Function Library header END_LIB found Block library header END_BLOCKLIB found Level is: MOVIE FIRST Object: scriptObj_playerOne FIRST state: init FIRST event: enter created CALL instruction function code size is 6 End Event End State End Object NEW Object: AnimObj_BoulderPartOne FIRST state: active FIRST event: enter created CALL instruction function code size is 6 created CALL instruction function code size is 12 created CALL instruction function code size is 18 created CALL instruction function code size is 24 End Event End State End Object NEW Object: graveAssigner FIRST state: active FIRST event: enter created CALL instruction function code size is 8 created CALL instruction function code size is 16 created CALL instruction function code size is 24 created CALL instruction function code size is 32 created CALL instruction function code size is 38 created CALL instruction function code size is 44 End Event End State End Object NEW Object: AnimObj_WickedGround FIRST state: active FIRST event: play created CALL instruction FIRST string: "wickedTree" function code size is 8 created CALL instruction function code size is 14 End Event NEW event: syncStart created CALL instruction function code size is 8 created CALL instruction function code size is 12 created math instruction created CALL instruction function code size is 24 created CALL instruction function code size is 32 created CALL instruction function code size is 40 created CALL instruction NEW string: "wickedGround.animation" function code size is 52 created CALL instruction NEW string: "littleTree.animation" function code size is 64 created CALL instruction NEW string: "bigTree.animation" function code size is 76 created CALL instruction NEW string: "wickedTreeCam.animation" function code size is 82 End Event NEW event: anim_event created CALL instruction function code size is 6 created SWITCH instruction created CASE instruction created CALL instruction function code size is 24 created CALL instruction function code size is 32 created }CASE instruction created CASE instruction created CALL instruction function code size is 48 created SET instruction reference to set state: #complete created }CASE instruction created }SWITCH instruction End Event End State NEW State: complete FIRST event: enter created CALL instruction function code size is 8 created CALL instruction function code size is 16 created CALL instruction function code size is 24 created CALL instruction function code size is 32 End Event End State End Object NEW Object: ScriptObj_Chaingrind01 FIRST state: init FIRST event: enter created CALL instruction function code size is 8 created CALL instruction function code size is 16 created CALL instruction function code size is 24 End Event End State End Object NEW Object: AnimObj_BoulderPartTwo FIRST state: init FIRST event: enter created CALL instruction function code size is 6 created CALL instruction function code size is 12 created CALL instruction function code size is 18 created CALL instruction function code size is 26 created CALL instruction function code size is 34 created CALL instruction function code size is 42 created CALL instruction function code size is 50 End Event End State End Object NEW Object: AnimObj_WaketheBride FIRST state: init FIRST event: enter created CALL instruction function code size is 6 created CALL instruction function code size is 12 End Event End State End Object NEW Object: AnimProp_palmtrunkD01 FIRST state: active FIRST event: enter created math instruction created CALL instruction NEW string: "palmTree.animation" function code size is 16 created CALL instruction NEW string: "palmTree.animation" function code size is 28 created CALL instruction NEW string: "palmTree.animation" function code size is 40 created CALL instruction NEW string: "palmTree.animation" function code size is 52 created CALL instruction NEW string: "palmTree.animation" function code size is 64 End Event End State End Object NEW Object: AnimProp_palmtrunkD02 FIRST state: active FIRST event: enter created CALL instruction function code size is 10 End Event NEW event: timerFinished created math instruction created CALL instruction NEW string: "palmTree.animation" function code size is 16 created CALL instruction NEW string: "palmTree.animation" function code size is 28 created CALL instruction NEW string: "palmTree.animation" function code size is 40 created CALL instruction NEW string: "palmTree.animation" function code size is 52 created CALL instruction NEW string: "palmTree.animation" function code size is 64 created SET instruction reference to set state: #complete End Event NEW event: exit created CALL instruction function code size is 4 created math instruction End Event End State NEW State: complete End State End Object NEW Object: AnimProp_palmtrunkD03 FIRST state: active FIRST event: enter created CALL instruction function code size is 10 End Event NEW event: timerFinished created math instruction created CALL instruction NEW string: "palmTree.animation" function code size is 16 created CALL instruction NEW string: "palmTree.animation" function code size is 28 created CALL instruction NEW string: "palmTree.animation" function code size is 40 created CALL instruction NEW string: "palmTree.animation" function code size is 52 created SET instruction reference to set state: #complete End Event NEW event: exit created CALL instruction function code size is 4 created math instruction End Event End State NEW State: complete End State End Object NEW Object: AnimProp_palmtrunkD05 FIRST state: active FIRST event: enter created CALL instruction function code size is 10 End Event NEW event: timerFinished created math instruction created CALL instruction NEW string: "palmTree.animation" function code size is 16 created CALL instruction NEW string: "palmTree.animation" function code size is 28 created CALL instruction NEW string: "palmTree.animation" function code size is 40 created CALL instruction NEW string: "palmTree.animation" function code size is 52 created SET instruction reference to set state: #complete End Event NEW event: exit created CALL instruction function code size is 4 created math instruction End Event End State NEW State: complete End State End Object NEW Object: AnimObj_Gate01 FIRST state: gateDown FIRST event: enter created math instruction created CALL instruction NEW string: "gateOneDown.animation" function code size is 16 End Event NEW event: grindStart created SET instruction reference to set state: #gateUp End Event End State NEW State: gateUp FIRST event: enter created math instruction created CALL instruction NEW string: "gateOneUp.animation" function code size is 16 End Event NEW event: grindStart created SET instruction reference to set state: #gateDown End Event End State End Object NEW Object: AnimObj_Gate02 FIRST state: gateDown FIRST event: enter created math instruction created CALL instruction NEW string: "gateTwoDown.animation" function code size is 16 End Event NEW event: grindStart created SET instruction reference to set state: #gateUp End Event End State NEW State: gateUp FIRST event: enter created math instruction created CALL instruction NEW string: "gateTwoUp.animation" function code size is 16 End Event NEW event: grindStart created SET instruction reference to set state: #gateDown End Event End State End Object NEW Object: hood FIRST state: active FIRST event: enter created math instruction created CALL instruction NEW string: "tryToHitBell.animation" function code size is 18 created CALL instruction function code size is 24 End Event End State End Object NEW Object: scriptObj_respawn FIRST state: active FIRST event: boxEnter created CALL instruction function code size is 4 created CALL instruction NEW string: "No exit." function code size is 12 End Event End State End Object NEW Object: AnimObj_ghost FIRST state: active FIRST event: enter created math instruction created CALL instruction NEW string: "ghost.animation" function code size is 16 End Event End State End Object NEW Object: animObj_flag FIRST state: active FIRST event: enter created math instruction created CALL instruction NEW string: "flag.animation" function code size is 16 End Event End State End Object NEW Object: animObj_flag01 FIRST state: active FIRST event: enter created math instruction created CALL instruction NEW string: "flag.animation" function code size is 16 End Event End State End Object NEW Object: animObj_flag02 FIRST state: active FIRST event: enter created math instruction created CALL instruction NEW string: "flag.animation" function code size is 16 End Event End State End Object NEW Object: animObj_flag03 FIRST state: active FIRST event: enter created math instruction created CALL instruction NEW string: "flag.animation" function code size is 16 End Event End State End Object NEW Object: animObj_flag04 FIRST state: active FIRST event: enter created math instruction created CALL instruction NEW string: "flag.animation" function code size is 16 End Event End State End Object NEW Object: animObj_flag05 FIRST state: active FIRST event: enter created math instruction created CALL instruction NEW string: "flag.animation" function code size is 16 End Event End State End Object NEW Object: animObj_flag06 FIRST state: active FIRST event: enter created math instruction created CALL instruction NEW string: "flag.animation" function code size is 16 End Event End State End Object NEW Object: animObj_flag07 FIRST state: active FIRST event: enter created math instruction created CALL instruction NEW string: "flag.animation" function code size is 16 End Event End State End Object NEW Object: animObj_flag08 FIRST state: active FIRST event: enter created math instruction created CALL instruction NEW string: "flag.animation" function code size is 16 End Event End State End Object NEW Object: AnimObj_rollupDoor FIRST state: active FIRST event: boxenter created CALL instruction NEW string: "rollingDoorOpen.animation" function code size is 12 End Event NEW event: boxexit created CALL instruction NEW string: "rollingDoorClose.animation" function code size is 12 End Event End State End Object NEW Object: AnimObj_BlueDoor01 FIRST state: init FIRST event: enter created CALL instruction function code size is 6 created IF instruction created SET instruction reference to set state: #active created }IF instruction End Event End State NEW State: active FIRST event: boxEnter created CALL instruction function code size is 6 created SWITCH instruction created CASE instruction created math instruction created IF instruction created math instruction created CALL instruction NEW string: "openIn.animation" function code size is 44 created }IF instruction created }CASE instruction created CASE instruction created math instruction created IF instruction created math instruction created CALL instruction NEW string: "openOut.animation" function code size is 84 created }IF instruction created }CASE instruction created }SWITCH instruction End Event NEW event: boxExit created CALL instruction function code size is 6 created SWITCH instruction created CASE instruction created math instruction created IF instruction created SWITCH instruction created CASE instruction created CALL instruction NEW string: "closeIn.animation" function code size is 50 created }CASE instruction created CASE instruction created CALL instruction NEW string: "closeOut.animation" function code size is 74 created }CASE instruction created }SWITCH instruction created math instruction created }IF instruction created }CASE instruction created CASE instruction created math instruction created IF instruction created SWITCH instruction created CASE instruction created CALL instruction NEW string: "closeIn.animation" function code size is 126 created }CASE instruction created CASE instruction created CALL instruction NEW string: "closeIn.animation" function code size is 150 created }CASE instruction created }SWITCH instruction created math instruction created }IF instruction created }CASE instruction created }SWITCH instruction End Event End State End Object NEW Object: AnimObj_BlueDoor02 FIRST state: init FIRST event: enter created CALL instruction function code size is 6 created IF instruction created SET instruction reference to set state: #active created }IF instruction End Event End State NEW State: active FIRST event: boxEnter created CALL instruction function code size is 6 created SWITCH instruction created CASE instruction created math instruction created IF instruction created math instruction created CALL instruction NEW string: "openIn.animation" function code size is 44 created }IF instruction created }CASE instruction created CASE instruction created math instruction created IF instruction created math instruction created CALL instruction NEW string: "openOut.animation" function code size is 84 created }IF instruction created }CASE instruction created }SWITCH instruction End Event NEW event: boxExit created CALL instruction function code size is 6 created SWITCH instruction created CASE instruction created math instruction created IF instruction created SWITCH instruction created CASE instruction created CALL instruction NEW string: "closeIn.animation" function code size is 50 created }CASE instruction created CASE instruction created CALL instruction NEW string: "closeOut.animation" function code size is 74 created }CASE instruction created }SWITCH instruction created math instruction created }IF instruction created }CASE instruction created CASE instruction created math instruction created IF instruction created SWITCH instruction created CASE instruction created CALL instruction NEW string: "closeIn.animation" function code size is 126 created }CASE instruction created CASE instruction created CALL instruction NEW string: "closeIn.animation" function code size is 150 created }CASE instruction created }SWITCH instruction created math instruction created }IF instruction created }CASE instruction created }SWITCH instruction End Event End State End Object NEW Object: AnimObj_BlueDoor03 FIRST state: init FIRST event: enter created CALL instruction function code size is 6 created IF instruction created SET instruction reference to set state: #active created }IF instruction End Event End State NEW State: active FIRST event: boxEnter created CALL instruction function code size is 6 created SWITCH instruction created CASE instruction created math instruction created IF instruction created math instruction created CALL instruction NEW string: "openIn.animation" function code size is 44 created }IF instruction created }CASE instruction created CASE instruction created math instruction created IF instruction created math instruction created CALL instruction NEW string: "openOut.animation" function code size is 84 created }IF instruction created }CASE instruction created }SWITCH instruction End Event NEW event: boxExit created CALL instruction function code size is 6 created SWITCH instruction created CASE instruction created math instruction created IF instruction created SWITCH instruction created CASE instruction created CALL instruction NEW string: "closeIn.animation" function code size is 50 created }CASE instruction created CASE instruction created CALL instruction NEW string: "closeOut.animation" function code size is 74 created }CASE instruction created }SWITCH instruction created math instruction created }IF instruction created }CASE instruction created CASE instruction created math instruction created IF instruction created SWITCH instruction created CASE instruction created CALL instruction NEW string: "closeIn.animation" function code size is 126 created }CASE instruction created CASE instruction created CALL instruction NEW string: "closeIn.animation" function code size is 150 created }CASE instruction created }SWITCH instruction created math instruction created }IF instruction created }CASE instruction created }SWITCH instruction End Event End State End Object NEW Object: AnimObj_WoodenDoor01 FIRST state: init FIRST event: enter created CALL instruction function code size is 6 created IF instruction created SET instruction reference to set state: #active created }IF instruction End Event End State NEW State: active FIRST event: boxEnter created CALL instruction function code size is 6 created SWITCH instruction created CASE instruction created math instruction created IF instruction created math instruction created CALL instruction NEW string: "openIn.animation" function code size is 44 created }IF instruction created }CASE instruction created CASE instruction created math instruction created IF instruction created math instruction created CALL instruction NEW string: "openOut.animation" function code size is 84 created }IF instruction created }CASE instruction created }SWITCH instruction End Event NEW event: boxExit created CALL instruction function code size is 6 created SWITCH instruction created CASE instruction created math instruction created IF instruction created SWITCH instruction created CASE instruction created CALL instruction NEW string: "closeIn.animation" function code size is 50 created }CASE instruction created CASE instruction created CALL instruction NEW string: "closeOut.animation" function code size is 74 created }CASE instruction created }SWITCH instruction created math instruction created }IF instruction created }CASE instruction created CASE instruction created math instruction created IF instruction created SWITCH instruction created CASE instruction created CALL instruction NEW string: "closeIn.animation" function code size is 126 created }CASE instruction created CASE instruction created CALL instruction NEW string: "closeIn.animation" function code size is 150 created }CASE instruction created }SWITCH instruction created math instruction created }IF instruction created }CASE instruction created }SWITCH instruction End Event End State NEW State: wait End State End Object NEW Object: AnimObj_WoodenDoor02 FIRST state: init FIRST event: enter created CALL instruction function code size is 6 created IF instruction created SET instruction reference to set state: #active created }IF instruction End Event End State NEW State: active FIRST event: boxEnter created CALL instruction function code size is 6 created SWITCH instruction created CASE instruction created math instruction created IF instruction created math instruction created CALL instruction NEW string: "openIn.animation" function code size is 44 created }IF instruction created }CASE instruction created CASE instruction created math instruction created IF instruction created math instruction created CALL instruction NEW string: "openOut.animation" function code size is 84 created }IF instruction created }CASE instruction created }SWITCH instruction End Event NEW event: boxExit created CALL instruction function code size is 6 created SWITCH instruction created CASE instruction created math instruction created IF instruction created SWITCH instruction created CASE instruction created CALL instruction NEW string: "closeIn.animation" function code size is 50 created }CASE instruction created CASE instruction created CALL instruction NEW string: "closeOut.animation" function code size is 74 created }CASE instruction created }SWITCH instruction created math instruction created }IF instruction created }CASE instruction created CASE instruction created math instruction created IF instruction created SWITCH instruction created CASE instruction created CALL instruction NEW string: "closeIn.animation" function code size is 126 created }CASE instruction created CASE instruction created CALL instruction NEW string: "closeIn.animation" function code size is 150 created }CASE instruction created }SWITCH instruction created math instruction created }IF instruction created }CASE instruction created }SWITCH instruction End Event End State NEW State: wait End State End Object NEW Object: AnimObj_WoodenDoor03 FIRST state: init FIRST event: enter created CALL instruction function code size is 6 created IF instruction created SET instruction reference to set state: #active created }IF instruction End Event End State NEW State: active FIRST event: boxEnter created CALL instruction function code size is 6 created SWITCH instruction created CASE instruction created math instruction created IF instruction created math instruction created CALL instruction NEW string: "openIn.animation" function code size is 44 created }IF instruction created }CASE instruction created CASE instruction created math instruction created IF instruction created math instruction created CALL instruction NEW string: "openOut.animation" function code size is 84 created }IF instruction created }CASE instruction created }SWITCH instruction End Event NEW event: boxExit created CALL instruction function code size is 6 created SWITCH instruction created CASE instruction created math instruction created IF instruction created SWITCH instruction created CASE instruction created CALL instruction NEW string: "closeIn.animation" function code size is 50 created }CASE instruction created CASE instruction created CALL instruction NEW string: "closeOut.animation" function code size is 74 created }CASE instruction created }SWITCH instruction created math instruction created }IF instruction created }CASE instruction created CASE instruction created math instruction created IF instruction created SWITCH instruction created CASE instruction created CALL instruction NEW string: "closeIn.animation" function code size is 126 created }CASE instruction created CASE instruction created CALL instruction NEW string: "closeIn.animation" function code size is 150 created }CASE instruction created }SWITCH instruction created math instruction created }IF instruction created }CASE instruction created }SWITCH instruction End Event End State NEW State: wait End State End Object NEW Object: AnimObj_WoodenDoor04 FIRST state: init FIRST event: enter created CALL instruction function code size is 6 created IF instruction created SET instruction reference to set state: #active created }IF instruction End Event End State NEW State: active FIRST event: boxEnter created CALL instruction function code size is 6 created SWITCH instruction created CASE instruction created math instruction created IF instruction created math instruction created CALL instruction NEW string: "openIn.animation" function code size is 44 created }IF instruction created }CASE instruction created CASE instruction created math instruction created IF instruction created math instruction created CALL instruction NEW string: "openOut.animation" function code size is 84 created }IF instruction created }CASE instruction created }SWITCH instruction End Event NEW event: boxExit created CALL instruction function code size is 6 created SWITCH instruction created CASE instruction created math instruction created IF instruction created SWITCH instruction created CASE instruction created CALL instruction NEW string: "closeIn.animation" function code size is 50 created }CASE instruction created CASE instruction created CALL instruction NEW string: "closeOut.animation" function code size is 74 created }CASE instruction created }SWITCH instruction created math instruction created }IF instruction created }CASE instruction created CASE instruction created math instruction created IF instruction created SWITCH instruction created CASE instruction created CALL instruction NEW string: "closeIn.animation" function code size is 126 created }CASE instruction created CASE instruction created CALL instruction NEW string: "closeIn.animation" function code size is 150 created }CASE instruction created }SWITCH instruction created math instruction created }IF instruction created }CASE instruction created }SWITCH instruction End Event End State NEW State: wait End State End Object END_LEVEL found writing entry in string table : wickedTree writing entry in string table : wickedGround.animation writing entry in string table : littleTree.animation writing entry in string table : bigTree.animation writing entry in string table : wickedTreeCam.animation writing entry in string table : palmTree.animation writing entry in string table : palmTree.animation writing entry in string table : palmTree.animation writing entry in string table : palmTree.animation writing entry in string table : palmTree.animation writing entry in string table : palmTree.animation writing entry in string table : palmTree.animation writing entry in string table : palmTree.animation writing entry in string table : palmTree.animation writing entry in string table : palmTree.animation writing entry in string table : palmTree.animation writing entry in string table : palmTree.animation writing entry in string table : palmTree.animation writing entry in string table : palmTree.animation writing entry in string table : palmTree.animation writing entry in string table : palmTree.animation writing entry in string table : palmTree.animation writing entry in string table : palmTree.animation writing entry in string table : gateOneDown.animation writing entry in string table : gateOneUp.animation writing entry in string table : gateTwoDown.animation writing entry in string table : gateTwoUp.animation writing entry in string table : tryToHitBell.animation writing entry in string table : No exit. writing entry in string table : ghost.animation writing entry in string table : flag.animation writing entry in string table : flag.animation writing entry in string table : flag.animation writing entry in string table : flag.animation writing entry in string table : flag.animation writing entry in string table : flag.animation writing entry in string table : flag.animation writing entry in string table : flag.animation writing entry in string table : flag.animation writing entry in string table : rollingDoorOpen.animation writing entry in string table : rollingDoorClose.animation writing entry in string table : openIn.animation writing entry in string table : openOut.animation writing entry in string table : closeIn.animation writing entry in string table : closeOut.animation writing entry in string table : closeIn.animation writing entry in string table : closeIn.animation writing entry in string table : openIn.animation writing entry in string table : openOut.animation writing entry in string table : closeIn.animation writing entry in string table : closeOut.animation writing entry in string table : closeIn.animation writing entry in string table : closeIn.animation writing entry in string table : openIn.animation writing entry in string table : openOut.animation writing entry in string table : closeIn.animation writing entry in string table : closeOut.animation writing entry in string table : closeIn.animation writing entry in string table : closeIn.animation writing entry in string table : openIn.animation writing entry in string table : openOut.animation writing entry in string table : closeIn.animation writing entry in string table : closeOut.animation writing entry in string table : closeIn.animation writing entry in string table : closeIn.animation writing entry in string table : openIn.animation writing entry in string table : openOut.animation writing entry in string table : closeIn.animation writing entry in string table : closeOut.animation writing entry in string table : closeIn.animation writing entry in string table : closeIn.animation writing entry in string table : openIn.animation writing entry in string table : openOut.animation writing entry in string table : closeIn.animation writing entry in string table : closeOut.animation writing entry in string table : closeIn.animation writing entry in string table : closeIn.animation writing entry in string table : openIn.animation writing entry in string table : openOut.animation writing entry in string table : closeIn.animation writing entry in string table : closeOut.animation writing entry in string table : closeIn.animation writing entry in string table : closeIn.animation