-------------------------------------------------------------------- - Log file for S:\inline\Engineering\XBOX\assets\skaters\TKris\TK_Zit.ZIT -------------------------------------------------------------------- - Exported from C:\Inline\Art\Characters\Playable\License\TaigKhris\FinalKris\Taig_fin_14.max -------------------------------------------------------------------- -------------------------------------------------------------------- Textures -------------------------------------------------------------------- Width:256, Height:256 Refs: 2695 - S:\inline\Transfer\Andy\Yaki\Taig_Khris\Maps\Cache\TaigStreet_ID3_256_v1.XPR Width:256, Height:256 Refs: 3715 - S:\inline\Transfer\Andy\Yaki\Taig_Khris\Maps\Cache\TaigStreet_ID2_256_v1.XPR Width:256, Height:256 Refs: 991 - S:\inline\Transfer\Andy\Yaki\Taig_Khris\Maps\Cache\TaigStreet_ID1_256_v1.XPR Width: 64, Height: 64 Refs: 101 - C:\Inline\Art\Characters\Playable\License\Chris_Edwards\CEdwards_Maps\CEd_FinMaps\Cache\CEdwards8bit_ID4_v2.XPR -------------------------------------------------------------------- Geometry Definitions -------------------------------------------------------------------- NumMaterials: 4 NumFaces: 2498 NumVerts: 3530 - Skin_object_Khris -------------------------------------------------------------------- Geometry Instances -------------------------------------------------------------------- Skin_object_Khris -------------------------------------------------------------------- Asserts / Warnings / Tips -------------------------------------------------------------------- Asserts:- Warnings:- Optmisation tips:- Skin_object_Khris-High number of vertices in object (3530, Optimum is < 2048) Skin_object_Khris-High vertex to face ratio (3.166533, Optimum is < 2.000000) - poor stripping Shadow_object_shadow-High vertex to face ratio (2.230769, Optimum is < 2.000000) - poor stripping -END- - EOF -