Function Library header END_LIB found Block library header END_BLOCKLIB found Level is: INDUST FIRST Object: AnimObj_RobotArmParent_A FIRST state: active FIRST event: enter created CALL instruction FIRST string: "RobotArm_F.animation" function code size is 12 created CALL instruction NEW string: "RobotArm_F.animation" function code size is 24 created CALL instruction NEW string: "RobotArm_F.animation" function code size is 36 created CALL instruction NEW string: "RobotArm_F.animation" function code size is 48 created CALL instruction NEW string: "RobotArm_F.animation" function code size is 60 created CALL instruction NEW string: "RobotArm_F.animation" function code size is 72 created CALL instruction function code size is 82 created math instruction End Event NEW event: timerFinished created CALL instruction function code size is 6 created IF instruction created math instruction created CALL instruction NEW string: "RobotArm_A.animation" function code size is 30 created CALL instruction NEW string: "RobotArm_B.animation" function code size is 42 created CALL instruction NEW string: "RobotArm_C.animation" function code size is 54 created CALL instruction NEW string: "RobotArm_D.animation" function code size is 66 created CALL instruction NEW string: "RobotArm_E.animation" function code size is 78 created CALL instruction NEW string: "RobotArm_F.animation" function code size is 90 created ELSE instruction created math instruction created CALL instruction function code size is 102 created CALL instruction function code size is 106 created CALL instruction function code size is 110 created CALL instruction function code size is 114 created CALL instruction function code size is 118 created CALL instruction function code size is 122 created }IF instruction End Event NEW event: anim_event created CALL instruction function code size is 4 End Event NEW event: exit created CALL instruction function code size is 4 created math instruction End Event End State End Object NEW Object: AnimObj_RobotArmParent_B FIRST state: active FIRST event: anim_event created CALL instruction function code size is 4 End Event End State End Object NEW Object: AnimObj_RobotArmParent_C FIRST state: active FIRST event: anim_event created CALL instruction function code size is 4 End Event End State End Object NEW Object: AnimObj_RobotArmParent_D FIRST state: active FIRST event: anim_event created CALL instruction function code size is 4 End Event End State End Object NEW Object: AnimObj_RobotArmParent_E FIRST state: active FIRST event: anim_event created CALL instruction function code size is 4 End Event End State End Object NEW Object: AnimObj_RobotArmParent_F FIRST state: active FIRST event: anim_event created CALL instruction function code size is 4 End Event End State End Object NEW Object: scriptobj_respawn FIRST state: active FIRST event: boxEnter created CALL instruction function code size is 4 created CALL instruction NEW string: "No Exit" function code size is 12 End Event End State End Object NEW Object: scriptProp_daveHlpPoints02 FIRST state: active FIRST event: enter created CALL instruction function code size is 10 End Event NEW event: timerFinished created CALL instruction function code size is 6 created CALL instruction function code size is 10 End Event NEW event: exit created CALL instruction function code size is 4 created math instruction End Event End State End Object NEW Object: AnimObj_CleanRollers FIRST state: active FIRST event: enter created CALL instruction NEW string: "cleanRollers.animation" function code size is 12 End Event End State End Object NEW Object: AnimObj_Compactor FIRST state: active FIRST event: enter created CALL instruction NEW string: "compactor.animation" function code size is 12 End Event End State End Object NEW Object: AnimObj_fans FIRST state: active FIRST event: enter created CALL instruction NEW string: "fanSlow.animation" function code size is 12 End Event NEW event: boxEnter created math instruction created CALL instruction function code size is 8 created CALL instruction NEW string: "fanFast.animation" function code size is 20 End Event NEW event: boxExit created math instruction created CALL instruction function code size is 8 created CALL instruction NEW string: "fanSlow.animation" function code size is 20 End Event End State End Object NEW Object: AnimObj_movingplatform FIRST state: active FIRST event: enter created CALL instruction NEW string: "platform.animation" function code size is 12 End Event End State End Object NEW Object: AnimObj_HalogramParent FIRST state: active FIRST event: enter created CALL instruction NEW string: "hologram.animation" function code size is 12 End Event End State End Object NEW Object: scriptProp_daveHlprBigTrick FIRST state: init FIRST event: enter created CALL instruction function code size is 6 created IF instruction created SET instruction reference to set state: #active created CALL instruction function code size is 24 created }IF instruction End Event End State NEW State: active FIRST event: enter created CALL instruction function code size is 6 created CALL instruction function code size is 12 created CALL instruction function code size is 18 created CALL instruction function code size is 24 End Event End State End Object NEW Object: AnimObj_Indus_Door01 FIRST state: active FIRST event: boxEnter created CALL instruction NEW string: "indusDoorUp.animation" function code size is 12 created CALL instruction function code size is 24 End Event NEW event: boxExit created CALL instruction NEW string: "indusDoorDown.animation" function code size is 12 End Event End State End Object NEW Object: AnimObj_Indus_Door02 FIRST state: init FIRST event: enter created CALL instruction function code size is 6 created IF instruction created SET instruction reference to set state: #active created }IF instruction End Event End State NEW State: active FIRST event: boxEnter created CALL instruction NEW string: "indusDoorUp.animation" function code size is 12 created CALL instruction function code size is 24 End Event NEW event: boxExit created CALL instruction NEW string: "indusDoorDown.animation" function code size is 12 End Event End State End Object NEW Object: AnimObj_Indus_Door03 FIRST state: init FIRST event: enter created CALL instruction function code size is 6 created IF instruction created SET instruction reference to set state: #active created }IF instruction End Event End State NEW State: active FIRST event: boxEnter created CALL instruction NEW string: "indusDoorUp.animation" function code size is 12 created CALL instruction function code size is 24 End Event NEW event: boxExit created CALL instruction NEW string: "indusDoorDown.animation" function code size is 12 End Event End State End Object NEW Object: AnimObj_Indus_Door04 FIRST state: init FIRST event: enter created CALL instruction function code size is 6 created IF instruction created SET instruction reference to set state: #active created }IF instruction End Event End State NEW State: active FIRST event: boxEnter created CALL instruction NEW string: "indusDoorUp.animation" function code size is 12 created CALL instruction function code size is 24 End Event NEW event: boxExit created CALL instruction NEW string: "indusDoorDown.animation" function code size is 12 End Event End State End Object NEW Object: AnimObj_Indus_Door05 FIRST state: init FIRST event: enter created CALL instruction function code size is 6 created IF instruction created SET instruction reference to set state: #active created }IF instruction End Event End State NEW State: active FIRST event: boxEnter created CALL instruction NEW string: "indusDoorUp.animation" function code size is 12 created CALL instruction function code size is 24 End Event NEW event: boxExit created CALL instruction NEW string: "indusDoorDown.animation" function code size is 12 End Event End State End Object NEW Object: AnimObj_airlock_door_two FIRST state: active FIRST event: boxEnter created CALL instruction NEW string: "indusDoorOpen.animation" function code size is 12 created CALL instruction function code size is 24 End Event NEW event: boxExit created CALL instruction NEW string: "indusDoorClose.animation" function code size is 12 End Event End State End Object NEW Object: AnimObj_airlock_door_one FIRST state: active FIRST event: boxEnter created CALL instruction NEW string: "indusDoorOpen.animation" function code size is 12 created CALL instruction function code size is 24 End Event NEW event: boxExit created CALL instruction NEW string: "indusDoorClose.animation" function code size is 12 End Event End State End Object END_LEVEL found writing entry in string table : RobotArm_F.animation writing entry in string table : RobotArm_F.animation writing entry in string table : RobotArm_F.animation writing entry in string table : RobotArm_F.animation writing entry in string table : RobotArm_F.animation writing entry in string table : RobotArm_F.animation writing entry in string table : RobotArm_A.animation writing entry in string table : RobotArm_B.animation writing entry in string table : RobotArm_C.animation writing entry in string table : RobotArm_D.animation writing entry in string table : RobotArm_E.animation writing entry in string table : RobotArm_F.animation writing entry in string table : No Exit writing entry in string table : cleanRollers.animation writing entry in string table : compactor.animation writing entry in string table : fanSlow.animation writing entry in string table : fanFast.animation writing entry in string table : fanSlow.animation writing entry in string table : platform.animation writing entry in string table : hologram.animation writing entry in string table : indusDoorUp.animation writing entry in string table : indusDoorDown.animation writing entry in string table : indusDoorUp.animation writing entry in string table : indusDoorDown.animation writing entry in string table : indusDoorUp.animation writing entry in string table : indusDoorDown.animation writing entry in string table : indusDoorUp.animation writing entry in string table : indusDoorDown.animation writing entry in string table : indusDoorUp.animation writing entry in string table : indusDoorDown.animation writing entry in string table : indusDoorOpen.animation writing entry in string table : indusDoorClose.animation writing entry in string table : indusDoorOpen.animation writing entry in string table : indusDoorClose.animation