/////////////////////////// // UIBuilder Generated File //////////////////////////// // Main Object OBJECT "guiScreenSpace" "MainMenu" { ////////////////////////////// // Property OnCreate "SET Root.RGBModulate {0.0}\nLOADLIB Common UILib:common.zif Intro" OnDestroy "UNLOADLIB Common\nUNLOADLIB Anims" Visible 1 Scale 1.000000 1.000000 1.000000 ////////////////////////////// // Action ACTION "Script" "Intro" { StartDelay 0 Script "LOADLIB Anims UILib:anims.zif\nSET SelectPlayer.CurVal {0.0}\nSET SelectBike.CurVal {0.0}\nSET SelectLevel.CurVal {0.0}\nSET MainMenuGroup.Visible {0}\nSET MainMenuGroup.SelectedIndex {-1}\nSET SelectedBar.Visible {0}\nPLAY LockUser\nPLAY FadeIn" } ACTION "Interpolate" "FadeOut" { StartDelay 0.500000 OnUpdate "LINEAR Root.RGBModulate {1.0} {0.0} FadeOut.Ratio" OnEnd "SET Background.Visible {0}\nSET BottomHeader.Visible {0}\nSET TopHeader.Visible {0}\nSET Root.RGBModulate {1.0}\nCALL BmxStartGame\nDESTROY" InterpolateMode 0 LoopMode 0 IntervalMode 1 IntervalValue 60 Ratio 1 } ACTION "Interpolate" "FadeIn" { StartDelay 0 OnStart "SET Background.Visible {1}\nSET TopHeader.Visible {0}\nSET BottomHeader.Visible {0}\nPLAY TopHeader.DropDown\nPLAY BottomHeader.DropDown" OnUpdate "LINEAR Root.RGBModulate {0.0} {1.0} FadeIn.Ratio" OnEnd "PLAY MainMenuGroup.Init" InterpolateMode 0 LoopMode 0 IntervalMode 1 IntervalValue 60 Ratio 1 } ACTION "Script" "LockUser" { StartDelay 0 Script "SET BottomHeader.Button.Visible {0}\nSET TopHeader.Title.Visible {0}\nLOCKINPUT 0\nLOCKINPUT 1" } ACTION "Script" "UnlockUser" { StartDelay 0 Script "SET BottomHeader.Button.Visible {1}\nSET TopHeader.Title.Visible {1}\nUNLOCKINPUT 0\nUNLOCKINPUT 1" } OBJECT "guiImage" "Background" { ////////////////////////////// // Property Visible 1 Position 0.000000 0.000000 180.000000 Scale 1.000000 1.000000 1.000000 Alignment 0 TopLeftColor 0 0 80 255 BottomLeftColor 0 0 80 255 TopRightColor 0 0 32 255 BottomRightColor 0 0 32 255 Width 640 Height 480 OBJECT "guiImage" "GuardBand" { ////////////////////////////// // Property Visible 0 Position 9.000000 8.000000 0.000000 Scale 1.000000 1.000000 1.000000 Alignment 0 TopLeftColor 0 128 0 255 BottomLeftColor 0 128 0 255 TopRightColor 0 128 0 255 BottomRightColor 0 128 0 255 Width 620 Height 448 } } OBJECT "guiImage" "SelectedBar" { ////////////////////////////// // Property Visible 1 Position 320.000000 100.000000 0.000000 Scale 1.000000 1.000000 1.000000 Alignment 0 Width 0 Height 0 OBJECT "guiFrame" "SelectedBar" { ////////////////////////////// // Property Visible 1 Position 0.000000 -2.000000 10.000000 Scale 1.000000 1.000000 1.000000 Alignment 1 Color 255 255 255 192 Material_TopLeft "Common.brds_topleft" Material_Top "Common.brds_top" Material_Left "Common.brds_left" Width 256 Height 32 } } OBJECT "guiInputGroup" "MainMenuGroup" { ////////////////////////////// // Property Visible 1 Position 320.000000 100.000000 0.000000 Scale 1.000000 1.000000 1.000000 SelectedIndex 0 WrapAround 1 ////////////////////////////// // Action ACTION "Interpolate" "Init" { StartDelay 0 OnStart "KILLFOCUS\nSET .SelectedBar.Visible {0}\nSET Visible {1}" OnUpdate "LINEAR Proquest.Position {-400 0 0} {0 0 0} Init.Ratio\nLINEAR Session.Position {400 30 0} {0 30 0} Init.Ratio\nLINEAR Freeride.Position {-400 60 0} {0 60 0} Init.Ratio\nLINEAR Multiplayer.Position {400 90 0} {0 90 0} Init.Ratio\nLINEAR Options.Position {-400 120 0} {0 120 0} Init.Ratio\nLINEAR NewRider.Position {400 150 0} {0 150 0} Init.Ratio\nLINEAR ParkEditor.Position {-400 180 0} {0 180 0} Init.Ratio\nLINEAR CoolStuff.Position {400 210 0} {0 210 0} Init.Ratio" OnEnd "SETFOCUS\nPLAY .UnlockUser\nSET .TopHeader.Title.Text {\"Main Menu\"}\nSET .SelectedBar.Visible {1}\nGOTO SelectedIndex\nGOTO End\n:-1\nSET SelectedIndex {0}\n:End" InterpolateMode 0 LoopMode 0 IntervalMode 1 IntervalValue 20 Ratio 1 } ACTION "Interpolate" "DeInit" { StartDelay 0 OnStart "KILLFOCUS\nPLAY .LockUser\nSET .SelectedBar.Visible {0}\n" OnUpdate "LINEAR Proquest.Position {0 0 0} {420 0 0} DeInit.Ratio\nLINEAR Session.Position {0 30 0} {-420 30 0} DeInit.Ratio\nLINEAR Freeride.Position {0 60 0} {420 60 0} DeInit.Ratio\nLINEAR Multiplayer.Position {0 90 0} {-420 90 0} DeInit.Ratio\nLINEAR Options.Position {0 120 0} {420 120 0} DeInit.Ratio\nLINEAR NewRider.Position {0 150 0} {-420 150 0} DeInit.Ratio\nLINEAR ParkEditor.Position {0 180 0} {420 180 0} DeInit.Ratio\nLINEAR CoolStuff.Position {0 210 0} {-420 210 0} DeInit.Ratio" InterpolateMode 0 LoopMode 0 IntervalMode 1 IntervalValue 20 Ratio 1 } OBJECT "guiButton" "Proquest" { ////////////////////////////// // Property Visible 1 Scale 1.000000 1.000000 1.000000 OnGetFocus "SET Caption.Color {0 0 0 255}\nSET ..SelectedBar.Position Position\nADD ..SelectedBar.Position .Position" OnLostFocus "SET Caption.Color {209 137 0 255}" OnSelect "PLAY .DeInit\nPLAY ..SelectPlayer.Init" OBJECT "guiLabel" "Caption" { ////////////////////////////// // Property Visible 1 Scale 1.000000 1.000000 1.000000 Alignment 1 Spacing 1.250000 Charset "Common.large" Color 0 0 0 255 Text "Proquest" } } OBJECT "guiButton" "Session" { ////////////////////////////// // Property Visible 1 Position 0.000000 30.000000 0.000000 Scale 1.000000 1.000000 1.000000 OnGetFocus "SET Caption.Color {0 0 0 255}\nSET ..SelectedBar.Position Position\nADD ..SelectedBar.Position .Position" OnLostFocus "SET Caption.Color {209 137 0 255}" OBJECT "guiLabel" "Caption" { ////////////////////////////// // Property Visible 1 Scale 1.000000 1.000000 1.000000 Alignment 1 Spacing 1.250000 Charset "Common.large" Color 209 137 0 255 Text "Session" } } OBJECT "guiButton" "Freeride" { ////////////////////////////// // Property Visible 1 Position 0.000000 60.000000 0.000000 Scale 1.000000 1.000000 1.000000 OnGetFocus "SET Caption.Color {0 0 0 255}\nSET ..SelectedBar.Position Position\nADD ..SelectedBar.Position .Position" OnLostFocus "SET Caption.Color {209 137 0 255}" OBJECT "guiLabel" "Caption" { ////////////////////////////// // Property Visible 1 Scale 1.000000 1.000000 1.000000 Alignment 1 Spacing 1.250000 Charset "Common.Large" Color 209 137 0 255 Text "Freeride" } } OBJECT "guiButton" "Multiplayer" { ////////////////////////////// // Property Visible 1 Position 0.000000 90.000000 0.000000 Scale 1.000000 1.000000 1.000000 OnGetFocus "SET Caption.Color {0 0 0 255}\nSET ..SelectedBar.Position Position\nADD ..SelectedBar.Position .Position" OnLostFocus "SET Caption.Color {209 137 0 255}" OBJECT "guiLabel" "Caption" { ////////////////////////////// // Property Visible 1 Scale 1.000000 1.000000 1.000000 Alignment 1 Spacing 1.250000 Charset "Common.Large" Color 209 137 0 255 Text "Multiplayer" } } OBJECT "guiButton" "Options" { ////////////////////////////// // Property Visible 1 Position 0.000000 120.000000 0.000000 Scale 1.000000 1.000000 1.000000 OnGetFocus "SET Caption.Color {0 0 0 255}\nSET ..SelectedBar.Position Position\nADD ..SelectedBar.Position .Position" OnLostFocus "SET Caption.Color {209 137 0 255}" OBJECT "guiLabel" "Caption" { ////////////////////////////// // Property Visible 1 Scale 1.000000 1.000000 1.000000 Alignment 1 Spacing 1.250000 Charset "Common.Large" Color 209 137 0 255 Text "Options" } } OBJECT "guiButton" "NewRider" { ////////////////////////////// // Property Visible 1 Position 0.000000 150.000000 0.000000 Scale 1.000000 1.000000 1.000000 OnGetFocus "SET Caption.Color {0 0 0 255}\nSET ..SelectedBar.Position Position\nADD ..SelectedBar.Position .Position" OnLostFocus "SET Caption.Color {209 137 0 255}" OBJECT "guiLabel" "Caption" { ////////////////////////////// // Property Visible 1 Scale 1.000000 1.000000 1.000000 Alignment 1 Spacing 1.250000 Charset "Common.Large" Color 209 137 0 255 Text "Create a rider" } } OBJECT "guiButton" "ParkEditor" { ////////////////////////////// // Property Visible 1 Position 0.000000 180.000000 0.000000 Scale 1.000000 1.000000 1.000000 OnGetFocus "SET Caption.Color {0 0 0 255}\nSET ..SelectedBar.Position Position\nADD ..SelectedBar.Position .Position" OnLostFocus "SET Caption.Color {209 137 0 255}" OnSelect "PLAY .DeInit\nCALL BmxStartEditor" OBJECT "guiLabel" "Caption" { ////////////////////////////// // Property Visible 1 Scale 1.000000 1.000000 1.000000 Alignment 1 Spacing 1.250000 Charset "Common.Large" Color 209 137 0 255 Text "Park Editor" } } OBJECT "guiButton" "CoolStuff" { ////////////////////////////// // Property Visible 1 Position 0.000000 210.000000 0.000000 Scale 1.000000 1.000000 1.000000 OnGetFocus "SET Caption.Color {0 0 0 255}\nSET ..SelectedBar.Position Position\nADD ..SelectedBar.Position .Position" OnLostFocus "SET Caption.Color {209 137 0 255}" OBJECT "guiLabel" "Caption" { ////////////////////////////// // Property Visible 1 Scale 1.000000 1.000000 1.000000 Alignment 1 Spacing 1.250000 Charset "Common.Large" Color 209 137 0 255 Text "Cool Stuff" } } } OBJECT "guiToggler" "SelectPlayer" { ////////////////////////////// // Property Visible 0 Scale 1.000000 1.000000 1.000000 WrapAround 1 MinValue 0 MaxValue 11 IncValue 1 CurValue 0 LastDir 1 OnSelect "SET Root.CurrentRider CurValue\nPLAY DeInit\nPLAY .SelectBike.Init" OnCancel "PLAY DeInit\nPLAY .MainMenuGroup.Init" OnChange "PLAY FlashArrow\nGOTO CurValue\n:0\nPLAY Select_DaveMirra\nGOTO End\n:1\nPLAY Select_RyanNyquist\nGOTO End\n:2\nPLAY Select_TroyMcMurray\nGOTO End\n:3\nPLAY Select_MikeLaird\nGOTO End\n:4\nPLAY Select_TimMirra\nGOTO End\n:5\nPLAY Select_KenanHarkin\nGOTO End\n:6\nPLAY Select_LeighRamsdell\nGOTO End\n:7\nPLAY Select_JoeyGarcia\nGOTO End\n:8\nPLAY Select_RickMoliterno\nGOTO End\n:9\nPLAY Select_ToddLyons\nGOTO End\n:10\nPLAY Select_JohnEnglebert\nGOTO End\n:11\nPLAY Select_ScottWirch\nGOTO End\n:END\n\n" ////////////////////////////// // Action ACTION "Interpolate" "Init" { StartDelay 0 OnStart "SET Visible {1}\nSET PlayerModel.Visible {1}\nPLAY PlayerModel.Dance" OnUpdate "LINEAR Frame.Position {650 70 0} {380 70 0} Init.Ratio\nLINEAR PlayerModel.Position {-4 1 3} {-0.7 1 3} Init.Ratio" OnEnd "SETFOCUS\nSET .TopHeader.Title.Text {\"Choose a rider\"}\nPLAY .UnlockUser" InterpolateMode 0 LoopMode 0 IntervalMode 1 IntervalValue 20 Ratio 1 } ACTION "Script" "Select_DaveMirra" { StartDelay 0 Script "SET Frame.PlayerName.Text {\"Dave Mirra\"}\nSET Frame.PlayerFace.Material {\"PlayerFace.face_dmirra\"}\nSET Frame.value_air.Text {\">>>>>>>\"}\nSET Frame.value_speed.Text {\">>>>>\"}\nSET Frame.value_spins.Text {\">>>>>>\"}\nSET Frame.value_balance.Text {\">>>>>>>\"}\nSET Frame.value_technique.Text {\">>>>>>>\"}\nSET Frame.value_manuals.Text {\">>>>>\"}\nSET Frame.value_landing.Text {\">>>\"}\nSET Frame.value_wallrides.Text {\">>>\"}" } ACTION "Script" "Select_MikeLaird" { StartDelay 0 Script "SET Frame.PlayerName.Text {\"Mike Laird\"}\nSET Frame.PlayerFace.Material {\"PlayerFace.face_laird\"}\nSET Frame.value_air.Text {\">>>>>>>\"}\nSET Frame.value_speed.Text {\">>>>>\"}\nSET Frame.value_spins.Text {\">>>>>\"}\nSET Frame.value_balance.Text {\">>>>>\"}\nSET Frame.value_technique.Text {\">>>>>\"}\nSET Frame.value_manuals.Text {\">>>>>\"}\nSET Frame.value_landing.Text {\">>>>>\"}\nSET Frame.value_wallrides.Text {\">>>\"}" } ACTION "Script" "Select_RyanNyquist" { StartDelay 0 Script "SET Frame.PlayerName.Text {\"Ryan Nyquist\"}\nSET Frame.PlayerFace.Material {\"PlayerFace.face_nyquist\"}\nSET Frame.value_air.Text {\">>>>>\"}\nSET Frame.value_speed.Text {\">>>>>>\"}\nSET Frame.value_spins.Text {\">>>>>>>\"}\nSET Frame.value_balance.Text {\">>>>\"}\nSET Frame.value_technique.Text {\">>>>>\"}\nSET Frame.value_manuals.Text {\">>>>\"}\nSET Frame.value_landing.Text {\">>>>\"}\nSET Frame.value_wallrides.Text {\">>>>>\"}" } ACTION "Script" "Select_LeighRamsdell" { StartDelay 0 Script "SET Frame.PlayerName.Text {\"Leigh Ramsdell\"}\nSET Frame.PlayerFace.Material {\"PlayerFace.face_ramsdell\"}\nSET Frame.value_air.Text {\">>>>>\"}\nSET Frame.value_speed.Text {\">>>>>\"}\nSET Frame.value_spins.Text {\">>>>>>\"}\nSET Frame.value_balance.Text {\">>>>>>\"}\nSET Frame.value_technique.Text {\">>>>\"}\nSET Frame.value_manuals.Text {\">>>\"}\nSET Frame.value_landing.Text {\">>>>\"}\nSET Frame.value_wallrides.Text {\">>>>>>>\"}" } ACTION "Script" "Select_TimMirra" { StartDelay 0 Script "SET Frame.PlayerName.Text {\"Tim Mirra\"}\nSET Frame.PlayerFace.Material {\"PlayerFace.face_tmirra\"}\nSET Frame.value_air.Text {\">>>>>\"}\nSET Frame.value_speed.Text {\">>>>\"}\nSET Frame.value_spins.Text {\">>>>\"}\nSET Frame.value_balance.Text {\">>>>>>\"}\nSET Frame.value_technique.Text {\">\"}\nSET Frame.value_manuals.Text {\">\"}\nSET Frame.value_landing.Text {\">\"}\nSET Frame.value_wallrides.Text {\">\"}" } ACTION "Script" "Select_TroyMcMurray" { StartDelay 0 Script "SET Frame.PlayerName.Text {\"Troy McMurray\"}\nSET Frame.PlayerFace.Material {\"PlayerFace.face_mcmurray\"}\nSET Frame.value_air.Text {\">>>>>\"}\nSET Frame.value_speed.Text {\">>>>>>>\"}\nSET Frame.value_spins.Text {\">>>>>\"}\nSET Frame.value_balance.Text {\">>>>>\"}\nSET Frame.value_technique.Text {\">>>>>\"}\nSET Frame.value_manuals.Text {\">\"}\nSET Frame.value_landing.Text {\">>>>>\"}\nSET Frame.value_wallrides.Text {\">>>>>\"}" } ACTION "Script" "Select_JoeyGarcia" { StartDelay 0 Script "SET Frame.PlayerName.Text {\"Joey Garcia\"}\nSET Frame.PlayerFace.Material {\"PlayerFace.face_garcia\"}\nSET Frame.value_air.Text {\">>>>\"}\nSET Frame.value_speed.Text {\">>>>\"}\nSET Frame.value_spins.Text {\">>>>>>\"}\nSET Frame.value_balance.Text {\">>>>>>\"}\nSET Frame.value_technique.Text {\">\"}\nSET Frame.value_manuals.Text {\">\"}\nSET Frame.value_landing.Text {\">\"}\nSET Frame.value_wallrides.Text {\">\"}" } ACTION "Script" "Select_RickMoliterno" { StartDelay 0 Script "SET Frame.PlayerName.Text {\"Rick Moliterno\"}\nSET Frame.PlayerFace.Material {\"PlayerFace.face_moliterno\"}\nSET Frame.value_air.Text {\">\"}\nSET Frame.value_speed.Text {\">\"}\nSET Frame.value_spins.Text {\">\"}\nSET Frame.value_balance.Text {\">\"}\nSET Frame.value_technique.Text {\">\"}\nSET Frame.value_manuals.Text {\">\"}\nSET Frame.value_landing.Text {\">\"}\nSET Frame.value_wallrides.Text {\">\"}" } ACTION "Script" "Select_ToddLyons" { StartDelay 0 Script "SET Frame.PlayerName.Text {\"Todd Lyons\"}\nSET Frame.PlayerFace.Material {\"PlayerFace.face_lyons\"}\nSET Frame.value_air.Text {\">>>>>>\"}\nSET Frame.value_speed.Text {\">>>>>>>\"}\nSET Frame.value_spins.Text {\">>>>>\"}\nSET Frame.value_balance.Text {\">>>>\"}\nSET Frame.value_technique.Text {\">>>>>>\"}\nSET Frame.value_manuals.Text {\">>>>\"}\nSET Frame.value_landing.Text {\">>>>\"}\nSET Frame.value_wallrides.Text {\">>>>\"}" } ACTION "Script" "Select_KenanHarkin" { StartDelay 0 Script "SET Frame.PlayerName.Text {\"Kenan Harkin\"}\nSET Frame.PlayerFace.Material {\"PlayerFace.face_harkin\"}\nSET Frame.value_air.Text {\">>>>\"}\nSET Frame.value_speed.Text {\">>>>>\"}\nSET Frame.value_spins.Text {\">>>>>>>\"}\nSET Frame.value_balance.Text {\">>>>\"}\nSET Frame.value_technique.Text {\">\"}\nSET Frame.value_manuals.Text {\">\"}\nSET Frame.value_landing.Text {\">\"}\nSET Frame.value_wallrides.Text {\">\"}" } ACTION "Script" "Select_JohnEnglebert" { StartDelay 0 Script "SET Frame.PlayerName.Text {\"John Englebert\"}\nSET Frame.PlayerFace.Material {\"PlayerFace.face_englebert\"}\nSET Frame.value_air.Text {\">\"}\nSET Frame.value_speed.Text {\">\"}\nSET Frame.value_spins.Text {\">\"}\nSET Frame.value_balance.Text {\">\"}\nSET Frame.value_technique.Text {\">\"}\nSET Frame.value_manuals.Text {\">\"}\nSET Frame.value_landing.Text {\">\"}\nSET Frame.value_wallrides.Text {\">\"}" } ACTION "Script" "Select_ScottWirch" { StartDelay 0 Script "SET Frame.PlayerName.Text {\"Scott Wirch\"}\nSET Frame.PlayerFace.Material {\"PlayerFace.face_wirch\"}\nSET Frame.value_air.Text {\">\"}\nSET Frame.value_speed.Text {\">\"}\nSET Frame.value_spins.Text {\">\"}\nSET Frame.value_balance.Text {\">\"}\nSET Frame.value_technique.Text {\">\"}\nSET Frame.value_manuals.Text {\">\"}\nSET Frame.value_landing.Text {\">\"}\nSET Frame.value_wallrides.Text {\">\"}" } ACTION "Interpolate" "DeInit" { StartDelay 0 OnStart "PLAY .LockUser" OnUpdate "LINEAR Frame.Position {380 70 0} {650 70 0} DeInit.Ratio\nLINEAR PlayerModel.Position {-0.7 1 3} {-4 1 3} DeInit.Ratio" OnEnd "SET Visible {0}\nSET PlayerModel.Visible {0}\nSTOP PlayerModel.Dance" InterpolateMode 0 LoopMode 0 IntervalMode 1 IntervalValue 20 Ratio 1 } ACTION "Script" "FlashArrow" { StartDelay 0 Script "GOTO LastDir\n:-1\nSET Frame.Header.FlashLeft.Ratio {0}\nPLAY Frame.Header.FlashLeft\nGOTO End\n:1\nSET Frame.Header.FlashRight.Ratio {0}\nPLAY Frame.Header.FlashRight\n:End" } OBJECT "guiFrame" "Frame" { ////////////////////////////// // Property Visible 1 Position 650.000000 70.000000 0.000000 Scale 1.000000 1.000000 1.000000 Alignment 0 Material_TopLeft "Common.brd_topleft" Material_Top "Common.brd_top" Material_TopRight "Common.brd_top" Material_Left "Common.brd_left" Material_Center "Common.brd_center" Material_Right "Common.brd_center" Material_BottomLeft "Common.brd_botlefts" Material_Bottom "Common.brd_bottom" Material_BottomRight "Common.brd_bottom" Width 320 Height 320 OBJECT "guiImage" "PlayerFace1" { ////////////////////////////// // Property Visible 0 Position 1.000000 193.000000 0.000000 Scale 1.000000 1.000000 1.000000 Alignment 0 Material "Common.face_dmirra" Width 128 Height 128 } OBJECT "guiImage" "Header" { ////////////////////////////// // Property Visible 1 Scale 1.000000 1.000000 1.000000 Alignment 0 TopLeftColor 255 255 255 128 BottomLeftColor 255 255 255 128 TopRightColor 255 255 255 128 BottomRightColor 255 255 255 128 Material "Common.header" Width 64 Height 64 ////////////////////////////// // Action ACTION "Interpolate" "FlashLeft" { StartDelay 0 OnUpdate "LINEAR LeftArrow.Color {0 0 0 255} {255 255 255 255} FlashLeft.Ratio" InterpolateMode 0 LoopMode 0 IntervalMode 1 IntervalValue 10 Ratio 1 } ACTION "Interpolate" "FlashRight" { StartDelay 0 OnUpdate "LINEAR RightArrow.Color {0 0 0 255} {255 255 255 255} FlashRight.Ratio" InterpolateMode 0 LoopMode 0 IntervalMode 1 IntervalValue 10 Ratio 1 } OBJECT "guiImage" "Header2" { ////////////////////////////// // Property Visible 1 Position 64.000000 13.000000 0.000000 Scale 1.000000 1.000000 1.000000 Alignment 0 TopLeftColor 255 255 255 128 BottomLeftColor 255 255 255 128 TopRightColor 255 255 255 128 BottomRightColor 255 255 255 128 Width 256 Height 25 } OBJECT "guiLabel" "LeftArrow" { ////////////////////////////// // Property Visible 1 Position 35.000000 19.000000 0.000000 Scale 1.000000 1.000000 1.000000 Alignment 0 Spacing 1.250000 Charset "Common.large" Text "<" } OBJECT "guiLabel" "RightArrow" { ////////////////////////////// // Property Visible 1 Position 243.000000 18.000000 0.000000 Scale 1.000000 1.000000 1.000000 Alignment 0 Spacing 1.250000 Charset "Common.large" Text ">" } } OBJECT "guiLabel" "PlayerName" { ////////////////////////////// // Property Visible 1 Position 144.000000 11.000000 0.000000 Scale 1.000000 1.000000 1.000000 Alignment 1 Spacing 1.250000 Charset "Common.large" Color 0 0 0 255 Text "Dave Mirra" } OBJECT "guiLabel" "Caption" { ////////////////////////////// // Property Visible 1 Position 16.000000 47.000000 0.000000 Scale 1.000000 1.000000 1.000000 Alignment 0 Spacing 1.320000 Charset "Common.tiny_italic" Color 52 138 188 255 Text "air:\nspeed:\nspins:\nbalance:\ntechnique:\nmanuals:\nlanding:\nwallrides:" } OBJECT "guiLabel" "Respect" { ////////////////////////////// // Property Visible 1 Position 134.000000 222.000000 0.000000 Scale 1.000000 1.000000 1.000000 Alignment 0 Spacing 1.250000 Charset "Common.large" Text "Respect:\n200 / 255" } OBJECT "guiLabel" "value_air" { ////////////////////////////// // Property Visible 1 Position 110.000000 48.000000 0.000000 Scale 1.000000 1.000000 1.000000 Alignment 0 Spacing 1.250000 Charset "Common.tiny_italic" Color 209 137 0 255 Text ">>>>>>>" } OBJECT "guiLabel" "value_speed" { ////////////////////////////// // Property Visible 1 Position 110.000000 68.000000 0.000000 Scale 1.000000 1.000000 1.000000 Alignment 0 Spacing 1.250000 Charset "Common.tiny_italic" Color 209 137 0 255 Text ">>>>>" } OBJECT "guiLabel" "value_spins" { ////////////////////////////// // Property Visible 1 Position 110.000000 88.000000 0.000000 Scale 1.000000 1.000000 1.000000 Alignment 0 Spacing 1.250000 Charset "Common.tiny_italic" Color 209 137 0 255 Text ">>>>>>" } OBJECT "guiLabel" "value_balance" { ////////////////////////////// // Property Visible 1 Position 110.000000 108.000000 0.000000 Scale 1.000000 1.000000 1.000000 Alignment 0 Spacing 1.250000 Charset "Common.tiny_italic" Color 209 137 0 255 Text ">>>>>>>" } OBJECT "guiLabel" "value_technique" { ////////////////////////////// // Property Visible 1 Position 110.000000 128.000000 0.000000 Scale 1.000000 1.000000 1.000000 Alignment 0 Spacing 1.250000 Charset "Common.tiny_italic" Color 209 137 0 255 Text ">>>>>>>" } OBJECT "guiLabel" "value_manuals" { ////////////////////////////// // Property Visible 1 Position 110.000000 148.000000 0.000000 Scale 1.000000 1.000000 1.000000 Alignment 0 Spacing 1.250000 Charset "Common.tiny_italic" Color 209 137 0 255 Text ">>>>>" } OBJECT "guiLabel" "value_landing" { ////////////////////////////// // Property Visible 1 Position 110.000000 168.000000 0.000000 Scale 1.000000 1.000000 1.000000 Alignment 0 Spacing 1.250000 Charset "Common.tiny_italic" Color 209 137 0 255 Text ">>>" } OBJECT "guiLabel" "value_wallrides" { ////////////////////////////// // Property Visible 1 Position 110.000000 188.000000 0.000000 Scale 1.000000 1.000000 1.000000 Alignment 0 Spacing 1.250000 Charset "Common.tiny_italic" Color 209 137 0 255 Text ">>>" } } MODEL "RIDER00" "PlayerModel" { ////////////////////////////// // Property Visible 1 Position -4.000000 1.000000 3.000000 Orientation 0.000000 -0.052133 0.000000 -0.998627 Scale 1.000000 1.000000 1.000000 ////////////////////////////// // Action ACTION "Animate" "Dance" { StartDelay 0 OnUpdate "ROTQUATY Orientation {0.005}" LoopAnimation "Anims.pedal00_l" LoopMode 1 LoopTime 0 Speed 1 } } } OBJECT "guiToggler" "SelectBike" { ////////////////////////////// // Property Visible 0 Scale 1.000000 1.000000 1.000000 WrapAround 0 MinValue 0 MaxValue 4 IncValue 1 CurValue 0 LastDir -1 OnSelect "SET Root.CurrentBike CurValue\nPLAY DeInit\nPLAY .SelectLevel.Init" OnCancel "PLAY DeInit\nPLAY .SelectPlayer.Init" OnChange "PLAY FlashArrow\nGOTO CurValue\n:0\nPLAY Select_Bike1\nGOTO End\n:1\nPLAY Select_Bike2\nGOTO End\n:2\nPLAY Select_Bike3\nGOTO End\n:3\nPLAY Select_Bike4\nGOTO End\n:4\nPLAY Select_Bike5\nGOTO End\n:End" ////////////////////////////// // Action ACTION "Interpolate" "Init" { StartDelay 0 OnStart "SET Visible {1}\nSET BikeModel.Visible {1}\nPLAY BikeModel.Rotate" OnUpdate "LINEAR Frame.Position {650 70 0} {380 70 0} Init.Ratio\nLINEAR BikeModel.Position {-4 0.2 3} {-0.7 0.2 3} Init.Ratio" OnEnd "SETFOCUS\nSET .TopHeader.Title.Text {\"Choose a bike\"}\nPLAY .UnlockUser" InterpolateMode 0 LoopMode 0 IntervalMode 1 IntervalValue 20 Ratio 1 } ACTION "Interpolate" "DeInit" { StartDelay 0 OnStart "PLAY .LockUser" OnUpdate "LINEAR Frame.Position {380 70 0} {650 70 0} DeInit.Ratio\nLINEAR BikeModel.Position {-0.7 0.2 3} {-4 0.2 3} DeInit.Ratio" OnEnd "SET Visible {0}\nSTOP BikeModel.Rotate\nSET BikeModel.Visible {0}" InterpolateMode 0 LoopMode 0 IntervalMode 1 IntervalValue 20 Ratio 1 } ACTION "Script" "Select_Bike1" { StartDelay 0 Script "SET Frame.BikeName.Text {\"Generic Bike1\"}" } ACTION "Script" "Select_Bike2" { StartDelay 0 Script "SET Frame.BikeName.Text {\"Generic Bike2\"}" } ACTION "Script" "Select_Bike3" { StartDelay 0 Script "SET Frame.BikeName.Text {\"Generic Bike3\"}" } ACTION "Script" "Select_Bike4" { StartDelay 0 Script "SET Frame.BikeName.Text {\"Generic Bike4\"}" } ACTION "Script" "Select_Bike5" { StartDelay 0 Script "SET Frame.BikeName.Text {\"Generic Bike5\"}" } ACTION "Script" "FlashArrow" { StartDelay 0 Script "GOTO LastDir\n:-1\nSET Frame.Header.FlashLeft.Ratio {0}\nPLAY Frame.Header.FlashLeft\nGOTO End\n:1\nSET Frame.Header.FlashRight.Ratio {0}\nPLAY Frame.Header.FlashRight\n:0\n:End" } OBJECT "guiFrame" "Frame" { ////////////////////////////// // Property Visible 1 Position 650.000000 70.000000 0.000000 Scale 1.000000 1.000000 1.000000 Alignment 0 Material_TopLeft "Common.brd_topleft" Material_Top "Common.brd_top" Material_TopRight "Common.brd_top" Material_Left "Common.brd_left" Material_Center "Common.brd_center" Material_Right "Common.brd_center" Material_BottomLeft "Common.brd_botlefts" Material_Bottom "Common.brd_bottom" Material_BottomRight "Common.brd_bottom" Width 320 Height 320 OBJECT "guiImage" "BikeLogo" { ////////////////////////////// // Property Visible 0 Position 0.000000 219.000000 0.000000 Scale 1.000000 1.000000 1.000000 Alignment 0 Material "BikeLogo.logo_bike_nirve" Width 128 Height 64 } OBJECT "guiImage" "Header" { ////////////////////////////// // Property Visible 1 Scale 1.000000 1.000000 1.000000 Alignment 0 TopLeftColor 255 255 255 128 BottomLeftColor 255 255 255 128 TopRightColor 255 255 255 128 BottomRightColor 255 255 255 128 Material "Common.header" Width 64 Height 64 ////////////////////////////// // Action ACTION "Interpolate" "FlashLeft" { StartDelay 0 OnUpdate "LINEAR LeftArrow.Color {0 0 0 255} {255 255 255 255} FlashLeft.Ratio" InterpolateMode 0 LoopMode 0 IntervalMode 1 IntervalValue 10 Ratio 1 } ACTION "Interpolate" "FlashRight" { StartDelay 0 OnUpdate "LINEAR RightArrow.Color {0 0 0 255} {255 255 255 255} FlashRight.Ratio" InterpolateMode 0 LoopMode 0 IntervalMode 1 IntervalValue 10 Ratio 1 } OBJECT "guiImage" "Header2" { ////////////////////////////// // Property Visible 1 Position 64.000000 13.000000 0.000000 Scale 1.000000 1.000000 1.000000 Alignment 0 TopLeftColor 255 255 255 128 BottomLeftColor 255 255 255 128 TopRightColor 255 255 255 128 BottomRightColor 255 255 255 128 Width 256 Height 25 } OBJECT "guiLabel" "LeftArrow" { ////////////////////////////// // Property Visible 1 Position 35.000000 19.000000 0.000000 Scale 1.000000 1.000000 1.000000 Alignment 0 Spacing 1.250000 Charset "Common.large" Text "<" } OBJECT "guiLabel" "RightArrow" { ////////////////////////////// // Property Visible 1 Position 243.000000 18.000000 0.000000 Scale 1.000000 1.000000 1.000000 Alignment 0 Spacing 1.250000 Charset "Common.large" Text ">" } } OBJECT "guiLabel" "BikeName" { ////////////////////////////// // Property Visible 1 Position 144.000000 11.000000 0.000000 Scale 1.000000 1.000000 1.000000 Alignment 1 Spacing 1.250000 Charset "Common.large" Color 0 0 0 255 Text "Generic Bike1" } OBJECT "guiLabel" "Caption" { ////////////////////////////// // Property Visible 1 Position 16.000000 47.000000 0.000000 Scale 1.000000 1.000000 1.000000 Alignment 0 Spacing 1.320000 Charset "Common.tiny_italic" Color 100 160 210 255 Text "air:\nspeed:\nspins:\nbalance:\ntechnique:\nmanuals:\nlanding:\nwallrides:" } OBJECT "guiLabel" "value_air" { ////////////////////////////// // Property Visible 1 Position 110.000000 48.000000 0.000000 Scale 1.000000 1.000000 1.000000 Alignment 0 Spacing 1.250000 Charset "Common.tiny_italic" Color 192 192 192 255 Text ">>>>>" } OBJECT "guiLabel" "value_speed" { ////////////////////////////// // Property Visible 1 Position 110.000000 68.000000 0.000000 Scale 1.000000 1.000000 1.000000 Alignment 0 Spacing 1.250000 Charset "Common.tiny_italic" Color 192 192 192 255 Text ">>>>>>>" } OBJECT "guiLabel" "value_spins" { ////////////////////////////// // Property Visible 1 Position 110.000000 88.000000 0.000000 Scale 1.000000 1.000000 1.000000 Alignment 0 Spacing 1.250000 Charset "Common.tiny_italic" Color 192 192 192 255 Text ">>>>>" } OBJECT "guiLabel" "value_balance" { ////////////////////////////// // Property Visible 1 Position 110.000000 108.000000 0.000000 Scale 1.000000 1.000000 1.000000 Alignment 0 Spacing 1.250000 Charset "Common.tiny_italic" Color 192 192 192 255 Text ">>>>>" } OBJECT "guiLabel" "value_technique" { ////////////////////////////// // Property Visible 1 Position 110.000000 128.000000 0.000000 Scale 1.000000 1.000000 1.000000 Alignment 0 Spacing 1.250000 Charset "Common.tiny_italic" Color 192 192 192 255 Text ">>>>>" } OBJECT "guiLabel" "value_manuals" { ////////////////////////////// // Property Visible 1 Position 110.000000 148.000000 0.000000 Scale 1.000000 1.000000 1.000000 Alignment 0 Spacing 1.250000 Charset "Common.tiny_italic" Color 192 192 192 255 Text ">" } OBJECT "guiLabel" "value_landing" { ////////////////////////////// // Property Visible 1 Position 110.000000 168.000000 0.000000 Scale 1.000000 1.000000 1.000000 Alignment 0 Spacing 1.250000 Charset "Common.tiny_italic" Color 192 192 192 255 Text ">>>>>" } OBJECT "guiLabel" "value_wallrides" { ////////////////////////////// // Property Visible 1 Position 110.000000 188.000000 0.000000 Scale 1.000000 1.000000 1.000000 Alignment 0 Spacing 1.250000 Charset "Common.tiny_italic" Color 192 192 192 255 Text ">>>>>" } } MODEL "BIKE00" "BikeModel" { ////////////////////////////// // Property Visible 0 Position -4.000000 0.200000 3.000000 Orientation 0.000000 -0.958706 0.000000 -0.284399 Scale 1.000000 1.000000 1.000000 ////////////////////////////// // Action ACTION "Interpolate" "Rotate" { StartDelay 0 OnUpdate "ROTQUATY Orientation {0.005}" InterpolateMode 0 LoopMode 1 IntervalMode 1 IntervalValue 30 Ratio 0.166667 } } } OBJECT "guiToggler" "SelectLevel" { ////////////////////////////// // Property Visible 0 Scale 1.000000 1.000000 1.000000 WrapAround 0 MinValue 0 MaxValue 7 IncValue 1 CurValue 0 LastDir 0 OnSelect "SET Root.CurrentLevel CurValue\nPLAY DeInit\nPLAY .FadeOut" OnCancel "PLAY DeInit\nPLAY .SelectBike.Init" OnChange "PLAY FlashArrow\nGOTO CurValue\n:0\nPLAY Select_SwampyTrails\nGOTO End\n:1\nPLAY Select_Trainyards\nGOTO End\n:2\nPLAY Select_WoodwardCamp\nGOTO End\n:3\nPLAY Select_CommercialDistrict\nGOTO End\n:4\nPLAY Select_DevilsPeak\nGOTO End\n:5\nPLAY Select_Highway47\nGOTO End\n:6\nPLAY Select_Galloon\nGOTO End\n:7\nPLAY Select_AirportParking\nGOTO End\n:End" ////////////////////////////// // Action ACTION "Interpolate" "Init" { StartDelay 0 OnStart "SET LevelModel.Visible {0}\nLOADLIB Levels UILib:levels.zif LoadComplete\nSET Visible {1}\nSET CurValue {0.0}\nPLAY Select_SwampyTrails\nPLAY .LockUser\n" OnUpdate "LINEAR Frame.Position {650 70 0} {300 70 0} Init.Ratio\nLINEAR LevelModel.Position {-270 110 0} {30 110 0} Init.Ratio" OnEnd "SETFOCUS\nSET .TopHeader.Title.Text {\"Choose a level\"}\nPLAY .UnlockUser" InterpolateMode 0 LoopMode 0 IntervalMode 1 IntervalValue 20 Ratio 1 } ACTION "Interpolate" "DeInit" { StartDelay 0 OnStart "PLAY .LockUser" OnUpdate "LINEAR Frame.Position {300 70 0} {650 70 0} DeInit.Ratio\nLINEAR LevelModel.Position {30 110 0} {-270 110 0} DeInit.Ratio" OnEnd "SET Visible {0}\nUNLOADLIB Levels" InterpolateMode 0 LoopMode 0 IntervalMode 1 IntervalValue 20 Ratio 1 } ACTION "Script" "Select_SwampyTrails" { StartDelay 0 Script "SET Frame.LevelName.Text {\"Swampy Trails\"}\nSET Frame.ChallengeLabel.Text {\"Amateur Challenges\"}\nSET LevelModel.Material {\"Levels.swamp\"}\n" } ACTION "Script" "Select_Trainyards" { StartDelay 0 Script "SET Frame.LevelName.Text {\"The Trainyards\"}\nSET LevelModel.Material {\"Levels.trainyards\"}" } ACTION "Script" "Select_WoodwardCamp" { StartDelay 0 Script "SET Frame.LevelName.Text {\"Woodward Camp\"}\nSET LevelModel.Material {\"Levels.woodward\"}" } ACTION "Script" "Select_CommercialDistrict" { StartDelay 0 Script "SET Frame.LevelName.Text {\"Commercial District\"}\nSET LevelModel.Material {\"Levels.commercial\"}" } ACTION "Script" "Select_DevilsPeak" { StartDelay 0 Script "SET Frame.LevelName.Text {\"Devil's Peak\"}\nSET LevelModel.Material {\"Levels.devils\"}" } ACTION "Script" "Select_Highway47" { StartDelay 0 Script "SET Frame.LevelName.Text {\"HWY 47 Cloverleaf\"}\nSET LevelModel.Material {\"Levels.highway\"}" } ACTION "Script" "Select_Galloon" { StartDelay 0 Script "SET Frame.LevelName.Text {\"Galloon Water Park\"}\nSET LevelModel.Material {\"Levels.galloon\"}" } ACTION "Script" "Select_AirportParking" { StartDelay 0 Script "SET Frame.LevelName.Text {\"Airport Pkg Garage\"}\nSET LevelModel.Material {\"Levels.airport\"}" } ACTION "Script" "FlashArrow" { StartDelay 0 Script "GOTO LastDir\n:-1\nSET Frame.Header.FlashLeft.Ratio {0}\nPLAY Frame.Header.FlashLeft\nGOTO End\n:1\nSET Frame.Header.FlashRight.Ratio {0}\nPLAY Frame.Header.FlashRight\n:0\n:End" } ACTION "Script" "LoadComplete" { StartDelay 0 Script "SET LevelModel.Visible {1}" } OBJECT "guiFrame" "Frame" { ////////////////////////////// // Property Visible 1 Position 650.000000 70.000000 0.000000 Scale 1.000000 1.000000 1.000000 Alignment 0 Material_TopLeft "Common.brd_topleft" Material_Top "Common.brd_top" Material_TopRight "Common.brd_top" Material_Left "Common.brd_left" Material_Center "Common.brd_center" Material_Right "Common.brd_center" Material_BottomLeft "Common.brd_botlefts" Material_Bottom "Common.brd_bottom" Material_BottomRight "Common.brd_bottom" Width 640 Height 320 OBJECT "guiImage" "Header" { ////////////////////////////// // Property Visible 1 Scale 1.000000 1.000000 1.000000 Alignment 0 TopLeftColor 255 255 255 128 BottomLeftColor 255 255 255 128 TopRightColor 255 255 255 128 BottomRightColor 255 255 255 128 Material "Common.header" Width 64 Height 64 ////////////////////////////// // Action ACTION "Interpolate" "FlashLeft" { StartDelay 0 OnUpdate "LINEAR LeftArrow.Color {0 0 0 255} {255 255 255 255} FlashLeft.Ratio" InterpolateMode 0 LoopMode 0 IntervalMode 1 IntervalValue 10 Ratio 1 } ACTION "Interpolate" "FlashRight" { StartDelay 0 OnUpdate "LINEAR RightArrow.Color {0 0 0 255} {255 255 255 255} FlashRight.Ratio" InterpolateMode 0 LoopMode 0 IntervalMode 1 IntervalValue 10 Ratio 1 } OBJECT "guiImage" "Header2" { ////////////////////////////// // Property Visible 1 Position 64.000000 13.000000 0.000000 Scale 1.000000 1.000000 1.000000 Alignment 0 TopLeftColor 255 255 255 128 BottomLeftColor 255 255 255 128 TopRightColor 255 255 255 128 BottomRightColor 255 255 255 128 Width 320 Height 25 } OBJECT "guiLabel" "LeftArrow" { ////////////////////////////// // Property Visible 1 Position 35.000000 19.000000 0.000000 Scale 1.000000 1.000000 1.000000 Alignment 0 Spacing 1.250000 Charset "Common.large" Text "<" } OBJECT "guiLabel" "RightArrow" { ////////////////////////////// // Property Visible 1 Position 313.000000 18.000000 0.000000 Scale 1.000000 1.000000 1.000000 Alignment 0 Spacing 1.250000 Charset "Common.large" Text ">" } } OBJECT "guiLabel" "LevelName" { ////////////////////////////// // Property Visible 1 Position 177.000000 12.000000 0.000000 Scale 1.000000 1.000000 1.000000 Alignment 1 Spacing 1.250000 Charset "Common.large" Color 0 0 0 255 Text "Swampy Trails" } OBJECT "guiLabel" "ChallengeLabel" { ////////////////////////////// // Property Visible 1 Position 19.000000 56.000000 0.000000 Scale 1.000000 1.000000 1.000000 Alignment 0 Spacing 1.250000 Charset "Common.tiny_italic" Color 100 160 210 255 Text "Amateur Challenges" } OBJECT "guiLabel" "RespectLabel" { ////////////////////////////// // Property Visible 1 Position 18.000000 245.000000 0.000000 Scale 1.000000 1.000000 1.000000 Alignment 0 Spacing 1.250000 Charset "Common.tiny_italic" Color 100 160 210 255 Text "Possible Respect Points" } OBJECT "guiLabel" "RespectPoint" { ////////////////////////////// // Property Visible 1 Position 19.000000 273.000000 0.000000 Scale 1.000000 1.000000 1.000000 Alignment 0 Spacing 1.250000 Charset "Common.large" Text "17/75" } OBJECT "guiLabel" "Challenge2" { ////////////////////////////// // Property Visible 1 Position 34.000000 117.000000 0.000000 Scale 1.000000 1.000000 1.000000 Alignment 0 Spacing 1 Charset "Common.tiny_italic" Color 255 200 0 255 Text "- Do a triple back flip\n on the house roof" } OBJECT "guiLabel" "Challenge1" { ////////////////////////////// // Property Visible 1 Position 34.000000 77.000000 0.000000 Scale 1.000000 1.000000 1.000000 Alignment 0 Spacing 1 Charset "Common.tiny_italic" Color 128 128 128 255 Text "- Grind over 200\"\n on the eletric wire" } OBJECT "guiLabel" "Challenge3" { ////////////////////////////// // Property Visible 1 Position 34.000000 157.000000 0.000000 Scale 1.000000 1.000000 1.000000 Alignment 0 Spacing 1 Charset "Common.tiny_italic" Color 255 200 0 255 Text "- Go on the top of the red\n barn and turn off the switch" } OBJECT "guiLabel" "Challenge4" { ////////////////////////////// // Property Visible 1 Position 34.000000 197.000000 0.000000 Scale 1.000000 1.000000 1.000000 Alignment 0 Spacing 1.250000 Charset "Common.tiny_italic" Color 255 200 0 255 Text "- Jump over the stupid log" } } OBJECT "guiImage" "LevelModel" { ////////////////////////////// // Property Visible 1 Position -270.000000 110.000000 0.000000 Scale 1.000000 1.000000 1.000000 Alignment 0 Material "Levels.swamp" Width 256 Height 256 ////////////////////////////// // Action ACTION "Interpolate" "ShowUp" { StartDelay 0 OnStart "SET ShowUp.Ratio {0}" OnUpdate "LINEAR Position {-200 120 0} {430 120 0} ShowUp.Ratio" InterpolateMode 1 LoopMode 0 IntervalMode 0 IntervalValue 7 Ratio 0.000100 } } } OBJECT "guiFrame" "TopHeader" { ////////////////////////////// // Property Visible 1 Position 0.000000 -16.000000 1.000000 Scale 1.000000 1.000000 1.000000 Alignment 0 Material_TopLeft "Common.brd_left" Material_Top "Common.brd_center" Material_TopRight "Common.brd_center" Material_Left "Common.brd_left" Material_Center "Common.brd_center" Material_Right "Common.brd_center" Material_BottomLeft "Common.brd_botleft" Material_Bottom "Common.brd_bottom" Material_BottomRight "Common.brd_bottom" Width 880 Height 96 ////////////////////////////// // Action ACTION "Interpolate" "DropDown" { StartDelay 0.500000 OnStart "SET Visible {1}" OnUpdate "LINEAR Position {-216 -128 1} {-216 -16 1} DropDown.Ratio" OnEnd "PLAY ShowNotch" InterpolateMode 0 LoopMode 0 IntervalMode 1 IntervalValue 20 Ratio 1 } ACTION "Interpolate" "ShowNotch" { StartDelay 0.200000 OnStart "SET ShowNotch.Ratio {0}" OnUpdate "LINEAR Position {-216 -16 1} {0 -16 1} ShowNotch.Ratio" InterpolateMode 0 LoopMode 0 IntervalMode 1 IntervalValue 20 Ratio 1 } ACTION "Interpolate" "DropDown2" { StartDelay 0 OnUpdate "LINEAR Position {0 -128 1} {0 -16 1} DropDown2.Ratio" InterpolateMode 0 LoopMode 0 IntervalMode 1 IntervalValue 15 Ratio 1 } ACTION "Interpolate" "DropUp2" { StartDelay 0 OnUpdate "LINEAR Position {0 -16 1} {0 -128 1} DropUp2.Ratio" InterpolateMode 0 LoopMode 0 IntervalMode 1 IntervalValue 15 Ratio 1 } OBJECT "guiLabel" "Title" { ////////////////////////////// // Property Visible 1 Position 623.000000 25.000000 0.000000 Scale 1.000000 1.000000 1.000000 Alignment 2 Spacing 1.250000 Charset "Common.large" Color 200 137 0 255 Text "Main Menu" } OBJECT "guiLabel" "Logo" { ////////////////////////////// // Property Visible 1 Position 13.000000 32.000000 0.000000 Scale 1.000000 1.000000 1.000000 Alignment 0 Spacing 1.250000 Charset "Common.large" Text "@" } } OBJECT "guiFrame" "BottomHeader" { ////////////////////////////// // Property Visible 1 Position -615.000000 374.000000 1.000000 Scale 1.000000 1.000000 1.000000 Alignment 0 Material_Left "Common.brd_left" Material_Center "Common.brd_center" Material_Right "Common.brd_center" Material_BottomLeft "Common.brd_bottom" Material_Bottom "Common.brd_bottom" Width 1256 Height 156 ////////////////////////////// // Action ACTION "Interpolate" "DropDown" { StartDelay 0.500000 OnStart "SET Visible {1}" OnUpdate "LINEAR Position {-415 454 1} {-415 374 1} DropDown.Ratio" OnEnd "PLAY ShowNotch" InterpolateMode 0 LoopMode 0 IntervalMode 1 IntervalValue 20 Ratio 1 } ACTION "Interpolate" "ShowNotch" { StartDelay 0.200000 OnStart "SET ShowNotch.Ratio {0}" OnUpdate "LINEAR Position {-415 374 1} {-615 374 1} ShowNotch.Ratio" InterpolateMode 0 LoopMode 0 IntervalMode 1 IntervalValue 20 Ratio 1 } ACTION "Interpolate" "DropDown2" { StartDelay 0 OnUpdate "LINEAR Position {-615 454 1} {-615 374 1} DropDown2.Ratio" InterpolateMode 0 LoopMode 0 IntervalMode 1 IntervalValue 15 Ratio 1 } ACTION "Interpolate" "DropUp2" { StartDelay 0 OnUpdate "LINEAR Position {-615 374 1} {-615 454 1} DropUp2.Ratio" InterpolateMode 0 LoopMode 0 IntervalMode 1 IntervalValue 15 Ratio 1 } OBJECT "guiLabel" "Button" { ////////////////////////////// // Property Visible 1 Position 965.000000 47.000000 0.000000 Scale 1.000000 1.000000 1.000000 Alignment 0 Spacing 1.250000 Charset "Common.large" Text "{ Select ] Cancel" } OBJECT "guiLabel" "Info" { ////////////////////////////// // Property Visible 0 Position 635.000000 44.000000 0.000000 Scale 1.000000 1.000000 1.000000 Alignment 0 Spacing 1.250000 Charset "Common.tiny_italic" Color 255 200 0 255 Text "Start or continue your rider career in Proquest" } OBJECT "guiLabel" "HiscoresButton" { ////////////////////////////// // Property Visible 0 Position 796.000000 47.000000 0.000000 Scale 1.000000 1.000000 1.000000 Alignment 0 Spacing 1.250000 Charset "Common.large" Text "| Hiscores" } } }