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terrain_WallsMir01 NumMaterials: 3 NumFaces: 414 NumVerts: 327 - PropDef_PalmTrunkMir NumMaterials: 3 NumFaces: 414 NumVerts: 327 - PropDef_PalmTrunk NumMaterials: 3 NumFaces: 216 NumVerts: 332 - terrain_Shelves04 NumMaterials: 3 NumFaces: 54 NumVerts: 58 - ScriptObj_kicker_L10 NumMaterials: 4 NumFaces: 72 NumVerts: 84 - ScriptObj_qpipe_L12 NumMaterials: 2 NumFaces: 68 NumVerts: 86 - ScriptObj_Wall_L18 NumMaterials: 1 NumFaces: 12 NumVerts: 8 - scriptObj_buttonhack NumMaterials: 3 NumFaces: 124 NumVerts: 119 - Scriptobj_funbox_SR1_L6 NumMaterials: 1 NumFaces: 12 NumVerts: 8 - scriptObj_controller NumMaterials: 2 NumFaces: 36 NumVerts: 44 - ScriptObj_statue_1L_L2 NumMaterials: 2 NumFaces: 36 NumVerts: 44 - ScriptObj_statue_2L_L2 NumMaterials: 2 NumFaces: 36 NumVerts: 44 - ScriptObj_statue_3L_L2 NumMaterials: 2 NumFaces: 36 NumVerts: 44 - ScriptObj_statue_2L_L3 NumMaterials: 2 NumFaces: 36 NumVerts: 44 - ScriptObj_statue_3L_L3 NumMaterials: 2 NumFaces: 36 NumVerts: 44 - ScriptObj_statue_1L_L3 NumMaterials: 2 NumFaces: 36 NumVerts: 44 - ScriptObj_statue_4L_L3 NumMaterials: 2 NumFaces: 36 NumVerts: 44 - ScriptObj_statue_3L_L4 NumMaterials: 2 NumFaces: 36 NumVerts: 44 - ScriptObj_statue_1L_L4 NumMaterials: 2 NumFaces: 36 NumVerts: 44 - ScriptObj_statue_4L_L4 NumMaterials: 2 NumFaces: 36 NumVerts: 44 - ScriptObj_statue_2L_L4 NumMaterials: 1 NumFaces: 22 NumVerts: 32 - Scriptobj_rail_low_L5 NumMaterials: 1 NumFaces: 12 NumVerts: 8 - ScriptObj_AssignerOneTimer NumMaterials: 1 NumFaces: 220 NumVerts: 278 - ScriptObj_rail_low_L7 NumMaterials: 1 NumFaces: 220 NumVerts: 278 - Scriptobj_rail_low_L8 NumMaterials: 6 NumFaces: 376 NumVerts: 369 - Scriptobj_bowl_qpipe_L11 NumMaterials: 3 NumFaces: 68 NumVerts: 76 - Scriptobj_qpipe_L13 NumMaterials: 1 NumFaces: 22 NumVerts: 32 - ScriptObj_vault_L14 NumMaterials: 1 NumFaces: 40 NumVerts: 30 - ScriptObj_Pole_L16 NumMaterials: 1 NumFaces: 28 NumVerts: 28 - Scriptobj_Pole_L15 NumMaterials: 3 NumFaces: 68 NumVerts: 66 - Scriptobj_qpipe_2_L19 NumMaterials: 3 NumFaces: 68 NumVerts: 66 - Scriptobj_qpipe_1_L19 NumMaterials: 1 NumFaces: 22 NumVerts: 32 - ScriptObj_vault_L20 NumMaterials: 1 NumFaces: 76 NumVerts: 98 - Scriptobj_rail_1_L23 NumMaterials: 1 NumFaces: 40 NumVerts: 30 - ScriptObj_Pole_L20 NumMaterials: 6 NumFaces: 376 NumVerts: 369 - Scriptobj_bowl_qpipe_L22 NumMaterials: 1 NumFaces: 76 NumVerts: 98 - Scriptobj_rail_2_L23 NumMaterials: 1 NumFaces: 76 NumVerts: 98 - Scriptobj_rail_3_L23 NumMaterials: 1 NumFaces: 196 NumVerts: 248 - Scriptobj_rail_low_L20 NumMaterials: 3 NumFaces: 68 NumVerts: 66 - Scriptobj_qpipe_2_L24 NumMaterials: 3 NumFaces: 68 NumVerts: 66 - Scriptobj_qpipe_1_L24 NumMaterials: 3 NumFaces: 68 NumVerts: 66 - Scriptobj_qpipe_Lcess25 NumMaterials: 3 NumFaces: 68 NumVerts: 66 - Scriptobj_qpipe_L25 NumMaterials: 1 NumFaces: 40 NumVerts: 30 - ScriptObj_Pole_L25 NumMaterials: 1 NumFaces: 76 NumVerts: 98 - Scriptobj_rail_1_L25 NumMaterials: 1 NumFaces: 76 NumVerts: 98 - Scriptobj_rail_2_L25 NumMaterials: 1 NumFaces: 12 NumVerts: 8 - ScriptObj_Davehelper_L24 -------------------------------------------------------------------- Geometry Instances -------------------------------------------------------------------- Panorama_ ScriptObj_PlayerOne terrain_TreeHouse01 terrain_StatueBowl01 terrain_Fence02 Car_GolfCart RWheel FWheel Driver FWheelMir GolfCartMir DriverMir RWheelMir terrain_bldgC terrain_bldgD terrain_bldgB01 terrain_bldgB02 terrain_bldgC01 terrain_bldgB03 terrain_bldgB04 terrain_bldgB06 terrain_bldgD01 terrain_Puddles01 terrain_Weeds01 terrain_Puddles02 terrain_Weeds02 terrain_Weeds03 terrain_Grass03 terrain_Puddles03 terrain_Floor03 terrain_Puddles04 terrain_Puddles07 terrain_Weeds04 terrain_Weeds05 terrain_Weeds06 terrain_Weeds07 terrain_Asphalt02 terrain_Asphalt04 terrain_Asphalt03 terrain_Asphalt01 terrain_Asphalt05 terrain_Asphalt06 terrain_Asphalt08 terrain_Asphalt17 terrain_Asphalt20 terrain_Asphalt23 terrain_Puddles05 terrain_Puddles06 terrain_Floor04 terrain_Grass07 terrain_Floor07 terrain_Grass06 terrain_Floor05 terrain_Floor06 terrain_Grass05 terrain_Floor02 terrain_Grass02 terrain_Floor01 terrain_Grass04 terrain_Grass01 terrain_Walls23 terrain_Shelves01 terrain_Walls01 terrain_InteriorWall01 terrain_Shelves02 terrain_Walls02 terrain_Shelves03 terrain_Walls03 terrain_Walls04 terrain_Walls24 terrain_Walls26 terrain_Walls25 terrain_Walls05 terrain_Walls06 terrain_Walls07 terrain_Walls08 terrain_Walls09 terrain_Walls10 terrain_Walls11 terrain_Walls12 terrain_Walls13 terrain_Walls14 terrain_Walls15 terrain_Walls16 terrain_Walls17 terrain_Walls18 terrain_Walls19 terrain_Walls20 terrain_Walls21 terrain_Walls22 terrain_Asphalt24 terrain_Asphalt25 terrain_Asphalt26 terrain_Asphalt27 terrain_Fence01 terrain_InteriorWall02 terrain_InteriorWall03 terrain_InteriorWall04 terrain_InteriorWall05 terrain_InteriorWall06 terrain_InteriorWall07 terrain_InteriorWall08 terrain_InteriorWall09 terrain_FenceMir02 terrain_FenceMir01 terrain_WallsMir23 terrain_WallsMir24 terrain_WallsMir25 terrain_WallsMir26 terrain_WallsMir21 terrain_WallsMir20 terrain_WallsMir08 terrain_WallsMir22 terrain_WallsMir10 terrain_WallsMir09 terrain_WallsMir07 terrain_WallsMir12 terrain_WallsMir11 terrain_WallsMir05 terrain_WallsMir06 terrain_WallsMir19 terrain_WallsMir18 terrain_WallsMir15 terrain_WallsMir17 terrain_WallsMir13 terrain_WallsMir14 terrain_WallsMir16 terrain_WallsMir04 terrain_WallsMir03 terrain_WallsMir02 terrain_WallsMir01 Prop_PalmTrunk01 Prop_PalmTrunk02 Prop_PalmTrunk03 Prop_PalmTrunk04 Prop_PalmTrunk05 Prop_PalmTrunk06 Prop_PalmTrunk07 Prop_PalmTrunk08 Prop_PalmTrunk09 Prop_PalmTrunk10 Prop_PalmTrunk11 Prop_PalmTrunkMir01 Prop_PalmTrunkMir02 Prop_PalmTrunkMir03 Prop_PalmTrunkMir04 Prop_PalmTrunkMir05 Prop_PalmTrunkMir06 Prop_PalmTrunkMir07 Prop_PalmTrunkMir08 Prop_PalmTrunkMir09 Prop_PalmTrunkMir10 Prop_PalmTrunkMir11 terrain_Shelves04 ScriptObj_kicker_L10 ScriptObj_qpipe_L12 ScriptObj_Wall_L18 scriptObj_buttonhack Scriptobj_funbox_SR1_L6 scriptObj_controller ScriptObj_statue_1L_L2 ScriptObj_statue_2L_L2 ScriptObj_statue_3L_L2 ScriptObj_statue_2L_L3 ScriptObj_statue_3L_L3 ScriptObj_statue_1L_L3 ScriptObj_statue_4L_L3 ScriptObj_statue_3L_L4 ScriptObj_statue_1L_L4 ScriptObj_statue_4L_L4 ScriptObj_statue_2L_L4 Scriptobj_rail_low_L5 ScriptObj_AssignerOneTimer ScriptObj_rail_low_L7 Scriptobj_rail_low_L8 Scriptobj_bowl_qpipe_L11 Scriptobj_qpipe_L13 ScriptObj_vault_L14 ScriptObj_Pole_L16 Scriptobj_Pole_L15 Scriptobj_qpipe_2_L19 Scriptobj_qpipe_1_L19 ScriptObj_vault_L20 Scriptobj_rail_1_L23 ScriptObj_Pole_L20 Scriptobj_bowl_qpipe_L22 Scriptobj_rail_2_L23 Scriptobj_rail_3_L23 Scriptobj_rail_low_L20 Scriptobj_qpipe_2_L24 Scriptobj_qpipe_1_L24 Scriptobj_qpipe_Lcess25 Scriptobj_qpipe_L25 ScriptObj_Pole_L25 Scriptobj_rail_1_L25 Scriptobj_rail_2_L25 ScriptObj_Davehelper_L24 -------------------------------------------------------------------- Asserts / Warnings / Tips -------------------------------------------------------------------- Asserts:- Warnings:- Optmisation tips:- Panorama_-High vertex to face ratio (2.523438, Optimum is < 2.000000) - poor stripping PropDef_IconScore-Low number of vertices in object (68, Optimum is > 256) PropDef_IconPlant-Low number of vertices in object (98, Optimum is > 256) PropDef_IconTime-Low number of vertices in object (124, Optimum is > 256) PropDef_IconTime-High vertex to face ratio (2.031915, Optimum is < 2.000000) - poor stripping PropDef_IconEditor-Low number of vertices in object (216, Optimum is > 256) PropDef_IconBreak-Low number of vertices in object (107, Optimum is > 256) PropDef_BubbleRXL-Low number of vertices in object (152, Optimum is > 256) PropDef_IconTrick-Low number of vertices in object (87, Optimum is > 256) PropDef_PowerJuiceExtend-Low number of vertices in object (34, Optimum is > 256) PropDef_PowerJuiceExtend-High vertex to face ratio (2.611111, Optimum is < 2.000000) - poor stripping PropDef_PowerJuiceRefill-Low number of vertices in object (45, Optimum is > 256) PropDef_IconRide-Low number of vertices in object (50, Optimum is > 256) PropDef_IconRide-High vertex to face ratio (2.205882, Optimum is < 2.000000) - poor stripping PropDef_TwisterC-Low number of vertices in object (100, Optimum is > 256) PropDef_TwisterM-Low number of vertices in object (100, Optimum is > 256) PropDef_TwisterB-Low number of vertices in object (100, Optimum is > 256) PropDef_TwisterO-Low number of vertices in object (100, Optimum is > 256) PropDef_PowerJuiceHalffill-Low number of vertices in object (45, Optimum is > 256) PropDef_TwisterG-Low number of vertices in object (100, Optimum is > 256) PropDef_IconGrab-Low number of vertices in object (101, Optimum is > 256) PropDef_Debris-Low number of vertices in object (8, Optimum is > 256) ScriptObj_PlayerOne-Low number of vertices in object (20, Optimum is > 256) ScriptObj_PlayerOne-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping RWheel-Low number of vertices in object (82, Optimum is > 256) RWheel-High vertex to face ratio (2.142857, Optimum is < 2.000000) - poor stripping FWheel-Low number of vertices in object (82, Optimum is > 256) FWheel-High vertex to face ratio (2.142857, Optimum is < 2.000000) - poor stripping FWheelMir-Low number of vertices in object (82, Optimum is > 256) FWheelMir-High vertex to face ratio (2.142857, Optimum is < 2.000000) - poor stripping RWheelMir-Low number of vertices in object (82, Optimum is > 256) RWheelMir-High vertex to face ratio (2.142857, Optimum is < 2.000000) - poor stripping collision_GolfCart-Low number of vertices in object (12, Optimum is > 256) terrain_Fence02-High vertex to face ratio (2.283784, Optimum is < 2.000000) - poor stripping collision_Fence02-Low number of vertices in object (4, Optimum is > 256) terrain_bldgC-Low number of vertices in object (222, Optimum is > 256) terrain_bldgC-High vertex to face ratio (2.203947, Optimum is < 2.000000) - poor stripping terrain_bldgD-Low number of vertices in object (132, Optimum is > 256) terrain_bldgB01-Low number of vertices in object (40, Optimum is > 256) terrain_bldgB02-Low number of vertices in object (40, Optimum is > 256) terrain_bldgC01-Low number of vertices in object (222, Optimum is > 256) terrain_bldgC01-High vertex to face ratio (2.203947, Optimum is < 2.000000) - poor stripping terrain_bldgB03-Low number of vertices in object (97, Optimum is > 256) terrain_bldgB04-Low number of vertices in object (97, Optimum is > 256) terrain_bldgB06-Low number of vertices in object (97, Optimum is > 256) terrain_bldgD01-Low number of vertices in object (132, Optimum is > 256) terrain_Puddles01-Low number of vertices in object (160, Optimum is > 256) terrain_Weeds01-High vertex to face ratio (2.987180, Optimum is < 2.000000) - poor stripping terrain_Puddles02-Low number of vertices in object (160, Optimum is > 256) terrain_Weeds02-High vertex to face ratio (2.991667, Optimum is < 2.000000) - poor stripping terrain_Weeds03-High vertex to face ratio (2.987180, Optimum is < 2.000000) - poor stripping terrain_Grass03-Low number of vertices in object (53, Optimum is > 256) terrain_Puddles03-Low number of vertices in object (120, Optimum is > 256) terrain_Floor03-Low number of vertices in object (80, Optimum is > 256) decal_Floor03-Low number of vertices in object (24, Optimum is > 256) decal_Floor03-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping terrain_Puddles04-Low number of vertices in object (120, Optimum is > 256) terrain_Puddles07-Low number of vertices in object (60, Optimum is > 256) terrain_Weeds04-High vertex to face ratio (2.992424, Optimum is < 2.000000) - poor stripping terrain_Weeds05-High vertex to face ratio (2.991667, Optimum is < 2.000000) - poor stripping terrain_Weeds06-High vertex to face ratio (2.995727, Optimum is < 2.000000) - poor stripping terrain_Weeds07-High vertex to face ratio (2.995727, Optimum is < 2.000000) - poor stripping terrain_Asphalt02-Low number of vertices in object (49, Optimum is > 256) terrain_Asphalt04-Low number of vertices in object (49, Optimum is > 256) terrain_Asphalt03-Low number of vertices in object (49, Optimum is > 256) terrain_Asphalt01-Low number of vertices in object (49, Optimum is > 256) terrain_Asphalt05-Low number of vertices in object (49, Optimum is > 256) terrain_Asphalt06-Low number of vertices in object (49, Optimum is > 256) terrain_Asphalt08-Low number of vertices in object (49, Optimum is > 256) terrain_Asphalt17-Low number of vertices in object (49, Optimum is > 256) terrain_Asphalt20-Low number of vertices in object (49, Optimum is > 256) terrain_Asphalt23-Low number of vertices in object (49, Optimum is > 256) terrain_Puddles05-Low number of vertices in object (160, Optimum is > 256) terrain_Puddles06-Low number of vertices in object (160, Optimum is > 256) terrain_Floor04-Low number of vertices in object (80, Optimum is > 256) decal_Floor04-Low number of vertices in object (20, Optimum is > 256) decal_Floor04-High vertex to face ratio (2.600000, Optimum is < 2.000000) - poor stripping terrain_Grass07-Low number of vertices in object (114, Optimum is > 256) terrain_Floor07-Low number of vertices in object (40, Optimum is > 256) decal_Floor07-Low number of vertices in object (12, Optimum is > 256) decal_Floor07-High vertex to face ratio (2.333333, Optimum is < 2.000000) - poor stripping terrain_Grass06-Low number of vertices in object (83, Optimum is > 256) terrain_Floor05-Low number of vertices in object (100, Optimum is > 256) decal_Floor05-Low number of vertices in object (28, Optimum is > 256) decal_Floor05-High vertex to face ratio (2.714286, Optimum is < 2.000000) - poor stripping terrain_Floor06-Low number of vertices in object (100, Optimum is > 256) decal_Floor06-Low number of vertices in object (32, Optimum is > 256) decal_Floor06-High vertex to face ratio (2.750000, Optimum is < 2.000000) - poor stripping terrain_Grass05-Low number of vertices in object (51, Optimum is > 256) terrain_Floor02-Low number of vertices in object (100, Optimum is > 256) decal_Floor02-Low number of vertices in object (28, Optimum is > 256) decal_Floor02-High vertex to face ratio (2.714286, Optimum is < 2.000000) - poor stripping terrain_Grass02-Low number of vertices in object (69, Optimum is > 256) terrain_Floor01-Low number of vertices in object (100, Optimum is > 256) decal_Floor01-Low number of vertices in object (32, Optimum is > 256) decal_Floor01-High vertex to face ratio (2.750000, Optimum is < 2.000000) - poor stripping terrain_Grass04-Low number of vertices in object (71, Optimum is > 256) terrain_Grass01-Low number of vertices in object (69, Optimum is > 256) terrain_Walls23-High vertex to face ratio (2.252809, Optimum is < 2.000000) - poor stripping decal_Walls23-Low number of vertices in object (20, Optimum is > 256) decal_Walls23-High vertex to face ratio (2.071429, Optimum is < 2.000000) - poor stripping terrain_Shelves01-High vertex to face ratio (2.194444, Optimum is < 2.000000) - poor stripping terrain_Walls01-High vertex to face ratio (2.052632, Optimum is < 2.000000) - poor stripping decal_Walls01-Low number of vertices in object (14, Optimum is > 256) terrain_InteriorWall01-Low number of vertices in object (44, Optimum is > 256) terrain_InteriorWall01-High vertex to face ratio (2.818182, Optimum is < 2.000000) - poor stripping terrain_Shelves02-High vertex to face ratio (2.194444, Optimum is < 2.000000) - poor stripping terrain_Walls02-High vertex to face ratio (2.065527, Optimum is < 2.000000) - poor stripping decal_Walls02-Low number of vertices in object (14, Optimum is > 256) terrain_Shelves03-High vertex to face ratio (2.194444, Optimum is < 2.000000) - poor stripping terrain_Walls03-High vertex to face ratio (2.138889, Optimum is < 2.000000) - poor stripping decal_Walls03-Low number of vertices in object (14, Optimum is > 256) terrain_Walls04-Low number of vertices in object (154, Optimum is > 256) decal_Walls04-Low number of vertices in object (14, Optimum is > 256) terrain_Walls24-High vertex to face ratio (2.103933, Optimum is < 2.000000) - poor stripping decal_Walls24-Low number of vertices in object (20, Optimum is > 256) terrain_Walls26-High vertex to face ratio (2.103933, Optimum is < 2.000000) - poor stripping decal_Walls26-Low number of vertices in object (20, Optimum is > 256) decal_Walls25-Low number of vertices in object (20, Optimum is > 256) decal_Walls25-High vertex to face ratio (2.071429, Optimum is < 2.000000) - poor stripping decal_Walls05-Low number of vertices in object (20, Optimum is > 256) decal_Walls05-High vertex to face ratio (2.071429, Optimum is < 2.000000) - poor stripping terrain_Walls06-High vertex to face ratio (2.103933, Optimum is < 2.000000) - poor stripping decal_Walls06-Low number of vertices in object (20, Optimum is > 256) terrain_Walls07-Low number of vertices in object (152, Optimum is > 256) decal_Walls07-Low number of vertices in object (14, Optimum is > 256) terrain_Walls08-Low number of vertices in object (152, Optimum is > 256) terrain_Walls09-Low number of vertices in object (215, Optimum is > 256) decal_Walls09-Low number of vertices in object (20, Optimum is > 256) terrain_Walls10-High vertex to face ratio (2.224719, Optimum is < 2.000000) - poor stripping decal_Walls10-Low number of vertices in object (20, Optimum is > 256) decal_Walls10-High vertex to face ratio (2.071429, Optimum is < 2.000000) - poor stripping terrain_Walls11-High vertex to face ratio (2.240530, Optimum is < 2.000000) - poor stripping collision_Walls11-Low number of vertices in object (8, Optimum is > 256) collision_Walls11-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping decal_Walls11-Low number of vertices in object (14, Optimum is > 256) terrain_Walls12-Low number of vertices in object (152, Optimum is > 256) decal_Walls12-Low number of vertices in object (14, Optimum is > 256) terrain_Walls13-Low number of vertices in object (80, Optimum is > 256) decal_Walls13-Low number of vertices in object (8, Optimum is > 256) terrain_Walls14-High vertex to face ratio (2.250000, Optimum is < 2.000000) - poor stripping decal_Walls14-Low number of vertices in object (20, Optimum is > 256) decal_Walls14-High vertex to face ratio (2.071429, Optimum is < 2.000000) - poor stripping terrain_Walls15-Low number of vertices in object (154, Optimum is > 256) decal_Walls15-Low number of vertices in object (8, Optimum is > 256) decal_Walls16-Low number of vertices in object (20, Optimum is > 256) terrain_Walls17-Low number of vertices in object (154, Optimum is > 256) decal_Walls17-Low number of vertices in object (12, Optimum is > 256) terrain_Walls18-Low number of vertices in object (213, Optimum is > 256) decal_Walls18-Low number of vertices in object (8, Optimum is > 256) decal_Walls19-Low number of vertices in object (8, Optimum is > 256) terrain_Walls20-Low number of vertices in object (215, Optimum is > 256) decal_Walls20-Low number of vertices in object (20, Optimum is > 256) terrain_Walls21-High vertex to face ratio (2.224719, Optimum is < 2.000000) - poor stripping decal_Walls21-Low number of vertices in object (20, Optimum is > 256) decal_Walls21-High vertex to face ratio (2.071429, Optimum is < 2.000000) - poor stripping terrain_Walls22-Low number of vertices in object (80, Optimum is > 256) terrain_Asphalt24-Low number of vertices in object (49, Optimum is > 256) terrain_Asphalt25-Low number of vertices in object (49, Optimum is > 256) terrain_Asphalt26-Low number of vertices in object (49, Optimum is > 256) terrain_Asphalt27-Low number of vertices in object (49, Optimum is > 256) terrain_Fence01-High vertex to face ratio (2.217391, Optimum is < 2.000000) - poor stripping collision_Fence01-Low number of vertices in object (4, Optimum is > 256) terrain_InteriorWall02-Low number of vertices in object (20, Optimum is > 256) terrain_InteriorWall02-High vertex to face ratio (2.600000, Optimum is < 2.000000) - poor stripping terrain_InteriorWall03-Low number of vertices in object (20, Optimum is > 256) terrain_InteriorWall03-High vertex to face ratio (2.600000, Optimum is < 2.000000) - poor stripping terrain_InteriorWall04-Low number of vertices in object (20, Optimum is > 256) terrain_InteriorWall04-High vertex to face ratio (2.600000, Optimum is < 2.000000) - poor stripping terrain_InteriorWall05-Low number of vertices in object (20, Optimum is > 256) terrain_InteriorWall05-High vertex to face ratio (2.600000, Optimum is < 2.000000) - poor stripping terrain_InteriorWall06-Low number of vertices in object (20, Optimum is > 256) terrain_InteriorWall06-High vertex to face ratio (2.600000, Optimum is < 2.000000) - poor stripping terrain_InteriorWall07-Low number of vertices in object (20, Optimum is > 256) terrain_InteriorWall07-High vertex to face ratio (2.600000, Optimum is < 2.000000) - poor stripping terrain_InteriorWall08-Low number of vertices in object (20, Optimum is > 256) terrain_InteriorWall08-High vertex to face ratio (2.600000, Optimum is < 2.000000) - poor stripping terrain_InteriorWall09-Low number of vertices in object (20, Optimum is > 256) terrain_InteriorWall09-High vertex to face ratio (2.600000, Optimum is < 2.000000) - poor stripping terrain_FenceMir02-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_FenceMir01-High vertex to face ratio (2.347826, Optimum is < 2.000000) - poor stripping terrain_WallsMir23-High vertex to face ratio (2.160938, Optimum is < 2.000000) - poor stripping terrain_WallsMir24-High vertex to face ratio (2.353125, Optimum is < 2.000000) - poor stripping terrain_WallsMir25-Low number of vertices in object (207, Optimum is > 256) terrain_WallsMir26-High vertex to face ratio (2.353125, Optimum is < 2.000000) - poor stripping terrain_WallsMir21-High vertex to face ratio (2.164063, Optimum is < 2.000000) - poor stripping terrain_WallsMir20-Low number of vertices in object (159, Optimum is > 256) terrain_WallsMir08-Low number of vertices in object (154, Optimum is > 256) terrain_WallsMir22-Low number of vertices in object (80, Optimum is > 256) terrain_WallsMir10-High vertex to face ratio (2.103933, Optimum is < 2.000000) - poor stripping terrain_WallsMir09-Low number of vertices in object (159, Optimum is > 256) terrain_WallsMir07-Low number of vertices in object (154, Optimum is > 256) terrain_WallsMir12-Low number of vertices in object (154, Optimum is > 256) terrain_WallsMir11-High vertex to face ratio (2.471591, Optimum is < 2.000000) - poor stripping terrain_WallsMir06-High vertex to face ratio (2.393750, Optimum is < 2.000000) - poor stripping terrain_WallsMir19-Low number of vertices in object (207, Optimum is > 256) terrain_WallsMir18-Low number of vertices in object (159, Optimum is > 256) terrain_WallsMir15-Low number of vertices in object (112, Optimum is > 256) terrain_WallsMir17-Low number of vertices in object (112, Optimum is > 256) terrain_WallsMir13-Low number of vertices in object (80, Optimum is > 256) terrain_WallsMir14-High vertex to face ratio (2.201807, Optimum is < 2.000000) - poor stripping terrain_WallsMir16-Low number of vertices in object (207, Optimum is > 256) terrain_WallsMir04-Low number of vertices in object (154, Optimum is > 256) terrain_WallsMir03-High vertex to face ratio (2.334967, Optimum is < 2.000000) - poor stripping terrain_WallsMir02-High vertex to face ratio (2.198006, Optimum is < 2.000000) - poor stripping terrain_WallsMir01-High vertex to face ratio (2.182826, Optimum is < 2.000000) - poor stripping terrain_Shelves04-High vertex to face ratio (2.194444, Optimum is < 2.000000) - poor stripping ScriptObj_kicker_L10-Low number of vertices in object (58, Optimum is > 256) ScriptObj_qpipe_L12-Low number of vertices in object (84, Optimum is > 256) ScriptObj_Wall_L18-Low number of vertices in object (86, Optimum is > 256) scriptObj_buttonhack-Low number of vertices in object (8, Optimum is > 256) Scriptobj_funbox_SR1_L6-Low number of vertices in object (119, Optimum is > 256) scriptObj_controller-Low number of vertices in object (8, Optimum is > 256) ScriptObj_statue_1L_L2-Low number of vertices in object (44, Optimum is > 256) ScriptObj_statue_2L_L2-Low number of vertices in object (44, Optimum is > 256) ScriptObj_statue_3L_L2-Low number of vertices in object (44, Optimum is > 256) ScriptObj_statue_2L_L3-Low number of vertices in object (44, Optimum is > 256) ScriptObj_statue_3L_L3-Low number of vertices in object (44, Optimum is > 256) ScriptObj_statue_1L_L3-Low number of vertices in object (44, Optimum is > 256) ScriptObj_statue_4L_L3-Low number of vertices in object (44, Optimum is > 256) ScriptObj_statue_3L_L4-Low number of vertices in object (44, Optimum is > 256) ScriptObj_statue_1L_L4-Low number of vertices in object (44, Optimum is > 256) ScriptObj_statue_4L_L4-Low number of vertices in object (44, Optimum is > 256) ScriptObj_statue_2L_L4-Low number of vertices in object (44, Optimum is > 256) Scriptobj_rail_low_L5-Low number of vertices in object (32, Optimum is > 256) ScriptObj_AssignerOneTimer-Low number of vertices in object (8, Optimum is > 256) collision_rail_low_L7-Low number of vertices in object (50, Optimum is > 256) collision_rail_low_L8-Low number of vertices in object (50, Optimum is > 256) Scriptobj_qpipe_L13-Low number of vertices in object (76, Optimum is > 256) ScriptObj_vault_L14-Low number of vertices in object (32, Optimum is > 256) ScriptObj_Pole_L16-Low number of vertices in object (30, Optimum is > 256) Scriptobj_Pole_L15-Low number of vertices in object (28, Optimum is > 256) Scriptobj_qpipe_2_L19-Low number of vertices in object (66, Optimum is > 256) Scriptobj_qpipe_1_L19-Low number of vertices in object (66, Optimum is > 256) ScriptObj_vault_L20-Low number of vertices in object (32, Optimum is > 256) Scriptobj_rail_1_L23-Low number of vertices in object (98, Optimum is > 256) collision_rail_1_L23-Low number of vertices in object (20, Optimum is > 256) ScriptObj_Pole_L20-Low number of vertices in object (30, Optimum is > 256) Scriptobj_rail_2_L23-Low number of vertices in object (98, Optimum is > 256) collision_rail_2_L23-Low number of vertices in object (20, Optimum is > 256) Scriptobj_rail_3_L23-Low number of vertices in object (98, Optimum is > 256) collision_rail_3_L23-Low number of vertices in object (20, Optimum is > 256) Scriptobj_rail_low_L20-Low number of vertices in object (248, Optimum is > 256) collision_rail_low_L20-Low number of vertices in object (45, Optimum is > 256) Scriptobj_qpipe_2_L24-Low number of vertices in object (66, Optimum is > 256) Scriptobj_qpipe_1_L24-Low number of vertices in object (66, Optimum is > 256) Scriptobj_qpipe_Lcess25-Low number of vertices in object (66, Optimum is > 256) Scriptobj_qpipe_L25-Low number of vertices in object (66, Optimum is > 256) ScriptObj_Pole_L25-Low number of vertices in object (30, Optimum is > 256) Scriptobj_rail_1_L25-Low number of vertices in object (98, Optimum is > 256) collision_rail_1_L25-Low number of vertices in object (42, Optimum is > 256) collision_rail_1_L25-High vertex to face ratio (2.033333, Optimum is < 2.000000) - poor stripping Scriptobj_rail_2_L25-Low number of vertices in object (98, Optimum is > 256) collision_rail_2_L25-Low number of vertices in object (42, Optimum is > 256) collision_rail_2_L25-High vertex to face ratio (2.033333, Optimum is < 2.000000) - poor stripping ScriptObj_Davehelper_L24-Low number of vertices in object (8, Optimum is > 256) -END- - EOF -