-------------------------------------------------------------------- - Log file for S:\inline\XBOXViewer\inlineXBox\media\assets\levels\MP\MUSEUM\museum.ZIT -------------------------------------------------------------------- - Exported from D:\inline\museum\xrefs\Museum_MP.max -------------------------------------------------------------------- -------------------------------------------------------------------- Textures -------------------------------------------------------------------- Width:128, Height:128 Refs: 1497 - S:\inline\Art\Levels\Museum\Textures\BMP\XBox\Cache\whouseD02.XPR Width:128, Height:128 Refs: 3769 - S:\inline\Art\Levels\Museum\Textures\BMP\XBox\Cache\whouseA01.XPR Width:128, Height:128 Refs: 231 - S:\inline\Art\Levels\Museum\Textures\BMP\XBox\Cache\whouseA02.XPR Width:128, Height:128 Refs: 1335 - S:\INLINE\ART\LEVELS\MUSEUM\TEXTURES\BMP\XBox\Cache\WHOUSEA04.XPR Width: 64, Height: 64 Refs: 1320 - S:\inline\Art\Levels\Museum\Textures\BMP\XBox\Cache\whouseB01.XPR Width: 64, Height: 64 Refs: 5130 - S:\inline\Art\Levels\Museum\Textures\BMP\XBox\Cache\trussA02.XPR Width: 64, Height: 64 Refs: 550 - S:\INLINE\ART\LEVELS\MUSEUM\TEXTURES\BMP\XBox\Cache\TRUSSA01.XPR Width: 64, Height: 64 Refs: 325 - S:\inline\Art\Levels\Museum\Textures\BMP\XBox\Cache\vforklift01.XPR Width: 64, Height: 64 Refs: 950 - S:\inline\Art\Levels\Museum\Textures\BMP\XBox\Cache\vforklift02.XPR Width: 64, Height: 64 Refs: 77 - S:\inline\Art\Levels\Museum\Textures\BMP\XBox\Cache\vtires02.XPR Width: 64, Height: 64 Refs: 97 - S:\inline\Art\Levels\Museum\Textures\BMP\XBox\Cache\vtires01.XPR Width: 32, Height: 8 Refs: 245 - C:\DOCUME~1\mikek\LOCALS~1\Temp\Cache\vtires02_0DF7F1F.XPR Width: 8, Height: 8 Refs: 231 - S:\INLINE\ART\LEVELS\MUSEUM\TEXTURES\BMP\Cache\INVISIBLE.XPR Width: 64, Height: 64 Refs: 660 - S:\inline\Art\Levels\Museum\Textures\BMP\XBox\Cache\crateA01.XPR Width:128, Height:128 Refs: 114 - S:\inline\Art\Levels\Museum\Textures\BMP\XBox\Cache\eistatueA02.XPR Width:128, Height:128 Refs: 288 - S:\inline\Art\Levels\Museum\Textures\BMP\XBox\Cache\eistatueA01.XPR Width:128, Height:128 Refs: 72 - S:\inline\Art\Levels\Museum\Textures\BMP\XBox\Cache\whouseC01.XPR Width:128, Height:128 Refs: 52 - S:\INLINE\ART\LEVELS\MUSEUM\TEXTURES\BMP\Cache\BLDGTRANA14.XPR Width:128, Height:128 Refs: 5353 - S:\inline\Art\Levels\Museum\Textures\BMP\XBox\Cache\wareparkA06.XPR Width:128, Height:128 Refs: 2364 - S:\inline\Art\Levels\Museum\Textures\BMP\XBox\Cache\wareparkA02.XPR Width:128, Height:128 Refs: 2526 - S:\inline\Art\Levels\Museum\Textures\BMP\Cache\wareparkA01.XPR Width:128, Height:128 Refs: 569 - S:\INLINE\ART\LEVELS\MUSEUM\TEXTURES\BMP\XBox\Cache\QPIPESIDEA01.XPR Width:128, Height:128 Refs: 759 - S:\inline\Art\Levels\Museum\Textures\BMP\XBox\Cache\wareparkA07.XPR Width:128, Height:128 Refs: 108 - S:\inline\Art\Levels\Museum\Textures\BMP\XBox\Cache\wareparkA04.XPR Width:128, Height:128 Refs: 916 - S:\INLINE\ART\LEVELS\MUSEUM\TEXTURES\BMP\XBox\Cache\DECALA01.XPR Width:128, Height:128 Refs: 306 - S:\INLINE\ART\LEVELS\MUSEUM\TEXTURES\BMP\XBox\Cache\LOGOSATRANS.XPR Width:128, Height:128 Refs: 158 - S:\INLINE\ART\LEVELS\MUSEUM\TEXTURES\BMP\XBox\Cache\QPIPESIDEB01.XPR Width: 64, Height: 64 Refs: 72 - S:\inline\Art\Levels\Museum\Textures\BMP\XBox\Cache\crateA02.XPR Width: 64, Height: 64 Refs: 5436 - S:\inline\Art\Levels\Museum\Textures\BMP\Cache\hvacA01.XPR Width: 64, Height: 64 Refs: 62 - S:\INLINE\ART\LEVELS\MUSEUM\TEXTURES\BMP\XBox\Cache\VENTA01.XPR Width: 32, Height: 32 Refs: 240 - S:\INLINE\ART\LEVELS\MUSEUM\TEXTURES\BMP\XBox\Cache\BLDGB03.XPR Width: 32, Height: 32 Refs: 180 - S:\INLINE\ART\LEVELS\MUSEUM\TEXTURES\BMP\XBox\Cache\BLDGB01.XPR Width: 64, Height: 64 Refs: 156 - S:\INLINE\ART\LEVELS\MUSEUM\TEXTURES\BMP\XBox\Cache\WINDOWSA01.XPR Width:128, Height:128 Refs: 1131 - S:\INLINE\ART\LEVELS\MUSEUM\TEXTURES\BMP\XBox\Cache\CATWALKA01.XPR Width:128, Height:128 Refs: 540 - S:\INLINE\ART\LEVELS\MUSEUM\TEXTURES\BMP\XBox\Cache\SHELFA01.XPR Width: 32, Height: 32 Refs: 48 - S:\INLINE\ART\LEVELS\MUSEUM\TEXTURES\BMP\XBox\Cache\ARROWA01.XPR Width:128, Height:128 Refs: 48 - S:\inline\Art\Levels\Museum\Textures\BMP\XBox\Cache\lampA01.XPR Width:128, Height:128 Refs: 139 - S:\INLINE\ART\LEVELS\MUSEUM\TEXTURES\BMP\Cache\WAREPARKA08.XPR Width:128, Height:128 Refs: 782 - S:\INLINE\ART\LEVELS\MUSEUM\TEXTURES\BMP\Cache\DECALB03.XPR Width:128, Height:128 Refs: 100 - S:\INLINE\ART\LEVELS\MUSEUM\TEXTURES\BMP\XBox\Cache\DECALC01.XPR Width:128, Height:128 Refs: 452 - S:\INLINE\ART\LEVELS\MUSEUM\TEXTURES\BMP\XBox\Cache\DECALB01.XPR Width:128, Height:128 Refs: 68 - S:\INLINE\ART\LEVELS\MUSEUM\TEXTURES\BMP\XBox\Cache\WHOUSEE01.XPR Width: 32, Height: 32 Refs: 2244 - S:\INLINE\ART\LEVELS\MUSEUM\TEXTURES\BMP\XBox\Cache\POLEA01.XPR Width: 32, Height: 32 Refs: 1538 - S:\inline\Art\Levels\Movie\Textures\BMP\XBox\Cache\cableA01.XPR Width:128, Height:128 Refs: 906 - S:\inline\Art\Levels\Museum\Textures\BMP\XBox\Cache\arkA02.XPR Width:128, Height:128 Refs: 228 - S:\inline\Art\Levels\Museum\Textures\BMP\XBox\Cache\arkA01.XPR Width: 32, Height: 32 Refs: 8 - S:\INLINE\ART\LEVELS\MUSEUM\TEXTURES\BMP\XBox\Cache\ARROWA02.XPR Width:128, Height:128 Refs: 48 - S:\INLINE\ART\LEVELS\MUSEUM\TEXTURES\BMP\XBox\Cache\DOORA01.XPR Width: 64, Height: 64 Refs: 660 - S:\INLINE\ART\EFFECTS\TEXTURES\BMP\Cache\CARDSA01.XPR Width: 64, Height: 64 Refs: 252 - S:\INLINE\ART\EFFECTS\TEXTURES\BMP\Cache\CARDSA07.XPR Width: 64, Height: 64 Refs: 576 - S:\INLINE\ART\EFFECTS\TEXTURES\BMP\Cache\EGG.XPR Width: 64, Height: 64 Refs: 36 - S:\INLINE\ART\EFFECTS\TEXTURES\BMP\Cache\CARDSA02.XPR Width: 64, Height: 64 Refs: 36 - S:\INLINE\ART\EFFECTS\TEXTURES\BMP\Cache\CARDSA04.XPR Width: 64, Height: 64 Refs: 36 - S:\INLINE\ART\EFFECTS\TEXTURES\BMP\Cache\CARDSA03.XPR Width: 64, Height: 64 Refs: 36 - S:\INLINE\ART\EFFECTS\TEXTURES\BMP\Cache\CARDSA06.XPR Width: 64, Height: 64 Refs: 36 - S:\INLINE\ART\EFFECTS\TEXTURES\BMP\Cache\CARDSA05.XPR Width: 64, Height: 64 Refs: 288 - S:\INLINE\ART\EFFECTS\TEXTURES\BMP\Cache\BEAKER.XPR Width: 64, Height: 64 Refs: 210 - S:\INLINE\ART\EFFECTS\TEXTURES\BMP\Cache\CANDYCANE.XPR Width: 64, Height: 64 Refs: 288 - S:\INLINE\ART\EFFECTS\TEXTURES\BMP\Cache\DINOEGG.XPR Width: 64, Height: 64 Refs: 210 - S:\INLINE\ART\EFFECTS\TEXTURES\BMP\Cache\BALLOON.XPR Width: 64, Height: 64 Refs: 192 - S:\inline\Art\Effects\Textures\BMP\Cache\iconScore.XPR Width: 64, Height: 64 Refs: 252 - S:\inline\Art\Effects\Textures\BMP\Cache\iconPlant.XPR Width: 64, Height: 64 Refs: 282 - S:\inline\Art\Effects\Textures\BMP\Cache\iconTime.XPR Width: 64, Height: 64 Refs: 636 - S:\inline\Art\Effects\Textures\BMP\Cache\iconEditor.XPR Width: 64, Height: 64 Refs: 420 - S:\inline\Art\Effects\Textures\BMP\Cache\iconBreak.XPR Width: 64, Height: 64 Refs: 2190 - S:\INLINE\ART\EFFECTS\TEXTURES\BMP\Cache\POINTERA01.XPR Width: 64, Height: 64 Refs: 300 - S:\inline\Art\Effects\Textures\BMP\Cache\iconTrick.XPR Width: 64, Height: 64 Refs: 48 - S:\inline\Art\Effects\Textures\BMP\Cache\juiceB01.XPR Width: 64, Height: 64 Refs: 114 - S:\inline\Art\Effects\Textures\BMP\Cache\juiceA01.XPR Width: 64, Height: 64 Refs: 36 - S:\inline\Art\Effects\Textures\BMP\Cache\iconRide.XPR Width: 64, Height: 64 Refs: 825 - S:\inline\Art\Effects\Textures\BMP\Cache\iconGrind.XPR Width: 64, Height: 64 Refs: 108 - S:\INLINE\ART\EFFECTS\TEXTURES\BMP\Cache\JUICEC01.XPR Width: 64, Height: 64 Refs: 282 - S:\INLINE\ART\EFFECTS\TEXTURES\BMP\Cache\ICONGRAB.XPR Width: 64, Height: 64 Refs: 38 - S:\INLINE\ART\LEVELS\INDUSTRIAL\TEXTURES\BMP\Cache\JCARA02.XPR Width:128, Height:128 Refs: 804 - S:\INLINE\ART\EFFECTS\TEXTURES\BMP\Cache\PARROT01.XPR -------------------------------------------------------------------- Geometry Definitions -------------------------------------------------------------------- NumMaterials: 1 NumFaces: 62 NumVerts: 52 - terrain_storagewall02 NumMaterials: 3 NumFaces: 105 NumVerts: 125 - terrain_loadingarea02 NumMaterials: 3 NumFaces: 101 NumVerts: 199 - terrain_storagewall03 NumMaterials: 2 NumFaces: 242 NumVerts: 233 - terrain_warehousewall20 NumMaterials: 2 NumFaces: 177 NumVerts: 354 - terrain_warehouseceiling01 NumMaterials: 1 NumFaces: 126 NumVerts: 144 - terrain_steelbeam01 NumMaterials: 1 NumFaces: 120 NumVerts: 180 - terrain_steelcolumn01 NumMaterials: 1 NumFaces: 96 NumVerts: 114 - terrain_steelbeam03 NumMaterials: 1 NumFaces: 96 NumVerts: 144 - terrain_steelcolumn11 NumMaterials: 1 NumFaces: 72 NumVerts: 108 - terrain_steelcolumn14 NumMaterials: 1 NumFaces: 24 NumVerts: 36 - terrain_steelcolumn17 NumMaterials: 1 NumFaces: 126 NumVerts: 144 - terrain_steelbeam04 NumMaterials: 1 NumFaces: 126 NumVerts: 143 - terrain_steelbeam05 NumMaterials: 1 NumFaces: 126 NumVerts: 144 - terrain_steelbeam06 NumMaterials: 1 NumFaces: 183 NumVerts: 322 - propdef_truss NumMaterials: 8 NumFaces: 581 NumVerts: 838 - terrain_fork_body01 NumMaterials: 2 NumFaces: 89 NumVerts: 165 - terrain_cratewall NumMaterials: 1 NumFaces: 12 NumVerts: 24 - terrain_crate29 NumMaterials: 1 NumFaces: 12 NumVerts: 24 - terrain_crate31 NumMaterials: 2 NumFaces: 134 NumVerts: 80 - terrain_EI_statue NumMaterials: 1 NumFaces: 12 NumVerts: 24 - terrain_crate34 NumMaterials: 1 NumFaces: 88 NumVerts: 176 - terrain_warehousewall01 NumMaterials: 4 NumFaces: 201 NumVerts: 373 - terrain_warehousewall02 NumMaterials: 1 NumFaces: 94 NumVerts: 188 - terrain_warehousewall21 NumMaterials: 1 NumFaces: 220 NumVerts: 440 - terrain_warehouseceiling02 NumMaterials: 1 NumFaces: 83 NumVerts: 165 - terrain_warehousewall04 NumMaterials: 13 NumFaces: 713 NumVerts: 976 - scriptObj_warehouse_extension NumMaterials: 3 NumFaces: 143 NumVerts: 162 - terrain_storageinteriorwall NumMaterials: 4 NumFaces: 163 NumVerts: 205 - terrain_loadingarea03 NumMaterials: 2 NumFaces: 106 NumVerts: 103 - scriptObj_qpipe02 NumMaterials: 2 NumFaces: 201 NumVerts: 205 - scriptObj_qpipe01 NumMaterials: 7 NumFaces: 60 NumVerts: 86 - terrain_qpipe04 NumMaterials: 1 NumFaces: 12 NumVerts: 24 - terrain_crate01 NumMaterials: 1 NumFaces: 12 NumVerts: 23 - terrain_crate37 NumMaterials: 1 NumFaces: 62 NumVerts: 97 - terrain_wall_park01 NumMaterials: 1 NumFaces: 12 NumVerts: 24 - terrain_crate38 NumMaterials: 1 NumFaces: 240 NumVerts: 313 - terrain_steelbeam02 NumMaterials: 1 NumFaces: 12 NumVerts: 24 - terrain_crate40 NumMaterials: 1 NumFaces: 12 NumVerts: 24 - terrain_crate41 NumMaterials: 1 NumFaces: 12 NumVerts: 24 - terrain_crate42 NumMaterials: 2 NumFaces: 388 NumVerts: 435 - terrain_HVAC02 NumMaterials: 1 NumFaces: 104 NumVerts: 100 - terrain_HVAC07 NumMaterials: 2 NumFaces: 152 NumVerts: 190 - terrain_HVAC25 NumMaterials: 1 NumFaces: 40 NumVerts: 50 - terrain_HVAC31 NumMaterials: 1 NumFaces: 126 NumVerts: 144 - terrain_steelbeam07 NumMaterials: 1 NumFaces: 96 NumVerts: 114 - terrain_steelbeam09 NumMaterials: 2 NumFaces: 140 NumVerts: 224 - terrain_backgbldg NumMaterials: 1 NumFaces: 146 NumVerts: 160 - scriptObj_HVAC41 NumMaterials: 1 NumFaces: 82 NumVerts: 95 - terrain_HVAC53 NumMaterials: 7 NumFaces: 298 NumVerts: 381 - terrain_bigqpipe01 NumMaterials: 3 NumFaces: 171 NumVerts: 182 - terrain_rollers NumMaterials: 1 NumFaces: 120 NumVerts: 180 - terrain_steelcolumn19 NumMaterials: 1 NumFaces: 168 NumVerts: 150 - terrain_HVAC62 NumMaterials: 3 NumFaces: 180 NumVerts: 216 - terrain_temp_bridge01 NumMaterials: 6 NumFaces: 47 NumVerts: 63 - terrain_qpipe05 NumMaterials: 1 NumFaces: 55 NumVerts: 75 - terrain_topfloor NumMaterials: 3 NumFaces: 22 NumVerts: 32 - Terrain_Spine01 NumMaterials: 3 NumFaces: 124 NumVerts: 108 - terrain_cornerbowl NumMaterials: 5 NumFaces: 26 NumVerts: 38 - terrain_qpipe_corner NumMaterials: 2 NumFaces: 30 NumVerts: 51 - propdef_striplight NumMaterials: 2 NumFaces: 30 NumVerts: 51 - terrain_striplight28 NumMaterials: 2 NumFaces: 196 NumVerts: 215 - terrain_HVAC400 NumMaterials: 2 NumFaces: 91 NumVerts: 181 - scriptObj_catwalk01 NumMaterials: 6 NumFaces: 30 NumVerts: 44 - terrain_qpipe_corner02 NumMaterials: 2 NumFaces: 50 NumVerts: 90 - terrain_catwalk02 NumMaterials: 1 NumFaces: 8 NumVerts: 8 - terrain_statuecollision01 NumMaterials: 1 NumFaces: 57 NumVerts: 53 - terrain_warepark30 NumMaterials: 3 NumFaces: 192 NumVerts: 232 - terrain_temp_bridge03 NumMaterials: 1 NumFaces: 12 NumVerts: 24 - dynamicsdef_crateB NumMaterials: 1 NumFaces: 12 NumVerts: 24 - dynamicsdef_crateA NumMaterials: 1 NumFaces: 24 NumVerts: 42 - terrain_steelbeam10 NumMaterials: 1 NumFaces: 24 NumVerts: 43 - terrain_steelbeam11 NumMaterials: 1 NumFaces: 96 NumVerts: 144 - terrain_steelcolumn18 NumMaterials: 1 NumFaces: 72 NumVerts: 108 - terrain_steelcolumn28 NumMaterials: 2 NumFaces: 50 NumVerts: 100 - terrain_catwalk03 NumMaterials: 2 NumFaces: 30 NumVerts: 51 - scriptObj_striplight01 NumMaterials: 2 NumFaces: 30 NumVerts: 51 - ScriptPropDef_striplight NumMaterials: 9 NumFaces: 442 NumVerts: 493 - terrain_warehousebowl NumMaterials: 2 NumFaces: 290 NumVerts: 306 - terrain_qpipe06 NumMaterials: 2 NumFaces: 554 NumVerts: 610 - terrain_HVAC401 NumMaterials: 6 NumFaces: 36 NumVerts: 52 - terrain_qpipe07 NumMaterials: 1 NumFaces: 12 NumVerts: 24 - terrain_crate43 NumMaterials: 1 NumFaces: 12 NumVerts: 24 - terrain_crate44 NumMaterials: 8 NumFaces: 114 NumVerts: 148 - terrain_arkqpipes01 NumMaterials: 3 NumFaces: 106 NumVerts: 212 - terrain_decal01 NumMaterials: 1 NumFaces: 100 NumVerts: 200 - terrain_decal02 NumMaterials: 1 NumFaces: 150 NumVerts: 200 - terrain_skidmarks01 NumMaterials: 1 NumFaces: 84 NumVerts: 168 - terrain_decal03 NumMaterials: 1 NumFaces: 30 NumVerts: 60 - terrain_logosA01 NumMaterials: 1 NumFaces: 6 NumVerts: 12 - terrain_warehousewindows01 NumMaterials: 3 NumFaces: 74 NumVerts: 148 - terrain_decal06 NumMaterials: 1 NumFaces: 22 NumVerts: 44 - terrain_puddles01 NumMaterials: 4 NumFaces: 143 NumVerts: 154 - terrain_warehouse_extension10 NumMaterials: 1 NumFaces: 340 NumVerts: 403 - terrain_grindrails01 NumMaterials: 1 NumFaces: 56 NumVerts: 40 - terrain_reflectqpipe01 NumMaterials: 1 NumFaces: 110 NumVerts: 123 - terrain_qpiperails01 NumMaterials: 1 NumFaces: 512 NumVerts: 480 - terrain_vertsupports NumMaterials: 2 NumFaces: 42 NumVerts: 60 - terrain_qpipeplatform01 NumMaterials: 8 NumFaces: 72 NumVerts: 89 - terrain_wareparkreflection NumMaterials: 2 NumFaces: 120 NumVerts: 178 - animObj_UnleashArc NumMaterials: 2 NumFaces: 258 NumVerts: 348 - scriptObj_Arc NumMaterials: 3 NumFaces: 12 NumVerts: 20 - terrain_dummySpine01 NumMaterials: 1 NumFaces: 12 NumVerts: 8 - animObj_WarehouseDoors NumMaterials: 1 NumFaces: 8 NumVerts: 16 - doorR NumMaterials: 1 NumFaces: 8 NumVerts: 16 - doorL NumMaterials: 6 NumFaces: 12 NumVerts: 8 - scriptObj_playerone NumMaterials: 1 NumFaces: 296 NumVerts: 266 - terrain_bowlgrindrail NumMaterials: 6 NumFaces: 58 NumVerts: 71 - terrain_reflectA01 NumMaterials: 8 NumFaces: 78 NumVerts: 112 - terrain_reflectA02 NumMaterials: 8 NumFaces: 239 NumVerts: 329 - terrain_reflectA03 NumMaterials: 3 NumFaces: 76 NumVerts: 98 - terrain_reflectA04 NumMaterials: 7 NumFaces: 70 NumVerts: 105 - terrain_reflectA05 NumMaterials: 10 NumFaces: 214 NumVerts: 294 - terrain_reflectA06 NumMaterials: 8 NumFaces: 85 NumVerts: 118 - terrain_reflectA07 NumMaterials: 2 NumFaces: 58 NumVerts: 52 - terrain_reflectA08 NumMaterials: 2 NumFaces: 97 NumVerts: 78 - terrain_warehouseC01 NumMaterials: 1 NumFaces: 75 NumVerts: 60 - terrain_warehouseC02 NumMaterials: 3 NumFaces: 94 NumVerts: 105 - terrain_warehouseC03 NumMaterials: 3 NumFaces: 212 NumVerts: 208 - terrain_warehouseC04 NumMaterials: 3 NumFaces: 98 NumVerts: 115 - terrain_warehouseC05 NumMaterials: 7 NumFaces: 60 NumVerts: 80 - terrain_warehouseC10 NumMaterials: 9 NumFaces: 60 NumVerts: 82 - terrain_warehouseC11 NumMaterials: 5 NumFaces: 144 NumVerts: 182 - terrain_warehouseC12 NumMaterials: 9 NumFaces: 188 NumVerts: 223 - terrain_warehouseroller01 NumMaterials: 2 NumFaces: 28 NumVerts: 32 - PropDef_CardAce NumMaterials: 1 NumFaces: 96 NumVerts: 64 - PropDef_EggSmall NumMaterials: 2 NumFaces: 28 NumVerts: 32 - PropDef_CardTwo NumMaterials: 3 NumFaces: 28 NumVerts: 32 - PropDef_CardFour NumMaterials: 3 NumFaces: 28 NumVerts: 32 - PropDef_CardThree NumMaterials: 3 NumFaces: 28 NumVerts: 32 - PropDef_CardEight NumMaterials: 3 NumFaces: 28 NumVerts: 32 - PropDef_CardSeven NumMaterials: 3 NumFaces: 28 NumVerts: 32 - PropDef_CardSix NumMaterials: 3 NumFaces: 28 NumVerts: 32 - PropDef_CardFive NumMaterials: 3 NumFaces: 28 NumVerts: 32 - PropDef_CardJack NumMaterials: 3 NumFaces: 28 NumVerts: 32 - PropDef_CardTen NumMaterials: 3 NumFaces: 28 NumVerts: 32 - PropDef_CardQueen NumMaterials: 3 NumFaces: 28 NumVerts: 32 - PropDef_CardNine NumMaterials: 2 NumFaces: 28 NumVerts: 32 - PropDef_CardKing NumMaterials: 1 NumFaces: 96 NumVerts: 64 - PropDef_EggBig NumMaterials: 1 NumFaces: 96 NumVerts: 58 - PropDef_Beaker NumMaterials: 1 NumFaces: 70 NumVerts: 72 - PropDef_CandyCane NumMaterials: 1 NumFaces: 96 NumVerts: 61 - PropDef_DinoEgg NumMaterials: 1 NumFaces: 70 NumVerts: 40 - PropDef_Balloon NumMaterials: 1 NumFaces: 64 NumVerts: 68 - PropDef_IconScore NumMaterials: 1 NumFaces: 84 NumVerts: 98 - PropDef_IconPlant NumMaterials: 1 NumFaces: 94 NumVerts: 124 - PropDef_IconTime NumMaterials: 1 NumFaces: 212 NumVerts: 216 - PropDef_IconEditor NumMaterials: 1 NumFaces: 140 NumVerts: 107 - PropDef_IconBreak NumMaterials: 1 NumFaces: 240 NumVerts: 152 - PropDef_BubbleRXL NumMaterials: 1 NumFaces: 100 NumVerts: 87 - PropDef_IconTrick NumMaterials: 2 NumFaces: 18 NumVerts: 34 - PropDef_PowerJuiceExtend NumMaterials: 1 NumFaces: 36 NumVerts: 45 - PropDef_PowerJuiceRefill NumMaterials: 2 NumFaces: 34 NumVerts: 50 - PropDef_IconRide NumMaterials: 1 NumFaces: 275 NumVerts: 277 - PropDef_IconGrind NumMaterials: 1 NumFaces: 98 NumVerts: 100 - PropDef_TwisterC NumMaterials: 1 NumFaces: 98 NumVerts: 100 - PropDef_TwisterM NumMaterials: 1 NumFaces: 98 NumVerts: 100 - PropDef_TwisterB NumMaterials: 1 NumFaces: 98 NumVerts: 100 - PropDef_TwisterO NumMaterials: 1 NumFaces: 36 NumVerts: 45 - PropDef_PowerJuiceHalffill NumMaterials: 1 NumFaces: 98 NumVerts: 100 - PropDef_TwisterG NumMaterials: 1 NumFaces: 94 NumVerts: 101 - PropDef_IconGrab NumMaterials: 1 NumFaces: 12 NumVerts: 8 - PropDef_Debris NumMaterials: 1 NumFaces: 12 NumVerts: 8 - animObj_parrot NumMaterials: 1 NumFaces: 44 NumVerts: 32 - animObj_body NumMaterials: 1 NumFaces: 90 NumVerts: 52 - Head NumMaterials: 1 NumFaces: 64 NumVerts: 36 - Legs NumMaterials: 1 NumFaces: 20 NumVerts: 15 - Rwing NumMaterials: 1 NumFaces: 20 NumVerts: 15 - Lwing NumMaterials: 1 NumFaces: 30 NumVerts: 21 - Tail -------------------------------------------------------------------- Geometry Instances -------------------------------------------------------------------- terrain_storagewall02 terrain_loadingarea02 terrain_storagewall03 terrain_warehousewall20 terrain_warehouseceiling01 prop_truss02 prop_truss04 prop_truss05 terrain_steelbeam01 terrain_steelcolumn01 terrain_steelbeam03 terrain_steelcolumn11 terrain_steelcolumn14 terrain_steelcolumn17 terrain_steelbeam04 terrain_steelbeam05 terrain_steelbeam06 terrain_fork_body01 terrain_cratewall terrain_crate29 terrain_crate31 terrain_EI_statue terrain_crate34 terrain_warehousewall01 terrain_warehousewall02 terrain_warehousewall21 terrain_warehouseceiling02 terrain_warehousewall04 scriptObj_warehouse_extension terrain_storageinteriorwall terrain_loadingarea03 scriptObj_qpipe02 scriptObj_qpipe01 terrain_qpipe04 terrain_crate01 terrain_crate37 terrain_wall_park01 terrain_crate38 terrain_steelbeam02 terrain_crate40 terrain_crate41 terrain_crate42 terrain_HVAC02 terrain_HVAC07 terrain_HVAC25 terrain_HVAC31 terrain_steelbeam07 terrain_steelbeam09 terrain_backgbldg scriptObj_HVAC41 terrain_HVAC53 prop_truss06 prop_truss07 prop_truss08 prop_truss09 prop_truss10 prop_truss11 prop_truss12 terrain_bigqpipe01 terrain_rollers terrain_steelcolumn19 terrain_HVAC62 terrain_temp_bridge01 terrain_qpipe05 terrain_topfloor Terrain_Spine01 terrain_cornerbowl terrain_qpipe_corner prop_striplight02 prop_striplight03 prop_striplight04 prop_striplight05 prop_striplight06 prop_striplight07 prop_striplight09 prop_striplight10 prop_striplight11 prop_striplight12 prop_striplight13 prop_striplight14 prop_striplight15 prop_striplight16 prop_striplight17 prop_striplight18 prop_striplight20 prop_striplight21 ScriptProp_striplight03 ScriptProp_striplight02 ScriptProp_striplight01 prop_striplight25 prop_striplight26 terrain_striplight28 prop_striplight29 terrain_HVAC400 scriptObj_catwalk01 terrain_qpipe_corner02 terrain_catwalk02 terrain_statuecollision01 terrain_warepark30 terrain_temp_bridge03 dynamics_crateA01 dynamics_crateA02 dynamics_crateA03 dynamics_crateA09 dynamics_crateB01 dynamics_crateB03 dynamics_crateB04 dynamics_crateA10 dynamics_crateA11 dynamics_crateB05 dynamics_crateB08 dynamics_crateB09 dynamics_crateA13 terrain_steelbeam10 terrain_steelbeam11 terrain_steelcolumn18 terrain_steelcolumn28 terrain_catwalk03 scriptObj_striplight01 terrain_warehousebowl terrain_qpipe06 terrain_HVAC401 terrain_qpipe07 terrain_crate43 terrain_crate44 terrain_arkqpipes01 terrain_decal01 terrain_decal02 terrain_skidmarks01 terrain_decal03 prop_truss01 terrain_logosA01 terrain_warehousewindows01 terrain_decal06 terrain_puddles01 terrain_warehouse_extension10 terrain_grindrails01 terrain_reflectqpipe01 dynamics_crateA14 dynamics_crateB10 dynamics_crateA15 dynamics_crateA16 dynamics_crateB11 dynamics_crateB12 dynamics_crateA17 dynamics_crateA18 dynamics_crateB13 dynamics_crateA19 terrain_qpiperails01 terrain_vertsupports terrain_qpipeplatform01 terrain_wareparkreflection animObj_UnleashArc scriptObj_Arc terrain_dummySpine01 animObj_WarehouseDoors doorR doorL scriptObj_playerone terrain_bowlgrindrail terrain_reflectA01 terrain_reflectA02 terrain_reflectA03 terrain_reflectA04 terrain_reflectA05 terrain_reflectA06 terrain_reflectA07 terrain_reflectA08 terrain_warehouseC01 terrain_warehouseC02 terrain_warehouseC03 terrain_warehouseC04 terrain_warehouseC05 terrain_warehouseC10 terrain_warehouseC11 terrain_warehouseC12 terrain_warehouseroller01 animObj_parrot animObj_body Head Legs Rwing Lwing Tail -------------------------------------------------------------------- Asserts / Warnings / Tips -------------------------------------------------------------------- Asserts:- Warnings:- Optmisation tips:- terrain_storagewall02-Low number of vertices in object (52, Optimum is > 256) terrain_loadingarea02-Low number of vertices in object (125, Optimum is > 256) terrain_storagewall03-Low number of vertices in object (199, Optimum is > 256) terrain_storagewall03-High vertex to face ratio (2.940594, Optimum is < 2.000000) - poor stripping terrain_warehousewall20-Low number of vertices in object (233, Optimum is > 256) terrain_warehouseceiling01-High vertex to face ratio (2.988701, Optimum is < 2.000000) - poor stripping terrain_steelbeam01-Low number of vertices in object (144, Optimum is > 256) terrain_steelcolumn01-Low number of vertices in object (180, Optimum is > 256) terrain_steelbeam03-Low number of vertices in object (114, Optimum is > 256) terrain_steelcolumn11-Low number of vertices in object (144, Optimum is > 256) terrain_steelcolumn14-Low number of vertices in object (108, Optimum is > 256) terrain_steelcolumn17-Low number of vertices in object (36, Optimum is > 256) terrain_steelbeam04-Low number of vertices in object (144, Optimum is > 256) terrain_steelbeam05-Low number of vertices in object (143, Optimum is > 256) terrain_steelbeam06-Low number of vertices in object (144, Optimum is > 256) propdef_truss-High vertex to face ratio (2.797814, Optimum is < 2.000000) - poor stripping terrain_fork_body01-High vertex to face ratio (2.401033, Optimum is < 2.000000) - poor stripping terrain_cratewall-Low number of vertices in object (165, Optimum is > 256) terrain_cratewall-High vertex to face ratio (2.685393, Optimum is < 2.000000) - poor stripping terrain_crate29-Low number of vertices in object (24, Optimum is > 256) terrain_crate29-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping terrain_crate31-Low number of vertices in object (24, Optimum is > 256) terrain_crate31-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping terrain_EI_statue-Low number of vertices in object (80, Optimum is > 256) terrain_crate34-Low number of vertices in object (24, Optimum is > 256) terrain_crate34-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping terrain_warehousewall01-Low number of vertices in object (176, Optimum is > 256) terrain_warehousewall01-High vertex to face ratio (2.977273, Optimum is < 2.000000) - poor stripping terrain_warehousewall02-High vertex to face ratio (2.885572, Optimum is < 2.000000) - poor stripping terrain_warehousewall21-Low number of vertices in object (188, Optimum is > 256) terrain_warehousewall21-High vertex to face ratio (2.989362, Optimum is < 2.000000) - poor stripping terrain_warehouseceiling02-High vertex to face ratio (2.990909, Optimum is < 2.000000) - poor stripping terrain_warehousewall04-Low number of vertices in object (165, Optimum is > 256) terrain_warehousewall04-High vertex to face ratio (2.975904, Optimum is < 2.000000) - poor stripping scriptObj_warehouse_extension-High vertex to face ratio (2.063114, Optimum is < 2.000000) - poor stripping decal_qpipestrip01-Low number of vertices in object (56, Optimum is > 256) decal_qpipestrip01-High vertex to face ratio (2.656250, Optimum is < 2.000000) - poor stripping decal_warehouseextension-Low number of vertices in object (92, Optimum is > 256) decal_warehouseextension-High vertex to face ratio (2.956522, Optimum is < 2.000000) - poor stripping terrain_storageinteriorwall-Low number of vertices in object (162, Optimum is > 256) terrain_loadingarea03-Low number of vertices in object (205, Optimum is > 256) scriptObj_qpipe02-Low number of vertices in object (103, Optimum is > 256) scriptObj_qpipe01-Low number of vertices in object (205, Optimum is > 256) terrain_qpipe04-Low number of vertices in object (86, Optimum is > 256) decal_qpipe04-Low number of vertices in object (12, Optimum is > 256) terrain_crate01-Low number of vertices in object (24, Optimum is > 256) terrain_crate01-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping terrain_crate37-Low number of vertices in object (23, Optimum is > 256) terrain_crate37-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping terrain_wall_park01-Low number of vertices in object (97, Optimum is > 256) terrain_wall_park01-High vertex to face ratio (2.258065, Optimum is < 2.000000) - poor stripping terrain_crate38-Low number of vertices in object (24, Optimum is > 256) terrain_crate38-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping terrain_crate40-Low number of vertices in object (24, Optimum is > 256) terrain_crate40-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping terrain_crate41-Low number of vertices in object (24, Optimum is > 256) terrain_crate41-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping terrain_crate42-Low number of vertices in object (24, Optimum is > 256) terrain_crate42-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping terrain_HVAC07-Low number of vertices in object (100, Optimum is > 256) terrain_HVAC25-Low number of vertices in object (190, Optimum is > 256) terrain_HVAC31-Low number of vertices in object (50, Optimum is > 256) terrain_steelbeam07-Low number of vertices in object (144, Optimum is > 256) terrain_steelbeam09-Low number of vertices in object (114, Optimum is > 256) terrain_backgbldg-Low number of vertices in object (224, Optimum is > 256) terrain_backgbldg-High vertex to face ratio (2.357143, Optimum is < 2.000000) - poor stripping decal_backgbldg-Low number of vertices in object (104, Optimum is > 256) decal_backgbldg-High vertex to face ratio (2.961539, Optimum is < 2.000000) - poor stripping scriptObj_HVAC41-Low number of vertices in object (160, Optimum is > 256) terrain_HVAC53-Low number of vertices in object (95, Optimum is > 256) decal_bigqpipestrip-Low number of vertices in object (84, Optimum is > 256) decal_bigqpipestrip-High vertex to face ratio (2.403846, Optimum is < 2.000000) - poor stripping decal_bigqpipe01b-Low number of vertices in object (48, Optimum is > 256) decal_bigqpipe01b-High vertex to face ratio (2.916667, Optimum is < 2.000000) - poor stripping terrain_rollers-Low number of vertices in object (182, Optimum is > 256) terrain_steelcolumn19-Low number of vertices in object (180, Optimum is > 256) terrain_HVAC62-Low number of vertices in object (150, Optimum is > 256) terrain_temp_bridge01-Low number of vertices in object (216, Optimum is > 256) terrain_qpipe05-Low number of vertices in object (63, Optimum is > 256) decal_qpipe05-Low number of vertices in object (10, Optimum is > 256) decal_qpipe05-High vertex to face ratio (2.166667, Optimum is < 2.000000) - poor stripping terrain_topfloor-Low number of vertices in object (75, Optimum is > 256) terrain_topfloor-High vertex to face ratio (2.072727, Optimum is < 2.000000) - poor stripping Terrain_Spine01-Low number of vertices in object (32, Optimum is > 256) decal_spinearrows03-Low number of vertices in object (8, Optimum is > 256) decal_spinearrows03-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_cornerbowl-Low number of vertices in object (108, Optimum is > 256) terrain_qpipe_corner-Low number of vertices in object (38, Optimum is > 256) decal_qpipecorner02-Low number of vertices in object (6, Optimum is > 256) propdef_striplight-Low number of vertices in object (51, Optimum is > 256) propdef_striplight-High vertex to face ratio (2.466667, Optimum is < 2.000000) - poor stripping terrain_striplight28-Low number of vertices in object (51, Optimum is > 256) terrain_striplight28-High vertex to face ratio (2.466667, Optimum is < 2.000000) - poor stripping terrain_HVAC400-Low number of vertices in object (215, Optimum is > 256) scriptObj_catwalk01-Low number of vertices in object (181, Optimum is > 256) scriptObj_catwalk01-High vertex to face ratio (2.989011, Optimum is < 2.000000) - poor stripping terrain_qpipe_corner02-Low number of vertices in object (44, Optimum is > 256) decal_qpipecorner-Low number of vertices in object (6, Optimum is > 256) terrain_catwalk02-Low number of vertices in object (90, Optimum is > 256) terrain_catwalk02-High vertex to face ratio (2.540000, Optimum is < 2.000000) - poor stripping terrain_statuecollision01-Low number of vertices in object (8, Optimum is > 256) terrain_warepark30-Low number of vertices in object (53, Optimum is > 256) terrain_temp_bridge03-Low number of vertices in object (232, Optimum is > 256) dynamicsdef_crateB-Low number of vertices in object (24, Optimum is > 256) dynamicsdef_crateB-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping dynamicsdef_crateA-Low number of vertices in object (24, Optimum is > 256) dynamicsdef_crateA-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping terrain_steelbeam10-Low number of vertices in object (42, Optimum is > 256) terrain_steelbeam10-High vertex to face ratio (2.416667, Optimum is < 2.000000) - poor stripping terrain_steelbeam11-Low number of vertices in object (43, Optimum is > 256) terrain_steelbeam11-High vertex to face ratio (2.583333, Optimum is < 2.000000) - poor stripping terrain_steelcolumn18-Low number of vertices in object (144, Optimum is > 256) terrain_steelcolumn28-Low number of vertices in object (108, Optimum is > 256) terrain_steelcolumn28-High vertex to face ratio (2.208333, Optimum is < 2.000000) - poor stripping terrain_catwalk03-Low number of vertices in object (100, Optimum is > 256) terrain_catwalk03-High vertex to face ratio (2.920000, Optimum is < 2.000000) - poor stripping scriptObj_striplight01-Low number of vertices in object (51, Optimum is > 256) scriptObj_striplight01-High vertex to face ratio (2.466667, Optimum is < 2.000000) - poor stripping ScriptPropDef_striplight-Low number of vertices in object (51, Optimum is > 256) ScriptPropDef_striplight-High vertex to face ratio (2.466667, Optimum is < 2.000000) - poor stripping decal_woodbowl01-Low number of vertices in object (84, Optimum is > 256) terrain_qpipe07-Low number of vertices in object (52, Optimum is > 256) decal_qpipe07-Low number of vertices in object (6, Optimum is > 256) terrain_crate43-Low number of vertices in object (24, Optimum is > 256) terrain_crate43-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping terrain_crate44-Low number of vertices in object (24, Optimum is > 256) terrain_crate44-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping terrain_arkqpipes01-Low number of vertices in object (148, Optimum is > 256) decal_arkqpipes01-Low number of vertices in object (16, Optimum is > 256) terrain_decal01-Low number of vertices in object (212, Optimum is > 256) terrain_decal01-High vertex to face ratio (2.943396, Optimum is < 2.000000) - poor stripping terrain_decal02-Low number of vertices in object (200, Optimum is > 256) terrain_decal02-High vertex to face ratio (2.980000, Optimum is < 2.000000) - poor stripping terrain_skidmarks01-Low number of vertices in object (200, Optimum is > 256) terrain_decal03-Low number of vertices in object (168, Optimum is > 256) terrain_decal03-High vertex to face ratio (2.976191, Optimum is < 2.000000) - poor stripping terrain_logosA01-Low number of vertices in object (60, Optimum is > 256) terrain_logosA01-High vertex to face ratio (2.933333, Optimum is < 2.000000) - poor stripping terrain_warehousewindows01-Low number of vertices in object (12, Optimum is > 256) terrain_warehousewindows01-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping terrain_decal06-Low number of vertices in object (148, Optimum is > 256) terrain_decal06-High vertex to face ratio (2.918919, Optimum is < 2.000000) - poor stripping terrain_puddles01-Low number of vertices in object (44, Optimum is > 256) terrain_puddles01-High vertex to face ratio (2.909091, Optimum is < 2.000000) - poor stripping terrain_warehouse_extension10-Low number of vertices in object (154, Optimum is > 256) terrain_reflectqpipe01-Low number of vertices in object (40, Optimum is > 256) terrain_qpiperails01-Low number of vertices in object (123, Optimum is > 256) terrain_qpipeplatform01-Low number of vertices in object (60, Optimum is > 256) terrain_wareparkreflection-Low number of vertices in object (89, Optimum is > 256) animObj_UnleashArc-Low number of vertices in object (178, Optimum is > 256) animObj_UnleashArc-High vertex to face ratio (2.283333, Optimum is < 2.000000) - poor stripping scriptObj_Arc-High vertex to face ratio (2.139535, Optimum is < 2.000000) - poor stripping terrain_dummySpine01-Low number of vertices in object (20, Optimum is > 256) terrain_dummySpine01-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping animObj_WarehouseDoors-Low number of vertices in object (8, Optimum is > 256) doorR-Low number of vertices in object (16, Optimum is > 256) doorR-High vertex to face ratio (2.750000, Optimum is < 2.000000) - poor stripping doorL-Low number of vertices in object (16, Optimum is > 256) doorL-High vertex to face ratio (2.750000, Optimum is < 2.000000) - poor stripping scriptObj_playerone-Low number of vertices in object (8, Optimum is > 256) terrain_reflectA01-Low number of vertices in object (71, Optimum is > 256) terrain_reflectA02-Low number of vertices in object (112, Optimum is > 256) terrain_reflectA03-High vertex to face ratio (2.087866, Optimum is < 2.000000) - poor stripping terrain_reflectA04-Low number of vertices in object (98, Optimum is > 256) terrain_reflectA04-High vertex to face ratio (2.013158, Optimum is < 2.000000) - poor stripping terrain_reflectA05-Low number of vertices in object (105, Optimum is > 256) terrain_reflectA05-High vertex to face ratio (2.014286, Optimum is < 2.000000) - poor stripping terrain_reflectA06-High vertex to face ratio (2.079439, Optimum is < 2.000000) - poor stripping terrain_reflectA07-Low number of vertices in object (118, Optimum is > 256) terrain_reflectA08-Low number of vertices in object (52, Optimum is > 256) terrain_warehouseC01-Low number of vertices in object (78, Optimum is > 256) terrain_warehouseC02-Low number of vertices in object (60, Optimum is > 256) terrain_warehouseC03-Low number of vertices in object (105, Optimum is > 256) terrain_warehouseC04-Low number of vertices in object (208, Optimum is > 256) terrain_warehouseC05-Low number of vertices in object (115, Optimum is > 256) terrain_warehouseC10-Low number of vertices in object (80, Optimum is > 256) decal_warehouseC10-Low number of vertices in object (10, Optimum is > 256) decal_warehouseC10-High vertex to face ratio (2.166667, Optimum is < 2.000000) - poor stripping terrain_warehouseC11-Low number of vertices in object (82, Optimum is > 256) decal_warehouseC11-Low number of vertices in object (10, Optimum is > 256) decal_warehouseC11-High vertex to face ratio (2.166667, Optimum is < 2.000000) - poor stripping terrain_warehouseC12-Low number of vertices in object (182, Optimum is > 256) terrain_warehouseC12-High vertex to face ratio (2.006944, Optimum is < 2.000000) - poor stripping terrain_warehouseroller01-Low number of vertices in object (223, Optimum is > 256) decal_warehouseroller-Low number of vertices in object (20, Optimum is > 256) PropDef_CardAce-Low number of vertices in object (32, Optimum is > 256) PropDef_EggSmall-Low number of vertices in object (64, Optimum is > 256) PropDef_CardTwo-Low number of vertices in object (32, Optimum is > 256) PropDef_CardFour-Low number of vertices in object (32, Optimum is > 256) PropDef_CardThree-Low number of vertices in object (32, Optimum is > 256) PropDef_CardEight-Low number of vertices in object (32, Optimum is > 256) PropDef_CardSeven-Low number of vertices in object (32, Optimum is > 256) PropDef_CardSix-Low number of vertices in object (32, Optimum is > 256) PropDef_CardFive-Low number of vertices in object (32, Optimum is > 256) PropDef_CardJack-Low number of vertices in object (32, Optimum is > 256) PropDef_CardTen-Low number of vertices in object (32, Optimum is > 256) PropDef_CardQueen-Low number of vertices in object (32, Optimum is > 256) PropDef_CardNine-Low number of vertices in object (32, Optimum is > 256) PropDef_CardKing-Low number of vertices in object (32, Optimum is > 256) PropDef_EggBig-Low number of vertices in object (64, Optimum is > 256) PropDef_Beaker-Low number of vertices in object (58, Optimum is > 256) PropDef_CandyCane-Low number of vertices in object (72, Optimum is > 256) PropDef_CandyCane-High vertex to face ratio (2.028571, Optimum is < 2.000000) - poor stripping PropDef_DinoEgg-Low number of vertices in object (61, Optimum is > 256) PropDef_Balloon-Low number of vertices in object (40, Optimum is > 256) PropDef_IconScore-Low number of vertices in object (68, Optimum is > 256) PropDef_IconPlant-Low number of vertices in object (98, Optimum is > 256) PropDef_IconTime-Low number of vertices in object (124, Optimum is > 256) PropDef_IconTime-High vertex to face ratio (2.031915, Optimum is < 2.000000) - poor stripping PropDef_IconEditor-Low number of vertices in object (216, Optimum is > 256) PropDef_IconBreak-Low number of vertices in object (107, Optimum is > 256) PropDef_BubbleRXL-Low number of vertices in object (152, Optimum is > 256) PropDef_IconTrick-Low number of vertices in object (87, Optimum is > 256) PropDef_PowerJuiceExtend-Low number of vertices in object (34, Optimum is > 256) PropDef_PowerJuiceExtend-High vertex to face ratio (2.611111, Optimum is < 2.000000) - poor stripping PropDef_PowerJuiceRefill-Low number of vertices in object (45, Optimum is > 256) PropDef_IconRide-Low number of vertices in object (50, Optimum is > 256) PropDef_IconRide-High vertex to face ratio (2.205882, Optimum is < 2.000000) - poor stripping PropDef_TwisterC-Low number of vertices in object (100, Optimum is > 256) PropDef_TwisterM-Low number of vertices in object (100, Optimum is > 256) PropDef_TwisterB-Low number of vertices in object (100, Optimum is > 256) PropDef_TwisterO-Low number of vertices in object (100, Optimum is > 256) PropDef_PowerJuiceHalffill-Low number of vertices in object (45, Optimum is > 256) PropDef_TwisterG-Low number of vertices in object (100, Optimum is > 256) PropDef_IconGrab-Low number of vertices in object (101, Optimum is > 256) PropDef_Debris-Low number of vertices in object (8, Optimum is > 256) animObj_parrot-Low number of vertices in object (8, Optimum is > 256) animObj_body-Low number of vertices in object (32, Optimum is > 256) Head-Low number of vertices in object (52, Optimum is > 256) Legs-Low number of vertices in object (36, Optimum is > 256) Rwing-Low number of vertices in object (15, Optimum is > 256) Lwing-Low number of vertices in object (15, Optimum is > 256) Tail-Low number of vertices in object (21, Optimum is > 256) -END- - 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