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NumMaterials: 9 NumFaces: 432 NumVerts: 498 - terrain_vaultG01 NumMaterials: 5 NumFaces: 148 NumVerts: 254 - scriptObj_raptoralcove NumMaterials: 2 NumFaces: 172 NumVerts: 313 - terrain_catwalk01 NumMaterials: 2 NumFaces: 80 NumVerts: 104 - ScriptObj_Backbone NumMaterials: 3 NumFaces: 597 NumVerts: 1139 - terrain_atrium01 NumMaterials: 2 NumFaces: 81 NumVerts: 84 - terrain_1stfloorcoreA NumMaterials: 2 NumFaces: 104 NumVerts: 160 - terrain_dinodisplayframe07 NumMaterials: 2 NumFaces: 104 NumVerts: 160 - terrain_dinodisplayframe08 NumMaterials: 2 NumFaces: 82 NumVerts: 67 - terrain_4thfloorcoreD NumMaterials: 2 NumFaces: 302 NumVerts: 410 - terrain_tombsfloor2A01 NumMaterials: 2 NumFaces: 242 NumVerts: 341 - terrain_tombsfloor2B01 NumMaterials: 2 NumFaces: 154 NumVerts: 132 - terrain_1stfloorC NumMaterials: 2 NumFaces: 158 NumVerts: 169 - terrain_1stfloorE NumMaterials: 2 NumFaces: 178 NumVerts: 191 - scriptObj_1stfloorF NumMaterials: 4 NumFaces: 223 NumVerts: 258 - terrain_1stfloorG NumMaterials: 2 NumFaces: 153 NumVerts: 136 - terrain_1stfloorA NumMaterials: 3 NumFaces: 256 NumVerts: 257 - terrain_quarterbowl02 NumMaterials: 3 NumFaces: 220 NumVerts: 241 - terrain_tree_palm02 NumMaterials: 2 NumFaces: 116 NumVerts: 133 - terrain_tree_palm01 NumMaterials: 3 NumFaces: 266 NumVerts: 304 - terrain_tree_palm05 NumMaterials: 2 NumFaces: 116 NumVerts: 130 - terrain_tree_palm06 NumMaterials: 2 NumFaces: 116 NumVerts: 130 - terrain_tree_palm07 NumMaterials: 2 NumFaces: 116 NumVerts: 130 - terrain_dinodisplay01 NumMaterials: 1 NumFaces: 48 NumVerts: 40 - terrain_4thfloorcoreB NumMaterials: 3 NumFaces: 120 NumVerts: 116 - terrain_utilityA01 NumMaterials: 1 NumFaces: 128 NumVerts: 124 - terrain_3rdfloornorthB01 NumMaterials: 5 NumFaces: 176 NumVerts: 190 - terrain_vaultD03 NumMaterials: 2 NumFaces: 88 NumVerts: 156 - scriptObj_2ndfloornorthrailB02 NumMaterials: 2 NumFaces: 88 NumVerts: 156 - terrain_2ndfloornorthrailB03 NumMaterials: 1 NumFaces: 96 NumVerts: 72 - terrain_3rdfloornorthB03 NumMaterials: 3 NumFaces: 104 NumVerts: 114 - terrain_vaultD04 NumMaterials: 3 NumFaces: 104 NumVerts: 114 - terrain_vaultD05 NumMaterials: 2 NumFaces: 116 NumVerts: 130 - terrain_tree_palm17 NumMaterials: 2 NumFaces: 116 NumVerts: 130 - terrain_tree_palm18 NumMaterials: 2 NumFaces: 52 NumVerts: 86 - terrain_dinodisplayframe09 NumMaterials: 2 NumFaces: 52 NumVerts: 86 - terrain_dinodisplayframe10 NumMaterials: 3 NumFaces: 268 NumVerts: 272 - terrain_entryskylight NumMaterials: 1 NumFaces: 76 NumVerts: 120 - terrain_tie02 NumMaterials: 1 NumFaces: 76 NumVerts: 124 - terrain_tie01 NumMaterials: 1 NumFaces: 196 NumVerts: 138 - terrain_mammothA NumMaterials: 4 NumFaces: 492 NumVerts: 405 - terrain_mammothB NumMaterials: 1 NumFaces: 194 NumVerts: 277 - propdef_sarcB NumMaterials: 2 NumFaces: 52 NumVerts: 86 - terrain_dinodisplayframe11 NumMaterials: 2 NumFaces: 52 NumVerts: 86 - terrain_dinodisplayframe12 NumMaterials: 1 NumFaces: 83 NumVerts: 77 - terrain_3rdfloorcoreC01 NumMaterials: 2 NumFaces: 88 NumVerts: 156 - terrain_2ndfloornorthrailB01 NumMaterials: 2 NumFaces: 88 NumVerts: 156 - terrain_2ndfloornorthrailB05 NumMaterials: 2 NumFaces: 168 NumVerts: 232 - terrain_railing100 NumMaterials: 2 NumFaces: 144 NumVerts: 188 - terrain_railing101 NumMaterials: 2 NumFaces: 144 NumVerts: 188 - terrain_railing102 NumMaterials: 2 NumFaces: 144 NumVerts: 188 - terrain_railing103 NumMaterials: 3 NumFaces: 256 NumVerts: 258 - terrain_quarterbowl03 NumMaterials: 1 NumFaces: 193 NumVerts: 113 - terrain_brontohead NumMaterials: 3 NumFaces: 270 NumVerts: 276 - terrain_1stfloorvaulteastA02 NumMaterials: 3 NumFaces: 270 NumVerts: 284 - terrain_1stfloorvaulteastB NumMaterials: 3 NumFaces: 144 NumVerts: 154 - terrain_vaultstraightB05 NumMaterials: 1 NumFaces: 48 NumVerts: 55 - terrain_4thfloorcoreA01 NumMaterials: 3 NumFaces: 144 NumVerts: 154 - terrain_vaultstraightB06 NumMaterials: 1 NumFaces: 48 NumVerts: 55 - terrain_4thfloorcoreB01 NumMaterials: 1 NumFaces: 90 NumVerts: 86 - terrain_4thfloorwestA01 NumMaterials: 5 NumFaces: 234 NumVerts: 249 - terrain_vaultstraightB07 NumMaterials: 5 NumFaces: 234 NumVerts: 249 - terrain_vaultstraightB08 NumMaterials: 1 NumFaces: 60 NumVerts: 56 - terrain_4thfloornorthB01 NumMaterials: 2 NumFaces: 33 NumVerts: 55 - terrain_wall200 NumMaterials: 1 NumFaces: 24 NumVerts: 32 - terrain_elev_ceiling01 NumMaterials: 2 NumFaces: 88 NumVerts: 134 - terrain_elev_ceiling02 NumMaterials: 2 NumFaces: 50 NumVerts: 56 - terrain_elev_qpipe04 NumMaterials: 1 NumFaces: 60 NumVerts: 59 - terrain_bigqpipe01 NumMaterials: 2 NumFaces: 44 NumVerts: 41 - scriptObj_elevQpipe06 NumMaterials: 2 NumFaces: 44 NumVerts: 41 - scriptObj_elevQpipe07 NumMaterials: 2 NumFaces: 54 NumVerts: 68 - scriptObj_elevrailing01 NumMaterials: 2 NumFaces: 54 NumVerts: 68 - scriptObj_elevrailing04 NumMaterials: 2 NumFaces: 54 NumVerts: 68 - terrain_elevrailing02 NumMaterials: 2 NumFaces: 54 NumVerts: 78 - terrain_elevrailing06 NumMaterials: 2 NumFaces: 45 NumVerts: 42 - terrain_catwalkqpipe01 NumMaterials: 2 NumFaces: 45 NumVerts: 49 - terrain_3rdflrqpipes01 NumMaterials: 4 NumFaces: 102 NumVerts: 151 - terrain_DH_Wall_CurveA02 NumMaterials: 2 NumFaces: 87 NumVerts: 146 - terrain_DH_Wall_CurveB01 NumMaterials: 4 NumFaces: 272 NumVerts: 528 - terrain_walldisplayB NumMaterials: 6 NumFaces: 32 NumVerts: 48 - terrain_displayimage21 NumMaterials: 1 NumFaces: 40 NumVerts: 40 - terrain_bigqpipe02 NumMaterials: 2 NumFaces: 45 NumVerts: 56 - scriptObj_elevQpipe01 NumMaterials: 2 NumFaces: 45 NumVerts: 56 - scriptObj_elevQpipe02 NumMaterials: 6 NumFaces: 36 NumVerts: 54 - terrain_displayimage02 NumMaterials: 3 NumFaces: 312 NumVerts: 616 - terrain_walldisplayA NumMaterials: 1 NumFaces: 40 NumVerts: 49 - terrain_raptor_qpipe01 NumMaterials: 5 NumFaces: 140 NumVerts: 192 - terrain_raptoralcove01 NumMaterials: 2 NumFaces: 288 NumVerts: 206 - scriptObj_tarpitbowl01 NumMaterials: 3 NumFaces: 437 NumVerts: 309 - terrain_largetarpit01 NumMaterials: 3 NumFaces: 316 NumVerts: 310 - scriptObj_tree_palm24 NumMaterials: 3 NumFaces: 88 NumVerts: 81 - propdef_flagpole NumMaterials: 2 NumFaces: 38 NumVerts: 56 - terrain_jump01 NumMaterials: 1 NumFaces: 266 NumVerts: 174 - DynamicsDef_lraptor NumMaterials: 1 NumFaces: 266 NumVerts: 174 - dynamicsdef_rraptor NumMaterials: 6 NumFaces: 363 NumVerts: 396 - terrain_vaultF03 NumMaterials: 2 NumFaces: 39 NumVerts: 63 - terrain_1stfloorwalleastA NumMaterials: 3 NumFaces: 304 NumVerts: 262 - terrain_1stfloorD NumMaterials: 3 NumFaces: 270 NumVerts: 339 - terrain_3rdfloorvaulteastA02 NumMaterials: 5 NumFaces: 286 NumVerts: 372 - terrain_3rdfloorvaulteastB02 NumMaterials: 1 NumFaces: 12 NumVerts: 8 - animPropDef_EgyptianDoors NumMaterials: 1 NumFaces: 8 NumVerts: 16 - doorL NumMaterials: 1 NumFaces: 8 NumVerts: 16 - doorR NumMaterials: 2 NumFaces: 82 NumVerts: 96 - terrain_kings01 NumMaterials: 3 NumFaces: 106 NumVerts: 139 - terrain_kingswall02 NumMaterials: 1 NumFaces: 80 NumVerts: 80 - terrain_kings02 NumMaterials: 3 NumFaces: 106 NumVerts: 147 - terrain_kingswall03 NumMaterials: 3 NumFaces: 158 NumVerts: 204 - terrain_kingswall04 NumMaterials: 2 NumFaces: 82 NumVerts: 96 - terrain_kings03 NumMaterials: 2 NumFaces: 62 NumVerts: 98 - terrain_2ndfloor_curvewall NumMaterials: 3 NumFaces: 158 NumVerts: 199 - terrain_kingswall06 NumMaterials: 3 NumFaces: 151 NumVerts: 159 - scriptObj_1stfloorH NumMaterials: 1 NumFaces: 216 NumVerts: 360 - terrain_castlegate03 NumMaterials: 1 NumFaces: 88 NumVerts: 70 - terrain_4thfloorwestB01 NumMaterials: 2 NumFaces: 58 NumVerts: 65 - terrain_4thfloornorthA01 NumMaterials: 2 NumFaces: 82 NumVerts: 96 - terrain_1stfloorwallwestB NumMaterials: 3 NumFaces: 193 NumVerts: 198 - terrain_1stfloorB NumMaterials: 1 NumFaces: 24 NumVerts: 33 - terrain_fallentreeshadow NumMaterials: 1 NumFaces: 46 NumVerts: 52 - terrain_gigantoshadow NumMaterials: 1 NumFaces: 80 NumVerts: 77 - terrain_kings04 NumMaterials: 1 NumFaces: 12 NumVerts: 8 - animPropDef_Castlegate NumMaterials: 1 NumFaces: 156 NumVerts: 348 - DoorU NumMaterials: 2 NumFaces: 40 NumVerts: 48 - terrain_innerrailing01 NumMaterials: 2 NumFaces: 72 NumVerts: 96 - terrain_innerrailing02 NumMaterials: 2 NumFaces: 50 NumVerts: 80 - terrain_innerrailing03 NumMaterials: 2 NumFaces: 46 NumVerts: 76 - terrain_innerrailing04 NumMaterials: 2 NumFaces: 46 NumVerts: 76 - terrain_innerrailing05 NumMaterials: 4 NumFaces: 438 NumVerts: 574 - propdef_NuStairA NumMaterials: 1 NumFaces: 35 NumVerts: 45 - propdef_stairskylightA NumMaterials: 1 NumFaces: 23 NumVerts: 25 - propdef_stairskylightB NumMaterials: 2 NumFaces: 138 NumVerts: 230 - terrain_innerrailing06 NumMaterials: 3 NumFaces: 63 NumVerts: 75 - propdef_stairbase NumMaterials: 2 NumFaces: 86 NumVerts: 156 - terrain_innerrailing07 NumMaterials: 9 NumFaces: 124 NumVerts: 156 - ScriptPropDef_longdisplay NumMaterials: 1 NumFaces: 12 NumVerts: 8 - animPropDef_TeleDoors NumMaterials: 1 NumFaces: 8 NumVerts: 16 - tdoorLA NumMaterials: 1 NumFaces: 8 NumVerts: 16 - tdoorLb NumMaterials: 1 NumFaces: 8 NumVerts: 16 - tdoorRa NumMaterials: 1 NumFaces: 8 NumVerts: 16 - tdoorRb NumMaterials: 3 NumFaces: 458 NumVerts: 500 - terrain_entry01 NumMaterials: 3 NumFaces: 148 NumVerts: 158 - propdef_JurassicSign NumMaterials: 3 NumFaces: 112 NumVerts: 122 - propdef_TriassicSign NumMaterials: 3 NumFaces: 148 NumVerts: 158 - propdef_CretaceousSign NumMaterials: 3 NumFaces: 136 NumVerts: 148 - terrain_TombsSign NumMaterials: 3 NumFaces: 244 NumVerts: 254 - terrain_KingsSign01 NumMaterials: 3 NumFaces: 112 NumVerts: 122 - terrain_TriassicSign01 NumMaterials: 2 NumFaces: 274 NumVerts: 282 - PropDef_FernB NumMaterials: 2 NumFaces: 285 NumVerts: 282 - PropDef_FernC NumMaterials: 2 NumFaces: 5 NumVerts: 7 - terrain_raptormural01 NumMaterials: 7 NumFaces: 747 NumVerts: 675 - ScriptObj_triceratops NumMaterials: 2 NumFaces: 48 NumVerts: 72 - terrain_jump03 NumMaterials: 3 NumFaces: 126 NumVerts: 152 - propdef_drawbridge NumMaterials: 1 NumFaces: 12 NumVerts: 8 - ScriptObj_playerone NumMaterials: 3 NumFaces: 136 NumVerts: 148 - terrain_TombsSign01 NumMaterials: 4 NumFaces: 677 NumVerts: 614 - scriptPropdef_tyrannB NumMaterials: 1 NumFaces: 83 NumVerts: 101 - terrain_3rdfloorcoreC02 NumMaterials: 3 NumFaces: 96 NumVerts: 146 - terrain_1stfloorwallcoreA03 NumMaterials: 1 NumFaces: 48 NumVerts: 60 - terrain_mammothCafter01 NumMaterials: 1 NumFaces: 39 NumVerts: 57 - terrain_DH_Wall_CurveB07 NumMaterials: 1 NumFaces: 12 NumVerts: 22 - terrain_raptoralcove01 NumMaterials: 1 NumFaces: 54 NumVerts: 48 - terrain_entrywindow02 NumMaterials: 2 NumFaces: 440 NumVerts: 653 - terrain_new_entry NumMaterials: 1 NumFaces: 432 NumVerts: 436 - terrain_doorR NumMaterials: 1 NumFaces: 80 NumVerts: 152 - terrain_new_entry01 NumMaterials: 2 NumFaces: 81 NumVerts: 84 - terrain_1stfloorcoreA01 NumMaterials: 2 NumFaces: 82 NumVerts: 67 - terrain_4thfloorcoreD01 NumMaterials: 3 NumFaces: 96 NumVerts: 146 - terrain_1stfloorwallcoreA04 NumMaterials: 3 NumFaces: 154 NumVerts: 257 - terrain_4thfloorwallcoreA01 NumMaterials: 5 NumFaces: 244 NumVerts: 295 - terrain_DH_Wall_CoreB03 NumMaterials: 5 NumFaces: 363 NumVerts: 435 - terrain_1stfloorwallcoreA05 NumMaterials: 5 NumFaces: 244 NumVerts: 358 - terrain_DH_Wall_CoreB04 NumMaterials: 1 NumFaces: 82 NumVerts: 100 - terrain_3rdfloorcoreC03 NumMaterials: 1 NumFaces: 83 NumVerts: 101 - terrain_3rdfloorcoreC04 NumMaterials: 4 NumFaces: 238 NumVerts: 189 - terrain_br_base01 NumMaterials: 3 NumFaces: 364 NumVerts: 520 - terrain_mammothCafter NumMaterials: 2 NumFaces: 95 NumVerts: 84 - terrain_secondfloor30 NumMaterials: 1 NumFaces: 93 NumVerts: 80 - terrain_secondfloor31 NumMaterials: 1 NumFaces: 4 NumVerts: 8 - terrain_displayreflect01 NumMaterials: 1 NumFaces: 4 NumVerts: 8 - terrain_displayreflect02 NumMaterials: 1 NumFaces: 4 NumVerts: 8 - terrain_displayreflect03 NumMaterials: 1 NumFaces: 4 NumVerts: 8 - terrain_displayreflect04 NumMaterials: 1 NumFaces: 32 NumVerts: 40 - terrain_reflectcover01 NumMaterials: 7 NumFaces: 528 NumVerts: 435 - ScriptObj_gigantasaurBEGIN NumMaterials: 2 NumFaces: 45 NumVerts: 49 - terrain_3rdflrqpipes03 NumMaterials: 3 NumFaces: 244 NumVerts: 254 - terrain_KingsSign02 NumMaterials: 5 NumFaces: 116 NumVerts: 180 - terrain_3rdfloorjumpwall NumMaterials: 2 NumFaces: 48 NumVerts: 72 - terrain_jump02 NumMaterials: 2 NumFaces: 46 NumVerts: 84 - terrain_innerrailing08 NumMaterials: 1 NumFaces: 36 NumVerts: 48 - terrain_skidmarks01 NumMaterials: 2 NumFaces: 12 NumVerts: 22 - terrain_velocvines02 NumMaterials: 1 NumFaces: 300 NumVerts: 210 - terrain_lampB02 NumMaterials: 1 NumFaces: 300 NumVerts: 210 - terrain_lampB01 NumMaterials: 10 NumFaces: 268 NumVerts: 326 - PropDef_Longdisplaycurved NumMaterials: 3 NumFaces: 12 NumVerts: 20 - terrain_dummySpine01 NumMaterials: 2 NumFaces: 110 NumVerts: 116 - terrain_spine01 NumMaterials: 2 NumFaces: 114 NumVerts: 116 - terrain_spine02 NumMaterials: 1 NumFaces: 50 NumVerts: 60 - DynamicsDef_SafetyCone NumMaterials: 9 NumFaces: 190 NumVerts: 214 - propdef_kingsdisplaycase NumMaterials: 10 NumFaces: 20 NumVerts: 22 - terrain_DummyTorch NumMaterials: 1 NumFaces: 4 NumVerts: 8 - propdef_kingtorch NumMaterials: 1 NumFaces: 78 NumVerts: 101 - propdef_torch NumMaterials: 1 NumFaces: 152 NumVerts: 256 - terrain_timber01 NumMaterials: 1 NumFaces: 114 NumVerts: 192 - terrain_timber02 NumMaterials: 1 NumFaces: 114 NumVerts: 192 - terrain_timber03 NumMaterials: 1 NumFaces: 152 NumVerts: 256 - terrain_timber04 NumMaterials: 1 NumFaces: 40 NumVerts: 80 - terrain_floorsign07 NumMaterials: 1 NumFaces: 40 NumVerts: 80 - terrain_floorsign08 NumMaterials: 1 NumFaces: 40 NumVerts: 80 - terrain_floorsign09 NumMaterials: 1 NumFaces: 40 NumVerts: 80 - terrain_floorsign10 NumMaterials: 1 NumFaces: 30 NumVerts: 40 - terrain_skidmarks02 NumMaterials: 1 NumFaces: 24 NumVerts: 32 - terrain_skidmarks03 NumMaterials: 3 NumFaces: 86 NumVerts: 108 - terrain_atriumQpipe08 NumMaterials: 3 NumFaces: 120 NumVerts: 158 - terrain_atriumQpipe09 NumMaterials: 2 NumFaces: 50 NumVerts: 56 - terrain_1stfloorelevqpipes NumMaterials: 2 NumFaces: 228 NumVerts: 244 - terrain_atriumcablegrind01 NumMaterials: 2 NumFaces: 78 NumVerts: 73 - terrain_kings07 NumMaterials: 2 NumFaces: 78 NumVerts: 76 - terrain_kings08 NumMaterials: 1 NumFaces: 10 NumVerts: 20 - terrain_decal01 NumMaterials: 1 NumFaces: 12 NumVerts: 8 - AnimObj_BannerParent01 NumMaterials: 3 NumFaces: 36 NumVerts: 60 - animobj_banner NumMaterials: 1 NumFaces: 54 NumVerts: 43 - DynamicsDef_Mop NumMaterials: 1 NumFaces: 72 NumVerts: 132 - DynamicsDef_WetSign NumMaterials: 1 NumFaces: 12 NumVerts: 8 - AnimObj_BannerParent02 NumMaterials: 2 NumFaces: 36 NumVerts: 60 - animobj_banner NumMaterials: 1 NumFaces: 12 NumVerts: 8 - AnimObj_BannerParent03 NumMaterials: 3 NumFaces: 36 NumVerts: 60 - animobj_banner NumMaterials: 1 NumFaces: 12 NumVerts: 8 - AnimObj_BannerParent04 NumMaterials: 2 NumFaces: 36 NumVerts: 60 - animobj_banner NumMaterials: 1 NumFaces: 24 NumVerts: 48 - terrain_decals02 NumMaterials: 3 NumFaces: 144 NumVerts: 249 - propdef_stairwalldisplay NumMaterials: 8 NumFaces: 72 NumVerts: 93 - propdef_stairdisplayimage NumMaterials: 2 NumFaces: 116 NumVerts: 130 - terrain_dinodisplay02 NumMaterials: 2 NumFaces: 116 NumVerts: 130 - terrain_dinodisplay03 NumMaterials: 1 NumFaces: 24 NumVerts: 48 - terrain_decals03 NumMaterials: 1 NumFaces: 24 NumVerts: 48 - terrain_decals01 NumMaterials: 1 NumFaces: 24 NumVerts: 48 - terrain_decals05 NumMaterials: 7 NumFaces: 169 NumVerts: 219 - terrain_atrium03 NumMaterials: 4 NumFaces: 148 NumVerts: 245 - propdef_cylinderlight NumMaterials: 2 NumFaces: 434 NumVerts: 808 - terrain_glasscase01 NumMaterials: 2 NumFaces: 356 NumVerts: 639 - terrain_glasscase03 NumMaterials: 1 NumFaces: 24 NumVerts: 32 - terrain_skidmarks04 NumMaterials: 3 NumFaces: 60 NumVerts: 80 - terrain_entryqpipes03 NumMaterials: 1 NumFaces: 12 NumVerts: 8 - AnimObj_BannerParent09 NumMaterials: 3 NumFaces: 36 NumVerts: 60 - animobj_banner NumMaterials: 1 NumFaces: 12 NumVerts: 8 - AnimObj_BannerParent10 NumMaterials: 2 NumFaces: 36 NumVerts: 60 - animobj_banner NumMaterials: 1 NumFaces: 64 NumVerts: 70 - terrain_tyrannstandreflect NumMaterials: 2 NumFaces: 92 NumVerts: 106 - terrain_hangingvinesA NumMaterials: 2 NumFaces: 32 NumVerts: 36 - terrain_hangingvinesB NumMaterials: 1 NumFaces: 216 NumVerts: 360 - terrain_castlegate01 NumMaterials: 1 NumFaces: 60 NumVerts: 66 - terrain_kiosk06 NumMaterials: 1 NumFaces: 40 NumVerts: 44 - terrain_kiosk02 NumMaterials: 1 NumFaces: 40 NumVerts: 44 - terrain_kiosk07 NumMaterials: 7 NumFaces: 368 NumVerts: 444 - terrain_1stfloorrighthallway NumMaterials: 2 NumFaces: 116 NumVerts: 131 - ScriptObj_cablegrind01 NumMaterials: 2 NumFaces: 116 NumVerts: 131 - ScriptObj_cablegrind05 NumMaterials: 2 NumFaces: 116 NumVerts: 131 - ScriptObj_cablegrind04 NumMaterials: 2 NumFaces: 116 NumVerts: 131 - ScriptObj_cablegrind03 NumMaterials: 1 NumFaces: 400 NumVerts: 345 - terrain_ptero02 NumMaterials: 2 NumFaces: 258 NumVerts: 447 - terrain_catwalk02 NumMaterials: 1 NumFaces: 88 NumVerts: 70 - terrain_coreskirt NumMaterials: 1 NumFaces: 12 NumVerts: 20 - animObj_TheEye NumMaterials: 3 NumFaces: 92 NumVerts: 104 - egyp_ColC03 NumMaterials: 3 NumFaces: 92 NumVerts: 104 - egyp_ColC04 NumMaterials: 2 NumFaces: 182 NumVerts: 159 - egyptslidingpillarstarting03 NumMaterials: 1 NumFaces: 12 NumVerts: 20 - animobj_dustone NumMaterials: 1 NumFaces: 78 NumVerts: 119 - egyptslidingWall01 NumMaterials: 1 NumFaces: 78 NumVerts: 101 - Egypttorch01 NumMaterials: 1 NumFaces: 4 NumVerts: 8 - egyptflame01 NumMaterials: 1 NumFaces: 76 NumVerts: 114 - egyptslidingWall02 NumMaterials: 1 NumFaces: 78 NumVerts: 101 - Egypttorch02 NumMaterials: 1 NumFaces: 4 NumVerts: 8 - egyptflame02 NumMaterials: 1 NumFaces: 230 NumVerts: 339 - eyeofhorus NumMaterials: 2 NumFaces: 34 NumVerts: 38 - fallingcolumn01 NumMaterials: 1 NumFaces: 12 NumVerts: 20 - topofcolumnMOVER01 NumMaterials: 2 NumFaces: 68 NumVerts: 78 - topofcolumn01 NumMaterials: 1 NumFaces: 12 NumVerts: 20 - animobj_dustfour NumMaterials: 3 NumFaces: 92 NumVerts: 104 - fallingcolumnstarting04 NumMaterials: 1 NumFaces: 12 NumVerts: 20 - animobj_dustfive NumMaterials: 3 NumFaces: 92 NumVerts: 104 - fallingcolumnstarting05 NumMaterials: 1 NumFaces: 12 NumVerts: 20 - animobj_dusttwo NumMaterials: 2 NumFaces: 34 NumVerts: 38 - fallingcolumn02 NumMaterials: 1 NumFaces: 12 NumVerts: 20 - topofcolumnMOVER02 NumMaterials: 2 NumFaces: 68 NumVerts: 78 - topofcolumn02 NumMaterials: 1 NumFaces: 12 NumVerts: 20 - animobj_dustthree NumMaterials: 1 NumFaces: 28 NumVerts: 21 - ScriptObj_egypthpole NumMaterials: 1 NumFaces: 57 NumVerts: 108 - ScriptObj_egyptgrind NumMaterials: 1 NumFaces: 78 NumVerts: 101 - propdef_Egypttorch NumMaterials: 1 NumFaces: 4 NumVerts: 8 - propdef_egyptflame NumMaterials: 1 NumFaces: 46 NumVerts: 57 - terrain_muralarch01 NumMaterials: 2 NumFaces: 480 NumVerts: 492 - terrain_downlights02 NumMaterials: 4 NumFaces: 38 NumVerts: 45 - ScriptObj_columnramp NumMaterials: 2 NumFaces: 54 NumVerts: 90 - scriptObj_Iceblock NumMaterials: 6 NumFaces: 12 NumVerts: 8 - animObj_IceRamps NumMaterials: 1 NumFaces: 154 NumVerts: 214 - iceramp03 NumMaterials: 1 NumFaces: 154 NumVerts: 214 - iceramp02 NumMaterials: 6 NumFaces: 12 NumVerts: 20 - animObj_IceChunks NumMaterials: 1 NumFaces: 82 NumVerts: 130 - icepiece01 NumMaterials: 1 NumFaces: 82 NumVerts: 130 - icepiece02 NumMaterials: 1 NumFaces: 24 NumVerts: 42 - icepiece03 NumMaterials: 1 NumFaces: 26 NumVerts: 46 - icepiece04 NumMaterials: 1 NumFaces: 26 NumVerts: 46 - icepiece05 NumMaterials: 1 NumFaces: 12 NumVerts: 8 - animObj_frame_ice NumMaterials: 1 NumFaces: 240 NumVerts: 495 - frametopB NumMaterials: 2 NumFaces: 12 NumVerts: 24 - framesideJ NumMaterials: 2 NumFaces: 12 NumVerts: 24 - framesideD NumMaterials: 2 NumFaces: 144 NumVerts: 117 - ventpipe02 NumMaterials: 2 NumFaces: 12 NumVerts: 24 - framesideE NumMaterials: 1 NumFaces: 8 NumVerts: 16 - frametopA NumMaterials: 1 NumFaces: 12 NumVerts: 24 - framesideF NumMaterials: 2 NumFaces: 12 NumVerts: 24 - framesideG NumMaterials: 2 NumFaces: 12 NumVerts: 24 - framesideH NumMaterials: 2 NumFaces: 12 NumVerts: 24 - framesideI NumMaterials: 2 NumFaces: 12 NumVerts: 24 - framesideA NumMaterials: 1 NumFaces: 12 NumVerts: 24 - framesideB NumMaterials: 2 NumFaces: 12 NumVerts: 24 - framesideC NumMaterials: 2 NumFaces: 136 NumVerts: 116 - ventpipe01 NumMaterials: 1 NumFaces: 93 NumVerts: 100 - terrain_aroundmammoth NumMaterials: 1 NumFaces: 60 NumVerts: 66 - terrain_kiosk09 NumMaterials: 1 NumFaces: 12 NumVerts: 8 - animPropDef_EgyptDoors NumMaterials: 1 NumFaces: 8 NumVerts: 16 - doorR NumMaterials: 1 NumFaces: 8 NumVerts: 16 - doorL NumMaterials: 6 NumFaces: 140 NumVerts: 158 - ScriptObj_RibGrind NumMaterials: 1 NumFaces: 64 NumVerts: 128 - terrain_brontosupport01 NumMaterials: 1 NumFaces: 24 NumVerts: 20 - terrain_coreskirt02 NumMaterials: 1 NumFaces: 24 NumVerts: 20 - terrain_coreskirt03 NumMaterials: 2 NumFaces: 164 NumVerts: 229 - scriptObj_1stfloor_entry NumMaterials: 5 NumFaces: 420 NumVerts: 515 - terrain_facade07 NumMaterials: 3 NumFaces: 276 NumVerts: 299 - terrain_bldgB NumMaterials: 2 NumFaces: 236 NumVerts: 226 - terrain_street01 NumMaterials: 2 NumFaces: 280 NumVerts: 266 - terrain_street06 NumMaterials: 2 NumFaces: 828 NumVerts: 946 - scriptObj_street07 NumMaterials: 4 NumFaces: 171 NumVerts: 206 - terrain_pedA NumMaterials: 1 NumFaces: 48 NumVerts: 54 - terrain_backroof01 NumMaterials: 1 NumFaces: 112 NumVerts: 151 - terrain_ped_B NumMaterials: 1 NumFaces: 360 NumVerts: 600 - terrain_pedimentC NumMaterials: 1 NumFaces: 180 NumVerts: 360 - terrain_soffitA NumMaterials: 5 NumFaces: 518 NumVerts: 625 - terrain_facade13 NumMaterials: 3 NumFaces: 180 NumVerts: 220 - terrain_bldgC NumMaterials: 2 NumFaces: 112 NumVerts: 168 - terrain_bldgE NumMaterials: 1 NumFaces: 94 NumVerts: 106 - terrain_extwall02 NumMaterials: 3 NumFaces: 32 NumVerts: 52 - terrain_bannerA05 NumMaterials: 3 NumFaces: 32 NumVerts: 52 - terrain_bannerA01 NumMaterials: 3 NumFaces: 32 NumVerts: 52 - terrain_bannerA06 NumMaterials: 1 NumFaces: 236 NumVerts: 385 - terrain_stair_lower NumMaterials: 4 NumFaces: 518 NumVerts: 632 - terrain_facade24 NumMaterials: 5 NumFaces: 420 NumVerts: 513 - terrain_facade25 NumMaterials: 1 NumFaces: 120 NumVerts: 240 - terrain_stair_middle NumMaterials: 1 NumFaces: 96 NumVerts: 192 - terrain_stair_upper NumMaterials: 1 NumFaces: 94 NumVerts: 106 - terrain_extwall03 NumMaterials: 3 NumFaces: 502 NumVerts: 502 - propdef_outstatue NumMaterials: 3 NumFaces: 176 NumVerts: 258 - terrain_frontwall NumMaterials: 2 NumFaces: 256 NumVerts: 369 - terrain_frontplatforms NumMaterials: 1 NumFaces: 136 NumVerts: 200 - scriptObj_outsidesteps01 NumMaterials: 1 NumFaces: 12 NumVerts: 8 - ScriptObj_playerone NumMaterials: 1 NumFaces: 62 NumVerts: 52 - terrain_storagewall02 NumMaterials: 3 NumFaces: 681 NumVerts: 661 - terrain_loadingarea02 NumMaterials: 3 NumFaces: 101 NumVerts: 199 - terrain_storagewall03 NumMaterials: 2 NumFaces: 242 NumVerts: 233 - terrain_warehousewall20 NumMaterials: 2 NumFaces: 177 NumVerts: 354 - terrain_warehouseceiling01 NumMaterials: 1 NumFaces: 126 NumVerts: 144 - terrain_steelbeam01 NumMaterials: 1 NumFaces: 120 NumVerts: 180 - terrain_steelcolumn01 NumMaterials: 1 NumFaces: 96 NumVerts: 114 - terrain_steelbeam03 NumMaterials: 1 NumFaces: 108 NumVerts: 168 - terrain_steelcolumn11 NumMaterials: 1 NumFaces: 72 NumVerts: 108 - terrain_steelcolumn14 NumMaterials: 1 NumFaces: 24 NumVerts: 36 - terrain_steelcolumn17 NumMaterials: 1 NumFaces: 126 NumVerts: 144 - terrain_steelbeam04 NumMaterials: 1 NumFaces: 126 NumVerts: 143 - terrain_steelbeam05 NumMaterials: 1 NumFaces: 126 NumVerts: 144 - terrain_steelbeam06 NumMaterials: 1 NumFaces: 183 NumVerts: 322 - propdef_truss NumMaterials: 8 NumFaces: 581 NumVerts: 838 - terrain_fork_body01 NumMaterials: 2 NumFaces: 89 NumVerts: 165 - terrain_cratewall NumMaterials: 1 NumFaces: 12 NumVerts: 24 - terrain_crate29 NumMaterials: 1 NumFaces: 12 NumVerts: 24 - terrain_crate31 NumMaterials: 2 NumFaces: 134 NumVerts: 80 - terrain_EI_statue NumMaterials: 1 NumFaces: 12 NumVerts: 24 - terrain_crate34 NumMaterials: 1 NumFaces: 88 NumVerts: 176 - terrain_warehousewall01 NumMaterials: 4 NumFaces: 201 NumVerts: 373 - terrain_warehousewall02 NumMaterials: 1 NumFaces: 94 NumVerts: 188 - terrain_warehousewall21 NumMaterials: 1 NumFaces: 220 NumVerts: 440 - terrain_warehouseceiling02 NumMaterials: 1 NumFaces: 83 NumVerts: 165 - terrain_warehousewall04 NumMaterials: 15 NumFaces: 977 NumVerts: 1299 - scriptObj_warehouse_extension NumMaterials: 3 NumFaces: 143 NumVerts: 164 - terrain_storageinteriorwall NumMaterials: 4 NumFaces: 163 NumVerts: 205 - terrain_loadingarea03 NumMaterials: 2 NumFaces: 106 NumVerts: 103 - scriptObj_qpipe02 NumMaterials: 2 NumFaces: 201 NumVerts: 205 - scriptObj_qpipe01 NumMaterials: 7 NumFaces: 60 NumVerts: 86 - terrain_qpipe04 NumMaterials: 1 NumFaces: 12 NumVerts: 24 - terrain_crate01 NumMaterials: 1 NumFaces: 12 NumVerts: 23 - terrain_crate37 NumMaterials: 1 NumFaces: 62 NumVerts: 97 - terrain_wall_park01 NumMaterials: 1 NumFaces: 12 NumVerts: 24 - terrain_crate38 NumMaterials: 1 NumFaces: 240 NumVerts: 313 - terrain_steelbeam02 NumMaterials: 1 NumFaces: 12 NumVerts: 24 - terrain_crate40 NumMaterials: 1 NumFaces: 12 NumVerts: 24 - terrain_crate41 NumMaterials: 1 NumFaces: 12 NumVerts: 24 - terrain_crate42 NumMaterials: 2 NumFaces: 388 NumVerts: 435 - terrain_HVAC02 NumMaterials: 1 NumFaces: 104 NumVerts: 100 - terrain_HVAC07 NumMaterials: 2 NumFaces: 152 NumVerts: 190 - terrain_HVAC25 NumMaterials: 1 NumFaces: 40 NumVerts: 50 - terrain_HVAC31 NumMaterials: 1 NumFaces: 126 NumVerts: 144 - terrain_steelbeam07 NumMaterials: 1 NumFaces: 96 NumVerts: 114 - terrain_steelbeam09 NumMaterials: 2 NumFaces: 140 NumVerts: 224 - terrain_backgbldg NumMaterials: 1 NumFaces: 146 NumVerts: 160 - scriptObj_HVAC41 NumMaterials: 1 NumFaces: 82 NumVerts: 95 - terrain_HVAC53 NumMaterials: 7 NumFaces: 298 NumVerts: 381 - terrain_bigqpipe01 NumMaterials: 3 NumFaces: 171 NumVerts: 185 - terrain_rollers NumMaterials: 1 NumFaces: 120 NumVerts: 180 - terrain_steelcolumn19 NumMaterials: 1 NumFaces: 168 NumVerts: 150 - terrain_HVAC62 NumMaterials: 3 NumFaces: 180 NumVerts: 216 - terrain_temp_bridge01 NumMaterials: 6 NumFaces: 47 NumVerts: 63 - terrain_qpipe05 NumMaterials: 1 NumFaces: 55 NumVerts: 75 - terrain_topfloor NumMaterials: 3 NumFaces: 22 NumVerts: 32 - Terrain_Spine01 NumMaterials: 3 NumFaces: 124 NumVerts: 108 - terrain_cornerbowl NumMaterials: 5 NumFaces: 26 NumVerts: 38 - terrain_qpipe_corner NumMaterials: 2 NumFaces: 30 NumVerts: 51 - propdef_striplight NumMaterials: 2 NumFaces: 30 NumVerts: 51 - terrain_striplight28 NumMaterials: 2 NumFaces: 196 NumVerts: 215 - terrain_HVAC400 NumMaterials: 2 NumFaces: 91 NumVerts: 181 - scriptObj_catwalk01 NumMaterials: 6 NumFaces: 30 NumVerts: 44 - terrain_qpipe_corner02 NumMaterials: 2 NumFaces: 50 NumVerts: 90 - terrain_catwalk02 NumMaterials: 1 NumFaces: 8 NumVerts: 8 - terrain_statuecollision01 NumMaterials: 1 NumFaces: 57 NumVerts: 53 - terrain_warepark30 NumMaterials: 3 NumFaces: 192 NumVerts: 232 - terrain_temp_bridge03 NumMaterials: 1 NumFaces: 12 NumVerts: 24 - dynamicsdef_crateB NumMaterials: 1 NumFaces: 12 NumVerts: 24 - dynamicsdef_crateA NumMaterials: 1 NumFaces: 24 NumVerts: 42 - terrain_steelbeam10 NumMaterials: 1 NumFaces: 24 NumVerts: 43 - terrain_steelbeam11 NumMaterials: 1 NumFaces: 96 NumVerts: 144 - terrain_steelcolumn18 NumMaterials: 1 NumFaces: 72 NumVerts: 108 - terrain_steelcolumn28 NumMaterials: 2 NumFaces: 50 NumVerts: 100 - terrain_catwalk03 NumMaterials: 2 NumFaces: 30 NumVerts: 51 - scriptObj_striplight01 NumMaterials: 2 NumFaces: 30 NumVerts: 51 - ScriptPropDef_striplight NumMaterials: 9 NumFaces: 442 NumVerts: 493 - terrain_warehousebowl NumMaterials: 2 NumFaces: 290 NumVerts: 306 - terrain_qpipe06 NumMaterials: 2 NumFaces: 554 NumVerts: 610 - terrain_HVAC401 NumMaterials: 6 NumFaces: 36 NumVerts: 52 - terrain_qpipe07 NumMaterials: 1 NumFaces: 12 NumVerts: 24 - terrain_crate43 NumMaterials: 1 NumFaces: 12 NumVerts: 24 - terrain_crate44 NumMaterials: 8 NumFaces: 114 NumVerts: 148 - terrain_arkqpipes01 NumMaterials: 3 NumFaces: 106 NumVerts: 212 - terrain_decal01 NumMaterials: 1 NumFaces: 100 NumVerts: 200 - terrain_decal02 NumMaterials: 1 NumFaces: 150 NumVerts: 200 - terrain_skidmarks01 NumMaterials: 1 NumFaces: 84 NumVerts: 168 - terrain_decal03 NumMaterials: 1 NumFaces: 30 NumVerts: 60 - terrain_logosA01 NumMaterials: 1 NumFaces: 6 NumVerts: 12 - terrain_warehousewindows01 NumMaterials: 3 NumFaces: 74 NumVerts: 148 - terrain_decal06 NumMaterials: 1 NumFaces: 22 NumVerts: 44 - terrain_puddles01 NumMaterials: 4 NumFaces: 143 NumVerts: 154 - terrain_warehouse_extension10 NumMaterials: 9 NumFaces: 188 NumVerts: 223 - terrain_warehouseroller01 NumMaterials: 1 NumFaces: 340 NumVerts: 403 - terrain_grindrails01 NumMaterials: 1 NumFaces: 56 NumVerts: 40 - terrain_reflectqpipe01 NumMaterials: 1 NumFaces: 110 NumVerts: 123 - terrain_qpiperails01 NumMaterials: 1 NumFaces: 512 NumVerts: 480 - terrain_vertsupports NumMaterials: 2 NumFaces: 42 NumVerts: 60 - terrain_qpipeplatform01 NumMaterials: 12 NumFaces: 950 NumVerts: 1249 - terrain_wareparkreflection NumMaterials: 2 NumFaces: 120 NumVerts: 178 - animObj_UnleashArc NumMaterials: 2 NumFaces: 258 NumVerts: 348 - scriptObj_Arc NumMaterials: 3 NumFaces: 12 NumVerts: 20 - terrain_dummySpine01 NumMaterials: 1 NumFaces: 12 NumVerts: 8 - animObj_WarehouseDoors NumMaterials: 1 NumFaces: 16 NumVerts: 20 - doorR NumMaterials: 1 NumFaces: 16 NumVerts: 20 - doorL NumMaterials: 6 NumFaces: 12 NumVerts: 8 - scriptObj_playerone NumMaterials: 1 NumFaces: 296 NumVerts: 266 - terrain_bowlgrindrail NumMaterials: 3 NumFaces: 644 NumVerts: 680 - propdef_skylights NumMaterials: 2 NumFaces: 128 NumVerts: 117 - propdef_ceilingA NumMaterials: 2 NumFaces: 176 NumVerts: 182 - propdef_ceilingC NumMaterials: 3 NumFaces: 670 NumVerts: 622 - propdef_statue NumMaterials: 1 NumFaces: 48 NumVerts: 54 - propdef_truss NumMaterials: 1 NumFaces: 336 NumVerts: 564 - propdef_uppercolumnB NumMaterials: 1 NumFaces: 32 NumVerts: 27 - propdef_columnbottom NumMaterials: 1 NumFaces: 192 NumVerts: 208 - panorama_01 NumMaterials: 2 NumFaces: 55 NumVerts: 78 - terrain_4thfloorwallcoreB01 NumMaterials: 2 NumFaces: 36 NumVerts: 46 - terrain_4thfloorwallcoreA01 NumMaterials: 1 NumFaces: 14 NumVerts: 18 - terrain_3rdfloorwallcoreA01 NumMaterials: 2 NumFaces: 20 NumVerts: 43 - terrain_2ndfloorwallcoreB01 NumMaterials: 1 NumFaces: 8 NumVerts: 14 - terrain_2ndfloorwallcoreA01 NumMaterials: 1 NumFaces: 72 NumVerts: 88 - terrain_1stfloorwallcoreB01 NumMaterials: 1 NumFaces: 18 NumVerts: 26 - terrain_1stfloorwallcoreA01 NumMaterials: 4 NumFaces: 268 NumVerts: 291 - terrain_1stfloorH01 NumMaterials: 1 NumFaces: 127 NumVerts: 86 - terrain_1stfloorD01 NumMaterials: 3 NumFaces: 144 NumVerts: 154 - terrain_corevault01 NumMaterials: 2 NumFaces: 94 NumVerts: 167 - terrain_2ndfloorwallwestA01 NumMaterials: 3 NumFaces: 270 NumVerts: 292 - terrain_3rdfloorvaultwestA01 NumMaterials: 1 NumFaces: 90 NumVerts: 72 - terrain_4thfloorwestA01 NumMaterials: 1 NumFaces: 90 NumVerts: 72 - terrain_4thflooreastB01 NumMaterials: 4 NumFaces: 310 NumVerts: 330 - terrain_2ndfloorvaultwestA01 NumMaterials: 3 NumFaces: 270 NumVerts: 302 - terrain_3rdfloorvaulteastB01 NumMaterials: 1 NumFaces: 105 NumVerts: 87 - terrain_3rdflooreastB01 NumMaterials: 1 NumFaces: 79 NumVerts: 55 - terrain_1stfloorG01 NumMaterials: 3 NumFaces: 144 NumVerts: 154 - terrain_corevault02 NumMaterials: 4 NumFaces: 309 NumVerts: 333 - terrain_2ndfloorvaulteastB01 NumMaterials: 1 NumFaces: 90 NumVerts: 72 - terrain_2ndflooreastB01 NumMaterials: 1 NumFaces: 199 NumVerts: 146 - terrain_1stfloorE01 NumMaterials: 3 NumFaces: 254 NumVerts: 278 - terrain_1stfloorvaulteastB01 NumMaterials: 3 NumFaces: 276 NumVerts: 375 - terrain_1stfloorvaultwestA01 NumMaterials: 1 NumFaces: 105 NumVerts: 85 - terrain_3rdfloorwestA01 NumMaterials: 3 NumFaces: 151 NumVerts: 182 - terrain_4thfloorwallwestB01 NumMaterials: 1 NumFaces: 89 NumVerts: 74 - terrain_4thfloorwestB01 NumMaterials: 3 NumFaces: 242 NumVerts: 263 - terrain_3rdfloorvaultwestB01 NumMaterials: 4 NumFaces: 282 NumVerts: 307 - terrain_2ndfloorvaultwestB01 NumMaterials: 2 NumFaces: 154 NumVerts: 208 - terrain_4thfloorwestrailB01 NumMaterials: 3 NumFaces: 51 NumVerts: 91 - terrain_3rdfloorwallwestB01 NumMaterials: 1 NumFaces: 104 NumVerts: 84 - terrain_3rdfloorwestB01 NumMaterials: 3 NumFaces: 245 NumVerts: 302 - terrain_1stfloorvaultwestB01 NumMaterials: 2 NumFaces: 54 NumVerts: 95 - terrain_2ndfloorwallwestB01 NumMaterials: 1 NumFaces: 78 NumVerts: 75 - terrain_2ndfloorwestB01 NumMaterials: 2 NumFaces: 102 NumVerts: 137 - terrain_1stfloorwallwestB01 NumMaterials: 2 NumFaces: 80 NumVerts: 110 - terrain_corerail01 NumMaterials: 2 NumFaces: 182 NumVerts: 224 - terrain_3rdflooreastrailB01 NumMaterials: 2 NumFaces: 182 NumVerts: 234 - terrain_3rdfloorwestrailA01 NumMaterials: 2 NumFaces: 150 NumVerts: 200 - terrain_4thfloorwestrailA01 NumMaterials: 2 NumFaces: 250 NumVerts: 390 - terrain_2ndfloorwestrailA01 NumMaterials: 2 NumFaces: 182 NumVerts: 234 - terrain_3rdfloorwestrailB01 NumMaterials: 2 NumFaces: 80 NumVerts: 110 - terrain_corerail06 NumMaterials: 2 NumFaces: 150 NumVerts: 192 - terrain_4thflooreastrailB01 NumMaterials: 3 NumFaces: 45 NumVerts: 55 - terrain_4thfloorwallnorthA01 NumMaterials: 1 NumFaces: 46 NumVerts: 59 - terrain_3rdfloorwallnorthA01 NumMaterials: 1 NumFaces: 25 NumVerts: 21 - terrain_2ndfloorwallnorthA01 NumMaterials: 2 NumFaces: 150 NumVerts: 192 - terrain_2ndflooreastrailB01 NumMaterials: 2 NumFaces: 24 NumVerts: 25 - terrain_1stfloorwallnorthA01 NumMaterials: 1 NumFaces: 104 NumVerts: 76 - terrain_1stfloorB01 NumMaterials: 1 NumFaces: 48 NumVerts: 36 - terrain_4thfloorcoreB01 NumMaterials: 1 NumFaces: 49 NumVerts: 37 - terrain_4thfloorcoreA01 NumMaterials: 2 NumFaces: 194 NumVerts: 308 - terrain_2ndfloorwestrailB02 NumMaterials: 2 NumFaces: 67 NumVerts: 123 - terrain_1stfloorwallnorthA02 NumMaterials: 1 NumFaces: 25 NumVerts: 37 - terrain_2ndfloorwallnorthA02 NumMaterials: 1 NumFaces: 46 NumVerts: 68 - terrain_3rdfloorwallnorthA02 NumMaterials: 1 NumFaces: 89 NumVerts: 80 - terrain_4thfloorwestB02 NumMaterials: 4 NumFaces: 281 NumVerts: 308 - terrain_2ndfloorvaultwestB02 NumMaterials: 2 NumFaces: 154 NumVerts: 208 - terrain_4thfloorwestrailB02 NumMaterials: 3 NumFaces: 53 NumVerts: 97 - terrain_3rdfloorwallwestB02 NumMaterials: 1 NumFaces: 104 NumVerts: 84 - terrain_3rdfloorwestB02 NumMaterials: 3 NumFaces: 239 NumVerts: 261 - terrain_1stfloorvaultwestB02 NumMaterials: 2 NumFaces: 61 NumVerts: 104 - terrain_2ndfloorwallwestB02 NumMaterials: 3 NumFaces: 248 NumVerts: 281 - terrain_3rdfloorvaultwestB02 NumMaterials: 3 NumFaces: 169 NumVerts: 217 - terrain_4thfloorwallwestB02 NumMaterials: 1 NumFaces: 89 NumVerts: 70 - terrain_2ndfloorwestB02 NumMaterials: 2 NumFaces: 93 NumVerts: 145 - terrain_1stfloorwallwestB02 NumMaterials: 2 NumFaces: 182 NumVerts: 233 - terrain_3rdfloorwestrailB02 NumMaterials: 2 NumFaces: 154 NumVerts: 208 - terrain_2ndfloorwestrailB03 NumMaterials: 1 NumFaces: 168 NumVerts: 118 - terrain_planet01 NumMaterials: 1 NumFaces: 168 NumVerts: 118 - terrain_planet02 NumMaterials: 1 NumFaces: 151 NumVerts: 177 - terrain_muralarch01 NumMaterials: 3 NumFaces: 132 NumVerts: 142 - terrain_MH_wall_curveA02 NumMaterials: 2 NumFaces: 84 NumVerts: 104 - terrain_MH_wall_curveA03 NumMaterials: 2 NumFaces: 70 NumVerts: 114 - terrain_MH_wall_curveB01 NumMaterials: 3 NumFaces: 70 NumVerts: 114 - terrain_MH_wall_curveB03 NumMaterials: 3 NumFaces: 107 NumVerts: 194 - terrain_MH_wall_curveB04 NumMaterials: 7 NumFaces: 153 NumVerts: 242 - terrain_westF NumMaterials: 1 NumFaces: 208 NumVerts: 304 - terrain_woodwalkway NumMaterials: 1 NumFaces: 12 NumVerts: 20 - terrain_westD NumMaterials: 1 NumFaces: 51 NumVerts: 49 - propdef_lamp NumMaterials: 3 NumFaces: 161 NumVerts: 137 - terrain_muralA NumMaterials: 3 NumFaces: 382 NumVerts: 435 - terrain_cannon01 NumMaterials: 3 NumFaces: 382 NumVerts: 438 - terrain_cannon02 NumMaterials: 2 NumFaces: 240 NumVerts: 246 - terrain_downlights01 NumMaterials: 2 NumFaces: 40 NumVerts: 41 - propdef_downlight NumMaterials: 3 NumFaces: 48 NumVerts: 52 - terrain_west_B NumMaterials: 2 NumFaces: 188 NumVerts: 305 - terrain_tank_06 NumMaterials: 1 NumFaces: 145 NumVerts: 163 - propdef_tanktread NumMaterials: 3 NumFaces: 337 NumVerts: 285 - terrain_tank_11 NumMaterials: 1 NumFaces: 96 NumVerts: 96 - terrain_vaultA03 NumMaterials: 4 NumFaces: 162 NumVerts: 150 - terrain_vaultA04 NumMaterials: 1 NumFaces: 110 NumVerts: 176 - terrain_egypt_col03 NumMaterials: 1 NumFaces: 164 NumVerts: 252 - terrain_egypt_col04 NumMaterials: 4 NumFaces: 146 NumVerts: 216 - terrain_bank_all NumMaterials: 2 NumFaces: 88 NumVerts: 156 - terrain_2ndfloornorthrailB03 NumMaterials: 1 NumFaces: 48 NumVerts: 36 - terrain_2ndfloornorthB02 NumMaterials: 3 NumFaces: 144 NumVerts: 156 - terrain_vaultstraight06 NumMaterials: 1 NumFaces: 48 NumVerts: 40 - terrain_2ndfloornorthB03 NumMaterials: 3 NumFaces: 144 NumVerts: 160 - terrain_vaultstraight07 NumMaterials: 2 NumFaces: 88 NumVerts: 156 - terrain_2ndfloornorthrailB02new NumMaterials: 1 NumFaces: 48 NumVerts: 36 - terrain_2ndfloornorthB01 NumMaterials: 1 NumFaces: 48 NumVerts: 40 - terrain_2ndfloornorthB05 NumMaterials: 3 NumFaces: 144 NumVerts: 156 - terrain_vaultstraight08 NumMaterials: 3 NumFaces: 144 NumVerts: 160 - terrain_vaultstraight09 NumMaterials: 2 NumFaces: 88 NumVerts: 156 - terrain_2ndfloornorthrailB02new01 NumMaterials: 2 NumFaces: 88 NumVerts: 156 - terrain_2ndfloornorthrailB04 NumMaterials: 1 NumFaces: 30 NumVerts: 33 - terrain_qpipe01 NumMaterials: 8 NumFaces: 348 NumVerts: 385 - ScriptObj_miniparkC NumMaterials: 2 NumFaces: 50 NumVerts: 56 - scriptObj_insideqpipe04 NumMaterials: 1 NumFaces: 79 NumVerts: 73 - terrain_3rdfloorwestA02 NumMaterials: 2 NumFaces: 45 NumVerts: 47 - scriptObj_insideqpipe300 NumMaterials: 2 NumFaces: 50 NumVerts: 49 - scriptObj_insideqpipe301 NumMaterials: 3 NumFaces: 46 NumVerts: 65 - terrain_4thfloorwallnorthA02 NumMaterials: 2 NumFaces: 40 NumVerts: 47 - terrain_qpipe302 NumMaterials: 1 NumFaces: 30 NumVerts: 33 - scriptObj_insideqpipe303 NumMaterials: 1 NumFaces: 20 NumVerts: 26 - scriptObj_insideqpipe304 NumMaterials: 1 NumFaces: 97 NumVerts: 84 - terrain_floor300 NumMaterials: 7 NumFaces: 321 NumVerts: 361 - terrain_minipark03 NumMaterials: 2 NumFaces: 56 NumVerts: 50 - terrain_quartersphere NumMaterials: 1 NumFaces: 40 NumVerts: 40 - terrain_cornerqpipe01 NumMaterials: 3 NumFaces: 32 NumVerts: 72 - propdef_walldisplay NumMaterials: 1 NumFaces: 4 NumVerts: 6 - terrain_displayimage20 NumMaterials: 1 NumFaces: 4 NumVerts: 6 - terrain_displayimage23 NumMaterials: 3 NumFaces: 36 NumVerts: 76 - terrain_cornerwalldisplay01 NumMaterials: 1 NumFaces: 4 NumVerts: 6 - terrain_displayimage24 NumMaterials: 3 NumFaces: 36 NumVerts: 76 - terrain_cornerwalldisplay02 NumMaterials: 1 NumFaces: 4 NumVerts: 6 - terrain_displayimage25 NumMaterials: 1 NumFaces: 4 NumVerts: 6 - terrain_displayimage01 NumMaterials: 3 NumFaces: 36 NumVerts: 76 - terrain_cornerwalldisplay03 NumMaterials: 2 NumFaces: 114 NumVerts: 196 - terrain_rythymjumps NumMaterials: 1 NumFaces: 20 NumVerts: 21 - scriptObj_insideqpipe06 NumMaterials: 1 NumFaces: 286 NumVerts: 292 - terrain_vs_tail NumMaterials: 1 NumFaces: 428 NumVerts: 423 - terrain_vs_head NumMaterials: 2 NumFaces: 655 NumVerts: 864 - scriptObj_vs_hullB NumMaterials: 1 NumFaces: 40 NumVerts: 28 - terrain_vs_mast NumMaterials: 1 NumFaces: 224 NumVerts: 161 - terrain_vs_rigg NumMaterials: 1 NumFaces: 96 NumVerts: 99 - terrain_vs_boom NumMaterials: 1 NumFaces: 132 NumVerts: 84 - terrain_vs_sail NumMaterials: 1 NumFaces: 208 NumVerts: 242 - terrain_vs_keel NumMaterials: 3 NumFaces: 166 NumVerts: 120 - terrain_viking_rudder01 NumMaterials: 1 NumFaces: 32 NumVerts: 35 - scriptPropdef_vs_oar NumMaterials: 1 NumFaces: 198 NumVerts: 383 - terrain_vikingbase NumMaterials: 2 NumFaces: 40 NumVerts: 72 - scriptObj_catwalk04 NumMaterials: 2 NumFaces: 132 NumVerts: 264 - terrain_catwalk05 NumMaterials: 2 NumFaces: 100 NumVerts: 122 - scriptObj_cablegrind01 NumMaterials: 2 NumFaces: 68 NumVerts: 74 - scriptObj_cablegrind02 NumMaterials: 2 NumFaces: 78 NumVerts: 147 - terrain_2ndfloorwallwestA02 NumMaterials: 2 NumFaces: 45 NumVerts: 54 - scriptObj_transferqpipe02 NumMaterials: 2 NumFaces: 32 NumVerts: 66 - terrain_2ndfloorwallcoreB02 NumMaterials: 1 NumFaces: 4 NumVerts: 6 - terrain_displayimage26 NumMaterials: 3 NumFaces: 36 NumVerts: 76 - terrain_cornerwalldisplay04 NumMaterials: 2 NumFaces: 68 NumVerts: 75 - scriptObj_cablegrind03 NumMaterials: 2 NumFaces: 100 NumVerts: 120 - scriptObj_cablegrind04 NumMaterials: 2 NumFaces: 102 NumVerts: 124 - scriptObj_cablegrind05 NumMaterials: 2 NumFaces: 70 NumVerts: 83 - scriptObj_cablegrind06 NumMaterials: 2 NumFaces: 50 NumVerts: 56 - scriptObj_insideqpipe03 NumMaterials: 2 NumFaces: 44 NumVerts: 82 - terrain_catwalk09 NumMaterials: 2 NumFaces: 48 NumVerts: 96 - terrain_catwalk10 NumMaterials: 1 NumFaces: 78 NumVerts: 73 - DynamicsDef_Shield NumMaterials: 6 NumFaces: 635 NumVerts: 990 - cardef_airplane NumMaterials: 1 NumFaces: 60 NumVerts: 170 - FrontAxle NumMaterials: 2 NumFaces: 105 NumVerts: 111 - terrain_qpipe05 NumMaterials: 2 NumFaces: 105 NumVerts: 112 - terrain_qpipe401 NumMaterials: 2 NumFaces: 114 NumVerts: 198 - terrain_railing300 NumMaterials: 2 NumFaces: 128 NumVerts: 236 - terrain_railing01 NumMaterials: 1 NumFaces: 60 NumVerts: 66 - terrain_qpipe402 NumMaterials: 2 NumFaces: 61 NumVerts: 92 - terrain_az_base01 NumMaterials: 2 NumFaces: 45 NumVerts: 48 - terrain_azteccalendar NumMaterials: 2 NumFaces: 212 NumVerts: 339 - terrain_behindaztec NumMaterials: 2 NumFaces: 130 NumVerts: 250 - terrain_railing301 NumMaterials: 2 NumFaces: 260 NumVerts: 510 - terrain_railing302 NumMaterials: 2 NumFaces: 40 NumVerts: 70 - terrain_railing304 NumMaterials: 1 NumFaces: 102 NumVerts: 124 - terrain_boatshadow NumMaterials: 2 NumFaces: 192 NumVerts: 150 - terrain_tank_01 NumMaterials: 1 NumFaces: 32 NumVerts: 30 - terrain_cornerqpipe02 NumMaterials: 7 NumFaces: 96 NumVerts: 154 - terrain_westF01 NumMaterials: 1 NumFaces: 4 NumVerts: 8 - terrain_displayreflect01 NumMaterials: 9 NumFaces: 124 NumVerts: 154 - ScriptPropDef_longdisplay NumMaterials: 2 NumFaces: 270 NumVerts: 540 - terrain_railing02 NumMaterials: 1 NumFaces: 12 NumVerts: 8 - ScriptObj_playerone NumMaterials: 2 NumFaces: 45 NumVerts: 49 - terrain_3rdflrqpipes01 NumMaterials: 3 NumFaces: 121 NumVerts: 192 - terrain_DH_Wall_CurveB01 NumMaterials: 1 NumFaces: 72 NumVerts: 96 - terrain_skidmarks01 NumMaterials: 1 NumFaces: 58 NumVerts: 68 - terrain_bowlskirt01 NumMaterials: 5 NumFaces: 188 NumVerts: 280 - terrain_westBefore NumMaterials: 3 NumFaces: 160 NumVerts: 188 - terrain_hitchingrail02 NumMaterials: 3 NumFaces: 160 NumVerts: 188 - terrain_hitchingrail03 NumMaterials: 1 NumFaces: 42 NumVerts: 56 - terrain_skidmarks02 NumMaterials: 2 NumFaces: 72 NumVerts: 88 - terrain_awningcable01 NumMaterials: 2 NumFaces: 72 NumVerts: 83 - terrain_awningcable02 NumMaterials: 1 NumFaces: 4 NumVerts: 8 - terrain_displayreflect02 NumMaterials: 1 NumFaces: 4 NumVerts: 8 - terrain_displayreflect03 NumMaterials: 1 NumFaces: 4 NumVerts: 8 - terrain_displayreflect04 NumMaterials: 1 NumFaces: 4 NumVerts: 6 - terrain_displayimage27 NumMaterials: 1 NumFaces: 4 NumVerts: 6 - terrain_displayimage28 NumMaterials: 1 NumFaces: 4 NumVerts: 6 - terrain_displayimage29 NumMaterials: 1 NumFaces: 4 NumVerts: 6 - terrain_displayimage30 NumMaterials: 1 NumFaces: 4 NumVerts: 8 - terrain_displayreflect05 NumMaterials: 1 NumFaces: 4 NumVerts: 6 - terrain_displayimage31 NumMaterials: 2 NumFaces: 36 NumVerts: 76 - terrain_cornerwalldisplay09 NumMaterials: 1 NumFaces: 4 NumVerts: 8 - terrain_displayreflect06 NumMaterials: 2 NumFaces: 112 NumVerts: 133 - terrain_azteccablegrind01 NumMaterials: 1 NumFaces: 48 NumVerts: 42 - dynamicsdef_barrel NumMaterials: 1 NumFaces: 40 NumVerts: 80 - terrain_floorsign07 NumMaterials: 1 NumFaces: 70 NumVerts: 140 - terrain_floorsign08 NumMaterials: 2 NumFaces: 260 NumVerts: 424 - terrain_rail01 NumMaterials: 1 NumFaces: 292 NumVerts: 227 - terrain_grindpoles NumMaterials: 2 NumFaces: 64 NumVerts: 60 - terrain_cannoncable NumMaterials: 1 NumFaces: 56 NumVerts: 102 - terrain_bowlskirt02 NumMaterials: 1 NumFaces: 30 NumVerts: 40 - terrain_insideqpipe305 NumMaterials: 3 NumFaces: 160 NumVerts: 186 - terrain_hitchingrail04 NumMaterials: 1 NumFaces: 30 NumVerts: 40 - terrain_insideqpipe306 NumMaterials: 4 NumFaces: 148 NumVerts: 245 - propdef_cylinderlight NumMaterials: 4 NumFaces: 278 NumVerts: 426 - propdef_cylinderlightcorner NumMaterials: 10 NumFaces: 268 NumVerts: 326 - terrain_Longdisplaycurved01 NumMaterials: 1 NumFaces: 12 NumVerts: 8 - AnimObj_BannerParent05 NumMaterials: 3 NumFaces: 36 NumVerts: 60 - animobj_banner NumMaterials: 1 NumFaces: 72 NumVerts: 132 - DynamicsDef_WetSign NumMaterials: 1 NumFaces: 12 NumVerts: 8 - AnimObj_BannerParent06 NumMaterials: 2 NumFaces: 36 NumVerts: 60 - animobj_banner NumMaterials: 1 NumFaces: 12 NumVerts: 8 - AnimObj_BannerParent08 NumMaterials: 3 NumFaces: 36 NumVerts: 60 - animobj_banner NumMaterials: 1 NumFaces: 12 NumVerts: 8 - AnimObj_BannerParent07 NumMaterials: 2 NumFaces: 36 NumVerts: 60 - animobj_banner NumMaterials: 1 NumFaces: 40 NumVerts: 44 - terrain_kiosk02 NumMaterials: 1 NumFaces: 40 NumVerts: 44 - terrain_kiosk03 NumMaterials: 1 NumFaces: 198 NumVerts: 399 - terrain_2x4B NumMaterials: 2 NumFaces: 96 NumVerts: 97 - terrain_vaultreflection NumMaterials: 1 NumFaces: 320 NumVerts: 235 - terrain_bowlcoping01 NumMaterials: 2 NumFaces: 159 NumVerts: 197 - terrain_upperdecking01 NumMaterials: 2 NumFaces: 169 NumVerts: 206 - terrain_upperdecking02 NumMaterials: 1 NumFaces: 488 NumVerts: 430 - terrain_uppergrindrail01 NumMaterials: 2 NumFaces: 256 NumVerts: 352 - terrain_comingsoonsign NumMaterials: 1 NumFaces: 314 NumVerts: 244 - terrain_bowlcoping02 NumMaterials: 1 NumFaces: 428 NumVerts: 333 - terrain_bowlcoping03 NumMaterials: 1 NumFaces: 234 NumVerts: 227 - terrain_bowlcoping04 NumMaterials: 1 NumFaces: 280 NumVerts: 315 - terrain_rocketB NumMaterials: 4 NumFaces: 324 NumVerts: 381 - ScriptObj_rocket NumMaterials: 7 NumFaces: 391 NumVerts: 407 - ScriptObj_miniparkB NumMaterials: 2 NumFaces: 310 NumVerts: 284 - ScriptObj_miniparkA NumMaterials: 6 NumFaces: 133 NumVerts: 173 - terrain_miniparkD NumMaterials: 6 NumFaces: 236 NumVerts: 270 - terrain_miniparkE NumMaterials: 1 NumFaces: 164 NumVerts: 328 - terrain_2x4A NumMaterials: 2 NumFaces: 480 NumVerts: 492 - terrain_downlights02 NumMaterials: 2 NumFaces: 320 NumVerts: 328 - terrain_downlights03 NumMaterials: 2 NumFaces: 320 NumVerts: 328 - terrain_downlights04 NumMaterials: 2 NumFaces: 320 NumVerts: 328 - terrain_downlights05 NumMaterials: 2 NumFaces: 320 NumVerts: 328 - terrain_downlights06 NumMaterials: 2 NumFaces: 320 NumVerts: 328 - terrain_downlights07 NumMaterials: 2 NumFaces: 320 NumVerts: 328 - terrain_downlights08 NumMaterials: 2 NumFaces: 320 NumVerts: 328 - terrain_downlights09 NumMaterials: 3 NumFaces: 92 NumVerts: 78 - ScriptObj_flagpole01 NumMaterials: 1 NumFaces: 60 NumVerts: 55 - terrain_kiosk04 NumMaterials: 3 NumFaces: 88 NumVerts: 81 - propdef_flagpole NumMaterials: 2 NumFaces: 156 NumVerts: 312 - terrain_catwalkstruts01 NumMaterials: 2 NumFaces: 448 NumVerts: 896 - terrain_catwalkstruts02 NumMaterials: 1 NumFaces: 400 NumVerts: 375 - terrain_airplanetrack01 NumMaterials: 1 NumFaces: 324 NumVerts: 240 - PropDef_Taig NumMaterials: 1 NumFaces: 300 NumVerts: 295 - PropDef_KeyCivic NumMaterials: 1 NumFaces: 64 NumVerts: 68 - PropDef_IconScore NumMaterials: 1 NumFaces: 84 NumVerts: 98 - PropDef_IconPlant NumMaterials: 1 NumFaces: 94 NumVerts: 124 - PropDef_IconTime NumMaterials: 1 NumFaces: 212 NumVerts: 216 - PropDef_IconEditor NumMaterials: 1 NumFaces: 140 NumVerts: 107 - PropDef_IconBreak NumMaterials: 1 NumFaces: 240 NumVerts: 152 - PropDef_BubbleRXL NumMaterials: 1 NumFaces: 100 NumVerts: 87 - PropDef_IconTrick NumMaterials: 2 NumFaces: 18 NumVerts: 34 - PropDef_PowerJuiceExtend NumMaterials: 1 NumFaces: 36 NumVerts: 45 - PropDef_PowerJuiceRefill NumMaterials: 2 NumFaces: 34 NumVerts: 50 - PropDef_IconRide NumMaterials: 1 NumFaces: 275 NumVerts: 277 - PropDef_IconGrind NumMaterials: 1 NumFaces: 98 NumVerts: 100 - PropDef_TwisterC NumMaterials: 1 NumFaces: 98 NumVerts: 100 - PropDef_TwisterM NumMaterials: 1 NumFaces: 98 NumVerts: 100 - PropDef_TwisterB NumMaterials: 1 NumFaces: 98 NumVerts: 100 - PropDef_TwisterO NumMaterials: 1 NumFaces: 36 NumVerts: 45 - PropDef_PowerJuiceHalffill NumMaterials: 1 NumFaces: 98 NumVerts: 100 - PropDef_TwisterG NumMaterials: 1 NumFaces: 94 NumVerts: 101 - PropDef_IconGrab NumMaterials: 1 NumFaces: 12 NumVerts: 8 - PropDef_Debris NumMaterials: 1 NumFaces: 140 NumVerts: 108 - PropDef_AttSpin NumMaterials: 1 NumFaces: 138 NumVerts: 115 - PropDef_LockMuseum -------------------------------------------------------------------- Geometry Instances -------------------------------------------------------------------- scriptObj_playerOne animObj_PteryFly connector post pterybody pterywings ScriptObj_ControlBox ScriptObj_BackboneHPole animObj_BrontoGrind RibB_MS_01 RibA_MS_02 RibA_MS_03 RibA_MS_04 RibA_MS_05 RibA_MS_06 RibA_MS_07 RibA_MS_08 RibA_MS_09 RibA_MS_10 RibA_MS_11 RibA_MS_12 RibA_MS_01 RibB_MS_02 RibB_MS_03 RibB_MS_04 RibB_MS_05 RibB_MS_06 RibB_MS_07 RibB_MS_08 RibB_MS_09 RibB_MS_10 RibB_MS_11 RibB_MS_12 ScriptObj_bront_ribsA ScriptObj_bront_ribsB ScriptObj_ButtonHack animObj_FireThe_bank bankpieceF bankpieceJ bankpieceI bankpieceH bankpieceG westD02 bankpieceE bankpieceD bankpieceC bankpieceB bankpieceA vaultA01 scriptObj_daveHelper01 scriptObj_daveHelper02 scriptObj_daveHelper03 scriptObj_daveHelper04 scriptObj_daveHelper05 scriptObj_daveHelper06 ScriptObj_bankExplodeOne ScriptObj_bankExplodeTwo animObj_FireThe_tank turrett barrel Animobj_tankbarrel MovableSound_pteryfly01 terrain_1stfloorwallnorthA terrain_4thfloornorthA terrain_vaultstraightB01 terrain_3rdfloorvaulteastA terrain_DH_Wall_CurveC terrain_4thfloorwallcoreA terrain_3rdflooreastA terrain_4thflooreastA terrain_4thfloorcoreA terrain_4thfloorwestA terrain_3rdfloorbridgeA terrain_3rdfloorbridgevaultA terrain_3rdfloorwallnorthA terrain_4thfloorwallnorthA terrain_3rdfloorwestA terrain_kingswall01 scriptObj_2ndfloorwestrailA terrain_2ndflooreastrailA terrain_4thfloorwestrailA terrain_4thflooreastrailA terrain_3rdflooreastrailA terrain_3rdfloorwestrailA terrain_catwalksupport03 terrain_catwalksupport01 terrain_3rdfloorvaulteastB terrain_4thflooreastB terrain_3rdflooreastB terrain_3rdfloorbridgeB terrain_3rdfloorbridgevaultB terrain_4thfloorwallnorthB terrain_3rdfloorwallnorthB terrain_2ndfloorwallnorthB terrain_1stfloorwallnorthB terrain_4thfloornorthB terrain_4thfloorwestB terrain_3rdfloorwestB terrain_4thfloorwestrailB terrain_4thfloornorthrailA terrain_4thfloorcorerailB terrain_3rdfloorwestrailB terrain_2ndfloorwestrailB terrain_4thflooreastrailB terrain_4thfloorcorerailA terrain_4thfloornorthrailB terrain_3rdflooreastrailB terrain_2ndflooreastrailB terrain_dinodisplayframe03 terrain_dinodisplayframe04 terrain_tombsfloor1A terrain_vaultstraightB02 terrain_vaultstraightB03 terrain_vaultstraightB04 terrain_DH_Wall_CoreB01 terrain_DH_Wall_CoreB02 terrain_DH_Wall_CurveB02 terrain_DH_Wall_CurveB04 terrain_DH_Wall_CurveA01 terrain_DH_Wall_CurveA04 terrain_DH_Wall_CurveB05 terrain_DH_Wall_CurveB06 terrain_DH_Wall_CurveC01 terrain_DH_Wall_CurveC02 prop_egypt_col02 prop_egypt_col03 prop_egypt_col04 prop_egypt_col05 terrain_tombsfloor1B terrain_bront_shoulder01 terrain_bront_frltleg terrain_bront_bkltleg02 terrain_bront_pelvis01 terrain_br_base terrain_kings05 terrain_kings06 terrain_kingswall05 terrain_kingswall07 terrain_kingswall08 prop_lamp01 prop_lamp02 prop_lamp03 prop_lamp04 prop_lamp05 prop_lamp06 prop_lamp07 prop_lamp08 prop_lamp09 prop_lamp10 prop_lamp11 prop_lamp12 prop_lamp13 prop_lamp14 prop_lamp15 prop_lamp16 prop_lamp17 prop_lamp18 prop_lamp19 prop_lamp20 prop_lamp25 prop_lamp26 prop_lamp27 prop_lamp28 prop_lamp29 prop_lamp30 prop_lamp31 prop_lamp32 prop_lamp33 prop_lamp34 prop_lamp35 prop_lamp36 prop_lamp37 prop_lamp38 prop_lamp39 prop_lamp40 prop_lamp41 prop_lamp42 prop_lamp43 prop_lamp44 prop_lamp45 prop_lamp46 prop_lamp47 prop_lamp48 prop_lamp49 prop_lamp50 prop_lamp51 prop_lamp52 prop_lamp53 prop_lamp54 prop_lamp55 prop_lamp56 prop_lamp57 prop_lamp58 prop_lamp59 prop_lamp60 terrain_utilityA terrain_3rdfloorvaulteastB01 terrain_3rdfloorvaulteastA01 terrain_vaultD02 terrain_vaultF01 terrain_vaultF02 terrain_vaultG01 scriptObj_raptoralcove terrain_catwalk01 ScriptObj_Backbone terrain_atrium01 terrain_1stfloorcoreA terrain_dinodisplayframe07 terrain_dinodisplayframe08 terrain_4thfloorcoreD terrain_tombsfloor2A01 terrain_tombsfloor2B01 terrain_1stfloorC terrain_1stfloorE scriptObj_1stfloorF terrain_1stfloorG terrain_1stfloorA prop_lamp21 prop_lamp62 prop_lamp63 prop_lamp64 terrain_quarterbowl02 terrain_tree_palm02 terrain_tree_palm01 terrain_tree_palm05 terrain_tree_palm06 terrain_tree_palm07 terrain_dinodisplay01 terrain_4thfloorcoreB terrain_utilityA01 terrain_3rdfloornorthB01 terrain_vaultD03 scriptObj_2ndfloornorthrailB02 terrain_2ndfloornorthrailB03 terrain_3rdfloornorthB03 terrain_vaultD04 terrain_vaultD05 terrain_tree_palm17 terrain_tree_palm18 terrain_dinodisplayframe09 terrain_dinodisplayframe10 terrain_entryskylight terrain_tie02 terrain_tie01 terrain_mammothA terrain_mammothB prop_sarcB01 prop_sarcB02 prop_sarcB03 prop_sarcB04 prop_sarcB05 terrain_dinodisplayframe11 terrain_dinodisplayframe12 terrain_3rdfloorcoreC01 terrain_2ndfloornorthrailB01 terrain_2ndfloornorthrailB05 terrain_railing100 terrain_railing101 terrain_railing102 terrain_railing103 terrain_quarterbowl03 terrain_brontohead terrain_1stfloorvaulteastA02 terrain_1stfloorvaulteastB terrain_vaultstraightB05 terrain_4thfloorcoreA01 terrain_vaultstraightB06 terrain_4thfloorcoreB01 terrain_4thfloorwestA01 terrain_vaultstraightB07 terrain_vaultstraightB08 terrain_4thfloornorthB01 terrain_wall200 terrain_elev_ceiling01 terrain_elev_ceiling02 terrain_elev_qpipe04 terrain_bigqpipe01 scriptObj_elevQpipe06 scriptObj_elevQpipe07 scriptObj_elevrailing01 scriptObj_elevrailing04 terrain_elevrailing02 terrain_elevrailing06 terrain_catwalkqpipe01 terrain_3rdflrqpipes01 terrain_DH_Wall_CurveA02 terrain_DH_Wall_CurveB01 terrain_walldisplayB terrain_displayimage21 terrain_bigqpipe02 scriptObj_elevQpipe01 scriptObj_elevQpipe02 terrain_displayimage02 terrain_walldisplayA terrain_raptor_qpipe01 terrain_raptoralcove01 scriptObj_tarpitbowl01 terrain_largetarpit01 scriptObj_tree_palm24 prop_flagpole02 prop_flagpole03 prop_flagpole04 prop_flagpole05 prop_flagpole01 terrain_jump01 Dynamics_lraptor01 dynamics_rraptor02 terrain_vaultF03 terrain_1stfloorwalleastA terrain_1stfloorD terrain_3rdfloorvaulteastA02 terrain_3rdfloorvaulteastB02 prop_flagpole06 prop_flagpole07 prop_flagpole08 prop_flagpole09 prop_flagpole10 prop_flagpole11 prop_flagpole12 prop_flagpole13 prop_flagpole15 animProp_EgyptianDoors01 doorL doorR animProp_EgyptianDoors02 doorL doorR animProp_EgyptianDoors03 doorL doorR animProp_EgyptianDoors04 doorL doorR terrain_kings01 terrain_kingswall02 terrain_kings02 terrain_kingswall03 terrain_kingswall04 terrain_kings03 terrain_2ndfloor_curvewall terrain_kingswall06 scriptObj_1stfloorH terrain_castlegate03 terrain_4thfloorwestB01 terrain_4thfloornorthA01 terrain_1stfloorwallwestB terrain_1stfloorB terrain_fallentreeshadow terrain_gigantoshadow terrain_kings04 animProp_Castlegate01 DoorU animProp_Castlegate02 DoorU terrain_innerrailing01 terrain_innerrailing02 terrain_innerrailing03 terrain_innerrailing04 terrain_innerrailing05 prop_NuStairA01 prop_NuStairA02 prop_NuStairA03 prop_NuStairA04 prop_NuStairA05 prop_NuStairA06 prop_NuStairA07 prop_NuStairA08 prop_NuStairA09 prop_NuStairA10 prop_NuStairA11 prop_NuStairA12 prop_stairskylightA01 prop_stairskylightB01 prop_stairskylightA02 prop_stairskylightB02 prop_stairskylightA03 prop_stairskylightA04 prop_stairskylightB03 prop_stairskylightB04 terrain_innerrailing06 prop_stairbase01 prop_stairbase02 prop_stairbase03 prop_stairbase04 terrain_innerrailing07 scriptProp_longdisplay02 scriptProp_longdisplay03 scriptProp_longdisplay04 scriptProp_longdisplay05 animProp_TeleDoors01 tdoorLA tdoorLb tdoorRa tdoorRb animProp_TeleDoors02 tdoorLA tdoorLb tdoorRa tdoorRb animProp_TeleDoors03 tdoorLA tdoorLb tdoorRa tdoorRb tdoorLA tdoorLb tdoorRb tdoorRa animProp_TeleDoors04 tdoorLA tdoorLb tdoorRa tdoorRb animProp_TeleDoors06 tdoorLA tdoorLb tdoorRa tdoorRb tdoorLb tdoorLA tdoorRb tdoorRa animProp_TeleDoors05 tdoorLA tdoorLb tdoorRa tdoorRb terrain_entry01 scriptProp_tyrannB01 animProp_TeleDoors07 tdoorLA tdoorLb tdoorRa tdoorRb terrain_TombsSign terrain_KingsSign01 terrain_TriassicSign01 animProp_TeleDoors08 tdoorLA tdoorLb tdoorRb tdoorRa Prop_FernB01 Prop_FernB02 Prop_FernC01 Prop_FernC02 Prop_FernB03 Prop_FernC03 Prop_FernB04 Prop_FernC04 Prop_FernB05 Prop_FernC05 Prop_FernB06 Prop_FernC06 Prop_FernC07 Prop_FernC08 terrain_raptormural01 Prop_FernC09 Prop_FernB07 ScriptObj_triceratops Prop_FernB08 Prop_FernC10 Prop_FernB09 terrain_jump03 prop_drawbridge01 prop_drawbridge02 ScriptObj_playerone terrain_TombsSign01 scriptProp_tyrannB02 terrain_3rdfloorcoreC02 terrain_1stfloorwallcoreA03 terrain_mammothCafter01 terrain_DH_Wall_CurveB07 terrain_raptoralcove01 terrain_entrywindow02 terrain_new_entry terrain_doorR terrain_new_entry01 animProp_TeleDoors10 tdoorLA tdoorLb tdoorRa tdoorRb animProp_TeleDoors09 tdoorLA tdoorLb tdoorRa tdoorRb terrain_1stfloorcoreA01 terrain_4thfloorcoreD01 terrain_1stfloorwallcoreA04 terrain_4thfloorwallcoreA01 terrain_DH_Wall_CoreB03 terrain_1stfloorwallcoreA05 terrain_DH_Wall_CoreB04 terrain_3rdfloorcoreC03 terrain_3rdfloorcoreC04 terrain_br_base01 terrain_mammothCafter terrain_secondfloor30 terrain_secondfloor31 terrain_displayreflect01 terrain_displayreflect02 terrain_displayreflect03 terrain_displayreflect04 terrain_reflectcover01 ScriptObj_gigantasaurBEGIN terrain_3rdflrqpipes03 terrain_KingsSign02 terrain_3rdfloorjumpwall terrain_jump02 terrain_innerrailing08 terrain_skidmarks01 terrain_velocvines02 scriptProp_longdisplay01 scriptProp_longdisplay06 scriptProp_longdisplay07 scriptProp_longdisplay08 scriptProp_longdisplay09 scriptProp_longdisplay10 scriptProp_longdisplay11 terrain_lampB02 terrain_lampB01 Prop_Longdisplaycurved01 Prop_Longdisplaycurved02 terrain_dummySpine01 terrain_spine01 terrain_spine02 Dynamics_SafetyCone01 Dynamics_SafetyCone02 Dynamics_SafetyCone03 Dynamics_SafetyCone04 Dynamics_SafetyCone05 prop_kingsdisplaycase02 prop_kingsdisplaycase03 prop_kingsdisplaycase04 terrain_DummyTorch prop_kingtorch01 prop_kingtorch02 prop_kingtorch03 prop_kingtorch04 prop_torch01 prop_torch02 prop_torch03 prop_torch04 prop_kingtorch05 prop_kingtorch06 prop_kingtorch07 prop_kingtorch08 prop_torch05 prop_torch06 prop_torch07 prop_torch08 prop_torch09 prop_kingtorch09 prop_kingtorch10 prop_torch10 prop_torch11 prop_kingtorch11 prop_torch12 prop_kingtorch12 prop_torch13 prop_kingtorch13 prop_torch14 prop_torch15 prop_kingtorch14 prop_kingtorch15 prop_kingtorch16 prop_torch16 prop_kingtorch17 prop_torch17 prop_torch18 prop_kingtorch18 terrain_timber01 terrain_timber02 terrain_timber03 terrain_timber04 terrain_floorsign07 terrain_floorsign08 terrain_floorsign09 terrain_floorsign10 Dynamics_SafetyCone06 Dynamics_SafetyCone07 Dynamics_SafetyCone08 Dynamics_SafetyCone09 Dynamics_SafetyCone10 terrain_skidmarks02 terrain_skidmarks03 terrain_atriumQpipe08 terrain_atriumQpipe09 terrain_1stfloorelevqpipes terrain_atriumcablegrind01 terrain_kings07 terrain_kings08 terrain_decal01 AnimObj_BannerParent01 animobj_banner Dynamics_Mop01 Dynamics_WetSign01 Dynamics_WetSign02 Dynamics_WetSign03 Dynamics_WetSign04 Dynamics_WetSign05 Dynamics_WetSign06 Dynamics_WetSign07 Dynamics_WetSign08 Dynamics_WetSign09 AnimObj_BannerParent02 animobj_banner AnimObj_BannerParent03 animobj_banner AnimObj_BannerParent04 animobj_banner Dynamics_WetSign10 terrain_decals02 Prop_FernB10 Prop_FernB11 Prop_FernB12 terrain_dinodisplay02 terrain_dinodisplay03 Prop_FernB13 Prop_FernB14 Prop_FernB15 prop_stairwalldisplay01 prop_stairwalldisplay02 prop_stairwalldisplay03 prop_stairdisplayimage01 prop_stairdisplayimage02 prop_stairwalldisplay04 prop_stairwalldisplay05 prop_stairwalldisplay06 prop_stairwalldisplay07 prop_stairwalldisplay08 prop_stairdisplayimage03 prop_stairwalldisplay09 prop_stairdisplayimage04 prop_stairwalldisplay10 prop_stairwalldisplay11 prop_stairwalldisplay12 terrain_decals03 terrain_decals01 terrain_decals05 terrain_atrium03 Prop_FernB16 Prop_FernB17 Prop_FernB18 Prop_FernB19 Prop_FernB20 Prop_FernB23 Prop_FernB24 Prop_FernB25 Prop_FernB26 Prop_FernB27 Prop_FernB28 Prop_FernB29 Prop_FernB30 Prop_FernB31 Prop_FernB32 Prop_FernB33 prop_cylinderlight01 prop_cylinderlight02 terrain_glasscase01 terrain_glasscase03 prop_sarcB07 prop_sarcB08 prop_sarcB09 prop_sarcB10 prop_sarcB11 terrain_skidmarks04 terrain_entryqpipes03 Prop_FernB39 Prop_FernB40 Prop_FernC11 Prop_FernC12 AnimObj_BannerParent09 animobj_banner AnimObj_BannerParent10 animobj_banner terrain_tyrannstandreflect prop_kingsdisplaycase01 terrain_hangingvinesA terrain_hangingvinesB terrain_castlegate01 terrain_kiosk06 terrain_kiosk02 terrain_kiosk07 terrain_1stfloorrighthallway ScriptObj_cablegrind01 ScriptObj_cablegrind05 ScriptObj_cablegrind04 ScriptObj_cablegrind03 terrain_ptero02 terrain_catwalk02 terrain_coreskirt animObj_TheEye egyp_ColC03 egyp_ColC04 egyptslidingpillarstarting03 animobj_dustone egyptslidingWall01 Egypttorch01 egyptflame01 egyptslidingWall02 Egypttorch02 egyptflame02 eyeofhorus fallingcolumn01 topofcolumnMOVER01 topofcolumn01 animobj_dustfour fallingcolumnstarting04 animobj_dustfive fallingcolumnstarting05 animobj_dusttwo fallingcolumn02 topofcolumnMOVER02 topofcolumn02 animobj_dustthree ScriptObj_egypthpole ScriptObj_egyptgrind prop_Egypttorch02 prop_egyptflame02 prop_Egypttorch01 prop_egyptflame01 prop_egyptflame03 prop_egyptflame04 prop_Egypttorch03 prop_Egypttorch04 terrain_muralarch01 terrain_downlights02 ScriptObj_columnramp scriptObj_Iceblock animObj_IceRamps iceramp03 iceramp02 animObj_IceChunks icepiece01 icepiece02 icepiece03 icepiece04 icepiece05 animObj_frame_ice frametopB framesideJ framesideD ventpipe02 framesideE frametopA framesideF framesideG framesideH framesideI framesideA framesideB framesideC ventpipe01 terrain_aroundmammoth terrain_kiosk09 ScriptObj_RibGrind terrain_brontosupport01 animProp_EgyptDoors01 doorR doorL animProp_EgyptDoors02 doorL doorR terrain_coreskirt02 terrain_coreskirt03 scriptObj_1stfloor_entry terrain_facade07 terrain_bldgB terrain_street01 terrain_street06 scriptObj_street07 terrain_pedA terrain_backroof01 terrain_ped_B terrain_pedimentC terrain_soffitA terrain_facade13 terrain_bldgC terrain_bldgE terrain_extwall02 terrain_bannerA05 terrain_bannerA01 terrain_bannerA06 prop_outstatue03 terrain_stair_lower terrain_facade24 terrain_facade25 terrain_stair_middle terrain_stair_upper prop_outstatue01 prop_outstatue02 terrain_extwall03 prop_outstatue04 terrain_frontwall terrain_frontplatforms scriptObj_outsidesteps01 ScriptObj_playerone terrain_storagewall02 terrain_loadingarea02 terrain_storagewall03 terrain_warehousewall20 terrain_warehouseceiling01 prop_truss02 prop_truss04 prop_truss05 terrain_steelbeam01 terrain_steelcolumn01 terrain_steelbeam03 terrain_steelcolumn11 terrain_steelcolumn14 terrain_steelcolumn17 terrain_steelbeam04 terrain_steelbeam05 terrain_steelbeam06 terrain_fork_body01 terrain_cratewall terrain_crate29 terrain_crate31 terrain_EI_statue terrain_crate34 terrain_warehousewall01 terrain_warehousewall02 terrain_warehousewall21 terrain_warehouseceiling02 terrain_warehousewall04 scriptObj_warehouse_extension terrain_storageinteriorwall terrain_loadingarea03 scriptObj_qpipe02 scriptObj_qpipe01 terrain_qpipe04 terrain_crate01 terrain_crate37 terrain_wall_park01 terrain_crate38 terrain_steelbeam02 terrain_crate40 terrain_crate41 terrain_crate42 terrain_HVAC02 terrain_HVAC07 terrain_HVAC25 terrain_HVAC31 terrain_steelbeam07 terrain_steelbeam09 terrain_backgbldg scriptObj_HVAC41 terrain_HVAC53 prop_truss06 prop_truss07 prop_truss08 prop_truss09 prop_truss10 prop_truss11 prop_truss12 terrain_bigqpipe01 terrain_rollers terrain_steelcolumn19 terrain_HVAC62 terrain_temp_bridge01 terrain_qpipe05 terrain_topfloor Terrain_Spine01 terrain_cornerbowl terrain_qpipe_corner prop_striplight02 prop_striplight03 prop_striplight04 prop_striplight05 prop_striplight06 prop_striplight07 prop_striplight09 prop_striplight10 prop_striplight11 prop_striplight12 prop_striplight13 prop_striplight14 prop_striplight15 prop_striplight16 prop_striplight17 prop_striplight18 prop_striplight20 prop_striplight21 ScriptProp_striplight03 ScriptProp_striplight02 ScriptProp_striplight01 prop_striplight25 prop_striplight26 terrain_striplight28 prop_striplight29 terrain_HVAC400 scriptObj_catwalk01 terrain_qpipe_corner02 terrain_catwalk02 terrain_statuecollision01 terrain_warepark30 terrain_temp_bridge03 dynamics_crateA01 dynamics_crateA02 dynamics_crateA03 dynamics_crateA09 dynamics_crateB01 dynamics_crateB03 dynamics_crateB04 dynamics_crateA10 dynamics_crateA11 dynamics_crateB05 dynamics_crateB08 dynamics_crateB09 dynamics_crateA13 terrain_steelbeam10 terrain_steelbeam11 terrain_steelcolumn18 terrain_steelcolumn28 terrain_catwalk03 scriptObj_striplight01 terrain_warehousebowl terrain_qpipe06 terrain_HVAC401 terrain_qpipe07 terrain_crate43 terrain_crate44 terrain_arkqpipes01 terrain_decal01 terrain_decal02 terrain_skidmarks01 terrain_decal03 prop_truss01 terrain_logosA01 terrain_warehousewindows01 terrain_decal06 terrain_puddles01 terrain_warehouse_extension10 terrain_warehouseroller01 terrain_grindrails01 terrain_reflectqpipe01 dynamics_crateA14 dynamics_crateB10 dynamics_crateA15 dynamics_crateA16 dynamics_crateB11 dynamics_crateB12 dynamics_crateA17 dynamics_crateA18 dynamics_crateB13 dynamics_crateA19 terrain_qpiperails01 terrain_vertsupports terrain_qpipeplatform01 terrain_wareparkreflection animObj_UnleashArc scriptObj_Arc terrain_dummySpine01 animObj_WarehouseDoors doorR doorL scriptObj_playerone terrain_bowlgrindrail prop_statue03 prop_statue04 prop_statue05 prop_statue08 prop_statue09 prop_statue13 prop_statue14 prop_truss01 prop_uppercolumnB02 prop_uppercolumnB04 prop_uppercolumnB06 prop_uppercolumnB07 prop_uppercolumnB08 prop_uppercolumnB12 prop_uppercolumnB13 prop_uppercolumnB15 prop_uppercolumnB17 prop_uppercolumnB01 prop_statue01 prop_statue02 prop_truss05 prop_truss07 prop_truss11 prop_truss16 prop_truss18 prop_truss20 prop_truss22 prop_truss30 prop_truss31 prop_truss37 prop_truss39 prop_statue15 prop_uppercolumnB18 prop_uppercolumnB21 prop_skylights02 prop_skylights01 prop_ceilingA01 prop_ceilingA02 prop_ceilingA03 prop_ceilingA04 prop_ceilingA05 prop_ceilingA06 prop_ceilingC01 prop_ceilingC02 prop_statue06 prop_uppercolumnB22 prop_truss40 prop_uppercolumnB23 prop_truss41 prop_uppercolumnB24 prop_truss42 prop_uppercolumnB25 prop_truss43 prop_statue20 prop_uppercolumnB26 prop_statue21 prop_truss44 prop_uppercolumnB27 prop_truss45 prop_uppercolumnB28 prop_truss46 prop_uppercolumnB29 prop_truss47 prop_truss48 prop_truss49 prop_truss50 prop_truss51 prop_ceilingC05 prop_ceilingC06 prop_ceilingA07 prop_ceilingA08 prop_ceilingA09 prop_ceilingA10 prop_ceilingA11 prop_ceilingA12 prop_ceilingC07 prop_ceilingC08 prop_ceilingC09 prop_ceilingC10 prop_columnbottom01 prop_columnbottom02 prop_columnbottom03 prop_columnbottom04 prop_columnbottom05 panorama_01 terrain_4thfloorwallcoreB01 terrain_4thfloorwallcoreA01 terrain_3rdfloorwallcoreA01 terrain_2ndfloorwallcoreB01 terrain_2ndfloorwallcoreA01 terrain_1stfloorwallcoreB01 terrain_1stfloorwallcoreA01 terrain_1stfloorH01 terrain_1stfloorD01 terrain_corevault01 terrain_2ndfloorwallwestA01 terrain_3rdfloorvaultwestA01 terrain_4thfloorwestA01 terrain_4thflooreastB01 terrain_2ndfloorvaultwestA01 terrain_3rdfloorvaulteastB01 terrain_3rdflooreastB01 terrain_1stfloorG01 terrain_corevault02 terrain_2ndfloorvaulteastB01 terrain_2ndflooreastB01 terrain_1stfloorE01 terrain_1stfloorvaulteastB01 terrain_1stfloorvaultwestA01 terrain_3rdfloorwestA01 terrain_4thfloorwallwestB01 terrain_4thfloorwestB01 terrain_3rdfloorvaultwestB01 terrain_2ndfloorvaultwestB01 terrain_4thfloorwestrailB01 terrain_3rdfloorwallwestB01 terrain_3rdfloorwestB01 terrain_1stfloorvaultwestB01 terrain_2ndfloorwallwestB01 terrain_2ndfloorwestB01 terrain_1stfloorwallwestB01 terrain_corerail01 terrain_3rdflooreastrailB01 terrain_3rdfloorwestrailA01 terrain_4thfloorwestrailA01 terrain_2ndfloorwestrailA01 terrain_3rdfloorwestrailB01 terrain_corerail06 terrain_4thflooreastrailB01 terrain_4thfloorwallnorthA01 terrain_3rdfloorwallnorthA01 terrain_2ndfloorwallnorthA01 terrain_2ndflooreastrailB01 terrain_1stfloorwallnorthA01 terrain_1stfloorB01 terrain_4thfloorcoreB01 terrain_4thfloorcoreA01 terrain_2ndfloorwestrailB02 terrain_1stfloorwallnorthA02 terrain_2ndfloorwallnorthA02 terrain_3rdfloorwallnorthA02 terrain_4thfloorwestB02 terrain_2ndfloorvaultwestB02 terrain_4thfloorwestrailB02 terrain_3rdfloorwallwestB02 terrain_3rdfloorwestB02 terrain_1stfloorvaultwestB02 terrain_2ndfloorwallwestB02 terrain_3rdfloorvaultwestB02 terrain_4thfloorwallwestB02 terrain_2ndfloorwestB02 terrain_1stfloorwallwestB02 terrain_3rdfloorwestrailB02 terrain_2ndfloorwestrailB03 terrain_planet01 terrain_planet02 terrain_muralarch01 terrain_MH_wall_curveA02 terrain_MH_wall_curveA03 terrain_MH_wall_curveB01 terrain_MH_wall_curveB03 terrain_MH_wall_curveB04 terrain_westF terrain_woodwalkway terrain_westD prop_lamp13 prop_lamp14 prop_lamp15 prop_lamp16 prop_lamp17 prop_lamp18 prop_lamp19 prop_lamp20 prop_lamp21 prop_lamp22 prop_lamp23 prop_lamp24 prop_lamp25 prop_lamp26 prop_lamp27 prop_lamp28 prop_lamp29 prop_lamp30 prop_lamp31 prop_lamp32 prop_lamp33 prop_lamp37 prop_lamp38 prop_lamp39 prop_lamp40 prop_lamp41 prop_lamp42 prop_lamp43 prop_lamp45 prop_lamp46 prop_lamp48 prop_lamp49 prop_lamp50 prop_lamp51 prop_lamp52 prop_lamp53 prop_lamp54 prop_lamp58 prop_lamp59 prop_lamp60 terrain_muralA terrain_cannon01 terrain_cannon02 terrain_downlights01 prop_downlight25 prop_downlight26 prop_downlight27 prop_downlight28 prop_downlight29 prop_downlight48 terrain_west_B terrain_tank_06 terrain_tank_11 terrain_vaultA03 terrain_vaultA04 terrain_egypt_col03 terrain_egypt_col04 terrain_bank_all terrain_2ndfloornorthrailB03 terrain_2ndfloornorthB02 terrain_vaultstraight06 terrain_2ndfloornorthB03 terrain_vaultstraight07 terrain_2ndfloornorthrailB02new terrain_2ndfloornorthB01 terrain_2ndfloornorthB05 terrain_vaultstraight08 terrain_vaultstraight09 terrain_2ndfloornorthrailB02new01 terrain_2ndfloornorthrailB04 terrain_qpipe01 ScriptObj_miniparkC scriptObj_insideqpipe04 terrain_3rdfloorwestA02 scriptObj_insideqpipe300 scriptObj_insideqpipe301 terrain_4thfloorwallnorthA02 terrain_qpipe302 scriptObj_insideqpipe303 scriptObj_insideqpipe304 terrain_floor300 terrain_minipark03 terrain_quartersphere terrain_cornerqpipe01 terrain_displayimage20 terrain_displayimage23 terrain_cornerwalldisplay01 prop_walldisplay01 prop_walldisplay02 terrain_displayimage24 prop_flagpole02 prop_flagpole03 prop_flagpole05 terrain_cornerwalldisplay02 terrain_displayimage25 terrain_displayimage01 terrain_cornerwalldisplay03 prop_flagpole06 terrain_rythymjumps scriptObj_insideqpipe06 terrain_vs_tail terrain_vs_head scriptObj_vs_hullB terrain_vs_mast terrain_vs_rigg terrain_vs_boom terrain_vs_sail terrain_vs_keel terrain_viking_rudder01 scriptProp_vs_oar01 scriptProp_vs_oar04 scriptProp_vs_oar07 scriptProp_vs_oar10 scriptProp_vs_oar12 terrain_vikingbase scriptObj_catwalk04 terrain_catwalk05 scriptObj_cablegrind01 scriptObj_cablegrind02 terrain_2ndfloorwallwestA02 scriptObj_transferqpipe02 terrain_2ndfloorwallcoreB02 terrain_displayimage26 terrain_cornerwalldisplay04 scriptObj_cablegrind03 scriptObj_cablegrind04 scriptObj_cablegrind05 scriptObj_cablegrind06 scriptObj_insideqpipe03 terrain_catwalk09 terrain_catwalk10 Dynamics_Shield01 Dynamics_Shield02 Dynamics_Shield03 Dynamics_Shield04 Dynamics_Shield05 Dynamics_Shield06 Dynamics_Shield07 Dynamics_Shield08 Dynamics_Shield09 Dynamics_Shield10 Dynamics_Shield11 Dynamics_Shield12 Dynamics_Shield13 Dynamics_Shield14 Dynamics_Shield15 Dynamics_Shield16 Dynamics_Shield17 Dynamics_Shield18 Dynamics_Shield19 Dynamics_Shield20 Dynamics_Shield21 Dynamics_Shield22 car_airplane01 FrontAxle terrain_qpipe05 terrain_qpipe401 terrain_railing300 terrain_railing01 terrain_qpipe402 terrain_az_base01 terrain_azteccalendar terrain_behindaztec terrain_railing301 terrain_railing302 terrain_railing304 terrain_boatshadow terrain_tank_01 terrain_cornerqpipe02 terrain_westF01 terrain_displayreflect01 scriptProp_longdisplay01 scriptProp_longdisplay02 scriptProp_longdisplay03 scriptProp_longdisplay04 terrain_railing02 ScriptObj_playerone prop_tanktread01 prop_tanktread02 terrain_3rdflrqpipes01 terrain_DH_Wall_CurveB01 terrain_skidmarks01 terrain_bowlskirt01 terrain_westBefore terrain_hitchingrail02 terrain_hitchingrail03 terrain_skidmarks02 terrain_awningcable01 terrain_awningcable02 terrain_displayreflect02 terrain_displayreflect03 terrain_displayreflect04 terrain_displayimage27 terrain_displayimage28 terrain_displayimage29 terrain_displayimage30 terrain_displayreflect05 terrain_displayimage31 terrain_cornerwalldisplay09 terrain_displayreflect06 terrain_azteccablegrind01 dynamics_barrel02 dynamics_barrel06 dynamics_barrel07 dynamics_barrel08 dynamics_barrel09 dynamics_barrel10 dynamics_barrel11 dynamics_barrel12 prop_flagpole01 terrain_floorsign07 terrain_floorsign08 terrain_rail01 terrain_grindpoles terrain_cannoncable terrain_bowlskirt02 terrain_insideqpipe305 terrain_hitchingrail04 terrain_insideqpipe306 prop_cylinderlight01 prop_cylinderlight02 prop_cylinderlight03 prop_cylinderlight04 prop_cylinderlight05 prop_cylinderlight06 prop_cylinderlightcorner01 prop_cylinderlightcorner02 terrain_Longdisplaycurved01 scriptProp_longdisplay05 prop_walldisplay03 prop_walldisplay04 prop_walldisplay05 prop_walldisplay06 AnimObj_BannerParent05 animobj_banner AnimObj_BannerParent06 animobj_banner AnimObj_BannerParent08 animobj_banner AnimObj_BannerParent07 animobj_banner Dynamics_WetSign01 Dynamics_WetSign02 Dynamics_WetSign03 Dynamics_WetSign04 terrain_kiosk02 terrain_kiosk03 terrain_2x4B terrain_vaultreflection terrain_bowlcoping01 terrain_upperdecking01 terrain_upperdecking02 terrain_uppergrindrail01 terrain_comingsoonsign terrain_bowlcoping02 terrain_bowlcoping03 terrain_bowlcoping04 terrain_rocketB ScriptObj_rocket ScriptObj_miniparkB ScriptObj_miniparkA terrain_miniparkD terrain_miniparkE terrain_2x4A terrain_downlights02 terrain_downlights03 terrain_downlights04 terrain_downlights05 terrain_downlights06 terrain_downlights07 terrain_downlights08 terrain_downlights09 ScriptObj_flagpole01 terrain_kiosk04 terrain_catwalkstruts01 terrain_catwalkstruts02 terrain_airplanetrack01 -------------------------------------------------------------------- Asserts / Warnings / Tips -------------------------------------------------------------------- Asserts:- Texture:C:\DOCUME~1\mikek\LOCALS~1\Temp\airplaneA05_5A04A7B.bmp-Texture is not a power of 2 (Width=9.000000 Height=15.000000 Warnings:- terrain_atrium03-Exceeded UV-mapping range within a polygon (Max range=8.00) ScriptObj_egyptgrind-Exceeded UV-mapping range within a polygon (Max range=8.00) frametopB-Exceeded UV-mapping range within a polygon (Max range=8.00) collision_tank_11-Exceeded UV-mapping range within a polygon (Max range=8.00) scriptObj_cablegrind01-Exceeded UV-mapping range within a polygon (Max range=8.00) scriptObj_cablegrind02-Exceeded UV-mapping range within a polygon (Max range=8.00) scriptObj_cablegrind06-Exceeded UV-mapping range within a polygon (Max range=8.00) cardef_airplane-Cropped texture width is not a power of 2: MatID=6 X:0 Y:0 W:9 H:15 cardef_airplane-Cropped texture height is not a power of 2: MatID=6 X:0 Y:0 W:9 H:15 terrain_upperdecking01-Exceeded UV-mapping range within a polygon (Max range=8.00) terrain_bowlcoping04-Exceeded UV-mapping range within a polygon (Max range=8.00) ScriptObj_rocket-Exceeded UV-mapping range within a polygon (Max range=8.00) Optmisation tips:- scriptObj_playerOne-Low number of vertices in object (8, Optimum is > 256) animObj_PteryFly-Low number of vertices in object (20, Optimum is > 256) animObj_PteryFly-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping connector-Low number of vertices in object (98, Optimum is > 256) connector-High vertex to face ratio (2.923077, Optimum is < 2.000000) - poor stripping post-Low number of vertices in object (18, Optimum is > 256) pterywings-Low number of vertices in object (183, Optimum is > 256) ScriptObj_ControlBox-Low number of vertices in object (24, Optimum is > 256) ScriptObj_ControlBox-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping ScriptObj_BackboneHPole-Low number of vertices in object (8, Optimum is > 256) animObj_BrontoGrind-Low number of vertices in object (8, Optimum is > 256) RibB_MS_01-Low number of vertices in object (56, Optimum is > 256) RibA_MS_02-Low number of vertices in object (56, Optimum is > 256) RibA_MS_03-Low number of vertices in object (56, Optimum is > 256) RibA_MS_04-Low number of vertices in object (56, Optimum is > 256) RibA_MS_05-Low number of vertices in object (56, Optimum is > 256) RibA_MS_06-Low number of vertices in object (56, Optimum is > 256) RibA_MS_07-Low number of vertices in object (56, Optimum is > 256) RibA_MS_08-Low number of vertices in object (56, Optimum is > 256) RibA_MS_09-Low number of vertices in object (56, Optimum is > 256) RibA_MS_10-Low number of vertices in object (56, Optimum is > 256) RibA_MS_11-Low number of vertices in object (56, Optimum is > 256) RibA_MS_12-Low number of vertices in object (56, Optimum is > 256) RibA_MS_01-Low number of vertices in object (56, Optimum is > 256) RibB_MS_02-Low number of vertices in object (56, Optimum is > 256) RibB_MS_03-Low number of vertices in object (56, Optimum is > 256) RibB_MS_04-Low number of vertices in object (56, Optimum is > 256) RibB_MS_05-Low number of vertices in object (56, Optimum is > 256) RibB_MS_06-Low number of vertices in object (56, Optimum is > 256) RibB_MS_07-Low number of vertices in object (56, Optimum is > 256) RibB_MS_08-Low number of vertices in object (56, Optimum is > 256) RibB_MS_09-Low number of vertices in object (56, Optimum is > 256) RibB_MS_10-Low number of vertices in object (56, Optimum is > 256) RibB_MS_11-Low number of vertices in object (56, Optimum is > 256) RibB_MS_12-Low number of vertices in object (56, Optimum is > 256) collision_bront_ribsA-Low number of vertices in object (8, Optimum is > 256) collision_bront_ribsB-Low number of vertices in object (8, Optimum is > 256) ScriptObj_ButtonHack-Low number of vertices in object (20, Optimum is > 256) ScriptObj_ButtonHack-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping animObj_FireThe_bank-Low number of vertices in object (8, Optimum is > 256) bankpieceF-Low number of vertices in object (46, Optimum is > 256) bankpieceF-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping bankpieceJ-Low number of vertices in object (30, Optimum is > 256) bankpieceJ-High vertex to face ratio (2.562500, Optimum is < 2.000000) - poor stripping bankpieceI-Low number of vertices in object (24, Optimum is > 256) bankpieceI-High vertex to face ratio (2.714286, Optimum is < 2.000000) - poor stripping bankpieceH-Low number of vertices in object (30, Optimum is > 256) bankpieceH-High vertex to face ratio (2.562500, Optimum is < 2.000000) - poor stripping bankpieceG-Low number of vertices in object (24, Optimum is > 256) bankpieceG-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping westD02-Low number of vertices in object (24, Optimum is > 256) westD02-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping bankpieceE-Low number of vertices in object (30, Optimum is > 256) bankpieceE-High vertex to face ratio (2.562500, Optimum is < 2.000000) - poor stripping bankpieceD-Low number of vertices in object (32, Optimum is > 256) bankpieceD-High vertex to face ratio (2.450000, Optimum is < 2.000000) - poor stripping bankpieceC-Low number of vertices in object (44, Optimum is > 256) bankpieceC-High vertex to face ratio (3.041667, Optimum is < 2.000000) - poor stripping bankpieceB-Low number of vertices in object (26, Optimum is > 256) bankpieceB-High vertex to face ratio (2.625000, Optimum is < 2.000000) - poor stripping bankpieceA-Low number of vertices in object (30, Optimum is > 256) bankpieceA-High vertex to face ratio (2.562500, Optimum is < 2.000000) - poor stripping scriptObj_daveHelper01-Low number of vertices in object (8, Optimum is > 256) scriptObj_daveHelper02-Low number of vertices in object (8, Optimum is > 256) scriptObj_daveHelper03-Low number of vertices in object (8, Optimum is > 256) scriptObj_daveHelper04-Low number of vertices in object (8, Optimum is > 256) scriptObj_daveHelper05-Low number of vertices in object (8, Optimum is > 256) scriptObj_daveHelper06-Low number of vertices in object (8, Optimum is > 256) ScriptObj_bankExplodeOne-Low number of vertices in object (8, Optimum is > 256) ScriptObj_bankExplodeTwo-Low number of vertices in object (8, Optimum is > 256) animObj_FireThe_tank-Low number of vertices in object (8, Optimum is > 256) turrett-High vertex to face ratio (2.689840, Optimum is < 2.000000) - poor stripping barrel-Low number of vertices in object (219, Optimum is > 256) Animobj_tankbarrel-Low number of vertices in object (8, Optimum is > 256) MovableSoundDef_pteryfly-Low number of vertices in object (8, Optimum is > 256) terrain_1stfloorwallnorthA-Low number of vertices in object (77, Optimum is > 256) terrain_1stfloorwallnorthA-High vertex to face ratio (2.461538, Optimum is < 2.000000) - poor stripping terrain_4thfloornorthA-Low number of vertices in object (56, Optimum is > 256) terrain_vaultstraightB01-Low number of vertices in object (249, Optimum is > 256) terrain_DH_Wall_CurveC-Low number of vertices in object (111, Optimum is > 256) terrain_DH_Wall_CurveC-High vertex to face ratio (2.515152, Optimum is < 2.000000) - poor stripping terrain_4thfloorwallcoreA-High vertex to face ratio (2.487013, Optimum is < 2.000000) - poor stripping terrain_3rdflooreastA-Low number of vertices in object (97, Optimum is > 256) terrain_4thflooreastA-Low number of vertices in object (90, Optimum is > 256) terrain_4thfloorcoreA-Low number of vertices in object (36, Optimum is > 256) terrain_4thfloorwestA-Low number of vertices in object (86, Optimum is > 256) terrain_3rdfloorbridgeA-Low number of vertices in object (107, Optimum is > 256) terrain_3rdfloorbridgeA-High vertex to face ratio (2.116279, Optimum is < 2.000000) - poor stripping terrain_3rdfloorbridgevaultA-Low number of vertices in object (214, Optimum is > 256) terrain_3rdfloorwallnorthA-Low number of vertices in object (67, Optimum is > 256) terrain_3rdfloorwallnorthA-High vertex to face ratio (2.871795, Optimum is < 2.000000) - poor stripping terrain_4thfloorwallnorthA-Low number of vertices in object (71, Optimum is > 256) terrain_4thfloorwallnorthA-High vertex to face ratio (2.585366, Optimum is < 2.000000) - poor stripping terrain_3rdfloorwestA-Low number of vertices in object (90, Optimum is > 256) terrain_kingswall01-Low number of vertices in object (144, Optimum is > 256) scriptObj_2ndfloorwestrailA-Low number of vertices in object (212, Optimum is > 256) terrain_2ndflooreastrailA-Low number of vertices in object (190, Optimum is > 256) collision_2ndflooreastrailA-Low number of vertices in object (78, Optimum is > 256) collision_2ndflooreastrailA-High vertex to face ratio (2.055556, Optimum is < 2.000000) - poor stripping terrain_4thfloorwestrailA-Low number of vertices in object (180, Optimum is > 256) terrain_4thflooreastrailA-Low number of vertices in object (190, Optimum is > 256) terrain_3rdflooreastrailA-Low number of vertices in object (234, Optimum is > 256) terrain_3rdfloorwestrailA-Low number of vertices in object (233, Optimum is > 256) terrain_catwalksupport03-High vertex to face ratio (2.994898, Optimum is < 2.000000) - poor stripping terrain_catwalksupport01-High vertex to face ratio (2.995238, Optimum is < 2.000000) - poor stripping terrain_4thflooreastB-Low number of vertices in object (88, Optimum is > 256) terrain_3rdflooreastB-Low number of vertices in object (97, Optimum is > 256) terrain_3rdfloorbridgeB-Low number of vertices in object (101, Optimum is > 256) terrain_3rdfloorbridgeB-High vertex to face ratio (2.046512, Optimum is < 2.000000) - poor stripping terrain_3rdfloorbridgevaultB-Low number of vertices in object (214, Optimum is > 256) terrain_4thfloorwallnorthB-Low number of vertices in object (180, Optimum is > 256) terrain_4thfloorwallnorthB-High vertex to face ratio (2.178862, Optimum is < 2.000000) - poor stripping terrain_3rdfloorwallnorthB-Low number of vertices in object (131, Optimum is > 256) terrain_3rdfloorwallnorthB-High vertex to face ratio (2.538462, Optimum is < 2.000000) - poor stripping terrain_2ndfloorwallnorthB-Low number of vertices in object (108, Optimum is > 256) terrain_2ndfloorwallnorthB-High vertex to face ratio (2.333333, Optimum is < 2.000000) - poor stripping terrain_1stfloorwallnorthB-Low number of vertices in object (169, Optimum is > 256) terrain_1stfloorwallnorthB-High vertex to face ratio (2.213675, Optimum is < 2.000000) - poor stripping terrain_4thfloornorthB-Low number of vertices in object (56, Optimum is > 256) terrain_4thfloorwestB-Low number of vertices in object (72, Optimum is > 256) terrain_3rdfloorwestB-Low number of vertices in object (93, Optimum is > 256) terrain_3rdfloorwestB-High vertex to face ratio (2.092593, Optimum is < 2.000000) - poor stripping terrain_4thfloorwestrailB-Low number of vertices in object (180, Optimum is > 256) terrain_4thfloornorthrailA-Low number of vertices in object (109, Optimum is > 256) terrain_4thfloornorthrailA-High vertex to face ratio (2.050000, Optimum is < 2.000000) - poor stripping collision_rail07-Low number of vertices in object (8, Optimum is > 256) terrain_4thfloorcorerailB-Low number of vertices in object (110, Optimum is > 256) terrain_4thfloorcorerailB-High vertex to face ratio (2.050000, Optimum is < 2.000000) - poor stripping collision_rail06-Low number of vertices in object (8, Optimum is > 256) terrain_2ndfloorwestrailB-Low number of vertices in object (212, Optimum is > 256) terrain_4thflooreastrailB-Low number of vertices in object (200, Optimum is > 256) terrain_4thfloorcorerailA-Low number of vertices in object (110, Optimum is > 256) collision_rail05-Low number of vertices in object (8, Optimum is > 256) terrain_4thfloornorthrailB-Low number of vertices in object (110, Optimum is > 256) collision_rail08-Low number of vertices in object (21, Optimum is > 256) collision_rail08-High vertex to face ratio (2.583333, Optimum is < 2.000000) - poor stripping terrain_3rdflooreastrailB-Low number of vertices in object (234, Optimum is > 256) terrain_2ndflooreastrailB-Low number of vertices in object (200, Optimum is > 256) collision_2ndflooreastrailB-Low number of vertices in object (78, Optimum is > 256) terrain_dinodisplayframe03-Low number of vertices in object (86, Optimum is > 256) terrain_dinodisplayframe03-High vertex to face ratio (2.230769, Optimum is < 2.000000) - poor stripping terrain_dinodisplayframe04-Low number of vertices in object (86, Optimum is > 256) terrain_dinodisplayframe04-High vertex to face ratio (2.230769, Optimum is < 2.000000) - poor stripping terrain_vaultstraightB02-Low number of vertices in object (249, Optimum is > 256) terrain_vaultstraightB03-Low number of vertices in object (154, Optimum is > 256) terrain_vaultstraightB04-Low number of vertices in object (154, Optimum is > 256) terrain_DH_Wall_CoreB01-High vertex to face ratio (2.004098, Optimum is < 2.000000) - poor stripping terrain_DH_Wall_CoreB02-High vertex to face ratio (2.061475, Optimum is < 2.000000) - poor stripping terrain_DH_Wall_CurveB02-Low number of vertices in object (147, Optimum is > 256) terrain_DH_Wall_CurveB02-High vertex to face ratio (2.581395, Optimum is < 2.000000) - poor stripping terrain_DH_Wall_CurveB04-Low number of vertices in object (79, Optimum is > 256) terrain_DH_Wall_CurveB04-High vertex to face ratio (2.301887, Optimum is < 2.000000) - poor stripping terrain_DH_Wall_CurveA01-Low number of vertices in object (145, Optimum is > 256) terrain_DH_Wall_CurveA01-High vertex to face ratio (2.476744, Optimum is < 2.000000) - poor stripping terrain_DH_Wall_CurveA04-Low number of vertices in object (109, Optimum is > 256) terrain_DH_Wall_CurveB05-Low number of vertices in object (105, Optimum is > 256) terrain_DH_Wall_CurveB05-High vertex to face ratio (2.140845, Optimum is < 2.000000) - poor stripping terrain_DH_Wall_CurveB06-Low number of vertices in object (109, Optimum is > 256) terrain_DH_Wall_CurveB06-High vertex to face ratio (2.560606, Optimum is < 2.000000) - poor stripping terrain_DH_Wall_CurveC01-Low number of vertices in object (101, Optimum is > 256) terrain_DH_Wall_CurveC01-High vertex to face ratio (2.126761, Optimum is < 2.000000) - poor stripping terrain_DH_Wall_CurveC02-Low number of vertices in object (94, Optimum is > 256) terrain_DH_Wall_CurveC02-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping propdef_egypt_col-Low number of vertices in object (94, Optimum is > 256) collision_egyptcol-Low number of vertices in object (36, Optimum is > 256) collision_egyptcol-High vertex to face ratio (2.192308, Optimum is < 2.000000) - poor stripping terrain_tombsfloor1B-Low number of vertices in object (230, Optimum is > 256) terrain_bront_shoulder01-Low number of vertices in object (152, Optimum is > 256) terrain_bront_frltleg-High vertex to face ratio (2.265781, Optimum is < 2.000000) - poor stripping terrain_bront_bkltleg02-High vertex to face ratio (2.161130, Optimum is < 2.000000) - poor stripping terrain_bront_pelvis01-Low number of vertices in object (240, Optimum is > 256) decal_br_base-Low number of vertices in object (48, Optimum is > 256) decal_br_base-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping terrain_kings05-Low number of vertices in object (82, Optimum is > 256) terrain_kings06-Low number of vertices in object (80, Optimum is > 256) terrain_kingswall05-Low number of vertices in object (143, Optimum is > 256) terrain_kingswall07-Low number of vertices in object (200, Optimum is > 256) terrain_kingswall08-Low number of vertices in object (201, Optimum is > 256) propdef_lamp-Low number of vertices in object (49, Optimum is > 256) terrain_utilityA-Low number of vertices in object (148, Optimum is > 256) terrain_vaultD02-Low number of vertices in object (196, Optimum is > 256) scriptObj_raptoralcove-Low number of vertices in object (254, Optimum is > 256) scriptObj_raptoralcove-High vertex to face ratio (2.533784, Optimum is < 2.000000) - poor stripping terrain_catwalk01-High vertex to face ratio (2.883721, Optimum is < 2.000000) - poor stripping ScriptObj_Backbone-Low number of vertices in object (104, Optimum is > 256) terrain_atrium01-High vertex to face ratio (2.922948, Optimum is < 2.000000) - poor stripping terrain_1stfloorcoreA-Low number of vertices in object (84, Optimum is > 256) terrain_dinodisplayframe07-Low number of vertices in object (160, Optimum is > 256) terrain_dinodisplayframe07-High vertex to face ratio (2.307692, Optimum is < 2.000000) - poor stripping terrain_dinodisplayframe08-Low number of vertices in object (160, Optimum is > 256) terrain_dinodisplayframe08-High vertex to face ratio (2.307692, Optimum is < 2.000000) - poor stripping terrain_4thfloorcoreD-Low number of vertices in object (67, Optimum is > 256) terrain_tombsfloor2A01-High vertex to face ratio (2.105960, Optimum is < 2.000000) - poor stripping terrain_tombsfloor2B01-High vertex to face ratio (2.297521, Optimum is < 2.000000) - poor stripping terrain_1stfloorC-Low number of vertices in object (132, Optimum is > 256) decal_1stfloorC-Low number of vertices in object (8, Optimum is > 256) decal_1stfloorC-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_1stfloorE-Low number of vertices in object (169, Optimum is > 256) terrain_1stfloorE-High vertex to face ratio (2.126582, Optimum is < 2.000000) - poor stripping decal_1stfloorE-Low number of vertices in object (8, Optimum is > 256) decal_1stfloorE-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping scriptObj_1stfloorF-Low number of vertices in object (191, Optimum is > 256) scriptObj_1stfloorF-High vertex to face ratio (2.191011, Optimum is < 2.000000) - poor stripping decal_1stfloorG-Low number of vertices in object (20, Optimum is > 256) decal_1stfloorG-High vertex to face ratio (2.400000, Optimum is < 2.000000) - poor stripping terrain_1stfloorA-Low number of vertices in object (136, Optimum is > 256) terrain_tree_palm02-Low number of vertices in object (241, Optimum is > 256) terrain_tree_palm01-Low number of vertices in object (133, Optimum is > 256) terrain_tree_palm06-Low number of vertices in object (130, Optimum is > 256) terrain_tree_palm07-Low number of vertices in object (130, Optimum is > 256) terrain_dinodisplay01-Low number of vertices in object (130, Optimum is > 256) terrain_4thfloorcoreB-Low number of vertices in object (40, Optimum is > 256) terrain_utilityA01-Low number of vertices in object (116, Optimum is > 256) terrain_3rdfloornorthB01-Low number of vertices in object (124, Optimum is > 256) terrain_vaultD03-Low number of vertices in object (190, Optimum is > 256) scriptObj_2ndfloornorthrailB02-Low number of vertices in object (156, Optimum is > 256) scriptObj_2ndfloornorthrailB02-High vertex to face ratio (2.590909, Optimum is < 2.000000) - poor stripping collision_rail01-Low number of vertices in object (24, Optimum is > 256) collision_rail01-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping terrain_2ndfloornorthrailB03-Low number of vertices in object (156, Optimum is > 256) terrain_2ndfloornorthrailB03-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping collision_rail03-Low number of vertices in object (8, Optimum is > 256) terrain_3rdfloornorthB03-Low number of vertices in object (72, Optimum is > 256) terrain_vaultD04-Low number of vertices in object (114, Optimum is > 256) terrain_vaultD05-Low number of vertices in object (114, Optimum is > 256) terrain_tree_palm17-Low number of vertices in object (130, Optimum is > 256) terrain_tree_palm18-Low number of vertices in object (130, Optimum is > 256) terrain_dinodisplayframe09-Low number of vertices in object (86, Optimum is > 256) terrain_dinodisplayframe09-High vertex to face ratio (2.230769, Optimum is < 2.000000) - poor stripping terrain_dinodisplayframe10-Low number of vertices in object (86, Optimum is > 256) terrain_dinodisplayframe10-High vertex to face ratio (2.230769, Optimum is < 2.000000) - poor stripping terrain_tie02-Low number of vertices in object (120, Optimum is > 256) terrain_tie02-High vertex to face ratio (2.394737, Optimum is < 2.000000) - poor stripping terrain_tie01-Low number of vertices in object (124, Optimum is > 256) terrain_tie01-High vertex to face ratio (2.394737, Optimum is < 2.000000) - poor stripping terrain_mammothA-Low number of vertices in object (138, Optimum is > 256) collision_mammothB-Low number of vertices in object (169, Optimum is > 256) collision_mammothB-High vertex to face ratio (3.239130, Optimum is < 2.000000) - poor stripping propdef_sarcB-High vertex to face ratio (2.479381, Optimum is < 2.000000) - poor stripping terrain_dinodisplayframe11-Low number of vertices in object (86, Optimum is > 256) terrain_dinodisplayframe11-High vertex to face ratio (2.230769, Optimum is < 2.000000) - poor stripping terrain_dinodisplayframe12-Low number of vertices in object (86, Optimum is > 256) terrain_dinodisplayframe12-High vertex to face ratio (2.230769, Optimum is < 2.000000) - poor stripping terrain_3rdfloorcoreC01-Low number of vertices in object (77, Optimum is > 256) terrain_2ndfloornorthrailB01-Low number of vertices in object (156, Optimum is > 256) terrain_2ndfloornorthrailB01-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping collision_rail02-Low number of vertices in object (8, Optimum is > 256) terrain_2ndfloornorthrailB05-Low number of vertices in object (156, Optimum is > 256) terrain_2ndfloornorthrailB05-High vertex to face ratio (2.590909, Optimum is < 2.000000) - poor stripping collision_rail04-Low number of vertices in object (8, Optimum is > 256) terrain_railing100-Low number of vertices in object (232, Optimum is > 256) terrain_railing100-High vertex to face ratio (2.011905, Optimum is < 2.000000) - poor stripping terrain_railing101-Low number of vertices in object (188, Optimum is > 256) terrain_railing102-Low number of vertices in object (188, Optimum is > 256) terrain_railing103-Low number of vertices in object (188, Optimum is > 256) terrain_brontohead-Low number of vertices in object (113, Optimum is > 256) terrain_vaultstraightB05-Low number of vertices in object (154, Optimum is > 256) terrain_4thfloorcoreA01-Low number of vertices in object (55, Optimum is > 256) terrain_vaultstraightB06-Low number of vertices in object (154, Optimum is > 256) terrain_4thfloorcoreB01-Low number of vertices in object (55, Optimum is > 256) terrain_4thfloorwestA01-Low number of vertices in object (86, Optimum is > 256) terrain_vaultstraightB07-Low number of vertices in object (249, Optimum is > 256) terrain_vaultstraightB08-Low number of vertices in object (249, Optimum is > 256) terrain_4thfloornorthB01-Low number of vertices in object (56, Optimum is > 256) terrain_wall200-Low number of vertices in object (55, Optimum is > 256) terrain_wall200-High vertex to face ratio (2.363636, Optimum is < 2.000000) - poor stripping terrain_elev_ceiling01-Low number of vertices in object (32, Optimum is > 256) terrain_elev_ceiling02-Low number of vertices in object (134, Optimum is > 256) terrain_elev_ceiling02-High vertex to face ratio (2.204545, Optimum is < 2.000000) - poor stripping terrain_elev_qpipe04-Low number of vertices in object (56, Optimum is > 256) terrain_bigqpipe01-Low number of vertices in object (59, Optimum is > 256) scriptObj_elevQpipe06-Low number of vertices in object (41, Optimum is > 256) scriptObj_elevQpipe07-Low number of vertices in object (41, Optimum is > 256) scriptObj_elevrailing01-Low number of vertices in object (68, Optimum is > 256) collision_elevrailing01-Low number of vertices in object (61, Optimum is > 256) scriptObj_elevrailing04-Low number of vertices in object (68, Optimum is > 256) collision_elevrailing04-Low number of vertices in object (61, Optimum is > 256) terrain_elevrailing02-Low number of vertices in object (68, Optimum is > 256) collision_elevrailing03-Low number of vertices in object (61, Optimum is > 256) terrain_elevrailing06-Low number of vertices in object (78, Optimum is > 256) collision_elevrailing02-Low number of vertices in object (56, Optimum is > 256) terrain_catwalkqpipe01-Low number of vertices in object (42, Optimum is > 256) terrain_3rdflrqpipes01-Low number of vertices in object (49, Optimum is > 256) terrain_DH_Wall_CurveA02-Low number of vertices in object (151, Optimum is > 256) terrain_DH_Wall_CurveA02-High vertex to face ratio (2.156863, Optimum is < 2.000000) - poor stripping terrain_DH_Wall_CurveB01-Low number of vertices in object (146, Optimum is > 256) terrain_DH_Wall_CurveB01-High vertex to face ratio (2.551724, Optimum is < 2.000000) - poor stripping terrain_walldisplayB-High vertex to face ratio (2.878676, Optimum is < 2.000000) - poor stripping terrain_displayimage21-Low number of vertices in object (48, Optimum is > 256) terrain_bigqpipe02-Low number of vertices in object (40, Optimum is > 256) scriptObj_elevQpipe01-Low number of vertices in object (56, Optimum is > 256) scriptObj_elevQpipe02-Low number of vertices in object (56, Optimum is > 256) terrain_displayimage02-Low number of vertices in object (54, Optimum is > 256) terrain_walldisplayA-High vertex to face ratio (3.019231, Optimum is < 2.000000) - poor stripping terrain_raptor_qpipe01-Low number of vertices in object (49, Optimum is > 256) terrain_raptoralcove01-Low number of vertices in object (192, Optimum is > 256) scriptObj_tarpitbowl01-Low number of vertices in object (206, Optimum is > 256) propdef_flagpole-Low number of vertices in object (81, Optimum is > 256) terrain_jump01-Low number of vertices in object (56, Optimum is > 256) terrain_jump01-High vertex to face ratio (2.342105, Optimum is < 2.000000) - poor stripping DynamicsDef_lraptor-Low number of vertices in object (174, Optimum is > 256) dynamicsdef_rraptor-Low number of vertices in object (174, Optimum is > 256) terrain_1stfloorwalleastA-Low number of vertices in object (63, Optimum is > 256) terrain_1stfloorwalleastA-High vertex to face ratio (2.435897, Optimum is < 2.000000) - poor stripping decal_1stfloorD-Low number of vertices in object (12, Optimum is > 256) decal_1stfloorD-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping terrain_3rdfloorvaulteastA02-High vertex to face ratio (2.140741, Optimum is < 2.000000) - poor stripping terrain_3rdfloorvaulteastB02-High vertex to face ratio (2.251748, Optimum is < 2.000000) - poor stripping animPropDef_EgyptianDoors-Low number of vertices in object (8, Optimum is > 256) doorL-Low number of vertices in object (16, Optimum is > 256) doorL-High vertex to face ratio (2.750000, Optimum is < 2.000000) - poor stripping doorR-Low number of vertices in object (16, Optimum is > 256) doorR-High vertex to face ratio (2.750000, Optimum is < 2.000000) - poor stripping terrain_kings01-Low number of vertices in object (96, Optimum is > 256) terrain_kingswall02-Low number of vertices in object (139, Optimum is > 256) terrain_kings02-Low number of vertices in object (80, Optimum is > 256) terrain_kingswall03-Low number of vertices in object (147, Optimum is > 256) terrain_kingswall03-High vertex to face ratio (2.141509, Optimum is < 2.000000) - poor stripping terrain_kingswall04-Low number of vertices in object (204, Optimum is > 256) terrain_kings03-Low number of vertices in object (96, Optimum is > 256) terrain_2ndfloor_curvewall-Low number of vertices in object (98, Optimum is > 256) terrain_2ndfloor_curvewall-High vertex to face ratio (2.580645, Optimum is < 2.000000) - poor stripping terrain_kingswall06-Low number of vertices in object (199, Optimum is > 256) scriptObj_1stfloorH-Low number of vertices in object (159, Optimum is > 256) decal_1stfloorH-Low number of vertices in object (16, Optimum is > 256) decal_1stfloorH-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_castlegate03-High vertex to face ratio (2.490741, Optimum is < 2.000000) - poor stripping terrain_4thfloorwestB01-Low number of vertices in object (70, Optimum is > 256) terrain_4thfloornorthA01-Low number of vertices in object (65, Optimum is > 256) terrain_1stfloorwallwestB-Low number of vertices in object (96, Optimum is > 256) terrain_1stfloorB-Low number of vertices in object (198, Optimum is > 256) terrain_fallentreeshadow-Low number of vertices in object (33, Optimum is > 256) terrain_fallentreeshadow-High vertex to face ratio (2.041667, Optimum is < 2.000000) - poor stripping terrain_gigantoshadow-Low number of vertices in object (52, Optimum is > 256) decal_1stfloorB-Low number of vertices in object (24, Optimum is > 256) decal_1stfloorB-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_kings04-Low number of vertices in object (77, Optimum is > 256) animPropDef_Castlegate-Low number of vertices in object (8, Optimum is > 256) DoorU-High vertex to face ratio (3.679487, Optimum is < 2.000000) - poor stripping collision_doorU-Low number of vertices in object (8, Optimum is > 256) collision_doorU-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_innerrailing01-Low number of vertices in object (48, Optimum is > 256) collision_innerrailing01-Low number of vertices in object (30, Optimum is > 256) collision_innerrailing01-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_innerrailing02-Low number of vertices in object (96, Optimum is > 256) collision_innerrailing02-Low number of vertices in object (48, Optimum is > 256) collision_innerrailing02-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_innerrailing03-Low number of vertices in object (80, Optimum is > 256) terrain_innerrailing03-High vertex to face ratio (2.480000, Optimum is < 2.000000) - poor stripping collision_innerrailing03-Low number of vertices in object (30, Optimum is > 256) collision_innerrailing03-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_innerrailing04-Low number of vertices in object (76, Optimum is > 256) terrain_innerrailing04-High vertex to face ratio (2.543478, Optimum is < 2.000000) - poor stripping collision_innerrailing04-Low number of vertices in object (40, Optimum is > 256) collision_innerrailing04-High vertex to face ratio (2.541667, Optimum is < 2.000000) - poor stripping terrain_innerrailing05-Low number of vertices in object (76, Optimum is > 256) terrain_innerrailing05-High vertex to face ratio (2.543478, Optimum is < 2.000000) - poor stripping propdef_stairskylightA-Low number of vertices in object (45, Optimum is > 256) propdef_stairskylightB-Low number of vertices in object (25, Optimum is > 256) terrain_innerrailing06-Low number of vertices in object (230, Optimum is > 256) terrain_innerrailing06-High vertex to face ratio (2.681159, Optimum is < 2.000000) - poor stripping collision_innerrailing06-Low number of vertices in object (102, Optimum is > 256) collision_innerrailing06-High vertex to face ratio (2.758065, Optimum is < 2.000000) - poor stripping propdef_stairbase-Low number of vertices in object (75, Optimum is > 256) terrain_innerrailing07-Low number of vertices in object (156, Optimum is > 256) terrain_innerrailing07-High vertex to face ratio (2.755814, Optimum is < 2.000000) - poor stripping collision_innerrailing07-Low number of vertices in object (70, Optimum is > 256) collision_innerrailing07-High vertex to face ratio (2.690476, Optimum is < 2.000000) - poor stripping ScriptPropDef_longdisplay-Low number of vertices in object (156, Optimum is > 256) collision_longdisplay-Low number of vertices in object (66, Optimum is > 256) collision_longdisplay-High vertex to face ratio (2.852941, Optimum is < 2.000000) - poor stripping animPropDef_TeleDoors-Low number of vertices in object (8, Optimum is > 256) tdoorLA-Low number of vertices in object (16, Optimum is > 256) tdoorLA-High vertex to face ratio (2.750000, Optimum is < 2.000000) - poor stripping tdoorLb-Low number of vertices in object (16, Optimum is > 256) tdoorLb-High vertex to face ratio (2.750000, Optimum is < 2.000000) - poor stripping tdoorRa-Low number of vertices in object (16, Optimum is > 256) tdoorRa-High vertex to face ratio (2.750000, Optimum is < 2.000000) - poor stripping tdoorRb-Low number of vertices in object (16, Optimum is > 256) tdoorRb-High vertex to face ratio (2.750000, Optimum is < 2.000000) - poor stripping decal_wetspots-Low number of vertices in object (16, Optimum is > 256) decal_wetspots-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping propdef_JurassicSign-Low number of vertices in object (158, Optimum is > 256) propdef_TriassicSign-Low number of vertices in object (122, Optimum is > 256) propdef_CretaceousSign-Low number of vertices in object (158, Optimum is > 256) terrain_TombsSign-Low number of vertices in object (148, Optimum is > 256) terrain_KingsSign01-Low number of vertices in object (254, Optimum is > 256) terrain_TriassicSign01-Low number of vertices in object (122, Optimum is > 256) LOD_FernB-Low number of vertices in object (170, Optimum is > 256) LOD_FernB-High vertex to face ratio (2.076923, Optimum is < 2.000000) - poor stripping LOD_FernC-Low number of vertices in object (156, Optimum is > 256) terrain_raptormural01-Low number of vertices in object (7, Optimum is > 256) terrain_jump03-Low number of vertices in object (72, Optimum is > 256) terrain_jump03-High vertex to face ratio (2.437500, Optimum is < 2.000000) - poor stripping propdef_drawbridge-Low number of vertices in object (152, Optimum is > 256) ScriptObj_playerone-Low number of vertices in object (8, Optimum is > 256) terrain_TombsSign01-Low number of vertices in object (148, Optimum is > 256) scriptPropdef_tyrannB-High vertex to face ratio (2.056130, Optimum is < 2.000000) - poor stripping terrain_3rdfloorcoreC02-Low number of vertices in object (101, Optimum is > 256) terrain_1stfloorwallcoreA03-Low number of vertices in object (146, Optimum is > 256) terrain_1stfloorwallcoreA03-High vertex to face ratio (2.260417, Optimum is < 2.000000) - poor stripping terrain_mammothCafter01-Low number of vertices in object (60, Optimum is > 256) terrain_DH_Wall_CurveB07-Low number of vertices in object (57, Optimum is > 256) terrain_DH_Wall_CurveB07-High vertex to face ratio (2.205128, Optimum is < 2.000000) - poor stripping terrain_raptoralcove01-Low number of vertices in object (22, Optimum is > 256) terrain_raptoralcove01-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_entrywindow02-Low number of vertices in object (48, Optimum is > 256) terrain_new_entry-High vertex to face ratio (2.290909, Optimum is < 2.000000) - poor stripping terrain_new_entry01-Low number of vertices in object (152, Optimum is > 256) terrain_new_entry01-High vertex to face ratio (2.975000, Optimum is < 2.000000) - poor stripping terrain_1stfloorcoreA01-Low number of vertices in object (84, Optimum is > 256) terrain_4thfloorcoreD01-Low number of vertices in object (67, Optimum is > 256) terrain_1stfloorwallcoreA04-Low number of vertices in object (146, Optimum is > 256) terrain_1stfloorwallcoreA04-High vertex to face ratio (2.229167, Optimum is < 2.000000) - poor stripping terrain_4thfloorwallcoreA01-High vertex to face ratio (2.564935, Optimum is < 2.000000) - poor stripping terrain_DH_Wall_CoreB04-High vertex to face ratio (2.241803, Optimum is < 2.000000) - poor stripping terrain_3rdfloorcoreC03-Low number of vertices in object (100, Optimum is > 256) terrain_3rdfloorcoreC04-Low number of vertices in object (101, Optimum is > 256) terrain_br_base01-Low number of vertices in object (189, Optimum is > 256) terrain_mammothCafter-High vertex to face ratio (2.131868, Optimum is < 2.000000) - poor stripping terrain_secondfloor30-Low number of vertices in object (84, Optimum is > 256) terrain_secondfloor31-Low number of vertices in object (80, Optimum is > 256) terrain_displayreflect01-Low number of vertices in object (8, Optimum is > 256) terrain_displayreflect01-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_displayreflect02-Low number of vertices in object (8, Optimum is > 256) terrain_displayreflect02-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_displayreflect03-Low number of vertices in object (8, Optimum is > 256) terrain_displayreflect03-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_displayreflect04-Low number of vertices in object (8, Optimum is > 256) terrain_displayreflect04-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_reflectcover01-Low number of vertices in object (40, Optimum is > 256) terrain_3rdflrqpipes03-Low number of vertices in object (49, Optimum is > 256) terrain_KingsSign02-Low number of vertices in object (254, Optimum is > 256) terrain_3rdfloorjumpwall-Low number of vertices in object (180, Optimum is > 256) terrain_3rdfloorjumpwall-High vertex to face ratio (2.327586, Optimum is < 2.000000) - poor stripping terrain_jump02-Low number of vertices in object (72, Optimum is > 256) terrain_jump02-High vertex to face ratio (2.437500, Optimum is < 2.000000) - poor stripping terrain_innerrailing08-Low number of vertices in object (84, Optimum is > 256) terrain_innerrailing08-High vertex to face ratio (2.717391, Optimum is < 2.000000) - poor stripping collision_innnerrailing08-Low number of vertices in object (40, Optimum is > 256) collision_innnerrailing08-High vertex to face ratio (2.541667, Optimum is < 2.000000) - poor stripping terrain_skidmarks01-Low number of vertices in object (48, Optimum is > 256) terrain_velocvines02-Low number of vertices in object (22, Optimum is > 256) terrain_velocvines02-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping terrain_lampB02-Low number of vertices in object (210, Optimum is > 256) terrain_lampB01-Low number of vertices in object (210, Optimum is > 256) terrain_dummySpine01-Low number of vertices in object (20, Optimum is > 256) terrain_dummySpine01-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_spine01-Low number of vertices in object (116, Optimum is > 256) decal_spinearrows01-Low number of vertices in object (24, Optimum is > 256) decal_spinearrows01-High vertex to face ratio (2.062500, Optimum is < 2.000000) - poor stripping terrain_spine02-Low number of vertices in object (116, Optimum is > 256) decal_spinearrows02-Low number of vertices in object (24, Optimum is > 256) decal_spinearrows02-High vertex to face ratio (2.062500, Optimum is < 2.000000) - poor stripping DynamicsDef_SafetyCone-Low number of vertices in object (60, Optimum is > 256) propdef_kingsdisplaycase-Low number of vertices in object (214, Optimum is > 256) terrain_DummyTorch-Low number of vertices in object (22, Optimum is > 256) propdef_kingtorch-Low number of vertices in object (8, Optimum is > 256) propdef_kingtorch-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping propdef_torch-Low number of vertices in object (101, Optimum is > 256) terrain_timber01-High vertex to face ratio (2.776316, Optimum is < 2.000000) - poor stripping terrain_timber02-Low number of vertices in object (192, Optimum is > 256) terrain_timber02-High vertex to face ratio (2.771930, Optimum is < 2.000000) - poor stripping terrain_timber03-Low number of vertices in object (192, Optimum is > 256) terrain_timber03-High vertex to face ratio (2.771930, Optimum is < 2.000000) - poor stripping terrain_timber04-High vertex to face ratio (2.776316, Optimum is < 2.000000) - poor stripping terrain_floorsign07-Low number of vertices in object (80, Optimum is > 256) terrain_floorsign07-High vertex to face ratio (2.950000, Optimum is < 2.000000) - poor stripping terrain_floorsign08-Low number of vertices in object (80, Optimum is > 256) terrain_floorsign08-High vertex to face ratio (2.950000, Optimum is < 2.000000) - poor stripping terrain_floorsign09-Low number of vertices in object (80, Optimum is > 256) terrain_floorsign09-High vertex to face ratio (2.950000, Optimum is < 2.000000) - poor stripping terrain_floorsign10-Low number of vertices in object (80, Optimum is > 256) terrain_floorsign10-High vertex to face ratio (2.950000, Optimum is < 2.000000) - poor stripping terrain_skidmarks02-Low number of vertices in object (40, Optimum is > 256) terrain_skidmarks03-Low number of vertices in object (32, Optimum is > 256) terrain_atriumQpipe08-Low number of vertices in object (108, Optimum is > 256) terrain_atriumQpipe09-Low number of vertices in object (158, Optimum is > 256) terrain_1stfloorelevqpipes-Low number of vertices in object (56, Optimum is > 256) terrain_atriumcablegrind01-Low number of vertices in object (244, Optimum is > 256) terrain_kings07-Low number of vertices in object (73, Optimum is > 256) terrain_kings08-Low number of vertices in object (76, Optimum is > 256) terrain_decal01-Low number of vertices in object (20, Optimum is > 256) terrain_decal01-High vertex to face ratio (2.800000, Optimum is < 2.000000) - poor stripping AnimObj_BannerParent01-Low number of vertices in object (8, Optimum is > 256) animobj_banner-Low number of vertices in object (60, Optimum is > 256) animobj_banner-High vertex to face ratio (2.305556, Optimum is < 2.000000) - poor stripping DynamicsDef_Mop-Low number of vertices in object (43, Optimum is > 256) DynamicsDef_WetSign-Low number of vertices in object (132, Optimum is > 256) DynamicsDef_WetSign-High vertex to face ratio (2.791667, Optimum is < 2.000000) - poor stripping AnimObj_BannerParent02-Low number of vertices in object (8, Optimum is > 256) animobj_banner-Low number of vertices in object (60, Optimum is > 256) animobj_banner-High vertex to face ratio (2.388889, Optimum is < 2.000000) - poor stripping AnimObj_BannerParent03-Low number of vertices in object (8, Optimum is > 256) animobj_banner-Low number of vertices in object (60, Optimum is > 256) animobj_banner-High vertex to face ratio (2.305556, Optimum is < 2.000000) - poor stripping AnimObj_BannerParent04-Low number of vertices in object (8, Optimum is > 256) animobj_banner-Low number of vertices in object (60, Optimum is > 256) animobj_banner-High vertex to face ratio (2.388889, Optimum is < 2.000000) - poor stripping terrain_decals02-Low number of vertices in object (48, Optimum is > 256) terrain_decals02-High vertex to face ratio (2.916667, Optimum is < 2.000000) - poor stripping propdef_stairwalldisplay-Low number of vertices in object (249, Optimum is > 256) propdef_stairwalldisplay-High vertex to face ratio (2.763889, Optimum is < 2.000000) - poor stripping propdef_stairdisplayimage-Low number of vertices in object (93, Optimum is > 256) terrain_dinodisplay02-Low number of vertices in object (130, Optimum is > 256) terrain_dinodisplay03-Low number of vertices in object (130, Optimum is > 256) terrain_decals03-Low number of vertices in object (48, Optimum is > 256) terrain_decals03-High vertex to face ratio (2.916667, Optimum is < 2.000000) - poor stripping terrain_decals01-Low number of vertices in object (48, Optimum is > 256) terrain_decals01-High vertex to face ratio (2.916667, Optimum is < 2.000000) - poor stripping terrain_decals05-Low number of vertices in object (48, Optimum is > 256) terrain_decals05-High vertex to face ratio (2.916667, Optimum is < 2.000000) - poor stripping terrain_atrium03-Low number of vertices in object (219, Optimum is > 256) propdef_cylinderlight-Low number of vertices in object (245, Optimum is > 256) propdef_cylinderlight-High vertex to face ratio (2.459459, Optimum is < 2.000000) - poor stripping terrain_glasscase01-High vertex to face ratio (2.776498, Optimum is < 2.000000) - poor stripping collision_glasscase01-Low number of vertices in object (30, Optimum is > 256) collision_glasscase01-High vertex to face ratio (3.285714, Optimum is < 2.000000) - poor stripping terrain_glasscase03-High vertex to face ratio (2.727528, Optimum is < 2.000000) - poor stripping collision_glasscase03-Low number of vertices in object (30, Optimum is > 256) collision_glasscase03-High vertex to face ratio (3.285714, Optimum is < 2.000000) - poor stripping terrain_skidmarks04-Low number of vertices in object (32, Optimum is > 256) terrain_entryqpipes03-Low number of vertices in object (80, Optimum is > 256) AnimObj_BannerParent09-Low number of vertices in object (8, Optimum is > 256) animobj_banner-Low number of vertices in object (60, Optimum is > 256) animobj_banner-High vertex to face ratio (2.305556, Optimum is < 2.000000) - poor stripping AnimObj_BannerParent10-Low number of vertices in object (8, Optimum is > 256) animobj_banner-Low number of vertices in object (60, Optimum is > 256) animobj_banner-High vertex to face ratio (2.388889, Optimum is < 2.000000) - poor stripping terrain_tyrannstandreflect-Low number of vertices in object (70, Optimum is > 256) terrain_hangingvinesA-Low number of vertices in object (106, Optimum is > 256) terrain_hangingvinesA-High vertex to face ratio (2.923913, Optimum is < 2.000000) - poor stripping terrain_hangingvinesB-Low number of vertices in object (36, Optimum is > 256) terrain_hangingvinesB-High vertex to face ratio (2.875000, Optimum is < 2.000000) - poor stripping terrain_castlegate01-High vertex to face ratio (2.490741, Optimum is < 2.000000) - poor stripping terrain_kiosk06-Low number of vertices in object (66, Optimum is > 256) terrain_kiosk02-Low number of vertices in object (44, Optimum is > 256) terrain_kiosk07-Low number of vertices in object (44, Optimum is > 256) ScriptObj_cablegrind01-Low number of vertices in object (131, Optimum is > 256) ScriptObj_cablegrind05-Low number of vertices in object (131, Optimum is > 256) ScriptObj_cablegrind04-Low number of vertices in object (131, Optimum is > 256) ScriptObj_cablegrind03-Low number of vertices in object (131, Optimum is > 256) terrain_catwalk02-High vertex to face ratio (2.647287, Optimum is < 2.000000) - poor stripping terrain_coreskirt-Low number of vertices in object (70, Optimum is > 256) animObj_TheEye-Low number of vertices in object (20, Optimum is > 256) animObj_TheEye-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping egyp_ColC03-Low number of vertices in object (104, Optimum is > 256) egyp_ColC04-Low number of vertices in object (104, Optimum is > 256) egyptslidingpillarstarting03-Low number of vertices in object (159, Optimum is > 256) animobj_dustone-Low number of vertices in object (20, Optimum is > 256) animobj_dustone-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping egyptslidingWall01-Low number of vertices in object (119, Optimum is > 256) egyptslidingWall01-High vertex to face ratio (2.551282, Optimum is < 2.000000) - poor stripping Egypttorch01-Low number of vertices in object (101, Optimum is > 256) egyptflame01-Low number of vertices in object (8, Optimum is > 256) egyptflame01-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping collision_egyptslidingwall01-Low number of vertices in object (36, Optimum is > 256) collision_egyptslidingwall01-High vertex to face ratio (2.888889, Optimum is < 2.000000) - poor stripping egyptslidingWall02-Low number of vertices in object (114, Optimum is > 256) egyptslidingWall02-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping Egypttorch02-Low number of vertices in object (101, Optimum is > 256) egyptflame02-Low number of vertices in object (8, Optimum is > 256) egyptflame02-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping collision_egyptslidingwall02-Low number of vertices in object (36, Optimum is > 256) collision_egyptslidingwall02-High vertex to face ratio (2.888889, Optimum is < 2.000000) - poor stripping eyeofhorus-High vertex to face ratio (2.426087, Optimum is < 2.000000) - poor stripping fallingcolumn01-Low number of vertices in object (38, Optimum is > 256) topofcolumnMOVER01-Low number of vertices in object (20, Optimum is > 256) topofcolumnMOVER01-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping topofcolumn01-Low number of vertices in object (78, Optimum is > 256) animobj_dustfour-Low number of vertices in object (20, Optimum is > 256) animobj_dustfour-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping fallingcolumnstarting04-Low number of vertices in object (104, Optimum is > 256) animobj_dustfive-Low number of vertices in object (20, Optimum is > 256) animobj_dustfive-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping fallingcolumnstarting05-Low number of vertices in object (104, Optimum is > 256) animobj_dusttwo-Low number of vertices in object (20, Optimum is > 256) animobj_dusttwo-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping fallingcolumn02-Low number of vertices in object (38, Optimum is > 256) topofcolumnMOVER02-Low number of vertices in object (20, Optimum is > 256) topofcolumnMOVER02-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping topofcolumn02-Low number of vertices in object (78, Optimum is > 256) animobj_dustthree-Low number of vertices in object (20, Optimum is > 256) animobj_dustthree-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping ScriptObj_egypthpole-Low number of vertices in object (21, Optimum is > 256) ScriptObj_egyptgrind-Low number of vertices in object (108, Optimum is > 256) ScriptObj_egyptgrind-High vertex to face ratio (3.105263, Optimum is < 2.000000) - poor stripping propdef_Egypttorch-Low number of vertices in object (101, Optimum is > 256) propdef_egyptflame-Low number of vertices in object (8, Optimum is > 256) propdef_egyptflame-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_muralarch01-Low number of vertices in object (57, Optimum is > 256) ScriptObj_columnramp-Low number of vertices in object (45, Optimum is > 256) scriptObj_Iceblock-Low number of vertices in object (90, Optimum is > 256) scriptObj_Iceblock-High vertex to face ratio (2.222222, Optimum is < 2.000000) - poor stripping animObj_IceRamps-Low number of vertices in object (8, Optimum is > 256) iceramp03-Low number of vertices in object (214, Optimum is > 256) iceramp03-High vertex to face ratio (2.461039, Optimum is < 2.000000) - poor stripping collision_iceramp03-Low number of vertices in object (12, Optimum is > 256) iceramp02-Low number of vertices in object (214, Optimum is > 256) iceramp02-High vertex to face ratio (2.467532, Optimum is < 2.000000) - poor stripping collision_iceramp02-Low number of vertices in object (12, Optimum is > 256) animObj_IceChunks-Low number of vertices in object (20, Optimum is > 256) icepiece01-Low number of vertices in object (130, Optimum is > 256) icepiece01-High vertex to face ratio (2.621951, Optimum is < 2.000000) - poor stripping icepiece02-Low number of vertices in object (130, Optimum is > 256) icepiece02-High vertex to face ratio (2.621951, Optimum is < 2.000000) - poor stripping icepiece03-Low number of vertices in object (42, Optimum is > 256) icepiece03-High vertex to face ratio (2.791667, Optimum is < 2.000000) - poor stripping icepiece04-Low number of vertices in object (46, Optimum is > 256) icepiece04-High vertex to face ratio (2.807692, Optimum is < 2.000000) - poor stripping icepiece05-Low number of vertices in object (46, Optimum is > 256) icepiece05-High vertex to face ratio (2.807692, Optimum is < 2.000000) - poor stripping animObj_frame_ice-Low number of vertices in object (8, Optimum is > 256) frametopB-High vertex to face ratio (3.287500, Optimum is < 2.000000) - poor stripping framesideJ-Low number of vertices in object (24, Optimum is > 256) framesideJ-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping framesideD-Low number of vertices in object (24, Optimum is > 256) framesideD-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping ventpipe02-Low number of vertices in object (117, Optimum is > 256) framesideE-Low number of vertices in object (24, Optimum is > 256) framesideE-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping frametopA-Low number of vertices in object (16, Optimum is > 256) frametopA-High vertex to face ratio (2.750000, Optimum is < 2.000000) - poor stripping framesideF-Low number of vertices in object (24, Optimum is > 256) framesideF-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping framesideG-Low number of vertices in object (24, Optimum is > 256) framesideG-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping framesideH-Low number of vertices in object (24, Optimum is > 256) framesideH-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping framesideI-Low number of vertices in object (24, Optimum is > 256) framesideI-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping framesideA-Low number of vertices in object (24, Optimum is > 256) framesideA-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping framesideB-Low number of vertices in object (24, Optimum is > 256) framesideB-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping framesideC-Low number of vertices in object (24, Optimum is > 256) framesideC-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping ventpipe01-Low number of vertices in object (116, Optimum is > 256) terrain_aroundmammoth-Low number of vertices in object (100, Optimum is > 256) terrain_kiosk09-Low number of vertices in object (66, Optimum is > 256) animPropDef_EgyptDoors-Low number of vertices in object (8, Optimum is > 256) doorR-Low number of vertices in object (16, Optimum is > 256) doorR-High vertex to face ratio (2.750000, Optimum is < 2.000000) - poor stripping doorL-Low number of vertices in object (16, Optimum is > 256) doorL-High vertex to face ratio (2.750000, Optimum is < 2.000000) - poor stripping ScriptObj_RibGrind-Low number of vertices in object (158, Optimum is > 256) terrain_brontosupport01-Low number of vertices in object (128, Optimum is > 256) terrain_brontosupport01-High vertex to face ratio (2.968750, Optimum is < 2.000000) - poor stripping terrain_coreskirt02-Low number of vertices in object (20, Optimum is > 256) terrain_coreskirt03-Low number of vertices in object (20, Optimum is > 256) scriptObj_1stfloor_entry-Low number of vertices in object (229, Optimum is > 256) scriptObj_1stfloor_entry-High vertex to face ratio (2.304878, Optimum is < 2.000000) - poor stripping decal_window01-Low number of vertices in object (28, Optimum is > 256) decal_window01-High vertex to face ratio (2.857143, Optimum is < 2.000000) - poor stripping decal_bldgB-Low number of vertices in object (100, Optimum is > 256) decal_bldgB-High vertex to face ratio (2.960000, Optimum is < 2.000000) - poor stripping terrain_street01-Low number of vertices in object (226, Optimum is > 256) terrain_pedA-Low number of vertices in object (206, Optimum is > 256) terrain_backroof01-Low number of vertices in object (54, Optimum is > 256) terrain_ped_B-Low number of vertices in object (151, Optimum is > 256) terrain_pedimentC-High vertex to face ratio (2.658333, Optimum is < 2.000000) - poor stripping terrain_soffitA-High vertex to face ratio (2.988889, Optimum is < 2.000000) - poor stripping decal_window04-Low number of vertices in object (28, Optimum is > 256) decal_window04-High vertex to face ratio (2.857143, Optimum is < 2.000000) - poor stripping terrain_bldgC-Low number of vertices in object (220, Optimum is > 256) decal_bldgclitwindows-Low number of vertices in object (72, Optimum is > 256) decal_bldgclitwindows-High vertex to face ratio (2.944444, Optimum is < 2.000000) - poor stripping terrain_bldgE-Low number of vertices in object (168, Optimum is > 256) terrain_bldgE-High vertex to face ratio (2.071429, Optimum is < 2.000000) - poor stripping decal_bldgEwindows-Low number of vertices in object (100, Optimum is > 256) decal_bldgEwindows-High vertex to face ratio (2.960000, Optimum is < 2.000000) - poor stripping terrain_extwall02-Low number of vertices in object (106, Optimum is > 256) terrain_bannerA05-Low number of vertices in object (52, Optimum is > 256) terrain_bannerA05-High vertex to face ratio (2.218750, Optimum is < 2.000000) - poor stripping terrain_bannerA01-Low number of vertices in object (52, Optimum is > 256) terrain_bannerA01-High vertex to face ratio (2.250000, Optimum is < 2.000000) - poor stripping terrain_bannerA06-Low number of vertices in object (52, Optimum is > 256) terrain_bannerA06-High vertex to face ratio (2.250000, Optimum is < 2.000000) - poor stripping terrain_stair_lower-High vertex to face ratio (2.504237, Optimum is < 2.000000) - poor stripping decal_window07-Low number of vertices in object (28, Optimum is > 256) decal_window07-High vertex to face ratio (2.857143, Optimum is < 2.000000) - poor stripping decal_window06-Low number of vertices in object (28, Optimum is > 256) decal_window06-High vertex to face ratio (2.857143, Optimum is < 2.000000) - poor stripping terrain_stair_middle-Low number of vertices in object (240, Optimum is > 256) terrain_stair_middle-High vertex to face ratio (2.983333, Optimum is < 2.000000) - poor stripping terrain_stair_upper-Low number of vertices in object (192, Optimum is > 256) terrain_stair_upper-High vertex to face ratio (2.979167, Optimum is < 2.000000) - poor stripping terrain_extwall03-Low number of vertices in object (106, Optimum is > 256) terrain_frontwall-High vertex to face ratio (2.261364, Optimum is < 2.000000) - poor stripping terrain_frontplatforms-High vertex to face ratio (2.011719, Optimum is < 2.000000) - poor stripping scriptObj_outsidesteps01-Low number of vertices in object (200, Optimum is > 256) scriptObj_outsidesteps01-High vertex to face ratio (2.404412, Optimum is < 2.000000) - poor stripping ScriptObj_playerone-Low number of vertices in object (8, Optimum is > 256) terrain_storagewall02-Low number of vertices in object (52, Optimum is > 256) terrain_storagewall03-Low number of vertices in object (199, Optimum is > 256) terrain_storagewall03-High vertex to face ratio (2.940594, Optimum is < 2.000000) - poor stripping terrain_warehousewall20-Low number of vertices in object (233, Optimum is > 256) terrain_warehouseceiling01-High vertex to face ratio (2.988701, Optimum is < 2.000000) - poor stripping terrain_steelbeam01-Low number of vertices in object (144, Optimum is > 256) terrain_steelcolumn01-Low number of vertices in object (180, Optimum is > 256) terrain_steelbeam03-Low number of vertices in object (114, Optimum is > 256) terrain_steelcolumn11-Low number of vertices in object (168, Optimum is > 256) terrain_steelcolumn11-High vertex to face ratio (2.092593, Optimum is < 2.000000) - poor stripping terrain_steelcolumn14-Low number of vertices in object (108, Optimum is > 256) terrain_steelcolumn17-Low number of vertices in object (36, Optimum is > 256) terrain_steelbeam04-Low number of vertices in object (144, Optimum is > 256) terrain_steelbeam05-Low number of vertices in object (143, Optimum is > 256) terrain_steelbeam06-Low number of vertices in object (144, Optimum is > 256) propdef_truss-High vertex to face ratio (2.797814, Optimum is < 2.000000) - poor stripping terrain_fork_body01-High vertex to face ratio (2.394148, Optimum is < 2.000000) - poor stripping terrain_cratewall-Low number of vertices in object (165, Optimum is > 256) terrain_cratewall-High vertex to face ratio (2.685393, Optimum is < 2.000000) - poor stripping terrain_crate29-Low number of vertices in object (24, Optimum is > 256) terrain_crate29-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping terrain_crate31-Low number of vertices in object (24, Optimum is > 256) terrain_crate31-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping terrain_EI_statue-Low number of vertices in object (80, Optimum is > 256) terrain_crate34-Low number of vertices in object (24, Optimum is > 256) terrain_crate34-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping terrain_warehousewall01-Low number of vertices in object (176, Optimum is > 256) terrain_warehousewall01-High vertex to face ratio (2.977273, Optimum is < 2.000000) - poor stripping terrain_warehousewall02-High vertex to face ratio (2.885572, Optimum is < 2.000000) - poor stripping terrain_warehousewall21-Low number of vertices in object (188, Optimum is > 256) terrain_warehousewall21-High vertex to face ratio (2.989362, Optimum is < 2.000000) - poor stripping terrain_warehouseceiling02-High vertex to face ratio (2.990909, Optimum is < 2.000000) - poor stripping terrain_warehousewall04-Low number of vertices in object (165, Optimum is > 256) terrain_warehousewall04-High vertex to face ratio (2.975904, Optimum is < 2.000000) - poor stripping scriptObj_warehouse_extension-High vertex to face ratio (2.056295, Optimum is < 2.000000) - poor stripping decal_qpipestrip01-Low number of vertices in object (76, Optimum is > 256) decal_qpipestrip01-High vertex to face ratio (2.659091, Optimum is < 2.000000) - poor stripping decal_warehouseextension-Low number of vertices in object (92, Optimum is > 256) decal_warehouseextension-High vertex to face ratio (2.956522, Optimum is < 2.000000) - poor stripping terrain_storageinteriorwall-Low number of vertices in object (164, Optimum is > 256) terrain_loadingarea03-Low number of vertices in object (205, Optimum is > 256) scriptObj_qpipe02-Low number of vertices in object (103, Optimum is > 256) scriptObj_qpipe01-Low number of vertices in object (205, Optimum is > 256) terrain_qpipe04-Low number of vertices in object (86, Optimum is > 256) decal_qpipe04-Low number of vertices in object (12, Optimum is > 256) terrain_crate01-Low number of vertices in object (24, Optimum is > 256) terrain_crate01-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping terrain_crate37-Low number of vertices in object (23, Optimum is > 256) terrain_crate37-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping terrain_wall_park01-Low number of vertices in object (97, Optimum is > 256) terrain_wall_park01-High vertex to face ratio (2.258065, Optimum is < 2.000000) - poor stripping terrain_crate38-Low number of vertices in object (24, Optimum is > 256) terrain_crate38-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping terrain_crate40-Low number of vertices in object (24, Optimum is > 256) terrain_crate40-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping terrain_crate41-Low number of vertices in object (24, Optimum is > 256) terrain_crate41-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping terrain_crate42-Low number of vertices in object (24, Optimum is > 256) terrain_crate42-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping terrain_HVAC07-Low number of vertices in object (100, Optimum is > 256) terrain_HVAC25-Low number of vertices in object (190, Optimum is > 256) terrain_HVAC31-Low number of vertices in object (50, Optimum is > 256) terrain_steelbeam07-Low number of vertices in object (144, Optimum is > 256) terrain_steelbeam09-Low number of vertices in object (114, Optimum is > 256) terrain_backgbldg-Low number of vertices in object (224, Optimum is > 256) terrain_backgbldg-High vertex to face ratio (2.357143, Optimum is < 2.000000) - poor stripping decal_backgbldg-Low number of vertices in object (104, Optimum is > 256) decal_backgbldg-High vertex to face ratio (2.961538, Optimum is < 2.000000) - poor stripping scriptObj_HVAC41-Low number of vertices in object (160, Optimum is > 256) terrain_HVAC53-Low number of vertices in object (95, Optimum is > 256) decal_bigqpipestrip-Low number of vertices in object (84, Optimum is > 256) decal_bigqpipestrip-High vertex to face ratio (2.403846, Optimum is < 2.000000) - poor stripping decal_bigqpipe01b-Low number of vertices in object (48, Optimum is > 256) decal_bigqpipe01b-High vertex to face ratio (2.916667, Optimum is < 2.000000) - poor stripping terrain_rollers-Low number of vertices in object (185, Optimum is > 256) terrain_steelcolumn19-Low number of vertices in object (180, Optimum is > 256) terrain_HVAC62-Low number of vertices in object (150, Optimum is > 256) terrain_temp_bridge01-Low number of vertices in object (216, Optimum is > 256) terrain_qpipe05-Low number of vertices in object (63, Optimum is > 256) decal_qpipe05-Low number of vertices in object (10, Optimum is > 256) decal_qpipe05-High vertex to face ratio (2.166667, Optimum is < 2.000000) - poor stripping terrain_topfloor-Low number of vertices in object (75, Optimum is > 256) terrain_topfloor-High vertex to face ratio (2.072727, Optimum is < 2.000000) - poor stripping Terrain_Spine01-Low number of vertices in object (32, Optimum is > 256) decal_spinearrows03-Low number of vertices in object (8, Optimum is > 256) decal_spinearrows03-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_cornerbowl-Low number of vertices in object (108, Optimum is > 256) terrain_qpipe_corner-Low number of vertices in object (38, Optimum is > 256) decal_qpipecorner02-Low number of vertices in object (6, Optimum is > 256) propdef_striplight-Low number of vertices in object (51, Optimum is > 256) propdef_striplight-High vertex to face ratio (2.466667, Optimum is < 2.000000) - poor stripping terrain_striplight28-Low number of vertices in object (51, Optimum is > 256) terrain_striplight28-High vertex to face ratio (2.466667, Optimum is < 2.000000) - poor stripping terrain_HVAC400-Low number of vertices in object (215, Optimum is > 256) scriptObj_catwalk01-Low number of vertices in object (181, Optimum is > 256) scriptObj_catwalk01-High vertex to face ratio (2.989011, Optimum is < 2.000000) - poor stripping terrain_qpipe_corner02-Low number of vertices in object (44, Optimum is > 256) decal_qpipecorner-Low number of vertices in object (6, Optimum is > 256) terrain_catwalk02-Low number of vertices in object (90, Optimum is > 256) terrain_catwalk02-High vertex to face ratio (2.540000, Optimum is < 2.000000) - poor stripping terrain_statuecollision01-Low number of vertices in object (8, Optimum is > 256) terrain_warepark30-Low number of vertices in object (53, Optimum is > 256) terrain_temp_bridge03-Low number of vertices in object (232, Optimum is > 256) dynamicsdef_crateB-Low number of vertices in object (24, Optimum is > 256) dynamicsdef_crateB-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping dynamicsdef_crateA-Low number of vertices in object (24, Optimum is > 256) dynamicsdef_crateA-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping terrain_steelbeam10-Low number of vertices in object (42, Optimum is > 256) terrain_steelbeam10-High vertex to face ratio (2.416667, Optimum is < 2.000000) - poor stripping terrain_steelbeam11-Low number of vertices in object (43, Optimum is > 256) terrain_steelbeam11-High vertex to face ratio (2.583333, Optimum is < 2.000000) - poor stripping terrain_steelcolumn18-Low number of vertices in object (144, Optimum is > 256) terrain_steelcolumn28-Low number of vertices in object (108, Optimum is > 256) terrain_steelcolumn28-High vertex to face ratio (2.208333, Optimum is < 2.000000) - poor stripping terrain_catwalk03-Low number of vertices in object (100, Optimum is > 256) terrain_catwalk03-High vertex to face ratio (2.920000, Optimum is < 2.000000) - poor stripping scriptObj_striplight01-Low number of vertices in object (51, Optimum is > 256) scriptObj_striplight01-High vertex to face ratio (2.466667, Optimum is < 2.000000) - poor stripping ScriptPropDef_striplight-Low number of vertices in object (51, Optimum is > 256) ScriptPropDef_striplight-High vertex to face ratio (2.466667, Optimum is < 2.000000) - poor stripping decal_woodbowl01-Low number of vertices in object (84, Optimum is > 256) terrain_qpipe07-Low number of vertices in object (52, Optimum is > 256) decal_qpipe07-Low number of vertices in object (6, Optimum is > 256) terrain_crate43-Low number of vertices in object (24, Optimum is > 256) terrain_crate43-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping terrain_crate44-Low number of vertices in object (24, Optimum is > 256) terrain_crate44-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping terrain_arkqpipes01-Low number of vertices in object (148, Optimum is > 256) decal_arkqpipes01-Low number of vertices in object (16, Optimum is > 256) terrain_decal01-Low number of vertices in object (212, Optimum is > 256) terrain_decal01-High vertex to face ratio (2.943396, Optimum is < 2.000000) - poor stripping terrain_decal02-Low number of vertices in object (200, Optimum is > 256) terrain_decal02-High vertex to face ratio (2.980000, Optimum is < 2.000000) - poor stripping terrain_skidmarks01-Low number of vertices in object (200, Optimum is > 256) terrain_decal03-Low number of vertices in object (168, Optimum is > 256) terrain_decal03-High vertex to face ratio (2.976190, Optimum is < 2.000000) - poor stripping terrain_logosA01-Low number of vertices in object (60, Optimum is > 256) terrain_logosA01-High vertex to face ratio (2.933333, Optimum is < 2.000000) - poor stripping terrain_warehousewindows01-Low number of vertices in object (12, Optimum is > 256) terrain_warehousewindows01-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping terrain_decal06-Low number of vertices in object (148, Optimum is > 256) terrain_decal06-High vertex to face ratio (2.918919, Optimum is < 2.000000) - poor stripping terrain_puddles01-Low number of vertices in object (44, Optimum is > 256) terrain_puddles01-High vertex to face ratio (2.909091, Optimum is < 2.000000) - poor stripping terrain_warehouse_extension10-Low number of vertices in object (154, Optimum is > 256) terrain_warehouseroller01-Low number of vertices in object (223, Optimum is > 256) decal_warehouseroller-Low number of vertices in object (20, Optimum is > 256) terrain_reflectqpipe01-Low number of vertices in object (40, Optimum is > 256) terrain_qpiperails01-Low number of vertices in object (123, Optimum is > 256) terrain_qpipeplatform01-Low number of vertices in object (60, Optimum is > 256) terrain_wareparkreflection-High vertex to face ratio (2.060000, Optimum is < 2.000000) - poor stripping animObj_UnleashArc-Low number of vertices in object (178, Optimum is > 256) animObj_UnleashArc-High vertex to face ratio (2.283333, Optimum is < 2.000000) - poor stripping scriptObj_Arc-High vertex to face ratio (2.135659, Optimum is < 2.000000) - poor stripping terrain_dummySpine01-Low number of vertices in object (20, Optimum is > 256) terrain_dummySpine01-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping animObj_WarehouseDoors-Low number of vertices in object (8, Optimum is > 256) doorR-Low number of vertices in object (20, Optimum is > 256) doorR-High vertex to face ratio (2.250000, Optimum is < 2.000000) - poor stripping doorL-Low number of vertices in object (20, Optimum is > 256) doorL-High vertex to face ratio (2.250000, Optimum is < 2.000000) - poor stripping scriptObj_playerone-Low number of vertices in object (8, Optimum is > 256) collision_skylights-Low number of vertices in object (4, Optimum is > 256) propdef_ceilingA-Low number of vertices in object (117, Optimum is > 256) propdef_ceilingC-Low number of vertices in object (182, Optimum is > 256) collision_statue-Low number of vertices in object (8, Optimum is > 256) propdef_truss-Low number of vertices in object (54, Optimum is > 256) propdef_uppercolumnB-High vertex to face ratio (2.681548, Optimum is < 2.000000) - poor stripping collision_uppercolumnB-Low number of vertices in object (16, Optimum is > 256) collision_uppercolumnB-High vertex to face ratio (2.750000, Optimum is < 2.000000) - poor stripping propdef_columnbottom-Low number of vertices in object (27, Optimum is > 256) panorama_01-Low number of vertices in object (208, Optimum is > 256) panorama_01-High vertex to face ratio (2.348958, Optimum is < 2.000000) - poor stripping terrain_4thfloorwallcoreB01-Low number of vertices in object (78, Optimum is > 256) terrain_4thfloorwallcoreB01-High vertex to face ratio (2.036364, Optimum is < 2.000000) - poor stripping terrain_4thfloorwallcoreA01-Low number of vertices in object (46, Optimum is > 256) terrain_3rdfloorwallcoreA01-Low number of vertices in object (18, Optimum is > 256) terrain_2ndfloorwallcoreB01-Low number of vertices in object (43, Optimum is > 256) terrain_2ndfloorwallcoreB01-High vertex to face ratio (3.350000, Optimum is < 2.000000) - poor stripping terrain_2ndfloorwallcoreA01-Low number of vertices in object (14, Optimum is > 256) terrain_2ndfloorwallcoreA01-High vertex to face ratio (2.375000, Optimum is < 2.000000) - poor stripping terrain_1stfloorwallcoreB01-Low number of vertices in object (88, Optimum is > 256) terrain_1stfloorwallcoreB01-High vertex to face ratio (2.069444, Optimum is < 2.000000) - poor stripping terrain_1stfloorwallcoreA01-Low number of vertices in object (26, Optimum is > 256) terrain_1stfloorwallcoreA01-High vertex to face ratio (2.388889, Optimum is < 2.000000) - poor stripping terrain_1stfloorD01-Low number of vertices in object (86, Optimum is > 256) terrain_corevault01-Low number of vertices in object (154, Optimum is > 256) terrain_2ndfloorwallwestA01-Low number of vertices in object (167, Optimum is > 256) terrain_2ndfloorwallwestA01-High vertex to face ratio (2.702128, Optimum is < 2.000000) - poor stripping terrain_4thfloorwestA01-Low number of vertices in object (72, Optimum is > 256) terrain_4thflooreastB01-Low number of vertices in object (72, Optimum is > 256) terrain_3rdflooreastB01-Low number of vertices in object (87, Optimum is > 256) terrain_1stfloorG01-Low number of vertices in object (55, Optimum is > 256) terrain_corevault02-Low number of vertices in object (154, Optimum is > 256) terrain_2ndflooreastB01-Low number of vertices in object (72, Optimum is > 256) terrain_1stfloorE01-Low number of vertices in object (146, Optimum is > 256) terrain_1stfloorvaultwestA01-High vertex to face ratio (2.141304, Optimum is < 2.000000) - poor stripping terrain_3rdfloorwestA01-Low number of vertices in object (85, Optimum is > 256) terrain_4thfloorwallwestB01-Low number of vertices in object (182, Optimum is > 256) terrain_4thfloorwestB01-Low number of vertices in object (74, Optimum is > 256) terrain_4thfloorwestrailB01-Low number of vertices in object (208, Optimum is > 256) terrain_3rdfloorwallwestB01-Low number of vertices in object (91, Optimum is > 256) terrain_3rdfloorwallwestB01-High vertex to face ratio (2.803922, Optimum is < 2.000000) - poor stripping terrain_3rdfloorwestB01-Low number of vertices in object (84, Optimum is > 256) terrain_2ndfloorwallwestB01-Low number of vertices in object (95, Optimum is > 256) terrain_2ndfloorwallwestB01-High vertex to face ratio (2.685185, Optimum is < 2.000000) - poor stripping terrain_2ndfloorwestB01-Low number of vertices in object (75, Optimum is > 256) terrain_1stfloorwallwestB01-Low number of vertices in object (137, Optimum is > 256) terrain_1stfloorwallwestB01-High vertex to face ratio (2.215686, Optimum is < 2.000000) - poor stripping terrain_corerail01-Low number of vertices in object (110, Optimum is > 256) collision_corerail01-Low number of vertices in object (8, Optimum is > 256) terrain_3rdflooreastrailB01-Low number of vertices in object (224, Optimum is > 256) terrain_3rdfloorwestrailA01-Low number of vertices in object (234, Optimum is > 256) terrain_4thfloorwestrailA01-Low number of vertices in object (200, Optimum is > 256) terrain_2ndfloorwestrailA01-High vertex to face ratio (2.244000, Optimum is < 2.000000) - poor stripping collision_railing-Low number of vertices in object (242, Optimum is > 256) collision_railing-High vertex to face ratio (2.279221, Optimum is < 2.000000) - poor stripping terrain_3rdfloorwestrailB01-Low number of vertices in object (234, Optimum is > 256) terrain_corerail06-Low number of vertices in object (110, Optimum is > 256) collision_corerail06-Low number of vertices in object (8, Optimum is > 256) terrain_4thflooreastrailB01-Low number of vertices in object (192, Optimum is > 256) terrain_4thfloorwallnorthA01-Low number of vertices in object (55, Optimum is > 256) terrain_3rdfloorwallnorthA01-Low number of vertices in object (59, Optimum is > 256) terrain_3rdfloorwallnorthA01-High vertex to face ratio (2.456522, Optimum is < 2.000000) - poor stripping terrain_2ndfloorwallnorthA01-Low number of vertices in object (21, Optimum is > 256) terrain_2ndflooreastrailB01-Low number of vertices in object (192, Optimum is > 256) terrain_1stfloorwallnorthA01-Low number of vertices in object (25, Optimum is > 256) terrain_1stfloorB01-Low number of vertices in object (76, Optimum is > 256) terrain_4thfloorcoreB01-Low number of vertices in object (36, Optimum is > 256) terrain_4thfloorcoreA01-Low number of vertices in object (37, Optimum is > 256) terrain_2ndfloorwestrailB02-High vertex to face ratio (2.231959, Optimum is < 2.000000) - poor stripping collision_2ndfloorwestrailB02-Low number of vertices in object (148, Optimum is > 256) collision_2ndfloorwestrailB02-High vertex to face ratio (2.315217, Optimum is < 2.000000) - poor stripping terrain_1stfloorwallnorthA02-Low number of vertices in object (123, Optimum is > 256) terrain_1stfloorwallnorthA02-High vertex to face ratio (2.686567, Optimum is < 2.000000) - poor stripping terrain_2ndfloorwallnorthA02-Low number of vertices in object (37, Optimum is > 256) terrain_2ndfloorwallnorthA02-High vertex to face ratio (2.240000, Optimum is < 2.000000) - poor stripping terrain_3rdfloorwallnorthA02-Low number of vertices in object (68, Optimum is > 256) terrain_3rdfloorwallnorthA02-High vertex to face ratio (2.760870, Optimum is < 2.000000) - poor stripping terrain_4thfloorwestB02-Low number of vertices in object (80, Optimum is > 256) terrain_4thfloorwestrailB02-Low number of vertices in object (208, Optimum is > 256) terrain_3rdfloorwallwestB02-Low number of vertices in object (97, Optimum is > 256) terrain_3rdfloorwallwestB02-High vertex to face ratio (3.056604, Optimum is < 2.000000) - poor stripping terrain_3rdfloorwestB02-Low number of vertices in object (84, Optimum is > 256) terrain_2ndfloorwallwestB02-Low number of vertices in object (104, Optimum is > 256) terrain_2ndfloorwallwestB02-High vertex to face ratio (2.524590, Optimum is < 2.000000) - poor stripping terrain_4thfloorwallwestB02-Low number of vertices in object (217, Optimum is > 256) terrain_2ndfloorwestB02-Low number of vertices in object (70, Optimum is > 256) terrain_1stfloorwallwestB02-Low number of vertices in object (145, Optimum is > 256) terrain_1stfloorwallwestB02-High vertex to face ratio (2.505376, Optimum is < 2.000000) - poor stripping terrain_3rdfloorwestrailB02-Low number of vertices in object (233, Optimum is > 256) terrain_2ndfloorwestrailB03-Low number of vertices in object (208, Optimum is > 256) terrain_planet01-Low number of vertices in object (118, Optimum is > 256) terrain_planet02-Low number of vertices in object (118, Optimum is > 256) terrain_muralarch01-Low number of vertices in object (177, Optimum is > 256) terrain_MH_wall_curveA02-Low number of vertices in object (142, Optimum is > 256) terrain_MH_wall_curveA03-Low number of vertices in object (104, Optimum is > 256) terrain_MH_wall_curveA03-High vertex to face ratio (2.095238, Optimum is < 2.000000) - poor stripping terrain_MH_wall_curveB01-Low number of vertices in object (114, Optimum is > 256) terrain_MH_wall_curveB01-High vertex to face ratio (2.542857, Optimum is < 2.000000) - poor stripping terrain_MH_wall_curveB03-Low number of vertices in object (114, Optimum is > 256) terrain_MH_wall_curveB03-High vertex to face ratio (2.671429, Optimum is < 2.000000) - poor stripping terrain_MH_wall_curveB04-Low number of vertices in object (194, Optimum is > 256) terrain_MH_wall_curveB04-High vertex to face ratio (2.878505, Optimum is < 2.000000) - poor stripping terrain_westF-Low number of vertices in object (242, Optimum is > 256) terrain_westF-High vertex to face ratio (2.352941, Optimum is < 2.000000) - poor stripping terrain_woodwalkway-High vertex to face ratio (2.370192, Optimum is < 2.000000) - poor stripping terrain_westD-Low number of vertices in object (20, Optimum is > 256) terrain_westD-High vertex to face ratio (2.333333, Optimum is < 2.000000) - poor stripping propdef_lamp-Low number of vertices in object (49, Optimum is > 256) terrain_muralA-Low number of vertices in object (137, Optimum is > 256) collision_muralA-Low number of vertices in object (4, Optimum is > 256) terrain_downlights01-Low number of vertices in object (246, Optimum is > 256) propdef_downlight-Low number of vertices in object (41, Optimum is > 256) terrain_west_B-Low number of vertices in object (52, Optimum is > 256) terrain_tank_06-High vertex to face ratio (2.563830, Optimum is < 2.000000) - poor stripping propdef_tanktread-Low number of vertices in object (163, Optimum is > 256) collision_tank_11-Low number of vertices in object (12, Optimum is > 256) terrain_vaultA03-Low number of vertices in object (96, Optimum is > 256) terrain_vaultA04-Low number of vertices in object (150, Optimum is > 256) terrain_egypt_col03-Low number of vertices in object (176, Optimum is > 256) terrain_egypt_col03-High vertex to face ratio (2.536364, Optimum is < 2.000000) - poor stripping terrain_egypt_col04-Low number of vertices in object (252, Optimum is > 256) terrain_egypt_col04-High vertex to face ratio (2.481707, Optimum is < 2.000000) - poor stripping terrain_bank_all-Low number of vertices in object (216, Optimum is > 256) terrain_bank_all-High vertex to face ratio (2.582192, Optimum is < 2.000000) - poor stripping terrain_2ndfloornorthrailB03-Low number of vertices in object (156, Optimum is > 256) terrain_2ndfloornorthrailB03-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping collision_rail-Low number of vertices in object (8, Optimum is > 256) terrain_2ndfloornorthB02-Low number of vertices in object (36, Optimum is > 256) terrain_vaultstraight06-Low number of vertices in object (156, Optimum is > 256) terrain_2ndfloornorthB03-Low number of vertices in object (40, Optimum is > 256) terrain_vaultstraight07-Low number of vertices in object (160, Optimum is > 256) terrain_2ndfloornorthrailB02new-Low number of vertices in object (156, Optimum is > 256) terrain_2ndfloornorthrailB02new-High vertex to face ratio (2.590909, Optimum is < 2.000000) - poor stripping collision_rail-Low number of vertices in object (8, Optimum is > 256) terrain_2ndfloornorthB01-Low number of vertices in object (36, Optimum is > 256) terrain_2ndfloornorthB05-Low number of vertices in object (40, Optimum is > 256) terrain_vaultstraight08-Low number of vertices in object (156, Optimum is > 256) terrain_vaultstraight09-Low number of vertices in object (160, Optimum is > 256) terrain_2ndfloornorthrailB02new01-Low number of vertices in object (156, Optimum is > 256) terrain_2ndfloornorthrailB02new01-High vertex to face ratio (2.590909, Optimum is < 2.000000) - poor stripping collision_rail-Low number of vertices in object (8, Optimum is > 256) terrain_2ndfloornorthrailB04-Low number of vertices in object (156, Optimum is > 256) terrain_2ndfloornorthrailB04-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping collision_rail-Low number of vertices in object (8, Optimum is > 256) terrain_qpipe01-Low number of vertices in object (33, Optimum is > 256) decal_miniparkC-Low number of vertices in object (80, Optimum is > 256) decal_miniparkC2-Low number of vertices in object (16, Optimum is > 256) decal_miniparkC2-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping scriptObj_insideqpipe04-Low number of vertices in object (56, Optimum is > 256) terrain_3rdfloorwestA02-Low number of vertices in object (73, Optimum is > 256) scriptObj_insideqpipe300-Low number of vertices in object (47, Optimum is > 256) scriptObj_insideqpipe301-Low number of vertices in object (49, Optimum is > 256) terrain_4thfloorwallnorthA02-Low number of vertices in object (65, Optimum is > 256) terrain_qpipe302-Low number of vertices in object (47, Optimum is > 256) scriptObj_insideqpipe303-Low number of vertices in object (33, Optimum is > 256) scriptObj_insideqpipe304-Low number of vertices in object (26, Optimum is > 256) terrain_floor300-Low number of vertices in object (84, Optimum is > 256) decal_minipark03-Low number of vertices in object (96, Optimum is > 256) decal_minipark03-High vertex to face ratio (2.327586, Optimum is < 2.000000) - poor stripping terrain_quartersphere-Low number of vertices in object (50, Optimum is > 256) terrain_cornerqpipe01-Low number of vertices in object (40, Optimum is > 256) propdef_walldisplay-Low number of vertices in object (72, Optimum is > 256) propdef_walldisplay-High vertex to face ratio (3.562500, Optimum is < 2.000000) - poor stripping terrain_displayimage20-Low number of vertices in object (6, Optimum is > 256) terrain_displayimage23-Low number of vertices in object (6, Optimum is > 256) terrain_cornerwalldisplay01-Low number of vertices in object (76, Optimum is > 256) terrain_cornerwalldisplay01-High vertex to face ratio (3.361111, Optimum is < 2.000000) - poor stripping terrain_displayimage24-Low number of vertices in object (6, Optimum is > 256) terrain_cornerwalldisplay02-Low number of vertices in object (76, Optimum is > 256) terrain_cornerwalldisplay02-High vertex to face ratio (3.361111, Optimum is < 2.000000) - poor stripping terrain_displayimage25-Low number of vertices in object (6, Optimum is > 256) terrain_displayimage01-Low number of vertices in object (6, Optimum is > 256) terrain_cornerwalldisplay03-Low number of vertices in object (76, Optimum is > 256) terrain_cornerwalldisplay03-High vertex to face ratio (3.361111, Optimum is < 2.000000) - poor stripping terrain_rythymjumps-Low number of vertices in object (196, Optimum is > 256) terrain_rythymjumps-High vertex to face ratio (2.535088, Optimum is < 2.000000) - poor stripping scriptObj_insideqpipe06-Low number of vertices in object (21, Optimum is > 256) scriptObj_vs_hullB-High vertex to face ratio (2.119084, Optimum is < 2.000000) - poor stripping terrain_vs_mast-Low number of vertices in object (28, Optimum is > 256) terrain_vs_rigg-Low number of vertices in object (161, Optimum is > 256) terrain_vs_boom-Low number of vertices in object (99, Optimum is > 256) terrain_vs_sail-Low number of vertices in object (84, Optimum is > 256) terrain_vs_keel-Low number of vertices in object (242, Optimum is > 256) terrain_viking_rudder01-Low number of vertices in object (120, Optimum is > 256) scriptPropdef_vs_oar-Low number of vertices in object (35, Optimum is > 256) terrain_vikingbase-High vertex to face ratio (2.904040, Optimum is < 2.000000) - poor stripping scriptObj_catwalk04-Low number of vertices in object (72, Optimum is > 256) scriptObj_catwalk04-High vertex to face ratio (2.625000, Optimum is < 2.000000) - poor stripping terrain_catwalk05-High vertex to face ratio (2.969697, Optimum is < 2.000000) - poor stripping scriptObj_cablegrind01-Low number of vertices in object (122, Optimum is > 256) scriptObj_cablegrind02-Low number of vertices in object (74, Optimum is > 256) terrain_2ndfloorwallwestA02-Low number of vertices in object (147, Optimum is > 256) terrain_2ndfloorwallwestA02-High vertex to face ratio (2.846154, Optimum is < 2.000000) - poor stripping scriptObj_transferqpipe02-Low number of vertices in object (54, Optimum is > 256) terrain_2ndfloorwallcoreB02-Low number of vertices in object (66, Optimum is > 256) terrain_2ndfloorwallcoreB02-High vertex to face ratio (3.250000, Optimum is < 2.000000) - poor stripping terrain_displayimage26-Low number of vertices in object (6, Optimum is > 256) terrain_cornerwalldisplay04-Low number of vertices in object (76, Optimum is > 256) terrain_cornerwalldisplay04-High vertex to face ratio (3.277778, Optimum is < 2.000000) - poor stripping scriptObj_cablegrind03-Low number of vertices in object (75, Optimum is > 256) scriptObj_cablegrind04-Low number of vertices in object (120, Optimum is > 256) scriptObj_cablegrind05-Low number of vertices in object (124, Optimum is > 256) scriptObj_cablegrind06-Low number of vertices in object (83, Optimum is > 256) scriptObj_insideqpipe03-Low number of vertices in object (56, Optimum is > 256) terrain_catwalk09-Low number of vertices in object (82, Optimum is > 256) terrain_catwalk09-High vertex to face ratio (2.818182, Optimum is < 2.000000) - poor stripping terrain_catwalk10-Low number of vertices in object (96, Optimum is > 256) terrain_catwalk10-High vertex to face ratio (2.979167, Optimum is < 2.000000) - poor stripping DynamicsDef_Shield-Low number of vertices in object (73, Optimum is > 256) cardef_airplane-High vertex to face ratio (2.779528, Optimum is < 2.000000) - poor stripping FrontAxle-Low number of vertices in object (170, Optimum is > 256) FrontAxle-High vertex to face ratio (5.466667, Optimum is < 2.000000) - poor stripping terrain_qpipe05-Low number of vertices in object (111, Optimum is > 256) terrain_qpipe401-Low number of vertices in object (112, Optimum is > 256) terrain_railing300-Low number of vertices in object (198, Optimum is > 256) terrain_railing300-High vertex to face ratio (2.684211, Optimum is < 2.000000) - poor stripping collision_railing300-Low number of vertices in object (126, Optimum is > 256) collision_railing300-High vertex to face ratio (2.708333, Optimum is < 2.000000) - poor stripping terrain_railing01-Low number of vertices in object (236, Optimum is > 256) terrain_railing01-High vertex to face ratio (2.796875, Optimum is < 2.000000) - poor stripping collision_railing01-Low number of vertices in object (144, Optimum is > 256) collision_railing01-High vertex to face ratio (2.807692, Optimum is < 2.000000) - poor stripping terrain_qpipe402-Low number of vertices in object (66, Optimum is > 256) terrain_az_base01-Low number of vertices in object (92, Optimum is > 256) terrain_az_base01-High vertex to face ratio (2.311475, Optimum is < 2.000000) - poor stripping terrain_azteccalendar-Low number of vertices in object (48, Optimum is > 256) terrain_behindaztec-High vertex to face ratio (2.509434, Optimum is < 2.000000) - poor stripping terrain_railing301-Low number of vertices in object (250, Optimum is > 256) terrain_railing301-High vertex to face ratio (2.876923, Optimum is < 2.000000) - poor stripping collision_railing301-Low number of vertices in object (36, Optimum is > 256) collision_railing301-High vertex to face ratio (2.888889, Optimum is < 2.000000) - poor stripping terrain_railing302-High vertex to face ratio (2.938462, Optimum is < 2.000000) - poor stripping collision_railing302-Low number of vertices in object (132, Optimum is > 256) collision_railing302-High vertex to face ratio (2.969697, Optimum is < 2.000000) - poor stripping terrain_railing304-Low number of vertices in object (70, Optimum is > 256) terrain_railing304-High vertex to face ratio (2.425000, Optimum is < 2.000000) - poor stripping collision_railing304-Low number of vertices in object (24, Optimum is > 256) collision_railing304-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping terrain_boatshadow-Low number of vertices in object (124, Optimum is > 256) terrain_tank_01-Low number of vertices in object (150, Optimum is > 256) terrain_cornerqpipe02-Low number of vertices in object (30, Optimum is > 256) terrain_westF01-Low number of vertices in object (154, Optimum is > 256) terrain_westF01-High vertex to face ratio (2.416667, Optimum is < 2.000000) - poor stripping terrain_displayreflect01-Low number of vertices in object (8, Optimum is > 256) terrain_displayreflect01-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping ScriptPropDef_longdisplay-Low number of vertices in object (154, Optimum is > 256) collision_longdisplay-Low number of vertices in object (68, Optimum is > 256) collision_longdisplay-High vertex to face ratio (2.941176, Optimum is < 2.000000) - poor stripping terrain_railing02-High vertex to face ratio (2.985185, Optimum is < 2.000000) - poor stripping collision_railing02-Low number of vertices in object (120, Optimum is > 256) collision_railing02-High vertex to face ratio (2.966667, Optimum is < 2.000000) - poor stripping ScriptObj_playerone-Low number of vertices in object (8, Optimum is > 256) terrain_3rdflrqpipes01-Low number of vertices in object (49, Optimum is > 256) terrain_DH_Wall_CurveB01-Low number of vertices in object (192, Optimum is > 256) terrain_DH_Wall_CurveB01-High vertex to face ratio (2.272727, Optimum is < 2.000000) - poor stripping terrain_skidmarks01-Low number of vertices in object (96, Optimum is > 256) terrain_bowlskirt01-Low number of vertices in object (68, Optimum is > 256) terrain_westBefore-High vertex to face ratio (2.393617, Optimum is < 2.000000) - poor stripping terrain_hitchingrail02-Low number of vertices in object (188, Optimum is > 256) terrain_hitchingrail03-Low number of vertices in object (188, Optimum is > 256) terrain_skidmarks02-Low number of vertices in object (56, Optimum is > 256) terrain_awningcable01-Low number of vertices in object (88, Optimum is > 256) terrain_awningcable02-Low number of vertices in object (83, Optimum is > 256) terrain_displayreflect02-Low number of vertices in object (8, Optimum is > 256) terrain_displayreflect02-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_displayreflect03-Low number of vertices in object (8, Optimum is > 256) terrain_displayreflect03-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_displayreflect04-Low number of vertices in object (8, Optimum is > 256) terrain_displayreflect04-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_displayimage27-Low number of vertices in object (6, Optimum is > 256) terrain_displayimage28-Low number of vertices in object (6, Optimum is > 256) terrain_displayimage29-Low number of vertices in object (6, Optimum is > 256) terrain_displayimage30-Low number of vertices in object (6, Optimum is > 256) terrain_displayreflect05-Low number of vertices in object (8, Optimum is > 256) terrain_displayreflect05-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_displayimage31-Low number of vertices in object (6, Optimum is > 256) terrain_cornerwalldisplay09-Low number of vertices in object (76, Optimum is > 256) terrain_cornerwalldisplay09-High vertex to face ratio (3.416667, Optimum is < 2.000000) - poor stripping terrain_displayreflect06-Low number of vertices in object (8, Optimum is > 256) terrain_displayreflect06-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_azteccablegrind01-Low number of vertices in object (133, Optimum is > 256) dynamicsdef_barrel-Low number of vertices in object (42, Optimum is > 256) terrain_floorsign07-Low number of vertices in object (80, Optimum is > 256) terrain_floorsign07-High vertex to face ratio (2.950000, Optimum is < 2.000000) - poor stripping terrain_floorsign08-Low number of vertices in object (140, Optimum is > 256) terrain_floorsign08-High vertex to face ratio (2.971429, Optimum is < 2.000000) - poor stripping terrain_rail01-High vertex to face ratio (2.365385, Optimum is < 2.000000) - poor stripping collision_rail01-Low number of vertices in object (84, Optimum is > 256) terrain_grindpoles-Low number of vertices in object (227, Optimum is > 256) terrain_cannoncable-Low number of vertices in object (60, Optimum is > 256) terrain_bowlskirt02-Low number of vertices in object (102, Optimum is > 256) terrain_bowlskirt02-High vertex to face ratio (2.607143, Optimum is < 2.000000) - poor stripping terrain_insideqpipe305-Low number of vertices in object (40, Optimum is > 256) terrain_hitchingrail04-Low number of vertices in object (186, Optimum is > 256) terrain_insideqpipe306-Low number of vertices in object (40, Optimum is > 256) propdef_cylinderlight-Low number of vertices in object (245, Optimum is > 256) propdef_cylinderlight-High vertex to face ratio (2.459459, Optimum is < 2.000000) - poor stripping propdef_cylinderlightcorner-High vertex to face ratio (2.208633, Optimum is < 2.000000) - poor stripping AnimObj_BannerParent05-Low number of vertices in object (8, Optimum is > 256) animobj_banner-Low number of vertices in object (60, Optimum is > 256) animobj_banner-High vertex to face ratio (2.305556, Optimum is < 2.000000) - poor stripping DynamicsDef_WetSign-Low number of vertices in object (132, Optimum is > 256) DynamicsDef_WetSign-High vertex to face ratio (2.791667, Optimum is < 2.000000) - poor stripping AnimObj_BannerParent06-Low number of vertices in object (8, Optimum is > 256) animobj_banner-Low number of vertices in object (60, Optimum is > 256) animobj_banner-High vertex to face ratio (2.388889, Optimum is < 2.000000) - poor stripping AnimObj_BannerParent08-Low number of vertices in object (8, Optimum is > 256) animobj_banner-Low number of vertices in object (60, Optimum is > 256) animobj_banner-High vertex to face ratio (2.305556, Optimum is < 2.000000) - poor stripping AnimObj_BannerParent07-Low number of vertices in object (8, Optimum is > 256) animobj_banner-Low number of vertices in object (60, Optimum is > 256) animobj_banner-High vertex to face ratio (2.388889, Optimum is < 2.000000) - poor stripping terrain_kiosk02-Low number of vertices in object (44, Optimum is > 256) terrain_kiosk03-Low number of vertices in object (44, Optimum is > 256) terrain_2x4B-High vertex to face ratio (3.050505, Optimum is < 2.000000) - poor stripping terrain_vaultreflection-Low number of vertices in object (97, Optimum is > 256) terrain_bowlcoping01-Low number of vertices in object (235, Optimum is > 256) terrain_upperdecking01-Low number of vertices in object (197, Optimum is > 256) decal_upperdecking01-Low number of vertices in object (32, Optimum is > 256) decal_upperdecking01-High vertex to face ratio (2.750000, Optimum is < 2.000000) - poor stripping terrain_upperdecking02-Low number of vertices in object (206, Optimum is > 256) terrain_upperdecking02-High vertex to face ratio (2.112426, Optimum is < 2.000000) - poor stripping decal_upperdecking02-Low number of vertices in object (40, Optimum is > 256) decal_upperdecking02-High vertex to face ratio (2.800000, Optimum is < 2.000000) - poor stripping terrain_comingsoonsign-High vertex to face ratio (2.292969, Optimum is < 2.000000) - poor stripping terrain_bowlcoping02-Low number of vertices in object (244, Optimum is > 256) terrain_bowlcoping04-Low number of vertices in object (227, Optimum is > 256) decal_miniparkB-Low number of vertices in object (132, Optimum is > 256) decal_miniparkA-Low number of vertices in object (80, Optimum is > 256) terrain_miniparkD-Low number of vertices in object (173, Optimum is > 256) decal_miniparkD-Low number of vertices in object (8, Optimum is > 256) decal_miniparkE-Low number of vertices in object (80, Optimum is > 256) decal_miniparkE-High vertex to face ratio (2.140000, Optimum is < 2.000000) - poor stripping terrain_2x4A-High vertex to face ratio (2.987805, Optimum is < 2.000000) - poor stripping collision_2x4A-Low number of vertices in object (48, Optimum is > 256) collision_2x4A-High vertex to face ratio (3.083333, Optimum is < 2.000000) - poor stripping ScriptObj_flagpole01-Low number of vertices in object (78, Optimum is > 256) terrain_kiosk04-Low number of vertices in object (55, Optimum is > 256) propdef_flagpole-Low number of vertices in object (81, Optimum is > 256) terrain_catwalkstruts01-High vertex to face ratio (2.974359, Optimum is < 2.000000) - poor stripping terrain_catwalkstruts02-High vertex to face ratio (2.991071, Optimum is < 2.000000) - poor stripping PropDef_Taig-Low number of vertices in object (240, Optimum is > 256) PropDef_IconScore-Low number of vertices in object (68, Optimum is > 256) PropDef_IconPlant-Low number of vertices in object (98, Optimum is > 256) PropDef_IconTime-Low number of vertices in object (124, Optimum is > 256) PropDef_IconTime-High vertex to face ratio (2.031915, Optimum is < 2.000000) - poor stripping PropDef_IconEditor-Low number of vertices in object (216, Optimum is > 256) PropDef_IconBreak-Low number of vertices in object (107, Optimum is > 256) PropDef_BubbleRXL-Low number of vertices in object (152, Optimum is > 256) PropDef_IconTrick-Low number of vertices in object (87, Optimum is > 256) PropDef_PowerJuiceExtend-Low number of vertices in object (34, Optimum is > 256) PropDef_PowerJuiceExtend-High vertex to face ratio (2.611111, Optimum is < 2.000000) - poor stripping PropDef_PowerJuiceRefill-Low number of vertices in object (45, Optimum is > 256) PropDef_IconRide-Low number of vertices in object (50, Optimum is > 256) PropDef_IconRide-High vertex to face ratio (2.205882, Optimum is < 2.000000) - poor stripping PropDef_TwisterC-Low number of vertices in object (100, Optimum is > 256) PropDef_TwisterM-Low number of vertices in object (100, Optimum is > 256) PropDef_TwisterB-Low number of vertices in object (100, Optimum is > 256) PropDef_TwisterO-Low number of vertices in object (100, Optimum is > 256) PropDef_PowerJuiceHalffill-Low number of vertices in object (45, Optimum is > 256) PropDef_TwisterG-Low number of vertices in object (100, Optimum is > 256) PropDef_IconGrab-Low number of vertices in object (101, Optimum is > 256) PropDef_Debris-Low number of vertices in object (8, Optimum is > 256) PropDef_AttSpin-Low number of vertices in object (108, Optimum is > 256) PropDef_LockMuseum-Low number of vertices in object (115, Optimum is > 256) -END- - EOF -