Function Library header END_LIB found Block library header END_BLOCKLIB found FIRST string: "Get 400,000 Points" NEW string: "Accumulate 400,000 points anywhere on the level. No time limit." NEW string: "none" NEW string: "45,000 Point Trick with 3 Vaults" NEW string: "Do a 45,000 point trick combo that contains at least three vaults. You can go anywhere on the level." NEW string: "none" NEW string: "Grind 4 Robot Arms" NEW string: "Grind any four of the six central robot arms." NEW string: "ObjRobotArmsCam.animation" NEW string: "10 Grinds in a Single Trick" NEW string: "Combo or transfer into ten different grinds during a single trick. You can go anywhere on the level." NEW string: "none" NEW string: "100,000 Point Timed Run" NEW string: "Accumulate 100,000 points within a minute." NEW string: "none" NEW string: "Grind the High Rail" NEW string: "Find a way up to the rail that holds the quarter pipes. Make sure to grind the entire length of the rail." NEW string: "ObjGrindTheRailCam.animation" NEW string: "Flip the Switch" NEW string: "Grind past the switch to open the upper skate park. Find the best path to the switch." NEW string: "ObjSwitchCam.animation" NEW string: "Pipe Transfer Photo" NEW string: "Find the photographer. Transfer between the two pipes and get your picture taken. Land safely." NEW string: "ObjPhotoTransferCam.animation" NEW string: "Get 750,000 Points" NEW string: "Accumulate 750,000 points anywhere on the level. No time limit." NEW string: "none" NEW string: "Get 2,000,000 Points" NEW string: "Accumulate 2,00,000 points anywhere on the level. No time limit." NEW string: "none" NEW string: "Grind the Last 2 Robot Arms" NEW string: "Grind the last two of the central six robot arms. " NEW string: "ObjRobotArmsCam.animation" NEW string: "Clear the Junkyard" NEW string: "Use the crane to remove junk so you can ride. Removing a piece costs 5,000 points. Ride the park and surpass the point total within a minute." NEW string: "none" NEW string: "4,000,000 Accumlated Points" NEW string: "Accumulate 4,000,000 points anywhere on the level. No time limit." NEW string: "none" NEW string: "400,000 Point Trick" NEW string: "Perform a single trick combo worth at least 400,000 points." NEW string: "none" NEW string: "Grind Transfer - Bio Flip" NEW string: "Grind transfer over the elevated hill. Grind up one side, perform a bio flip in the air, and land in a grind on the other side of the hill." NEW string: "ObjGrindTransferCam.animation" NEW string: "Grind the Junkyard Sign" NEW string: "Grind over the junkyard sign." NEW string: "ObjJunkyardSignCam.animation" NEW string: "Grind the Test Switch" NEW string: "Grind the test switch above the monster truck. The impact test will begin." NEW string: "ObjTestSwitchCam.animation" NEW string: "500,000 Point Timed Run" NEW string: "Accumulate 500,000 points within a minute." NEW string: "none" NEW string: "Pornstar Grind Photo" NEW string: "Find the photographer. Perform a pornstar grind on the conveyer belt above him. If you grind enough of it, he'll take your picture." NEW string: "ObjPhotoGrindCam.animation" NEW string: "Get the Cannery Key" NEW string: "Find the key and unlock the tuna processing plant." NEW string: "none" END_GAMEDATA found Level is: INDUST FIRST Object: scriptObj_buttonHack FIRST state: active FIRST event: enter created CALL instruction NEW string: "opening.animation" function code size is 6 End Event End State End Object NEW Object: scriptObj_playerOne FIRST state: init FIRST event: grindEnd created CALL instruction function code size is 8 created CALL instruction function code size is 16 created math instruction created IF instruction created CALL instruction function code size is 36 created CALL instruction NEW string: "Ten grind challenge completed!" function code size is 44 created SET instruction reference to set state: #inactive created }IF instruction End Event End State NEW State: inactive End State End Object NEW Object: scriptProp_daveHlprPoints FIRST state: active FIRST event: enter created CALL instruction function code size is 6 created math instruction End Event NEW event: skaterPointsChanged created CALL instruction function code size is 4 created IF instruction created CALL instruction function code size is 18 created CALL instruction NEW string: "400,000 point level completed!" function code size is 26 created CALL instruction function code size is 32 created SET instruction reference to set state: #waitForMorePoints created }IF instruction End Event End State NEW State: waitForMorePoints FIRST event: enter created CALL instruction function code size is 6 End Event NEW event: skaterPointsChanged created CALL instruction function code size is 4 created IF instruction created CALL instruction function code size is 18 created CALL instruction function code size is 24 created CALL instruction NEW string: "750,000 point level completed!" function code size is 32 created SET instruction reference to set state: #evenMorePoints created }IF instruction End Event End State NEW State: evenMorePoints FIRST event: enter created CALL instruction function code size is 6 End Event NEW event: skaterPointsChanged created CALL instruction function code size is 4 created IF instruction created CALL instruction function code size is 18 created CALL instruction NEW string: "2,000,000 point level completed!" function code size is 26 created SET instruction reference to set state: #waitForBackroom created }IF instruction End Event End State NEW State: waitForBackroom FIRST event: enter created CALL instruction function code size is 6 created IF instruction created CALL instruction function code size is 20 created SET instruction reference to set state: #backroomPoints created }IF instruction End Event End State NEW State: backroomPoints FIRST event: enter created CALL instruction function code size is 6 End Event NEW event: skaterPointsChanged created CALL instruction function code size is 4 created IF instruction created CALL instruction function code size is 18 created CALL instruction NEW string: "4,000,000 point level completed!" function code size is 26 created SET instruction reference to set state: #complete created }IF instruction End Event End State NEW State: complete End State End Object NEW Object: scriptProp_daveHlprVault FIRST state: active FIRST event: enter created CALL instruction function code size is 6 created CALL instruction function code size is 10 End Event NEW event: skaterPointsChanged created CALL instruction function code size is 4 created math instruction created math instruction created IF instruction created CALL instruction function code size is 30 created CALL instruction function code size is 38 created math instruction created IF instruction created CALL instruction NEW string: "45,000 big trick challenge completed!" function code size is 60 created CALL instruction function code size is 66 created SET instruction reference to set state: #waitForBackroom created }IF instruction created }IF instruction End Event End State NEW State: waitForBackroom FIRST event: enter created CALL instruction function code size is 6 created IF instruction created CALL instruction function code size is 20 created SET instruction reference to set state: #backroomTrick created }IF instruction End Event End State NEW State: backroomTrick FIRST event: enter created CALL instruction function code size is 6 created CALL instruction function code size is 10 End Event NEW event: skaterPointsChanged created CALL instruction function code size is 4 created math instruction created math instruction created IF instruction created CALL instruction NEW string: "400,000 point big trick challenge completed!" function code size is 30 created CALL instruction function code size is 36 created SET instruction reference to set state: #complete created }IF instruction End Event End State NEW State: complete End State End Object NEW Object: AnimObj_RobotArmParent_A FIRST state: active FIRST event: grindStart created IF instruction created math instruction created SEND instruction reference to event: #robotGrind created }IF instruction End Event NEW event: robotGrind created math instruction created SWITCH instruction created CASE instruction created CALL instruction NEW string: "Three robot arms left!" function code size is 24 created }CASE instruction created CASE instruction created CALL instruction NEW string: "Two robot arms left!" function code size is 44 created }CASE instruction created CASE instruction created CALL instruction NEW string: "One robot arm to go!" function code size is 64 created }CASE instruction created CASE instruction created CALL instruction NEW string: "Robot grind challenge complete!\nFor extra credit, grind the last two robot arms." function code size is 84 created CALL instruction function code size is 90 created CALL instruction function code size is 96 created }CASE instruction created CASE instruction created CALL instruction NEW string: "Five down, one more to go." function code size is 116 created }CASE instruction created CASE instruction created CALL instruction NEW string: "Six robot arm grind challenge completed!" function code size is 136 created CALL instruction function code size is 142 created }CASE instruction created }SWITCH instruction End Event NEW event: enter created CALL instruction function code size is 10 created math instruction End Event NEW event: timerFinished created CALL instruction function code size is 6 created IF instruction created math instruction created math instruction created CALL instruction NEW string: "RobotArm_A.animation" function code size is 34 created CALL instruction NEW string: "RobotArm_B.animation" function code size is 46 created CALL instruction NEW string: "RobotArm_C.animation" function code size is 58 created CALL instruction NEW string: "RobotArm_D.animation" function code size is 70 created CALL instruction NEW string: "RobotArm_E.animation" function code size is 82 created CALL instruction NEW string: "RobotArm_F.animation" function code size is 94 created ELSE instruction created math instruction created CALL instruction function code size is 106 created CALL instruction function code size is 110 created CALL instruction function code size is 114 created CALL instruction function code size is 118 created CALL instruction function code size is 122 created CALL instruction function code size is 126 created }IF instruction End Event NEW event: anim_event created CALL instruction function code size is 4 End Event NEW event: exit created CALL instruction function code size is 4 created math instruction End Event End State End Object NEW Object: AnimObj_RobotArmParent_B FIRST state: active FIRST event: anim_event created CALL instruction function code size is 4 End Event NEW event: grindStart created IF instruction created math instruction created SEND instruction reference to event: #robotGrind created }IF instruction End Event End State End Object NEW Object: AnimObj_RobotArmParent_C FIRST state: active FIRST event: anim_event created CALL instruction function code size is 4 End Event NEW event: grindStart created IF instruction created math instruction created SEND instruction reference to event: #robotGrind created }IF instruction End Event End State End Object NEW Object: AnimObj_RobotArmParent_D FIRST state: active FIRST event: anim_event created CALL instruction function code size is 4 End Event NEW event: grindStart created IF instruction created math instruction created SEND instruction reference to event: #robotGrind created }IF instruction End Event End State End Object NEW Object: AnimObj_RobotArmParent_E FIRST state: active FIRST event: anim_event created CALL instruction function code size is 4 End Event NEW event: grindStart created IF instruction created math instruction created SEND instruction reference to event: #robotGrind created }IF instruction End Event End State End Object NEW Object: AnimObj_RobotArmParent_F FIRST state: active FIRST event: anim_event created CALL instruction function code size is 4 End Event NEW event: grindStart created IF instruction created math instruction created SEND instruction reference to event: #robotGrind created }IF instruction End Event End State End Object NEW Object: AnimObj_RobotArmParent_G FIRST state: active FIRST event: enter created math instruction created CALL instruction NEW string: "RobotArm_F.animation" function code size is 16 End Event End State End Object NEW Object: AnimObj_RobotArmParent_H FIRST state: active FIRST event: enter created math instruction created CALL instruction NEW string: "RobotArm_F.animation" function code size is 16 End Event End State End Object NEW Object: AnimObj_RobotArmParent_I FIRST state: active FIRST event: enter created math instruction created CALL instruction NEW string: "RobotArm_F.animation" function code size is 16 End Event End State End Object NEW Object: AnimObj_RobotArmParent_J FIRST state: active FIRST event: enter created math instruction created CALL instruction NEW string: "RobotArm_F.animation" function code size is 16 End Event End State End Object NEW Object: AnimObj_RobotArmParent_K FIRST state: active FIRST event: enter created math instruction created CALL instruction NEW string: "RobotArm_F.animation" function code size is 16 End Event End State End Object NEW Object: AnimObj_RobotArmParent_L FIRST state: active FIRST event: enter created math instruction created CALL instruction NEW string: "RobotArm_F.animation" function code size is 16 End Event End State End Object NEW Object: AnimObj_RobotArmParent_M FIRST state: active FIRST event: enter created math instruction created CALL instruction NEW string: "RobotArm_F.animation" function code size is 16 End Event End State End Object NEW Object: pointsAssigner FIRST state: active FIRST event: enter created math instruction created math instruction created CALL instruction function code size is 22 End Event NEW event: wait created SET instruction reference to set state: #wait End Event NEW event: action created math instruction created SWITCH instruction created CASE instruction created CALL instruction function code size is 22 created CALL instruction NEW string: "Get 100,000 points in a minute." function code size is 30 created CALL instruction function code size is 34 created }CASE instruction created CASE instruction created CALL instruction NEW string: "Get 100,000 points in a minute." function code size is 54 created CALL instruction function code size is 58 created }CASE instruction created DEFAULT instruction created CALL instruction NEW string: "Get 100,000 points in a minute." function code size is 68 created CALL instruction function code size is 72 created }DEFAULT instruction created }SWITCH instruction created SET instruction reference to set state: #waitForPoints End Event NEW event: exit created CALL instruction function code size is 4 End Event End State NEW State: wait FIRST event: endWait created SET instruction reference to set state: #active End Event End State NEW State: waitForPoints FIRST event: enter created SEND instruction reference to event: #wait created SEND instruction reference to event: #wait created CALL instruction function code size is 18 created CALL instruction function code size is 28 created CALL instruction function code size is 32 created CALL instruction function code size is 40 created CALL instruction function code size is 44 created math instruction created math instruction created CALL instruction function code size is 56 End Event NEW event: action created CALL instruction NEW string: "Get 100,000 points in a minute." function code size is 8 End Event NEW event: TimerFinished created CALL instruction function code size is 6 created IF instruction created CALL instruction NEW string: "You failed the timed challenge." function code size is 22 created CALL instruction function code size is 28 created SET instruction reference to set state: #active created ELSE instruction created math instruction created }IF instruction End Event NEW event: skaterPointsChanged created CALL instruction function code size is 4 created math instruction created math instruction created math instruction created CALL instruction function code size is 28 created IF instruction created CALL instruction NEW string: "Timed run challenge completed!" function code size is 44 created CALL instruction function code size is 50 created SET instruction reference to set state: #complete created ELSE instruction created IF instruction created CALL instruction NEW string: "You failed the timed run challenge." function code size is 72 created CALL instruction function code size is 78 created SET instruction reference to set state: #active created }IF instruction created }IF instruction End Event NEW event: wait_fail created IF instruction created CALL instruction NEW string: "You failed the timed run challenge." function code size is 16 created CALL instruction function code size is 22 created SET instruction reference to set state: #active created }IF instruction End Event NEW event: exit created CALL instruction function code size is 2 created CALL instruction function code size is 6 created math instruction created CALL instruction function code size is 14 created SEND instruction reference to event: #endWait created SEND instruction reference to event: #endWait End Event End State NEW State: complete FIRST event: enter created CALL instruction function code size is 8 End Event End State End Object NEW Object: pipeDropAssigner FIRST state: init FIRST event: enter created math instruction created CALL instruction NEW string: "global_assets.npc.generic.idle" function code size is 18 created CALL instruction function code size is 32 End Event NEW event: action created CALL instruction NEW string: "Find a way up to the rail holding the quarterpipes and grind the entire length of the rail." function code size is 8 created CALL instruction function code size is 12 created SET instruction reference to set state: #active created CALL instruction function code size is 22 created SET instruction reference to set state: #waitForGrind End Event NEW event: exit created CALL instruction function code size is 4 End Event End State NEW State: waitForGrind FIRST event: enter created math instruction created CALL instruction NEW string: "global_assets.npc.generic.idle" function code size is 18 End Event NEW event: action created CALL instruction NEW string: "Find a way up to the rail holding the quarterpipes and grind the entire length of the rail." function code size is 8 created CALL instruction function code size is 12 End Event End State NEW State: complete FIRST event: enter created CALL instruction function code size is 8 End Event End State End Object NEW Object: scriptObj_pipeDropTrack FIRST state: init End State NEW State: active FIRST event: grindStart created IF instruction created CALL instruction function code size is 14 created }IF instruction End Event NEW event: grindEnd created CALL instruction function code size is 8 created math instruction created IF instruction created CALL instruction function code size is 28 created SEND instruction reference to event: #play created SET instruction reference to set state: #complete created SET instruction reference to set state: #complete created }IF instruction End Event NEW event: wait_success created CALL instruction function code size is 6 created math instruction End Event NEW event: wait_fail created CALL instruction function code size is 6 created math instruction End Event End State NEW State: complete End State End Object NEW Object: AnimObj_fences_catwalk FIRST state: active FIRST event: play created CALL instruction function code size is 6 End Event NEW event: syncStart created CALL instruction function code size is 8 created math instruction created CALL instruction NEW string: "pipeDrop.animation" function code size is 24 created CALL instruction NEW string: "pipeDrop.animation" function code size is 36 created CALL instruction NEW string: "pipeDropCam.animation" function code size is 42 End Event NEW event: anim_event created CALL instruction function code size is 8 End Event End State End Object NEW Object: switchAssigner FIRST state: init FIRST event: enter created math instruction created CALL instruction NEW string: "global_assets.npc.generic.idle" function code size is 18 created CALL instruction function code size is 32 created CALL instruction function code size is 40 End Event NEW event: action created CALL instruction NEW string: "Grind past the red switch to gain access to the fenced area." function code size is 8 created SET instruction reference to set state: #active created CALL instruction function code size is 18 created CALL instruction function code size is 22 created SET instruction reference to set state: #waitForSwitch End Event NEW event: exit created CALL instruction function code size is 4 End Event End State NEW State: waitForSwitch FIRST event: enter created math instruction created CALL instruction NEW string: "global_assets.npc.generic.idle" function code size is 18 End Event NEW event: action created CALL instruction NEW string: "Grind past the red switch to gain access to the fenced area." function code size is 8 created CALL instruction function code size is 12 End Event End State NEW State: complete FIRST event: enter created CALL instruction function code size is 8 End Event End State End Object NEW Object: scriptObj_switch_0 FIRST state: init FIRST event: enter created CALL instruction function code size is 8 End Event End State NEW State: active FIRST event: boxEnter created CALL instruction function code size is 6 End Event NEW event: syncStart created math instruction created CALL instruction NEW string: "skParkDoorsCam.animation" function code size is 10 created CALL instruction NEW string: "skParkDoors.animation" function code size is 22 created CALL instruction function code size is 30 created CALL instruction function code size is 38 created CALL instruction function code size is 46 created CALL instruction function code size is 54 created CALL instruction function code size is 60 created SET instruction reference to set state: #complete created SET instruction reference to set state: #complete End Event End State NEW State: complete End State End Object NEW Object: photoGlass FIRST state: init FIRST event: enter created math instruction created CALL instruction NEW string: "global_assets.npc.photographer.idle" function code size is 18 created CALL instruction function code size is 32 End Event NEW event: action created CALL instruction NEW string: "Transfer between the two quarter pipes." function code size is 8 created SET instruction reference to set state: #active created CALL instruction function code size is 16 created CALL instruction function code size is 22 created SET instruction reference to set state: #waitForAir End Event NEW event: exit created CALL instruction function code size is 4 End Event End State NEW State: waitForAir FIRST event: enter created math instruction created CALL instruction NEW string: "global_assets.npc.photographer.idle" function code size is 18 End Event NEW event: action created CALL instruction NEW string: "Transfer between the two quarter pipes." function code size is 8 created CALL instruction function code size is 12 End Event End State NEW State: inAir FIRST event: boxEnter created CALL instruction NEW string: "photoQuarterPipeGap.animation" function code size is 6 created CALL instruction function code size is 18 End Event End State NEW State: complete FIRST event: enter created CALL instruction function code size is 8 End Event End State End Object NEW Object: scriptObj_qpipeUnderGlass FIRST state: init End State NEW State: active FIRST event: jump created CALL instruction function code size is 6 created CALL instruction function code size is 12 created SET instruction reference to set state: #inAir End Event NEW event: land created CALL instruction function code size is 6 created SWITCH instruction created CASE instruction created IF instruction created math instruction created }IF instruction created }CASE instruction created CASE instruction created IF instruction created math instruction created }IF instruction created }CASE instruction created }SWITCH instruction End Event NEW event: wait_success created IF instruction created CALL instruction function code size is 14 created CALL instruction NEW string: "Photographer challenge complete!" function code size is 22 created CALL instruction function code size is 26 created SET instruction reference to set state: #complete created SET instruction reference to set state: #complete created ELSE instruction created CALL instruction NEW string: "You didn't make the photo gap." function code size is 44 created CALL instruction function code size is 50 created SET instruction reference to set state: #waitForAir created math instruction created math instruction created }IF instruction End Event NEW event: wait_fail created CALL instruction function code size is 6 created CALL instruction NEW string: "Better try again." function code size is 14 created CALL instruction function code size is 18 created SET instruction reference to set state: #waitForAir created math instruction created math instruction End Event End State NEW State: complete End State End Object NEW Object: lvleditor FIRST state: active FIRST event: enter created CALL instruction function code size is 14 End Event NEW event: action created SET instruction reference to set state: #timer End Event NEW event: wait created SET instruction reference to set state: #wait End Event NEW event: exit created CALL instruction function code size is 4 End Event End State NEW State: wait FIRST event: endWait created SET instruction reference to set state: #active End Event End State NEW State: timer FIRST event: enter created CALL instruction NEW string: "Get at least 50,000 points in the junkyard in three minutes. Clear space by using the crane to drop pieces in the melt pits. Each piece dropped costs an additional 5,000 points." function code size is 8 created CALL instruction function code size is 14 created CALL instruction function code size is 24 End Event NEW event: timerFinished created SET instruction reference to set state: #active created SET instruction reference to set state: #active created SET instruction reference to set state: #complete End Event NEW event: exit created CALL instruction function code size is 4 created math instruction End Event End State NEW State: complete End State End Object NEW Object: scriptObj_parkEditor FIRST state: init FIRST event: exit created math instruction End Event End State NEW State: active FIRST event: enter created IF instruction created math instruction created CALL instruction function code size is 14 created CALL instruction function code size is 18 created CALL instruction function code size is 28 created CALL instruction function code size is 32 created math instruction created CALL instruction function code size is 44 created CALL instruction function code size is 48 created math instruction created math instruction created SEND instruction reference to event: #wait created SEND instruction reference to event: #wait created ELSE instruction created SET instruction reference to set state: #active created SET instruction reference to set state: #init created }IF instruction End Event NEW event: ParkEditDestroyObject created math instruction created CALL instruction function code size is 14 End Event NEW event: boxEnter created math instruction created CALL instruction function code size is 8 created CALL instruction function code size is 14 End Event NEW event: boxExit created math instruction created CALL instruction function code size is 10 created CALL instruction NEW string: "Only points within the junkyard area count towards the objective" function code size is 18 End Event NEW event: TimerFinished created IF instruction created CALL instruction function code size is 14 created IF instruction created SEND instruction reference to event: #failure created ELSE instruction created math instruction created }IF instruction created ELSE instruction created SEND instruction reference to event: #failure created }IF instruction End Event NEW event: failure created CALL instruction NEW string: "You failed the park editor challenge." function code size is 8 created CALL instruction function code size is 14 created math instruction created SET instruction reference to set state: #active created SET instruction reference to set state: #init End Event NEW event: skaterPointsChanged created CALL instruction function code size is 4 created math instruction created math instruction created math instruction created IF instruction created CALL instruction NEW string: "Park editor challenge completed!" function code size is 36 created CALL instruction function code size is 44 created CALL instruction function code size is 50 created math instruction created SET instruction reference to set state: #complete created SET instruction reference to set state: #complete created ELSE instruction created CALL instruction function code size is 72 created IF instruction created SEND instruction reference to event: #failure created }IF instruction created }IF instruction End Event NEW event: wait_fail created IF instruction created SEND instruction reference to event: #failure created }IF instruction End Event NEW event: exit created IF instruction created math instruction created SET instruction reference to set state: #active created SET instruction reference to set state: #init created ELSE instruction created CALL instruction function code size is 24 created CALL instruction function code size is 28 created math instruction created CALL instruction function code size is 36 created SEND instruction reference to event: #endwait created SEND instruction reference to event: #endwait created }IF instruction End Event End State NEW State: complete End State End Object NEW Object: scriptobj_sjywalkway FIRST state: init FIRST event: enter created CALL instruction function code size is 6 created IF instruction created SET instruction reference to set state: #active created }IF instruction End Event End State NEW State: active FIRST event: grindEnd created CALL instruction function code size is 6 created CALL instruction function code size is 14 created SWITCH instruction created CASE instruction created math instruction created math instruction created }CASE instruction created CASE instruction created math instruction created math instruction created }CASE instruction created }SWITCH instruction End Event NEW event: grindStart created CALL instruction function code size is 6 created SWITCH instruction created CASE instruction created IF instruction created CALL instruction function code size is 32 created IF instruction created CALL instruction function code size is 46 created CALL instruction NEW string: "Bio flip challenge complete!" function code size is 54 created SET instruction reference to set state: #complete created }IF instruction created }IF instruction created }CASE instruction created CASE instruction created IF instruction created CALL instruction function code size is 86 created IF instruction created CALL instruction function code size is 100 created CALL instruction NEW string: "Bio flip challenge complete!" function code size is 108 created SET instruction reference to set state: #complete created }IF instruction created }IF instruction created }CASE instruction created }SWITCH instruction End Event NEW event: wait_success created CALL instruction function code size is 6 created math instruction created math instruction created math instruction created math instruction End Event NEW event: wait_fail created CALL instruction function code size is 6 created math instruction created math instruction created math instruction created math instruction End Event End State NEW State: complete End State End Object NEW Object: scriptobj_signbackplate FIRST state: init FIRST event: enter created CALL instruction function code size is 6 created IF instruction created SET instruction reference to set state: #active created }IF instruction End Event End State NEW State: active FIRST event: grindEnd created CALL instruction NEW string: "Grind the sign challenge completed!" function code size is 8 created CALL instruction function code size is 14 created SET instruction reference to set state: #complete End Event End State NEW State: complete End State End Object NEW Object: crashTestAssigner FIRST state: init FIRST event: enter created math instruction created CALL instruction NEW string: "global_assets.npc.generic.idle" function code size is 18 End Event End State NEW State: active FIRST event: enter created math instruction created CALL instruction NEW string: "global_assets.npc.generic.idle" function code size is 18 created CALL instruction function code size is 32 End Event NEW event: action created CALL instruction NEW string: "Grind over the switch above the monster truck to start the crash test." function code size is 8 created SET instruction reference to set state: #active created CALL instruction function code size is 16 created CALL instruction function code size is 22 created SET instruction reference to set state: #waitForGrind End Event NEW event: exit created CALL instruction function code size is 4 End Event End State NEW State: waitForGrind FIRST event: enter created CALL instruction function code size is 8 created math instruction created CALL instruction NEW string: "global_assets.npc.generic.idle" function code size is 26 End Event NEW event: action created CALL instruction NEW string: "Grind over the switch above the monster truck to start the crash test." function code size is 8 created CALL instruction function code size is 12 End Event End State NEW State: complete FIRST event: enter created CALL instruction function code size is 8 End Event End State End Object NEW Object: scriptObj_dummytube FIRST state: init FIRST event: enter created CALL instruction function code size is 8 created CALL instruction function code size is 14 created IF instruction created SET instruction reference to set state: #active created SET instruction reference to set state: #ready created }IF instruction End Event End State NEW State: ready End State NEW State: active FIRST event: grindEnd created CALL instruction function code size is 8 created CALL instruction function code size is 16 created SET instruction reference to set state: #active created CALL instruction NEW string: "Crash test challenge complete." function code size is 28 created CALL instruction function code size is 34 created SET instruction reference to set state: #complete End Event End State NEW State: complete End State End Object NEW Object: AnimObj_CrashTestDummies FIRST state: init End State NEW State: active FIRST event: enter created CALL instruction function code size is 10 created CALL instruction NEW string: "crashTest.animation" function code size is 22 End Event NEW event: timerFinished created math instruction created CALL instruction function code size is 10 created CALL instruction NEW string: "crashTest.animation" function code size is 22 End Event NEW event: exit created CALL instruction function code size is 4 created math instruction End Event End State End Object NEW Object: outsidePoints FIRST state: init FIRST event: enter created CALL instruction function code size is 6 created IF instruction created SET instruction reference to set state: #active created }IF instruction End Event End State NEW State: active FIRST event: enter created math instruction created math instruction created CALL instruction function code size is 22 End Event NEW event: wait created SET instruction reference to set state: #wait End Event NEW event: action created math instruction created SWITCH instruction created CASE instruction created CALL instruction function code size is 22 created CALL instruction NEW string: "Get 500,000 points in 60 seconds." function code size is 30 created CALL instruction function code size is 34 created }CASE instruction created CASE instruction created CALL instruction NEW string: "Get 500,000 points in 60 seconds." function code size is 54 created CALL instruction function code size is 58 created }CASE instruction created CASE instruction created CALL instruction NEW string: "Get 500,000 points in 60 seconds." function code size is 78 created CALL instruction function code size is 82 created }CASE instruction created DEFAULT instruction created CALL instruction NEW string: "Get 500,000 points in 60 seconds." function code size is 92 created CALL instruction function code size is 96 created }DEFAULT instruction created }SWITCH instruction created SET instruction reference to set state: #waitForPoints End Event NEW event: exit created CALL instruction function code size is 4 End Event End State NEW State: wait FIRST event: endWait created SET instruction reference to set state: #active End Event End State NEW State: waitForPoints FIRST event: enter created CALL instruction function code size is 6 created CALL instruction function code size is 16 created CALL instruction function code size is 20 created math instruction created math instruction created CALL instruction function code size is 36 created CALL instruction function code size is 40 created CALL instruction function code size is 44 created SEND instruction reference to event: #wait created SEND instruction reference to event: #wait End Event NEW event: action created CALL instruction NEW string: "Get 500,000 points in 60 seconds." function code size is 8 End Event NEW event: TimerFinished created CALL instruction function code size is 6 created IF instruction created CALL instruction NEW string: "Didn't make it." function code size is 20 created CALL instruction function code size is 22 created CALL instruction NEW string: "Failed to get the points." function code size is 30 created CALL instruction function code size is 36 created SET instruction reference to set state: #active created ELSE instruction created math instruction created }IF instruction End Event NEW event: skaterPointsChanged created CALL instruction function code size is 4 created math instruction created math instruction created math instruction created CALL instruction function code size is 28 created IF instruction created CALL instruction NEW string: "Timed run challenge complete!" function code size is 44 created CALL instruction function code size is 50 created SET instruction reference to set state: #complete created ELSE instruction created IF instruction created CALL instruction NEW string: "Failed to get 500,000 points." function code size is 72 created CALL instruction function code size is 78 created SET instruction reference to set state: #active created }IF instruction created }IF instruction End Event NEW event: wait_fail created IF instruction created CALL instruction NEW string: "Failed to get 500,000 points." function code size is 16 created CALL instruction function code size is 22 created SET instruction reference to set state: #active created }IF instruction End Event NEW event: exit created CALL instruction function code size is 2 created CALL instruction function code size is 6 created CALL instruction function code size is 10 created math instruction created SEND instruction reference to event: #endwait created SEND instruction reference to event: #endwait End Event End State NEW State: complete FIRST event: enter created CALL instruction function code size is 8 End Event End State End Object NEW Object: photoGrind FIRST state: init FIRST event: enter created math instruction created CALL instruction NEW string: "global_assets.npc.photographer.idle" function code size is 18 created CALL instruction function code size is 24 created IF instruction created SET instruction reference to set state: #active created }IF instruction End Event End State NEW State: active FIRST event: enter created math instruction created CALL instruction NEW string: "global_assets.npc.photographer.idle" function code size is 18 created CALL instruction function code size is 32 End Event NEW event: action created CALL instruction NEW string: "Pornstar grind the entire conveyer belt above the photographer." function code size is 8 created CALL instruction function code size is 14 created SET instruction reference to set state: #active created CALL instruction function code size is 22 created SET instruction reference to set state: #waitForGrind End Event NEW event: exit created CALL instruction function code size is 4 End Event End State NEW State: waitForGrind FIRST event: action created CALL instruction NEW string: "Pornstar grind the entire conveyer belt above the photographer." function code size is 8 created CALL instruction function code size is 12 End Event NEW event: boxEnter created CALL instruction function code size is 8 created IF instruction created CALL instruction NEW string: "photoGrind.animation" function code size is 22 created CALL instruction function code size is 34 created CALL instruction function code size is 38 created CALL instruction function code size is 44 created CALL instruction NEW string: "Photographer challenge completed!" function code size is 52 created SET instruction reference to set state: #complete created }IF instruction End Event End State NEW State: complete FIRST event: enter created CALL instruction function code size is 8 End Event End State End Object NEW Object: scriptProp_daveHlprBigTrick FIRST state: init FIRST event: enter created CALL instruction function code size is 6 created IF instruction created SET instruction reference to set state: #active created }IF instruction End Event NEW event: bonus_collect created CALL instruction NEW string: "Cannery key acquired! The locked area on Cannery is now open." function code size is 8 created CALL instruction function code size is 14 End Event End State NEW State: active FIRST event: enter created CALL instruction function code size is 6 created CALL instruction function code size is 12 created CALL instruction function code size is 18 End Event NEW event: bonus_collect created CALL instruction NEW string: "Cannery key acquired! The locked area on Cannery is now open." function code size is 8 created CALL instruction function code size is 14 End Event End State NEW State: complete FIRST event: enter created CALL instruction function code size is 6 created CALL instruction function code size is 12 created CALL instruction function code size is 18 End Event End State End Object NEW Object: AnimObj_Indus_Door01 FIRST state: active FIRST event: boxEnter created CALL instruction NEW string: "indusDoorUp.animation" function code size is 12 created CALL instruction function code size is 24 End Event NEW event: boxExit created CALL instruction NEW string: "indusDoorDown.animation" function code size is 12 End Event End State End Object NEW Object: AnimObj_Indus_Door02 FIRST state: init FIRST event: enter created CALL instruction function code size is 6 created IF instruction created SET instruction reference to set state: #active created }IF instruction End Event End State NEW State: active FIRST event: boxEnter created CALL instruction NEW string: "indusDoorUp.animation" function code size is 12 created CALL instruction function code size is 24 End Event NEW event: boxExit created CALL instruction NEW string: "indusDoorDown.animation" function code size is 12 End Event End State End Object NEW Object: AnimObj_Indus_Door03 FIRST state: init FIRST event: enter created CALL instruction function code size is 6 created IF instruction created SET instruction reference to set state: #active created }IF instruction End Event End State NEW State: active FIRST event: boxEnter created CALL instruction NEW string: "indusDoorUp.animation" function code size is 12 created CALL instruction function code size is 24 End Event NEW event: boxExit created CALL instruction NEW string: "indusDoorDown.animation" function code size is 12 End Event End State End Object NEW Object: AnimObj_Indus_Door04 FIRST state: init FIRST event: enter created CALL instruction function code size is 6 created IF instruction created SET instruction reference to set state: #active created }IF instruction End Event End State NEW State: active FIRST event: boxEnter created CALL instruction NEW string: "indusDoorUp.animation" function code size is 12 created CALL instruction function code size is 24 End Event NEW event: boxExit created CALL instruction NEW string: "indusDoorDown.animation" function code size is 12 End Event End State End Object NEW Object: AnimObj_Indus_Door05 FIRST state: init FIRST event: enter created CALL instruction function code size is 6 created IF instruction created SET instruction reference to set state: #active created }IF instruction End Event End State NEW State: active FIRST event: boxEnter created CALL instruction NEW string: "indusDoorUp.animation" function code size is 12 created CALL instruction function code size is 24 End Event NEW event: boxExit created CALL instruction NEW string: "indusDoorDown.animation" function code size is 12 End Event End State End Object NEW Object: AnimObj_airlock_door_two FIRST state: active FIRST event: boxEnter created CALL instruction NEW string: "indusDoorOpen.animation" function code size is 12 created CALL instruction function code size is 24 End Event NEW event: boxExit created CALL instruction NEW string: "indusDoorClose.animation" function code size is 12 End Event End State End Object NEW Object: AnimObj_airlock_door_one FIRST state: active FIRST event: boxEnter created CALL instruction NEW string: "indusDoorOpen.animation" function code size is 12 created CALL instruction function code size is 24 End Event NEW event: boxExit created CALL instruction NEW string: "indusDoorClose.animation" function code size is 12 End Event End State End Object NEW Object: scriptobj_respawn FIRST state: active FIRST event: boxEnter created CALL instruction function code size is 4 created CALL instruction NEW string: "No Exit" function code size is 12 End Event End State End Object NEW Object: scriptProp_daveHlpPoints02 FIRST state: active FIRST event: enter created CALL instruction function code size is 10 End Event NEW event: timerFinished created CALL instruction function code size is 6 created CALL instruction function code size is 10 End Event NEW event: exit created CALL instruction function code size is 4 created math instruction End Event End State End Object NEW Object: AnimObj_CleanRollers FIRST state: active FIRST event: enter created math instruction created CALL instruction NEW string: "cleanRollers.animation" function code size is 16 End Event End State End Object NEW Object: AnimObj_Compactor FIRST state: active FIRST event: enter created math instruction created CALL instruction NEW string: "compactor.animation" function code size is 16 End Event End State End Object NEW Object: AnimObj_fans FIRST state: active FIRST event: enter created math instruction created CALL instruction NEW string: "fanSlow.animation" function code size is 16 End Event NEW event: boxEnter created math instruction created CALL instruction function code size is 8 created CALL instruction NEW string: "fanFast.animation" function code size is 20 End Event NEW event: boxExit created math instruction created CALL instruction function code size is 8 created CALL instruction NEW string: "fanSlow.animation" function code size is 20 End Event End State End Object NEW Object: AnimObj_movingplatform FIRST state: active FIRST event: enter created math instruction created CALL instruction NEW string: "platform.animation" function code size is 16 End Event End State End Object NEW Object: AnimObj_HalogramParent FIRST state: active FIRST event: enter created math instruction created CALL instruction NEW string: "hologram.animation" function code size is 16 End Event End State End Object NEW Object: AnimObj_Indus_Door FIRST state: active FIRST event: boxEnter created math instruction created CALL instruction NEW string: "indusDoorUp.animation" function code size is 16 End Event NEW event: boxExit created CALL instruction NEW string: "indusDoorDown.animation" function code size is 12 End Event End State End Object END_LEVEL found writing entry in string table : Get 400,000 Points writing entry in string table : Accumulate 400,000 points anywhere on the level. No time limit. writing entry in string table : none writing entry in string table : 45,000 Point Trick with 3 Vaults writing entry in string table : Do a 45,000 point trick combo that contains at least three vaults. You can go anywhere on the level. writing entry in string table : none writing entry in string table : Grind 4 Robot Arms writing entry in string table : Grind any four of the six central robot arms. writing entry in string table : ObjRobotArmsCam.animation writing entry in string table : 10 Grinds in a Single Trick writing entry in string table : Combo or transfer into ten different grinds during a single trick. You can go anywhere on the level. writing entry in string table : none writing entry in string table : 100,000 Point Timed Run writing entry in string table : Accumulate 100,000 points within a minute. writing entry in string table : none writing entry in string table : Grind the High Rail writing entry in string table : Find a way up to the rail that holds the quarter pipes. Make sure to grind the entire length of the rail. writing entry in string table : ObjGrindTheRailCam.animation writing entry in string table : Flip the Switch writing entry in string table : Grind past the switch to open the upper skate park. Find the best path to the switch. writing entry in string table : ObjSwitchCam.animation writing entry in string table : Pipe Transfer Photo writing entry in string table : Find the photographer. Transfer between the two pipes and get your picture taken. Land safely. writing entry in string table : ObjPhotoTransferCam.animation writing entry in string table : Get 750,000 Points writing entry in string table : Accumulate 750,000 points anywhere on the level. No time limit. writing entry in string table : none writing entry in string table : Get 2,000,000 Points writing entry in string table : Accumulate 2,00,000 points anywhere on the level. No time limit. writing entry in string table : none writing entry in string table : Grind the Last 2 Robot Arms writing entry in string table : Grind the last two of the central six robot arms. writing entry in string table : ObjRobotArmsCam.animation writing entry in string table : Clear the Junkyard writing entry in string table : Use the crane to remove junk so you can ride. Removing a piece costs 5,000 points. Ride the park and surpass the point total within a minute. writing entry in string table : none writing entry in string table : 4,000,000 Accumlated Points writing entry in string table : Accumulate 4,000,000 points anywhere on the level. No time limit. writing entry in string table : none writing entry in string table : 400,000 Point Trick writing entry in string table : Perform a single trick combo worth at least 400,000 points. writing entry in string table : none writing entry in string table : Grind Transfer - Bio Flip writing entry in string table : Grind transfer over the elevated hill. Grind up one side, perform a bio flip in the air, and land in a grind on the other side of the hill. writing entry in string table : ObjGrindTransferCam.animation writing entry in string table : Grind the Junkyard Sign writing entry in string table : Grind over the junkyard sign. writing entry in string table : ObjJunkyardSignCam.animation writing entry in string table : Grind the Test Switch writing entry in string table : Grind the test switch above the monster truck. The impact test will begin. writing entry in string table : ObjTestSwitchCam.animation writing entry in string table : 500,000 Point Timed Run writing entry in string table : Accumulate 500,000 points within a minute. writing entry in string table : none writing entry in string table : Pornstar Grind Photo writing entry in string table : Find the photographer. Perform a pornstar grind on the conveyer belt above him. If you grind enough of it, he'll take your picture. writing entry in string table : ObjPhotoGrindCam.animation writing entry in string table : Get the Cannery Key writing entry in string table : Find the key and unlock the tuna processing plant. writing entry in string table : none writing entry in string table : opening.animation writing entry in string table : Ten grind challenge completed! writing entry in string table : 400,000 point level completed! writing entry in string table : 750,000 point level completed! writing entry in string table : 2,000,000 point level completed! writing entry in string table : 4,000,000 point level completed! writing entry in string table : 45,000 big trick challenge completed! writing entry in string table : 400,000 point big trick challenge completed! writing entry in string table : Three robot arms left! writing entry in string table : Two robot arms left! writing entry in string table : One robot arm to go! writing entry in string table : Robot grind challenge complete!\nFor extra credit, grind the last two robot arms. writing entry in string table : Five down, one more to go. writing entry in string table : Six robot arm grind challenge completed! writing entry in string table : RobotArm_A.animation writing entry in string table : RobotArm_B.animation writing entry in string table : RobotArm_C.animation writing entry in string table : RobotArm_D.animation writing entry in string table : RobotArm_E.animation writing entry in string table : RobotArm_F.animation writing entry in string table : RobotArm_F.animation writing entry in string table : RobotArm_F.animation writing entry in string table : RobotArm_F.animation writing entry in string table : RobotArm_F.animation writing entry in string table : RobotArm_F.animation writing entry in string table : RobotArm_F.animation writing entry in string table : RobotArm_F.animation writing entry in string table : Get 100,000 points in a minute. writing entry in string table : Get 100,000 points in a minute. writing entry in string table : Get 100,000 points in a minute. writing entry in string table : Get 100,000 points in a minute. writing entry in string table : You failed the timed challenge. writing entry in string table : Timed run challenge completed! writing entry in string table : You failed the timed run challenge. writing entry in string table : You failed the timed run challenge. writing entry in string table : global_assets.npc.generic.idle writing entry in string table : Find a way up to the rail holding the quarterpipes and grind the entire length of the rail. writing entry in string table : global_assets.npc.generic.idle writing entry in string table : Find a way up to the rail holding the quarterpipes and grind the entire length of the rail. writing entry in string table : pipeDrop.animation writing entry in string table : pipeDrop.animation writing entry in string table : pipeDropCam.animation writing entry in string table : global_assets.npc.generic.idle writing entry in string table : Grind past the red switch to gain access to the fenced area. writing entry in string table : global_assets.npc.generic.idle writing entry in string table : Grind past the red switch to gain access to the fenced area. writing entry in string table : skParkDoorsCam.animation writing entry in string table : skParkDoors.animation writing entry in string table : global_assets.npc.photographer.idle writing entry in string table : Transfer between the two quarter pipes. writing entry in string table : global_assets.npc.photographer.idle writing entry in string table : Transfer between the two quarter pipes. writing entry in string table : photoQuarterPipeGap.animation writing entry in string table : Photographer challenge complete! writing entry in string table : You didn't make the photo gap. writing entry in string table : Better try again. writing entry in string table : Get at least 50,000 points in the junkyard in three minutes. Clear space by using the crane to drop pieces in the melt pits. Each piece dropped costs an additional 5,000 points. writing entry in string table : Only points within the junkyard area count towards the objective writing entry in string table : You failed the park editor challenge. writing entry in string table : Park editor challenge completed! writing entry in string table : Bio flip challenge complete! writing entry in string table : Bio flip challenge complete! writing entry in string table : Grind the sign challenge completed! writing entry in string table : global_assets.npc.generic.idle writing entry in string table : global_assets.npc.generic.idle writing entry in string table : Grind over the switch above the monster truck to start the crash test. writing entry in string table : global_assets.npc.generic.idle writing entry in string table : Grind over the switch above the monster truck to start the crash test. writing entry in string table : Crash test challenge complete. writing entry in string table : crashTest.animation writing entry in string table : crashTest.animation writing entry in string table : Get 500,000 points in 60 seconds. writing entry in string table : Get 500,000 points in 60 seconds. writing entry in string table : Get 500,000 points in 60 seconds. writing entry in string table : Get 500,000 points in 60 seconds. writing entry in string table : Get 500,000 points in 60 seconds. writing entry in string table : Didn't make it. writing entry in string table : Failed to get the points. writing entry in string table : Timed run challenge complete! writing entry in string table : Failed to get 500,000 points. writing entry in string table : Failed to get 500,000 points. writing entry in string table : global_assets.npc.photographer.idle writing entry in string table : global_assets.npc.photographer.idle writing entry in string table : Pornstar grind the entire conveyer belt above the photographer. writing entry in string table : Pornstar grind the entire conveyer belt above the photographer. writing entry in string table : photoGrind.animation writing entry in string table : Photographer challenge completed! writing entry in string table : Cannery key acquired! The locked area on Cannery is now open. writing entry in string table : Cannery key acquired! The locked area on Cannery is now open. writing entry in string table : indusDoorUp.animation writing entry in string table : indusDoorDown.animation writing entry in string table : indusDoorUp.animation writing entry in string table : indusDoorDown.animation writing entry in string table : indusDoorUp.animation writing entry in string table : indusDoorDown.animation writing entry in string table : indusDoorUp.animation writing entry in string table : indusDoorDown.animation writing entry in string table : indusDoorUp.animation writing entry in string table : indusDoorDown.animation writing entry in string table : indusDoorOpen.animation writing entry in string table : indusDoorClose.animation writing entry in string table : indusDoorOpen.animation writing entry in string table : indusDoorClose.animation writing entry in string table : No Exit writing entry in string table : cleanRollers.animation writing entry in string table : compactor.animation writing entry in string table : fanSlow.animation writing entry in string table : fanFast.animation writing entry in string table : fanSlow.animation writing entry in string table : platform.animation writing entry in string table : hologram.animation writing entry in string table : indusDoorUp.animation writing entry in string table : indusDoorDown.animation