Function Library header END_LIB found Block library header END_BLOCKLIB found FIRST string: "" NEW string: "Talking to people" NEW string: "none" NEW string: "" NEW string: "Basic Skating" NEW string: "none" NEW string: "" NEW string: "Sharp Turns" NEW string: "none" NEW string: "" NEW string: "Fakie" NEW string: "none" NEW string: "" NEW string: "Jumping" NEW string: "none" NEW string: "" NEW string: "Manuals" NEW string: "none" NEW string: "" NEW string: "Grinding" NEW string: "none" NEW string: "" NEW string: "Modifying Grind" NEW string: "none" NEW string: "" NEW string: "Air Tricks" NEW string: "none" NEW string: "" NEW string: "Bowls" NEW string: "none" NEW string: "" NEW string: "Quarterpipes" NEW string: "none" NEW string: "" NEW string: "Stalls" NEW string: "none" NEW string: "" NEW string: "Vaulting" NEW string: "none" NEW string: "" NEW string: "Vertical Poles" NEW string: "none" NEW string: "" NEW string: "Horizontal Poles" NEW string: "none" NEW string: "" NEW string: "Skitching" NEW string: "none" NEW string: "" NEW string: "Wall rides" NEW string: "none" NEW string: "" NEW string: "Cess Slides" NEW string: "none" NEW string: "" NEW string: "Hidden Bonuses" NEW string: "none" NEW string: "" NEW string: "Juice is life" NEW string: "none" NEW string: "" NEW string: "Attributes" NEW string: "none" NEW string: "" NEW string: "Power ups" NEW string: "none" NEW string: "" NEW string: "10,000 point trick" NEW string: "none" END_GAMEDATA found Level is: TUT FIRST Object: scriptObj_buttonhack FIRST state: active FIRST event: enter created CALL instruction NEW string: "opening.animation" function code size is 6 End Event End State End Object NEW Object: scriptObj_playerOne FIRST state: init FIRST event: gotolessonA created SEND instruction reference to event: #endLesson created SET instruction reference to set state: #complete created SET instruction reference to set state: #LessonA End Event NEW event: gotolessonB created SEND instruction reference to event: #endLesson created SET instruction reference to set state: #complete created SET instruction reference to set state: #LessonB End Event NEW event: gotolessonC created SEND instruction reference to event: #endLesson created SET instruction reference to set state: #complete created SET instruction reference to set state: #LessonC End Event NEW event: gotolessonD created SEND instruction reference to event: #endLesson created SET instruction reference to set state: #complete created SET instruction reference to set state: #LessonD End Event NEW event: gotolessonE created SEND instruction reference to event: #endLesson created SET instruction reference to set state: #complete created SET instruction reference to set state: #LessonE End Event NEW event: gotolessonF created SEND instruction reference to event: #endLesson created SET instruction reference to set state: #complete created SET instruction reference to set state: #LessonF End Event NEW event: gotolessonG created SEND instruction reference to event: #endLesson created SET instruction reference to set state: #complete created SET instruction reference to set state: #LessonG End Event NEW event: gotolessonH created SEND instruction reference to event: #endLesson created SET instruction reference to set state: #complete created SET instruction reference to set state: #LessonH End Event NEW event: gotolessonI created SEND instruction reference to event: #endLesson created SET instruction reference to set state: #complete created SET instruction reference to set state: #LessonI End Event NEW event: gotolessonJ created SEND instruction reference to event: #endLesson created SET instruction reference to set state: #complete created SET instruction reference to set state: #LessonJ End Event NEW event: gotolessonK created SEND instruction reference to event: #endLesson created SET instruction reference to set state: #complete created SET instruction reference to set state: #LessonK End Event NEW event: gotolessonL created SEND instruction reference to event: #endLesson created SET instruction reference to set state: #complete created SET instruction reference to set state: #LessonL End Event NEW event: gotolessonM created SEND instruction reference to event: #endLesson created SET instruction reference to set state: #complete created SET instruction reference to set state: #LessonM End Event NEW event: gotolessonN created SEND instruction reference to event: #endLesson created SET instruction reference to set state: #complete created SET instruction reference to set state: #LessonN End Event NEW event: gotolessonO created SEND instruction reference to event: #endLesson created SET instruction reference to set state: #complete created SET instruction reference to set state: #LessonO End Event NEW event: gotolessonP created SEND instruction reference to event: #endLesson created SET instruction reference to set state: #complete created SET instruction reference to set state: #LessonP End Event NEW event: gotolessonQ created SEND instruction reference to event: #endLesson created SET instruction reference to set state: #complete created SET instruction reference to set state: #LessonQ End Event NEW event: gotolessonR created SEND instruction reference to event: #endLesson created SET instruction reference to set state: #complete created SET instruction reference to set state: #LessonR End Event NEW event: gotolessonS created SEND instruction reference to event: #endLesson created SET instruction reference to set state: #complete created SET instruction reference to set state: #LessonS End Event NEW event: gotolessonT created SEND instruction reference to event: #endLesson created SET instruction reference to set state: #complete created SET instruction reference to set state: #LessonT End Event NEW event: gotolessonU created SEND instruction reference to event: #endLesson created SET instruction reference to set state: #complete created SET instruction reference to set state: #LessonU End Event NEW event: gotolessonV created SEND instruction reference to event: #endLesson created SET instruction reference to set state: #complete created SET instruction reference to set state: #LessonV End Event NEW event: gotolessonW created SEND instruction reference to event: #endLesson created SET instruction reference to set state: #complete created SET instruction reference to set state: #LessonW End Event End State End Object NEW Object: scriptObj_controller FIRST state: LessonA FIRST event: enter created SET instruction reference to set state: #active End Event NEW event: endLesson created SET instruction reference to set state: #init End Event End State NEW State: LessonB FIRST event: enter created SET instruction reference to set state: #active End Event NEW event: endLesson created SET instruction reference to set state: #init End Event End State NEW State: LessonC FIRST event: enter created SET instruction reference to set state: #active End Event NEW event: endLesson created SET instruction reference to set state: #init End Event End State NEW State: LessonD FIRST event: enter created SET instruction reference to set state: #active End Event NEW event: endLesson created SET instruction reference to set state: #init End Event End State NEW State: LessonE FIRST event: enter created SET instruction reference to set state: #active End Event NEW event: endLesson created SET instruction reference to set state: #init End Event End State NEW State: LessonF FIRST event: enter created SET instruction reference to set state: #active End Event NEW event: endLesson created SET instruction reference to set state: #init End Event End State NEW State: LessonG FIRST event: enter created SET instruction reference to set state: #active End Event NEW event: endLesson created SET instruction reference to set state: #init End Event End State NEW State: LessonH FIRST event: enter created SET instruction reference to set state: #active End Event NEW event: endLesson created SET instruction reference to set state: #init End Event End State NEW State: LessonI FIRST event: enter created SET instruction reference to set state: #active End Event NEW event: endLesson created SET instruction reference to set state: #init End Event End State NEW State: LessonJ FIRST event: enter created SET instruction reference to set state: #active End Event NEW event: endLesson created SET instruction reference to set state: #init End Event End State NEW State: LessonK FIRST event: enter created SET instruction reference to set state: #active End Event NEW event: endLesson created SET instruction reference to set state: #init End Event End State NEW State: LessonL FIRST event: enter created SET instruction reference to set state: #active End Event NEW event: endLesson created SET instruction reference to set state: #init End Event End State NEW State: LessonM FIRST event: enter created SET instruction reference to set state: #active End Event NEW event: endLesson created SET instruction reference to set state: #init End Event End State NEW State: LessonN FIRST event: enter created SET instruction reference to set state: #active End Event NEW event: endLesson created SET instruction reference to set state: #init End Event End State NEW State: LessonO FIRST event: enter created SET instruction reference to set state: #active End Event NEW event: endLesson created SET instruction reference to set state: #init End Event End State NEW State: LessonP FIRST event: enter created SET instruction reference to set state: #active End Event NEW event: endLesson created SET instruction reference to set state: #init End Event End State NEW State: LessonQ FIRST event: enter created SET instruction reference to set state: #active End Event NEW event: endLesson created SET instruction reference to set state: #init End Event End State NEW State: LessonR FIRST event: enter created SET instruction reference to set state: #active End Event NEW event: endLesson created SET instruction reference to set state: #init End Event End State NEW State: LessonS FIRST event: enter created SET instruction reference to set state: #active End Event NEW event: endLesson created SET instruction reference to set state: #init End Event End State NEW State: LessonT FIRST event: enter created SET instruction reference to set state: #active End Event NEW event: endLesson created SET instruction reference to set state: #init End Event End State NEW State: LessonU FIRST event: enter created SET instruction reference to set state: #active End Event NEW event: endLesson created SET instruction reference to set state: #init End Event End State NEW State: LessonV FIRST event: enter created SET instruction reference to set state: #active End Event NEW event: endLesson created SET instruction reference to set state: #init End Event End State NEW State: LessonW FIRST event: enter created SET instruction reference to set state: #active End Event NEW event: endLesson created SET instruction reference to set state: #init End Event End State NEW State: complete End State End Object NEW Object: TutorialAssignerOne FIRST state: active FIRST event: enter created CALL instruction function code size is 8 created math instruction created math instruction created CALL instruction NEW string: "global_assets.npc.generic.idle" function code size is 30 created CALL instruction function code size is 44 created CALL instruction function code size is 54 created math instruction created CALL instruction NEW string: "lessonOne" function code size is 66 created CALL instruction function code size is 70 created CALL instruction function code size is 74 End Event NEW event: TimerFinished created math instruction created SWITCH instruction created CASE instruction created CALL instruction NEW string: "Talking to people" function code size is 24 created CALL instruction function code size is 30 created }CASE instruction created CASE instruction created CALL instruction NEW string: "People on the levels assign various challenges. Completing the challenges opens new levels, improves your skater's abilities, and offers other rewards." function code size is 50 created CALL instruction function code size is 56 created }CASE instruction created CASE instruction created CALL instruction NEW string: "To receive a challenge, find a big spinning bubble, skate up to it, and press the ~ button. Try that now." function code size is 76 created CALL instruction function code size is 82 created }CASE instruction created CASE instruction created CALL instruction function code size is 98 created math instruction created }CASE instruction created CASE instruction created CALL instruction NEW string: "HINT\nSometimes radios, kiosks, and other items will have a spinning bubble. This is just another way to get a challenge." function code size is 122 created CALL instruction function code size is 128 created }CASE instruction created CASE instruction created SEND instruction reference to event: #gotolessonB created }CASE instruction created }SWITCH instruction End Event NEW event: NPCSkaterCollision created math instruction End Event NEW event: action created IF instruction created CALL instruction function code size is 12 created math instruction created math instruction created CALL instruction function code size is 24 created CALL instruction function code size is 36 created CALL instruction NEW string: "There you go." function code size is 44 created CALL instruction function code size is 50 created CALL instruction function code size is 56 created }IF instruction End Event NEW event: exit created IF instruction created CALL instruction function code size is 12 created }IF instruction created CALL instruction function code size is 16 created CALL instruction function code size is 20 created math instruction created CALL instruction function code size is 26 End Event End State NEW State: complete FIRST event: enter created CALL instruction function code size is 8 created math instruction created math instruction created math instruction End Event End State NEW State: init FIRST event: enter created CALL instruction function code size is 8 created math instruction created math instruction created math instruction End Event End State End Object NEW Object: TutorialAssignerTwo FIRST state: init FIRST event: enter created CALL instruction function code size is 8 created CALL instruction function code size is 16 created CALL instruction function code size is 24 created CALL instruction function code size is 32 End Event End State NEW State: active FIRST event: enter created math instruction created CALL instruction function code size is 12 created CALL instruction function code size is 20 created CALL instruction function code size is 28 created CALL instruction function code size is 38 created CALL instruction NEW string: "lessonTwo" function code size is 46 created CALL instruction function code size is 50 created CALL instruction function code size is 54 End Event NEW event: TimerFinished created math instruction created SWITCH instruction created CASE instruction created CALL instruction NEW string: "Basic Skating" function code size is 24 created CALL instruction function code size is 30 created }CASE instruction created CASE instruction created CALL instruction NEW string: "To get your skater moving, hold down the \ button. When you release the button, your skater will jump." function code size is 50 created CALL instruction function code size is 56 created }CASE instruction created CASE instruction created CALL instruction NEW string: "To stop, hold down on the directional button. You can also use the left analog stick." function code size is 76 created CALL instruction function code size is 82 created }CASE instruction created CASE instruction created CALL instruction NEW string: "To steer, press left or right on the directional button or the left analog stick." function code size is 102 created CALL instruction function code size is 108 created }CASE instruction created CASE instruction created CALL instruction NEW string: "Show me you know what you're doing by skating between these three banners." function code size is 128 created SET instruction reference to set state: #readyForSlalom created }CASE instruction created }SWITCH instruction End Event NEW event: exit created CALL instruction function code size is 4 created math instruction created CALL instruction function code size is 10 created CALL instruction function code size is 14 End Event End State NEW State: readyForSlalom FIRST event: enter created math instruction created math instruction created math instruction created math instruction created math instruction created CALL instruction function code size is 30 End Event NEW event: boxEnter created CALL instruction function code size is 6 created SWITCH instruction created CASE instruction created IF instruction created math instruction created CALL instruction NEW string: "That's one" function code size is 36 created }IF instruction created }CASE instruction created CASE instruction created IF instruction created IF instruction created math instruction created CALL instruction NEW string: "That's two" function code size is 76 created }IF instruction created ELSE instruction created CALL instruction NEW string: "You must go through them in order" function code size is 86 created CALL instruction function code size is 98 created }IF instruction created }CASE instruction created CASE instruction created IF instruction created IF instruction created IF instruction created math instruction created CALL instruction function code size is 144 created CALL instruction NEW string: "Nice work." function code size is 152 created CALL instruction function code size is 164 created CALL instruction function code size is 170 created }IF instruction created ELSE instruction created CALL instruction NEW string: "You must go through them in order" function code size is 180 created CALL instruction function code size is 192 created }IF instruction created ELSE instruction created CALL instruction NEW string: "You must go through them in order" function code size is 202 created CALL instruction function code size is 214 created }IF instruction created }CASE instruction created }SWITCH instruction End Event NEW event: timerFinished created math instruction created SWITCH instruction created CASE instruction created math instruction created }CASE instruction created CASE instruction created SEND instruction reference to event: #gotolessonC created }CASE instruction created }SWITCH instruction End Event NEW event: exit created CALL instruction function code size is 4 created math instruction created CALL instruction function code size is 10 End Event End State NEW State: complete FIRST event: enter created CALL instruction function code size is 8 created CALL instruction function code size is 16 created CALL instruction function code size is 24 End Event End State End Object NEW Object: TutorialAssignerThree FIRST state: init FIRST event: enter created CALL instruction function code size is 8 created CALL instruction function code size is 16 created CALL instruction function code size is 24 created CALL instruction function code size is 32 created CALL instruction function code size is 40 End Event End State NEW State: active FIRST event: enter created math instruction created CALL instruction function code size is 12 created CALL instruction function code size is 20 created CALL instruction function code size is 28 created CALL instruction function code size is 36 created CALL instruction function code size is 46 created CALL instruction NEW string: "lessonThree" function code size is 54 created CALL instruction function code size is 58 created CALL instruction function code size is 62 End Event NEW event: timerFinished created math instruction created SWITCH instruction created CASE instruction created CALL instruction NEW string: "Sharp Turns" function code size is 24 created CALL instruction function code size is 30 created }CASE instruction created CASE instruction created CALL instruction NEW string: "To make sharp turns, hold either the R1 button or the L1 button while turning. You will lose a little speed from carving so tight." function code size is 50 created CALL instruction function code size is 56 created }CASE instruction created CASE instruction created CALL instruction NEW string: "Skate between the poles using sharp turns." function code size is 76 created SET instruction reference to set state: #ready created }CASE instruction created }SWITCH instruction End Event NEW event: exit created CALL instruction function code size is 4 created CALL instruction function code size is 8 created math instruction created CALL instruction function code size is 14 End Event End State NEW State: ready FIRST event: enter created math instruction created math instruction created math instruction created math instruction created math instruction created math instruction created CALL instruction function code size is 34 End Event NEW event: boxEnter created CALL instruction function code size is 6 created SWITCH instruction created CASE instruction created IF instruction created math instruction created CALL instruction NEW string: "That's one" function code size is 36 created }IF instruction created }CASE instruction created CASE instruction created IF instruction created IF instruction created math instruction created CALL instruction NEW string: "That's two" function code size is 76 created }IF instruction created ELSE instruction created CALL instruction NEW string: "You must go through them in order" function code size is 86 created CALL instruction function code size is 98 created }IF instruction created }CASE instruction created CASE instruction created IF instruction created IF instruction created IF instruction created math instruction created CALL instruction NEW string: "That's three" function code size is 146 created }IF instruction created ELSE instruction created CALL instruction NEW string: "You must go through them in order" function code size is 156 created CALL instruction function code size is 168 created }IF instruction created ELSE instruction created CALL instruction NEW string: "You must go through them in order" function code size is 178 created CALL instruction function code size is 190 created }IF instruction created }CASE instruction created CASE instruction created IF instruction created IF instruction created IF instruction created IF instruction created math instruction created CALL instruction function code size is 244 created CALL instruction NEW string: "Good job." function code size is 252 created CALL instruction function code size is 264 created CALL instruction function code size is 270 created }IF instruction created ELSE instruction created CALL instruction NEW string: "You must go through them in order" function code size is 280 created CALL instruction function code size is 292 created }IF instruction created ELSE instruction created CALL instruction NEW string: "You must go through them in order" function code size is 302 created CALL instruction function code size is 314 created }IF instruction created ELSE instruction created CALL instruction NEW string: "You must go through them in order" function code size is 324 created CALL instruction function code size is 336 created }IF instruction created }CASE instruction created }SWITCH instruction End Event NEW event: timerFinished created math instruction created SWITCH instruction created CASE instruction created math instruction created }CASE instruction created CASE instruction created SEND instruction reference to event: #gotolessonD created }CASE instruction created }SWITCH instruction End Event NEW event: exit created CALL instruction function code size is 4 created math instruction created CALL instruction function code size is 10 End Event End State NEW State: complete FIRST event: enter created CALL instruction function code size is 8 created CALL instruction function code size is 16 created CALL instruction function code size is 24 created CALL instruction function code size is 32 End Event End State End Object NEW Object: TutorialAssignerFour FIRST state: init FIRST event: enter created CALL instruction function code size is 8 created CALL instruction function code size is 16 created CALL instruction function code size is 24 created CALL instruction function code size is 32 created CALL instruction function code size is 40 End Event End State NEW State: active FIRST event: enter created math instruction created CALL instruction function code size is 14 created CALL instruction function code size is 22 created CALL instruction function code size is 30 created CALL instruction function code size is 38 created CALL instruction function code size is 46 created CALL instruction NEW string: "lessonFour" function code size is 54 created CALL instruction function code size is 58 created CALL instruction function code size is 62 End Event NEW event: TimerFinished created math instruction created SWITCH instruction created CASE instruction created CALL instruction NEW string: "Fakie" function code size is 24 created CALL instruction function code size is 30 created }CASE instruction created CASE instruction created CALL instruction NEW string: "Going backwards is a big part of skating. This is called fakie. To switch to fakie, hit the R2 button. All tricks and grinds can be done fakie." function code size is 50 created CALL instruction function code size is 56 created }CASE instruction created CASE instruction created CALL instruction NEW string: "Skate between these banners while going fakie. The last few may require sharp turns." function code size is 76 created SET instruction reference to set state: #ready created }CASE instruction created }SWITCH instruction End Event NEW event: exit created CALL instruction function code size is 4 created CALL instruction function code size is 8 created math instruction created CALL instruction function code size is 14 End Event End State NEW State: ready FIRST event: enter created math instruction created math instruction created math instruction created math instruction created math instruction created math instruction created CALL instruction function code size is 34 End Event NEW event: boxEnter created math instruction created CALL instruction function code size is 12 created CALL instruction function code size is 18 created SWITCH instruction created CASE instruction created IF instruction created IF instruction created math instruction created CALL instruction NEW string: "Good job\nThat's one." function code size is 56 created ELSE instruction created CALL instruction NEW string: "Gotta be going fakie." function code size is 66 created CALL instruction function code size is 78 created }IF instruction created }IF instruction created }CASE instruction created CASE instruction created IF instruction created IF instruction created IF instruction created CALL instruction NEW string: "That's two." function code size is 122 created math instruction created ELSE instruction created CALL instruction NEW string: "Gotta be going fakie." function code size is 136 created CALL instruction function code size is 148 created }IF instruction created }IF instruction created ELSE instruction created CALL instruction NEW string: "You must go through them in order" function code size is 158 created CALL instruction function code size is 170 created }IF instruction created }CASE instruction created CASE instruction created IF instruction created IF instruction created IF instruction created IF instruction created math instruction created CALL instruction NEW string: "That's three.\nOne more to go." function code size is 226 created ELSE instruction created CALL instruction NEW string: "Gotta be going fakie." function code size is 236 created CALL instruction function code size is 248 created }IF instruction created }IF instruction created ELSE instruction created CALL instruction NEW string: "You must go through them in order" function code size is 258 created CALL instruction function code size is 270 created }IF instruction created ELSE instruction created CALL instruction NEW string: "You must go through them in order" function code size is 280 created CALL instruction function code size is 292 created }IF instruction created }CASE instruction created CASE instruction created IF instruction created IF instruction created IF instruction created IF instruction created IF instruction created math instruction created CALL instruction function code size is 354 created CALL instruction NEW string: "Good work.\nYou made it through." function code size is 362 created CALL instruction function code size is 374 created CALL instruction function code size is 380 created ELSE instruction created CALL instruction NEW string: "Gotta be going fakie" function code size is 390 created CALL instruction function code size is 402 created }IF instruction created }IF instruction created ELSE instruction created CALL instruction NEW string: "You must go through them in order" function code size is 412 created CALL instruction function code size is 424 created }IF instruction created ELSE instruction created CALL instruction NEW string: "You must go through them in order" function code size is 434 created CALL instruction function code size is 446 created }IF instruction created ELSE instruction created CALL instruction NEW string: "You must go through them in order" function code size is 456 created CALL instruction function code size is 468 created }IF instruction created }CASE instruction created }SWITCH instruction End Event NEW event: TimerFinished created math instruction created SWITCH instruction created CASE instruction created math instruction created }CASE instruction created CASE instruction created CALL instruction NEW string: "HINT\nThe skater cannot go as fast or jump as high while going fakie." function code size is 40 created CALL instruction function code size is 46 created }CASE instruction created CASE instruction created SEND instruction reference to event: #gotolessonE created }CASE instruction created }SWITCH instruction End Event NEW event: exit created CALL instruction function code size is 4 created math instruction created CALL instruction function code size is 10 End Event End State NEW State: complete FIRST event: enter created CALL instruction function code size is 8 created CALL instruction function code size is 16 created CALL instruction function code size is 24 created CALL instruction function code size is 32 End Event End State End Object NEW Object: TutorialAssignerFive FIRST state: init FIRST event: enter created CALL instruction function code size is 8 created CALL instruction function code size is 16 End Event End State NEW State: active FIRST event: enter created math instruction created CALL instruction function code size is 14 created CALL instruction function code size is 22 created CALL instruction NEW string: "lessonFive" function code size is 30 created CALL instruction function code size is 34 created CALL instruction function code size is 38 End Event NEW event: TimerFinished created math instruction created SWITCH instruction created CASE instruction created CALL instruction NEW string: "Jumping" function code size is 24 created CALL instruction function code size is 30 created }CASE instruction created CASE instruction created CALL instruction NEW string: "Holding the \ button prepares you to jump. Release the \ button to jump." function code size is 50 created CALL instruction function code size is 56 created }CASE instruction created CASE instruction created CALL instruction NEW string: "Jump over the wall." function code size is 76 created SET instruction reference to set state: #active created CALL instruction function code size is 84 created }CASE instruction created CASE instruction created CALL instruction NEW string: "HINT\nTo jump without speeding up, tap the \ button." function code size is 104 created CALL instruction function code size is 110 created }CASE instruction created CASE instruction created CALL instruction NEW string: "HINT\nTo maximize height and distance, jump near the edge of a ramp or quarterpipe." function code size is 130 created CALL instruction function code size is 136 created }CASE instruction created CASE instruction created SEND instruction reference to event: #gotolessonF created }CASE instruction created }SWITCH instruction End Event NEW event: railJump created CALL instruction NEW string: "Nice Job" function code size is 8 created CALL instruction function code size is 18 created CALL instruction function code size is 30 created CALL instruction function code size is 36 End Event NEW event: exit created CALL instruction function code size is 4 created math instruction created CALL instruction function code size is 10 End Event End State NEW State: complete FIRST event: enter created CALL instruction function code size is 8 End Event End State End Object NEW Object: Scriptobj_rail_low_L5 FIRST state: init End State NEW State: active FIRST event: overEnd created SEND instruction reference to event: #railJump created SET instruction reference to set state: #complete End Event End State NEW State: complete End State End Object NEW Object: TutorialAssignerSix FIRST state: init FIRST event: enter created CALL instruction function code size is 8 created CALL instruction function code size is 16 End Event End State NEW State: active FIRST event: enter created math instruction created CALL instruction function code size is 14 created CALL instruction function code size is 22 created CALL instruction NEW string: "lessonSix" function code size is 30 created CALL instruction function code size is 34 End Event NEW event: TimerFinished created math instruction created SWITCH instruction created CASE instruction created CALL instruction NEW string: "Manuals" function code size is 24 created CALL instruction function code size is 30 created }CASE instruction created CASE instruction created CALL instruction NEW string: "Skating on one wheel is called a manual. Manuals can be done with one or two skates." function code size is 50 created CALL instruction function code size is 56 created }CASE instruction created CASE instruction created CALL instruction NEW string: "Pressing down, then up, does a single foot toe manual. Pressing up, then down, begins a single foot heel manual." function code size is 76 created CALL instruction function code size is 82 created }CASE instruction created CASE instruction created CALL instruction NEW string: "Use the balance meter to keep manualing. Press up and down to maintain your balance." function code size is 102 created CALL instruction function code size is 108 created }CASE instruction created CASE instruction created CALL instruction NEW string: "Manuals can be done either from the ground, or the air. Manuals can also be done while riding fakie." function code size is 128 created CALL instruction function code size is 134 created }CASE instruction created CASE instruction created CALL instruction NEW string: "Ride a manual over the funbox up ahead." function code size is 154 created SET instruction reference to set state: #active created }CASE instruction created CASE instruction created CALL instruction NEW string: "HINT\nUse the manual to connect tricks and create big combos." function code size is 178 created CALL instruction function code size is 184 created }CASE instruction created CASE instruction created CALL instruction NEW string: "HINT\nThe more you perform manuals, the better your balance becomes." function code size is 204 created CALL instruction function code size is 210 created }CASE instruction created CASE instruction created SEND instruction reference to event: #gotolessonG created }CASE instruction created }SWITCH instruction End Event NEW event: didManual created CALL instruction NEW string: "Good job" function code size is 8 created CALL instruction function code size is 14 created CALL instruction function code size is 26 created CALL instruction function code size is 32 End Event NEW event: exit created CALL instruction function code size is 4 created math instruction created CALL instruction function code size is 10 End Event End State NEW State: complete FIRST event: enter created CALL instruction function code size is 8 End Event End State End Object NEW Object: Scriptobj_funbox_SR1_L6 FIRST state: init End State NEW State: active FIRST event: manualEnd created SEND instruction reference to event: #didManual created SET instruction reference to set state: #complete End Event End State NEW State: complete End State End Object NEW Object: TutorialAssignerSeven FIRST state: init FIRST event: enter created CALL instruction function code size is 8 created CALL instruction function code size is 16 End Event End State NEW State: active FIRST event: enter created math instruction created CALL instruction function code size is 12 created CALL instruction function code size is 22 created CALL instruction NEW string: "lessonSeven" function code size is 30 created CALL instruction function code size is 34 created CALL instruction function code size is 38 End Event NEW event: TimerFinished created math instruction created SWITCH instruction created CASE instruction created CALL instruction NEW string: "Grinding" function code size is 24 created CALL instruction function code size is 30 created }CASE instruction created CASE instruction created CALL instruction NEW string: "Grinding is a major part of the game. To grind, press the | button when near an edge." function code size is 50 created CALL instruction function code size is 56 created }CASE instruction created CASE instruction created CALL instruction NEW string: "You can grind from the air or the ground. Grinds can also be done in the fakie direction." function code size is 76 created CALL instruction function code size is 82 created }CASE instruction created CASE instruction created CALL instruction NEW string: "Watch the meter to keep balanced." function code size is 102 created CALL instruction function code size is 108 created }CASE instruction created CASE instruction created CALL instruction NEW string: "Jump in the air and grind the rail." function code size is 128 created CALL instruction function code size is 132 created SET instruction reference to set state: #active created }CASE instruction created CASE instruction created CALL instruction NEW string: "HINT\nTo jump out of a grind, tap the \ button." function code size is 156 created CALL instruction function code size is 162 created }CASE instruction created CASE instruction created CALL instruction NEW string: "HINT\nTo jump left or right from a grind, tap left or right on the directional button when releasing the \ button." function code size is 182 created CALL instruction function code size is 188 created }CASE instruction created CASE instruction created CALL instruction NEW string: "HINT\nBy tapping a direction on the directional button when the | button is pressed, a different grind is performed." function code size is 208 created CALL instruction function code size is 214 created }CASE instruction created CASE instruction created math instruction created SEND instruction reference to event: #gotolessonH created }CASE instruction created }SWITCH instruction End Event NEW event: railGrind created CALL instruction NEW string: "Good Job" function code size is 8 created CALL instruction function code size is 14 created CALL instruction function code size is 26 created CALL instruction function code size is 32 End Event NEW event: exit created CALL instruction function code size is 4 created math instruction created CALL instruction function code size is 10 End Event End State NEW State: complete FIRST event: enter created CALL instruction function code size is 8 End Event End State End Object NEW Object: Scriptobj_rail_low_L7 FIRST state: init End State NEW State: active FIRST event: grindEnd created SEND instruction reference to event: #railGrind created SET instruction reference to set state: #complete End Event End State NEW State: complete End State End Object NEW Object: TutorialAssignerEight FIRST state: init FIRST event: enter created CALL instruction function code size is 8 created CALL instruction function code size is 16 End Event End State NEW State: active FIRST event: enter created math instruction created CALL instruction function code size is 12 created CALL instruction function code size is 22 created CALL instruction NEW string: "lessonEight" function code size is 30 created CALL instruction function code size is 34 created CALL instruction function code size is 38 End Event NEW event: TimerFinished created math instruction created SWITCH instruction created CASE instruction created CALL instruction NEW string: "Modifying Grinds" function code size is 24 created CALL instruction function code size is 30 created }CASE instruction created CASE instruction created CALL instruction NEW string: "You don't have to jump in the air to switch grinds. While grinding, press a direction and the | button. " function code size is 50 created CALL instruction function code size is 56 created }CASE instruction created CASE instruction created CALL instruction NEW string: "Your trick multiplier and score increase by switching grinds. Stay sharp, because balancing also becomes harder." function code size is 76 created CALL instruction function code size is 82 created }CASE instruction created CASE instruction created CALL instruction NEW string: "Pressing up on the directional button before selecting a grind causes the switch version of the grind. The footwork is opposite of the normal version of the grind." function code size is 102 created CALL instruction function code size is 108 created }CASE instruction created CASE instruction created CALL instruction NEW string: "Pressing down on the directional button before selecting the grind causes the fakie version of the grind. If already going fakie, the forward grind will execute." function code size is 128 created CALL instruction function code size is 134 created }CASE instruction created CASE instruction created CALL instruction NEW string: "Modified grinds earn you more points." function code size is 154 created CALL instruction function code size is 160 created }CASE instruction created CASE instruction created CALL instruction NEW string: "Do a couple of grinds on the long rail." function code size is 180 created CALL instruction function code size is 184 created SET instruction reference to set state: #active created }CASE instruction created CASE instruction created SEND instruction reference to event: #gotolessonI created }CASE instruction created }SWITCH instruction End Event NEW event: didGrind created CALL instruction NEW string: "Nice Job" function code size is 8 created CALL instruction function code size is 20 created CALL instruction function code size is 26 created CALL instruction function code size is 32 End Event NEW event: exit created CALL instruction function code size is 4 created math instruction created CALL instruction function code size is 10 End Event End State NEW State: complete FIRST event: enter created CALL instruction function code size is 8 End Event End State End Object NEW Object: Scriptobj_rail_low_L8 FIRST state: init End State NEW State: active FIRST event: grindEnd created CALL instruction function code size is 8 created CALL instruction function code size is 16 created math instruction created IF instruction created SEND instruction reference to event: #didGrind created SET instruction reference to set state: #complete created }IF instruction End Event End State NEW State: complete End State End Object NEW Object: TutorialAssignerTen FIRST state: init FIRST event: enter created CALL instruction function code size is 8 created CALL instruction function code size is 16 End Event End State NEW State: active FIRST event: enter created math instruction created CALL instruction function code size is 12 created CALL instruction function code size is 22 created CALL instruction NEW string: "lessonTen" function code size is 30 created CALL instruction function code size is 34 created CALL instruction function code size is 38 End Event NEW event: TimerFinished created math instruction created SWITCH instruction created CASE instruction created CALL instruction NEW string: "Air Tricks" function code size is 24 created CALL instruction function code size is 30 created }CASE instruction created CASE instruction created CALL instruction NEW string: "To do an air trick, press a direction on the directional button and the ` button. You will do a grab or flip trick." function code size is 50 created CALL instruction function code size is 56 created }CASE instruction created CASE instruction created CALL instruction NEW string: "Grabs are done by pressing a single direction on the directional button and the ` button. Holding the ` button will tweak the trick and get you more points." function code size is 76 created CALL instruction function code size is 82 created }CASE instruction created CASE instruction created CALL instruction NEW string: "Flips are done by pressing two directions on the directional button and the ` button. Flips are worth more but take longer to do, so make sure you have plenty of air." function code size is 102 created CALL instruction function code size is 108 created }CASE instruction created CASE instruction created CALL instruction NEW string: "Grab flip combos are done by pressing the direction for the grab, followed by the directions for the flip, and then, tapping the ` button." function code size is 128 created CALL instruction function code size is 134 created }CASE instruction created CASE instruction created CALL instruction NEW string: "Perform a trick over the ramp." function code size is 154 created CALL instruction function code size is 158 created SET instruction reference to set state: #active created }CASE instruction created CASE instruction created CALL instruction NEW string: "HINT\nUse either the R1 button, or the L1 button to rotate while in the air. This adds points and increases the multiplier." function code size is 182 created CALL instruction function code size is 188 created }CASE instruction created CASE instruction created SEND instruction reference to event: #gotolessonJ created }CASE instruction created }SWITCH instruction End Event NEW event: didTrick created CALL instruction function code size is 6 created CALL instruction NEW string: "Good job" function code size is 14 created CALL instruction function code size is 26 created CALL instruction function code size is 32 End Event NEW event: exit created CALL instruction function code size is 4 created math instruction created CALL instruction function code size is 10 End Event End State NEW State: complete FIRST event: enter created CALL instruction function code size is 8 End Event End State End Object NEW Object: Scriptobj_kicker_L10 FIRST state: init End State NEW State: active FIRST event: jump created CALL instruction function code size is 6 End Event NEW event: wait_success created CALL instruction function code size is 6 created SEND instruction reference to event: #didTrick created SET instruction reference to set state: #complete End Event NEW event: wait_fail created CALL instruction function code size is 6 created CALL instruction function code size is 18 End Event End State NEW State: complete End State End Object NEW Object: scriptObj_bowl_qpipe_L11 FIRST state: init FIRST event: enter created CALL instruction function code size is 8 End Event End State NEW State: active FIRST event: enter created math instruction created math instruction created math instruction created CALL instruction function code size is 20 created CALL instruction function code size is 30 created CALL instruction NEW string: "lessonEleven" function code size is 38 created CALL instruction function code size is 42 created CALL instruction function code size is 46 End Event NEW event: timerFinished created math instruction created SWITCH instruction created CASE instruction created CALL instruction NEW string: "Exit Pipes and Bowls" function code size is 24 created CALL instruction function code size is 30 created }CASE instruction created CASE instruction created CALL instruction NEW string: "To exit from a bowl or a quarterpipe, hold up on the directional button while riding up the face." function code size is 50 created CALL instruction function code size is 56 created }CASE instruction created CASE instruction created CALL instruction NEW string: "Try jumping out of the bowl." function code size is 76 created CALL instruction function code size is 80 created math instruction created }CASE instruction created CASE instruction created SEND instruction reference to event: #gotolessonK created }CASE instruction created }SWITCH instruction End Event NEW event: jump created IF instruction created CALL instruction function code size is 14 created IF instruction created math instruction created CALL instruction function code size is 32 created }IF instruction created }IF instruction End Event NEW event: wait_success created CALL instruction function code size is 8 created IF instruction created CALL instruction function code size is 22 created math instruction created ELSE instruction created math instruction created math instruction created CALL instruction function code size is 48 created CALL instruction function code size is 54 created CALL instruction NEW string: "Good job" function code size is 62 created CALL instruction function code size is 68 created }IF instruction End Event NEW event: vault created math instruction created CALL instruction function code size is 10 End Event NEW event: grindStart created math instruction created CALL instruction function code size is 10 End Event NEW event: wait_fail created math instruction created CALL instruction function code size is 16 created CALL instruction function code size is 22 End Event NEW event: exit created CALL instruction function code size is 4 created math instruction created CALL instruction function code size is 10 End Event End State NEW State: complete FIRST event: enter created CALL instruction function code size is 8 End Event End State End Object NEW Object: TutorialAssignerTwelve FIRST state: init FIRST event: enter created CALL instruction function code size is 8 created CALL instruction function code size is 16 End Event End State NEW State: active FIRST event: enter created math instruction created CALL instruction function code size is 12 created CALL instruction function code size is 22 created CALL instruction NEW string: "lessonTwelve" function code size is 30 created CALL instruction function code size is 34 created CALL instruction function code size is 38 End Event NEW event: timerFinished created math instruction created SWITCH instruction created CASE instruction created CALL instruction NEW string: "Bail Off A Pipe" function code size is 24 created CALL instruction function code size is 30 created }CASE instruction created CASE instruction created CALL instruction NEW string: "To correct yourself in the air if you fly off the side of a quarterpipe, press the ~ button. You will regain your balance and land safely on the ground." function code size is 50 created CALL instruction function code size is 56 created }CASE instruction created CASE instruction created CALL instruction NEW string: "Jump off the side of the quarterpipe and use the ~ button to land safely." function code size is 76 created CALL instruction function code size is 80 created SET instruction reference to set state: #active created }CASE instruction created CASE instruction created SEND instruction reference to event: #gotolessonL created }CASE instruction created }SWITCH instruction End Event NEW event: didTrick created CALL instruction NEW string: "Good job" function code size is 8 created CALL instruction function code size is 20 created CALL instruction function code size is 26 End Event NEW event: exit created CALL instruction function code size is 4 created math instruction created CALL instruction function code size is 10 End Event End State NEW State: complete FIRST event: enter created CALL instruction function code size is 8 created CALL instruction function code size is 16 End Event End State End Object NEW Object: Scriptobj_qpipe_L12 FIRST state: init End State NEW State: active FIRST event: enter created math instruction End Event NEW event: jump created CALL instruction function code size is 6 created IF instruction created CALL instruction function code size is 20 created }IF instruction End Event NEW event: grindStart created CALL instruction function code size is 6 End Event NEW event: land created CALL instruction function code size is 6 created IF instruction created math instruction created ELSE instruction created math instruction created CALL instruction function code size is 30 created }IF instruction End Event NEW event: wait_success created IF instruction created CALL instruction function code size is 20 created math instruction created SEND instruction reference to event: #didTrick created CALL instruction function code size is 36 created SET instruction reference to set state: #complete created ELSE instruction created math instruction created CALL instruction function code size is 58 created CALL instruction function code size is 64 created }IF instruction End Event NEW event: wait_fail created math instruction created CALL instruction function code size is 16 created CALL instruction function code size is 22 End Event End State NEW State: complete End State End Object NEW Object: TutorialAssignerThirteen FIRST state: init FIRST event: enter created CALL instruction function code size is 8 created CALL instruction function code size is 16 End Event End State NEW State: active FIRST event: enter created math instruction created CALL instruction function code size is 12 created CALL instruction function code size is 22 created CALL instruction NEW string: "lessonThirteen" function code size is 30 created CALL instruction function code size is 34 created CALL instruction function code size is 38 End Event NEW event: timerFinished created math instruction created SWITCH instruction created CASE instruction created CALL instruction NEW string: "Handplants" function code size is 24 created CALL instruction function code size is 30 created }CASE instruction created CASE instruction created CALL instruction NEW string: "A handplant can be performed on a quarterpipe or a bowl." function code size is 50 created CALL instruction function code size is 56 created }CASE instruction created CASE instruction created CALL instruction NEW string: "To perform a handplant, ride up a pipe or a bowl perpendicular to the top edge. Hold the | button. You will go into a handplant." function code size is 76 created CALL instruction function code size is 82 created }CASE instruction created CASE instruction created CALL instruction NEW string: "Use the meter to balance your skater. Hit the \ button to return to the bowl." function code size is 102 created CALL instruction function code size is 108 created }CASE instruction created CASE instruction created CALL instruction NEW string: "Perform a handplant on the quarterpipe." function code size is 128 created CALL instruction function code size is 132 created SET instruction reference to set state: #active created }CASE instruction created CASE instruction created CALL instruction NEW string: "HINT\nSelect different handplants by pressing on the directional button, and the | button." function code size is 156 created CALL instruction function code size is 162 created }CASE instruction created CASE instruction created SEND instruction reference to event: #gotolessonM created }CASE instruction created }SWITCH instruction End Event NEW event: didTrick created CALL instruction function code size is 6 created CALL instruction function code size is 18 created CALL instruction NEW string: "Nice Job" function code size is 26 created CALL instruction function code size is 32 End Event NEW event: exit created CALL instruction function code size is 4 created math instruction created CALL instruction function code size is 10 End Event End State NEW State: complete FIRST event: enter created CALL instruction function code size is 8 created CALL instruction function code size is 16 End Event End State End Object NEW Object: Scriptobj_qpipe_L13 FIRST state: init End State NEW State: active FIRST event: stallStart created SEND instruction reference to event: #didTrick created SET instruction reference to set state: #complete End Event End State NEW State: complete End State End Object NEW Object: TutorialAssignerFourteen FIRST state: init FIRST event: enter created CALL instruction function code size is 8 created CALL instruction function code size is 16 End Event End State NEW State: active FIRST event: enter created math instruction created CALL instruction function code size is 12 created CALL instruction function code size is 22 created CALL instruction NEW string: "lessonFourteen" function code size is 30 created CALL instruction function code size is 34 created CALL instruction function code size is 38 End Event NEW event: timerFinished created math instruction created SWITCH instruction created CASE instruction created CALL instruction NEW string: "Vaulting" function code size is 24 created CALL instruction function code size is 30 created }CASE instruction created CASE instruction created CALL instruction NEW string: "Vaults are special tricks that somersault you into the air." function code size is 50 created CALL instruction function code size is 56 created }CASE instruction created CASE instruction created CALL instruction NEW string: "To vault, hold the ~ button when approaching a waist high edge." function code size is 76 created CALL instruction function code size is 82 created }CASE instruction created CASE instruction created CALL instruction NEW string: "Vault over the wall." function code size is 102 created CALL instruction function code size is 106 created SET instruction reference to set state: #active created }CASE instruction created CASE instruction created CALL instruction NEW string: "HINT\nVaults can also be done from manuals, and count as an additional trick in a combo." function code size is 130 created CALL instruction function code size is 136 created }CASE instruction created CASE instruction created CALL instruction NEW string: "HINT\nVaults can also be done while riding fakie. Vaults are a good way to exit a quarterpipe." function code size is 156 created CALL instruction function code size is 162 created }CASE instruction created CASE instruction created SEND instruction reference to event: #gotolessonN created }CASE instruction created }SWITCH instruction End Event NEW event: didTrick created CALL instruction function code size is 6 created CALL instruction NEW string: "Nice Job" function code size is 14 created CALL instruction function code size is 26 created CALL instruction function code size is 32 End Event NEW event: exit created CALL instruction function code size is 4 created math instruction created CALL instruction function code size is 10 End Event End State NEW State: complete FIRST event: enter created CALL instruction function code size is 8 created CALL instruction function code size is 16 End Event End State End Object NEW Object: ScriptObj_vault_L14 FIRST state: init End State NEW State: active FIRST event: vault created SEND instruction reference to event: #didTrick created SET instruction reference to set state: #complete End Event End State NEW State: complete End State End Object NEW Object: TutorialAssignerFifteen FIRST state: init FIRST event: enter created CALL instruction function code size is 8 created CALL instruction function code size is 16 End Event End State NEW State: active FIRST event: enter created math instruction created CALL instruction function code size is 12 created CALL instruction function code size is 22 created CALL instruction NEW string: "lessonFifteen" function code size is 30 created CALL instruction function code size is 34 created CALL instruction function code size is 38 End Event NEW event: timerFinished created math instruction created SWITCH instruction created CASE instruction created CALL instruction NEW string: "Vertical Poles" function code size is 24 created CALL instruction function code size is 30 created }CASE instruction created CASE instruction created CALL instruction NEW string: "Grab a vertical pole to do a quick turn around. Vertical poles can be grabbed from both the ground, and the air, while going either forward, or fakie." function code size is 50 created CALL instruction function code size is 56 created }CASE instruction created CASE instruction created CALL instruction NEW string: "Hold the ~ button while approaching a vertical pole. You'll whip around and come back the other way." function code size is 76 created CALL instruction function code size is 82 created }CASE instruction created CASE instruction created CALL instruction NEW string: "Grab the vertical pole." function code size is 102 created CALL instruction function code size is 106 created SET instruction reference to set state: #active created }CASE instruction created CASE instruction created SEND instruction reference to event: #gotolessonO created }CASE instruction created }SWITCH instruction End Event NEW event: didTrick created CALL instruction function code size is 6 created CALL instruction NEW string: "Nice Job" function code size is 14 created CALL instruction function code size is 26 created CALL instruction function code size is 32 End Event NEW event: exit created CALL instruction function code size is 4 created math instruction created CALL instruction function code size is 10 End Event End State NEW State: complete FIRST event: enter created CALL instruction function code size is 8 created CALL instruction function code size is 16 End Event End State End Object NEW Object: Scriptobj_Pole_L15 FIRST state: init End State NEW State: active FIRST event: swing created SEND instruction reference to event: #didTrick created SET instruction reference to set state: #complete End Event End State NEW State: complete End State End Object NEW Object: TutorialAssignerSixteen FIRST state: init FIRST event: enter created CALL instruction function code size is 8 created CALL instruction function code size is 16 End Event End State NEW State: active FIRST event: enter created math instruction created CALL instruction function code size is 12 created CALL instruction function code size is 22 created CALL instruction NEW string: "lessonSixteen" function code size is 30 created CALL instruction function code size is 34 created CALL instruction function code size is 38 End Event NEW event: timerFinished created math instruction created SWITCH instruction created CASE instruction created CALL instruction NEW string: "Horizontal Poles" function code size is 24 created CALL instruction function code size is 30 created }CASE instruction created CASE instruction created CALL instruction NEW string: "When flying through the air, you can grab a horizontal pole by pressing the ~ button." function code size is 50 created CALL instruction function code size is 56 created }CASE instruction created CASE instruction created CALL instruction NEW string: "Jump and grab the horizontal pole." function code size is 76 created SET instruction reference to set state: #active created CALL instruction function code size is 84 created }CASE instruction created CASE instruction created CALL instruction NEW string: "HINT\nTo jump to the left or right, hold left or right on the directional button as you leave the pole." function code size is 104 created CALL instruction function code size is 110 created }CASE instruction created CASE instruction created CALL instruction NEW string: "HINT\nYou can swing around the pole up to three times by holding the ~ button." function code size is 130 created CALL instruction function code size is 136 created }CASE instruction created CASE instruction created CALL instruction NEW string: "HINT\nAfter releasing one horizontal pole, you can grab a second horizontal pole by pressing the ~ button again." function code size is 156 created CALL instruction function code size is 162 created }CASE instruction created CASE instruction created SEND instruction reference to event: #gotolessonP created }CASE instruction created }SWITCH instruction End Event NEW event: didTrick created CALL instruction function code size is 6 created CALL instruction NEW string: "Good Job" function code size is 14 created CALL instruction function code size is 26 created CALL instruction function code size is 32 End Event NEW event: exit created CALL instruction function code size is 4 created math instruction created CALL instruction function code size is 10 End Event End State NEW State: complete FIRST event: enter created CALL instruction function code size is 8 End Event End State End Object NEW Object: Scriptobj_Pole_L16 FIRST state: init End State NEW State: active FIRST event: swing created SEND instruction reference to event: #didTrick created SET instruction reference to set state: #complete End Event End State NEW State: complete End State End Object NEW Object: TutorialAssignerSeventeen FIRST state: init FIRST event: enter created CALL instruction function code size is 8 created CALL instruction function code size is 16 End Event End State NEW State: active FIRST event: enter created math instruction created CALL instruction function code size is 14 created CALL instruction NEW string: "lessonSeventeen" function code size is 22 created CALL instruction function code size is 26 created CALL instruction function code size is 30 End Event NEW event: timerFinished created math instruction created SWITCH instruction created CASE instruction created CALL instruction NEW string: "Skitching" function code size is 24 created CALL instruction function code size is 30 created }CASE instruction created CASE instruction created CALL instruction NEW string: "Grabbing the back of a moving vehicle is called skitching." function code size is 50 created CALL instruction function code size is 56 created }CASE instruction created CASE instruction created CALL instruction NEW string: "To skitch, press the ~ button near the back of a moving vehicle." function code size is 76 created CALL instruction function code size is 82 created }CASE instruction created CASE instruction created CALL instruction NEW string: "Skitch on the golfcart." function code size is 102 created CALL instruction function code size is 110 created SET instruction reference to set state: #active created CALL instruction function code size is 118 created }CASE instruction created CASE instruction created SEND instruction reference to event: #gotolessonQ created }CASE instruction created }SWITCH instruction End Event NEW event: exit created CALL instruction function code size is 4 created math instruction created CALL instruction function code size is 10 End Event NEW event: gotSkitch created CALL instruction NEW string: "Good Job" function code size is 8 created CALL instruction function code size is 20 created CALL instruction function code size is 26 created CALL instruction function code size is 32 End Event End State NEW State: complete FIRST event: enter created CALL instruction function code size is 8 created CALL instruction function code size is 16 End Event End State End Object NEW Object: Car_GolfCart FIRST state: init End State NEW State: active FIRST event: skitchStart created SEND instruction reference to event: #gotSkitch created SET instruction reference to set state: #init End Event End State End Object NEW Object: TutorialAssignerEighteen FIRST state: init FIRST event: enter created CALL instruction function code size is 8 created CALL instruction function code size is 16 End Event End State NEW State: active FIRST event: enter created math instruction created CALL instruction function code size is 12 created CALL instruction function code size is 22 created CALL instruction NEW string: "lessonEighteen" function code size is 30 created CALL instruction function code size is 34 created CALL instruction function code size is 38 End Event NEW event: timerFinished created math instruction created SWITCH instruction created CASE instruction created CALL instruction NEW string: "Wall Rides" function code size is 24 created CALL instruction function code size is 30 created }CASE instruction created CASE instruction created CALL instruction NEW string: "To perform a wall ride, jump toward the wall at an angle, then press down on the directional button and the \ button." function code size is 50 created CALL instruction function code size is 56 created }CASE instruction created CASE instruction created CALL instruction NEW string: "Hold the \ button to continue riding the wall. When you release the \ button, you'll jump off of the wall." function code size is 76 created CALL instruction function code size is 82 created }CASE instruction created CASE instruction created CALL instruction NEW string: "Ride the wall." function code size is 102 created CALL instruction function code size is 106 created SET instruction reference to set state: #active created }CASE instruction created CASE instruction created CALL instruction NEW string: "HINT\nUse the wall ride to get to locations you can't reach by using a normal jump." function code size is 130 created CALL instruction function code size is 136 created }CASE instruction created CASE instruction created SEND instruction reference to event: #gotolessonR created }CASE instruction created }SWITCH instruction End Event NEW event: didWallRide created CALL instruction NEW string: "Good job" function code size is 8 created CALL instruction function code size is 14 created CALL instruction function code size is 26 created CALL instruction function code size is 32 End Event NEW event: exit created CALL instruction function code size is 4 created CALL instruction function code size is 6 created math instruction created CALL instruction function code size is 12 End Event End State NEW State: complete FIRST event: enter created CALL instruction function code size is 8 End Event End State End Object NEW Object: ScriptObj_Wall_L18 FIRST state: init End State NEW State: active FIRST event: wallRideStart created SEND instruction reference to event: #didWallRide created SET instruction reference to set state: #complete End Event End State NEW State: complete End State End Object NEW Object: TutorialAssignerNineteen FIRST state: init FIRST event: enter created CALL instruction function code size is 8 created CALL instruction function code size is 16 created CALL instruction function code size is 24 End Event End State NEW State: active FIRST event: enter created math instruction created math instruction created CALL instruction function code size is 18 created CALL instruction function code size is 26 created CALL instruction function code size is 34 created CALL instruction NEW string: "lessonNineteen" function code size is 42 created CALL instruction function code size is 46 created CALL instruction function code size is 50 End Event NEW event: timerFinished created math instruction created SWITCH instruction created CASE instruction created CALL instruction NEW string: "Cess Slides" function code size is 24 created CALL instruction function code size is 30 created }CASE instruction created CASE instruction created CALL instruction NEW string: "Besides turning you around, the cess slide can be used to link tricks when landing in a quarterpipe or bowl." function code size is 50 created CALL instruction function code size is 56 created }CASE instruction created CASE instruction created CALL instruction NEW string: "As you land on the pipe, press the R2 button. You will do a cess slide. Continue your trick string by quickly going into a manual." function code size is 76 created CALL instruction function code size is 82 created }CASE instruction created CASE instruction created CALL instruction NEW string: "By using cess slides and manuals, perform a 5,000 point series of tricks chained together." function code size is 102 created CALL instruction function code size is 108 created CALL instruction function code size is 112 created }CASE instruction created CASE instruction created SEND instruction reference to event: #gotolessonS created }CASE instruction created }SWITCH instruction End Event NEW event: wait_success created CALL instruction function code size is 4 created IF instruction created CALL instruction function code size is 20 created IF instruction created CALL instruction function code size is 40 created CALL instruction function code size is 46 created CALL instruction NEW string: "Good job\nThat trick chain was worth more than 5000 points" function code size is 54 created CALL instruction function code size is 60 created }IF instruction created }IF instruction End Event NEW event: exit created CALL instruction function code size is 6 created CALL instruction function code size is 10 created math instruction created CALL instruction function code size is 16 End Event End State NEW State: complete FIRST event: enter created CALL instruction function code size is 8 created CALL instruction function code size is 16 End Event End State End Object NEW Object: TutorialAssignerTwenty FIRST state: init FIRST event: enter created CALL instruction function code size is 8 created CALL instruction function code size is 16 created CALL instruction function code size is 24 created CALL instruction function code size is 32 End Event End State NEW State: active FIRST event: enter created math instruction created CALL instruction function code size is 12 created CALL instruction function code size is 20 created CALL instruction function code size is 28 created CALL instruction function code size is 38 created CALL instruction NEW string: "lessonTwenty" function code size is 46 created CALL instruction function code size is 50 created CALL instruction function code size is 54 End Event NEW event: timerFinished created math instruction created SWITCH instruction created CASE instruction created CALL instruction NEW string: "Trick Lines" function code size is 24 created CALL instruction function code size is 30 created }CASE instruction created CASE instruction created CALL instruction NEW string: "Bonus scores are awarded for riding certain pieces, in the correct order, within the same trick chain. This is called a line." function code size is 50 created CALL instruction function code size is 56 created }CASE instruction created CASE instruction created CALL instruction NEW string: "To do this line, vault the wall, grind the rail, and then swing on the horizontal pole." function code size is 76 created SET instruction reference to set state: #active created CALL instruction function code size is 84 created }CASE instruction created CASE instruction created SEND instruction reference to event: #gotolessonT created }CASE instruction created }SWITCH instruction End Event NEW event: didLine created CALL instruction function code size is 6 created CALL instruction NEW string: "Good job" function code size is 14 created CALL instruction function code size is 26 created CALL instruction function code size is 32 End Event NEW event: exit created CALL instruction function code size is 4 created math instruction created CALL instruction function code size is 10 End Event End State NEW State: complete FIRST event: enter created CALL instruction function code size is 8 created CALL instruction function code size is 16 created CALL instruction function code size is 24 created CALL instruction function code size is 32 End Event End State End Object NEW Object: ScriptObj_Pole_L20 FIRST state: init End State NEW State: active FIRST event: enter created math instruction created math instruction End Event NEW event: swing created IF instruction created IF instruction created SEND instruction reference to event: #didLine created SET instruction reference to set state: #complete created }IF instruction created }IF instruction End Event NEW event: didVault created math instruction created CALL instruction function code size is 10 End Event NEW event: didGrind created IF instruction created math instruction created }IF instruction End Event NEW event: wait_success created math instruction created math instruction created CALL instruction function code size is 14 End Event NEW event: wait_fail created math instruction created math instruction created CALL instruction function code size is 14 created CALL instruction function code size is 26 End Event NEW event: exit created CALL instruction function code size is 6 created CALL instruction function code size is 8 End Event End State NEW State: complete End State End Object NEW Object: Scriptobj_rail_low_L20 FIRST state: active FIRST event: grindStart created SEND instruction reference to event: #didGrind End Event End State End Object NEW Object: ScriptObj_vault_L20 FIRST state: active FIRST event: vault created SEND instruction reference to event: #didVault End Event End State End Object NEW Object: Scriptobj_bowl_qpipe_L22 FIRST state: init FIRST event: enter created CALL instruction function code size is 8 End Event End State NEW State: active FIRST event: enter created math instruction created math instruction created CALL instruction function code size is 16 created CALL instruction function code size is 26 created CALL instruction NEW string: "lessonTwentyTwo" function code size is 34 created CALL instruction function code size is 38 created CALL instruction function code size is 42 End Event NEW event: timerFinished created math instruction created SWITCH instruction created CASE instruction created CALL instruction NEW string: "Juice is Life" function code size is 24 created CALL instruction function code size is 30 created }CASE instruction created CASE instruction created CALL instruction NEW string: "Notice the meter in the upper left of the screen. Doing tricks successfully fills this meter. When full, it flashes." function code size is 50 created CALL instruction function code size is 56 created }CASE instruction created CASE instruction created CALL instruction NEW string: "Once full, the skater can do special tricks. Also, fire shoots out of your skates and your top speed increases." function code size is 76 created CALL instruction function code size is 82 created }CASE instruction created CASE instruction created CALL instruction NEW string: "Do tricks in the bowl until your meter fills up." function code size is 102 created CALL instruction function code size is 106 created CALL instruction function code size is 112 created }CASE instruction created CASE instruction created CALL instruction NEW string: "HINT\nPay attention to the meter. If it runs out, the game is over." function code size is 132 created CALL instruction function code size is 138 created }CASE instruction created CASE instruction created CALL instruction NEW string: "HINT\nKeep doing tricks so the juice meter won't diminish to dangerous levels. The less juice you have, the slower you skate. Bigger tricks fill the meter faster." function code size is 158 created CALL instruction function code size is 164 created }CASE instruction created CASE instruction created CALL instruction NEW string: "HINT\nCrashing causes the meter to lose juice." function code size is 184 created CALL instruction function code size is 190 created }CASE instruction created CASE instruction created SEND instruction reference to event: #gotolessonU created }CASE instruction created }SWITCH instruction End Event NEW event: wait_success created CALL instruction function code size is 6 created IF instruction created CALL instruction function code size is 26 created CALL instruction NEW string: "Good Job" function code size is 34 created CALL instruction function code size is 40 created CALL instruction function code size is 46 created }IF instruction End Event NEW event: exit created CALL instruction function code size is 6 created CALL instruction function code size is 10 created math instruction created CALL instruction function code size is 16 End Event End State NEW State: complete FIRST event: enter created CALL instruction function code size is 8 End Event End State End Object NEW Object: TutorialAssignerTwentyThree FIRST state: init FIRST event: enter created CALL instruction function code size is 8 created CALL instruction function code size is 16 created CALL instruction function code size is 24 created CALL instruction function code size is 32 End Event End State NEW State: active FIRST event: enter created math instruction created CALL instruction function code size is 12 created CALL instruction function code size is 20 created CALL instruction function code size is 28 created CALL instruction function code size is 38 created CALL instruction NEW string: "lessonTwentyThree" function code size is 46 created CALL instruction function code size is 50 created CALL instruction function code size is 54 End Event NEW event: timerFinished created math instruction created SWITCH instruction created CASE instruction created CALL instruction NEW string: "Attributes" function code size is 24 created CALL instruction function code size is 30 created }CASE instruction created CASE instruction created CALL instruction NEW string: "In the game, your skating skills, which are called attributes, improve by using them. For example, the more you grind, the better that attribute gets." function code size is 50 created CALL instruction function code size is 56 created }CASE instruction created CASE instruction created CALL instruction NEW string: "During the game, select the Attributes screen from the pause menu to see the current level of your skills." function code size is 76 created CALL instruction function code size is 82 created }CASE instruction created CASE instruction created CALL instruction NEW string: "You earn experience points, or XP, by completing challenges. This is a great way to improve your attributes." function code size is 102 created CALL instruction function code size is 108 created }CASE instruction created CASE instruction created CALL instruction NEW string: "Grind the three rails in one trick line and look in the lower right corner of the screen to see your attributes improve." function code size is 128 created SET instruction reference to set state: #active created CALL instruction function code size is 136 created }CASE instruction created CASE instruction created SEND instruction reference to event: #gotolessonV created }CASE instruction created }SWITCH instruction End Event NEW event: didGrind created CALL instruction NEW string: "Nice Line." function code size is 8 created CALL instruction function code size is 14 created CALL instruction function code size is 26 created CALL instruction function code size is 32 End Event NEW event: exit created CALL instruction function code size is 4 created math instruction created CALL instruction function code size is 10 End Event End State NEW State: complete FIRST event: enter created CALL instruction function code size is 8 End Event End State End Object NEW Object: ScriptObj_rail_1_L23 FIRST state: init End State NEW State: active FIRST event: enter created math instruction created math instruction created math instruction created math instruction End Event NEW event: grindEnd created IF instruction created math instruction created SEND instruction reference to event: #newGrind created }IF instruction End Event NEW event: grindTwo created IF instruction created math instruction created SEND instruction reference to event: #newGrind created }IF instruction End Event NEW event: grindThree created IF instruction created math instruction created SEND instruction reference to event: #newGrind created }IF instruction End Event NEW event: newGrind created math instruction created SWITCH instruction created CASE instruction created CALL instruction function code size is 22 created }CASE instruction created CASE instruction created SEND instruction reference to event: #didGrind created SET instruction reference to set state: #complete created }CASE instruction created }SWITCH instruction End Event NEW event: wait_success created CALL instruction function code size is 6 created math instruction created math instruction created math instruction created math instruction End Event NEW event: wait_fail created CALL instruction function code size is 6 created math instruction created math instruction created math instruction created math instruction End Event End State NEW State: complete End State End Object NEW Object: ScriptObj_rail_2_L23 FIRST state: active FIRST event: grindEnd created SEND instruction reference to event: #grindTwo End Event End State NEW State: complete End State End Object NEW Object: ScriptObj_rail_3_L23 FIRST state: active FIRST event: grindEnd created SEND instruction reference to event: #grindThree End Event End State NEW State: complete End State End Object NEW Object: TutorialAssignerTwentyFour FIRST state: init FIRST event: enter created CALL instruction function code size is 8 created CALL instruction function code size is 16 created CALL instruction function code size is 24 End Event End State NEW State: active FIRST event: enter created math instruction created CALL instruction function code size is 12 created CALL instruction function code size is 20 created CALL instruction function code size is 30 created CALL instruction NEW string: "lessonTwentyFour" function code size is 38 created CALL instruction function code size is 42 created CALL instruction function code size is 46 End Event NEW event: gotPowerUps created CALL instruction NEW string: "Nice Job" function code size is 8 created CALL instruction function code size is 14 created CALL instruction function code size is 26 created CALL instruction function code size is 32 End Event NEW event: timerFinished created math instruction created SWITCH instruction created CASE instruction created CALL instruction NEW string: "Power Ups" function code size is 24 created CALL instruction function code size is 30 created }CASE instruction created CASE instruction created CALL instruction NEW string: "Hitting power ups gives you different rewards. The green and purple juice containers fill up the juice meter. The orange juice containers increase the size of the juice meter." function code size is 50 created CALL instruction function code size is 56 created }CASE instruction created CASE instruction created CALL instruction NEW string: "Get these 4 power ups" function code size is 76 created SEND instruction reference to event: #createPowerUps created CALL instruction function code size is 86 created }CASE instruction created CASE instruction created CALL instruction NEW string: "HINT\nThere is a single attribute power up on each level. This icon increases your ability in a given attribute by one level." function code size is 106 created CALL instruction function code size is 112 created }CASE instruction created CASE instruction created CALL instruction NEW string: "HINT\nThere is a single key on each level. They are in difficult to reach areas. The key opens up a hidden area on another level. Inside these areas are new objectives and surprises." function code size is 132 created CALL instruction function code size is 138 created }CASE instruction created CASE instruction created CALL instruction NEW string: "HINT\nThere is a special trick icon on each level. Each one unlocks a different skater's special trick." function code size is 158 created CALL instruction function code size is 164 created }CASE instruction created CASE instruction created SEND instruction reference to event: #gotolessonW created }CASE instruction created }SWITCH instruction End Event NEW event: exit created CALL instruction function code size is 4 created math instruction created CALL instruction function code size is 10 created CALL instruction function code size is 16 created CALL instruction function code size is 22 created CALL instruction function code size is 28 created CALL instruction function code size is 34 End Event End State NEW State: complete FIRST event: enter created CALL instruction function code size is 8 created CALL instruction function code size is 16 End Event End State End Object NEW Object: ScriptObj_Davehelper_L24 FIRST state: init FIRST event: enter created CALL instruction function code size is 6 created CALL instruction function code size is 12 created CALL instruction function code size is 18 created CALL instruction function code size is 24 End Event NEW event: createPowerUps created math instruction created CALL instruction function code size is 10 created CALL instruction function code size is 16 created CALL instruction function code size is 22 created CALL instruction function code size is 28 End Event NEW event: bonus_collect created math instruction created SWITCH instruction created CASE instruction created CALL instruction NEW string: "That's one" function code size is 24 created }CASE instruction created CASE instruction created CALL instruction NEW string: "That's two" function code size is 44 created }CASE instruction created CASE instruction created CALL instruction NEW string: "That's three" function code size is 64 created }CASE instruction created CASE instruction created SEND instruction reference to event: #gotPowerUps created }CASE instruction created }SWITCH instruction End Event End State End Object NEW Object: TutorialAssignerTwentyFive FIRST state: init FIRST event: enter created CALL instruction function code size is 8 created CALL instruction function code size is 16 created CALL instruction function code size is 24 created CALL instruction function code size is 32 created CALL instruction function code size is 40 created CALL instruction function code size is 48 End Event End State NEW State: active FIRST event: enter created math instruction created math instruction created math instruction created math instruction created CALL instruction function code size is 24 created CALL instruction function code size is 32 created CALL instruction function code size is 40 created CALL instruction function code size is 48 created CALL instruction function code size is 56 created CALL instruction function code size is 66 created CALL instruction NEW string: "lessonTwentyFive" function code size is 74 created CALL instruction function code size is 78 created CALL instruction function code size is 82 End Event NEW event: skaterPointsChanged created CALL instruction function code size is 4 created math instruction created math instruction created IF instruction created CALL instruction function code size is 28 created CALL instruction NEW string: "Nice job." function code size is 36 created CALL instruction function code size is 48 created CALL instruction function code size is 54 created }IF instruction End Event NEW event: timerFinished created math instruction created SWITCH instruction created CASE instruction created CALL instruction NEW string: "Graduation Day" function code size is 24 created CALL instruction function code size is 30 created }CASE instruction created CASE instruction created CALL instruction NEW string: "Perform a 10,000 point trick combo." function code size is 50 created CALL instruction function code size is 56 created CALL instruction function code size is 60 created CALL instruction function code size is 64 created }CASE instruction created CASE instruction created CALL instruction NEW string: "HINT\nUse the right analog stick to look around. You can do this while skating or standing still. This is a good way to find objectives, power ups, and other interesting areas on the levels." function code size is 84 created }CASE instruction created }SWITCH instruction End Event NEW event: exit created CALL instruction function code size is 6 created CALL instruction function code size is 10 created math instruction created CALL instruction function code size is 16 End Event End State NEW State: complete FIRST event: enter created CALL instruction function code size is 8 created CALL instruction function code size is 16 created CALL instruction function code size is 24 created CALL instruction function code size is 32 created CALL instruction function code size is 40 End Event End State End Object END_LEVEL found writing entry in string table : writing entry in string table : Talking to people writing entry in string table : none writing entry in string table : writing entry in string table : Basic Skating writing entry in string table : none writing entry in string table : writing entry in string table : Sharp Turns writing entry in string table : none writing entry in string table : writing entry in string table : Fakie writing entry in string table : none writing entry in string table : writing entry in string table : Jumping writing entry in string table : none writing entry in string table : writing entry in string table : Manuals writing entry in string table : none writing entry in string table : writing entry in string table : Grinding writing entry in string table : none writing entry in string table : writing entry in string table : Modifying Grind writing entry in string table : none writing entry in string table : writing entry in string table : Air Tricks writing entry in string table : none writing entry in string table : writing entry in string table : Bowls writing entry in string table : none writing entry in string table : writing entry in string table : Quarterpipes writing entry in string table : none writing entry in string table : writing entry in string table : Stalls writing entry in string table : none writing entry in string table : writing entry in string table : Vaulting writing entry in string table : none writing entry in string table : writing entry in string table : Vertical Poles writing entry in string table : none writing entry in string table : writing entry in string table : Horizontal Poles writing entry in string table : none writing entry in string table : writing entry in string table : Skitching writing entry in string table : none writing entry in string table : writing entry in string table : Wall rides writing entry in string table : none writing entry in string table : writing entry in string table : Cess Slides writing entry in string table : none writing entry in string table : writing entry in string table : Hidden Bonuses writing entry in string table : none writing entry in string table : writing entry in string table : Juice is life writing entry in string table : none writing entry in string table : writing entry in string table : Attributes writing entry in string table : none writing entry in string table : writing entry in string table : Power ups writing entry in string table : none writing entry in string table : writing entry in string table : 10,000 point trick writing entry in string table : none writing entry in string table : opening.animation writing entry in string table : global_assets.npc.generic.idle writing entry in string table : lessonOne writing entry in string table : Talking to people writing entry in string table : People on the levels assign various challenges. Completing the challenges opens new levels, improves your skater's abilities, and offers other rewards. writing entry in string table : To receive a challenge, find a big spinning bubble, skate up to it, and press the ~ button. Try that now. writing entry in string table : HINT\nSometimes radios, kiosks, and other items will have a spinning bubble. This is just another way to get a challenge. writing entry in string table : There you go. writing entry in string table : lessonTwo writing entry in string table : Basic Skating writing entry in string table : To get your skater moving, hold down the \ button. When you release the button, your skater will jump. writing entry in string table : To stop, hold down on the directional button. You can also use the left analog stick. writing entry in string table : To steer, press left or right on the directional button or the left analog stick. writing entry in string table : Show me you know what you're doing by skating between these three banners. writing entry in string table : That's one writing entry in string table : That's two writing entry in string table : You must go through them in order writing entry in string table : Nice work. writing entry in string table : You must go through them in order writing entry in string table : You must go through them in order writing entry in string table : lessonThree writing entry in string table : Sharp Turns writing entry in string table : To make sharp turns, hold either the R1 button or the L1 button while turning. You will lose a little speed from carving so tight. writing entry in string table : Skate between the poles using sharp turns. writing entry in string table : That's one writing entry in string table : That's two writing entry in string table : You must go through them in order writing entry in string table : That's three writing entry in string table : You must go through them in order writing entry in string table : You must go through them in order writing entry in string table : Good job. writing entry in string table : You must go through them in order writing entry in string table : You must go through them in order writing entry in string table : You must go through them in order writing entry in string table : lessonFour writing entry in string table : Fakie writing entry in string table : Going backwards is a big part of skating. This is called fakie. To switch to fakie, hit the R2 button. All tricks and grinds can be done fakie. writing entry in string table : Skate between these banners while going fakie. The last few may require sharp turns. writing entry in string table : Good job\nThat's one. writing entry in string table : Gotta be going fakie. writing entry in string table : That's two. writing entry in string table : Gotta be going fakie. writing entry in string table : You must go through them in order writing entry in string table : That's three.\nOne more to go. writing entry in string table : Gotta be going fakie. writing entry in string table : You must go through them in order writing entry in string table : You must go through them in order writing entry in string table : Good work.\nYou made it through. writing entry in string table : Gotta be going fakie writing entry in string table : You must go through them in order writing entry in string table : You must go through them in order writing entry in string table : You must go through them in order writing entry in string table : HINT\nThe skater cannot go as fast or jump as high while going fakie. writing entry in string table : lessonFive writing entry in string table : Jumping writing entry in string table : Holding the \ button prepares you to jump. Release the \ button to jump. writing entry in string table : Jump over the wall. writing entry in string table : HINT\nTo jump without speeding up, tap the \ button. writing entry in string table : HINT\nTo maximize height and distance, jump near the edge of a ramp or quarterpipe. writing entry in string table : Nice Job writing entry in string table : lessonSix writing entry in string table : Manuals writing entry in string table : Skating on one wheel is called a manual. Manuals can be done with one or two skates. writing entry in string table : Pressing down, then up, does a single foot toe manual. Pressing up, then down, begins a single foot heel manual. writing entry in string table : Use the balance meter to keep manualing. Press up and down to maintain your balance. writing entry in string table : Manuals can be done either from the ground, or the air. Manuals can also be done while riding fakie. writing entry in string table : Ride a manual over the funbox up ahead. writing entry in string table : HINT\nUse the manual to connect tricks and create big combos. writing entry in string table : HINT\nThe more you perform manuals, the better your balance becomes. writing entry in string table : Good job writing entry in string table : lessonSeven writing entry in string table : Grinding writing entry in string table : Grinding is a major part of the game. To grind, press the | button when near an edge. writing entry in string table : You can grind from the air or the ground. Grinds can also be done in the fakie direction. writing entry in string table : Watch the meter to keep balanced. writing entry in string table : Jump in the air and grind the rail. writing entry in string table : HINT\nTo jump out of a grind, tap the \ button. writing entry in string table : HINT\nTo jump left or right from a grind, tap left or right on the directional button when releasing the \ button. writing entry in string table : HINT\nBy tapping a direction on the directional button when the | button is pressed, a different grind is performed. writing entry in string table : Good Job writing entry in string table : lessonEight writing entry in string table : Modifying Grinds writing entry in string table : You don't have to jump in the air to switch grinds. While grinding, press a direction and the | button. writing entry in string table : Your trick multiplier and score increase by switching grinds. Stay sharp, because balancing also becomes harder. writing entry in string table : Pressing up on the directional button before selecting a grind causes the switch version of the grind. The footwork is opposite of the normal version of the grind. writing entry in string table : Pressing down on the directional button before selecting the grind causes the fakie version of the grind. If already going fakie, the forward grind will execute. writing entry in string table : Modified grinds earn you more points. writing entry in string table : Do a couple of grinds on the long rail. writing entry in string table : Nice Job writing entry in string table : lessonTen writing entry in string table : Air Tricks writing entry in string table : To do an air trick, press a direction on the directional button and the ` button. You will do a grab or flip trick. writing entry in string table : Grabs are done by pressing a single direction on the directional button and the ` button. Holding the ` button will tweak the trick and get you more points. writing entry in string table : Flips are done by pressing two directions on the directional button and the ` button. Flips are worth more but take longer to do, so make sure you have plenty of air. writing entry in string table : Grab flip combos are done by pressing the direction for the grab, followed by the directions for the flip, and then, tapping the ` button. writing entry in string table : Perform a trick over the ramp. writing entry in string table : HINT\nUse either the R1 button, or the L1 button to rotate while in the air. This adds points and increases the multiplier. writing entry in string table : Good job writing entry in string table : lessonEleven writing entry in string table : Exit Pipes and Bowls writing entry in string table : To exit from a bowl or a quarterpipe, hold up on the directional button while riding up the face. writing entry in string table : Try jumping out of the bowl. writing entry in string table : Good job writing entry in string table : lessonTwelve writing entry in string table : Bail Off A Pipe writing entry in string table : To correct yourself in the air if you fly off the side of a quarterpipe, press the ~ button. You will regain your balance and land safely on the ground. writing entry in string table : Jump off the side of the quarterpipe and use the ~ button to land safely. writing entry in string table : Good job writing entry in string table : lessonThirteen writing entry in string table : Handplants writing entry in string table : A handplant can be performed on a quarterpipe or a bowl. writing entry in string table : To perform a handplant, ride up a pipe or a bowl perpendicular to the top edge. Hold the | button. You will go into a handplant. writing entry in string table : Use the meter to balance your skater. Hit the \ button to return to the bowl. writing entry in string table : Perform a handplant on the quarterpipe. writing entry in string table : HINT\nSelect different handplants by pressing on the directional button, and the | button. writing entry in string table : Nice Job writing entry in string table : lessonFourteen writing entry in string table : Vaulting writing entry in string table : Vaults are special tricks that somersault you into the air. writing entry in string table : To vault, hold the ~ button when approaching a waist high edge. writing entry in string table : Vault over the wall. writing entry in string table : HINT\nVaults can also be done from manuals, and count as an additional trick in a combo. writing entry in string table : HINT\nVaults can also be done while riding fakie. Vaults are a good way to exit a quarterpipe. writing entry in string table : Nice Job writing entry in string table : lessonFifteen writing entry in string table : Vertical Poles writing entry in string table : Grab a vertical pole to do a quick turn around. Vertical poles can be grabbed from both the ground, and the air, while going either forward, or fakie. writing entry in string table : Hold the ~ button while approaching a vertical pole. You'll whip around and come back the other way. writing entry in string table : Grab the vertical pole. writing entry in string table : Nice Job writing entry in string table : lessonSixteen writing entry in string table : Horizontal Poles writing entry in string table : When flying through the air, you can grab a horizontal pole by pressing the ~ button. writing entry in string table : Jump and grab the horizontal pole. writing entry in string table : HINT\nTo jump to the left or right, hold left or right on the directional button as you leave the pole. writing entry in string table : HINT\nYou can swing around the pole up to three times by holding the ~ button. writing entry in string table : HINT\nAfter releasing one horizontal pole, you can grab a second horizontal pole by pressing the ~ button again. writing entry in string table : Good Job writing entry in string table : lessonSeventeen writing entry in string table : Skitching writing entry in string table : Grabbing the back of a moving vehicle is called skitching. writing entry in string table : To skitch, press the ~ button near the back of a moving vehicle. writing entry in string table : Skitch on the golfcart. writing entry in string table : Good Job writing entry in string table : lessonEighteen writing entry in string table : Wall Rides writing entry in string table : To perform a wall ride, jump toward the wall at an angle, then press down on the directional button and the \ button. writing entry in string table : Hold the \ button to continue riding the wall. When you release the \ button, you'll jump off of the wall. writing entry in string table : Ride the wall. writing entry in string table : HINT\nUse the wall ride to get to locations you can't reach by using a normal jump. writing entry in string table : Good job writing entry in string table : lessonNineteen writing entry in string table : Cess Slides writing entry in string table : Besides turning you around, the cess slide can be used to link tricks when landing in a quarterpipe or bowl. writing entry in string table : As you land on the pipe, press the R2 button. You will do a cess slide. Continue your trick string by quickly going into a manual. writing entry in string table : By using cess slides and manuals, perform a 5,000 point series of tricks chained together. writing entry in string table : Good job\nThat trick chain was worth more than 5000 points writing entry in string table : lessonTwenty writing entry in string table : Trick Lines writing entry in string table : Bonus scores are awarded for riding certain pieces, in the correct order, within the same trick chain. This is called a line. writing entry in string table : To do this line, vault the wall, grind the rail, and then swing on the horizontal pole. writing entry in string table : Good job writing entry in string table : lessonTwentyTwo writing entry in string table : Juice is Life writing entry in string table : Notice the meter in the upper left of the screen. Doing tricks successfully fills this meter. When full, it flashes. writing entry in string table : Once full, the skater can do special tricks. Also, fire shoots out of your skates and your top speed increases. writing entry in string table : Do tricks in the bowl until your meter fills up. writing entry in string table : HINT\nPay attention to the meter. If it runs out, the game is over. writing entry in string table : HINT\nKeep doing tricks so the juice meter won't diminish to dangerous levels. The less juice you have, the slower you skate. Bigger tricks fill the meter faster. writing entry in string table : HINT\nCrashing causes the meter to lose juice. writing entry in string table : Good Job writing entry in string table : lessonTwentyThree writing entry in string table : Attributes writing entry in string table : In the game, your skating skills, which are called attributes, improve by using them. For example, the more you grind, the better that attribute gets. writing entry in string table : During the game, select the Attributes screen from the pause menu to see the current level of your skills. writing entry in string table : You earn experience points, or XP, by completing challenges. This is a great way to improve your attributes. writing entry in string table : Grind the three rails in one trick line and look in the lower right corner of the screen to see your attributes improve. writing entry in string table : Nice Line. writing entry in string table : lessonTwentyFour writing entry in string table : Nice Job writing entry in string table : Power Ups writing entry in string table : Hitting power ups gives you different rewards. The green and purple juice containers fill up the juice meter. The orange juice containers increase the size of the juice meter. writing entry in string table : Get these 4 power ups writing entry in string table : HINT\nThere is a single attribute power up on each level. This icon increases your ability in a given attribute by one level. writing entry in string table : HINT\nThere is a single key on each level. They are in difficult to reach areas. The key opens up a hidden area on another level. Inside these areas are new objectives and surprises. writing entry in string table : HINT\nThere is a special trick icon on each level. Each one unlocks a different skater's special trick. writing entry in string table : That's one writing entry in string table : That's two writing entry in string table : That's three writing entry in string table : lessonTwentyFive writing entry in string table : Nice job. writing entry in string table : Graduation Day writing entry in string table : Perform a 10,000 point trick combo. writing entry in string table : HINT\nUse the right analog stick to look around. You can do this while skating or standing still. This is a good way to find objectives, power ups, and other interesting areas on the levels.