-------------------------------------------------------------------- - Log file for S:\inline\Engineering\XBOX\assets\skaters\MLinden\ML_Zit.ZIT -------------------------------------------------------------------- - Exported from C:\Inline\Art\Characters\Playable\License\Lindy\Lindy_Final_13_XBox.max -------------------------------------------------------------------- -------------------------------------------------------------------- Textures -------------------------------------------------------------------- Width:512, Height:512 Refs: 2377 - C:\Inline\Art\Characters\Playable\License\Lindy\Maps\XBox\Cache\Lindy_512_ID3_v2.XPR Width:512, Height:512 Refs: 4033 - C:\Inline\Art\Characters\Playable\License\Lindy\Maps\XBox\Cache\Lindy_512_ID2_v2.XPR Width:512, Height:512 Refs: 979 - C:\Inline\Art\Characters\Playable\License\Lindy\Maps\XBox\Cache\Lindy_512_ID1_v4.XPR Width: 64, Height: 64 Refs: 101 - S:\INLINE\ART\CHARACTERS\PLAYABLE\LICENSE\CHRIS_EDWARDS\CEDWARDS_MAPS\CED_FINMAPS\Cache\CEDWARDS8BIT_ID4_V2.XPR -------------------------------------------------------------------- Geometry Definitions -------------------------------------------------------------------- NumMaterials: 4 NumFaces: 2494 NumVerts: 4641 - Skin_object_Lindy -------------------------------------------------------------------- Geometry Instances -------------------------------------------------------------------- Skin_object_Lindy -------------------------------------------------------------------- Asserts / Warnings / Tips -------------------------------------------------------------------- Asserts:- Warnings:- Optmisation tips:- Skin_object_Lindy-High number of vertices in object (4641, Optimum is < 2048) Skin_object_Lindy-High vertex to face ratio (4.153569, Optimum is < 2.000000) - poor stripping Shadow_object_shadow-High vertex to face ratio (2.230769, Optimum is < 2.000000) - poor stripping -END- - EOF -