-------------------------------------------------------------------- - Log file for S:\inline\Engineering\XBOX\assets\skaters\Diver\DSD_Zit.ZIT -------------------------------------------------------------------- - Exported from C:\Inline\Art\Characters\Playable\Secret\DeepSea\DeepSea\DeepSea_Fin_5_XBox.max -------------------------------------------------------------------- -------------------------------------------------------------------- Textures -------------------------------------------------------------------- Width:512, Height:512 Refs: 2377 - S:\INLINE\TRANSFER\ANDY\YAKI\DEEPSEA\Cache\DEEPBOTTOMA01_512.XPR Width:512, Height:512 Refs: 3409 - S:\INLINE\TRANSFER\ANDY\YAKI\DEEPSEA\Cache\DEEPMIDA01_512.XPR Width:512, Height:512 Refs: 1621 - S:\INLINE\TRANSFER\ANDY\YAKI\DEEPSEA\Cache\DEEPFACEA01_512.XPR Width: 64, Height: 64 Refs: 98 - C:\Inline\Art\Characters\Playable\License\Chris_Edwards\CEdwards_Maps\CEd_FinMaps\Cache\CEdwards8bit_ID4_v2.XPR -------------------------------------------------------------------- Geometry Definitions -------------------------------------------------------------------- NumMaterials: 4 NumFaces: 2500 NumVerts: 1587 - Skin_Object_DeepSea -------------------------------------------------------------------- Geometry Instances -------------------------------------------------------------------- Skin_Object_DeepSea -------------------------------------------------------------------- Asserts / Warnings / Tips -------------------------------------------------------------------- Asserts:- Warnings:- Optmisation tips:- Shadow_object_shadow-High vertex to face ratio (2.230769, Optimum is < 2.000000) - poor stripping -END- - EOF -