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S:\INLINE\ART\EFFECTS\TEXTURES\BMP\Cache\CANDYCANE.XPR Width: 64, Height: 64 Refs: 288 - S:\INLINE\ART\EFFECTS\TEXTURES\BMP\Cache\DINOEGG.XPR Width: 64, Height: 64 Refs: 210 - S:\INLINE\ART\EFFECTS\TEXTURES\BMP\Cache\BALLOON.XPR -------------------------------------------------------------------- Geometry Definitions -------------------------------------------------------------------- NumMaterials: 1 NumFaces: 12 NumVerts: 8 - scriptObj_weather NumMaterials: 1 NumFaces: 12 NumVerts: 8 - ScriptObj_respawn NumMaterials: 1 NumFaces: 12 NumVerts: 8 - animObj_parrot NumMaterials: 1 NumFaces: 44 NumVerts: 32 - animObj_body NumMaterials: 1 NumFaces: 90 NumVerts: 52 - Head NumMaterials: 1 NumFaces: 64 NumVerts: 36 - Legs NumMaterials: 1 NumFaces: 20 NumVerts: 15 - Rwing NumMaterials: 1 NumFaces: 20 NumVerts: 15 - Lwing NumMaterials: 1 NumFaces: 30 NumVerts: 21 - Tail NumMaterials: 1 NumFaces: 64 NumVerts: 68 - PropDef_IconScore NumMaterials: 1 NumFaces: 84 NumVerts: 98 - PropDef_IconPlant NumMaterials: 1 NumFaces: 94 NumVerts: 124 - PropDef_IconTime NumMaterials: 1 NumFaces: 212 NumVerts: 216 - PropDef_IconEditor NumMaterials: 1 NumFaces: 140 NumVerts: 107 - PropDef_IconBreak NumMaterials: 1 NumFaces: 240 NumVerts: 152 - PropDef_BubbleRXL NumMaterials: 1 NumFaces: 100 NumVerts: 87 - PropDef_IconTrick NumMaterials: 2 NumFaces: 18 NumVerts: 34 - PropDef_PowerJuiceExtend NumMaterials: 1 NumFaces: 36 NumVerts: 45 - PropDef_PowerJuiceRefill NumMaterials: 2 NumFaces: 34 NumVerts: 50 - PropDef_IconRide NumMaterials: 1 NumFaces: 275 NumVerts: 277 - PropDef_IconGrind NumMaterials: 1 NumFaces: 98 NumVerts: 100 - PropDef_TwisterC NumMaterials: 1 NumFaces: 98 NumVerts: 100 - PropDef_TwisterM NumMaterials: 1 NumFaces: 98 NumVerts: 100 - PropDef_TwisterB NumMaterials: 1 NumFaces: 98 NumVerts: 100 - PropDef_TwisterO NumMaterials: 1 NumFaces: 36 NumVerts: 45 - PropDef_PowerJuiceHalffill NumMaterials: 1 NumFaces: 98 NumVerts: 100 - PropDef_TwisterG NumMaterials: 1 NumFaces: 94 NumVerts: 101 - PropDef_IconGrab NumMaterials: 1 NumFaces: 12 NumVerts: 8 - PropDef_Debris NumMaterials: 6 NumFaces: 337 NumVerts: 552 - terrain_HotelTop NumMaterials: 10 NumFaces: 761 NumVerts: 1196 - terrain_WkwayHotel NumMaterials: 14 NumFaces: 999 NumVerts: 1601 - terrain_FacCrthouse NumMaterials: 5 NumFaces: 692 NumVerts: 740 - scriptObj_wlkwayfloor02 NumMaterials: 8 NumFaces: 330 NumVerts: 428 - terrain_WkwayCrthouse03 NumMaterials: 8 NumFaces: 710 NumVerts: 780 - terrain_WkwayCityHall02 NumMaterials: 8 NumFaces: 296 NumVerts: 425 - terrain_WkwayLibrary NumMaterials: 10 NumFaces: 475 NumVerts: 612 - terrain_FacOpera01 NumMaterials: 9 NumFaces: 386 NumVerts: 436 - terrain_WkwayOpera NumMaterials: 9 NumFaces: 881 NumVerts: 1260 - terrain_FacOpera NumMaterials: 10 NumFaces: 542 NumVerts: 624 - terrain_FacOpera03 NumMaterials: 7 NumFaces: 826 NumVerts: 1018 - terrain_library NumMaterials: 7 NumFaces: 261 NumVerts: 278 - PropDef_TrafficLightC NumMaterials: 3 NumFaces: 278 NumVerts: 302 - ScriptObj_SkparkRamp01 NumMaterials: 1 NumFaces: 2 NumVerts: 4 - ScriptObj_GrindHandle NumMaterials: 4 NumFaces: 867 NumVerts: 599 - PropDef_venusl NumMaterials: 1 NumFaces: 2 NumVerts: 4 - ScriptObj_ButtonHack NumMaterials: 12 NumFaces: 356 NumVerts: 458 - terrain_street12 NumMaterials: 12 NumFaces: 231 NumVerts: 304 - terrain_Street04 NumMaterials: 7 NumFaces: 215 NumVerts: 258 - ScriptObj_BridgeRail3 NumMaterials: 17 NumFaces: 469 NumVerts: 596 - terrain_WkwayCrthouse04 NumMaterials: 12 NumFaces: 378 NumVerts: 466 - terrain_Street05 NumMaterials: 3 NumFaces: 306 NumVerts: 287 - PropDef_strlamp NumMaterials: 4 NumFaces: 48 NumVerts: 84 - terrain_buildings1 NumMaterials: 3 NumFaces: 119 NumVerts: 169 - terrain_wlkway ramp01 NumMaterials: 4 NumFaces: 52 NumVerts: 94 - terrain_buildings2 NumMaterials: 7 NumFaces: 112 NumVerts: 130 - terrain_WkwayCrthouse01 NumMaterials: 6 NumFaces: 322 NumVerts: 392 - PropDef_taxi NumMaterials: 1 NumFaces: 26 NumVerts: 30 - terrain_street18 NumMaterials: 4 NumFaces: 338 NumVerts: 411 - terrain_awning NumMaterials: 3 NumFaces: 555 NumVerts: 398 - PropDef_fountainhand NumMaterials: 7 NumFaces: 714 NumVerts: 887 - terrain_FacCityHall01 NumMaterials: 11 NumFaces: 543 NumVerts: 725 - terrain_street11 NumMaterials: 2 NumFaces: 304 NumVerts: 484 - ScriptObj_htlgutter NumMaterials: 3 NumFaces: 1018 NumVerts: 792 - terrain_WingedStatue NumMaterials: 7 NumFaces: 858 NumVerts: 1117 - terrain_FacCityHall05 NumMaterials: 7 NumFaces: 491 NumVerts: 720 - terrain_FacCityHall03 NumMaterials: 5 NumFaces: 274 NumVerts: 540 - PropDef_pine NumMaterials: 10 NumFaces: 324 NumVerts: 393 - terrain_WkwayOpera01 NumMaterials: 12 NumFaces: 527 NumVerts: 846 - scriptObj_facecrthouse12 NumMaterials: 3 NumFaces: 56 NumVerts: 104 - terrain_buildings3 NumMaterials: 7 NumFaces: 869 NumVerts: 709 - PropDef_statuebowl NumMaterials: 12 NumFaces: 390 NumVerts: 505 - terrain_WkwayCityHall03 NumMaterials: 9 NumFaces: 465 NumVerts: 575 - terrain_FacOpera02 NumMaterials: 5 NumFaces: 562 NumVerts: 476 - PropDef_StatueTablet NumMaterials: 2 NumFaces: 138 NumVerts: 194 - scriptObj_TrolleyWire02 NumMaterials: 2 NumFaces: 230 NumVerts: 432 - scriptObj_TrolleyWire01 NumMaterials: 4 NumFaces: 34 NumVerts: 41 - terrain_XmasLightBowl03 NumMaterials: 3 NumFaces: 41 NumVerts: 48 - terrain_XmasLightBowl04 NumMaterials: 4 NumFaces: 34 NumVerts: 41 - terrain_XmasLightBowl02 NumMaterials: 3 NumFaces: 49 NumVerts: 57 - terrain_XmasLightBowl01 NumMaterials: 1 NumFaces: 20 NumVerts: 17 - terrain_Mound03 NumMaterials: 2 NumFaces: 26 NumVerts: 36 - scriptObj_SkparkQpipe01 NumMaterials: 9 NumFaces: 114 NumVerts: 166 - panorama_civic NumMaterials: 1 NumFaces: 122 NumVerts: 102 - DynamicsDef_SnowmanB NumMaterials: 1 NumFaces: 167 NumVerts: 116 - DynamicsDef_SnowmanA NumMaterials: 1 NumFaces: 72 NumVerts: 128 - DynamicsDef_MailBoxA NumMaterials: 1 NumFaces: 60 NumVerts: 124 - DynamicsDef_NewsA NumMaterials: 1 NumFaces: 40 NumVerts: 84 - DynamicsDef_NewsB NumMaterials: 3 NumFaces: 96 NumVerts: 124 - scriptObj_SkparkQpipe11 NumMaterials: 4 NumFaces: 196 NumVerts: 257 - ScriptObj_BridgeRail2 NumMaterials: 5 NumFaces: 205 NumVerts: 246 - ScriptObj_BridgeRail1 NumMaterials: 3 NumFaces: 127 NumVerts: 117 - scriptObj_SkparkQpipe19 NumMaterials: 4 NumFaces: 219 NumVerts: 261 - scriptObj_SkparkQpipe20 NumMaterials: 3 NumFaces: 127 NumVerts: 117 - scriptObj_SkparkQpipe12 NumMaterials: 4 NumFaces: 220 NumVerts: 204 - scriptObj_SkparkQpipe17 NumMaterials: 2 NumFaces: 20 NumVerts: 28 - scriptObj_SkparkQpipe13 NumMaterials: 5 NumFaces: 311 NumVerts: 363 - PropDef_TrafficLightB NumMaterials: 14 NumFaces: 669 NumVerts: 1074 - scriptPropDef_FacCrthouse NumMaterials: 11 NumFaces: 299 NumVerts: 443 - terrain_WkwayCityHall01 NumMaterials: 2 NumFaces: 138 NumVerts: 258 - scriptObj_TrolleyWire06 NumMaterials: 4 NumFaces: 116 NumVerts: 118 - terrain_skparkfloor18 NumMaterials: 4 NumFaces: 86 NumVerts: 87 - terrain_skparkfloor19 NumMaterials: 4 NumFaces: 116 NumVerts: 122 - terrain_skparkfloor05 NumMaterials: 4 NumFaces: 63 NumVerts: 71 - terrain_skparkfloor11 NumMaterials: 2 NumFaces: 224 NumVerts: 422 - scriptObj_TrolleyWire05 NumMaterials: 1 NumFaces: 20 NumVerts: 17 - terrain_Mound01 NumMaterials: 6 NumFaces: 385 NumVerts: 458 - PropDef_TrafficLightA NumMaterials: 4 NumFaces: 56 NumVerts: 98 - terrain_buildingsA NumMaterials: 1 NumFaces: 20 NumVerts: 17 - terrain_MoundLibrary02 NumMaterials: 1 NumFaces: 20 NumVerts: 17 - terrain_MoundLibrary01 NumMaterials: 1 NumFaces: 20 NumVerts: 17 - terrain_MoundLibrary03 NumMaterials: 1 NumFaces: 20 NumVerts: 17 - terrain_MoundLibrary04 NumMaterials: 12 NumFaces: 292 NumVerts: 377 - terrain_Street02 NumMaterials: 1 NumFaces: 20 NumVerts: 17 - terrain_Mound06 NumMaterials: 1 NumFaces: 20 NumVerts: 17 - terrain_Mound09 NumMaterials: 13 NumFaces: 610 NumVerts: 810 - terrain_StreetC01 NumMaterials: 12 NumFaces: 352 NumVerts: 408 - terrain_Street06 NumMaterials: 11 NumFaces: 292 NumVerts: 461 - terrain_WkwayCityHall04 NumMaterials: 9 NumFaces: 365 NumVerts: 511 - terrain_WkwayLibrary01 NumMaterials: 4 NumFaces: 310 NumVerts: 322 - scriptObj_SkParkXmasLight NumMaterials: 1 NumFaces: 2 NumVerts: 4 - scriptObj_playerOne NumMaterials: 13 NumFaces: 562 NumVerts: 719 - terrain_StreetC02 NumMaterials: 1 NumFaces: 2 NumVerts: 4 - scriptObj_Davehelper01 NumMaterials: 1 NumFaces: 2 NumVerts: 4 - scriptObj_Davehelper02 NumMaterials: 1 NumFaces: 2 NumVerts: 4 - scriptObj_Davehelper03 NumMaterials: 1 NumFaces: 2 NumVerts: 4 - scriptObj_Davehelper04 NumMaterials: 1 NumFaces: 2 NumVerts: 4 - scriptObj_Davehelper05 NumMaterials: 1 NumFaces: 2 NumVerts: 4 - scriptObj_Davehelper06 NumMaterials: 2 NumFaces: 244 NumVerts: 246 - PropDef_billboardFA NumMaterials: 2 NumFaces: 230 NumVerts: 233 - PropDef_BillboardFB NumMaterials: 20 NumFaces: 970 NumVerts: 1358 - scriptPropDef_BridgeA NumMaterials: 15 NumFaces: 730 NumVerts: 1000 - PropDef_BridgeB NumMaterials: 18 NumFaces: 999 NumVerts: 1394 - PropDef_BridgeC NumMaterials: 3 NumFaces: 520 NumVerts: 563 - PropDef_StatueBridge NumMaterials: 4 NumFaces: 202 NumVerts: 343 - PropDef_BenchA NumMaterials: 1 NumFaces: 118 NumVerts: 159 - scriptObj_SkparkBench NumMaterials: 2 NumFaces: 66 NumVerts: 98 - terrain_SkparkBench02 NumMaterials: 2 NumFaces: 66 NumVerts: 98 - terrain_SkparkBench05 NumMaterials: 1 NumFaces: 36 NumVerts: 40 - PropDef_BillboardB NumMaterials: 1 NumFaces: 40 NumVerts: 44 - PropDef_BillboardA NumMaterials: 2 NumFaces: 352 NumVerts: 292 - scriptObj_GHBowl NumMaterials: 2 NumFaces: 394 NumVerts: 293 - ScriptObj_fountaintop NumMaterials: 4 NumFaces: 326 NumVerts: 277 - ScriptObj_fountain NumMaterials: 1 NumFaces: 144 NumVerts: 174 - terrain_BillboardRail01 NumMaterials: 8 NumFaces: 567 NumVerts: 613 - PropDef_SkparkFloor NumMaterials: 7 NumFaces: 307 NumVerts: 378 - PropDef_SkparkTunnel NumMaterials: 3 NumFaces: 202 NumVerts: 198 - PropDef_Skpark NumMaterials: 9 NumFaces: 331 NumVerts: 461 - PropDef_Ramp NumMaterials: 1 NumFaces: 20 NumVerts: 17 - terrain_Mound02 NumMaterials: 1 NumFaces: 20 NumVerts: 17 - terrain_Mound04 NumMaterials: 1 NumFaces: 20 NumVerts: 17 - terrain_Mound05 NumMaterials: 1 NumFaces: 20 NumVerts: 17 - terrain_Mound07 NumMaterials: 1 NumFaces: 28 NumVerts: 20 - terrain_Mound08 NumMaterials: 1 NumFaces: 20 NumVerts: 17 - terrain_Mound10 NumMaterials: 1 NumFaces: 20 NumVerts: 17 - terrain_Mound11 NumMaterials: 1 NumFaces: 20 NumVerts: 17 - terrain_Mound12 NumMaterials: 1 NumFaces: 20 NumVerts: 17 - terrain_Mound20 NumMaterials: 1 NumFaces: 20 NumVerts: 17 - terrain_Mound21 NumMaterials: 3 NumFaces: 136 NumVerts: 207 - terrain_GlobeBase NumMaterials: 3 NumFaces: 390 NumVerts: 322 - terrain_GlobestatueReflection NumMaterials: 2 NumFaces: 72 NumVerts: 107 - terrain_refl1 NumMaterials: 5 NumFaces: 529 NumVerts: 439 - PropDef_FountainReflection01 NumMaterials: 12 NumFaces: 553 NumVerts: 659 - terrain_Street01 NumMaterials: 4 NumFaces: 78 NumVerts: 88 - PropDef_Mhole NumMaterials: 1 NumFaces: 20 NumVerts: 17 - terrain_Mound22 NumMaterials: 2 NumFaces: 216 NumVerts: 215 - terrain_HotelTerrace NumMaterials: 5 NumFaces: 162 NumVerts: 192 - terrain_SdwlkFront NumMaterials: 2 NumFaces: 30 NumVerts: 32 - scriptObj_SkparkQpipe03 NumMaterials: 2 NumFaces: 24 NumVerts: 24 - scriptObj_SkparkQpipe18 NumMaterials: 11 NumFaces: 356 NumVerts: 485 - scriptObj_wlkway wall01 NumMaterials: 9 NumFaces: 756 NumVerts: 1091 - terrain_Hotel NumMaterials: 12 NumFaces: 393 NumVerts: 446 - terrain_WkwayCrthouse02 NumMaterials: 8 NumFaces: 500 NumVerts: 659 - PropDef_FacCityHall NumMaterials: 2 NumFaces: 146 NumVerts: 168 - terrain_XmasLightsLib NumMaterials: 3 NumFaces: 714 NumVerts: 504 - PropDef_Law NumMaterials: 2 NumFaces: 742 NumVerts: 549 - PropDef_Gargoyle NumMaterials: 13 NumFaces: 420 NumVerts: 543 - ScriptObj_WalkwayBegin NumMaterials: 1 NumFaces: 92 NumVerts: 82 - ScriptObj_GlobeRail1 NumMaterials: 1 NumFaces: 38 NumVerts: 51 - ScriptObj_GlobeRail3 NumMaterials: 1 NumFaces: 38 NumVerts: 50 - ScriptObj_GlobeRail2 NumMaterials: 3 NumFaces: 560 NumVerts: 414 - terrain_globestatue01 NumMaterials: 2 NumFaces: 192 NumVerts: 128 - terrain_GlobeBefore NumMaterials: 2 NumFaces: 326 NumVerts: 588 - terrain_TrolleyWire04 NumMaterials: 3 NumFaces: 190 NumVerts: 136 - terrain_ScalesJustice NumMaterials: 3 NumFaces: 494 NumVerts: 423 - terrain_torso NumMaterials: 2 NumFaces: 19 NumVerts: 27 - scalerope02 NumMaterials: 2 NumFaces: 222 NumVerts: 171 - scale02 NumMaterials: 1 NumFaces: 23 NumVerts: 18 - headupperright NumMaterials: 1 NumFaces: 32 NumVerts: 25 - headrightlower NumMaterials: 1 NumFaces: 55 NumVerts: 37 - headleft NumMaterials: 2 NumFaces: 19 NumVerts: 27 - scalerope01 NumMaterials: 2 NumFaces: 222 NumVerts: 205 - scale01 NumMaterials: 6 NumFaces: 366 NumVerts: 481 - terrain_bus1 NumMaterials: 6 NumFaces: 366 NumVerts: 479 - terrain_bus NumMaterials: 3 NumFaces: 6 NumVerts: 12 - terrain_DummyArrow NumMaterials: 4 NumFaces: 35 NumVerts: 53 - terrain_TrstationRoofA NumMaterials: 5 NumFaces: 29 NumVerts: 43 - terrain_TrstationRoof01 NumMaterials: 1 NumFaces: 174 NumVerts: 271 - terrain_Wire01 NumMaterials: 4 NumFaces: 160 NumVerts: 347 - PropDef_TrstationTowerC NumMaterials: 5 NumFaces: 29 NumVerts: 43 - terrain_TrstationRoof NumMaterials: 4 NumFaces: 138 NumVerts: 279 - PropDef_TrstationTowerB NumMaterials: 6 NumFaces: 261 NumVerts: 413 - PropDef_TrstationTowerA NumMaterials: 10 NumFaces: 349 NumVerts: 571 - terrain_TrstationClockTower NumMaterials: 7 NumFaces: 320 NumVerts: 396 - terrain_TrstationTerrace NumMaterials: 9 NumFaces: 870 NumVerts: 1091 - PropDef_TrstationFacA NumMaterials: 4 NumFaces: 35 NumVerts: 53 - terrain_TrstationRoofA01 NumMaterials: 8 NumFaces: 872 NumVerts: 1590 - PropDef_TrstationFac NumMaterials: 1 NumFaces: 12 NumVerts: 8 - animPropDef_Door NumMaterials: 1 NumFaces: 10 NumVerts: 20 - DoorL NumMaterials: 1 NumFaces: 10 NumVerts: 20 - DoorR NumMaterials: 3 NumFaces: 459 NumVerts: 634 - ScriptObj_trstationfacA NumMaterials: 1 NumFaces: 14 NumVerts: 13 - terrain_ClockHands NumMaterials: 2 NumFaces: 49 NumVerts: 59 - terrain_XmasLightTrstation NumMaterials: 1 NumFaces: 26 NumVerts: 44 - terrain_clockdoorR NumMaterials: 1 NumFaces: 26 NumVerts: 44 - terrain_clockdoorL NumMaterials: 1 NumFaces: 280 NumVerts: 241 - terrain_Bell NumMaterials: 2 NumFaces: 116 NumVerts: 152 - terrain_clockbody NumMaterials: 2 NumFaces: 28 NumVerts: 32 - PropDef_CardAce NumMaterials: 1 NumFaces: 96 NumVerts: 64 - PropDef_EggSmall NumMaterials: 2 NumFaces: 28 NumVerts: 32 - PropDef_CardTwo NumMaterials: 3 NumFaces: 28 NumVerts: 32 - PropDef_CardFour NumMaterials: 3 NumFaces: 28 NumVerts: 32 - PropDef_CardThree NumMaterials: 3 NumFaces: 28 NumVerts: 32 - PropDef_CardEight NumMaterials: 3 NumFaces: 28 NumVerts: 32 - PropDef_CardSeven NumMaterials: 3 NumFaces: 28 NumVerts: 32 - PropDef_CardSix NumMaterials: 3 NumFaces: 28 NumVerts: 32 - PropDef_CardFive NumMaterials: 3 NumFaces: 28 NumVerts: 32 - PropDef_CardJack NumMaterials: 3 NumFaces: 28 NumVerts: 32 - PropDef_CardTen NumMaterials: 3 NumFaces: 28 NumVerts: 32 - PropDef_CardQueen NumMaterials: 3 NumFaces: 28 NumVerts: 32 - PropDef_CardNine NumMaterials: 2 NumFaces: 28 NumVerts: 32 - PropDef_CardKing NumMaterials: 1 NumFaces: 96 NumVerts: 64 - PropDef_EggBig NumMaterials: 1 NumFaces: 96 NumVerts: 58 - PropDef_Beaker NumMaterials: 1 NumFaces: 70 NumVerts: 72 - PropDef_CandyCane NumMaterials: 1 NumFaces: 96 NumVerts: 61 - PropDef_DinoEgg NumMaterials: 1 NumFaces: 70 NumVerts: 40 - PropDef_Balloon -------------------------------------------------------------------- Geometry Instances -------------------------------------------------------------------- scriptObj_weather ScriptObj_respawn animObj_parrot animObj_body Head Legs Rwing Lwing Tail terrain_HotelTop terrain_WkwayHotel terrain_FacCrthouse scriptObj_wlkwayfloor02 terrain_WkwayCrthouse03 Prop_strlamp07 Prop_strlamp02 Prop_strlamp03 Prop_strlamp04 Prop_strlamp05 Prop_strlamp06 Prop_strlamp01 Prop_strlamp08 Prop_strlamp09 Prop_strlamp10 Prop_TrafficLightB06 Prop_TrafficLightC07 Prop_TrafficLightC01 Prop_TrafficLightC02 Prop_TrafficLightC03 Prop_TrafficLightB01 Prop_TrafficLightB02 Prop_TrafficLightC04 Prop_TrafficLightB03 Prop_strlamp11 Prop_strlamp12 terrain_WkwayCityHall02 terrain_WkwayLibrary terrain_FacOpera01 terrain_WkwayOpera terrain_FacOpera terrain_FacOpera03 terrain_library ScriptObj_SkparkRamp01 ScriptObj_GrindHandle Prop_venusl01 Prop_venusl02 Prop_venusr02 Prop_venusl03 Prop_venusr03 Prop_venusl04 Prop_venusl05 Prop_venusl06 Prop_venusl07 Prop_venusl08 Prop_venusl09 Prop_venusl10 Prop_venusr04 Prop_venusr05 Prop_venusl11 Prop_venusr06 Prop_venusl12 Prop_venusl13 Prop_venusl14 Prop_venusr07 Prop_venusr08 Prop_venusl15 Prop_venusl16 Prop_venusr09 Prop_venusl17 Prop_venusr10 Prop_venusl18 Prop_venusr11 Prop_venusl19 Prop_venusl20 Prop_venusr13 Prop_venusl21 Prop_venusr14 Prop_venusl22 Prop_venusr15 Prop_venusr16 Prop_venusl23 Prop_venusl24 Prop_venusr17 Prop_venusl25 Prop_venusr18 Prop_venusl26 Prop_venusl27 Prop_venusl28 Prop_venusr20 ScriptObj_ButtonHack scriptProp_FacCrthouse03 terrain_street12 terrain_Street04 ScriptObj_BridgeRail3 terrain_WkwayCrthouse04 terrain_Street05 Prop_taxi03 Prop_taxi04 Prop_taxi10 Prop_taxi11 Prop_taxi14 Prop_taxi17 Prop_taxi20 Prop_taxi22 terrain_buildings1 terrain_wlkway ramp01 terrain_buildings2 terrain_WkwayCrthouse01 Prop_pine01 terrain_street18 terrain_awning Prop_fountainhand02 Prop_fountainhand01 terrain_FacCityHall01 terrain_street11 Prop_StatueTablet05 Prop_StatueTablet04 Prop_StatueTablet03 Prop_StatueTablet07 Prop_StatueTablet01 Prop_StatueTablet06 ScriptObj_htlgutter terrain_WingedStatue Prop_statuebowl terrain_FacCityHall05 terrain_FacCityHall03 Prop_pine02 Prop_pine03 Prop_pine04 Prop_pine05 terrain_WkwayOpera01 scriptProp_FacCrthouse02 scriptProp_FacCrthouse01 scriptObj_facecrthouse12 terrain_buildings3 terrain_WkwayCityHall03 Prop_pine07 Prop_pine08 Prop_pine09 Prop_pine10 terrain_FacOpera02 scriptObj_TrolleyWire02 scriptObj_TrolleyWire01 terrain_XmasLightBowl03 terrain_XmasLightBowl04 terrain_XmasLightBowl02 terrain_XmasLightBowl01 terrain_Mound03 scriptObj_SkparkQpipe01 panorama_civic Dynamics_SnowmanA01 Dynamics_SnowmanB01 Dynamics_NewsA01 Dynamics_NewsB01 Dynamics_MailBoxA01 Dynamics_NewsB02 Dynamics_MailBoxA02 Dynamics_NewsA02 Dynamics_MailBoxA03 Dynamics_NewsA03 Dynamics_NewsB03 Dynamics_MailBoxA04 Dynamics_NewsA04 Dynamics_NewsB04 Dynamics_MailBoxA05 Dynamics_NewsA05 Dynamics_NewsB05 Dynamics_MailBoxA06 Dynamics_NewsA06 Dynamics_NewsB06 Prop_TrafficLightA scriptObj_SkparkQpipe11 Dynamics_SnowmanB02 Dynamics_SnowmanA02 Dynamics_SnowmanA03 Dynamics_SnowmanB03 ScriptObj_BridgeRail2 ScriptObj_BridgeRail1 scriptObj_SkparkQpipe19 scriptObj_SkparkQpipe20 scriptObj_SkparkQpipe12 scriptObj_SkparkQpipe17 scriptObj_SkparkQpipe13 Prop_TrafficLightB04 Prop_TrafficLightB05 Prop_TrafficLightC05 Prop_TrafficLightC06 Prop_strlamp17 terrain_WkwayCityHall01 scriptObj_TrolleyWire06 Prop_SkparkTunnel01 terrain_skparkfloor18 terrain_skparkfloor19 terrain_skparkfloor05 terrain_skparkfloor11 scriptObj_TrolleyWire05 terrain_Mound01 Dynamics_SnowmanA04 Dynamics_SnowmanB04 terrain_buildingsA terrain_MoundLibrary02 terrain_MoundLibrary01 terrain_MoundLibrary03 terrain_MoundLibrary04 Prop_strlamp18 terrain_Street02 terrain_Mound06 terrain_Mound09 terrain_StreetC01 terrain_Street06 terrain_WkwayCityHall04 terrain_WkwayLibrary01 scriptObj_SkParkXmasLight Prop_Skpark01 Prop_strlamp13 Prop_strlamp16 Prop_strlamp15 Prop_strlamp14 scriptObj_playerOne terrain_StreetC02 scriptObj_Davehelper01 scriptObj_Davehelper02 scriptObj_Davehelper03 scriptObj_Davehelper04 scriptObj_Davehelper05 scriptObj_Davehelper06 Prop_billboardFA01 Prop_billboardFA02 Prop_billboardFB Prop_billboardFB01 scriptProp_BridgeA02 Prop_BridgeB02 Prop_BridgeB01 Prop_BridgeB03 scriptProp_BridgeA03 Prop_BridgeC01 Prop_statuebridge02 Prop_statuebridge01 Prop_statuebridge03 Prop_statuebridge04 Prop_statuebridge05 Prop_statuebridge06 Prop_BenchA01 Prop_BenchA02 Prop_BenchA03 Prop_BenchA04 scriptObj_SkparkBench terrain_SkparkBench02 terrain_SkparkBench05 Prop_BenchA05 Prop_BenchA06 Prop_BenchA07 Prop_BillboardB Prop_BillboardB Prop_BillboardA01 Prop_BillboardA02 scriptObj_GHBowl ScriptObj_fountaintop ScriptObj_fountain terrain_BillboardRail01 Prop_SkparkFloor02 Prop_SkparkFloor01 Prop_SkparkTunnel02 Prop_Skpark02 Prop_Ramp Prop_Ramp01 Prop_Ramp01 Prop_Ramp02 Prop_BenchA08 Prop_BenchA09 Prop_BenchA10 Prop_BenchA11 terrain_Mound02 terrain_Mound04 terrain_Mound05 terrain_Mound07 terrain_Mound08 terrain_Mound10 terrain_Mound11 terrain_Mound12 Prop_BenchA12 Prop_BenchA14 Prop_BenchA15 Prop_BenchA16 terrain_Mound20 terrain_Mound21 Prop_BenchA17 Prop_BenchA18 Prop_BenchA19 Prop_BenchA20 Prop_BenchA21 terrain_GlobeBase terrain_GlobestatueReflection terrain_refl1 Prop_FountainReflection02 Prop_FountainReflection Prop_Mhole04 Prop_Mhole01 Prop_Mhole02 Prop_Mhole03 terrain_Street01 terrain_Mound22 Dynamics_SnowmanA05 Dynamics_SnowmanB05 Dynamics_NewsB07 Dynamics_NewsA07 Dynamics_MailBoxA07 Dynamics_MailBoxA08 Dynamics_NewsA08 Dynamics_NewsB08 terrain_HotelTerrace terrain_SdwlkFront Dynamics_SnowmanA06 Dynamics_SnowmanB06 Dynamics_SnowmanA07 Dynamics_SnowmanB07 Dynamics_SnowmanB08 Dynamics_SnowmanA08 Dynamics_SnowmanA09 Dynamics_SnowmanB09 Dynamics_SnowmanA10 Dynamics_SnowmanB10 scriptObj_SkparkQpipe03 scriptObj_SkparkQpipe18 scriptObj_wlkway wall01 terrain_Hotel terrain_WkwayCrthouse02 Prop_FacCityHall02 Prop_FacCityHall04 Prop_BenchA22 terrain_XmasLightsLib Prop_Law5 Prop_Law4 Prop_Law3 Prop_Law2 Prop_Law1 Prop_Gargoyle2 Prop_Gargoyle1 ScriptObj_WalkwayBegin Prop_pine11 Prop_venusl29 Prop_venusr21 ScriptObj_GlobeRail1 ScriptObj_GlobeRail3 ScriptObj_GlobeRail2 terrain_globestatue01 terrain_GlobeBefore terrain_TrolleyWire04 terrain_ScalesJustice terrain_torso scalerope02 scale02 headupperright headrightlower headleft scalerope01 scale01 terrain_bus1 terrain_bus terrain_DummyArrow Prop_venusr22 terrain_TrstationRoofA terrain_TrstationRoof01 Prop_TrstationTowerC terrain_Wire01 Prop_TrstationTowerC01 terrain_TrstationRoof Prop_TrstationTowerB01 Prop_TrstationTowerB Prop_TrstationTowerA01 Prop_TrstationTowerA terrain_TrstationClockTower terrain_TrstationTerrace Prop_TrstationFacA01 Prop_TrstationFacA02 terrain_TrstationRoofA01 Prop_TrstationFac01 Prop_TrstationFac animProp_Door01 DoorL DoorR animProp_Door03 DoorL DoorR animProp_Door05 DoorL DoorR animProp_Door07 DoorL DoorR animProp_Door09 DoorL DoorR animProp_Door10 DoorL DoorR ScriptObj_trstationfacA terrain_ClockHands terrain_XmasLightTrstation terrain_clockdoorR terrain_clockdoorL terrain_Bell terrain_clockbody -------------------------------------------------------------------- Asserts / Warnings / Tips -------------------------------------------------------------------- Asserts:- Warnings:- terrain_Hotel-Exceeded UV-mapping range within a polygon (Max range=8.00) PropDef_TrstationTowerC-Exceeded UV-mapping range within a polygon (Max range=8.00) terrain_TrstationClockTower-Exceeded UV-mapping range within a polygon (Max range=8.00) Optmisation tips:- scriptObj_weather-Low number of vertices in object (8, Optimum is > 256) ScriptObj_respawn-Low number of vertices in object (8, Optimum is > 256) animObj_parrot-Low number of vertices in object (8, Optimum is > 256) animObj_body-Low number of vertices in object (32, Optimum is > 256) Head-Low number of vertices in object (52, Optimum is > 256) Legs-Low number of vertices in object (36, Optimum is > 256) Rwing-Low number of vertices in object (15, Optimum is > 256) Lwing-Low number of vertices in object (15, Optimum is > 256) Tail-Low number of vertices in object (21, Optimum is > 256) PropDef_IconScore-Low number of vertices in object (68, Optimum is > 256) PropDef_IconPlant-Low number of vertices in object (98, Optimum is > 256) PropDef_IconTime-Low number of vertices in object (124, Optimum is > 256) PropDef_IconTime-High vertex to face ratio (2.031915, Optimum is < 2.000000) - poor stripping PropDef_IconEditor-Low number of vertices in object (216, Optimum is > 256) PropDef_IconBreak-Low number of vertices in object (107, Optimum is > 256) PropDef_BubbleRXL-Low number of vertices in object (152, Optimum is > 256) PropDef_IconTrick-Low number of vertices in object (87, Optimum is > 256) PropDef_PowerJuiceExtend-Low number of vertices in object (34, Optimum is > 256) PropDef_PowerJuiceExtend-High vertex to face ratio (2.611111, Optimum is < 2.000000) - poor stripping PropDef_PowerJuiceRefill-Low number of vertices in object (45, Optimum is > 256) PropDef_IconRide-Low number of vertices in object (50, Optimum is > 256) PropDef_IconRide-High vertex to face ratio (2.205882, Optimum is < 2.000000) - poor stripping PropDef_TwisterC-Low number of vertices in object (100, Optimum is > 256) PropDef_TwisterM-Low number of vertices in object (100, Optimum is > 256) PropDef_TwisterB-Low number of vertices in object (100, Optimum is > 256) PropDef_TwisterO-Low number of vertices in object (100, Optimum is > 256) PropDef_PowerJuiceHalffill-Low number of vertices in object (45, Optimum is > 256) PropDef_TwisterG-Low number of vertices in object (100, Optimum is > 256) PropDef_IconGrab-Low number of vertices in object (101, Optimum is > 256) PropDef_Debris-Low number of vertices in object (8, Optimum is > 256) terrain_HotelTop-High vertex to face ratio (2.557863, Optimum is < 2.000000) - poor stripping collision_HotelTop-Low number of vertices in object (96, Optimum is > 256) collision_HotelTop-High vertex to face ratio (4.325582, Optimum is < 2.000000) - poor stripping terrain_WkwayHotel-High vertex to face ratio (2.402102, Optimum is < 2.000000) - poor stripping terrain_FacCrthouse-High vertex to face ratio (2.649650, Optimum is < 2.000000) - poor stripping terrain_WkwayCrthouse03-High vertex to face ratio (2.057576, Optimum is < 2.000000) - poor stripping terrain_WkwayLibrary-High vertex to face ratio (2.307432, Optimum is < 2.000000) - poor stripping terrain_FacOpera01-High vertex to face ratio (2.107368, Optimum is < 2.000000) - poor stripping Collision_FacOpera01-Low number of vertices in object (18, Optimum is > 256) Decal_WkwayOpera-Low number of vertices in object (8, Optimum is > 256) Decal_WkwayOpera-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_FacOpera-High vertex to face ratio (2.330307, Optimum is < 2.000000) - poor stripping Collision_FacOpera-Low number of vertices in object (32, Optimum is > 256) Collision_FacOpera-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping Collision_FacOpera03-Low number of vertices in object (4, Optimum is > 256) Collision_Library-Low number of vertices in object (133, Optimum is > 256) Collision_TrafficLightC-Low number of vertices in object (40, Optimum is > 256) Decal_SkparkRamp01-Low number of vertices in object (26, Optimum is > 256) Decal_SkparkRamp01-High vertex to face ratio (2.437500, Optimum is < 2.000000) - poor stripping ScriptObj_GrindHandle-Low number of vertices in object (4, Optimum is > 256) Collision_venusl-Low number of vertices in object (22, Optimum is > 256) ScriptObj_ButtonHack-Low number of vertices in object (4, Optimum is > 256) Decal_street12-Low number of vertices in object (8, Optimum is > 256) Decal_BridgeRail3-Low number of vertices in object (22, Optimum is > 256) Decal_BridgeRail3-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_WkwayCrthouse04-High vertex to face ratio (2.070363, Optimum is < 2.000000) - poor stripping Decal_WkwayCrthouse04-Low number of vertices in object (8, Optimum is > 256) Decal_Street05-Low number of vertices in object (16, Optimum is > 256) Collision_strlamp-Low number of vertices in object (8, Optimum is > 256) terrain_buildings1-Low number of vertices in object (84, Optimum is > 256) terrain_buildings1-High vertex to face ratio (2.520833, Optimum is < 2.000000) - poor stripping Decal_buildings1-Low number of vertices in object (52, Optimum is > 256) Decal_buildings1-High vertex to face ratio (2.266667, Optimum is < 2.000000) - poor stripping terrain_wlkway ramp01-Low number of vertices in object (169, Optimum is > 256) terrain_wlkway ramp01-High vertex to face ratio (2.310924, Optimum is < 2.000000) - poor stripping Decal_wlkway ramp01-Low number of vertices in object (8, Optimum is > 256) terrain_buildings2-Low number of vertices in object (94, Optimum is > 256) terrain_buildings2-High vertex to face ratio (2.576923, Optimum is < 2.000000) - poor stripping Decal_buildings2-Low number of vertices in object (46, Optimum is > 256) Decal_buildings2-High vertex to face ratio (2.541667, Optimum is < 2.000000) - poor stripping terrain_WkwayCrthouse01-Low number of vertices in object (130, Optimum is > 256) PropDef_taxi-High vertex to face ratio (2.043478, Optimum is < 2.000000) - poor stripping Collision_taxi-Low number of vertices in object (40, Optimum is > 256) terrain_street18-Low number of vertices in object (30, Optimum is > 256) terrain_street18-High vertex to face ratio (2.038461, Optimum is < 2.000000) - poor stripping Decal_awning-Low number of vertices in object (32, Optimum is > 256) Decal_awning-High vertex to face ratio (2.875000, Optimum is < 2.000000) - poor stripping Collision_fountainhand-Low number of vertices in object (46, Optimum is > 256) terrain_FacCityHall01-High vertex to face ratio (2.187675, Optimum is < 2.000000) - poor stripping Collision_FacCityHall01-Low number of vertices in object (5, Optimum is > 256) Decal_street11-Low number of vertices in object (16, Optimum is > 256) Collision_WingedStatue-Low number of vertices in object (71, Optimum is > 256) Collision_WingedStatue-High vertex to face ratio (2.416667, Optimum is < 2.000000) - poor stripping terrain_FacCityHall05-High vertex to face ratio (2.181818, Optimum is < 2.000000) - poor stripping Collision_FacCityHall05-Low number of vertices in object (10, Optimum is > 256) terrain_FacCityHall03-High vertex to face ratio (2.319756, Optimum is < 2.000000) - poor stripping PropDef_pine-High vertex to face ratio (3.445256, Optimum is < 2.000000) - poor stripping LOD_pine-High vertex to face ratio (4.187500, Optimum is < 2.000000) - poor stripping collision_pine-Low number of vertices in object (12, Optimum is > 256) scriptObj_facecrthouse12-High vertex to face ratio (2.722960, Optimum is < 2.000000) - poor stripping Collision_facecrthouse01-Low number of vertices in object (255, Optimum is > 256) Collision_facecrthouse01-High vertex to face ratio (3.536585, Optimum is < 2.000000) - poor stripping terrain_buildings3-Low number of vertices in object (104, Optimum is > 256) terrain_buildings3-High vertex to face ratio (2.732143, Optimum is < 2.000000) - poor stripping Decal_buildings3-Low number of vertices in object (81, Optimum is > 256) Decal_buildings3-High vertex to face ratio (2.586957, Optimum is < 2.000000) - poor stripping terrain_FacOpera02-High vertex to face ratio (2.066667, Optimum is < 2.000000) - poor stripping Collision_FacOpera02-Low number of vertices in object (10, Optimum is > 256) Collision_FacOpera02-High vertex to face ratio (2.166667, Optimum is < 2.000000) - poor stripping Collision_StatueTablet-Low number of vertices in object (64, Optimum is > 256) scriptObj_TrolleyWire02-Low number of vertices in object (194, Optimum is > 256) scriptObj_TrolleyWire02-High vertex to face ratio (2.326087, Optimum is < 2.000000) - poor stripping scriptObj_TrolleyWire01-High vertex to face ratio (2.826087, Optimum is < 2.000000) - poor stripping terrain_XmasLightBowl03-Low number of vertices in object (41, Optimum is > 256) terrain_XmasLightBowl04-Low number of vertices in object (48, Optimum is > 256) terrain_XmasLightBowl02-Low number of vertices in object (41, Optimum is > 256) terrain_XmasLightBowl01-Low number of vertices in object (57, Optimum is > 256) terrain_Mound03-Low number of vertices in object (17, Optimum is > 256) scriptObj_SkparkQpipe01-Low number of vertices in object (36, Optimum is > 256) Decal_SkparkQpipe01-Low number of vertices in object (12, Optimum is > 256) Decal_SkparkQpipe01-High vertex to face ratio (2.125000, Optimum is < 2.000000) - poor stripping panorama_civic-Low number of vertices in object (166, Optimum is > 256) panorama_civic-High vertex to face ratio (2.315789, Optimum is < 2.000000) - poor stripping DynamicsDef_SnowmanB-Low number of vertices in object (102, Optimum is > 256) DynamicsDef_SnowmanA-Low number of vertices in object (116, Optimum is > 256) DynamicsDef_MailBoxA-Low number of vertices in object (128, Optimum is > 256) DynamicsDef_MailBoxA-High vertex to face ratio (2.638889, Optimum is < 2.000000) - poor stripping DynamicsDef_NewsA-Low number of vertices in object (124, Optimum is > 256) DynamicsDef_NewsA-High vertex to face ratio (3.166667, Optimum is < 2.000000) - poor stripping DynamicsDef_NewsB-Low number of vertices in object (84, Optimum is > 256) DynamicsDef_NewsB-High vertex to face ratio (3.250000, Optimum is < 2.000000) - poor stripping scriptObj_SkparkQpipe11-Low number of vertices in object (124, Optimum is > 256) Decal_SkparkQpipe11-Low number of vertices in object (24, Optimum is > 256) Decal_SkparkQpipe11-High vertex to face ratio (2.312500, Optimum is < 2.000000) - poor stripping Decal_ArrowSkparkQpipe11-Low number of vertices in object (8, Optimum is > 256) Decal_ArrowSkparkQpipe11-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping ScriptObj_BridgeRail1-Low number of vertices in object (246, Optimum is > 256) Decal_BridgeRail1-Low number of vertices in object (20, Optimum is > 256) Decal_BridgeRail1-High vertex to face ratio (2.800000, Optimum is < 2.000000) - poor stripping scriptObj_SkparkQpipe19-Low number of vertices in object (117, Optimum is > 256) Decal_SkparkQpipe19-Low number of vertices in object (24, Optimum is > 256) Decal_SkparkQpipe19-High vertex to face ratio (2.125000, Optimum is < 2.000000) - poor stripping scriptObj_SkparkQpipe20-High vertex to face ratio (2.360731, Optimum is < 2.000000) - poor stripping Decal_SkparkQpipe20-Low number of vertices in object (36, Optimum is > 256) scriptObj_SkparkQpipe12-Low number of vertices in object (117, Optimum is > 256) Decal_SkparkQpipe12-Low number of vertices in object (24, Optimum is > 256) scriptObj_SkparkQpipe17-Low number of vertices in object (204, Optimum is > 256) Decal_SkparkQpipe17-Low number of vertices in object (36, Optimum is > 256) Decal_SkparkQpipe17-High vertex to face ratio (2.250000, Optimum is < 2.000000) - poor stripping scriptObj_SkparkQpipe13-Low number of vertices in object (28, Optimum is > 256) Decal_SkparkQpipe13-Low number of vertices in object (12, Optimum is > 256) Decal_SkparkQpipe13-High vertex to face ratio (2.125000, Optimum is < 2.000000) - poor stripping Collision_TrafficLightB-Low number of vertices in object (38, Optimum is > 256) scriptPropDef_FacCrthouse-High vertex to face ratio (2.659193, Optimum is < 2.000000) - poor stripping Collision_FacCrthouse01-Low number of vertices in object (169, Optimum is > 256) Collision_FacCrthouse01-High vertex to face ratio (3.044944, Optimum is < 2.000000) - poor stripping terrain_WkwayCityHall01-High vertex to face ratio (2.387960, Optimum is < 2.000000) - poor stripping scriptObj_TrolleyWire06-High vertex to face ratio (2.992754, Optimum is < 2.000000) - poor stripping terrain_skparkfloor18-Low number of vertices in object (118, Optimum is > 256) terrain_skparkfloor19-Low number of vertices in object (87, Optimum is > 256) terrain_skparkfloor05-Low number of vertices in object (122, Optimum is > 256) terrain_skparkfloor11-Low number of vertices in object (71, Optimum is > 256) scriptObj_TrolleyWire05-High vertex to face ratio (2.910714, Optimum is < 2.000000) - poor stripping terrain_Mound01-Low number of vertices in object (17, Optimum is > 256) Collision_TrafficLightA-Low number of vertices in object (46, Optimum is > 256) terrain_buildingsA-Low number of vertices in object (98, Optimum is > 256) terrain_buildingsA-High vertex to face ratio (2.517857, Optimum is < 2.000000) - poor stripping Decal_buildingsA-Low number of vertices in object (81, Optimum is > 256) Decal_buildingsA-High vertex to face ratio (2.714286, Optimum is < 2.000000) - poor stripping terrain_MoundLibrary02-Low number of vertices in object (17, Optimum is > 256) terrain_MoundLibrary01-Low number of vertices in object (17, Optimum is > 256) terrain_MoundLibrary03-Low number of vertices in object (17, Optimum is > 256) terrain_MoundLibrary04-Low number of vertices in object (17, Optimum is > 256) Decal_Street02-Low number of vertices in object (8, Optimum is > 256) terrain_Mound06-Low number of vertices in object (17, Optimum is > 256) terrain_Mound09-Low number of vertices in object (17, Optimum is > 256) Decal_StreetC01-Low number of vertices in object (8, Optimum is > 256) Decal_Street06-Low number of vertices in object (7, Optimum is > 256) Decal_Street06-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_WkwayCityHall04-High vertex to face ratio (2.527397, Optimum is < 2.000000) - poor stripping terrain_WkwayLibrary01-High vertex to face ratio (2.106849, Optimum is < 2.000000) - poor stripping scriptObj_playerOne-Low number of vertices in object (4, Optimum is > 256) Decal_StreetC02-Low number of vertices in object (16, Optimum is > 256) scriptObj_Davehelper01-Low number of vertices in object (4, Optimum is > 256) scriptObj_Davehelper02-Low number of vertices in object (4, Optimum is > 256) scriptObj_Davehelper03-Low number of vertices in object (4, Optimum is > 256) scriptObj_Davehelper04-Low number of vertices in object (4, Optimum is > 256) scriptObj_Davehelper05-Low number of vertices in object (4, Optimum is > 256) scriptObj_Davehelper06-Low number of vertices in object (4, Optimum is > 256) PropDef_billboardFA-Low number of vertices in object (246, Optimum is > 256) Collision_billboardFA-Low number of vertices in object (132, Optimum is > 256) PropDef_BillboardFB-Low number of vertices in object (233, Optimum is > 256) Collision_BillboardFB-Low number of vertices in object (121, Optimum is > 256) scriptPropDef_BridgeA-High vertex to face ratio (2.109278, Optimum is < 2.000000) - poor stripping Decal_BridgeA-Low number of vertices in object (22, Optimum is > 256) PropDef_BridgeB-High vertex to face ratio (2.147945, Optimum is < 2.000000) - poor stripping decal_BridgeB-Low number of vertices in object (4, Optimum is > 256) PropDef_BridgeC-High vertex to face ratio (2.261261, Optimum is < 2.000000) - poor stripping decal_BridgeC-Low number of vertices in object (22, Optimum is > 256) PropDef_StatueBridge-High vertex to face ratio (2.484615, Optimum is < 2.000000) - poor stripping Collision_StatueBridge-Low number of vertices in object (15, Optimum is > 256) PropDef_BenchA-High vertex to face ratio (2.608911, Optimum is < 2.000000) - poor stripping Collision_BenchA-Low number of vertices in object (12, Optimum is > 256) scriptObj_SkparkBench-Low number of vertices in object (159, Optimum is > 256) terrain_SkparkBench02-Low number of vertices in object (98, Optimum is > 256) terrain_SkparkBench05-Low number of vertices in object (98, Optimum is > 256) PropDef_BillboardB-Low number of vertices in object (40, Optimum is > 256) PropDef_BillboardA-Low number of vertices in object (44, Optimum is > 256) terrain_BillboardRail01-Low number of vertices in object (174, Optimum is > 256) terrain_BillboardRail01-High vertex to face ratio (2.006944, Optimum is < 2.000000) - poor stripping PropDef_SkparkTunnel-High vertex to face ratio (2.039088, Optimum is < 2.000000) - poor stripping PropDef_Skpark-Low number of vertices in object (198, Optimum is > 256) PropDef_Ramp-High vertex to face ratio (2.253777, Optimum is < 2.000000) - poor stripping Collision_Ramp-High vertex to face ratio (2.707627, Optimum is < 2.000000) - poor stripping terrain_Mound02-Low number of vertices in object (17, Optimum is > 256) terrain_Mound04-Low number of vertices in object (17, Optimum is > 256) terrain_Mound05-Low number of vertices in object (17, Optimum is > 256) terrain_Mound07-Low number of vertices in object (17, Optimum is > 256) terrain_Mound08-Low number of vertices in object (20, Optimum is > 256) terrain_Mound10-Low number of vertices in object (17, Optimum is > 256) terrain_Mound11-Low number of vertices in object (17, Optimum is > 256) terrain_Mound12-Low number of vertices in object (17, Optimum is > 256) terrain_Mound20-Low number of vertices in object (17, Optimum is > 256) terrain_Mound21-Low number of vertices in object (17, Optimum is > 256) terrain_GlobeBase-Low number of vertices in object (207, Optimum is > 256) terrain_GlobeBase-High vertex to face ratio (2.823529, Optimum is < 2.000000) - poor stripping terrain_refl1-Low number of vertices in object (107, Optimum is > 256) terrain_refl1-High vertex to face ratio (2.527778, Optimum is < 2.000000) - poor stripping Decal_Street01-Low number of vertices in object (16, Optimum is > 256) PropDef_Mhole-Low number of vertices in object (88, Optimum is > 256) Collision_Mhole-Low number of vertices in object (9, Optimum is > 256) Collision_Mhole-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_Mound22-Low number of vertices in object (17, Optimum is > 256) terrain_HotelTerrace-Low number of vertices in object (215, Optimum is > 256) terrain_SdwlkFront-Low number of vertices in object (192, Optimum is > 256) terrain_SdwlkFront-High vertex to face ratio (2.006173, Optimum is < 2.000000) - poor stripping scriptObj_SkparkQpipe03-Low number of vertices in object (32, Optimum is > 256) Decal_SkparkQpipe03-Low number of vertices in object (12, Optimum is > 256) scriptObj_SkparkQpipe18-Low number of vertices in object (24, Optimum is > 256) Decal_SkparkQpipe18-Low number of vertices in object (12, Optimum is > 256) scriptObj_wlkway wall01-High vertex to face ratio (2.109550, Optimum is < 2.000000) - poor stripping terrain_Hotel-High vertex to face ratio (2.316138, Optimum is < 2.000000) - poor stripping collision_Hotel-High vertex to face ratio (2.234719, Optimum is < 2.000000) - poor stripping decal_hotel-Low number of vertices in object (12, Optimum is > 256) PropDef_FacCityHall-High vertex to face ratio (2.172000, Optimum is < 2.000000) - poor stripping Collision_FacCityHall-Low number of vertices in object (54, Optimum is > 256) terrain_XmasLightsLib-Low number of vertices in object (168, Optimum is > 256) LOD_Law-High vertex to face ratio (3.061476, Optimum is < 2.000000) - poor stripping Collision_Law-Low number of vertices in object (13, Optimum is > 256) Collision_Gargoyle-Low number of vertices in object (12, Optimum is > 256) ScriptObj_WalkwayBegin-High vertex to face ratio (2.083333, Optimum is < 2.000000) - poor stripping ScriptObj_GlobeRail1-Low number of vertices in object (82, Optimum is > 256) ScriptObj_GlobeRail3-Low number of vertices in object (51, Optimum is > 256) ScriptObj_GlobeRail2-Low number of vertices in object (50, Optimum is > 256) Collision_globestatue02-Low number of vertices in object (115, Optimum is > 256) terrain_GlobeBefore-Low number of vertices in object (128, Optimum is > 256) terrain_TrolleyWire04-High vertex to face ratio (2.619632, Optimum is < 2.000000) - poor stripping terrain_ScalesJustice-Low number of vertices in object (136, Optimum is > 256) Collision_ScalesJustice01-Low number of vertices in object (40, Optimum is > 256) scalerope02-Low number of vertices in object (27, Optimum is > 256) scale02-Low number of vertices in object (171, Optimum is > 256) headupperright-Low number of vertices in object (18, Optimum is > 256) headrightlower-Low number of vertices in object (25, Optimum is > 256) headleft-Low number of vertices in object (37, Optimum is > 256) scalerope01-Low number of vertices in object (27, Optimum is > 256) scale01-Low number of vertices in object (205, Optimum is > 256) Collision_torso-Low number of vertices in object (121, Optimum is > 256) terrain_bus1-High vertex to face ratio (2.150273, Optimum is < 2.000000) - poor stripping Collision_bus1-Low number of vertices in object (20, Optimum is > 256) terrain_bus-High vertex to face ratio (2.139344, Optimum is < 2.000000) - poor stripping Collision_bus-Low number of vertices in object (20, Optimum is > 256) terrain_DummyArrow-Low number of vertices in object (12, Optimum is > 256) terrain_TrstationRoofA-Low number of vertices in object (53, Optimum is > 256) terrain_TrstationRoofA-High vertex to face ratio (2.028571, Optimum is < 2.000000) - poor stripping terrain_TrstationRoof01-Low number of vertices in object (43, Optimum is > 256) terrain_Wire01-High vertex to face ratio (2.137931, Optimum is < 2.000000) - poor stripping PropDef_TrstationTowerC-High vertex to face ratio (3.493750, Optimum is < 2.000000) - poor stripping terrain_TrstationRoof-Low number of vertices in object (43, Optimum is > 256) PropDef_TrstationTowerB-High vertex to face ratio (3.028986, Optimum is < 2.000000) - poor stripping Collision_TrstationTowerB-Low number of vertices in object (10, Optimum is > 256) Collision_TrstationTowerB-High vertex to face ratio (2.083333, Optimum is < 2.000000) - poor stripping PropDef_TrstationTowerA-High vertex to face ratio (2.440613, Optimum is < 2.000000) - poor stripping terrain_TrstationClockTower-High vertex to face ratio (2.530086, Optimum is < 2.000000) - poor stripping Collision_TrstationClockTower01-Low number of vertices in object (69, Optimum is > 256) Collision_TrstationClockTower01-High vertex to face ratio (2.550000, Optimum is < 2.000000) - poor stripping terrain_TrstationTerrace-High vertex to face ratio (2.168750, Optimum is < 2.000000) - poor stripping Collision_TrstationFacA-High vertex to face ratio (2.542320, Optimum is < 2.000000) - poor stripping terrain_TrstationRoofA01-Low number of vertices in object (53, Optimum is > 256) PropDef_TrstationFac-High vertex to face ratio (2.958716, Optimum is < 2.000000) - poor stripping Collision_TrstationFac-High vertex to face ratio (3.432749, Optimum is < 2.000000) - poor stripping animPropDef_Door-Low number of vertices in object (8, Optimum is > 256) DoorL-Low number of vertices in object (20, Optimum is > 256) DoorL-High vertex to face ratio (2.800000, Optimum is < 2.000000) - poor stripping Collision_DoorL-Low number of vertices in object (19, Optimum is > 256) Collision_DoorL-High vertex to face ratio (2.800000, Optimum is < 2.000000) - poor stripping DoorR-Low number of vertices in object (20, Optimum is > 256) DoorR-High vertex to face ratio (2.800000, Optimum is < 2.000000) - poor stripping Collision_DoorR-Low number of vertices in object (19, Optimum is > 256) Collision_DoorR-High vertex to face ratio (2.800000, Optimum is < 2.000000) - poor stripping ScriptObj_trstationfacA-High vertex to face ratio (2.230937, Optimum is < 2.000000) - poor stripping Collision_trstationfacA-Low number of vertices in object (66, Optimum is > 256) Collision_trstationfacA-High vertex to face ratio (4.718750, Optimum is < 2.000000) - poor stripping terrain_ClockHands-Low number of vertices in object (13, Optimum is > 256) terrain_XmasLightTrstation-Low number of vertices in object (59, Optimum is > 256) terrain_XmasLightTrstation-High vertex to face ratio (2.040816, Optimum is < 2.000000) - poor stripping terrain_clockdoorR-Low number of vertices in object (44, Optimum is > 256) terrain_clockdoorR-High vertex to face ratio (2.423077, Optimum is < 2.000000) - poor stripping Collision_clockdoorR-Low number of vertices in object (16, Optimum is > 256) Collision_clockdoorR-High vertex to face ratio (2.750000, Optimum is < 2.000000) - poor stripping terrain_clockdoorL-Low number of vertices in object (44, Optimum is > 256) terrain_clockdoorL-High vertex to face ratio (2.423077, Optimum is < 2.000000) - poor stripping Collision_clockdoorL-Low number of vertices in object (16, Optimum is > 256) Collision_clockdoorL-High vertex to face ratio (2.750000, Optimum is < 2.000000) - poor stripping terrain_Bell-Low number of vertices in object (241, Optimum is > 256) Collision_Bell-Low number of vertices in object (43, Optimum is > 256) terrain_clockbody-Low number of vertices in object (152, Optimum is > 256) Collision_clockbody-Low number of vertices in object (51, Optimum is > 256) Collision_clockbody-High vertex to face ratio (3.760000, Optimum is < 2.000000) - poor stripping PropDef_CardAce-Low number of vertices in object (32, Optimum is > 256) PropDef_EggSmall-Low number of vertices in object (64, Optimum is > 256) PropDef_CardTwo-Low number of vertices in object (32, Optimum is > 256) PropDef_CardFour-Low number of vertices in object (32, Optimum is > 256) PropDef_CardThree-Low number of vertices in object (32, Optimum is > 256) PropDef_CardEight-Low number of vertices in object (32, Optimum is > 256) PropDef_CardSeven-Low number of vertices in object (32, Optimum is > 256) PropDef_CardSix-Low number of vertices in object (32, Optimum is > 256) PropDef_CardFive-Low number of vertices in object (32, Optimum is > 256) PropDef_CardJack-Low number of vertices in object (32, Optimum is > 256) PropDef_CardTen-Low number of vertices in object (32, Optimum is > 256) PropDef_CardQueen-Low number of vertices in object (32, Optimum is > 256) PropDef_CardNine-Low number of vertices in object (32, Optimum is > 256) PropDef_CardKing-Low number of vertices in object (32, Optimum is > 256) PropDef_EggBig-Low number of vertices in object (64, Optimum is > 256) PropDef_Beaker-Low number of vertices in object (58, Optimum is > 256) PropDef_CandyCane-Low number of vertices in object (72, Optimum is > 256) PropDef_CandyCane-High vertex to face ratio (2.028571, Optimum is < 2.000000) - poor stripping PropDef_DinoEgg-Low number of vertices in object (61, Optimum is > 256) PropDef_Balloon-Low number of vertices in object (40, Optimum is > 256) -END- - EOF -