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C:\DOCUME~1\bill\LOCALS~1\Temp\Cache\LTHOUSEA01_007FFF.XPR Width:128, Height:128 Refs: 456 - S:\inline\Art\Levels\Boardwalk\Textures\XCube\Cache\aztecA03.XPR Width:128, Height:128 Refs: 264 - S:\inline\Art\Levels\Boardwalk\Textures\XCube\Cache\B_BRNCH1.XPR Width: 64, Height: 64 Refs: 414 - S:\inline\Art\Effects\Textures\BMP\Cache\KeyE01.XPR Width: 64, Height: 64 Refs: 1872 - S:\inline\Art\Levels\Boardwalk\Textures\XCube\Cache\cartA01.XPR Width: 64, Height: 64 Refs:21168 - S:\inline\Art\Levels\Boardwalk\Textures\XCube\Cache\cartA02.XPR Width: 64, Height: 64 Refs: 660 - S:\INLINE\ART\EFFECTS\TEXTURES\BMP\Cache\CARDSA01.XPR Width: 64, Height: 64 Refs: 252 - S:\INLINE\ART\EFFECTS\TEXTURES\BMP\Cache\CARDSA07.XPR Width: 64, Height: 64 Refs: 576 - S:\INLINE\ART\EFFECTS\TEXTURES\BMP\Cache\EGG.XPR Width: 64, Height: 64 Refs: 36 - S:\INLINE\ART\EFFECTS\TEXTURES\BMP\Cache\CARDSA02.XPR Width: 64, Height: 64 Refs: 36 - S:\INLINE\ART\EFFECTS\TEXTURES\BMP\Cache\CARDSA04.XPR Width: 64, Height: 64 Refs: 36 - S:\INLINE\ART\EFFECTS\TEXTURES\BMP\Cache\CARDSA03.XPR Width: 64, Height: 64 Refs: 36 - S:\INLINE\ART\EFFECTS\TEXTURES\BMP\Cache\CARDSA06.XPR Width: 64, Height: 64 Refs: 36 - S:\INLINE\ART\EFFECTS\TEXTURES\BMP\Cache\CARDSA05.XPR Width: 64, Height: 64 Refs: 288 - S:\INLINE\ART\EFFECTS\TEXTURES\BMP\Cache\BEAKER.XPR Width: 64, Height: 64 Refs: 210 - S:\INLINE\ART\EFFECTS\TEXTURES\BMP\Cache\CANDYCANE.XPR Width: 64, Height: 64 Refs: 288 - S:\INLINE\ART\EFFECTS\TEXTURES\BMP\Cache\DINOEGG.XPR Width: 64, Height: 64 Refs: 210 - S:\INLINE\ART\EFFECTS\TEXTURES\BMP\Cache\BALLOON.XPR Width:128, Height:128 Refs: 2004 - S:\INLINE\ART\EFFECTS\TEXTURES\BMP\Cache\MONKEY01.XPR -------------------------------------------------------------------- Geometry Definitions -------------------------------------------------------------------- NumMaterials: 1 NumFaces: 12 NumVerts: 8 - ScriptObj_Buttonhack NumMaterials: 1 NumFaces: 12 NumVerts: 8 - ScriptObj_playerone NumMaterials: 2 NumFaces: 422 NumVerts: 250 - PropDef_CaveSkull NumMaterials: 4 NumFaces: 312 NumVerts: 328 - PropDef_BWSign NumMaterials: 3 NumFaces: 104 NumVerts: 142 - PropDef_LighthouseSign NumMaterials: 2 NumFaces: 274 NumVerts: 282 - PropDef_FernB NumMaterials: 2 NumFaces: 274 NumVerts: 282 - PropDef_FernA NumMaterials: 2 NumFaces: 285 NumVerts: 282 - PropDef_FernC NumMaterials: 2 NumFaces: 274 NumVerts: 216 - PropDef_PalmTrunkD NumMaterials: 2 NumFaces: 274 NumVerts: 216 - PropDef_PalmTrunkC NumMaterials: 2 NumFaces: 274 NumVerts: 210 - PropDef_PalmTrunkE NumMaterials: 1 NumFaces: 12 NumVerts: 8 - ScriptObj_DaveHelper01 NumMaterials: 1 NumFaces: 12 NumVerts: 8 - ScriptObj_DaveHelper02 NumMaterials: 1 NumFaces: 12 NumVerts: 8 - ScriptObj_DaveHelper03 NumMaterials: 1 NumFaces: 12 NumVerts: 8 - ScriptObj_DaveHelper04 NumMaterials: 1 NumFaces: 12 NumVerts: 8 - ScriptObj_DaveHelper05 NumMaterials: 1 NumFaces: 12 NumVerts: 8 - ScriptObj_DaveHelper06 NumMaterials: 6 NumFaces: 316 NumVerts: 269 - PropDef_CaveMouth NumMaterials: 3 NumFaces: 60 NumVerts: 84 - PropDef_RopeBridgeSign NumMaterials: 2 NumFaces: 20 NumVerts: 22 - terrain_BWSign NumMaterials: 4 NumFaces: 20 NumVerts: 22 - terrain_FerrisWheel NumMaterials: 4 NumFaces: 20 NumVerts: 22 - terrain_FloorLamps01 NumMaterials: 2 NumFaces: 20 NumVerts: 22 - terrain_Spines NumMaterials: 10 NumFaces: 20 NumVerts: 22 - terrain_Torch NumMaterials: 9 NumFaces: 20 NumVerts: 22 - terrain_Flags01 NumMaterials: 3 NumFaces: 20 NumVerts: 22 - terrain_RedEyes NumMaterials: 3 NumFaces: 20 NumVerts: 22 - terrain_ClownEyes NumMaterials: 3 NumFaces: 20 NumVerts: 22 - terrain_OctoEyes NumMaterials: 1 NumFaces: 2 NumVerts: 4 - PropDef_MaskFire NumMaterials: 1 NumFaces: 12 NumVerts: 8 - AnimObj_BoardWater NumMaterials: 1 NumFaces: 263 NumVerts: 171 - AnimObj_SeaWaterTop06 NumMaterials: 1 NumFaces: 263 NumVerts: 171 - AnimObj_SeaWaterTop05 NumMaterials: 1 NumFaces: 263 NumVerts: 171 - AnimObj_SeaWaterTop07 NumMaterials: 1 NumFaces: 263 NumVerts: 171 - AnimObj_SeaWaterTop08 NumMaterials: 1 NumFaces: 263 NumVerts: 171 - AnimObj_SeaWaterTop03 NumMaterials: 1 NumFaces: 263 NumVerts: 171 - AnimObj_SeaWaterTop04 NumMaterials: 1 NumFaces: 263 NumVerts: 171 - AnimObj_SeaWaterTop02 NumMaterials: 1 NumFaces: 263 NumVerts: 171 - AnimObj_SeaWaterTop01 NumMaterials: 2 NumFaces: 102 NumVerts: 124 - PropDef_MayanMask NumMaterials: 1 NumFaces: 6 NumVerts: 10 - terrain_DeathPlane01 NumMaterials: 1 NumFaces: 6 NumVerts: 10 - terrain_DeathPlane02 NumMaterials: 1 NumFaces: 6 NumVerts: 10 - terrain_DeathPlane03 NumMaterials: 1 NumFaces: 6 NumVerts: 10 - terrain_DeathPlane04 NumMaterials: 1 NumFaces: 6 NumVerts: 10 - terrain_DeathPlane05 NumMaterials: 1 NumFaces: 12 NumVerts: 8 - ScriptObj_DaveHelper07 NumMaterials: 10 NumFaces: 20 NumVerts: 22 - terrain_Lanterns NumMaterials: 21 NumFaces: 256 NumVerts: 409 - Panorama_ NumMaterials: 1 NumFaces: 64 NumVerts: 68 - PropDef_IconScore NumMaterials: 1 NumFaces: 84 NumVerts: 98 - PropDef_IconPlant NumMaterials: 1 NumFaces: 94 NumVerts: 124 - PropDef_IconTime NumMaterials: 1 NumFaces: 212 NumVerts: 216 - PropDef_IconEditor NumMaterials: 1 NumFaces: 140 NumVerts: 107 - PropDef_IconBreak NumMaterials: 1 NumFaces: 240 NumVerts: 152 - PropDef_BubbleRXL NumMaterials: 1 NumFaces: 100 NumVerts: 87 - PropDef_IconTrick NumMaterials: 2 NumFaces: 18 NumVerts: 34 - PropDef_PowerJuiceExtend NumMaterials: 1 NumFaces: 36 NumVerts: 45 - PropDef_PowerJuiceRefill NumMaterials: 2 NumFaces: 34 NumVerts: 50 - PropDef_IconRide NumMaterials: 1 NumFaces: 275 NumVerts: 277 - PropDef_IconGrind NumMaterials: 1 NumFaces: 98 NumVerts: 100 - PropDef_TwisterC NumMaterials: 1 NumFaces: 98 NumVerts: 100 - PropDef_TwisterM NumMaterials: 1 NumFaces: 98 NumVerts: 100 - PropDef_TwisterB NumMaterials: 1 NumFaces: 98 NumVerts: 100 - PropDef_TwisterO NumMaterials: 1 NumFaces: 36 NumVerts: 45 - PropDef_PowerJuiceHalffill NumMaterials: 1 NumFaces: 98 NumVerts: 100 - PropDef_TwisterG NumMaterials: 1 NumFaces: 94 NumVerts: 101 - PropDef_IconGrab NumMaterials: 1 NumFaces: 12 NumVerts: 8 - PropDef_Debris NumMaterials: 3 NumFaces: 206 NumVerts: 217 - PropDef_WharfPillarA NumMaterials: 4 NumFaces: 264 NumVerts: 348 - terrain_CoasterC01 NumMaterials: 3 NumFaces: 235 NumVerts: 218 - PropDef_IslandBowl NumMaterials: 4 NumFaces: 192 NumVerts: 242 - PropDef_OctopusSign NumMaterials: 1 NumFaces: 12 NumVerts: 8 - AnimObj_Octopus NumMaterials: 4 NumFaces: 568 NumVerts: 547 - OctopusHead NumMaterials: 2 NumFaces: 262 NumVerts: 149 - OctopusArmA NumMaterials: 1 NumFaces: 22 NumVerts: 26 - OctopusArmABulbsOff NumMaterials: 1 NumFaces: 22 NumVerts: 26 - OctopusArmABulbsOn NumMaterials: 7 NumFaces: 142 NumVerts: 187 - OctopusCageA NumMaterials: 2 NumFaces: 262 NumVerts: 149 - OctopusArmB NumMaterials: 7 NumFaces: 142 NumVerts: 187 - OctopusCageB NumMaterials: 1 NumFaces: 22 NumVerts: 26 - OctopusArmBBulbsOff NumMaterials: 1 NumFaces: 22 NumVerts: 26 - OctopusArmBBulbsOn NumMaterials: 2 NumFaces: 262 NumVerts: 149 - OctopusArmC NumMaterials: 7 NumFaces: 142 NumVerts: 187 - OctopusCageC NumMaterials: 1 NumFaces: 22 NumVerts: 26 - OctopusArmCBulbsOff NumMaterials: 1 NumFaces: 22 NumVerts: 26 - OctopusArmCBulbsOn NumMaterials: 2 NumFaces: 262 NumVerts: 149 - OctopusArmD NumMaterials: 7 NumFaces: 142 NumVerts: 187 - OctopusCageD NumMaterials: 1 NumFaces: 22 NumVerts: 26 - OctopusArmDBulbsOff NumMaterials: 1 NumFaces: 22 NumVerts: 26 - OctopusArmDBulbsOn NumMaterials: 2 NumFaces: 262 NumVerts: 149 - OctopusArmE NumMaterials: 7 NumFaces: 142 NumVerts: 187 - OctopusCageE NumMaterials: 1 NumFaces: 22 NumVerts: 26 - OctopusArmEBulbsOff NumMaterials: 1 NumFaces: 22 NumVerts: 26 - OctopusArmEBulbsOn NumMaterials: 2 NumFaces: 262 NumVerts: 149 - OctopusArmF NumMaterials: 7 NumFaces: 142 NumVerts: 187 - OctopusCageF NumMaterials: 1 NumFaces: 22 NumVerts: 27 - OctopusArmFBulbsOff NumMaterials: 1 NumFaces: 22 NumVerts: 26 - OctopusArmFBulbsOn NumMaterials: 2 NumFaces: 262 NumVerts: 149 - OctopusArmG NumMaterials: 7 NumFaces: 142 NumVerts: 187 - OctopusCageG NumMaterials: 1 NumFaces: 22 NumVerts: 26 - OctopusArmGBulbsOff NumMaterials: 1 NumFaces: 22 NumVerts: 26 - OctopusArmGBulbsOn NumMaterials: 2 NumFaces: 262 NumVerts: 149 - OctopusArmH NumMaterials: 7 NumFaces: 142 NumVerts: 187 - OctopusCageH NumMaterials: 1 NumFaces: 22 NumVerts: 26 - OctopusArmHBulbsOff NumMaterials: 1 NumFaces: 22 NumVerts: 26 - OctopusArmHBulbsOn NumMaterials: 1 NumFaces: 272 NumVerts: 209 - OctopusShadow NumMaterials: 4 NumFaces: 315 NumVerts: 349 - terrain_FerrisWheelBase02 NumMaterials: 6 NumFaces: 269 NumVerts: 371 - terrain_CoasterC14 NumMaterials: 4 NumFaces: 176 NumVerts: 248 - terrain_CoasterC04 NumMaterials: 6 NumFaces: 228 NumVerts: 352 - terrain_CoasterC15 NumMaterials: 6 NumFaces: 302 NumVerts: 485 - terrain_CoasterC16 NumMaterials: 4 NumFaces: 204 NumVerts: 260 - terrain_CoasterC06 NumMaterials: 4 NumFaces: 296 NumVerts: 378 - terrain_SharkSign01 NumMaterials: 6 NumFaces: 291 NumVerts: 284 - ScriptObj_FunnyHousePlatform02 NumMaterials: 6 NumFaces: 316 NumVerts: 322 - ScriptObj_FunnyHousePlatform01 NumMaterials: 6 NumFaces: 213 NumVerts: 210 - ScriptObj_FunnyHouseSide03 NumMaterials: 2 NumFaces: 192 NumVerts: 143 - ScriptPropDef_OctopusBowl NumMaterials: 6 NumFaces: 277 NumVerts: 393 - ScriptPropDef_OctopusBase NumMaterials: 1 NumFaces: 22 NumVerts: 38 - ScriptObj_MimeBox NumMaterials: 2 NumFaces: 120 NumVerts: 158 - terrain_OctopusHeadBase01 NumMaterials: 4 NumFaces: 240 NumVerts: 304 - ScriptObj_RopeWalk01 NumMaterials: 6 NumFaces: 222 NumVerts: 282 - terrain_CoasterC03 NumMaterials: 6 NumFaces: 228 NumVerts: 314 - terrain_CoasterC02 NumMaterials: 3 NumFaces: 118 NumVerts: 192 - ScriptPropDef_BridgeSupport NumMaterials: 18 NumFaces: 399 NumVerts: 581 - ScriptObj_MidwayBldgB01 NumMaterials: 7 NumFaces: 261 NumVerts: 344 - ScriptObj_MidwayBldgBaseA01 NumMaterials: 11 NumFaces: 155 NumVerts: 254 - ScriptPropDef_FunHouseHall NumMaterials: 13 NumFaces: 207 NumVerts: 277 - ScriptObj_FunnyHouseSide02 NumMaterials: 5 NumFaces: 468 NumVerts: 379 - terrain_Tunnel01 NumMaterials: 5 NumFaces: 68 NumVerts: 108 - PropDef_TicketBoothSign NumMaterials: 1 NumFaces: 12 NumVerts: 14 - PropDef_Wake NumMaterials: 1 NumFaces: 77 NumVerts: 54 - terrain_CliffC01 NumMaterials: 3 NumFaces: 248 NumVerts: 412 - PropDef_IslandBowlPost NumMaterials: 1 NumFaces: 88 NumVerts: 59 - terrain_CliffC02 NumMaterials: 11 NumFaces: 316 NumVerts: 409 - ScriptObj_CoasterC09 NumMaterials: 5 NumFaces: 260 NumVerts: 332 - terrain_CoasterC07 NumMaterials: 7 NumFaces: 272 NumVerts: 350 - terrain_CoasterC08 NumMaterials: 11 NumFaces: 321 NumVerts: 409 - ScriptObj_CoasterC10 NumMaterials: 8 NumFaces: 301 NumVerts: 398 - terrain_CoasterC11 NumMaterials: 5 NumFaces: 254 NumVerts: 288 - terrain_CoasterC13 NumMaterials: 9 NumFaces: 321 NumVerts: 424 - terrain_CoasterC17 NumMaterials: 2 NumFaces: 188 NumVerts: 271 - terrain_CliffC03 NumMaterials: 1 NumFaces: 82 NumVerts: 56 - terrain_CliffC04 NumMaterials: 1 NumFaces: 66 NumVerts: 47 - terrain_CliffC05 NumMaterials: 1 NumFaces: 84 NumVerts: 61 - terrain_CliffC06 NumMaterials: 1 NumFaces: 60 NumVerts: 39 - terrain_CliffC10 NumMaterials: 1 NumFaces: 60 NumVerts: 39 - terrain_CliffC11 NumMaterials: 1 NumFaces: 96 NumVerts: 63 - terrain_CliffC12 NumMaterials: 1 NumFaces: 84 NumVerts: 56 - terrain_CliffC14 NumMaterials: 1 NumFaces: 60 NumVerts: 39 - terrain_CliffC15 NumMaterials: 1 NumFaces: 65 NumVerts: 49 - terrain_CliffC16 NumMaterials: 1 NumFaces: 60 NumVerts: 39 - terrain_CliffC17 NumMaterials: 1 NumFaces: 84 NumVerts: 56 - terrain_CliffC18 NumMaterials: 5 NumFaces: 90 NumVerts: 180 - terrain_CityBldgC01 NumMaterials: 5 NumFaces: 252 NumVerts: 288 - terrain_CoasterC19 NumMaterials: 4 NumFaces: 72 NumVerts: 144 - terrain_CityBldgC02 NumMaterials: 7 NumFaces: 205 NumVerts: 279 - terrain_CoasterC18 NumMaterials: 4 NumFaces: 29 NumVerts: 55 - PropDef_LanternPost NumMaterials: 5 NumFaces: 236 NumVerts: 222 - terrain_PlatformC02 NumMaterials: 3 NumFaces: 398 NumVerts: 507 - ScriptObj_CastleEntrance01 NumMaterials: 7 NumFaces: 185 NumVerts: 249 - ScriptObj_WharfC03 NumMaterials: 7 NumFaces: 315 NumVerts: 370 - ScriptObj_WharfC04 NumMaterials: 4 NumFaces: 171 NumVerts: 247 - terrain_WharfCMir02 NumMaterials: 5 NumFaces: 166 NumVerts: 259 - terrain_WharfCMir01 NumMaterials: 2 NumFaces: 72 NumVerts: 118 - ScriptObj_WharfBillboard01 NumMaterials: 6 NumFaces: 187 NumVerts: 271 - PropDef_FerrisWheelArms NumMaterials: 3 NumFaces: 152 NumVerts: 170 - PropDef_WharfPillarAMir NumMaterials: 13 NumFaces: 252 NumVerts: 330 - terrain_PerimeterWallC01 NumMaterials: 7 NumFaces: 201 NumVerts: 230 - terrain_PerimeterWallC02 NumMaterials: 5 NumFaces: 221 NumVerts: 323 - terrain_PerimeterWallC03 NumMaterials: 7 NumFaces: 210 NumVerts: 242 - terrain_PerimeterWallC04 NumMaterials: 7 NumFaces: 324 NumVerts: 494 - terrain_CoasterC21 NumMaterials: 6 NumFaces: 402 NumVerts: 438 - ScriptObj_RopeWalk02 NumMaterials: 14 NumFaces: 418 NumVerts: 536 - ScriptObj_CastleSide01 NumMaterials: 3 NumFaces: 125 NumVerts: 159 - terrain_FloorC04 NumMaterials: 9 NumFaces: 369 NumVerts: 514 - ScriptObj_IslandDeck01 NumMaterials: 3 NumFaces: 78 NumVerts: 95 - terrain_FloorC02 NumMaterials: 3 NumFaces: 73 NumVerts: 86 - terrain_FloorC03 NumMaterials: 14 NumFaces: 348 NumVerts: 538 - ScriptObj_CastleSide02 NumMaterials: 3 NumFaces: 84 NumVerts: 96 - terrain_FloorC01 NumMaterials: 2 NumFaces: 24 NumVerts: 48 - GlassDef_Lantern NumMaterials: 5 NumFaces: 320 NumVerts: 496 - PropDef_IslandBowlMir NumMaterials: 7 NumFaces: 216 NumVerts: 313 - ScriptObj_WharfC02 NumMaterials: 5 NumFaces: 110 NumVerts: 149 - ScriptObj_WharfC01 NumMaterials: 2 NumFaces: 92 NumVerts: 134 - ScriptObj_WharfGrindRail01 NumMaterials: 1 NumFaces: 30 NumVerts: 40 - terrain_RopeGrind02 NumMaterials: 4 NumFaces: 19 NumVerts: 35 - PropDef_LanternArm NumMaterials: 3 NumFaces: 64 NumVerts: 73 - terrain_FloorC05 NumMaterials: 1 NumFaces: 30 NumVerts: 40 - terrain_RopeGrind03 NumMaterials: 3 NumFaces: 72 NumVerts: 84 - terrain_FloorC06 NumMaterials: 3 NumFaces: 80 NumVerts: 94 - terrain_FloorC07 NumMaterials: 9 NumFaces: 509 NumVerts: 668 - terrain_CastleEntrance02 NumMaterials: 6 NumFaces: 379 NumVerts: 457 - terrain_PlatformC3 NumMaterials: 1 NumFaces: 8 NumVerts: 10 - ScriptObj_Forcefield01 NumMaterials: 1 NumFaces: 8 NumVerts: 10 - ScriptObj_Forcefield02 NumMaterials: 6 NumFaces: 400 NumVerts: 334 - terrain_FunnyHouseBowl01 NumMaterials: 2 NumFaces: 58 NumVerts: 59 - terrain_FloorC08 NumMaterials: 2 NumFaces: 74 NumVerts: 107 - terrain_FloorC09 NumMaterials: 1 NumFaces: 40 NumVerts: 38 - terrain_FloorC10 NumMaterials: 10 NumFaces: 117 NumVerts: 190 - PropDef_FunHouseHallMir NumMaterials: 15 NumFaces: 335 NumVerts: 394 - ScriptObj_FunnyHouseSide01 NumMaterials: 4 NumFaces: 326 NumVerts: 256 - ScriptObj_FunHouseSpine01 NumMaterials: 4 NumFaces: 192 NumVerts: 241 - terrain_BldgBaseA01 NumMaterials: 3 NumFaces: 76 NumVerts: 89 - terrain_FloorC13 NumMaterials: 3 NumFaces: 50 NumVerts: 65 - terrain_FloorC11 NumMaterials: 3 NumFaces: 60 NumVerts: 72 - terrain_FloorC12 NumMaterials: 4 NumFaces: 418 NumVerts: 496 - ScriptPropDef_SharkbowlPlanter NumMaterials: 7 NumFaces: 261 NumVerts: 344 - ScriptObj_MidwayBldgBaseA02 NumMaterials: 7 NumFaces: 616 NumVerts: 859 - ScriptObj_MidwayBldgA01 NumMaterials: 7 NumFaces: 540 NumVerts: 774 - ScriptObj_MidwayBldgA02 NumMaterials: 11 NumFaces: 381 NumVerts: 550 - ScriptObj_MidwayBldgRoof02 NumMaterials: 9 NumFaces: 309 NumVerts: 434 - ScriptObj_MidwayBldgRoof01 NumMaterials: 2 NumFaces: 516 NumVerts: 403 - terrain_SharkArms01 NumMaterials: 7 NumFaces: 395 NumVerts: 378 - ScriptObj_Sharkbowl01 NumMaterials: 7 NumFaces: 395 NumVerts: 378 - ScriptObj_Sharkbowl02 NumMaterials: 1 NumFaces: 12 NumVerts: 24 - terrain_KeyStars NumMaterials: 1 NumFaces: 192 NumVerts: 138 - terrain_SharkShadow NumMaterials: 1 NumFaces: 12 NumVerts: 20 - AnimObj_Ferris NumMaterials: 4 NumFaces: 136 NumVerts: 176 - AnimObj_FerrisWheelSignA NumMaterials: 1 NumFaces: 104 NumVerts: 58 - FerrisRockB NumMaterials: 1 NumFaces: 104 NumVerts: 58 - FerrisRockA NumMaterials: 2 NumFaces: 136 NumVerts: 191 - AnimObj_ChairFALLING01 NumMaterials: 2 NumFaces: 136 NumVerts: 194 - AnimObj_ChairFALLING02 NumMaterials: 2 NumFaces: 136 NumVerts: 195 - AnimObj_ChairFALLING03 NumMaterials: 2 NumFaces: 136 NumVerts: 194 - AnimObj_ChairFALLING05 NumMaterials: 2 NumFaces: 82 NumVerts: 112 - FerrisWheelNut NumMaterials: 1 NumFaces: 12 NumVerts: 8 - AnimObj_ReflectMover NumMaterials: 1 NumFaces: 448 NumVerts: 768 - AnimObj_FerrisWheelFrameBMir NumMaterials: 6 NumFaces: 288 NumVerts: 226 - AnimObj_FerrisWheelBowlAMir NumMaterials: 1 NumFaces: 672 NumVerts: 1156 - AnimObj_FerrisWheelFrameAMir NumMaterials: 6 NumFaces: 288 NumVerts: 226 - AnimObj_FerrisWheelBowlBMir NumMaterials: 2 NumFaces: 192 NumVerts: 384 - AnimObj_FerrisWheelLightsOFF NumMaterials: 1 NumFaces: 30 NumVerts: 32 - ScriptObj_YoohooRope NumMaterials: 2 NumFaces: 99 NumVerts: 70 - terrain_CliffC06 NumMaterials: 1 NumFaces: 96 NumVerts: 63 - terrain_CliffC08 NumMaterials: 1 NumFaces: 96 NumVerts: 63 - terrain_CliffC09 NumMaterials: 1 NumFaces: 96 NumVerts: 63 - terrain_CliffC13 NumMaterials: 5 NumFaces: 399 NumVerts: 461 - ScriptObj_FerrisWheelBase01 NumMaterials: 9 NumFaces: 272 NumVerts: 425 - ScriptObj_CoasterC05 NumMaterials: 1 NumFaces: 12 NumVerts: 20 - AnimObj_SharkRide NumMaterials: 1 NumFaces: 12 NumVerts: 8 - AnimObj_orientation NumMaterials: 1 NumFaces: 12 NumVerts: 20 - AnimObj_BOATSWINGER NumMaterials: 3 NumFaces: 672 NumVerts: 464 - AnimObj_SharkHeadA NumMaterials: 3 NumFaces: 672 NumVerts: 464 - AnimObj_SharkHeadA NumMaterials: 3 NumFaces: 136 NumVerts: 206 - AnimObj_SharkPendulum NumMaterials: 2 NumFaces: 388 NumVerts: 583 - AnimObj_SharkSeatsA NumMaterials: 2 NumFaces: 388 NumVerts: 550 - AnimObj_SharkSeatsB NumMaterials: 1 NumFaces: 12 NumVerts: 24 - SharkShadow NumMaterials: 8 NumFaces: 234 NumVerts: 391 - PropDef_TicketBooth NumMaterials: 4 NumFaces: 140 NumVerts: 153 - terrain_FunnyHouseBowlMir01 NumMaterials: 11 NumFaces: 67 NumVerts: 83 - terrain_FunnyHouseSideMir02 NumMaterials: 10 NumFaces: 67 NumVerts: 83 - terrain_FunnyHouseSideMir01 NumMaterials: 3 NumFaces: 120 NumVerts: 84 - terrain_FunHouseSpineMir01 NumMaterials: 1 NumFaces: 96 NumVerts: 63 - terrain_CliffC19 NumMaterials: 1 NumFaces: 65 NumVerts: 49 - terrain_CliffC20 NumMaterials: 12 NumFaces: 258 NumVerts: 314 - terrain_PerimeterWallCMir01 NumMaterials: 1 NumFaces: 12 NumVerts: 8 - Animobj_Sailboat NumMaterials: 4 NumFaces: 264 NumVerts: 226 - AnimObj_SailboatControl NumMaterials: 4 NumFaces: 264 NumVerts: 226 - AnimObj_SailboatREFLECT NumMaterials: 12 NumFaces: 256 NumVerts: 319 - ScriptObj_RingTheBell NumMaterials: 7 NumFaces: 748 NumVerts: 1267 - terrain_bouys01 NumMaterials: 5 NumFaces: 682 NumVerts: 1143 - terrain_bouysMir01 NumMaterials: 1 NumFaces: 48 NumVerts: 34 - terrain_CliffC21 NumMaterials: 1 NumFaces: 48 NumVerts: 34 - terrain_CliffC07 NumMaterials: 1 NumFaces: 2 NumVerts: 4 - PropDef_BouyFire NumMaterials: 1 NumFaces: 22 NumVerts: 24 - terrain_PondWater03 NumMaterials: 1 NumFaces: 11 NumVerts: 13 - terrain_PondWater01 NumMaterials: 1 NumFaces: 14 NumVerts: 18 - terrain_PondWater02 NumMaterials: 5 NumFaces: 257 NumVerts: 360 - ScriptObj_PlatformC01 NumMaterials: 10 NumFaces: 371 NumVerts: 371 - ScriptPropDef_SharkPlatform NumMaterials: 2 NumFaces: 80 NumVerts: 106 - ScriptObj_GrindLine02 NumMaterials: 1 NumFaces: 66 NumVerts: 76 - ScriptObj_GrindLine03 NumMaterials: 2 NumFaces: 49 NumVerts: 61 - ScriptObj_GrindLine04 NumMaterials: 1 NumFaces: 108 NumVerts: 132 - ScriptObj_GrindLine01 NumMaterials: 5 NumFaces: 108 NumVerts: 158 - terrain_CoasterB15 NumMaterials: 1 NumFaces: 12 NumVerts: 8 - AnimObj_FerrisTranslate NumMaterials: 1 NumFaces: 12 NumVerts: 8 - AnimObj_FerrisRotate NumMaterials: 1 NumFaces: 192 NumVerts: 384 - FerrisWheelLightsON NumMaterials: 2 NumFaces: 192 NumVerts: 384 - FerrisWheelLightsOFF NumMaterials: 6 NumFaces: 288 NumVerts: 226 - FerrisWheelFrameB NumMaterials: 1 NumFaces: 448 NumVerts: 768 - FerrisWheelFrameB NumMaterials: 1 NumFaces: 672 NumVerts: 1157 - FerrisWheelFrameA NumMaterials: 6 NumFaces: 288 NumVerts: 226 - FerrisWheelFrameA NumMaterials: 2 NumFaces: 136 NumVerts: 193 - FerrisWheelCarQ NumMaterials: 2 NumFaces: 136 NumVerts: 192 - FerrisWheelCarJ NumMaterials: 2 NumFaces: 136 NumVerts: 199 - FerrisWheelCarI NumMaterials: 2 NumFaces: 136 NumVerts: 197 - FerrisWheelCarH NumMaterials: 2 NumFaces: 136 NumVerts: 210 - FerrisWheelCarG NumMaterials: 2 NumFaces: 136 NumVerts: 200 - FerrisWheelCarF NumMaterials: 2 NumFaces: 136 NumVerts: 201 - FerrisWheelCarE NumMaterials: 2 NumFaces: 136 NumVerts: 195 - FerrisWheelCarD NumMaterials: 2 NumFaces: 136 NumVerts: 188 - FerrisWheelCarC NumMaterials: 2 NumFaces: 136 NumVerts: 188 - FerrisWheelCarB NumMaterials: 2 NumFaces: 136 NumVerts: 190 - FerrisWheelCarA NumMaterials: 2 NumFaces: 136 NumVerts: 188 - FerrisWheelCarK NumMaterials: 2 NumFaces: 136 NumVerts: 188 - FerrisWheelCarL NumMaterials: 2 NumFaces: 136 NumVerts: 192 - FerrisWheelCarM NumMaterials: 2 NumFaces: 136 NumVerts: 198 - FerrisWheelCarO NumMaterials: 2 NumFaces: 136 NumVerts: 204 - FerrisWheelCarP NumMaterials: 1 NumFaces: 12 NumVerts: 8 - AnimObj_EmitterDummy NumMaterials: 1 NumFaces: 12 NumVerts: 18 - AnimObj_AztecDoorC01 NumMaterials: 1 NumFaces: 140 NumVerts: 144 - AnimObj_AztecDoorLockC01 NumMaterials: 1 NumFaces: 162 NumVerts: 189 - AnimObj_MayanGateC01 NumMaterials: 1 NumFaces: 88 NumVerts: 132 - terrain_Vines01 NumMaterials: 3 NumFaces: 272 NumVerts: 303 - terrain_MayanCave03 NumMaterials: 4 NumFaces: 99 NumVerts: 111 - terrain_Rope Bridge Cave04 NumMaterials: 1 NumFaces: 138 NumVerts: 115 - PropDef_LockBoardwalk NumMaterials: 1 NumFaces: 12 NumVerts: 8 - AnimObj_CoasterCars01 NumMaterials: 2 NumFaces: 320 NumVerts: 496 - AnimObj_CoasterCar01 NumMaterials: 2 NumFaces: 320 NumVerts: 496 - AnimObj_CoasterCar02 NumMaterials: 2 NumFaces: 320 NumVerts: 496 - AnimObj_CoasterCar03 NumMaterials: 2 NumFaces: 320 NumVerts: 496 - AnimObj_CoasterCar04 NumMaterials: 2 NumFaces: 320 NumVerts: 496 - AnimObj_CoasterCar05 NumMaterials: 3 NumFaces: 340 NumVerts: 526 - AnimObj_CoasterCar06 NumMaterials: 1 NumFaces: 12 NumVerts: 8 - AnimObj_CoasterCars07 NumMaterials: 2 NumFaces: 320 NumVerts: 496 - AnimObj_CoasterCar07 NumMaterials: 2 NumFaces: 320 NumVerts: 496 - AnimObj_CoasterCar08 NumMaterials: 2 NumFaces: 320 NumVerts: 496 - AnimObj_CoasterCar09 NumMaterials: 2 NumFaces: 320 NumVerts: 496 - AnimObj_CoasterCar10 NumMaterials: 2 NumFaces: 320 NumVerts: 496 - AnimObj_CoasterCar11 NumMaterials: 3 NumFaces: 340 NumVerts: 526 - AnimObj_CoasterCar12 NumMaterials: 1 NumFaces: 12 NumVerts: 8 - AnimObj_CoasterCars13 NumMaterials: 2 NumFaces: 320 NumVerts: 496 - AnimObj_CoasterCar13 NumMaterials: 2 NumFaces: 320 NumVerts: 496 - AnimObj_CoasterCar14 NumMaterials: 2 NumFaces: 320 NumVerts: 496 - AnimObj_CoasterCar15 NumMaterials: 2 NumFaces: 320 NumVerts: 496 - AnimObj_CoasterCar16 NumMaterials: 2 NumFaces: 320 NumVerts: 496 - AnimObj_CoasterCar17 NumMaterials: 3 NumFaces: 340 NumVerts: 526 - AnimObj_CoasterCar18 NumMaterials: 1 NumFaces: 12 NumVerts: 8 - AnimObj_CoasterCars19 NumMaterials: 2 NumFaces: 320 NumVerts: 496 - AnimObj_CoasterCar19 NumMaterials: 2 NumFaces: 320 NumVerts: 496 - AnimObj_CoasterCar20 NumMaterials: 2 NumFaces: 320 NumVerts: 496 - AnimObj_CoasterCar21 NumMaterials: 2 NumFaces: 320 NumVerts: 496 - AnimObj_CoasterCar22 NumMaterials: 2 NumFaces: 320 NumVerts: 496 - AnimObj_CoasterCar23 NumMaterials: 3 NumFaces: 340 NumVerts: 526 - AnimObj_CoasterCar24 NumMaterials: 1 NumFaces: 12 NumVerts: 8 - MovableSoundDef_CoasterCar NumMaterials: 2 NumFaces: 28 NumVerts: 32 - PropDef_CardAce NumMaterials: 1 NumFaces: 96 NumVerts: 64 - PropDef_EggSmall NumMaterials: 2 NumFaces: 28 NumVerts: 32 - PropDef_CardTwo NumMaterials: 3 NumFaces: 28 NumVerts: 32 - PropDef_CardFour NumMaterials: 3 NumFaces: 28 NumVerts: 32 - PropDef_CardThree NumMaterials: 3 NumFaces: 28 NumVerts: 32 - PropDef_CardEight NumMaterials: 3 NumFaces: 28 NumVerts: 32 - PropDef_CardSeven NumMaterials: 3 NumFaces: 28 NumVerts: 32 - PropDef_CardSix NumMaterials: 3 NumFaces: 28 NumVerts: 32 - PropDef_CardFive NumMaterials: 3 NumFaces: 28 NumVerts: 32 - PropDef_CardJack NumMaterials: 3 NumFaces: 28 NumVerts: 32 - PropDef_CardTen NumMaterials: 3 NumFaces: 28 NumVerts: 32 - PropDef_CardQueen NumMaterials: 3 NumFaces: 28 NumVerts: 32 - PropDef_CardNine NumMaterials: 2 NumFaces: 28 NumVerts: 32 - PropDef_CardKing NumMaterials: 1 NumFaces: 96 NumVerts: 64 - PropDef_EggBig NumMaterials: 1 NumFaces: 96 NumVerts: 58 - PropDef_Beaker NumMaterials: 1 NumFaces: 70 NumVerts: 72 - PropDef_CandyCane NumMaterials: 1 NumFaces: 96 NumVerts: 61 - PropDef_DinoEgg NumMaterials: 1 NumFaces: 70 NumVerts: 40 - PropDef_Balloon NumMaterials: 1 NumFaces: 12 NumVerts: 8 - Animobj_monkey NumMaterials: 1 NumFaces: 102 NumVerts: 132 - Animobj_monkey_torso NumMaterials: 1 NumFaces: 16 NumVerts: 32 - Animobj_monkey_tail_01 NumMaterials: 1 NumFaces: 16 NumVerts: 32 - Animobj_monkey_tail_02 NumMaterials: 1 NumFaces: 16 NumVerts: 32 - Animobj_monkey_tail_03 NumMaterials: 1 NumFaces: 16 NumVerts: 21 - Animobj_monkey_tail_04 NumMaterials: 1 NumFaces: 28 NumVerts: 49 - Animobj_monkey_bicep_right NumMaterials: 1 NumFaces: 30 NumVerts: 58 - Animobj_monkey_forearm_right NumMaterials: 1 NumFaces: 32 NumVerts: 37 - Animobj_monkey_hand_right NumMaterials: 1 NumFaces: 28 NumVerts: 49 - Animobj_monkey_bicep_left NumMaterials: 1 NumFaces: 26 NumVerts: 47 - Animobj_monkey_forearm_left NumMaterials: 1 NumFaces: 32 NumVerts: 35 - Animobj_monkey_hand_left NumMaterials: 1 NumFaces: 46 NumVerts: 68 - Animobj_monkey_thigh_right NumMaterials: 1 NumFaces: 22 NumVerts: 43 - Animobj_monkey_calf_right NumMaterials: 1 NumFaces: 42 NumVerts: 56 - Animobj_monkey_foot_right NumMaterials: 1 NumFaces: 46 NumVerts: 68 - Animobj_monkey_thigh_left NumMaterials: 1 NumFaces: 22 NumVerts: 44 - Animobj_monkey_calf_left NumMaterials: 1 NumFaces: 42 NumVerts: 56 - Animobj_monkey_foot_left NumMaterials: 1 NumFaces: 106 NumVerts: 80 - Animobj_monkey_head -------------------------------------------------------------------- Geometry Instances -------------------------------------------------------------------- ScriptObj_Buttonhack Prop_MaskFire01 Prop_MaskFire02 Prop_MaskFire03 Prop_MaskFire04 ScriptObj_playerone Prop_BWSign08 Prop_BWSign06 Prop_BWSign09 Prop_LighthouseSign02 Prop_CaveSkull03 Prop_FernC03 Prop_FernC04 Prop_FernB03 Prop_FernA02 Prop_FernC05 Prop_FernC06 Prop_FernC07 Prop_FernB04 Prop_FernA03 Prop_FernC08 Prop_FernC09 Prop_FernC10 Prop_FernC11 Prop_FernA04 Prop_FernA05 Prop_FernA06 Prop_FernB05 Prop_FernB06 Prop_FernC12 Prop_FernC13 ScriptObj_DaveHelper01 ScriptObj_DaveHelper02 ScriptObj_DaveHelper03 ScriptObj_DaveHelper04 ScriptObj_DaveHelper05 ScriptObj_DaveHelper06 Prop_CaveSkull04 Prop_RopeBridgeSign02 terrain_BWSign terrain_FerrisWheel terrain_FloorLamps01 terrain_Spines terrain_Torch terrain_Flags01 terrain_RedEyes terrain_ClownEyes terrain_OctoEyes Prop_FernC16 Prop_FernB09 Prop_FernC17 Prop_FernC18 Prop_PalmTrunkC01 Prop_PalmTrunkC06 Prop_PalmTrunkD01 Prop_PalmTrunkD03 Prop_PalmTrunkD06 Prop_PalmTrunkD08 Prop_PalmTrunkD09 Prop_PalmTrunkD12 Prop_PalmTrunkD13 Prop_PalmTrunkD14 Prop_PalmTrunkD18 Prop_PalmTrunkD22 Prop_PalmTrunkD23 Prop_PalmTrunkE01 Prop_PalmTrunkE02 Prop_PalmTrunkE05 Prop_PalmTrunkE10 Prop_PalmTrunkE12 Prop_PalmTrunkE14 Prop_PalmTrunkE18 Prop_PalmTrunkE19 Prop_FernC19 Prop_FernC20 AnimObj_BoardWater AnimObj_SeaWaterTop06 AnimObj_SeaWaterTop05 AnimObj_SeaWaterTop07 AnimObj_SeaWaterTop08 AnimObj_SeaWaterTop03 AnimObj_SeaWaterTop04 AnimObj_SeaWaterTop02 AnimObj_SeaWaterTop01 Prop_MayanMask01 Prop_MayanMask02 Prop_MayanMask03 Prop_MayanMask04 terrain_DeathPlane01 terrain_DeathPlane02 terrain_DeathPlane03 terrain_DeathPlane04 terrain_DeathPlane05 Prop_CaveMouth02 Prop_PalmTrunkC09 Prop_PalmTrunkC10 ScriptObj_DaveHelper07 terrain_Lanterns Panorama_ terrain_CoasterC01 AnimObj_Octopus OctopusHead OctopusArmA OctopusArmABulbsOff OctopusArmABulbsOn OctopusCageA OctopusArmB OctopusCageB OctopusArmBBulbsOff OctopusArmBBulbsOn OctopusArmC OctopusCageC OctopusArmCBulbsOff OctopusArmCBulbsOn OctopusArmD OctopusCageD OctopusArmDBulbsOff OctopusArmDBulbsOn OctopusArmE OctopusCageE OctopusArmEBulbsOff OctopusArmEBulbsOn OctopusArmF OctopusCageF OctopusArmFBulbsOff OctopusArmFBulbsOn OctopusArmG OctopusCageG OctopusArmGBulbsOff OctopusArmGBulbsOn OctopusArmH OctopusCageH OctopusArmHBulbsOff OctopusArmHBulbsOn OctopusShadow terrain_FerrisWheelBase02 terrain_CoasterC14 terrain_CoasterC04 terrain_CoasterC15 terrain_CoasterC16 terrain_CoasterC06 terrain_SharkSign01 ScriptObj_FunnyHousePlatform02 ScriptObj_FunnyHousePlatform01 ScriptObj_FunnyHouseSide03 ScriptObj_MimeBox terrain_OctopusHeadBase01 ScriptProp_OctopusBowl01 ScriptProp_OctopusBowl02 ScriptObj_RopeWalk01 Prop_FerrisWheelArms01 terrain_CoasterC03 terrain_CoasterC02 ScriptProp_BridgeSupport01 ScriptProp_BridgeSupport02 ScriptObj_MidwayBldgB01 ScriptObj_MidwayBldgBaseA01 ScriptObj_FunnyHouseSide02 terrain_Tunnel01 Prop_WharfPillarA01 Prop_WharfPillarA02 Prop_WharfPillarA03 Prop_WharfPillarA04 Prop_WharfPillarA05 Prop_WharfPillarA06 Prop_WharfPillarA07 Prop_WharfPillarA07 Prop_WharfPillarA08 Prop_WharfPillarA09 Prop_WharfPillarA10 Prop_WharfPillarA11 Prop_Wake01 Prop_Wake02 Prop_Wake03 Prop_Wake04 Prop_Wake05 Prop_Wake06 Prop_Wake07 Prop_Wake08 Prop_Wake09 Prop_Wake10 Prop_Wake11 Prop_Wake12 Prop_Wake13 Prop_Wake14 Prop_Wake15 Prop_Wake16 Prop_Wake17 Prop_Wake18 terrain_CliffC01 terrain_CliffC02 ScriptObj_CoasterC09 terrain_CoasterC07 terrain_CoasterC08 ScriptObj_CoasterC10 terrain_CoasterC11 terrain_CoasterC13 terrain_CoasterC17 terrain_CliffC03 terrain_CliffC04 terrain_CliffC05 terrain_CliffC06 terrain_CliffC10 terrain_CliffC11 terrain_CliffC12 terrain_CliffC14 terrain_CliffC15 terrain_CliffC16 terrain_CliffC17 terrain_CliffC18 terrain_CityBldgC01 terrain_CoasterC19 terrain_CityBldgC02 terrain_CoasterC18 terrain_PlatformC02 ScriptObj_CastleEntrance01 ScriptObj_WharfC03 ScriptObj_WharfC04 terrain_WharfCMir02 terrain_WharfCMir01 ScriptObj_WharfBillboard01 Prop_FerrisWheelArms02 Prop_WharfPillarAMir01 Prop_WharfPillarAMir02 Prop_WharfPillarAMir03 Prop_WharfPillarAMir04 Prop_WharfPillarAMir05 Prop_WharfPillarAMir06 Prop_WharfPillarAMir07 Prop_WharfPillarAMir08 Prop_WharfPillarAMir09 Prop_WharfPillarAMir10 Prop_WharfPillarAMir11 Prop_WharfPillarAMir12 terrain_PerimeterWallC01 terrain_PerimeterWallC02 terrain_PerimeterWallC03 terrain_PerimeterWallC04 terrain_CoasterC21 ScriptObj_RopeWalk02 ScriptObj_CastleSide01 terrain_FloorC04 ScriptObj_IslandDeck01 terrain_FloorC02 terrain_FloorC03 ScriptObj_CastleSide02 terrain_FloorC01 Glass_Lantern01 Glass_Lantern02 Glass_Lantern03 Glass_Lantern04 Glass_Lantern05 Glass_Lantern06 Prop_IslandBowlPost01 Prop_IslandBowlPost02 Prop_IslandBowl01 Prop_IslandBowl02 Prop_IslandBowlMir01 Prop_IslandBowlMir02 ScriptObj_WharfC02 ScriptObj_WharfC01 ScriptObj_WharfGrindRail01 terrain_RopeGrind02 Prop_LanternArm01 Prop_LanternArm02 Glass_Lantern08 Glass_Lantern07 terrain_FloorC05 terrain_RopeGrind03 terrain_FloorC06 ScriptProp_OctopusBase01 Prop_LanternArm04 Prop_LanternArm03 ScriptProp_OctopusBase02 Prop_LanternArm05 Prop_LanternArm06 ScriptProp_OctopusBase03 Prop_LanternArm07 Prop_LanternArm08 ScriptProp_OctopusBase04 Prop_LanternArm09 Prop_LanternArm10 Prop_OctopusSign01 Prop_OctopusSign02 Prop_OctopusSign03 Prop_OctopusSign04 Glass_Lantern18 Prop_LanternArm12 Glass_Lantern17 Prop_LanternArm11 Prop_LanternArm13 Prop_LanternArm14 Glass_Lantern19 Glass_Lantern20 Prop_LanternArm15 Prop_LanternArm16 Prop_LanternArm17 Glass_Lantern22 Glass_Lantern21 Prop_LanternArm18 Prop_LanternArm19 Glass_Lantern23 Glass_Lantern24 Glass_Lantern25 Glass_Lantern26 Prop_LanternArm20 Prop_LanternArm21 Glass_Lantern27 Prop_LanternArm22 terrain_FloorC07 Prop_LanternArm23 Prop_LanternArm24 Glass_Lantern30 Glass_Lantern29 Prop_LanternArm25 Prop_LanternArm26 terrain_CastleEntrance02 Glass_Lantern31 Glass_Lantern32 terrain_PlatformC3 Glass_Lantern34 ScriptObj_Forcefield01 ScriptObj_Forcefield02 terrain_FunnyHouseBowl01 terrain_FloorC08 terrain_FloorC09 Prop_LanternPost01 Prop_LanternPost02 Prop_LanternPost03 Prop_LanternPost04 Glass_Lantern36 Glass_Lantern35 terrain_FloorC10 ScriptProp_FunHouseHall01 ScriptProp_FunHouseHall02 ScriptObj_FunnyHouseSide01 ScriptObj_FunHouseSpine01 terrain_BldgBaseA01 Prop_LanternArm28 Prop_LanternArm29 Glass_Lantern40 Prop_LanternArm30 Glass_Lantern39 Glass_Lantern41 Prop_LanternPost05 terrain_FloorC13 terrain_FloorC11 terrain_FloorC12 ScriptProp_SharkbowlPlanter02 ScriptProp_SharkbowlPlanter01 ScriptObj_MidwayBldgBaseA02 ScriptObj_MidwayBldgA01 ScriptObj_MidwayBldgA02 ScriptProp_SharkPlatform01 ScriptProp_SharkPlatform02 Prop_LanternPost06 Prop_LanternPost07 Glass_Lantern44 Prop_FunHouseHallMir01 Prop_FunHouseHallMir02 ScriptObj_MidwayBldgRoof02 ScriptObj_MidwayBldgRoof01 Prop_LanternPost08 Prop_LanternPost09 Prop_LanternPost10 Prop_LanternPost11 Glass_Lantern45 Glass_Lantern46 Glass_Lantern47 Glass_Lantern48 terrain_SharkArms01 ScriptObj_Sharkbowl01 ScriptObj_Sharkbowl02 terrain_KeyStars terrain_SharkShadow AnimObj_Ferris AnimObj_FerrisWheelSignA FerrisRockB FerrisRockA AnimObj_ChairFALLING01 AnimObj_ChairFALLING02 AnimObj_ChairFALLING03 AnimObj_ChairFALLING05 FerrisWheelNut AnimObj_ReflectMover AnimObj_FerrisWheelFrameBMir AnimObj_FerrisWheelBowlAMir AnimObj_FerrisWheelFrameAMir AnimObj_FerrisWheelBowlBMir AnimObj_FerrisWheelLightsOFF ScriptObj_YoohooRope terrain_CliffC06 terrain_CliffC08 terrain_CliffC09 terrain_CliffC13 Glass_Lantern49 Glass_Lantern50 ScriptObj_FerrisWheelBase01 ScriptObj_CoasterC05 Prop_TicketBoothSign01 Prop_TicketBoothSign02 Prop_TicketBooth01 Glass_Lantern33 Prop_TicketBooth02 Prop_LanternArm27 AnimObj_SharkRide AnimObj_orientation AnimObj_BOATSWINGER AnimObj_SharkHeadA AnimObj_SharkHeadA AnimObj_SharkPendulum AnimObj_SharkSeatsA AnimObj_SharkSeatsB SharkShadow Prop_LanternPost12 Prop_LanternPost13 Prop_LanternArm31 Prop_LanternArm32 Prop_LanternArm33 Prop_LanternArm34 Prop_LanternPost14 Prop_LanternPost15 Prop_LanternArm35 Prop_LanternArm36 Prop_LanternArm37 Prop_LanternPost16 Glass_Lantern09 Glass_Lantern10 Glass_Lantern11 Glass_Lantern12 Glass_Lantern13 Glass_Lantern14 Glass_Lantern15 Glass_Lantern16 Glass_Lantern28 Glass_Lantern42 Glass_Lantern51 Glass_Lantern52 Glass_Lantern53 Glass_Lantern54 Glass_Lantern55 Glass_Lantern56 Glass_Lantern57 Glass_Lantern58 Glass_Lantern59 Glass_Lantern60 Glass_Lantern61 Glass_Lantern62 Prop_LanternArm38 Prop_LanternArm39 Glass_Lantern64 Glass_Lantern63 Glass_Lantern65 Glass_Lantern66 Glass_Lantern67 Glass_Lantern68 terrain_FunnyHouseBowlMir01 terrain_FunnyHouseSideMir02 terrain_FunnyHouseSideMir01 terrain_FunHouseSpineMir01 terrain_CliffC19 terrain_CliffC20 terrain_PerimeterWallCMir01 Animobj_Sailboat AnimObj_SailboatControl AnimObj_SailboatREFLECT ScriptObj_RingTheBell terrain_bouys01 terrain_bouysMir01 terrain_CliffC21 terrain_CliffC07 Prop_BouyFire01 Prop_BouyFire02 Prop_BouyFire03 Prop_BouyFire04 Prop_BouyFire05 Prop_BouyFire06 Prop_BouyFire07 Prop_BouyFire08 Glass_Lantern38 Glass_Lantern37 terrain_PondWater03 terrain_PondWater01 terrain_PondWater02 ScriptObj_PlatformC01 ScriptObj_GrindLine02 ScriptObj_GrindLine03 ScriptObj_GrindLine04 ScriptObj_GrindLine01 Prop_LanternArm40 Glass_Lantern43 Glass_Lantern70 Glass_Lantern71 Glass_Lantern72 Glass_Lantern73 Glass_Lantern74 terrain_CoasterB15 Glass_Lantern77 Glass_Lantern69 AnimObj_FerrisTranslate AnimObj_FerrisRotate FerrisWheelLightsON FerrisWheelLightsOFF FerrisWheelFrameB FerrisWheelFrameB FerrisWheelFrameA FerrisWheelFrameA FerrisWheelCarQ FerrisWheelCarJ FerrisWheelCarI FerrisWheelCarH FerrisWheelCarG FerrisWheelCarF FerrisWheelCarE FerrisWheelCarD FerrisWheelCarC FerrisWheelCarB FerrisWheelCarA FerrisWheelCarK FerrisWheelCarL FerrisWheelCarM FerrisWheelCarO FerrisWheelCarP AnimObj_EmitterDummy AnimObj_AztecDoorC01 AnimObj_AztecDoorLockC01 AnimObj_MayanGateC01 Prop_Wake19 Prop_Wake20 Prop_Wake21 Prop_Wake22 Prop_Wake23 Prop_Wake24 Prop_Wake25 Prop_Wake26 terrain_Vines01 terrain_MayanCave03 terrain_Rope Bridge Cave04 AnimObj_CoasterCars01 AnimObj_CoasterCar01 AnimObj_CoasterCar02 AnimObj_CoasterCar03 AnimObj_CoasterCar04 AnimObj_CoasterCar05 AnimObj_CoasterCar06 AnimObj_CoasterCars07 AnimObj_CoasterCar07 AnimObj_CoasterCar08 AnimObj_CoasterCar09 AnimObj_CoasterCar10 AnimObj_CoasterCar11 AnimObj_CoasterCar12 AnimObj_CoasterCars13 AnimObj_CoasterCar13 AnimObj_CoasterCar14 AnimObj_CoasterCar15 AnimObj_CoasterCar16 AnimObj_CoasterCar17 AnimObj_CoasterCar18 AnimObj_CoasterCars19 AnimObj_CoasterCar19 AnimObj_CoasterCar20 AnimObj_CoasterCar21 AnimObj_CoasterCar22 AnimObj_CoasterCar23 AnimObj_CoasterCar24 MovableSound_CoasterCar01 MovableSound_CoasterCar07 MovableSound_CoasterCar13 MovableSound_CoasterCar19 Animobj_monkey Animobj_monkey_torso Animobj_monkey_tail_01 Animobj_monkey_tail_02 Animobj_monkey_tail_03 Animobj_monkey_tail_04 Animobj_monkey_bicep_right Animobj_monkey_forearm_right Animobj_monkey_hand_right Animobj_monkey_bicep_left Animobj_monkey_forearm_left Animobj_monkey_hand_left Animobj_monkey_thigh_right Animobj_monkey_calf_right Animobj_monkey_foot_right Animobj_monkey_thigh_left Animobj_monkey_calf_left Animobj_monkey_foot_left Animobj_monkey_head -------------------------------------------------------------------- Asserts / Warnings / Tips -------------------------------------------------------------------- Asserts:- Texture:C:\DOCUME~1\bill\LOCALS~1\Temp\VSAILBOAT02_7F7F7F7F.bmp-Texture is not a power of 2 (Width=63.000000 Height=64.000000 Warnings:- ScriptObj_FunnyHouseSide03-Exceeded UV-mapping range within a polygon (Max range=8.00) terrain_Tunnel01-Exceeded UV-mapping range within a polygon (Max range=8.00) terrain_PerimeterWallC02-Exceeded UV-mapping range within a polygon (Max range=8.00) terrain_PerimeterWallC04-Exceeded UV-mapping range within a polygon (Max range=8.00) ScriptObj_CastleSide01-Exceeded UV-mapping range within a polygon (Max range=8.00) ScriptObj_CastleSide02-Exceeded UV-mapping range within a polygon (Max range=8.00) terrain_PlatformC3-Exceeded UV-mapping range within a polygon (Max range=8.00) terrain_PerimeterWallCMir01-Exceeded UV-mapping range within a polygon (Max range=8.00) AnimObj_SailboatControl-Cropped texture width is not a power of 2: MatID=7 X:0 Y:0 W:63 H:64 AnimObj_SailboatREFLECT-Cropped texture width is not a power of 2: MatID=7 X:0 Y:0 W:63 H:64 ScriptObj_RingTheBell-Exceeded UV-mapping range within a polygon (Max range=8.00) terrain_bouys01-Exceeded UV-mapping range within a polygon (Max range=8.00) ScriptObj_GrindLine02-Exceeded UV-mapping range within a polygon (Max range=8.00) Optmisation tips:- ScriptObj_Buttonhack-Low number of vertices in object (8, Optimum is > 256) ScriptObj_playerone-Low number of vertices in object (8, Optimum is > 256) PropDef_CaveSkull-Low number of vertices in object (250, Optimum is > 256) collision_BWSign-Low number of vertices in object (8, Optimum is > 256) PropDef_LighthouseSign-Low number of vertices in object (142, Optimum is > 256) PropDef_LighthouseSign-High vertex to face ratio (2.096154, Optimum is < 2.000000) - poor stripping collision_LighthouseSign-Low number of vertices in object (8, Optimum is > 256) PropDef_PalmTrunkD-Low number of vertices in object (216, Optimum is > 256) collision_PalmTrunkD-Low number of vertices in object (12, Optimum is > 256) PropDef_PalmTrunkC-Low number of vertices in object (216, Optimum is > 256) collision_PalmTrunkC-Low number of vertices in object (12, Optimum is > 256) PropDef_PalmTrunkE-Low number of vertices in object (210, Optimum is > 256) collision_PalmTrunkE-Low number of vertices in object (12, Optimum is > 256) ScriptObj_DaveHelper01-Low number of vertices in object (8, Optimum is > 256) ScriptObj_DaveHelper02-Low number of vertices in object (8, Optimum is > 256) ScriptObj_DaveHelper03-Low number of vertices in object (8, Optimum is > 256) ScriptObj_DaveHelper04-Low number of vertices in object (8, Optimum is > 256) ScriptObj_DaveHelper05-Low number of vertices in object (8, Optimum is > 256) ScriptObj_DaveHelper06-Low number of vertices in object (8, Optimum is > 256) decal_CaveMouth-Low number of vertices in object (56, Optimum is > 256) decal_CaveMouth-High vertex to face ratio (2.315789, Optimum is < 2.000000) - poor stripping PropDef_RopeBridgeSign-Low number of vertices in object (84, Optimum is > 256) collision_RopeBridgeSign-Low number of vertices in object (8, Optimum is > 256) terrain_BWSign-Low number of vertices in object (22, Optimum is > 256) terrain_FerrisWheel-Low number of vertices in object (22, Optimum is > 256) terrain_FloorLamps01-Low number of vertices in object (22, Optimum is > 256) terrain_Spines-Low number of vertices in object (22, Optimum is > 256) terrain_Torch-Low number of vertices in object (22, Optimum is > 256) terrain_Flags01-Low number of vertices in object (22, Optimum is > 256) terrain_RedEyes-Low number of vertices in object (22, Optimum is > 256) terrain_ClownEyes-Low number of vertices in object (22, Optimum is > 256) terrain_OctoEyes-Low number of vertices in object (22, Optimum is > 256) PropDef_MaskFire-Low number of vertices in object (4, Optimum is > 256) AnimObj_BoardWater-Low number of vertices in object (8, Optimum is > 256) AnimObj_SeaWaterTop06-Low number of vertices in object (171, Optimum is > 256) AnimObj_SeaWaterTop05-Low number of vertices in object (171, Optimum is > 256) AnimObj_SeaWaterTop07-Low number of vertices in object (171, Optimum is > 256) AnimObj_SeaWaterTop08-Low number of vertices in object (171, Optimum is > 256) AnimObj_SeaWaterTop03-Low number of vertices in object (171, Optimum is > 256) AnimObj_SeaWaterTop04-Low number of vertices in object (171, Optimum is > 256) AnimObj_SeaWaterTop02-Low number of vertices in object (171, Optimum is > 256) AnimObj_SeaWaterTop01-Low number of vertices in object (171, Optimum is > 256) PropDef_MayanMask-Low number of vertices in object (124, Optimum is > 256) terrain_DeathPlane01-Low number of vertices in object (10, Optimum is > 256) terrain_DeathPlane01-High vertex to face ratio (2.166667, Optimum is < 2.000000) - poor stripping terrain_DeathPlane02-Low number of vertices in object (10, Optimum is > 256) terrain_DeathPlane02-High vertex to face ratio (2.166667, Optimum is < 2.000000) - poor stripping terrain_DeathPlane03-Low number of vertices in object (10, Optimum is > 256) terrain_DeathPlane03-High vertex to face ratio (2.166667, Optimum is < 2.000000) - poor stripping terrain_DeathPlane04-Low number of vertices in object (10, Optimum is > 256) terrain_DeathPlane04-High vertex to face ratio (2.166667, Optimum is < 2.000000) - poor stripping terrain_DeathPlane05-Low number of vertices in object (10, Optimum is > 256) terrain_DeathPlane05-High vertex to face ratio (2.166667, Optimum is < 2.000000) - poor stripping ScriptObj_DaveHelper07-Low number of vertices in object (8, Optimum is > 256) terrain_Lanterns-Low number of vertices in object (22, Optimum is > 256) Panorama_-High vertex to face ratio (2.476563, Optimum is < 2.000000) - poor stripping PropDef_IconScore-Low number of vertices in object (68, Optimum is > 256) PropDef_IconPlant-Low number of vertices in object (98, Optimum is > 256) PropDef_IconTime-Low number of vertices in object (124, Optimum is > 256) PropDef_IconTime-High vertex to face ratio (2.031915, Optimum is < 2.000000) - poor stripping PropDef_IconEditor-Low number of vertices in object (216, Optimum is > 256) PropDef_IconBreak-Low number of vertices in object (107, Optimum is > 256) PropDef_BubbleRXL-Low number of vertices in object (152, Optimum is > 256) PropDef_IconTrick-Low number of vertices in object (87, Optimum is > 256) PropDef_PowerJuiceExtend-Low number of vertices in object (34, Optimum is > 256) PropDef_PowerJuiceExtend-High vertex to face ratio (2.611111, Optimum is < 2.000000) - poor stripping PropDef_PowerJuiceRefill-Low number of vertices in object (45, Optimum is > 256) PropDef_IconRide-Low number of vertices in object (50, Optimum is > 256) PropDef_IconRide-High vertex to face ratio (2.205882, Optimum is < 2.000000) - poor stripping PropDef_TwisterC-Low number of vertices in object (100, Optimum is > 256) PropDef_TwisterM-Low number of vertices in object (100, Optimum is > 256) PropDef_TwisterB-Low number of vertices in object (100, Optimum is > 256) PropDef_TwisterO-Low number of vertices in object (100, Optimum is > 256) PropDef_PowerJuiceHalffill-Low number of vertices in object (45, Optimum is > 256) PropDef_TwisterG-Low number of vertices in object (100, Optimum is > 256) PropDef_IconGrab-Low number of vertices in object (101, Optimum is > 256) PropDef_Debris-Low number of vertices in object (8, Optimum is > 256) PropDef_WharfPillarA-Low number of vertices in object (217, Optimum is > 256) collision_WharfPillarA-Low number of vertices in object (48, Optimum is > 256) collision_WharfPillarA-High vertex to face ratio (2.375000, Optimum is < 2.000000) - poor stripping PropDef_IslandBowl-Low number of vertices in object (218, Optimum is > 256) PropDef_OctopusSign-Low number of vertices in object (242, Optimum is > 256) collision_OctopusSign-Low number of vertices in object (8, Optimum is > 256) AnimObj_Octopus-Low number of vertices in object (8, Optimum is > 256) OctopusArmA-Low number of vertices in object (149, Optimum is > 256) OctopusArmABulbsOff-Low number of vertices in object (26, Optimum is > 256) OctopusArmABulbsOn-Low number of vertices in object (26, Optimum is > 256) OctopusCageA-Low number of vertices in object (187, Optimum is > 256) OctopusCageA-High vertex to face ratio (2.098592, Optimum is < 2.000000) - poor stripping collision_OctopusCageA-Low number of vertices in object (8, Optimum is > 256) OctopusArmB-Low number of vertices in object (149, Optimum is > 256) OctopusCageB-Low number of vertices in object (187, Optimum is > 256) OctopusCageB-High vertex to face ratio (2.098592, Optimum is < 2.000000) - poor stripping collision_OctopusCageB-Low number of vertices in object (8, Optimum is > 256) OctopusArmBBulbsOff-Low number of vertices in object (26, Optimum is > 256) OctopusArmBBulbsOn-Low number of vertices in object (26, Optimum is > 256) OctopusArmC-Low number of vertices in object (149, Optimum is > 256) OctopusCageC-Low number of vertices in object (187, Optimum is > 256) OctopusCageC-High vertex to face ratio (2.098592, Optimum is < 2.000000) - poor stripping collision_OctopusCageC-Low number of vertices in object (8, Optimum is > 256) OctopusArmCBulbsOff-Low number of vertices in object (26, Optimum is > 256) OctopusArmCBulbsOn-Low number of vertices in object (26, Optimum is > 256) OctopusArmD-Low number of vertices in object (149, Optimum is > 256) OctopusCageD-Low number of vertices in object (187, Optimum is > 256) OctopusCageD-High vertex to face ratio (2.098592, Optimum is < 2.000000) - poor stripping collision_OctopusCageD-Low number of vertices in object (8, Optimum is > 256) OctopusArmDBulbsOff-Low number of vertices in object (26, Optimum is > 256) OctopusArmDBulbsOn-Low number of vertices in object (26, Optimum is > 256) OctopusArmE-Low number of vertices in object (149, Optimum is > 256) OctopusCageE-Low number of vertices in object (187, Optimum is > 256) OctopusCageE-High vertex to face ratio (2.098592, Optimum is < 2.000000) - poor stripping collision_OctopusCageE-Low number of vertices in object (8, Optimum is > 256) OctopusArmEBulbsOff-Low number of vertices in object (26, Optimum is > 256) OctopusArmEBulbsOn-Low number of vertices in object (26, Optimum is > 256) OctopusArmF-Low number of vertices in object (149, Optimum is > 256) OctopusCageF-Low number of vertices in object (187, Optimum is > 256) OctopusCageF-High vertex to face ratio (2.098592, Optimum is < 2.000000) - poor stripping collision_OctopusCageF-Low number of vertices in object (8, Optimum is > 256) OctopusArmFBulbsOff-Low number of vertices in object (27, Optimum is > 256) OctopusArmFBulbsOn-Low number of vertices in object (26, Optimum is > 256) OctopusArmG-Low number of vertices in object (149, Optimum is > 256) OctopusCageG-Low number of vertices in object (187, Optimum is > 256) OctopusCageG-High vertex to face ratio (2.098592, Optimum is < 2.000000) - poor stripping collision_OctopusCageG-Low number of vertices in object (8, Optimum is > 256) OctopusArmGBulbsOff-Low number of vertices in object (26, Optimum is > 256) OctopusArmGBulbsOn-Low number of vertices in object (26, Optimum is > 256) OctopusArmH-Low number of vertices in object (149, Optimum is > 256) OctopusCageH-Low number of vertices in object (187, Optimum is > 256) OctopusCageH-High vertex to face ratio (2.098592, Optimum is < 2.000000) - poor stripping collision_OctopusCageH-Low number of vertices in object (8, Optimum is > 256) OctopusArmHBulbsOff-Low number of vertices in object (26, Optimum is > 256) OctopusArmHBulbsOn-Low number of vertices in object (26, Optimum is > 256) OctopusShadow-Low number of vertices in object (209, Optimum is > 256) collision_OctopusHead-Low number of vertices in object (97, Optimum is > 256) terrain_CoasterC14-High vertex to face ratio (2.085502, Optimum is < 2.000000) - poor stripping terrain_CoasterC04-Low number of vertices in object (248, Optimum is > 256) terrain_CoasterC04-High vertex to face ratio (2.073864, Optimum is < 2.000000) - poor stripping terrain_CoasterC15-High vertex to face ratio (2.381579, Optimum is < 2.000000) - poor stripping terrain_CoasterC16-High vertex to face ratio (2.450331, Optimum is < 2.000000) - poor stripping terrain_SharkSign01-High vertex to face ratio (2.040540, Optimum is < 2.000000) - poor stripping collision_SharkSign01-Low number of vertices in object (24, Optimum is > 256) decal_FunnyHousePlatform02-Low number of vertices in object (74, Optimum is > 256) decal_FunnyHousePlatform01-Low number of vertices in object (72, Optimum is > 256) ScriptObj_FunnyHouseSide03-Low number of vertices in object (210, Optimum is > 256) decal_FunnyHouseSide03-Low number of vertices in object (32, Optimum is > 256) ScriptPropDef_OctopusBowl-Low number of vertices in object (143, Optimum is > 256) decal_OctopusBowl-Low number of vertices in object (36, Optimum is > 256) decal_OctopusBowl-High vertex to face ratio (2.090909, Optimum is < 2.000000) - poor stripping ScriptPropDef_OctopusBase-High vertex to face ratio (2.068592, Optimum is < 2.000000) - poor stripping ScriptObj_MimeBox-Low number of vertices in object (38, Optimum is > 256) ScriptObj_MimeBox-High vertex to face ratio (2.590909, Optimum is < 2.000000) - poor stripping terrain_OctopusHeadBase01-Low number of vertices in object (158, Optimum is > 256) ScriptPropDef_BridgeSupport-Low number of vertices in object (192, Optimum is > 256) ScriptPropDef_BridgeSupport-High vertex to face ratio (2.305085, Optimum is < 2.000000) - poor stripping ScriptObj_MidwayBldgB01-High vertex to face ratio (2.190476, Optimum is < 2.000000) - poor stripping decal_MidwayBldgB01-Low number of vertices in object (24, Optimum is > 256) decal_MidwayBldgBaseA01-Low number of vertices in object (40, Optimum is > 256) ScriptPropDef_FunHouseHall-Low number of vertices in object (254, Optimum is > 256) ScriptPropDef_FunHouseHall-High vertex to face ratio (2.400000, Optimum is < 2.000000) - poor stripping decal_FunHouseHall-Low number of vertices in object (12, Optimum is > 256) decal_FunnyHouseSide02-Low number of vertices in object (36, Optimum is > 256) PropDef_TicketBoothSign-Low number of vertices in object (108, Optimum is > 256) PropDef_TicketBoothSign-High vertex to face ratio (2.191176, Optimum is < 2.000000) - poor stripping collision_TicketBoothSign-Low number of vertices in object (40, Optimum is > 256) collision_TicketBoothSign-High vertex to face ratio (2.285714, Optimum is < 2.000000) - poor stripping PropDef_Wake-Low number of vertices in object (14, Optimum is > 256) terrain_CliffC01-Low number of vertices in object (54, Optimum is > 256) PropDef_IslandBowlPost-High vertex to face ratio (2.362903, Optimum is < 2.000000) - poor stripping terrain_CliffC02-Low number of vertices in object (59, Optimum is > 256) decal_CoasterC09-Low number of vertices in object (8, Optimum is > 256) decal_CoasterC07-Low number of vertices in object (8, Optimum is > 256) decal_CoasterC08-Low number of vertices in object (14, Optimum is > 256) decal_CoasterC10-Low number of vertices in object (14, Optimum is > 256) decal_CoasterC11-Low number of vertices in object (20, Optimum is > 256) decal_CoasterC17-Low number of vertices in object (20, Optimum is > 256) terrain_CliffC03-High vertex to face ratio (2.436170, Optimum is < 2.000000) - poor stripping terrain_CliffC04-Low number of vertices in object (56, Optimum is > 256) terrain_CliffC05-Low number of vertices in object (47, Optimum is > 256) terrain_CliffC06-Low number of vertices in object (61, Optimum is > 256) terrain_CliffC10-Low number of vertices in object (39, Optimum is > 256) terrain_CliffC11-Low number of vertices in object (39, Optimum is > 256) terrain_CliffC12-Low number of vertices in object (63, Optimum is > 256) terrain_CliffC14-Low number of vertices in object (56, Optimum is > 256) terrain_CliffC15-Low number of vertices in object (39, Optimum is > 256) terrain_CliffC16-Low number of vertices in object (49, Optimum is > 256) terrain_CliffC17-Low number of vertices in object (39, Optimum is > 256) terrain_CliffC18-Low number of vertices in object (56, Optimum is > 256) terrain_CityBldgC01-Low number of vertices in object (180, Optimum is > 256) terrain_CityBldgC01-High vertex to face ratio (2.888889, Optimum is < 2.000000) - poor stripping terrain_CityBldgC02-Low number of vertices in object (144, Optimum is > 256) terrain_CityBldgC02-High vertex to face ratio (2.888889, Optimum is < 2.000000) - poor stripping terrain_CoasterC18-High vertex to face ratio (2.009756, Optimum is < 2.000000) - poor stripping PropDef_LanternPost-Low number of vertices in object (55, Optimum is > 256) PropDef_LanternPost-High vertex to face ratio (2.413793, Optimum is < 2.000000) - poor stripping terrain_PlatformC02-Low number of vertices in object (222, Optimum is > 256) decal_PlatformC02-Low number of vertices in object (30, Optimum is > 256) decal_CastleEntrance01-Low number of vertices in object (6, Optimum is > 256) ScriptObj_WharfC03-Low number of vertices in object (249, Optimum is > 256) decal_WharfC03-Low number of vertices in object (16, Optimum is > 256) decal_WharfC03-High vertex to face ratio (2.750000, Optimum is < 2.000000) - poor stripping decal_WharfC04-Low number of vertices in object (40, Optimum is > 256) terrain_WharfCMir02-Low number of vertices in object (247, Optimum is > 256) terrain_WharfCMir02-High vertex to face ratio (2.052632, Optimum is < 2.000000) - poor stripping terrain_WharfCMir01-High vertex to face ratio (2.259036, Optimum is < 2.000000) - poor stripping ScriptObj_WharfBillboard01-Low number of vertices in object (118, Optimum is > 256) ScriptObj_WharfBillboard01-High vertex to face ratio (2.416667, Optimum is < 2.000000) - poor stripping PropDef_FerrisWheelArms-High vertex to face ratio (2.064171, Optimum is < 2.000000) - poor stripping PropDef_WharfPillarAMir-Low number of vertices in object (170, Optimum is > 256) terrain_PerimeterWallC01-High vertex to face ratio (2.154762, Optimum is < 2.000000) - poor stripping terrain_PerimeterWallC02-Low number of vertices in object (230, Optimum is > 256) terrain_PerimeterWallC03-High vertex to face ratio (2.140271, Optimum is < 2.000000) - poor stripping terrain_PerimeterWallC04-Low number of vertices in object (242, Optimum is > 256) terrain_CoasterC21-High vertex to face ratio (2.302469, Optimum is < 2.000000) - poor stripping decal_CastleSide01-Low number of vertices in object (70, Optimum is > 256) terrain_FloorC04-Low number of vertices in object (159, Optimum is > 256) decal_FloorC04-Low number of vertices in object (40, Optimum is > 256) decal_FloorC04-High vertex to face ratio (2.800000, Optimum is < 2.000000) - poor stripping ScriptObj_IslandDeck01-High vertex to face ratio (2.257452, Optimum is < 2.000000) - poor stripping decal_IslandDeck01-Low number of vertices in object (20, Optimum is > 256) decal_IslandDeck01-High vertex to face ratio (2.250000, Optimum is < 2.000000) - poor stripping terrain_FloorC02-Low number of vertices in object (95, Optimum is > 256) decal_FloorC02-Low number of vertices in object (32, Optimum is > 256) decal_FloorC02-High vertex to face ratio (2.750000, Optimum is < 2.000000) - poor stripping terrain_FloorC03-Low number of vertices in object (86, Optimum is > 256) decal_FloorC03-Low number of vertices in object (32, Optimum is > 256) decal_FloorC03-High vertex to face ratio (2.750000, Optimum is < 2.000000) - poor stripping ScriptObj_CastleSide02-High vertex to face ratio (2.215517, Optimum is < 2.000000) - poor stripping decal_CastleSide02-Low number of vertices in object (6, Optimum is > 256) terrain_FloorC01-Low number of vertices in object (96, Optimum is > 256) decal_FloorC01-Low number of vertices in object (36, Optimum is > 256) decal_FloorC01-High vertex to face ratio (2.777778, Optimum is < 2.000000) - poor stripping GlassDef_Lantern-Low number of vertices in object (48, Optimum is > 256) GlassDef_Lantern-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping PropDef_IslandBowlMir-High vertex to face ratio (2.212500, Optimum is < 2.000000) - poor stripping ScriptObj_WharfC02-High vertex to face ratio (2.162037, Optimum is < 2.000000) - poor stripping decal_WharfC02-Low number of vertices in object (16, Optimum is > 256) decal_WharfC02-High vertex to face ratio (2.750000, Optimum is < 2.000000) - poor stripping ScriptObj_WharfC01-Low number of vertices in object (149, Optimum is > 256) decal_WharfC01-Low number of vertices in object (16, Optimum is > 256) decal_WharfC01-High vertex to face ratio (2.750000, Optimum is < 2.000000) - poor stripping ScriptObj_WharfGrindRail01-Low number of vertices in object (134, Optimum is > 256) ScriptObj_WharfGrindRail01-High vertex to face ratio (2.108696, Optimum is < 2.000000) - poor stripping terrain_RopeGrind02-Low number of vertices in object (40, Optimum is > 256) PropDef_LanternArm-Low number of vertices in object (35, Optimum is > 256) PropDef_LanternArm-High vertex to face ratio (2.263158, Optimum is < 2.000000) - poor stripping terrain_FloorC05-Low number of vertices in object (73, Optimum is > 256) decal_FloorC05-Low number of vertices in object (32, Optimum is > 256) decal_FloorC05-High vertex to face ratio (2.750000, Optimum is < 2.000000) - poor stripping terrain_RopeGrind03-Low number of vertices in object (40, Optimum is > 256) terrain_FloorC06-Low number of vertices in object (84, Optimum is > 256) decal_FloorC06-Low number of vertices in object (40, Optimum is > 256) decal_FloorC06-High vertex to face ratio (2.800000, Optimum is < 2.000000) - poor stripping terrain_FloorC07-Low number of vertices in object (94, Optimum is > 256) decal_FloorC07-Low number of vertices in object (16, Optimum is > 256) decal_FloorC07-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping decal_PlatformC3-Low number of vertices in object (12, Optimum is > 256) ScriptObj_Forcefield01-Low number of vertices in object (10, Optimum is > 256) ScriptObj_Forcefield02-Low number of vertices in object (10, Optimum is > 256) terrain_FloorC08-Low number of vertices in object (59, Optimum is > 256) decal_FloorC08-Low number of vertices in object (32, Optimum is > 256) decal_FloorC08-High vertex to face ratio (2.750000, Optimum is < 2.000000) - poor stripping terrain_FloorC09-Low number of vertices in object (107, Optimum is > 256) terrain_FloorC09-High vertex to face ratio (2.445946, Optimum is < 2.000000) - poor stripping decal_FloorC09-Low number of vertices in object (36, Optimum is > 256) decal_FloorC09-High vertex to face ratio (2.777778, Optimum is < 2.000000) - poor stripping terrain_FloorC10-Low number of vertices in object (38, Optimum is > 256) PropDef_FunHouseHallMir-Low number of vertices in object (190, Optimum is > 256) PropDef_FunHouseHallMir-High vertex to face ratio (2.333333, Optimum is < 2.000000) - poor stripping decal_FunHouseHallMir-Low number of vertices in object (12, Optimum is > 256) decal_FunnyHouseSide01-Low number of vertices in object (32, Optimum is > 256) decal_FunnyHouseSide01-High vertex to face ratio (2.875000, Optimum is < 2.000000) - poor stripping decal_FunnyHouseSide04-Low number of vertices in object (28, Optimum is > 256) terrain_BldgBaseA01-Low number of vertices in object (241, Optimum is > 256) terrain_BldgBaseA01-High vertex to face ratio (2.119792, Optimum is < 2.000000) - poor stripping terrain_FloorC13-Low number of vertices in object (89, Optimum is > 256) decal_FloorC13-Low number of vertices in object (36, Optimum is > 256) decal_FloorC13-High vertex to face ratio (2.777778, Optimum is < 2.000000) - poor stripping terrain_FloorC11-Low number of vertices in object (65, Optimum is > 256) decal_FloorC11-Low number of vertices in object (20, Optimum is > 256) decal_FloorC11-High vertex to face ratio (2.600000, Optimum is < 2.000000) - poor stripping terrain_FloorC12-Low number of vertices in object (72, Optimum is > 256) decal_FloorC12-Low number of vertices in object (16, Optimum is > 256) decal_FloorC12-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping decal_MidwayBldgBaseA02-Low number of vertices in object (28, Optimum is > 256) ScriptObj_MidwayBldgRoof02-High vertex to face ratio (2.173228, Optimum is < 2.000000) - poor stripping decal_MidwayBldgRoof02-Low number of vertices in object (24, Optimum is > 256) decal_MidwayBldgRoof02-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping ScriptObj_MidwayBldgRoof01-High vertex to face ratio (2.061489, Optimum is < 2.000000) - poor stripping decal_MidwayBldgRoof01-Low number of vertices in object (20, Optimum is > 256) decal_MidwayBldgRoof01-High vertex to face ratio (2.400000, Optimum is < 2.000000) - poor stripping decal_Sharkbowl01-Low number of vertices in object (18, Optimum is > 256) decal_Sharkbowl02-Low number of vertices in object (18, Optimum is > 256) terrain_KeyStars-Low number of vertices in object (24, Optimum is > 256) terrain_KeyStars-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping terrain_SharkShadow-Low number of vertices in object (138, Optimum is > 256) AnimObj_Ferris-Low number of vertices in object (20, Optimum is > 256) AnimObj_Ferris-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping AnimObj_FerrisWheelSignA-Low number of vertices in object (176, Optimum is > 256) AnimObj_FerrisWheelSignA-High vertex to face ratio (2.007353, Optimum is < 2.000000) - poor stripping collision_FerrisWheelSignA-Low number of vertices in object (24, Optimum is > 256) FerrisRockB-Low number of vertices in object (58, Optimum is > 256) FerrisRockA-Low number of vertices in object (58, Optimum is > 256) AnimObj_ChairFALLING01-Low number of vertices in object (191, Optimum is > 256) AnimObj_ChairFALLING01-High vertex to face ratio (2.029412, Optimum is < 2.000000) - poor stripping AnimObj_ChairFALLING02-Low number of vertices in object (194, Optimum is > 256) AnimObj_ChairFALLING02-High vertex to face ratio (2.058824, Optimum is < 2.000000) - poor stripping AnimObj_ChairFALLING03-Low number of vertices in object (195, Optimum is > 256) AnimObj_ChairFALLING03-High vertex to face ratio (2.051471, Optimum is < 2.000000) - poor stripping AnimObj_ChairFALLING05-Low number of vertices in object (194, Optimum is > 256) AnimObj_ChairFALLING05-High vertex to face ratio (2.029412, Optimum is < 2.000000) - poor stripping FerrisWheelNut-Low number of vertices in object (112, Optimum is > 256) AnimObj_ReflectMover-Low number of vertices in object (8, Optimum is > 256) AnimObj_FerrisWheelFrameBMir-High vertex to face ratio (2.564732, Optimum is < 2.000000) - poor stripping AnimObj_FerrisWheelBowlAMir-Low number of vertices in object (226, Optimum is > 256) AnimObj_FerrisWheelFrameAMir-High vertex to face ratio (2.584821, Optimum is < 2.000000) - poor stripping AnimObj_FerrisWheelBowlBMir-Low number of vertices in object (226, Optimum is > 256) AnimObj_FerrisWheelLightsOFF-High vertex to face ratio (2.979167, Optimum is < 2.000000) - poor stripping ScriptObj_YoohooRope-Low number of vertices in object (32, Optimum is > 256) terrain_CliffC06-Low number of vertices in object (70, Optimum is > 256) terrain_CliffC08-Low number of vertices in object (63, Optimum is > 256) terrain_CliffC09-Low number of vertices in object (63, Optimum is > 256) terrain_CliffC13-Low number of vertices in object (63, Optimum is > 256) decal_FerrisWheelBase01-Low number of vertices in object (12, Optimum is > 256) ScriptObj_CoasterC05-High vertex to face ratio (2.363971, Optimum is < 2.000000) - poor stripping decal_CoasterC05-Low number of vertices in object (12, Optimum is > 256) AnimObj_SharkRide-Low number of vertices in object (20, Optimum is > 256) AnimObj_SharkRide-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping AnimObj_orientation-Low number of vertices in object (8, Optimum is > 256) AnimObj_BOATSWINGER-Low number of vertices in object (20, Optimum is > 256) AnimObj_BOATSWINGER-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping collision_SharkHeadA-Low number of vertices in object (40, Optimum is > 256) collision_SharkHeadA-Low number of vertices in object (40, Optimum is > 256) AnimObj_SharkPendulum-Low number of vertices in object (206, Optimum is > 256) AnimObj_SharkPendulum-High vertex to face ratio (2.205882, Optimum is < 2.000000) - poor stripping AnimObj_SharkSeatsA-High vertex to face ratio (2.378866, Optimum is < 2.000000) - poor stripping AnimObj_SharkSeatsB-High vertex to face ratio (2.162371, Optimum is < 2.000000) - poor stripping SharkShadow-Low number of vertices in object (24, Optimum is > 256) SharkShadow-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping PropDef_TicketBooth-High vertex to face ratio (2.752137, Optimum is < 2.000000) - poor stripping terrain_FunnyHouseBowlMir01-Low number of vertices in object (153, Optimum is > 256) terrain_FunnyHouseSideMir02-Low number of vertices in object (83, Optimum is > 256) terrain_FunnyHouseSideMir01-Low number of vertices in object (83, Optimum is > 256) terrain_FunHouseSpineMir01-Low number of vertices in object (84, Optimum is > 256) terrain_CliffC19-Low number of vertices in object (63, Optimum is > 256) terrain_CliffC20-Low number of vertices in object (49, Optimum is > 256) Animobj_Sailboat-Low number of vertices in object (8, Optimum is > 256) AnimObj_SailboatControl-Low number of vertices in object (226, Optimum is > 256) AnimObj_SailboatREFLECT-Low number of vertices in object (226, Optimum is > 256) terrain_bouys01-High vertex to face ratio (2.851604, Optimum is < 2.000000) - poor stripping terrain_bouysMir01-High vertex to face ratio (2.826979, Optimum is < 2.000000) - poor stripping terrain_CliffC21-Low number of vertices in object (34, Optimum is > 256) terrain_CliffC07-Low number of vertices in object (34, Optimum is > 256) PropDef_BouyFire-Low number of vertices in object (4, Optimum is > 256) terrain_PondWater03-Low number of vertices in object (24, Optimum is > 256) decal_PondWater03-Low number of vertices in object (40, Optimum is > 256) terrain_PondWater01-Low number of vertices in object (13, Optimum is > 256) decal_PondWater01-Low number of vertices in object (22, Optimum is > 256) terrain_PondWater02-Low number of vertices in object (18, Optimum is > 256) terrain_PondWater02-High vertex to face ratio (2.071429, Optimum is < 2.000000) - poor stripping decal_PondWater02-Low number of vertices in object (38, Optimum is > 256) ScriptObj_PlatformC01-High vertex to face ratio (2.003891, Optimum is < 2.000000) - poor stripping decal_PlatformC01-Low number of vertices in object (12, Optimum is > 256) decal_SharkPlatform-Low number of vertices in object (18, Optimum is > 256) ScriptObj_GrindLine02-Low number of vertices in object (106, Optimum is > 256) ScriptObj_GrindLine03-Low number of vertices in object (76, Optimum is > 256) ScriptObj_GrindLine04-Low number of vertices in object (61, Optimum is > 256) ScriptObj_GrindLine01-Low number of vertices in object (132, Optimum is > 256) terrain_CoasterB15-Low number of vertices in object (158, Optimum is > 256) terrain_CoasterB15-High vertex to face ratio (2.222222, Optimum is < 2.000000) - poor stripping AnimObj_FerrisTranslate-Low number of vertices in object (8, Optimum is > 256) AnimObj_FerrisRotate-Low number of vertices in object (8, Optimum is > 256) FerrisWheelLightsON-High vertex to face ratio (2.989583, Optimum is < 2.000000) - poor stripping FerrisWheelLightsOFF-High vertex to face ratio (2.979167, Optimum is < 2.000000) - poor stripping FerrisWheelFrameB-Low number of vertices in object (226, Optimum is > 256) FerrisWheelFrameB-High vertex to face ratio (2.564732, Optimum is < 2.000000) - poor stripping FerrisWheelFrameA-High vertex to face ratio (2.593750, Optimum is < 2.000000) - poor stripping FerrisWheelFrameA-Low number of vertices in object (226, Optimum is > 256) FerrisWheelCarQ-Low number of vertices in object (193, Optimum is > 256) FerrisWheelCarQ-High vertex to face ratio (2.066176, Optimum is < 2.000000) - poor stripping collision_FerrisWheelCarQ-Low number of vertices in object (15, Optimum is > 256) FerrisWheelCarJ-Low number of vertices in object (192, Optimum is > 256) FerrisWheelCarJ-High vertex to face ratio (2.029412, Optimum is < 2.000000) - poor stripping collision_FerrisWheelCarJ-Low number of vertices in object (15, Optimum is > 256) FerrisWheelCarI-Low number of vertices in object (199, Optimum is > 256) FerrisWheelCarI-High vertex to face ratio (2.139706, Optimum is < 2.000000) - poor stripping collision_FerrisWheelCarI-Low number of vertices in object (15, Optimum is > 256) FerrisWheelCarH-Low number of vertices in object (197, Optimum is > 256) FerrisWheelCarH-High vertex to face ratio (2.147059, Optimum is < 2.000000) - poor stripping collision_FerrisWheelCarH-Low number of vertices in object (15, Optimum is > 256) FerrisWheelCarG-Low number of vertices in object (210, Optimum is > 256) FerrisWheelCarG-High vertex to face ratio (2.345588, Optimum is < 2.000000) - poor stripping collision_FerrisWheelCarG-Low number of vertices in object (15, Optimum is > 256) FerrisWheelCarF-Low number of vertices in object (200, Optimum is > 256) FerrisWheelCarF-High vertex to face ratio (2.183824, Optimum is < 2.000000) - poor stripping collision_FerrisWheelCarF-Low number of vertices in object (15, Optimum is > 256) FerrisWheelCarE-Low number of vertices in object (201, Optimum is > 256) FerrisWheelCarE-High vertex to face ratio (2.183824, Optimum is < 2.000000) - poor stripping collision_FerrisWheelCarE-Low number of vertices in object (15, Optimum is > 256) FerrisWheelCarD-Low number of vertices in object (195, Optimum is > 256) FerrisWheelCarD-High vertex to face ratio (2.102941, Optimum is < 2.000000) - poor stripping collision_FerrisWheelCarD-Low number of vertices in object (15, Optimum is > 256) FerrisWheelCarC-Low number of vertices in object (188, Optimum is > 256) collision_FerrisWheelCarC-Low number of vertices in object (15, Optimum is > 256) FerrisWheelCarB-Low number of vertices in object (188, Optimum is > 256) collision_FerrisWheelCarB-Low number of vertices in object (15, Optimum is > 256) FerrisWheelCarA-Low number of vertices in object (190, Optimum is > 256) collision_FerrisWheelCarA-Low number of vertices in object (15, Optimum is > 256) FerrisWheelCarK-Low number of vertices in object (188, Optimum is > 256) collision_FerrisWheelCarK-Low number of vertices in object (15, Optimum is > 256) FerrisWheelCarL-Low number of vertices in object (188, Optimum is > 256) collision_FerrisWheelCarL-Low number of vertices in object (15, Optimum is > 256) FerrisWheelCarM-Low number of vertices in object (192, Optimum is > 256) FerrisWheelCarM-High vertex to face ratio (2.051471, Optimum is < 2.000000) - poor stripping collision_FerrisWheelCarM-Low number of vertices in object (15, Optimum is > 256) FerrisWheelCarO-Low number of vertices in object (198, Optimum is > 256) FerrisWheelCarO-High vertex to face ratio (2.169118, Optimum is < 2.000000) - poor stripping collision_FerrisWheelCarO-Low number of vertices in object (15, Optimum is > 256) FerrisWheelCarP-Low number of vertices in object (204, Optimum is > 256) FerrisWheelCarP-High vertex to face ratio (2.367647, Optimum is < 2.000000) - poor stripping collision_FerrisWheelCarP-Low number of vertices in object (15, Optimum is > 256) AnimObj_EmitterDummy-Low number of vertices in object (8, Optimum is > 256) AnimObj_AztecDoorC01-Low number of vertices in object (18, Optimum is > 256) AnimObj_AztecDoorC01-High vertex to face ratio (2.250000, Optimum is < 2.000000) - poor stripping AnimObj_AztecDoorLockC01-Low number of vertices in object (144, Optimum is > 256) AnimObj_MayanGateC01-Low number of vertices in object (189, Optimum is > 256) collision_MayanGateC01-Low number of vertices in object (8, Optimum is > 256) terrain_Vines01-Low number of vertices in object (132, Optimum is > 256) terrain_Vines01-High vertex to face ratio (2.465909, Optimum is < 2.000000) - poor stripping terrain_Rope Bridge Cave04-Low number of vertices in object (111, Optimum is > 256) PropDef_LockBoardwalk-Low number of vertices in object (115, Optimum is > 256) AnimObj_CoasterCars01-Low number of vertices in object (8, Optimum is > 256) AnimObj_CoasterCar01-High vertex to face ratio (2.243750, Optimum is < 2.000000) - poor stripping collision_CoasterCar01-Low number of vertices in object (8, Optimum is > 256) AnimObj_CoasterCar02-High vertex to face ratio (2.243750, Optimum is < 2.000000) - poor stripping collision_CoasterCar02-Low number of vertices in object (8, Optimum is > 256) AnimObj_CoasterCar03-High vertex to face ratio (2.243750, Optimum is < 2.000000) - poor stripping collision_CoasterCar03-Low number of vertices in object (8, Optimum is > 256) AnimObj_CoasterCar04-High vertex to face ratio (2.243750, Optimum is < 2.000000) - poor stripping collision_CoasterCar04-Low number of vertices in object (8, Optimum is > 256) AnimObj_CoasterCar05-High vertex to face ratio (2.243750, Optimum is < 2.000000) - poor stripping collision_CoasterCar05-Low number of vertices in object (8, Optimum is > 256) AnimObj_CoasterCar06-High vertex to face ratio (2.229412, Optimum is < 2.000000) - poor stripping collision_CoasterCar06-Low number of vertices in object (12, Optimum is > 256) AnimObj_CoasterCars07-Low number of vertices in object (8, Optimum is > 256) AnimObj_CoasterCar07-High vertex to face ratio (2.243750, Optimum is < 2.000000) - poor stripping collision_CoasterCar07-Low number of vertices in object (8, Optimum is > 256) AnimObj_CoasterCar08-High vertex to face ratio (2.243750, Optimum is < 2.000000) - poor stripping collision_CoasterCar08-Low number of vertices in object (8, Optimum is > 256) AnimObj_CoasterCar09-High vertex to face ratio (2.243750, Optimum is < 2.000000) - poor stripping collision_CoasterCar09-Low number of vertices in object (8, Optimum is > 256) AnimObj_CoasterCar10-High vertex to face ratio (2.243750, Optimum is < 2.000000) - poor stripping collision_CoasterCar10-Low number of vertices in object (8, Optimum is > 256) AnimObj_CoasterCar11-High vertex to face ratio (2.243750, Optimum is < 2.000000) - poor stripping collision_CoasterCar11-Low number of vertices in object (8, Optimum is > 256) AnimObj_CoasterCar12-High vertex to face ratio (2.229412, Optimum is < 2.000000) - poor stripping collision_CoasterCar12-Low number of vertices in object (12, Optimum is > 256) AnimObj_CoasterCars13-Low number of vertices in object (8, Optimum is > 256) AnimObj_CoasterCar13-High vertex to face ratio (2.243750, Optimum is < 2.000000) - poor stripping collision_CoasterCar13-Low number of vertices in object (8, Optimum is > 256) AnimObj_CoasterCar14-High vertex to face ratio (2.243750, Optimum is < 2.000000) - poor stripping collision_CoasterCar14-Low number of vertices in object (8, Optimum is > 256) AnimObj_CoasterCar15-High vertex to face ratio (2.243750, Optimum is < 2.000000) - poor stripping collision_CoasterCar15-Low number of vertices in object (8, Optimum is > 256) AnimObj_CoasterCar16-High vertex to face ratio (2.243750, Optimum is < 2.000000) - poor stripping collision_CoasterCar16-Low number of vertices in object (8, Optimum is > 256) AnimObj_CoasterCar17-High vertex to face ratio (2.243750, Optimum is < 2.000000) - poor stripping collision_CoasterCar17-Low number of vertices in object (8, Optimum is > 256) AnimObj_CoasterCar18-High vertex to face ratio (2.229412, Optimum is < 2.000000) - poor stripping collision_CoasterCar18-Low number of vertices in object (12, Optimum is > 256) AnimObj_CoasterCars19-Low number of vertices in object (8, Optimum is > 256) AnimObj_CoasterCar19-High vertex to face ratio (2.243750, Optimum is < 2.000000) - poor stripping collision_CoasterCar19-Low number of vertices in object (8, Optimum is > 256) AnimObj_CoasterCar20-High vertex to face ratio (2.243750, Optimum is < 2.000000) - poor stripping collision_CoasterCar20-Low number of vertices in object (8, Optimum is > 256) AnimObj_CoasterCar21-High vertex to face ratio (2.243750, Optimum is < 2.000000) - poor stripping collision_CoasterCar21-Low number of vertices in object (8, Optimum is > 256) AnimObj_CoasterCar22-High vertex to face ratio (2.243750, Optimum is < 2.000000) - poor stripping collision_CoasterCar22-Low number of vertices in object (8, Optimum is > 256) AnimObj_CoasterCar23-High vertex to face ratio (2.243750, Optimum is < 2.000000) - poor stripping collision_CoasterCar23-Low number of vertices in object (8, Optimum is > 256) AnimObj_CoasterCar24-High vertex to face ratio (2.229412, Optimum is < 2.000000) - poor stripping collision_CoasterCar24-Low number of vertices in object (12, Optimum is > 256) MovableSoundDef_CoasterCar-Low number of vertices in object (8, Optimum is > 256) PropDef_CardAce-Low number of vertices in object (32, Optimum is > 256) PropDef_EggSmall-Low number of vertices in object (64, Optimum is > 256) PropDef_CardTwo-Low number of vertices in object (32, Optimum is > 256) PropDef_CardFour-Low number of vertices in object (32, Optimum is > 256) PropDef_CardThree-Low number of vertices in object (32, Optimum is > 256) PropDef_CardEight-Low number of vertices in object (32, Optimum is > 256) PropDef_CardSeven-Low number of vertices in object (32, Optimum is > 256) PropDef_CardSix-Low number of vertices in object (32, Optimum is > 256) PropDef_CardFive-Low number of vertices in object (32, Optimum is > 256) PropDef_CardJack-Low number of vertices in object (32, Optimum is > 256) PropDef_CardTen-Low number of vertices in object (32, Optimum is > 256) PropDef_CardQueen-Low number of vertices in object (32, Optimum is > 256) PropDef_CardNine-Low number of vertices in object (32, Optimum is > 256) PropDef_CardKing-Low number of vertices in object (32, Optimum is > 256) PropDef_EggBig-Low number of vertices in object (64, Optimum is > 256) PropDef_Beaker-Low number of vertices in object (58, Optimum is > 256) PropDef_CandyCane-Low number of vertices in object (72, Optimum is > 256) PropDef_CandyCane-High vertex to face ratio (2.028571, Optimum is < 2.000000) - poor stripping PropDef_DinoEgg-Low number of vertices in object (61, Optimum is > 256) PropDef_Balloon-Low number of vertices in object (40, Optimum is > 256) Animobj_monkey-Low number of vertices in object (8, Optimum is > 256) Animobj_monkey_torso-Low number of vertices in object (132, Optimum is > 256) Animobj_monkey_torso-High vertex to face ratio (2.784314, Optimum is < 2.000000) - poor stripping Animobj_monkey_tail_01-Low number of vertices in object (32, Optimum is > 256) Animobj_monkey_tail_01-High vertex to face ratio (3.687500, Optimum is < 2.000000) - poor stripping Animobj_monkey_tail_02-Low number of vertices in object (32, Optimum is > 256) Animobj_monkey_tail_02-High vertex to face ratio (3.687500, Optimum is < 2.000000) - poor stripping Animobj_monkey_tail_03-Low number of vertices in object (32, Optimum is > 256) Animobj_monkey_tail_03-High vertex to face ratio (3.687500, Optimum is < 2.000000) - poor stripping Animobj_monkey_tail_04-Low number of vertices in object (21, Optimum is > 256) Animobj_monkey_tail_04-High vertex to face ratio (2.687500, Optimum is < 2.000000) - poor stripping Animobj_monkey_bicep_right-Low number of vertices in object (49, Optimum is > 256) Animobj_monkey_bicep_right-High vertex to face ratio (3.250000, Optimum is < 2.000000) - poor stripping Animobj_monkey_forearm_right-Low number of vertices in object (58, Optimum is > 256) Animobj_monkey_forearm_right-High vertex to face ratio (3.300000, Optimum is < 2.000000) - poor stripping Animobj_monkey_hand_right-Low number of vertices in object (37, Optimum is > 256) Animobj_monkey_hand_right-High vertex to face ratio (2.281250, Optimum is < 2.000000) - poor stripping Animobj_monkey_bicep_left-Low number of vertices in object (49, Optimum is > 256) Animobj_monkey_bicep_left-High vertex to face ratio (3.250000, Optimum is < 2.000000) - poor stripping Animobj_monkey_forearm_left-Low number of vertices in object (47, Optimum is > 256) Animobj_monkey_forearm_left-High vertex to face ratio (3.346154, Optimum is < 2.000000) - poor stripping Animobj_monkey_hand_left-Low number of vertices in object (35, Optimum is > 256) Animobj_monkey_hand_left-High vertex to face ratio (2.156250, Optimum is < 2.000000) - poor stripping Animobj_monkey_thigh_right-Low number of vertices in object (68, Optimum is > 256) Animobj_monkey_thigh_right-High vertex to face ratio (3.130435, Optimum is < 2.000000) - poor stripping Animobj_monkey_calf_right-Low number of vertices in object (43, Optimum is > 256) Animobj_monkey_calf_right-High vertex to face ratio (3.409091, Optimum is < 2.000000) - poor stripping Animobj_monkey_foot_right-Low number of vertices in object (56, Optimum is > 256) Animobj_monkey_foot_right-High vertex to face ratio (2.404762, Optimum is < 2.000000) - poor stripping Animobj_monkey_thigh_left-Low number of vertices in object (68, Optimum is > 256) Animobj_monkey_thigh_left-High vertex to face ratio (2.891304, Optimum is < 2.000000) - poor stripping Animobj_monkey_calf_left-Low number of vertices in object (44, Optimum is > 256) Animobj_monkey_calf_left-High vertex to face ratio (3.363636, Optimum is < 2.000000) - poor stripping Animobj_monkey_foot_left-Low number of vertices in object (56, Optimum is > 256) Animobj_monkey_foot_left-High vertex to face ratio (2.452381, Optimum is < 2.000000) - poor stripping Animobj_monkey_head-Low number of vertices in object (80, Optimum is > 256) -END- - EOF -