-------------------------------------------------------------------- - Log file for C:\inlineAV\PS2\assets\levels\Tut\tut.ZIT -------------------------------------------------------------------- - Exported from C:\Temp2\Tutorial Demo Final.max -------------------------------------------------------------------- -------------------------------------------------------------------- Textures -------------------------------------------------------------------- Width:128, Height:128 Refs: 7323 - S:\bmx2\art_in_progress\Textures\Level_Editor\Theme_commercial\BMP\cmr_railsA03.bmp Width: 32, Height: 32 Refs: 2848 - S:\INLINE\ART\LEVELS\TUTORIAL\TEXTURES\BMP\SHADOWSA01.BMP Width:128, Height:128 Refs: 90 - S:\bmx2\art_in_progress\Textures\Level_Editor\Theme_commercial\BMP\cmr_jfboxA05.BMP Width:128, Height:128 Refs: 354 - S:\bmx2\art_in_progress\Textures\Level_Editor\Theme_commercial\BMP\cmr_Backs01.BMP Width:128, Height:128 Refs: 54 - 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NumFaces: 50 NumVerts: 48 - terrain_Hedge02 NumMaterials: 1 NumFaces: 70 NumVerts: 72 - terrain_Hedge01 NumMaterials: 3 NumFaces: 414 NumVerts: 309 - PropDef_PalmTrunk NumMaterials: 3 NumFaces: 414 NumVerts: 309 - PropDef_PalmTrunkMir NumMaterials: 3 NumFaces: 492 NumVerts: 479 - terrain_WaterTowerMir01 NumMaterials: 5 NumFaces: 718 NumVerts: 597 - terrain_TreeHouseMir01 NumMaterials: 2 NumFaces: 144 NumVerts: 212 - terrain_Mirqp02 NumMaterials: 2 NumFaces: 244 NumVerts: 317 - Terrain_Mirqp01 NumMaterials: 1 NumFaces: 20 NumVerts: 18 - terrain_HedgeMir02 NumMaterials: 1 NumFaces: 28 NumVerts: 27 - terrain_HedgeMir01 NumMaterials: 2 NumFaces: 177 NumVerts: 316 - terrain_Fence03 NumMaterials: 2 NumFaces: 65 NumVerts: 113 - terrain_Fence02 NumMaterials: 2 NumFaces: 56 NumVerts: 107 - terrain_Fence01 NumMaterials: 2 NumFaces: 56 NumVerts: 110 - terrain_Fence05 NumMaterials: 2 NumFaces: 56 NumVerts: 104 - terrain_Fence04 NumMaterials: 2 NumFaces: 53 NumVerts: 105 - terrain_Fence06 NumMaterials: 2 NumFaces: 177 NumVerts: 303 - terrain_FenceMir03 NumMaterials: 2 NumFaces: 286 NumVerts: 514 - terrain_FenceMir02 NumMaterials: 2 NumFaces: 130 NumVerts: 222 - terrain_BldgWindows01 NumMaterials: 2 NumFaces: 130 NumVerts: 222 - terrain_BldgWindows02 NumMaterials: 2 NumFaces: 72 NumVerts: 141 - terrain_BldgWindows03 NumMaterials: 2 NumFaces: 72 NumVerts: 141 - terrain_BldgWindows04 NumMaterials: 2 NumFaces: 72 NumVerts: 141 - terrain_BldgWindows05 NumMaterials: 2 NumFaces: 72 NumVerts: 141 - terrain_BldgWindows06 NumMaterials: 2 NumFaces: 72 NumVerts: 141 - terrain_BldgWindows07 NumMaterials: 2 NumFaces: 72 NumVerts: 141 - terrain_BldgWindows08 NumMaterials: 2 NumFaces: 72 NumVerts: 141 - terrain_BldgWindows09 NumMaterials: 2 NumFaces: 72 NumVerts: 141 - terrain_BldgWindows10 NumMaterials: 2 NumFaces: 130 NumVerts: 222 - terrain_BldgWindows11 NumMaterials: 2 NumFaces: 130 NumVerts: 222 - terrain_BldgWindows12 NumMaterials: 2 NumFaces: 130 NumVerts: 222 - terrain_BldgWindows13 NumMaterials: 2 NumFaces: 130 NumVerts: 222 - terrain_BldgWindows14 NumMaterials: 2 NumFaces: 72 NumVerts: 141 - terrain_BldgWindows15 NumMaterials: 2 NumFaces: 72 NumVerts: 141 - terrain_BldgWindows16 NumMaterials: 2 NumFaces: 72 NumVerts: 141 - terrain_BldgWindows17 NumMaterials: 2 NumFaces: 72 NumVerts: 141 - terrain_BldgWindows18 NumMaterials: 2 NumFaces: 130 NumVerts: 222 - terrain_BldgWindows19 NumMaterials: 2 NumFaces: 130 NumVerts: 222 - terrain_BldgWindows20 NumMaterials: 2 NumFaces: 130 NumVerts: 222 - terrain_BldgWindows21 NumMaterials: 2 NumFaces: 130 NumVerts: 222 - terrain_BldgWindowsMir14 NumMaterials: 2 NumFaces: 130 NumVerts: 222 - terrain_BldgWindowsMir13 NumMaterials: 2 NumFaces: 130 NumVerts: 222 - terrain_BldgWindowsMir12 NumMaterials: 2 NumFaces: 130 NumVerts: 222 - terrain_BldgWindowsMir11 NumMaterials: 2 NumFaces: 72 NumVerts: 141 - terrain_BldgWindowsMir18 NumMaterials: 2 NumFaces: 72 NumVerts: 141 - terrain_BldgWindowsMir17 NumMaterials: 2 NumFaces: 72 NumVerts: 141 - terrain_BldgWindowsMir16 NumMaterials: 2 NumFaces: 72 NumVerts: 141 - terrain_BldgWindowsMir15 NumMaterials: 2 NumFaces: 72 NumVerts: 142 - terrain_BldgWindowsMir08 NumMaterials: 2 NumFaces: 72 NumVerts: 141 - terrain_BldgWindowsMir07 NumMaterials: 2 NumFaces: 72 NumVerts: 141 - terrain_BldgWindowsMir06 NumMaterials: 2 NumFaces: 72 NumVerts: 141 - terrain_BldgWindowsMir05 NumMaterials: 2 NumFaces: 72 NumVerts: 141 - terrain_BldgWindowsMir04 NumMaterials: 2 NumFaces: 72 NumVerts: 141 - terrain_BldgWindowsMir03 NumMaterials: 2 NumFaces: 130 NumVerts: 222 - terrain_BldgWindowsMir02 NumMaterials: 2 NumFaces: 72 NumVerts: 140 - terrain_BldgWindowsMir09 NumMaterials: 2 NumFaces: 72 NumVerts: 141 - terrain_BldgWindowsMir10 NumMaterials: 2 NumFaces: 130 NumVerts: 222 - terrain_BldgWindowsMir01 NumMaterials: 2 NumFaces: 130 NumVerts: 222 - terrain_BldgWindowsMir19 NumMaterials: 2 NumFaces: 130 NumVerts: 222 - terrain_BldgWindowsMir20 NumMaterials: 2 NumFaces: 130 NumVerts: 222 - terrain_BldgWindowsMir21 NumMaterials: 2 NumFaces: 62 NumVerts: 104 - terrain_RollUpDoor01 NumMaterials: 2 NumFaces: 62 NumVerts: 104 - terrain_RollUpDoorMir01 NumMaterials: 6 NumFaces: 334 NumVerts: 406 - terrain_BldgMir02 NumMaterials: 5 NumFaces: 206 NumVerts: 246 - terrain_BldgMir03 NumMaterials: 6 NumFaces: 249 NumVerts: 311 - terrain_BldgMir01 NumMaterials: 5 NumFaces: 430 NumVerts: 490 - terrain_BldgMir04 NumMaterials: 3 NumFaces: 10 NumVerts: 20 - Terrain_Hallway01 NumMaterials: 3 NumFaces: 80 NumVerts: 103 - Terrain_Wall_102 NumMaterials: 4 NumFaces: 85 NumVerts: 112 - Terrain_Wall_107 NumMaterials: 3 NumFaces: 174 NumVerts: 210 - Terrain_Wall_108 NumMaterials: 3 NumFaces: 63 NumVerts: 62 - terrain_Roof02 NumMaterials: 2 NumFaces: 129 NumVerts: 126 - Terrain_Wall_008 NumMaterials: 3 NumFaces: 137 NumVerts: 160 - Terrain_Wall_A NumMaterials: 1 NumFaces: 150 NumVerts: 102 - terrain_Roof03 NumMaterials: 3 NumFaces: 84 NumVerts: 87 - Terrain_Wall_101 NumMaterials: 3 NumFaces: 98 NumVerts: 123 - Terrain_Wall_105 NumMaterials: 2 NumFaces: 48 NumVerts: 60 - Terrain_Wall_106 NumMaterials: 3 NumFaces: 139 NumVerts: 175 - Terrain_wall_109 NumMaterials: 3 NumFaces: 36 NumVerts: 46 - Terrain_Wall_01 NumMaterials: 5 NumFaces: 79 NumVerts: 115 - Terrain_Wall_02 NumMaterials: 3 NumFaces: 65 NumVerts: 64 - terrain_Roof01 NumMaterials: 3 NumFaces: 64 NumVerts: 63 - terrain_Roof04 NumMaterials: 3 NumFaces: 96 NumVerts: 81 - terrain_Roof05 NumMaterials: 9 NumFaces: 1006 NumVerts: 818 - terrain_StatueBowlMir01 NumMaterials: 1 NumFaces: 72 NumVerts: 49 - terrain_Asphalt01 NumMaterials: 1 NumFaces: 72 NumVerts: 49 - terrain_Asphalt02 NumMaterials: 1 NumFaces: 72 NumVerts: 49 - terrain_Asphalt03 NumMaterials: 1 NumFaces: 72 NumVerts: 49 - terrain_Asphalt04 NumMaterials: 1 NumFaces: 72 NumVerts: 49 - terrain_Asphalt05 NumMaterials: 1 NumFaces: 72 NumVerts: 49 - terrain_Asphalt06 NumMaterials: 1 NumFaces: 72 NumVerts: 49 - terrain_Asphalt07 NumMaterials: 1 NumFaces: 72 NumVerts: 49 - terrain_Asphalt08 NumMaterials: 1 NumFaces: 72 NumVerts: 49 - terrain_Asphalt09 NumMaterials: 1 NumFaces: 72 NumVerts: 49 - terrain_Asphalt10 NumMaterials: 1 NumFaces: 72 NumVerts: 49 - terrain_Asphalt11 NumMaterials: 1 NumFaces: 72 NumVerts: 49 - terrain_Asphalt12 NumMaterials: 1 NumFaces: 72 NumVerts: 49 - terrain_Asphalt13 NumMaterials: 1 NumFaces: 72 NumVerts: 49 - terrain_Asphalt14 NumMaterials: 1 NumFaces: 72 NumVerts: 49 - terrain_Asphalt15 NumMaterials: 1 NumFaces: 72 NumVerts: 49 - terrain_Asphalt16 NumMaterials: 1 NumFaces: 72 NumVerts: 49 - terrain_Asphalt17 NumMaterials: 1 NumFaces: 72 NumVerts: 49 - terrain_Asphalt18 NumMaterials: 1 NumFaces: 72 NumVerts: 49 - terrain_Asphalt19 NumMaterials: 1 NumFaces: 72 NumVerts: 49 - terrain_Asphalt20 NumMaterials: 1 NumFaces: 72 NumVerts: 49 - terrain_Asphalt21 NumMaterials: 1 NumFaces: 72 NumVerts: 49 - terrain_Asphalt22 NumMaterials: 1 NumFaces: 72 NumVerts: 49 - terrain_Asphalt23 NumMaterials: 1 NumFaces: 128 NumVerts: 100 - terrain_Floor01 NumMaterials: 1 NumFaces: 128 NumVerts: 100 - terrain_Floor02 NumMaterials: 1 NumFaces: 96 NumVerts: 80 - terrain_Floor03 NumMaterials: 1 NumFaces: 96 NumVerts: 80 - terrain_Floor04 NumMaterials: 1 NumFaces: 108 NumVerts: 88 - terrain_Floor05 NumMaterials: 1 NumFaces: 98 NumVerts: 82 - terrain_Floor06 NumMaterials: 1 NumFaces: 48 NumVerts: 40 - terrain_Floor07 NumMaterials: 2 NumFaces: 80 NumVerts: 69 - terrain_Grass01 NumMaterials: 2 NumFaces: 80 NumVerts: 69 - terrain_Grass02 NumMaterials: 2 NumFaces: 60 NumVerts: 53 - terrain_Grass03 NumMaterials: 2 NumFaces: 68 NumVerts: 71 - terrain_Grass04 NumMaterials: 2 NumFaces: 48 NumVerts: 51 - terrain_Grass05 NumMaterials: 2 NumFaces: 88 NumVerts: 83 - terrain_Grass06 NumMaterials: 2 NumFaces: 108 NumVerts: 114 - terrain_Grass07 NumMaterials: 1 NumFaces: 224 NumVerts: 160 - terrain_Puddles01 NumMaterials: 1 NumFaces: 224 NumVerts: 160 - terrain_Puddles02 NumMaterials: 1 NumFaces: 168 NumVerts: 120 - terrain_Puddles03 NumMaterials: 1 NumFaces: 168 NumVerts: 120 - terrain_Puddles04 NumMaterials: 1 NumFaces: 196 NumVerts: 140 - terrain_Puddles05 NumMaterials: 1 NumFaces: 196 NumVerts: 140 - terrain_Puddles06 NumMaterials: 1 NumFaces: 84 NumVerts: 60 - terrain_Puddles07 NumMaterials: 1 NumFaces: 156 NumVerts: 312 - terrain_Weeds01 NumMaterials: 1 NumFaces: 240 NumVerts: 480 - terrain_Weeds02 NumMaterials: 1 NumFaces: 156 NumVerts: 312 - terrain_Weeds03 NumMaterials: 1 NumFaces: 264 NumVerts: 528 - terrain_Weeds04 NumMaterials: 1 NumFaces: 240 NumVerts: 480 - terrain_Weeds05 NumMaterials: 1 NumFaces: 468 NumVerts: 936 - terrain_Weeds06 NumMaterials: 1 NumFaces: 468 NumVerts: 936 - terrain_Weeds07 NumMaterials: 1 NumFaces: 50 NumVerts: 47 - ScriptObj_PoolDrop -------------------------------------------------------------------- Geometry Instances -------------------------------------------------------------------- Scriptobj_rail_low_L7 Scriptobj_rail_low_L8 Scriptobj_kicker_L10 Scriptobj_qpipe_L12 Scriptobj_qpipe_L13 ScriptObj_vault_L14 Scriptobj_Pole_L15 ScriptObj_Pole_L16 ScriptObj_Wall_L18 ScriptObj_vault_L20 ScriptObj_Pole_L20 Scriptobj_rail_low_L20 scriptObj_buttonhack Scriptobj_funbox_SR1_L6 Scriptobj_qpipe_2_L24 Scriptobj_qpipe_1_L24 Scriptobj_rail_1_L23 scriptObj_controller Scriptobj_qpipe_L25 ScriptObj_Pole_L25 Scriptobj_rail_2_L25 Scriptobj_rail_1_L25 Scriptobj_qpipe_Lcess25 Scriptobj_qpipe_2_L19 Scriptobj_qpipe_1_L19 scriptObj_statue_1L_L2 scriptObj_statue_2L_L2 scriptObj_statue_3L_L2 scriptObj_statue_2L_L3 scriptObj_statue_3L_L3 scriptObj_statue_1L_L3 scriptObj_statue_4L_L3 scriptObj_statue_3L_L4 scriptObj_statue_1L_L4 scriptObj_statue_4L_L4 scriptObj_statue_2L_L4 Scriptobj_rail_low_L5 scriptObj_AssignerOneTimer Scriptobj_bowl_qpipe_L11 Scriptobj_bowl_qpipe_L22 Scriptobj_rail_2_L23 Scriptobj_rail_3_L23 ScriptObj_PlayerOne terrain_WaterTower01 ScriptObj_Davehelper_L24 terrain_EI_statue Terrain_qp02 terrain_qp01 terrain_TreeHouse01 terrain_dollytrack03 terrain_dollytrack04 Terrain_Crate03 terrain_EI_statue01 terrain_EI_statue02 terrain_EI_statue03 Terrain_Crate01 terrain_EI_statue05 terrain_EI_statue06 terrain_EI_statue07 terrain_EI_statue08 terrain_EI_statue09 terrain_StatueBowl01 Panorama_ Car_GolfCart Wheel CartDriver Wheel Shadow Wheel Wheel terrain_bldgB terrain_bldgC terrain_bldgD terrain_bldgB01 terrain_bldgB02 terrain_bldgC01 terrain_bldgB03 terrain_bldgB04 terrain_bldgB06 terrain_bldgD01 Terrain_Shelving_01 Terrain_Shelving_02 Terrain_Shelving_03 Terrain_Shelving_04 Terrain_Shelving_05 Terrain_Shelving_06 terrain_Hedge02 terrain_Hedge01 Prop_PalmTrunk01 Prop_PalmTrunk02 Prop_PalmTrunk03 Prop_PalmTrunk04 Prop_PalmTrunk05 Prop_PalmTrunk06 Prop_PalmTrunk07 Prop_PalmTrunk08 Prop_PalmTrunk09 Prop_PalmTrunk10 Prop_PalmTrunk11 Prop_PalmTrunkMir01 Prop_PalmTrunkMir02 Prop_PalmTrunkMir03 Prop_PalmTrunkMir04 Prop_PalmTrunkMir05 Prop_PalmTrunkMir06 Prop_PalmTrunkMir07 Prop_PalmTrunkMir08 Prop_PalmTrunkMir09 Prop_PalmTrunkMir10 Prop_PalmTrunkMir11 terrain_WaterTowerMir01 terrain_TreeHouseMir01 terrain_Mirqp02 Terrain_Mirqp01 terrain_HedgeMir02 terrain_HedgeMir01 terrain_Fence03 terrain_Fence02 terrain_Fence01 terrain_Fence05 terrain_Fence04 terrain_Fence06 terrain_FenceMir03 terrain_FenceMir02 terrain_BldgWindows01 terrain_BldgWindows02 terrain_BldgWindows03 terrain_BldgWindows04 terrain_BldgWindows05 terrain_BldgWindows06 terrain_BldgWindows07 terrain_BldgWindows08 terrain_BldgWindows09 terrain_BldgWindows10 terrain_BldgWindows11 terrain_BldgWindows12 terrain_BldgWindows13 terrain_BldgWindows14 terrain_BldgWindows15 terrain_BldgWindows16 terrain_BldgWindows17 terrain_BldgWindows18 terrain_BldgWindows19 terrain_BldgWindows20 terrain_BldgWindows21 terrain_BldgWindowsMir14 terrain_BldgWindowsMir13 terrain_BldgWindowsMir12 terrain_BldgWindowsMir11 terrain_BldgWindowsMir18 terrain_BldgWindowsMir17 terrain_BldgWindowsMir16 terrain_BldgWindowsMir15 terrain_BldgWindowsMir08 terrain_BldgWindowsMir07 terrain_BldgWindowsMir06 terrain_BldgWindowsMir05 terrain_BldgWindowsMir04 terrain_BldgWindowsMir03 terrain_BldgWindowsMir02 terrain_BldgWindowsMir09 terrain_BldgWindowsMir10 terrain_BldgWindowsMir01 terrain_BldgWindowsMir19 terrain_BldgWindowsMir20 terrain_BldgWindowsMir21 terrain_RollUpDoor01 terrain_RollUpDoorMir01 terrain_BldgMir02 terrain_BldgMir03 terrain_BldgMir01 terrain_BldgMir04 Terrain_Hallway01 Terrain_Wall_102 Terrain_Wall_107 Terrain_Wall_108 terrain_Roof02 Terrain_Wall_008 Terrain_Wall_A terrain_Roof03 Terrain_Wall_101 Terrain_Wall_105 Terrain_Wall_106 Terrain_wall_109 Terrain_Wall_01 Terrain_Wall_02 terrain_Roof01 terrain_Roof04 terrain_Roof05 terrain_StatueBowlMir01 terrain_Asphalt01 terrain_Asphalt02 terrain_Asphalt03 terrain_Asphalt04 terrain_Asphalt05 terrain_Asphalt06 terrain_Asphalt07 terrain_Asphalt08 terrain_Asphalt09 terrain_Asphalt10 terrain_Asphalt11 terrain_Asphalt12 terrain_Asphalt13 terrain_Asphalt14 terrain_Asphalt15 terrain_Asphalt16 terrain_Asphalt17 terrain_Asphalt18 terrain_Asphalt19 terrain_Asphalt20 terrain_Asphalt21 terrain_Asphalt22 terrain_Asphalt23 terrain_Floor01 terrain_Floor02 terrain_Floor03 terrain_Floor04 terrain_Floor05 terrain_Floor06 terrain_Floor07 terrain_Grass01 terrain_Grass02 terrain_Grass03 terrain_Grass04 terrain_Grass05 terrain_Grass06 terrain_Grass07 terrain_Puddles01 terrain_Puddles02 terrain_Puddles03 terrain_Puddles04 terrain_Puddles05 terrain_Puddles06 terrain_Puddles07 terrain_Weeds01 terrain_Weeds02 terrain_Weeds03 terrain_Weeds04 terrain_Weeds05 terrain_Weeds06 terrain_Weeds07 ScriptObj_PoolDrop -------------------------------------------------------------------- Asserts / Warnings / Tips -------------------------------------------------------------------- Asserts:- Warnings:- ScriptObj_Wall_L18-Exceeded UV-mapping range within a polygon (Max range=8.00) Optmisation tips:- Scriptobj_rail_low_L7-High number of vertices in object (774, Optimum is < 512) collision_rail_low_L7-Low number of vertices in object (50, Optimum is > 64) Scriptobj_rail_low_L8-High number of vertices in object (670, Optimum is < 512) collision_rail_low_L8-Low number of vertices in object (50, Optimum is > 64) ScriptObj_vault_L14-Low number of vertices in object (58, Optimum is > 64) Scriptobj_Pole_L15-Low number of vertices in object (34, Optimum is > 64) ScriptObj_Pole_L16-Low number of vertices in object (59, Optimum is > 64) ScriptObj_vault_L20-Low number of vertices in object (26, Optimum is > 64) Scriptobj_rail_low_L20-High number of vertices in object (668, Optimum is < 512) collision_rail_low_L20-Low number of vertices in object (50, Optimum is > 64) scriptObj_buttonhack-Low number of vertices in object (8, Optimum is > 64) collision_rail_1_L23-Low number of vertices in object (20, Optimum is > 64) scriptObj_controller-Low number of vertices in object (8, Optimum is > 64) ScriptObj_Pole_L25-Low number of vertices in object (59, Optimum is > 64) collision_rail_2_L25-Low number of vertices in object (20, Optimum is > 64) collision_rail_1_L25-Low number of vertices in object (20, Optimum is > 64) Scriptobj_rail_low_L5-Low number of vertices in object (58, Optimum is > 64) scriptObj_AssignerOneTimer-Low number of vertices in object (8, Optimum is > 64) Scriptobj_bowl_qpipe_L22-High number of vertices in object (530, Optimum is < 512) collision_rail_2_L23-Low number of vertices in object (20, Optimum is > 64) collision_rail_3_L23-Low number of vertices in object (20, Optimum is > 64) PropDef_PowerJuiceExtend-Low number of vertices in object (34, Optimum is > 64) PropDef_PowerJuiceRefill-Low number of vertices in object (45, Optimum is > 64) PropDef_IconRide-Low number of vertices in object (50, Optimum is > 64) PropDef_IconTap-Low number of vertices in object (50, Optimum is > 64) PropDef_PowerJuiceHalffill-Low number of vertices in object (45, Optimum is > 64) PropDef_CardAce-Low number of vertices in object (32, Optimum is > 64) PropDef_CardTwo-Low number of vertices in object (32, Optimum is > 64) PropDef_CardFour-Low number of vertices in object (32, Optimum is > 64) PropDef_CardThree-Low number of vertices in object (32, Optimum is > 64) PropDef_CardEight-Low number of vertices in object (32, Optimum is > 64) PropDef_CardSeven-Low number of vertices in object (32, Optimum is > 64) PropDef_CardSix-Low number of vertices in object (32, Optimum is > 64) PropDef_CardFive-Low number of vertices in object (32, Optimum is > 64) PropDef_CardJack-Low number of vertices in object (32, Optimum is > 64) PropDef_CardTen-Low number of vertices in object (32, Optimum is > 64) PropDef_CardQueen-Low number of vertices in object (32, Optimum is > 64) PropDef_CardNine-Low number of vertices in object (32, Optimum is > 64) PropDef_CardKing-Low number of vertices in object (32, Optimum is > 64) ScriptObj_PlayerOne-Low number of vertices in object (20, Optimum is > 64) ScriptObj_Davehelper_L24-High number of vertices in object (587, Optimum is < 512) terrain_TreeHouse01-High number of vertices in object (595, Optimum is < 512) terrain_dollytrack04-Low number of vertices in object (56, Optimum is > 64) Terrain_Crate03-Low number of vertices in object (24, Optimum is > 64) Terrain_Crate01-Low number of vertices in object (24, Optimum is > 64) CarDef_GolfCart-High number of vertices in object (961, Optimum is < 512) CartDriver-High number of vertices in object (802, Optimum is < 512) Shadow-Low number of vertices in object (10, Optimum is > 64) terrain_StatueBowl01-High number of vertices in object (828, Optimum is < 512) terrain_bldgB01-Low number of vertices in object (40, Optimum is > 64) terrain_bldgB02-Low number of vertices in object (40, Optimum is > 64) Terrain_Shelving_01-High number of vertices in object (640, Optimum is < 512) Terrain_Shelving_03-High number of vertices in object (640, Optimum is < 512) Terrain_Shelving_04-High number of vertices in object (638, Optimum is < 512) Terrain_Shelving_05-High number of vertices in object (640, Optimum is < 512) Terrain_Shelving_06-High number of vertices in object (640, Optimum is < 512) terrain_Hedge02-Low number of vertices in object (48, Optimum is > 64) terrain_TreeHouseMir01-High number of vertices in object (597, Optimum is < 512) terrain_HedgeMir02-Low number of vertices in object (18, Optimum is > 64) terrain_HedgeMir01-Low number of vertices in object (27, Optimum is > 64) terrain_FenceMir02-High number of vertices in object (514, Optimum is < 512) terrain_BldgWindowsMir08-High vertex to face ratio (2.013889, Optimum is < 2.000000) - poor stripping Terrain_Hallway01-Low number of vertices in object (20, Optimum is > 64) Decal_streak05-Low number of vertices in object (44, Optimum is > 64) terrain_Roof02-Low number of vertices in object (62, Optimum is > 64) Decal_streak04-Low number of vertices in object (32, Optimum is > 64) Decal_streak07-Low number of vertices in object (24, Optimum is > 64) Decal_grime_bottom_101-Low number of vertices in object (24, Optimum is > 64) Decal_Grime_Top_101-Low number of vertices in object (14, Optimum is > 64) Decal_Grime03-Low number of vertices in object (16, Optimum is > 64) Decal_streak02-Low number of vertices in object (24, Optimum is > 64) Terrain_Wall_106-Low number of vertices in object (60, Optimum is > 64) Decal_streak01-Low number of vertices in object (20, Optimum is > 64) Decal_grime02-Low number of vertices in object (16, Optimum is > 64) Decal_streak03-Low number of vertices in object (32, Optimum is > 64) Terrain_Wall_01-Low number of vertices in object (46, Optimum is > 64) Decal_Grime_Top_103-Low number of vertices in object (6, Optimum is > 64) Decal_grime_Bottom_103-Low number of vertices in object (8, Optimum is > 64) Decal_Grime_Top_102-Low number of vertices in object (8, Optimum is > 64) Decal_grime_bottom_102-Low number of vertices in object (16, Optimum is > 64) terrain_Roof04-Low number of vertices in object (63, Optimum is > 64) terrain_StatueBowlMir01-High number of vertices in object (818, Optimum is < 512) terrain_Asphalt01-Low number of vertices in object (49, Optimum is > 64) terrain_Asphalt02-Low number of vertices in object (49, Optimum is > 64) terrain_Asphalt03-Low number of vertices in object (49, Optimum is > 64) terrain_Asphalt04-Low number of vertices in object (49, Optimum is > 64) terrain_Asphalt05-Low number of vertices in object (49, Optimum is > 64) terrain_Asphalt06-Low number of vertices in object (49, Optimum is > 64) terrain_Asphalt07-Low number of vertices in object (49, Optimum is > 64) terrain_Asphalt08-Low number of vertices in object (49, Optimum is > 64) terrain_Asphalt09-Low number of vertices in object (49, Optimum is > 64) terrain_Asphalt10-Low number of vertices in object (49, Optimum is > 64) terrain_Asphalt11-Low number of vertices in object (49, Optimum is > 64) terrain_Asphalt12-Low number of vertices in object (49, Optimum is > 64) terrain_Asphalt13-Low number of vertices in object (49, Optimum is > 64) terrain_Asphalt14-Low number of vertices in object (49, Optimum is > 64) terrain_Asphalt15-Low number of vertices in object (49, Optimum is > 64) terrain_Asphalt16-Low number of vertices in object (49, Optimum is > 64) terrain_Asphalt17-Low number of vertices in object (49, Optimum is > 64) terrain_Asphalt18-Low number of vertices in object (49, Optimum is > 64) terrain_Asphalt19-Low number of vertices in object (49, Optimum is > 64) terrain_Asphalt20-Low number of vertices in object (49, Optimum is > 64) terrain_Asphalt21-Low number of vertices in object (49, Optimum is > 64) terrain_Asphalt22-Low number of vertices in object (49, Optimum is > 64) terrain_Asphalt23-Low number of vertices in object (49, Optimum is > 64) decal_Floor01-Low number of vertices in object (32, Optimum is > 64) decal_Floor02-Low number of vertices in object (28, Optimum is > 64) decal_Floor03-Low number of vertices in object (24, Optimum is > 64) decal_Floor04-Low number of vertices in object (20, Optimum is > 64) decal_Floor05-Low number of vertices in object (28, Optimum is > 64) decal_Floor06-Low number of vertices in object (20, Optimum is > 64) terrain_Floor07-Low number of vertices in object (40, Optimum is > 64) decal_Floor07-Low number of vertices in object (12, Optimum is > 64) terrain_Grass03-Low number of vertices in object (53, Optimum is > 64) terrain_Grass05-Low number of vertices in object (51, Optimum is > 64) terrain_Puddles07-Low number of vertices in object (60, Optimum is > 64) terrain_Weeds04-High number of vertices in object (528, Optimum is < 512) terrain_Weeds06-High number of vertices in object (936, Optimum is < 512) terrain_Weeds07-High number of vertices in object (936, Optimum is < 512) ScriptObj_PoolDrop-Low number of vertices in object (47, Optimum is > 64) -END- - EOF -