Function Library header END_LIB found Block library header END_BLOCKLIB found Level is: MUSEUM FIRST Object: scriptObj_playerOne FIRST state: init FIRST event: enter created CALL instruction function code size is 6 End Event End State End Object NEW Object: ScriptObj_Iceblock FIRST state: init FIRST event: enter created CALL instruction function code size is 8 created CALL instruction function code size is 16 created CALL instruction function code size is 22 created CALL instruction function code size is 28 created CALL instruction function code size is 34 created CALL instruction function code size is 40 End Event End State End Object NEW Object: ScriptObj_Backbone FIRST state: init FIRST event: enter created CALL instruction function code size is 8 created CALL instruction function code size is 16 created CALL instruction function code size is 24 End Event End State End Object NEW Object: animObj_TheEye FIRST state: init FIRST event: enter created CALL instruction function code size is 6 created CALL instruction function code size is 12 created CALL instruction function code size is 18 created CALL instruction function code size is 24 created CALL instruction function code size is 30 created CALL instruction function code size is 36 created CALL instruction function code size is 42 created CALL instruction function code size is 48 created CALL instruction function code size is 56 created CALL instruction function code size is 64 End Event End State End Object NEW Object: AnimObj_BannerParent01 FIRST state: active FIRST event: enter created math instruction created CALL instruction FIRST string: "banner.animation" function code size is 16 End Event End State End Object NEW Object: AnimObj_BannerParent02 FIRST state: active FIRST event: enter created math instruction created CALL instruction NEW string: "banner.animation" function code size is 16 End Event End State End Object NEW Object: AnimObj_BannerParent03 FIRST state: active FIRST event: enter created math instruction created CALL instruction NEW string: "banner.animation" function code size is 16 End Event End State End Object NEW Object: AnimObj_BannerParent04 FIRST state: active FIRST event: enter created math instruction created CALL instruction NEW string: "banner.animation" function code size is 16 End Event End State End Object NEW Object: AnimObj_BannerParent05 FIRST state: active FIRST event: enter created math instruction created CALL instruction NEW string: "banner.animation" function code size is 16 End Event End State End Object NEW Object: AnimObj_BannerParent06 FIRST state: active FIRST event: enter created math instruction created CALL instruction NEW string: "banner.animation" function code size is 16 End Event End State End Object NEW Object: AnimObj_BannerParent07 FIRST state: active FIRST event: enter created math instruction created CALL instruction NEW string: "banner.animation" function code size is 16 End Event End State End Object NEW Object: AnimObj_BannerParent08 FIRST state: active FIRST event: enter created math instruction created CALL instruction NEW string: "banner.animation" function code size is 16 End Event End State End Object NEW Object: animObj_warehouseDoors FIRST state: active FIRST event: enter created CALL instruction function code size is 6 created IF instruction created SET instruction reference to set state: #active created SET instruction reference to set state: #active created SET instruction reference to set state: #active created SET instruction reference to set state: #active created SET instruction reference to set state: #active created SET instruction reference to set state: #active created SET instruction reference to set state: #active created SET instruction reference to set state: #active created CALL instruction function code size is 52 created CALL instruction function code size is 58 created CALL instruction function code size is 64 created CALL instruction function code size is 70 created CALL instruction function code size is 76 created }IF instruction End Event NEW event: boxEnter created CALL instruction function code size is 6 created SWITCH instruction created CASE instruction created math instruction created IF instruction created math instruction created CALL instruction NEW string: "openIn.animation" function code size is 44 created CALL instruction function code size is 56 created }IF instruction created }CASE instruction created CASE instruction created math instruction created IF instruction created math instruction created CALL instruction NEW string: "openOut.animation" function code size is 96 created CALL instruction function code size is 108 created }IF instruction created }CASE instruction created }SWITCH instruction End Event NEW event: boxExit created CALL instruction function code size is 6 created SWITCH instruction created CASE instruction created math instruction created IF instruction created SWITCH instruction created CASE instruction created CALL instruction NEW string: "closeIn.animation" function code size is 50 created }CASE instruction created CASE instruction created CALL instruction NEW string: "closeOut.animation" function code size is 74 created }CASE instruction created }SWITCH instruction created math instruction created }IF instruction created }CASE instruction created CASE instruction created math instruction created IF instruction created SWITCH instruction created CASE instruction created CALL instruction NEW string: "closeIn.animation" function code size is 126 created }CASE instruction created CASE instruction created CALL instruction NEW string: "closeIn.animation" function code size is 150 created }CASE instruction created }SWITCH instruction created math instruction created }IF instruction created }CASE instruction created }SWITCH instruction End Event End State End Object NEW Object: AnimObj_saloondoors FIRST state: active FIRST event: boxEnter created CALL instruction function code size is 6 created SWITCH instruction created CASE instruction created math instruction created IF instruction created math instruction created CALL instruction NEW string: "openIn.animation" function code size is 44 created CALL instruction function code size is 56 created }IF instruction created }CASE instruction created CASE instruction created math instruction created IF instruction created math instruction created CALL instruction NEW string: "openOut.animation" function code size is 96 created CALL instruction function code size is 108 created }IF instruction created }CASE instruction created }SWITCH instruction End Event NEW event: boxExit created CALL instruction function code size is 6 created SWITCH instruction created CASE instruction created math instruction created IF instruction created SWITCH instruction created CASE instruction created CALL instruction NEW string: "closeIn.animation" function code size is 50 created }CASE instruction created CASE instruction created CALL instruction NEW string: "closeOut.animation" function code size is 74 created }CASE instruction created }SWITCH instruction created math instruction created }IF instruction created }CASE instruction created CASE instruction created math instruction created IF instruction created SWITCH instruction created CASE instruction created CALL instruction NEW string: "closeIn.animation" function code size is 126 created }CASE instruction created CASE instruction created CALL instruction NEW string: "closeIn.animation" function code size is 150 created }CASE instruction created }SWITCH instruction created math instruction created }IF instruction created }CASE instruction created }SWITCH instruction End Event End State End Object NEW Object: animProp_EgyptianDoors01 FIRST state: init End State NEW State: active FIRST event: boxEnter created CALL instruction NEW string: "EgyptianOpen.animation" function code size is 12 created CALL instruction NEW string: "EgyptianOpen.animation" function code size is 24 created CALL instruction function code size is 36 End Event NEW event: boxExit created CALL instruction NEW string: "EgyptianClose.animation" function code size is 12 created CALL instruction NEW string: "EgyptianClose.animation" function code size is 24 End Event End State End Object NEW Object: animProp_EgyptianDoors02 FIRST state: init End State NEW State: active FIRST event: boxEnter created CALL instruction NEW string: "EgyptianOpen.animation" function code size is 12 created CALL instruction function code size is 24 End Event NEW event: boxExit created CALL instruction NEW string: "EgyptianClose.animation" function code size is 12 End Event End State End Object NEW Object: animProp_EgyptianDoors03 FIRST state: init End State NEW State: active FIRST event: boxEnter created CALL instruction NEW string: "EgyptianOpen.animation" function code size is 12 created CALL instruction function code size is 24 End Event NEW event: boxExit created CALL instruction NEW string: "EgyptianClose.animation" function code size is 12 End Event End State End Object NEW Object: animProp_EgyptianDoors04 FIRST state: init End State NEW State: active FIRST event: boxEnter created CALL instruction NEW string: "EgyptianOpen.animation" function code size is 12 created CALL instruction NEW string: "EgyptianOpen.animation" function code size is 24 created CALL instruction function code size is 36 End Event NEW event: boxExit created CALL instruction NEW string: "EgyptianClose.animation" function code size is 12 created CALL instruction NEW string: "EgyptianClose.animation" function code size is 24 End Event End State End Object NEW Object: animObj_frontDoors FIRST state: init End State NEW State: active FIRST event: boxEnter created CALL instruction function code size is 6 created SWITCH instruction created CASE instruction created math instruction created IF instruction created math instruction created CALL instruction NEW string: "FrontDoorOpenOut.animation" function code size is 44 created }IF instruction created }CASE instruction created CASE instruction created math instruction created IF instruction created math instruction created CALL instruction NEW string: "FrontDoorOpenIn.animation" function code size is 84 created }IF instruction created }CASE instruction created }SWITCH instruction End Event NEW event: boxExit created CALL instruction function code size is 6 created SWITCH instruction created CASE instruction created math instruction created IF instruction created SWITCH instruction created CASE instruction created CALL instruction NEW string: "FrontDoorCloseOut.animation" function code size is 50 created }CASE instruction created CASE instruction created CALL instruction NEW string: "FrontDoorCloseIn.animation" function code size is 74 created }CASE instruction created }SWITCH instruction created math instruction created }IF instruction created }CASE instruction created CASE instruction created math instruction created IF instruction created SWITCH instruction created CASE instruction created CALL instruction NEW string: "FrontDoorCloseOut.animation" function code size is 126 created }CASE instruction created CASE instruction created CALL instruction NEW string: "FrontDoorCloseOut.animation" function code size is 150 created }CASE instruction created }SWITCH instruction created math instruction created }IF instruction created }CASE instruction created }SWITCH instruction End Event End State End Object NEW Object: animProp_CastleGate01 FIRST state: init End State NEW State: active FIRST event: boxEnter created CALL instruction NEW string: "castleOpen.animation" function code size is 12 created CALL instruction function code size is 24 End Event NEW event: boxExit created CALL instruction NEW string: "castleClose.animation" function code size is 12 End Event End State End Object NEW Object: animProp_CastleGate02 FIRST state: init End State NEW State: active FIRST event: boxEnter created CALL instruction NEW string: "castleOpen.animation" function code size is 12 created CALL instruction function code size is 24 End Event NEW event: boxExit created CALL instruction NEW string: "castleClose.animation" function code size is 12 End Event End State End Object NEW Object: animProp_teleDoors01 FIRST state: active FIRST event: boxEnter created CALL instruction NEW string: "TeleDoorOpen.animation" function code size is 12 created CALL instruction function code size is 24 End Event NEW event: boxExit created CALL instruction NEW string: "TeleDoorClose.animation" function code size is 12 End Event End State End Object NEW Object: animProp_teleDoors02 FIRST state: active FIRST event: boxEnter created CALL instruction NEW string: "TeleDoorOpen.animation" function code size is 12 created CALL instruction function code size is 24 End Event NEW event: boxExit created CALL instruction NEW string: "TeleDoorClose.animation" function code size is 12 End Event End State End Object NEW Object: animProp_teleDoors03 FIRST state: active FIRST event: boxEnter created CALL instruction NEW string: "TeleDoorOpen.animation" function code size is 12 created CALL instruction function code size is 24 End Event NEW event: boxExit created CALL instruction NEW string: "TeleDoorClose.animation" function code size is 12 End Event End State End Object NEW Object: animProp_teleDoors04 FIRST state: active FIRST event: boxEnter created CALL instruction NEW string: "TeleDoorOpen.animation" function code size is 12 created CALL instruction function code size is 24 End Event NEW event: boxExit created CALL instruction NEW string: "TeleDoorClose.animation" function code size is 12 End Event End State End Object NEW Object: animProp_teleDoors05 FIRST state: active FIRST event: boxEnter created CALL instruction NEW string: "TeleDoorOpen.animation" function code size is 12 created CALL instruction function code size is 24 End Event NEW event: boxExit created CALL instruction NEW string: "TeleDoorClose.animation" function code size is 12 End Event End State End Object NEW Object: animProp_teleDoors06 FIRST state: active FIRST event: boxEnter created CALL instruction NEW string: "TeleDoorOpen.animation" function code size is 12 created CALL instruction function code size is 24 End Event NEW event: boxExit created CALL instruction NEW string: "TeleDoorClose.animation" function code size is 12 End Event End State End Object NEW Object: animProp_teleDoors07 FIRST state: init End State NEW State: active FIRST event: boxEnter created CALL instruction NEW string: "TeleDoorOpen.animation" function code size is 12 created CALL instruction function code size is 24 End Event NEW event: boxExit created CALL instruction NEW string: "TeleDoorClose.animation" function code size is 12 End Event End State End Object NEW Object: animProp_teleDoors08 FIRST state: init End State NEW State: active FIRST event: boxEnter created CALL instruction NEW string: "TeleDoorOpen.animation" function code size is 12 created CALL instruction function code size is 24 End Event NEW event: boxExit created CALL instruction NEW string: "TeleDoorClose.animation" function code size is 12 End Event End State End Object NEW Object: animProp_teleDoors09 FIRST state: active FIRST event: boxEnter created CALL instruction NEW string: "TeleDoorOpen.animation" function code size is 12 created CALL instruction function code size is 24 End Event NEW event: boxExit created CALL instruction NEW string: "TeleDoorClose.animation" function code size is 12 End Event End State End Object NEW Object: animProp_teleDoors10 FIRST state: active FIRST event: boxEnter created CALL instruction NEW string: "TeleDoorOpen.animation" function code size is 12 created CALL instruction function code size is 24 End Event NEW event: boxExit created CALL instruction NEW string: "TeleDoorClose.animation" function code size is 12 End Event End State End Object END_LEVEL found writing entry in string table : banner.animation writing entry in string table : banner.animation writing entry in string table : banner.animation writing entry in string table : banner.animation writing entry in string table : banner.animation writing entry in string table : banner.animation writing entry in string table : banner.animation writing entry in string table : banner.animation writing entry in string table : openIn.animation writing entry in string table : openOut.animation writing entry in string table : closeIn.animation writing entry in string table : closeOut.animation writing entry in string table : closeIn.animation writing entry in string table : closeIn.animation writing entry in string table : openIn.animation writing entry in string table : openOut.animation writing entry in string table : closeIn.animation writing entry in string table : closeOut.animation writing entry in string table : closeIn.animation writing entry in string table : closeIn.animation writing entry in string table : EgyptianOpen.animation writing entry in string table : EgyptianOpen.animation writing entry in string table : EgyptianClose.animation writing entry in string table : EgyptianClose.animation writing entry in string table : EgyptianOpen.animation writing entry in string table : EgyptianClose.animation writing entry in string table : EgyptianOpen.animation writing entry in string table : EgyptianClose.animation writing entry in string table : EgyptianOpen.animation writing entry in string table : EgyptianOpen.animation writing entry in string table : EgyptianClose.animation writing entry in string table : EgyptianClose.animation writing entry in string table : FrontDoorOpenOut.animation writing entry in string table : FrontDoorOpenIn.animation writing entry in string table : FrontDoorCloseOut.animation writing entry in string table : FrontDoorCloseIn.animation writing entry in string table : FrontDoorCloseOut.animation writing entry in string table : FrontDoorCloseOut.animation writing entry in string table : castleOpen.animation writing entry in string table : castleClose.animation writing entry in string table : castleOpen.animation writing entry in string table : castleClose.animation writing entry in string table : TeleDoorOpen.animation writing entry in string table : TeleDoorClose.animation writing entry in string table : TeleDoorOpen.animation writing entry in string table : TeleDoorClose.animation writing entry in string table : TeleDoorOpen.animation writing entry in string table : TeleDoorClose.animation writing entry in string table : TeleDoorOpen.animation writing entry in string table : TeleDoorClose.animation writing entry in string table : TeleDoorOpen.animation writing entry in string table : TeleDoorClose.animation writing entry in string table : TeleDoorOpen.animation writing entry in string table : TeleDoorClose.animation writing entry in string table : TeleDoorOpen.animation writing entry in string table : TeleDoorClose.animation writing entry in string table : TeleDoorOpen.animation writing entry in string table : TeleDoorClose.animation writing entry in string table : TeleDoorOpen.animation writing entry in string table : TeleDoorClose.animation writing entry in string table : TeleDoorOpen.animation writing entry in string table : TeleDoorClose.animation