-------------------------------------------------------------------- - Log file for S:\inline\XBOXViewer\inlineXBox\media\assets\levels\MP\MOVIE\Movie.ZIT -------------------------------------------------------------------- - Exported from D:\inline\movie\xrefs\movie_MP.max -------------------------------------------------------------------- -------------------------------------------------------------------- Textures -------------------------------------------------------------------- Width:128, Height:128 Refs: 3171 - S:\inline\Art\Levels\Movie\Textures\BMP\XBox\Cache\studioB01.XPR Width:128, Height:128 Refs: 4485 - S:\INLINE\ART\LEVELS\MOVIE\TEXTURES\BMP\XBox\Cache\PLYWDB02.XPR Width:128, Height:128 Refs: 3977 - S:\inline\Art\Levels\Movie\Textures\BMP\XBox\Cache\grassA02.XPR Width:128, Height:128 Refs: 1089 - S:\inline\Art\Levels\Movie\Textures\BMP\XBox\Cache\studioB02.XPR Width:128, Height:128 Refs: 1533 - S:\inline\Art\Levels\Movie\Textures\BMP\Cache\floorA01.XPR Width:128, 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S:\inline\Art\Levels\Movie\Textures\BMP\XBox\Cache\dollyA01.XPR Width:128, Height:128 Refs: 502 - S:\INLINE\ART\LEVELS\MOVIE\TEXTURES\BMP\XBox\Cache\QPIPESIDEA01.XPR Width: 64, Height: 64 Refs: 325 - S:\INLINE\ART\LEVELS\MOVIE\TEXTURES\BMP\XBox\Cache\ARROWA01.XPR Width:128, Height:128 Refs: 672 - S:\inline\Art\Levels\Movie\Textures\BMP\XBox\Cache\dirtA01.XPR Width:128, Height:128 Refs: 452 - S:\inline\Art\Levels\Movie\Textures\BMP\XBox\Cache\decalB01.XPR Width:128, Height:128 Refs: 1362 - S:\inline\Art\Levels\Movie\Textures\BMP\XBox\Cache\cliffA01.XPR Width:128, Height:128 Refs: 1771 - S:\INLINE\ART\LEVELS\MOVIE\TEXTURES\BMP\XBox\Cache\STREAMA02.XPR Width:128, Height:128 Refs: 423 - S:\INLINE\ART\LEVELS\MOVIE\TEXTURES\BMP\XBox\Cache\STREAMA03.XPR Width: 64, Height: 64 Refs: 656 - S:\inline\Art\Levels\Movie\Textures\BMP\XBox\Cache\lanterA01.XPR Width: 32, Height: 32 Refs: 52 - S:\inline\Art\Levels\Movie\Textures\BMP\Cache\FireA00.XPR Width: 64, Height: 64 Refs: 656 - S:\INLINE\ART\LEVELS\MOVIE\TEXTURES\BMP\XBox\Cache\WALLC03.XPR Width:128, Height:128 Refs: 198 - S:\inline\Art\Levels\Movie\Textures\BMP\XBox\Cache\oilstain.XPR Width:128, Height:128 Refs: 48 - S:\inline\Art\Levels\Movie\Textures\BMP\XBox\Cache\decalC01.XPR Width:128, Height:128 Refs: 1618 - S:\INLINE\ART\LEVELS\MOVIE\TEXTURES\BMP\Cache\DECALD01TRANS.XPR Width:128, Height:128 Refs: 1200 - S:\inline\Art\Levels\Movie\Textures\BMP\XBox\Cache\tombA02.XPR Width:128, Height:128 Refs: 3655 - S:\inline\Art\Levels\Movie\Textures\BMP\XBox\Cache\tombA01.XPR Width:128, Height:128 Refs: 490 - S:\inline\Art\Levels\Movie\Textures\BMP\XBox\Cache\ivyA01.XPR Width:128, Height:128 Refs: 1680 - S:\inline\Art\Levels\Movie\Textures\BMP\XBox\Cache\barkA01.XPR Width: 64, Height: 64 Refs: 168 - S:\INLINE\ART\LEVELS\MOVIE\TEXTURES\BMP\XBox\Cache\ASHB01.XPR Width: 64, Height: 64 Refs: 194 - S:\inline\Art\Levels\Movie\Textures\BMP\XBox\Cache\burlapA01.XPR Width:128, Height:128 Refs: 510 - S:\inline\Art\Levels\Movie\Textures\BMP\XBox\Cache\ashA03.XPR Width: 32, Height: 32 Refs: 8 - S:\INLINE\ART\LEVELS\MOVIE\TEXTURES\BMP\Cache\FIREA03.XPR Width: 32, Height: 32 Refs: 8 - S:\INLINE\ART\LEVELS\MOVIE\TEXTURES\BMP\Cache\FIREA04.XPR Width: 32, Height: 32 Refs: 8 - S:\INLINE\ART\LEVELS\MOVIE\TEXTURES\BMP\Cache\FIREA05.XPR Width: 32, Height: 32 Refs: 8 - S:\INLINE\ART\LEVELS\MOVIE\TEXTURES\BMP\Cache\FIREA06.XPR Width: 32, Height: 32 Refs: 8 - S:\INLINE\ART\LEVELS\MOVIE\TEXTURES\BMP\Cache\FIREA07.XPR Width: 32, Height: 32 Refs: 8 - S:\INLINE\ART\LEVELS\MOVIE\TEXTURES\BMP\Cache\FIREA08.XPR Width: 32, Height: 32 Refs: 8 - S:\INLINE\ART\LEVELS\MOVIE\TEXTURES\BMP\Cache\FIREA09.XPR Width: 32, Height: 32 Refs: 8 - S:\INLINE\ART\LEVELS\MOVIE\TEXTURES\BMP\Cache\FIREA01.XPR Width: 32, Height: 32 Refs: 8 - S:\INLINE\ART\LEVELS\MOVIE\TEXTURES\BMP\Cache\FIREA02.XPR Width:128, Height:128 Refs: 246 - S:\inline\Art\Levels\Movie\Textures\BMP\XBox\Cache\catwalkA01.XPR Width: 64, Height: 64 Refs: 360 - S:\inline\Art\Levels\Movie\Textures\BMP\Cache\shelfA01.XPR Width: 32, Height: 32 Refs: 4293 - S:\inline\Art\Levels\Movie\Textures\BMP\Cache\poleA01.XPR Width: 32, Height: 32 Refs: 278 - S:\INLINE\ART\LEVELS\MOVIE\TEXTURES\BMP\XBox\Cache\STUDIOA04.XPR Width:128, Height:128 Refs: 560 - S:\INLINE\ART\LEVELS\MOVIE\TEXTURES\BMP\XBox\Cache\SKELETONA01.XPR Width:128, Height:128 Refs: 423 - S:\inline\Art\Levels\Movie\Textures\BMP\XBox\Cache\railingB01.XPR Width: 64, Height: 64 Refs: 124 - S:\inline\Art\Levels\Movie\Textures\BMP\XBox\Cache\houseA04.XPR Width: 64, Height: 64 Refs: 248 - S:\INLINE\ART\LEVELS\MOVIE\TEXTURES\BMP\Cache\DOORA01.XPR Width: 32, Height: 32 Refs: 4950 - S:\inline\Art\Levels\Movie\Textures\BMP\XBox\Cache\cableA01.XPR Width: 32, Height: 32 Refs: 34 - S:\INLINE\ART\LEVELS\MOVIE\TEXTURES\BMP\XBox\Cache\LEDA02.XPR Width:128, Height:128 Refs: 782 - S:\inline\Art\Levels\Movie\Textures\BMP\XBox\Cache\ceilingA01.XPR Width: 64, Height: 64 Refs: 1310 - S:\inline\Art\Levels\Movie\Textures\BMP\XBox\Cache\ghost01.XPR Width:128, Height:128 Refs: 292 - S:\inline\Art\Levels\Movie\Textures\BMP\Cache\rockA01.XPR Width:128, Height:128 Refs: 4080 - S:\INLINE\ART\LEVELS\MOVIE\TEXTURES\BMP\XBox\Cache\LOGOSA01.XPR Width:128, Height:128 Refs: 600 - S:\inline\Art\Levels\Movie\Textures\BMP\Cache\waterTrans.XPR Width:128, Height:128 Refs: 2697 - S:\inline\Art\Levels\Movie\Textures\BMP\XBox\Cache\houseA02.XPR Width: 64, Height: 64 Refs: 17 - S:\INLINE\ART\LEVELS\MOVIE\TEXTURES\BMP\XBox\Cache\ARROWA02.XPR Width:256, Height:256 Refs: 1416 - S:\INLINE\ART\LEVELS\BOARDWALK\TEXTURES\BMP\Cache\PALMA01.XPR Width: 64, Height: 64 Refs: 1028 - C:\DOCUME~1\mikek\LOCALS~1\Temp\Cache\PALMA01_BFBF3F3F.XPR Width:128, Height:128 Refs: 478 - S:\inline\Art\Levels\Movie\Textures\BMP\XBox\Cache\houseA01.XPR Width:128, Height:128 Refs: 1486 - S:\INLINE\ART\LEVELS\MOVIE\TEXTURES\BMP\XBox\Cache\TOMBC01.XPR Width: 32, Height: 32 Refs: 448 - S:\INLINE\ART\LEVELS\MOVIE\TEXTURES\BMP\XBox\Cache\LINKA01.XPR Width:128, Height:128 Refs: 261 - S:\inline\Art\Levels\Movie\Textures\BMP\XBox\Cache\ashshadow.XPR Width: 64, Height: 64 Refs: 842 - S:\INLINE\ART\LEVELS\MOVIE\TEXTURES\BMP\XBox\Cache\FOUNTAINA01.XPR Width: 64, Height: 64 Refs: 84 - S:\inline\Art\Levels\Movie\Textures\BMP\XBox\Cache\studioA03.XPR Width: 64, Height: 64 Refs: 1608 - S:\inline\Art\Levels\Museum\Textures\BMP\Cache\hvacA01.XPR Width:128, Height:128 Refs: 680 - S:\INLINE\ART\LEVELS\MOVIE\TEXTURES\BMP\XBox\Cache\TOMBB02.XPR Width: 64, Height: 64 Refs: 34 - S:\INLINE\ART\LEVELS\MUSEUM\TEXTURES\BMP\XBox\Cache\VENTA01.XPR Width:128, Height:128 Refs: 171 - S:\INLINE\ART\LEVELS\MOVIE\TEXTURES\BMP\Cache\ASPLTA01.XPR Width:128, Height:128 Refs: 1154 - S:\inline\Art\Levels\Movie\Textures\BMP\XBox\Cache\cliffB01.XPR Width:128, Height:128 Refs: 949 - S:\inline\Art\Levels\Movie\Textures\BMP\XBox\Cache\cliffB02.XPR Width:128, Height:128 Refs: 509 - S:\inline\Art\Levels\Movie\Textures\BMP\XBox\Cache\cliffB03.XPR Width:128, Height:128 Refs: 1924 - S:\inline\Art\Levels\Movie\Textures\BMP\XBox\Cache\bridgeA01.XPR Width:128, Height:128 Refs: 67 - S:\inline\Art\Levels\Movie\Textures\BMP\XBox\Cache\bridgeA02.XPR Width:256, Height:256 Refs: 1588 - S:\INLINE\ART\LEVELS\MOVIE\TEXTURES\BMP\XBox\Cache\STUDIOA01.XPR Width:128, Height:128 Refs: 648 - S:\inline\Art\Levels\Movie\Textures\BMP\XBox\Cache\houseA03.XPR Width:128, Height:128 Refs: 86 - S:\inline\Art\Levels\Movie\Textures\BMP\XBox\Cache\bridgeA03.XPR Width:128, Height:128 Refs: 32 - S:\INLINE\ART\LEVELS\MOVIE\TEXTURES\BMP\XBox\Cache\QPIPESIDEB01.XPR Width:128, Height:128 Refs: 160 - S:\inline\Art\Levels\Movie\Textures\BMP\XBox\Cache\tombB01.XPR Width:128, Height:128 Refs: 87 - S:\inline\Art\Levels\Movie\Textures\BMP\Cache\rippleA01.XPR Width: 64, Height: 64 Refs: 192 - S:\inline\Art\Effects\Textures\BMP\Cache\iconScore.XPR Width: 64, Height: 64 Refs: 252 - S:\inline\Art\Effects\Textures\BMP\Cache\iconPlant.XPR Width: 64, Height: 64 Refs: 282 - S:\inline\Art\Effects\Textures\BMP\Cache\iconTime.XPR Width: 64, Height: 64 Refs: 636 - S:\inline\Art\Effects\Textures\BMP\Cache\iconEditor.XPR Width: 64, Height: 64 Refs: 420 - S:\inline\Art\Effects\Textures\BMP\Cache\iconBreak.XPR Width: 64, Height: 64 Refs: 2190 - S:\INLINE\ART\EFFECTS\TEXTURES\BMP\Cache\POINTERA01.XPR Width: 64, Height: 64 Refs: 300 - S:\inline\Art\Effects\Textures\BMP\Cache\iconTrick.XPR Width: 64, Height: 64 Refs: 48 - S:\inline\Art\Effects\Textures\BMP\Cache\juiceB01.XPR Width: 64, Height: 64 Refs: 114 - S:\inline\Art\Effects\Textures\BMP\Cache\juiceA01.XPR Width: 64, Height: 64 Refs: 36 - S:\inline\Art\Effects\Textures\BMP\Cache\iconRide.XPR Width: 64, Height: 64 Refs: 825 - S:\inline\Art\Effects\Textures\BMP\Cache\iconGrind.XPR Width: 64, Height: 64 Refs: 108 - S:\INLINE\ART\EFFECTS\TEXTURES\BMP\Cache\JUICEC01.XPR Width: 64, Height: 64 Refs: 282 - S:\INLINE\ART\EFFECTS\TEXTURES\BMP\Cache\ICONGRAB.XPR Width: 64, Height: 64 Refs: 38 - S:\INLINE\ART\LEVELS\INDUSTRIAL\TEXTURES\BMP\Cache\JCARA02.XPR Width: 64, Height: 64 Refs: 660 - S:\INLINE\ART\EFFECTS\TEXTURES\BMP\Cache\CARDSA01.XPR Width: 64, Height: 64 Refs: 252 - S:\INLINE\ART\EFFECTS\TEXTURES\BMP\Cache\CARDSA07.XPR Width: 64, Height: 64 Refs: 576 - S:\INLINE\ART\EFFECTS\TEXTURES\BMP\Cache\EGG.XPR Width: 64, Height: 64 Refs: 36 - S:\INLINE\ART\EFFECTS\TEXTURES\BMP\Cache\CARDSA02.XPR Width: 64, Height: 64 Refs: 36 - S:\INLINE\ART\EFFECTS\TEXTURES\BMP\Cache\CARDSA04.XPR Width: 64, Height: 64 Refs: 36 - S:\INLINE\ART\EFFECTS\TEXTURES\BMP\Cache\CARDSA03.XPR Width: 64, Height: 64 Refs: 36 - S:\INLINE\ART\EFFECTS\TEXTURES\BMP\Cache\CARDSA06.XPR Width: 64, Height: 64 Refs: 36 - S:\INLINE\ART\EFFECTS\TEXTURES\BMP\Cache\CARDSA05.XPR Width: 64, Height: 64 Refs: 288 - S:\INLINE\ART\EFFECTS\TEXTURES\BMP\Cache\BEAKER.XPR Width: 64, Height: 64 Refs: 210 - 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terrain_cemeterywall03 NumMaterials: 6 NumFaces: 152 NumVerts: 221 - terrain_cemetarywall01 NumMaterials: 4 NumFaces: 62 NumVerts: 97 - terrain_cemeterywall04 NumMaterials: 4 NumFaces: 146 NumVerts: 196 - terrain_cemeterywall02 NumMaterials: 5 NumFaces: 155 NumVerts: 220 - terrain_cemetarywall07 NumMaterials: 1 NumFaces: 44 NumVerts: 40 - terrain_IWallHH01 NumMaterials: 1 NumFaces: 48 NumVerts: 43 - terrain_IWallHH03 NumMaterials: 2 NumFaces: 312 NumVerts: 340 - propdef_HVACA NumMaterials: 2 NumFaces: 142 NumVerts: 173 - propdef_HVACC NumMaterials: 1 NumFaces: 96 NumVerts: 112 - terrain_qpiperails10 NumMaterials: 1 NumFaces: 68 NumVerts: 58 - terrain_qpiperails16 NumMaterials: 2 NumFaces: 148 NumVerts: 133 - terrain_cablegrind01 NumMaterials: 3 NumFaces: 44 NumVerts: 48 - terrain_cablegrind31 NumMaterials: 2 NumFaces: 34 NumVerts: 39 - terrain_cablegrind32 NumMaterials: 2 NumFaces: 26 NumVerts: 29 - terrain_cablegrind34 NumMaterials: 6 NumFaces: 85 NumVerts: 171 - terrain_decal100 NumMaterials: 6 NumFaces: 54 NumVerts: 108 - terrain_decal101 NumMaterials: 4 NumFaces: 62 NumVerts: 118 - terrain_decal102 NumMaterials: 5 NumFaces: 62 NumVerts: 114 - terrain_decal103 NumMaterials: 4 NumFaces: 52 NumVerts: 86 - terrain_decal105 NumMaterials: 1 NumFaces: 82 NumVerts: 164 - terrain_logostickers100 NumMaterials: 1 NumFaces: 28 NumVerts: 56 - terrain_logostickers102 NumMaterials: 1 NumFaces: 94 NumVerts: 188 - terrain_logostickers07 NumMaterials: 1 NumFaces: 62 NumVerts: 124 - terrain_logostickers104 NumMaterials: 1 NumFaces: 38 NumVerts: 76 - terrain_logostickers105 NumMaterials: 1 NumFaces: 26 NumVerts: 52 - terrain_logostickers110 NumMaterials: 1 NumFaces: 58 NumVerts: 116 - terrain_logostickers120 NumMaterials: 1 NumFaces: 60 NumVerts: 120 - terrain_logostickers121 NumMaterials: 1 NumFaces: 32 NumVerts: 64 - terrain_logostickers122 NumMaterials: 1 NumFaces: 40 NumVerts: 80 - terrain_logostickers126 NumMaterials: 1 NumFaces: 94 NumVerts: 188 - terrain_logostickers127 NumMaterials: 4 NumFaces: 127 NumVerts: 152 - terrain_platform03 NumMaterials: 3 NumFaces: 62 NumVerts: 84 - terrain_platform04 NumMaterials: 3 NumFaces: 67 NumVerts: 84 - terrain_platform05 NumMaterials: 2 NumFaces: 122 NumVerts: 244 - terrain_platformrail01 NumMaterials: 1 NumFaces: 104 NumVerts: 201 - terrain_platformrail02 NumMaterials: 2 NumFaces: 74 NumVerts: 148 - terrain_platformrail03 NumMaterials: 2 NumFaces: 130 NumVerts: 259 - terrain_platformrail10 NumMaterials: 2 NumFaces: 114 NumVerts: 212 - terrain_platformrail11 NumMaterials: 7 NumFaces: 129 NumVerts: 144 - terrain_bigqpipe01 NumMaterials: 5 NumFaces: 78 NumVerts: 105 - terrain_platform06 NumMaterials: 2 NumFaces: 96 NumVerts: 104 - terrain_insidewall20 NumMaterials: 4 NumFaces: 138 NumVerts: 121 - terrain_cliff02 NumMaterials: 4 NumFaces: 291 NumVerts: 261 - terrain_cliff03 NumMaterials: 4 NumFaces: 86 NumVerts: 104 - terrain_cliff04 NumMaterials: 2 NumFaces: 94 NumVerts: 172 - terrain_cemeterywall05 NumMaterials: 2 NumFaces: 86 NumVerts: 161 - terrain_cemeterywall06 NumMaterials: 2 NumFaces: 60 NumVerts: 96 - terrain_cemeterywall07 NumMaterials: 3 NumFaces: 46 NumVerts: 58 - terrain_cablegrind41 NumMaterials: 2 NumFaces: 196 NumVerts: 243 - propdef_deadtreeB NumMaterials: 1 NumFaces: 36 NumVerts: 38 - propdef_qpiperaillong NumMaterials: 1 NumFaces: 48 NumVerts: 56 - propdef_qpiperailnormal NumMaterials: 1 NumFaces: 48 NumVerts: 56 - propdef_qpiperailnormalB NumMaterials: 2 NumFaces: 174 NumVerts: 217 - terrain_hauntedplanter02 NumMaterials: 2 NumFaces: 84 NumVerts: 98 - terrain_cablegrind40 NumMaterials: 1 NumFaces: 12 NumVerts: 8 - AnimObj_BoulderPartOne NumMaterials: 1 NumFaces: 8 NumVerts: 10 - AnimObj_chain01 NumMaterials: 1 NumFaces: 8 NumVerts: 10 - animObj_chain02 NumMaterials: 1 NumFaces: 8 NumVerts: 10 - animObj_chain03 NumMaterials: 1 NumFaces: 8 NumVerts: 10 - animObj_chain04 NumMaterials: 1 NumFaces: 8 NumVerts: 10 - animObj_chain05 NumMaterials: 1 NumFaces: 8 NumVerts: 10 - animObj_chain06 NumMaterials: 1 NumFaces: 8 NumVerts: 10 - animObj_chain07 NumMaterials: 1 NumFaces: 8 NumVerts: 10 - AnimObj_chain09 NumMaterials: 1 NumFaces: 8 NumVerts: 10 - animObj_chain10 NumMaterials: 1 NumFaces: 8 NumVerts: 10 - animObj_chain11 NumMaterials: 1 NumFaces: 8 NumVerts: 10 - animObj_chain12 NumMaterials: 1 NumFaces: 8 NumVerts: 10 - animObj_chain13 NumMaterials: 1 NumFaces: 8 NumVerts: 10 - animObj_chain14 NumMaterials: 1 NumFaces: 8 NumVerts: 10 - animObj_chain15 NumMaterials: 1 NumFaces: 20 NumVerts: 40 - AnimObj_chainplate01 NumMaterials: 4 NumFaces: 108 NumVerts: 115 - AnimObj_cliffedge01 NumMaterials: 4 NumFaces: 113 NumVerts: 114 - AnimObj_cliffedge02 NumMaterials: 4 NumFaces: 56 NumVerts: 62 - AnimObj_cliffedge03 NumMaterials: 2 NumFaces: 184 NumVerts: 164 - AnimObj_boulder NumMaterials: 1 NumFaces: 12 NumVerts: 20 - AnimObj_bridgebreak NumMaterials: 1 NumFaces: 18 NumVerts: 41 - animObj_cbridge_flyingpiece01 NumMaterials: 1 NumFaces: 12 NumVerts: 28 - animObj_cbridge_flyingpiece02 NumMaterials: 1 NumFaces: 18 NumVerts: 39 - animObj_cbridge_flyingpiece03 NumMaterials: 1 NumFaces: 12 NumVerts: 28 - animObj_cbridge_flyingpiece05 NumMaterials: 1 NumFaces: 12 NumVerts: 24 - animObj_cbridge_flyingpiece10 NumMaterials: 1 NumFaces: 12 NumVerts: 28 - animObj_cbridge_flyingpiece11 NumMaterials: 1 NumFaces: 12 NumVerts: 24 - animObj_cbridge_flyingpiece14 NumMaterials: 1 NumFaces: 12 NumVerts: 24 - animObj_cbridge_flyingpiece15 NumMaterials: 1 NumFaces: 12 NumVerts: 28 - animObj_cbridge_flyingpiece16 NumMaterials: 1 NumFaces: 12 NumVerts: 24 - animObj_cbridge_flyingpiece17 NumMaterials: 1 NumFaces: 12 NumVerts: 24 - animObj_cbridge_flyingpiece18 NumMaterials: 1 NumFaces: 12 NumVerts: 24 - animObj_cbridge_flyingpiece19 NumMaterials: 1 NumFaces: 12 NumVerts: 24 - animObj_cbridge_support01 NumMaterials: 1 NumFaces: 32 NumVerts: 64 - animObj_cbridge_support02 NumMaterials: 2 NumFaces: 12 NumVerts: 16 - animObj_covered_bridge_inner NumMaterials: 2 NumFaces: 56 NumVerts: 66 - animObj_lantern31 NumMaterials: 2 NumFaces: 56 NumVerts: 66 - animObj_lantern32 NumMaterials: 2 NumFaces: 56 NumVerts: 66 - animObj_lantern30 NumMaterials: 1 NumFaces: 12 NumVerts: 24 - animObj_cbridge_support03 NumMaterials: 1 NumFaces: 12 NumVerts: 21 - animObj_cbridge_support04 NumMaterials: 1 NumFaces: 116 NumVerts: 92 - terrain_bluewall01 NumMaterials: 1 NumFaces: 130 NumVerts: 96 - terrain_bluewall03 NumMaterials: 1 NumFaces: 119 NumVerts: 108 - terrain_bluewall06 NumMaterials: 1 NumFaces: 116 NumVerts: 81 - terrain_bluewall02 NumMaterials: 1 NumFaces: 45 NumVerts: 35 - terrain_bluewall07 NumMaterials: 1 NumFaces: 16 NumVerts: 18 - GlassDef_GlasspaneB NumMaterials: 2 NumFaces: 8 NumVerts: 16 - glassdef_windowframeA NumMaterials: 4 NumFaces: 145 NumVerts: 137 - terrain_cliff05 NumMaterials: 4 NumFaces: 881 NumVerts: 1548 - terrain_covered bridge_after NumMaterials: 2 NumFaces: 38 NumVerts: 60 - terrain_qpipe52 NumMaterials: 2 NumFaces: 78 NumVerts: 110 - terrain_mausoleum01 NumMaterials: 2 NumFaces: 78 NumVerts: 110 - terrain_mausoleum03 NumMaterials: 1 NumFaces: 200 NumVerts: 183 - terrain_inside20 NumMaterials: 1 NumFaces: 29 NumVerts: 21 - terrain_fountainbasin02 NumMaterials: 6 NumFaces: 72 NumVerts: 96 - propdef_hangingstrut NumMaterials: 8 NumFaces: 409 NumVerts: 621 - terrain_stageset01 NumMaterials: 3 NumFaces: 53 NumVerts: 58 - scriptObj_qpipe36 NumMaterials: 3 NumFaces: 36 NumVerts: 38 - scriptObj_qpipe37 NumMaterials: 4 NumFaces: 125 NumVerts: 163 - terrain_cemetarywall02 NumMaterials: 3 NumFaces: 48 NumVerts: 51 - scriptObj_qpipe50 NumMaterials: 5 NumFaces: 149 NumVerts: 221 - terrain_qpipe51 NumMaterials: 6 NumFaces: 640 NumVerts: 945 - terrain_stageset04 NumMaterials: 6 NumFaces: 306 NumVerts: 502 - ScriptObj_qpipe52 NumMaterials: 7 NumFaces: 400 NumVerts: 385 - terrain_upperbowl01 NumMaterials: 4 NumFaces: 80 NumVerts: 118 - terrain_backqpipesB NumMaterials: 4 NumFaces: 75 NumVerts: 111 - terrain_backqpipeA NumMaterials: 5 NumFaces: 668 NumVerts: 1032 - terrain_hauntedhouse NumMaterials: 6 NumFaces: 238 NumVerts: 408 - scriptObj_qpipe53 NumMaterials: 1 NumFaces: 44 NumVerts: 60 - terrain_HHramp NumMaterials: 3 NumFaces: 62 NumVerts: 78 - terrain_cablegrind42 NumMaterials: 3 NumFaces: 38 NumVerts: 48 - terrain_cablegrind43 NumMaterials: 5 NumFaces: 78 NumVerts: 125 - terrain_qpipe38 NumMaterials: 1 NumFaces: 312 NumVerts: 222 - terrain_inside21 NumMaterials: 1 NumFaces: 40 NumVerts: 52 - dynamicsdef_tombstoneA NumMaterials: 1 NumFaces: 164 NumVerts: 208 - dynamicsdef_tombstoneB NumMaterials: 2 NumFaces: 340 NumVerts: 283 - terrain_creekgrindrail NumMaterials: 1 NumFaces: 80 NumVerts: 124 - dynamicsdef_tombstoneD NumMaterials: 1 NumFaces: 44 NumVerts: 72 - dynamicsdef_tombstoneC NumMaterials: 1 NumFaces: 48 NumVerts: 72 - terrain_qpiperails40 NumMaterials: 1 NumFaces: 104 NumVerts: 96 - terrain_qpiperails41 NumMaterials: 1 NumFaces: 64 NumVerts: 68 - PropDef_IconScore NumMaterials: 1 NumFaces: 84 NumVerts: 98 - PropDef_IconPlant NumMaterials: 1 NumFaces: 94 NumVerts: 124 - PropDef_IconTime NumMaterials: 1 NumFaces: 212 NumVerts: 216 - PropDef_IconEditor NumMaterials: 1 NumFaces: 140 NumVerts: 107 - PropDef_IconBreak NumMaterials: 1 NumFaces: 240 NumVerts: 152 - PropDef_BubbleRXL NumMaterials: 1 NumFaces: 100 NumVerts: 87 - PropDef_IconTrick NumMaterials: 2 NumFaces: 18 NumVerts: 34 - PropDef_PowerJuiceExtend NumMaterials: 1 NumFaces: 36 NumVerts: 45 - PropDef_PowerJuiceRefill NumMaterials: 2 NumFaces: 34 NumVerts: 50 - PropDef_IconRide NumMaterials: 1 NumFaces: 275 NumVerts: 277 - PropDef_IconGrind NumMaterials: 1 NumFaces: 98 NumVerts: 100 - PropDef_TwisterC NumMaterials: 1 NumFaces: 98 NumVerts: 100 - PropDef_TwisterM NumMaterials: 1 NumFaces: 98 NumVerts: 100 - PropDef_TwisterB NumMaterials: 1 NumFaces: 98 NumVerts: 100 - PropDef_TwisterO NumMaterials: 1 NumFaces: 36 NumVerts: 45 - PropDef_PowerJuiceHalffill NumMaterials: 1 NumFaces: 98 NumVerts: 100 - PropDef_TwisterG NumMaterials: 1 NumFaces: 94 NumVerts: 101 - PropDef_IconGrab NumMaterials: 1 NumFaces: 12 NumVerts: 8 - PropDef_Debris NumMaterials: 2 NumFaces: 28 NumVerts: 32 - PropDef_CardAce NumMaterials: 1 NumFaces: 96 NumVerts: 64 - PropDef_EggSmall NumMaterials: 2 NumFaces: 28 NumVerts: 32 - PropDef_CardTwo NumMaterials: 3 NumFaces: 28 NumVerts: 32 - PropDef_CardFour NumMaterials: 3 NumFaces: 28 NumVerts: 32 - PropDef_CardThree NumMaterials: 3 NumFaces: 28 NumVerts: 32 - PropDef_CardEight NumMaterials: 3 NumFaces: 28 NumVerts: 32 - PropDef_CardSeven NumMaterials: 3 NumFaces: 28 NumVerts: 32 - PropDef_CardSix NumMaterials: 3 NumFaces: 28 NumVerts: 32 - PropDef_CardFive NumMaterials: 3 NumFaces: 28 NumVerts: 32 - PropDef_CardJack NumMaterials: 3 NumFaces: 28 NumVerts: 32 - PropDef_CardTen NumMaterials: 3 NumFaces: 28 NumVerts: 32 - PropDef_CardQueen NumMaterials: 3 NumFaces: 28 NumVerts: 32 - PropDef_CardNine NumMaterials: 2 NumFaces: 28 NumVerts: 32 - PropDef_CardKing NumMaterials: 1 NumFaces: 96 NumVerts: 64 - PropDef_EggBig NumMaterials: 1 NumFaces: 96 NumVerts: 58 - PropDef_Beaker NumMaterials: 1 NumFaces: 70 NumVerts: 72 - PropDef_CandyCane NumMaterials: 1 NumFaces: 96 NumVerts: 61 - PropDef_DinoEgg NumMaterials: 1 NumFaces: 70 NumVerts: 40 - PropDef_Balloon NumMaterials: 1 NumFaces: 12 NumVerts: 8 - Animobj_monkey NumMaterials: 1 NumFaces: 102 NumVerts: 132 - Animobj_monkey_torso NumMaterials: 1 NumFaces: 16 NumVerts: 32 - Animobj_monkey_tail_01 NumMaterials: 1 NumFaces: 16 NumVerts: 32 - Animobj_monkey_tail_02 NumMaterials: 1 NumFaces: 16 NumVerts: 32 - Animobj_monkey_tail_03 NumMaterials: 1 NumFaces: 16 NumVerts: 21 - Animobj_monkey_tail_04 NumMaterials: 1 NumFaces: 28 NumVerts: 49 - Animobj_monkey_bicep_right NumMaterials: 1 NumFaces: 30 NumVerts: 58 - Animobj_monkey_forearm_right NumMaterials: 1 NumFaces: 32 NumVerts: 37 - Animobj_monkey_hand_right NumMaterials: 1 NumFaces: 28 NumVerts: 49 - Animobj_monkey_bicep_left NumMaterials: 1 NumFaces: 26 NumVerts: 47 - Animobj_monkey_forearm_left NumMaterials: 1 NumFaces: 32 NumVerts: 35 - Animobj_monkey_hand_left NumMaterials: 1 NumFaces: 46 NumVerts: 68 - Animobj_monkey_thigh_right NumMaterials: 1 NumFaces: 22 NumVerts: 43 - Animobj_monkey_calf_right NumMaterials: 1 NumFaces: 42 NumVerts: 56 - Animobj_monkey_foot_right NumMaterials: 1 NumFaces: 46 NumVerts: 68 - Animobj_monkey_thigh_left NumMaterials: 1 NumFaces: 22 NumVerts: 44 - Animobj_monkey_calf_left NumMaterials: 1 NumFaces: 42 NumVerts: 56 - Animobj_monkey_foot_left NumMaterials: 1 NumFaces: 106 NumVerts: 80 - Animobj_monkey_head -------------------------------------------------------------------- Geometry Instances -------------------------------------------------------------------- terrain_inside04 terrain_inside01 terrain_inside02 terrain_inside03 terrain_insidewall10 terrain_inside11 prop_truss06 prop_truss07 prop_truss01 prop_truss09 prop_truss02 prop_truss11 prop_truss03 prop_truss13 prop_truss04 prop_truss15 prop_truss05 prop_truss17 terrain_cemeterywall01 terrain_insidewall_HH01 prop_spotlightB11 prop_spotlightA01 prop_spotlightA02 prop_spotlightA03 prop_spotlightA04 prop_spotlightA05 prop_spotlightA06 prop_spotlightB16 prop_spotlightA07 prop_spotlightA08 terrain_spotlight_track03 prop_spotlightB08 prop_spotlightA09 prop_spotlightA10 prop_spotlightA11 prop_spotlightB29 prop_spotlightA12 terrain_spotlight_track05 prop_spotlightB05 prop_spotlightB23 prop_spotlightA13 prop_spotlightA14 prop_spotlightA15 prop_spotlightA16 prop_spotlightB03 prop_spotlightA17 prop_spotlightA18 prop_spotlightB18 prop_spotlightA19 prop_spotlightB20 prop_spotlightA20 prop_spotlightB17 terrain_spotlight_track09 prop_spotlightA21 terrain_stageset06 prop_spotlightA22 terrain_spotlight_track10 prop_spotlightB24 prop_spotlightA23 prop_spotlightB28 prop_spotlightA24 terrain_roller01 prop_spotlightB04 terrain_stageset05 terrain_stageset03 terrain_stageset02 prop_spotlightA25 prop_spotlightB07 terrain_loft01 prop_spotlightB02 terrain_spotlight_track11 prop_spotlightA26 prop_spotlightA27 prop_spotlightA28 prop_spotlightB01 terrain_dollytrack scriptObj_spine01 prop_spotlightA29 terrain_spotlight_track12 prop_spotlightB15 terrain_dirtspots prop_spotlightA30 prop_spotlightB26 terrain_spotlight_track13 prop_spotlightA31 terrain_ramp01 prop_lantern03 prop_lantern04 prop_lantern05 prop_lantern06 terrain_stageset10 terrain_stageset11 terrain_stageset12 terrain_stageset13 terrain_streambed prop_lantern07 prop_lantern08 prop_lantern09 prop_lantern10 prop_lantern11 prop_lantern12 prop_lantern13 prop_lantern14 prop_lantern15 prop_lantern16 prop_lantern17 terrain_cemetarywall03 prop_lantern18 prop_lantern19 prop_lantern20 prop_lantern21 prop_lantern22 prop_lantern23 prop_lantern24 prop_bridgetruss01 prop_bridgetruss02 prop_bridgetruss03 prop_bridgetruss04 prop_bridgetruss05 prop_bridgetruss06 prop_bridgetruss07 prop_bridgetruss08 terrain_dirtspots01 terrain_dirtspots02 prop_spotlightA33 prop_spotlightB22 prop_spotlightA34 prop_spotlightB21 terrain_mossspots01 terrain_gravespine02 terrain_gravespine03 terrain_bigqpipe02 terrain_2x4grind prop_spotlightA35 prop_spotlightB25 terrain_dollytrack02 prop_lantern01 prop_lantern25 prop_lantern26 prop_lantern27 prop_lantern28 prop_lantern29 terrain_gravespine04 terrain_gravespine05 terrain_gravespine06 prop_spotlightB10 prop_spotlightB09 prop_spotlightA36 prop_spotlightA37 terrain_spotlight_track22 prop_spotlightB14 prop_spotlightA38 prop_spotlightA39 prop_spotlightA40 terrain_DummyTorch terrain_catwalk02 prop_spotlightA41 prop_spotlightB27 prop_spotlightA42 Glass_GlasspaneA07 Glass_GlasspaneA08 Glass_GlasspaneA09 Glass_GlasspaneA10 Glass_GlasspaneA11 Glass_GlasspaneA12 Glass_GlasspaneA14 Glass_GlasspaneA15 terrain_catwalk03 Glass_GlasspaneA16 Glass_GlasspaneA17 Glass_GlasspaneA18 Glass_GlasspaneA19 terrain_deadgrass02 prop_spotlightA43 prop_spotlightB19 prop_spotlightA44 Glass_GlasspaneA20 Glass_GlasspaneA21 Glass_GlasspaneA22 Glass_GlasspaneA23 Glass_GlasspaneA24 Glass_GlasspaneA25 Glass_GlasspaneA26 Glass_GlasspaneA27 Glass_GlasspaneA28 Glass_GlasspaneA29 Glass_GlasspaneA30 Glass_GlasspaneA31 terrain_DummySkeleton prop_skeletonA02 Glass_GlasspaneA32 Glass_GlasspaneA33 terrain_creekbowls terrain_indoorrailing01 AnimObj_BlueDoor01 doorL doorR AnimObj_BlueDoor02 doorR doorL AnimObj_BlueDoor03 doorL doorR prop_spotlightB06 prop_spotlightA45 prop_spotlightB13 prop_lantern33 prop_lantern34 terrain_cablegrind33 terrain_cablegrind02 scriptObj_cablegrind03 scriptObj_cablegrind04 terrain_cablegrind05 terrain_DummyLEDA terrain_DummyLEDB terrain_creekbowldecking terrain_bridgeshadow01 terrain_cablegrind06 terrain_cablegrind07 prop_spotlightA46 prop_spotlightA47 prop_spotlightB30 terrain_HHcolumns terrain_creekgrindrail01 AnimObj_ghost terrain_qpipescuffmarks01 terrain_qpipescuffmarks02 terrain_qpipescuffmarks03 Dynamics_Rock02 Dynamics_Rock03 Dynamics_Rock06 Dynamics_RockB01 Dynamics_RockB02 Dynamics_RockB04 Dynamics_RockB05 Dynamics_Rock13 Dynamics_RockB08 Dynamics_RockB09 Dynamics_Rock10 Dynamics_Rock11 Dynamics_RockB10 Dynamics_Rock12 terrain_bowllogos terrain_spraypaint01 ScriptObj_playerone terrain_cemetarywall04 prop_spout01 prop_fountain01 prop_bagtree05 terrain_HHbase terrain_DummyArrows terrain_cablegrind03 terrain_hauntedplanter prop_lantern36 prop_lantern37 prop_lantern38 prop_lantern39 terrain_hauntedfence03 prop_lantern40 prop_lantern41 prop_lantern42 prop_lantern30 Prop_FernA01 Prop_FernA02 Prop_FernA03 Prop_FernA04 Prop_FernA05 Prop_FernA06 Prop_FernA07 Prop_FernA08 Prop_FernA09 Prop_FernA10 Prop_FernB01 Prop_FernB02 Prop_FernA11 terrain_inside05 terrain_inside06 terrain_inside07 terrain_HHgrindA terrain_HHgrindA01 terrain_cablegrind09 terrain_HHuppergrind01 terrain_cablegrind10 prop_spotlightB31 prop_spotlightA48 prop_spotlightA49 prop_spotlightB32 prop_spotlightA50 prop_spotlightA51 prop_spotlightB33 prop_spotlightA52 prop_spotlightB34 prop_spotlightB35 prop_spotlightA53 prop_spotlightA54 prop_spotlightB36 prop_spotlightA55 prop_spotlightB37 terrain_platform01 terrain_insde10 terrain_cablegrind40 terrain_qpiperails01 prop_spotlightB38 prop_spotlightA56 prop_spotlightB39 prop_spotlightA57 prop_spotlightB40 prop_spotlightB41 prop_spotlightB42 prop_spotlightB43 prop_spotlightB44 prop_spotlightA58 prop_spotlightA59 prop_spotlightB45 prop_spotlightB46 prop_spotlightB47 prop_spotlightB48 prop_spotlightB49 prop_spotlightA60 prop_skeletonA03 prop_skeletonA04 prop_skeletonA05 prop_skeletonA06 prop_skeletonA07 terrain_logostickers03 terrain_logostickers04 terrain_newbowl01 prop_bagtree08 terrain_platform02 prop_bagtree09 terrain_platformsupports01 terrain_logostickers05 terrain_newbowlrail terrain_biqqpipegrindrails Glass_GlasspaneA34 Glass_GlasspaneA35 Prop_FernB03 Prop_FernA12 Prop_FernB04 prop_spotlightA61 prop_spotlightB50 prop_spotlightA62 prop_spotlightB51 prop_spotlightB52 prop_spotlightB53 prop_spotlightA63 prop_spotlightA64 terrain_NPCtombstone terrain_hauntedfence01 ScriptObj_chainshadow_partone terrain_logostickers06 terrain_upperbowlrail terrain_upperbowlstains terrain_logostickers08 terrain_decking20 terrain_streambed05 terrain_streambed03 terrain_streambed02 terrain_streambed04 prop_bagtree10 ScriptObj_wickedtree_before terrain_ashshadow01 terrain_creekgrindrail02 terrain_creekgrindrail03 terrain_waterfountain01 terrain_vents02 prop_bagtree11 prop_bagtree12 prop_bagtree13 ScriptObj_chainshadow_parttwo dynamics_tripod01 dynamics_camera01 dynamics_tripod02 dynamics_camera02 terrain_cablegrind30 terrain_cemeterywall03 terrain_cemetarywall01 terrain_cemeterywall04 terrain_cemeterywall02 terrain_cemetarywall07 terrain_IWallHH01 terrain_IWallHH03 terrain_qpiperails10 terrain_qpiperails16 terrain_cablegrind01 terrain_cablegrind31 terrain_cablegrind32 terrain_cablegrind34 terrain_decal100 terrain_decal101 terrain_decal102 terrain_decal103 terrain_decal105 terrain_logostickers100 terrain_logostickers102 terrain_logostickers07 terrain_logostickers104 terrain_logostickers105 terrain_logostickers110 terrain_logostickers120 terrain_logostickers121 terrain_logostickers122 terrain_logostickers126 terrain_logostickers127 terrain_platform03 terrain_platform04 terrain_platform05 terrain_platformrail01 terrain_platformrail02 terrain_platformrail03 terrain_platformrail10 terrain_platformrail11 terrain_bigqpipe01 terrain_platform06 terrain_insidewall20 terrain_cliff02 terrain_cliff03 terrain_cliff04 terrain_cemeterywall05 terrain_cemeterywall06 terrain_cemeterywall07 prop_ceiling01 prop_ceiling02 prop_HVACA01 prop_HVACA02 prop_HVACA03 prop_HVACB02 prop_HVACB01 prop_HVACB03 prop_HVACC01 prop_HVACC02 prop_HVACC03 terrain_cablegrind41 prop_spotlightA65 prop_spotlightA66 prop_spotlightA67 prop_deadtreeA02 prop_deadtreeA03 prop_deadtreeA01 prop_deadtreeA04 prop_deadtreeA05 prop_deadtreeA06 prop_deadtreeA07 prop_deadtreeA08 prop_deadtreeB01 prop_deadtreeB02 prop_deadtreeB03 prop_deadtreeB04 prop_deadtreeB05 prop_qpiperaillong01 prop_qpiperaillong02 prop_qpiperailnormal01 prop_qpiperailnormal02 prop_qpiperailnormalB01 prop_qpiperailnormalB02 prop_qpiperailnormalB03 prop_qpiperailnormalB04 prop_qpiperailnormalB05 prop_qpiperailnormalB06 terrain_hauntedplanter02 terrain_cablegrind40 AnimObj_BoulderPartOne AnimObj_chain01 animObj_chain02 animObj_chain03 animObj_chain04 animObj_chain05 animObj_chain06 animObj_chain07 AnimObj_chain09 animObj_chain10 animObj_chain11 animObj_chain12 animObj_chain13 animObj_chain14 animObj_chain15 AnimObj_chainplate01 AnimObj_cliffedge01 AnimObj_cliffedge02 AnimObj_cliffedge03 AnimObj_boulder AnimObj_bridgebreak animObj_cbridge_flyingpiece01 animObj_cbridge_flyingpiece02 animObj_cbridge_flyingpiece03 animObj_cbridge_flyingpiece05 animObj_cbridge_flyingpiece10 animObj_cbridge_flyingpiece11 animObj_cbridge_flyingpiece14 animObj_cbridge_flyingpiece15 animObj_cbridge_flyingpiece16 animObj_cbridge_flyingpiece17 animObj_cbridge_flyingpiece18 animObj_cbridge_flyingpiece19 animObj_cbridge_support01 animObj_cbridge_support02 animObj_covered_bridge_inner animObj_lantern31 animObj_lantern32 animObj_lantern30 animObj_cbridge_support03 animObj_cbridge_support04 terrain_bluewall01 terrain_bluewall03 terrain_bluewall06 terrain_bluewall02 terrain_bluewall07 Glass_GlasspaneB01 glass_windowframeA01 terrain_cliff05 terrain_covered bridge_after terrain_qpipe52 terrain_mausoleum01 terrain_mausoleum03 terrain_inside20 terrain_fountainbasin02 prop_hangingstrut01 prop_hangingstrut02 prop_hangingstrut03 prop_hangingstrut04 prop_hangingstrut05 prop_hangingstrut06 prop_hangingstrut07 prop_hangingstrut08 prop_hangingstrut09 prop_hangingstrut11 prop_hangingstrut12 prop_hangingstrut13 prop_hangingstrut14 prop_hangingstrut15 prop_hangingstrut16 prop_hangingstrut17 prop_hangingstrut18 prop_hangingstrut19 prop_hangingstrut20 prop_hangingstrut21 prop_hangingstrut22 prop_hangingstrut23 terrain_stageset01 scriptObj_qpipe36 scriptObj_qpipe37 terrain_cemetarywall02 scriptObj_qpipe50 terrain_qpipe51 terrain_stageset04 ScriptObj_qpipe52 terrain_upperbowl01 terrain_backqpipesB terrain_backqpipeA terrain_hauntedhouse scriptObj_qpipe53 terrain_HHramp terrain_cablegrind42 terrain_cablegrind43 terrain_qpipe38 terrain_inside21 terrain_creekgrindrail dynamics_tombstoneA01 dynamics_tombstoneA02 dynamics_tombstoneB01 dynamics_tombstoneB02 dynamics_tombstoneA03 dynamics_tombstoneB03 dynamics_tombstoneD01 dynamics_tombstoneD04 dynamics_tombstoneC01 dynamics_tombstoneC02 dynamics_tombstoneC04 terrain_qpiperails40 terrain_qpiperails41 Animobj_monkey Animobj_monkey_torso Animobj_monkey_tail_01 Animobj_monkey_tail_02 Animobj_monkey_tail_03 Animobj_monkey_tail_04 Animobj_monkey_bicep_right Animobj_monkey_forearm_right Animobj_monkey_hand_right Animobj_monkey_bicep_left Animobj_monkey_forearm_left Animobj_monkey_hand_left Animobj_monkey_thigh_right Animobj_monkey_calf_right Animobj_monkey_foot_right Animobj_monkey_thigh_left Animobj_monkey_calf_left Animobj_monkey_foot_left Animobj_monkey_head -------------------------------------------------------------------- Asserts / Warnings / Tips -------------------------------------------------------------------- Asserts:- Warnings:- terrain_creekbowls-Exceeded UV-mapping range within a polygon (Max range=8.00) scriptObj_cablegrind03-Exceeded UV-mapping range within a polygon (Max range=8.00) terrain_creekbowldecking-Exceeded UV-mapping range within a polygon (Max range=8.00) terrain_cablegrind07-Exceeded UV-mapping range within a polygon (Max range=8.00) collision_inside05-Exceeded UV-mapping range within a polygon (Max range=8.00) terrain_platform01-Exceeded UV-mapping range within a polygon (Max range=8.00) terrain_cablegrind40-Exceeded UV-mapping range within a polygon (Max range=8.00) terrain_newbowl01-Exceeded UV-mapping range within a polygon (Max range=8.00) terrain_streambed03-Exceeded UV-mapping range within a polygon (Max range=8.00) collision_cemetarywall03-Exceeded UV-mapping range within a polygon (Max range=8.00) terrain_covered bridge_after-Exceeded UV-mapping range within a polygon (Max range=8.00) collision_cemetarywall02-Exceeded UV-mapping range within a polygon (Max range=8.00) Optmisation tips:- terrain_inside04-Low number of vertices in object (85, Optimum is > 256) terrain_inside01-Low number of vertices in object (95, Optimum is > 256) terrain_inside02-Low number of vertices in object (98, Optimum is > 256) collision_inside02-Low number of vertices in object (4, Optimum is > 256) terrain_inside03-Low number of vertices in object (232, Optimum is > 256) terrain_insidewall10-Low number of vertices in object (62, Optimum is > 256) terrain_inside11-Low number of vertices in object (155, Optimum is > 256) propdef_truss-Low number of vertices in object (192, Optimum is > 256) propdef_truss-High vertex to face ratio (2.222222, Optimum is < 2.000000) - poor stripping terrain_cemeterywall01-Low number of vertices in object (126, Optimum is > 256) terrain_cemeterywall01-High vertex to face ratio (2.346154, Optimum is < 2.000000) - poor stripping collision_cemeterywall01-Low number of vertices in object (36, Optimum is > 256) collision_cemeterywall01-High vertex to face ratio (3.222222, Optimum is < 2.000000) - poor stripping terrain_insidewall_HH01-Low number of vertices in object (88, Optimum is > 256) propdef_spotlightA-Low number of vertices in object (108, Optimum is > 256) propdef_spotlightA-High vertex to face ratio (2.580645, Optimum is < 2.000000) - poor stripping terrain_spotlight_track03-Low number of vertices in object (40, Optimum is > 256) terrain_spotlight_track03-High vertex to face ratio (2.900000, Optimum is < 2.000000) - poor stripping terrain_spotlight_track05-Low number of vertices in object (39, Optimum is > 256) terrain_spotlight_track05-High vertex to face ratio (2.900000, Optimum is < 2.000000) - poor stripping terrain_spotlight_track09-Low number of vertices in object (38, Optimum is > 256) terrain_spotlight_track09-High vertex to face ratio (2.900000, Optimum is < 2.000000) - poor stripping terrain_stageset06-High vertex to face ratio (2.524254, Optimum is < 2.000000) - poor stripping terrain_spotlight_track10-Low number of vertices in object (56, Optimum is > 256) terrain_spotlight_track10-High vertex to face ratio (2.928571, Optimum is < 2.000000) - poor stripping terrain_roller01-Low number of vertices in object (231, Optimum is > 256) terrain_stageset05-High vertex to face ratio (2.441261, Optimum is < 2.000000) - poor stripping terrain_stageset03-High vertex to face ratio (2.220395, Optimum is < 2.000000) - poor stripping terrain_stageset02-High vertex to face ratio (2.386643, Optimum is < 2.000000) - poor stripping terrain_loft01-Low number of vertices in object (184, Optimum is > 256) terrain_spotlight_track11-Low number of vertices in object (38, Optimum is > 256) terrain_spotlight_track11-High vertex to face ratio (2.900000, Optimum is < 2.000000) - poor stripping scriptObj_spine01-Low number of vertices in object (222, Optimum is > 256) scriptObj_spine01-High vertex to face ratio (2.239726, Optimum is < 2.000000) - poor stripping decal_qpipestrip11-Low number of vertices in object (80, Optimum is > 256) decal_qpipestrip11-High vertex to face ratio (2.395833, Optimum is < 2.000000) - poor stripping terrain_spotlight_track12-Low number of vertices in object (40, Optimum is > 256) terrain_spotlight_track12-High vertex to face ratio (2.900000, Optimum is < 2.000000) - poor stripping terrain_dirtspots-Low number of vertices in object (140, Optimum is > 256) terrain_dirtspots-High vertex to face ratio (2.942857, Optimum is < 2.000000) - poor stripping terrain_spotlight_track13-Low number of vertices in object (40, Optimum is > 256) terrain_spotlight_track13-High vertex to face ratio (2.900000, Optimum is < 2.000000) - poor stripping terrain_ramp01-Low number of vertices in object (48, Optimum is > 256) terrain_ramp01-High vertex to face ratio (2.111111, Optimum is < 2.000000) - poor stripping terrain_stageset10-High vertex to face ratio (2.338462, Optimum is < 2.000000) - poor stripping terrain_stageset11-Low number of vertices in object (241, Optimum is > 256) terrain_stageset11-High vertex to face ratio (2.029762, Optimum is < 2.000000) - poor stripping terrain_stageset12-Low number of vertices in object (144, Optimum is > 256) terrain_stageset12-High vertex to face ratio (2.076923, Optimum is < 2.000000) - poor stripping terrain_stageset13-High vertex to face ratio (2.469466, Optimum is < 2.000000) - poor stripping terrain_streambed-Low number of vertices in object (157, Optimum is > 256) propdef_lantern-Low number of vertices in object (74, Optimum is > 256) terrain_cemetarywall03-Low number of vertices in object (147, Optimum is > 256) terrain_cemetarywall03-High vertex to face ratio (2.176471, Optimum is < 2.000000) - poor stripping collision_cemetarywall03-Low number of vertices in object (137, Optimum is > 256) collision_cemetarywall03-High vertex to face ratio (2.428571, Optimum is < 2.000000) - poor stripping terrain_dirtspots01-Low number of vertices in object (124, Optimum is > 256) terrain_dirtspots01-High vertex to face ratio (2.903226, Optimum is < 2.000000) - poor stripping terrain_dirtspots02-Low number of vertices in object (124, Optimum is > 256) terrain_dirtspots02-High vertex to face ratio (2.935484, Optimum is < 2.000000) - poor stripping terrain_mossspots01-Low number of vertices in object (104, Optimum is > 256) terrain_mossspots01-High vertex to face ratio (2.171875, Optimum is < 2.000000) - poor stripping terrain_gravespine02-High vertex to face ratio (2.378882, Optimum is < 2.000000) - poor stripping collision_gravespine02-Low number of vertices in object (168, Optimum is > 256) collision_gravespine02-High vertex to face ratio (2.606383, Optimum is < 2.000000) - poor stripping decal_ivy03-Low number of vertices in object (48, Optimum is > 256) terrain_gravespine03-High vertex to face ratio (2.378882, Optimum is < 2.000000) - poor stripping collision_gravespine03-Low number of vertices in object (168, Optimum is > 256) collision_gravespine03-High vertex to face ratio (2.606383, Optimum is < 2.000000) - poor stripping decal_ivy01-Low number of vertices in object (48, Optimum is > 256) terrain_bigqpipe02-Low number of vertices in object (152, Optimum is > 256) decal_bigqpipe02-Low number of vertices in object (20, Optimum is > 256) decal_bigqpipe02-High vertex to face ratio (2.250000, Optimum is < 2.000000) - poor stripping terrain_2x4grind-High vertex to face ratio (2.275641, Optimum is < 2.000000) - poor stripping collision_bagtree-Low number of vertices in object (8, Optimum is > 256) propdef_bridgetruss-Low number of vertices in object (168, Optimum is > 256) propdef_bridgetruss-High vertex to face ratio (2.691489, Optimum is < 2.000000) - poor stripping terrain_dollytrack02-Low number of vertices in object (128, Optimum is > 256) propdef_deadtreeA-Low number of vertices in object (243, Optimum is > 256) propdef_deadtreeA-High vertex to face ratio (2.147959, Optimum is < 2.000000) - poor stripping terrain_gravespine04-High vertex to face ratio (2.426667, Optimum is < 2.000000) - poor stripping collision_gravespine04-Low number of vertices in object (168, Optimum is > 256) collision_gravespine04-High vertex to face ratio (2.606383, Optimum is < 2.000000) - poor stripping decal_ivy04-Low number of vertices in object (48, Optimum is > 256) terrain_gravespine05-High vertex to face ratio (2.341177, Optimum is < 2.000000) - poor stripping collision_gravespine05-Low number of vertices in object (168, Optimum is > 256) collision_gravespine05-High vertex to face ratio (2.606383, Optimum is < 2.000000) - poor stripping decal_ivy05-Low number of vertices in object (64, Optimum is > 256) terrain_gravespine06-High vertex to face ratio (2.414716, Optimum is < 2.000000) - poor stripping collision_gravespine06-Low number of vertices in object (168, Optimum is > 256) collision_gravespine06-High vertex to face ratio (2.606383, Optimum is < 2.000000) - poor stripping decal_ivy02-Low number of vertices in object (48, Optimum is > 256) terrain_spotlight_track22-Low number of vertices in object (15, Optimum is > 256) terrain_spotlight_track22-High vertex to face ratio (2.750000, Optimum is < 2.000000) - poor stripping terrain_DummyTorch-Low number of vertices in object (22, Optimum is > 256) terrain_catwalk02-Low number of vertices in object (168, Optimum is > 256) terrain_catwalk02-High vertex to face ratio (2.641304, Optimum is < 2.000000) - poor stripping GlassDef_GlasspaneA-Low number of vertices in object (18, Optimum is > 256) terrain_catwalk03-Low number of vertices in object (204, Optimum is > 256) terrain_catwalk03-High vertex to face ratio (2.700000, Optimum is < 2.000000) - poor stripping terrain_deadgrass02-Low number of vertices in object (208, Optimum is > 256) terrain_DummySkeleton-Low number of vertices in object (22, Optimum is > 256) terrain_DummySkeleton-High vertex to face ratio (5.100000, Optimum is < 2.000000) - poor stripping dynamicsdef_tripod-High vertex to face ratio (2.113744, Optimum is < 2.000000) - poor stripping terrain_creekbowls-High vertex to face ratio (2.072928, Optimum is < 2.000000) - poor stripping decal_qpipestrip-Low number of vertices in object (94, Optimum is > 256) terrain_indoorrailing01-Low number of vertices in object (179, Optimum is > 256) AnimObj_BlueDoor01-Low number of vertices in object (20, Optimum is > 256) doorL-Low number of vertices in object (32, Optimum is > 256) doorL-High vertex to face ratio (2.150000, Optimum is < 2.000000) - poor stripping doorR-Low number of vertices in object (30, Optimum is > 256) AnimObj_BlueDoor02-Low number of vertices in object (20, Optimum is > 256) doorR-Low number of vertices in object (30, Optimum is > 256) doorL-Low number of vertices in object (30, Optimum is > 256) AnimObj_BlueDoor03-Low number of vertices in object (20, Optimum is > 256) doorL-Low number of vertices in object (30, Optimum is > 256) doorR-Low number of vertices in object (30, Optimum is > 256) terrain_cablegrind33 -Low number of vertices in object (34, Optimum is > 256) terrain_cablegrind02-Low number of vertices in object (58, Optimum is > 256) scriptObj_cablegrind03-Low number of vertices in object (81, Optimum is > 256) scriptObj_cablegrind04-Low number of vertices in object (56, Optimum is > 256) terrain_cablegrind05-Low number of vertices in object (83, Optimum is > 256) terrain_DummyLEDA-Low number of vertices in object (22, Optimum is > 256) terrain_DummyLEDA-High vertex to face ratio (4.750000, Optimum is < 2.000000) - poor stripping terrain_DummyLEDB-Low number of vertices in object (22, Optimum is > 256) terrain_DummyLEDB-High vertex to face ratio (4.750000, Optimum is < 2.000000) - poor stripping propdef_spotlightB-Low number of vertices in object (108, Optimum is > 256) propdef_spotlightB-High vertex to face ratio (2.580645, Optimum is < 2.000000) - poor stripping terrain_creekbowldecking-High vertex to face ratio (2.252404, Optimum is < 2.000000) - poor stripping terrain_bridgeshadow01-Low number of vertices in object (39, Optimum is > 256) terrain_cablegrind06-Low number of vertices in object (48, Optimum is > 256) terrain_cablegrind07-Low number of vertices in object (64, Optimum is > 256) propdef_ceiling-Low number of vertices in object (234, Optimum is > 256) terrain_HHcolumns-High vertex to face ratio (2.554348, Optimum is < 2.000000) - poor stripping terrain_creekgrindrail01-Low number of vertices in object (180, Optimum is > 256) terrain_creekgrindrail01-High vertex to face ratio (2.370370, Optimum is < 2.000000) - poor stripping AnimObj_ghost-Low number of vertices in object (251, Optimum is > 256) terrain_qpipescuffmarks01-Low number of vertices in object (64, Optimum is > 256) terrain_qpipescuffmarks02-Low number of vertices in object (116, Optimum is > 256) terrain_qpipescuffmarks03-Low number of vertices in object (80, Optimum is > 256) DynamicsDef_Rock-Low number of vertices in object (53, Optimum is > 256) DynamicsDef_RockB-Low number of vertices in object (30, Optimum is > 256) terrain_bowllogos-Low number of vertices in object (84, Optimum is > 256) terrain_bowllogos-High vertex to face ratio (2.952381, Optimum is < 2.000000) - poor stripping terrain_spraypaint01-Low number of vertices in object (32, Optimum is > 256) terrain_spraypaint01-High vertex to face ratio (2.875000, Optimum is < 2.000000) - poor stripping ScriptObj_playerone-Low number of vertices in object (8, Optimum is > 256) terrain_cemetarywall04-Low number of vertices in object (169, Optimum is > 256) terrain_cemetarywall04-High vertex to face ratio (2.551020, Optimum is < 2.000000) - poor stripping propdef_fountain-Low number of vertices in object (121, Optimum is > 256) propdef_spout-Low number of vertices in object (43, Optimum is > 256) propdef_skeletonA-Low number of vertices in object (4, Optimum is > 256) terrain_DummyArrows-Low number of vertices in object (22, Optimum is > 256) terrain_DummyArrows-High vertex to face ratio (4.750000, Optimum is < 2.000000) - poor stripping terrain_cablegrind03-Low number of vertices in object (128, Optimum is > 256) terrain_hauntedplanter-Low number of vertices in object (243, Optimum is > 256) terrain_hauntedfence03-High vertex to face ratio (2.354037, Optimum is < 2.000000) - poor stripping LOD_FernA-Low number of vertices in object (170, Optimum is > 256) LOD_FernA-High vertex to face ratio (2.076923, Optimum is < 2.000000) - poor stripping LOD_FernB-Low number of vertices in object (156, Optimum is > 256) terrain_inside05-Low number of vertices in object (150, Optimum is > 256) collision_inside05-Low number of vertices in object (73, Optimum is > 256) collision_inside05-High vertex to face ratio (2.446429, Optimum is < 2.000000) - poor stripping terrain_inside06-Low number of vertices in object (97, Optimum is > 256) collision_inside06-Low number of vertices in object (8, Optimum is > 256) terrain_inside07-Low number of vertices in object (39, Optimum is > 256) terrain_HHgrindA-Low number of vertices in object (173, Optimum is > 256) terrain_HHgrindA01-Low number of vertices in object (193, Optimum is > 256) terrain_cablegrind09-Low number of vertices in object (78, Optimum is > 256) terrain_cablegrind10-Low number of vertices in object (48, Optimum is > 256) terrain_platform01-Low number of vertices in object (180, Optimum is > 256) terrain_platform01-High vertex to face ratio (2.077465, Optimum is < 2.000000) - poor stripping terrain_cablegrind40-Low number of vertices in object (131, Optimum is > 256) terrain_qpiperails01-Low number of vertices in object (32, Optimum is > 256) terrain_qpiperails01-High vertex to face ratio (2.875000, Optimum is < 2.000000) - poor stripping terrain_logostickers03-High vertex to face ratio (2.986486, Optimum is < 2.000000) - poor stripping terrain_logostickers04-Low number of vertices in object (160, Optimum is > 256) terrain_logostickers04-High vertex to face ratio (2.975610, Optimum is < 2.000000) - poor stripping decal_newbowl-Low number of vertices in object (70, Optimum is > 256) terrain_platform02-Low number of vertices in object (141, Optimum is > 256) terrain_platformsupports01-High vertex to face ratio (2.988889, Optimum is < 2.000000) - poor stripping terrain_logostickers05-Low number of vertices in object (168, Optimum is > 256) terrain_logostickers05-High vertex to face ratio (2.976191, Optimum is < 2.000000) - poor stripping terrain_newbowlrail-Low number of vertices in object (180, Optimum is > 256) terrain_biqqpipegrindrails-Low number of vertices in object (76, Optimum is > 256) terrain_NPCtombstone-Low number of vertices in object (208, Optimum is > 256) terrain_NPCtombstone-High vertex to face ratio (2.073171, Optimum is < 2.000000) - poor stripping terrain_hauntedfence01-High vertex to face ratio (2.371258, Optimum is < 2.000000) - poor stripping ScriptObj_chainshadow_partone-Low number of vertices in object (128, Optimum is > 256) terrain_logostickers06-Low number of vertices in object (124, Optimum is > 256) terrain_logostickers06-High vertex to face ratio (2.967742, Optimum is < 2.000000) - poor stripping terrain_upperbowlrail-Low number of vertices in object (160, Optimum is > 256) terrain_upperbowlstains-Low number of vertices in object (16, Optimum is > 256) terrain_upperbowlstains-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_logostickers08-Low number of vertices in object (120, Optimum is > 256) terrain_logostickers08-High vertex to face ratio (2.966667, Optimum is < 2.000000) - poor stripping terrain_decking20-High vertex to face ratio (2.504808, Optimum is < 2.000000) - poor stripping terrain_streambed05-Low number of vertices in object (120, Optimum is > 256) terrain_streambed03-Low number of vertices in object (229, Optimum is > 256) terrain_streambed03-High vertex to face ratio (2.456250, Optimum is < 2.000000) - poor stripping terrain_streambed02-Low number of vertices in object (167, Optimum is > 256) terrain_streambed04-Low number of vertices in object (176, Optimum is > 256) ScriptObj_wickedtree_before-Low number of vertices in object (243, Optimum is > 256) ScriptObj_wickedtree_before-High vertex to face ratio (2.147959, Optimum is < 2.000000) - poor stripping terrain_ashshadow01-Low number of vertices in object (98, Optimum is > 256) terrain_ashshadow01-High vertex to face ratio (2.448276, Optimum is < 2.000000) - poor stripping terrain_creekgrindrail02-Low number of vertices in object (180, Optimum is > 256) terrain_creekgrindrail02-High vertex to face ratio (2.370370, Optimum is < 2.000000) - poor stripping terrain_creekgrindrail03-Low number of vertices in object (144, Optimum is > 256) terrain_creekgrindrail03-High vertex to face ratio (2.536585, Optimum is < 2.000000) - poor stripping terrain_vents02-Low number of vertices in object (68, Optimum is > 256) ScriptObj_chainshadow_parttwo-Low number of vertices in object (115, Optimum is > 256) dynamicsdef_camera-Low number of vertices in object (130, Optimum is > 256) terrain_cablegrind30-Low number of vertices in object (48, Optimum is > 256) propdef_HVACB-Low number of vertices in object (93, Optimum is > 256) terrain_cemeterywall03-High vertex to face ratio (2.177778, Optimum is < 2.000000) - poor stripping collision_cemetarywall03-High vertex to face ratio (2.306878, Optimum is < 2.000000) - poor stripping terrain_cemetarywall01-Low number of vertices in object (221, Optimum is > 256) terrain_cemetarywall01-High vertex to face ratio (2.184211, Optimum is < 2.000000) - poor stripping collision_cemetarywall01-Low number of vertices in object (104, Optimum is > 256) collision_cemetarywall01-High vertex to face ratio (2.516667, Optimum is < 2.000000) - poor stripping terrain_cemeterywall04-Low number of vertices in object (97, Optimum is > 256) terrain_cemeterywall04-High vertex to face ratio (2.241935, Optimum is < 2.000000) - poor stripping collision_cemetarywall06-Low number of vertices in object (39, Optimum is > 256) collision_cemetarywall06-High vertex to face ratio (2.260870, Optimum is < 2.000000) - poor stripping terrain_cemeterywall02-Low number of vertices in object (196, Optimum is > 256) terrain_cemeterywall02-High vertex to face ratio (2.020548, Optimum is < 2.000000) - poor stripping collision_cemetarywall05-Low number of vertices in object (130, Optimum is > 256) collision_cemetarywall05-High vertex to face ratio (2.325581, Optimum is < 2.000000) - poor stripping terrain_cemetarywall07-Low number of vertices in object (220, Optimum is > 256) terrain_cemetarywall07-High vertex to face ratio (2.103226, Optimum is < 2.000000) - poor stripping collision_cemetarywall07-Low number of vertices in object (184, Optimum is > 256) collision_cemetarywall07-High vertex to face ratio (2.129771, Optimum is < 2.000000) - poor stripping terrain_IWallHH01-Low number of vertices in object (40, Optimum is > 256) terrain_IWallHH03-Low number of vertices in object (43, Optimum is > 256) propdef_HVACC-Low number of vertices in object (173, Optimum is > 256) terrain_qpiperails10-Low number of vertices in object (112, Optimum is > 256) terrain_qpiperails16-Low number of vertices in object (58, Optimum is > 256) terrain_cablegrind01-Low number of vertices in object (133, Optimum is > 256) terrain_cablegrind31-Low number of vertices in object (48, Optimum is > 256) terrain_cablegrind32-Low number of vertices in object (39, Optimum is > 256) terrain_cablegrind34-Low number of vertices in object (29, Optimum is > 256) terrain_decal100-Low number of vertices in object (171, Optimum is > 256) terrain_decal100-High vertex to face ratio (2.894118, Optimum is < 2.000000) - poor stripping terrain_decal101-Low number of vertices in object (108, Optimum is > 256) terrain_decal101-High vertex to face ratio (2.777778, Optimum is < 2.000000) - poor stripping terrain_decal102-Low number of vertices in object (118, Optimum is > 256) terrain_decal102-High vertex to face ratio (2.677419, Optimum is < 2.000000) - poor stripping terrain_decal103-Low number of vertices in object (114, Optimum is > 256) terrain_decal103-High vertex to face ratio (2.532258, Optimum is < 2.000000) - poor stripping terrain_decal105-Low number of vertices in object (86, Optimum is > 256) terrain_decal105-High vertex to face ratio (2.250000, Optimum is < 2.000000) - poor stripping terrain_logostickers100-Low number of vertices in object (164, Optimum is > 256) terrain_logostickers100-High vertex to face ratio (2.975610, Optimum is < 2.000000) - poor stripping terrain_logostickers102-Low number of vertices in object (56, Optimum is > 256) terrain_logostickers102-High vertex to face ratio (2.928571, Optimum is < 2.000000) - poor stripping terrain_logostickers07-Low number of vertices in object (188, Optimum is > 256) terrain_logostickers07-High vertex to face ratio (2.978723, Optimum is < 2.000000) - poor stripping terrain_logostickers104-Low number of vertices in object (124, Optimum is > 256) terrain_logostickers104-High vertex to face ratio (2.967742, Optimum is < 2.000000) - poor stripping terrain_logostickers105-Low number of vertices in object (76, Optimum is > 256) terrain_logostickers105-High vertex to face ratio (2.947368, Optimum is < 2.000000) - poor stripping terrain_logostickers110-Low number of vertices in object (52, Optimum is > 256) terrain_logostickers110-High vertex to face ratio (2.923077, Optimum is < 2.000000) - poor stripping terrain_logostickers120-Low number of vertices in object (116, Optimum is > 256) terrain_logostickers120-High vertex to face ratio (2.965517, Optimum is < 2.000000) - poor stripping terrain_logostickers121-Low number of vertices in object (120, Optimum is > 256) terrain_logostickers121-High vertex to face ratio (2.966667, Optimum is < 2.000000) - poor stripping terrain_logostickers122-Low number of vertices in object (64, Optimum is > 256) terrain_logostickers122-High vertex to face ratio (2.937500, Optimum is < 2.000000) - poor stripping terrain_logostickers126-Low number of vertices in object (80, Optimum is > 256) terrain_logostickers126-High vertex to face ratio (2.950000, Optimum is < 2.000000) - poor stripping terrain_logostickers127-Low number of vertices in object (188, Optimum is > 256) terrain_logostickers127-High vertex to face ratio (2.978723, Optimum is < 2.000000) - poor stripping terrain_platform03-Low number of vertices in object (152, Optimum is > 256) terrain_platform04-Low number of vertices in object (84, Optimum is > 256) terrain_platform05-Low number of vertices in object (84, Optimum is > 256) terrain_platformrail01-Low number of vertices in object (244, Optimum is > 256) terrain_platformrail01-High vertex to face ratio (2.967213, Optimum is < 2.000000) - poor stripping collision_platformrail01-Low number of vertices in object (100, Optimum is > 256) collision_platformrail01-High vertex to face ratio (2.920000, Optimum is < 2.000000) - poor stripping terrain_platformrail02-Low number of vertices in object (201, Optimum is > 256) terrain_platformrail02-High vertex to face ratio (2.894231, Optimum is < 2.000000) - poor stripping collision_platformrail02-Low number of vertices in object (91, Optimum is > 256) collision_platformrail02-High vertex to face ratio (2.854167, Optimum is < 2.000000) - poor stripping terrain_platformrail03-Low number of vertices in object (148, Optimum is > 256) terrain_platformrail03-High vertex to face ratio (2.945946, Optimum is < 2.000000) - poor stripping collision_platformrail03-Low number of vertices in object (100, Optimum is > 256) collision_platformrail03-High vertex to face ratio (2.920000, Optimum is < 2.000000) - poor stripping terrain_platformrail10-High vertex to face ratio (2.969231, Optimum is < 2.000000) - poor stripping collision_platformrail10-Low number of vertices in object (179, Optimum is > 256) collision_platformrail10-High vertex to face ratio (2.955555, Optimum is < 2.000000) - poor stripping terrain_platformrail11-Low number of vertices in object (212, Optimum is > 256) terrain_platformrail11-High vertex to face ratio (2.719298, Optimum is < 2.000000) - poor stripping collision_platformrail11-Low number of vertices in object (112, Optimum is > 256) collision_platformrail11-High vertex to face ratio (2.928571, Optimum is < 2.000000) - poor stripping terrain_bigqpipe01-Low number of vertices in object (144, Optimum is > 256) decal_bigqpipe01-Low number of vertices in object (12, Optimum is > 256) terrain_platform06-Low number of vertices in object (105, Optimum is > 256) terrain_platform06-High vertex to face ratio (2.153846, Optimum is < 2.000000) - poor stripping terrain_insidewall20-Low number of vertices in object (104, Optimum is > 256) terrain_cliff02-Low number of vertices in object (121, Optimum is > 256) terrain_cliff04-Low number of vertices in object (104, Optimum is > 256) terrain_cemeterywall05-Low number of vertices in object (172, Optimum is > 256) terrain_cemeterywall05-High vertex to face ratio (2.680851, Optimum is < 2.000000) - poor stripping collision_cemeterywall05-Low number of vertices in object (100, Optimum is > 256) collision_cemeterywall05-High vertex to face ratio (3.886364, Optimum is < 2.000000) - poor stripping terrain_cemeterywall06-Low number of vertices in object (161, Optimum is > 256) terrain_cemeterywall06-High vertex to face ratio (2.767442, Optimum is < 2.000000) - poor stripping collision_cemeterywall06-Low number of vertices in object (65, Optimum is > 256) collision_cemeterywall06-High vertex to face ratio (3.533333, Optimum is < 2.000000) - poor stripping terrain_cemeterywall07-Low number of vertices in object (96, Optimum is > 256) terrain_cemeterywall07-High vertex to face ratio (2.200000, Optimum is < 2.000000) - poor stripping collision_cemeterywall07-Low number of vertices in object (12, Optimum is > 256) collision_cemeterywall07-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping terrain_cablegrind41-Low number of vertices in object (58, Optimum is > 256) propdef_deadtreeB-Low number of vertices in object (243, Optimum is > 256) propdef_deadtreeB-High vertex to face ratio (2.147959, Optimum is < 2.000000) - poor stripping propdef_qpiperaillong-Low number of vertices in object (38, Optimum is > 256) propdef_qpiperailnormal-Low number of vertices in object (56, Optimum is > 256) propdef_qpiperailnormalB-Low number of vertices in object (56, Optimum is > 256) terrain_hauntedplanter02-Low number of vertices in object (217, Optimum is > 256) terrain_cablegrind40-Low number of vertices in object (98, Optimum is > 256) AnimObj_BoulderPartOne-Low number of vertices in object (8, Optimum is > 256) AnimObj_chain01-Low number of vertices in object (10, Optimum is > 256) AnimObj_chain01-High vertex to face ratio (2.250000, Optimum is < 2.000000) - poor stripping animObj_chain02-Low number of vertices in object (10, Optimum is > 256) animObj_chain02-High vertex to face ratio (2.250000, Optimum is < 2.000000) - poor stripping animObj_chain03-Low number of vertices in object (10, Optimum is > 256) animObj_chain03-High vertex to face ratio (2.250000, Optimum is < 2.000000) - poor stripping animObj_chain04-Low number of vertices in object (10, Optimum is > 256) animObj_chain04-High vertex to face ratio (2.250000, Optimum is < 2.000000) - poor stripping animObj_chain05-Low number of vertices in object (10, Optimum is > 256) animObj_chain05-High vertex to face ratio (2.250000, Optimum is < 2.000000) - poor stripping animObj_chain06-Low number of vertices in object (10, Optimum is > 256) animObj_chain06-High vertex to face ratio (2.250000, Optimum is < 2.000000) - poor stripping animObj_chain07-Low number of vertices in object (10, Optimum is > 256) animObj_chain07-High vertex to face ratio (2.250000, Optimum is < 2.000000) - poor stripping AnimObj_chain09-Low number of vertices in object (10, Optimum is > 256) animObj_chain10-Low number of vertices in object (10, Optimum is > 256) animObj_chain11-Low number of vertices in object (10, Optimum is > 256) animObj_chain12-Low number of vertices in object (10, Optimum is > 256) animObj_chain13-Low number of vertices in object (10, Optimum is > 256) animObj_chain14-Low number of vertices in object (10, Optimum is > 256) animObj_chain15-Low number of vertices in object (10, Optimum is > 256) AnimObj_chainplate01-Low number of vertices in object (40, Optimum is > 256) AnimObj_chainplate01-High vertex to face ratio (2.900000, Optimum is < 2.000000) - poor stripping AnimObj_cliffedge01-Low number of vertices in object (115, Optimum is > 256) AnimObj_cliffedge01-High vertex to face ratio (2.083333, Optimum is < 2.000000) - poor stripping AnimObj_cliffedge02-Low number of vertices in object (114, Optimum is > 256) AnimObj_cliffedge03-Low number of vertices in object (62, Optimum is > 256) AnimObj_boulder-Low number of vertices in object (164, Optimum is > 256) AnimObj_bridgebreak-Low number of vertices in object (20, Optimum is > 256) AnimObj_bridgebreak-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping animObj_cbridge_flyingpiece01-Low number of vertices in object (41, Optimum is > 256) animObj_cbridge_flyingpiece01-High vertex to face ratio (3.944444, Optimum is < 2.000000) - poor stripping animObj_cbridge_flyingpiece02-Low number of vertices in object (28, Optimum is > 256) animObj_cbridge_flyingpiece02-High vertex to face ratio (3.833333, Optimum is < 2.000000) - poor stripping animObj_cbridge_flyingpiece03-Low number of vertices in object (39, Optimum is > 256) animObj_cbridge_flyingpiece03-High vertex to face ratio (3.833333, Optimum is < 2.000000) - poor stripping animObj_cbridge_flyingpiece05-Low number of vertices in object (28, Optimum is > 256) animObj_cbridge_flyingpiece05-High vertex to face ratio (3.833333, Optimum is < 2.000000) - poor stripping animObj_cbridge_flyingpiece10-Low number of vertices in object (24, Optimum is > 256) animObj_cbridge_flyingpiece10-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping animObj_cbridge_flyingpiece11-Low number of vertices in object (28, Optimum is > 256) animObj_cbridge_flyingpiece11-High vertex to face ratio (3.833333, Optimum is < 2.000000) - poor stripping animObj_cbridge_flyingpiece14-Low number of vertices in object (24, Optimum is > 256) animObj_cbridge_flyingpiece14-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping animObj_cbridge_flyingpiece15-Low number of vertices in object (24, Optimum is > 256) animObj_cbridge_flyingpiece15-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping animObj_cbridge_flyingpiece16-Low number of vertices in object (28, Optimum is > 256) animObj_cbridge_flyingpiece16-High vertex to face ratio (3.833333, Optimum is < 2.000000) - poor stripping animObj_cbridge_flyingpiece17-Low number of vertices in object (24, Optimum is > 256) animObj_cbridge_flyingpiece17-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping animObj_cbridge_flyingpiece18-Low number of vertices in object (24, Optimum is > 256) animObj_cbridge_flyingpiece18-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping animObj_cbridge_flyingpiece19-Low number of vertices in object (24, Optimum is > 256) animObj_cbridge_flyingpiece19-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping animObj_cbridge_support01-Low number of vertices in object (24, Optimum is > 256) animObj_cbridge_support01-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping animObj_cbridge_support02-Low number of vertices in object (64, Optimum is > 256) animObj_cbridge_support02-High vertex to face ratio (2.937500, Optimum is < 2.000000) - poor stripping animObj_covered_bridge_inner-Low number of vertices in object (16, Optimum is > 256) animObj_lantern31-Low number of vertices in object (66, Optimum is > 256) animObj_lantern32-Low number of vertices in object (66, Optimum is > 256) animObj_lantern30-Low number of vertices in object (66, Optimum is > 256) animObj_cbridge_support03-Low number of vertices in object (24, Optimum is > 256) animObj_cbridge_support03-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping animObj_cbridge_support04-Low number of vertices in object (21, Optimum is > 256) animObj_cbridge_support04-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping terrain_bluewall01-Low number of vertices in object (92, Optimum is > 256) terrain_bluewall03-Low number of vertices in object (96, Optimum is > 256) terrain_bluewall06-Low number of vertices in object (108, Optimum is > 256) terrain_bluewall02-Low number of vertices in object (81, Optimum is > 256) terrain_bluewall07-Low number of vertices in object (35, Optimum is > 256) GlassDef_GlasspaneB-Low number of vertices in object (18, Optimum is > 256) glassdef_windowframeA-Low number of vertices in object (16, Optimum is > 256) glassdef_windowframeA-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_cliff05-Low number of vertices in object (137, Optimum is > 256) terrain_covered bridge_after-High vertex to face ratio (2.836549, Optimum is < 2.000000) - poor stripping terrain_qpipe52-Low number of vertices in object (60, Optimum is > 256) terrain_qpipe52-High vertex to face ratio (2.131579, Optimum is < 2.000000) - poor stripping terrain_mausoleum01-Low number of vertices in object (110, Optimum is > 256) terrain_mausoleum01-High vertex to face ratio (2.102564, Optimum is < 2.000000) - poor stripping collision_mausoleum01-Low number of vertices in object (39, Optimum is > 256) collision_mausoleum01-High vertex to face ratio (2.391304, Optimum is < 2.000000) - poor stripping terrain_mausoleum03-Low number of vertices in object (110, Optimum is > 256) terrain_mausoleum03-High vertex to face ratio (2.102564, Optimum is < 2.000000) - poor stripping collision_mausoleum03-Low number of vertices in object (39, Optimum is > 256) collision_mausoleum03-High vertex to face ratio (2.391304, Optimum is < 2.000000) - poor stripping terrain_inside20-Low number of vertices in object (183, Optimum is > 256) terrain_fountainbasin02-Low number of vertices in object (21, Optimum is > 256) propdef_hangingstrut-Low number of vertices in object (96, Optimum is > 256) terrain_stageset01-High vertex to face ratio (2.261614, Optimum is < 2.000000) - poor stripping decal_qpipestrip10-Low number of vertices in object (20, Optimum is > 256) scriptObj_qpipe36-Low number of vertices in object (58, Optimum is > 256) scriptObj_qpipe37-Low number of vertices in object (38, Optimum is > 256) terrain_cemetarywall02-Low number of vertices in object (163, Optimum is > 256) collision_cemetarywall02-Low number of vertices in object (130, Optimum is > 256) collision_cemetarywall02-High vertex to face ratio (2.053763, Optimum is < 2.000000) - poor stripping scriptObj_qpipe50-Low number of vertices in object (51, Optimum is > 256) terrain_qpipe51-Low number of vertices in object (221, Optimum is > 256) terrain_qpipe51-High vertex to face ratio (2.060403, Optimum is < 2.000000) - poor stripping decal_qpipestrip04-Low number of vertices in object (48, Optimum is > 256) decal_qpipestrip04-High vertex to face ratio (2.916667, Optimum is < 2.000000) - poor stripping terrain_stageset04-High vertex to face ratio (2.185937, Optimum is < 2.000000) - poor stripping decal_qpipestrip03-Low number of vertices in object (48, Optimum is > 256) decal_qpipestrip03-High vertex to face ratio (2.916667, Optimum is < 2.000000) - poor stripping ScriptObj_qpipe52-High vertex to face ratio (2.450980, Optimum is < 2.000000) - poor stripping decal_qpipedetail02-Low number of vertices in object (32, Optimum is > 256) decal_qpipedetail02-High vertex to face ratio (2.875000, Optimum is < 2.000000) - poor stripping decal_upperbowl01-Low number of vertices in object (72, Optimum is > 256) decal_upperbowl02-Low number of vertices in object (176, Optimum is > 256) decal_upperbowl02-High vertex to face ratio (2.977273, Optimum is < 2.000000) - poor stripping terrain_backqpipesB-Low number of vertices in object (118, Optimum is > 256) collision_backqpipeB-Low number of vertices in object (28, Optimum is > 256) decal_backqpipeB-Low number of vertices in object (28, Optimum is > 256) decal_backqpipeB-High vertex to face ratio (2.857143, Optimum is < 2.000000) - poor stripping terrain_backqpipeA-Low number of vertices in object (111, Optimum is > 256) collision_backqpipeA-Low number of vertices in object (21, Optimum is > 256) decal_backqpipeA-Low number of vertices in object (28, Optimum is > 256) decal_backqpipeA-High vertex to face ratio (2.857143, Optimum is < 2.000000) - poor stripping terrain_hauntedhouse-High vertex to face ratio (2.559880, Optimum is < 2.000000) - poor stripping decal_hauntedhouse-Low number of vertices in object (232, Optimum is > 256) decal_hauntedhouse-High vertex to face ratio (2.982759, Optimum is < 2.000000) - poor stripping decal_hauntedhouse01-Low number of vertices in object (116, Optimum is > 256) decal_hauntedhouse01-High vertex to face ratio (2.965517, Optimum is < 2.000000) - poor stripping scriptObj_qpipe53-High vertex to face ratio (2.399160, Optimum is < 2.000000) - poor stripping decal_qpipestrip02-Low number of vertices in object (24, Optimum is > 256) decal_qpipestrip02-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping terrain_HHramp-Low number of vertices in object (60, Optimum is > 256) decal_HHramp-Low number of vertices in object (52, Optimum is > 256) decal_HHramp-High vertex to face ratio (2.923077, Optimum is < 2.000000) - poor stripping terrain_cablegrind42-Low number of vertices in object (78, Optimum is > 256) terrain_cablegrind43-Low number of vertices in object (48, Optimum is > 256) terrain_qpipe38-Low number of vertices in object (125, Optimum is > 256) terrain_qpipe38-High vertex to face ratio (2.448718, Optimum is < 2.000000) - poor stripping decal_qpipe38-Low number of vertices in object (164, Optimum is > 256) decal_qpipe38-High vertex to face ratio (2.975610, Optimum is < 2.000000) - poor stripping decal_qpipestrip10-Low number of vertices in object (12, Optimum is > 256) decal_qpipestrip10-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping terrain_inside21-Low number of vertices in object (222, Optimum is > 256) dynamicsdef_tombstoneA-Low number of vertices in object (52, Optimum is > 256) dynamicsdef_tombstoneB-Low number of vertices in object (208, Optimum is > 256) dynamicsdef_tombstoneB-High vertex to face ratio (2.073171, Optimum is < 2.000000) - poor stripping dynamicsdef_tombstoneD-Low number of vertices in object (124, Optimum is > 256) dynamicsdef_tombstoneD-High vertex to face ratio (2.325000, Optimum is < 2.000000) - poor stripping dynamicsdef_tombstoneC-Low number of vertices in object (72, Optimum is > 256) dynamicsdef_tombstoneC-High vertex to face ratio (2.613636, Optimum is < 2.000000) - poor stripping terrain_qpiperails40-Low number of vertices in object (72, Optimum is > 256) terrain_qpiperails41-Low number of vertices in object (96, Optimum is > 256) PropDef_IconScore-Low number of vertices in object (68, Optimum is > 256) PropDef_IconPlant-Low number of vertices in object (98, Optimum is > 256) PropDef_IconTime-Low number of vertices in object (124, Optimum is > 256) PropDef_IconTime-High vertex to face ratio (2.031915, Optimum is < 2.000000) - poor stripping PropDef_IconEditor-Low number of vertices in object (216, Optimum is > 256) PropDef_IconBreak-Low number of vertices in object (107, Optimum is > 256) PropDef_BubbleRXL-Low number of vertices in object (152, Optimum is > 256) PropDef_IconTrick-Low number of vertices in object (87, Optimum is > 256) PropDef_PowerJuiceExtend-Low number of vertices in object (34, Optimum is > 256) PropDef_PowerJuiceExtend-High vertex to face ratio (2.611111, Optimum is < 2.000000) - poor stripping PropDef_PowerJuiceRefill-Low number of vertices in object (45, Optimum is > 256) PropDef_IconRide-Low number of vertices in object (50, Optimum is > 256) PropDef_IconRide-High vertex to face ratio (2.205882, Optimum is < 2.000000) - poor stripping PropDef_TwisterC-Low number of vertices in object (100, Optimum is > 256) PropDef_TwisterM-Low number of vertices in object (100, Optimum is > 256) PropDef_TwisterB-Low number of vertices in object (100, Optimum is > 256) PropDef_TwisterO-Low number of vertices in object (100, Optimum is > 256) PropDef_PowerJuiceHalffill-Low number of vertices in object (45, Optimum is > 256) PropDef_TwisterG-Low number of vertices in object (100, Optimum is > 256) PropDef_IconGrab-Low number of vertices in object (101, Optimum is > 256) PropDef_Debris-Low number of vertices in object (8, Optimum is > 256) PropDef_CardAce-Low number of vertices in object (32, Optimum is > 256) PropDef_EggSmall-Low number of vertices in object (64, Optimum is > 256) PropDef_CardTwo-Low number of vertices in object (32, Optimum is > 256) PropDef_CardFour-Low number of vertices in object (32, Optimum is > 256) PropDef_CardThree-Low number of vertices in object (32, Optimum is > 256) PropDef_CardEight-Low number of vertices in object (32, Optimum is > 256) PropDef_CardSeven-Low number of vertices in object (32, Optimum is > 256) PropDef_CardSix-Low number of vertices in object (32, Optimum is > 256) PropDef_CardFive-Low number of vertices in object (32, Optimum is > 256) PropDef_CardJack-Low number of vertices in object (32, Optimum is > 256) PropDef_CardTen-Low number of vertices in object (32, Optimum is > 256) PropDef_CardQueen-Low number of vertices in object (32, Optimum is > 256) PropDef_CardNine-Low number of vertices in object (32, Optimum is > 256) PropDef_CardKing-Low number of vertices in object (32, Optimum is > 256) PropDef_EggBig-Low number of vertices in object (64, Optimum is > 256) PropDef_Beaker-Low number of vertices in object (58, Optimum is > 256) PropDef_CandyCane-Low number of vertices in object (72, Optimum is > 256) PropDef_CandyCane-High vertex to face ratio (2.028571, Optimum is < 2.000000) - poor stripping PropDef_DinoEgg-Low number of vertices in object (61, Optimum is > 256) PropDef_Balloon-Low number of vertices in object (40, Optimum is > 256) Animobj_monkey-Low number of vertices in object (8, Optimum is > 256) Animobj_monkey_torso-Low number of vertices in object (132, Optimum is > 256) Animobj_monkey_torso-High vertex to face ratio (2.784314, Optimum is < 2.000000) - poor stripping Animobj_monkey_tail_01-Low number of vertices in object (32, Optimum is > 256) Animobj_monkey_tail_01-High vertex to face ratio (3.687500, Optimum is < 2.000000) - poor stripping Animobj_monkey_tail_02-Low number of vertices in object (32, Optimum is > 256) Animobj_monkey_tail_02-High vertex to face ratio (3.687500, Optimum is < 2.000000) - poor stripping Animobj_monkey_tail_03-Low number of vertices in object (32, Optimum is > 256) Animobj_monkey_tail_03-High vertex to face ratio (3.687500, Optimum is < 2.000000) - poor stripping Animobj_monkey_tail_04-Low number of vertices in object (21, Optimum is > 256) Animobj_monkey_tail_04-High vertex to face ratio (2.687500, Optimum is < 2.000000) - poor stripping Animobj_monkey_bicep_right-Low number of vertices in object (49, Optimum is > 256) Animobj_monkey_bicep_right-High vertex to face ratio (3.250000, Optimum is < 2.000000) - poor stripping Animobj_monkey_forearm_right-Low number of vertices in object (58, Optimum is > 256) Animobj_monkey_forearm_right-High vertex to face ratio (3.300000, Optimum is < 2.000000) - poor stripping Animobj_monkey_hand_right-Low number of vertices in object (37, Optimum is > 256) Animobj_monkey_hand_right-High vertex to face ratio (2.281250, Optimum is < 2.000000) - poor stripping Animobj_monkey_bicep_left-Low number of vertices in object (49, Optimum is > 256) Animobj_monkey_bicep_left-High vertex to face ratio (3.250000, Optimum is < 2.000000) - poor stripping Animobj_monkey_forearm_left-Low number of vertices in object (47, Optimum is > 256) Animobj_monkey_forearm_left-High vertex to face ratio (3.346154, Optimum is < 2.000000) - poor stripping Animobj_monkey_hand_left-Low number of vertices in object (35, Optimum is > 256) Animobj_monkey_hand_left-High vertex to face ratio (2.156250, Optimum is < 2.000000) - poor stripping Animobj_monkey_thigh_right-Low number of vertices in object (68, Optimum is > 256) Animobj_monkey_thigh_right-High vertex to face ratio (3.130435, Optimum is < 2.000000) - poor stripping Animobj_monkey_calf_right-Low number of vertices in object (43, Optimum is > 256) Animobj_monkey_calf_right-High vertex to face ratio (3.409091, Optimum is < 2.000000) - poor stripping Animobj_monkey_foot_right-Low number of vertices in object (56, Optimum is > 256) Animobj_monkey_foot_right-High vertex to face ratio (2.404762, Optimum is < 2.000000) - poor stripping Animobj_monkey_thigh_left-Low number of vertices in object (68, Optimum is > 256) Animobj_monkey_thigh_left-High vertex to face ratio (2.891304, Optimum is < 2.000000) - poor stripping Animobj_monkey_calf_left-Low number of vertices in object (44, Optimum is > 256) Animobj_monkey_calf_left-High vertex to face ratio (3.363636, Optimum is < 2.000000) - poor stripping Animobj_monkey_foot_left-Low number of vertices in object (56, Optimum is > 256) Animobj_monkey_foot_left-High vertex to face ratio (2.452381, Optimum is < 2.000000) - poor stripping Animobj_monkey_head-Low number of vertices in object (80, Optimum is > 256) -END- - EOF -