Function Library header END_LIB found Block library header END_BLOCKLIB found FIRST string: "Get 100,000 Points" NEW string: "Accumulate 100,000 points anywhere on the level. No time limit." NEW string: "none" NEW string: "20,000 Point Trick" NEW string: "Perform a trick string worth at least 20,000 points." NEW string: "none" NEW string: "5 Bike Racks in 1 Trick" NEW string: "Grind 5 Bike Racks within a single trick." NEW string: "ObjBikeRackCam.animation" NEW string: "Skitch a Bus" NEW string: "Get behind a bus and press the action button. Enjoy the skitch." NEW string: "none" NEW string: "Grind 2 Traffic Lights" NEW string: "Grind 2 of the 3 traffic lights. Doesn't have to be in a single trick." NEW string: "ObjTrafficLightsCam.animation" NEW string: "Get on the Guard House Pipe" NEW string: "Get onto the top of the guard house any way you can and ride the quarter pipe." NEW string: "ObjGuardHouseCam.animation" NEW string: "Grind Cliff Edge" NEW string: "Grind the cliff edge around the chained boulder." NEW string: "ObjCliffEdgeCam.animation" NEW string: "Upper Quarter Pipe Transfer" NEW string: "Transfer onto the highest half pipe inside the movie studio." NEW string: "ObjUpperPipeXferCam.animation" NEW string: "Mausoleum Transfer" NEW string: "Transfer over either Mausoleum inside the movie studio." NEW string: "ObjMauseleumTransferCam.animation" NEW string: "Rocket Grab Transfer Photo" NEW string: "Find the photgrapher.Transfer between the pipes while doing a rocket air." NEW string: "ObjPhotoXferCam.animation" NEW string: "Front Flip Transfer Photo" NEW string: "Find the photgrapher. Transfer between the spines while doing a front flip." NEW string: "ObjPhotoSpineXferCam.animation" NEW string: "40,000 Point Timed Run" NEW string: "Outside the movie studio, accumulate 40,000 points within a minute." NEW string: "none" NEW string: "60,000 Point Timed Run" NEW string: "Inside the movie studio, accumulate 60,000 points within a minute.." NEW string: "none" NEW string: "Grind the boulder chains" NEW string: "Grind both chains holding the boulder." NEW string: "ObjRollBoulderCam.animation" NEW string: "Get 500,000 Points" NEW string: "Accumulate 500,000 points anywhere on the level. No time limit." NEW string: "none" NEW string: "Get 1,000,000 Points" NEW string: "Accumulate 1,000,000 points anywhere on the level. No time limit." NEW string: "none" NEW string: "Grind the Third Traffic Light" NEW string: "You got two, now get the third traffic light." NEW string: "ObjTrafficLightsCam.animation" NEW string: "Grind Cable Above Tree" NEW string: "Grind the cable located above the evil tree." NEW string: "ObjGrindCableCam.animation" NEW string: "5,000,000 Accumlated Points" NEW string: "Accumulate 5,000,000 points anywhere on the level. No time limit." NEW string: "none" NEW string: "Wall Ride Chalk Board" NEW string: "Wall ride the large chalk board." NEW string: "ObjChalkBoardCam.animation" NEW string: "100,000 Point Trick. 3 Wall Rides" NEW string: "Do a 100,000 point trick that contains at least three wall rides." NEW string: "none" NEW string: "Get the museum backroom key" NEW string: "Get the museum backroom key." NEW string: "none" NEW string: "600,000 Point Timed Run" NEW string: "In the back room, accumulate 600,000 points in a minute." NEW string: "none" NEW string: "Grind the 4 Small Switches" NEW string: "Grind each of the four smaller switches to turn on the laboratory power." NEW string: "ObjSmallSwitchesCam.animation" NEW string: "Grind the Large Switch" NEW string: "Grind the large switch to lower the doctor's creation." NEW string: "ObjLargeSwitchCam.animation" END_GAMEDATA found Level is: MOVIE FIRST Object: scriptObj_playerOne FIRST state: init FIRST event: enter created CALL instruction NEW string: "opening.animation" function code size is 6 created IF instruction created math instruction created CALL instruction NEW string: "Use the select button to view the current challenges." function code size is 26 created }IF instruction created CALL instruction function code size is 32 created IF instruction created CALL instruction function code size is 46 created CALL instruction function code size is 52 created CALL instruction function code size is 58 created CALL instruction function code size is 64 created }IF instruction End Event End State End Object NEW Object: ScriptObj_DaveHelper02 FIRST state: getPointsOne FIRST event: enter created CALL instruction function code size is 6 created math instruction End Event NEW event: skaterPointsChanged created CALL instruction function code size is 4 created IF instruction created CALL instruction function code size is 18 created CALL instruction function code size is 24 created CALL instruction NEW string: "100,000 point challenge complete! You've unlocked a new challenge." function code size is 32 created SET instruction reference to set state: #getPointsTwo created }IF instruction End Event End State NEW State: getPointsTwo FIRST event: enter created CALL instruction function code size is 6 End Event NEW event: skaterPointsChanged created CALL instruction function code size is 4 created IF instruction created CALL instruction function code size is 18 created CALL instruction function code size is 24 created CALL instruction NEW string: "500,000 point challenge complete! You've unlocked a new challenge." function code size is 32 created SET instruction reference to set state: #getPointsThree created }IF instruction End Event End State NEW State: getPointsThree FIRST event: enter created CALL instruction function code size is 6 End Event NEW event: skaterPointsChanged created CALL instruction function code size is 4 created IF instruction created CALL instruction function code size is 18 created CALL instruction NEW string: "1,000,000 point challenge complete!" function code size is 26 created SET instruction reference to set state: #getPointsFour created }IF instruction End Event End State NEW State: getPointsFour FIRST event: enter created CALL instruction function code size is 6 created IF instruction created CALL instruction function code size is 20 created }IF instruction End Event NEW event: skaterPointsChanged created CALL instruction function code size is 4 created IF instruction created CALL instruction function code size is 18 created CALL instruction NEW string: "5,000,000 points!" function code size is 26 created SET instruction reference to set state: #complete created }IF instruction End Event End State NEW State: complete End State End Object NEW Object: ScriptObj_DaveHelper03 FIRST state: active FIRST event: enter created CALL instruction function code size is 6 created CALL instruction function code size is 10 End Event NEW event: skaterPointsChanged created CALL instruction function code size is 4 created math instruction created math instruction created IF instruction created CALL instruction NEW string: "20,000 point trick challenge complete!" function code size is 30 created CALL instruction function code size is 36 created SET instruction reference to set state: #waitForKey created }IF instruction End Event End State NEW State: waitForKey FIRST event: enter created CALL instruction function code size is 6 created IF instruction created CALL instruction function code size is 20 created SET instruction reference to set state: #nextBigTrick created }IF instruction End Event End State NEW State: nextBigTrick FIRST event: enter created CALL instruction function code size is 6 created CALL instruction function code size is 10 End Event NEW event: skaterPointsChanged created CALL instruction function code size is 4 created math instruction created math instruction created IF instruction created CALL instruction function code size is 30 created IF instruction created CALL instruction NEW string: "100,000 point trick challenge complete!" function code size is 46 created CALL instruction function code size is 52 created SET instruction reference to set state: #complete created }IF instruction created }IF instruction End Event End State NEW State: complete End State End Object NEW Object: ScriptObj_DaveHelper01 FIRST state: active FIRST event: enter created math instruction End Event NEW event: bikeRackGrind created math instruction created IF instruction created CALL instruction function code size is 20 created math instruction created }IF instruction created IF instruction created CALL instruction NEW string: "Five bike rack challenge complete!" function code size is 40 created CALL instruction function code size is 46 created SET instruction reference to set state: #complete created }IF instruction End Event NEW event: wait_success created CALL instruction function code size is 6 created math instruction created math instruction End Event NEW event: wait_fail created CALL instruction function code size is 6 created math instruction created math instruction End Event End State NEW State: complete End State End Object NEW Object: ScriptProp_barricade01 FIRST state: active FIRST event: grindStart created SEND instruction reference to event: #bikeRackGrind End Event End State End Object NEW Object: ScriptProp_barricade02 FIRST state: active FIRST event: grindStart created SEND instruction reference to event: #bikeRackGrind End Event End State End Object NEW Object: ScriptProp_barricade03 FIRST state: active FIRST event: grindStart created SEND instruction reference to event: #bikeRackGrind End Event End State End Object NEW Object: ScriptProp_barricade04 FIRST state: active FIRST event: grindStart created SEND instruction reference to event: #bikeRackGrind End Event End State End Object NEW Object: ScriptProp_barricade05 FIRST state: active FIRST event: grindStart created SEND instruction reference to event: #bikeRackGrind End Event End State End Object NEW Object: ScriptProp_barricade06 FIRST state: active FIRST event: grindStart created SEND instruction reference to event: #bikeRackGrind End Event End State End Object NEW Object: ScriptProp_barricade07 FIRST state: active FIRST event: grindStart created SEND instruction reference to event: #bikeRackGrind End Event End State End Object NEW Object: ScriptProp_barricade08 FIRST state: active FIRST event: grindStart created SEND instruction reference to event: #bikeRackGrind End Event End State End Object NEW Object: ScriptProp_barricade09 FIRST state: active FIRST event: grindStart created SEND instruction reference to event: #bikeRackGrind End Event End State End Object NEW Object: ScriptProp_barricade10 FIRST state: active FIRST event: grindStart created SEND instruction reference to event: #bikeRackGrind End Event End State End Object NEW Object: ScriptProp_barricade11 FIRST state: active FIRST event: grindStart created SEND instruction reference to event: #bikeRackGrind End Event End State End Object NEW Object: ScriptProp_barricade12 FIRST state: active FIRST event: grindStart created SEND instruction reference to event: #bikeRackGrind End Event End State End Object NEW Object: ScriptProp_barricade13 FIRST state: active FIRST event: grindStart created SEND instruction reference to event: #bikeRackGrind End Event End State End Object NEW Object: ScriptProp_barricade14 FIRST state: active FIRST event: grindStart created SEND instruction reference to event: #bikeRackGrind End Event End State End Object NEW Object: ScriptProp_barricade15 FIRST state: active FIRST event: grindStart created SEND instruction reference to event: #bikeRackGrind End Event End State End Object NEW Object: ScriptProp_barricade16 FIRST state: active FIRST event: grindStart created SEND instruction reference to event: #bikeRackGrind End Event End State End Object NEW Object: ScriptProp_barricade17 FIRST state: active FIRST event: grindStart created SEND instruction reference to event: #bikeRackGrind End Event End State End Object NEW Object: ScriptProp_barricade18 FIRST state: active FIRST event: grindStart created SEND instruction reference to event: #bikeRackGrind End Event End State End Object NEW Object: Car_TransitBus01 FIRST state: active FIRST event: skitchStart created CALL instruction NEW string: "Bus skitch challenge complete!" function code size is 8 created CALL instruction function code size is 14 created SET instruction reference to set state: #complete created SET instruction reference to set state: #complete created SET instruction reference to set state: #complete created SET instruction reference to set state: #complete End Event End State NEW State: complete End State End Object NEW Object: Car_TransitBus02 FIRST state: active FIRST event: skitchStart created SEND instruction reference to event: #skitchStart End Event End State NEW State: complete End State End Object NEW Object: Car_TransitBus03 FIRST state: active FIRST event: skitchStart created SEND instruction reference to event: #skitchStart End Event End State NEW State: complete End State End Object NEW Object: Car_TransitBus04 FIRST state: active FIRST event: skitchStart created SEND instruction reference to event: #skitchStart End Event End State NEW State: complete End State End Object NEW Object: scriptObj_stoplight_largearmA21 FIRST state: active FIRST event: grindStart created IF instruction created SEND instruction reference to event: #lightGrind created math instruction created }IF instruction End Event NEW event: lightGrind created math instruction created SWITCH instruction created CASE instruction created CALL instruction NEW string: "One traffic light down, one to go!" function code size is 24 created }CASE instruction created CASE instruction created CALL instruction NEW string: "Two traffic lights ground. Challenge complete!\nNow grind the last traffic light!" function code size is 44 created CALL instruction function code size is 50 created CALL instruction function code size is 56 created }CASE instruction created CASE instruction created CALL instruction NEW string: "Three traffic light challenge complete!" function code size is 76 created CALL instruction function code size is 82 created SET instruction reference to set state: #complete created }CASE instruction created }SWITCH instruction End Event End State NEW State: complete End State End Object NEW Object: scriptObj_stoplight_largearmA22 FIRST state: active FIRST event: grindStart created SEND instruction reference to event: #lightGrind created SET instruction reference to set state: #complete End Event End State NEW State: complete End State End Object NEW Object: scriptObj_stoplight_largearmA23 FIRST state: active FIRST event: grindStart created SEND instruction reference to event: #lightGrind created SET instruction reference to set state: #complete End Event End State NEW State: complete End State End Object NEW Object: scriptObj_guardHouse FIRST state: active FIRST event: land created CALL instruction function code size is 6 created IF instruction created CALL instruction NEW string: "Get on the guard house challenge complete!" function code size is 22 created CALL instruction function code size is 28 created SET instruction reference to set state: #complete created }IF instruction End Event End State NEW State: complete End State End Object NEW Object: AnimObj_BoulderPartOne FIRST state: active FIRST event: enter created CALL instruction function code size is 6 created CALL instruction function code size is 12 created CALL instruction function code size is 18 created CALL instruction function code size is 24 created CALL instruction function code size is 32 created CALL instruction function code size is 40 created CALL instruction function code size is 48 created CALL instruction function code size is 56 created CALL instruction function code size is 64 created CALL instruction function code size is 72 End Event NEW event: grindStart created IF instruction created CALL instruction function code size is 14 created SWITCH instruction created CASE instruction created math instruction created }CASE instruction created CASE instruction created math instruction created }CASE instruction created CASE instruction created math instruction created }CASE instruction created }SWITCH instruction created }IF instruction End Event NEW event: grindEnd created IF instruction created IF instruction created IF instruction created math instruction created math instruction created math instruction created math instruction created CALL instruction function code size is 46 created CALL instruction function code size is 52 created CALL instruction function code size is 58 created }IF instruction created }IF instruction created }IF instruction End Event NEW event: syncStart created math instruction created CALL instruction NEW string: "boulder.animation" function code size is 16 created CALL instruction NEW string: "boulderCam.animation" function code size is 22 created CALL instruction function code size is 26 created CALL instruction function code size is 34 created CALL instruction function code size is 42 created CALL instruction function code size is 50 created CALL instruction function code size is 58 created CALL instruction function code size is 66 created CALL instruction function code size is 74 created SET instruction reference to set state: #active End Event NEW event: anim_event created CALL instruction function code size is 6 created SWITCH instruction created CASE instruction created CALL instruction function code size is 22 created }CASE instruction created CASE instruction created CALL instruction function code size is 40 created }CASE instruction created CASE instruction created CALL instruction function code size is 58 created }CASE instruction created CASE instruction created CALL instruction function code size is 76 created }CASE instruction created CASE instruction created CALL instruction function code size is 94 created }CASE instruction created CASE instruction created CALL instruction function code size is 112 created }CASE instruction created CASE instruction created CALL instruction function code size is 130 created }CASE instruction created CASE instruction created CALL instruction function code size is 148 created }CASE instruction created CASE instruction created CALL instruction NEW string: "You've unlocked a new challenge." function code size is 168 created SET instruction reference to set state: #active created CALL instruction function code size is 176 created SET instruction reference to set state: #complete created }CASE instruction created }SWITCH instruction End Event End State NEW State: complete FIRST event: enter created CALL instruction function code size is 8 created CALL instruction function code size is 14 created CALL instruction function code size is 20 created CALL instruction function code size is 26 created CALL instruction function code size is 32 End Event End State End Object NEW Object: scriptObj_qpipe53 FIRST state: active FIRST event: land created CALL instruction function code size is 6 created IF instruction created CALL instruction NEW string: "Upper quarter pipe challenge complete!" function code size is 22 created CALL instruction function code size is 28 created SET instruction reference to set state: #complete created }IF instruction End Event End State NEW State: complete End State End Object NEW Object: scriptObj_qpipe50 FIRST state: active FIRST event: jump created CALL instruction function code size is 6 created math instruction End Event NEW event: jumpedFromqpipe36 created CALL instruction function code size is 6 created math instruction End Event NEW event: jumpedFromqpipe37 created CALL instruction function code size is 6 created math instruction End Event NEW event: didTransfer created math instruction created math instruction created math instruction created math instruction End Event NEW event: didFarTransfer created math instruction created math instruction created math instruction created CALL instruction NEW string: "STOP CHEATING" function code size is 20 created CALL instruction function code size is 26 End Event NEW event: land created IF instruction created SEND instruction reference to event: #didTransfer created ELSE instruction created IF instruction created SEND instruction reference to event: #didTransfer created }IF instruction created }IF instruction End Event NEW event: landOnqpipe36 created IF instruction created SEND instruction reference to event: #didTransfer created ELSE instruction created IF instruction created SEND instruction reference to event: #didFarTransfer created }IF instruction created }IF instruction End Event NEW event: landOnqpipe37 created IF instruction created SEND instruction reference to event: #didTransfer created ELSE instruction created IF instruction created SEND instruction reference to event: #didFarTransfer created }IF instruction created }IF instruction End Event NEW event: wait_success created IF instruction created CALL instruction function code size is 14 created CALL instruction NEW string: "Mausoleum transfer challenge complete!" function code size is 22 created SET instruction reference to set state: #complete created ELSE instruction created math instruction created math instruction created math instruction created CALL instruction function code size is 46 created }IF instruction End Event NEW event: wait_fail created math instruction created math instruction created math instruction created CALL instruction function code size is 18 End Event End State NEW State: complete End State End Object NEW Object: scriptObj_qpipe36 FIRST state: active FIRST event: jump created SEND instruction reference to event: #jumpedFromqpipe36 End Event NEW event: land created SEND instruction reference to event: #landOnqpipe36 End Event End State End Object NEW Object: scriptObj_qpipe37 FIRST state: active FIRST event: jump created SEND instruction reference to event: #jumpedFromqpipe37 End Event NEW event: land created SEND instruction reference to event: #landOnqpipe37 End Event End State End Object NEW Object: photographerOne FIRST state: active FIRST event: enter created math instruction created CALL instruction NEW string: "global_assets.npc.photographer.idle" function code size is 18 created CALL instruction function code size is 32 End Event NEW event: action created CALL instruction function code size is 4 created CALL instruction NEW string: "Do a rocket air between the two quarterpipes." function code size is 12 created CALL instruction function code size is 18 created SET instruction reference to set state: #waitForFlip End Event NEW event: exit created CALL instruction function code size is 4 End Event End State NEW State: waitForFlip FIRST event: enter created math instruction created CALL instruction NEW string: "global_assets.npc.photographer.idle" function code size is 18 End Event NEW event: action created CALL instruction NEW string: "Do a rocket air between the two quarterpipes." function code size is 8 End Event NEW event: boxExit created CALL instruction function code size is 8 created IF instruction created CALL instruction function code size is 22 created CALL instruction NEW string: "outsidePhoto.animation" function code size is 28 created CALL instruction function code size is 40 created SET instruction reference to set state: #didTrick created }IF instruction End Event End State NEW State: didTrick FIRST event: landTrick created math instruction End Event NEW event: wait_success created IF instruction created math instruction created CALL instruction function code size is 18 created CALL instruction NEW string: "Photographer challenge complete!" function code size is 26 created CALL instruction function code size is 30 created SET instruction reference to set state: #complete created ELSE instruction created CALL instruction NEW string: "You didn't make it, try again." function code size is 44 created CALL instruction function code size is 50 created CALL instruction function code size is 54 created SET instruction reference to set state: #waitForFlip created }IF instruction End Event NEW event: wait_fail created math instruction created CALL instruction NEW string: "You bailed, try again." function code size is 12 created CALL instruction function code size is 18 created CALL instruction function code size is 22 created SET instruction reference to set state: #waitForFlip End Event End State NEW State: complete FIRST event: enter created CALL instruction function code size is 8 End Event End State End Object NEW Object: scriptObj_PhotoQpipeOne FIRST state: active FIRST event: land created CALL instruction function code size is 6 created IF instruction created SEND instruction reference to event: #landTrick created }IF instruction End Event End State End Object NEW Object: scriptObj_PhotoQpipeTwo FIRST state: active FIRST event: land created CALL instruction function code size is 6 created IF instruction created SEND instruction reference to event: #landTrick created }IF instruction End Event End State End Object NEW Object: photographerTwo FIRST state: active FIRST event: enter created math instruction created CALL instruction NEW string: "global_assets.npc.photographer.idle" function code size is 18 created CALL instruction function code size is 32 End Event NEW event: action created CALL instruction function code size is 4 created CALL instruction NEW string: "Do a front flip between the two spine ramps." function code size is 12 created CALL instruction function code size is 18 created SET instruction reference to set state: #waitForFlip End Event NEW event: exit created CALL instruction function code size is 4 End Event End State NEW State: waitForFlip FIRST event: enter created math instruction created CALL instruction NEW string: "global_assets.npc.photographer.idle" function code size is 18 End Event NEW event: action created CALL instruction NEW string: "Do a front flip between the two spine ramps." function code size is 8 created CALL instruction function code size is 12 End Event NEW event: boxExit created CALL instruction function code size is 8 created IF instruction created CALL instruction NEW string: "insidePhoto.animation" function code size is 22 created CALL instruction function code size is 34 created CALL instruction function code size is 40 created SET instruction reference to set state: #didTrick created }IF instruction End Event End State NEW State: didTrick FIRST event: landTrick created math instruction End Event NEW event: wait_success created IF instruction created math instruction created CALL instruction function code size is 18 created CALL instruction NEW string: "Photographer challenge complete!" function code size is 26 created CALL instruction function code size is 30 created SET instruction reference to set state: #complete created ELSE instruction created CALL instruction NEW string: "You didn't make the gap, try again." function code size is 44 created CALL instruction function code size is 50 created CALL instruction function code size is 54 created SET instruction reference to set state: #waitForFlip created }IF instruction End Event NEW event: wait_fail created math instruction created CALL instruction NEW string: "You bailed, try again." function code size is 12 created CALL instruction function code size is 18 created CALL instruction function code size is 22 created SET instruction reference to set state: #waitForFlip End Event End State NEW State: complete FIRST event: enter created CALL instruction function code size is 8 End Event End State End Object NEW Object: scriptObj_spine01 FIRST state: active FIRST event: land created CALL instruction function code size is 6 created IF instruction created SEND instruction reference to event: #landTrick created }IF instruction End Event End State End Object NEW Object: kelly FIRST state: active FIRST event: enter created math instruction created math instruction created math instruction created CALL instruction NEW string: "global_assets.npc.generic.idle" function code size is 26 created CALL instruction function code size is 40 End Event NEW event: action created math instruction created SWITCH instruction created CASE instruction created CALL instruction function code size is 22 created CALL instruction NEW string: "Get 40,000 points in 60 seconds" function code size is 30 created CALL instruction function code size is 34 created }CASE instruction created CASE instruction created CALL instruction NEW string: "Get 40,000 points in 60 seconds." function code size is 54 created CALL instruction function code size is 58 created }CASE instruction created CASE instruction created CALL instruction NEW string: "Get 40,000 points in 60 seconds." function code size is 78 created CALL instruction function code size is 82 created }CASE instruction created DEFAULT instruction created CALL instruction NEW string: "Get 40,000 points in 60 seconds." function code size is 92 created CALL instruction function code size is 96 created }DEFAULT instruction created }SWITCH instruction created SET instruction reference to set state: #waitForPoints End Event NEW event: wait created SET instruction reference to set state: #wait End Event NEW event: exit created CALL instruction function code size is 4 End Event End State NEW State: wait FIRST event: endWait created SET instruction reference to set state: #active End Event End State NEW State: waitForPoints FIRST event: enter created CALL instruction function code size is 6 created CALL instruction function code size is 16 created CALL instruction function code size is 20 created CALL instruction function code size is 28 created CALL instruction function code size is 32 created math instruction created CALL instruction function code size is 40 created math instruction created SEND instruction reference to event: #wait created SEND instruction reference to event: #wait End Event NEW event: action created CALL instruction NEW string: "Get 40,000 points in 60 seconds." function code size is 8 End Event NEW event: TimerFinished created CALL instruction function code size is 6 created IF instruction created CALL instruction NEW string: "You failed to get 40,000 points in 60 seconds." function code size is 22 created CALL instruction function code size is 28 created SET instruction reference to set state: #active created ELSE instruction created math instruction created }IF instruction End Event NEW event: wait_fail created IF instruction created CALL instruction NEW string: "You failed to get 40,000 points in 60 seconds." function code size is 16 created CALL instruction function code size is 22 created SET instruction reference to set state: #active created }IF instruction End Event NEW event: skaterPointsChanged created CALL instruction function code size is 4 created math instruction created math instruction created math instruction created CALL instruction function code size is 28 created IF instruction created CALL instruction NEW string: "Timed challenge complete!" function code size is 44 created CALL instruction function code size is 50 created SET instruction reference to set state: #complete created ELSE instruction created IF instruction created CALL instruction function code size is 70 created CALL instruction NEW string: "You failed to get 40,000 points in 60 seconds." function code size is 78 created SET instruction reference to set state: #active created }IF instruction created }IF instruction End Event NEW event: exit created CALL instruction function code size is 2 created CALL instruction function code size is 6 created math instruction created CALL instruction function code size is 14 created SEND instruction reference to event: #endWait created SEND instruction reference to event: #endWait End Event End State NEW State: complete FIRST event: enter created CALL instruction function code size is 8 End Event End State End Object NEW Object: graveAssigner FIRST state: active FIRST event: enter created CALL instruction function code size is 14 created CALL instruction function code size is 22 created CALL instruction function code size is 30 created CALL instruction function code size is 38 created CALL instruction function code size is 46 End Event NEW event: action created math instruction created SWITCH instruction created CASE instruction created CALL instruction function code size is 22 created CALL instruction NEW string: "Get 60,000 points in a minute." function code size is 30 created CALL instruction function code size is 34 created }CASE instruction created CASE instruction created CALL instruction NEW string: "Get 60,000 points in a minute." function code size is 54 created CALL instruction function code size is 58 created }CASE instruction created DEFAULT instruction created CALL instruction NEW string: "Get 60,000 points in a minute." function code size is 68 created CALL instruction function code size is 72 created }DEFAULT instruction created }SWITCH instruction created SET instruction reference to set state: #waitForPoints End Event NEW event: wait created SET instruction reference to set state: #wait End Event NEW event: exit created CALL instruction function code size is 4 End Event End State NEW State: wait FIRST event: endWait created SET instruction reference to set state: #active End Event End State NEW State: waitForPoints FIRST event: enter created CALL instruction function code size is 6 created CALL instruction function code size is 16 created CALL instruction function code size is 20 created CALL instruction function code size is 24 created math instruction created math instruction created CALL instruction function code size is 40 created CALL instruction function code size is 44 created SEND instruction reference to event: #wait created SEND instruction reference to event: #wait End Event NEW event: action created CALL instruction NEW string: "get 60,000 points in a minute." function code size is 8 End Event NEW event: TimerFinished created CALL instruction function code size is 6 created IF instruction created CALL instruction NEW string: "You failed to get 60,000 points in a minute." function code size is 22 created CALL instruction function code size is 28 created SET instruction reference to set state: #active created ELSE instruction created math instruction created }IF instruction End Event NEW event: wait_fail created IF instruction created CALL instruction function code size is 14 created CALL instruction NEW string: "Failed to get points in time." function code size is 22 created SET instruction reference to set state: #active created }IF instruction End Event NEW event: skaterPointsChanged created CALL instruction function code size is 4 created math instruction created math instruction created math instruction created CALL instruction function code size is 28 created IF instruction created CALL instruction function code size is 42 created SEND instruction reference to event: #play created SET instruction reference to set state: #active created CALL instruction function code size is 58 created SET instruction reference to set state: #complete created ELSE instruction created IF instruction created CALL instruction function code size is 78 created CALL instruction NEW string: "Failed to get points in time." function code size is 86 created SET instruction reference to set state: #active created }IF instruction created }IF instruction End Event NEW event: exit created CALL instruction function code size is 4 created CALL instruction function code size is 6 created CALL instruction function code size is 10 created math instruction created SEND instruction reference to event: #endWait created SEND instruction reference to event: #endWait End Event End State NEW State: complete End State End Object NEW Object: AnimObj_WickedGround FIRST state: active FIRST event: enter created CALL instruction function code size is 6 created CALL instruction function code size is 12 End Event NEW event: play created CALL instruction NEW string: "wickedTree" function code size is 8 created CALL instruction function code size is 14 End Event NEW event: syncStart created CALL instruction function code size is 8 created CALL instruction function code size is 12 created math instruction created CALL instruction function code size is 24 created CALL instruction function code size is 32 created CALL instruction function code size is 40 created CALL instruction NEW string: "wickedGround.animation" function code size is 52 created CALL instruction NEW string: "littleTree.animation" function code size is 64 created CALL instruction NEW string: "bigTree.animation" function code size is 76 created CALL instruction NEW string: "wickedTreeCam.animation" function code size is 82 End Event NEW event: anim_event created CALL instruction function code size is 6 created SWITCH instruction created CASE instruction created CALL instruction function code size is 24 created CALL instruction function code size is 32 created }CASE instruction created CASE instruction created CALL instruction function code size is 50 created }CASE instruction created CASE instruction created CALL instruction function code size is 68 created }CASE instruction created CASE instruction created CALL instruction function code size is 86 created }CASE instruction created CASE instruction created CALL instruction function code size is 104 created }CASE instruction created CASE instruction created CALL instruction function code size is 120 created SET instruction reference to set state: #complete created }CASE instruction created }SWITCH instruction End Event End State NEW State: complete FIRST event: enter created CALL instruction function code size is 6 created CALL instruction function code size is 12 created CALL instruction function code size is 20 created CALL instruction function code size is 28 created CALL instruction function code size is 36 created CALL instruction function code size is 44 End Event End State End Object NEW Object: ScriptObj_Chaingrind01 FIRST state: init FIRST event: enter created CALL instruction function code size is 8 created CALL instruction function code size is 16 created CALL instruction function code size is 24 End Event End State NEW State: active FIRST event: enter created CALL instruction function code size is 8 created CALL instruction function code size is 16 created CALL instruction function code size is 24 created CALL instruction function code size is 32 End Event NEW event: grindEnd created math instruction created IF instruction created SET instruction reference to set state: #complete created SEND instruction reference to event: #play created SET instruction reference to set state: #complete created }IF instruction End Event NEW event: groundChaingrind02 created math instruction created IF instruction created SET instruction reference to set state: #complete created SEND instruction reference to event: #play created SET instruction reference to set state: #complete created }IF instruction End Event End State NEW State: complete FIRST event: enter created CALL instruction function code size is 8 created CALL instruction function code size is 16 created CALL instruction function code size is 24 created CALL instruction function code size is 32 End Event End State End Object NEW Object: ScriptObj_Chaingrind02 FIRST state: active FIRST event: grindEnd created SEND instruction reference to event: #groundChaingrind02 End Event End State NEW State: complete End State End Object NEW Object: AnimObj_BoulderPartTwo FIRST state: init FIRST event: enter created CALL instruction function code size is 6 created CALL instruction function code size is 12 created CALL instruction function code size is 18 created CALL instruction function code size is 26 created CALL instruction function code size is 34 created CALL instruction function code size is 42 created CALL instruction function code size is 50 End Event End State NEW State: active FIRST event: enter created CALL instruction function code size is 6 created CALL instruction function code size is 12 created CALL instruction function code size is 18 created CALL instruction function code size is 26 created CALL instruction function code size is 34 created CALL instruction function code size is 42 created CALL instruction function code size is 50 created CALL instruction function code size is 58 created CALL instruction function code size is 66 created CALL instruction function code size is 74 created CALL instruction function code size is 82 created CALL instruction function code size is 90 created CALL instruction function code size is 98 created CALL instruction function code size is 106 created CALL instruction function code size is 114 End Event NEW event: play created CALL instruction function code size is 6 End Event NEW event: syncStart created CALL instruction NEW string: "boulderTwo.animation" function code size is 12 created CALL instruction NEW string: "boulderTwoCam.animation" function code size is 18 created CALL instruction function code size is 24 created CALL instruction function code size is 32 created CALL instruction function code size is 36 created CALL instruction function code size is 44 created CALL instruction function code size is 52 created CALL instruction function code size is 60 created CALL instruction function code size is 68 created CALL instruction function code size is 76 created CALL instruction function code size is 84 created CALL instruction function code size is 92 End Event NEW event: anim_Event created CALL instruction function code size is 6 created SWITCH instruction created CASE instruction created CALL instruction function code size is 22 created }CASE instruction created CASE instruction created CALL instruction function code size is 40 created }CASE instruction created CASE instruction created CALL instruction function code size is 58 created }CASE instruction created CASE instruction created CALL instruction function code size is 76 created }CASE instruction created CASE instruction created CALL instruction function code size is 94 created }CASE instruction created CASE instruction created CALL instruction function code size is 110 created SET instruction reference to set state: #complete created }CASE instruction created }SWITCH instruction End Event End State NEW State: complete FIRST event: enter created CALL instruction function code size is 8 created CALL instruction function code size is 16 created CALL instruction function code size is 24 created CALL instruction function code size is 32 created CALL instruction function code size is 40 created CALL instruction function code size is 46 created CALL instruction function code size is 52 created CALL instruction function code size is 58 End Event End State End Object NEW Object: scriptObj_cablegrind04 FIRST state: init End State NEW State: active FIRST event: grindEnd created CALL instruction NEW string: "You've completed a hidden challenge." function code size is 8 created CALL instruction function code size is 14 created SET instruction reference to set state: #complete End Event End State NEW State: complete End State End Object NEW Object: scriptObj_wallridebox FIRST state: init FIRST event: enter created CALL instruction function code size is 6 created IF instruction created SET instruction reference to set state: #active created }IF instruction End Event End State NEW State: active FIRST event: wallRideStart created CALL instruction NEW string: "Chalkboard wallride challenge complete!" function code size is 8 created CALL instruction function code size is 14 created SET instruction reference to set state: #complete End Event End State NEW State: complete End State End Object NEW Object: ScriptObj_DaveHelper04 FIRST state: active FIRST event: bonus_collect created CALL instruction NEW string: "Museum key acquired. The locked area of museum is now open." function code size is 8 created CALL instruction function code size is 14 created SET instruction reference to set state: #complete End Event End State NEW State: complete End State End Object NEW Object: labPointsAssigner FIRST state: init FIRST event: enter created CALL instruction function code size is 6 created IF instruction created SET instruction reference to set state: #active created }IF instruction End Event End State NEW State: active FIRST event: enter created CALL instruction function code size is 14 End Event NEW event: action created math instruction created SWITCH instruction created CASE instruction created CALL instruction function code size is 22 created CALL instruction NEW string: "Get 600,000 points in a minute." function code size is 30 created CALL instruction function code size is 34 created }CASE instruction created CASE instruction created CALL instruction NEW string: "Get 600,000 points in a minute." function code size is 54 created CALL instruction function code size is 58 created }CASE instruction created CASE instruction created CALL instruction NEW string: "Get 600,000 points in a minute." function code size is 78 created CALL instruction function code size is 82 created }CASE instruction created DEFAULT instruction created CALL instruction NEW string: "Get 600,000 points in a minute." function code size is 92 created CALL instruction function code size is 96 created }DEFAULT instruction created }SWITCH instruction created SET instruction reference to set state: #waitForPoints End Event NEW event: wait created SET instruction reference to set state: #wait End Event NEW event: exit created CALL instruction function code size is 4 End Event End State NEW State: wait FIRST event: endWait created SET instruction reference to set state: #active End Event End State NEW State: waitForPoints FIRST event: enter created CALL instruction function code size is 6 created CALL instruction function code size is 16 created CALL instruction function code size is 20 created CALL instruction function code size is 24 created math instruction created math instruction created CALL instruction function code size is 40 created CALL instruction function code size is 44 created SEND instruction reference to event: #wait created SEND instruction reference to event: #wait End Event NEW event: action created CALL instruction NEW string: "Get 600,000 points in a minute." function code size is 8 End Event NEW event: TimerFinished created CALL instruction function code size is 6 created IF instruction created CALL instruction NEW string: "You failed to get 600,000 points in a minute." function code size is 22 created CALL instruction function code size is 28 created SET instruction reference to set state: #active created ELSE instruction created math instruction created }IF instruction End Event NEW event: wait_fail created IF instruction created CALL instruction function code size is 14 created CALL instruction NEW string: "Failed to get points." function code size is 22 created SET instruction reference to set state: #active created }IF instruction End Event NEW event: skaterPointsChanged created CALL instruction function code size is 4 created math instruction created math instruction created math instruction created CALL instruction function code size is 28 created IF instruction created CALL instruction function code size is 42 created CALL instruction NEW string: "Timed run challenge complete!" function code size is 50 created SET instruction reference to set state: #complete created ELSE instruction created IF instruction created CALL instruction function code size is 70 created CALL instruction NEW string: "Failed to get points." function code size is 78 created SET instruction reference to set state: #active created }IF instruction created }IF instruction End Event NEW event: exit created CALL instruction function code size is 2 created CALL instruction function code size is 6 created math instruction created CALL instruction function code size is 14 created SEND instruction reference to event: #endWait created SEND instruction reference to event: #endWait End Event End State NEW State: complete End State End Object NEW Object: madScientist FIRST state: init FIRST event: enter created math instruction created CALL instruction NEW string: "global_assets.npc.generic.idle" function code size is 18 created CALL instruction function code size is 24 created IF instruction created SET instruction reference to set state: #active created }IF instruction End Event End State NEW State: active FIRST event: enter created math instruction created CALL instruction NEW string: "global_assets.npc.generic.idle" function code size is 18 created CALL instruction function code size is 32 created CALL instruction function code size is 38 created CALL instruction function code size is 44 created CALL instruction function code size is 50 End Event NEW event: action created CALL instruction NEW string: "Grind the four small power switches." function code size is 8 created CALL instruction function code size is 12 created CALL instruction function code size is 18 created SET instruction reference to set state: #active created SET instruction reference to set state: #active created SET instruction reference to set state: #active created SET instruction reference to set state: #active created SET instruction reference to set state: #waitForPower End Event NEW event: exit created CALL instruction function code size is 4 End Event End State NEW State: waitForPower FIRST event: enter created math instruction created CALL instruction NEW string: "global_assets.npc.generic.idle" function code size is 18 End Event NEW event: action created CALL instruction NEW string: "Grind the four small power switches." function code size is 8 created CALL instruction function code size is 12 End Event End State NEW State: assignBride FIRST event: enter created CALL instruction function code size is 14 created math instruction created CALL instruction NEW string: "global_assets.npc.generic.idle" function code size is 32 End Event NEW event: action created CALL instruction NEW string: "Grind the big switch." function code size is 8 created SET instruction reference to set state: #active created SET instruction reference to set state: #active created CALL instruction function code size is 22 created CALL instruction function code size is 26 created SET instruction reference to set state: #waitForBride End Event NEW event: exit created CALL instruction function code size is 4 End Event End State NEW State: waitForBride FIRST event: enter created math instruction created CALL instruction NEW string: "global_assets.npc.generic.idle" function code size is 18 End Event NEW event: action created CALL instruction NEW string: "Grind the big switch." function code size is 8 created CALL instruction function code size is 12 End Event End State NEW State: complete FIRST event: enter created CALL instruction function code size is 8 End Event End State End Object NEW Object: animObj_Switch01A FIRST state: init FIRST event: enter created CALL instruction function code size is 8 created CALL instruction function code size is 16 created CALL instruction function code size is 24 created CALL instruction function code size is 32 created CALL instruction function code size is 40 created CALL instruction function code size is 48 End Event End State NEW State: active FIRST event: enter created CALL instruction function code size is 8 created CALL instruction function code size is 16 created CALL instruction function code size is 24 created CALL instruction function code size is 32 created CALL instruction function code size is 40 created CALL instruction function code size is 48 End Event NEW event: grindEnd created IF instruction created math instruction created SEND instruction reference to event: #wallSwitch created CALL instruction NEW string: "labSwitch.animation" function code size is 30 created CALL instruction function code size is 38 created CALL instruction function code size is 46 created CALL instruction function code size is 54 created CALL instruction function code size is 62 created CALL instruction function code size is 70 created CALL instruction function code size is 78 created }IF instruction End Event NEW event: wallSwitch created math instruction created SWITCH instruction created CASE instruction created CALL instruction NEW string: "That's one switch. Three more to go." function code size is 24 created }CASE instruction created CASE instruction created CALL instruction NEW string: "That's two switches. Two more to go." function code size is 44 created }CASE instruction created CASE instruction created CALL instruction NEW string: "Three switches down. One more to go." function code size is 64 created }CASE instruction created CASE instruction created CALL instruction NEW string: "Four switch grind challenge complete!" function code size is 84 created SET instruction reference to set state: #assignBride created CALL instruction function code size is 94 created SET instruction reference to set state: #complete created }CASE instruction created }SWITCH instruction End Event End State NEW State: complete FIRST event: enter created CALL instruction function code size is 6 End Event End State End Object NEW Object: animObj_Switch02A FIRST state: init FIRST event: enter created CALL instruction function code size is 8 created CALL instruction function code size is 16 created CALL instruction function code size is 24 created CALL instruction function code size is 32 End Event End State NEW State: active FIRST event: enter created CALL instruction function code size is 8 created CALL instruction function code size is 16 created CALL instruction function code size is 24 created CALL instruction function code size is 32 End Event NEW event: grindEnd created SEND instruction reference to event: #wallSwitch created CALL instruction NEW string: "labSwitch.animation" function code size is 18 created CALL instruction function code size is 26 created CALL instruction function code size is 34 created CALL instruction function code size is 42 created CALL instruction function code size is 50 created SET instruction reference to set state: #complete End Event End State NEW State: complete FIRST event: enter created CALL instruction function code size is 6 End Event End State End Object NEW Object: animObj_Switch03A FIRST state: init FIRST event: enter created CALL instruction function code size is 8 created CALL instruction function code size is 16 created CALL instruction function code size is 24 End Event End State NEW State: active FIRST event: enter created CALL instruction function code size is 8 created CALL instruction function code size is 16 created CALL instruction function code size is 24 End Event NEW event: grindEnd created SEND instruction reference to event: #wallSwitch created CALL instruction NEW string: "labSwitch.animation" function code size is 18 created CALL instruction function code size is 26 created CALL instruction function code size is 34 created CALL instruction function code size is 42 created SET instruction reference to set state: #complete End Event End State NEW State: complete FIRST event: enter created CALL instruction function code size is 6 End Event End State End Object NEW Object: animObj_Switch04A FIRST state: init FIRST event: enter created CALL instruction function code size is 8 created CALL instruction function code size is 16 created CALL instruction function code size is 24 End Event End State NEW State: active FIRST event: enter created CALL instruction function code size is 8 created CALL instruction function code size is 16 created CALL instruction function code size is 24 End Event NEW event: grindEnd created SEND instruction reference to event: #wallSwitch created CALL instruction NEW string: "labSwitch.animation" function code size is 18 created CALL instruction function code size is 26 created CALL instruction function code size is 34 created CALL instruction function code size is 42 created SET instruction reference to set state: #complete End Event End State NEW State: complete FIRST event: enter created CALL instruction function code size is 6 End Event End State End Object NEW Object: scriptObj_Switch05A FIRST state: init End State NEW State: active FIRST event: play created CALL instruction function code size is 6 created CALL instruction function code size is 12 End Event NEW event: syncStart created CALL instruction NEW string: "WaketheBride.animation" function code size is 12 created CALL instruction NEW string: "WaketheBrideCam.animation" function code size is 18 created SET instruction reference to set state: #complete created SET instruction reference to set state: #complete End Event End State NEW State: complete End State End Object NEW Object: AnimObj_WaketheBride FIRST state: init FIRST event: enter created CALL instruction function code size is 6 created CALL instruction function code size is 12 created CALL instruction function code size is 18 End Event End State NEW State: active FIRST event: enter created CALL instruction function code size is 6 created CALL instruction function code size is 12 created CALL instruction function code size is 18 End Event NEW event: grindEnd created CALL instruction function code size is 8 created IF instruction created SEND instruction reference to event: #play created SET instruction reference to set state: #complete created }IF instruction End Event End State NEW State: complete FIRST event: enter created CALL instruction function code size is 6 created CALL instruction function code size is 12 created CALL instruction function code size is 18 End Event NEW event: anim_event created CALL instruction function code size is 6 created SWITCH instruction created CASE instruction created CALL instruction function code size is 22 created }CASE instruction created CASE instruction created CALL instruction function code size is 40 created }CASE instruction created CASE instruction created CALL instruction function code size is 54 created }CASE instruction created CASE instruction created CALL instruction function code size is 72 created }CASE instruction created CASE instruction created CALL instruction function code size is 90 created }CASE instruction created CASE instruction created CALL instruction function code size is 108 created }CASE instruction created CASE instruction created CALL instruction function code size is 126 created }CASE instruction created }SWITCH instruction End Event End State NEW State: afterAnim FIRST event: enter created CALL instruction function code size is 6 created CALL instruction function code size is 12 created CALL instruction function code size is 18 created CALL instruction function code size is 26 created CALL instruction function code size is 34 End Event End State End Object NEW Object: scriptObj_respawn FIRST state: active FIRST event: boxEnter created CALL instruction function code size is 4 created CALL instruction NEW string: "No exit." function code size is 12 End Event End State End Object NEW Object: AnimProp_palmtrunkD01 FIRST state: active FIRST event: enter created math instruction created CALL instruction NEW string: "palmTree.animation" function code size is 16 created CALL instruction NEW string: "palmTree.animation" function code size is 28 created CALL instruction NEW string: "palmTree.animation" function code size is 40 created CALL instruction NEW string: "palmTree.animation" function code size is 52 created CALL instruction NEW string: "palmTree.animation" function code size is 64 End Event End State End Object NEW Object: AnimProp_palmtrunkD02 FIRST state: active FIRST event: enter created CALL instruction function code size is 10 End Event NEW event: timerFinished created math instruction created CALL instruction NEW string: "palmTree.animation" function code size is 16 created CALL instruction NEW string: "palmTree.animation" function code size is 28 created CALL instruction NEW string: "palmTree.animation" function code size is 40 created CALL instruction NEW string: "palmTree.animation" function code size is 52 created CALL instruction NEW string: "palmTree.animation" function code size is 64 created SET instruction reference to set state: #complete End Event NEW event: exit created CALL instruction function code size is 4 created math instruction End Event End State NEW State: complete End State End Object NEW Object: AnimProp_palmtrunkD03 FIRST state: active FIRST event: enter created CALL instruction function code size is 10 End Event NEW event: timerFinished created math instruction created CALL instruction NEW string: "palmTree.animation" function code size is 16 created CALL instruction NEW string: "palmTree.animation" function code size is 28 created CALL instruction NEW string: "palmTree.animation" function code size is 40 created CALL instruction NEW string: "palmTree.animation" function code size is 52 created SET instruction reference to set state: #complete End Event NEW event: exit created CALL instruction function code size is 4 created math instruction End Event End State NEW State: complete End State End Object NEW Object: AnimProp_palmtrunkD05 FIRST state: active FIRST event: enter created CALL instruction function code size is 10 End Event NEW event: timerFinished created math instruction created CALL instruction NEW string: "palmTree.animation" function code size is 16 created CALL instruction NEW string: "palmTree.animation" function code size is 28 created CALL instruction NEW string: "palmTree.animation" function code size is 40 created CALL instruction NEW string: "palmTree.animation" function code size is 52 created SET instruction reference to set state: #complete End Event NEW event: exit created CALL instruction function code size is 4 created math instruction End Event End State NEW State: complete End State End Object NEW Object: AnimObj_Gate01 FIRST state: gateDown FIRST event: enter created math instruction created CALL instruction NEW string: "gateOneDown.animation" function code size is 16 End Event NEW event: grindStart created SET instruction reference to set state: #gateUp End Event End State NEW State: gateUp FIRST event: enter created math instruction created CALL instruction NEW string: "gateOneUp.animation" function code size is 16 End Event NEW event: grindStart created SET instruction reference to set state: #gateDown End Event End State End Object NEW Object: AnimObj_Gate02 FIRST state: gateDown FIRST event: enter created math instruction created CALL instruction NEW string: "gateTwoDown.animation" function code size is 16 End Event NEW event: grindStart created SET instruction reference to set state: #gateUp End Event End State NEW State: gateUp FIRST event: enter created math instruction created CALL instruction NEW string: "gateTwoUp.animation" function code size is 16 End Event NEW event: grindStart created SET instruction reference to set state: #gateDown End Event End State End Object NEW Object: hood FIRST state: active FIRST event: enter created math instruction created CALL instruction NEW string: "tryToHitBell.animation" function code size is 18 End Event End State End Object NEW Object: AnimObj_ghost FIRST state: active FIRST event: enter created math instruction created CALL instruction NEW string: "ghost.animation" function code size is 16 End Event End State End Object NEW Object: animObj_flag FIRST state: active FIRST event: enter created math instruction created CALL instruction NEW string: "flag.animation" function code size is 16 End Event End State End Object NEW Object: animObj_flag01 FIRST state: active FIRST event: enter created math instruction created CALL instruction NEW string: "flag.animation" function code size is 16 End Event End State End Object NEW Object: animObj_flag02 FIRST state: active FIRST event: enter created math instruction created CALL instruction NEW string: "flag.animation" function code size is 16 End Event End State End Object NEW Object: animObj_flag03 FIRST state: active FIRST event: enter created math instruction created CALL instruction NEW string: "flag.animation" function code size is 16 End Event End State End Object NEW Object: animObj_flag04 FIRST state: active FIRST event: enter created math instruction created CALL instruction NEW string: "flag.animation" function code size is 16 End Event End State End Object NEW Object: animObj_flag05 FIRST state: active FIRST event: enter created math instruction created CALL instruction NEW string: "flag.animation" function code size is 16 End Event End State End Object NEW Object: animObj_flag06 FIRST state: active FIRST event: enter created math instruction created CALL instruction NEW string: "flag.animation" function code size is 16 End Event End State End Object NEW Object: animObj_flag07 FIRST state: active FIRST event: enter created math instruction created CALL instruction NEW string: "flag.animation" function code size is 16 End Event End State End Object NEW Object: animObj_flag08 FIRST state: active FIRST event: enter created math instruction created CALL instruction NEW string: "flag.animation" function code size is 16 End Event End State End Object NEW Object: AnimObj_rollupDoor FIRST state: active FIRST event: boxenter created CALL instruction NEW string: "rollingDoorOpen.animation" function code size is 12 created CALL instruction function code size is 24 End Event NEW event: boxexit created CALL instruction NEW string: "rollingDoorClose.animation" function code size is 12 End Event End State End Object NEW Object: AnimObj_BlueDoor01 FIRST state: init FIRST event: enter created CALL instruction function code size is 6 created IF instruction created SET instruction reference to set state: #active created }IF instruction End Event End State NEW State: active FIRST event: boxEnter created CALL instruction function code size is 6 created SWITCH instruction created CASE instruction created math instruction created IF instruction created math instruction created CALL instruction NEW string: "openIn.animation" function code size is 44 created CALL instruction function code size is 56 created }IF instruction created }CASE instruction created CASE instruction created math instruction created IF instruction created math instruction created CALL instruction NEW string: "openOut.animation" function code size is 96 created CALL instruction function code size is 108 created }IF instruction created }CASE instruction created }SWITCH instruction End Event NEW event: boxExit created CALL instruction function code size is 6 created SWITCH instruction created CASE instruction created math instruction created IF instruction created SWITCH instruction created CASE instruction created CALL instruction NEW string: "closeIn.animation" function code size is 50 created }CASE instruction created CASE instruction created CALL instruction NEW string: "closeOut.animation" function code size is 74 created }CASE instruction created }SWITCH instruction created math instruction created }IF instruction created }CASE instruction created CASE instruction created math instruction created IF instruction created SWITCH instruction created CASE instruction created CALL instruction NEW string: "closeIn.animation" function code size is 126 created }CASE instruction created CASE instruction created CALL instruction NEW string: "closeIn.animation" function code size is 150 created }CASE instruction created }SWITCH instruction created math instruction created }IF instruction created }CASE instruction created }SWITCH instruction End Event End State End Object NEW Object: AnimObj_BlueDoor02 FIRST state: init FIRST event: enter created CALL instruction function code size is 6 created IF instruction created SET instruction reference to set state: #active created }IF instruction End Event End State NEW State: active FIRST event: boxEnter created CALL instruction function code size is 6 created SWITCH instruction created CASE instruction created math instruction created IF instruction created math instruction created CALL instruction NEW string: "openIn.animation" function code size is 44 created CALL instruction function code size is 56 created }IF instruction created }CASE instruction created CASE instruction created math instruction created IF instruction created math instruction created CALL instruction NEW string: "openOut.animation" function code size is 96 created CALL instruction function code size is 108 created }IF instruction created }CASE instruction created }SWITCH instruction End Event NEW event: boxExit created CALL instruction function code size is 6 created SWITCH instruction created CASE instruction created math instruction created IF instruction created SWITCH instruction created CASE instruction created CALL instruction NEW string: "closeIn.animation" function code size is 50 created }CASE instruction created CASE instruction created CALL instruction NEW string: "closeOut.animation" function code size is 74 created }CASE instruction created }SWITCH instruction created math instruction created }IF instruction created }CASE instruction created CASE instruction created math instruction created IF instruction created SWITCH instruction created CASE instruction created CALL instruction NEW string: "closeIn.animation" function code size is 126 created }CASE instruction created CASE instruction created CALL instruction NEW string: "closeIn.animation" function code size is 150 created }CASE instruction created }SWITCH instruction created math instruction created }IF instruction created }CASE instruction created }SWITCH instruction End Event End State End Object NEW Object: AnimObj_BlueDoor03 FIRST state: init FIRST event: enter created CALL instruction function code size is 6 created IF instruction created SET instruction reference to set state: #active created }IF instruction End Event End State NEW State: active FIRST event: boxEnter created CALL instruction function code size is 6 created SWITCH instruction created CASE instruction created math instruction created IF instruction created math instruction created CALL instruction NEW string: "openIn.animation" function code size is 44 created CALL instruction function code size is 56 created }IF instruction created }CASE instruction created CASE instruction created math instruction created IF instruction created math instruction created CALL instruction NEW string: "openOut.animation" function code size is 96 created CALL instruction function code size is 108 created }IF instruction created }CASE instruction created }SWITCH instruction End Event NEW event: boxExit created CALL instruction function code size is 6 created SWITCH instruction created CASE instruction created math instruction created IF instruction created SWITCH instruction created CASE instruction created CALL instruction NEW string: "closeIn.animation" function code size is 50 created }CASE instruction created CASE instruction created CALL instruction NEW string: "closeOut.animation" function code size is 74 created }CASE instruction created }SWITCH instruction created math instruction created }IF instruction created }CASE instruction created CASE instruction created math instruction created IF instruction created SWITCH instruction created CASE instruction created CALL instruction NEW string: "closeIn.animation" function code size is 126 created }CASE instruction created CASE instruction created CALL instruction NEW string: "closeIn.animation" function code size is 150 created }CASE instruction created }SWITCH instruction created math instruction created }IF instruction created }CASE instruction created }SWITCH instruction End Event End State End Object NEW Object: AnimObj_WoodenDoor01 FIRST state: init FIRST event: enter created CALL instruction function code size is 6 created IF instruction created SET instruction reference to set state: #active created }IF instruction End Event End State NEW State: active FIRST event: boxEnter created CALL instruction function code size is 6 created SWITCH instruction created CASE instruction created math instruction created IF instruction created math instruction created CALL instruction NEW string: "openIn.animation" function code size is 44 created CALL instruction function code size is 56 created }IF instruction created }CASE instruction created CASE instruction created math instruction created IF instruction created math instruction created CALL instruction NEW string: "openOut.animation" function code size is 96 created CALL instruction function code size is 108 created }IF instruction created }CASE instruction created }SWITCH instruction End Event NEW event: boxExit created CALL instruction function code size is 6 created SWITCH instruction created CASE instruction created math instruction created IF instruction created SWITCH instruction created CASE instruction created CALL instruction NEW string: "closeIn.animation" function code size is 50 created }CASE instruction created CASE instruction created CALL instruction NEW string: "closeOut.animation" function code size is 74 created }CASE instruction created }SWITCH instruction created math instruction created }IF instruction created }CASE instruction created CASE instruction created math instruction created IF instruction created SWITCH instruction created CASE instruction created CALL instruction NEW string: "closeIn.animation" function code size is 126 created }CASE instruction created CASE instruction created CALL instruction NEW string: "closeIn.animation" function code size is 150 created }CASE instruction created }SWITCH instruction created math instruction created }IF instruction created }CASE instruction created }SWITCH instruction End Event End State NEW State: wait End State End Object NEW Object: AnimObj_WoodenDoor02 FIRST state: init FIRST event: enter created CALL instruction function code size is 6 created IF instruction created SET instruction reference to set state: #active created }IF instruction End Event End State NEW State: active FIRST event: boxEnter created CALL instruction function code size is 6 created SWITCH instruction created CASE instruction created math instruction created IF instruction created math instruction created CALL instruction NEW string: "openIn.animation" function code size is 44 created CALL instruction function code size is 56 created }IF instruction created }CASE instruction created CASE instruction created math instruction created IF instruction created math instruction created CALL instruction NEW string: "openOut.animation" function code size is 96 created CALL instruction function code size is 108 created }IF instruction created }CASE instruction created }SWITCH instruction End Event NEW event: boxExit created CALL instruction function code size is 6 created SWITCH instruction created CASE instruction created math instruction created IF instruction created SWITCH instruction created CASE instruction created CALL instruction NEW string: "closeIn.animation" function code size is 50 created }CASE instruction created CASE instruction created CALL instruction NEW string: "closeOut.animation" function code size is 74 created }CASE instruction created }SWITCH instruction created math instruction created }IF instruction created }CASE instruction created CASE instruction created math instruction created IF instruction created SWITCH instruction created CASE instruction created CALL instruction NEW string: "closeIn.animation" function code size is 126 created }CASE instruction created CASE instruction created CALL instruction NEW string: "closeIn.animation" function code size is 150 created }CASE instruction created }SWITCH instruction created math instruction created }IF instruction created }CASE instruction created }SWITCH instruction End Event End State NEW State: wait End State End Object NEW Object: AnimObj_WoodenDoor03 FIRST state: init FIRST event: enter created CALL instruction function code size is 6 created IF instruction created SET instruction reference to set state: #active created }IF instruction End Event End State NEW State: active FIRST event: boxEnter created CALL instruction function code size is 6 created SWITCH instruction created CASE instruction created math instruction created IF instruction created math instruction created CALL instruction NEW string: "openIn.animation" function code size is 44 created CALL instruction function code size is 56 created }IF instruction created }CASE instruction created CASE instruction created math instruction created IF instruction created math instruction created CALL instruction NEW string: "openOut.animation" function code size is 96 created CALL instruction function code size is 108 created }IF instruction created }CASE instruction created }SWITCH instruction End Event NEW event: boxExit created CALL instruction function code size is 6 created SWITCH instruction created CASE instruction created math instruction created IF instruction created SWITCH instruction created CASE instruction created CALL instruction NEW string: "closeIn.animation" function code size is 50 created }CASE instruction created CASE instruction created CALL instruction NEW string: "closeOut.animation" function code size is 74 created }CASE instruction created }SWITCH instruction created math instruction created }IF instruction created }CASE instruction created CASE instruction created math instruction created IF instruction created SWITCH instruction created CASE instruction created CALL instruction NEW string: "closeIn.animation" function code size is 126 created }CASE instruction created CASE instruction created CALL instruction NEW string: "closeIn.animation" function code size is 150 created }CASE instruction created }SWITCH instruction created math instruction created }IF instruction created }CASE instruction created }SWITCH instruction End Event End State NEW State: wait End State End Object NEW Object: AnimObj_WoodenDoor04 FIRST state: init FIRST event: enter created CALL instruction function code size is 6 created IF instruction created SET instruction reference to set state: #active created }IF instruction End Event End State NEW State: active FIRST event: boxEnter created CALL instruction function code size is 6 created SWITCH instruction created CASE instruction created math instruction created IF instruction created math instruction created CALL instruction NEW string: "openIn.animation" function code size is 44 created CALL instruction function code size is 56 created }IF instruction created }CASE instruction created CASE instruction created math instruction created IF instruction created math instruction created CALL instruction NEW string: "openOut.animation" function code size is 96 created CALL instruction function code size is 108 created }IF instruction created }CASE instruction created }SWITCH instruction End Event NEW event: boxExit created CALL instruction function code size is 6 created SWITCH instruction created CASE instruction created math instruction created IF instruction created SWITCH instruction created CASE instruction created CALL instruction NEW string: "closeIn.animation" function code size is 50 created }CASE instruction created CASE instruction created CALL instruction NEW string: "closeOut.animation" function code size is 74 created }CASE instruction created }SWITCH instruction created math instruction created }IF instruction created }CASE instruction created CASE instruction created math instruction created IF instruction created SWITCH instruction created CASE instruction created CALL instruction NEW string: "closeIn.animation" function code size is 126 created }CASE instruction created CASE instruction created CALL instruction NEW string: "closeIn.animation" function code size is 150 created }CASE instruction created }SWITCH instruction created math instruction created }IF instruction created }CASE instruction created }SWITCH instruction End Event End State NEW State: wait End State End Object END_LEVEL found writing entry in string table : Get 100,000 Points writing entry in string table : Accumulate 100,000 points anywhere on the level. No time limit. writing entry in string table : none writing entry in string table : 20,000 Point Trick writing entry in string table : Perform a trick string worth at least 20,000 points. writing entry in string table : none writing entry in string table : 5 Bike Racks in 1 Trick writing entry in string table : Grind 5 Bike Racks within a single trick. writing entry in string table : ObjBikeRackCam.animation writing entry in string table : Skitch a Bus writing entry in string table : Get behind a bus and press the action button. Enjoy the skitch. writing entry in string table : none writing entry in string table : Grind 2 Traffic Lights writing entry in string table : Grind 2 of the 3 traffic lights. Doesn't have to be in a single trick. writing entry in string table : ObjTrafficLightsCam.animation writing entry in string table : Get on the Guard House Pipe writing entry in string table : Get onto the top of the guard house any way you can and ride the quarter pipe. writing entry in string table : ObjGuardHouseCam.animation writing entry in string table : Grind Cliff Edge writing entry in string table : Grind the cliff edge around the chained boulder. writing entry in string table : ObjCliffEdgeCam.animation writing entry in string table : Upper Quarter Pipe Transfer writing entry in string table : Transfer onto the highest half pipe inside the movie studio. writing entry in string table : ObjUpperPipeXferCam.animation writing entry in string table : Mausoleum Transfer writing entry in string table : Transfer over either Mausoleum inside the movie studio. writing entry in string table : ObjMauseleumTransferCam.animation writing entry in string table : Rocket Grab Transfer Photo writing entry in string table : Find the photgrapher.Transfer between the pipes while doing a rocket air. writing entry in string table : ObjPhotoXferCam.animation writing entry in string table : Front Flip Transfer Photo writing entry in string table : Find the photgrapher. Transfer between the spines while doing a front flip. writing entry in string table : ObjPhotoSpineXferCam.animation writing entry in string table : 40,000 Point Timed Run writing entry in string table : Outside the movie studio, accumulate 40,000 points within a minute. writing entry in string table : none writing entry in string table : 60,000 Point Timed Run writing entry in string table : Inside the movie studio, accumulate 60,000 points within a minute.. writing entry in string table : none writing entry in string table : Grind the boulder chains writing entry in string table : Grind both chains holding the boulder. writing entry in string table : ObjRollBoulderCam.animation writing entry in string table : Get 500,000 Points writing entry in string table : Accumulate 500,000 points anywhere on the level. No time limit. writing entry in string table : none writing entry in string table : Get 1,000,000 Points writing entry in string table : Accumulate 1,000,000 points anywhere on the level. No time limit. writing entry in string table : none writing entry in string table : Grind the Third Traffic Light writing entry in string table : You got two, now get the third traffic light. writing entry in string table : ObjTrafficLightsCam.animation writing entry in string table : Grind Cable Above Tree writing entry in string table : Grind the cable located above the evil tree. writing entry in string table : ObjGrindCableCam.animation writing entry in string table : 5,000,000 Accumlated Points writing entry in string table : Accumulate 5,000,000 points anywhere on the level. No time limit. writing entry in string table : none writing entry in string table : Wall Ride Chalk Board writing entry in string table : Wall ride the large chalk board. writing entry in string table : ObjChalkBoardCam.animation writing entry in string table : 100,000 Point Trick. 3 Wall Rides writing entry in string table : Do a 100,000 point trick that contains at least three wall rides. writing entry in string table : none writing entry in string table : Get the museum backroom key writing entry in string table : Get the museum backroom key. writing entry in string table : none writing entry in string table : 600,000 Point Timed Run writing entry in string table : In the back room, accumulate 600,000 points in a minute. writing entry in string table : none writing entry in string table : Grind the 4 Small Switches writing entry in string table : Grind each of the four smaller switches to turn on the laboratory power. writing entry in string table : ObjSmallSwitchesCam.animation writing entry in string table : Grind the Large Switch writing entry in string table : Grind the large switch to lower the doctor's creation. writing entry in string table : ObjLargeSwitchCam.animation writing entry in string table : opening.animation writing entry in string table : Use the select button to view the current challenges. writing entry in string table : 100,000 point challenge complete! You've unlocked a new challenge. writing entry in string table : 500,000 point challenge complete! You've unlocked a new challenge. writing entry in string table : 1,000,000 point challenge complete! writing entry in string table : 5,000,000 points! writing entry in string table : 20,000 point trick challenge complete! writing entry in string table : 100,000 point trick challenge complete! writing entry in string table : Five bike rack challenge complete! writing entry in string table : Bus skitch challenge complete! writing entry in string table : One traffic light down, one to go! writing entry in string table : Two traffic lights ground. Challenge complete!\nNow grind the last traffic light! writing entry in string table : Three traffic light challenge complete! writing entry in string table : Get on the guard house challenge complete! writing entry in string table : boulder.animation writing entry in string table : boulderCam.animation writing entry in string table : You've unlocked a new challenge. writing entry in string table : Upper quarter pipe challenge complete! writing entry in string table : STOP CHEATING writing entry in string table : Mausoleum transfer challenge complete! writing entry in string table : global_assets.npc.photographer.idle writing entry in string table : Do a rocket air between the two quarterpipes. writing entry in string table : global_assets.npc.photographer.idle writing entry in string table : Do a rocket air between the two quarterpipes. writing entry in string table : outsidePhoto.animation writing entry in string table : Photographer challenge complete! writing entry in string table : You didn't make it, try again. writing entry in string table : You bailed, try again. writing entry in string table : global_assets.npc.photographer.idle writing entry in string table : Do a front flip between the two spine ramps. writing entry in string table : global_assets.npc.photographer.idle writing entry in string table : Do a front flip between the two spine ramps. writing entry in string table : insidePhoto.animation writing entry in string table : Photographer challenge complete! writing entry in string table : You didn't make the gap, try again. writing entry in string table : You bailed, try again. writing entry in string table : global_assets.npc.generic.idle writing entry in string table : Get 40,000 points in 60 seconds writing entry in string table : Get 40,000 points in 60 seconds. writing entry in string table : Get 40,000 points in 60 seconds. writing entry in string table : Get 40,000 points in 60 seconds. writing entry in string table : Get 40,000 points in 60 seconds. writing entry in string table : You failed to get 40,000 points in 60 seconds. writing entry in string table : You failed to get 40,000 points in 60 seconds. writing entry in string table : Timed challenge complete! writing entry in string table : You failed to get 40,000 points in 60 seconds. writing entry in string table : Get 60,000 points in a minute. writing entry in string table : Get 60,000 points in a minute. writing entry in string table : Get 60,000 points in a minute. writing entry in string table : get 60,000 points in a minute. writing entry in string table : You failed to get 60,000 points in a minute. writing entry in string table : Failed to get points in time. writing entry in string table : Failed to get points in time. writing entry in string table : wickedTree writing entry in string table : wickedGround.animation writing entry in string table : littleTree.animation writing entry in string table : bigTree.animation writing entry in string table : wickedTreeCam.animation writing entry in string table : boulderTwo.animation writing entry in string table : boulderTwoCam.animation writing entry in string table : You've completed a hidden challenge. writing entry in string table : Chalkboard wallride challenge complete! writing entry in string table : Museum key acquired. The locked area of museum is now open. writing entry in string table : Get 600,000 points in a minute. writing entry in string table : Get 600,000 points in a minute. writing entry in string table : Get 600,000 points in a minute. writing entry in string table : Get 600,000 points in a minute. writing entry in string table : Get 600,000 points in a minute. writing entry in string table : You failed to get 600,000 points in a minute. writing entry in string table : Failed to get points. writing entry in string table : Timed run challenge complete! writing entry in string table : Failed to get points. writing entry in string table : global_assets.npc.generic.idle writing entry in string table : global_assets.npc.generic.idle writing entry in string table : Grind the four small power switches. writing entry in string table : global_assets.npc.generic.idle writing entry in string table : Grind the four small power switches. writing entry in string table : global_assets.npc.generic.idle writing entry in string table : Grind the big switch. writing entry in string table : global_assets.npc.generic.idle writing entry in string table : Grind the big switch. writing entry in string table : labSwitch.animation writing entry in string table : That's one switch. Three more to go. writing entry in string table : That's two switches. Two more to go. writing entry in string table : Three switches down. One more to go. writing entry in string table : Four switch grind challenge complete! writing entry in string table : labSwitch.animation writing entry in string table : labSwitch.animation writing entry in string table : labSwitch.animation writing entry in string table : WaketheBride.animation writing entry in string table : WaketheBrideCam.animation writing entry in string table : No exit. writing entry in string table : palmTree.animation writing entry in string table : palmTree.animation writing entry in string table : palmTree.animation writing entry in string table : palmTree.animation writing entry in string table : palmTree.animation writing entry in string table : palmTree.animation writing entry in string table : palmTree.animation writing entry in string table : palmTree.animation writing entry in string table : palmTree.animation writing entry in string table : palmTree.animation writing entry in string table : palmTree.animation writing entry in string table : palmTree.animation writing entry in string table : palmTree.animation writing entry in string table : palmTree.animation writing entry in string table : palmTree.animation writing entry in string table : palmTree.animation writing entry in string table : palmTree.animation writing entry in string table : palmTree.animation writing entry in string table : gateOneDown.animation writing entry in string table : gateOneUp.animation writing entry in string table : gateTwoDown.animation writing entry in string table : gateTwoUp.animation writing entry in string table : tryToHitBell.animation writing entry in string table : ghost.animation writing entry in string table : flag.animation writing entry in string table : flag.animation writing entry in string table : flag.animation writing entry in string table : flag.animation writing entry in string table : flag.animation writing entry in string table : flag.animation writing entry in string table : flag.animation writing entry in string table : flag.animation writing entry in string table : flag.animation writing entry in string table : rollingDoorOpen.animation writing entry in string table : rollingDoorClose.animation writing entry in string table : openIn.animation writing entry in string table : openOut.animation writing entry in string table : closeIn.animation writing entry in string table : closeOut.animation writing entry in string table : closeIn.animation writing entry in string table : closeIn.animation writing entry in string table : openIn.animation writing entry in string table : openOut.animation writing entry in string table : closeIn.animation writing entry in string table : closeOut.animation writing entry in string table : closeIn.animation writing entry in string table : closeIn.animation writing entry in string table : openIn.animation writing entry in string table : openOut.animation writing entry in string table : closeIn.animation writing entry in string table : closeOut.animation writing entry in string table : closeIn.animation writing entry in string table : closeIn.animation writing entry in string table : openIn.animation writing entry in string table : openOut.animation writing entry in string table : closeIn.animation writing entry in string table : closeOut.animation writing entry in string table : closeIn.animation writing entry in string table : closeIn.animation writing entry in string table : openIn.animation writing entry in string table : openOut.animation writing entry in string table : closeIn.animation writing entry in string table : closeOut.animation writing entry in string table : closeIn.animation writing entry in string table : closeIn.animation writing entry in string table : openIn.animation writing entry in string table : openOut.animation writing entry in string table : closeIn.animation writing entry in string table : closeOut.animation writing entry in string table : closeIn.animation writing entry in string table : closeIn.animation writing entry in string table : openIn.animation writing entry in string table : openOut.animation writing entry in string table : closeIn.animation writing entry in string table : closeOut.animation writing entry in string table : closeIn.animation writing entry in string table : closeIn.animation