-------------------------------------------------------------------- - Log file for S:\inline\XBOXViewer\inlineXBox\media\assets\levels\MOVIE\Movie.ZIT -------------------------------------------------------------------- - Exported from D:\inline\movie\xrefs\movie_A.max -------------------------------------------------------------------- -------------------------------------------------------------------- Textures -------------------------------------------------------------------- Width:128, Height:128 Refs: 1012 - S:\INLINE\ART\LEVELS\MOVIE\TEXTURES\BMP\XBox\Cache\BLDGJ01.XPR Width:128, Height:128 Refs: 100 - S:\INLINE\ART\LEVELS\MOVIE\TEXTURES\BMP\XBox\Cache\BLDGG02.XPR Width:128, Height:128 Refs: 4566 - S:\INLINE\ART\LEVELS\MOVIE\TEXTURES\BMP\Cache\ASPLTA01.XPR Width: 64, Height: 64 Refs: 554 - S:\INLINE\ART\LEVELS\MOVIE\TEXTURES\BMP\XBox\Cache\WALLA03.XPR Width:128, Height:128 Refs: 1365 - S:\inline\Art\Levels\Movie\Textures\BMP\XBox\Cache\bldgG01.XPR Width: 16, Height: 16 Refs: 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S:\inline\Art\Levels\Movie\Textures\BMP\XBox\Cache\plywdA02.XPR Width: 64, Height: 64 Refs: 17 - S:\INLINE\ART\LEVELS\MOVIE\TEXTURES\BMP\XBox\Cache\ARROWA02.XPR Width: 32, Height: 32 Refs: 448 - S:\INLINE\ART\LEVELS\MOVIE\TEXTURES\BMP\XBox\Cache\LINKA01.XPR Width: 64, Height: 64 Refs: 1111 - S:\INLINE\ART\LEVELS\MOVIE\TEXTURES\BMP\XBox\Cache\FOUNTAINA01.XPR Width: 64, Height: 64 Refs: 1608 - S:\inline\Art\Levels\Museum\Textures\BMP\Cache\hvacA01.XPR Width: 64, Height: 64 Refs: 750 - S:\inline\Art\Levels\Museum\Textures\BMP\XBox\Cache\crateA01.XPR Width: 64, Height: 64 Refs: 34 - S:\INLINE\ART\LEVELS\MUSEUM\TEXTURES\BMP\XBox\Cache\VENTA01.XPR Width:256, Height:256 Refs: 1621 - S:\inline\Art\Levels\Movie\Textures\BMP\XBox\Cache\labA02.XPR Width:256, Height:256 Refs: 5893 - S:\inline\Art\Levels\Movie\Textures\BMP\XBox\Cache\labA01.XPR Width: 64, Height: 64 Refs: 220 - S:\inline\Art\Levels\Movie\Textures\BMP\XBox\Cache\labA04.XPR Width:128, Height:128 Refs: 624 - S:\INLINE\ART\LEVELS\MOVIE\TEXTURES\BMP\XBox\Cache\QPIPEC01.XPR Width:128, Height:128 Refs: 400 - S:\inline\Art\Levels\Movie\Textures\BMP\XBox\Cache\labA06.XPR Width: 64, Height: 64 Refs: 262 - S:\inline\Art\Levels\Movie\Textures\BMP\XBox\Cache\labA05.XPR Width:128, Height:128 Refs: 302 - S:\inline\Art\Levels\Movie\Textures\BMP\XBox\Cache\bookA01.XPR Width:128, Height:128 Refs: 592 - S:\inline\Art\Levels\Movie\Textures\BMP\XBox\Cache\labA03.XPR Width: 64, Height: 64 Refs: 11 - S:\INLINE\ART\LEVELS\MOVIE\TEXTURES\BMP\XBox\Cache\ELECTRICA02.XPR Width: 64, Height: 64 Refs: 17 - S:\INLINE\ART\LEVELS\MOVIE\TEXTURES\BMP\XBox\Cache\ELECTRICA04.XPR Width: 64, Height: 64 Refs: 71 - S:\INLINE\ART\LEVELS\MOVIE\TEXTURES\BMP\XBox\Cache\ELECTRICA01.XPR Width:128, Height:128 Refs: 86 - S:\INLINE\ART\LEVELS\MOVIE\TEXTURES\BMP\XBox\Cache\CHALKBRDA02.XPR Width:128, Height:128 Refs: 86 - S:\INLINE\ART\LEVELS\MOVIE\TEXTURES\BMP\XBox\Cache\CHALKBRDA01.XPR Width: 64, Height: 64 Refs: 296 - S:\INLINE\ART\LEVELS\MOVIE\TEXTURES\BMP\Cache\RAILINGA01.XPR Width: 32, Height: 32 Refs: 4410 - S:\INLINE\ART\LEVELS\MOVIE\TEXTURES\BMP\Cache\BUBBLES00.XPR Width:128, Height:128 Refs: 2016 - S:\INLINE\ART\LEVELS\MOVIE\TEXTURES\BMP\Cache\HEAD.XPR Width:128, Height:128 Refs: 1319 - S:\INLINE\ART\LEVELS\MOVIE\TEXTURES\BMP\XBox\Cache\JARHEADS.XPR Width: 64, Height: 64 Refs: 296 - C:\DOCUME~1\mikek\LOCALS~1\Temp\Cache\HEAD_647F7F.XPR Width:128, Height:128 Refs: 242 - S:\INLINE\ART\LEVELS\MOVIE\TEXTURES\BMP\XBox\Cache\PANOA01.XPR Width:128, Height:128 Refs: 242 - S:\INLINE\ART\LEVELS\MOVIE\TEXTURES\BMP\XBox\Cache\PANOA04.XPR Width:128, Height:128 Refs: 242 - S:\INLINE\ART\LEVELS\MOVIE\TEXTURES\BMP\XBox\Cache\PANOA03.XPR Width:128, Height:128 Refs: 242 - S:\INLINE\ART\LEVELS\MOVIE\TEXTURES\BMP\XBox\Cache\PANOA02.XPR Width: 8, Height: 8 Refs: 98 - C:\DOCUME~1\mikek\LOCALS~1\Temp\Cache\PANOA01_EE01010.XPR -------------------------------------------------------------------- Geometry Definitions -------------------------------------------------------------------- NumMaterials: 4 NumFaces: 158 NumVerts: 220 - terrain_box02 NumMaterials: 6 NumFaces: 316 NumVerts: 498 - terrain_bank NumMaterials: 5 NumFaces: 476 NumVerts: 548 - terrain_road04 NumMaterials: 8 NumFaces: 858 NumVerts: 937 - terrain_road05 NumMaterials: 7 NumFaces: 783 NumVerts: 868 - terrain_road06 NumMaterials: 7 NumFaces: 518 NumVerts: 514 - terrain_road08 NumMaterials: 8 NumFaces: 779 NumVerts: 830 - terrain_road09 NumMaterials: 8 NumFaces: 620 NumVerts: 692 - terrain_road10 NumMaterials: 3 NumFaces: 410 NumVerts: 448 - terrain_wall01 NumMaterials: 4 NumFaces: 208 NumVerts: 232 - cardef_Taxi NumMaterials: 2 NumFaces: 56 NumVerts: 84 - RearAxle NumMaterials: 2 NumFaces: 56 NumVerts: 94 - FrontAxle NumMaterials: 1 NumFaces: 274 NumVerts: 500 - terrain_perimeterwall02 NumMaterials: 4 NumFaces: 364 NumVerts: 464 - terrain_gates NumMaterials: 4 NumFaces: 536 NumVerts: 606 - terrain_BldgBwall02 NumMaterials: 5 NumFaces: 614 NumVerts: 684 - terrain_street20 NumMaterials: 3 NumFaces: 156 NumVerts: 216 - terrain_box23 NumMaterials: 5 NumFaces: 504 NumVerts: 536 - terrain_road30 NumMaterials: 3 NumFaces: 509 NumVerts: 420 - propdef_planterA NumMaterials: 1 NumFaces: 60 NumVerts: 42 - terrain_studiosidewall01 NumMaterials: 3 NumFaces: 398 NumVerts: 432 - terrain_bldg20 NumMaterials: 2 NumFaces: 320 NumVerts: 454 - terrain_bldg21 NumMaterials: 2 NumFaces: 638 NumVerts: 613 - terrain_bendingroad NumMaterials: 6 NumFaces: 484 NumVerts: 472 - terrain_watertower NumMaterials: 3 NumFaces: 404 NumVerts: 434 - terrain_bldg01 NumMaterials: 6 NumFaces: 236 NumVerts: 310 - ScriptObj_Guardhouse NumMaterials: 7 NumFaces: 548 NumVerts: 578 - terrain_road01 NumMaterials: 5 NumFaces: 354 NumVerts: 456 - terrain_road32 NumMaterials: 2 NumFaces: 258 NumVerts: 254 - terrain_hiway01 NumMaterials: 3 NumFaces: 82 NumVerts: 100 - propdef_streetlight NumMaterials: 1 NumFaces: 26 NumVerts: 38 - propdef_slshadow NumMaterials: 1 NumFaces: 8 NumVerts: 12 - terrain_palmshadow01 NumMaterials: 1 NumFaces: 12 NumVerts: 18 - propdef_palmshadow NumMaterials: 4 NumFaces: 484 NumVerts: 514 - terrain_wall02 NumMaterials: 3 NumFaces: 338 NumVerts: 386 - terrain_BldgBwall01 NumMaterials: 1 NumFaces: 288 NumVerts: 531 - terrain_perimeterwall05 NumMaterials: 2 NumFaces: 84 NumVerts: 97 - terrain_bldgB NumMaterials: 2 NumFaces: 254 NumVerts: 359 - propdef_treesmall NumMaterials: 2 NumFaces: 142 NumVerts: 192 - propdef_longplanter NumMaterials: 3 NumFaces: 254 NumVerts: 274 - terrain_BldgBwall03 NumMaterials: 2 NumFaces: 120 NumVerts: 180 - terrain_bldgC NumMaterials: 2 NumFaces: 319 NumVerts: 312 - terrain_bldgD NumMaterials: 1 NumFaces: 94 NumVerts: 87 - terrain_qpipe50 NumMaterials: 1 NumFaces: 56 NumVerts: 62 - terrain_spine50 NumMaterials: 1 NumFaces: 126 NumVerts: 96 - terrain_hiwayfence NumMaterials: 1 NumFaces: 56 NumVerts: 92 - AnimObj_rollupdoor NumMaterials: 3 NumFaces: 18 NumVerts: 36 - doorlogo NumMaterials: 5 NumFaces: 305 NumVerts: 397 - terrain_box24 NumMaterials: 5 NumFaces: 242 NumVerts: 432 - terrain_oilstain02 NumMaterials: 1 NumFaces: 12 NumVerts: 8 - scriptobj_buttonhack NumMaterials: 2 NumFaces: 66 NumVerts: 66 - terrain_qpipeprop04 NumMaterials: 3 NumFaces: 122 NumVerts: 222 - terrain_detail30 NumMaterials: 1 NumFaces: 200 NumVerts: 121 - propdef_fountain NumMaterials: 1 NumFaces: 48 NumVerts: 43 - propdef_spout NumMaterials: 5 NumFaces: 235 NumVerts: 275 - CarDef_TransitBus NumMaterials: 2 NumFaces: 56 NumVerts: 82 - RearAxle NumMaterials: 2 NumFaces: 56 NumVerts: 82 - FrontAxle NumMaterials: 1 NumFaces: 458 NumVerts: 564 - terrain_paintedlines NumMaterials: 2 NumFaces: 148 NumVerts: 149 - ScriptPropDef_barricade NumMaterials: 5 NumFaces: 447 NumVerts: 550 - scriptObj_plaza02 NumMaterials: 1 NumFaces: 204 NumVerts: 226 - terrain_qpipe52 NumMaterials: 1 NumFaces: 354 NumVerts: 386 - terrain_paintedlines02 NumMaterials: 1 NumFaces: 68 NumVerts: 92 - terrain_grindsupport04 NumMaterials: 1 NumFaces: 68 NumVerts: 92 - terrain_grindsupport07 NumMaterials: 2 NumFaces: 426 NumVerts: 340 - terrain_curvygrind NumMaterials: 4 NumFaces: 492 NumVerts: 502 - terrain_trainrailing02 NumMaterials: 5 NumFaces: 460 NumVerts: 553 - terrain_streetend NumMaterials: 2 NumFaces: 226 NumVerts: 258 - terrain_tunnelwall01 NumMaterials: 1 NumFaces: 144 NumVerts: 108 - terrain_stationground NumMaterials: 1 NumFaces: 448 NumVerts: 504 - terrain_stationroof NumMaterials: 1 NumFaces: 289 NumVerts: 309 - terrain_busstop01 NumMaterials: 3 NumFaces: 116 NumVerts: 168 - terrain_stoplight_smallarmA01 NumMaterials: 5 NumFaces: 244 NumVerts: 264 - ScriptObj_stoplight_largearmA21 NumMaterials: 5 NumFaces: 244 NumVerts: 264 - ScriptObj_stoplight_largearmA22 NumMaterials: 2 NumFaces: 117 NumVerts: 117 - terrain_gateqpipe01 NumMaterials: 4 NumFaces: 352 NumVerts: 328 - CarDef_PoliceCar NumMaterials: 2 NumFaces: 56 NumVerts: 82 - RearAxle NumMaterials: 2 NumFaces: 56 NumVerts: 82 - FrontAxle NumMaterials: 10 NumFaces: 452 NumVerts: 550 - CarDef_RoachCoach NumMaterials: 2 NumFaces: 56 NumVerts: 82 - FrontAxle NumMaterials: 2 NumFaces: 56 NumVerts: 82 - RearAxle NumMaterials: 4 NumFaces: 554 NumVerts: 391 - CarDef_VWBug NumMaterials: 2 NumFaces: 56 NumVerts: 82 - SecondAxle NumMaterials: 2 NumFaces: 56 NumVerts: 82 - FrontAxle NumMaterials: 5 NumFaces: 262 NumVerts: 253 - CarDef_PostalTruck NumMaterials: 2 NumFaces: 56 NumVerts: 82 - RearAxle NumMaterials: 2 NumFaces: 56 NumVerts: 82 - FrontAxle NumMaterials: 7 NumFaces: 799 NumVerts: 785 - CarDef_TankerTruck NumMaterials: 2 NumFaces: 112 NumVerts: 164 - RearAxle NumMaterials: 2 NumFaces: 56 NumVerts: 82 - FrontAxle NumMaterials: 2 NumFaces: 112 NumVerts: 164 - RearAxle NumMaterials: 2 NumFaces: 112 NumVerts: 164 - RearAxle NumMaterials: 2 NumFaces: 112 NumVerts: 164 - RearAxle NumMaterials: 6 NumFaces: 150 NumVerts: 264 - terrain_oilstain03 NumMaterials: 1 NumFaces: 36 NumVerts: 48 - terrain_stoplight_lights NumMaterials: 6 NumFaces: 12 NumVerts: 8 - AnimPropDef_PalmtrunkD NumMaterials: 1 NumFaces: 50 NumVerts: 54 - palmtrunk04 NumMaterials: 2 NumFaces: 364 NumVerts: 273 - palmD01 NumMaterials: 2 NumFaces: 60 NumVerts: 56 - terrain_qpipeprop05 NumMaterials: 3 NumFaces: 384 NumVerts: 406 - terrain_wall03 NumMaterials: 1 NumFaces: 329 NumVerts: 625 - terrain_perimeterwall06 NumMaterials: 2 NumFaces: 234 NumVerts: 424 - terrain_perimeterwall01 NumMaterials: 3 NumFaces: 513 NumVerts: 640 - terrain_planter44 NumMaterials: 2 NumFaces: 285 NumVerts: 282 - PropDef_FernC NumMaterials: 2 NumFaces: 285 NumVerts: 282 - PropDef_FernD NumMaterials: 2 NumFaces: 272 NumVerts: 185 - terrain_skyscraper01 NumMaterials: 4 NumFaces: 316 NumVerts: 364 - propdef_islandplanter NumMaterials: 2 NumFaces: 42 NumVerts: 55 - terrain_bldgB01 NumMaterials: 1 NumFaces: 72 NumVerts: 138 - terrain_plazaback01 NumMaterials: 2 NumFaces: 56 NumVerts: 80 - DynamicsDef_cardreader NumMaterials: 5 NumFaces: 244 NumVerts: 264 - ScriptObj_stoplight_largearmA23 NumMaterials: 4 NumFaces: 164 NumVerts: 198 - terrain_bldgE NumMaterials: 2 NumFaces: 66 NumVerts: 66 - terrain_qpipeprop06 NumMaterials: 2 NumFaces: 117 NumVerts: 116 - terrain_gateqpipe04 NumMaterials: 1 NumFaces: 30 NumVerts: 38 - terrain_flagpole01 NumMaterials: 2 NumFaces: 400 NumVerts: 405 - terrain_busstoprail NumMaterials: 6 NumFaces: 12 NumVerts: 8 - ScriptObj_DaveHelper01 NumMaterials: 6 NumFaces: 12 NumVerts: 8 - ScriptObj_DaveHelper02 NumMaterials: 6 NumFaces: 12 NumVerts: 8 - ScriptObj_DaveHelper03 NumMaterials: 6 NumFaces: 12 NumVerts: 8 - ScriptObj_DaveHelper04 NumMaterials: 6 NumFaces: 12 NumVerts: 8 - ScriptObj_DaveHelper05 NumMaterials: 6 NumFaces: 12 NumVerts: 8 - ScriptObj_DaveHelper06 NumMaterials: 6 NumFaces: 12 NumVerts: 8 - AnimObj_flag NumMaterials: 1 NumFaces: 2 NumVerts: 4 - animobj_flagpiece01 NumMaterials: 1 NumFaces: 2 NumVerts: 4 - animobj_flagpiece02 NumMaterials: 1 NumFaces: 2 NumVerts: 4 - animobj_flagpiece03 NumMaterials: 1 NumFaces: 2 NumVerts: 4 - animobj_flagpiece04 NumMaterials: 1 NumFaces: 2 NumVerts: 4 - animobj_flagpiece05 NumMaterials: 6 NumFaces: 22 NumVerts: 27 - ScriptObj_Spear NumMaterials: 11 NumFaces: 560 NumVerts: 708 - terrain_RoachCoach NumMaterials: 3 NumFaces: 294 NumVerts: 326 - terrain_Chevy NumMaterials: 2 NumFaces: 56 NumVerts: 82 - terrain_FrontAxleB NumMaterials: 2 NumFaces: 56 NumVerts: 82 - terrain_RearAxleB NumMaterials: 1 NumFaces: 20 NumVerts: 16 - terrain_hood NumMaterials: 1 NumFaces: 8 NumVerts: 24 - terrain_engine NumMaterials: 6 NumFaces: 12 NumVerts: 8 - AnimObj_flag04 NumMaterials: 1 NumFaces: 2 NumVerts: 4 - animobj_flagpiece01 NumMaterials: 1 NumFaces: 2 NumVerts: 4 - animobj_flagpiece02 NumMaterials: 1 NumFaces: 2 NumVerts: 4 - animobj_flagpiece03 NumMaterials: 1 NumFaces: 2 NumVerts: 4 - animobj_flagpiece04 NumMaterials: 1 NumFaces: 2 NumVerts: 4 - animobj_flagpiece05 NumMaterials: 1 NumFaces: 30 NumVerts: 38 - terrain_flagpole02 NumMaterials: 6 NumFaces: 12 NumVerts: 8 - AnimObj_flag02 NumMaterials: 1 NumFaces: 2 NumVerts: 4 - animobj_flagpiece01 NumMaterials: 1 NumFaces: 2 NumVerts: 4 - animobj_flagpiece02 NumMaterials: 1 NumFaces: 2 NumVerts: 4 - animobj_flagpiece03 NumMaterials: 1 NumFaces: 2 NumVerts: 4 - animobj_flagpiece04 NumMaterials: 1 NumFaces: 2 NumVerts: 4 - animobj_flagpiece05 NumMaterials: 1 NumFaces: 30 NumVerts: 38 - terrain_flagpole03 NumMaterials: 6 NumFaces: 12 NumVerts: 8 - AnimObj_flag03 NumMaterials: 1 NumFaces: 2 NumVerts: 4 - animobj_flagpiece01 NumMaterials: 1 NumFaces: 2 NumVerts: 4 - animobj_flagpiece02 NumMaterials: 1 NumFaces: 2 NumVerts: 4 - animobj_flagpiece03 NumMaterials: 1 NumFaces: 2 NumVerts: 4 - animobj_flagpiece04 NumMaterials: 1 NumFaces: 2 NumVerts: 4 - animobj_flagpiece05 NumMaterials: 1 NumFaces: 30 NumVerts: 38 - terrain_flagpole04 NumMaterials: 1 NumFaces: 28 NumVerts: 42 - AnimObj_Gate02 NumMaterials: 1 NumFaces: 28 NumVerts: 40 - AnimObj_Gate01 NumMaterials: 1 NumFaces: 56 NumVerts: 96 - terrain_entrygateposts NumMaterials: 1 NumFaces: 24 NumVerts: 32 - terrain_polestickers01 NumMaterials: 3 NumFaces: 82 NumVerts: 100 - propdef_streetlightB NumMaterials: 1 NumFaces: 30 NumVerts: 40 - terrain_polestickers02 NumMaterials: 1 NumFaces: 30 NumVerts: 40 - terrain_polestickers03 NumMaterials: 1 NumFaces: 32 NumVerts: 44 - terrain_polestickers04 NumMaterials: 1 NumFaces: 24 NumVerts: 32 - terrain_polestickers05 NumMaterials: 1 NumFaces: 24 NumVerts: 32 - terrain_polestickers06 NumMaterials: 1 NumFaces: 30 NumVerts: 40 - terrain_polestickers08 NumMaterials: 1 NumFaces: 30 NumVerts: 40 - terrain_polestickers09 NumMaterials: 1 NumFaces: 30 NumVerts: 40 - terrain_polestickers10 NumMaterials: 1 NumFaces: 18 NumVerts: 28 - terrain_guardhousedetails NumMaterials: 2 NumFaces: 42 NumVerts: 49 - propdef_busstopcolumn NumMaterials: 3 NumFaces: 219 NumVerts: 260 - terrain_centerplanter01 NumMaterials: 1 NumFaces: 160 NumVerts: 108 - terrain_hedge20 NumMaterials: 1 NumFaces: 2 NumVerts: 4 - terrain_gatelogo NumMaterials: 1 NumFaces: 30 NumVerts: 40 - terrain_polestickers11 NumMaterials: 1 NumFaces: 30 NumVerts: 40 - terrain_polestickers12 NumMaterials: 1 NumFaces: 30 NumVerts: 40 - terrain_polestickers13 NumMaterials: 1 NumFaces: 24 NumVerts: 32 - terrain_polestickers14 NumMaterials: 1 NumFaces: 24 NumVerts: 32 - terrain_polestickers15 NumMaterials: 1 NumFaces: 24 NumVerts: 32 - terrain_polestickers16 NumMaterials: 2 NumFaces: 188 NumVerts: 318 - terrain_alleywall01 NumMaterials: 3 NumFaces: 254 NumVerts: 360 - terrain_stationplanter01 NumMaterials: 1 NumFaces: 180 NumVerts: 156 - terrain_stationhedges NumMaterials: 4 NumFaces: 80 NumVerts: 144 - terrain_studioshadow01 NumMaterials: 4 NumFaces: 86 NumVerts: 148 - terrain_studioshadow03 NumMaterials: 4 NumFaces: 84 NumVerts: 144 - terrain_studioshadow02 NumMaterials: 1 NumFaces: 2 NumVerts: 4 - propdef_ashshadow NumMaterials: 4 NumFaces: 78 NumVerts: 140 - terrain_studioshadow04 NumMaterials: 2 NumFaces: 54 NumVerts: 92 - terrain_studioshadow05 NumMaterials: 3 NumFaces: 44 NumVerts: 88 - terrain_studioshadow06 NumMaterials: 1 NumFaces: 24 NumVerts: 48 - terrain_studioshadow07 NumMaterials: 1 NumFaces: 24 NumVerts: 48 - terrain_studioshadow08 NumMaterials: 3 NumFaces: 44 NumVerts: 80 - propdef_stationlamp NumMaterials: 2 NumFaces: 92 NumVerts: 108 - propdef_stationcolumn01 NumMaterials: 2 NumFaces: 68 NumVerts: 92 - terrain_stationfence NumMaterials: 2 NumFaces: 108 NumVerts: 166 - terrain_bldgB02 NumMaterials: 1 NumFaces: 100 NumVerts: 160 - terrain_bldgB03 NumMaterials: 2 NumFaces: 474 NumVerts: 528 - terrain_hedge33 NumMaterials: 3 NumFaces: 513 NumVerts: 640 - terrain_planter45 NumMaterials: 2 NumFaces: 474 NumVerts: 528 - terrain_hedge34 NumMaterials: 2 NumFaces: 252 NumVerts: 411 - propdef_longhedge NumMaterials: 3 NumFaces: 82 NumVerts: 150 - terrain_PayphoneA01 NumMaterials: 3 NumFaces: 82 NumVerts: 150 - terrain_PayphoneA02 NumMaterials: 1 NumFaces: 48 NumVerts: 45 - propdef_treeprotector NumMaterials: 1 NumFaces: 80 NumVerts: 120 - terrain_bldgB04 NumMaterials: 2 NumFaces: 42 NumVerts: 55 - terrain_bldgB05 NumMaterials: 2 NumFaces: 108 NumVerts: 115 - terrain_bldgC01 NumMaterials: 1 NumFaces: 130 NumVerts: 210 - terrain_bldgB06 NumMaterials: 2 NumFaces: 72 NumVerts: 79 - terrain_bldgB07 NumMaterials: 2 NumFaces: 56 NumVerts: 77 - terrain_bldgB08 NumMaterials: 1 NumFaces: 30 NumVerts: 38 - terrain_flagpole05 NumMaterials: 6 NumFaces: 12 NumVerts: 8 - AnimObj_flag01 NumMaterials: 1 NumFaces: 2 NumVerts: 4 - animobj_flagpiece01 NumMaterials: 1 NumFaces: 2 NumVerts: 4 - animobj_flagpiece02 NumMaterials: 1 NumFaces: 2 NumVerts: 4 - animobj_flagpiece03 NumMaterials: 1 NumFaces: 2 NumVerts: 4 - animobj_flagpiece04 NumMaterials: 1 NumFaces: 2 NumVerts: 4 - animobj_flagpiece05 NumMaterials: 1 NumFaces: 204 NumVerts: 273 - terrain_box25 NumMaterials: 2 NumFaces: 104 NumVerts: 144 - terrain_box26 NumMaterials: 1 NumFaces: 16 NumVerts: 20 - terrain_bankawnings NumMaterials: 2 NumFaces: 99 NumVerts: 102 - terrain_gateqpipe05 NumMaterials: 2 NumFaces: 99 NumVerts: 102 - terrain_gateqpipe06 NumMaterials: 2 NumFaces: 30 NumVerts: 35 - terrain_qpipe58 NumMaterials: 2 NumFaces: 152 NumVerts: 135 - terrain_gateqpipe07 NumMaterials: 2 NumFaces: 152 NumVerts: 135 - terrain_gateqpipe02 NumMaterials: 1 NumFaces: 66 NumVerts: 130 - terrain_firelane NumMaterials: 4 NumFaces: 247 NumVerts: 260 - terrain_endqpipe01 NumMaterials: 2 NumFaces: 30 NumVerts: 38 - scriptObj_PhotoQpipeTwo NumMaterials: 1 NumFaces: 58 NumVerts: 42 - propdef_fountainbasin NumMaterials: 3 NumFaces: 168 NumVerts: 153 - scriptObj_PhotoQpipeOne NumMaterials: 2 NumFaces: 92 NumVerts: 128 - terrain_clearancebar01 NumMaterials: 6 NumFaces: 12 NumVerts: 8 - AnimObj_flag05 NumMaterials: 1 NumFaces: 2 NumVerts: 4 - animobj_flagpiece01 NumMaterials: 1 NumFaces: 2 NumVerts: 4 - animobj_flagpiece02 NumMaterials: 1 NumFaces: 2 NumVerts: 4 - animobj_flagpiece03 NumMaterials: 1 NumFaces: 2 NumVerts: 4 - animobj_flagpiece04 NumMaterials: 1 NumFaces: 2 NumVerts: 4 - animobj_flagpiece05 NumMaterials: 1 NumFaces: 30 NumVerts: 38 - terrain_flagpole06 NumMaterials: 1 NumFaces: 12 NumVerts: 8 - scriptObj_playerOne NumMaterials: 1 NumFaces: 2 NumVerts: 4 - terrain_gatelogo01 NumMaterials: 3 NumFaces: 76 NumVerts: 152 - terrain_outsideramp01 NumMaterials: 3 NumFaces: 94 NumVerts: 183 - terrain_outsideramp02 NumMaterials: 1 NumFaces: 50 NumVerts: 60 - DynamicsDef_SafetyCone NumMaterials: 4 NumFaces: 492 NumVerts: 501 - terrain_trainrailing03 NumMaterials: 2 NumFaces: 120 NumVerts: 86 - terrain_rollupdoortop NumMaterials: 6 NumFaces: 12 NumVerts: 8 - AnimObj_flag06 NumMaterials: 1 NumFaces: 2 NumVerts: 4 - animobj_flagpiece01 NumMaterials: 1 NumFaces: 2 NumVerts: 4 - animobj_flagpiece02 NumMaterials: 1 NumFaces: 2 NumVerts: 4 - animobj_flagpiece03 NumMaterials: 1 NumFaces: 2 NumVerts: 4 - animobj_flagpiece04 NumMaterials: 1 NumFaces: 2 NumVerts: 4 - animobj_flagpiece05 NumMaterials: 1 NumFaces: 30 NumVerts: 38 - terrain_flagpole07 NumMaterials: 6 NumFaces: 12 NumVerts: 8 - scriptObj_respawn NumMaterials: 1 NumFaces: 8 NumVerts: 16 - terrain_puddles01 NumMaterials: 1 NumFaces: 6 NumVerts: 12 - terrain_puddles02 NumMaterials: 4 NumFaces: 311 NumVerts: 325 - CarDef_PizzaDeliveryTruck NumMaterials: 2 NumFaces: 56 NumVerts: 82 - FrontAxle NumMaterials: 2 NumFaces: 56 NumVerts: 82 - RearAxle NumMaterials: 3 NumFaces: 238 NumVerts: 169 - propdef_roof NumMaterials: 1 NumFaces: 96 NumVerts: 118 - terrain_trainwall01 NumMaterials: 2 NumFaces: 100 NumVerts: 94 - terrain_trainplatform02 NumMaterials: 3 NumFaces: 258 NumVerts: 220 - terrain_tunnelbacks NumMaterials: 1 NumFaces: 184 NumVerts: 347 - terrain_perimeterwall03 NumMaterials: 8 NumFaces: 573 NumVerts: 815 - terrain_Forklift NumMaterials: 1 NumFaces: 403 NumVerts: 561 - terrain_mklogo NumMaterials: 1 NumFaces: 197 NumVerts: 304 - terrain_awningsupports NumMaterials: 2 NumFaces: 90 NumVerts: 129 - terrain_shortplanter NumMaterials: 2 NumFaces: 58 NumVerts: 102 - terrain_shortplanter NumMaterials: 1 NumFaces: 152 NumVerts: 300 - terrain_outsideramp03 NumMaterials: 1 NumFaces: 14 NumVerts: 17 - ScriptObj_Chaingrind01 NumMaterials: 1 NumFaces: 14 NumVerts: 17 - ScriptObj_Chaingrind02 NumMaterials: 1 NumFaces: 12 NumVerts: 8 - AnimObj_BoulderPartOne NumMaterials: 2 NumFaces: 184 NumVerts: 164 - AnimObj_boulder NumMaterials: 1 NumFaces: 8 NumVerts: 10 - AnimObj_chain01 NumMaterials: 1 NumFaces: 8 NumVerts: 10 - animObj_chain02 NumMaterials: 1 NumFaces: 8 NumVerts: 10 - animObj_chain03 NumMaterials: 1 NumFaces: 8 NumVerts: 10 - animObj_chain04 NumMaterials: 1 NumFaces: 8 NumVerts: 10 - animObj_chain05 NumMaterials: 1 NumFaces: 8 NumVerts: 10 - animObj_chain06 NumMaterials: 1 NumFaces: 8 NumVerts: 10 - animObj_chain07 NumMaterials: 1 NumFaces: 8 NumVerts: 10 - AnimObj_chain09 NumMaterials: 1 NumFaces: 8 NumVerts: 10 - animObj_chain10 NumMaterials: 1 NumFaces: 8 NumVerts: 10 - animObj_chain11 NumMaterials: 1 NumFaces: 8 NumVerts: 10 - animObj_chain12 NumMaterials: 1 NumFaces: 8 NumVerts: 10 - animObj_chain13 NumMaterials: 1 NumFaces: 8 NumVerts: 10 - animObj_chain14 NumMaterials: 1 NumFaces: 8 NumVerts: 10 - animObj_chain15 NumMaterials: 2 NumFaces: 134 NumVerts: 140 - AnimObj_chainplate01 NumMaterials: 2 NumFaces: 134 NumVerts: 132 - AnimObj_chainplate02 NumMaterials: 4 NumFaces: 108 NumVerts: 115 - AnimObj_cliffedge01 NumMaterials: 4 NumFaces: 113 NumVerts: 114 - AnimObj_cliffedge02 NumMaterials: 4 NumFaces: 56 NumVerts: 62 - AnimObj_cliffedge03 NumMaterials: 1 NumFaces: 48 NumVerts: 30 - AnimObj_Rock11 NumMaterials: 1 NumFaces: 48 NumVerts: 30 - AnimObj_Rock12 NumMaterials: 1 NumFaces: 48 NumVerts: 30 - AnimObj_Rock13 NumMaterials: 1 NumFaces: 48 NumVerts: 30 - AnimObj_RockB08 NumMaterials: 1 NumFaces: 48 NumVerts: 30 - AnimObj_RockB09 NumMaterials: 1 NumFaces: 48 NumVerts: 30 - AnimObj_RockB10 NumMaterials: 1 NumFaces: 12 NumVerts: 8 - AnimObj_BoulderPartTwo NumMaterials: 2 NumFaces: 184 NumVerts: 164 - AnimObj_boulder NumMaterials: 1 NumFaces: 8 NumVerts: 10 - animObj_chain07 NumMaterials: 1 NumFaces: 8 NumVerts: 10 - animObj_chain06 NumMaterials: 1 NumFaces: 8 NumVerts: 10 - animObj_chain15 NumMaterials: 1 NumFaces: 8 NumVerts: 10 - animObj_chain14 NumMaterials: 1 NumFaces: 8 NumVerts: 10 - animObj_chain13 NumMaterials: 1 NumFaces: 12 NumVerts: 8 - animobj_dustbox NumMaterials: 2 NumFaces: 134 NumVerts: 146 - AnimObj_chainplate01 NumMaterials: 1 NumFaces: 8 NumVerts: 10 - AnimObj_chain01 NumMaterials: 1 NumFaces: 8 NumVerts: 10 - animObj_chain02 NumMaterials: 1 NumFaces: 8 NumVerts: 10 - animObj_chain03 NumMaterials: 1 NumFaces: 8 NumVerts: 10 - animObj_chain04 NumMaterials: 1 NumFaces: 8 NumVerts: 10 - animObj_chain05 NumMaterials: 2 NumFaces: 134 NumVerts: 136 - AnimObj_chainplate02 NumMaterials: 1 NumFaces: 8 NumVerts: 10 - AnimObj_chain09 NumMaterials: 1 NumFaces: 8 NumVerts: 10 - animObj_chain10 NumMaterials: 1 NumFaces: 8 NumVerts: 10 - animObj_chain11 NumMaterials: 1 NumFaces: 8 NumVerts: 10 - animObj_chain12 NumMaterials: 1 NumFaces: 48 NumVerts: 30 - AnimObj_Rock NumMaterials: 1 NumFaces: 48 NumVerts: 30 - AnimObj_Rock01 NumMaterials: 1 NumFaces: 48 NumVerts: 30 - AnimObj_Rock03 NumMaterials: 1 NumFaces: 48 NumVerts: 30 - AnimObj_Rock08 NumMaterials: 1 NumFaces: 48 NumVerts: 30 - AnimObj_RockB01 NumMaterials: 1 NumFaces: 48 NumVerts: 30 - AnimObj_RockB03 NumMaterials: 1 NumFaces: 48 NumVerts: 30 - AnimObj_RockB07 NumMaterials: 1 NumFaces: 12 NumVerts: 20 - AnimObj_bridgebreak NumMaterials: 1 NumFaces: 20 NumVerts: 43 - animObj_cbridge_flyingpiece01 NumMaterials: 1 NumFaces: 12 NumVerts: 28 - animObj_cbridge_flyingpiece02 NumMaterials: 1 NumFaces: 18 NumVerts: 40 - animObj_cbridge_flyingpiece03 NumMaterials: 1 NumFaces: 12 NumVerts: 28 - animObj_cbridge_flyingpiece05 NumMaterials: 1 NumFaces: 16 NumVerts: 28 - animObj_cbridge_flyingpiece10 NumMaterials: 1 NumFaces: 22 NumVerts: 38 - animObj_cbridge_flyingpiece11 NumMaterials: 1 NumFaces: 12 NumVerts: 24 - animObj_cbridge_flyingpiece14 NumMaterials: 1 NumFaces: 16 NumVerts: 28 - animObj_cbridge_flyingpiece15 NumMaterials: 1 NumFaces: 24 NumVerts: 42 - animObj_cbridge_flyingpiece16 NumMaterials: 1 NumFaces: 16 NumVerts: 28 - animObj_cbridge_flyingpiece17 NumMaterials: 1 NumFaces: 12 NumVerts: 24 - animObj_cbridge_flyingpiece18 NumMaterials: 1 NumFaces: 18 NumVerts: 29 - animObj_cbridge_flyingpiece19 NumMaterials: 1 NumFaces: 12 NumVerts: 24 - animObj_cbridge_support01 NumMaterials: 1 NumFaces: 32 NumVerts: 64 - animObj_cbridge_support02 NumMaterials: 1 NumFaces: 12 NumVerts: 24 - animObj_cbridge_support03 NumMaterials: 1 NumFaces: 12 NumVerts: 21 - animObj_cbridge_support04 NumMaterials: 2 NumFaces: 15 NumVerts: 19 - animObj_covered_bridge_inner NumMaterials: 2 NumFaces: 56 NumVerts: 66 - animObj_lantern31 NumMaterials: 2 NumFaces: 56 NumVerts: 66 - animObj_lantern32 NumMaterials: 2 NumFaces: 56 NumVerts: 66 - animObj_lantern30 NumMaterials: 1 NumFaces: 12 NumVerts: 8 - AnimObj_WaketheBride NumMaterials: 1 NumFaces: 12 NumVerts: 8 - AnimObj_BrideParent NumMaterials: 1 NumFaces: 88 NumVerts: 176 - animobj_bridechains NumMaterials: 1 NumFaces: 72 NumVerts: 144 - animobj_bride_platform NumMaterials: 1 NumFaces: 924 NumVerts: 687 - animobj_bride NumMaterials: 2 NumFaces: 316 NumVerts: 456 - animobj_bridehead NumMaterials: 2 NumFaces: 210 NumVerts: 151 - animobj_bridelegA NumMaterials: 2 NumFaces: 212 NumVerts: 153 - animobj_bridelegB NumMaterials: 1 NumFaces: 344 NumVerts: 244 - animobj_bridetorso NumMaterials: 1 NumFaces: 12 NumVerts: 20 - AnimObj_SwitchMain NumMaterials: 1 NumFaces: 28 NumVerts: 56 - animobj_SwitchMainLever NumMaterials: 1 NumFaces: 12 NumVerts: 8 - AnimObj_OpenTank NumMaterials: 2 NumFaces: 296 NumVerts: 366 - animobj_tanktop NumMaterials: 1 NumFaces: 64 NumVerts: 74 - animobj_tankbubbles NumMaterials: 2 NumFaces: 134 NumVerts: 170 - scriptObj_Switch05A NumMaterials: 1 NumFaces: 308 NumVerts: 201 - PropDef_Shane NumMaterials: 1 NumFaces: 300 NumVerts: 295 - PropDef_KeyMuseum NumMaterials: 1 NumFaces: 138 NumVerts: 115 - PropDef_LockMovie NumMaterials: 1 NumFaces: 64 NumVerts: 68 - PropDef_IconScore NumMaterials: 1 NumFaces: 84 NumVerts: 98 - PropDef_IconPlant NumMaterials: 1 NumFaces: 94 NumVerts: 124 - PropDef_IconTime NumMaterials: 1 NumFaces: 212 NumVerts: 216 - PropDef_IconEditor NumMaterials: 1 NumFaces: 140 NumVerts: 107 - PropDef_IconBreak NumMaterials: 1 NumFaces: 240 NumVerts: 152 - PropDef_BubbleRXL NumMaterials: 1 NumFaces: 100 NumVerts: 87 - PropDef_IconTrick NumMaterials: 2 NumFaces: 18 NumVerts: 34 - PropDef_PowerJuiceExtend NumMaterials: 1 NumFaces: 36 NumVerts: 45 - PropDef_PowerJuiceRefill NumMaterials: 2 NumFaces: 34 NumVerts: 50 - PropDef_IconRide NumMaterials: 1 NumFaces: 275 NumVerts: 277 - PropDef_IconGrind NumMaterials: 1 NumFaces: 98 NumVerts: 100 - PropDef_TwisterC NumMaterials: 1 NumFaces: 98 NumVerts: 100 - PropDef_TwisterM NumMaterials: 1 NumFaces: 98 NumVerts: 100 - PropDef_TwisterB NumMaterials: 1 NumFaces: 98 NumVerts: 100 - PropDef_TwisterO NumMaterials: 1 NumFaces: 36 NumVerts: 45 - PropDef_PowerJuiceHalffill NumMaterials: 1 NumFaces: 98 NumVerts: 100 - PropDef_TwisterG NumMaterials: 1 NumFaces: 94 NumVerts: 101 - PropDef_IconGrab NumMaterials: 1 NumFaces: 12 NumVerts: 8 - PropDef_Debris NumMaterials: 1 NumFaces: 146 NumVerts: 179 - PropDef_AttJump NumMaterials: 1 NumFaces: 99 NumVerts: 85 - terrain_inside04 NumMaterials: 2 NumFaces: 114 NumVerts: 95 - terrain_inside01 NumMaterials: 1 NumFaces: 122 NumVerts: 98 - terrain_inside02 NumMaterials: 1 NumFaces: 306 NumVerts: 232 - terrain_inside03 NumMaterials: 2 NumFaces: 188 NumVerts: 171 - terrain_entry02 NumMaterials: 1 NumFaces: 66 NumVerts: 62 - terrain_insidewall10 NumMaterials: 2 NumFaces: 180 NumVerts: 129 - terrain_inside11 NumMaterials: 1 NumFaces: 156 NumVerts: 114 - terrain_entry01 NumMaterials: 1 NumFaces: 117 NumVerts: 85 - terrain_bluewall01 NumMaterials: 1 NumFaces: 130 NumVerts: 104 - terrain_bluewall03 NumMaterials: 1 NumFaces: 126 NumVerts: 192 - propdef_truss NumMaterials: 1 NumFaces: 187 NumVerts: 166 - terrain_bluewall06 NumMaterials: 2 NumFaces: 78 NumVerts: 126 - terrain_cemeterywall01 NumMaterials: 5 NumFaces: 662 NumVerts: 1034 - terrain_hauntedhouse NumMaterials: 1 NumFaces: 80 NumVerts: 68 - terrain_transition_HH01 NumMaterials: 2 NumFaces: 119 NumVerts: 129 - terrain_transition_HH02 NumMaterials: 2 NumFaces: 68 NumVerts: 75 - terrain_insidewall_HH01 NumMaterials: 4 NumFaces: 62 NumVerts: 108 - propdef_spotlightA NumMaterials: 1 NumFaces: 20 NumVerts: 40 - terrain_spotlight_track03 NumMaterials: 1 NumFaces: 20 NumVerts: 39 - terrain_spotlight_track05 NumMaterials: 1 NumFaces: 20 NumVerts: 38 - terrain_spotlight_track09 NumMaterials: 5 NumFaces: 536 NumVerts: 900 - terrain_stageset06 NumMaterials: 1 NumFaces: 28 NumVerts: 56 - terrain_spotlight_track10 NumMaterials: 8 NumFaces: 409 NumVerts: 621 - terrain_stageset01 NumMaterials: 5 NumFaces: 210 NumVerts: 231 - terrain_roller01 NumMaterials: 1 NumFaces: 349 NumVerts: 571 - terrain_stageset05 NumMaterials: 2 NumFaces: 294 NumVerts: 461 - terrain_stageset03 NumMaterials: 2 NumFaces: 569 NumVerts: 898 - terrain_stageset02 NumMaterials: 2 NumFaces: 151 NumVerts: 155 - terrain_loft01 NumMaterials: 1 NumFaces: 20 NumVerts: 38 - terrain_spotlight_track11 NumMaterials: 1 NumFaces: 380 NumVerts: 376 - terrain_dollytrack NumMaterials: 6 NumFaces: 146 NumVerts: 222 - scriptObj_spine01 NumMaterials: 1 NumFaces: 20 NumVerts: 40 - terrain_spotlight_track12 NumMaterials: 2 NumFaces: 70 NumVerts: 140 - terrain_dirtspots NumMaterials: 1 NumFaces: 20 NumVerts: 40 - terrain_spotlight_track13 NumMaterials: 3 NumFaces: 53 NumVerts: 58 - scriptObj_qpipe36 NumMaterials: 3 NumFaces: 36 NumVerts: 38 - scriptObj_qpipe37 NumMaterials: 1 NumFaces: 116 NumVerts: 81 - terrain_bluewall02 NumMaterials: 2 NumFaces: 36 NumVerts: 48 - terrain_ramp01 NumMaterials: 4 NumFaces: 115 NumVerts: 143 - terrain_cemetarywall02 NumMaterials: 4 NumFaces: 195 NumVerts: 305 - terrain_stageset10 NumMaterials: 2 NumFaces: 168 NumVerts: 241 - terrain_stageset11 NumMaterials: 1 NumFaces: 104 NumVerts: 144 - terrain_stageset12 NumMaterials: 2 NumFaces: 262 NumVerts: 436 - terrain_stageset13 NumMaterials: 3 NumFaces: 169 NumVerts: 157 - terrain_streambed NumMaterials: 2 NumFaces: 60 NumVerts: 74 - propdef_lantern NumMaterials: 4 NumFaces: 102 NumVerts: 147 - terrain_cemetarywall03 NumMaterials: 3 NumFaces: 62 NumVerts: 124 - terrain_dirtspots01 NumMaterials: 2 NumFaces: 62 NumVerts: 124 - terrain_dirtspots02 NumMaterials: 3 NumFaces: 64 NumVerts: 104 - terrain_mossspots01 NumMaterials: 2 NumFaces: 322 NumVerts: 468 - terrain_gravespine02 NumMaterials: 2 NumFaces: 322 NumVerts: 468 - terrain_gravespine03 NumMaterials: 5 NumFaces: 78 NumVerts: 125 - terrain_qpipe38 NumMaterials: 6 NumFaces: 109 NumVerts: 152 - terrain_bigqpipe02 NumMaterials: 2 NumFaces: 156 NumVerts: 296 - terrain_2x4grind NumMaterials: 4 NumFaces: 270 NumVerts: 326 - propdef_bagtree NumMaterials: 1 NumFaces: 94 NumVerts: 168 - propdef_bridgetruss NumMaterials: 1 NumFaces: 140 NumVerts: 128 - terrain_dollytrack02 NumMaterials: 2 NumFaces: 196 NumVerts: 243 - propdef_deadtreeA NumMaterials: 3 NumFaces: 48 NumVerts: 51 - scriptObj_qpipe50 NumMaterials: 2 NumFaces: 300 NumVerts: 446 - terrain_gravespine04 NumMaterials: 2 NumFaces: 340 NumVerts: 490 - terrain_gravespine05 NumMaterials: 2 NumFaces: 299 NumVerts: 443 - terrain_gravespine06 NumMaterials: 2 NumFaces: 130 NumVerts: 151 - terrain_mausoleum01 NumMaterials: 2 NumFaces: 130 NumVerts: 151 - terrain_mausoleum03 NumMaterials: 1 NumFaces: 8 NumVerts: 15 - terrain_spotlight_track22 NumMaterials: 10 NumFaces: 20 NumVerts: 22 - terrain_DummyTorch NumMaterials: 2 NumFaces: 92 NumVerts: 168 - terrain_catwalk02 NumMaterials: 4 NumFaces: 145 NumVerts: 137 - terrain_cliff05 NumMaterials: 1 NumFaces: 16 NumVerts: 18 - GlassDef_GlasspaneA NumMaterials: 2 NumFaces: 110 NumVerts: 204 - terrain_catwalk03 NumMaterials: 2 NumFaces: 230 NumVerts: 208 - terrain_deadgrass02 NumMaterials: 1 NumFaces: 200 NumVerts: 183 - terrain_inside20 NumMaterials: 1 NumFaces: 312 NumVerts: 222 - terrain_inside21 NumMaterials: 2 NumFaces: 20 NumVerts: 22 - terrain_DummySkeleton NumMaterials: 1 NumFaces: 40 NumVerts: 52 - dynamicsdef_tombstoneA NumMaterials: 1 NumFaces: 164 NumVerts: 208 - dynamicsdef_tombstoneB NumMaterials: 1 NumFaces: 211 NumVerts: 282 - dynamicsdef_tripod NumMaterials: 3 NumFaces: 949 NumVerts: 861 - ScriptObj_wickedtree_after NumMaterials: 2 NumFaces: 72 NumVerts: 96 - propdef_hangingstrut NumMaterials: 7 NumFaces: 905 NumVerts: 1131 - terrain_creekbowls NumMaterials: 3 NumFaces: 163 NumVerts: 188 - terrain_indoorrailing01 NumMaterials: 6 NumFaces: 12 NumVerts: 20 - AnimObj_BlueDoor01 NumMaterials: 1 NumFaces: 20 NumVerts: 32 - doorL NumMaterials: 1 NumFaces: 20 NumVerts: 30 - doorR NumMaterials: 6 NumFaces: 12 NumVerts: 20 - AnimObj_BlueDoor02 NumMaterials: 1 NumFaces: 20 NumVerts: 30 - doorR NumMaterials: 1 NumFaces: 20 NumVerts: 30 - doorL NumMaterials: 5 NumFaces: 149 NumVerts: 221 - terrain_qpipe51 NumMaterials: 6 NumFaces: 12 NumVerts: 20 - AnimObj_BlueDoor03 NumMaterials: 1 NumFaces: 20 NumVerts: 30 - doorL NumMaterials: 1 NumFaces: 20 NumVerts: 30 - doorR NumMaterials: 6 NumFaces: 640 NumVerts: 945 - terrain_stageset04 NumMaterials: 6 NumFaces: 306 NumVerts: 502 - ScriptObj_qpipe52 NumMaterials: 6 NumFaces: 238 NumVerts: 408 - scriptObj_qpipe53 NumMaterials: 1 NumFaces: 156 NumVerts: 114 - terrain_entry03 NumMaterials: 2 NumFaces: 38 NumVerts: 60 - terrain_qpipe52 NumMaterials: 3 NumFaces: 28 NumVerts: 34 - terrain_cablegrind33 NumMaterials: 3 NumFaces: 46 NumVerts: 58 - terrain_cablegrind02 NumMaterials: 2 NumFaces: 68 NumVerts: 81 - scriptObj_cablegrind03 NumMaterials: 2 NumFaces: 46 NumVerts: 56 - scriptObj_cablegrind04 NumMaterials: 3 NumFaces: 70 NumVerts: 83 - terrain_cablegrind05 NumMaterials: 3 NumFaces: 20 NumVerts: 22 - terrain_DummyLEDA NumMaterials: 3 NumFaces: 20 NumVerts: 22 - terrain_DummyLEDB NumMaterials: 4 NumFaces: 62 NumVerts: 108 - propdef_spotlightB NumMaterials: 4 NumFaces: 881 NumVerts: 1548 - terrain_covered bridge_after NumMaterials: 2 NumFaces: 340 NumVerts: 283 - terrain_creekgrindrail NumMaterials: 4 NumFaces: 416 NumVerts: 632 - terrain_creekbowldecking NumMaterials: 1 NumFaces: 35 NumVerts: 39 - terrain_bridgeshadow01 NumMaterials: 1 NumFaces: 40 NumVerts: 36 - terrain_loftramp01 NumMaterials: 1 NumFaces: 102 NumVerts: 165 - terrain_guardrail02 NumMaterials: 3 NumFaces: 204 NumVerts: 376 - terrain_guardrail04 NumMaterials: 1 NumFaces: 20 NumVerts: 40 - terrain_guardrail06 NumMaterials: 1 NumFaces: 136 NumVerts: 227 - terrain_loftguardrail NumMaterials: 3 NumFaces: 38 NumVerts: 48 - terrain_cablegrind06 NumMaterials: 3 NumFaces: 62 NumVerts: 73 - terrain_cablegrind07 NumMaterials: 1 NumFaces: 45 NumVerts: 35 - terrain_bluewall07 NumMaterials: 2 NumFaces: 280 NumVerts: 234 - propdef_ceiling NumMaterials: 2 NumFaces: 224 NumVerts: 232 - ScriptObj_boulder NumMaterials: 2 NumFaces: 192 NumVerts: 241 - ScriptObj_cracks_after NumMaterials: 1 NumFaces: 18 NumVerts: 16 - ScriptObj_cracks_before NumMaterials: 1 NumFaces: 188 NumVerts: 312 - terrain_wallholes NumMaterials: 1 NumFaces: 28 NumVerts: 56 - terrain_hallwaydetails01 NumMaterials: 1 NumFaces: 44 NumVerts: 60 - terrain_HHramp NumMaterials: 1 NumFaces: 184 NumVerts: 317 - terrain_HHcolumns NumMaterials: 1 NumFaces: 108 NumVerts: 180 - terrain_creekgrindrail01 NumMaterials: 1 NumFaces: 436 NumVerts: 251 - AnimObj_ghost NumMaterials: 1 NumFaces: 46 NumVerts: 64 - terrain_qpipescuffmarks01 NumMaterials: 2 NumFaces: 84 NumVerts: 67 - propdef_LFixtureA NumMaterials: 1 NumFaces: 174 NumVerts: 129 - terrain_transition_lab01 NumMaterials: 1 NumFaces: 42 NumVerts: 74 - terrain_guardrail01 NumMaterials: 1 NumFaces: 174 NumVerts: 222 - terrain_guardrail03 NumMaterials: 1 NumFaces: 60 NumVerts: 74 - terrain_guardrail05 NumMaterials: 1 NumFaces: 38 NumVerts: 76 - terrain_hallwaydetails02 NumMaterials: 2 NumFaces: 60 NumVerts: 84 - terrain_qpipe46 NumMaterials: 2 NumFaces: 35 NumVerts: 49 - terrain_qpipe47 NumMaterials: 1 NumFaces: 90 NumVerts: 116 - terrain_qpipescuffmarks02 NumMaterials: 1 NumFaces: 60 NumVerts: 80 - terrain_qpipescuffmarks03 NumMaterials: 1 NumFaces: 48 NumVerts: 53 - DynamicsDef_Rock NumMaterials: 1 NumFaces: 48 NumVerts: 30 - DynamicsDef_RockB NumMaterials: 1 NumFaces: 42 NumVerts: 84 - terrain_bowllogos NumMaterials: 1 NumFaces: 16 NumVerts: 32 - terrain_spraypaint01 NumMaterials: 1 NumFaces: 12 NumVerts: 8 - ScriptObj_playerone NumMaterials: 3 NumFaces: 98 NumVerts: 169 - terrain_cemetarywall04 NumMaterials: 1 NumFaces: 48 NumVerts: 43 - propdef_spout NumMaterials: 1 NumFaces: 29 NumVerts: 21 - terrain_fountainbasin02 NumMaterials: 1 NumFaces: 200 NumVerts: 121 - terrain_fountain01 NumMaterials: 1 NumFaces: 340 NumVerts: 317 - terrain_HHbase NumMaterials: 1 NumFaces: 2 NumVerts: 4 - propdef_skeletonA NumMaterials: 3 NumFaces: 20 NumVerts: 22 - terrain_DummyArrows NumMaterials: 2 NumFaces: 148 NumVerts: 128 - terrain_cablegrind03 NumMaterials: 2 NumFaces: 188 NumVerts: 243 - terrain_hauntedplanter NumMaterials: 4 NumFaces: 161 NumVerts: 258 - terrain_hauntedfence03 NumMaterials: 2 NumFaces: 274 NumVerts: 282 - PropDef_FernA NumMaterials: 2 NumFaces: 285 NumVerts: 282 - PropDef_FernB NumMaterials: 1 NumFaces: 198 NumVerts: 150 - terrain_inside05 NumMaterials: 1 NumFaces: 139 NumVerts: 97 - terrain_inside06 NumMaterials: 1 NumFaces: 45 NumVerts: 39 - terrain_inside07 NumMaterials: 3 NumFaces: 198 NumVerts: 173 - terrain_HHgrindA NumMaterials: 3 NumFaces: 214 NumVerts: 193 - terrain_HHgrindA01 NumMaterials: 3 NumFaces: 62 NumVerts: 78 - terrain_cablegrind09 NumMaterials: 2 NumFaces: 334 NumVerts: 317 - terrain_HHuppergrind01 NumMaterials: 3 NumFaces: 38 NumVerts: 48 - terrain_cablegrind10 NumMaterials: 7 NumFaces: 400 NumVerts: 385 - terrain_upperbowl01 NumMaterials: 5 NumFaces: 142 NumVerts: 180 - terrain_platform01 NumMaterials: 4 NumFaces: 253 NumVerts: 246 - terrain_insde10 NumMaterials: 3 NumFaces: 118 NumVerts: 133 - terrain_cablegrind40 NumMaterials: 1 NumFaces: 16 NumVerts: 32 - terrain_qpiperails01 NumMaterials: 1 NumFaces: 148 NumVerts: 296 - terrain_logostickers03 NumMaterials: 1 NumFaces: 82 NumVerts: 160 - terrain_logostickers04 NumMaterials: 9 NumFaces: 433 NumVerts: 456 - terrain_newbowl01 NumMaterials: 3 NumFaces: 119 NumVerts: 141 - terrain_platform02 NumMaterials: 1 NumFaces: 180 NumVerts: 360 - terrain_platformsupports01 NumMaterials: 1 NumFaces: 84 NumVerts: 168 - terrain_logostickers05 NumMaterials: 1 NumFaces: 256 NumVerts: 180 - terrain_newbowlrail NumMaterials: 1 NumFaces: 88 NumVerts: 76 - terrain_biqqpipegrindrails NumMaterials: 1 NumFaces: 182 NumVerts: 343 - terrain_ramprail02 NumMaterials: 1 NumFaces: 164 NumVerts: 208 - terrain_NPCtombstone NumMaterials: 4 NumFaces: 169 NumVerts: 274 - terrain_hauntedfence01 NumMaterials: 2 NumFaces: 115 NumVerts: 128 - ScriptObj_chainshadow_partone NumMaterials: 4 NumFaces: 80 NumVerts: 118 - terrain_backqpipesB NumMaterials: 1 NumFaces: 208 NumVerts: 160 - terrain_upperbowlrail NumMaterials: 2 NumFaces: 8 NumVerts: 16 - terrain_upperbowlstains NumMaterials: 1 NumFaces: 60 NumVerts: 120 - terrain_logostickers08 NumMaterials: 2 NumFaces: 208 NumVerts: 388 - terrain_decking20 NumMaterials: 3 NumFaces: 137 NumVerts: 120 - terrain_streambed05 NumMaterials: 4 NumFaces: 160 NumVerts: 229 - terrain_streambed03 NumMaterials: 3 NumFaces: 193 NumVerts: 167 - terrain_streambed02 NumMaterials: 3 NumFaces: 198 NumVerts: 176 - terrain_streambed04 NumMaterials: 2 NumFaces: 196 NumVerts: 243 - ScriptObj_wickedtree_before NumMaterials: 1 NumFaces: 87 NumVerts: 98 - terrain_ashshadow01 NumMaterials: 1 NumFaces: 108 NumVerts: 180 - terrain_creekgrindrail02 NumMaterials: 1 NumFaces: 82 NumVerts: 144 - terrain_creekgrindrail03 NumMaterials: 1 NumFaces: 280 NumVerts: 310 - terrain_waterfountain01 NumMaterials: 2 NumFaces: 60 NumVerts: 68 - terrain_vents01 NumMaterials: 2 NumFaces: 60 NumVerts: 68 - terrain_vents02 NumMaterials: 2 NumFaces: 88 NumVerts: 115 - ScriptObj_chainshadow_parttwo NumMaterials: 1 NumFaces: 114 NumVerts: 130 - dynamicsdef_camera NumMaterials: 3 NumFaces: 38 NumVerts: 48 - terrain_cablegrind30 NumMaterials: 1 NumFaces: 92 NumVerts: 93 - propdef_HVACB NumMaterials: 1 NumFaces: 62 NumVerts: 124 - terrain_guardrail11 NumMaterials: 1 NumFaces: 48 NumVerts: 96 - terrain_guardrail12 NumMaterials: 1 NumFaces: 64 NumVerts: 120 - terrain_guardrail13 NumMaterials: 1 NumFaces: 68 NumVerts: 113 - terrain_guardrail14 NumMaterials: 1 NumFaces: 68 NumVerts: 136 - terrain_guardrail15 NumMaterials: 1 NumFaces: 40 NumVerts: 64 - terrain_guardrail16 NumMaterials: 1 NumFaces: 403 NumVerts: 560 - terrain_mklogo NumMaterials: 1 NumFaces: 114 NumVerts: 186 - terrain_guardrail07 NumMaterials: 2 NumFaces: 244 NumVerts: 219 - terrain_transition_lab02 NumMaterials: 1 NumFaces: 230 NumVerts: 460 - terrain_crateA02 NumMaterials: 6 NumFaces: 225 NumVerts: 316 - terrain_cemeterywall03 NumMaterials: 6 NumFaces: 152 NumVerts: 221 - terrain_cemetarywall01 NumMaterials: 4 NumFaces: 62 NumVerts: 97 - terrain_cemeterywall04 NumMaterials: 4 NumFaces: 146 NumVerts: 196 - terrain_cemeterywall02 NumMaterials: 5 NumFaces: 155 NumVerts: 220 - terrain_cemetarywall07 NumMaterials: 1 NumFaces: 44 NumVerts: 40 - terrain_IWallHH01 NumMaterials: 1 NumFaces: 48 NumVerts: 43 - terrain_IWallHH03 NumMaterials: 2 NumFaces: 312 NumVerts: 340 - propdef_HVACA NumMaterials: 2 NumFaces: 142 NumVerts: 173 - propdef_HVACC NumMaterials: 1 NumFaces: 96 NumVerts: 112 - terrain_qpiperails10 NumMaterials: 1 NumFaces: 68 NumVerts: 58 - terrain_qpiperails16 NumMaterials: 2 NumFaces: 148 NumVerts: 133 - terrain_cablegrind01 NumMaterials: 3 NumFaces: 44 NumVerts: 48 - terrain_cablegrind31 NumMaterials: 2 NumFaces: 34 NumVerts: 39 - terrain_cablegrind32 NumMaterials: 2 NumFaces: 26 NumVerts: 29 - terrain_cablegrind34 NumMaterials: 6 NumFaces: 85 NumVerts: 171 - terrain_decal100 NumMaterials: 6 NumFaces: 54 NumVerts: 108 - terrain_decal101 NumMaterials: 4 NumFaces: 62 NumVerts: 118 - terrain_decal102 NumMaterials: 5 NumFaces: 62 NumVerts: 114 - terrain_decal103 NumMaterials: 4 NumFaces: 52 NumVerts: 86 - terrain_decal105 NumMaterials: 1 NumFaces: 28 NumVerts: 56 - terrain_logostickers102 NumMaterials: 1 NumFaces: 94 NumVerts: 188 - terrain_logostickers07 NumMaterials: 1 NumFaces: 62 NumVerts: 124 - terrain_logostickers104 NumMaterials: 1 NumFaces: 38 NumVerts: 76 - terrain_logostickers105 NumMaterials: 1 NumFaces: 26 NumVerts: 52 - terrain_logostickers110 NumMaterials: 1 NumFaces: 58 NumVerts: 116 - terrain_logostickers120 NumMaterials: 1 NumFaces: 60 NumVerts: 120 - terrain_logostickers121 NumMaterials: 1 NumFaces: 32 NumVerts: 64 - terrain_logostickers122 NumMaterials: 1 NumFaces: 40 NumVerts: 80 - terrain_logostickers126 NumMaterials: 1 NumFaces: 94 NumVerts: 188 - terrain_logostickers127 NumMaterials: 4 NumFaces: 127 NumVerts: 152 - terrain_platform03 NumMaterials: 3 NumFaces: 62 NumVerts: 84 - terrain_platform04 NumMaterials: 3 NumFaces: 67 NumVerts: 84 - terrain_platform05 NumMaterials: 2 NumFaces: 122 NumVerts: 244 - terrain_platformrail01 NumMaterials: 1 NumFaces: 104 NumVerts: 201 - terrain_platformrail02 NumMaterials: 2 NumFaces: 74 NumVerts: 148 - terrain_platformrail03 NumMaterials: 4 NumFaces: 75 NumVerts: 111 - terrain_backqpipeA NumMaterials: 2 NumFaces: 130 NumVerts: 259 - terrain_platformrail10 NumMaterials: 2 NumFaces: 114 NumVerts: 212 - terrain_platformrail11 NumMaterials: 7 NumFaces: 129 NumVerts: 144 - terrain_bigqpipe01 NumMaterials: 5 NumFaces: 78 NumVerts: 105 - terrain_platform06 NumMaterials: 2 NumFaces: 96 NumVerts: 104 - terrain_insidewall20 NumMaterials: 4 NumFaces: 138 NumVerts: 121 - terrain_cliff02 NumMaterials: 4 NumFaces: 291 NumVerts: 261 - terrain_cliff03 NumMaterials: 4 NumFaces: 86 NumVerts: 104 - terrain_cliff04 NumMaterials: 2 NumFaces: 94 NumVerts: 172 - terrain_cemeterywall05 NumMaterials: 2 NumFaces: 86 NumVerts: 161 - terrain_cemeterywall06 NumMaterials: 2 NumFaces: 60 NumVerts: 96 - terrain_cemeterywall07 NumMaterials: 3 NumFaces: 46 NumVerts: 58 - terrain_cablegrind41 NumMaterials: 3 NumFaces: 62 NumVerts: 78 - terrain_cablegrind42 NumMaterials: 2 NumFaces: 196 NumVerts: 243 - propdef_deadtreeB NumMaterials: 1 NumFaces: 36 NumVerts: 38 - propdef_qpiperaillong NumMaterials: 1 NumFaces: 48 NumVerts: 56 - propdef_qpiperailnormal NumMaterials: 1 NumFaces: 48 NumVerts: 56 - propdef_qpiperailnormalB NumMaterials: 2 NumFaces: 174 NumVerts: 217 - terrain_hauntedplanter02 NumMaterials: 2 NumFaces: 84 NumVerts: 98 - terrain_cablegrind40 NumMaterials: 1 NumFaces: 80 NumVerts: 124 - dynamicsdef_tombstoneD NumMaterials: 1 NumFaces: 44 NumVerts: 72 - dynamicsdef_tombstoneC NumMaterials: 1 NumFaces: 12 NumVerts: 8 - AnimObj_WickedGround NumMaterials: 2 NumFaces: 161 NumVerts: 150 - AnimObj_WrapBranch NumMaterials: 1 NumFaces: 64 NumVerts: 102 - animObj_groundcrack10 NumMaterials: 1 NumFaces: 64 NumVerts: 102 - animObj_groundcrack08 NumMaterials: 1 NumFaces: 64 NumVerts: 102 - animObj_groundcrack07 NumMaterials: 1 NumFaces: 76 NumVerts: 120 - animObj_groundcrack05 NumMaterials: 1 NumFaces: 76 NumVerts: 120 - animObj_groundcrack03 NumMaterials: 1 NumFaces: 60 NumVerts: 96 - animObj_groundcrack01 NumMaterials: 1 NumFaces: 64 NumVerts: 102 - animObj_groundcrack06 NumMaterials: 1 NumFaces: 64 NumVerts: 102 - animObj_groundcrack09 NumMaterials: 1 NumFaces: 164 NumVerts: 208 - animobj_tombstoneB02 NumMaterials: 1 NumFaces: 40 NumVerts: 52 - animobj_tombstoneA01 NumMaterials: 1 NumFaces: 164 NumVerts: 208 - animobj_tombstone NumMaterials: 1 NumFaces: 16 NumVerts: 18 - GlassDef_GlasspaneB NumMaterials: 2 NumFaces: 8 NumVerts: 16 - glassdef_windowframeA NumMaterials: 1 NumFaces: 12 NumVerts: 8 - MovableSoundDef_Ghost NumMaterials: 3 NumFaces: 38 NumVerts: 48 - terrain_cablegrind43 NumMaterials: 1 NumFaces: 48 NumVerts: 72 - terrain_qpiperails40 NumMaterials: 1 NumFaces: 104 NumVerts: 96 - terrain_qpiperails41 NumMaterials: 2 NumFaces: 252 NumVerts: 161 - terrain_insidefloor11 NumMaterials: 2 NumFaces: 290 NumVerts: 199 - terrain_insidefloor10 NumMaterials: 2 NumFaces: 286 NumVerts: 266 - terrain_HHdividerwall03 NumMaterials: 2 NumFaces: 268 NumVerts: 232 - terrain_HHdividerwall04 NumMaterials: 2 NumFaces: 35 NumVerts: 35 - terrain_qpipe41 NumMaterials: 2 NumFaces: 146 NumVerts: 108 - terrain_labcompbowl01 NumMaterials: 1 NumFaces: 544 NumVerts: 670 - terrain_labspine01 NumMaterials: 5 NumFaces: 225 NumVerts: 269 - terrain_qpipe43 NumMaterials: 2 NumFaces: 463 NumVerts: 455 - terrain_labupperlevel01 NumMaterials: 2 NumFaces: 170 NumVerts: 226 - terrain_worktable01 NumMaterials: 1 NumFaces: 100 NumVerts: 196 - terrain_doorway NumMaterials: 2 NumFaces: 208 NumVerts: 338 - terrain_bookshelf01 NumMaterials: 1 NumFaces: 78 NumVerts: 144 - terrain_buttress19 NumMaterials: 1 NumFaces: 78 NumVerts: 144 - terrain_buttress21 NumMaterials: 1 NumFaces: 78 NumVerts: 143 - terrain_buttress22 NumMaterials: 1 NumFaces: 78 NumVerts: 141 - terrain_buttress23 NumMaterials: 1 NumFaces: 78 NumVerts: 144 - terrain_buttress24 NumMaterials: 1 NumFaces: 78 NumVerts: 140 - terrain_buttress25 NumMaterials: 1 NumFaces: 78 NumVerts: 141 - terrain_buttress01 NumMaterials: 1 NumFaces: 54 NumVerts: 106 - terrain_buttress27 NumMaterials: 1 NumFaces: 78 NumVerts: 144 - terrain_buttress28 NumMaterials: 1 NumFaces: 78 NumVerts: 144 - terrain_buttress29 NumMaterials: 1 NumFaces: 78 NumVerts: 134 - terrain_buttress30 NumMaterials: 1 NumFaces: 54 NumVerts: 106 - terrain_buttress31 NumMaterials: 1 NumFaces: 78 NumVerts: 144 - terrain_buttress32 NumMaterials: 2 NumFaces: 108 NumVerts: 216 - terrain_labdetails NumMaterials: 1 NumFaces: 564 NumVerts: 697 - terrain_bigpipe01 NumMaterials: 1 NumFaces: 60 NumVerts: 94 - terrain_labbeam02 NumMaterials: 1 NumFaces: 60 NumVerts: 94 - terrain_labbeam03 NumMaterials: 1 NumFaces: 60 NumVerts: 94 - terrain_labbeam04 NumMaterials: 1 NumFaces: 60 NumVerts: 94 - terrain_labbeam05 NumMaterials: 1 NumFaces: 60 NumVerts: 94 - terrain_labbeam06 NumMaterials: 1 NumFaces: 924 NumVerts: 1146 - terrain_bigpipe02 NumMaterials: 1 NumFaces: 250 NumVerts: 222 - terrain_glasstube42 NumMaterials: 2 NumFaces: 206 NumVerts: 215 - terrain_passage03 NumMaterials: 6 NumFaces: 12 NumVerts: 20 - AnimObj_WoodenDoor01 NumMaterials: 1 NumFaces: 24 NumVerts: 42 - doorR NumMaterials: 1 NumFaces: 24 NumVerts: 42 - doorL NumMaterials: 6 NumFaces: 12 NumVerts: 20 - AnimObj_WoodenDoor02 NumMaterials: 1 NumFaces: 24 NumVerts: 42 - doorR NumMaterials: 1 NumFaces: 24 NumVerts: 42 - doorL NumMaterials: 6 NumFaces: 12 NumVerts: 20 - AnimObj_WoodenDoor03 NumMaterials: 1 NumFaces: 24 NumVerts: 42 - doorR NumMaterials: 1 NumFaces: 24 NumVerts: 42 - doorL NumMaterials: 6 NumFaces: 12 NumVerts: 20 - AnimObj_WoodenDoor04 NumMaterials: 1 NumFaces: 24 NumVerts: 42 - doorR NumMaterials: 1 NumFaces: 24 NumVerts: 42 - doorL NumMaterials: 2 NumFaces: 190 NumVerts: 203 - terrain_passage04 NumMaterials: 2 NumFaces: 318 NumVerts: 305 - terrain_passage01 NumMaterials: 5 NumFaces: 20 NumVerts: 22 - terrain_DummyElectric NumMaterials: 1 NumFaces: 210 NumVerts: 156 - terrain_glasstube43 NumMaterials: 1 NumFaces: 220 NumVerts: 156 - terrain_glasstube44 NumMaterials: 1 NumFaces: 170 NumVerts: 126 - terrain_glasstube45 NumMaterials: 2 NumFaces: 56 NumVerts: 62 - scriptObj_wallridebox NumMaterials: 1 NumFaces: 80 NumVerts: 60 - terrain_glasstube50 NumMaterials: 1 NumFaces: 90 NumVerts: 72 - terrain_glasstube51 NumMaterials: 1 NumFaces: 430 NumVerts: 288 - propdef_electricgenerator NumMaterials: 1 NumFaces: 624 NumVerts: 772 - terrain_bigpipe03 NumMaterials: 1 NumFaces: 70 NumVerts: 60 - terrain_glasstube52 NumMaterials: 1 NumFaces: 70 NumVerts: 66 - terrain_glasstube53 NumMaterials: 1 NumFaces: 90 NumVerts: 72 - terrain_glasstube01 NumMaterials: 2 NumFaces: 224 NumVerts: 378 - terrain_tankcoversupport NumMaterials: 3 NumFaces: 144 NumVerts: 134 - propdef_lablight NumMaterials: 2 NumFaces: 480 NumVerts: 535 - terrain_mtlcollar01 NumMaterials: 1 NumFaces: 32 NumVerts: 38 - terrain_uppershelfcollision NumMaterials: 4 NumFaces: 62 NumVerts: 99 - propdef_spotlightC NumMaterials: 4 NumFaces: 62 NumVerts: 99 - propdef_spotlightD NumMaterials: 3 NumFaces: 20 NumVerts: 22 - terrain_DummyLEDA NumMaterials: 3 NumFaces: 20 NumVerts: 22 - terrain_DummyLEDB NumMaterials: 2 NumFaces: 660 NumVerts: 728 - terrain_tubeends01 NumMaterials: 2 NumFaces: 457 NumVerts: 460 - terrain_railingA01 NumMaterials: 1 NumFaces: 78 NumVerts: 142 - terrain_buttress33 NumMaterials: 2 NumFaces: 300 NumVerts: 319 - terrain_mtlcollar02 NumMaterials: 2 NumFaces: 68 NumVerts: 110 - propdef_librarylight NumMaterials: 2 NumFaces: 40 NumVerts: 42 - terrain_qpipe45 NumMaterials: 1 NumFaces: 12 NumVerts: 8 - ScriptObj_playerone NumMaterials: 1 NumFaces: 28 NumVerts: 40 - terrain_labscuffmarks NumMaterials: 1 NumFaces: 220 NumVerts: 192 - terrain_glasstube43 NumMaterials: 1 NumFaces: 170 NumVerts: 132 - terrain_innerpipe01 NumMaterials: 1 NumFaces: 220 NumVerts: 156 - terrain_innertube02 NumMaterials: 1 NumFaces: 210 NumVerts: 156 - terrain_innertube03 NumMaterials: 1 NumFaces: 90 NumVerts: 72 - terrain_innertube04 NumMaterials: 1 NumFaces: 80 NumVerts: 60 - terrain_innertube01 NumMaterials: 1 NumFaces: 70 NumVerts: 66 - terrain_innertube06 NumMaterials: 1 NumFaces: 70 NumVerts: 60 - terrain_innertube07 NumMaterials: 1 NumFaces: 250 NumVerts: 224 - terrain_innertube08 NumMaterials: 1 NumFaces: 220 NumVerts: 200 - terrain_innertube09 NumMaterials: 1 NumFaces: 90 NumVerts: 72 - terrain_innertube11 NumMaterials: 1 NumFaces: 100 NumVerts: 195 - terrain_doorway05 NumMaterials: 1 NumFaces: 100 NumVerts: 196 - terrain_doorway06 NumMaterials: 1 NumFaces: 100 NumVerts: 196 - terrain_doorway07 NumMaterials: 1 NumFaces: 184 NumVerts: 256 - terrain_hangingchain01 NumMaterials: 3 NumFaces: 311 NumVerts: 305 - terrain_assignercontainer NumMaterials: 1 NumFaces: 64 NumVerts: 72 - terrain_labtankglass NumMaterials: 3 NumFaces: 296 NumVerts: 292 - dynamicsdef_containerA NumMaterials: 1 NumFaces: 12 NumVerts: 8 - AnimObj_Switch01A NumMaterials: 1 NumFaces: 124 NumVerts: 152 - AnimObj_backplate01A NumMaterials: 1 NumFaces: 28 NumVerts: 56 - lever NumMaterials: 1 NumFaces: 230 NumVerts: 222 - terrain_dollytrack NumMaterials: 2 NumFaces: 84 NumVerts: 67 - propdef_LFixtureB NumMaterials: 1 NumFaces: 126 NumVerts: 107 - terrain_cornerassignerelec NumMaterials: 3 NumFaces: 296 NumVerts: 292 - dynamicsdef_containerB NumMaterials: 3 NumFaces: 302 NumVerts: 306 - dynamicsdef_containerC NumMaterials: 1 NumFaces: 12 NumVerts: 8 - AnimObj_Switch02A NumMaterials: 1 NumFaces: 124 NumVerts: 152 - AnimObj_backplate02A NumMaterials: 1 NumFaces: 28 NumVerts: 56 - lever NumMaterials: 1 NumFaces: 12 NumVerts: 8 - AnimObj_Switch04A NumMaterials: 1 NumFaces: 124 NumVerts: 152 - AnimObj_backplate04A NumMaterials: 1 NumFaces: 28 NumVerts: 56 - lever NumMaterials: 1 NumFaces: 12 NumVerts: 8 - AnimObj_Switch03A NumMaterials: 1 NumFaces: 124 NumVerts: 152 - AnimObj_backplate03A NumMaterials: 1 NumFaces: 28 NumVerts: 56 - lever NumMaterials: 1 NumFaces: 6 NumVerts: 12 - scriptPropdef_ElecA NumMaterials: 1 NumFaces: 6 NumVerts: 12 - scriptPropdef_ElecB NumMaterials: 5 NumFaces: 352 NumVerts: 356 - panorama_01 -------------------------------------------------------------------- Geometry Instances -------------------------------------------------------------------- terrain_box02 terrain_bank terrain_road04 terrain_road05 terrain_road06 terrain_road08 terrain_road09 terrain_road10 terrain_wall01 terrain_perimeterwall02 terrain_gates terrain_BldgBwall02 terrain_street20 terrain_box23 terrain_road30 terrain_studiosidewall01 terrain_bldg20 terrain_bldg21 terrain_bendingroad terrain_watertower terrain_bldg01 ScriptObj_Guardhouse terrain_road01 terrain_road32 terrain_hiway01 prop_streetlight01 prop_streetlight02 prop_streetlight03 prop_streetlight04 prop_streetlight05 prop_streetlight06 prop_streetlight07 prop_streetlightB02 prop_slshadow02 prop_slshadow03 prop_slshadow04 prop_slshadow05 prop_slshadow01 terrain_palmshadow01 prop_palmshadow02 prop_palmshadow03 prop_palmshadow04 prop_palmshadow05 prop_palmshadow06 prop_palmshadow07 prop_palmshadow08 prop_palmshadow09 prop_palmshadow10 terrain_wall02 terrain_BldgBwall01 terrain_perimeterwall05 terrain_bldgB prop_treeprotector17 prop_treeprotector02 prop_treeprotector03 prop_treeprotector04 prop_treeprotector05 prop_treeprotector06 prop_treeprotector07 prop_treeprotector08 prop_treeprotector09 prop_treeprotector10 prop_treeprotector11 prop_treesmall02 prop_treesmall01 prop_treesmall04 prop_treesmall05 prop_treesmall06 prop_treeprotector12 prop_treesmall07 prop_treesmall08 prop_treesmall09 prop_treesmall10 terrain_BldgBwall03 terrain_bldgC prop_treesmall11 prop_treesmall12 prop_treesmall13 prop_treesmall14 prop_treesmall15 prop_treeprotector13 prop_treeprotector14 prop_treeprotector15 prop_treeprotector16 prop_treeprotector01 prop_treesmall16 prop_treesmall17 prop_treesmall18 terrain_bldgD terrain_qpipe50 terrain_spine50 prop_treeprotector19 prop_treesmall21 prop_treeprotector20 prop_treesmall22 prop_treeprotector21 prop_treesmall23 terrain_hiwayfence AnimObj_rollupdoor doorlogo terrain_box24 prop_ashshadow01 prop_ashshadow02 prop_ashshadow04 prop_ashshadow05 prop_ashshadow06 prop_ashshadow07 prop_ashshadow08 prop_ashshadow09 prop_ashshadow10 prop_ashshadow11 prop_ashshadow12 prop_ashshadow13 prop_ashshadow15 prop_ashshadow16 terrain_oilstain02 scriptobj_buttonhack terrain_qpipeprop04 prop_treeprotector22 prop_treesmall24 prop_treeprotector23 prop_treesmall25 prop_treeprotector24 prop_treesmall26 prop_treeprotector25 prop_treesmall27 prop_treeprotector26 prop_treesmall28 prop_treeprotector27 prop_treesmall29 prop_ashshadow17 prop_ashshadow18 prop_islandplanter01 terrain_detail30 prop_spout01 prop_spout02 prop_fountain01 prop_fountain02 prop_fountain03 prop_spout03 prop_fountain04 prop_spout04 prop_fountain05 prop_spout05 prop_fountain06 prop_spout06 Car_TransitBus01 FrontAxle RearAxle Car_TransitBus02 FrontAxle RearAxle Car_TransitBus03 FrontAxle RearAxle Car_TransitBus04 FrontAxle RearAxle terrain_paintedlines prop_treeprotector28 prop_treesmall30 prop_ashshadow19 prop_treeprotector29 prop_treesmall31 prop_treeprotector31 prop_ashshadow20 prop_treesmall33 prop_treeprotector32 prop_treesmall34 prop_ashshadow21 prop_treeprotector33 prop_treesmall35 ScriptProp_barricade07 ScriptProp_barricade08 ScriptProp_barricade09 ScriptProp_barricade10 ScriptProp_barricade06 ScriptProp_barricade13 ScriptProp_barricade14 ScriptProp_barricade03 ScriptProp_barricade05 ScriptProp_barricade02 scriptObj_plaza02 ScriptProp_barricade15 ScriptProp_barricade01 ScriptProp_barricade04 terrain_qpipe52 terrain_paintedlines02 terrain_grindsupport04 terrain_grindsupport07 terrain_curvygrind terrain_trainrailing02 terrain_streetend terrain_tunnelwall01 terrain_stationground terrain_stationroof terrain_busstop01 terrain_stoplight_smallarmA01 ScriptObj_stoplight_largearmA21 ScriptObj_stoplight_largearmA22 terrain_gateqpipe01 prop_busstopcolumn01 prop_busstopcolumn02 prop_busstopcolumn03 prop_busstopcolumn04 Car_RoachCoach01 FrontAxle RearAxle car_PoliceCar01 FrontAxle RearAxle Car_PostalTruck01 FrontAxle RearAxle Car_TankerTruck01 FrontAxle RearAxle RearAxle RearAxle RearAxle terrain_oilstain03 terrain_stoplight_lights AnimProp_palmtrunkD01 palmtrunk04 palmD01 AnimProp_palmtrunkD02 palmtrunk04 palmD01 AnimProp_palmtrunkD03 palmtrunk04 palmD01 AnimProp_palmtrunkD04 palmtrunk04 palmD01 AnimProp_palmtrunkD05 palmtrunk04 palmD01 AnimProp_palmtrunkD06 palmtrunk04 palmD01 AnimProp_palmtrunkD07 palmtrunk04 palmD01 AnimProp_palmtrunkD08 palmtrunk04 palmD01 AnimProp_palmtrunkD09 palmtrunk04 palmD01 AnimProp_palmtrunkD10 palmtrunk04 palmD01 AnimProp_palmtrunkD11 palmtrunk04 palmD01 AnimProp_palmtrunkD12 palmtrunk04 palmD01 AnimProp_palmtrunkD13 palmtrunk04 palmD01 AnimProp_palmtrunkD14 palmtrunk04 palmD01 terrain_qpipeprop05 terrain_wall03 terrain_perimeterwall06 terrain_perimeterwall01 terrain_planter44 Prop_FernC01 Prop_FernC02 Prop_FernC03 Prop_FernC04 Prop_FernC05 Prop_FernC06 Prop_FernC07 Prop_FernC08 Prop_FernC10 Prop_FernD01 Prop_FernD02 Prop_FernD03 Prop_FernD04 Prop_FernD05 Prop_FernD06 Prop_FernC11 Prop_FernC12 Prop_FernC13 Prop_FernD07 terrain_skyscraper01 prop_islandplanter02 prop_islandplanter03 prop_islandplanter04 terrain_bldgB01 terrain_plazaback01 ScriptObj_stoplight_largearmA23 terrain_bldgE terrain_qpipeprop06 terrain_gateqpipe04 terrain_flagpole01 terrain_busstoprail ScriptObj_DaveHelper01 ScriptObj_DaveHelper02 ScriptObj_DaveHelper03 ScriptObj_DaveHelper04 ScriptObj_DaveHelper05 ScriptObj_DaveHelper06 AnimObj_flag animobj_flagpiece01 animobj_flagpiece02 animobj_flagpiece03 animobj_flagpiece04 animobj_flagpiece05 ScriptObj_Spear terrain_RoachCoach terrain_Chevy terrain_FrontAxleB terrain_RearAxleB terrain_hood terrain_engine AnimObj_flag04 animobj_flagpiece01 animobj_flagpiece02 animobj_flagpiece03 animobj_flagpiece04 animobj_flagpiece05 terrain_flagpole02 AnimObj_flag02 animobj_flagpiece01 animobj_flagpiece02 animobj_flagpiece03 animobj_flagpiece04 animobj_flagpiece05 terrain_flagpole03 AnimObj_flag03 animobj_flagpiece01 animobj_flagpiece02 animobj_flagpiece03 animobj_flagpiece04 animobj_flagpiece05 terrain_flagpole04 AnimObj_Gate02 AnimObj_Gate01 terrain_entrygateposts terrain_polestickers01 prop_streetlightB07 prop_streetlightB08 prop_streetlightB09 prop_streetlightB10 prop_streetlightB11 terrain_polestickers02 terrain_polestickers03 terrain_polestickers04 terrain_polestickers05 terrain_polestickers06 terrain_polestickers08 terrain_polestickers09 terrain_polestickers10 terrain_guardhousedetails terrain_centerplanter01 terrain_hedge20 Prop_FernC14 Prop_FernC15 terrain_gatelogo terrain_polestickers11 terrain_polestickers12 terrain_polestickers13 terrain_polestickers14 terrain_polestickers15 terrain_polestickers16 terrain_alleywall01 Dynamics_cardreader01 Dynamics_cardreader02 terrain_stationplanter01 terrain_stationhedges terrain_studioshadow01 terrain_studioshadow03 terrain_studioshadow02 terrain_studioshadow04 terrain_studioshadow05 terrain_studioshadow06 terrain_studioshadow07 terrain_studioshadow08 prop_stationlamp01 prop_stationlamp02 prop_stationlamp03 prop_stationlamp04 prop_stationlamp05 prop_stationlamp06 prop_stationcolumn02 prop_stationcolumn03 prop_stationcolumn04 prop_stationcolumn05 prop_stationlamp07 prop_stationlamp08 terrain_stationfence terrain_bldgB02 terrain_bldgB03 terrain_hedge33 terrain_planter45 prop_fountainbasin02 prop_fountainbasin03 prop_fountainbasin04 terrain_hedge34 terrain_PayphoneA01 terrain_PayphoneA02 AnimProp_palmtrunkD15 palmtrunk04 palmD01 AnimProp_palmtrunkD16 palmtrunk04 palmD01 AnimProp_palmtrunkD17 palmtrunk04 palmD01 AnimProp_palmtrunkD18 palmtrunk04 palmD01 terrain_bldgB04 terrain_bldgB05 terrain_bldgC01 terrain_bldgB06 terrain_bldgB07 terrain_bldgB08 terrain_flagpole05 AnimObj_flag01 animobj_flagpiece01 animobj_flagpiece02 animobj_flagpiece03 animobj_flagpiece04 animobj_flagpiece05 terrain_box25 terrain_box26 terrain_bankawnings prop_treeprotector34 prop_ashshadow22 prop_treesmall36 terrain_gateqpipe05 terrain_gateqpipe06 Prop_FernC16 Prop_FernD08 Prop_FernC17 Prop_FernC18 Prop_FernD09 Prop_FernD10 prop_treesmall37 prop_treesmall38 Prop_FernC19 Prop_FernC20 Prop_FernC21 terrain_qpipe58 terrain_gateqpipe07 terrain_gateqpipe02 terrain_firelane Prop_FernD12 Prop_FernC22 Prop_FernC23 terrain_endqpipe01 scriptObj_PhotoQpipeTwo prop_palmshadow11 prop_palmshadow12 scriptObj_PhotoQpipeOne ScriptProp_barricade16 terrain_clearancebar01 AnimObj_flag05 animobj_flagpiece01 animobj_flagpiece02 animobj_flagpiece03 animobj_flagpiece04 animobj_flagpiece05 terrain_flagpole06 ScriptProp_barricade17 scriptObj_playerOne prop_streetlight08 prop_streetlight09 prop_streetlight10 prop_streetlight11 prop_streetlight12 prop_streetlight13 terrain_gatelogo01 terrain_outsideramp01 terrain_outsideramp02 dynamics_safetycone01 dynamics_safetycone02 dynamics_safetycone03 dynamics_safetycone04 dynamics_safetycone05 dynamics_safetycone06 dynamics_safetycone07 dynamics_safetycone08 dynamics_safetycone09 dynamics_safetycone10 dynamics_safetycone11 terrain_trainrailing03 Car_TankerTruck02 FrontAxle RearAxle RearAxle RearAxle RearAxle Car_TransitBus05 FrontAxle RearAxle Car_PostalTruck02 FrontAxle RearAxle Car_TransitBus06 FrontAxle01 RearAxle01 terrain_rollupdoortop AnimObj_flag06 animobj_flagpiece01 animobj_flagpiece02 animobj_flagpiece03 animobj_flagpiece04 animobj_flagpiece05 terrain_flagpole07 ScriptProp_barricade18 scriptObj_respawn terrain_puddles01 terrain_puddles02 Car_PizzaDeliveryTruck01 FrontAxle RearAxle car_Taxi01 RearAxle02 FrontAxle02 car_Taxi02 RearAxle03 FrontAxle03 car_Taxi03 RearAxle04 FrontAxle04 car_Taxi04 RearAxle05 FrontAxle05 car_Taxi06 RearAxle06 FrontAxle06 prop_roof01 prop_roof02 prop_roof03 prop_roof04 prop_roof05 terrain_trainwall01 terrain_trainplatform02 prop_planterA02 prop_planterA01 prop_planterA04 prop_planterA05 prop_planterA06 prop_planterA07 prop_longhedge01 prop_longplanter01 prop_longhedge02 prop_longplanter02 prop_longhedge03 prop_longplanter03 terrain_tunnelbacks terrain_perimeterwall03 terrain_Forklift terrain_mklogo terrain_awningsupports terrain_shortplanter terrain_shortplanter terrain_outsideramp03 ScriptObj_Chaingrind01 ScriptObj_Chaingrind02 AnimObj_BoulderPartOne AnimObj_boulder AnimObj_chain01 animObj_chain02 animObj_chain03 animObj_chain04 animObj_chain05 animObj_chain06 animObj_chain07 AnimObj_chain09 animObj_chain10 animObj_chain11 animObj_chain12 animObj_chain13 animObj_chain14 animObj_chain15 AnimObj_chainplate01 AnimObj_chainplate02 AnimObj_cliffedge01 AnimObj_cliffedge02 AnimObj_cliffedge03 AnimObj_Rock11 AnimObj_Rock12 AnimObj_Rock13 AnimObj_RockB08 AnimObj_RockB09 AnimObj_RockB10 AnimObj_BoulderPartTwo AnimObj_boulder animObj_chain07 animObj_chain06 animObj_chain15 animObj_chain14 animObj_chain13 animobj_dustbox AnimObj_chainplate01 AnimObj_chain01 animObj_chain02 animObj_chain03 animObj_chain04 animObj_chain05 AnimObj_chainplate02 AnimObj_chain09 animObj_chain10 animObj_chain11 animObj_chain12 AnimObj_Rock AnimObj_Rock01 AnimObj_Rock03 AnimObj_Rock08 AnimObj_RockB01 AnimObj_RockB03 AnimObj_RockB07 AnimObj_bridgebreak animObj_cbridge_flyingpiece01 animObj_cbridge_flyingpiece02 animObj_cbridge_flyingpiece03 animObj_cbridge_flyingpiece05 animObj_cbridge_flyingpiece10 animObj_cbridge_flyingpiece11 animObj_cbridge_flyingpiece14 animObj_cbridge_flyingpiece15 animObj_cbridge_flyingpiece16 animObj_cbridge_flyingpiece17 animObj_cbridge_flyingpiece18 animObj_cbridge_flyingpiece19 animObj_cbridge_support01 animObj_cbridge_support02 animObj_cbridge_support03 animObj_cbridge_support04 animObj_covered_bridge_inner animObj_lantern31 animObj_lantern32 animObj_lantern30 AnimObj_WaketheBride AnimObj_BrideParent animobj_bridechains animobj_bride_platform animobj_bride animobj_bridehead animobj_bridelegA animobj_bridelegB animobj_bridetorso AnimObj_SwitchMain animobj_SwitchMainLever AnimObj_OpenTank animobj_tanktop animobj_tankbubbles scriptObj_Switch05A terrain_inside04 terrain_inside01 terrain_inside02 terrain_inside03 terrain_entry02 terrain_insidewall10 terrain_inside11 terrain_entry01 terrain_bluewall01 terrain_bluewall03 prop_truss06 prop_truss07 prop_truss01 prop_truss09 prop_truss02 prop_truss11 prop_truss03 prop_truss13 prop_truss04 prop_truss15 prop_truss05 prop_truss17 terrain_bluewall06 terrain_cemeterywall01 terrain_hauntedhouse terrain_transition_HH01 terrain_transition_HH02 terrain_insidewall_HH01 prop_spotlightB11 prop_spotlightA01 prop_spotlightA02 prop_spotlightA03 prop_spotlightA04 prop_spotlightA05 prop_spotlightA06 prop_spotlightB16 prop_spotlightA07 prop_spotlightA08 terrain_spotlight_track03 prop_spotlightB08 prop_spotlightA09 prop_spotlightA10 prop_spotlightA11 prop_spotlightB29 prop_spotlightA12 terrain_spotlight_track05 prop_spotlightB05 prop_spotlightB23 prop_spotlightA13 prop_spotlightA14 prop_spotlightA15 prop_spotlightA16 prop_spotlightB03 prop_spotlightA17 prop_spotlightA18 prop_spotlightB18 prop_spotlightA19 prop_spotlightB20 prop_spotlightA20 prop_spotlightB17 terrain_spotlight_track09 prop_spotlightA21 terrain_stageset06 prop_spotlightA22 terrain_spotlight_track10 prop_spotlightB24 prop_spotlightA23 terrain_stageset01 prop_spotlightB28 prop_spotlightA24 terrain_roller01 prop_spotlightB04 terrain_stageset05 terrain_stageset03 terrain_stageset02 prop_spotlightA25 prop_spotlightB07 terrain_loft01 prop_spotlightB02 terrain_spotlight_track11 prop_spotlightA26 prop_spotlightA27 prop_spotlightA28 prop_spotlightB01 terrain_dollytrack scriptObj_spine01 prop_spotlightA29 terrain_spotlight_track12 prop_spotlightB15 terrain_dirtspots prop_spotlightA30 prop_spotlightB26 terrain_spotlight_track13 prop_spotlightA31 prop_bagtree02 scriptObj_qpipe36 scriptObj_qpipe37 terrain_bluewall02 terrain_ramp01 terrain_cemetarywall02 prop_lantern03 prop_lantern04 prop_lantern05 prop_lantern06 terrain_stageset10 terrain_stageset11 terrain_stageset12 terrain_stageset13 terrain_streambed prop_lantern07 prop_lantern08 prop_lantern09 prop_lantern10 prop_lantern11 prop_lantern12 prop_lantern13 prop_lantern14 prop_lantern15 prop_lantern16 prop_lantern17 terrain_cemetarywall03 prop_lantern18 prop_lantern19 prop_lantern20 prop_lantern21 prop_lantern22 prop_lantern23 prop_lantern24 prop_bridgetruss01 prop_bridgetruss02 prop_bridgetruss03 prop_bridgetruss04 prop_bridgetruss05 prop_bridgetruss06 prop_bridgetruss07 prop_bridgetruss08 terrain_dirtspots01 terrain_dirtspots02 prop_spotlightA33 prop_spotlightB22 prop_spotlightA34 prop_spotlightB21 terrain_mossspots01 terrain_gravespine02 terrain_gravespine03 terrain_qpipe38 terrain_bigqpipe02 terrain_2x4grind prop_spotlightA35 prop_spotlightB25 terrain_dollytrack02 prop_lantern01 prop_lantern25 prop_lantern26 prop_lantern27 prop_lantern28 prop_lantern29 scriptObj_qpipe50 terrain_gravespine04 terrain_gravespine05 terrain_gravespine06 terrain_mausoleum01 terrain_mausoleum03 prop_spotlightB10 prop_spotlightB09 prop_spotlightA36 prop_spotlightA37 terrain_spotlight_track22 prop_spotlightB14 prop_spotlightA38 prop_spotlightA39 prop_spotlightA40 terrain_DummyTorch terrain_catwalk02 prop_spotlightA41 prop_spotlightB27 prop_spotlightA42 terrain_cliff05 Glass_GlasspaneA07 Glass_GlasspaneA08 Glass_GlasspaneA09 Glass_GlasspaneA10 Glass_GlasspaneA11 Glass_GlasspaneA12 Glass_GlasspaneA14 Glass_GlasspaneA15 terrain_catwalk03 Glass_GlasspaneA16 Glass_GlasspaneA17 Glass_GlasspaneA18 Glass_GlasspaneA19 terrain_deadgrass02 terrain_inside20 prop_spotlightA43 prop_spotlightB19 prop_spotlightA44 Glass_GlasspaneA20 Glass_GlasspaneA21 Glass_GlasspaneA22 Glass_GlasspaneA23 Glass_GlasspaneA24 Glass_GlasspaneA25 Glass_GlasspaneA26 Glass_GlasspaneA27 Glass_GlasspaneA28 Glass_GlasspaneA29 Glass_GlasspaneA30 Glass_GlasspaneA31 terrain_inside21 terrain_DummySkeleton prop_skeletonA02 ScriptObj_wickedtree_after Glass_GlasspaneA32 Glass_GlasspaneA33 terrain_creekbowls terrain_indoorrailing01 AnimObj_BlueDoor01 doorL doorR AnimObj_BlueDoor02 doorR doorL terrain_qpipe51 AnimObj_BlueDoor03 doorL doorR terrain_stageset04 ScriptObj_qpipe52 scriptObj_qpipe53 prop_spotlightB06 prop_spotlightA45 prop_spotlightB13 terrain_entry03 prop_lantern33 prop_lantern34 terrain_qpipe52 terrain_cablegrind33 terrain_cablegrind02 scriptObj_cablegrind03 scriptObj_cablegrind04 terrain_cablegrind05 terrain_DummyLEDA terrain_DummyLEDB terrain_covered bridge_after terrain_creekgrindrail terrain_creekbowldecking terrain_bridgeshadow01 terrain_loftramp01 terrain_guardrail02 terrain_guardrail04 terrain_guardrail06 terrain_loftguardrail terrain_cablegrind06 terrain_cablegrind07 terrain_bluewall07 prop_spotlightA46 prop_spotlightA47 prop_spotlightB30 ScriptObj_boulder ScriptObj_cracks_after ScriptObj_cracks_before terrain_wallholes terrain_hallwaydetails01 terrain_HHramp terrain_HHcolumns terrain_creekgrindrail01 AnimObj_ghost terrain_qpipescuffmarks01 prop_LFixtureA04 prop_LFixtureA01 prop_LFixtureA02 prop_LFixtureA03 prop_LFixtureA05 prop_LFixtureA06 prop_LFixtureA07 prop_LFixtureA08 prop_LFixtureA09 terrain_transition_lab01 terrain_guardrail01 terrain_guardrail03 terrain_guardrail05 terrain_hallwaydetails02 terrain_qpipe46 terrain_qpipe47 terrain_qpipescuffmarks02 terrain_qpipescuffmarks03 Dynamics_Rock02 Dynamics_Rock03 Dynamics_Rock06 Dynamics_RockB01 Dynamics_RockB02 Dynamics_RockB04 Dynamics_RockB05 Dynamics_Rock13 Dynamics_RockB08 Dynamics_RockB09 Dynamics_Rock10 Dynamics_Rock11 Dynamics_RockB10 Dynamics_Rock12 terrain_bowllogos terrain_spraypaint01 ScriptObj_playerone terrain_cemetarywall04 prop_spout01 terrain_fountainbasin02 terrain_fountain01 prop_bagtree05 terrain_HHbase terrain_DummyArrows terrain_cablegrind03 terrain_hauntedplanter prop_lantern36 prop_lantern37 prop_lantern38 prop_lantern39 terrain_hauntedfence03 prop_lantern40 prop_lantern41 prop_lantern42 prop_lantern30 Prop_FernA01 Prop_FernA02 Prop_FernA03 Prop_FernA04 Prop_FernA05 Prop_FernA06 Prop_FernA07 Prop_FernA08 Prop_FernA09 Prop_FernA10 Prop_FernB01 Prop_FernB02 Prop_FernA11 terrain_inside05 terrain_inside06 terrain_inside07 terrain_HHgrindA terrain_HHgrindA01 terrain_cablegrind09 terrain_HHuppergrind01 terrain_cablegrind10 prop_spotlightB31 prop_spotlightA48 prop_spotlightA49 prop_spotlightB32 prop_spotlightA50 prop_spotlightA51 prop_spotlightB33 prop_spotlightA52 prop_spotlightB34 prop_spotlightB35 prop_spotlightA53 prop_spotlightA54 prop_spotlightB36 prop_spotlightA55 prop_spotlightB37 terrain_upperbowl01 terrain_platform01 terrain_insde10 terrain_cablegrind40 terrain_qpiperails01 prop_spotlightB38 prop_spotlightA56 prop_spotlightB39 prop_spotlightA57 prop_spotlightB40 prop_spotlightB41 prop_spotlightB42 prop_spotlightB43 prop_spotlightB44 prop_spotlightA58 prop_spotlightA59 prop_spotlightB45 prop_spotlightB46 prop_spotlightB47 prop_spotlightB48 prop_spotlightB49 prop_spotlightA60 prop_skeletonA03 prop_skeletonA04 prop_skeletonA05 prop_skeletonA06 prop_skeletonA07 dynamics_tombstoneA01 dynamics_tombstoneA02 dynamics_tombstoneB01 dynamics_tombstoneB02 dynamics_tombstoneA03 terrain_logostickers03 terrain_logostickers04 terrain_newbowl01 prop_bagtree08 terrain_platform02 prop_bagtree09 terrain_platformsupports01 terrain_logostickers05 terrain_newbowlrail terrain_biqqpipegrindrails Glass_GlasspaneA34 Glass_GlasspaneA35 Prop_FernB03 Prop_FernA12 Prop_FernB04 prop_spotlightA61 prop_spotlightB50 prop_spotlightA62 prop_spotlightB51 prop_spotlightB52 prop_spotlightB53 prop_spotlightA63 prop_spotlightA64 terrain_ramprail02 terrain_NPCtombstone terrain_hauntedfence01 ScriptObj_chainshadow_partone terrain_backqpipesB terrain_upperbowlrail terrain_upperbowlstains terrain_logostickers08 terrain_decking20 terrain_streambed05 terrain_streambed03 terrain_streambed02 terrain_streambed04 prop_bagtree10 ScriptObj_wickedtree_before terrain_ashshadow01 terrain_creekgrindrail02 terrain_creekgrindrail03 terrain_waterfountain01 terrain_vents01 terrain_vents02 prop_bagtree11 prop_bagtree12 prop_bagtree13 ScriptObj_chainshadow_parttwo dynamics_tripod01 dynamics_camera01 dynamics_tripod02 dynamics_camera02 terrain_cablegrind30 terrain_guardrail11 terrain_guardrail12 terrain_guardrail13 terrain_guardrail14 terrain_guardrail15 terrain_guardrail16 prop_LFixtureA10 prop_LFixtureA11 prop_LFixtureA12 prop_LFixtureA13 prop_LFixtureA14 prop_LFixtureA15 prop_LFixtureA16 prop_LFixtureA17 prop_LFixtureA18 prop_LFixtureA19 prop_LFixtureA20 prop_LFixtureA21 prop_LFixtureA22 prop_LFixtureA23 prop_LFixtureA24 prop_LFixtureA25 prop_LFixtureA26 prop_LFixtureA27 prop_LFixtureA28 terrain_mklogo terrain_guardrail07 terrain_transition_lab02 terrain_crateA02 terrain_cemeterywall03 terrain_cemetarywall01 terrain_cemeterywall04 terrain_cemeterywall02 terrain_cemetarywall07 terrain_IWallHH01 terrain_IWallHH03 terrain_qpiperails10 terrain_qpiperails16 terrain_cablegrind01 terrain_cablegrind31 terrain_cablegrind32 terrain_cablegrind34 terrain_decal100 terrain_decal101 terrain_decal102 terrain_decal103 terrain_decal105 terrain_logostickers102 terrain_logostickers07 terrain_logostickers104 terrain_logostickers105 terrain_logostickers110 terrain_logostickers120 terrain_logostickers121 terrain_logostickers122 terrain_logostickers126 terrain_logostickers127 terrain_platform03 terrain_platform04 terrain_platform05 terrain_platformrail01 terrain_platformrail02 terrain_platformrail03 terrain_backqpipeA terrain_platformrail10 terrain_platformrail11 terrain_bigqpipe01 terrain_platform06 terrain_insidewall20 terrain_cliff02 terrain_cliff03 terrain_cliff04 terrain_cemeterywall05 terrain_cemeterywall06 terrain_cemeterywall07 prop_ceiling01 prop_ceiling02 prop_HVACA01 prop_HVACA02 prop_HVACA03 prop_HVACB02 prop_HVACB01 prop_HVACB03 prop_HVACC01 prop_HVACC02 prop_HVACC03 terrain_cablegrind41 prop_spotlightA65 prop_spotlightA66 prop_spotlightA67 terrain_cablegrind42 prop_deadtreeA02 prop_deadtreeA03 prop_deadtreeA01 prop_deadtreeA04 prop_deadtreeA05 prop_deadtreeA06 prop_deadtreeA07 prop_deadtreeA08 prop_deadtreeB01 prop_deadtreeB02 prop_deadtreeB03 prop_deadtreeB04 prop_deadtreeB05 prop_qpiperaillong01 prop_qpiperaillong02 prop_qpiperailnormal01 prop_qpiperailnormal02 prop_qpiperailnormalB01 prop_qpiperailnormalB02 prop_qpiperailnormalB03 prop_qpiperailnormalB04 prop_qpiperailnormalB05 prop_qpiperailnormalB06 terrain_hauntedplanter02 terrain_cablegrind40 dynamics_tombstoneB03 dynamics_tombstoneD01 dynamics_tombstoneD04 dynamics_tombstoneC01 dynamics_tombstoneC02 dynamics_tombstoneC04 AnimObj_WickedGround AnimObj_WrapBranch animObj_groundcrack10 animObj_groundcrack08 animObj_groundcrack07 animObj_groundcrack05 animObj_groundcrack03 animObj_groundcrack01 animObj_groundcrack06 animObj_groundcrack09 animobj_tombstoneB02 animobj_tombstoneA01 animobj_tombstone Glass_GlasspaneB01 glass_windowframeA01 dynamics_tripod03 dynamics_camera03 prop_hangingstrut01 prop_hangingstrut02 prop_hangingstrut03 prop_hangingstrut04 prop_hangingstrut05 prop_hangingstrut06 prop_hangingstrut07 prop_hangingstrut08 prop_hangingstrut09 prop_hangingstrut11 prop_hangingstrut12 prop_hangingstrut13 prop_hangingstrut14 prop_hangingstrut15 prop_hangingstrut17 prop_hangingstrut18 prop_hangingstrut19 prop_hangingstrut20 prop_hangingstrut21 prop_hangingstrut22 prop_hangingstrut23 MovableSound_Ghost terrain_cablegrind43 prop_hangingstrut24 terrain_qpiperails40 terrain_qpiperails41 terrain_insidefloor11 terrain_insidefloor10 terrain_HHdividerwall03 terrain_HHdividerwall04 terrain_qpipe41 terrain_labcompbowl01 terrain_labspine01 terrain_qpipe43 terrain_labupperlevel01 terrain_worktable01 terrain_doorway terrain_bookshelf01 terrain_buttress19 terrain_buttress21 terrain_buttress22 terrain_buttress23 terrain_buttress24 terrain_buttress25 terrain_buttress01 terrain_buttress27 terrain_buttress28 terrain_buttress29 terrain_buttress30 terrain_buttress31 terrain_buttress32 terrain_labdetails terrain_bigpipe01 terrain_labbeam02 terrain_labbeam03 terrain_labbeam04 terrain_labbeam05 terrain_labbeam06 terrain_bigpipe02 prop_lablight01 prop_lablight02 prop_lablight03 prop_lablight04 prop_lablight05 prop_lablight06 terrain_glasstube42 terrain_passage03 AnimObj_WoodenDoor01 doorR doorL AnimObj_WoodenDoor02 doorR doorL AnimObj_WoodenDoor03 doorR doorL AnimObj_WoodenDoor04 doorR doorL terrain_passage04 terrain_passage01 prop_electricgenerator02 terrain_DummyElectric prop_electricgenerator03 prop_electricgenerator04 prop_electricgenerator05 prop_electricgenerator06 prop_electricgenerator07 prop_electricgenerator08 prop_electricgenerator09 prop_electricgenerator10 terrain_glasstube43 terrain_glasstube44 terrain_glasstube45 scriptObj_wallridebox terrain_glasstube50 prop_electricgenerator11 terrain_glasstube51 prop_electricgenerator12 terrain_bigpipe03 terrain_glasstube52 terrain_glasstube53 terrain_glasstube01 terrain_tankcoversupport prop_electricgenerator01 terrain_mtlcollar01 terrain_uppershelfcollision terrain_DummyLEDA terrain_DummyLEDB prop_spotlightD01 prop_spotlightD02 prop_spotlightC01 prop_spotlightC02 prop_spotlightD03 prop_spotlightD04 prop_spotlightD05 prop_spotlightC03 prop_spotlightC04 prop_spotlightD06 terrain_tubeends01 prop_electricgenerator13 prop_electricgenerator14 prop_electricgenerator15 prop_electricgenerator16 terrain_railingA01 terrain_buttress33 terrain_mtlcollar02 prop_librarylight08 prop_librarylight01 prop_librarylight02 prop_librarylight03 prop_librarylight04 prop_librarylight05 prop_librarylight06 prop_librarylight07 terrain_qpipe45 ScriptObj_playerone terrain_labscuffmarks terrain_glasstube43 terrain_innerpipe01 terrain_innertube02 terrain_innertube03 terrain_innertube04 terrain_innertube01 terrain_innertube06 terrain_innertube07 terrain_innertube08 terrain_innertube09 terrain_innertube11 terrain_doorway05 terrain_doorway06 terrain_doorway07 terrain_hangingchain01 terrain_assignercontainer terrain_labtankglass AnimObj_Switch01A AnimObj_backplate01A lever terrain_dollytrack prop_LFixtureB01 prop_LFixtureB02 prop_LFixtureB03 prop_LFixtureB04 prop_LFixtureB05 prop_LFixtureB06 prop_LFixtureB07 prop_LFixtureB08 prop_LFixtureB09 prop_LFixtureB10 prop_LFixtureB11 terrain_cornerassignerelec dynamics_containerA01 dynamics_containerB01 dynamics_containerC01 dynamics_containerA02 dynamics_containerB02 dynamics_containerC02 AnimObj_Switch02A AnimObj_backplate02A lever AnimObj_Switch04A AnimObj_backplate04A lever AnimObj_Switch03A AnimObj_backplate03A lever scriptProp_ElecA01 scriptProp_ElecB01 scriptProp_ElecA02 scriptProp_ElecB02 scriptProp_ElecA03 scriptProp_ElecB03 scriptProp_ElecA04 scriptProp_ElecA05 scriptProp_ElecB04 scriptProp_ElecB05 scriptProp_ElecA06 scriptProp_ElecB06 scriptProp_ElecB07 scriptProp_ElecA07 scriptProp_ElecB08 scriptProp_ElecA08 panorama_01 -------------------------------------------------------------------- Asserts / Warnings / Tips -------------------------------------------------------------------- Asserts:- Warnings:- terrain_bank-Exceeded UV-mapping range within a polygon (Max range=8.00) collision_road09-Exceeded UV-mapping range within a polygon (Max range=8.00) collision_perimeterwall02-Exceeded UV-mapping range within a polygon (Max range=8.00) collision_road01-Exceeded UV-mapping range within a polygon (Max range=8.00) propdef_longplanter-Exceeded UV-mapping range within a polygon (Max range=8.00) collision_longplanter-Exceeded UV-mapping range within a polygon (Max range=8.00) terrain_box24-Exceeded UV-mapping range within a polygon (Max range=8.00) collision_barricade-Exceeded UV-mapping range within a polygon (Max range=8.00) terrain_stationground-Exceeded UV-mapping range within a polygon (Max range=8.00) AnimPropDef_PalmtrunkD-Exceeded UV-mapping range within a polygon (Max range=8.00) terrain_trainplatform02-Exceeded UV-mapping range within a polygon (Max range=8.00) terrain_awningsupports-Exceeded UV-mapping range within a polygon (Max range=8.00) collision_shortplanter-Exceeded UV-mapping range within a polygon (Max range=8.00) terrain_entry02-Exceeded UV-mapping range within a polygon (Max range=8.00) collision_cemetarywall02-Exceeded UV-mapping range within a polygon (Max range=8.00) terrain_creekbowls-Exceeded UV-mapping range within a polygon (Max range=8.00) scriptObj_cablegrind03-Exceeded UV-mapping range within a polygon (Max range=8.00) terrain_covered bridge_after-Exceeded UV-mapping range within a polygon (Max range=8.00) terrain_creekbowldecking-Exceeded UV-mapping range within a polygon (Max range=8.00) collision_guardrail04-Exceeded UV-mapping range within a polygon (Max range=8.00) collision_inside05-Exceeded UV-mapping range within a polygon (Max range=8.00) terrain_platform01-Exceeded UV-mapping range within a polygon (Max range=8.00) terrain_newbowl01-Exceeded UV-mapping range within a polygon (Max range=8.00) terrain_streambed03-Exceeded UV-mapping range within a polygon (Max range=8.00) terrain_guardrail07-Exceeded UV-mapping range within a polygon (Max range=8.00) collision_cemetarywall03-Exceeded UV-mapping range within a polygon (Max range=8.00) terrain_labupperlevel01-Exceeded UV-mapping range within a polygon (Max range=8.00) collision_railingA01-Exceeded UV-mapping range within a polygon (Max range=8.00) Optmisation tips:- terrain_box02-Low number of vertices in object (220, Optimum is > 256) terrain_bank-High vertex to face ratio (2.477848, Optimum is < 2.000000) - poor stripping collision_road08-Low number of vertices in object (62, Optimum is > 256) collision_road08-High vertex to face ratio (2.527778, Optimum is < 2.000000) - poor stripping collision_road09-Low number of vertices in object (120, Optimum is > 256) collision_road09-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping cardef_Taxi-Low number of vertices in object (232, Optimum is > 256) cardef_Taxi-High vertex to face ratio (2.062500, Optimum is < 2.000000) - poor stripping RearAxle-Low number of vertices in object (84, Optimum is > 256) RearAxle-High vertex to face ratio (2.232143, Optimum is < 2.000000) - poor stripping FrontAxle-Low number of vertices in object (94, Optimum is > 256) FrontAxle-High vertex to face ratio (2.678571, Optimum is < 2.000000) - poor stripping collision_Taxi-Low number of vertices in object (56, Optimum is > 256) collision_Taxi-High vertex to face ratio (2.105263, Optimum is < 2.000000) - poor stripping terrain_perimeterwall02-High vertex to face ratio (2.762774, Optimum is < 2.000000) - poor stripping collision_perimeterwall02-Low number of vertices in object (8, Optimum is > 256) collision_perimeterwall02-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping decal_perimeterwall02-Low number of vertices in object (24, Optimum is > 256) terrain_box23-Low number of vertices in object (216, Optimum is > 256) terrain_box23-High vertex to face ratio (2.217949, Optimum is < 2.000000) - poor stripping collision_planterA-Low number of vertices in object (170, Optimum is > 256) terrain_studiosidewall01-Low number of vertices in object (42, Optimum is > 256) decal_watertowerlogo-Low number of vertices in object (10, Optimum is > 256) ScriptObj_Guardhouse-High vertex to face ratio (2.076271, Optimum is < 2.000000) - poor stripping collision_road01-Low number of vertices in object (164, Optimum is > 256) collision_road01-High vertex to face ratio (3.069767, Optimum is < 2.000000) - poor stripping terrain_hiway01-Low number of vertices in object (254, Optimum is > 256) collision_hiway01-Low number of vertices in object (163, Optimum is > 256) collision_hiway01-High vertex to face ratio (2.243697, Optimum is < 2.000000) - poor stripping propdef_streetlight-Low number of vertices in object (100, Optimum is > 256) collision_streetlight-Low number of vertices in object (16, Optimum is > 256) propdef_slshadow-Low number of vertices in object (38, Optimum is > 256) terrain_palmshadow01-Low number of vertices in object (12, Optimum is > 256) terrain_palmshadow01-High vertex to face ratio (2.125000, Optimum is < 2.000000) - poor stripping propdef_palmshadow-Low number of vertices in object (18, Optimum is > 256) propdef_palmshadow-High vertex to face ratio (2.250000, Optimum is < 2.000000) - poor stripping terrain_perimeterwall05-High vertex to face ratio (2.805556, Optimum is < 2.000000) - poor stripping collision_perimeterwall05-Low number of vertices in object (6, Optimum is > 256) terrain_bldgB-Low number of vertices in object (97, Optimum is > 256) propdef_treesmall-High vertex to face ratio (2.342520, Optimum is < 2.000000) - poor stripping LOD_treesmall-Low number of vertices in object (167, Optimum is > 256) LOD_treesmall-High vertex to face ratio (2.572917, Optimum is < 2.000000) - poor stripping collision_treesmall-Low number of vertices in object (16, Optimum is > 256) collision_treesmall01-Low number of vertices in object (10, Optimum is > 256) propdef_longplanter-Low number of vertices in object (192, Optimum is > 256) collision_longplanter-Low number of vertices in object (46, Optimum is > 256) collision_longplanter-High vertex to face ratio (3.181818, Optimum is < 2.000000) - poor stripping terrain_bldgC-Low number of vertices in object (180, Optimum is > 256) terrain_bldgC-High vertex to face ratio (2.275000, Optimum is < 2.000000) - poor stripping terrain_qpipe50-Low number of vertices in object (87, Optimum is > 256) terrain_spine50-Low number of vertices in object (62, Optimum is > 256) terrain_hiwayfence-Low number of vertices in object (96, Optimum is > 256) AnimObj_rollupdoor-Low number of vertices in object (92, Optimum is > 256) AnimObj_rollupdoor-High vertex to face ratio (2.267857, Optimum is < 2.000000) - poor stripping doorlogo-Low number of vertices in object (36, Optimum is > 256) doorlogo-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping terrain_box24-High vertex to face ratio (2.203279, Optimum is < 2.000000) - poor stripping terrain_oilstain02-High vertex to face ratio (2.561984, Optimum is < 2.000000) - poor stripping scriptobj_buttonhack-Low number of vertices in object (8, Optimum is > 256) terrain_qpipeprop04-Low number of vertices in object (66, Optimum is > 256) decal_qpipeprop04-Low number of vertices in object (8, Optimum is > 256) terrain_detail30-Low number of vertices in object (222, Optimum is > 256) terrain_detail30-High vertex to face ratio (2.590164, Optimum is < 2.000000) - poor stripping propdef_fountain-Low number of vertices in object (121, Optimum is > 256) propdef_spout-Low number of vertices in object (43, Optimum is > 256) CarDef_TransitBus-High vertex to face ratio (2.021277, Optimum is < 2.000000) - poor stripping RearAxle-Low number of vertices in object (82, Optimum is > 256) RearAxle-High vertex to face ratio (2.142857, Optimum is < 2.000000) - poor stripping FrontAxle-Low number of vertices in object (82, Optimum is > 256) FrontAxle-High vertex to face ratio (2.142857, Optimum is < 2.000000) - poor stripping collision_TransitBus-Low number of vertices in object (12, Optimum is > 256) ScriptPropDef_barricade-Low number of vertices in object (149, Optimum is > 256) collision_barricade-Low number of vertices in object (36, Optimum is > 256) collision_barricade-High vertex to face ratio (3.625000, Optimum is < 2.000000) - poor stripping terrain_qpipe52-Low number of vertices in object (226, Optimum is > 256) terrain_grindsupport04-Low number of vertices in object (92, Optimum is > 256) terrain_grindsupport07-Low number of vertices in object (92, Optimum is > 256) terrain_stationground-Low number of vertices in object (108, Optimum is > 256) terrain_stoplight_smallarmA01-Low number of vertices in object (168, Optimum is > 256) terrain_stoplight_smallarmA01-High vertex to face ratio (2.293103, Optimum is < 2.000000) - poor stripping terrain_gateqpipe01-Low number of vertices in object (117, Optimum is > 256) decal_gatepipe01-Low number of vertices in object (24, Optimum is > 256) RearAxle-Low number of vertices in object (82, Optimum is > 256) RearAxle-High vertex to face ratio (2.142857, Optimum is < 2.000000) - poor stripping FrontAxle-Low number of vertices in object (82, Optimum is > 256) FrontAxle-High vertex to face ratio (2.142857, Optimum is < 2.000000) - poor stripping collision_policecar-Low number of vertices in object (36, Optimum is > 256) CarDef_RoachCoach-High vertex to face ratio (2.013274, Optimum is < 2.000000) - poor stripping FrontAxle-Low number of vertices in object (82, Optimum is > 256) FrontAxle-High vertex to face ratio (2.142857, Optimum is < 2.000000) - poor stripping RearAxle-Low number of vertices in object (82, Optimum is > 256) RearAxle-High vertex to face ratio (2.142857, Optimum is < 2.000000) - poor stripping collision_RoachCoach-Low number of vertices in object (31, Optimum is > 256) SecondAxle-Low number of vertices in object (82, Optimum is > 256) SecondAxle-High vertex to face ratio (2.142857, Optimum is < 2.000000) - poor stripping FrontAxle-Low number of vertices in object (82, Optimum is > 256) FrontAxle-High vertex to face ratio (2.142857, Optimum is < 2.000000) - poor stripping CarDef_PostalTruck-Low number of vertices in object (253, Optimum is > 256) RearAxle-Low number of vertices in object (82, Optimum is > 256) RearAxle-High vertex to face ratio (2.142857, Optimum is < 2.000000) - poor stripping FrontAxle-Low number of vertices in object (82, Optimum is > 256) FrontAxle-High vertex to face ratio (2.142857, Optimum is < 2.000000) - poor stripping collision_PostalTruck-Low number of vertices in object (39, Optimum is > 256) RearAxle-Low number of vertices in object (164, Optimum is > 256) RearAxle-High vertex to face ratio (2.196429, Optimum is < 2.000000) - poor stripping FrontAxle-Low number of vertices in object (82, Optimum is > 256) FrontAxle-High vertex to face ratio (2.142857, Optimum is < 2.000000) - poor stripping RearAxle-Low number of vertices in object (164, Optimum is > 256) RearAxle-High vertex to face ratio (2.196429, Optimum is < 2.000000) - poor stripping RearAxle-Low number of vertices in object (164, Optimum is > 256) RearAxle-High vertex to face ratio (2.196429, Optimum is < 2.000000) - poor stripping RearAxle-Low number of vertices in object (164, Optimum is > 256) RearAxle-High vertex to face ratio (2.196429, Optimum is < 2.000000) - poor stripping collision_TankerTruck-Low number of vertices in object (31, Optimum is > 256) collision_TankerTruck-High vertex to face ratio (2.125000, Optimum is < 2.000000) - poor stripping terrain_oilstain03-High vertex to face ratio (2.633333, Optimum is < 2.000000) - poor stripping terrain_stoplight_lights-Low number of vertices in object (48, Optimum is > 256) terrain_stoplight_lights-High vertex to face ratio (2.250000, Optimum is < 2.000000) - poor stripping AnimPropDef_PalmtrunkD-Low number of vertices in object (8, Optimum is > 256) palmtrunk04-Low number of vertices in object (54, Optimum is > 256) terrain_qpipeprop05-Low number of vertices in object (56, Optimum is > 256) terrain_perimeterwall06-High vertex to face ratio (2.911854, Optimum is < 2.000000) - poor stripping collision_perimeterwall06-Low number of vertices in object (4, Optimum is > 256) terrain_perimeterwall01-High vertex to face ratio (2.547009, Optimum is < 2.000000) - poor stripping LOD_FernC-Low number of vertices in object (156, Optimum is > 256) LOD_FernD-Low number of vertices in object (156, Optimum is > 256) terrain_skyscraper01-Low number of vertices in object (185, Optimum is > 256) terrain_bldgB01-Low number of vertices in object (55, Optimum is > 256) terrain_bldgB01-High vertex to face ratio (2.333333, Optimum is < 2.000000) - poor stripping terrain_plazaback01-Low number of vertices in object (138, Optimum is > 256) terrain_plazaback01-High vertex to face ratio (2.805556, Optimum is < 2.000000) - poor stripping DynamicsDef_cardreader-Low number of vertices in object (80, Optimum is > 256) terrain_bldgE-Low number of vertices in object (198, Optimum is > 256) terrain_qpipeprop06-Low number of vertices in object (66, Optimum is > 256) decal_qpipeprop06-Low number of vertices in object (8, Optimum is > 256) terrain_gateqpipe04-Low number of vertices in object (116, Optimum is > 256) decal_gateqpipe04-Low number of vertices in object (24, Optimum is > 256) terrain_flagpole01-Low number of vertices in object (38, Optimum is > 256) ScriptObj_DaveHelper01-Low number of vertices in object (8, Optimum is > 256) ScriptObj_DaveHelper02-Low number of vertices in object (8, Optimum is > 256) ScriptObj_DaveHelper03-Low number of vertices in object (8, Optimum is > 256) ScriptObj_DaveHelper04-Low number of vertices in object (8, Optimum is > 256) ScriptObj_DaveHelper05-Low number of vertices in object (8, Optimum is > 256) ScriptObj_DaveHelper06-Low number of vertices in object (8, Optimum is > 256) AnimObj_flag-Low number of vertices in object (8, Optimum is > 256) animobj_flagpiece01-Low number of vertices in object (4, Optimum is > 256) animobj_flagpiece02-Low number of vertices in object (4, Optimum is > 256) animobj_flagpiece03-Low number of vertices in object (4, Optimum is > 256) animobj_flagpiece04-Low number of vertices in object (4, Optimum is > 256) animobj_flagpiece05-Low number of vertices in object (4, Optimum is > 256) ScriptObj_Spear-Low number of vertices in object (27, Optimum is > 256) ScriptObj_Spear-High vertex to face ratio (2.136364, Optimum is < 2.000000) - poor stripping terrain_RoachCoach-High vertex to face ratio (2.053571, Optimum is < 2.000000) - poor stripping collision_roachcoach01-Low number of vertices in object (52, Optimum is > 256) collision_roachcoach01-High vertex to face ratio (2.225000, Optimum is < 2.000000) - poor stripping terrain_Chevy-High vertex to face ratio (2.112245, Optimum is < 2.000000) - poor stripping terrain_FrontAxleB-Low number of vertices in object (82, Optimum is > 256) terrain_FrontAxleB-High vertex to face ratio (2.142857, Optimum is < 2.000000) - poor stripping terrain_RearAxleB-Low number of vertices in object (82, Optimum is > 256) terrain_RearAxleB-High vertex to face ratio (2.142857, Optimum is < 2.000000) - poor stripping collision_Chevy-Low number of vertices in object (38, Optimum is > 256) terrain_hood-Low number of vertices in object (16, Optimum is > 256) terrain_engine-Low number of vertices in object (24, Optimum is > 256) terrain_engine-High vertex to face ratio (5.625000, Optimum is < 2.000000) - poor stripping AnimObj_flag04-Low number of vertices in object (8, Optimum is > 256) animobj_flagpiece01-Low number of vertices in object (4, Optimum is > 256) animobj_flagpiece02-Low number of vertices in object (4, Optimum is > 256) animobj_flagpiece03-Low number of vertices in object (4, Optimum is > 256) animobj_flagpiece04-Low number of vertices in object (4, Optimum is > 256) animobj_flagpiece05-Low number of vertices in object (4, Optimum is > 256) terrain_flagpole02-Low number of vertices in object (38, Optimum is > 256) AnimObj_flag02-Low number of vertices in object (8, Optimum is > 256) animobj_flagpiece01-Low number of vertices in object (4, Optimum is > 256) animobj_flagpiece02-Low number of vertices in object (4, Optimum is > 256) animobj_flagpiece03-Low number of vertices in object (4, Optimum is > 256) animobj_flagpiece04-Low number of vertices in object (4, Optimum is > 256) animobj_flagpiece05-Low number of vertices in object (4, Optimum is > 256) terrain_flagpole03-Low number of vertices in object (38, Optimum is > 256) AnimObj_flag03-Low number of vertices in object (8, Optimum is > 256) animobj_flagpiece01-Low number of vertices in object (4, Optimum is > 256) animobj_flagpiece02-Low number of vertices in object (4, Optimum is > 256) animobj_flagpiece03-Low number of vertices in object (4, Optimum is > 256) animobj_flagpiece04-Low number of vertices in object (4, Optimum is > 256) animobj_flagpiece05-Low number of vertices in object (4, Optimum is > 256) terrain_flagpole04-Low number of vertices in object (38, Optimum is > 256) AnimObj_Gate02-Low number of vertices in object (42, Optimum is > 256) AnimObj_Gate01-Low number of vertices in object (40, Optimum is > 256) terrain_entrygateposts-Low number of vertices in object (96, Optimum is > 256) terrain_entrygateposts-High vertex to face ratio (2.517857, Optimum is < 2.000000) - poor stripping terrain_polestickers01-Low number of vertices in object (32, Optimum is > 256) propdef_streetlightB-Low number of vertices in object (100, Optimum is > 256) collision_streetlightB-Low number of vertices in object (16, Optimum is > 256) terrain_polestickers02-Low number of vertices in object (40, Optimum is > 256) terrain_polestickers03-Low number of vertices in object (40, Optimum is > 256) terrain_polestickers04-Low number of vertices in object (44, Optimum is > 256) terrain_polestickers05-Low number of vertices in object (32, Optimum is > 256) terrain_polestickers06-Low number of vertices in object (32, Optimum is > 256) terrain_polestickers08-Low number of vertices in object (40, Optimum is > 256) terrain_polestickers09-Low number of vertices in object (40, Optimum is > 256) terrain_polestickers10-Low number of vertices in object (40, Optimum is > 256) terrain_guardhousedetails-Low number of vertices in object (28, Optimum is > 256) terrain_guardhousedetails-High vertex to face ratio (2.277778, Optimum is < 2.000000) - poor stripping propdef_busstopcolumn-Low number of vertices in object (49, Optimum is > 256) terrain_hedge20-Low number of vertices in object (108, Optimum is > 256) terrain_gatelogo-Low number of vertices in object (4, Optimum is > 256) terrain_polestickers11-Low number of vertices in object (40, Optimum is > 256) terrain_polestickers12-Low number of vertices in object (40, Optimum is > 256) terrain_polestickers13-Low number of vertices in object (40, Optimum is > 256) terrain_polestickers14-Low number of vertices in object (32, Optimum is > 256) terrain_polestickers15-Low number of vertices in object (32, Optimum is > 256) terrain_polestickers16-Low number of vertices in object (32, Optimum is > 256) terrain_alleywall01-High vertex to face ratio (2.377660, Optimum is < 2.000000) - poor stripping terrain_stationplanter01-High vertex to face ratio (2.051181, Optimum is < 2.000000) - poor stripping terrain_stationhedges-Low number of vertices in object (156, Optimum is > 256) terrain_studioshadow01-Low number of vertices in object (144, Optimum is > 256) terrain_studioshadow01-High vertex to face ratio (2.587500, Optimum is < 2.000000) - poor stripping terrain_studioshadow03-Low number of vertices in object (148, Optimum is > 256) terrain_studioshadow03-High vertex to face ratio (2.523256, Optimum is < 2.000000) - poor stripping terrain_studioshadow02-Low number of vertices in object (144, Optimum is > 256) terrain_studioshadow02-High vertex to face ratio (2.511905, Optimum is < 2.000000) - poor stripping propdef_ashshadow-Low number of vertices in object (4, Optimum is > 256) terrain_studioshadow04-Low number of vertices in object (140, Optimum is > 256) terrain_studioshadow04-High vertex to face ratio (2.487180, Optimum is < 2.000000) - poor stripping terrain_studioshadow05-Low number of vertices in object (92, Optimum is > 256) terrain_studioshadow05-High vertex to face ratio (2.333333, Optimum is < 2.000000) - poor stripping terrain_studioshadow06-Low number of vertices in object (88, Optimum is > 256) terrain_studioshadow06-High vertex to face ratio (2.863636, Optimum is < 2.000000) - poor stripping terrain_studioshadow07-Low number of vertices in object (48, Optimum is > 256) terrain_studioshadow07-High vertex to face ratio (2.916667, Optimum is < 2.000000) - poor stripping terrain_studioshadow08-Low number of vertices in object (48, Optimum is > 256) terrain_studioshadow08-High vertex to face ratio (2.916667, Optimum is < 2.000000) - poor stripping propdef_stationlamp-Low number of vertices in object (80, Optimum is > 256) propdef_stationlamp-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping propdef_stationcolumn01-Low number of vertices in object (108, Optimum is > 256) terrain_stationfence-Low number of vertices in object (92, Optimum is > 256) terrain_bldgB02-Low number of vertices in object (166, Optimum is > 256) terrain_bldgB02-High vertex to face ratio (2.314815, Optimum is < 2.000000) - poor stripping terrain_bldgB03-Low number of vertices in object (160, Optimum is > 256) terrain_bldgB03-High vertex to face ratio (2.390000, Optimum is < 2.000000) - poor stripping propdef_longhedge-High vertex to face ratio (2.543651, Optimum is < 2.000000) - poor stripping terrain_PayphoneA01-Low number of vertices in object (150, Optimum is > 256) terrain_PayphoneA01-High vertex to face ratio (2.829268, Optimum is < 2.000000) - poor stripping terrain_PayphoneA02-Low number of vertices in object (150, Optimum is > 256) terrain_PayphoneA02-High vertex to face ratio (2.829268, Optimum is < 2.000000) - poor stripping propdef_treeprotector-Low number of vertices in object (45, Optimum is > 256) LOD_treeprotector-Low number of vertices in object (40, Optimum is > 256) LOD_treeprotector-High vertex to face ratio (2.541667, Optimum is < 2.000000) - poor stripping collision_treeprotector-Low number of vertices in object (18, Optimum is > 256) terrain_bldgB04-Low number of vertices in object (120, Optimum is > 256) terrain_bldgB04-High vertex to face ratio (2.337500, Optimum is < 2.000000) - poor stripping terrain_bldgB05-Low number of vertices in object (55, Optimum is > 256) terrain_bldgB05-High vertex to face ratio (2.333333, Optimum is < 2.000000) - poor stripping terrain_bldgC01-Low number of vertices in object (115, Optimum is > 256) terrain_bldgB06-Low number of vertices in object (210, Optimum is > 256) terrain_bldgB06-High vertex to face ratio (2.423077, Optimum is < 2.000000) - poor stripping terrain_bldgB07-Low number of vertices in object (79, Optimum is > 256) terrain_bldgB08-Low number of vertices in object (77, Optimum is > 256) terrain_bldgB08-High vertex to face ratio (2.392857, Optimum is < 2.000000) - poor stripping terrain_flagpole05-Low number of vertices in object (38, Optimum is > 256) AnimObj_flag01-Low number of vertices in object (8, Optimum is > 256) animobj_flagpiece01-Low number of vertices in object (4, Optimum is > 256) animobj_flagpiece02-Low number of vertices in object (4, Optimum is > 256) animobj_flagpiece03-Low number of vertices in object (4, Optimum is > 256) animobj_flagpiece04-Low number of vertices in object (4, Optimum is > 256) animobj_flagpiece05-Low number of vertices in object (4, Optimum is > 256) terrain_box25-High vertex to face ratio (2.049020, Optimum is < 2.000000) - poor stripping terrain_box26-Low number of vertices in object (144, Optimum is > 256) terrain_box26-High vertex to face ratio (2.201923, Optimum is < 2.000000) - poor stripping terrain_bankawnings-Low number of vertices in object (20, Optimum is > 256) terrain_gateqpipe05-Low number of vertices in object (102, Optimum is > 256) terrain_gateqpipe06-Low number of vertices in object (102, Optimum is > 256) terrain_qpipe58-Low number of vertices in object (35, Optimum is > 256) terrain_gateqpipe07-Low number of vertices in object (135, Optimum is > 256) terrain_gateqpipe02-Low number of vertices in object (135, Optimum is > 256) terrain_firelane-Low number of vertices in object (130, Optimum is > 256) terrain_firelane-High vertex to face ratio (2.924242, Optimum is < 2.000000) - poor stripping scriptObj_PhotoQpipeTwo-Low number of vertices in object (38, Optimum is > 256) scriptObj_PhotoQpipeTwo-High vertex to face ratio (2.066667, Optimum is < 2.000000) - poor stripping propdef_fountainbasin-Low number of vertices in object (42, Optimum is > 256) scriptObj_PhotoQpipeOne-Low number of vertices in object (153, Optimum is > 256) terrain_clearancebar01-Low number of vertices in object (128, Optimum is > 256) terrain_clearancebar01-High vertex to face ratio (2.163043, Optimum is < 2.000000) - poor stripping AnimObj_flag05-Low number of vertices in object (8, Optimum is > 256) animobj_flagpiece01-Low number of vertices in object (4, Optimum is > 256) animobj_flagpiece02-Low number of vertices in object (4, Optimum is > 256) animobj_flagpiece03-Low number of vertices in object (4, Optimum is > 256) animobj_flagpiece04-Low number of vertices in object (4, Optimum is > 256) animobj_flagpiece05-Low number of vertices in object (4, Optimum is > 256) terrain_flagpole06-Low number of vertices in object (38, Optimum is > 256) scriptObj_playerOne-Low number of vertices in object (8, Optimum is > 256) terrain_gatelogo01-Low number of vertices in object (4, Optimum is > 256) terrain_outsideramp01-Low number of vertices in object (152, Optimum is > 256) terrain_outsideramp01-High vertex to face ratio (2.921053, Optimum is < 2.000000) - poor stripping collision_outsideramp01-Low number of vertices in object (33, Optimum is > 256) collision_outsideramp01-High vertex to face ratio (3.875000, Optimum is < 2.000000) - poor stripping terrain_outsideramp02-Low number of vertices in object (183, Optimum is > 256) terrain_outsideramp02-High vertex to face ratio (2.904255, Optimum is < 2.000000) - poor stripping collision_outsideramp02-Low number of vertices in object (52, Optimum is > 256) collision_outsideramp02-High vertex to face ratio (3.750000, Optimum is < 2.000000) - poor stripping DynamicsDef_SafetyCone-Low number of vertices in object (60, Optimum is > 256) terrain_rollupdoortop-Low number of vertices in object (86, Optimum is > 256) AnimObj_flag06-Low number of vertices in object (8, Optimum is > 256) animobj_flagpiece01-Low number of vertices in object (4, Optimum is > 256) animobj_flagpiece02-Low number of vertices in object (4, Optimum is > 256) animobj_flagpiece03-Low number of vertices in object (4, Optimum is > 256) animobj_flagpiece04-Low number of vertices in object (4, Optimum is > 256) animobj_flagpiece05-Low number of vertices in object (4, Optimum is > 256) terrain_flagpole07-Low number of vertices in object (38, Optimum is > 256) scriptObj_respawn-Low number of vertices in object (8, Optimum is > 256) terrain_puddles01-Low number of vertices in object (16, Optimum is > 256) terrain_puddles01-High vertex to face ratio (2.750000, Optimum is < 2.000000) - poor stripping terrain_puddles02-Low number of vertices in object (12, Optimum is > 256) terrain_puddles02-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping FrontAxle-Low number of vertices in object (82, Optimum is > 256) FrontAxle-High vertex to face ratio (2.142857, Optimum is < 2.000000) - poor stripping RearAxle-Low number of vertices in object (82, Optimum is > 256) RearAxle-High vertex to face ratio (2.142857, Optimum is < 2.000000) - poor stripping collision_pizzadeliverytruck-Low number of vertices in object (62, Optimum is > 256) propdef_roof-Low number of vertices in object (169, Optimum is > 256) terrain_trainwall01-Low number of vertices in object (118, Optimum is > 256) terrain_trainplatform02-Low number of vertices in object (94, Optimum is > 256) terrain_tunnelbacks-Low number of vertices in object (220, Optimum is > 256) terrain_perimeterwall03-High vertex to face ratio (2.918478, Optimum is < 2.000000) - poor stripping collision_perimeterwall03-Low number of vertices in object (6, Optimum is > 256) terrain_Forklift-High vertex to face ratio (2.322862, Optimum is < 2.000000) - poor stripping collision_forklift01-Low number of vertices in object (66, Optimum is > 256) collision_forklift01-High vertex to face ratio (2.600000, Optimum is < 2.000000) - poor stripping terrain_awningsupports-High vertex to face ratio (2.487310, Optimum is < 2.000000) - poor stripping terrain_shortplanter-Low number of vertices in object (129, Optimum is > 256) terrain_shortplanter-High vertex to face ratio (2.333333, Optimum is < 2.000000) - poor stripping terrain_shortplanter-Low number of vertices in object (102, Optimum is > 256) terrain_shortplanter-High vertex to face ratio (2.655172, Optimum is < 2.000000) - poor stripping collision_shortplanter-Low number of vertices in object (46, Optimum is > 256) collision_shortplanter-High vertex to face ratio (3.181818, Optimum is < 2.000000) - poor stripping terrain_outsideramp03-High vertex to face ratio (2.953947, Optimum is < 2.000000) - poor stripping collision_outsideramp03-Low number of vertices in object (20, Optimum is > 256) collision_outsideramp03-High vertex to face ratio (2.333333, Optimum is < 2.000000) - poor stripping decal_outsideramp03-Low number of vertices in object (36, Optimum is > 256) decal_outsideramp03-High vertex to face ratio (2.888889, Optimum is < 2.000000) - poor stripping ScriptObj_Chaingrind01-Low number of vertices in object (17, Optimum is > 256) ScriptObj_Chaingrind02-Low number of vertices in object (17, Optimum is > 256) AnimObj_BoulderPartOne-Low number of vertices in object (8, Optimum is > 256) AnimObj_boulder-Low number of vertices in object (164, Optimum is > 256) AnimObj_chain01-Low number of vertices in object (10, Optimum is > 256) AnimObj_chain01-High vertex to face ratio (2.250000, Optimum is < 2.000000) - poor stripping animObj_chain02-Low number of vertices in object (10, Optimum is > 256) animObj_chain02-High vertex to face ratio (2.250000, Optimum is < 2.000000) - poor stripping animObj_chain03-Low number of vertices in object (10, Optimum is > 256) animObj_chain03-High vertex to face ratio (2.250000, Optimum is < 2.000000) - poor stripping animObj_chain04-Low number of vertices in object (10, Optimum is > 256) animObj_chain04-High vertex to face ratio (2.250000, Optimum is < 2.000000) - poor stripping animObj_chain05-Low number of vertices in object (10, Optimum is > 256) animObj_chain05-High vertex to face ratio (2.250000, Optimum is < 2.000000) - poor stripping animObj_chain06-Low number of vertices in object (10, Optimum is > 256) animObj_chain06-High vertex to face ratio (2.250000, Optimum is < 2.000000) - poor stripping animObj_chain07-Low number of vertices in object (10, Optimum is > 256) animObj_chain07-High vertex to face ratio (2.250000, Optimum is < 2.000000) - poor stripping AnimObj_chain09-Low number of vertices in object (10, Optimum is > 256) animObj_chain10-Low number of vertices in object (10, Optimum is > 256) animObj_chain11-Low number of vertices in object (10, Optimum is > 256) animObj_chain12-Low number of vertices in object (10, Optimum is > 256) animObj_chain13-Low number of vertices in object (10, Optimum is > 256) animObj_chain14-Low number of vertices in object (10, Optimum is > 256) animObj_chain15-Low number of vertices in object (10, Optimum is > 256) AnimObj_chainplate01-Low number of vertices in object (140, Optimum is > 256) AnimObj_chainplate02-Low number of vertices in object (132, Optimum is > 256) AnimObj_cliffedge01-Low number of vertices in object (115, Optimum is > 256) AnimObj_cliffedge01-High vertex to face ratio (2.083333, Optimum is < 2.000000) - poor stripping AnimObj_cliffedge02-Low number of vertices in object (114, Optimum is > 256) AnimObj_cliffedge03-Low number of vertices in object (62, Optimum is > 256) AnimObj_Rock11-Low number of vertices in object (30, Optimum is > 256) AnimObj_Rock12-Low number of vertices in object (30, Optimum is > 256) AnimObj_Rock13-Low number of vertices in object (30, Optimum is > 256) AnimObj_RockB08-Low number of vertices in object (30, Optimum is > 256) AnimObj_RockB09-Low number of vertices in object (30, Optimum is > 256) AnimObj_RockB10-Low number of vertices in object (30, Optimum is > 256) AnimObj_BoulderPartTwo-Low number of vertices in object (8, Optimum is > 256) AnimObj_boulder-Low number of vertices in object (164, Optimum is > 256) animObj_chain07-Low number of vertices in object (10, Optimum is > 256) animObj_chain07-High vertex to face ratio (2.250000, Optimum is < 2.000000) - poor stripping animObj_chain06-Low number of vertices in object (10, Optimum is > 256) animObj_chain06-High vertex to face ratio (2.250000, Optimum is < 2.000000) - poor stripping animObj_chain15-Low number of vertices in object (10, Optimum is > 256) animObj_chain14-Low number of vertices in object (10, Optimum is > 256) animObj_chain13-Low number of vertices in object (10, Optimum is > 256) animobj_dustbox-Low number of vertices in object (8, Optimum is > 256) AnimObj_chainplate01-Low number of vertices in object (146, Optimum is > 256) AnimObj_chainplate01-High vertex to face ratio (2.007463, Optimum is < 2.000000) - poor stripping AnimObj_chain01-Low number of vertices in object (10, Optimum is > 256) AnimObj_chain01-High vertex to face ratio (2.250000, Optimum is < 2.000000) - poor stripping animObj_chain02-Low number of vertices in object (10, Optimum is > 256) animObj_chain02-High vertex to face ratio (2.250000, Optimum is < 2.000000) - poor stripping animObj_chain03-Low number of vertices in object (10, Optimum is > 256) animObj_chain03-High vertex to face ratio (2.250000, Optimum is < 2.000000) - poor stripping animObj_chain04-Low number of vertices in object (10, Optimum is > 256) animObj_chain04-High vertex to face ratio (2.250000, Optimum is < 2.000000) - poor stripping animObj_chain05-Low number of vertices in object (10, Optimum is > 256) animObj_chain05-High vertex to face ratio (2.250000, Optimum is < 2.000000) - poor stripping AnimObj_chainplate02-Low number of vertices in object (136, Optimum is > 256) AnimObj_chain09-Low number of vertices in object (10, Optimum is > 256) animObj_chain10-Low number of vertices in object (10, Optimum is > 256) animObj_chain11-Low number of vertices in object (10, Optimum is > 256) animObj_chain12-Low number of vertices in object (10, Optimum is > 256) AnimObj_Rock-Low number of vertices in object (30, Optimum is > 256) AnimObj_Rock01-Low number of vertices in object (30, Optimum is > 256) AnimObj_Rock03-Low number of vertices in object (30, Optimum is > 256) AnimObj_Rock08-Low number of vertices in object (30, Optimum is > 256) AnimObj_RockB01-Low number of vertices in object (30, Optimum is > 256) AnimObj_RockB03-Low number of vertices in object (30, Optimum is > 256) AnimObj_RockB07-Low number of vertices in object (30, Optimum is > 256) AnimObj_bridgebreak-Low number of vertices in object (20, Optimum is > 256) AnimObj_bridgebreak-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping animObj_cbridge_flyingpiece01-Low number of vertices in object (43, Optimum is > 256) animObj_cbridge_flyingpiece01-High vertex to face ratio (3.650000, Optimum is < 2.000000) - poor stripping animObj_cbridge_flyingpiece02-Low number of vertices in object (28, Optimum is > 256) animObj_cbridge_flyingpiece02-High vertex to face ratio (3.833333, Optimum is < 2.000000) - poor stripping animObj_cbridge_flyingpiece03-Low number of vertices in object (40, Optimum is > 256) animObj_cbridge_flyingpiece03-High vertex to face ratio (4.055555, Optimum is < 2.000000) - poor stripping animObj_cbridge_flyingpiece05-Low number of vertices in object (28, Optimum is > 256) animObj_cbridge_flyingpiece05-High vertex to face ratio (3.833333, Optimum is < 2.000000) - poor stripping animObj_cbridge_flyingpiece10-Low number of vertices in object (28, Optimum is > 256) animObj_cbridge_flyingpiece10-High vertex to face ratio (2.562500, Optimum is < 2.000000) - poor stripping animObj_cbridge_flyingpiece11-Low number of vertices in object (38, Optimum is > 256) animObj_cbridge_flyingpiece11-High vertex to face ratio (2.772727, Optimum is < 2.000000) - poor stripping animObj_cbridge_flyingpiece14-Low number of vertices in object (24, Optimum is > 256) animObj_cbridge_flyingpiece14-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping animObj_cbridge_flyingpiece15-Low number of vertices in object (28, Optimum is > 256) animObj_cbridge_flyingpiece15-High vertex to face ratio (2.562500, Optimum is < 2.000000) - poor stripping animObj_cbridge_flyingpiece16-Low number of vertices in object (42, Optimum is > 256) animObj_cbridge_flyingpiece16-High vertex to face ratio (2.875000, Optimum is < 2.000000) - poor stripping animObj_cbridge_flyingpiece17-Low number of vertices in object (28, Optimum is > 256) animObj_cbridge_flyingpiece17-High vertex to face ratio (2.562500, Optimum is < 2.000000) - poor stripping animObj_cbridge_flyingpiece18-Low number of vertices in object (24, Optimum is > 256) animObj_cbridge_flyingpiece18-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping animObj_cbridge_flyingpiece19-Low number of vertices in object (29, Optimum is > 256) animObj_cbridge_flyingpiece19-High vertex to face ratio (2.444444, Optimum is < 2.000000) - poor stripping animObj_cbridge_support01-Low number of vertices in object (24, Optimum is > 256) animObj_cbridge_support01-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping animObj_cbridge_support02-Low number of vertices in object (64, Optimum is > 256) animObj_cbridge_support02-High vertex to face ratio (2.937500, Optimum is < 2.000000) - poor stripping animObj_cbridge_support03-Low number of vertices in object (24, Optimum is > 256) animObj_cbridge_support03-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping animObj_cbridge_support04-Low number of vertices in object (21, Optimum is > 256) animObj_cbridge_support04-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping animObj_covered_bridge_inner-Low number of vertices in object (19, Optimum is > 256) animObj_lantern31-Low number of vertices in object (66, Optimum is > 256) animObj_lantern32-Low number of vertices in object (66, Optimum is > 256) animObj_lantern30-Low number of vertices in object (66, Optimum is > 256) AnimObj_WaketheBride-Low number of vertices in object (8, Optimum is > 256) AnimObj_BrideParent-Low number of vertices in object (8, Optimum is > 256) animobj_bridechains-Low number of vertices in object (176, Optimum is > 256) animobj_bridechains-High vertex to face ratio (2.977273, Optimum is < 2.000000) - poor stripping animobj_bride_platform-Low number of vertices in object (144, Optimum is > 256) animobj_bride_platform-High vertex to face ratio (2.972222, Optimum is < 2.000000) - poor stripping animobj_bridehead-High vertex to face ratio (2.949367, Optimum is < 2.000000) - poor stripping animobj_bridelegA-Low number of vertices in object (151, Optimum is > 256) animobj_bridelegB-Low number of vertices in object (153, Optimum is > 256) animobj_bridetorso-Low number of vertices in object (244, Optimum is > 256) AnimObj_SwitchMain-Low number of vertices in object (20, Optimum is > 256) AnimObj_SwitchMain-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping animobj_SwitchMainLever-Low number of vertices in object (56, Optimum is > 256) animobj_SwitchMainLever-High vertex to face ratio (2.928571, Optimum is < 2.000000) - poor stripping collision_SwitchMainLever-Low number of vertices in object (4, Optimum is > 256) AnimObj_OpenTank-Low number of vertices in object (8, Optimum is > 256) animobj_tankbubbles-Low number of vertices in object (74, Optimum is > 256) scriptObj_Switch05A-Low number of vertices in object (170, Optimum is > 256) scriptObj_Switch05A-High vertex to face ratio (2.044776, Optimum is < 2.000000) - poor stripping PropDef_Shane-Low number of vertices in object (201, Optimum is > 256) PropDef_LockMovie-Low number of vertices in object (115, Optimum is > 256) PropDef_IconScore-Low number of vertices in object (68, Optimum is > 256) PropDef_IconPlant-Low number of vertices in object (98, Optimum is > 256) PropDef_IconTime-Low number of vertices in object (124, Optimum is > 256) PropDef_IconTime-High vertex to face ratio (2.031915, Optimum is < 2.000000) - poor stripping PropDef_IconEditor-Low number of vertices in object (216, Optimum is > 256) PropDef_IconBreak-Low number of vertices in object (107, Optimum is > 256) PropDef_BubbleRXL-Low number of vertices in object (152, Optimum is > 256) PropDef_IconTrick-Low number of vertices in object (87, Optimum is > 256) PropDef_PowerJuiceExtend-Low number of vertices in object (34, Optimum is > 256) PropDef_PowerJuiceExtend-High vertex to face ratio (2.611111, Optimum is < 2.000000) - poor stripping PropDef_PowerJuiceRefill-Low number of vertices in object (45, Optimum is > 256) PropDef_IconRide-Low number of vertices in object (50, Optimum is > 256) PropDef_IconRide-High vertex to face ratio (2.205882, Optimum is < 2.000000) - poor stripping PropDef_TwisterC-Low number of vertices in object (100, Optimum is > 256) PropDef_TwisterM-Low number of vertices in object (100, Optimum is > 256) PropDef_TwisterB-Low number of vertices in object (100, Optimum is > 256) PropDef_TwisterO-Low number of vertices in object (100, Optimum is > 256) PropDef_PowerJuiceHalffill-Low number of vertices in object (45, Optimum is > 256) PropDef_TwisterG-Low number of vertices in object (100, Optimum is > 256) PropDef_IconGrab-Low number of vertices in object (101, Optimum is > 256) PropDef_Debris-Low number of vertices in object (8, Optimum is > 256) PropDef_AttJump-Low number of vertices in object (179, Optimum is > 256) terrain_inside04-Low number of vertices in object (85, Optimum is > 256) terrain_inside01-Low number of vertices in object (95, Optimum is > 256) terrain_inside02-Low number of vertices in object (98, Optimum is > 256) collision_inside02-Low number of vertices in object (4, Optimum is > 256) terrain_inside03-Low number of vertices in object (232, Optimum is > 256) terrain_entry02-Low number of vertices in object (171, Optimum is > 256) terrain_insidewall10-Low number of vertices in object (62, Optimum is > 256) terrain_inside11-Low number of vertices in object (129, Optimum is > 256) terrain_entry01-Low number of vertices in object (114, Optimum is > 256) terrain_bluewall01-Low number of vertices in object (85, Optimum is > 256) terrain_bluewall03-Low number of vertices in object (104, Optimum is > 256) propdef_truss-Low number of vertices in object (192, Optimum is > 256) propdef_truss-High vertex to face ratio (2.222222, Optimum is < 2.000000) - poor stripping terrain_bluewall06-Low number of vertices in object (166, Optimum is > 256) terrain_cemeterywall01-Low number of vertices in object (126, Optimum is > 256) terrain_cemeterywall01-High vertex to face ratio (2.346154, Optimum is < 2.000000) - poor stripping collision_cemeterywall01-Low number of vertices in object (36, Optimum is > 256) collision_cemeterywall01-High vertex to face ratio (3.222222, Optimum is < 2.000000) - poor stripping terrain_hauntedhouse-High vertex to face ratio (2.578550, Optimum is < 2.000000) - poor stripping decal_hauntedhouse-Low number of vertices in object (232, Optimum is > 256) decal_hauntedhouse-High vertex to face ratio (2.982759, Optimum is < 2.000000) - poor stripping decal_hauntedhouse01-Low number of vertices in object (116, Optimum is > 256) decal_hauntedhouse01-High vertex to face ratio (2.965517, Optimum is < 2.000000) - poor stripping terrain_transition_HH01-Low number of vertices in object (68, Optimum is > 256) terrain_transition_HH02-Low number of vertices in object (129, Optimum is > 256) terrain_insidewall_HH01-Low number of vertices in object (75, Optimum is > 256) propdef_spotlightA-Low number of vertices in object (108, Optimum is > 256) propdef_spotlightA-High vertex to face ratio (2.580645, Optimum is < 2.000000) - poor stripping terrain_spotlight_track03-Low number of vertices in object (40, Optimum is > 256) terrain_spotlight_track03-High vertex to face ratio (2.900000, Optimum is < 2.000000) - poor stripping terrain_spotlight_track05-Low number of vertices in object (39, Optimum is > 256) terrain_spotlight_track05-High vertex to face ratio (2.900000, Optimum is < 2.000000) - poor stripping terrain_spotlight_track09-Low number of vertices in object (38, Optimum is > 256) terrain_spotlight_track09-High vertex to face ratio (2.900000, Optimum is < 2.000000) - poor stripping terrain_stageset06-High vertex to face ratio (2.524254, Optimum is < 2.000000) - poor stripping terrain_spotlight_track10-Low number of vertices in object (56, Optimum is > 256) terrain_spotlight_track10-High vertex to face ratio (2.928571, Optimum is < 2.000000) - poor stripping terrain_stageset01-High vertex to face ratio (2.261614, Optimum is < 2.000000) - poor stripping decal_qpipestrip10-Low number of vertices in object (20, Optimum is > 256) terrain_roller01-Low number of vertices in object (231, Optimum is > 256) terrain_stageset05-High vertex to face ratio (2.441261, Optimum is < 2.000000) - poor stripping terrain_stageset03-High vertex to face ratio (2.289116, Optimum is < 2.000000) - poor stripping terrain_stageset02-High vertex to face ratio (2.386643, Optimum is < 2.000000) - poor stripping terrain_loft01-Low number of vertices in object (155, Optimum is > 256) terrain_spotlight_track11-Low number of vertices in object (38, Optimum is > 256) terrain_spotlight_track11-High vertex to face ratio (2.900000, Optimum is < 2.000000) - poor stripping scriptObj_spine01-Low number of vertices in object (222, Optimum is > 256) scriptObj_spine01-High vertex to face ratio (2.239726, Optimum is < 2.000000) - poor stripping decal_qpipestrip11-Low number of vertices in object (80, Optimum is > 256) decal_qpipestrip11-High vertex to face ratio (2.395833, Optimum is < 2.000000) - poor stripping terrain_spotlight_track12-Low number of vertices in object (40, Optimum is > 256) terrain_spotlight_track12-High vertex to face ratio (2.900000, Optimum is < 2.000000) - poor stripping terrain_dirtspots-Low number of vertices in object (140, Optimum is > 256) terrain_dirtspots-High vertex to face ratio (2.942857, Optimum is < 2.000000) - poor stripping terrain_spotlight_track13-Low number of vertices in object (40, Optimum is > 256) terrain_spotlight_track13-High vertex to face ratio (2.900000, Optimum is < 2.000000) - poor stripping scriptObj_qpipe36-Low number of vertices in object (58, Optimum is > 256) scriptObj_qpipe37-Low number of vertices in object (38, Optimum is > 256) terrain_bluewall02-Low number of vertices in object (81, Optimum is > 256) terrain_ramp01-Low number of vertices in object (48, Optimum is > 256) terrain_ramp01-High vertex to face ratio (2.111111, Optimum is < 2.000000) - poor stripping terrain_cemetarywall02-Low number of vertices in object (143, Optimum is > 256) collision_cemetarywall02-Low number of vertices in object (130, Optimum is > 256) collision_cemetarywall02-High vertex to face ratio (2.053763, Optimum is < 2.000000) - poor stripping terrain_stageset10-High vertex to face ratio (2.338462, Optimum is < 2.000000) - poor stripping terrain_stageset11-Low number of vertices in object (241, Optimum is > 256) terrain_stageset11-High vertex to face ratio (2.029762, Optimum is < 2.000000) - poor stripping terrain_stageset12-Low number of vertices in object (144, Optimum is > 256) terrain_stageset12-High vertex to face ratio (2.076923, Optimum is < 2.000000) - poor stripping terrain_stageset13-High vertex to face ratio (2.469466, Optimum is < 2.000000) - poor stripping terrain_streambed-Low number of vertices in object (157, Optimum is > 256) propdef_lantern-Low number of vertices in object (74, Optimum is > 256) terrain_cemetarywall03-Low number of vertices in object (147, Optimum is > 256) terrain_cemetarywall03-High vertex to face ratio (2.176471, Optimum is < 2.000000) - poor stripping collision_cemetarywall03-Low number of vertices in object (137, Optimum is > 256) collision_cemetarywall03-High vertex to face ratio (2.428571, Optimum is < 2.000000) - poor stripping terrain_dirtspots01-Low number of vertices in object (124, Optimum is > 256) terrain_dirtspots01-High vertex to face ratio (2.903226, Optimum is < 2.000000) - poor stripping terrain_dirtspots02-Low number of vertices in object (124, Optimum is > 256) terrain_dirtspots02-High vertex to face ratio (2.935484, Optimum is < 2.000000) - poor stripping terrain_mossspots01-Low number of vertices in object (104, Optimum is > 256) terrain_mossspots01-High vertex to face ratio (2.171875, Optimum is < 2.000000) - poor stripping terrain_gravespine02-High vertex to face ratio (2.378882, Optimum is < 2.000000) - poor stripping collision_gravespine02-Low number of vertices in object (168, Optimum is > 256) collision_gravespine02-High vertex to face ratio (2.606383, Optimum is < 2.000000) - poor stripping decal_ivy03-Low number of vertices in object (48, Optimum is > 256) terrain_gravespine03-High vertex to face ratio (2.378882, Optimum is < 2.000000) - poor stripping collision_gravespine03-Low number of vertices in object (168, Optimum is > 256) collision_gravespine03-High vertex to face ratio (2.606383, Optimum is < 2.000000) - poor stripping decal_ivy01-Low number of vertices in object (48, Optimum is > 256) terrain_qpipe38-Low number of vertices in object (125, Optimum is > 256) terrain_qpipe38-High vertex to face ratio (2.448718, Optimum is < 2.000000) - poor stripping decal_qpipestrip10-Low number of vertices in object (12, Optimum is > 256) decal_qpipestrip10-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping decal_qpipe38-Low number of vertices in object (164, Optimum is > 256) decal_qpipe38-High vertex to face ratio (2.975610, Optimum is < 2.000000) - poor stripping terrain_bigqpipe02-Low number of vertices in object (152, Optimum is > 256) decal_bigqpipe02-Low number of vertices in object (20, Optimum is > 256) decal_bigqpipe02-High vertex to face ratio (2.250000, Optimum is < 2.000000) - poor stripping terrain_2x4grind-High vertex to face ratio (2.275641, Optimum is < 2.000000) - poor stripping collision_bagtree-Low number of vertices in object (8, Optimum is > 256) propdef_bridgetruss-Low number of vertices in object (168, Optimum is > 256) propdef_bridgetruss-High vertex to face ratio (2.691489, Optimum is < 2.000000) - poor stripping terrain_dollytrack02-Low number of vertices in object (128, Optimum is > 256) propdef_deadtreeA-Low number of vertices in object (243, Optimum is > 256) propdef_deadtreeA-High vertex to face ratio (2.147959, Optimum is < 2.000000) - poor stripping scriptObj_qpipe50-Low number of vertices in object (51, Optimum is > 256) terrain_gravespine04-High vertex to face ratio (2.426667, Optimum is < 2.000000) - poor stripping collision_gravespine04-Low number of vertices in object (168, Optimum is > 256) collision_gravespine04-High vertex to face ratio (2.606383, Optimum is < 2.000000) - poor stripping decal_ivy04-Low number of vertices in object (48, Optimum is > 256) terrain_gravespine05-High vertex to face ratio (2.341177, Optimum is < 2.000000) - poor stripping collision_gravespine05-Low number of vertices in object (168, Optimum is > 256) collision_gravespine05-High vertex to face ratio (2.606383, Optimum is < 2.000000) - poor stripping decal_ivy05-Low number of vertices in object (64, Optimum is > 256) terrain_gravespine06-High vertex to face ratio (2.414716, Optimum is < 2.000000) - poor stripping collision_gravespine06-Low number of vertices in object (168, Optimum is > 256) collision_gravespine06-High vertex to face ratio (2.606383, Optimum is < 2.000000) - poor stripping decal_ivy02-Low number of vertices in object (48, Optimum is > 256) terrain_mausoleum01-Low number of vertices in object (151, Optimum is > 256) collision_mausoleum01-Low number of vertices in object (39, Optimum is > 256) collision_mausoleum01-High vertex to face ratio (2.391304, Optimum is < 2.000000) - poor stripping terrain_mausoleum03-Low number of vertices in object (151, Optimum is > 256) collision_mausoleum03-Low number of vertices in object (39, Optimum is > 256) collision_mausoleum03-High vertex to face ratio (2.391304, Optimum is < 2.000000) - poor stripping terrain_spotlight_track22-Low number of vertices in object (15, Optimum is > 256) terrain_spotlight_track22-High vertex to face ratio (2.750000, Optimum is < 2.000000) - poor stripping terrain_DummyTorch-Low number of vertices in object (22, Optimum is > 256) terrain_catwalk02-Low number of vertices in object (168, Optimum is > 256) terrain_catwalk02-High vertex to face ratio (2.641304, Optimum is < 2.000000) - poor stripping terrain_cliff05-Low number of vertices in object (137, Optimum is > 256) GlassDef_GlasspaneA-Low number of vertices in object (18, Optimum is > 256) terrain_catwalk03-Low number of vertices in object (204, Optimum is > 256) terrain_catwalk03-High vertex to face ratio (2.700000, Optimum is < 2.000000) - poor stripping terrain_deadgrass02-Low number of vertices in object (208, Optimum is > 256) terrain_inside20-Low number of vertices in object (183, Optimum is > 256) terrain_inside21-Low number of vertices in object (222, Optimum is > 256) terrain_DummySkeleton-Low number of vertices in object (22, Optimum is > 256) terrain_DummySkeleton-High vertex to face ratio (5.100000, Optimum is < 2.000000) - poor stripping dynamicsdef_tombstoneA-Low number of vertices in object (52, Optimum is > 256) dynamicsdef_tombstoneB-Low number of vertices in object (208, Optimum is > 256) dynamicsdef_tombstoneB-High vertex to face ratio (2.073171, Optimum is < 2.000000) - poor stripping dynamicsdef_tripod-High vertex to face ratio (2.113744, Optimum is < 2.000000) - poor stripping propdef_hangingstrut-Low number of vertices in object (96, Optimum is > 256) propdef_hangingstrut-High vertex to face ratio (2.055556, Optimum is < 2.000000) - poor stripping terrain_creekbowls-High vertex to face ratio (2.075138, Optimum is < 2.000000) - poor stripping decal_qpipestrip-Low number of vertices in object (94, Optimum is > 256) terrain_indoorrailing01-Low number of vertices in object (188, Optimum is > 256) AnimObj_BlueDoor01-Low number of vertices in object (20, Optimum is > 256) doorL-Low number of vertices in object (32, Optimum is > 256) doorL-High vertex to face ratio (2.150000, Optimum is < 2.000000) - poor stripping doorR-Low number of vertices in object (30, Optimum is > 256) AnimObj_BlueDoor02-Low number of vertices in object (20, Optimum is > 256) doorR-Low number of vertices in object (30, Optimum is > 256) doorL-Low number of vertices in object (30, Optimum is > 256) terrain_qpipe51-Low number of vertices in object (221, Optimum is > 256) terrain_qpipe51-High vertex to face ratio (2.060403, Optimum is < 2.000000) - poor stripping decal_qpipestrip04-Low number of vertices in object (48, Optimum is > 256) decal_qpipestrip04-High vertex to face ratio (2.916667, Optimum is < 2.000000) - poor stripping AnimObj_BlueDoor03-Low number of vertices in object (20, Optimum is > 256) doorL-Low number of vertices in object (30, Optimum is > 256) doorR-Low number of vertices in object (30, Optimum is > 256) terrain_stageset04-High vertex to face ratio (2.185937, Optimum is < 2.000000) - poor stripping decal_qpipestrip03-Low number of vertices in object (48, Optimum is > 256) decal_qpipestrip03-High vertex to face ratio (2.916667, Optimum is < 2.000000) - poor stripping ScriptObj_qpipe52-High vertex to face ratio (2.450980, Optimum is < 2.000000) - poor stripping decal_qpipedetail02-Low number of vertices in object (32, Optimum is > 256) decal_qpipedetail02-High vertex to face ratio (2.875000, Optimum is < 2.000000) - poor stripping scriptObj_qpipe53-High vertex to face ratio (2.399160, Optimum is < 2.000000) - poor stripping decal_qpipestrip02-Low number of vertices in object (24, Optimum is > 256) decal_qpipestrip02-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping terrain_entry03-Low number of vertices in object (114, Optimum is > 256) terrain_qpipe52-Low number of vertices in object (60, Optimum is > 256) terrain_qpipe52-High vertex to face ratio (2.131579, Optimum is < 2.000000) - poor stripping terrain_cablegrind33 -Low number of vertices in object (34, Optimum is > 256) terrain_cablegrind02-Low number of vertices in object (58, Optimum is > 256) scriptObj_cablegrind03-Low number of vertices in object (81, Optimum is > 256) scriptObj_cablegrind04-Low number of vertices in object (56, Optimum is > 256) terrain_cablegrind05-Low number of vertices in object (83, Optimum is > 256) terrain_DummyLEDA-Low number of vertices in object (22, Optimum is > 256) terrain_DummyLEDA-High vertex to face ratio (4.750000, Optimum is < 2.000000) - poor stripping terrain_DummyLEDB-Low number of vertices in object (22, Optimum is > 256) terrain_DummyLEDB-High vertex to face ratio (4.750000, Optimum is < 2.000000) - poor stripping propdef_spotlightB-Low number of vertices in object (108, Optimum is > 256) propdef_spotlightB-High vertex to face ratio (2.580645, Optimum is < 2.000000) - poor stripping terrain_covered bridge_after-High vertex to face ratio (2.822928, Optimum is < 2.000000) - poor stripping terrain_creekbowldecking-High vertex to face ratio (2.288461, Optimum is < 2.000000) - poor stripping terrain_bridgeshadow01-Low number of vertices in object (39, Optimum is > 256) terrain_loftramp01-Low number of vertices in object (36, Optimum is > 256) terrain_guardrail02-Low number of vertices in object (165, Optimum is > 256) terrain_guardrail02-High vertex to face ratio (2.539216, Optimum is < 2.000000) - poor stripping collision_guardrail02-Low number of vertices in object (116, Optimum is > 256) collision_guardrail02-High vertex to face ratio (2.779412, Optimum is < 2.000000) - poor stripping terrain_guardrail04-High vertex to face ratio (2.941176, Optimum is < 2.000000) - poor stripping collision_guardrail04-Low number of vertices in object (131, Optimum is > 256) collision_guardrail04-High vertex to face ratio (2.421687, Optimum is < 2.000000) - poor stripping terrain_guardrail06-Low number of vertices in object (40, Optimum is > 256) terrain_guardrail06-High vertex to face ratio (2.900000, Optimum is < 2.000000) - poor stripping terrain_loftguardrail-Low number of vertices in object (227, Optimum is > 256) terrain_loftguardrail-High vertex to face ratio (2.463235, Optimum is < 2.000000) - poor stripping collision_loftguardrail-Low number of vertices in object (37, Optimum is > 256) collision_loftguardrail-High vertex to face ratio (3.111111, Optimum is < 2.000000) - poor stripping terrain_cablegrind06-Low number of vertices in object (48, Optimum is > 256) terrain_cablegrind07-Low number of vertices in object (73, Optimum is > 256) terrain_bluewall07-Low number of vertices in object (35, Optimum is > 256) propdef_ceiling-Low number of vertices in object (234, Optimum is > 256) ScriptObj_boulder-Low number of vertices in object (232, Optimum is > 256) ScriptObj_cracks_after-Low number of vertices in object (241, Optimum is > 256) ScriptObj_cracks_after-High vertex to face ratio (2.385417, Optimum is < 2.000000) - poor stripping ScriptObj_cracks_before-Low number of vertices in object (16, Optimum is > 256) terrain_wallholes-High vertex to face ratio (2.622340, Optimum is < 2.000000) - poor stripping terrain_hallwaydetails01-Low number of vertices in object (56, Optimum is > 256) terrain_hallwaydetails01-High vertex to face ratio (2.928571, Optimum is < 2.000000) - poor stripping terrain_HHramp-Low number of vertices in object (60, Optimum is > 256) decal_HHramp-Low number of vertices in object (52, Optimum is > 256) decal_HHramp-High vertex to face ratio (2.923077, Optimum is < 2.000000) - poor stripping terrain_HHcolumns-High vertex to face ratio (2.554348, Optimum is < 2.000000) - poor stripping terrain_creekgrindrail01-Low number of vertices in object (180, Optimum is > 256) terrain_creekgrindrail01-High vertex to face ratio (2.370370, Optimum is < 2.000000) - poor stripping AnimObj_ghost-Low number of vertices in object (251, Optimum is > 256) terrain_qpipescuffmarks01-Low number of vertices in object (64, Optimum is > 256) propdef_LFixtureA-Low number of vertices in object (67, Optimum is > 256) terrain_transition_lab01-Low number of vertices in object (129, Optimum is > 256) terrain_guardrail01-Low number of vertices in object (74, Optimum is > 256) terrain_guardrail01-High vertex to face ratio (2.690476, Optimum is < 2.000000) - poor stripping collision_guardrail01-Low number of vertices in object (12, Optimum is > 256) collision_guardrail01-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping terrain_guardrail03-Low number of vertices in object (222, Optimum is > 256) terrain_guardrail03-High vertex to face ratio (2.028736, Optimum is < 2.000000) - poor stripping collision_guardrail03-Low number of vertices in object (79, Optimum is > 256) collision_guardrail03-High vertex to face ratio (2.711111, Optimum is < 2.000000) - poor stripping terrain_guardrail05-Low number of vertices in object (74, Optimum is > 256) terrain_hallwaydetails02-Low number of vertices in object (76, Optimum is > 256) terrain_hallwaydetails02-High vertex to face ratio (2.947368, Optimum is < 2.000000) - poor stripping terrain_qpipe46-Low number of vertices in object (84, Optimum is > 256) terrain_qpipe47-Low number of vertices in object (49, Optimum is > 256) terrain_qpipescuffmarks02-Low number of vertices in object (116, Optimum is > 256) terrain_qpipescuffmarks03-Low number of vertices in object (80, Optimum is > 256) DynamicsDef_Rock-Low number of vertices in object (53, Optimum is > 256) DynamicsDef_RockB-Low number of vertices in object (30, Optimum is > 256) terrain_bowllogos-Low number of vertices in object (84, Optimum is > 256) terrain_bowllogos-High vertex to face ratio (2.952381, Optimum is < 2.000000) - poor stripping terrain_spraypaint01-Low number of vertices in object (32, Optimum is > 256) terrain_spraypaint01-High vertex to face ratio (2.875000, Optimum is < 2.000000) - poor stripping ScriptObj_playerone-Low number of vertices in object (8, Optimum is > 256) terrain_cemetarywall04-Low number of vertices in object (169, Optimum is > 256) terrain_cemetarywall04-High vertex to face ratio (2.551020, Optimum is < 2.000000) - poor stripping propdef_spout-Low number of vertices in object (43, Optimum is > 256) terrain_fountainbasin02-Low number of vertices in object (21, Optimum is > 256) terrain_fountain01-Low number of vertices in object (121, Optimum is > 256) propdef_skeletonA-Low number of vertices in object (4, Optimum is > 256) terrain_DummyArrows-Low number of vertices in object (22, Optimum is > 256) terrain_DummyArrows-High vertex to face ratio (4.750000, Optimum is < 2.000000) - poor stripping terrain_cablegrind03-Low number of vertices in object (128, Optimum is > 256) terrain_hauntedplanter-Low number of vertices in object (243, Optimum is > 256) terrain_hauntedfence03-High vertex to face ratio (2.354037, Optimum is < 2.000000) - poor stripping LOD_FernA-Low number of vertices in object (170, Optimum is > 256) LOD_FernA-High vertex to face ratio (2.076923, Optimum is < 2.000000) - poor stripping LOD_FernB-Low number of vertices in object (156, Optimum is > 256) terrain_inside05-Low number of vertices in object (150, Optimum is > 256) collision_inside05-Low number of vertices in object (73, Optimum is > 256) collision_inside05-High vertex to face ratio (2.446429, Optimum is < 2.000000) - poor stripping terrain_inside06-Low number of vertices in object (97, Optimum is > 256) collision_inside06-Low number of vertices in object (8, Optimum is > 256) terrain_inside07-Low number of vertices in object (39, Optimum is > 256) terrain_HHgrindA-Low number of vertices in object (173, Optimum is > 256) terrain_HHgrindA01-Low number of vertices in object (193, Optimum is > 256) terrain_cablegrind09-Low number of vertices in object (78, Optimum is > 256) terrain_cablegrind10-Low number of vertices in object (48, Optimum is > 256) decal_upperbowl01-Low number of vertices in object (72, Optimum is > 256) decal_upperbowl02-Low number of vertices in object (176, Optimum is > 256) decal_upperbowl02-High vertex to face ratio (2.977273, Optimum is < 2.000000) - poor stripping terrain_platform01-Low number of vertices in object (180, Optimum is > 256) terrain_platform01-High vertex to face ratio (2.077465, Optimum is < 2.000000) - poor stripping decal_platform01-Low number of vertices in object (112, Optimum is > 256) decal_platform01-High vertex to face ratio (2.964286, Optimum is < 2.000000) - poor stripping terrain_insde10-Low number of vertices in object (246, Optimum is > 256) terrain_cablegrind40-Low number of vertices in object (133, Optimum is > 256) terrain_qpiperails01-Low number of vertices in object (32, Optimum is > 256) terrain_qpiperails01-High vertex to face ratio (2.875000, Optimum is < 2.000000) - poor stripping terrain_logostickers03-High vertex to face ratio (2.986486, Optimum is < 2.000000) - poor stripping terrain_logostickers04-Low number of vertices in object (160, Optimum is > 256) terrain_logostickers04-High vertex to face ratio (2.975610, Optimum is < 2.000000) - poor stripping decal_newbowl-Low number of vertices in object (70, Optimum is > 256) terrain_platform02-Low number of vertices in object (141, Optimum is > 256) terrain_platformsupports01-High vertex to face ratio (2.988889, Optimum is < 2.000000) - poor stripping terrain_logostickers05-Low number of vertices in object (168, Optimum is > 256) terrain_logostickers05-High vertex to face ratio (2.976191, Optimum is < 2.000000) - poor stripping terrain_newbowlrail-Low number of vertices in object (180, Optimum is > 256) terrain_biqqpipegrindrails-Low number of vertices in object (76, Optimum is > 256) terrain_ramprail02-High vertex to face ratio (2.824176, Optimum is < 2.000000) - poor stripping collision_ramprail02-Low number of vertices in object (55, Optimum is > 256) collision_ramprail02-High vertex to face ratio (3.407408, Optimum is < 2.000000) - poor stripping terrain_NPCtombstone-Low number of vertices in object (208, Optimum is > 256) terrain_NPCtombstone-High vertex to face ratio (2.073171, Optimum is < 2.000000) - poor stripping terrain_hauntedfence01-High vertex to face ratio (2.408284, Optimum is < 2.000000) - poor stripping ScriptObj_chainshadow_partone-Low number of vertices in object (128, Optimum is > 256) terrain_backqpipesB-Low number of vertices in object (118, Optimum is > 256) collision_backqpipeB-Low number of vertices in object (28, Optimum is > 256) decal_backqpipeB-Low number of vertices in object (28, Optimum is > 256) decal_backqpipeB-High vertex to face ratio (2.857143, Optimum is < 2.000000) - poor stripping terrain_upperbowlrail-Low number of vertices in object (160, Optimum is > 256) terrain_upperbowlstains-Low number of vertices in object (16, Optimum is > 256) terrain_upperbowlstains-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_logostickers08-Low number of vertices in object (120, Optimum is > 256) terrain_logostickers08-High vertex to face ratio (2.966667, Optimum is < 2.000000) - poor stripping terrain_decking20-High vertex to face ratio (2.504808, Optimum is < 2.000000) - poor stripping terrain_streambed05-Low number of vertices in object (120, Optimum is > 256) terrain_streambed03-Low number of vertices in object (229, Optimum is > 256) terrain_streambed03-High vertex to face ratio (2.456250, Optimum is < 2.000000) - poor stripping terrain_streambed02-Low number of vertices in object (167, Optimum is > 256) terrain_streambed04-Low number of vertices in object (176, Optimum is > 256) ScriptObj_wickedtree_before-Low number of vertices in object (243, Optimum is > 256) ScriptObj_wickedtree_before-High vertex to face ratio (2.147959, Optimum is < 2.000000) - poor stripping terrain_ashshadow01-Low number of vertices in object (98, Optimum is > 256) terrain_ashshadow01-High vertex to face ratio (2.448276, Optimum is < 2.000000) - poor stripping terrain_creekgrindrail02-Low number of vertices in object (180, Optimum is > 256) terrain_creekgrindrail02-High vertex to face ratio (2.370370, Optimum is < 2.000000) - poor stripping terrain_creekgrindrail03-Low number of vertices in object (144, Optimum is > 256) terrain_creekgrindrail03-High vertex to face ratio (2.536585, Optimum is < 2.000000) - poor stripping terrain_vents01-Low number of vertices in object (68, Optimum is > 256) terrain_vents02-Low number of vertices in object (68, Optimum is > 256) ScriptObj_chainshadow_parttwo-Low number of vertices in object (115, Optimum is > 256) dynamicsdef_camera-Low number of vertices in object (130, Optimum is > 256) terrain_cablegrind30-Low number of vertices in object (48, Optimum is > 256) propdef_HVACB-Low number of vertices in object (93, Optimum is > 256) terrain_guardrail11-Low number of vertices in object (124, Optimum is > 256) terrain_guardrail11-High vertex to face ratio (2.967742, Optimum is < 2.000000) - poor stripping collision_guardrail11-Low number of vertices in object (28, Optimum is > 256) collision_guardrail11-High vertex to face ratio (2.857143, Optimum is < 2.000000) - poor stripping terrain_guardrail12-Low number of vertices in object (96, Optimum is > 256) terrain_guardrail12-High vertex to face ratio (2.958333, Optimum is < 2.000000) - poor stripping collision_guardrail12-Low number of vertices in object (20, Optimum is > 256) collision_guardrail12-High vertex to face ratio (2.800000, Optimum is < 2.000000) - poor stripping terrain_guardrail13-Low number of vertices in object (120, Optimum is > 256) terrain_guardrail13-High vertex to face ratio (3.078125, Optimum is < 2.000000) - poor stripping collision_guardrail13-Low number of vertices in object (42, Optimum is > 256) collision_guardrail13-High vertex to face ratio (3.500000, Optimum is < 2.000000) - poor stripping terrain_guardrail14-Low number of vertices in object (113, Optimum is > 256) terrain_guardrail14-High vertex to face ratio (2.705882, Optimum is < 2.000000) - poor stripping collision_guardrail14-Low number of vertices in object (41, Optimum is > 256) collision_guardrail14-High vertex to face ratio (3.200000, Optimum is < 2.000000) - poor stripping terrain_guardrail15-Low number of vertices in object (136, Optimum is > 256) terrain_guardrail15-High vertex to face ratio (2.970588, Optimum is < 2.000000) - poor stripping collision_guardrail15-Low number of vertices in object (28, Optimum is > 256) collision_guardrail15-High vertex to face ratio (2.857143, Optimum is < 2.000000) - poor stripping terrain_guardrail16-Low number of vertices in object (64, Optimum is > 256) terrain_guardrail16-High vertex to face ratio (2.325000, Optimum is < 2.000000) - poor stripping collision_guardrail16-Low number of vertices in object (12, Optimum is > 256) collision_guardrail16-High vertex to face ratio (2.125000, Optimum is < 2.000000) - poor stripping terrain_guardrail07-Low number of vertices in object (186, Optimum is > 256) terrain_guardrail07-High vertex to face ratio (2.464912, Optimum is < 2.000000) - poor stripping collision_guardrail07-Low number of vertices in object (56, Optimum is > 256) collision_guardrail07-High vertex to face ratio (2.593750, Optimum is < 2.000000) - poor stripping terrain_transition_lab02-Low number of vertices in object (219, Optimum is > 256) terrain_crateA02-High vertex to face ratio (2.991304, Optimum is < 2.000000) - poor stripping collision_crateA02-Low number of vertices in object (40, Optimum is > 256) collision_crateA02-High vertex to face ratio (2.900000, Optimum is < 2.000000) - poor stripping terrain_cemeterywall03-High vertex to face ratio (2.186667, Optimum is < 2.000000) - poor stripping collision_cemetarywall03-High vertex to face ratio (2.306878, Optimum is < 2.000000) - poor stripping terrain_cemetarywall01-Low number of vertices in object (221, Optimum is > 256) terrain_cemetarywall01-High vertex to face ratio (2.184211, Optimum is < 2.000000) - poor stripping collision_cemetarywall01-Low number of vertices in object (104, Optimum is > 256) collision_cemetarywall01-High vertex to face ratio (2.516667, Optimum is < 2.000000) - poor stripping terrain_cemeterywall04-Low number of vertices in object (97, Optimum is > 256) terrain_cemeterywall04-High vertex to face ratio (2.241935, Optimum is < 2.000000) - poor stripping collision_cemetarywall06-Low number of vertices in object (39, Optimum is > 256) collision_cemetarywall06-High vertex to face ratio (2.260870, Optimum is < 2.000000) - poor stripping terrain_cemeterywall02-Low number of vertices in object (196, Optimum is > 256) terrain_cemeterywall02-High vertex to face ratio (2.020548, Optimum is < 2.000000) - poor stripping collision_cemetarywall05-Low number of vertices in object (130, Optimum is > 256) collision_cemetarywall05-High vertex to face ratio (2.325581, Optimum is < 2.000000) - poor stripping terrain_cemetarywall07-Low number of vertices in object (220, Optimum is > 256) terrain_cemetarywall07-High vertex to face ratio (2.103226, Optimum is < 2.000000) - poor stripping collision_cemetarywall07-Low number of vertices in object (184, Optimum is > 256) collision_cemetarywall07-High vertex to face ratio (2.129771, Optimum is < 2.000000) - poor stripping terrain_IWallHH01-Low number of vertices in object (40, Optimum is > 256) terrain_IWallHH03-Low number of vertices in object (43, Optimum is > 256) propdef_HVACC-Low number of vertices in object (173, Optimum is > 256) terrain_qpiperails10-Low number of vertices in object (112, Optimum is > 256) terrain_qpiperails16-Low number of vertices in object (58, Optimum is > 256) terrain_cablegrind01-Low number of vertices in object (133, Optimum is > 256) terrain_cablegrind31-Low number of vertices in object (48, Optimum is > 256) terrain_cablegrind32-Low number of vertices in object (39, Optimum is > 256) terrain_cablegrind34-Low number of vertices in object (29, Optimum is > 256) terrain_decal100-Low number of vertices in object (171, Optimum is > 256) terrain_decal100-High vertex to face ratio (2.894118, Optimum is < 2.000000) - poor stripping terrain_decal101-Low number of vertices in object (108, Optimum is > 256) terrain_decal101-High vertex to face ratio (2.777778, Optimum is < 2.000000) - poor stripping terrain_decal102-Low number of vertices in object (118, Optimum is > 256) terrain_decal102-High vertex to face ratio (2.677419, Optimum is < 2.000000) - poor stripping terrain_decal103-Low number of vertices in object (114, Optimum is > 256) terrain_decal103-High vertex to face ratio (2.532258, Optimum is < 2.000000) - poor stripping terrain_decal105-Low number of vertices in object (86, Optimum is > 256) terrain_decal105-High vertex to face ratio (2.250000, Optimum is < 2.000000) - poor stripping terrain_logostickers102-Low number of vertices in object (56, Optimum is > 256) terrain_logostickers102-High vertex to face ratio (2.928571, Optimum is < 2.000000) - poor stripping terrain_logostickers07-Low number of vertices in object (188, Optimum is > 256) terrain_logostickers07-High vertex to face ratio (2.978723, Optimum is < 2.000000) - poor stripping terrain_logostickers104-Low number of vertices in object (124, Optimum is > 256) terrain_logostickers104-High vertex to face ratio (2.967742, Optimum is < 2.000000) - poor stripping terrain_logostickers105-Low number of vertices in object (76, Optimum is > 256) terrain_logostickers105-High vertex to face ratio (2.947368, Optimum is < 2.000000) - poor stripping terrain_logostickers110-Low number of vertices in object (52, Optimum is > 256) terrain_logostickers110-High vertex to face ratio (2.923077, Optimum is < 2.000000) - poor stripping terrain_logostickers120-Low number of vertices in object (116, Optimum is > 256) terrain_logostickers120-High vertex to face ratio (2.965517, Optimum is < 2.000000) - poor stripping terrain_logostickers121-Low number of vertices in object (120, Optimum is > 256) terrain_logostickers121-High vertex to face ratio (2.966667, Optimum is < 2.000000) - poor stripping terrain_logostickers122-Low number of vertices in object (64, Optimum is > 256) terrain_logostickers122-High vertex to face ratio (2.937500, Optimum is < 2.000000) - poor stripping terrain_logostickers126-Low number of vertices in object (80, Optimum is > 256) terrain_logostickers126-High vertex to face ratio (2.950000, Optimum is < 2.000000) - poor stripping terrain_logostickers127-Low number of vertices in object (188, Optimum is > 256) terrain_logostickers127-High vertex to face ratio (2.978723, Optimum is < 2.000000) - poor stripping terrain_platform03-Low number of vertices in object (152, Optimum is > 256) terrain_platform04-Low number of vertices in object (84, Optimum is > 256) terrain_platform05-Low number of vertices in object (84, Optimum is > 256) decal_platform05-Low number of vertices in object (12, Optimum is > 256) decal_platform05-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping terrain_platformrail01-Low number of vertices in object (244, Optimum is > 256) terrain_platformrail01-High vertex to face ratio (2.967213, Optimum is < 2.000000) - poor stripping collision_platformrail01-Low number of vertices in object (100, Optimum is > 256) collision_platformrail01-High vertex to face ratio (2.920000, Optimum is < 2.000000) - poor stripping terrain_platformrail02-Low number of vertices in object (201, Optimum is > 256) terrain_platformrail02-High vertex to face ratio (2.894231, Optimum is < 2.000000) - poor stripping collision_platformrail02-Low number of vertices in object (91, Optimum is > 256) collision_platformrail02-High vertex to face ratio (2.854167, Optimum is < 2.000000) - poor stripping terrain_platformrail03-Low number of vertices in object (148, Optimum is > 256) terrain_platformrail03-High vertex to face ratio (2.945946, Optimum is < 2.000000) - poor stripping collision_platformrail03-Low number of vertices in object (100, Optimum is > 256) collision_platformrail03-High vertex to face ratio (2.920000, Optimum is < 2.000000) - poor stripping terrain_backqpipeA-Low number of vertices in object (111, Optimum is > 256) collision_backqpipeA-Low number of vertices in object (21, Optimum is > 256) decal_backqpipeA-Low number of vertices in object (28, Optimum is > 256) decal_backqpipeA-High vertex to face ratio (2.857143, Optimum is < 2.000000) - poor stripping terrain_platformrail10-High vertex to face ratio (2.969231, Optimum is < 2.000000) - poor stripping collision_platformrail10-Low number of vertices in object (179, Optimum is > 256) collision_platformrail10-High vertex to face ratio (2.955555, Optimum is < 2.000000) - poor stripping terrain_platformrail11-Low number of vertices in object (212, Optimum is > 256) terrain_platformrail11-High vertex to face ratio (2.719298, Optimum is < 2.000000) - poor stripping collision_platformrail11-Low number of vertices in object (112, Optimum is > 256) collision_platformrail11-High vertex to face ratio (2.928571, Optimum is < 2.000000) - poor stripping terrain_bigqpipe01-Low number of vertices in object (144, Optimum is > 256) decal_bigqpipe01-Low number of vertices in object (12, Optimum is > 256) terrain_platform06-Low number of vertices in object (105, Optimum is > 256) terrain_platform06-High vertex to face ratio (2.153846, Optimum is < 2.000000) - poor stripping terrain_insidewall20-Low number of vertices in object (104, Optimum is > 256) terrain_cliff02-Low number of vertices in object (121, Optimum is > 256) terrain_cliff04-Low number of vertices in object (104, Optimum is > 256) terrain_cemeterywall05-Low number of vertices in object (172, Optimum is > 256) terrain_cemeterywall05-High vertex to face ratio (2.680851, Optimum is < 2.000000) - poor stripping collision_cemeterywall05-Low number of vertices in object (100, Optimum is > 256) collision_cemeterywall05-High vertex to face ratio (3.886364, Optimum is < 2.000000) - poor stripping terrain_cemeterywall06-Low number of vertices in object (161, Optimum is > 256) terrain_cemeterywall06-High vertex to face ratio (2.767442, Optimum is < 2.000000) - poor stripping collision_cemeterywall06-Low number of vertices in object (65, Optimum is > 256) collision_cemeterywall06-High vertex to face ratio (3.533333, Optimum is < 2.000000) - poor stripping terrain_cemeterywall07-Low number of vertices in object (96, Optimum is > 256) terrain_cemeterywall07-High vertex to face ratio (2.200000, Optimum is < 2.000000) - poor stripping collision_cemeterywall07-Low number of vertices in object (12, Optimum is > 256) collision_cemeterywall07-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping terrain_cablegrind41-Low number of vertices in object (58, Optimum is > 256) terrain_cablegrind42-Low number of vertices in object (78, Optimum is > 256) propdef_deadtreeB-Low number of vertices in object (243, Optimum is > 256) propdef_deadtreeB-High vertex to face ratio (2.147959, Optimum is < 2.000000) - poor stripping propdef_qpiperaillong-Low number of vertices in object (38, Optimum is > 256) propdef_qpiperailnormal-Low number of vertices in object (56, Optimum is > 256) propdef_qpiperailnormalB-Low number of vertices in object (56, Optimum is > 256) terrain_hauntedplanter02-Low number of vertices in object (217, Optimum is > 256) terrain_cablegrind40-Low number of vertices in object (98, Optimum is > 256) dynamicsdef_tombstoneD-Low number of vertices in object (124, Optimum is > 256) dynamicsdef_tombstoneD-High vertex to face ratio (2.325000, Optimum is < 2.000000) - poor stripping dynamicsdef_tombstoneC-Low number of vertices in object (72, Optimum is > 256) dynamicsdef_tombstoneC-High vertex to face ratio (2.613636, Optimum is < 2.000000) - poor stripping AnimObj_WickedGround-Low number of vertices in object (8, Optimum is > 256) AnimObj_WrapBranch-Low number of vertices in object (150, Optimum is > 256) animObj_groundcrack10-Low number of vertices in object (102, Optimum is > 256) animObj_groundcrack10-High vertex to face ratio (2.609375, Optimum is < 2.000000) - poor stripping animObj_groundcrack08-Low number of vertices in object (102, Optimum is > 256) animObj_groundcrack08-High vertex to face ratio (2.609375, Optimum is < 2.000000) - poor stripping animObj_groundcrack07-Low number of vertices in object (102, Optimum is > 256) animObj_groundcrack07-High vertex to face ratio (2.609375, Optimum is < 2.000000) - poor stripping animObj_groundcrack05-Low number of vertices in object (120, Optimum is > 256) animObj_groundcrack05-High vertex to face ratio (2.671053, Optimum is < 2.000000) - poor stripping animObj_groundcrack03-Low number of vertices in object (120, Optimum is > 256) animObj_groundcrack03-High vertex to face ratio (2.671053, Optimum is < 2.000000) - poor stripping animObj_groundcrack01-Low number of vertices in object (96, Optimum is > 256) animObj_groundcrack01-High vertex to face ratio (2.600000, Optimum is < 2.000000) - poor stripping animObj_groundcrack06-Low number of vertices in object (102, Optimum is > 256) animObj_groundcrack06-High vertex to face ratio (2.609375, Optimum is < 2.000000) - poor stripping animObj_groundcrack09-Low number of vertices in object (102, Optimum is > 256) animObj_groundcrack09-High vertex to face ratio (2.609375, Optimum is < 2.000000) - poor stripping animobj_tombstoneB02-Low number of vertices in object (208, Optimum is > 256) animobj_tombstoneB02-High vertex to face ratio (2.073171, Optimum is < 2.000000) - poor stripping animobj_tombstoneA01-Low number of vertices in object (52, Optimum is > 256) animobj_tombstone-Low number of vertices in object (208, Optimum is > 256) animobj_tombstone-High vertex to face ratio (2.073171, Optimum is < 2.000000) - poor stripping GlassDef_GlasspaneB-Low number of vertices in object (18, Optimum is > 256) glassdef_windowframeA-Low number of vertices in object (16, Optimum is > 256) glassdef_windowframeA-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping MovableSoundDef_Ghost-Low number of vertices in object (8, Optimum is > 256) terrain_cablegrind43-Low number of vertices in object (48, Optimum is > 256) terrain_qpiperails40-Low number of vertices in object (72, Optimum is > 256) terrain_qpiperails41-Low number of vertices in object (96, Optimum is > 256) terrain_insidefloor11-Low number of vertices in object (161, Optimum is > 256) terrain_insidefloor10-Low number of vertices in object (199, Optimum is > 256) terrain_HHdividerwall04-Low number of vertices in object (232, Optimum is > 256) terrain_qpipe41-Low number of vertices in object (35, Optimum is > 256) terrain_labcompbowl01-Low number of vertices in object (108, Optimum is > 256) collision_labspine01-Low number of vertices in object (234, Optimum is > 256) terrain_worktable01-Low number of vertices in object (226, Optimum is > 256) terrain_doorway-Low number of vertices in object (196, Optimum is > 256) terrain_doorway-High vertex to face ratio (2.930000, Optimum is < 2.000000) - poor stripping terrain_bookshelf01-High vertex to face ratio (2.394231, Optimum is < 2.000000) - poor stripping terrain_buttress19-Low number of vertices in object (144, Optimum is > 256) terrain_buttress19-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping terrain_buttress21-Low number of vertices in object (144, Optimum is > 256) terrain_buttress21-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping terrain_buttress22-Low number of vertices in object (143, Optimum is > 256) terrain_buttress22-High vertex to face ratio (2.692308, Optimum is < 2.000000) - poor stripping terrain_buttress23-Low number of vertices in object (141, Optimum is > 256) terrain_buttress23-High vertex to face ratio (2.628205, Optimum is < 2.000000) - poor stripping terrain_buttress24-Low number of vertices in object (144, Optimum is > 256) terrain_buttress24-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping terrain_buttress25-Low number of vertices in object (140, Optimum is > 256) terrain_buttress25-High vertex to face ratio (2.589744, Optimum is < 2.000000) - poor stripping terrain_buttress01-Low number of vertices in object (141, Optimum is > 256) terrain_buttress01-High vertex to face ratio (2.679487, Optimum is < 2.000000) - poor stripping terrain_buttress27-Low number of vertices in object (106, Optimum is > 256) terrain_buttress27-High vertex to face ratio (2.962963, Optimum is < 2.000000) - poor stripping terrain_buttress28-Low number of vertices in object (144, Optimum is > 256) terrain_buttress28-High vertex to face ratio (2.730769, Optimum is < 2.000000) - poor stripping terrain_buttress29-Low number of vertices in object (144, Optimum is > 256) terrain_buttress29-High vertex to face ratio (2.730769, Optimum is < 2.000000) - poor stripping terrain_buttress30-Low number of vertices in object (134, Optimum is > 256) terrain_buttress30-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_buttress31-Low number of vertices in object (106, Optimum is > 256) terrain_buttress31-High vertex to face ratio (2.907408, Optimum is < 2.000000) - poor stripping terrain_buttress32-Low number of vertices in object (144, Optimum is > 256) terrain_buttress32-High vertex to face ratio (2.730769, Optimum is < 2.000000) - poor stripping terrain_labdetails-Low number of vertices in object (216, Optimum is > 256) terrain_labdetails-High vertex to face ratio (2.962963, Optimum is < 2.000000) - poor stripping terrain_labbeam02-Low number of vertices in object (94, Optimum is > 256) terrain_labbeam02-High vertex to face ratio (2.216667, Optimum is < 2.000000) - poor stripping terrain_labbeam03-Low number of vertices in object (94, Optimum is > 256) terrain_labbeam03-High vertex to face ratio (2.216667, Optimum is < 2.000000) - poor stripping terrain_labbeam04-Low number of vertices in object (94, Optimum is > 256) terrain_labbeam04-High vertex to face ratio (2.216667, Optimum is < 2.000000) - poor stripping terrain_labbeam05-Low number of vertices in object (94, Optimum is > 256) terrain_labbeam05-High vertex to face ratio (2.216667, Optimum is < 2.000000) - poor stripping terrain_labbeam06-Low number of vertices in object (94, Optimum is > 256) terrain_labbeam06-High vertex to face ratio (2.216667, Optimum is < 2.000000) - poor stripping terrain_glasstube42-Low number of vertices in object (222, Optimum is > 256) terrain_passage03-Low number of vertices in object (215, Optimum is > 256) AnimObj_WoodenDoor01-Low number of vertices in object (20, Optimum is > 256) doorR-Low number of vertices in object (42, Optimum is > 256) doorR-High vertex to face ratio (2.625000, Optimum is < 2.000000) - poor stripping doorL-Low number of vertices in object (42, Optimum is > 256) doorL-High vertex to face ratio (2.625000, Optimum is < 2.000000) - poor stripping AnimObj_WoodenDoor02-Low number of vertices in object (20, Optimum is > 256) doorR-Low number of vertices in object (42, Optimum is > 256) doorR-High vertex to face ratio (2.625000, Optimum is < 2.000000) - poor stripping doorL-Low number of vertices in object (42, Optimum is > 256) doorL-High vertex to face ratio (2.625000, Optimum is < 2.000000) - poor stripping AnimObj_WoodenDoor03-Low number of vertices in object (20, Optimum is > 256) doorR-Low number of vertices in object (42, Optimum is > 256) doorR-High vertex to face ratio (2.625000, Optimum is < 2.000000) - poor stripping doorL-Low number of vertices in object (42, Optimum is > 256) doorL-High vertex to face ratio (2.625000, Optimum is < 2.000000) - poor stripping AnimObj_WoodenDoor04-Low number of vertices in object (20, Optimum is > 256) doorR-Low number of vertices in object (42, Optimum is > 256) doorR-High vertex to face ratio (2.625000, Optimum is < 2.000000) - poor stripping doorL-Low number of vertices in object (42, Optimum is > 256) doorL-High vertex to face ratio (2.625000, Optimum is < 2.000000) - poor stripping terrain_passage04-Low number of vertices in object (203, Optimum is > 256) terrain_DummyElectric-Low number of vertices in object (22, Optimum is > 256) terrain_DummyElectric-High vertex to face ratio (4.750000, Optimum is < 2.000000) - poor stripping terrain_glasstube43-Low number of vertices in object (156, Optimum is > 256) terrain_glasstube44-Low number of vertices in object (156, Optimum is > 256) terrain_glasstube45-Low number of vertices in object (126, Optimum is > 256) scriptObj_wallridebox-Low number of vertices in object (62, Optimum is > 256) terrain_glasstube50-Low number of vertices in object (60, Optimum is > 256) terrain_glasstube51-Low number of vertices in object (72, Optimum is > 256) collision_elecgenerator-Low number of vertices in object (8, Optimum is > 256) terrain_glasstube52-Low number of vertices in object (60, Optimum is > 256) terrain_glasstube53-Low number of vertices in object (66, Optimum is > 256) terrain_glasstube01-Low number of vertices in object (72, Optimum is > 256) terrain_tankcoversupport-High vertex to face ratio (2.745536, Optimum is < 2.000000) - poor stripping collision_tankcoversupport-Low number of vertices in object (56, Optimum is > 256) collision_tankcoversupport-High vertex to face ratio (3.000000, Optimum is < 2.000000) - poor stripping propdef_lablight-Low number of vertices in object (134, Optimum is > 256) terrain_mtlcollar01-High vertex to face ratio (2.141667, Optimum is < 2.000000) - poor stripping terrain_uppershelfcollision-Low number of vertices in object (38, Optimum is > 256) propdef_spotlightC-Low number of vertices in object (99, Optimum is > 256) propdef_spotlightC-High vertex to face ratio (2.580645, Optimum is < 2.000000) - poor stripping propdef_spotlightD-Low number of vertices in object (99, Optimum is > 256) propdef_spotlightD-High vertex to face ratio (2.580645, Optimum is < 2.000000) - poor stripping terrain_DummyLEDA-Low number of vertices in object (22, Optimum is > 256) terrain_DummyLEDA-High vertex to face ratio (4.750000, Optimum is < 2.000000) - poor stripping terrain_DummyLEDB-Low number of vertices in object (22, Optimum is > 256) terrain_DummyLEDB-High vertex to face ratio (4.750000, Optimum is < 2.000000) - poor stripping collision_railingA01-Low number of vertices in object (216, Optimum is > 256) collision_railingA01-High vertex to face ratio (2.121387, Optimum is < 2.000000) - poor stripping terrain_buttress33-Low number of vertices in object (142, Optimum is > 256) terrain_buttress33-High vertex to face ratio (2.615385, Optimum is < 2.000000) - poor stripping propdef_librarylight-Low number of vertices in object (110, Optimum is > 256) propdef_librarylight-High vertex to face ratio (2.264706, Optimum is < 2.000000) - poor stripping terrain_qpipe45-Low number of vertices in object (42, Optimum is > 256) ScriptObj_playerone-Low number of vertices in object (8, Optimum is > 256) terrain_labscuffmarks-Low number of vertices in object (40, Optimum is > 256) terrain_glasstube43-Low number of vertices in object (192, Optimum is > 256) terrain_innerpipe01-Low number of vertices in object (132, Optimum is > 256) terrain_innertube02-Low number of vertices in object (156, Optimum is > 256) terrain_innertube03-Low number of vertices in object (156, Optimum is > 256) terrain_innertube04-Low number of vertices in object (72, Optimum is > 256) terrain_innertube01-Low number of vertices in object (60, Optimum is > 256) terrain_innertube06-Low number of vertices in object (66, Optimum is > 256) terrain_innertube07-Low number of vertices in object (60, Optimum is > 256) terrain_innertube08-Low number of vertices in object (224, Optimum is > 256) terrain_innertube09-Low number of vertices in object (200, Optimum is > 256) terrain_innertube11-Low number of vertices in object (72, Optimum is > 256) terrain_doorway05-Low number of vertices in object (195, Optimum is > 256) terrain_doorway05-High vertex to face ratio (2.930000, Optimum is < 2.000000) - poor stripping terrain_doorway06-Low number of vertices in object (196, Optimum is > 256) terrain_doorway06-High vertex to face ratio (2.930000, Optimum is < 2.000000) - poor stripping terrain_doorway07-Low number of vertices in object (196, Optimum is > 256) terrain_doorway07-High vertex to face ratio (2.930000, Optimum is < 2.000000) - poor stripping collision_doorway07-Low number of vertices in object (196, Optimum is > 256) collision_doorway07-High vertex to face ratio (2.930000, Optimum is < 2.000000) - poor stripping collision_assignercontainer-Low number of vertices in object (21, Optimum is > 256) collision_assignercontainer-High vertex to face ratio (2.461539, Optimum is < 2.000000) - poor stripping terrain_labtankglass-Low number of vertices in object (72, Optimum is > 256) AnimObj_Switch01A-Low number of vertices in object (8, Optimum is > 256) AnimObj_backplate01A-Low number of vertices in object (152, Optimum is > 256) lever-Low number of vertices in object (56, Optimum is > 256) lever-High vertex to face ratio (2.928571, Optimum is < 2.000000) - poor stripping terrain_dollytrack-Low number of vertices in object (222, Optimum is > 256) propdef_LFixtureB-Low number of vertices in object (67, Optimum is > 256) terrain_cornerassignerelec-Low number of vertices in object (107, Optimum is > 256) AnimObj_Switch02A-Low number of vertices in object (8, Optimum is > 256) AnimObj_backplate02A-Low number of vertices in object (152, Optimum is > 256) lever-Low number of vertices in object (56, Optimum is > 256) lever-High vertex to face ratio (2.928571, Optimum is < 2.000000) - poor stripping AnimObj_Switch04A-Low number of vertices in object (8, Optimum is > 256) AnimObj_backplate04A-Low number of vertices in object (152, Optimum is > 256) lever-Low number of vertices in object (56, Optimum is > 256) lever-High vertex to face ratio (2.928571, Optimum is < 2.000000) - poor stripping AnimObj_Switch03A-Low number of vertices in object (8, Optimum is > 256) AnimObj_backplate03A-Low number of vertices in object (152, Optimum is > 256) lever-Low number of vertices in object (56, Optimum is > 256) lever-High vertex to face ratio (2.928571, Optimum is < 2.000000) - poor stripping scriptPropdef_ElecA-Low number of vertices in object (12, Optimum is > 256) scriptPropdef_ElecA-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping scriptPropdef_ElecB-Low number of vertices in object (12, Optimum is > 256) scriptPropdef_ElecB-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping -END- - EOF -