-------------------------------------------------------------------- - Log file for S:\inline\Engineering\XBOX\assets\skaters\Bomb\Bomb_Zit.ZIT -------------------------------------------------------------------- - Exported from S:\inline\Art\Characters\Playable\Secret\AVIATOR\Aviator_Fin_12_X.max -------------------------------------------------------------------- -------------------------------------------------------------------- Textures -------------------------------------------------------------------- Width:256, Height:256 Refs: 3481 - S:\INLINE\TRANSFER\ANDY\YAKI\AVIATOR\FINMAPS\Cache\AVIATOR_256_ID2_V1.XPR Width:256, Height:256 Refs: 2657 - S:\INLINE\TRANSFER\ANDY\YAKI\AVIATOR\FINMAPS\Cache\AVIATOR_256_ID3_V1.XPR Width:256, Height:256 Refs: 1237 - S:\INLINE\TRANSFER\ANDY\YAKI\AVIATOR\FINMAPS\Cache\AVIATOR_256_ID1_V1.XPR Width: 64, Height: 64 Refs: 101 - S:\INLINE\ART\CHARACTERS\PLAYABLE\LICENSE\CHRIS_EDWARDS\CEDWARDS_MAPS\CED_FINMAPS\Cache\CEDWARDS8BIT_ID4_V2.XPR -------------------------------------------------------------------- Geometry Definitions -------------------------------------------------------------------- NumMaterials: 4 NumFaces: 2488 NumVerts: 1652 - Skin_Object_Bombshell -------------------------------------------------------------------- Geometry Instances -------------------------------------------------------------------- Skin_Object_Bombshell -------------------------------------------------------------------- Asserts / Warnings / Tips -------------------------------------------------------------------- Asserts:- Warnings:- Optmisation tips:- Shadow_object_shadow-High vertex to face ratio (2.153646, Optimum is < 2.000000) - poor stripping -END- - EOF -