-------------------------------------------------------------------- - Log file for S:\inline\Engineering\XBOX\assets\skaters\SFogerty\SF_Zit.ZIT -------------------------------------------------------------------- - Exported from C:\Inline\Art\Characters\Playable\License\Fogerty_2\Sfogarty_mesh_Ex_9.max -------------------------------------------------------------------- -------------------------------------------------------------------- Textures -------------------------------------------------------------------- Width:256, Height:256 Refs: 2491 - S:\inline\Transfer\Andy\Yaki\Fogerty_2\maps\Cache\Sfogarty_ID3.XPR Width: 64, Height: 64 Refs: 98 - C:\Inline\Art\Characters\Playable\License\Chris_Edwards\CEdwards_Maps\CEd_FinMaps\Cache\CEdwards8bit_ID4_v2.XPR Width:256, Height:256 Refs: 3616 - S:\inline\Transfer\Andy\Yaki\Fogerty_2\maps\Cache\Sfogarty_ID2.XPR Width:128, Height:128 Refs: 233 - S:\INLINE\TRANSFER\ANDY\YAKI\FOGERTY_2\MAPS\Cache\SFOGARTY_ID5_256_V1.XPR Width:256, Height:256 Refs: 901 - S:\INLINE\TRANSFER\ANDY\YAKI\FOGERTY_2\MAPS\Cache\SFOGARTY_ID1.XPR -------------------------------------------------------------------- Geometry Definitions -------------------------------------------------------------------- NumMaterials: 5 NumFaces: 2444 NumVerts: 2393 - Skin_Object_Fogarty -------------------------------------------------------------------- Geometry Instances -------------------------------------------------------------------- Skin_Object_Fogarty -------------------------------------------------------------------- Asserts / Warnings / Tips -------------------------------------------------------------------- Asserts:- Warnings:- Optmisation tips:- Skin_Object_Fogarty-High number of vertices in object (2393, Optimum is < 2048) Skin_Object_Fogarty-High vertex to face ratio (2.195581, Optimum is < 2.000000) - poor stripping Shadow_object_shadow-High vertex to face ratio (2.230769, Optimum is < 2.000000) - poor stripping -END- - EOF -