to face ratio (2.382979, Optimum is < 2.000000) - poor stripping PropDef_bow-truss-Low number of vertices in object (208, Optimum is > 256) PropDef_bow-truss-High vertex to face ratio (2.393939, Optimum is < 2.000000) - poor stripping terrain_hose_cp01-Low number of vertices in object (43, Optimum is > 256) PropDef_wall-lightA_cp-Low number of vertices in object (121, Optimum is > 256) PropDef_wall-lightB_cp-Low number of vertices in object (32, Optimum is > 256) PropDef_wall-lightB_cp-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping carDef_grapplerB-High vertex to face ratio (2.661360, Optimum is < 2.000000) - poor stripping glassDef_cageA-Low number of vertices in object (8, Optimum is > 256) terrain_DummySpine01-Low number of vertices in object (34, Optimum is > 256) terrain_DummySpine01-High vertex to face ratio (2.600000, Optimum is < 2.000000) - poor stripping glassDef_pipe-Low number of vertices in object (4, Optimum is > 256) terrain_grind_cp04-Low number of vertices in object (215, Optimum is > 256) terrain_grind_cp05-Low number of vertices in object (97, Optimum is > 256) terrain_grind_cp03-Low number of vertices in object (146, Optimum is > 256) terrain_grind_cp02-High vertex to face ratio (2.103053, Optimum is < 2.000000) - poor stripping terrain_collision_cp06-Low number of vertices in object (25, Optimum is > 256) terrain_collision_cp06-High vertex to face ratio (2.380952, Optimum is < 2.000000) - poor stripping terrain_grind_cp01-High vertex to face ratio (2.029412, Optimum is < 2.000000) - poor stripping terrain_grind_cp08-Low number of vertices in object (199, Optimum is > 256) terrain_grind_cp08-High vertex to face ratio (2.015789, Optimum is < 2.000000) - poor stripping glassDef_cageD-Low number of vertices in object (8, Optimum is > 256) glassDef_cageE-Low number of vertices in object (8, Optimum is > 256) glassDef_cageF-Low number of vertices in object (8, Optimum is > 256) glassDef_cageC-Low number of vertices in object (8, Optimum is > 256) glassDef_cageB-Low number of vertices in object (8, Optimum is > 256) glassDef_wall-lightB-Low number of vertices in object (4, Optimum is > 256) terrain_track-robots_cp12-Low number of vertices in object (42, Optimum is > 256) terrain_grindline-elev_cp01-High vertex to face ratio (2.628099, Optimum is < 2.000000) - poor stripping terrain_grindline-elev_cp02-Low number of vertices in object (153, Optimum is > 256) terrain_grindline-elev_cp03-Low number of vertices in object (53, Optimum is > 256) terrain_grindline-elev_cp04-Low number of vertices in object (93, Optimum is > 256) terrain_grind-comp_cp01-Low number of vertices in object (106, Optimum is > 256) terrain_column_cp04-Low number of vertices in object (70, Optimum is > 256) terrain_column_cp06-Low number of vertices in object (70, Optimum is > 256) terrain_column_cp08-Low number of vertices in object (70, Optimum is > 256) terrain_column_cp10-Low number of vertices in object (70, Optimum is > 256) terrain_column_cp13-Low number of vertices in object (70, Optimum is > 256) terrain_column_cp15-Low number of vertices in object (70, Optimum is > 256) terrain_column_cp17-Low number of vertices in object (70, Optimum is > 256) ScriptObj_bowlcollisionA-Low number of vertices in object (103, Optimum is > 256) ScriptObj_bowlcollisionA-High vertex to face ratio (2.139130, Optimum is < 2.000000) - poor stripping ScriptObj_bowlcollisionB-Low number of vertices in object (163, Optimum is > 256) terrain_grind-comp_cp02-Low number of vertices in object (89, Optimum is > 256) terrain_pole_cp-Low number of vertices in object (48, Optimum is > 256) terrain_shadow_cp02-Low number of vertices in object (6, Optimum is > 256) terrain_shadow_cp04-Low number of vertices in object (8, Optimum is > 256) terrain_shadow_cp04-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_shadow_cp03-Low number of vertices in object (27, Optimum is > 256) carDef_newcar-High vertex to face ratio (2.168317, Optimum is < 2.000000) - poor stripping collision_newcar-Low number of vertices in object (56, Optimum is > 256) collision_newcar-High vertex to face ratio (2.022727, Optimum is < 2.000000) - poor stripping terrain_shadow_cp01-Low number of vertices in object (15, Optimum is > 256) terrain_shadow_cp01-High vertex to face ratio (2.750000, Optimum is < 2.000000) - poor stripping terrain_wash-floor_cp-Low number of vertices in object (56, Optimum is > 256) terrain_shadow_cp05-Low number of vertices in object (114, Optimum is > 256) terrain_shadow_cp05-High vertex to face ratio (2.095238, Optimum is < 2.000000) - poor stripping terrain_wall-ext_cp02-Low number of vertices in object (24, Optimum is > 256) terrain_SPrail04-Low number of vertices in object (174, Optimum is > 256) terrain_SPrail04-High vertex to face ratio (3.476744, Optimum is < 2.000000) - poor stripping terrain_sp_qpipe01-Low number of vertices in object (30, Optimum is > 256) terrain_sp_spine02-Low number of vertices in object (48, Optimum is > 256) decal_sp_spine02-Low number of vertices in object (30, Optimum is > 256) terrain_sp_spine01-Low number of vertices in object (42, Optimum is > 256) decal_sp_spine01-Low number of vertices in object (15, Optimum is > 256) terrain_SPrail01-Low number of vertices in object (146, Optimum is > 256) collision_SPrail01-Low number of vertices in object (24, Optimum is > 256) collision_SPrail01-High vertex to face ratio (2.380952, Optimum is < 2.000000) - poor stripping terrain_SPrail05-High vertex to face ratio (2.087649, Optimum is < 2.000000) - poor stripping collision_SPrail05-Low number of vertices in object (138, Optimum is > 256) collision_SPrail05-High vertex to face ratio (2.908163, Optimum is < 2.000000) - poor stripping terrain_SPrail03-Low number of vertices in object (215, Optimum is > 256) collision_SPrail03-Low number of vertices in object (91, Optimum is > 256) collision_SPrail03-High vertex to face ratio (3.030303, Optimum is < 2.000000) - poor stripping terrain_track-robots_cp04-Low number of vertices in object (56, Optimum is > 256) terrain_carport-end-Low number of vertices in object (127, Optimum is > 256) terrain_full-track_cp01-Low number of vertices in object (168, Optimum is > 256) terrain_full-track_cp01-High vertex to face ratio (2.727273, Optimum is < 2.000000) - poor stripping collision_full-track_cp01-Low number of vertices in object (28, Optimum is > 256) collision_full-track_cp01-High vertex to face ratio (2.857143, Optimum is < 2.000000) - poor stripping terrain_platform-wall_cp-Low number of vertices in object (81, Optimum is > 256) terrain_carshow_cp-Low number of vertices in object (186, Optimum is > 256) terrain_Scoreboard-Low number of vertices in object (14, Optimum is > 256) terrain_Scoreboard-High vertex to face ratio (2.375000, Optimum is < 2.000000) - poor stripping decal_logo_cp01-Low number of vertices in object (9, Optimum is > 256) decal_logo_cp02-Low number of vertices in object (12, Optimum is > 256) terrain_grind-platfrm_cp03-Low number of vertices in object (34, Optimum is > 256) terrain_grind-platfrm_cp03-High vertex to face ratio (2.350000, Optimum is < 2.000000) - poor stripping terrain_pipe-wall_cp03-Low number of vertices in object (76, Optimum is > 256) terrain_grind-platfrm_cp04-Low number of vertices in object (48, Optimum is > 256) terrain_grind-platfrm_cp04-High vertex to face ratio (2.233333, Optimum is < 2.000000) - poor stripping terrain_pipe-wall_cp01-Low number of vertices in object (122, Optimum is > 256) terrain_pipe-corner_cp01-Low number of vertices in object (104, Optimum is > 256) terrain_fanframe-High vertex to face ratio (2.042433, Optimum is < 2.000000) - poor stripping decal_sign_cp01-Low number of vertices in object (4, Optimum is > 256) terrain_grind-platfrm_cp05-Low number of vertices in object (93, Optimum is > 256) terrain_grind-platfrm_cp06-Low number of vertices in object (99, Optimum is > 256) terrain_grind-platfrm_cp06-High vertex to face ratio (2.138462, Optimum is < 2.000000) - poor stripping terrain_fence-skpark_cp02-High vertex to face ratio (2.606667, Optimum is < 2.000000) - poor stripping collision_fence-skpark_cp02-Low number of vertices in object (106, Optimum is > 256) collision_fence-skpark_cp02-High vertex to face ratio (2.944444, Optimum is < 2.000000) - poor stripping terrain_fence-skpark_cp01-Low number of vertices in object (180, Optimum is > 256) collision_fence-skpark_cp01-Low number of vertices in object (16, Optimum is > 256) collision_fence-skpark_cp01-High vertex to face ratio (2.750000, Optimum is < 2.000000) - poor stripping terrain_fence-skpark_cp03-Low number of vertices in object (100, Optimum is > 256) collision_fence-skpark_cp03-Low number of vertices in object (8, Optimum is > 256) collision_fence-skpark_cp03-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_fence-skpark_cp04-Low number of vertices in object (108, Optimum is > 256) collision_fence-skpark_cp04-Low number of vertices in object (24, Optimum is > 256) collision_fence-skpark_cp04-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping terrain_wall_cp04-Low number of vertices in object (166, Optimum is > 256) decal_sign_cp02-Low number of vertices in object (4, Optimum is > 256) terrain_track_cp02-Low number of vertices in object (94, Optimum is > 256) terrain_track_cp02-High vertex to face ratio (2.375000, Optimum is < 2.000000) - poor stripping collision_track_cp02-Low number of vertices in object (28, Optimum is > 256) collision_track_cp02-High vertex to face ratio (2.857143, Optimum is < 2.000000) - poor stripping terrain_track_cp04-Low number of vertices in object (118, Optimum is > 256) terrain_track_cp04-High vertex to face ratio (2.485294, Optimum is < 2.000000) - poor stripping collision_track_cp04-Low number of vertices in object (56, Optimum is > 256) collision_track_cp04-High vertex to face ratio (2.928571, Optimum is < 2.000000) - poor stripping terrain_track_cp01-Low number of vertices in object (192, Optimum is > 256) terrain_track_cp01-High vertex to face ratio (2.159722, Optimum is < 2.000000) - poor stripping collision_track_cp01-Low number of vertices in object (90, Optimum is > 256) collision_track_cp01-High vertex to face ratio (2.157895, Optimum is < 2.000000) - poor stripping terrain_track_cp05-Low number of vertices in object (141, Optimum is > 256) terrain_track_cp05-High vertex to face ratio (2.354167, Optimum is < 2.000000) - poor stripping collision_track_cp05-Low number of vertices in object (50, Optimum is > 256) terrain_wall_support-Low number of vertices in object (36, Optimum is > 256) terrain_track_cp03-Low number of vertices in object (96, Optimum is > 256) terrain_track_cp03-High vertex to face ratio (2.296875, Optimum is < 2.000000) - poor stripping collision_track_cp03-Low number of vertices in object (56, Optimum is > 256) collision_track_cp03-High vertex to face ratio (2.928571, Optimum is < 2.000000) - poor stripping terrain_wall_cp03-Low number of vertices in object (159, Optimum is > 256) terrain_rhythm_cp-Low number of vertices in object (79, Optimum is > 256) decal_skatepark_cp01-Low number of vertices in object (11, Optimum is > 256) decal_skatepark_cp01-High vertex to face ratio (3.200000, Optimum is < 2.000000) - poor stripping terrain_spbridgecenter-Low number of vertices in object (155, Optimum is > 256) terrain_spbridgecenter-High vertex to face ratio (3.423077, Optimum is < 2.000000) - poor stripping decal_skatepark_cp03-Low number of vertices in object (4, Optimum is > 256) decal_skatepark_cp02-Low number of vertices in object (4, Optimum is > 256) terrain_spbridge03-Low number of vertices in object (220, Optimum is > 256) terrain_corner-track_cp01-High vertex to face ratio (2.032787, Optimum is < 2.000000) - poor stripping collision_corner-track_cp01-Low number of vertices in object (222, Optimum is > 256) collision_corner-track_cp01-High vertex to face ratio (3.026316, Optimum is < 2.000000) - poor stripping terrain_catwalk_cp01-High vertex to face ratio (2.917808, Optimum is < 2.000000) - poor stripping terrain_corner-track_cp02-High vertex to face ratio (2.083333, Optimum is < 2.000000) - poor stripping collision_corner-track_cp02-Low number of vertices in object (168, Optimum is > 256) collision_corner-track_cp02-High vertex to face ratio (2.976190, Optimum is < 2.000000) - poor stripping terrain_corner-track_cp03-High vertex to face ratio (2.083333, Optimum is < 2.000000) - poor stripping collision_corner-track_cp03-Low number of vertices in object (168, Optimum is > 256) collision_corner-track_cp03-High vertex to face ratio (2.976190, Optimum is < 2.000000) - poor stripping collision_corner-track_cp04-Low number of vertices in object (224, Optimum is > 256) collision_corner-track_cp04-High vertex to face ratio (2.982143, Optimum is < 2.000000) - poor stripping scriptObj_catwalk-High vertex to face ratio (2.778571, Optimum is < 2.000000) - poor stripping decal_stripes_cp02-Low number of vertices in object (4, Optimum is > 256) decal_stripes_cp01-Low number of vertices in object (4, Optimum is > 256) decal_stripes_cp03-Low number of vertices in object (4, Optimum is > 256) terrain_grind-platfrm_cp01-Low number of vertices in object (52, Optimum is > 256) terrain_sp_qpipe05-Low number of vertices in object (116, Optimum is > 256) decal_sp_qpipe05-Low number of vertices in object (30, Optimum is > 256) terrain_sp_qpipe03-Low number of vertices in object (88, Optimum is > 256) decal_spine01-Low number of vertices in object (20, Optimum is > 256) decal_spine02-Low number of vertices in object (20, Optimum is > 256) decal_spine03-Low number of vertices in object (20, Optimum is > 256) decal_spine04-Low number of vertices in object (20, Optimum is > 256) terrain_full-track_cp02-Low number of vertices in object (152, Optimum is > 256) terrain_full-track_cp02-High vertex to face ratio (2.700000, Optimum is < 2.000000) - poor stripping collision_full-track_cp02-Low number of vertices in object (28, Optimum is > 256) collision_full-track_cp02-High vertex to face ratio (2.857143, Optimum is < 2.000000) - poor stripping terrain_full-track_cp03-Low number of vertices in object (168, Optimum is > 256) terrain_full-track_cp03-High vertex to face ratio (2.727273, Optimum is < 2.000000) - poor stripping collision_full-track_cp03-Low number of vertices in object (28, Optimum is > 256) collision_full-track_cp03-High vertex to face ratio (2.857143, Optimum is < 2.000000) - poor stripping terrain_full-track_cp04-Low number of vertices in object (64, Optimum is > 256) terrain_full-track_cp04-High vertex to face ratio (2.388889, Optimum is < 2.000000) - poor stripping collision_full-track_cp04-Low number of vertices in object (59, Optimum is > 256) collision_full-track_cp04-High vertex to face ratio (3.034483, Optimum is < 2.000000) - poor stripping terrain_full-track_cp05-Low number of vertices in object (116, Optimum is > 256) terrain_full-track_cp05-High vertex to face ratio (2.612903, Optimum is < 2.000000) - poor stripping collision_full-track_cp05-Low number of vertices in object (84, Optimum is > 256) collision_full-track_cp05-High vertex to face ratio (2.952381, Optimum is < 2.000000) - poor stripping terrain_full-track_cp06-Low number of vertices in object (164, Optimum is > 256) terrain_full-track_cp06-High vertex to face ratio (2.720930, Optimum is < 2.000000) - poor stripping collision_full-track_cp06-Low number of vertices in object (65, Optimum is > 256) collision_full-track_cp06-High vertex to face ratio (3.032258, Optimum is < 2.000000) - poor stripping decal_brush-track02-Low number of vertices in object (4, Optimum is > 256) decal_brush-track01-Low number of vertices in object (4, Optimum is > 256) terrain_collision_cp02-Low number of vertices in object (25, Optimum is > 256) terrain_collision_cp02-High vertex to face ratio (2.380952, Optimum is < 2.000000) - poor stripping terrain_collision_cp03-Low number of vertices in object (24, Optimum is > 256) terrain_collision_cp03-High vertex to face ratio (2.380952, Optimum is < 2.000000) - poor stripping terrain_collision_cp06-Low number of vertices in object (25, Optimum is > 256) terrain_collision_cp06-High vertex to face ratio (2.380952, Optimum is < 2.000000) - poor stripping terrain_collision_cp04-Low number of vertices in object (61, Optimum is > 256) terrain_collision_cp04-High vertex to face ratio (2.444444, Optimum is < 2.000000) - poor stripping terrain_collision_cp05-Low number of vertices in object (87, Optimum is > 256) terrain_collision_cp05-High vertex to face ratio (2.357143, Optimum is < 2.000000) - poor stripping terrain_ramp_cp05-Low number of vertices in object (7, Optimum is > 256) terrain_ramp_cp05-High vertex to face ratio (2.333333, Optimum is < 2.000000) - poor stripping terrain_ramp_cp01-Low number of vertices in object (10, Optimum is > 256) terrain_ramp_cp01-High vertex to face ratio (3.250000, Optimum is < 2.000000) - poor stripping terrain_ramp_cp02-Low number of vertices in object (10, Optimum is > 256) terrain_ramp_cp02-High vertex to face ratio (3.250000, Optimum is < 2.000000) - poor stripping terrain_ground-track_cp01-High vertex to face ratio (2.211129, Optimum is < 2.000000) - poor stripping decal_sign_cp03-Low number of vertices in object (4, Optimum is > 256) decal_logo_cp11-Low number of vertices in object (6, Optimum is > 256) decal_logo_cp12-Low number of vertices in object (6, Optimum is > 256) decal_logo_cp13-Low number of vertices in object (6, Optimum is > 256) decal_scars_cp04-Low number of vertices in object (4, Optimum is > 256) decal_scars_cp05-Low number of vertices in object (4, Optimum is > 256) terrain_hose_cp02-Low number of vertices in object (34, Optimum is > 256) terrain_hose_cp03-Low number of vertices in object (34, Optimum is > 256) terrain_comp-bowl_cp-Low number of vertices in object (126, Optimum is > 256) decal_logo_cp03-Low number of vertices in object (12, Optimum is > 256) decal_logo_cp04-Low number of vertices in object (12, Optimum is > 256) decal_logo_cp05-Low number of vertices in object (4, Optimum is > 256) decal_logo_cp06-Low number of vertices in object (4, Optimum is > 256) terrain_screen-collision_cp-Low number of vertices in object (8, Optimum is > 256) terrain_sp_qpipe02-Low number of vertices in object (35, Optimum is > 256) scriptobj_pipeWallcp02-Low number of vertices in object (35, Optimum is > 256) scriptobj_respawn-Low number of vertices in object (8, Optimum is > 256) terrain_doorframe_airlock01-Low number of vertices in object (33, Optimum is > 256) terrain_doorframe_airlock01-High vertex to face ratio (2.285714, Optimum is < 2.000000) - poor stripping terrain_collision-glassframe-Low number of vertices in object (40, Optimum is > 256) terrain_exit-secret-Low number of vertices in object (109, Optimum is > 256) decal_switches_cp01-Low number of vertices in object (4, Optimum is > 256) terrain_exitsign-Low number of vertices in object (24, Optimum is > 256) terrain_exitsign-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping terrain_PunchClock_cp-Low number of vertices in object (32, Optimum is > 256) terrain_PunchClock_cp-High vertex to face ratio (2.090909, Optimum is < 2.000000) - poor stripping terrain_pipe-wall_cp02-Low number of vertices in object (45, Optimum is > 256) PropDef_LockIndustrial-Low number of vertices in object (115, Optimum is > 256) PropDef_Chris-Low number of vertices in object (181, Optimum is > 256) -END- - EOF -