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Height:128 Refs: 2904 - S:\inline\Art\Levels\Zoo\Textures\BMP\Cache\B_elpnt2.XPR Width:128, Height:128 Refs: 861 - S:\inline\Art\Levels\Zoo\Textures\BMP\Cache\B_elpnt1.XPR Width:256, Height:256 Refs: 2502 - S:\INLINE\ART\LEVELS\ZOO\TEXTURES\BMP\Cache\SEALA.XPR Width:256, Height:256 Refs: 876 - S:\INLINE\ART\LEVELS\ZOO\TEXTURES\BMP\Cache\B_BABBYEL.XPR Width:256, Height:256 Refs: 2295 - S:\INLINE\ART\LEVELS\ZOO\TEXTURES\BMP\Cache\MONKEY.XPR Width:256, Height:256 Refs: 1080 - S:\INLINE\ART\LEVELS\ZOO\TEXTURES\BMP\Cache\PENGUIN.XPR -------------------------------------------------------------------- Geometry Definitions -------------------------------------------------------------------- NumMaterials: 1 NumFaces: 12 NumVerts: 8 - scriptPropDef_helper NumMaterials: 1 NumFaces: 12 NumVerts: 8 - ScriptObj_ButtonHack NumMaterials: 1 NumFaces: 12 NumVerts: 8 - ScriptObj_GrindHandle NumMaterials: 1 NumFaces: 12 NumVerts: 8 - ScriptObj_playerOne NumMaterials: 1 NumFaces: 12 NumVerts: 8 - ScriptObj_Respawn NumMaterials: 2 NumFaces: 550 NumVerts: 417 - PropDef_WillowTrunk NumMaterials: 1 NumFaces: 12 NumVerts: 8 - AnimPropDef_SafariDoor NumMaterials: 2 NumFaces: 100 NumVerts: 144 - DoorL NumMaterials: 2 NumFaces: 96 NumVerts: 140 - DoorR NumMaterials: 1 NumFaces: 12 NumVerts: 8 - animPropDef_smallDoor NumMaterials: 1 NumFaces: 12 NumVerts: 18 - doorL NumMaterials: 1 NumFaces: 12 NumVerts: 18 - doorR NumMaterials: 1 NumFaces: 12 NumVerts: 8 - scriptobj_playerone NumMaterials: 2 NumFaces: 311 NumVerts: 213 - terrain_waterfallbowl NumMaterials: 2 NumFaces: 246 NumVerts: 162 - PropDef_treering NumMaterials: 2 NumFaces: 73 NumVerts: 69 - terrain_tunnel03 NumMaterials: 1 NumFaces: 181 NumVerts: 282 - PropDef_MonkeyRoof NumMaterials: 1 NumFaces: 71 NumVerts: 65 - terrain_tunnel02 NumMaterials: 1 NumFaces: 226 NumVerts: 164 - terrain_bowlroller NumMaterials: 1 NumFaces: 72 NumVerts: 63 - terrain_treevine02 NumMaterials: 1 NumFaces: 98 NumVerts: 196 - terrain_treefoliage19 NumMaterials: 2 NumFaces: 238 NumVerts: 252 - terrain_treescenery24 NumMaterials: 1 NumFaces: 72 NumVerts: 56 - terrain_treevine20 NumMaterials: 1 NumFaces: 29 NumVerts: 21 - terrain_fountainbasin NumMaterials: 1 NumFaces: 204 NumVerts: 268 - terrain_rootgrind03 NumMaterials: 1 NumFaces: 72 NumVerts: 56 - terrain_treevine04 NumMaterials: 1 NumFaces: 144 NumVerts: 140 - terrain_treevine03 NumMaterials: 1 NumFaces: 44 NumVerts: 88 - terrain_treefoliage18 NumMaterials: 2 NumFaces: 214 NumVerts: 225 - terrain_treescenery23 NumMaterials: 1 NumFaces: 28 NumVerts: 24 - terrain_WaterFallC NumMaterials: 1 NumFaces: 56 NumVerts: 40 - terrain_WaterFallA NumMaterials: 1 NumFaces: 28 NumVerts: 24 - terrain_WaterFallB NumMaterials: 1 NumFaces: 254 NumVerts: 189 - terrain_waterfall NumMaterials: 2 NumFaces: 364 NumVerts: 322 - terrain_monkeysign01 NumMaterials: 1 NumFaces: 44 NumVerts: 88 - terrain_treefoliage17 NumMaterials: 2 NumFaces: 214 NumVerts: 224 - terrain_treescenery22 NumMaterials: 3 NumFaces: 264 NumVerts: 274 - terrain_barkspine NumMaterials: 1 NumFaces: 10 NumVerts: 20 - terrain_grass82 NumMaterials: 1 NumFaces: 10 NumVerts: 20 - terrain_grass81 NumMaterials: 1 NumFaces: 10 NumVerts: 20 - terrain_grass80 NumMaterials: 1 NumFaces: 10 NumVerts: 20 - terrain_grass79 NumMaterials: 1 NumFaces: 10 NumVerts: 20 - terrain_grass78 NumMaterials: 2 NumFaces: 214 NumVerts: 225 - terrain_treescenery21 NumMaterials: 1 NumFaces: 44 NumVerts: 88 - terrain_treefoliage16 NumMaterials: 1 NumFaces: 192 NumVerts: 161 - terrain_monkeyvine02 NumMaterials: 1 NumFaces: 168 NumVerts: 147 - terrain_monkeyvine01 NumMaterials: 1 NumFaces: 42 NumVerts: 84 - terrain_treefoliage15 NumMaterials: 1 NumFaces: 224 NumVerts: 159 - terrain_treescenery20 NumMaterials: 1 NumFaces: 42 NumVerts: 84 - terrain_treefoliage14 NumMaterials: 1 NumFaces: 224 NumVerts: 159 - terrain_treescenery19 NumMaterials: 1 NumFaces: 42 NumVerts: 84 - terrain_treefoliage13 NumMaterials: 1 NumFaces: 224 NumVerts: 159 - terrain_treescenery18 NumMaterials: 1 NumFaces: 42 NumVerts: 84 - terrain_treefoliage12 NumMaterials: 1 NumFaces: 224 NumVerts: 159 - terrain_treescenery17 NumMaterials: 1 NumFaces: 190 NumVerts: 138 - terrain_treescenery16 NumMaterials: 1 NumFaces: 28 NumVerts: 56 - terrain_treefoliage11 NumMaterials: 1 NumFaces: 48 NumVerts: 96 - terrain_treefoliage10 NumMaterials: 2 NumFaces: 238 NumVerts: 253 - terrain_treescenery07 NumMaterials: 1 NumFaces: 44 NumVerts: 88 - terrain_treefoliage09 NumMaterials: 2 NumFaces: 214 NumVerts: 225 - terrain_treescenery15 NumMaterials: 1 NumFaces: 44 NumVerts: 88 - terrain_treefoliage08 NumMaterials: 2 NumFaces: 214 NumVerts: 224 - terrain_treescenery14 NumMaterials: 2 NumFaces: 214 NumVerts: 225 - terrain_treescenery13 NumMaterials: 1 NumFaces: 44 NumVerts: 88 - terrain_treefoliage01 NumMaterials: 1 NumFaces: 54 NumVerts: 108 - terrain_treefoliage07 NumMaterials: 2 NumFaces: 238 NumVerts: 253 - terrain_treescenery12 NumMaterials: 1 NumFaces: 54 NumVerts: 108 - terrain_treefoliage06 NumMaterials: 2 NumFaces: 238 NumVerts: 252 - terrain_treescenery11 NumMaterials: 1 NumFaces: 42 NumVerts: 84 - terrain_treefoliage05 NumMaterials: 2 NumFaces: 222 NumVerts: 215 - terrain_treescenery10 NumMaterials: 1 NumFaces: 10 NumVerts: 20 - terrain_grass77 NumMaterials: 1 NumFaces: 10 NumVerts: 20 - terrain_grass76 NumMaterials: 1 NumFaces: 10 NumVerts: 20 - terrain_grass75 NumMaterials: 1 NumFaces: 10 NumVerts: 20 - terrain_grass74 NumMaterials: 1 NumFaces: 10 NumVerts: 20 - terrain_grass73 NumMaterials: 1 NumFaces: 10 NumVerts: 20 - terrain_grass72 NumMaterials: 1 NumFaces: 10 NumVerts: 20 - terrain_grass71 NumMaterials: 1 NumFaces: 10 NumVerts: 20 - terrain_grass70 NumMaterials: 1 NumFaces: 10 NumVerts: 20 - terrain_grass69 NumMaterials: 1 NumFaces: 10 NumVerts: 20 - terrain_grass68 NumMaterials: 1 NumFaces: 10 NumVerts: 20 - terrain_grass67 NumMaterials: 1 NumFaces: 10 NumVerts: 20 - terrain_grass66 NumMaterials: 1 NumFaces: 10 NumVerts: 20 - terrain_grass65 NumMaterials: 1 NumFaces: 10 NumVerts: 20 - terrain_grass64 NumMaterials: 1 NumFaces: 10 NumVerts: 20 - terrain_grass63 NumMaterials: 1 NumFaces: 10 NumVerts: 20 - terrain_grass62 NumMaterials: 1 NumFaces: 10 NumVerts: 20 - terrain_grass61 NumMaterials: 1 NumFaces: 10 NumVerts: 20 - terrain_grass60 NumMaterials: 1 NumFaces: 10 NumVerts: 20 - terrain_grass59 NumMaterials: 1 NumFaces: 10 NumVerts: 20 - terrain_grass58 NumMaterials: 1 NumFaces: 10 NumVerts: 20 - terrain_grass57 NumMaterials: 1 NumFaces: 10 NumVerts: 20 - terrain_grass56 NumMaterials: 1 NumFaces: 10 NumVerts: 20 - terrain_grass55 NumMaterials: 1 NumFaces: 10 NumVerts: 20 - terrain_grass54 NumMaterials: 1 NumFaces: 10 NumVerts: 20 - terrain_grass53 NumMaterials: 1 NumFaces: 10 NumVerts: 20 - terrain_grass52 NumMaterials: 1 NumFaces: 190 NumVerts: 138 - terrain_treescenery08 NumMaterials: 1 NumFaces: 28 NumVerts: 56 - terrain_treefoliage04 NumMaterials: 1 NumFaces: 10 NumVerts: 20 - terrain_grass51 NumMaterials: 2 NumFaces: 238 NumVerts: 253 - terrain_treescenery01 NumMaterials: 1 NumFaces: 10 NumVerts: 20 - terrain_grass50 NumMaterials: 1 NumFaces: 10 NumVerts: 20 - terrain_grass49 NumMaterials: 1 NumFaces: 10 NumVerts: 20 - terrain_grass48 NumMaterials: 1 NumFaces: 28 NumVerts: 56 - terrain_treefoliage03 NumMaterials: 1 NumFaces: 200 NumVerts: 151 - terrain_treescenery05 NumMaterials: 1 NumFaces: 10 NumVerts: 20 - terrain_grass47 NumMaterials: 1 NumFaces: 10 NumVerts: 20 - terrain_grass46 NumMaterials: 1 NumFaces: 10 NumVerts: 20 - terrain_grass45 NumMaterials: 1 NumFaces: 10 NumVerts: 20 - terrain_grass44 NumMaterials: 1 NumFaces: 10 NumVerts: 20 - terrain_grass43 NumMaterials: 1 NumFaces: 10 NumVerts: 20 - terrain_grass42 NumMaterials: 1 NumFaces: 10 NumVerts: 20 - terrain_grass41 NumMaterials: 1 NumFaces: 10 NumVerts: 20 - terrain_grass40 NumMaterials: 1 NumFaces: 10 NumVerts: 20 - terrain_grass39 NumMaterials: 1 NumFaces: 10 NumVerts: 20 - terrain_grass38 NumMaterials: 1 NumFaces: 10 NumVerts: 20 - terrain_grass37 NumMaterials: 1 NumFaces: 10 NumVerts: 20 - terrain_grass36 NumMaterials: 1 NumFaces: 10 NumVerts: 20 - terrain_grass35 NumMaterials: 1 NumFaces: 10 NumVerts: 20 - terrain_grass34 NumMaterials: 1 NumFaces: 10 NumVerts: 20 - terrain_grass33 NumMaterials: 1 NumFaces: 10 NumVerts: 20 - terrain_grass32 NumMaterials: 1 NumFaces: 10 NumVerts: 20 - terrain_grass31 NumMaterials: 1 NumFaces: 10 NumVerts: 20 - terrain_grass30 NumMaterials: 1 NumFaces: 10 NumVerts: 20 - terrain_grass29 NumMaterials: 1 NumFaces: 10 NumVerts: 20 - terrain_grass28 NumMaterials: 1 NumFaces: 10 NumVerts: 20 - terrain_grass27 NumMaterials: 1 NumFaces: 10 NumVerts: 20 - terrain_grass26 NumMaterials: 1 NumFaces: 10 NumVerts: 20 - terrain_grass25 NumMaterials: 1 NumFaces: 10 NumVerts: 20 - terrain_grass24 NumMaterials: 1 NumFaces: 10 NumVerts: 20 - terrain_grass23 NumMaterials: 1 NumFaces: 10 NumVerts: 20 - terrain_grass22 NumMaterials: 1 NumFaces: 10 NumVerts: 20 - terrain_grass21 NumMaterials: 1 NumFaces: 10 NumVerts: 20 - terrain_grass20 NumMaterials: 1 NumFaces: 10 NumVerts: 20 - terrain_grass19 NumMaterials: 1 NumFaces: 10 NumVerts: 20 - terrain_grass18 NumMaterials: 1 NumFaces: 10 NumVerts: 20 - terrain_grass17 NumMaterials: 1 NumFaces: 98 NumVerts: 196 - terrain_treefoliage02 NumMaterials: 1 NumFaces: 10 NumVerts: 20 - terrain_grass16 NumMaterials: 1 NumFaces: 10 NumVerts: 20 - terrain_grass15 NumMaterials: 1 NumFaces: 10 NumVerts: 20 - terrain_grass14 NumMaterials: 1 NumFaces: 10 NumVerts: 20 - terrain_grass13 NumMaterials: 1 NumFaces: 10 NumVerts: 20 - terrain_grass12 NumMaterials: 1 NumFaces: 10 NumVerts: 20 - terrain_grass11 NumMaterials: 1 NumFaces: 10 NumVerts: 20 - terrain_grass10 NumMaterials: 1 NumFaces: 10 NumVerts: 20 - terrain_grass09 NumMaterials: 1 NumFaces: 10 NumVerts: 20 - terrain_grass08 NumMaterials: 1 NumFaces: 10 NumVerts: 20 - terrain_grass07 NumMaterials: 1 NumFaces: 10 NumVerts: 20 - terrain_grass06 NumMaterials: 1 NumFaces: 10 NumVerts: 20 - terrain_grass05 NumMaterials: 1 NumFaces: 10 NumVerts: 20 - terrain_grass04 NumMaterials: 1 NumFaces: 10 NumVerts: 20 - terrain_grass03 NumMaterials: 1 NumFaces: 10 NumVerts: 20 - terrain_grass02 NumMaterials: 1 NumFaces: 110 NumVerts: 78 - terrain_treescenery04 NumMaterials: 1 NumFaces: 168 NumVerts: 132 - terrain_boulder NumMaterials: 3 NumFaces: 160 NumVerts: 182 - terrain_trunkqpipe02 NumMaterials: 3 NumFaces: 76 NumVerts: 126 - terrain_planter NumMaterials: 2 NumFaces: 222 NumVerts: 215 - terrain_treescenery02 NumMaterials: 1 NumFaces: 130 NumVerts: 155 - terrain_roofnetting NumMaterials: 3 NumFaces: 160 NumVerts: 182 - terrain_trunkqpipe01 NumMaterials: 3 NumFaces: 599 NumVerts: 408 - terrain_groundD NumMaterials: 9 NumFaces: 484 NumVerts: 336 - terrain_groundC NumMaterials: 1 NumFaces: 156 NumVerts: 203 - terrain_rootgrind02 NumMaterials: 3 NumFaces: 348 NumVerts: 351 - terrain_treeroller NumMaterials: 1 NumFaces: 72 NumVerts: 57 - terrain_monkeyrollin NumMaterials: 13 NumFaces: 606 NumVerts: 535 - terrain_groundB NumMaterials: 2 NumFaces: 148 NumVerts: 164 - terrain_monkeymoat NumMaterials: 1 NumFaces: 70 NumVerts: 101 - terrain_tracks NumMaterials: 13 NumFaces: 521 NumVerts: 427 - terrain_groundA NumMaterials: 1 NumFaces: 25 NumVerts: 33 - terrain_wall NumMaterials: 1 NumFaces: 16 NumVerts: 28 - terrain_wall01 NumMaterials: 1 NumFaces: 8 NumVerts: 12 - terrain_OuterWall NumMaterials: 1 NumFaces: 181 NumVerts: 133 - terrain_Rocks06 NumMaterials: 9 NumFaces: 198 NumVerts: 176 - terrain_Rocks03 NumMaterials: 10 NumFaces: 148 NumVerts: 141 - terrain_Rocks05 NumMaterials: 2 NumFaces: 101 NumVerts: 131 - terrain_Ice NumMaterials: 3 NumFaces: 54 NumVerts: 71 - terrain_PenguinSign NumMaterials: 1 NumFaces: 366 NumVerts: 270 - terrain_PenguinStatue NumMaterials: 1 NumFaces: 6 NumVerts: 8 - terrain_GrindSupport24 NumMaterials: 1 NumFaces: 6 NumVerts: 8 - terrain_GrindSupport23 NumMaterials: 1 NumFaces: 6 NumVerts: 8 - terrain_GrindSupport22 NumMaterials: 1 NumFaces: 6 NumVerts: 8 - terrain_GrindSupport21 NumMaterials: 1 NumFaces: 6 NumVerts: 8 - terrain_GrindSupport20 NumMaterials: 1 NumFaces: 6 NumVerts: 8 - terrain_GrindSupport19 NumMaterials: 1 NumFaces: 6 NumVerts: 8 - terrain_GrindSupport18 NumMaterials: 1 NumFaces: 6 NumVerts: 8 - terrain_GrindSupport17 NumMaterials: 1 NumFaces: 6 NumVerts: 8 - terrain_GrindSupport16 NumMaterials: 1 NumFaces: 6 NumVerts: 8 - terrain_GrindSupport15 NumMaterials: 1 NumFaces: 6 NumVerts: 8 - terrain_GrindSupport14 NumMaterials: 1 NumFaces: 6 NumVerts: 8 - terrain_GrindSupport13 NumMaterials: 1 NumFaces: 6 NumVerts: 8 - terrain_GrindSupport12 NumMaterials: 1 NumFaces: 6 NumVerts: 8 - terrain_GrindSupport11 NumMaterials: 1 NumFaces: 6 NumVerts: 8 - terrain_GrindSupport10 NumMaterials: 1 NumFaces: 6 NumVerts: 8 - terrain_GrindSupport09 NumMaterials: 1 NumFaces: 6 NumVerts: 8 - terrain_GrindSupport08 NumMaterials: 1 NumFaces: 6 NumVerts: 8 - terrain_GrindSupport07 NumMaterials: 1 NumFaces: 6 NumVerts: 8 - terrain_GrindSupport06 NumMaterials: 1 NumFaces: 6 NumVerts: 8 - terrain_GrindSupport05 NumMaterials: 1 NumFaces: 6 NumVerts: 8 - terrain_GrindSupport04 NumMaterials: 1 NumFaces: 6 NumVerts: 8 - terrain_GrindSupport03 NumMaterials: 1 NumFaces: 6 NumVerts: 8 - terrain_GrindSupport02 NumMaterials: 1 NumFaces: 6 NumVerts: 8 - terrain_GrindSupport01 NumMaterials: 1 NumFaces: 57 NumVerts: 61 - terrain_Ice NumMaterials: 2 NumFaces: 194 NumVerts: 167 - terrain_PenguinGrind05 NumMaterials: 2 NumFaces: 242 NumVerts: 209 - terrain_PenguinGrind04 NumMaterials: 2 NumFaces: 185 NumVerts: 165 - terrain_PenguinGrind03 NumMaterials: 2 NumFaces: 273 NumVerts: 236 - terrain_PenguinGrind01 NumMaterials: 2 NumFaces: 258 NumVerts: 221 - terrain_PenguinGrind02 NumMaterials: 1 NumFaces: 26 NumVerts: 32 - terrain_ice NumMaterials: 1 NumFaces: 26 NumVerts: 32 - terrain_iceT NumMaterials: 1 NumFaces: 32 NumVerts: 34 - terrain_IceT01 NumMaterials: 1 NumFaces: 32 NumVerts: 34 - terrain_IceT NumMaterials: 2 NumFaces: 44 NumVerts: 34 - terrain_RockA06 NumMaterials: 2 NumFaces: 41 NumVerts: 30 - terrain_RockD05 NumMaterials: 1 NumFaces: 64 NumVerts: 70 - terrain_IceT NumMaterials: 2 NumFaces: 36 NumVerts: 28 - terrain_RockA05 NumMaterials: 2 NumFaces: 30 NumVerts: 24 - terrain_RockA05 NumMaterials: 2 NumFaces: 24 NumVerts: 21 - terrain_RockA04 NumMaterials: 1 NumFaces: 58 NumVerts: 76 - terrain_IceT NumMaterials: 1 NumFaces: 50 NumVerts: 53 - terrain_IceC NumMaterials: 1 NumFaces: 45 NumVerts: 49 - terrain_IceTC NumMaterials: 1 NumFaces: 7 NumVerts: 9 - terrain_Ice NumMaterials: 1 NumFaces: 7 NumVerts: 9 - terrain_IceT NumMaterials: 1 NumFaces: 32 NumVerts: 33 - terrain_IceA NumMaterials: 1 NumFaces: 40 NumVerts: 43 - terrain_IceB NumMaterials: 1 NumFaces: 46 NumVerts: 49 - terrain_IceBT NumMaterials: 1 NumFaces: 48 NumVerts: 53 - terrain_IceT NumMaterials: 2 NumFaces: 33 NumVerts: 24 - terrain_RockD04 NumMaterials: 2 NumFaces: 38 NumVerts: 28 - terrain_RockD03 NumMaterials: 2 NumFaces: 56 NumVerts: 46 - terrain_RockA04 NumMaterials: 2 NumFaces: 81 NumVerts: 71 - terrain_Object01 NumMaterials: 2 NumFaces: 40 NumVerts: 29 - terrain_RockD02 NumMaterials: 2 NumFaces: 31 NumVerts: 30 - terrain_Ice NumMaterials: 1 NumFaces: 48 NumVerts: 52 - terrain_rock NumMaterials: 1 NumFaces: 45 NumVerts: 48 - terrain_IceAT NumMaterials: 2 NumFaces: 62 NumVerts: 47 - terrain_RockA02 NumMaterials: 1 NumFaces: 142 NumVerts: 236 - terrain_PenguinExhibitRoof25 NumMaterials: 1 NumFaces: 142 NumVerts: 236 - terrain_PenguinExhibitRoof24 NumMaterials: 1 NumFaces: 142 NumVerts: 236 - terrain_PenguinExhibitRoof23 NumMaterials: 1 NumFaces: 142 NumVerts: 236 - terrain_PenguinExhibitRoof22 NumMaterials: 1 NumFaces: 142 NumVerts: 236 - terrain_PenguinExhibitRoof21 NumMaterials: 1 NumFaces: 142 NumVerts: 236 - terrain_PenguinExhibitRoof20 NumMaterials: 1 NumFaces: 142 NumVerts: 236 - terrain_PenguinExhibitRoof19 NumMaterials: 1 NumFaces: 126 NumVerts: 179 - terrain_PenguinRoof NumMaterials: 1 NumFaces: 142 NumVerts: 236 - terrain_PenguinExhibitRoof01 NumMaterials: 2 NumFaces: 676 NumVerts: 598 - terrain_tracks NumMaterials: 3 NumFaces: 94 NumVerts: 108 - terrain_tunnel NumMaterials: 3 NumFaces: 22 NumVerts: 34 - terrain_wall NumMaterials: 1 NumFaces: 18 NumVerts: 36 - terrain_pilon NumMaterials: 1 NumFaces: 26 NumVerts: 32 - terrain_IceT NumMaterials: 3 NumFaces: 262 NumVerts: 255 - terrain_PenguinRock02 NumMaterials: 3 NumFaces: 506 NumVerts: 431 - terrain_Rocks01 NumMaterials: 4 NumFaces: 164 NumVerts: 223 - terrain_PenguinWall NumMaterials: 2 NumFaces: 963 NumVerts: 772 - terrain_PenguinPoolB NumMaterials: 1 NumFaces: 750 NumVerts: 559 - terrain_PenguinMoat NumMaterials: 3 NumFaces: 588 NumVerts: 615 - terrain_PenguinSlideAC NumMaterials: 2 NumFaces: 329 NumVerts: 363 - terrain_PenguinSlideAB02 NumMaterials: 2 NumFaces: 311 NumVerts: 328 - terrain_PenguinSlideAB01 NumMaterials: 2 NumFaces: 729 NumVerts: 721 - terrain_PenguinBowlC NumMaterials: 1 NumFaces: 665 NumVerts: 482 - terrain_PenguinSpine NumMaterials: 2 NumFaces: 381 NumVerts: 417 - terrain_PenguinSlide NumMaterials: 2 NumFaces: 900 NumVerts: 746 - terrain_PenguinPoolA NumMaterials: 2 NumFaces: 275 NumVerts: 306 - terrain_PenguinSlide NumMaterials: 1 NumFaces: 229 NumVerts: 192 - terrain_PenguinQpipe NumMaterials: 1 NumFaces: 80 NumVerts: 54 - terrain_AqRock01 NumMaterials: 1 NumFaces: 99 NumVerts: 58 - terrain_AqRock NumMaterials: 3 NumFaces: 444 NumVerts: 303 - CarDef_tunafish NumMaterials: 1 NumFaces: 17 NumVerts: 30 - terrain_waterCap05 NumMaterials: 1 NumFaces: 2 NumVerts: 4 - terrain_waterCap02 NumMaterials: 1 NumFaces: 2 NumVerts: 4 - terrain_waterCap01 NumMaterials: 1 NumFaces: 2 NumVerts: 4 - terrain_AqWaterSurface02 NumMaterials: 1 NumFaces: 3 NumVerts: 5 - terrain_AqFrontWaterSurface NumMaterials: 2 NumFaces: 80 NumVerts: 98 - terrain_TunnelCap04 NumMaterials: 2 NumFaces: 80 NumVerts: 98 - terrain_TunnelCap03 NumMaterials: 1 NumFaces: 16 NumVerts: 18 - terrain_Tunnel03 NumMaterials: 2 NumFaces: 8 NumVerts: 18 - terrain_OrcaLight04 NumMaterials: 2 NumFaces: 8 NumVerts: 18 - terrain_OrcaLight03 NumMaterials: 2 NumFaces: 8 NumVerts: 18 - terrain_OrcaLight02 NumMaterials: 2 NumFaces: 8 NumVerts: 18 - terrain_OrcaLight01 NumMaterials: 1 NumFaces: 80 NumVerts: 132 - terrain_TunnelDoorD NumMaterials: 1 NumFaces: 80 NumVerts: 140 - terrain_TunnelDoorC NumMaterials: 1 NumFaces: 80 NumVerts: 131 - terrain_TunnelDoorB NumMaterials: 1 NumFaces: 80 NumVerts: 132 - terrain_TunnelDoor NumMaterials: 1 NumFaces: 70 NumVerts: 54 - PropDef_Valve NumMaterials: 2 NumFaces: 72 NumVerts: 134 - terrain_TunnelLockA NumMaterials: 2 NumFaces: 72 NumVerts: 136 - terrain_TunnelLockB NumMaterials: 2 NumFaces: 504 NumVerts: 652 - terrain_Pipe03 NumMaterials: 2 NumFaces: 306 NumVerts: 439 - terrain_Pipe01 NumMaterials: 1 NumFaces: 344 NumVerts: 494 - terrain_Pipe02 NumMaterials: 2 NumFaces: 644 NumVerts: 467 - terrain_KillerWhale NumMaterials: 2 NumFaces: 368 NumVerts: 259 - terrain_AqQpipeTank NumMaterials: 1 NumFaces: 56 NumVerts: 58 - terrain_GlassTank NumMaterials: 1 NumFaces: 112 NumVerts: 164 - terrain_MetalReflection04 NumMaterials: 1 NumFaces: 288 NumVerts: 189 - terrain_AqQpipeTankRefl NumMaterials: 1 NumFaces: 56 NumVerts: 58 - terrain_GlassTankRefl NumMaterials: 1 NumFaces: 42 NumVerts: 49 - terrain_PipeT01 NumMaterials: 1 NumFaces: 48 NumVerts: 42 - terrain_PipeT NumMaterials: 1 NumFaces: 34 NumVerts: 24 - terrain_OrcaTank NumMaterials: 1 NumFaces: 26 NumVerts: 28 - terrain_OrcaCaustic NumMaterials: 1 NumFaces: 6 NumVerts: 8 - terrain_wire13 NumMaterials: 1 NumFaces: 6 NumVerts: 8 - terrain_wire12 NumMaterials: 1 NumFaces: 6 NumVerts: 8 - terrain_wire11 NumMaterials: 1 NumFaces: 6 NumVerts: 8 - terrain_wire10 NumMaterials: 1 NumFaces: 6 NumVerts: 8 - terrain_wire09 NumMaterials: 1 NumFaces: 6 NumVerts: 8 - terrain_wire08 NumMaterials: 1 NumFaces: 6 NumVerts: 8 - terrain_wire07 NumMaterials: 1 NumFaces: 6 NumVerts: 8 - terrain_wire06 NumMaterials: 1 NumFaces: 6 NumVerts: 8 - terrain_wire05 NumMaterials: 1 NumFaces: 6 NumVerts: 8 - terrain_wire04 NumMaterials: 1 NumFaces: 6 NumVerts: 8 - terrain_wire03 NumMaterials: 1 NumFaces: 6 NumVerts: 8 - terrain_wire02 NumMaterials: 1 NumFaces: 6 NumVerts: 8 - terrain_wire01 NumMaterials: 1 NumFaces: 6 NumVerts: 8 - terrain_wire NumMaterials: 1 NumFaces: 168 NumVerts: 138 - terrain_OrcaWalk NumMaterials: 1 NumFaces: 672 NumVerts: 452 - terrain_OrcaBase NumMaterials: 1 NumFaces: 112 NumVerts: 90 - terrain_OrcaBaseRefl NumMaterials: 1 NumFaces: 66 NumVerts: 72 - terrain_DolphinCaustic NumMaterials: 1 NumFaces: 61 NumVerts: 81 - terrain_TankUnderDolphin NumMaterials: 1 NumFaces: 288 NumVerts: 221 - terrain_WalkTunnel02 NumMaterials: 1 NumFaces: 16 NumVerts: 18 - terrain_Tunnel01 NumMaterials: 2 NumFaces: 116 NumVerts: 156 - PropDef_PipeC NumMaterials: 3 NumFaces: 138 NumVerts: 154 - terrain_InWall NumMaterials: 5 NumFaces: 913 NumVerts: 1010 - terrain_DolphinJump NumMaterials: 2 NumFaces: 96 NumVerts: 114 - terrain_BWhaleNet NumMaterials: 1 NumFaces: 102 NumVerts: 78 - terrain_BWhaleGrind NumMaterials: 2 NumFaces: 54 NumVerts: 84 - terrain_BWhaleCable01 NumMaterials: 2 NumFaces: 54 NumVerts: 84 - terrain_BWhaleCable02 NumMaterials: 2 NumFaces: 54 NumVerts: 84 - terrain_BWhaleCable05 NumMaterials: 2 NumFaces: 54 NumVerts: 84 - terrain_BWhaleCable04 NumMaterials: 2 NumFaces: 54 NumVerts: 84 - terrain_BWhaleCable03 NumMaterials: 2 NumFaces: 700 NumVerts: 479 - PropDef_BlueWhale NumMaterials: 5 NumFaces: 68 NumVerts: 82 - terrain_InWallBReflection NumMaterials: 5 NumFaces: 68 NumVerts: 82 - terrain_InWallB NumMaterials: 1 NumFaces: 80 NumVerts: 102 - terrain_MetalReflection06 NumMaterials: 1 NumFaces: 64 NumVerts: 72 - terrain_MetalReflection05 NumMaterials: 1 NumFaces: 92 NumVerts: 118 - terrain_MetalReflection04 NumMaterials: 1 NumFaces: 129 NumVerts: 154 - terrain_MetalReflection03 NumMaterials: 1 NumFaces: 112 NumVerts: 138 - terrain_MetalReflection02 NumMaterials: 1 NumFaces: 48 NumVerts: 62 - terrain_MetalReflection01 NumMaterials: 1 NumFaces: 84 NumVerts: 102 - terrain_MetalReflection04 NumMaterials: 3 NumFaces: 252 NumVerts: 298 - PropDef_PipeB NumMaterials: 4 NumFaces: 220 NumVerts: 261 - PropDef_PipeBR NumMaterials: 4 NumFaces: 202 NumVerts: 296 - PropDef_PipeA NumMaterials: 3 NumFaces: 148 NumVerts: 164 - terrain_InWallReflection NumMaterials: 1 NumFaces: 58 NumVerts: 62 - terrain_GlassReflection03 NumMaterials: 1 NumFaces: 56 NumVerts: 59 - terrain_GlassReflection02 NumMaterials: 1 NumFaces: 20 NumVerts: 24 - terrain_GlassReflection01 NumMaterials: 5 NumFaces: 738 NumVerts: 730 - terrain_DolphinJumpReflection NumMaterials: 3 NumFaces: 172 NumVerts: 236 - terrain_CeilingReflection NumMaterials: 1 NumFaces: 384 NumVerts: 238 - terrain_QpipeReflection07 NumMaterials: 1 NumFaces: 336 NumVerts: 217 - terrain_QpipeReflection06 NumMaterials: 1 NumFaces: 144 NumVerts: 98 - terrain_QpipeReflection05 NumMaterials: 1 NumFaces: 40 NumVerts: 44 - terrain_GlassReflection08 NumMaterials: 1 NumFaces: 240 NumVerts: 147 - terrain_QpipeReflection01 NumMaterials: 1 NumFaces: 240 NumVerts: 256 - terrain_QpipeReflection03 NumMaterials: 1 NumFaces: 192 NumVerts: 126 - terrain_QpipeReflection02 NumMaterials: 1 NumFaces: 36 NumVerts: 39 - terrain_GlassReflection07 NumMaterials: 1 NumFaces: 32 NumVerts: 34 - terrain_GlassReflection06 NumMaterials: 1 NumFaces: 216 NumVerts: 252 - terrain_QpipeReflection04 NumMaterials: 1 NumFaces: 36 NumVerts: 38 - terrain_GlassReflection05 NumMaterials: 1 NumFaces: 52 NumVerts: 55 - terrain_Glass04 NumMaterials: 2 NumFaces: 280 NumVerts: 193 - terrain_AqQpipe04 NumMaterials: 2 NumFaces: 285 NumVerts: 321 - terrain_AqQpipe02 NumMaterials: 2 NumFaces: 224 NumVerts: 162 - terrain_AqQpipe03 NumMaterials: 1 NumFaces: 42 NumVerts: 45 - terrain_Glass01 NumMaterials: 1 NumFaces: 32 NumVerts: 34 - terrain_Glass03 NumMaterials: 2 NumFaces: 257 NumVerts: 310 - terrain_AqQpipe01 NumMaterials: 1 NumFaces: 56 NumVerts: 57 - terrain_Glass02 NumMaterials: 1 NumFaces: 88 NumVerts: 92 - terrain_Glass07 NumMaterials: 2 NumFaces: 448 NumVerts: 306 - terrain_AqQpipe07 NumMaterials: 1 NumFaces: 18 NumVerts: 16 - terrain_AqWalFront NumMaterials: 5 NumFaces: 365 NumVerts: 479 - terrain_Ceiling NumMaterials: 1 NumFaces: 103 NumVerts: 81 - terrain_AqWall03 NumMaterials: 1 NumFaces: 22 NumVerts: 24 - terrain_WhaleQpipeGlass NumMaterials: 1 NumFaces: 34 NumVerts: 62 - terrain_UnderWhaleTank NumMaterials: 1 NumFaces: 56 NumVerts: 59 - terrain_Glass06 NumMaterials: 1 NumFaces: 24 NumVerts: 26 - terrain_Glass05 NumMaterials: 2 NumFaces: 392 NumVerts: 279 - terrain_AqQpipe06 NumMaterials: 2 NumFaces: 168 NumVerts: 128 - terrain_AqQpipe05 NumMaterials: 1 NumFaces: 144 NumVerts: 108 - terrain_WhaleQpipeReflection NumMaterials: 1 NumFaces: 16 NumVerts: 18 - terrain_Tunnel02 NumMaterials: 2 NumFaces: 80 NumVerts: 90 - PropDef_TunnelCap NumMaterials: 1 NumFaces: 463 NumVerts: 378 - terrain_WalkTunnel01 NumMaterials: 3 NumFaces: 846 NumVerts: 810 - CarDef_SchoolFishA NumMaterials: 2 NumFaces: 152 NumVerts: 123 - terrain_lbarB5 NumMaterials: 3 NumFaces: 188 NumVerts: 161 - terrain_lbarA4 NumMaterials: 1 NumFaces: 73 NumVerts: 57 - terrain_lbarB4 NumMaterials: 1 NumFaces: 79 NumVerts: 65 - terrain_lbarD5 NumMaterials: 3 NumFaces: 188 NumVerts: 161 - terrain_lbarC3 NumMaterials: 1 NumFaces: 157 NumVerts: 125 - terrain_lbarD4 NumMaterials: 3 NumFaces: 26 NumVerts: 33 - terrain_lbarA3 NumMaterials: 3 NumFaces: 26 NumVerts: 33 - terrain_lbarC2 NumMaterials: 1 NumFaces: 367 NumVerts: 285 - terrain_lbarB3 NumMaterials: 1 NumFaces: 367 NumVerts: 293 - terrain_lbarB2 NumMaterials: 1 NumFaces: 696 NumVerts: 544 - terrain_lbarA2 NumMaterials: 1 NumFaces: 438 NumVerts: 356 - terrain_lbarA1 NumMaterials: 1 NumFaces: 954 NumVerts: 748 - terrain_lbarC1 NumMaterials: 2 NumFaces: 494 NumVerts: 383 - terrain_lbarD3 NumMaterials: 1 NumFaces: 259 NumVerts: 209 - terrain_lbarD2 NumMaterials: 16 NumFaces: 16 NumVerts: 46 - terrain_DummyCausticLA NumMaterials: 16 NumFaces: 16 NumVerts: 46 - terrain_DummyCausticLB NumMaterials: 6 NumFaces: 6 NumVerts: 6 - terrain_DummyLight NumMaterials: 1 NumFaces: 589 NumVerts: 357 - terrain_AqWaterbed02 NumMaterials: 1 NumFaces: 767 NumVerts: 488 - terrain_AqWaterbed01 NumMaterials: 1 NumFaces: 2 NumVerts: 4 - terrain_GlassAirLockB NumMaterials: 1 NumFaces: 126 NumVerts: 153 - terrain_AirLockBRamp NumMaterials: 1 NumFaces: 80 NumVerts: 55 - terrain_AirLockBWaterbed NumMaterials: 1 NumFaces: 2 NumVerts: 4 - terrain_GlassAirLockA01 NumMaterials: 1 NumFaces: 80 NumVerts: 55 - terrain_AirLockAWaterbed NumMaterials: 1 NumFaces: 37 NumVerts: 44 - terrain_TnlSupportC NumMaterials: 1 NumFaces: 35 NumVerts: 56 - terrain_TnlSupportA01 NumMaterials: 1 NumFaces: 47 NumVerts: 62 - terrain_TnlSupportB NumMaterials: 1 NumFaces: 47 NumVerts: 59 - terrain_TnlSupportB01 NumMaterials: 1 NumFaces: 2 NumVerts: 4 - terrain_AqWaterSurfacez NumMaterials: 1 NumFaces: 45 NumVerts: 35 - terrain_AqWallAirLockA NumMaterials: 1 NumFaces: 864 NumVerts: 546 - terrain_DolphinBowl NumMaterials: 1 NumFaces: 26 NumVerts: 22 - terrain_ALockAquariumA NumMaterials: 3 NumFaces: 188 NumVerts: 180 - CarDef_TunaSmall NumMaterials: 2 NumFaces: 110 NumVerts: 95 - CarDef_swordfish NumMaterials: 1 NumFaces: 47 NumVerts: 67 - terrain_SupTunnel01 NumMaterials: 1 NumFaces: 246 NumVerts: 300 - terrain_AirLockARamp NumMaterials: 4 NumFaces: 296 NumVerts: 388 - terrain_AirLockA NumMaterials: 6 NumFaces: 259 NumVerts: 295 - terrain_OutWall NumMaterials: 4 NumFaces: 796 NumVerts: 920 - terrain_Floor NumMaterials: 1 NumFaces: 624 NumVerts: 432 - terrain_WhaleQpipe NumMaterials: 2 NumFaces: 182 NumVerts: 115 - terrain_AquariumTankWaterbed NumMaterials: 1 NumFaces: 669 NumVerts: 453 - terrain_AqWaterbed03 NumMaterials: 16 NumFaces: 16 NumVerts: 46 - terrain_DummyCausticLC NumMaterials: 1 NumFaces: 19 NumVerts: 25 - terrain_AqFrontWall02 NumMaterials: 6 NumFaces: 308 NumVerts: 227 - terrain_OutWall NumMaterials: 4 NumFaces: 144 NumVerts: 192 - terrain_AirLockB NumMaterials: 1 NumFaces: 225 NumVerts: 179 - terrain_AqFrontWaterbed01 NumMaterials: 1 NumFaces: 192 NumVerts: 214 - terrain_AqWaterSurface NumMaterials: 1 NumFaces: 2 NumVerts: 4 - terrain_GlassAirLockA NumMaterials: 1 NumFaces: 2 NumVerts: 4 - terrain_GlassFront NumMaterials: 1 NumFaces: 38 NumVerts: 77 - terrain_shadow01 NumMaterials: 1 NumFaces: 5 NumVerts: 7 - terrain_BackgroundGrass NumMaterials: 2 NumFaces: 16 NumVerts: 30 - terrain_buildings05 NumMaterials: 1 NumFaces: 4 NumVerts: 6 - terrain_haze NumMaterials: 1 NumFaces: 55 NumVerts: 59 - terrain_HutSafari_005 NumMaterials: 1 NumFaces: 30 NumVerts: 34 - terrain_HutSafari_004 NumMaterials: 1 NumFaces: 30 NumVerts: 34 - terrain_HutSafari_003 NumMaterials: 1 NumFaces: 30 NumVerts: 34 - terrain_HutSafari_002 NumMaterials: 1 NumFaces: 55 NumVerts: 61 - terrain_HutSafari_001 NumMaterials: 3 NumFaces: 136 NumVerts: 236 - terrain_SafariSign01 NumMaterials: 2 NumFaces: 464 NumVerts: 455 - terrain_nest NumMaterials: 1 NumFaces: 24 NumVerts: 48 - terrain_lionprnt_008 NumMaterials: 1 NumFaces: 24 NumVerts: 48 - terrain_lionprnt_007 NumMaterials: 1 NumFaces: 24 NumVerts: 48 - terrain_lionprnt_006 NumMaterials: 1 NumFaces: 24 NumVerts: 48 - terrain_lionprnt_005 NumMaterials: 1 NumFaces: 24 NumVerts: 48 - terrain_lionprnt_004 NumMaterials: 2 NumFaces: 590 NumVerts: 1171 - PropDef_smalltree NumMaterials: 1 NumFaces: 94 NumVerts: 90 - terrain_STunnelEnd01 NumMaterials: 3 NumFaces: 93 NumVerts: 130 - terrain_STunnelEnd NumMaterials: 1 NumFaces: 6 NumVerts: 8 - terrain_shadow02 NumMaterials: 1 NumFaces: 48 NumVerts: 30 - DynamicsDef_RockB NumMaterials: 1 NumFaces: 48 NumVerts: 53 - DynamicsDef_Rock NumMaterials: 1 NumFaces: 115 NumVerts: 201 - terrain_plnt001 NumMaterials: 1 NumFaces: 16 NumVerts: 32 - terrain_lionPrnt_003 NumMaterials: 1 NumFaces: 14 NumVerts: 28 - terrain_lionPrnt_002 NumMaterials: 1 NumFaces: 24 NumVerts: 48 - terrain_lionPrnt_001 NumMaterials: 1 NumFaces: 245 NumVerts: 385 - terrain_Mplnt001 NumMaterials: 2 NumFaces: 696 NumVerts: 427 - terrain_flipSafariBowl NumMaterials: 1 NumFaces: 165 NumVerts: 255 - terrain_smallplnt54 NumMaterials: 1 NumFaces: 165 NumVerts: 255 - terrain_smallplnt50 NumMaterials: 1 NumFaces: 165 NumVerts: 255 - terrain_smallplnt47 NumMaterials: 1 NumFaces: 132 NumVerts: 204 - terrain_smallplnt41 NumMaterials: 1 NumFaces: 165 NumVerts: 255 - terrain_smallplnt38 NumMaterials: 1 NumFaces: 165 NumVerts: 255 - terrain_smallplnt34 NumMaterials: 1 NumFaces: 140 NumVerts: 220 - terrain_plnt26 NumMaterials: 1 NumFaces: 140 NumVerts: 220 - terrain_plnt22 NumMaterials: 1 NumFaces: 210 NumVerts: 330 - terrain_plnt17 NumMaterials: 1 NumFaces: 175 NumVerts: 275 - terrain_bigplnt21 NumMaterials: 1 NumFaces: 140 NumVerts: 220 - terrain_bigplnt16 NumMaterials: 1 NumFaces: 105 NumVerts: 165 - terrain_bigplnt14 NumMaterials: 1 NumFaces: 245 NumVerts: 385 - terrain_plnt13 NumMaterials: 1 NumFaces: 165 NumVerts: 255 - terrain_smallplnt29 NumMaterials: 1 NumFaces: 165 NumVerts: 255 - terrain_smallplnt26 NumMaterials: 1 NumFaces: 165 NumVerts: 255 - terrain_smallplnt18 NumMaterials: 1 NumFaces: 198 NumVerts: 306 - terrain_smallplnt09 NumMaterials: 1 NumFaces: 264 NumVerts: 408 - terrain_smallplnt05 NumMaterials: 1 NumFaces: 210 NumVerts: 330 - terrain_bigplnt_001 NumMaterials: 1 NumFaces: 210 NumVerts: 330 - terrain_bigplnt04 NumMaterials: 1 NumFaces: 63 NumVerts: 86 - terrain_drygrass009 NumMaterials: 1 NumFaces: 40 NumVerts: 97 - terrain_shadow04 NumMaterials: 2 NumFaces: 120 NumVerts: 180 - terrain_HutSafari009 NumMaterials: 2 NumFaces: 120 NumVerts: 180 - terrain_HutSafari008 NumMaterials: 2 NumFaces: 180 NumVerts: 270 - terrain_HutSafari007 NumMaterials: 2 NumFaces: 120 NumVerts: 164 - terrain_HutSafari006 NumMaterials: 2 NumFaces: 240 NumVerts: 360 - terrain_HutSafari010 NumMaterials: 1 NumFaces: 68 NumVerts: 60 - terrain_HutSafari004 NumMaterials: 1 NumFaces: 68 NumVerts: 64 - terrain_HutSafari001 NumMaterials: 1 NumFaces: 68 NumVerts: 72 - terrain_HutSafari003 NumMaterials: 1 NumFaces: 68 NumVerts: 64 - terrain_HutSafari002 NumMaterials: 1 NumFaces: 74 NumVerts: 45 - terrain_RockSafari18 NumMaterials: 2 NumFaces: 256 NumVerts: 278 - PropDef_TrackSupport NumMaterials: 1 NumFaces: 94 NumVerts: 55 - terrain_RockSafari17 NumMaterials: 1 NumFaces: 94 NumVerts: 55 - terrain_RockSafari16 NumMaterials: 1 NumFaces: 74 NumVerts: 45 - terrain_RockSafari13 NumMaterials: 1 NumFaces: 94 NumVerts: 55 - terrain_RockSafari12 NumMaterials: 2 NumFaces: 660 NumVerts: 622 - terrain_SafariTracks NumMaterials: 5 NumFaces: 464 NumVerts: 425 - terrain_SafariQpipe01 NumMaterials: 2 NumFaces: 1004 NumVerts: 1131 - PropDef_SavannaTree NumMaterials: 1 NumFaces: 564 NumVerts: 456 - terrain_DeadTree02 NumMaterials: 1 NumFaces: 692 NumVerts: 548 - terrain_DeadTree04 NumMaterials: 1 NumFaces: 686 NumVerts: 547 - terrain_DeadTree03 NumMaterials: 1 NumFaces: 706 NumVerts: 562 - terrain_DeadTree01 NumMaterials: 1 NumFaces: 8 NumVerts: 14 - terrain_buildings04 NumMaterials: 2 NumFaces: 12 NumVerts: 20 - terrain_buildings03 NumMaterials: 3 NumFaces: 30 NumVerts: 51 - terrain_buildings02 NumMaterials: 2 NumFaces: 16 NumVerts: 30 - terrain_buildings01 NumMaterials: 5 NumFaces: 89 NumVerts: 122 - terrain_SafariQpipe14 NumMaterials: 8 NumFaces: 382 NumVerts: 488 - terrain_SafariQpipe08 NumMaterials: 4 NumFaces: 268 NumVerts: 241 - terrain_SafariQpipe NumMaterials: 1 NumFaces: 9 NumVerts: 13 - terrain_SafariDeck07 NumMaterials: 7 NumFaces: 172 NumVerts: 188 - terrain_SafariQpipe07 NumMaterials: 6 NumFaces: 545 NumVerts: 473 - terrain_SafariQpipe13 NumMaterials: 5 NumFaces: 397 NumVerts: 282 - terrain_SafariQpipe02 NumMaterials: 4 NumFaces: 1013 NumVerts: 791 - terrain_SafariQpipe10 NumMaterials: 5 NumFaces: 982 NumVerts: 757 - terrain_SafariQpipe16 NumMaterials: 1 NumFaces: 85 NumVerts: 93 - terrain_SafariLRamp02 NumMaterials: 3 NumFaces: 136 NumVerts: 238 - terrain_SafariSign02 NumMaterials: 5 NumFaces: 260 NumVerts: 429 - terrain_SafariWall NumMaterials: 1 NumFaces: 94 NumVerts: 55 - terrain_RockSafari11 NumMaterials: 1 NumFaces: 94 NumVerts: 55 - terrain_RockSafari09 NumMaterials: 1 NumFaces: 94 NumVerts: 55 - terrain_RockSafari08 NumMaterials: 1 NumFaces: 94 NumVerts: 55 - terrain_RockSafari07 NumMaterials: 1 NumFaces: 94 NumVerts: 55 - terrain_RockSafari05 NumMaterials: 1 NumFaces: 94 NumVerts: 55 - terrain_RockSafari04 NumMaterials: 1 NumFaces: 94 NumVerts: 55 - terrain_RockSafari03 NumMaterials: 1 NumFaces: 94 NumVerts: 55 - terrain_RockSafari02 NumMaterials: 1 NumFaces: 94 NumVerts: 55 - terrain_RockSafari01 NumMaterials: 4 NumFaces: 403 NumVerts: 438 - terrain_SafariWall NumMaterials: 3 NumFaces: 528 NumVerts: 387 - terrain_SafariQpipe NumMaterials: 2 NumFaces: 52 NumVerts: 106 - terrain_SafariColumnB03 NumMaterials: 2 NumFaces: 52 NumVerts: 106 - terrain_SafariColumnB11 NumMaterials: 2 NumFaces: 52 NumVerts: 106 - terrain_SafariColumnB08 NumMaterials: 2 NumFaces: 52 NumVerts: 106 - terrain_SafariColumnB07 NumMaterials: 2 NumFaces: 52 NumVerts: 106 - terrain_SafariColumnB06 NumMaterials: 2 NumFaces: 52 NumVerts: 106 - terrain_SafariColumnB05 NumMaterials: 2 NumFaces: 52 NumVerts: 106 - terrain_SafariColumnB04 NumMaterials: 2 NumFaces: 52 NumVerts: 106 - terrain_SafariColumnB NumMaterials: 2 NumFaces: 52 NumVerts: 106 - terrain_SafariColumnB02 NumMaterials: 2 NumFaces: 52 NumVerts: 106 - terrain_SafariColumnB09 NumMaterials: 2 NumFaces: 52 NumVerts: 106 - terrain_SafariColumnB10 NumMaterials: 2 NumFaces: 52 NumVerts: 106 - terrain_SafariColumnA01 NumMaterials: 2 NumFaces: 52 NumVerts: 106 - terrain_SafariColumnA08 NumMaterials: 2 NumFaces: 52 NumVerts: 106 - terrain_SafariColumnA07 NumMaterials: 2 NumFaces: 52 NumVerts: 106 - terrain_SafariColumnA06 NumMaterials: 2 NumFaces: 52 NumVerts: 106 - terrain_SafariColumnA05 NumMaterials: 2 NumFaces: 52 NumVerts: 106 - terrain_SafariColumnA04 NumMaterials: 2 NumFaces: 52 NumVerts: 106 - terrain_SafariColumnA03 NumMaterials: 2 NumFaces: 52 NumVerts: 106 - terrain_SafariColumnA02 NumMaterials: 2 NumFaces: 52 NumVerts: 106 - terrain_SafariColumnA NumMaterials: 6 NumFaces: 951 NumVerts: 673 - terrain_SafariBowl NumMaterials: 1 NumFaces: 40 NumVerts: 47 - terrain_TrstationGrindB02 NumMaterials: 1 NumFaces: 40 NumVerts: 47 - terrain_TrstationGrindB01 NumMaterials: 2 NumFaces: 12 NumVerts: 24 - terrain_SignM02 NumMaterials: 2 NumFaces: 12 NumVerts: 24 - terrain_SignM01 NumMaterials: 2 NumFaces: 12 NumVerts: 22 - terrain_SignA02 NumMaterials: 4 NumFaces: 248 NumVerts: 394 - PropDef_Planter NumMaterials: 1 NumFaces: 6 NumVerts: 12 - PropDef_GrassDS NumMaterials: 1 NumFaces: 10 NumVerts: 20 - PropDef_GrassCS01 NumMaterials: 1 NumFaces: 10 NumVerts: 20 - PropDef_grassCS NumMaterials: 1 NumFaces: 6 NumVerts: 12 - PropDef_grassAS NumMaterials: 1 NumFaces: 6 NumVerts: 12 - PropDef_GrassBS NumMaterials: 1 NumFaces: 6 NumVerts: 12 - PropDef_GrassES NumMaterials: 2 NumFaces: 12 NumVerts: 20 - terrain_buildings09 NumMaterials: 3 NumFaces: 30 NumVerts: 51 - terrain_buildings08 NumMaterials: 2 NumFaces: 20 NumVerts: 34 - terrain_buildings07 NumMaterials: 2 NumFaces: 16 NumVerts: 30 - terrain_buildings06 NumMaterials: 2 NumFaces: 16 NumVerts: 28 - terrain_buildings04 NumMaterials: 2 NumFaces: 12 NumVerts: 22 - terrain_SignA01 NumMaterials: 2 NumFaces: 12 NumVerts: 22 - terrain_SignS01 NumMaterials: 3 NumFaces: 22 NumVerts: 42 - PropDef_SafariSign NumMaterials: 2 NumFaces: 12 NumVerts: 22 - terrain_SignA NumMaterials: 2 NumFaces: 12 NumVerts: 22 - terrain_SignS NumMaterials: 2 NumFaces: 12 NumVerts: 22 - terrain_SignA NumMaterials: 2 NumFaces: 12 NumVerts: 22 - terrain_SignM NumMaterials: 1 NumFaces: 18 NumVerts: 36 - terrain_rope03 NumMaterials: 1 NumFaces: 18 NumVerts: 36 - terrain_rope02 NumMaterials: 3 NumFaces: 22 NumVerts: 46 - PropDef_AfricanSign NumMaterials: 1 NumFaces: 18 NumVerts: 36 - terrain_rope01 NumMaterials: 2 NumFaces: 12 NumVerts: 22 - terrain_SignP NumMaterials: 1 NumFaces: 72 NumVerts: 80 - terrain_rope NumMaterials: 1 NumFaces: 6 NumVerts: 12 - PropDef_GrassD NumMaterials: 1 NumFaces: 36 NumVerts: 46 - PropDef_fence NumMaterials: 1 NumFaces: 30 NumVerts: 38 - PropDef_fenceT NumMaterials: 1 NumFaces: 6 NumVerts: 12 - PropDef_GrassE NumMaterials: 1 NumFaces: 10 NumVerts: 20 - PropDef_GrassCT NumMaterials: 1 NumFaces: 10 NumVerts: 20 - PropDef_grassC NumMaterials: 1 NumFaces: 6 NumVerts: 12 - PropDef_GrassB NumMaterials: 1 NumFaces: 6 NumVerts: 12 - PropDef_grassA NumMaterials: 6 NumFaces: 112 NumVerts: 111 - panorama_zoo NumMaterials: 1 NumFaces: 62 NumVerts: 69 - terrain_TrstationRope02 NumMaterials: 1 NumFaces: 62 NumVerts: 69 - terrain_TrstationRope01 NumMaterials: 1 NumFaces: 62 NumVerts: 69 - terrain_TrstationRope04 NumMaterials: 1 NumFaces: 62 NumVerts: 69 - terrain_TrstationRope03 NumMaterials: 1 NumFaces: 26 NumVerts: 29 - terrain_rope03 NumMaterials: 3 NumFaces: 54 NumVerts: 60 - PropDef_Vpole NumMaterials: 6 NumFaces: 365 NumVerts: 461 - terrain_MoundPlanter03 NumMaterials: 2 NumFaces: 94 NumVerts: 89 - PropDef_PenguinPole NumMaterials: 5 NumFaces: 417 NumVerts: 480 - terrain_Planter10 NumMaterials: 15 NumFaces: 864 NumVerts: 1148 - CarDef_Tram NumMaterials: 1 NumFaces: 433 NumVerts: 366 - terrain_PopcrnGrind NumMaterials: 1 NumFaces: 48 NumVerts: 30 - DynamicsDef_PopcrnA NumMaterials: 1 NumFaces: 32 NumVerts: 19 - DynamicsDef_PopcrnB NumMaterials: 1 NumFaces: 46 NumVerts: 30 - DynamicsDef_PopcrnD NumMaterials: 1 NumFaces: 38 NumVerts: 23 - DynamicsDef_PopcrnC NumMaterials: 16 NumFaces: 16 NumVerts: 46 - terrain_DummyCausticLA NumMaterials: 16 NumFaces: 16 NumVerts: 46 - terrain_DummyCausticLB NumMaterials: 16 NumFaces: 16 NumVerts: 46 - terrain_DummyCausticLC NumMaterials: 1 NumFaces: 4 NumVerts: 6 - terrain_FountainWater NumMaterials: 2 NumFaces: 219 NumVerts: 164 - PropDef_SealBase NumMaterials: 1 NumFaces: 12 NumVerts: 11 - PropDef_ShutPiece NumMaterials: 2 NumFaces: 60 NumVerts: 51 - PropDef_ShutPost NumMaterials: 2 NumFaces: 30 NumVerts: 40 - terrain_Qpipe07 NumMaterials: 2 NumFaces: 30 NumVerts: 40 - terrain_Qpipe06 NumMaterials: 5 NumFaces: 164 NumVerts: 218 - terrain_Planter12 NumMaterials: 4 NumFaces: 161 NumVerts: 293 - PropDef_BenchA NumMaterials: 3 NumFaces: 30 NumVerts: 45 - terrain_Qpipe05 NumMaterials: 1 NumFaces: 80 NumVerts: 104 - terrain_Pizza NumMaterials: 1 NumFaces: 56 NumVerts: 61 - terrain_rope01 NumMaterials: 1 NumFaces: 24 NumVerts: 32 - PropDef_TrstationGrindC NumMaterials: 1 NumFaces: 56 NumVerts: 62 - PropDef_TrstationGrindA NumMaterials: 1 NumFaces: 32 NumVerts: 41 - terrain_rope02 NumMaterials: 3 NumFaces: 60 NumVerts: 56 - terrain_Hpole02 NumMaterials: 3 NumFaces: 60 NumVerts: 56 - terrain_Hpole01 NumMaterials: 3 NumFaces: 60 NumVerts: 56 - terrain_Hpole NumMaterials: 4 NumFaces: 144 NumVerts: 160 - PropDef_RopePost NumMaterials: 1 NumFaces: 260 NumVerts: 304 - PropDef_ElphntGrindA NumMaterials: 1 NumFaces: 704 NumVerts: 807 - PropDef_ElphntGrindB NumMaterials: 1 NumFaces: 12 NumVerts: 20 - PropDef_ShutGrindA NumMaterials: 4 NumFaces: 419 NumVerts: 351 - PropDef_ElephantBowl NumMaterials: 3 NumFaces: 210 NumVerts: 252 - PropDef_ElephantRoller NumMaterials: 2 NumFaces: 30 NumVerts: 40 - terrain_Qpipe04 NumMaterials: 1 NumFaces: 16 NumVerts: 20 - terrain_ShutHpost04 NumMaterials: 1 NumFaces: 16 NumVerts: 20 - terrain_ShutHpost03 NumMaterials: 1 NumFaces: 16 NumVerts: 20 - terrain_ShutHpost02 NumMaterials: 1 NumFaces: 16 NumVerts: 20 - terrain_ShutHpost01 NumMaterials: 1 NumFaces: 16 NumVerts: 20 - terrain_ShutHpost NumMaterials: 1 NumFaces: 32 NumVerts: 32 - terrain_ShutGrind NumMaterials: 2 NumFaces: 30 NumVerts: 40 - terrain_Qpipe03 NumMaterials: 1 NumFaces: 12 NumVerts: 19 - terrain_hedge124 NumMaterials: 2 NumFaces: 28 NumVerts: 24 - terrain_StationSign02 NumMaterials: 2 NumFaces: 28 NumVerts: 24 - terrain_StationSign01 NumMaterials: 1 NumFaces: 40 NumVerts: 47 - terrain_TrstationGrindB NumMaterials: 1 NumFaces: 60 NumVerts: 40 - terrain_thatch01 NumMaterials: 1 NumFaces: 60 NumVerts: 40 - terrain_thatch NumMaterials: 1 NumFaces: 74 NumVerts: 74 - PropDef_HutPillarB NumMaterials: 1 NumFaces: 40 NumVerts: 42 - terrain_TrstationGrind NumMaterials: 4 NumFaces: 38 NumVerts: 53 - terrain_Qpipe02 NumMaterials: 6 NumFaces: 366 NumVerts: 466 - terrain_MoundPlanter04 NumMaterials: 6 NumFaces: 367 NumVerts: 465 - terrain_MoundPlanter02 NumMaterials: 6 NumFaces: 365 NumVerts: 459 - terrain_MoundPlanter01 NumMaterials: 4 NumFaces: 38 NumVerts: 53 - terrain_Qpipe01 NumMaterials: 1 NumFaces: 122 NumVerts: 120 - PropDef_HutPillar NumMaterials: 3 NumFaces: 274 NumVerts: 348 - terrain_PenguinParapet02 NumMaterials: 2 NumFaces: 364 NumVerts: 361 - terrain_IceCreamGrind NumMaterials: 2 NumFaces: 138 NumVerts: 92 - PropDef_Cherry NumMaterials: 2 NumFaces: 64 NumVerts: 74 - PropDef_WtreePlanter NumMaterials: 2 NumFaces: 204 NumVerts: 242 - terrain_tracks NumMaterials: 1 NumFaces: 108 NumVerts: 144 - PropDef_TrackSupportP NumMaterials: 5 NumFaces: 164 NumVerts: 218 - terrain_Planter09 NumMaterials: 5 NumFaces: 417 NumVerts: 501 - terrain_Planter11 NumMaterials: 1 NumFaces: 168 NumVerts: 118 - DynamicsDef_Ball NumMaterials: 3 NumFaces: 978 NumVerts: 782 - terrain_Fountain NumMaterials: 4 NumFaces: 164 NumVerts: 244 - PropDef_Umbrella NumMaterials: 5 NumFaces: 445 NumVerts: 644 - terrain_EntranceBuilding01 NumMaterials: 5 NumFaces: 304 NumVerts: 432 - terrain_EntranceBuilding03 NumMaterials: 1 NumFaces: 68 NumVerts: 139 - PropDef_Gate NumMaterials: 3 NumFaces: 210 NumVerts: 252 - terrain_ElephantRoller03 NumMaterials: 3 NumFaces: 210 NumVerts: 252 - terrain_ElephantRoller01 NumMaterials: 3 NumFaces: 210 NumVerts: 252 - terrain_ElephantRoller NumMaterials: 1 NumFaces: 492 NumVerts: 327 - PropDef_SealB NumMaterials: 2 NumFaces: 182 NumVerts: 133 - terrain_PopcornShackPot NumMaterials: 6 NumFaces: 434 NumVerts: 494 - terrain_PopcrnShack NumMaterials: 1 NumFaces: 84 NumVerts: 100 - terrain_hedge113 NumMaterials: 1 NumFaces: 32 NumVerts: 64 - terrain_pillar16 NumMaterials: 1 NumFaces: 32 NumVerts: 64 - terrain_pillar15 NumMaterials: 1 NumFaces: 32 NumVerts: 64 - terrain_pillar13 NumMaterials: 1 NumFaces: 32 NumVerts: 64 - terrain_pillar12 NumMaterials: 1 NumFaces: 32 NumVerts: 64 - terrain_pillar11 NumMaterials: 1 NumFaces: 32 NumVerts: 64 - terrain_pillar10 NumMaterials: 1 NumFaces: 32 NumVerts: 64 - terrain_pillar09 NumMaterials: 1 NumFaces: 32 NumVerts: 64 - terrain_pillar14 NumMaterials: 1 NumFaces: 32 NumVerts: 64 - terrain_pillar02 NumMaterials: 1 NumFaces: 32 NumVerts: 64 - terrain_pillar03 NumMaterials: 1 NumFaces: 32 NumVerts: 64 - terrain_pillar04 NumMaterials: 1 NumFaces: 32 NumVerts: 64 - terrain_pillar05 NumMaterials: 1 NumFaces: 32 NumVerts: 64 - terrain_pillar06 NumMaterials: 1 NumFaces: 32 NumVerts: 64 - terrain_pillar07 NumMaterials: 1 NumFaces: 32 NumVerts: 64 - terrain_pillar08 NumMaterials: 1 NumFaces: 32 NumVerts: 64 - terrain_pillar09 NumMaterials: 1 NumFaces: 91 NumVerts: 86 - terrain_ShutRoof NumMaterials: 1 NumFaces: 32 NumVerts: 64 - terrain_pillar35 NumMaterials: 1 NumFaces: 32 NumVerts: 64 - terrain_pillar18 NumMaterials: 1 NumFaces: 32 NumVerts: 64 - terrain_pillar19 NumMaterials: 1 NumFaces: 32 NumVerts: 64 - terrain_pillar20 NumMaterials: 1 NumFaces: 32 NumVerts: 64 - terrain_pillar21 NumMaterials: 1 NumFaces: 32 NumVerts: 64 - terrain_pillar22 NumMaterials: 1 NumFaces: 32 NumVerts: 64 - terrain_pillar23 NumMaterials: 1 NumFaces: 32 NumVerts: 64 - terrain_pillar29 NumMaterials: 1 NumFaces: 32 NumVerts: 64 - terrain_pillar30 NumMaterials: 1 NumFaces: 32 NumVerts: 64 - terrain_pillar31 NumMaterials: 1 NumFaces: 32 NumVerts: 64 - terrain_pillar32 NumMaterials: 1 NumFaces: 32 NumVerts: 64 - terrain_pillar33 NumMaterials: 1 NumFaces: 32 NumVerts: 64 - terrain_pillar34 NumMaterials: 1 NumFaces: 32 NumVerts: 64 - terrain_pillar36 NumMaterials: 1 NumFaces: 32 NumVerts: 64 - terrain_pillar37 NumMaterials: 1 NumFaces: 32 NumVerts: 64 - terrain_pillar38 NumMaterials: 1 NumFaces: 32 NumVerts: 64 - terrain_pillar39 NumMaterials: 1 NumFaces: 32 NumVerts: 64 - terrain_pillar40 NumMaterials: 1 NumFaces: 32 NumVerts: 64 - terrain_pillar41 NumMaterials: 1 NumFaces: 32 NumVerts: 64 - terrain_pillar42 NumMaterials: 1 NumFaces: 32 NumVerts: 64 - terrain_pillar43 NumMaterials: 1 NumFaces: 32 NumVerts: 64 - terrain_pillar44 NumMaterials: 1 NumFaces: 32 NumVerts: 64 - terrain_pillar01 NumMaterials: 3 NumFaces: 137 NumVerts: 181 - terrain_Planter03 NumMaterials: 3 NumFaces: 48 NumVerts: 82 - terrain_Planter05 NumMaterials: 3 NumFaces: 20 NumVerts: 38 - terrain_Planter08 NumMaterials: 1 NumFaces: 108 NumVerts: 118 - terrain_hedge04 NumMaterials: 1 NumFaces: 12 NumVerts: 19 - terrain_hedge02 NumMaterials: 4 NumFaces: 108 NumVerts: 189 - terrain_ZooGate NumMaterials: 1 NumFaces: 4 NumVerts: 6 - terrain_ZooGate01 NumMaterials: 3 NumFaces: 235 NumVerts: 304 - terrain_Planter06 NumMaterials: 4 NumFaces: 559 NumVerts: 812 - terrain_EntranceTower NumMaterials: 1 NumFaces: 56 NumVerts: 68 - terrain_hedge111 NumMaterials: 3 NumFaces: 171 NumVerts: 233 - terrain_Planter02 NumMaterials: 2 NumFaces: 30 NumVerts: 40 - terrain_Qpipe NumMaterials: 3 NumFaces: 311 NumVerts: 405 - terrain_PenguinParapet NumMaterials: 3 NumFaces: 44 NumVerts: 74 - terrain_Planter04 NumMaterials: 1 NumFaces: 476 NumVerts: 355 - terrain_AfricanHut NumMaterials: 3 NumFaces: 78 NumVerts: 125 - terrain_Planter07 NumMaterials: 6 NumFaces: 240 NumVerts: 337 - terrain_PizzaShack NumMaterials: 1 NumFaces: 84 NumVerts: 98 - terrain_hedge NumMaterials: 5 NumFaces: 263 NumVerts: 311 - terrain_IceCreamShack NumMaterials: 1 NumFaces: 132 NumVerts: 99 - terrain_IceCreamSpoon NumMaterials: 4 NumFaces: 268 NumVerts: 198 - terrain_PenguinSign NumMaterials: 2 NumFaces: 504 NumVerts: 382 - terrain_IceCreamBoy NumMaterials: 1 NumFaces: 350 NumVerts: 211 - terrain_IceCream NumMaterials: 3 NumFaces: 641 NumVerts: 670 - terrain_groundA NumMaterials: 4 NumFaces: 795 NumVerts: 804 - terrain_ground01 NumMaterials: 2 NumFaces: 963 NumVerts: 721 - PropDef_BananaTree NumMaterials: 3 NumFaces: 990 NumVerts: 676 - PropDef_Elephant NumMaterials: 1 NumFaces: 414 NumVerts: 356 - PropDef_SealC NumMaterials: 1 NumFaces: 292 NumVerts: 193 - PropDef_BabyElephant NumMaterials: 1 NumFaces: 765 NumVerts: 575 - PropDef_Monkey NumMaterials: 1 NumFaces: 414 NumVerts: 356 - PropDef_SealA NumMaterials: 1 NumFaces: 360 NumVerts: 245 - PropDef_Penguin -------------------------------------------------------------------- Geometry Instances -------------------------------------------------------------------- scriptProp_helperOne scriptProp_helperTwo scriptProp_helperThree scriptProp_helperFour scriptProp_helperFive scriptProp_helperSix scriptProp_helperSeven ScriptObj_ButtonHack ScriptObj_GrindHandle ScriptObj_playerOne ScriptObj_Respawn Prop_WillowTrunk09 Prop_WillowTrunk04 Prop_WillowTrunk03 Prop_WillowTrunk10 Prop_WillowTrunk08 Prop_WillowTrunk07 Prop_WillowTrunk06 Prop_WillowTrunk05 Prop_WillowTrunk02 Prop_WillowTrunk01 AnimProp_SafariDoor02 DoorL DoorR AnimProp_SafariDoor01 DoorL DoorR animProp_smallDoor06 doorL doorR animProp_smallDoor05 doorL doorR animProp_smallDoor04 doorL doorR animProp_smallDoor03 doorL doorR animProp_smallDoor02 doorL doorR animProp_smallDoor01 doorL doorR scriptobj_playerone terrain_waterfallbowl Prop_treering09 Prop_treering08 Prop_treering07 Prop_treering06 Prop_treering05 Prop_treering04 Prop_treering03 Prop_treering02 Prop_treering01 terrain_tunnel03 terrain_tunnel02 Prop_MonkeyRoof07 Prop_MonkeyRoof06 Prop_MonkeyRoof05 Prop_MonkeyRoof04 Prop_MonkeyRoof03 Prop_MonkeyRoof02 Prop_MonkeyRoof01 terrain_bowlroller terrain_treevine02 terrain_treefoliage19 terrain_treescenery24 terrain_treevine20 Prop_MonkeyRoof08 terrain_fountainbasin terrain_rootgrind03 terrain_treevine04 terrain_treevine03 terrain_treefoliage18 terrain_treescenery23 terrain_WaterFallC terrain_WaterFallA terrain_WaterFallB terrain_waterfall terrain_monkeysign01 terrain_treefoliage17 terrain_treescenery22 terrain_barkspine terrain_grass82 terrain_grass81 terrain_grass80 terrain_grass79 terrain_grass78 terrain_treescenery21 terrain_treefoliage16 terrain_monkeyvine02 terrain_monkeyvine01 terrain_treefoliage15 terrain_treescenery20 terrain_treefoliage14 terrain_treescenery19 terrain_treefoliage13 terrain_treescenery18 terrain_treefoliage12 terrain_treescenery17 terrain_treescenery16 terrain_treefoliage11 terrain_treefoliage10 terrain_treescenery07 terrain_treefoliage09 terrain_treescenery15 terrain_treefoliage08 terrain_treescenery14 terrain_treescenery13 terrain_treefoliage01 terrain_treefoliage07 terrain_treescenery12 terrain_treefoliage06 terrain_treescenery11 terrain_treefoliage05 terrain_treescenery10 terrain_grass77 terrain_grass76 terrain_grass75 terrain_grass74 terrain_grass73 terrain_grass72 terrain_grass71 terrain_grass70 terrain_grass69 terrain_grass68 terrain_grass67 terrain_grass66 terrain_grass65 terrain_grass64 terrain_grass63 terrain_grass62 terrain_grass61 terrain_grass60 terrain_grass59 terrain_grass58 terrain_grass57 terrain_grass56 terrain_grass55 terrain_grass54 terrain_grass53 terrain_grass52 terrain_treescenery08 terrain_treefoliage04 terrain_grass51 terrain_treescenery01 terrain_grass50 terrain_grass49 terrain_grass48 terrain_treefoliage03 terrain_treescenery05 terrain_grass47 terrain_grass46 terrain_grass45 terrain_grass44 terrain_grass43 terrain_grass42 terrain_grass41 terrain_grass40 terrain_grass39 terrain_grass38 terrain_grass37 terrain_grass36 terrain_grass35 terrain_grass34 terrain_grass33 terrain_grass32 terrain_grass31 terrain_grass30 terrain_grass29 terrain_grass28 terrain_grass27 terrain_grass26 terrain_grass25 terrain_grass24 terrain_grass23 terrain_grass22 terrain_grass21 terrain_grass20 terrain_grass19 terrain_grass18 terrain_grass17 terrain_treefoliage02 terrain_grass16 terrain_grass15 terrain_grass14 terrain_grass13 terrain_grass12 terrain_grass11 terrain_grass10 terrain_grass09 terrain_grass08 terrain_grass07 terrain_grass06 terrain_grass05 terrain_grass04 terrain_grass03 terrain_grass02 terrain_treescenery04 terrain_boulder terrain_trunkqpipe02 terrain_planter terrain_treescenery02 terrain_roofnetting terrain_trunkqpipe01 terrain_groundD terrain_groundC terrain_rootgrind02 terrain_treeroller terrain_monkeyrollin terrain_groundB terrain_monkeymoat terrain_tracks terrain_groundA terrain_wall terrain_wall01 terrain_OuterWall terrain_Rocks06 terrain_Rocks03 terrain_Rocks05 terrain_Ice terrain_PenguinSign terrain_PenguinStatue terrain_GrindSupport24 terrain_GrindSupport23 terrain_GrindSupport22 terrain_GrindSupport21 terrain_GrindSupport20 terrain_GrindSupport19 terrain_GrindSupport18 terrain_GrindSupport17 terrain_GrindSupport16 terrain_GrindSupport15 terrain_GrindSupport14 terrain_GrindSupport13 terrain_GrindSupport12 terrain_GrindSupport11 terrain_GrindSupport10 terrain_GrindSupport09 terrain_GrindSupport08 terrain_GrindSupport07 terrain_GrindSupport06 terrain_GrindSupport05 terrain_GrindSupport04 terrain_GrindSupport03 terrain_GrindSupport02 terrain_GrindSupport01 terrain_Ice terrain_PenguinGrind05 terrain_PenguinGrind04 terrain_PenguinGrind03 terrain_PenguinGrind01 terrain_PenguinGrind02 terrain_ice terrain_iceT terrain_IceT01 terrain_IceT terrain_RockA06 terrain_RockD05 terrain_IceT terrain_RockA05 terrain_RockA05 terrain_RockA04 terrain_IceT terrain_IceC terrain_IceTC terrain_Ice terrain_IceT terrain_IceA terrain_IceB terrain_IceBT terrain_IceT terrain_RockD04 terrain_RockD03 terrain_RockA04 terrain_Object01 terrain_RockD02 terrain_Ice terrain_rock terrain_IceAT terrain_RockA02 terrain_PenguinExhibitRoof25 terrain_PenguinExhibitRoof24 terrain_PenguinExhibitRoof23 terrain_PenguinExhibitRoof22 terrain_PenguinExhibitRoof21 terrain_PenguinExhibitRoof20 terrain_PenguinExhibitRoof19 terrain_PenguinRoof terrain_PenguinExhibitRoof01 terrain_tracks terrain_tunnel terrain_wall terrain_pilon terrain_IceT terrain_PenguinRock02 terrain_Rocks01 terrain_PenguinWall terrain_PenguinPoolB terrain_PenguinMoat terrain_PenguinSlideAC terrain_PenguinSlideAB02 terrain_PenguinSlideAB01 terrain_PenguinBowlC terrain_PenguinSpine terrain_PenguinSlide terrain_PenguinPoolA terrain_PenguinSlide terrain_PenguinQpipe Car_swordfish04 Car_swordfish03 Car_TunaSmall28 Car_TunaSmall27 Car_TunaSmall26 Car_swordfish02 Car_TunaSmall25 Car_TunaSmall24 Car_swordfish01 Car_TunaSmall01 terrain_AqRock01 Car_TunaSmall23 terrain_AqRock Car_swordfish07 Car_tunafish01 Car_tunafish02 Car_tunafish03 Car_tunafish04 Car_tunafish05 Car_tunafish06 Car_tunafish30 Car_tunafish07 Car_tunafish08 Car_tunafish09 Car_tunafish10 Car_tunafish11 Car_tunafish12 Car_tunafish13 Car_tunafish14 Car_tunafish15 Car_tunafish16 Car_tunafish17 Car_tunafish18 Car_tunafish19 Car_tunafish20 Car_tunafish21 Car_tunafish22 Car_tunafish23 Car_tunafish24 Car_tunafish25 Car_tunafish26 Car_tunafish27 Car_TunaSmall22 Car_TunaSmall21 Car_TunaSmall20 Car_TunaSmall19 Car_TunaSmall06 Car_TunaSmall05 Car_TunaSmall04 Car_TunaSmall03 Car_TunaSmall02 Car_TunaSmall01 Car_tunafish28 Car_tunafish29 Car_SchoolFishA01 Car_TunaSmall18 terrain_waterCap05 terrain_waterCap02 terrain_waterCap01 terrain_AqWaterSurface02 terrain_AqFrontWaterSurface terrain_TunnelCap04 terrain_TunnelCap03 terrain_Tunnel03 terrain_OrcaLight04 terrain_OrcaLight03 terrain_OrcaLight02 terrain_OrcaLight01 terrain_TunnelDoorD terrain_TunnelDoorC terrain_TunnelDoorB terrain_TunnelDoor Prop_Valve01 Prop_Valve02 Prop_Valve03 Prop_Valve04 Prop_Valve05 Prop_Valve06 Prop_Valve07 Prop_Valve08 Prop_Valve09 Prop_Valve10 Prop_Valve11 Prop_Valve12 Prop_Valve13 Prop_Valve14 Prop_Valve15 terrain_TunnelLockA terrain_TunnelLockB terrain_Pipe03 terrain_Pipe01 terrain_Pipe02 terrain_KillerWhale terrain_AqQpipeTank terrain_GlassTank terrain_MetalReflection04 terrain_AqQpipeTankRefl terrain_GlassTankRefl terrain_PipeT01 terrain_PipeT terrain_OrcaTank terrain_OrcaCaustic terrain_wire13 terrain_wire12 terrain_wire11 terrain_wire10 terrain_wire09 terrain_wire08 terrain_wire07 terrain_wire06 terrain_wire05 terrain_wire04 terrain_wire03 terrain_wire02 terrain_wire01 terrain_wire terrain_OrcaWalk terrain_OrcaBase terrain_OrcaBaseRefl Prop_PipeBR15 Prop_PipeB15 terrain_DolphinCaustic terrain_TankUnderDolphin terrain_WalkTunnel02 Prop_TunnelCap01 Prop_TunnelCap02 terrain_Tunnel01 terrain_InWall terrain_DolphinJump terrain_BWhaleNet terrain_BWhaleGrind terrain_BWhaleCable01 terrain_BWhaleCable02 terrain_BWhaleCable05 terrain_BWhaleCable04 terrain_BWhaleCable03 terrain_InWallBReflection terrain_InWallB terrain_MetalReflection06 terrain_MetalReflection05 terrain_MetalReflection04 terrain_MetalReflection03 terrain_MetalReflection02 terrain_MetalReflection01 terrain_MetalReflection04 Prop_PipeBR14 Prop_PipeBR13 Prop_PipeBR12 Prop_PipeBR11 Prop_PipeBR10 Prop_PipeBR09 Prop_PipeBR08 Prop_PipeBR07 Prop_PipeBR06 Prop_PipeBR05 Prop_PipeBR04 Prop_PipeBR03 Prop_PipeBR02 Prop_PipeBR01 Prop_PipeB03 Prop_PipeB11 Prop_PipeB10 Prop_PipeB08 Prop_PipeB07 Prop_PipeB06 Prop_PipeB05 Prop_PipeB04 Prop_PipeB01 Prop_PipeB02 Prop_PipeB12 Prop_PipeB13 Prop_PipeB14 terrain_InWallReflection terrain_GlassReflection03 terrain_GlassReflection02 terrain_GlassReflection01 terrain_DolphinJumpReflection terrain_CeilingReflection terrain_QpipeReflection07 terrain_QpipeReflection06 terrain_QpipeReflection05 terrain_GlassReflection08 terrain_QpipeReflection01 terrain_QpipeReflection03 terrain_QpipeReflection02 terrain_GlassReflection07 terrain_GlassReflection06 terrain_QpipeReflection04 terrain_GlassReflection05 terrain_Glass04 terrain_AqQpipe04 terrain_AqQpipe02 terrain_AqQpipe03 terrain_Glass01 terrain_Glass03 terrain_AqQpipe01 terrain_Glass02 terrain_Glass07 terrain_AqQpipe07 terrain_AqWalFront terrain_Ceiling terrain_AqWall03 terrain_WhaleQpipeGlass terrain_UnderWhaleTank terrain_Glass06 terrain_Glass05 terrain_AqQpipe06 terrain_AqQpipe05 Prop_PipeB09 Prop_BlueWhaleRefl Prop_BlueWhale terrain_WhaleQpipeReflection terrain_Tunnel02 Prop_TunnelCap03 Prop_TunnelCap04 terrain_WalkTunnel01 Car_SchoolFishA10 Car_SchoolFishA09 Car_SchoolFishA08 Car_SchoolFishA07 Car_SchoolFishA06 Car_SchoolFishA05 Car_SchoolFishA04 Car_SchoolFishA03 Car_SchoolFishA01 terrain_lbarB5 terrain_lbarA4 terrain_lbarB4 terrain_lbarD5 terrain_lbarC3 terrain_lbarD4 terrain_lbarA3 terrain_lbarC2 terrain_lbarB3 terrain_lbarB2 terrain_lbarA2 terrain_lbarA1 terrain_lbarC1 terrain_lbarD3 terrain_lbarD2 terrain_DummyCausticLA terrain_DummyCausticLB terrain_DummyLight Car_TunaSmall17 Car_TunaSmall15 Car_SchoolFishA Car_swordfish02 terrain_AqWaterbed02 terrain_AqWaterbed01 terrain_GlassAirLockB terrain_AirLockBRamp terrain_AirLockBWaterbed terrain_GlassAirLockA01 terrain_AirLockAWaterbed terrain_TnlSupportC terrain_TnlSupportA01 terrain_TnlSupportB terrain_TnlSupportB01 terrain_AqWaterSurfacez terrain_AqWallAirLockA terrain_DolphinBowl terrain_ALockAquariumA Car_TunaSmall01 Car_TunaSmall03 Car_TunaSmall02 Car_TunaSmall04 terrain_SupTunnel01 Prop_PipeA Prop_PipeA terrain_AirLockARamp terrain_AirLockA terrain_OutWall terrain_Floor terrain_WhaleQpipe Prop_PipeA Prop_PipeA terrain_AquariumTankWaterbed Prop_PipeA terrain_AqWaterbed03 Car_swordfish03 Car_swordfish06 Car_swordfish01 Prop_PipeA Prop_PipeA Car_swordfish05 Prop_PipeA Prop_PipeA Prop_PipeA Prop_PipeA Prop_PipeA Prop_PipeA Prop_PipeA terrain_DummyCausticLC terrain_AqFrontWall02 terrain_OutWall terrain_AirLockB terrain_AqFrontWaterbed01 terrain_AqWaterSurface Prop_PipeA terrain_GlassAirLockA terrain_GlassFront terrain_shadow01 terrain_BackgroundGrass terrain_buildings05 terrain_haze terrain_HutSafari_005 terrain_HutSafari_004 terrain_HutSafari_003 terrain_HutSafari_002 terrain_HutSafari_001 terrain_SafariSign01 Prop_TrackSupport10 terrain_nest terrain_lionprnt_008 terrain_lionprnt_007 terrain_lionprnt_006 terrain_lionprnt_005 terrain_lionprnt_004 Prop_smalltree26 Prop_smalltree25 Prop_smalltree24 Prop_smalltree23 Prop_smalltree22 Prop_smalltree21 Prop_smalltree20 Prop_smalltree19 Prop_smalltree18 Prop_smalltree17 Prop_smalltree16 Prop_smalltree15 Prop_smalltree14 Prop_smalltree13 Prop_smalltree12 Prop_smalltree11 Prop_smalltree10 Prop_smalltree09 Prop_smalltree08 Prop_smalltree07 Prop_smalltree06 Prop_smalltree05 Prop_smalltree04 Prop_smalltree03 Prop_smalltree02 Prop_smalltree01 terrain_STunnelEnd01 terrain_STunnelEnd terrain_shadow02 Dynamics_RockB03 Dynamics_RockB02 Dynamics_RockB01 Dynamics_Rock03 Dynamics_Rock02 Dynamics_Rock01 terrain_plnt001 terrain_lionPrnt_003 terrain_lionPrnt_002 terrain_lionPrnt_001 terrain_Mplnt001 terrain_flipSafariBowl terrain_smallplnt54 terrain_smallplnt50 terrain_smallplnt47 terrain_smallplnt41 terrain_smallplnt38 terrain_smallplnt34 terrain_plnt26 terrain_plnt22 terrain_plnt17 terrain_bigplnt21 terrain_bigplnt16 terrain_bigplnt14 terrain_plnt13 terrain_smallplnt29 terrain_smallplnt26 terrain_smallplnt18 terrain_smallplnt09 terrain_smallplnt05 terrain_bigplnt_001 terrain_bigplnt04 terrain_drygrass009 terrain_shadow04 terrain_HutSafari009 terrain_HutSafari008 terrain_HutSafari007 terrain_HutSafari006 terrain_HutSafari010 terrain_HutSafari004 terrain_HutSafari001 terrain_HutSafari003 terrain_HutSafari002 terrain_RockSafari18 Prop_TrackSupport09 Prop_TrackSupport08 Prop_TrackSupport07 Prop_TrackSupport06 Prop_TrackSupport01 Prop_TrackSupport04 Prop_TrackSupport03 Prop_TrackSupport02 terrain_RockSafari17 terrain_RockSafari16 terrain_RockSafari13 terrain_RockSafari12 terrain_SafariTracks Prop_SavannaTree terrain_SafariQpipe01 terrain_DeadTree02 terrain_DeadTree04 terrain_DeadTree03 terrain_DeadTree01 Prop_SavannaTree04 Prop_SavannaTree03 Prop_SavannaTree02 Prop_SavannaTree01 terrain_buildings04 terrain_buildings03 terrain_buildings02 terrain_buildings01 terrain_SafariQpipe14 terrain_SafariQpipe08 terrain_SafariQpipe terrain_SafariDeck07 terrain_SafariQpipe07 terrain_SafariQpipe13 terrain_SafariQpipe02 terrain_SafariQpipe10 terrain_SafariQpipe16 terrain_SafariLRamp02 terrain_SafariSign02 terrain_SafariWall terrain_RockSafari11 terrain_RockSafari09 terrain_RockSafari08 terrain_RockSafari07 terrain_RockSafari05 terrain_RockSafari04 terrain_RockSafari03 terrain_RockSafari02 terrain_RockSafari01 terrain_SafariWall terrain_SafariQpipe terrain_SafariColumnB03 terrain_SafariColumnB11 terrain_SafariColumnB08 terrain_SafariColumnB07 terrain_SafariColumnB06 terrain_SafariColumnB05 terrain_SafariColumnB04 terrain_SafariColumnB terrain_SafariColumnB02 terrain_SafariColumnB09 terrain_SafariColumnB10 terrain_SafariColumnA01 terrain_SafariColumnA08 terrain_SafariColumnA07 terrain_SafariColumnA06 terrain_SafariColumnA05 terrain_SafariColumnA04 terrain_SafariColumnA03 terrain_SafariColumnA02 terrain_SafariColumnA terrain_SafariBowl Prop_grassC21 Prop_GrassD33 Prop_GrassE30 Prop_GrassB29 Prop_GrassD32 Prop_GrassB28 Prop_GrassD31 Prop_grassC20 Prop_GrassD30 Prop_GrassA20 Prop_GrassE29 Prop_GrassE28 Prop_GrassA19 Prop_grassC19 terrain_TrstationGrindB02 terrain_TrstationGrindB01 terrain_SignM02 terrain_SignM01 terrain_SignA02 Prop_Planter02 Prop_GrassDS07 Prop_GrassBS11 Prop_GrassCS12 Prop_grassAS05 Prop_GrassDS08 Prop_GrassBS12 Prop_GrassCS13 Prop_GrassDS09 Prop_GrassBS13 Prop_GrassES05 Prop_GrassCS14 Prop_GrassBS14 Prop_GrassBS15 Prop_grassAS06 Prop_GrassCS15 Prop_GrassES06 Prop_GrassCS16 Prop_GrassDS11 Prop_GrassBS03 Prop_GrassCS02 Prop_grassAS01 Prop_GrassBS01 Prop_GrassES01 Prop_GrassCS03 Prop_GrassCS04 Prop_GrassBS02 Prop_GrassES02 Prop_GrassBS04 Prop_GrassDS01 Prop_GrassDS02 Prop_GrassCS05 Prop_GrassBS05 Prop_GrassCS06 Prop_grassAS02 Prop_GrassDS03 Prop_Planter Prop_GrassDS10 Prop_GrassDS06 Prop_GrassBS06 Prop_GrassCS07 Prop_grassAS03 Prop_GrassDS04 Prop_GrassBS09 Prop_GrassCS08 Prop_GrassDS05 Prop_GrassBS07 Prop_GrassES03 Prop_GrassCS09 Prop_GrassBS08 Prop_GrassBS10 Prop_grassAS04 Prop_GrassCS10 Prop_GrassES04 Prop_GrassCS11 Prop_Planter01 Prop_GrassBS16 terrain_buildings09 terrain_buildings08 terrain_buildings07 terrain_buildings06 terrain_buildings04 terrain_SignA01 terrain_SignS01 Prop_SafariSign02 Prop_SafariSign01 terrain_SignA terrain_SignS terrain_SignA terrain_SignM terrain_rope03 Prop_AfricanSign02 Prop_AfricanSign01 terrain_rope02 Prop_AfricanSign terrain_rope01 terrain_SignP terrain_rope Prop_grassC18 Prop_GrassA18 Prop_GrassD29 Prop_GrassD28 Prop_GrassB27 Prop_GrassE27 Prop_GrassD26 Prop_grassC17 Prop_GrassE26 Prop_GrassB26 Prop_GrassD05 Prop_grassC16 Prop_GrassA17 Prop_GrassB25 Prop_GrassE25 Prop_GrassD24 Prop_GrassD23 Prop_GrassD11 Prop_GrassE24 Prop_GrassB24 Prop_grassC15 Prop_grassC14 Prop_GrassA16 Prop_GrassB23 Prop_GrassA15 Prop_GrassD22 Prop_GrassE23 Prop_GrassE22 Prop_GrassB22 Prop_GrassCT07 Prop_GrassD21 Prop_GrassD20 Prop_GrassD10 Prop_GrassE21 Prop_GrassB21 Prop_grassC13 Prop_grassC12 Prop_GrassA14 Prop_GrassB20 Prop_GrassA13 Prop_GrassD19 Prop_GrassE20 Prop_GrassE19 Prop_GrassB19 Prop_GrassCT06 Prop_GrassD18 Prop_GrassD17 Prop_GrassD09 Prop_GrassE18 Prop_GrassB18 Prop_grassC11 Prop_grassC10 Prop_GrassA12 Prop_GrassB17 Prop_GrassA11 Prop_GrassD16 Prop_GrassE17 Prop_GrassE16 Prop_GrassB16 Prop_GrassCT05 Prop_GrassD15 Prop_GrassD14 Prop_GrassD08 Prop_GrassE15 Prop_GrassB15 Prop_grassC09 Prop_grassC08 Prop_GrassA10 Prop_GrassB14 Prop_GrassA09 Prop_GrassD13 Prop_GrassE14 Prop_GrassE13 Prop_GrassB13 Prop_GrassCT04 Prop_GrassD12 Prop_GrassD07 Prop_GrassE12 Prop_GrassB12 Prop_grassC07 Prop_grassC06 Prop_GrassD11 Prop_GrassCT03 Prop_GrassB11 Prop_GrassA08 Prop_GrassD10 Prop_GrassE11 Prop_GrassE10 Prop_GrassB10 Prop_GrassA07 Prop_GrassD09 Prop_GrassD06 Prop_GrassE09 Prop_GrassB09 Prop_grassC05 Prop_grassC04 Prop_GrassD08 Prop_GrassCT02 Prop_GrassB08 Prop_GrassA06 Prop_GrassD07 Prop_GrassE08 Prop_GrassE07 Prop_GrassB07 Prop_GrassA05 Prop_fence04 Prop_fence03 Prop_fenceT04 Prop_fenceT03 Prop_GrassE06 Prop_GrassB06 Prop_GrassE05 Prop_GrassA04 Prop_GrassCT01 Prop_GrassD06 Prop_grassC03 Prop_GrassB05 Prop_GrassD05 Prop_GrassD05 Prop_GrassA03 Prop_GrassB04 Prop_GrassE04 Prop_GrassD04 Prop_grassC02 Prop_fenceT02 Prop_fence02 Prop_fence01 Prop_fenceT01 Prop_grassC01 Prop_GrassD04 Prop_GrassD01 Prop_GrassE01 Prop_GrassB03 Prop_GrassE02 Prop_GrassB01 Prop_GrassA02 Prop_GrassD03 Prop_GrassA01 Prop_GrassD02 Prop_GrassB02 Prop_GrassE03 Prop_grassC Prop_GrassCT panorama_zoo Prop_Vpole04 terrain_TrstationRope02 Prop_Vpole09 Prop_Vpole08 Prop_Vpole07 Prop_Vpole06 Prop_Vpole05 Prop_Vpole27 terrain_TrstationRope01 Prop_Vpole26 Prop_Vpole25 Prop_Vpole24 Prop_Vpole23 Prop_Vpole22 Prop_Vpole15 terrain_TrstationRope04 Prop_Vpole14 Prop_Vpole13 Prop_Vpole12 Prop_Vpole11 Prop_Vpole10 Prop_Vpole21 terrain_TrstationRope03 Prop_Vpole20 Prop_Vpole19 Prop_Vpole18 Prop_Vpole17 Prop_Vpole16 terrain_rope03 Prop_Vpole03 Prop_Vpole02 Prop_Vpole01 Prop_BenchA22 terrain_MoundPlanter03 Prop_Penguin12 Prop_Penguin11 Prop_Penguin10 Prop_Penguin09 Prop_Penguin08 Prop_Penguin07 Prop_Penguin06 Prop_Penguin05 Prop_Penguin04 Prop_Penguin03 Prop_Penguin02 Prop_PenguinPole04 Prop_PenguinPole03 Prop_PenguinPole02 Prop_PenguinPole01 Prop_Penguin01 Prop_BananaTree12 Car_Tram05 Car_Tram04 Prop_BananaTree11 Prop_BananaTree10 Prop_BananaTree09 terrain_Planter10 Dynamics_PopcrnD01 Prop_BananaTree08 Prop_BananaTree07 Car_Tram02 Car_Tram01 Prop_Umbrella12 terrain_PopcrnGrind Dynamics_PopcrnB Dynamics_PopcrnC02 Dynamics_PopcrnC03 Dynamics_PopcrnA Dynamics_PopcrnD Dynamics_PopcrnC01 terrain_DummyCausticLA terrain_DummyCausticLB terrain_DummyCausticLC terrain_FountainWater Prop_BenchA21 Prop_ShutPiece35 Prop_ShutPiece34 Prop_ShutPiece33 Prop_ShutPiece32 Prop_ShutPiece31 Prop_ShutPiece30 Prop_ShutPiece29 Prop_ShutPiece28 Prop_ShutPiece27 Prop_ShutPiece26 Prop_ShutPiece25 Prop_ShutPiece24 Prop_ShutPiece23 Prop_ShutPiece22 Prop_ShutPiece21 Prop_ShutPiece20 Prop_ShutPiece19 Prop_ShutPiece01 Prop_RopePost09 Prop_BenchA20 Prop_BenchA19 Prop_BenchA18 Prop_BenchA17 Prop_RopePost08 Prop_RopePost07 Prop_RopePost06 Prop_BenchA12 Prop_BenchA11 Prop_BenchA06 terrain_Qpipe07 terrain_Qpipe06 terrain_Planter12 Prop_BenchA05 Prop_BenchA02 Prop_BenchA01 Prop_Umbrella11 Prop_Umbrella10 Prop_Umbrella09 Prop_Umbrella08 terrain_Qpipe05 terrain_Pizza terrain_rope01 Prop_TrstationGrindA01 Prop_TrstationGrindA terrain_rope02 terrain_Hpole02 Prop_RopePost05 terrain_Hpole01 terrain_Hpole Prop_RopePost04 Prop_RopePost03 Prop_RopePost02 Prop_RopePost01 Prop_ShutGrindA06 Prop_ShutGrindA05 Prop_ShutGrindA04 terrain_Qpipe04 Prop_ShutGrindA01 Prop_ShutGrindA02 Prop_ShutGrindA03 terrain_ShutHpost04 terrain_ShutHpost03 terrain_ShutHpost02 terrain_ShutHpost01 terrain_ShutHpost Prop_ShutPost01 Prop_ShutPost02 Prop_ShutPost03 Prop_ShutPost04 Prop_ShutPost05 Prop_ShutPost10 Prop_ShutPost06 Prop_ShutPost07 Prop_ShutPost08 Prop_ShutPost09 terrain_ShutGrind terrain_Qpipe03 terrain_hedge124 terrain_StationSign02 terrain_StationSign01 Prop_TrstationGrindC03 Prop_TrstationGrindC01 Prop_TrstationGrindC02 terrain_TrstationGrindB Prop_HutPillarB02 terrain_thatch01 terrain_thatch Prop_HutPillarB01 Prop_HutPillarB terrain_TrstationGrind terrain_Qpipe02 terrain_MoundPlanter04 terrain_MoundPlanter02 terrain_MoundPlanter01 terrain_Qpipe01 terrain_PenguinParapet02 terrain_IceCreamGrind Prop_Cherry01 Prop_Cherry01 Prop_Umbrella07 Prop_WtreePlanter02 Prop_WtreePlanter03 Prop_WtreePlanter04 Prop_WtreePlanter01 Prop_TrackSupportP06 terrain_tracks Prop_TrackSupportP05 Prop_TrackSupportP04 Prop_TrackSupportP03 Prop_TrackSupportP02 Prop_TrackSupportP01 terrain_Planter09 terrain_Planter11 Dynamics_Ball terrain_Fountain Prop_Umbrella05 Prop_Umbrella04 Prop_Umbrella03 terrain_EntranceBuilding01 terrain_EntranceBuilding03 Prop_Gate01 Prop_Gate Prop_ElephantBowl11 Prop_ElphntGrindA02 Prop_ElphntGrindA04 Prop_ElephantBowl10 Prop_ElphntGrindB05 Prop_ElphntGrindB04 terrain_ElephantRoller03 Prop_ElephantBowl09 Prop_ElphntGrindA03 Prop_ElphntGrindA06 Prop_ElephantBowl terrain_ElephantRoller01 Prop_ElphntGrindB03 Prop_ElphntGrindB02 terrain_ElephantRoller Prop_ElephantBowl07 Prop_ElphntGrindA01 Prop_ElphntGrindB01 Prop_ElphntGrindB06 terrain_PopcornShackPot Prop_HutPillar16 Prop_HutPillar15 terrain_PopcrnShack Prop_ElphntGrindA05 terrain_hedge113 Prop_ElephantBowl01 Prop_SealBase03 Prop_SealB Prop_SealBase02 Prop_SealBase01 Prop_SealBase04 terrain_pillar16 terrain_pillar15 terrain_pillar13 terrain_pillar12 terrain_pillar11 terrain_pillar10 terrain_pillar09 terrain_pillar14 terrain_pillar02 terrain_pillar03 terrain_pillar04 terrain_pillar05 terrain_pillar06 terrain_pillar07 terrain_pillar08 terrain_pillar09 terrain_ShutRoof Prop_HutPillar14 Prop_HutPillar13 Prop_HutPillar12 Prop_HutPillar11 Prop_HutPillar10 Prop_HutPillar01 Prop_HutPillar08 Prop_HutPillar07 Prop_HutPillar06 Prop_HutPillar05 Prop_HutPillar04 Prop_HutPillar03 terrain_pillar35 terrain_pillar18 terrain_pillar19 terrain_pillar20 terrain_pillar21 terrain_pillar22 terrain_pillar23 terrain_pillar29 terrain_pillar30 terrain_pillar31 terrain_pillar32 terrain_pillar33 terrain_pillar34 terrain_pillar36 terrain_pillar37 terrain_pillar38 terrain_pillar39 terrain_pillar40 terrain_pillar41 terrain_pillar42 terrain_pillar43 terrain_pillar44 terrain_pillar01 terrain_Planter03 terrain_Planter05 terrain_Planter08 terrain_hedge04 terrain_hedge02 terrain_ZooGate terrain_ZooGate01 terrain_Planter06 terrain_EntranceTower terrain_hedge111 terrain_Planter02 terrain_Qpipe terrain_PenguinParapet terrain_Planter04 Prop_HutPillar02 Prop_HutPillar09 terrain_AfricanHut terrain_Planter07 terrain_PizzaShack terrain_hedge Prop_Umbrella02 Prop_Umbrella01 Prop_Umbrella06 terrain_IceCreamShack terrain_IceCreamSpoon terrain_PenguinSign terrain_IceCreamBoy terrain_IceCream terrain_groundA terrain_ground01 Prop_BananaTree05 Prop_BananaTree04 Prop_BananaTree03 Prop_BananaTree02 Prop_BananaTree01 Prop_BananaTree06 Prop_Elephant16 Prop_Elephant22 Prop_Elephant23 Prop_Elephant24 Prop_Elephant26 Prop_Elephant27 Prop_Elephant29 Prop_Elephant30 Prop_Elephant32 Prop_Elephant33 Prop_Elephant34 Prop_Elephant35 Prop_Elephant37 Prop_Elephant38 Prop_Elephant39 Prop_Elephant40 Prop_Elephant43 Prop_Elephant44 Prop_SealC01 Prop_SealC02 Prop_SealC03 Prop_SealC04 Prop_SealC05 Prop_SealC06 Prop_SealC07 Prop_SealC08 Prop_SealC09 Prop_BabyElephant01 Prop_BabyElephant02 Prop_BabyElephant03 Prop_BabyElephant04 Prop_BabyElephant05 Prop_BabyElephant06 Prop_BabyElephant07 Prop_BabyElephant08 Prop_BabyElephant09 Prop_BabyElephant10 Prop_Monkey01 Prop_Monkey02 Prop_Monkey03 Prop_Monkey04 Prop_Monkey05 Prop_Monkey06 Prop_Monkey07 Prop_Monkey08 Prop_SealA Prop_SealA01 Prop_SealA02 Prop_SealA03 -------------------------------------------------------------------- Asserts / Warnings / Tips -------------------------------------------------------------------- Asserts:- Warnings:- collision_qpipe04-Exceeded UV-mapping range within a polygon (Max range=8.00) collision_trunkqpipe01-Exceeded UV-mapping range within a polygon (Max range=8.00) terrain_wall01-Exceeded UV-mapping range within a polygon (Max range=8.00) collision_rocks03-Exceeded UV-mapping range within a polygon (Max range=8.00) collision_rocks05-Exceeded UV-mapping range within a polygon (Max range=8.00) terrain_TankUnderDolphin-Exceeded UV-mapping range within a polygon (Max range=8.00) Collision_BlueWhale-Exceeded UV-mapping range within a polygon (Max range=8.00) terrain_UnderWhaleTank-Exceeded UV-mapping range within a polygon (Max range=8.00) terrain_AirLockB-Exceeded UV-mapping range within a polygon (Max range=8.00) Collision_ZooGate-Exceeded UV-mapping range within a polygon (Max range=8.00) terrain_PizzaShack-Exceeded UV-mapping range within a polygon (Max range=8.00) Optmisation tips:- scriptPropDef_helper-Low number of vertices in object (8, Optimum is > 256) ScriptObj_ButtonHack-Low number of vertices in object (8, Optimum is > 256) ScriptObj_GrindHandle-Low number of vertices in object (8, Optimum is > 256) ScriptObj_playerOne-Low number of vertices in object (8, Optimum is > 256) ScriptObj_Respawn-Low number of vertices in object (8, Optimum is > 256) Collision_WillowTrunk-Low number of vertices in object (157, Optimum is > 256) AnimPropDef_SafariDoor-Low number of vertices in object (8, Optimum is > 256) DoorL-Low number of vertices in object (144, Optimum is > 256) DoorL-High vertex to face ratio (2.300000, Optimum is < 2.000000) - poor stripping Collision_SafariDoorR-Low number of vertices in object (8, Optimum is > 256) DoorR-Low number of vertices in object (140, Optimum is > 256) DoorR-High vertex to face ratio (2.375000, Optimum is < 2.000000) - poor stripping Collision_SafariDoorL-Low number of vertices in object (8, Optimum is > 256) animPropDef_smallDoor-Low number of vertices in object (8, Optimum is > 256) doorL-Low number of vertices in object (18, Optimum is > 256) Collision_doorL-Low number of vertices in object (18, Optimum is > 256) doorR -Low number of vertices in object (18, Optimum is > 256) Collision_doorR-Low number of vertices in object (18, Optimum is > 256) scriptobj_playerone-Low number of vertices in object (8, Optimum is > 256) terrain_waterfallbowl-Low number of vertices in object (213, Optimum is > 256) PropDef_treering-Low number of vertices in object (162, Optimum is > 256) collision_treering-Low number of vertices in object (50, Optimum is > 256) terrain_tunnel03-Low number of vertices in object (69, Optimum is > 256) PropDef_MonkeyRoof-High vertex to face ratio (2.325967, Optimum is < 2.000000) - poor stripping terrain_tunnel02-Low number of vertices in object (65, Optimum is > 256) terrain_bowlroller-Low number of vertices in object (164, Optimum is > 256) terrain_treevine02-Low number of vertices in object (63, Optimum is > 256) terrain_treefoliage19-Low number of vertices in object (196, Optimum is > 256) terrain_treefoliage19-High vertex to face ratio (2.979592, Optimum is < 2.000000) - poor stripping terrain_treescenery24-Low number of vertices in object (252, Optimum is > 256) collision_treescenery24-Low number of vertices in object (76, Optimum is > 256) terrain_treevine20-Low number of vertices in object (56, Optimum is > 256) terrain_fountainbasin-Low number of vertices in object (21, Optimum is > 256) terrain_treevine04-Low number of vertices in object (56, Optimum is > 256) terrain_treevine03-Low number of vertices in object (140, Optimum is > 256) terrain_treefoliage18-Low number of vertices in object (88, Optimum is > 256) terrain_treefoliage18-High vertex to face ratio (2.954545, Optimum is < 2.000000) - poor stripping terrain_treescenery23-Low number of vertices in object (225, Optimum is > 256) collision_treescenery23-Low number of vertices in object (117, Optimum is > 256) terrain_WaterFallC-Low number of vertices in object (24, Optimum is > 256) terrain_WaterFallA-Low number of vertices in object (40, Optimum is > 256) terrain_WaterFallB-Low number of vertices in object (24, Optimum is > 256) terrain_waterfall-Low number of vertices in object (189, Optimum is > 256) collision_monkeysign01-Low number of vertices in object (30, Optimum is > 256) terrain_treefoliage17-Low number of vertices in object (88, Optimum is > 256) terrain_treefoliage17-High vertex to face ratio (2.954545, Optimum is < 2.000000) - poor stripping terrain_treescenery22-Low number of vertices in object (224, Optimum is > 256) collision__treescenery22-Low number of vertices in object (65, Optimum is > 256) collision__treescenery22-High vertex to face ratio (2.028571, Optimum is < 2.000000) - poor stripping collision_spineqpipe-Low number of vertices in object (94, Optimum is > 256) terrain_grass82-Low number of vertices in object (20, Optimum is > 256) terrain_grass82-High vertex to face ratio (2.800000, Optimum is < 2.000000) - poor stripping terrain_grass81-Low number of vertices in object (20, Optimum is > 256) terrain_grass81-High vertex to face ratio (2.800000, Optimum is < 2.000000) - poor stripping terrain_grass80-Low number of vertices in object (20, Optimum is > 256) terrain_grass80-High vertex to face ratio (2.800000, Optimum is < 2.000000) - poor stripping terrain_grass79-Low number of vertices in object (20, Optimum is > 256) terrain_grass79-High vertex to face ratio (2.800000, Optimum is < 2.000000) - poor stripping terrain_grass78-Low number of vertices in object (20, Optimum is > 256) terrain_grass78-High vertex to face ratio (2.800000, Optimum is < 2.000000) - poor stripping terrain_treescenery21-Low number of vertices in object (225, Optimum is > 256) collision_treescenery21-Low number of vertices in object (76, Optimum is > 256) terrain_treefoliage16-Low number of vertices in object (88, Optimum is > 256) terrain_treefoliage16-High vertex to face ratio (2.954545, Optimum is < 2.000000) - poor stripping terrain_monkeyvine02-Low number of vertices in object (161, Optimum is > 256) terrain_monkeyvine01-Low number of vertices in object (147, Optimum is > 256) terrain_treefoliage15-Low number of vertices in object (84, Optimum is > 256) terrain_treefoliage15-High vertex to face ratio (2.952381, Optimum is < 2.000000) - poor stripping terrain_treescenery20-Low number of vertices in object (159, Optimum is > 256) collision_treescenery20-Low number of vertices in object (48, Optimum is > 256) terrain_treefoliage14-Low number of vertices in object (84, Optimum is > 256) terrain_treefoliage14-High vertex to face ratio (2.952381, Optimum is < 2.000000) - poor stripping terrain_treescenery19-Low number of vertices in object (159, Optimum is > 256) collision_treescenery19-Low number of vertices in object (48, Optimum is > 256) terrain_treefoliage13-Low number of vertices in object (84, Optimum is > 256) terrain_treefoliage13-High vertex to face ratio (2.952381, Optimum is < 2.000000) - poor stripping terrain_treescenery18-Low number of vertices in object (159, Optimum is > 256) collision_treescenery18-Low number of vertices in object (49, Optimum is > 256) terrain_treefoliage12-Low number of vertices in object (84, Optimum is > 256) terrain_treefoliage12-High vertex to face ratio (2.952381, Optimum is < 2.000000) - poor stripping terrain_treescenery17-Low number of vertices in object (159, Optimum is > 256) collision_tree-Low number of vertices in object (43, Optimum is > 256) terrain_treescenery16-Low number of vertices in object (138, Optimum is > 256) collision_treescenery16-Low number of vertices in object (69, Optimum is > 256) terrain_treefoliage11-Low number of vertices in object (56, Optimum is > 256) terrain_treefoliage11-High vertex to face ratio (2.928571, Optimum is < 2.000000) - poor stripping terrain_treefoliage10-Low number of vertices in object (96, Optimum is > 256) terrain_treefoliage10-High vertex to face ratio (2.958333, Optimum is < 2.000000) - poor stripping terrain_treescenery07-Low number of vertices in object (253, Optimum is > 256) collision_treescenery25-Low number of vertices in object (76, Optimum is > 256) terrain_treefoliage09-Low number of vertices in object (88, Optimum is > 256) terrain_treefoliage09-High vertex to face ratio (2.954545, Optimum is < 2.000000) - poor stripping terrain_treescenery15-Low number of vertices in object (225, Optimum is > 256) collision_treescenery25-Low number of vertices in object (76, Optimum is > 256) terrain_treefoliage08-Low number of vertices in object (88, Optimum is > 256) terrain_treefoliage08-High vertex to face ratio (2.954545, Optimum is < 2.000000) - poor stripping terrain_treescenery14-Low number of vertices in object (224, Optimum is > 256) collision_treescenery25-Low number of vertices in object (71, Optimum is > 256) terrain_treescenery13-Low number of vertices in object (225, Optimum is > 256) collision_treescenery13-Low number of vertices in object (76, Optimum is > 256) terrain_treefoliage01-Low number of vertices in object (88, Optimum is > 256) terrain_treefoliage01-High vertex to face ratio (2.954545, Optimum is < 2.000000) - poor stripping terrain_treefoliage07-Low number of vertices in object (108, Optimum is > 256) terrain_treefoliage07-High vertex to face ratio (2.962963, Optimum is < 2.000000) - poor stripping terrain_treescenery12-Low number of vertices in object (253, Optimum is > 256) collision_treescenery12-Low number of vertices in object (76, Optimum is > 256) terrain_treefoliage06-Low number of vertices in object (108, Optimum is > 256) terrain_treefoliage06-High vertex to face ratio (2.962963, Optimum is < 2.000000) - poor stripping terrain_treescenery11-Low number of vertices in object (252, Optimum is > 256) collision_treescenery11-Low number of vertices in object (96, Optimum is > 256) terrain_treefoliage05-Low number of vertices in object (84, Optimum is > 256) terrain_treefoliage05-High vertex to face ratio (2.952381, Optimum is < 2.000000) - poor stripping terrain_treescenery10-Low number of vertices in object (215, Optimum is > 256) collision_treescenery10-Low number of vertices in object (82, Optimum is > 256) terrain_grass77-Low number of vertices in object (20, Optimum is > 256) terrain_grass77-High vertex to face ratio (2.800000, Optimum is < 2.000000) - poor stripping terrain_grass76-Low number of vertices in object (20, Optimum is > 256) terrain_grass76-High vertex to face ratio (2.800000, Optimum is < 2.000000) - poor stripping terrain_grass75-Low number of vertices in object (20, Optimum is > 256) terrain_grass75-High vertex to face ratio (2.800000, Optimum is < 2.000000) - poor stripping terrain_grass74-Low number of vertices in object (20, Optimum is > 256) terrain_grass74-High vertex to face ratio (2.800000, Optimum is < 2.000000) - poor stripping terrain_grass73-Low number of vertices in object (20, Optimum is > 256) terrain_grass73-High vertex to face ratio (2.800000, Optimum is < 2.000000) - poor stripping terrain_grass72-Low number of vertices in object (20, Optimum is > 256) terrain_grass72-High vertex to face ratio (2.800000, Optimum is < 2.000000) - poor stripping terrain_grass71-Low number of vertices in object (20, Optimum is > 256) terrain_grass71-High vertex to face ratio (2.800000, Optimum is < 2.000000) - poor stripping terrain_grass70-Low number of vertices in object (20, Optimum is > 256) terrain_grass70-High vertex to face ratio (2.800000, Optimum is < 2.000000) - poor stripping terrain_grass69-Low number of vertices in object (20, Optimum is > 256) terrain_grass69-High vertex to face ratio (2.800000, Optimum is < 2.000000) - poor stripping terrain_grass68-Low number of vertices in object (20, Optimum is > 256) terrain_grass68-High vertex to face ratio (2.800000, Optimum is < 2.000000) - poor stripping terrain_grass67-Low number of vertices in object (20, Optimum is > 256) terrain_grass67-High vertex to face ratio (2.800000, Optimum is < 2.000000) - poor stripping terrain_grass66-Low number of vertices in object (20, Optimum is > 256) terrain_grass66-High vertex to face ratio (2.800000, Optimum is < 2.000000) - poor stripping terrain_grass65-Low number of vertices in object (20, Optimum is > 256) terrain_grass65-High vertex to face ratio (2.800000, Optimum is < 2.000000) - poor stripping terrain_grass64-Low number of vertices in object (20, Optimum is > 256) terrain_grass64-High vertex to face ratio (2.800000, Optimum is < 2.000000) - poor stripping terrain_grass63-Low number of vertices in object (20, Optimum is > 256) terrain_grass63-High vertex to face ratio (2.800000, Optimum is < 2.000000) - poor stripping terrain_grass62-Low number of vertices in object (20, Optimum is > 256) terrain_grass62-High vertex to face ratio (2.800000, Optimum is < 2.000000) - poor stripping terrain_grass61-Low number of vertices in object (20, Optimum is > 256) terrain_grass61-High vertex to face ratio (2.800000, Optimum is < 2.000000) - poor stripping terrain_grass60-Low number of vertices in object (20, Optimum is > 256) terrain_grass60-High vertex to face ratio (2.800000, Optimum is < 2.000000) - poor stripping terrain_grass59-Low number of vertices in object (20, Optimum is > 256) terrain_grass59-High vertex to face ratio (2.800000, Optimum is < 2.000000) - poor stripping terrain_grass58-Low number of vertices in object (20, Optimum is > 256) terrain_grass58-High vertex to face ratio (2.800000, Optimum is < 2.000000) - poor stripping terrain_grass57-Low number of vertices in object (20, Optimum is > 256) terrain_grass57-High vertex to face ratio (2.800000, Optimum is < 2.000000) - poor stripping terrain_grass56-Low number of vertices in object (20, Optimum is > 256) terrain_grass56-High vertex to face ratio (2.800000, Optimum is < 2.000000) - poor stripping terrain_grass55-Low number of vertices in object (20, Optimum is > 256) terrain_grass55-High vertex to face ratio (2.800000, Optimum is < 2.000000) - poor stripping terrain_grass54-Low number of vertices in object (20, Optimum is > 256) terrain_grass54-High vertex to face ratio (2.800000, Optimum is < 2.000000) - poor stripping terrain_grass53-Low number of vertices in object (20, Optimum is > 256) terrain_grass53-High vertex to face ratio (2.800000, Optimum is < 2.000000) - poor stripping terrain_grass52-Low number of vertices in object (20, Optimum is > 256) terrain_grass52-High vertex to face ratio (2.800000, Optimum is < 2.000000) - poor stripping terrain_treescenery08-Low number of vertices in object (138, Optimum is > 256) collision_treescenery08-Low number of vertices in object (69, Optimum is > 256) terrain_treefoliage04-Low number of vertices in object (56, Optimum is > 256) terrain_treefoliage04-High vertex to face ratio (2.928571, Optimum is < 2.000000) - poor stripping terrain_grass51-Low number of vertices in object (20, Optimum is > 256) terrain_grass51-High vertex to face ratio (2.800000, Optimum is < 2.000000) - poor stripping terrain_treescenery01-Low number of vertices in object (253, Optimum is > 256) collision_treescenery01-Low number of vertices in object (87, Optimum is > 256) terrain_grass50-Low number of vertices in object (20, Optimum is > 256) terrain_grass50-High vertex to face ratio (2.800000, Optimum is < 2.000000) - poor stripping terrain_grass49-Low number of vertices in object (20, Optimum is > 256) terrain_grass49-High vertex to face ratio (2.800000, Optimum is < 2.000000) - poor stripping terrain_grass48-Low number of vertices in object (20, Optimum is > 256) terrain_grass48-High vertex to face ratio (2.800000, Optimum is < 2.000000) - poor stripping terrain_treefoliage03-Low number of vertices in object (56, Optimum is > 256) terrain_treefoliage03-High vertex to face ratio (2.928571, Optimum is < 2.000000) - poor stripping terrain_treescenery05-Low number of vertices in object (151, Optimum is > 256) collision_treescenery25-Low number of vertices in object (74, Optimum is > 256) terrain_grass47-Low number of vertices in object (20, Optimum is > 256) terrain_grass47-High vertex to face ratio (2.800000, Optimum is < 2.000000) - poor stripping terrain_grass46-Low number of vertices in object (20, Optimum is > 256) terrain_grass46-High vertex to face ratio (2.800000, Optimum is < 2.000000) - poor stripping terrain_grass45-Low number of vertices in object (20, Optimum is > 256) terrain_grass45-High vertex to face ratio (2.800000, Optimum is < 2.000000) - poor stripping terrain_grass44-Low number of vertices in object (20, Optimum is > 256) terrain_grass44-High vertex to face ratio (2.800000, Optimum is < 2.000000) - poor stripping terrain_grass43-Low number of vertices in object (20, Optimum is > 256) terrain_grass43-High vertex to face ratio (2.800000, Optimum is < 2.000000) - poor stripping terrain_grass42-Low number of vertices in object (20, Optimum is > 256) terrain_grass42-High vertex to face ratio (2.800000, Optimum is < 2.000000) - poor stripping terrain_grass41-Low number of vertices in object (20, Optimum is > 256) terrain_grass41-High vertex to face ratio (2.800000, Optimum is < 2.000000) - poor stripping terrain_grass40-Low number of vertices in object (20, Optimum is > 256) terrain_grass40-High vertex to face ratio (2.800000, Optimum is < 2.000000) - poor stripping terrain_grass39-Low number of vertices in object (20, Optimum is > 256) terrain_grass39-High vertex to face ratio (2.800000, Optimum is < 2.000000) - poor stripping terrain_grass38-Low number of vertices in object (20, Optimum is > 256) terrain_grass38-High vertex to face ratio (2.800000, Optimum is < 2.000000) - poor stripping terrain_grass37-Low number of vertices in object (20, Optimum is > 256) terrain_grass37-High vertex to face ratio (2.800000, Optimum is < 2.000000) - poor stripping terrain_grass36-Low number of vertices in object (20, Optimum is > 256) terrain_grass36-High vertex to face ratio (2.800000, Optimum is < 2.000000) - poor stripping terrain_grass35-Low number of vertices in object (20, Optimum is > 256) terrain_grass35-High vertex to face ratio (2.800000, Optimum is < 2.000000) - poor stripping terrain_grass34-Low number of vertices in object (20, Optimum is > 256) terrain_grass34-High vertex to face ratio (2.800000, Optimum is < 2.000000) - poor stripping terrain_grass33-Low number of vertices in object (20, Optimum is > 256) terrain_grass33-High vertex to face ratio (2.800000, Optimum is < 2.000000) - poor stripping terrain_grass32-Low number of vertices in object (20, Optimum is > 256) terrain_grass32-High vertex to face ratio (2.800000, Optimum is < 2.000000) - poor stripping terrain_grass31-Low number of vertices in object (20, Optimum is > 256) terrain_grass31-High vertex to face ratio (2.800000, Optimum is < 2.000000) - poor stripping terrain_grass30-Low number of vertices in object (20, Optimum is > 256) terrain_grass30-High vertex to face ratio (2.800000, Optimum is < 2.000000) - poor stripping terrain_grass29-Low number of vertices in object (20, Optimum is > 256) terrain_grass29-High vertex to face ratio (2.800000, Optimum is < 2.000000) - poor stripping terrain_grass28-Low number of vertices in object (20, Optimum is > 256) terrain_grass28-High vertex to face ratio (2.800000, Optimum is < 2.000000) - poor stripping terrain_grass27-Low number of vertices in object (20, Optimum is > 256) terrain_grass27-High vertex to face ratio (2.800000, Optimum is < 2.000000) - poor stripping terrain_grass26-Low number of vertices in object (20, Optimum is > 256) terrain_grass26-High vertex to face ratio (2.800000, Optimum is < 2.000000) - poor stripping terrain_grass25-Low number of vertices in object (20, Optimum is > 256) terrain_grass25-High vertex to face ratio (2.800000, Optimum is < 2.000000) - poor stripping terrain_grass24-Low number of vertices in object (20, Optimum is > 256) terrain_grass24-High vertex to face ratio (2.800000, Optimum is < 2.000000) - poor stripping terrain_grass23-Low number of vertices in object (20, Optimum is > 256) terrain_grass23-High vertex to face ratio (2.800000, Optimum is < 2.000000) - poor stripping terrain_grass22-Low number of vertices in object (20, Optimum is > 256) terrain_grass22-High vertex to face ratio (2.800000, Optimum is < 2.000000) - poor stripping terrain_grass21-Low number of vertices in object (20, Optimum is > 256) terrain_grass21-High vertex to face ratio (2.800000, Optimum is < 2.000000) - poor stripping terrain_grass20-Low number of vertices in object (20, Optimum is > 256) terrain_grass20-High vertex to face ratio (2.800000, Optimum is < 2.000000) - poor stripping terrain_grass19-Low number of vertices in object (20, Optimum is > 256) terrain_grass19-High vertex to face ratio (2.800000, Optimum is < 2.000000) - poor stripping terrain_grass18-Low number of vertices in object (20, Optimum is > 256) terrain_grass18-High vertex to face ratio (2.800000, Optimum is < 2.000000) - poor stripping terrain_grass17-Low number of vertices in object (20, Optimum is > 256) terrain_grass17-High vertex to face ratio (2.800000, Optimum is < 2.000000) - poor stripping terrain_treefoliage02-Low number of vertices in object (196, Optimum is > 256) terrain_treefoliage02-High vertex to face ratio (2.979592, Optimum is < 2.000000) - poor stripping terrain_grass16-Low number of vertices in object (20, Optimum is > 256) terrain_grass16-High vertex to face ratio (2.800000, Optimum is < 2.000000) - poor stripping terrain_grass15-Low number of vertices in object (20, Optimum is > 256) terrain_grass15-High vertex to face ratio (2.800000, Optimum is < 2.000000) - poor stripping terrain_grass14-Low number of vertices in object (20, Optimum is > 256) terrain_grass14-High vertex to face ratio (2.800000, Optimum is < 2.000000) - poor stripping terrain_grass13-Low number of vertices in object (20, Optimum is > 256) terrain_grass13-High vertex to face ratio (2.800000, Optimum is < 2.000000) - poor stripping terrain_grass12-Low number of vertices in object (20, Optimum is > 256) terrain_grass12-High vertex to face ratio (2.800000, Optimum is < 2.000000) - poor stripping terrain_grass11-Low number of vertices in object (20, Optimum is > 256) terrain_grass11-High vertex to face ratio (2.800000, Optimum is < 2.000000) - poor stripping terrain_grass10-Low number of vertices in object (20, Optimum is > 256) terrain_grass10-High vertex to face ratio (2.800000, Optimum is < 2.000000) - poor stripping terrain_grass09-Low number of vertices in object (20, Optimum is > 256) terrain_grass09-High vertex to face ratio (2.800000, Optimum is < 2.000000) - poor stripping terrain_grass08-Low number of vertices in object (20, Optimum is > 256) terrain_grass08-High vertex to face ratio (2.800000, Optimum is < 2.000000) - poor stripping terrain_grass07-Low number of vertices in object (20, Optimum is > 256) terrain_grass07-High vertex to face ratio (2.800000, Optimum is < 2.000000) - poor stripping terrain_grass06-Low number of vertices in object (20, Optimum is > 256) terrain_grass06-High vertex to face ratio (2.800000, Optimum is < 2.000000) - poor stripping terrain_grass05-Low number of vertices in object (20, Optimum is > 256) terrain_grass05-High vertex to face ratio (2.800000, Optimum is < 2.000000) - poor stripping terrain_grass04-Low number of vertices in object (20, Optimum is > 256) terrain_grass04-High vertex to face ratio (2.800000, Optimum is < 2.000000) - poor stripping terrain_grass03-Low number of vertices in object (20, Optimum is > 256) terrain_grass03-High vertex to face ratio (2.800000, Optimum is < 2.000000) - poor stripping terrain_grass02-Low number of vertices in object (20, Optimum is > 256) terrain_grass02-High vertex to face ratio (2.800000, Optimum is < 2.000000) - poor stripping terrain_treescenery04-Low number of vertices in object (78, Optimum is > 256) collision_treescenery25-Low number of vertices in object (78, Optimum is > 256) terrain_boulder-Low number of vertices in object (132, Optimum is > 256) collision_boulder-Low number of vertices in object (132, Optimum is > 256) terrain_trunkqpipe02-Low number of vertices in object (182, Optimum is > 256) collision_qpipe04-Low number of vertices in object (117, Optimum is > 256) terrain_planter-Low number of vertices in object (126, Optimum is > 256) terrain_planter-High vertex to face ratio (2.592105, Optimum is < 2.000000) - poor stripping terrain_treescenery02-Low number of vertices in object (215, Optimum is > 256) collision_treescenery02-Low number of vertices in object (138, Optimum is > 256) collision_treescenery02-High vertex to face ratio (2.015385, Optimum is < 2.000000) - poor stripping terrain_roofnetting-Low number of vertices in object (155, Optimum is > 256) terrain_roofnetting-High vertex to face ratio (2.184615, Optimum is < 2.000000) - poor stripping terrain_trunkqpipe01-Low number of vertices in object (182, Optimum is > 256) collision_trunkqpipe01-Low number of vertices in object (117, Optimum is > 256) decal_groundD-Low number of vertices in object (51, Optimum is > 256) decal_treeshadow01-Low number of vertices in object (72, Optimum is > 256) terrain_rootgrind02-Low number of vertices in object (203, Optimum is > 256) collision_treeroller-Low number of vertices in object (69, Optimum is > 256) collision_treeroller-High vertex to face ratio (2.809524, Optimum is < 2.000000) - poor stripping terrain_monkeyrollin-Low number of vertices in object (57, Optimum is > 256) decal_groundB-Low number of vertices in object (12, Optimum is > 256) decal_groundB-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping terrain_monkeymoat-Low number of vertices in object (164, Optimum is > 256) terrain_tracks-Low number of vertices in object (101, Optimum is > 256) terrain_tracks-High vertex to face ratio (2.414286, Optimum is < 2.000000) - poor stripping terrain_wall-Low number of vertices in object (33, Optimum is > 256) terrain_wall-High vertex to face ratio (2.200000, Optimum is < 2.000000) - poor stripping decal_wall-Low number of vertices in object (18, Optimum is > 256) terrain_wall01-Low number of vertices in object (28, Optimum is > 256) terrain_wall01-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping decal_wall01-Low number of vertices in object (30, Optimum is > 256) terrain_OuterWall-Low number of vertices in object (12, Optimum is > 256) terrain_OuterWall-High vertex to face ratio (2.125000, Optimum is < 2.000000) - poor stripping terrain_Rocks06-Low number of vertices in object (133, Optimum is > 256) terrain_Rocks03-Low number of vertices in object (176, Optimum is > 256) terrain_Rocks03-High vertex to face ratio (2.353535, Optimum is < 2.000000) - poor stripping collision_rocks03-Low number of vertices in object (158, Optimum is > 256) collision_rocks03-High vertex to face ratio (2.031250, Optimum is < 2.000000) - poor stripping terrain_Rocks05-Low number of vertices in object (141, Optimum is > 256) terrain_Rocks05-High vertex to face ratio (2.290541, Optimum is < 2.000000) - poor stripping collision_rocks05-Low number of vertices in object (117, Optimum is > 256) collision_rocks05-High vertex to face ratio (2.078947, Optimum is < 2.000000) - poor stripping terrain_Ice-Low number of vertices in object (131, Optimum is > 256) terrain_PenguinSign-Low number of vertices in object (71, Optimum is > 256) collision_PenguinStatue-Low number of vertices in object (222, Optimum is > 256) terrain_GrindSupport24-Low number of vertices in object (8, Optimum is > 256) terrain_GrindSupport23-Low number of vertices in object (8, Optimum is > 256) terrain_GrindSupport22-Low number of vertices in object (8, Optimum is > 256) terrain_GrindSupport21-Low number of vertices in object (8, Optimum is > 256) terrain_GrindSupport20-Low number of vertices in object (8, Optimum is > 256) terrain_GrindSupport19-Low number of vertices in object (8, Optimum is > 256) terrain_GrindSupport18-Low number of vertices in object (8, Optimum is > 256) terrain_GrindSupport17-Low number of vertices in object (8, Optimum is > 256) terrain_GrindSupport16-Low number of vertices in object (8, Optimum is > 256) terrain_GrindSupport15-Low number of vertices in object (8, Optimum is > 256) terrain_GrindSupport14-Low number of vertices in object (8, Optimum is > 256) terrain_GrindSupport13-Low number of vertices in object (8, Optimum is > 256) terrain_GrindSupport12-Low number of vertices in object (8, Optimum is > 256) terrain_GrindSupport11-Low number of vertices in object (8, Optimum is > 256) terrain_GrindSupport10-Low number of vertices in object (8, Optimum is > 256) terrain_GrindSupport09-Low number of vertices in object (8, Optimum is > 256) terrain_GrindSupport08-Low number of vertices in object (8, Optimum is > 256) terrain_GrindSupport07-Low number of vertices in object (8, Optimum is > 256) terrain_GrindSupport06-Low number of vertices in object (8, Optimum is > 256) terrain_GrindSupport05-Low number of vertices in object (8, Optimum is > 256) terrain_GrindSupport04-Low number of vertices in object (8, Optimum is > 256) terrain_GrindSupport03-Low number of vertices in object (8, Optimum is > 256) terrain_GrindSupport02-Low number of vertices in object (8, Optimum is > 256) terrain_GrindSupport01-Low number of vertices in object (8, Optimum is > 256) terrain_Ice-Low number of vertices in object (61, Optimum is > 256) terrain_PenguinGrind05-Low number of vertices in object (167, Optimum is > 256) terrain_PenguinGrind04-Low number of vertices in object (209, Optimum is > 256) terrain_PenguinGrind03-Low number of vertices in object (165, Optimum is > 256) terrain_PenguinGrind01-Low number of vertices in object (236, Optimum is > 256) terrain_PenguinGrind02-Low number of vertices in object (221, Optimum is > 256) terrain_ice-Low number of vertices in object (32, Optimum is > 256) terrain_iceT-Low number of vertices in object (32, Optimum is > 256) terrain_IceT01-Low number of vertices in object (34, Optimum is > 256) terrain_IceT-Low number of vertices in object (34, Optimum is > 256) terrain_RockA06-Low number of vertices in object (34, Optimum is > 256) terrain_RockD05-Low number of vertices in object (30, Optimum is > 256) terrain_IceT-Low number of vertices in object (70, Optimum is > 256) terrain_RockA05-Low number of vertices in object (28, Optimum is > 256) terrain_RockA05-Low number of vertices in object (24, Optimum is > 256) terrain_RockA04-Low number of vertices in object (21, Optimum is > 256) terrain_IceT-Low number of vertices in object (76, Optimum is > 256) terrain_IceT-High vertex to face ratio (2.293103, Optimum is < 2.000000) - poor stripping terrain_IceC-Low number of vertices in object (53, Optimum is > 256) terrain_IceTC-Low number of vertices in object (49, Optimum is > 256) terrain_Ice-Low number of vertices in object (9, Optimum is > 256) terrain_Ice-High vertex to face ratio (2.142857, Optimum is < 2.000000) - poor stripping terrain_IceT-Low number of vertices in object (9, Optimum is > 256) terrain_IceT-High vertex to face ratio (2.142857, Optimum is < 2.000000) - poor stripping terrain_IceA-Low number of vertices in object (33, Optimum is > 256) terrain_IceB-Low number of vertices in object (43, Optimum is > 256) terrain_IceB-High vertex to face ratio (2.100000, Optimum is < 2.000000) - poor stripping terrain_IceBT-Low number of vertices in object (49, Optimum is > 256) terrain_IceT-Low number of vertices in object (53, Optimum is > 256) terrain_RockD04-Low number of vertices in object (24, Optimum is > 256) terrain_RockD03-Low number of vertices in object (28, Optimum is > 256) terrain_RockA04-Low number of vertices in object (46, Optimum is > 256) terrain_Object01-Low number of vertices in object (71, Optimum is > 256) terrain_RockD02-Low number of vertices in object (29, Optimum is > 256) terrain_Ice-Low number of vertices in object (30, Optimum is > 256) terrain_rock-Low number of vertices in object (52, Optimum is > 256) terrain_IceAT-Low number of vertices in object (48, Optimum is > 256) terrain_RockA02-Low number of vertices in object (47, Optimum is > 256) terrain_PenguinExhibitRoof25-Low number of vertices in object (236, Optimum is > 256) terrain_PenguinExhibitRoof25-High vertex to face ratio (2.415493, Optimum is < 2.000000) - poor stripping terrain_PenguinExhibitRoof24-Low number of vertices in object (236, Optimum is > 256) terrain_PenguinExhibitRoof24-High vertex to face ratio (2.415493, Optimum is < 2.000000) - poor stripping terrain_PenguinExhibitRoof23-Low number of vertices in object (236, Optimum is > 256) terrain_PenguinExhibitRoof23-High vertex to face ratio (2.415493, Optimum is < 2.000000) - poor stripping terrain_PenguinExhibitRoof22-Low number of vertices in object (236, Optimum is > 256) terrain_PenguinExhibitRoof22-High vertex to face ratio (2.415493, Optimum is < 2.000000) - poor stripping terrain_PenguinExhibitRoof21-Low number of vertices in object (236, Optimum is > 256) terrain_PenguinExhibitRoof21-High vertex to face ratio (2.415493, Optimum is < 2.000000) - poor stripping terrain_PenguinExhibitRoof20-Low number of vertices in object (236, Optimum is > 256) terrain_PenguinExhibitRoof20-High vertex to face ratio (2.415493, Optimum is < 2.000000) - poor stripping terrain_PenguinExhibitRoof19-Low number of vertices in object (236, Optimum is > 256) terrain_PenguinExhibitRoof19-High vertex to face ratio (2.415493, Optimum is < 2.000000) - poor stripping terrain_PenguinRoof-Low number of vertices in object (179, Optimum is > 256) terrain_PenguinRoof-High vertex to face ratio (2.198413, Optimum is < 2.000000) - poor stripping Collision_PenguinRoof-Low number of vertices in object (45, Optimum is > 256) Collision_PenguinRoof-High vertex to face ratio (3.800000, Optimum is < 2.000000) - poor stripping terrain_PenguinExhibitRoof01-Low number of vertices in object (236, Optimum is > 256) terrain_PenguinExhibitRoof01-High vertex to face ratio (2.415493, Optimum is < 2.000000) - poor stripping terrain_tunnel-Low number of vertices in object (108, Optimum is > 256) decal_tunnel-Low number of vertices in object (22, Optimum is > 256) terrain_wall-Low number of vertices in object (34, Optimum is > 256) terrain_pilon-Low number of vertices in object (36, Optimum is > 256) terrain_pilon-High vertex to face ratio (3.111111, Optimum is < 2.000000) - poor stripping terrain_IceT-Low number of vertices in object (32, Optimum is > 256) terrain_PenguinRock02-Low number of vertices in object (255, Optimum is > 256) Collision_Rocks02-High vertex to face ratio (2.263889, Optimum is < 2.000000) - poor stripping terrain_PenguinWall-Low number of vertices in object (223, Optimum is > 256) terrain_PenguinWall-High vertex to face ratio (2.030488, Optimum is < 2.000000) - poor stripping terrain_PenguinBowlC-High vertex to face ratio (2.165981, Optimum is < 2.000000) - poor stripping terrain_PenguinQpipe-Low number of vertices in object (192, Optimum is > 256) terrain_AqRock01-Low number of vertices in object (54, Optimum is > 256) terrain_AqRock-Low number of vertices in object (58, Optimum is > 256) terrain_waterCap05-Low number of vertices in object (30, Optimum is > 256) terrain_waterCap05-High vertex to face ratio (2.882353, Optimum is < 2.000000) - poor stripping terrain_waterCap02-Low number of vertices in object (4, Optimum is > 256) terrain_waterCap01-Low number of vertices in object (4, Optimum is > 256) terrain_AqWaterSurface02-Low number of vertices in object (4, Optimum is > 256) terrain_AqFrontWaterSurface-Low number of vertices in object (5, Optimum is > 256) terrain_TunnelCap04-Low number of vertices in object (98, Optimum is > 256) terrain_TunnelCap03-Low number of vertices in object (98, Optimum is > 256) terrain_Tunnel03-Low number of vertices in object (18, Optimum is > 256) Decal_LightTunnel03-Low number of vertices in object (36, Optimum is > 256) Decal_Tunnel03-Low number of vertices in object (36, Optimum is > 256) terrain_OrcaLight04-Low number of vertices in object (18, Optimum is > 256) terrain_OrcaLight04-High vertex to face ratio (3.250000, Optimum is < 2.000000) - poor stripping terrain_OrcaLight03-Low number of vertices in object (18, Optimum is > 256) terrain_OrcaLight03-High vertex to face ratio (3.250000, Optimum is < 2.000000) - poor stripping terrain_OrcaLight02-Low number of vertices in object (18, Optimum is > 256) terrain_OrcaLight02-High vertex to face ratio (3.250000, Optimum is < 2.000000) - poor stripping terrain_OrcaLight01-Low number of vertices in object (18, Optimum is > 256) terrain_OrcaLight01-High vertex to face ratio (3.250000, Optimum is < 2.000000) - poor stripping terrain_TunnelDoorD-Low number of vertices in object (132, Optimum is > 256) terrain_TunnelDoorD-High vertex to face ratio (2.312500, Optimum is < 2.000000) - poor stripping terrain_TunnelDoorC-Low number of vertices in object (140, Optimum is > 256) terrain_TunnelDoorC-High vertex to face ratio (2.700000, Optimum is < 2.000000) - poor stripping terrain_TunnelDoorB-Low number of vertices in object (131, Optimum is > 256) terrain_TunnelDoorB-High vertex to face ratio (2.312500, Optimum is < 2.000000) - poor stripping terrain_TunnelDoor-Low number of vertices in object (132, Optimum is > 256) terrain_TunnelDoor-High vertex to face ratio (2.312500, Optimum is < 2.000000) - poor stripping PropDef_Valve-Low number of vertices in object (54, Optimum is > 256) terrain_TunnelLockA-Low number of vertices in object (134, Optimum is > 256) terrain_TunnelLockA-High vertex to face ratio (2.930556, Optimum is < 2.000000) - poor stripping terrain_TunnelLockB-Low number of vertices in object (136, Optimum is > 256) terrain_TunnelLockB-High vertex to face ratio (3.013889, Optimum is < 2.000000) - poor stripping terrain_Pipe03-High vertex to face ratio (2.172619, Optimum is < 2.000000) - poor stripping terrain_Pipe01-High vertex to face ratio (2.297386, Optimum is < 2.000000) - poor stripping terrain_Pipe02-High vertex to face ratio (2.482558, Optimum is < 2.000000) - poor stripping terrain_GlassTank-Low number of vertices in object (58, Optimum is > 256) Decal_GlassTank-High vertex to face ratio (2.691964, Optimum is < 2.000000) - poor stripping terrain_MetalReflection04-Low number of vertices in object (164, Optimum is > 256) terrain_MetalReflection04-High vertex to face ratio (2.517857, Optimum is < 2.000000) - poor stripping terrain_AqQpipeTankRefl-Low number of vertices in object (189, Optimum is > 256) terrain_GlassTankRefl-Low number of vertices in object (58, Optimum is > 256) terrain_PipeT01-Low number of vertices in object (49, Optimum is > 256) Decal_PipeT01-Low number of vertices in object (15, Optimum is > 256) terrain_PipeT-Low number of vertices in object (42, Optimum is > 256) Decal_PipeT-Low number of vertices in object (6, Optimum is > 256) terrain_OrcaTank-Low number of vertices in object (24, Optimum is > 256) terrain_OrcaCaustic-Low number of vertices in object (28, Optimum is > 256) terrain_wire13-Low number of vertices in object (8, Optimum is > 256) terrain_wire12-Low number of vertices in object (8, Optimum is > 256) terrain_wire11-Low number of vertices in object (8, Optimum is > 256) terrain_wire10-Low number of vertices in object (8, Optimum is > 256) terrain_wire09-Low number of vertices in object (8, Optimum is > 256) terrain_wire08-Low number of vertices in object (8, Optimum is > 256) terrain_wire07-Low number of vertices in object (8, Optimum is > 256) terrain_wire06-Low number of vertices in object (8, Optimum is > 256) terrain_wire05-Low number of vertices in object (8, Optimum is > 256) terrain_wire04-Low number of vertices in object (8, Optimum is > 256) terrain_wire03-Low number of vertices in object (8, Optimum is > 256) terrain_wire02-Low number of vertices in object (8, Optimum is > 256) terrain_wire01-Low number of vertices in object (8, Optimum is > 256) terrain_wire-Low number of vertices in object (8, Optimum is > 256) terrain_OrcaWalk-Low number of vertices in object (138, Optimum is > 256) terrain_OrcaBaseRefl-Low number of vertices in object (90, Optimum is > 256) terrain_DolphinCaustic-Low number of vertices in object (72, Optimum is > 256) terrain_DolphinCaustic-High vertex to face ratio (2.060606, Optimum is < 2.000000) - poor stripping terrain_TankUnderDolphin-Low number of vertices in object (81, Optimum is > 256) terrain_WalkTunnel02-Low number of vertices in object (221, Optimum is > 256) terrain_Tunnel01-Low number of vertices in object (18, Optimum is > 256) Decal_Tunnel01-Low number of vertices in object (99, Optimum is > 256) Decal_LightTunnel01-Low number of vertices in object (54, Optimum is > 256) PropDef_PipeC-Low number of vertices in object (156, Optimum is > 256) PropDef_PipeC-High vertex to face ratio (2.112069, Optimum is < 2.000000) - poor stripping terrain_InWall-Low number of vertices in object (154, Optimum is > 256) terrain_BWhaleNet-Low number of vertices in object (114, Optimum is > 256) terrain_BWhaleGrind-Low number of vertices in object (78, Optimum is > 256) terrain_BWhaleCable01-Low number of vertices in object (84, Optimum is > 256) terrain_BWhaleCable01-High vertex to face ratio (2.037037, Optimum is < 2.000000) - poor stripping terrain_BWhaleCable02-Low number of vertices in object (84, Optimum is > 256) terrain_BWhaleCable02-High vertex to face ratio (2.037037, Optimum is < 2.000000) - poor stripping terrain_BWhaleCable05-Low number of vertices in object (84, Optimum is > 256) terrain_BWhaleCable05-High vertex to face ratio (2.037037, Optimum is < 2.000000) - poor stripping terrain_BWhaleCable04-Low number of vertices in object (84, Optimum is > 256) terrain_BWhaleCable04-High vertex to face ratio (2.037037, Optimum is < 2.000000) - poor stripping terrain_BWhaleCable03-Low number of vertices in object (84, Optimum is > 256) terrain_BWhaleCable03-High vertex to face ratio (2.037037, Optimum is < 2.000000) - poor stripping Collision_BlueWhale-Low number of vertices in object (68, Optimum is > 256) terrain_InWallBReflection-Low number of vertices in object (82, Optimum is > 256) terrain_InWallBReflection-High vertex to face ratio (2.014706, Optimum is < 2.000000) - poor stripping terrain_InWallB-Low number of vertices in object (82, Optimum is > 256) terrain_MetalReflection06-Low number of vertices in object (102, Optimum is > 256) terrain_MetalReflection05-Low number of vertices in object (72, Optimum is > 256) terrain_MetalReflection04-Low number of vertices in object (118, Optimum is > 256) terrain_MetalReflection03-Low number of vertices in object (154, Optimum is > 256) terrain_MetalReflection02-Low number of vertices in object (138, Optimum is > 256) terrain_MetalReflection01-Low number of vertices in object (62, Optimum is > 256) terrain_MetalReflection04-Low number of vertices in object (102, Optimum is > 256) PropDef_PipeBR-High vertex to face ratio (2.063636, Optimum is < 2.000000) - poor stripping PropDef_PipeA-High vertex to face ratio (2.237624, Optimum is < 2.000000) - poor stripping terrain_InWallReflection-Low number of vertices in object (164, Optimum is > 256) terrain_GlassReflection03-Low number of vertices in object (62, Optimum is > 256) terrain_GlassReflection02-Low number of vertices in object (59, Optimum is > 256) terrain_GlassReflection01-Low number of vertices in object (24, Optimum is > 256) terrain_CeilingReflection-Low number of vertices in object (236, Optimum is > 256) terrain_CeilingReflection-High vertex to face ratio (2.686047, Optimum is < 2.000000) - poor stripping terrain_QpipeReflection07-Low number of vertices in object (238, Optimum is > 256) terrain_QpipeReflection06-Low number of vertices in object (217, Optimum is > 256) terrain_QpipeReflection05-Low number of vertices in object (98, Optimum is > 256) terrain_GlassReflection08-Low number of vertices in object (44, Optimum is > 256) terrain_QpipeReflection01-Low number of vertices in object (147, Optimum is > 256) terrain_QpipeReflection03-High vertex to face ratio (2.587500, Optimum is < 2.000000) - poor stripping terrain_QpipeReflection02-Low number of vertices in object (126, Optimum is > 256) terrain_GlassReflection07-Low number of vertices in object (39, Optimum is > 256) terrain_GlassReflection06-Low number of vertices in object (34, Optimum is > 256) terrain_QpipeReflection04-Low number of vertices in object (252, Optimum is > 256) terrain_QpipeReflection04-High vertex to face ratio (2.981481, Optimum is < 2.000000) - poor stripping terrain_GlassReflection05-Low number of vertices in object (38, Optimum is > 256) terrain_Glass04-Low number of vertices in object (55, Optimum is > 256) Decal_Glass04-Low number of vertices in object (253, Optimum is > 256) Decal_Glass04-High vertex to face ratio (2.709877, Optimum is < 2.000000) - poor stripping terrain_AqQpipe04-Low number of vertices in object (193, Optimum is > 256) terrain_AqQpipe02-High vertex to face ratio (2.494737, Optimum is < 2.000000) - poor stripping terrain_AqQpipe03-Low number of vertices in object (162, Optimum is > 256) terrain_Glass01-Low number of vertices in object (45, Optimum is > 256) Decal_Glass01-Low number of vertices in object (210, Optimum is > 256) terrain_Glass03-Low number of vertices in object (34, Optimum is > 256) Decal_Glass03-Low number of vertices in object (146, Optimum is > 256) terrain_AqQpipe01-High vertex to face ratio (2.622568, Optimum is < 2.000000) - poor stripping terrain_Glass02-Low number of vertices in object (57, Optimum is > 256) Decal_Glass02-High vertex to face ratio (2.032967, Optimum is < 2.000000) - poor stripping terrain_Glass07-Low number of vertices in object (92, Optimum is > 256) Decal_Glass07-High vertex to face ratio (2.279528, Optimum is < 2.000000) - poor stripping terrain_AqWalFront-Low number of vertices in object (16, Optimum is > 256) terrain_Ceiling-High vertex to face ratio (2.273973, Optimum is < 2.000000) - poor stripping terrain_AqWall03-Low number of vertices in object (81, Optimum is > 256) terrain_WhaleQpipeGlass-Low number of vertices in object (24, Optimum is > 256) Decal_WhaleQpipeGlass-Low number of vertices in object (24, Optimum is > 256) terrain_UnderWhaleTank-Low number of vertices in object (62, Optimum is > 256) terrain_UnderWhaleTank-High vertex to face ratio (2.794118, Optimum is < 2.000000) - poor stripping terrain_Glass06-Low number of vertices in object (59, Optimum is > 256) terrain_Glass05-Low number of vertices in object (26, Optimum is > 256) Decal_Glass05-Low number of vertices in object (122, Optimum is > 256) terrain_AqQpipe05-Low number of vertices in object (128, Optimum is > 256) terrain_WhaleQpipeReflection-Low number of vertices in object (108, Optimum is > 256) terrain_Tunnel02-Low number of vertices in object (18, Optimum is > 256) Decal_Tunnel02-Low number of vertices in object (99, Optimum is > 256) Decal_LightTunnel02-Low number of vertices in object (54, Optimum is > 256) PropDef_TunnelCap-Low number of vertices in object (90, Optimum is > 256) CarDef_SchoolFishA-High vertex to face ratio (2.066194, Optimum is < 2.000000) - poor stripping LOD_SchoolFishA-High vertex to face ratio (2.830556, Optimum is < 2.000000) - poor stripping terrain_lbarB5-Low number of vertices in object (123, Optimum is > 256) terrain_lbarA4-Low number of vertices in object (161, Optimum is > 256) terrain_lbarB4-Low number of vertices in object (57, Optimum is > 256) terrain_lbarD5-Low number of vertices in object (65, Optimum is > 256) terrain_lbarC3-Low number of vertices in object (161, Optimum is > 256) terrain_lbarD4-Low number of vertices in object (125, Optimum is > 256) terrain_lbarA3-Low number of vertices in object (33, Optimum is > 256) terrain_lbarC2-Low number of vertices in object (33, Optimum is > 256) terrain_lbarD2-Low number of vertices in object (209, Optimum is > 256) terrain_DummyCausticLA-Low number of vertices in object (46, Optimum is > 256) terrain_DummyCausticLA-High vertex to face ratio (3.000000, Optimum is < 2.000000) - poor stripping terrain_DummyCausticLB-Low number of vertices in object (46, Optimum is > 256) terrain_DummyCausticLB-High vertex to face ratio (3.000000, Optimum is < 2.000000) - poor stripping terrain_DummyLight-Low number of vertices in object (6, Optimum is > 256) terrain_DummyLight-High vertex to face ratio (3.000000, Optimum is < 2.000000) - poor stripping terrain_GlassAirLockB-Low number of vertices in object (4, Optimum is > 256) terrain_AirLockBRamp-Low number of vertices in object (153, Optimum is > 256) terrain_AirLockBWaterbed-Low number of vertices in object (55, Optimum is > 256) terrain_GlassAirLockA01-Low number of vertices in object (4, Optimum is > 256) terrain_AirLockAWaterbed-Low number of vertices in object (55, Optimum is > 256) terrain_TnlSupportC-Low number of vertices in object (44, Optimum is > 256) terrain_TnlSupportA01-Low number of vertices in object (56, Optimum is > 256) terrain_TnlSupportA01-High vertex to face ratio (2.628571, Optimum is < 2.000000) - poor stripping terrain_TnlSupportB-Low number of vertices in object (62, Optimum is > 256) terrain_TnlSupportB01-Low number of vertices in object (59, Optimum is > 256) terrain_AqWaterSurfacez-Low number of vertices in object (4, Optimum is > 256) terrain_AqWallAirLockA-Low number of vertices in object (35, Optimum is > 256) terrain_ALockAquariumA-Low number of vertices in object (22, Optimum is > 256) CarDef_TunaSmall-Low number of vertices in object (180, Optimum is > 256) CarDef_TunaSmall-High vertex to face ratio (2.042553, Optimum is < 2.000000) - poor stripping CarDef_swordfish-Low number of vertices in object (95, Optimum is > 256) terrain_SupTunnel01-Low number of vertices in object (67, Optimum is > 256) terrain_SupTunnel01-High vertex to face ratio (2.085106, Optimum is < 2.000000) - poor stripping terrain_OutWall-High vertex to face ratio (2.061776, Optimum is < 2.000000) - poor stripping Decal_Floor-Low number of vertices in object (10, Optimum is > 256) Decal_Floor-High vertex to face ratio (2.166667, Optimum is < 2.000000) - poor stripping Decal_WhaleQpipe-Low number of vertices in object (167, Optimum is > 256) terrain_AquariumTankWaterbed-Low number of vertices in object (115, Optimum is > 256) terrain_DummyCausticLC-Low number of vertices in object (46, Optimum is > 256) terrain_DummyCausticLC-High vertex to face ratio (3.000000, Optimum is < 2.000000) - poor stripping terrain_AqFrontWall02-Low number of vertices in object (25, Optimum is > 256) terrain_OutWall-Low number of vertices in object (227, Optimum is > 256) terrain_AirLockB-Low number of vertices in object (192, Optimum is > 256) terrain_AqFrontWaterbed01-Low number of vertices in object (179, Optimum is > 256) terrain_AqWaterSurface-Low number of vertices in object (214, Optimum is > 256) terrain_AqWaterSurface-High vertex to face ratio (2.057292, Optimum is < 2.000000) - poor stripping terrain_GlassAirLockA-Low number of vertices in object (4, Optimum is > 256) terrain_GlassFront-Low number of vertices in object (4, Optimum is > 256) terrain_shadow01-Low number of vertices in object (77, Optimum is > 256) terrain_shadow01-High vertex to face ratio (3.105263, Optimum is < 2.000000) - poor stripping terrain_BackgroundGrass-Low number of vertices in object (7, Optimum is > 256) terrain_BackgroundGrass-High vertex to face ratio (2.200000, Optimum is < 2.000000) - poor stripping terrain_buildings05-Low number of vertices in object (30, Optimum is > 256) terrain_buildings05-High vertex to face ratio (2.562500, Optimum is < 2.000000) - poor stripping terrain_haze-Low number of vertices in object (6, Optimum is > 256) terrain_HutSafari_005-Low number of vertices in object (59, Optimum is > 256) terrain_HutSafari_004-Low number of vertices in object (34, Optimum is > 256) terrain_HutSafari_003-Low number of vertices in object (34, Optimum is > 256) terrain_HutSafari_002-Low number of vertices in object (34, Optimum is > 256) terrain_HutSafari_001-Low number of vertices in object (61, Optimum is > 256) terrain_SafariSign01-Low number of vertices in object (236, Optimum is > 256) terrain_SafariSign01-High vertex to face ratio (2.742647, Optimum is < 2.000000) - poor stripping terrain_lionprnt_008-Low number of vertices in object (48, Optimum is > 256) terrain_lionprnt_008-High vertex to face ratio (2.916667, Optimum is < 2.000000) - poor stripping terrain_lionprnt_007-Low number of vertices in object (48, Optimum is > 256) terrain_lionprnt_007-High vertex to face ratio (2.916667, Optimum is < 2.000000) - poor stripping terrain_lionprnt_006-Low number of vertices in object (48, Optimum is > 256) terrain_lionprnt_006-High vertex to face ratio (2.916667, Optimum is < 2.000000) - poor stripping terrain_lionprnt_005-Low number of vertices in object (48, Optimum is > 256) terrain_lionprnt_005-High vertex to face ratio (2.916667, Optimum is < 2.000000) - poor stripping terrain_lionprnt_004-Low number of vertices in object (48, Optimum is > 256) terrain_lionprnt_004-High vertex to face ratio (2.916667, Optimum is < 2.000000) - poor stripping PropDef_smalltree-High vertex to face ratio (3.501695, Optimum is < 2.000000) - poor stripping collision_smalltree-Low number of vertices in object (82, Optimum is > 256) collision_smalltree-High vertex to face ratio (3.700000, Optimum is < 2.000000) - poor stripping terrain_STunnelEnd01-Low number of vertices in object (90, Optimum is > 256) terrain_STunnelEnd-Low number of vertices in object (130, Optimum is > 256) decal_tunnel-Low number of vertices in object (22, Optimum is > 256) terrain_shadow02-Low number of vertices in object (8, Optimum is > 256) DynamicsDef_RockB-Low number of vertices in object (30, Optimum is > 256) DynamicsDef_Rock-Low number of vertices in object (53, Optimum is > 256) terrain_plnt001-Low number of vertices in object (201, Optimum is > 256) terrain_plnt001-High vertex to face ratio (2.913043, Optimum is < 2.000000) - poor stripping terrain_lionPrnt_003-Low number of vertices in object (32, Optimum is > 256) terrain_lionPrnt_003-High vertex to face ratio (2.875000, Optimum is < 2.000000) - poor stripping terrain_lionPrnt_002-Low number of vertices in object (28, Optimum is > 256) terrain_lionPrnt_002-High vertex to face ratio (2.857143, Optimum is < 2.000000) - poor stripping terrain_lionPrnt_001-Low number of vertices in object (48, Optimum is > 256) terrain_lionPrnt_001-High vertex to face ratio (2.916667, Optimum is < 2.000000) - poor stripping terrain_Mplnt001-High vertex to face ratio (2.559184, Optimum is < 2.000000) - poor stripping terrain_smallplnt54-Low number of vertices in object (255, Optimum is > 256) terrain_smallplnt54-High vertex to face ratio (2.527273, Optimum is < 2.000000) - poor stripping terrain_smallplnt50-Low number of vertices in object (255, Optimum is > 256) terrain_smallplnt50-High vertex to face ratio (2.527273, Optimum is < 2.000000) - poor stripping terrain_smallplnt47-Low number of vertices in object (255, Optimum is > 256) terrain_smallplnt47-High vertex to face ratio (2.527273, Optimum is < 2.000000) - poor stripping terrain_smallplnt41-Low number of vertices in object (204, Optimum is > 256) terrain_smallplnt41-High vertex to face ratio (2.522727, Optimum is < 2.000000) - poor stripping terrain_smallplnt38-Low number of vertices in object (255, Optimum is > 256) terrain_smallplnt38-High vertex to face ratio (2.527273, Optimum is < 2.000000) - poor stripping terrain_smallplnt34-Low number of vertices in object (255, Optimum is > 256) terrain_smallplnt34-High vertex to face ratio (2.527273, Optimum is < 2.000000) - poor stripping terrain_plnt26-Low number of vertices in object (220, Optimum is > 256) terrain_plnt26-High vertex to face ratio (2.550000, Optimum is < 2.000000) - poor stripping terrain_plnt22-Low number of vertices in object (220, Optimum is > 256) terrain_plnt22-High vertex to face ratio (2.550000, Optimum is < 2.000000) - poor stripping terrain_plnt17-High vertex to face ratio (2.557143, Optimum is < 2.000000) - poor stripping terrain_bigplnt21-High vertex to face ratio (2.554286, Optimum is < 2.000000) - poor stripping terrain_bigplnt16-Low number of vertices in object (220, Optimum is > 256) terrain_bigplnt16-High vertex to face ratio (2.550000, Optimum is < 2.000000) - poor stripping terrain_bigplnt14-Low number of vertices in object (165, Optimum is > 256) terrain_bigplnt14-High vertex to face ratio (2.542857, Optimum is < 2.000000) - poor stripping terrain_plnt13-High vertex to face ratio (2.559184, Optimum is < 2.000000) - poor stripping terrain_smallplnt29-Low number of vertices in object (255, Optimum is > 256) terrain_smallplnt29-High vertex to face ratio (2.527273, Optimum is < 2.000000) - poor stripping terrain_smallplnt26-Low number of vertices in object (255, Optimum is > 256) terrain_smallplnt26-High vertex to face ratio (2.527273, Optimum is < 2.000000) - poor stripping terrain_smallplnt18-Low number of vertices in object (255, Optimum is > 256) terrain_smallplnt18-High vertex to face ratio (2.527273, Optimum is < 2.000000) - poor stripping terrain_smallplnt09-High vertex to face ratio (2.530303, Optimum is < 2.000000) - poor stripping terrain_smallplnt05-High vertex to face ratio (2.534091, Optimum is < 2.000000) - poor stripping terrain_bigplnt_001-High vertex to face ratio (2.557143, Optimum is < 2.000000) - poor stripping terrain_bigplnt04-High vertex to face ratio (2.557143, Optimum is < 2.000000) - poor stripping terrain_drygrass009-Low number of vertices in object (86, Optimum is > 256) terrain_drygrass009-High vertex to face ratio (2.396825, Optimum is < 2.000000) - poor stripping terrain_shadow04-Low number of vertices in object (97, Optimum is > 256) terrain_shadow04-High vertex to face ratio (4.750000, Optimum is < 2.000000) - poor stripping terrain_HutSafari009-Low number of vertices in object (180, Optimum is > 256) terrain_HutSafari009-High vertex to face ratio (3.441667, Optimum is < 2.000000) - poor stripping terrain_HutSafari008-Low number of vertices in object (180, Optimum is > 256) terrain_HutSafari008-High vertex to face ratio (3.441667, Optimum is < 2.000000) - poor stripping terrain_HutSafari007-High vertex to face ratio (3.427778, Optimum is < 2.000000) - poor stripping terrain_HutSafari006-Low number of vertices in object (164, Optimum is > 256) terrain_HutSafari006-High vertex to face ratio (3.491667, Optimum is < 2.000000) - poor stripping terrain_HutSafari010-High vertex to face ratio (3.445833, Optimum is < 2.000000) - poor stripping terrain_HutSafari004-Low number of vertices in object (60, Optimum is > 256) terrain_HutSafari001-Low number of vertices in object (64, Optimum is > 256) terrain_HutSafari003-Low number of vertices in object (72, Optimum is > 256) terrain_HutSafari002-Low number of vertices in object (64, Optimum is > 256) terrain_RockSafari18-Low number of vertices in object (45, Optimum is > 256) Collision_TrackSupport01-Low number of vertices in object (114, Optimum is > 256) Collision_TrackSupport01-High vertex to face ratio (2.802632, Optimum is < 2.000000) - poor stripping Decal_TrackSupport-Low number of vertices in object (35, Optimum is > 256) terrain_RockSafari17-Low number of vertices in object (55, Optimum is > 256) terrain_RockSafari16-Low number of vertices in object (55, Optimum is > 256) terrain_RockSafari13-Low number of vertices in object (45, Optimum is > 256) terrain_RockSafari12-Low number of vertices in object (55, Optimum is > 256) Decal_SafariQpipe01-Low number of vertices in object (81, Optimum is > 256) decal_DryGrass01-Low number of vertices in object (30, Optimum is > 256) decal_DryGrass01-High vertex to face ratio (2.160000, Optimum is < 2.000000) - poor stripping decal_SafariQpipe01-Low number of vertices in object (25, Optimum is > 256) PropDef_SavannaTree-High vertex to face ratio (2.482072, Optimum is < 2.000000) - poor stripping collision_SavannaTree-Low number of vertices in object (185, Optimum is > 256) collision_SavannaTree-High vertex to face ratio (2.934641, Optimum is < 2.000000) - poor stripping terrain_buildings04-Low number of vertices in object (14, Optimum is > 256) terrain_buildings04-High vertex to face ratio (2.375000, Optimum is < 2.000000) - poor stripping terrain_buildings03-Low number of vertices in object (20, Optimum is > 256) terrain_buildings03-High vertex to face ratio (2.250000, Optimum is < 2.000000) - poor stripping terrain_buildings02-Low number of vertices in object (51, Optimum is > 256) terrain_buildings02-High vertex to face ratio (2.366667, Optimum is < 2.000000) - poor stripping terrain_buildings01-Low number of vertices in object (30, Optimum is > 256) terrain_buildings01-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_SafariQpipe14-Low number of vertices in object (122, Optimum is > 256) terrain_SafariQpipe08-High vertex to face ratio (2.214660, Optimum is < 2.000000) - poor stripping Decal_SafariQpipe08-Low number of vertices in object (68, Optimum is > 256) decal_DryGrass08-Low number of vertices in object (24, Optimum is > 256) terrain_SafariQpipe-Low number of vertices in object (241, Optimum is > 256) terrain_SafariDeck07-Low number of vertices in object (13, Optimum is > 256) terrain_SafariDeck07-High vertex to face ratio (2.111111, Optimum is < 2.000000) - poor stripping terrain_SafariQpipe07-Low number of vertices in object (188, Optimum is > 256) decal_drygrass002-Low number of vertices in object (29, Optimum is > 256) decal_drygrass_011-Low number of vertices in object (85, Optimum is > 256) decal_drygrass_011-High vertex to face ratio (2.516129, Optimum is < 2.000000) - poor stripping decal_SafariQpipe02-Low number of vertices in object (34, Optimum is > 256) decal_SafariQpipe02-High vertex to face ratio (3.250000, Optimum is < 2.000000) - poor stripping Decal_SafariQpipe10-Low number of vertices in object (252, Optimum is > 256) decal_wall004-Low number of vertices in object (8, Optimum is > 256) decal_wall005-Low number of vertices in object (8, Optimum is > 256) decal_drygrass001-Low number of vertices in object (221, Optimum is > 256) decal_SafariQpipe16-Low number of vertices in object (14, Optimum is > 256) decal_SafariQpipe16-High vertex to face ratio (2.750000, Optimum is < 2.000000) - poor stripping terrain_SafariLRamp02-Low number of vertices in object (93, Optimum is > 256) terrain_SafariSign02-Low number of vertices in object (238, Optimum is > 256) terrain_SafariSign02-High vertex to face ratio (2.772059, Optimum is < 2.000000) - poor stripping terrain_SafariWall-High vertex to face ratio (2.496154, Optimum is < 2.000000) - poor stripping decal_SafariWall001-Low number of vertices in object (4, Optimum is > 256) decal_SafariWall002-Low number of vertices in object (51, Optimum is > 256) decal_SafariWall002-High vertex to face ratio (2.281250, Optimum is < 2.000000) - poor stripping decal_shadow-Low number of vertices in object (4, Optimum is > 256) terrain_RockSafari11-Low number of vertices in object (55, Optimum is > 256) terrain_RockSafari09-Low number of vertices in object (55, Optimum is > 256) terrain_RockSafari08-Low number of vertices in object (55, Optimum is > 256) terrain_RockSafari07-Low number of vertices in object (55, Optimum is > 256) terrain_RockSafari05-Low number of vertices in object (55, Optimum is > 256) terrain_RockSafari04-Low number of vertices in object (55, Optimum is > 256) terrain_RockSafari03-Low number of vertices in object (55, Optimum is > 256) terrain_RockSafari02-Low number of vertices in object (55, Optimum is > 256) terrain_RockSafari01-Low number of vertices in object (55, Optimum is > 256) collision_SafariWall-Low number of vertices in object (43, Optimum is > 256) decal_SafariWall004-Low number of vertices in object (4, Optimum is > 256) Decal_SafariQpipe03-Low number of vertices in object (148, Optimum is > 256) decal_drygrass02-Low number of vertices in object (53, Optimum is > 256) terrain_SafariColumnB03-Low number of vertices in object (106, Optimum is > 256) terrain_SafariColumnB03-High vertex to face ratio (3.038462, Optimum is < 2.000000) - poor stripping terrain_SafariColumnB11-Low number of vertices in object (106, Optimum is > 256) terrain_SafariColumnB11-High vertex to face ratio (3.038462, Optimum is < 2.000000) - poor stripping terrain_SafariColumnB08-Low number of vertices in object (106, Optimum is > 256) terrain_SafariColumnB08-High vertex to face ratio (3.038462, Optimum is < 2.000000) - poor stripping terrain_SafariColumnB07-Low number of vertices in object (106, Optimum is > 256) terrain_SafariColumnB07-High vertex to face ratio (3.038462, Optimum is < 2.000000) - poor stripping terrain_SafariColumnB06-Low number of vertices in object (106, Optimum is > 256) terrain_SafariColumnB06-High vertex to face ratio (3.038462, Optimum is < 2.000000) - poor stripping terrain_SafariColumnB05-Low number of vertices in object (106, Optimum is > 256) terrain_SafariColumnB05-High vertex to face ratio (3.038462, Optimum is < 2.000000) - poor stripping terrain_SafariColumnB04-Low number of vertices in object (106, Optimum is > 256) terrain_SafariColumnB04-High vertex to face ratio (3.038462, Optimum is < 2.000000) - poor stripping terrain_SafariColumnB-Low number of vertices in object (106, Optimum is > 256) terrain_SafariColumnB-High vertex to face ratio (3.038462, Optimum is < 2.000000) - poor stripping terrain_SafariColumnB02-Low number of vertices in object (106, Optimum is > 256) terrain_SafariColumnB02-High vertex to face ratio (3.038462, Optimum is < 2.000000) - poor stripping terrain_SafariColumnB09-Low number of vertices in object (106, Optimum is > 256) terrain_SafariColumnB09-High vertex to face ratio (3.038462, Optimum is < 2.000000) - poor stripping terrain_SafariColumnB10-Low number of vertices in object (106, Optimum is > 256) terrain_SafariColumnB10-High vertex to face ratio (3.038462, Optimum is < 2.000000) - poor stripping terrain_SafariColumnA01-Low number of vertices in object (106, Optimum is > 256) terrain_SafariColumnA01-High vertex to face ratio (3.038462, Optimum is < 2.000000) - poor stripping terrain_SafariColumnA08-Low number of vertices in object (106, Optimum is > 256) terrain_SafariColumnA08-High vertex to face ratio (3.038462, Optimum is < 2.000000) - poor stripping terrain_SafariColumnA07-Low number of vertices in object (106, Optimum is > 256) terrain_SafariColumnA07-High vertex to face ratio (3.038462, Optimum is < 2.000000) - poor stripping terrain_SafariColumnA06-Low number of vertices in object (106, Optimum is > 256) terrain_SafariColumnA06-High vertex to face ratio (3.038462, Optimum is < 2.000000) - poor stripping terrain_SafariColumnA05-Low number of vertices in object (106, Optimum is > 256) terrain_SafariColumnA05-High vertex to face ratio (3.038462, Optimum is < 2.000000) - poor stripping terrain_SafariColumnA04-Low number of vertices in object (106, Optimum is > 256) terrain_SafariColumnA04-High vertex to face ratio (3.038462, Optimum is < 2.000000) - poor stripping terrain_SafariColumnA03-Low number of vertices in object (106, Optimum is > 256) terrain_SafariColumnA03-High vertex to face ratio (3.038462, Optimum is < 2.000000) - poor stripping terrain_SafariColumnA02-Low number of vertices in object (106, Optimum is > 256) terrain_SafariColumnA02-High vertex to face ratio (3.038462, Optimum is < 2.000000) - poor stripping terrain_SafariColumnA-Low number of vertices in object (106, Optimum is > 256) terrain_SafariColumnA-High vertex to face ratio (3.038462, Optimum is < 2.000000) - poor stripping Decal_SafariBowl01-Low number of vertices in object (33, Optimum is > 256) terrain_TrstationGrindB02-Low number of vertices in object (47, Optimum is > 256) terrain_TrstationGrindB01-Low number of vertices in object (47, Optimum is > 256) terrain_SignM02-Low number of vertices in object (24, Optimum is > 256) terrain_SignM02-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping decal_sign09-Low number of vertices in object (4, Optimum is > 256) terrain_SignM01-Low number of vertices in object (24, Optimum is > 256) terrain_SignM01-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping decal_sign08-Low number of vertices in object (4, Optimum is > 256) terrain_SignA02-Low number of vertices in object (22, Optimum is > 256) terrain_SignA02-High vertex to face ratio (2.416667, Optimum is < 2.000000) - poor stripping decal_sign07-Low number of vertices in object (4, Optimum is > 256) PropDef_Planter-High vertex to face ratio (2.294355, Optimum is < 2.000000) - poor stripping collision_planter-Low number of vertices in object (48, Optimum is > 256) PropDef_GrassDS-Low number of vertices in object (12, Optimum is > 256) PropDef_GrassDS-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping PropDef_GrassCS01-Low number of vertices in object (20, Optimum is > 256) PropDef_GrassCS01-High vertex to face ratio (2.800000, Optimum is < 2.000000) - poor stripping PropDef_grassCS-Low number of vertices in object (20, Optimum is > 256) PropDef_grassCS-High vertex to face ratio (2.800000, Optimum is < 2.000000) - poor stripping PropDef_grassAS-Low number of vertices in object (12, Optimum is > 256) PropDef_grassAS-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping PropDef_GrassBS-Low number of vertices in object (12, Optimum is > 256) PropDef_GrassBS-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping PropDef_GrassES-Low number of vertices in object (12, Optimum is > 256) PropDef_GrassES-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping terrain_buildings09-Low number of vertices in object (20, Optimum is > 256) terrain_buildings09-High vertex to face ratio (2.250000, Optimum is < 2.000000) - poor stripping terrain_buildings08-Low number of vertices in object (51, Optimum is > 256) terrain_buildings08-High vertex to face ratio (2.366667, Optimum is < 2.000000) - poor stripping terrain_buildings07-Low number of vertices in object (34, Optimum is > 256) terrain_buildings07-High vertex to face ratio (2.450000, Optimum is < 2.000000) - poor stripping terrain_buildings06-Low number of vertices in object (30, Optimum is > 256) terrain_buildings06-High vertex to face ratio (2.562500, Optimum is < 2.000000) - poor stripping terrain_buildings04-Low number of vertices in object (28, Optimum is > 256) terrain_buildings04-High vertex to face ratio (2.375000, Optimum is < 2.000000) - poor stripping terrain_SignA01-Low number of vertices in object (22, Optimum is > 256) terrain_SignA01-High vertex to face ratio (2.416667, Optimum is < 2.000000) - poor stripping decal_sign06-Low number of vertices in object (4, Optimum is > 256) terrain_SignS01-Low number of vertices in object (22, Optimum is > 256) terrain_SignS01-High vertex to face ratio (2.416667, Optimum is < 2.000000) - poor stripping decal_sign05-Low number of vertices in object (4, Optimum is > 256) PropDef_SafariSign-Low number of vertices in object (42, Optimum is > 256) PropDef_SafariSign-High vertex to face ratio (3.000000, Optimum is < 2.000000) - poor stripping terrain_SignA-Low number of vertices in object (22, Optimum is > 256) terrain_SignA-High vertex to face ratio (2.416667, Optimum is < 2.000000) - poor stripping decal_sign04-Low number of vertices in object (4, Optimum is > 256) terrain_SignS-Low number of vertices in object (22, Optimum is > 256) terrain_SignS-High vertex to face ratio (2.416667, Optimum is < 2.000000) - poor stripping decal_sign03-Low number of vertices in object (4, Optimum is > 256) terrain_SignA-Low number of vertices in object (22, Optimum is > 256) terrain_SignA-High vertex to face ratio (2.416667, Optimum is < 2.000000) - poor stripping decal_sign02-Low number of vertices in object (4, Optimum is > 256) terrain_SignM-Low number of vertices in object (22, Optimum is > 256) terrain_SignM-High vertex to face ratio (2.416667, Optimum is < 2.000000) - poor stripping decal_sign01-Low number of vertices in object (4, Optimum is > 256) terrain_rope03-Low number of vertices in object (36, Optimum is > 256) terrain_rope03-High vertex to face ratio (2.888889, Optimum is < 2.000000) - poor stripping terrain_rope02-Low number of vertices in object (36, Optimum is > 256) terrain_rope02-High vertex to face ratio (2.888889, Optimum is < 2.000000) - poor stripping PropDef_AfricanSign-Low number of vertices in object (46, Optimum is > 256) PropDef_AfricanSign-High vertex to face ratio (3.272727, Optimum is < 2.000000) - poor stripping collision_AfricanSign-Low number of vertices in object (22, Optimum is > 256) terrain_rope01-Low number of vertices in object (36, Optimum is > 256) terrain_rope01-High vertex to face ratio (2.888889, Optimum is < 2.000000) - poor stripping terrain_SignP-Low number of vertices in object (22, Optimum is > 256) terrain_SignP-High vertex to face ratio (2.416667, Optimum is < 2.000000) - poor stripping decal_sign-Low number of vertices in object (4, Optimum is > 256) terrain_rope-Low number of vertices in object (80, Optimum is > 256) PropDef_GrassD-Low number of vertices in object (12, Optimum is > 256) PropDef_GrassD-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping PropDef_fence-Low number of vertices in object (46, Optimum is > 256) PropDef_fenceT-Low number of vertices in object (38, Optimum is > 256) PropDef_GrassE-Low number of vertices in object (12, Optimum is > 256) PropDef_GrassE-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping PropDef_GrassCT-Low number of vertices in object (20, Optimum is > 256) PropDef_GrassCT-High vertex to face ratio (2.800000, Optimum is < 2.000000) - poor stripping PropDef_grassC-Low number of vertices in object (20, Optimum is > 256) PropDef_grassC-High vertex to face ratio (2.800000, Optimum is < 2.000000) - poor stripping PropDef_GrassB-Low number of vertices in object (12, Optimum is > 256) PropDef_GrassB-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping PropDef_grassA-Low number of vertices in object (12, Optimum is > 256) PropDef_grassA-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping panorama_zoo-Low number of vertices in object (111, Optimum is > 256) terrain_TrstationRope02-Low number of vertices in object (69, Optimum is > 256) terrain_TrstationRope01-Low number of vertices in object (69, Optimum is > 256) terrain_TrstationRope01-High vertex to face ratio (2.048387, Optimum is < 2.000000) - poor stripping terrain_TrstationRope04-Low number of vertices in object (69, Optimum is > 256) terrain_TrstationRope04-High vertex to face ratio (2.048387, Optimum is < 2.000000) - poor stripping terrain_TrstationRope03-Low number of vertices in object (69, Optimum is > 256) terrain_rope03-Low number of vertices in object (29, Optimum is > 256) PropDef_Vpole-Low number of vertices in object (60, Optimum is > 256) Collision_Vpole05-Low number of vertices in object (16, Optimum is > 256) decal_MoundPlanter03-Low number of vertices in object (164, Optimum is > 256) PropDef_PenguinPole-Low number of vertices in object (89, Optimum is > 256) Collision_PenguinPole-Low number of vertices in object (33, Optimum is > 256) decal_Planter13-Low number of vertices in object (113, Optimum is > 256) decal_planter-Low number of vertices in object (66, Optimum is > 256) Collision_tram-Low number of vertices in object (24, Optimum is > 256) DynamicsDef_PopcrnA-Low number of vertices in object (30, Optimum is > 256) DynamicsDef_PopcrnB-Low number of vertices in object (19, Optimum is > 256) DynamicsDef_PopcrnD-Low number of vertices in object (30, Optimum is > 256) DynamicsDef_PopcrnC-Low number of vertices in object (23, Optimum is > 256) terrain_DummyCausticLA-Low number of vertices in object (46, Optimum is > 256) terrain_DummyCausticLA-High vertex to face ratio (3.000000, Optimum is < 2.000000) - poor stripping terrain_DummyCausticLB-Low number of vertices in object (46, Optimum is > 256) terrain_DummyCausticLB-High vertex to face ratio (3.000000, Optimum is < 2.000000) - poor stripping terrain_DummyCausticLC-Low number of vertices in object (46, Optimum is > 256) terrain_DummyCausticLC-High vertex to face ratio (3.000000, Optimum is < 2.000000) - poor stripping terrain_FountainWater-Low number of vertices in object (6, Optimum is > 256) PropDef_SealBase-Low number of vertices in object (164, Optimum is > 256) PropDef_ShutPiece-Low number of vertices in object (11, Optimum is > 256) PropDef_ShutPost-Low number of vertices in object (51, Optimum is > 256) collision_ShutPost-Low number of vertices in object (20, Optimum is > 256) collision_ShutPost-High vertex to face ratio (2.900000, Optimum is < 2.000000) - poor stripping terrain_Qpipe07-Low number of vertices in object (40, Optimum is > 256) terrain_Qpipe06-Low number of vertices in object (40, Optimum is > 256) terrain_Planter12-Low number of vertices in object (218, Optimum is > 256) Decal_Planter-Low number of vertices in object (58, Optimum is > 256) PropDef_BenchA-High vertex to face ratio (2.739130, Optimum is < 2.000000) - poor stripping Collision_BenchA-Low number of vertices in object (12, Optimum is > 256) terrain_Qpipe05-Low number of vertices in object (45, Optimum is > 256) terrain_Qpipe05-High vertex to face ratio (2.433333, Optimum is < 2.000000) - poor stripping terrain_Pizza-Low number of vertices in object (104, Optimum is > 256) collision_Pizza-Low number of vertices in object (104, Optimum is > 256) decal_pizza-Low number of vertices in object (144, Optimum is > 256) terrain_rope01-Low number of vertices in object (61, Optimum is > 256) PropDef_TrstationGrindC-Low number of vertices in object (32, Optimum is > 256) Collision_TrstationGrindC-Low number of vertices in object (32, Optimum is > 256) Collision_TrstationGrindC-High vertex to face ratio (2.777778, Optimum is < 2.000000) - poor stripping PropDef_TrstationGrindA-Low number of vertices in object (62, Optimum is > 256) Collision_TrstationGrindA-Low number of vertices in object (4, Optimum is > 256) terrain_rope02-Low number of vertices in object (41, Optimum is > 256) terrain_Hpole02-Low number of vertices in object (56, Optimum is > 256) terrain_Hpole01-Low number of vertices in object (56, Optimum is > 256) Collision_Hpole01-Low number of vertices in object (4, Optimum is > 256) terrain_Hpole-Low number of vertices in object (56, Optimum is > 256) Collision_Hpole-Low number of vertices in object (4, Optimum is > 256) PropDef_RopePost-Low number of vertices in object (160, Optimum is > 256) Collision_RopePost-Low number of vertices in object (19, Optimum is > 256) LOD_ElphntGrindA-Low number of vertices in object (74, Optimum is > 256) Collision_ElphntGrindA-Low number of vertices in object (64, Optimum is > 256) Collision_ElphntGrindA-High vertex to face ratio (2.937500, Optimum is < 2.000000) - poor stripping LOD_ElphntGrindB-Low number of vertices in object (202, Optimum is > 256) Collision_ElphntGrindB-Low number of vertices in object (186, Optimum is > 256) Collision_ElphntGrindB-High vertex to face ratio (2.359649, Optimum is < 2.000000) - poor stripping PropDef_ShutGrindA-Low number of vertices in object (20, Optimum is > 256) PropDef_ShutGrindA-High vertex to face ratio (2.416667, Optimum is < 2.000000) - poor stripping LOD_ElephantBowl-Low number of vertices in object (165, Optimum is > 256) LOD_ElephantBowl-High vertex to face ratio (2.007634, Optimum is < 2.000000) - poor stripping Decal_ElephantBowl-Low number of vertices in object (148, Optimum is > 256) PropDef_ElephantRoller-Low number of vertices in object (252, Optimum is > 256) LOD_ElephantRoller-Low number of vertices in object (120, Optimum is > 256) LOD_ElephantRoller-High vertex to face ratio (2.307692, Optimum is < 2.000000) - poor stripping terrain_Qpipe04-Low number of vertices in object (40, Optimum is > 256) terrain_ShutHpost04-Low number of vertices in object (20, Optimum is > 256) terrain_ShutHpost03-Low number of vertices in object (20, Optimum is > 256) terrain_ShutHpost02-Low number of vertices in object (20, Optimum is > 256) terrain_ShutHpost01-Low number of vertices in object (20, Optimum is > 256) terrain_ShutHpost-Low number of vertices in object (20, Optimum is > 256) terrain_ShutGrind-Low number of vertices in object (32, Optimum is > 256) terrain_Qpipe03-Low number of vertices in object (40, Optimum is > 256) terrain_hedge124-Low number of vertices in object (19, Optimum is > 256) terrain_hedge124-High vertex to face ratio (2.333333, Optimum is < 2.000000) - poor stripping terrain_StationSign02-Low number of vertices in object (24, Optimum is > 256) terrain_StationSign01-Low number of vertices in object (24, Optimum is > 256) terrain_TrstationGrindB-Low number of vertices in object (47, Optimum is > 256) Collision_TrstationGrindB-Low number of vertices in object (19, Optimum is > 256) Collision_TrstationGrindB-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping terrain_thatch01-Low number of vertices in object (40, Optimum is > 256) terrain_thatch-Low number of vertices in object (40, Optimum is > 256) PropDef_HutPillarB-Low number of vertices in object (74, Optimum is > 256) LOD_HutPillarB-Low number of vertices in object (18, Optimum is > 256) LOD_HutPillarB-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping collision_HutPillarB-Low number of vertices in object (18, Optimum is > 256) collision_HutPillarB-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_TrstationGrind-Low number of vertices in object (42, Optimum is > 256) terrain_Qpipe02-Low number of vertices in object (53, Optimum is > 256) terrain_Qpipe02-High vertex to face ratio (2.184211, Optimum is < 2.000000) - poor stripping decal_MoundPlanter04-Low number of vertices in object (150, Optimum is > 256) decal_MoundPlanter02-Low number of vertices in object (128, Optimum is > 256) decal_MoundPlanter01-Low number of vertices in object (118, Optimum is > 256) terrain_Qpipe01-Low number of vertices in object (53, Optimum is > 256) terrain_Qpipe01-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping PropDef_HutPillar-Low number of vertices in object (120, Optimum is > 256) LOD_HutPillar-Low number of vertices in object (16, Optimum is > 256) LOD_HutPillar-High vertex to face ratio (2.750000, Optimum is < 2.000000) - poor stripping Collision_HutPillar-Low number of vertices in object (18, Optimum is > 256) Collision_HutPillar-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping PropDef_Cherry-Low number of vertices in object (92, Optimum is > 256) collision_Cherry-Low number of vertices in object (20, Optimum is > 256) collision_Cherry-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping PropDef_WtreePlanter-Low number of vertices in object (74, Optimum is > 256) terrain_tracks-Low number of vertices in object (242, Optimum is > 256) PropDef_TrackSupportP-Low number of vertices in object (144, Optimum is > 256) PropDef_TrackSupportP-High vertex to face ratio (2.157407, Optimum is < 2.000000) - poor stripping collision_TrackSupportP-Low number of vertices in object (126, Optimum is > 256) collision_TrackSupportP-High vertex to face ratio (2.815789, Optimum is < 2.000000) - poor stripping terrain_Planter09-Low number of vertices in object (218, Optimum is > 256) decal_Planter13-Low number of vertices in object (59, Optimum is > 256) decal_Planter11-Low number of vertices in object (129, Optimum is > 256) decal_planter-Low number of vertices in object (66, Optimum is > 256) DynamicsDef_Ball-Low number of vertices in object (118, Optimum is > 256) PropDef_Umbrella-Low number of vertices in object (244, Optimum is > 256) PropDef_Umbrella-High vertex to face ratio (2.750000, Optimum is < 2.000000) - poor stripping terrain_EntranceBuilding01-High vertex to face ratio (2.375281, Optimum is < 2.000000) - poor stripping Collision_EntranceBuilding02-Low number of vertices in object (66, Optimum is > 256) Collision_EntranceBuilding02-High vertex to face ratio (2.650000, Optimum is < 2.000000) - poor stripping terrain_EntranceBuilding03-High vertex to face ratio (2.259868, Optimum is < 2.000000) - poor stripping Collision_EntranceBuilding02-Low number of vertices in object (33, Optimum is > 256) Collision_EntranceBuilding02-High vertex to face ratio (2.700000, Optimum is < 2.000000) - poor stripping PropDef_Gate-Low number of vertices in object (139, Optimum is > 256) PropDef_Gate-High vertex to face ratio (3.235294, Optimum is < 2.000000) - poor stripping terrain_ElephantRoller03-Low number of vertices in object (252, Optimum is > 256) terrain_ElephantRoller01-Low number of vertices in object (252, Optimum is > 256) terrain_ElephantRoller-Low number of vertices in object (252, Optimum is > 256) collision_SealB-Low number of vertices in object (37, Optimum is > 256) terrain_PopcornShackPot-Low number of vertices in object (133, Optimum is > 256) Collision_PopcornShackPot-Low number of vertices in object (8, Optimum is > 256) terrain_PopcrnShack-High vertex to face ratio (2.140553, Optimum is < 2.000000) - poor stripping Decal_PopcornShack-Low number of vertices in object (19, Optimum is > 256) Decal_PopcornShack-High vertex to face ratio (2.454545, Optimum is < 2.000000) - poor stripping terrain_hedge113-Low number of vertices in object (100, Optimum is > 256) terrain_pillar16-Low number of vertices in object (64, Optimum is > 256) terrain_pillar16-High vertex to face ratio (2.937500, Optimum is < 2.000000) - poor stripping terrain_pillar15-Low number of vertices in object (64, Optimum is > 256) terrain_pillar15-High vertex to face ratio (2.937500, Optimum is < 2.000000) - poor stripping terrain_pillar13-Low number of vertices in object (64, Optimum is > 256) terrain_pillar13-High vertex to face ratio (2.937500, Optimum is < 2.000000) - poor stripping terrain_pillar12-Low number of vertices in object (64, Optimum is > 256) terrain_pillar12-High vertex to face ratio (2.937500, Optimum is < 2.000000) - poor stripping terrain_pillar11-Low number of vertices in object (64, Optimum is > 256) terrain_pillar11-High vertex to face ratio (2.937500, Optimum is < 2.000000) - poor stripping terrain_pillar10-Low number of vertices in object (64, Optimum is > 256) terrain_pillar10-High vertex to face ratio (2.937500, Optimum is < 2.000000) - poor stripping terrain_pillar09-Low number of vertices in object (64, Optimum is > 256) terrain_pillar09-High vertex to face ratio (2.937500, Optimum is < 2.000000) - poor stripping terrain_pillar14-Low number of vertices in object (64, Optimum is > 256) terrain_pillar14-High vertex to face ratio (2.937500, Optimum is < 2.000000) - poor stripping terrain_pillar02-Low number of vertices in object (64, Optimum is > 256) terrain_pillar02-High vertex to face ratio (2.937500, Optimum is < 2.000000) - poor stripping terrain_pillar03-Low number of vertices in object (64, Optimum is > 256) terrain_pillar03-High vertex to face ratio (2.937500, Optimum is < 2.000000) - poor stripping terrain_pillar04-Low number of vertices in object (64, Optimum is > 256) terrain_pillar04-High vertex to face ratio (2.937500, Optimum is < 2.000000) - poor stripping terrain_pillar05-Low number of vertices in object (64, Optimum is > 256) terrain_pillar05-High vertex to face ratio (2.937500, Optimum is < 2.000000) - poor stripping terrain_pillar06-Low number of vertices in object (64, Optimum is > 256) terrain_pillar06-High vertex to face ratio (2.937500, Optimum is < 2.000000) - poor stripping terrain_pillar07-Low number of vertices in object (64, Optimum is > 256) terrain_pillar07-High vertex to face ratio (2.937500, Optimum is < 2.000000) - poor stripping terrain_pillar08-Low number of vertices in object (64, Optimum is > 256) terrain_pillar08-High vertex to face ratio (2.937500, Optimum is < 2.000000) - poor stripping terrain_pillar09-Low number of vertices in object (64, Optimum is > 256) terrain_pillar09-High vertex to face ratio (2.937500, Optimum is < 2.000000) - poor stripping terrain_ShutRoof-Low number of vertices in object (86, Optimum is > 256) terrain_pillar35-Low number of vertices in object (64, Optimum is > 256) terrain_pillar35-High vertex to face ratio (2.937500, Optimum is < 2.000000) - poor stripping terrain_pillar18-Low number of vertices in object (64, Optimum is > 256) terrain_pillar18-High vertex to face ratio (2.937500, Optimum is < 2.000000) - poor stripping terrain_pillar19-Low number of vertices in object (64, Optimum is > 256) terrain_pillar19-High vertex to face ratio (2.937500, Optimum is < 2.000000) - poor stripping terrain_pillar20-Low number of vertices in object (64, Optimum is > 256) terrain_pillar20-High vertex to face ratio (2.937500, Optimum is < 2.000000) - poor stripping terrain_pillar21-Low number of vertices in object (64, Optimum is > 256) terrain_pillar21-High vertex to face ratio (2.937500, Optimum is < 2.000000) - poor stripping terrain_pillar22-Low number of vertices in object (64, Optimum is > 256) terrain_pillar22-High vertex to face ratio (2.937500, Optimum is < 2.000000) - poor stripping terrain_pillar23-Low number of vertices in object (64, Optimum is > 256) terrain_pillar23-High vertex to face ratio (2.937500, Optimum is < 2.000000) - poor stripping terrain_pillar29-Low number of vertices in object (64, Optimum is > 256) terrain_pillar29-High vertex to face ratio (2.937500, Optimum is < 2.000000) - poor stripping terrain_pillar30-Low number of vertices in object (64, Optimum is > 256) terrain_pillar30-High vertex to face ratio (2.937500, Optimum is < 2.000000) - poor stripping terrain_pillar31-Low number of vertices in object (64, Optimum is > 256) terrain_pillar31-High vertex to face ratio (2.937500, Optimum is < 2.000000) - poor stripping terrain_pillar32-Low number of vertices in object (64, Optimum is > 256) terrain_pillar32-High vertex to face ratio (2.937500, Optimum is < 2.000000) - poor stripping terrain_pillar33-Low number of vertices in object (64, Optimum is > 256) terrain_pillar33-High vertex to face ratio (2.937500, Optimum is < 2.000000) - poor stripping terrain_pillar34-Low number of vertices in object (64, Optimum is > 256) terrain_pillar34-High vertex to face ratio (2.937500, Optimum is < 2.000000) - poor stripping terrain_pillar36-Low number of vertices in object (64, Optimum is > 256) terrain_pillar36-High vertex to face ratio (2.937500, Optimum is < 2.000000) - poor stripping terrain_pillar37-Low number of vertices in object (64, Optimum is > 256) terrain_pillar37-High vertex to face ratio (2.937500, Optimum is < 2.000000) - poor stripping terrain_pillar38-Low number of vertices in object (64, Optimum is > 256) terrain_pillar38-High vertex to face ratio (2.937500, Optimum is < 2.000000) - poor stripping terrain_pillar39-Low number of vertices in object (64, Optimum is > 256) terrain_pillar39-High vertex to face ratio (2.937500, Optimum is < 2.000000) - poor stripping terrain_pillar40-Low number of vertices in object (64, Optimum is > 256) terrain_pillar40-High vertex to face ratio (2.937500, Optimum is < 2.000000) - poor stripping terrain_pillar41-Low number of vertices in object (64, Optimum is > 256) terrain_pillar41-High vertex to face ratio (2.937500, Optimum is < 2.000000) - poor stripping terrain_pillar42-Low number of vertices in object (64, Optimum is > 256) terrain_pillar42-High vertex to face ratio (2.937500, Optimum is < 2.000000) - poor stripping terrain_pillar43-Low number of vertices in object (64, Optimum is > 256) terrain_pillar43-High vertex to face ratio (2.937500, Optimum is < 2.000000) - poor stripping terrain_pillar44-Low number of vertices in object (64, Optimum is > 256) terrain_pillar44-High vertex to face ratio (2.937500, Optimum is < 2.000000) - poor stripping terrain_pillar01-Low number of vertices in object (64, Optimum is > 256) terrain_pillar01-High vertex to face ratio (2.937500, Optimum is < 2.000000) - poor stripping terrain_Planter03-Low number of vertices in object (181, Optimum is > 256) terrain_Planter05-Low number of vertices in object (82, Optimum is > 256) terrain_Planter05-High vertex to face ratio (2.437500, Optimum is < 2.000000) - poor stripping terrain_Planter08-Low number of vertices in object (38, Optimum is > 256) terrain_Planter08-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_hedge04-Low number of vertices in object (118, Optimum is > 256) terrain_hedge02-Low number of vertices in object (19, Optimum is > 256) terrain_hedge02-High vertex to face ratio (2.416667, Optimum is < 2.000000) - poor stripping terrain_ZooGate-Low number of vertices in object (189, Optimum is > 256) terrain_ZooGate-High vertex to face ratio (2.703704, Optimum is < 2.000000) - poor stripping Collision_ZooGate-Low number of vertices in object (16, Optimum is > 256) Collision_ZooGate-High vertex to face ratio (2.100000, Optimum is < 2.000000) - poor stripping terrain_ZooGate01-Low number of vertices in object (6, Optimum is > 256) terrain_EntranceTower-High vertex to face ratio (2.155635, Optimum is < 2.000000) - poor stripping Collision_EntranceTower01-Low number of vertices in object (21, Optimum is > 256) Collision_EntranceTower01-High vertex to face ratio (3.400000, Optimum is < 2.000000) - poor stripping terrain_hedge111-Low number of vertices in object (68, Optimum is > 256) terrain_Planter02-Low number of vertices in object (233, Optimum is > 256) terrain_Qpipe-Low number of vertices in object (40, Optimum is > 256) terrain_Planter04-Low number of vertices in object (74, Optimum is > 256) terrain_Planter04-High vertex to face ratio (2.295455, Optimum is < 2.000000) - poor stripping terrain_Planter07-Low number of vertices in object (125, Optimum is > 256) terrain_Planter07-High vertex to face ratio (2.243590, Optimum is < 2.000000) - poor stripping terrain_PizzaShack-High vertex to face ratio (2.429167, Optimum is < 2.000000) - poor stripping terrain_hedge-Low number of vertices in object (98, Optimum is > 256) terrain_IceCreamSpoon-Low number of vertices in object (99, Optimum is > 256) terrain_PenguinSign-Low number of vertices in object (198, Optimum is > 256) collision_PenguinSign-Low number of vertices in object (46, Optimum is > 256) Collision_IceCreamBoy-Low number of vertices in object (187, Optimum is > 256) Collision_IceCreamBoy-High vertex to face ratio (2.416667, Optimum is < 2.000000) - poor stripping terrain_IceCream-Low number of vertices in object (211, Optimum is > 256) Collision_IceCream-Low number of vertices in object (34, Optimum is > 256) Decal_groundA01-Low number of vertices in object (31, Optimum is > 256) Decal_groundA01-High vertex to face ratio (2.034483, Optimum is < 2.000000) - poor stripping Decal_groundA02-Low number of vertices in object (59, Optimum is > 256) decal_groundA03-Low number of vertices in object (7, Optimum is > 256) decal_groundB-Low number of vertices in object (50, Optimum is > 256) decal_groundB02-Low number of vertices in object (8, Optimum is > 256) decal_groundB03-Low number of vertices in object (35, Optimum is > 256) Collision_BananaTree-Low number of vertices in object (34, Optimum is > 256) Collision_Elephant-High vertex to face ratio (2.200000, Optimum is < 2.000000) - poor stripping collision_sealC-Low number of vertices in object (8, Optimum is > 256) PropDef_BabyElephant-Low number of vertices in object (193, Optimum is > 256) collision_BabyElephant-Low number of vertices in object (8, Optimum is > 256) collision_monkey-Low number of vertices in object (9, Optimum is > 256) collision_SealA-Low number of vertices in object (25, Optimum is > 256) PropDef_Penguin-Low number of vertices in object (245, Optimum is > 256) Collision_Penguin-Low number of vertices in object (8, Optimum is > 256) -END- - EOF -