[AAC_Text] ; /////////////////////////////////////////////////////////////////////////////// ; // General messages ; /////////////////////////////////////////////////////////////////////////////// lsYes="YES" lsNo="NO" lsOK="OK" lsCancel="CANCEL" lsOn="ON" lsOff="OFF" lsSave="SAVE" lsContinue="CONTINUE" lsStart="START" lsConfirmDelProfile="You are about to delete profile '%s'. All progress for this profile will be deleted. Are you sure?" lsConfirmSaveProfile="Are you sure you want to save profile '%s'" lsConfirmLoadProfile="Are you sure you want to load profile '%s'" lsConfirmQuitMission="Are you sure you want to quit the current mission?" lsTitleQuitMission="QUIT MISSION" lsCommitProfileError="There was a problem while attempting to create the profile" lsSaveProfileError="There was a problem while attempting to save the profile" lsDupProfileError="There is already a profile with the name '%s'" lsLoadProfileError="There was a problem while attempting to load the profile" lsUseTempProfile="You have chosen to play the game without saving. You will not be able to save any progress or game options. Are you sure?" lsBonusSkills="Congratulations! You've been promoted to '%s' and awarded %d bonus skill points and %d redistribution points." lsLoading="Loading" lsServerNotFound="This game session is no longer available. Press A to continue." lsChkPtLoadFailed="There was a problem loading the game. The mission will be restarted from the beginning." lsJoinFriendSingle="You are about to leave the current mission to join your friend in an Xbox Live session. All mission progress will be lost. Are you sure?" lsJoinFriendMulti="You are about to leave the current match to join your friend in an Xbox Live session. Are you sure?" lsNeedXPToUnlockArc="In order to unlock the %s missions you must achieve the rank of %s. You currently need %d more experience to earn this rank." lsObjectives="OBJECTIVES" lsTeam="TEAM" lsRole="ROLE" lsPenalty="PENALTY" lsDownloadingStats="Loading Stats..." lsUploadingSkills="Updating Skills..." lsUploadingClanTag="Updating Unit Tag..." lsROEViolation="You have been removed from the game due to an ROE violation." lsNotQualifiedRank="Your rank is not qualified for this match." lsRoundWillStartInXSeconds="Round will start in %d seconds" lsPreparingToStartRound="Preparing to start round..." lsWeaponLoadout="Weapon Loadout..." lsNotEnoughPlayers="This round will not be scored because there are not enough players in the game." lsUnbalancedTeams="This round will not be scored because the teams are unbalanced." lsDefaultPlayerName="Recruit" lsNextRank="TO NEXT RANK" lsXPRating="XP RATING" lsProfileDamaged="Damaged" lsMaximumRankAchieved="MAXIMUM RANK ACHIEVED" ; /////////////////////////////////////////////////////////////////////////////// ; // XBox specific messages ; /////////////////////////////////////////////////////////////////////////////// lsNotEnoughSpaceXbox="Your Xbox console doesn't have enough free blocks to save games. You need to free %d more blocks. Press A to continue without saving or B to free more blocks." lsNotEnoughSpaceXboxNewProfile="Your Xbox console doesn't have enough free blocks to save a new profile. You need %d more free blocks. Press A to free some blocks or B to cancel." lsDashboard="FREE BLOCKS" lsControllerRemovedXbox="Please reconnect the controller to controller port %d and press START to continue." lsLoadProfileErrorXbox="Profile appears to be damaged and cannot be used. Press A to continue." lsDupProfileErrorXbox="Unable to create player profile %s. The profile name entered is already in use. Please enter another profile name." lsSaveProfileXbox="Saving profile. Please do not turn off your Xbox console." lsNoServersFound="No Matches Found" lsNoServersCreate="No matches found. Would you like to create a new game session?" lsCrossTitleInvite="You have a cross title invite. Please sign into XBox Live!" lsLostConnection="You have lost your connection to Xbox Live." lsSessionUnavailable="This game session is no longer available. Press A to continue." lsAreYouSureGotoDashboard="You are about to leave America's Army. Are you sure?" lsInitializingMatch="Initializing Match" lsStatReadError="There was a problem reading your stats. Please try again." ; /////////////////////////////////////////////////////////////////////////////// ; // PS2 specific messages ; /////////////////////////////////////////////////////////////////////////////// PS2_MemCard_Slot="MEMORY CARD insertion port %d" PS2_MemCard_Searching="Looking for memory cards..." PS2_MemCard_ConfirmFormat="The memory card (8MB) (for PlayStation(R)2) in MEMORY CARD insertion port %d is not formatted. Would you like to format it now?"; PS2_MemCard_Accessing="The memory card (8MB) (for PlayStation(R)2) in MEMORY CARD insertion port %d is being accessed. Removing the memory card or interrupting power to your PlayStation 2 can result in loss of data." PS2_MemCard_LowSpace="The memory card (8MB) (for PlayStation(R)2) in MEMORY CARD insertion port %d does not have enough free space to save data. You must have at least ??? KB free." PS2_MemCard_Invalid="The memory card (8MB) (for PlayStation(R)2) in MEMORY CARD insertion port %d is not valid." PS2_MemCard_Missing="Memory Card (8MB) (for PlayStation(R)2) is not inserted into the MEMORY CARD insertion port %d." PS2_MemCard_SaveFailed="An error occurred while attempting to save game data to the memory card (8MB) (for PlayStation(R)2) in MEMORY CARD insertion port %d." PS2_MemCard_LoadFailed="An error occurred while attempting to load game data from the memory card (8MB) (for PlayStation(R)2) in MEMORY CARD insertion port %d." PS2_NotEnoughSpace="You need to free up space to save a profile. TEMP MESSAGE!!!" [Language] Language="English (International)" LangId=9 SubLangId=1 [Public] Object=(Name=Core.HelloWorldCommandlet,Class=Class,MetaClass=Core.Commandlet) Preferences=(Caption="Advanced",Parent="Advanced Options") Preferences=(Caption="File System",Parent="Advanced",Class=Core.System,Immediate=True) [Errors] Unknown="Unknown Error" Aborted="Aborted" ExportOpen="Error exporting %s: couldn't open file '%s'" ExportWrite="Error exporting %s: couldn't write file '%s'" FileNotFound="Can't find file '%s'" ObjectNotFound="Failed to find object '%s %s.%s'" PackageNotFound="Can't find file for package '%s'" PackageResolveFailed="Can't resolve package name" FilenameToPackage="Can't convert filename '%s' to package name" Sandbox="Package '%s' is not accessible in this sandbox" PackageVersion="Package '%s' version mismatch" FailedLoad="Failed to load '%s': %s" ConfigNotFound="Can't find '%s' in configuration file" LoadClassMismatch="%s is not a child class of %s.%s" NotDll="'%s' is not a DLL package; can't find export '%s'" NotInDll="Can't find '%s' in '%s.dll'" FailedLoadPackage="Failed loading package: %s" FailedLoadObject="Failed to load '%s %s.%s': %s" TransientImport="Transient object imported: %s" FailedSavePrivate="Can't save %s: Graph is linked to external private object %s" FailedImportPrivate="Can't import private object %s %s" FailedCreate="%s %s not found for creation" FailedImport="Can't find %s in file '%s'" FailedSaveFile="Error saving file '%s': %s" SaveWarning="Error saving '%s'" NotPackaged="Object is not packaged: %s %s" NotWithin="Object %s %s created in %s instead of %s" Abstract="Can't create object %s: class %s is abstract" NoReplace="Can't replace %s with %s" NoFindImport="Can't find file '%s' for import" ReadFileFailed="Failed to read file '%s' for import" SeekFailed="Error seeking file" OpenFailed="Error opening file" WriteFailed="Error writing to file" ReadEof="Read beyond end of file" IniReadOnly="The file %s is write protected; settings cannot be saved" UrlFailed="Failed launching URL" Warning="Warning" Question="Question" OutOfMemory="Ran out of virtual memory. To prevent this condition, you must free up more space on your primary hard disk." History="History" Assert="Assertion failed: %s [File:%s] [Line: %i]" Debug="Debug assertion failed: %s [File:%s] [Line: %i]" LinkerExists="Linker for '%s' already exists" BinaryFormat="The file '%s' contains unrecognizable data" SerialSize="%s: Serial size mismatch: Got %i, Expected %i" ExportIndex="Bad export index %i/%i" ImportIndex="Bad import index %i/%i" Password="Password not recognized" Exec="Unrecognized command" BadProperty="'%s': Bad or missing property '%s'" MisingIni="Missing .ini file: %s" [Query] OldVersion="The file %s was saved by a previous version which is not backwards compatible with this one. Reading it will likely fail, and may cause a crash. Do you want to try anyway?" Name="Name:" Password="Password:" PassPrompt="Enter your name and password:" PassDlg="Identity Check" Overwrite="The file '%s' needs to be updated. Do you want to overwrite the existing version?" OverwriteReadOnly="'%s' is marked read-only. Would you like to try to force overwriting it?" CheckoutPerforce="'%s' is marked read-only. Should I try to check it out of Perforce?" [Progress] Saving="Saving aadddd file %s..." Loading="Loading file %s..." Closing="Closing" [General] Product="Unreal" Engine="Unreal Engine" Copyright="Copyright 2001 Epic Games, Inc." True="True" False="False" None="None" Yes="Yes" No="No" [Incidental] DEFAULT_Event="US Incidentals" DEFAULT_Advance="Forward!" DEFAULT_Advance_w_0="Forward!" DEFAULT_Advance_t_0="Forward!" DEFAULT_Advance_s_0="Forward!" DEFAULT_Advance_p_0="Forward!" DEFAULT_Affirmative="Affirmative" DEFAULT_Affirmative_w_0="Affirmative" DEFAULT_Affirmative_t_0="Affirmative" DEFAULT_Affirmative_s_0="Affirmative" DEFAULT_Affirmative_p_0="Affirmative" DEFAULT_AmmunitionGiven_t_0="Here you go!" DEFAULT_AmmunitionGiven_t_1="I got an extra!" DEFAULT_AmmunitionGiven_t_2="Take mine!" DEFAULT_AmmunitionGiven_t_3="Here!" DEFAULT_AmmunitionNeeded_t_0="I need some ammo." DEFAULT_AmmunitionNeeded_t_1="I need a magazine." DEFAULT_AmmunitionNeeded_t_2="I'm out!" DEFAULT_AmmunitionNeeded_t_3="I'm low!" DEFAULT_Area_secure="Area secure" DEFAULT_AreaSecure="Area secure" DEFAULT_AreaSecure_w_0="Area secure" DEFAULT_AreaSecure_t_0="Area secure" DEFAULT_AreaSecure_s_0="Area secure" DEFAULT_AreaSecure_p_0="Area secure" DEFAULT_AWOLMissionOver_p_0="Fall back! Fall back! We have a break in contact!" DEFAULT_AWOLMissionOver_s_0="Scrub the mission! We have a break in contact!" DEFAULT_AWOLMissionOver_t_0="We have to pull out! We have a break in contact! Fall back! Fall back!" DEFAULT_AWOLMissionOver_w_0="We have to abort the mission we have a break in contact!" DEFAULT_AWOLWarnFinal_p_0="Soldier! Final warning!" DEFAULT_AWOLWarnFinal_s_0="Soldier get back in formation now! Final warning!" DEFAULT_AWOLWarnFinal_t_0="Soldier you are putting us at risk! Get back here." DEFAULT_AWOLWarnFinal_w_0="Soldier you are not authorized to go solo, come back now! This is your final warning!" DEFAULT_AWOLWarnFirst_p_0="Soldier get back here you're causing a break in contact." DEFAULT_AWOLWarnFirst_p_1="Stay with your team!" DEFAULT_AWOLWarnFirst_p_2="Soldier get back here!" DEFAULT_AWOLWarnFirst_s_0="Soldier are you lost?" DEFAULT_AWOLWarnFirst_s_1="Soldier stick with you team!" DEFAULT_AWOLWarnFirst_s_2="Soldier don't wander!" DEFAULT_AWOLWarnFirst_t_0="Soldier get back in formation!" DEFAULT_AWOLWarnFirst_t_1="Soldier don't wander off!" DEFAULT_AWOLWarnFirst_t_2="Soldier get back to your team!" DEFAULT_AWOLWarnFirst_w_0="Soldier where are you going?" DEFAULT_Behind_you="Behind you!" DEFAULT_BehindYou="Behind you!" DEFAULT_BehindYou_w_0="Behind you!" DEFAULT_BehindYou_t_0="Behind you!" DEFAULT_BehindYou_s_0="Behind you!" DEFAULT_BehindYou_p_0="Behind you!" DEFAULT_Bud_s="Bud" DEFAULT_Bud_t="Bud" DEFAULT_Bud_w="Bud" DEFAULT_CallingInCasualties_t_0="We have an injured man that needs attention." DEFAULT_CallingInCasualties_t_1="We need a medevac.We " DEFAULT_CallingInCasualties_t_2="A soldier's been hit, we need to get him some real attention." DEFAULT_CallingInCasualties_t_3="We need a transport to the casualty collection point." DEFAULT_CallingInDead_t_0="We've got casualties. We need a litter urgent." DEFAULT_CallingInDead_t_1="We need a retrieval, we've got a casualty." DEFAULT_CallingInDead_t_2="We need a stretcher to retrieve a casualty." DEFAULT_CallingInDead_t_3="We need a pickup. We have a man down." DEFAULT_cant_aquire="I can't see 'em!" DEFAULT_CantAquire="I can't see 'em!" DEFAULT_CantAquire_w_0="I can't see 'em!" DEFAULT_CantAquire_t_0="I can't see 'em!" DEFAULT_CantAquire_s_0="I can't see 'em!" DEFAULT_CantAquire_p_0="I can't see 'em!" DEFAULT_check_the_door="Check the door." DEFAULT_CheckTheDoor="Check the door." DEFAULT_CheckTheDoor_w_0="Check the door." DEFAULT_CheckTheDoor_t_0="Check the door." DEFAULT_CheckTheDoor_s_0="Check the door." DEFAULT_CheckTheDoor_p_0="Check the door." DEFAULT_Confirmation_p_0="Roger!" DEFAULT_Confirmation_p_1="Roger that!" DEFAULT_Confirmation_p_2="Yes sergeant!" DEFAULT_Confirmation_s_0="Roger that!" DEFAULT_Confirmation_s_1="Roger!" DEFAULT_Confirmation_s_2="Acknowledged!" DEFAULT_Confirmation_t_0="Acknowledged!" DEFAULT_Confirmation_t_1="Roger." DEFAULT_Confirmation_t_2="Roger that." DEFAULT_Confirmation_w_0="Yes sergeant!" DEFAULT_Confirmation_w_1="Roger." DEFAULT_Confirmation_w_2="Roger that." DEFAULT_Cover_me="Cover me!" DEFAULT_CoverMe="Cover Me" DEFAULT_CoverMe_w_0="Cover Me" DEFAULT_CoverMe_t_0="Cover Me" DEFAULT_CoverMe_s_0="Cover Me" DEFAULT_CoverMe_p_0="Cover Me" DEFAULT_DelegationMoveDoubleTime_p_0="Let's go! Move it!" DEFAULT_DelegationMoveDoubleTime_s_0="Move it! GO! GO! GO! GO! GO!" DEFAULT_DelegationMoveDoubleTime_t_0="Double time!" DEFAULT_DelegationMoveDoubleTime_t_1="Move out! Double time!" DEFAULT_DelegationMoveDoubleTime_w_0="Move out! Double time!" DEFAULT_DelegationMoveRecon_p_0="Move out, keep a low profile." DEFAULT_DelegationMoveRecon_s_0="Let's take it slow." DEFAULT_DelegationMoveRecon_t_0="Move out. Slow and silent." DEFAULT_DelegationMoveRecon_w_0="Let's go! Stay low." DEFAULT_Derby_s="Derby" DEFAULT_Derby_t="Derby" DEFAULT_Derby_w="Derby" DEFAULT_Downhill_s="Downhill" DEFAULT_Downhill_t="Downhill" DEFAULT_Downhill_w="Downhill" DEFAULT_Drifter_s="Drifter" DEFAULT_Drifter_t="Drifter" DEFAULT_Drifter_w="Drifter" DEFAULT_East="To the east!" DEFAULT_East_w_0="To the east!" DEFAULT_East_t_0="To the east!" DEFAULT_East_s_0="To the east!" DEFAULT_East_p_0="To the east!" DEFAULT_EmptyMag_p_0="PAY ATTENTION!" DEFAULT_EmptyMag_p_1="RELOAD!" DEFAULT_EmptyMag_s_0="Pay attention! You'll get us all killed!" DEFAULT_EmptyMag_s_1="Reload soldier!" DEFAULT_EmptyMag_t_0="That's a Darwinian moment there soldier. Be more careful." DEFAULT_EmptyMag_w_0="Darwin's law in action. Only get to do that once." DEFAULT_EnemyDown_w_0="Enemy down." DEFAULT_EnemyDown_t_0="Enemy down!" DEFAULT_EnemyDown_s_0="Enemy down!" DEFAULT_EnemyDown_s_1="Got him!" DEFAULT_EnemyDown_s_2="He's down!" DEFAULT_EnemyDown_s_3="Down!" DEFAULT_EnemyDown_s_4="We got him!" DEFAULT_EnemyDown_s_5="Got one!" DEFAULT_EnemyDown_p_0="Enemy down!" DEFAULT_EnemyDown_p_1="Got him!" DEFAULT_EnemyDown_p_2="He's down!" DEFAULT_EnemyDown_p_3="Down!" DEFAULT_EnemyDown_p_4="We got him!" DEFAULT_EnemyDown_p_5="Got one!" DEFAULT_EnemySighted_p_0="THERE'S MORE OF THEM!" DEFAULT_EnemySighted_s_0="Enemy sighted!" DEFAULT_EnemySighted_t_0="Enemy sighted." DEFAULT_EnemySighted_w_0="Over there enemy sighted." DEFAULT_EnemySighted1_p_0="One o'clock!" DEFAULT_EnemySighted1_s_0="Enemy! One o'clock!" DEFAULT_EnemySighted1_t_0="Enemy spotted. One o'clock!" DEFAULT_EnemySighted1_w_0="Enemy spotted. One o'clock!" DEFAULT_EnemySighted10_p_0="Ten o'clock!" DEFAULT_EnemySighted10_s_0="Enemy! Ten o'clock!" DEFAULT_EnemySighted10_t_0="Enemy spotted. Ten o'clock!" DEFAULT_EnemySighted10_w_0="Enemy spotted. Ten o'clock!" DEFAULT_EnemySighted11_p_0="Eleven o'clock!" DEFAULT_EnemySighted11_s_0="Enemy! Eleven o'clock!" DEFAULT_EnemySighted11_t_0="Enemy spotted. Eleven o'clock!" DEFAULT_EnemySighted11_w_0="Enemy spotted. Eleven o'clock!" DEFAULT_EnemySighted0_p_0="Twelve o'clock!" DEFAULT_EnemySighted0_s_0="Enemy! Twelve o'clock!" DEFAULT_EnemySighted0_t_0="Enemy spotted. Twelve o'clock!" DEFAULT_EnemySighted0_w_0="Enemy spotted. Twelve o'clock!" DEFAULT_EnemySighted2_p_0="Two o'clock!" DEFAULT_EnemySighted2_s_0="Enemy! Two o'clock!" DEFAULT_EnemySighted2_t_0="Enemy spotted. Two o'clock!" DEFAULT_EnemySighted2_w_0="Enemy spotted. Two o'clock!" DEFAULT_EnemySighted3_p_0="Three o'clock!" DEFAULT_EnemySighted3_s_0="Enemy! Three o'clock!" DEFAULT_EnemySighted3_t_0="Enemy spotted. Three o'clock!" DEFAULT_EnemySighted3_w_0="Enemy spotted. Three o'clock!" DEFAULT_EnemySighted4_p_0="Four o'clock!" DEFAULT_EnemySighted4_s_0="Enemy! Four o'clock!" DEFAULT_EnemySighted4_t_0="Enemy spotted. Four o'clock!" DEFAULT_EnemySighted4_w_0="Enemy spotted. Four o'clock!" DEFAULT_EnemySighted5_p_0="Five o'clock!" DEFAULT_EnemySighted5_s_0="Enemy! Five o'clock!" DEFAULT_EnemySighted5_t_0="Enemy spotted. Five o'clock!" DEFAULT_EnemySighted5_w_0="Enemy spotted. Five o'clock!" DEFAULT_EnemySighted6_p_0="Six o'clock!" DEFAULT_EnemySighted6_s_0="Enemy! Six o'clock!" DEFAULT_EnemySighted6_t_0="Enemy spotted. Six o'clock!" DEFAULT_EnemySighted6_w_0="Enemy spotted. Six o'clock!" DEFAULT_EnemySighted7_p_0="Seven o'clock!" DEFAULT_EnemySighted7_s_0="Enemy! Seven o'clock!" DEFAULT_EnemySighted7_t_0="Enemy spotted. Seven o'clock!" DEFAULT_EnemySighted7_w_0="Enemy spotted. Seven o'clock!" DEFAULT_EnemySighted8_p_0="Eight o'clock!" DEFAULT_EnemySighted8_s_0="Enemy! Eight o'clock!" DEFAULT_EnemySighted8_t_0="Enemy spotted. Eight o'clock!" DEFAULT_EnemySighted8_w_0="Enemy spotted. Eight o'clock!" DEFAULT_EnemySighted9_p_0="Nine o'clock!" DEFAULT_EnemySighted9_s_0="Enemy! Nine o'clock!" DEFAULT_EnemySighted9_t_0="Enemy spotted. Nine o'clock!" DEFAULT_EnemySighted9_w_0="Enemy spotted. Nine o'clock!" DEFAULT_EquipmentConcern_t_0="My batteries are dead." DEFAULT_EquipmentConcern_t_1="My vest took a bullet, I need to readjust." DEFAULT_EquipmentConcern_t_2="Lemme unjam." DEFAULT_EquipmentConcern_t_3="I need to adjust some of these frags." DEFAULT_fall_back="Fall back!" DEFAULT_FallBack_w_0="Fall back!" DEFAULT_FallBack_t_0="Fall back!" DEFAULT_FallBack_s_0="Fall back!" DEFAULT_FallBack_p_0="Fall back!" DEFAULT_Fire_p_0="FIRE!" DEFAULT_Fire_p_1="GET THEM!" DEFAULT_Fire_s_0="Take 'em down!" DEFAULT_Fire_t_0="Open fire!" DEFAULT_Fire_w_0="Commence firing." DEFAULT_FragOut_p_0="FRAG OUT!" DEFAULT_FragOut_s_0="FRAG OUT!" DEFAULT_FragOut_t_0="FRAG OUT!" DEFAULT_FragOut_w_0="FRAG OUT!" DEFAULT_Help="I need some help here!" DEFAULT_Help_w_0="I need some help here!" DEFAULT_Help_t_0="I need some help here!" DEFAULT_Help_s_0="I need some help here!" DEFAULT_Help_p_0="I need some help here!" DEFAULT_HiFi_s="Hi-fi" DEFAULT_HiFi_t="Hi-fi" DEFAULT_HiFi_w="Hi-fi" DEFAULT_Im_all_right="I'm ok!" DEFAULT_ImAllRight_w_0="I'm ok!" DEFAULT_ImAllRight_t_0="I'm ok!" DEFAULT_ImAllRight_s_0="I'm ok!" DEFAULT_ImAllRight_p_0="I'm ok!" DEFAULT_In_front_of_you="In front of you!" DEFAULT_InFrontOfYou_w_0="In front of you!" DEFAULT_InFrontOfYou_t_0="In front of you!" DEFAULT_InFrontOfYou_s_0="In front of you!" DEFAULT_InFrontOfYou_p_0="In front of you!" DEFAULT_Latte_s="Latte" DEFAULT_Latte_t="Latte" DEFAULT_Latte_w="Latte" DEFAULT_Leet_s="Leet" DEFAULT_Leet_t="Leet" DEFAULT_Leet_w="Leet" DEFAULT_Letterman_s="Letterman" DEFAULT_Letterman_t="Letterman" DEFAULT_Letterman_w="Letterman" DEFAULT_MadDog_s="Mad Dog" DEFAULT_MadDog_t="Mad Dog" DEFAULT_MadDog_w="Mad Dog" DEFAULT_ManDown_p_0="MAN DOWN!" DEFAULT_ManDown_p_1="MAN DOWN! MAN DOWN!" DEFAULT_ManDown_p_2="We've got a man down here!" DEFAULT_ManDown_s_0="Man down! Man down!" DEFAULT_ManDown_s_1="We've got a man down here!" DEFAULT_ManDown_s_2="Man down! We've got a man down!" DEFAULT_ManDown_t_0="We got a man down here!" DEFAULT_ManDown_w_0="We have a man down!" DEFAULT_ManDownIncap_p_0="MAN DOWN! MEDIC!" DEFAULT_ManDownIncap_p_1="WE NEED A MEDIC!" DEFAULT_ManDownIncap_p_2="THIS MAN NEEDS HELP!" DEFAULT_ManDownIncap_s_0="GET A MEDIC! WE'VE GOT A MAN DOWN!" DEFAULT_ManDownIncap_s_1="He's hurt! He needs a medic!" DEFAULT_ManDownIncap_s_2="Get the medic! He needs help!" DEFAULT_ManDownIncap_t_0="He's hit! He needs medical attention!" DEFAULT_ManDownIncap_w_0="Man down! He's hurt! Get a medic! Get me a bandage!" DEFAULT_MissionOverSquadDeath_p_0="We've got to retreat! We've lost another man! " DEFAULT_MissionOverSquadDeath_p_1="FALL BACK! FALL BACK! " DEFAULT_MissionOverSquadDeath_p_2="WE'RE GETTING POUNDED HERE! WE'VE LOST TOO MANY MEN!" DEFAULT_MissionOverSquadDeath_p_3="FALL BACK! WE'RE TAKING TOO MANY CASUALTIES!" DEFAULT_MissionOverSquadDeath_s_0="We an exfill! We've lost too many men! I repeat we need an exfill!" DEFAULT_MissionOverSquadDeath_s_1="Fall back! Fall back! We've lost another man!" DEFAULT_MissionOverSquadDeath_s_2="We need to evac! We've taken too many casualties! We need an exfill!" DEFAULT_MissionOverSquadDeath_s_3="Get back! We're taking a beating here! Get over here! We have to take him back!" DEFAULT_MissionOverSquadDeath_t_0="We need to be exfilled! We've lost too many men! I repeat we need to be exfilled!" DEFAULT_MissionOverSquadDeath_w_0="We need to fallback! We have taken another casualty!" DEFAULT_Mortar_t_0="Foxtrot One Six, this is Foxtrot seven two fire for effect, over!" DEFAULT_Move_p_0="Moooooveout" DEFAULT_Move_p_1="Move out!" DEFAULT_Move_s_0="Let's go!" DEFAULT_Move_s_1="Move out!" DEFAULT_Move_s_2="Moooooveout" DEFAULT_Move_t_0="Move it!" DEFAULT_Move_t_1="Let's get moving." DEFAULT_Move_t_2="Move out." DEFAULT_Move_t_3="Let's go." DEFAULT_Move_w_0="Move out." DEFAULT_Move_w_1="Let's go." DEFAULT_Move_w_2="Moooooveout" DEFAULT_Move_w_3="Let's move." DEFAULT_Negative="Negative" DEFAULT_Negative_w_0="Negative" DEFAULT_Negative_t_0="Negative" DEFAULT_Negative_s_0="Negative" DEFAULT_Negative_p_0="Negative" DEFAULT_North="To the north!" DEFAULT_North_w_0="To the north!" DEFAULT_North_t_0="To the north!" DEFAULT_North_s_0="To the north!" DEFAULT_North_p_0="To the north!" DEFAULT_Objective_Accomplished="Objective accomplished" DEFAULT_ObjectiveAccomplished_w_0="Objective accomplished" DEFAULT_ObjectiveAccomplished_t_0="Objective accomplished" DEFAULT_ObjectiveAccomplished_s_0="Objective accomplished" DEFAULT_ObjectiveAccomplished_p_0="Objective accomplished" DEFAULT_Over_here="Over here!" DEFAULT_OverHere_w_0="Over here!" DEFAULT_OverHere_t_0="Over here!" DEFAULT_OverHere_s_0="Over here!" DEFAULT_OverHere_p_0="Over here!" DEFAULT_Over_there="Over there!" DEFAULT_OverThere_w_0="Over there!" DEFAULT_OverThere_t_0="Over there!" DEFAULT_OverThere_s_0="Over there!" DEFAULT_OverThere_p_0="Over there!" DEFAULT_Panic_p_0="GET DOWN!" DEFAULT_Panic_p_1="TAKING FIRE!" DEFAULT_Panic_p_2="TAKE COVER!" DEFAULT_Panic_p_3="WATCH OUT!" DEFAULT_Panic_p_4="HIT THE DECK!" DEFAULT_PanicRecov="I'm ok!" DEFAULT_PanicRecov_s_0="I'm ok!" DEFAULT_PanicRecov_s_1="Get them!" DEFAULT_PanicRecov_s_2="Returning fire!" DEFAULT_PanicRecov_s_3="I'm fine!" DEFAULT_PanicRecov_s_4="They've shifted fire!" DEFAULT_PlayerDown_p_0="MAN DOWN! MAN DOWN! Get a medic! Hang on!" DEFAULT_PlayerDown_p_1="HE'S HIT! WE'VE GOT A MAN DOWN! GET A MEDIC!" DEFAULT_PlayerDown_p_2="WE'VE GOT A MAN DOWN! GET THE MEDIC! GET HELP!" DEFAULT_PlayerDown_s_0="He's hit! Someone get an aid bag! We need to get him to the CCP!" DEFAULT_PlayerDown_s_1="GET A MEDIC! We've lost a man! Someone get an aid bag! Get the auto inject! Fall back!" DEFAULT_PlayerDown_s_2="MAN DOWN! Fall back! We've got a man down here! Someone get a kicker!" DEFAULT_PlayerDown_t_0="He's bleeding bad! Get a bandage! Get a medic! Someone bind this wound!" DEFAULT_PlayerDown_w_0="He's not moving! Get a medic! He's bleeding bad! Get help!" DEFAULT_PlayerEnemyDown_w_0="Good shot." DEFAULT_PlayerEnemyDown_t_0="You got him!" DEFAULT_PlayerEnemyDown_s_0="You got him!" DEFAULT_PlayerEnemyDown_s_1="Good shot!" DEFAULT_PlayerEnemyDown_s_2="Nice one!" DEFAULT_PlayerEnemyDown_s_3="Nice!" DEFAULT_PlayerEnemyDown_s_4="Good one!" DEFAULT_PlayerEnemyDown_s_5="Nice shot!" DEFAULT_PlayerEnemyDown_p_0="You got him!" DEFAULT_PlayerEnemyDown_p_1="Good shot!" DEFAULT_PlayerEnemyDown_p_2="Nice one!" DEFAULT_PlayerEnemyDown_p_3="Nice!" DEFAULT_PlayerEnemyDown_p_4="Good one!" DEFAULT_PlayerEnemyDown_p_5="Nice shot!" DEFAULT_PlayerIdle_p_0="Hey soldier! Stay frosty not frozen." DEFAULT_PlayerIdle_s_0="What are you looking at?" DEFAULT_PlayerIdle_s_1="Soldier! Are you still with us?" DEFAULT_PlayerIdle_t_0="You awake? Come on stay alert!" DEFAULT_PlayerIdle_t_1="Hey sergeant space out! Stay with us." DEFAULT_PlayerIdle_w_0="Hey don't zone out!" DEFAULT_PlayerIdle_w_1="You paying attention?" DEFAULT_PlayerInjured_t_0="He looks hurt!" DEFAULT_PlayerInjured_t_1="Get a medic over here!" DEFAULT_PlayerInjured_t_2="This man's bleeding!" DEFAULT_PlayerInjured_t_3="He doesn't look so good." DEFAULT_PlayerObjectiveUnmet_p_0="Stop straggling! Get in position!" DEFAULT_PlayerObjectiveUnmet_p_1="Soldier! We need your help! Get into position!" DEFAULT_PlayerObjectiveUnmet_s_0="Soldier don't hold us up! Get in position!" DEFAULT_PlayerObjectiveUnmet_s_1="Soldier come on! Don't be a straggler!" DEFAULT_PlayerObjectiveUnmet_s_2="Let's go! Get in position! " DEFAULT_PlayerObjectiveUnmet_t_0="Come on man get in formation!" DEFAULT_PlayerObjectiveUnmet_t_1="Hurry up, get in formation!" DEFAULT_PlayerObjectiveUnmet_t_2="Soldier we need you in position to proceed." DEFAULT_PlayerObjectiveUnmet_t_3="Come on! No stragglers!" DEFAULT_PlayerObjectiveUnmet_t_4="Soldier on your toes! No stragglers!" DEFAULT_PlayerObjectiveUnmet_w_0="Soldier get in position!" DEFAULT_PlayerObjectiveUnmet_w_1="Come on soldier. Get in formation." DEFAULT_PlayerObjectiveUnmet_w_2="Did you forget your training? Get in position." DEFAULT_Ready="Ready!" DEFAULT_Ready_w_0="Ready!" DEFAULT_Ready_t_0="Ready!" DEFAULT_Ready_s_0="Ready!" DEFAULT_Ready_p_0="Ready!" DEFAULT_Retreat="Fall Back!" DEFAULT_Retreat_w_0="Fall Back!" DEFAULT_Retreat_t_0="Fall Back!" DEFAULT_Retreat_s_0="Fall Back!" DEFAULT_Retreat_p_0="Fall Back!" DEFAULT_Sergeant_s="Sergeant" DEFAULT_Sergeant_t="Sergeant" DEFAULT_Sergeant_w="Sergeant" DEFAULT_Snake_s="Snake" DEFAULT_Snake_t="Snake" DEFAULT_Snake_w="Snake" DEFAULT_Snowman_s="Snowman" DEFAULT_Snowman_t="Snowman" DEFAULT_Snowman_w="Snowman" DEFAULT_Soldier_s="Soldier" DEFAULT_Soldier_t="Soldier" DEFAULT_Soldier_w="Soldier" DEFAULT_SoldierInjured_t_0="I caught one!" DEFAULT_SoldierInjured_t_1="I got hit!" DEFAULT_SoldierInjured_t_2="I'm not doing too good!" DEFAULT_SoldierInjured_t_3="I could use some patching!" DEFAULT_SoldierIsDead_t_0="They'll get him. We need to finish this." DEFAULT_SoldierIsDead_t_1="They will come for pickup. Secure him and then let's move on." DEFAULT_SoldierIsDead_t_2="All right it's out of our hands now. Focus on the mission. " DEFAULT_SoldierIsDead_t_3="We have a mission to complete. They'll come and get him." DEFAULT_SoldierIsIncapacitated_t_0="They're sending someone for him. We should move on." DEFAULT_SoldierIsIncapacitated_t_1="They're going to pick him up. Let's move on." DEFAULT_SoldierIsIncapacitated_t_2="They're going to send a strecher. We should get going." DEFAULT_SoldierIsIncapacitated_t_3="They're going to come get him. We should continue." DEFAULT_SoldierKilled_t_0="We lost a man" DEFAULT_SoldierKilled_t_1="We got a man down!" DEFAULT_SoldierKilled_t_2="He needs help!" DEFAULT_SoldierKilled_t_3="He caught some!" DEFAULT_South="To the south!" DEFAULT_South_w_0="To the south!" DEFAULT_South_t_0="To the south!" DEFAULT_South_s_0="To the south!" DEFAULT_South_p_0="To the south!" DEFAULT_Stop="STOP!" DEFAULT_Stop_w_0="STOP!" DEFAULT_Stop_t_0="STOP!" DEFAULT_Stop_s_0="STOP!" DEFAULT_Stop_tp_0="STOP!" DEFAULT_Sunburn_s="Sunburn" DEFAULT_Sunburn_t="Sunburn" DEFAULT_Sunburn_w="Sunburn" DEFAULT_Take_cover="Take cover!" DEFAULT_TakeCover_w_0="Take cover!" DEFAULT_TakeCover_t_0="Take cover!" DEFAULT_Take_Cover_s_0="Take cover!" DEFAULT_Take_Cover_p_0="Take cover!" DEFAULT_Take_Cover_w_0="Take cover!" DEFAULT_Take_Cover_t_0="Take cover!" DEFAULT_Take_Cover_s_0="Take cover!" DEFAULT_Take_Cover_p_0="Take cover!" DEFAULT_TakeDamage_p_0="I'm hit!" DEFAULT_TakeDamage_p_1="I need a medic!" DEFAULT_TakeDamage_p_2="I'm bleeding here!" DEFAULT_TakeDamage_s_0="MEDIC" DEFAULT_TakeDamage_s_1="I'm Hit!" DEFAULT_TakeDamage_s_2="Taking fire!" DEFAULT_TakeDamage_t_0="I'm hit!" DEFAULT_TakeDamage_w_0="I've been shot!" DEFAULT_TakeDamageFriendly_p_0="WATCH YOUR FIRE!" DEFAULT_TakeDamageFriendly_s_0="Watch your fire!" DEFAULT_TakeDamageFriendly_t_0="SOLDIER! WATCH YOUR FIRE!" DEFAULT_TakeDamageFriendly_w_0="Watch your fire!" DEFAULT_TeamLeaderAceInitiation_p_0="Form up!" DEFAULT_TeamLeaderAceInitiation_s_0="Quickly form up!" DEFAULT_TeamLeaderAceInitiation_t_0="Gather up. We need to consolidate, reorganize and redistribute." DEFAULT_TeamLeaderAceInitiation_t_1="Form up men. We need to consolidate." DEFAULT_TeamLeaderAceInitiation_t_2="Time to consolidate and reorganize." DEFAULT_TeamLeaderAceInitiation_w_0="Let's consolidate and reorganize." DEFAULT_Tex_s="Tex" DEFAULT_Tex_t="Tex" DEFAULT_Tex_w="Tex" DEFAULT_ThrowGrenade_p_0="FRAG EM!" DEFAULT_ThrowGrenade_s_0="toss a frag!" DEFAULT_ThrowGrenade_t_0="frag 'em!" DEFAULT_ThrowGrenade_w_0="throw a frag!" DEFAULT_ThrowGrenade40mm_p_0="203!" DEFAULT_ThrowGrenade40mm_s_0="Fire a 40 mike mike" DEFAULT_ThrowGrenade40mm_t_0="Lob a 203!" DEFAULT_ThrowGrenade40mm_w_0="Hit 'em with a 40 mike mike!" DEFAULT_ThrowGrenadeFlash_p_3="Bang 'em!" DEFAULT_ThrowGrenadeFlash_s_2="Bang 'em!" DEFAULT_ThrowGrenadeFlash_t_1="Throw in a flash bang." DEFAULT_ThrowGrenadeFlash_w_0="Bang it!" DEFAULT_ThrowGrenadeSmoke_p_0="lay down some smoke!" DEFAULT_ThrowGrenadeSmoke_s_0="Smoke!" DEFAULT_ThrowGrenadeSmoke_t_0="throw smoke!" DEFAULT_ThrowGrenadeSmoke_w_0="Drop some smoke!" DEFAULT_Tipper_s="Tipper" DEFAULT_Tipper_t="Tipper" DEFAULT_Tipper_w="Tipper" DEFAULT_ToTheLeft="Action left!" DEFAULT_ToTheLeft_w_0="Action left!" DEFAULT_ToTheLeft_t_0="Action left!" DEFAULT_ToTheLeft_s_0="Action left!" DEFAULT_ToTheLeft_p_0="Action left!" DEFAULT_ToTheRight="Action right!" DEFAULT_ToTheRight_w_0="Action right!" DEFAULT_ToTheRight_t_0="Action right!" DEFAULT_ToTheRight_s_0="Action right!" DEFAULT_ToTheRight_p_0="Action right!" DEFAULT_TreatingInjuries_t_0="I'll patch you up!" DEFAULT_TreatingInjuries_t_1="I got you." DEFAULT_TreatingInjuries_t_2="Hold still." DEFAULT_TreatingInjuries_t_3="Lemme see to the wound." DEFAULT_West="To the west!" DEFAULT_West_w_0="To the west!" DEFAULT_West_t_0="To the west!" DEFAULT_West_s_0="To the west!" DEFAULT_West_p_0="To the west!" DEFAULT_Yankee_s="Yankee" DEFAULT_Yankee_t="Yankee" DEFAULT_Yankee_w="Yankee" DEFAULT_PushingThrough_w_0="Hey watch it!" DEFAULT_PushingThrough_t_0="Watch where your walking." DEFAULT_PushingThrough_s_0="Watch it!" DEFAULT_PushingThrough_s_1="Don't flag me!" DEFAULT_PushingThrough_s_2="Careful!" DEFAULT_PushingThrough_s_3="Hey!" DEFAULT_PushingThrough_p_0="Careful!" CROPAK1_EnemyDown_w_0="Feltront pelot!" CROPAK1_EnemyDown_t_0="Se root ney jammad!" CROPAK1_EnemyDown_s_0="Antrooghtenback ne'Grakenlah er'fraten PRENPAT NEGREMI!!" CROPAK1_EnemyDown_s_1="Acktrackben! Dammaguran yank!" CROPAK1_EnemyDown_s_2="Yatoosh! Yamoi treboot Geeeye!" CROPAK1_EnemyDown_s_3="Vac! Runeeut! Ha hah!" CROPAK1_EnemyDown_s_4="Vac treboot yank tread!" CROPAK1_EnemyDown_s_5="Seyh tread! HA HA!" CROPAK1_EnemyDown_p_0="Teroosht American plecto!" CROPAK1_EnemyDown_p_1="Dammaguran yank!" CROPAK1_EnemyDown_p_2="Yatoosh! Dannaguran Geeeye!" CROPAK1_EnemyDown_p_3="Vac! Runeeut! Ha hah!" CROPAK1_EnemyDown_p_4="Boonja!" CROPAK1_EnemyDown_p_5="Seyh tread! HA HA!" CROPAK1_FragOut_w_0="Prozeeti Grenahde!" CROPAK1_FragOut_t_0="Prozeeti Grenahde!" CROPAK1_FragOut_s_0="Prozeeti Grenahde!" CROPAK1_FragOut_p_0="Prozeeti Grenahde!" CROPAK1_TakeDamage_w_0="Aarrch! Geyhrard." CROPAK1_TakeDamage_t_0="Blact! Odenfract tract." CROPAK1_TakeDamage_s_0="Ruckchat! Blact! Blact! Blact! Blact!" CROPAK1_TakeDamage_s_1="Nah roid noneeti!" CROPAK1_TakeDamage_s_2="Arrrch!" CROPAK1_TakeDamage_p_0="Arrrrrgh! Medincinade!" CROPAK1_TakeDamage_p_1="Blact! Blact!" CROPAK1_TakeDamage_p_2="BLACT! Odenfract tract gram!" CROPAK1_Confirmation_w_0="Seif seif." CROPAK1_Confirmation_w_1="Yah meyoot." CROPAK1_Confirmation_w_2="Preeomo. Atroohan." CROPAK1_Confirmation_t_0="Seif seif." CROPAK1_Confirmation_t_1="Ya, ya -- seif." CROPAK1_Confirmation_t_2="Ya yah!" CROPAK1_Confirmation_s_0="Preeomo!" CROPAK1_Confirmation_s_1="Seif seif." CROPAK1_Confirmation_s_2="Seif moria!" CROPAK1_Confirmation_p_0="Seif seif!" CROPAK1_Confirmation_p_1="Ya Yah!" CROPAK1_Confirmation_p_2="Preoomo!" CROPAK1_Panic_p_0="Blact! Blact! Blact!" CROPAK1_Panic_p_1="Ackrebtet!" CROPAK1_Panic_p_2="Blact! Kechack!" CROPAK1_Panic_p_3="Grabaeh floorin!" CROPAK1_Panic_p_4="Ackrebtet! Blact!" CROPAK1_PanicRecov="Tech platch! No neh ferat!" CROPAK1_PanicRecov_s_0="Tech platch! No neh ferat!" CROPAK1_PanicRecov_s_1="Neh yeh kratmen!" CROPAK1_PanicRecov_s_2="Ya yah! Tremalen ferade!" CROPAK1_PanicRecov_s_3="Eeyat foontren! " CROPAK1_PanicRecov_s_4="Nahponeeti en toont!" CROPAK1_ThrowGrenade_w_0="Prozeeti ozcollo, a fret manna." CROPAK1_ThrowGrenade_t_0="Prozeeti ozcollo, treboota a nei!" CROPAK1_ThrowGrenade_s_0="Ozcollo!" CROPAK1_ThrowGrenade_p_0="Prozeeti!" CROPAK1_Fire_w_0="Tremalen ferade!" CROPAK1_Fire_t_0="Tremalen ferade! Trepoot neh gamma!" CROPAK1_Fire_s_0="No rootin! En toont! Tick pak!" CROPAK1_Fire_p_0="Tick pak! Tick pak!" CROPAK1_Fire_p_1="En Toont!" CROPAK1_Move_w_0="Nahponeeti a pleckt, agret en foohn hool!" CROPAK1_Move_w_1="Nahponeeti agret, a shen raht!" CROPAK1_Move_w_2="Nahponeeti agret!" CROPAK1_Move_w_3="Nahponeeti!" CROPAK1_Move_t_0="Nahponeeti a pleckt, agret en foohn hool!" CROPAK1_Move_t_1="Nahponeeti agret, a shen raht!" CROPAK1_Move_t_2="Nahponeeti agret!" CROPAK1_Move_t_3="Nahponeeti!" CROPAK1_Move_s_0="Nahponeeti a pleckt, agret en foohn hool!" CROPAK1_Move_s_1="Nahponeeti agret, a shen raht!" CROPAK1_Move_s_2="Nahponeeti agret!" CROPAK1_Move_p_0="Nahponeeti!" CROPAK1_Move_p_1="Nahponeeti agret!" CROPAK1_ManDown_w_0="Ooh groopen! Seeh annen!" CROPAK1_ManDown_t_0="Seeh annen! Kraan sey ann!" CROPAK1_ManDown_s_0="Fyo TRATTENBEN!" CROPAK1_ManDown_s_1="Fraggen moothsteden! Seeh annen!" CROPAK1_ManDown_s_2="Yatoosh amen fraggen! Feh latten trat!" CROPAK1_ManDown_p_0="Oiya trebooten! Odenfract tact! " CROPAK1_ManDown_p_1="Fyo TRATTENBEN!" CROPAK1_ManDown_p_2="Fraggen moothsteden! " CROPAK1_EmptyMag_w_0="Remoid atrect tut na pettern." CROPAK1_EmptyMag_t_0="Remoid ah nah footren." CROPAK1_EmptyMag_s_0="Tremalen ferade! Hesh mant remoid!" CROPAK1_EmptyMag_s_1="Oft troompen dunsk! En Troont!" CROPAK1_EmptyMag_p_0="Esht remoid! En Toont!" CROPAK1_EmptyMag_p_1="Tick pak! En Remoid!" CROPAK1_EnemySighted_w_0="Feyomo! Treboot nah fect!" CROPAK1_EnemySighted_t_0="Treboot nah fect!" CROPAK1_EnemySighted_s_0="Treboot nah fect!" CROPAK1_EnemySighted_p_0="American entroodenfah!" CROPAK1_EnemySighted1_p_0="Eeena!" CROPAK1_EnemySighted1_s_0="Treboot! Eeena!" CROPAK1_EnemySighted1_t_0="Treboot nah fect! Eeena!" CROPAK1_EnemySighted1_w_0="Treboot nah fect! Eeena!" CROPAK1_EnemySighted2_p_0="Ayoo!" CROPAK1_EnemySighted2_s_0="Treboot! Ayoo!" CROPAK1_EnemySighted2_t_0="Treboot nah fect! Ayoo!" CROPAK1_EnemySighted2_w_0="Treboot nah fect! Ayoo!" CROPAK1_EnemySighted3_p_0="Teepah!" CROPAK1_EnemySighted3_s_0="Treboot! Teepah!" CROPAK1_EnemySighted3_t_0="Treboot nah fect! Teepah!" CROPAK1_EnemySighted3_w_0="Treboot nah fect! Teepah!" CROPAK1_EnemySighted4_p_0="Tessepa!" CROPAK1_EnemySighted4_s_0="Treboot! Tessepa!" CROPAK1_EnemySighted4_t_0="Treboot nah fect! Tessepa!" CROPAK1_EnemySighted4_w_0="Treboot nah fect! Tessepa!" CROPAK1_EnemySighted5_p_0="Pente!" CROPAK1_EnemySighted5_s_0="Treboot! Pente!" CROPAK1_EnemySighted5_t_0="Treboot nah fect! Pente!" CROPAK1_EnemySighted5_w_0="Treboot nah fect! Pente!" CROPAK1_EnemySighted6_p_0="Ezzi!" CROPAK1_EnemySighted6_s_0="Treboot! Ezzi!" CROPAK1_EnemySighted6_t_0="Treboot nah fect! Ezzi!" CROPAK1_EnemySighted6_w_0="Treboot nah fect! Ezzi!" CROPAK1_EnemySighted7_p_0="Enta!" CROPAK1_EnemySighted7_s_0="Treboot! Enta!" CROPAK1_EnemySighted7_t_0="Treboot nah fect! Enta!" CROPAK1_EnemySighted7_w_0="Treboot nah fect! Enta!" CROPAK1_EnemySighted8_p_0="Octon!" CROPAK1_EnemySighted8_s_0="Treboot! Octon!" CROPAK1_EnemySighted8_t_0="Treboot nah fect! Octon!" CROPAK1_EnemySighted8_w_0="Treboot nah fect! Octon!" CROPAK1_EnemySighted9_p_0="Ennia!" CROPAK1_EnemySighted9_s_0="Treboot! Ennia!" CROPAK1_EnemySighted9_t_0="Treboot nah fect! Ennia!" CROPAK1_EnemySighted9_w_0="Treboot nah fect! Ennia!" CROPAK1_EnemySighted10_p_0="Aeka!" CROPAK1_EnemySighted10_s_0="Treboot! Aeka!" CROPAK1_EnemySighted10_t_0="Treboot nah fect! Aeka!" CROPAK1_EnemySighted10_w_0="Treboot nah fect! Aeka!" CROPAK1_EnemySighted11_p_0="Enteka!" CROPAK1_EnemySighted11_s_0="Treboot! Enteka!" CROPAK1_EnemySighted11_t_0="Treboot nah fect! Enteka!" CROPAK1_EnemySighted11_w_0="Treboot nah fect! Enteka!" CROPAK1_EnemySighted0_p_0="Aoaeka!" CROPAK1_EnemySighted0_s_0="Treboot! Aoaeka!" CROPAK1_EnemySighted0_t_0="Treboot nah fect! Aoaeka!" CROPAK1_EnemySighted0_w_0="Treboot nah fect! Aoaeka!" CROPAK1_CoverMe_t_0="Tic pack amet!" CROPAK1_AreaSecure_t_0="Serootfen negramed!" CROPAK1_Help_t_0="Felaten savoot!" CROPAK1_ImAllRight_t_0="Savoot amet! Ya Yah!" CROPAK1_Advance_t_0="Naponeeti!" CROPAK1_Retreat_t_0="Feltradpact!" CROPAK1_North_t_0="Naponeeti boreas!" CROPAK1_South_t_0="Naponeeti notus!" CROPAK1_East_t_0="Naponeeti eurus!" CROPAK1_West_t_0="Naponeeti zephyrus!" CROPAK1_ObjectiveAccomplished_t_0="M+B48egrashen oonfrect." CROPAK1_Stop_t_0="Stoiti!" CROPAK1_TakeCover_t_0="Noh demma! Feloot!" CROPAK1_Negative_t_0="Teh ney!" CROPAK1_Affirmative_t_0="Seif seif!" CROPAK1_Ready_t_0="Yatroot!" CROPAK1_CheckTheDoor_t_0="Afleet per nedgect!" CROPAK1_OverHere_t_0="Seroot aflee!" CROPAK1_OverThere_t_0="Seroot aflonect!" CROPAK1_InFrontOfYou_t_0="Neh troont amed!" CROPAK1_BehindYou_t_0="Ohn plect beroot!" CROPAK1_ToTheLeft_t_0="Belfred tearoot!" CROPAK1_ToTheRight_t_0="Belfred weefron!" CROPAK1_CantAquire_t_0="Nah ackreat ashoondre!" CROPAK1_FallBack_t_0="Feltradpact ser radreden!" CROPAK1_PushingThrough_w_0="Ahh grack! Menna naponeeti abloot!" CROPAK1_PushingThrough_t_0="Serroten yah!" CROPAK1_PushingThrough_s_0="Naponeeti en meh glackin!" CROPAK1_PushingThrough_s_1="Noh neh tic pack!" CROPAK1_PushingThrough_s_2="Greboid!" CROPAK1_PushingThrough_s_3="Heyaa!" CROPAK1_PushingThrough_p_0="Slavet! Seif?" PELOPIDAS_EnemyDown_w_0="Feltront pelot!" PELOPIDAS_EnemyDown_t_0="Se root ney jammad!" PELOPIDAS_EnemyDown_s_0="Vac doneneah!" PELOPIDAS_EnemyDown_s_1="Runeeut tremant!" PELOPIDAS_EnemyDown_s_2="Yatoosh Cretinlandren!" PELOPIDAS_EnemyDown_s_3="Pelot!" PELOPIDAS_EnemyDown_s_4="Zeyootren!" PELOPIDAS_EnemyDown_s_5="En toont! Seyh tread." PELOPIDAS_EnemyDown_p_0="Mey'ahd!" PELOPIDAS_EnemyDown_p_1="Teh freyed!" PELOPIDAS_EnemyDown_p_2="Ne'Grakenlah!" PELOPIDAS_EnemyDown_p_3="Acktrackben!" PELOPIDAS_EnemyDown_p_4="Yatoosh!" PELOPIDAS_EnemyDown_p_5="Runeeut!" PELOPIDAS_PlayerEnemyDown_w_0="Fel'la pelot." PELOPIDAS_PlayerEnemyDown_t_0="Zeyootren en toont." PELOPIDAS_PlayerEnemyDown_s_0="Ya noh na pelot!" PELOPIDAS_PlayerEnemyDown_s_1="Ya toosh" PELOPIDAS_PlayerEnemyDown_s_2="Tooh reyat!" PELOPIDAS_PlayerEnemyDown_s_3="Seif seif! Mey'ahd!" PELOPIDAS_PlayerEnemyDown_s_4="Cretinatron amash!" PELOPIDAS_PlayerEnemyDown_s_5="Feyah ploctch!" PELOPIDAS_PlayerEnemyDown_p_0="De'h grahd!" PELOPIDAS_PlayerEnemyDown_p_1="Seyrad toot!" PELOPIDAS_PlayerEnemyDown_p_2="Seif seif!" PELOPIDAS_PlayerEnemyDown_p_3="Geyhrard!" PELOPIDAS_PlayerEnemyDown_p_4="Dratden!" PELOPIDAS_PlayerEnemyDown_p_5="The grahd!" PELOPIDAS_FragOut_w_0="Prozeeti Grenahde!" PELOPIDAS_FragOut_t_0="Prozeeti Grenahde!" PELOPIDAS_FragOut_s_0="Prozeeti Grenahde!" PELOPIDAS_FragOut_p_0="Prozeeti Grenahde!" PELOPIDAS_TakeDamage_w_0="Aarrch! Geyhrard." PELOPIDAS_TakeDamage_t_0="Blact! Odenfract tract." PELOPIDAS_TakeDamage_s_0="Medicinade!" PELOPIDAS_TakeDamage_s_1="Agracht! Medicinade!" PELOPIDAS_TakeDamage_s_2="Arrrrrgh! Meyoot! Blact!" PELOPIDAS_TakeDamage_p_0="Arrrrrgh! Medinade!" PELOPIDAS_TakeDamage_p_1="Blact! Blact!" PELOPIDAS_TakeDamage_p_2="Odenfract tract!" PELOPIDAS_TakeDamageFriendly_w_0="American ney ya tic pack!" PELOPIDAS_TakeDamageFriendly_t_0="American! Nah fey en toont!" PELOPIDAS_TakeDamageFriendly_s_0="Yeh kratmen! En toont ney trat!" PELOPIDAS_TakeDamageFriendly_p_0="BLACT! Teh ney en toont!" PELOPIDAS_AWOLWarnFirst_w_0="Sey freyad noneeti too American feyoot?" PELOPIDAS_AWOLWarnFirst_t_0="American a shen raht! Rhad a meyoot?" PELOPIDAS_AWOLWarnFirst_t_1="American, come back!" PELOPIDAS_AWOLWarnFirst_t_2="No leave! Naponeeti a shen feyad!" PELOPIDAS_AWOLWarnFirst_s_0="American pel dromo! No leave!" PELOPIDAS_AWOLWarnFirst_s_1="No leave! Naponeeti a shen feyad!" PELOPIDAS_AWOLWarnFirst_s_2="Sey mayad! Come back!" PELOPIDAS_AWOLWarnFirst_p_0="American! Where you go?" PELOPIDAS_AWOLWarnFirst_p_1="Ney noneeti! American!" PELOPIDAS_AWOLWarnFirst_p_2="Soldier get back here!" PELOPIDAS_AWOLWarnFinal_w_0="Soldier you are not authorized to go solo, come back now! This is your final warning!" PELOPIDAS_AWOLWarnFinal_t_0="Soldier you are putting us at risk! Get back here." PELOPIDAS_AWOLWarnFinal_s_0="Soldier get back in formation now! Final warning!" PELOPIDAS_AWOLWarnFinal_p_0="Soldier! Final warning!" PELOPIDAS_AWOLMissionOver_w_0="We have to cancel the mission we have a break in contact!" PELOPIDAS_AWOLMissionOver_t_0="We have to pull out! We have a break in contact! Fall back! Fall back!" PELOPIDAS_AWOLMissionOver_s_0="Scrub the mission! We have a break in contact!" PELOPIDAS_AWOLMissionOver_p_0="Naponeeti feltradpact! Retreat! Retreat!" PELOPIDAS_Confirmation_w_0="Seif seif." PELOPIDAS_Confirmation_w_1="Yah meyoot." PELOPIDAS_Confirmation_w_2="Preeomo. Atroohan." PELOPIDAS_Confirmation_t_0="Seif seif." PELOPIDAS_Confirmation_t_1="Yes yes!" PELOPIDAS_Confirmation_t_2="Ya yah!" PELOPIDAS_Confirmation_s_0="Preeomo!" PELOPIDAS_Confirmation_s_1="Seif seif." PELOPIDAS_Confirmation_s_2="Yes sir!" PELOPIDAS_Confirmation_p_0="Seif seif!" PELOPIDAS_Confirmation_p_1="Ya Yah!" PELOPIDAS_Confirmation_p_2="Preoomo!" PELOPIDAS_Panic_p_0="Kechack!" PELOPIDAS_Panic_p_1="Ackrebtet!" PELOPIDAS_Panic_p_2="Blact! Kechack!" PELOPIDAS_Panic_p_3="Jamcrack demma!" PELOPIDAS_Panic_p_4="Feloot! Noh demma!" PELOPIDAS_PanicRecov="Seif seif! No neh ferat!" PELOPIDAS_PanicRecov_s_0="Seif seif! No neh ferat!" PELOPIDAS_PanicRecov_s_1="Naponeeti tick pack aloot!" PELOPIDAS_PanicRecov_s_2="Neh ye foontren!" PELOPIDAS_PanicRecov_s_3="Ok! Ok! Seh ayoot!" PELOPIDAS_PanicRecov_s_4="Ya yah! Ney tick pack!" PELOPIDAS_ThrowGrenade_w_0="Prozeeti ozcollo, a fret manna." PELOPIDAS_ThrowGrenade_t_0="Prozeeti ozcollo, treboota a nei!" PELOPIDAS_ThrowGrenade_s_0="Ozcollo!" PELOPIDAS_ThrowGrenade_p_0="Prozeeti!" PELOPIDAS_Fire_w_0="En Toont!" PELOPIDAS_Fire_t_0="Tremalen ferade! Trepoot neh gamma!" PELOPIDAS_Fire_s_0="No rootin! En toont! Tick pak!" PELOPIDAS_Fire_p_0="Tick pak! Tick pak!" PELOPIDAS_Fire_p_1="En Toont!" PELOPIDAS_Move_w_0="Nahponeeti a pleckt, agret en foohn hool!" PELOPIDAS_Move_w_1="Nahponeeti agret, a shen raht!" PELOPIDAS_Move_w_2="Nahponeeti agret!" PELOPIDAS_Move_w_3="Nahponeeti!" PELOPIDAS_Move_t_0="Nahponeeti a pleckt, agret en foohn hool!" PELOPIDAS_Move_t_1="Nahponeeti agret, a shen raht!" PELOPIDAS_Move_t_2="Nahponeeti agret!" PELOPIDAS_Move_t_3="Nahponeeti!" PELOPIDAS_Move_s_0="Nahponeeti a pleckt, agret en foohn hool!" PELOPIDAS_Move_s_1="Nahponeeti agret, a shen raht!" PELOPIDAS_Move_s_2="Nahponeeti agret!" PELOPIDAS_Move_p_0="Nahponeeti!" PELOPIDAS_Move_p_1="Nahponeeti agret!" PELOPIDAS_ManDown_w_0="Ooh groopen! Seeh annen!" PELOPIDAS_ManDown_t_0="Seeh annen! Kraan sey ann!" PELOPIDAS_ManDown_s_0="Yeh kratmen! Feh latten trat!" PELOPIDAS_ManDown_s_1="Yatoosh! Feh latten trat!" PELOPIDAS_ManDown_s_2="Yatoosh amen fraggen! Feh latten trat!" PELOPIDAS_ManDown_p_0="Oiya trebooten! Odenfract tact! " PELOPIDAS_ManDown_p_1="Fyo TRATTENBEN!" PELOPIDAS_ManDown_p_2="Fraggen moothsteden! " PELOPIDAS_ManDownIncap_w_0="Feh latten trat! Medicinade! Medicinade!" PELOPIDAS_ManDownIncap_t_0="Yatoosh! Medicinade!" PELOPIDAS_ManDownIncap_s_0="Medicinade! Medicinade! Agrippa!" PELOPIDAS_ManDownIncap_s_1="Sellot atrect! Medicinade! " PELOPIDAS_ManDownIncap_s_2="Medicinade! Medicinade!" PELOPIDAS_ManDownIncap_p_0="Seeh latten! Medicinade!" PELOPIDAS_ManDownIncap_p_1="Medicinade!" PELOPIDAS_ManDownIncap_p_2="Medicinade! Seeh annen!" PELOPIDAS_EmptyMag_w_0="Remoid atrect tut na pettern." PELOPIDAS_EmptyMag_t_0="Remoid ah nah footren." PELOPIDAS_EmptyMag_s_0="REMOID! Atrootch!" PELOPIDAS_EmptyMag_s_1="REMOID! Nah footren!" PELOPIDAS_EmptyMag_p_0="REMOID!" PELOPIDAS_EmptyMag_p_1="REMOID!" PELOPIDAS_EnemySighted_w_0="Feyomo! Treboot nah fect!" PELOPIDAS_EnemySighted_t_0="Treboot nah fect!" PELOPIDAS_EnemySighted_s_0="Treboot nah fect!" PELOPIDAS_EnemySighted_p_0="Cretinatron entroodenfah!" PELOPIDAS_EnemySighted1_p_0="Eeena!" PELOPIDAS_EnemySighted1_s_0="Treboot! Eeena!" PELOPIDAS_EnemySighted1_t_0="Treboot nah fect! Eeena!" PELOPIDAS_EnemySighted1_w_0="Treboot nah fect! Eeena!" PELOPIDAS_EnemySighted2_p_0="Ayoo!" PELOPIDAS_EnemySighted2_s_0="Treboot! Ayoo!" PELOPIDAS_EnemySighted2_t_0="Treboot nah fect! Ayoo!" PELOPIDAS_EnemySighted2_w_0="Treboot nah fect! Ayoo!" PELOPIDAS_EnemySighted3_p_0="Teepah!" PELOPIDAS_EnemySighted3_s_0="Treboot! Teepah!" PELOPIDAS_EnemySighted3_t_0="Treboot nah fect! Teepah!" PELOPIDAS_EnemySighted3_w_0="Treboot nah fect! Teepah!" PELOPIDAS_EnemySighted4_p_0="Tessepa!" PELOPIDAS_EnemySighted4_s_0="Treboot! Tessepa!" PELOPIDAS_EnemySighted4_t_0="Treboot nah fect! Tessepa!" PELOPIDAS_EnemySighted4_w_0="Treboot nah fect! Tessepa!" PELOPIDAS_EnemySighted5_p_0="Pente!" PELOPIDAS_EnemySighted5_s_0="Treboot! Pente!" PELOPIDAS_EnemySighted5_t_0="Treboot nah fect! Pente!" PELOPIDAS_EnemySighted5_w_0="Treboot nah fect! Pente!" PELOPIDAS_EnemySighted6_p_0="Ezzi!" PELOPIDAS_EnemySighted6_s_0="Treboot! Ezzi!" PELOPIDAS_EnemySighted6_t_0="Treboot nah fect! Ezzi!" PELOPIDAS_EnemySighted6_w_0="Treboot nah fect! Ezzi!" PELOPIDAS_EnemySighted7_p_0="Enta!" PELOPIDAS_EnemySighted7_s_0="Treboot! Enta!" PELOPIDAS_EnemySighted7_t_0="Treboot nah fect! Enta!" PELOPIDAS_EnemySighted7_w_0="Treboot nah fect! Enta!" PELOPIDAS_EnemySighted8_p_0="Octon!" PELOPIDAS_EnemySighted8_s_0="Treboot! Octon!" PELOPIDAS_EnemySighted8_t_0="Treboot nah fect! Octon!" PELOPIDAS_EnemySighted8_w_0="Treboot nah fect! Octon!" PELOPIDAS_EnemySighted9_p_0="Ennia!" PELOPIDAS_EnemySighted9_s_0="Treboot! Ennia!" PELOPIDAS_EnemySighted9_t_0="Treboot nah fect! Ennia!" PELOPIDAS_EnemySighted9_w_0="Treboot nah fect! Ennia!" PELOPIDAS_EnemySighted10_p_0="Aeka!" PELOPIDAS_EnemySighted10_s_0="Treboot! Aeka!" PELOPIDAS_EnemySighted10_t_0="Treboot nah fect! Aeka!" PELOPIDAS_EnemySighted10_w_0="Treboot nah fect! Aeka!" PELOPIDAS_EnemySighted11_p_0="Enteka!" PELOPIDAS_EnemySighted11_s_0="Treboot! Enteka!" PELOPIDAS_EnemySighted11_t_0="Treboot nah fect! Enteka!" PELOPIDAS_EnemySighted11_w_0="Treboot nah fect! Enteka!" PELOPIDAS_EnemySighted0_p_0="Aoaeka!" PELOPIDAS_EnemySighted0_s_0="Treboot! Aoaeka!" PELOPIDAS_EnemySighted0_t_0="Treboot nah fect! Aoaeka!" PELOPIDAS_EnemySighted0_w_0="Treboot nah fect! Aoaeka!" PELOPIDAS_PlayerIdle_w_0="Fendrad amoot? Zeh mah aree?" PELOPIDAS_PlayerIdle_w_1="Hey, hey, Geeye! Ablootch amet yah yah?" PELOPIDAS_PlayerIdle_t_0="Fellosh aplect? Zeeh root American?" PELOPIDAS_PlayerIdle_t_1="Eyes awaken! Seif seif?" PELOPIDAS_PlayerIdle_s_0="Yatracht! Amoot veroot!" PELOPIDAS_PlayerIdle_s_1="American sefoot andred!" PELOPIDAS_PlayerIdle_p_0="Ya yah! American! Tree poot amesh?" PELOPIDAS_AmmunitionNeeded_t_0="Metred remoid." PELOPIDAS_AmmunitionNeeded_t_1="Felood remoid." PELOPIDAS_AmmunitionNeeded_t_2="Neh yed remoid." PELOPIDAS_AmmunitionNeeded_t_3="Feyooot a chewton." PELOPIDAS_AmmunitionGiven_t_0="Rebaten glok." PELOPIDAS_AmmunitionGiven_t_1="Herat meh." PELOPIDAS_AmmunitionGiven_t_2="Soyoot afoot remoid." PELOPIDAS_AmmunitionGiven_t_3="Negeet apoleetme." PELOPIDAS_PlayerInjured_t_0="Agroot medicinade teh." PELOPIDAS_PlayerInjured_t_1="Loogtra medicande becosh." PELOPIDAS_PlayerInjured_t_2="Ya yah! Medicinade avoot." PELOPIDAS_PlayerInjured_t_3="American agroot medicinade!" PELOPIDAS_SoldierInjured_t_0="Sey fooch medicinade!" PELOPIDAS_SoldierInjured_t_1="Metred bang bang. Agroot." PELOPIDAS_SoldierInjured_t_2="Ney yeh kratmen." PELOPIDAS_SoldierInjured_t_3="Ayea feltred medicinade." PELOPIDAS_SoldierKilled_t_0="Yatoosh amen fraggen." PELOPIDAS_SoldierKilled_t_1="Feh latten trat." PELOPIDAS_SoldierKilled_t_2="Sellot atrect latten." PELOPIDAS_SoldierKilled_t_3="Oiya trebooten! Yatoosh." PELOPIDAS_EquipmentConcern_t_0="Entron roon anstation portrentia." PELOPIDAS_EquipmentConcern_t_1="Blact! A floot an flingard perooten." PELOPIDAS_EquipmentConcern_t_2="Neh ya mant. Agret pillsop ooblecten." PELOPIDAS_EquipmentConcern_t_3="Ozcollo en crotchet. Amet felot." PELOPIDAS_TreatingInjuries_t_0="Stoiti aflecten, medicinade." PELOPIDAS_TreatingInjuries_t_1="Stoiti grepen abroonte." PELOPIDAS_TreatingInjuries_t_2="Stoiti foolat." PELOPIDAS_TreatingInjuries_t_3="Amet agante medicinade." PELOPIDAS_CoverMe_t_0="Tic pack amet!" PELOPIDAS_AreaSecure_t_0="Serootfen negramed!" PELOPIDAS_Help_t_0="Felaten savoot!" PELOPIDAS_ImAllRight_t_0="Savoot amet! Ya Yah!" PELOPIDAS_Advance_t_0="Naponeeti!" PELOPIDAS_Retreat_t_0="Feltradpact!" PELOPIDAS_North_t_0="Naponeeti boreas!" PELOPIDAS_South_t_0="Naponeeti notus!" PELOPIDAS_East_t_0="Naponeeti eurus!" PELOPIDAS_West_t_0="Naponeeti zephyrus!" PELOPIDAS_ObjectiveAccomplished_t_0="Objective accomplished" PELOPIDAS_Stop_t_0="Stoiti!" PELOPIDAS_TakeCover_t_0="Noh demma! Feloot!" PELOPIDAS_Negative_t_0="Teh ney!" PELOPIDAS_Affirmative_t_0="Seif seif!" PELOPIDAS_Ready_t_0="Yatroot!" PELOPIDAS_CheckTheDoor_t_0="Afleet per nedgect!" PELOPIDAS_OverHere_t_0="Seroot aflee!" PELOPIDAS_OverThere_t_0="Seroot aflonect!" PELOPIDAS_InFrontOfYou_t_0="Neh troont amed!" PELOPIDAS_BehindYou_t_0="Ohn plect beroot!" PELOPIDAS_ToTheLeft_t_0="Belfred tearoot!" PELOPIDAS_ToTheRight_t_0="Belfred weefron!" PELOPIDAS_CantAquire_t_0="Nah ackreat ashoondre!" PELOPIDAS_FallBack_t_0="Feltradpact ser radreden!" PELOPIDAS_PushingThrough_w_0="Ahh grack! Menna naponeeti abloot!" PELOPIDAS_PushingThrough_t_0="Serroten yah!" PELOPIDAS_PushingThrough_s_0="Naponeeti en meh glackin!" PELOPIDAS_PushingThrough_s_1="Noh neh tic pack!" PELOPIDAS_PushingThrough_s_2="Greboid!" PELOPIDAS_PushingThrough_s_3="Heyaa!" PELOPIDAS_PushingThrough_p_0="Slavet! Seif?" INDIG1_EnemyDown_w_0="Feltront pelot!" INDIG1_EnemyDown_t_0="Se root ney jammad!" INDIG1_EnemyDown_s_0="Vac doneneah!" INDIG1_EnemyDown_s_1="Runeeut tremant!" INDIG1_EnemyDown_s_2="Yatoosh Cretinlandren!" INDIG1_EnemyDown_s_3="Pelot!" INDIG1_EnemyDown_s_4="Zeyootren!" INDIG1_EnemyDown_s_5="En toont! Seyh tread." INDIG1_EnemyDown_p_0="Mey'ahd!" INDIG1_EnemyDown_p_1="Teh freyed!" INDIG1_EnemyDown_p_2="Ne'Grakenlah!" INDIG1_EnemyDown_p_3="Acktrackben!" INDIG1_EnemyDown_p_4="Yatoosh!" INDIG1_EnemyDown_p_5="Runeeut!" INDIG1_PlayerEnemyDown_w_0="Fel'la pelot." INDIG1_PlayerEnemyDown_t_0="Zeyootren en toont." INDIG1_PlayerEnemyDown_s_0="Ya noh na pelot!" INDIG1_PlayerEnemyDown_s_1="Ya toosh" INDIG1_PlayerEnemyDown_s_2="Tooh reyat!" INDIG1_PlayerEnemyDown_s_3="Seif seif! Mey'ahd!" INDIG1_PlayerEnemyDown_s_4="Cretinatron amash!" INDIG1_PlayerEnemyDown_s_5="Feyah ploctch!" INDIG1_PlayerEnemyDown_p_0="De'h grahd!" INDIG1_PlayerEnemyDown_p_1="Seyrad toot!" INDIG1_PlayerEnemyDown_p_2="Seif seif!" INDIG1_PlayerEnemyDown_p_3="Geyhrard!" INDIG1_PlayerEnemyDown_p_4="Dratden!" INDIG1_PlayerEnemyDown_p_5="The grahd!" INDIG1_FragOut_w_0="Prozeeti Grenahde!" INDIG1_FragOut_t_0="Prozeeti Grenahde!" INDIG1_FragOut_s_0="Prozeeti Grenahde!" INDIG1_FragOut_p_0="Prozeeti Grenahde!" INDIG1_TakeDamage_w_0="Aarrch! Geyhrard." INDIG1_TakeDamage_t_0="Blact! Odenfract tract." INDIG1_TakeDamage_s_0="Medicinade!" INDIG1_TakeDamage_s_1="Agracht! Medicinade!" INDIG1_TakeDamage_s_2="Arrrrrgh! Meyoot! Blact!" INDIG1_TakeDamage_p_0="Arrrrrgh! Medinade!" INDIG1_TakeDamage_p_1="Blact! Blact!" INDIG1_TakeDamage_p_2="Odenfract tract!" INDIG1_TakeDamageFriendly_w_0="American ney ya tic pack!" INDIG1_TakeDamageFriendly_t_0="American! Nah fey en toont!" INDIG1_TakeDamageFriendly_s_0="Yeh kratmen! En toont ney trat!" INDIG1_TakeDamageFriendly_p_0="BLACT! Teh ney en toont!" INDIG1_AWOLWarnFirst_w_0="Sey freyad noneeti too American feyoot?" INDIG1_AWOLWarnFirst_t_0="American a shen raht! Rhad a meyoot?" INDIG1_AWOLWarnFirst_t_1="American, come back!" INDIG1_AWOLWarnFirst_t_2="No leave! Naponeeti a shen feyad!" INDIG1_AWOLWarnFirst_s_0="American pel dromo! No leave!" INDIG1_AWOLWarnFirst_s_1="No leave! Naponeeti a shen feyad!" INDIG1_AWOLWarnFirst_s_2="Sey mayad! Come back!" INDIG1_AWOLWarnFirst_p_0="American! Where you go?" INDIG1_AWOLWarnFirst_p_1="Ney noneeti! American!" INDIG1_AWOLWarnFirst_p_2="Soldier get back here!" INDIG1_AWOLWarnFinal_w_0="Soldier you are not authorized to go solo, come back now! This is your final warning!" INDIG1_AWOLWarnFinal_t_0="Soldier you are putting us at risk! Get back here." INDIG1_AWOLWarnFinal_s_0="Soldier get back in formation now! Final warning!" INDIG1_AWOLWarnFinal_p_0="Soldier! Final warning!" INDIG1_AWOLMissionOver_w_0="We have to cancel the mission we have a break in contact!" INDIG1_AWOLMissionOver_t_0="We have to pull out! We have a break in contact! Fall back! Fall back!" INDIG1_AWOLMissionOver_s_0="Scrub the mission! We have a break in contact!" INDIG1_AWOLMissionOver_p_0="Naponeeti feltradpact! Retreat! Retreat!" INDIG1_Confirmation_w_0="Seif seif." INDIG1_Confirmation_w_1="Yah meyoot." INDIG1_Confirmation_w_2="Preeomo. Atroohan." INDIG1_Confirmation_t_0="Seif seif." INDIG1_Confirmation_t_1="Yes yes!" INDIG1_Confirmation_t_2="Ya yah!" INDIG1_Confirmation_s_0="Preeomo!" INDIG1_Confirmation_s_1="Seif seif." INDIG1_Confirmation_s_2="Yes sir!" INDIG1_Confirmation_p_0="Seif seif!" INDIG1_Confirmation_p_1="Ya Yah!" INDIG1_Confirmation_p_2="Preoomo!" INDIG1_Panic_p_0="Kechack!" INDIG1_Panic_p_1="Ackrebtet!" INDIG1_Panic_p_2="Blact! Kechack!" INDIG1_Panic_p_3="Jamcrack demma!" INDIG1_Panic_p_4="Feloot! Noh demma!" INDIG1_PanicRecov="Seif seif! No neh ferat!" INDIG1_PanicRecov_s_0="Seif seif! No neh ferat!" INDIG1_PanicRecov_s_1="Naponeeti tick pack aloot!" INDIG1_PanicRecov_s_2="Neh ye foontren!" INDIG1_PanicRecov_s_3="Ok! Ok! Seh ayoot!" INDIG1_PanicRecov_s_4="Ya yah! Ney tick pack!" INDIG1_ThrowGrenade_w_0="Prozeeti ozcollo, a fret manna." INDIG1_ThrowGrenade_t_0="Prozeeti ozcollo, treboota a nei!" INDIG1_ThrowGrenade_s_0="Ozcollo!" INDIG1_ThrowGrenade_p_0="Prozeeti!" INDIG1_Fire_w_0="En Toont!" INDIG1_Fire_t_0="Tremalen ferade! Trepoot neh gamma!" INDIG1_Fire_s_0="No rootin! En toont! Tick pak!" INDIG1_Fire_p_0="Tick pak! Tick pak!" INDIG1_Fire_p_1="En Toont!" INDIG1_Move_w_0="Nahponeeti a pleckt, agret en foohn hool!" INDIG1_Move_w_1="Nahponeeti agret, a shen raht!" INDIG1_Move_w_2="Nahponeeti agret!" INDIG1_Move_w_3="Nahponeeti!" INDIG1_Move_t_0="Nahponeeti a pleckt, agret en foohn hool!" INDIG1_Move_t_1="Nahponeeti agret, a shen raht!" INDIG1_Move_t_2="Nahponeeti agret!" INDIG1_Move_t_3="Nahponeeti!" INDIG1_Move_s_0="Nahponeeti a pleckt, agret en foohn hool!" INDIG1_Move_s_1="Nahponeeti agret, a shen raht!" INDIG1_Move_s_2="Nahponeeti agret!" INDIG1_Move_p_0="Nahponeeti!" INDIG1_Move_p_1="Nahponeeti agret!" INDIG1_ManDown_w_0="Ooh groopen! Seeh annen!" INDIG1_ManDown_t_0="Seeh annen! Kraan sey ann!" INDIG1_ManDown_s_0="Yeh kratmen! Feh latten trat!" INDIG1_ManDown_s_1="Yatoosh! Feh latten trat!" INDIG1_ManDown_s_2="Yatoosh amen fraggen! Feh latten trat!" INDIG1_ManDown_p_0="Oiya trebooten! Odenfract tact! " INDIG1_ManDown_p_1="Fyo TRATTENBEN!" INDIG1_ManDown_p_2="Fraggen moothsteden! " INDIG1_ManDownIncap_w_0="Feh latten trat! Medicinade! Medicinade!" INDIG1_ManDownIncap_t_0="Yatoosh! Medicinade!" INDIG1_ManDownIncap_s_0="Medicinade! Medicinade! Agrippa!" INDIG1_ManDownIncap_s_1="Sellot atrect! Medicinade! " INDIG1_ManDownIncap_s_2="Medicinade! Medicinade!" INDIG1_ManDownIncap_p_0="Seeh latten! Medicinade!" INDIG1_ManDownIncap_p_1="Medicinade!" INDIG1_ManDownIncap_p_2="Medicinade! Seeh annen!" INDIG1_EmptyMag_w_0="Remoid atrect tut na pettern." INDIG1_EmptyMag_t_0="Remoid ah nah footren." INDIG1_EmptyMag_s_0="REMOID! Atrootch!" INDIG1_EmptyMag_s_1="REMOID! Nah footren!" INDIG1_EmptyMag_p_0="REMOID!" INDIG1_EmptyMag_p_1="REMOID!" INDIG1_EnemySighted_w_0="Feyomo! Treboot nah fect!" INDIG1_EnemySighted_t_0="Treboot nah fect!" INDIG1_EnemySighted_s_0="Treboot nah fect!" INDIG1_EnemySighted_p_0="Cretinatron entroodenfah!" INDIG1_EnemySighted1_p_0="Eeena!" INDIG1_EnemySighted1_s_0="Treboot! Eeena!" INDIG1_EnemySighted1_t_0="Treboot nah fect! Eeena!" INDIG1_EnemySighted1_w_0="Treboot nah fect! Eeena!" INDIG1_EnemySighted2_p_0="Ayoo!" INDIG1_EnemySighted2_s_0="Treboot! Ayoo!" INDIG1_EnemySighted2_t_0="Treboot nah fect! Ayoo!" INDIG1_EnemySighted2_w_0="Treboot nah fect! Ayoo!" INDIG1_EnemySighted3_p_0="Teepah!" INDIG1_EnemySighted3_s_0="Treboot! Teepah!" INDIG1_EnemySighted3_t_0="Treboot nah fect! Teepah!" INDIG1_EnemySighted3_w_0="Treboot nah fect! Teepah!" INDIG1_EnemySighted4_p_0="Tessepa!" INDIG1_EnemySighted4_s_0="Treboot! Tessepa!" INDIG1_EnemySighted4_t_0="Treboot nah fect! Tessepa!" INDIG1_EnemySighted4_w_0="Treboot nah fect! Tessepa!" INDIG1_EnemySighted5_p_0="Pente!" INDIG1_EnemySighted5_s_0="Treboot! Pente!" INDIG1_EnemySighted5_t_0="Treboot nah fect! Pente!" INDIG1_EnemySighted5_w_0="Treboot nah fect! Pente!" INDIG1_EnemySighted6_p_0="Ezzi!" INDIG1_EnemySighted6_s_0="Treboot! Ezzi!" INDIG1_EnemySighted6_t_0="Treboot nah fect! Ezzi!" INDIG1_EnemySighted6_w_0="Treboot nah fect! Ezzi!" INDIG1_EnemySighted7_p_0="Enta!" INDIG1_EnemySighted7_s_0="Treboot! Enta!" INDIG1_EnemySighted7_t_0="Treboot nah fect! Enta!" INDIG1_EnemySighted7_w_0="Treboot nah fect! Enta!" INDIG1_EnemySighted8_p_0="Octon!" INDIG1_EnemySighted8_s_0="Treboot! Octon!" INDIG1_EnemySighted8_t_0="Treboot nah fect! Octon!" INDIG1_EnemySighted8_w_0="Treboot nah fect! Octon!" INDIG1_EnemySighted9_p_0="Ennia!" INDIG1_EnemySighted9_s_0="Treboot! Ennia!" INDIG1_EnemySighted9_t_0="Treboot nah fect! Ennia!" INDIG1_EnemySighted9_w_0="Treboot nah fect! Ennia!" INDIG1_EnemySighted10_p_0="Aeka!" INDIG1_EnemySighted10_s_0="Treboot! Aeka!" INDIG1_EnemySighted10_t_0="Treboot nah fect! Aeka!" INDIG1_EnemySighted10_w_0="Treboot nah fect! Aeka!" INDIG1_EnemySighted11_p_0="Enteka!" INDIG1_EnemySighted11_s_0="Treboot! Enteka!" INDIG1_EnemySighted11_t_0="Treboot nah fect! Enteka!" INDIG1_EnemySighted11_w_0="Treboot nah fect! Enteka!" INDIG1_EnemySighted0_p_0="Aoaeka!" INDIG1_EnemySighted0_s_0="Treboot! Aoaeka!" INDIG1_EnemySighted0_t_0="Treboot nah fect! Aoaeka!" INDIG1_EnemySighted0_w_0="Treboot nah fect! Aoaeka!" INDIG1_PlayerIdle_w_0="Fendrad amoot? Zeh mah aree?" INDIG1_PlayerIdle_w_1="Hey, hey, Geeye! Ablootch amet yah yah?" INDIG1_PlayerIdle_t_0="Fellosh aplect? Zeeh root American?" INDIG1_PlayerIdle_t_1="Eyes awaken! Seif seif?" INDIG1_PlayerIdle_s_0="Yatracht! Amoot veroot!" INDIG1_PlayerIdle_s_1="American sefoot andred!" INDIG1_PlayerIdle_p_0="Ya yah! American! Tree poot amesh?" INDIG1_AmmunitionNeeded_t_0="Metred remoid." INDIG1_AmmunitionNeeded_t_1="Felood remoid." INDIG1_AmmunitionNeeded_t_2="Neh yed remoid." INDIG1_AmmunitionNeeded_t_3="Feyooot a chewton." INDIG1_AmmunitionGiven_t_0="Rebaten glok." INDIG1_AmmunitionGiven_t_1="Herat meh." INDIG1_AmmunitionGiven_t_2="Soyoot afoot remoid." INDIG1_AmmunitionGiven_t_3="Negeet apoleetme." INDIG1_PlayerInjured_t_0="Agroot medicinade teh." INDIG1_PlayerInjured_t_1="Loogtra medicande becosh." INDIG1_PlayerInjured_t_2="Ya yah! Medicinade avoot." INDIG1_PlayerInjured_t_3="American agroot medicinade!" INDIG1_SoldierInjured_t_0="Sey fooch medicinade!" INDIG1_SoldierInjured_t_1="Metred bang bang. Agroot." INDIG1_SoldierInjured_t_2="Ney yeh kratmen." INDIG1_SoldierInjured_t_3="Ayea feltred medicinade." INDIG1_SoldierKilled_t_0="Yatoosh amen fraggen." INDIG1_SoldierKilled_t_1="Feh latten trat." INDIG1_SoldierKilled_t_2="Sellot atrect latten." INDIG1_SoldierKilled_t_3="Oiya trebooten! Yatoosh." INDIG1_EquipmentConcern_t_0="Entron roon anstation portrentia." INDIG1_EquipmentConcern_t_1="Blact! A floot an flingard perooten." INDIG1_EquipmentConcern_t_2="Neh ya mant. Agret pillsop ooblecten." INDIG1_EquipmentConcern_t_3="Ozcollo en crotchet. Amet felot." INDIG1_TreatingInjuries_t_0="Stoiti aflecten, medicinade." INDIG1_TreatingInjuries_t_1="Stoiti grepen abroonte." INDIG1_TreatingInjuries_t_2="Stoiti foolat." INDIG1_TreatingInjuries_t_3="Amet agante medicinade." INDIG1_CoverMe_t_0="Tic pack amet!" INDIG1_AreaSecure_t_0="Serootfen negramed!" INDIG1_Help_t_0="Felaten savoot!" INDIG1_ImAllRight_t_0="Savoot amet! Ya Yah!" INDIG1_Advance_t_0="Naponeeti!" INDIG1_Retreat_t_0="Feltradpact!" INDIG1_North_t_0="Naponeeti boreas!" INDIG1_South_t_0="Naponeeti notus!" INDIG1_East_t_0="Naponeeti eurus!" INDIG1_West_t_0="Naponeeti zephyrus!" INDIG1_ObjectiveAccomplished_t_0="Objective accomplished" INDIG1_Stop_t_0="Stoiti!" INDIG1_TakeCover_t_0="Noh demma! Feloot!" INDIG1_Negative_t_0="Teh ney!" INDIG1_Affirmative_t_0="Seif seif!" INDIG1_Ready_t_0="Yatroot!" INDIG1_CheckTheDoor_t_0="Afleet per nedgect!" INDIG1_OverHere_t_0="Seroot aflee!" INDIG1_OverThere_t_0="Seroot aflonect!" INDIG1_InFrontOfYou_t_0="Neh troont amed!" INDIG1_BehindYou_t_0="Ohn plect beroot!" INDIG1_ToTheLeft_t_0="Belfred tearoot!" INDIG1_ToTheRight_t_0="Belfred weefron!" INDIG1_CantAquire_t_0="Nah ackreat ashoondre!" INDIG1_FallBack_t_0="Feltradpact ser radreden!" INDIG1_PushingThrough_w_0="Ahh grack! Menna naponeeti abloot!" INDIG1_PushingThrough_t_0="Serroten yah!" INDIG1_PushingThrough_s_0="Naponeeti en meh glackin!" INDIG1_PushingThrough_s_1="Noh neh tic pack!" INDIG1_PushingThrough_s_2="Greboid!" INDIG1_PushingThrough_s_3="Heyaa!" INDIG1_PushingThrough_p_0="Slavet! Seif?" ALEXANDER_EnemyDown_w_0="Feltront pelot!" ALEXANDER_EnemyDown_t_0="Se root ney jammad!" ALEXANDER_EnemyDown_s_0="Antrooghtenback ne'Grakenlah er'fraten PRENPAT NEGREMI!!" ALEXANDER_EnemyDown_s_1="Acktrackben! Dammaguran yank!" ALEXANDER_EnemyDown_s_2="Yatoosh! Yamoi treboot Geeeye!" ALEXANDER_EnemyDown_s_3="Vac! Runeeut! Ha hah!" ALEXANDER_EnemyDown_s_4="Vac treboot yank tread!" ALEXANDER_EnemyDown_s_5="Seyh tread! HA HA!" ALEXANDER_EnemyDown_p_0="Teroosht American plecto!" ALEXANDER_EnemyDown_p_1="Dammaguran yank!" ALEXANDER_EnemyDown_p_2="Yatoosh! Dannaguran Geeeye!" ALEXANDER_EnemyDown_p_3="Vac! Runeeut! Ha hah!" ALEXANDER_EnemyDown_p_4="Boonja!" ALEXANDER_EnemyDown_p_5="Seyh tread! HA HA!" ALEXANDER_FragOut_w_0="Prozeeti Grenahde!" ALEXANDER_FragOut_t_0="Prozeeti Grenahde!" ALEXANDER_FragOut_s_0="Prozeeti Grenahde!" ALEXANDER_FragOut_p_0="Prozeeti Grenahde!" ALEXANDER_TakeDamage_w_0="Aarrch! Geyhrard." ALEXANDER_TakeDamage_t_0="Blact! Odenfract tract." ALEXANDER_TakeDamage_s_0="Ruckchat! Blact! Blact! Blact! Blact!" ALEXANDER_TakeDamage_s_1="Nah roid noneeti!" ALEXANDER_TakeDamage_s_2="Arrrch!" ALEXANDER_TakeDamage_p_0="Arrrrrgh! Medincinade!" ALEXANDER_TakeDamage_p_1="Blact! Blact!" ALEXANDER_TakeDamage_p_2="BLACT! Odenfract tract gram!" ALEXANDER_Confirmation_w_0="Seif seif." ALEXANDER_Confirmation_w_1="Yah meyoot." ALEXANDER_Confirmation_w_2="Preeomo. Atroohan." ALEXANDER_Confirmation_t_0="Seif seif." ALEXANDER_Confirmation_t_1="Ya, ya -- seif." ALEXANDER_Confirmation_t_2="Ya yah!" ALEXANDER_Confirmation_s_0="Preeomo!" ALEXANDER_Confirmation_s_1="Seif seif." ALEXANDER_Confirmation_s_2="Seif moria!" ALEXANDER_Confirmation_p_0="Seif seif!" ALEXANDER_Confirmation_p_1="Ya Yah!" ALEXANDER_Confirmation_p_2="Preoomo!" ALEXANDER_Panic_p_0="Blact! Blact! Blact!" ALEXANDER_Panic_p_1="Ackrebtet!" ALEXANDER_Panic_p_2="Blact! Kechack!" ALEXANDER_Panic_p_3="Grabaeh floorin!" ALEXANDER_Panic_p_4="Ackrebtet! Blact!" ALEXANDER_PanicRecov="Tech platch! No neh ferat!" ALEXANDER_PanicRecov_s_0="Tech platch! No neh ferat!" ALEXANDER_PanicRecov_s_1="Neh yeh kratmen!" ALEXANDER_PanicRecov_s_2="Ya yah! Tremalen ferade!" ALEXANDER_PanicRecov_s_3="Eeyat foontren! " ALEXANDER_PanicRecov_s_4="Nahponeeti en toont!" ALEXANDER_ThrowGrenade_w_0="Prozeeti ozcollo, a fret manna." ALEXANDER_ThrowGrenade_t_0="Prozeeti ozcollo, treboota a nei!" ALEXANDER_ThrowGrenade_s_0="Ozcollo!" ALEXANDER_ThrowGrenade_p_0="Prozeeti!" ALEXANDER_Fire_w_0="Tremalen ferade!" ALEXANDER_Fire_t_0="Tremalen ferade! Trepoot neh gamma!" ALEXANDER_Fire_s_0="No rootin! En toont! Tick pak!" ALEXANDER_Fire_p_0="Tick pak! Tick pak!" ALEXANDER_Fire_p_1="En Toont!" ALEXANDER_Move_w_0="Nahponeeti a pleckt, agret en foohn hool!" ALEXANDER_Move_w_1="Nahponeeti agret, a shen raht!" ALEXANDER_Move_w_2="Nahponeeti agret!" ALEXANDER_Move_w_3="Nahponeeti!" ALEXANDER_Move_t_0="Nahponeeti a pleckt, agret en foohn hool!" ALEXANDER_Move_t_1="Nahponeeti agret, a shen raht!" ALEXANDER_Move_t_2="Nahponeeti agret!" ALEXANDER_Move_t_3="Nahponeeti!" ALEXANDER_Move_s_0="Nahponeeti a pleckt, agret en foohn hool!" ALEXANDER_Move_s_1="Nahponeeti agret, a shen raht!" ALEXANDER_Move_s_2="Nahponeeti agret!" ALEXANDER_Move_p_0="Nahponeeti!" ALEXANDER_Move_p_1="Nahponeeti agret!" ALEXANDER_ManDown_w_0="Ooh groopen! Seeh annen!" ALEXANDER_ManDown_t_0="Seeh annen! Kraan sey ann!" ALEXANDER_ManDown_s_0="Fyo TRATTENBEN!" ALEXANDER_ManDown_s_1="Fraggen moothsteden! Seeh annen!" ALEXANDER_ManDown_s_2="Yatoosh amen fraggen! Feh latten trat!" ALEXANDER_ManDown_p_0="Oiya trebooten! Odenfract tact! " ALEXANDER_ManDown_p_1="Fyo TRATTENBEN!" ALEXANDER_ManDown_p_2="Fraggen moothsteden! " ALEXANDER_EmptyMag_w_0="Remoid atrect tut na pettern." ALEXANDER_EmptyMag_t_0="Remoid ah nah footren." ALEXANDER_EmptyMag_s_0="Tremalen ferade! Hesh mant remoid!" ALEXANDER_EmptyMag_s_1="Oft troompen dunsk! En Troont!" ALEXANDER_EmptyMag_p_0="Esht remoid! En Toont!" ALEXANDER_EmptyMag_p_1="Tick pak! En Remoid!" ALEXANDER_EnemySighted_w_0="Feyomo! Treboot nah fect!" ALEXANDER_EnemySighted_t_0="Treboot nah fect!" ALEXANDER_EnemySighted_s_0="Treboot nah fect!" ALEXANDER_EnemySighted_p_0="American entroodenfah!" ALEXANDER_EnemySighted1_p_0="Eeena!" ALEXANDER_EnemySighted1_s_0="Treboot! Eeena!" ALEXANDER_EnemySighted1_t_0="Treboot nah fect! Eeena!" ALEXANDER_EnemySighted1_w_0="Treboot nah fect! Eeena!" ALEXANDER_EnemySighted2_p_0="Ayoo!" ALEXANDER_EnemySighted2_s_0="Treboot! Ayoo!" ALEXANDER_EnemySighted2_t_0="Treboot nah fect! Ayoo!" ALEXANDER_EnemySighted2_w_0="Treboot nah fect! Ayoo!" ALEXANDER_EnemySighted3_p_0="Teepah!" ALEXANDER_EnemySighted3_s_0="Treboot! Teepah!" ALEXANDER_EnemySighted3_t_0="Treboot nah fect! Teepah!" ALEXANDER_EnemySighted3_w_0="Treboot nah fect! Teepah!" ALEXANDER_EnemySighted4_p_0="Tessepa!" ALEXANDER_EnemySighted4_s_0="Treboot! Tessepa!" ALEXANDER_EnemySighted4_t_0="Treboot nah fect! Tessepa!" ALEXANDER_EnemySighted4_w_0="Treboot nah fect! Tessepa!" ALEXANDER_EnemySighted5_p_0="Pente!" ALEXANDER_EnemySighted5_s_0="Treboot! Pente!" ALEXANDER_EnemySighted5_t_0="Treboot nah fect! Pente!" ALEXANDER_EnemySighted5_w_0="Treboot nah fect! Pente!" ALEXANDER_EnemySighted6_p_0="Ezzi!" ALEXANDER_EnemySighted6_s_0="Treboot! Ezzi!" ALEXANDER_EnemySighted6_t_0="Treboot nah fect! Ezzi!" ALEXANDER_EnemySighted6_w_0="Treboot nah fect! Ezzi!" ALEXANDER_EnemySighted7_p_0="Enta!" ALEXANDER_EnemySighted7_s_0="Treboot! Enta!" ALEXANDER_EnemySighted7_t_0="Treboot nah fect! Enta!" ALEXANDER_EnemySighted7_w_0="Treboot nah fect! Enta!" ALEXANDER_EnemySighted8_p_0="Octon!" ALEXANDER_EnemySighted8_s_0="Treboot! Octon!" ALEXANDER_EnemySighted8_t_0="Treboot nah fect! Octon!" ALEXANDER_EnemySighted8_w_0="Treboot nah fect! Octon!" ALEXANDER_EnemySighted9_p_0="Ennia!" ALEXANDER_EnemySighted9_s_0="Treboot! Ennia!" ALEXANDER_EnemySighted9_t_0="Treboot nah fect! Ennia!" ALEXANDER_EnemySighted9_w_0="Treboot nah fect! Ennia!" ALEXANDER_EnemySighted10_p_0="Aeka!" ALEXANDER_EnemySighted10_s_0="Treboot! Aeka!" ALEXANDER_EnemySighted10_t_0="Treboot nah fect! Aeka!" ALEXANDER_EnemySighted10_w_0="Treboot nah fect! Aeka!" ALEXANDER_EnemySighted11_p_0="Enteka!" ALEXANDER_EnemySighted11_s_0="Treboot! Enteka!" ALEXANDER_EnemySighted11_t_0="Treboot nah fect! Enteka!" ALEXANDER_EnemySighted11_w_0="Treboot nah fect! Enteka!" ALEXANDER_EnemySighted0_p_0="Aoaeka!" ALEXANDER_EnemySighted0_s_0="Treboot! Aoaeka!" ALEXANDER_EnemySighted0_t_0="Treboot nah fect! Aoaeka!" ALEXANDER_EnemySighted0_w_0="Treboot nah fect! Aoaeka!" ALEXANDER_CoverMe_t_0="Tic pack amet!" ALEXANDER_AreaSecure_t_0="Serootfen negramed!" ALEXANDER_Help_t_0="Felaten savoot!" ALEXANDER_ImAllRight_t_0="Savoot amet! Ya Yah!" ALEXANDER_Advance_t_0="Naponeeti!" ALEXANDER_Retreat_t_0="Feltradpact!" ALEXANDER_North_t_0="Naponeeti boreas!" ALEXANDER_South_t_0="Naponeeti notus!" ALEXANDER_East_t_0="Naponeeti eurus!" ALEXANDER_West_t_0="Naponeeti zephyrus!" ALEXANDER_ObjectiveAccomplished_t_0="M+B48egrashen oonfrect." ALEXANDER_Stop_t_0="Stoiti!" ALEXANDER_TakeCover_t_0="Noh demma! Feloot!" ALEXANDER_Negative_t_0="Teh ney!" ALEXANDER_Affirmative_t_0="Seif seif!" ALEXANDER_Ready_t_0="Yatroot!" ALEXANDER_CheckTheDoor_t_0="Afleet per nedgect!" ALEXANDER_OverHere_t_0="Seroot aflee!" ALEXANDER_OverThere_t_0="Seroot aflonect!" ALEXANDER_InFrontOfYou_t_0="Neh troont amed!" ALEXANDER_BehindYou_t_0="Ohn plect beroot!" ALEXANDER_ToTheLeft_t_0="Belfred tearoot!" ALEXANDER_ToTheRight_t_0="Belfred weefron!" ALEXANDER_CantAquire_t_0="Nah ackreat ashoondre!" ALEXANDER_FallBack_t_0="Feltradpact ser radreden!" ALEXANDER_PushingThrough_w_0="Ahh grack! Menna naponeeti abloot!" ALEXANDER_PushingThrough_t_0="Serroten yah!" ALEXANDER_PushingThrough_s_0="Naponeeti en meh glackin!" ALEXANDER_PushingThrough_s_1="Noh neh tic pack!" ALEXANDER_PushingThrough_s_2="Greboid!" ALEXANDER_PushingThrough_s_3="Heyaa!" ALEXANDER_PushingThrough_p_0="Slavet! Seif?" [Public] ;Object=(Name=Engine.Console,Class=Class,MetaClass=Engine.Console) Object=(Name=Engine.ServerCommandlet,Class=Class,MetaClass=Core.Commandlet) Object=(Name=Engine.MasterMD5Commandlet,Class=Class,MetaClass=Core.Commandlet) Object=(Name=Engine.UModUnpackCommandlet,Class=Class,MetaClass=Core.Commandlet) Preferences=(Caption="Advanced",Parent="Advanced Options") Preferences=(Caption="Game Engine Settings",Parent="Advanced",Class=Engine.GameEngine,Category=Settings,Immediate=True) Preferences=(Caption="Key Aliases",Parent="Advanced",Class=Engine.Input,Immediate=True,Category=Aliases) Preferences=(Caption="Raw Key Bindings",Parent="Advanced",Class=Engine.Input,Immediate=True,Category=RawKeys) Preferences=(Caption="Drivers",Parent="Advanced Options",Class=Engine.Engine,Immediate=False,Category=Drivers) Preferences=(Caption="Public Server Information",Parent="Networking",Class=Engine.GameReplicationInfo,Immediate=True) Preferences=(Caption="Game Settings",Parent="Advanced Options",Class=Engine.GameInfo,Immediate=True) [Errors] NetOpen="Error opening file" NetWrite="Error writing to file" NetRefused="Server refused to send '%s'" NetClose="Error closing file" NetSize="File size mismatch" NetMove="Error moving file" NetInvalid="Received invalid file request" NoDownload="Package '%s' is not downloadable" DownloadFailed="Downloading package '%s' failed: %s" RequestDenied="Server requested file from pending level: Denied" ConnectionFailed="Connection failed" ChAllocate="Couldn't allocate channel" NetAlready="Already networking" NetListen="Listen failed: No linker context available" LoadEntry="Can't load Entry: %s" InvalidUrl="Invalid URL: %s" InvalidLink="Invalid Link: %s" FailedBrowse="Failed to enter %s: %s" Listen="Listen failed: %s" AbortToEntry="Failed; returning to Entry" ServerOpen="Servers can't open network URLs" ServerListen="Dedicated server can't listen: %s" Pending="Pending connect to '%s' failed; %s" LoadPlayerClass="Failed to load player class" ServerOutdated="Server's version is outdated" ClientOutdated="You need to apply the latest patches" InvalidCDKey="Your CD key appears to be invalid. You will need to reinstall the game and enter your CD key to fix this problem." ConnectLost="Connection Lost" [UpgradeDrivers] OutdatedDrivers="You are running old graphics card drivers that might not work in conjunction with the game." OursOrWeb="Choose YES to install updated drivers from our CD and NO to visit the manufacturers homepage" InsertCD="Please insert your Unreal Tournament CD 3" NvidiaURL="http://www.nvidia.com/content/drivers/drivers.asp" AtiURL="http://www.ati.com/support/driver.html" CDButton="Upgrade from CD" WebButton="Upgrade from Web" cancelButton="Don't Upgrade" [KeyNames] Up="UP" Right="RIGHT" Left="LEFT" Down="DOWN" LeftMouse="LEFT MOUSE" RightMouse="RIGHT MOUSE" MiddleMouse="MIDDLE MOUSE" MouseX="MOUSE X" MouseY="MOUSE Y" MouseZ="MOUSE Z" MouseW="MOUSE W" JoyX="JOY X" JoyY="JOY Y" JoyZ="JOY Z" JoyU="JOY U" JoyV="JOY V" JoySlider1="JOYSLIDER 1" JoySlider2="JOYSLIDER 2" MouseWheelUp="MOUSEWHEEL UP" MouseWheelDown="MOUSEWHEEL DOWN" Joy1="JOY 1" Joy2="JOY 2" Joy3="JOY 3" Joy4="JOY 4" Joy5="JOY 5" Joy6="JOY 6" Joy7="JOY 7" Joy8="JOY 8" Joy9="JOY 9" Joy10="JOY 10" Joy11="JOY 11" Joy12="JOY 12" Joy13="JOY 13" Joy14="JOY 14" Joy15="JOY 15" Joy16="JOY 16" Space="SPACE" PageUp="PAGE UP" PageDown="PAGE DOWN" End="END" Home="HOME" Select="SELECT" Print="PRINT" Execute="EXECUTE" PrintScrn="PRINTSCRN" Insert="INSERT" Delete="DELETE" Help="HELP" NumPad0="NUM 0" NumPad1="NUM 1" NumPad2="NUM 2" NumPad3="NUM 3" NumPad4="NUM 4" NumPad5="NUM 5" NumPad6="NUM 6" NumPad7="NUM 7" NumPad8="NUM 8" NumPad9="NUM 9" GreyStar="GREY STAR" GreyPlus="GREY PLUS" Separator="SEPARATOR" GreyMinus="GREY MINUS" NumPadPeriod="NUM ." GreySlash="GREY SLASH" Pause="PAUSE" CapsLock="CAPSLOCK" Tab="TAB" Enter="ENTER" Shift="SHIFT" NumLock="NUMLOCK" Escape="ESCAPE" [Progress] CancelledConnect="Cancelled Connect Attempt" RunningNet="%s: %s (%i players)" NetReceiving="Receiving '%s': %i/%i" NetReceiveOk="Successfully received '%s'" NetSend="Sending '%s'" NetSending="Sending '%s': %i/%i" Connecting="Connecting (F10 to Abort)..." Listening="Listening for clients..." Loading="Loading" Saving="Saving" Paused="Paused by %s" ReceiveFile="Receiving '%s' (F10 Cancels)" ReceiveOptionalFile="Receiving optional file '%s' (Press F10 to Skip)" ReceiveSize="Size %iK, Complete %3.1f%%" ConnectingText="" ConnectingURL="unreal://%s/%s" CorruptConnect="Incompatible Game Files!" [ServerCommandlet] HelpCmd=server HelpOneLiner="Network game server" HelpUsage=server map.unr[?game=gametype] [-option...] [parm=value]... HelpWebLink=http://unreal.epicgames.com/servertips.htm HelpParm[0]=Log HelpDesc[0]="Specify the log file to generate" HelpParm[1]=AllAdmin HelpDesc[1]="Give all players admin privelages" [UModUnpackCommandlet] HelpCmd=umodunpack HelpOneLiner="Unpack UMOD files" HelpUsage=umodunpack [-option] HelpWebLink=http://unreal.epicgames.com/servertips.htm HelpParm[0]=-x HelpDesc[0]=Extract files from HelpParm[1]=-l HelpDesc[1]=List files in without extracting. [MasterMD5Commandlet] HelpCmd=mastermd5 HelpOneLiner=Manipulate the Master MD5 database HelpUsage=mastermd5 [-option..] HelpWebLink=http://unreal.epicgames.com/servertips.htm HelpParm[0]=-c HelpDesc[0]=Creates a new MD5 database HelpParm[1]=-a HelpDesc[1]=Adds new packages to the database HelpParm[2]=-s HelpDesc[2]=Show the current database. HelpParm[3]=-r HelpDesc[3]=Force the revision of all entries to [General] Upgrade="To enter this server, you need the latest free update to Unreal available from Epic's Web site:" UpgradeURL="http://www.unreal.com/upgrade" UpgradeQuestion="Do you want to launch your web browser and go to the upgrade page now?" Version="Version %i" [AccessControl] IPBanned="Your IP address has been banned on this server." WrongPassword="The password you entered is incorrect." NeedPassword="You need to enter a password to join this game." SessionBanned="Your IP address has been banned from the current game session." KickedMsg="You have been forcibly removed from the game." [Ammo] PickupMessage="You picked up some ammo." [Crushed] DeathString="%o was crushed by %k." FemaleSuicide="%o was crushed." MaleSuicide="%o was crushed." [DamTypeTelefragged] DeathString="%o was telefragged by %k" FemaleSuicide="%o was telefragged by %k" MaleSuicide="%o was telefragged by %k" [DamageType] DeathString="%o was killed by %k." FemaleSuicide="%o killed herself." MaleSuicide="%o killed himself." [FailedConnect] FailMessage[0]="FAILED TO JOIN GAME. NEED PASSWORD." FailMessage[1]="FAILED TO JOIN GAME. WRONG PASSWORD." FailMessage[2]="FAILED TO JOIN GAME. GAME HAS STARTED." FailMessage[3]="FAILED TO JOIN GAME." [FellLava] DeathString="%o crashed and burnt" FemaleSuicide="%o crashed and burnt" MaleSuicide="%o crashed and burnt" [GameInfo] bAlternateMode=False DefaultPlayerName="Player" GameName="Game" GIPropsDisplayText[0]="Bots Skill" GIPropsDisplayText[1]="Weapons Stay" GIPropsDisplayText[2]="Use Map Rotation" GIPropsDisplayText[3]="Gore Level" GIPropsDisplayText[4]="Game Speed" GIPropsDisplayText[5]="Max Spectators" GIPropsDisplayText[6]="Max Players" GIPropsDisplayText[7]="Goal Score" GIPropsDisplayText[8]="Max Lives" GIPropsDisplayText[9]="Time Limit" GIPropsDisplayText[10]="World Stats Logging" GIPropsExtras[0]="0.000000;Novice;1.000000;Average;2.000000;Experienced;3.000000;Skilled;4.000000;Adept;5.000000;Masterful;6.000000;Inhuman;7.000000;Godlike" GIPropsExtras[1]="0;Full Gore;1;Reduced Gore" [GameMessage] SwitchLevelMessage="Switching Levels" LeftMessage=" left the game." FailedTeamMessage="Could not find team for player" FailedPlaceMessage="Could not find a starting spot" FailedSpawnMessage="Could not spawn player" EnteredMessage=" entered the game." MaxedOutMessage="Server is already at capacity." OvertimeMessage="Score tied at the end of regulation. Sudden Death Overtime!!!" GlobalNameChange="changed name to" NewTeamMessage="is now on" NoNameChange="Name is already in use." VoteStarted="started a vote." VotePassed="Vote passed." MustHaveStats="Must have stats enabled to join this server." NewPlayerMessage="A new player entered the game." [GameProfile] PositionName[0]="AUTO-ASSIGN" PositionName[1]="DEFENSE" PositionName[2]="OFFENSE" PositionName[3]="ROAM" PositionName[4]="SUPPORT" [GameReplicationInfo] GRIPropsDisplayText[0]="Server Name" GRIPropsDisplayText[1]="Short Server Name" GRIPropsDisplayText[2]="Admin Name" GRIPropsDisplayText[3]="Admin E-Mail" GRIPropsDisplayText[4]="Message" GRIPropsDisplayText[5]="of" GRIPropsDisplayText[6]="the" GRIPropsDisplayText[7]="day" [Gibbed] DeathString="%o exploded in a shower of body parts" FemaleSuicide="%o exploded in a shower of body parts" MaleSuicide="%o exploded in a shower of body parts" [LevelInfo] Title="Untitled" [MatSubAction] Desc="N/A" [Mutator] FriendlyName="Mutator" Description="Description" [Pickup] PickupMessage="Snagged an item." [PlayerController] QuickSaveString="Quick Saving" NoPauseMessage="Game is not pauseable" ViewingFrom="Now viewing from" OwnCamera="Now viewing from own camera" [PlayerReplicationInfo] StringSpectating="Spectating" StringUnknown="Unknown" [SubActionCameraEffect] Desc="Camera effect" [SubActionCameraShake] Desc="Shake" [SubActionFOV] Desc="FOV" [SubActionFade] Desc="Fade" [SubActionGameSpeed] Desc="Game Speed" [SubActionOrientation] Desc="Orientation" [SubActionSceneSpeed] Desc="Scene Speed" [SubActionTrigger] Desc="Trigger" [Suicided] DeathString="%o had an aneurysm." FemaleSuicide="%o had an aneurysm." MaleSuicide="%o had an aneurysm." [TeamInfo] TeamName="Team" ColorNames[0]="Red" ColorNames[1]="Blue" ColorNames[2]="Green" ColorNames[3]="Gold" [Volume] LocationName="unspecified" [Weapon] MessageNoAmmo=" has no ammo" [WeaponPickup] PickupMessage="You got a weapon" [XBoxPlayerInput] LookPresets[0].PresetName="Linear" LookPresets[1].PresetName="Exponential" LookPresets[2].PresetName="Hybrid" LookPresets[3].PresetName="Custom" [fell] DeathString="%o left a small crater" FemaleSuicide="%o left a small crater" MaleSuicide="%o left a small crater" [public] ########################## ## Soldier ## ########################## #African Object=(Name=T-Characters.Inf.Soldier_FACE_AfrA,Class=Texture) Object=(Name=T-Characters.Inf.Soldier_FACE_AfrB,Class=Texture) Object=(Name=T-Characters.Inf.Soldier_FACE_AfrC,Class=Texture) #Caucasian faces Object=(Name=T-Characters.Inf.Soldier_FACE_CaucA,Class=Texture) Object=(Name=T-Characters.Inf.Soldier_FACE_CaucB,Class=Texture) Object=(Name=T-Characters.Inf.Soldier_FACE_CaucD,Class=Texture) Object=(Name=T-Characters.Inf.Soldier_FACE_CaucE,Class=Texture) #Latin Object=(Name=T-Characters.Inf.Soldier_FACE_LatinA,Class=Texture) Object=(Name=T-Characters.Inf.Soldier_FACE_LatinB,Class=Texture) Object=(Name=T-Characters.Inf.Soldier_FACE_LatinC,Class=Texture) #Hands Object=(Name=T-Characters.Inf.Soldier_HAND_Inf_Afr,Class=Texture) Object=(Name=T-Characters.Inf.Soldier_HAND_Inf_Cauc,Class=Texture) Object=(Name=T-Characters.Inf.Soldier_HAND_Inf_Latin,Class=Texture) Object=(Name=T-Characters.Inf.Soldier_HAND_Desert_Green_Gloves,Class=Texture) Object=(Name=T-Characters.Inf.Soldier_HAND_Forest_Green_Gloves,Class=Texture) #Shirt Object=(Name=T-Characters.Inf.Soldier_SHIRT_Desert_Marksman,Class=Texture) Object=(Name=T-Characters.Inf.Soldier_SHIRT_Desert_Rifleman,Class=Texture) Object=(Name=T-Characters.Inf.Soldier_SHIRT_Desert_M249,Class=Texture) Object=(Name=T-Characters.Inf.Soldier_SHIRT_Forest_Marksman,Class=Texture) Object=(Name=T-Characters.Inf.Soldier_SHIRT_Forest_Rifleman,Class=Texture) Object=(Name=T-Characters.Inf.Soldier_SHIRT_Forest_M249,Class=Texture) #Pants Object=(Name=T-Characters.Inf.Soldier_PANTS_Desert_Kneepads,Class=Texture) Object=(Name=T-Characters.Inf.Soldier_PANTS_Forest_Kneepads,Class=Texture) ########################## ## Special Forces ## ########################## #African faces Object=(Name=T-Characters.SF.Soldier_FACE_SF_AfrA,Class=Texture) Object=(Name=T-Characters.SF.Soldier_FACE_SF_AfrB,Class=Texture) #Caucasian faces Object=(Name=T-Characters.SF.Soldier_FACE_SF_CaucA,Class=Texture) Object=(Name=T-Characters.SF.Soldier_FACE_SF_CaucB,Class=Texture) #Latin faces Object=(Name=T-Characters.SF.Soldier_FACE_SF_LatinA,Class=Texture) Object=(Name=T-Characters.SF.Soldier_FACE_SF_LatinB,Class=Texture) Object=(Name=T-Characters.SF.Soldier_FACE_SF_LatinC,Class=Texture) #Hands Object=(Name=T-Characters.SF.Soldier_HAND_SF_Afr,Class=Texture) Object=(Name=T-Characters.SF.Soldier_HAND_SF_Cauc,Class=Texture) Object=(Name=T-Characters.SF.Soldier_HAND_SF_Latin,Class=Texture) #Pants Object=(Name=T-Characters.SF.Soldier_PANTS_Desert_SF,Class=Texture) Object=(Name=T-Characters.SF.Soldier_PANTS_Forest_SF,Class=Texture) #Shirt Object=(Name=T-Characters.SF.Soldier_SHIRT_Desert_Camelback_SF,Class=Texture) Object=(Name=T-Characters.SF.Soldier_SHIRT_Forest_Camelback_SF,Class=Texture) ########################## ## SF Arctic ## ########################## #Hands Object=(Name=T-Characters.SFArc.Soldier_HAND_SFArctic_Blk_Gloves,Class=Texture) #Pants Object=(Name=T-Characters.SFArc.Soldier_PANTS_SFArctic,Class=Texture) #Shirt Object=(Name=T-Characters.SFArc.Soldier_SHIRT_SFArctic_Rifleman,Class=Texture) ########################## ## Guerrilla Forces ## ########################## #African faces Object=(Name=T-Characters.US_Guerrilla.USguerrilla_FACE_AfrA,Class=Texture) Object=(Name=T-Characters.US_Guerrilla.USguerrilla_FACE_AfrB,Class=Texture) #Caucasian faces Object=(Name=T-Characters.US_Guerrilla.USguerrilla_FACE_CaucA,Class=Texture) Object=(Name=T-Characters.US_Guerrilla.USguerrilla_FACE_CaucB,Class=Texture) #Latin faces Object=(Name=T-Characters.US_Guerrilla.USguerrilla_FACE_LatinA,Class=Texture) Object=(Name=T-Characters.US_Guerrilla.USguerrilla_FACE_LatinB,Class=Texture) #Hands Object=(Name=T-Characters.US_Guerrilla.USguerrilla_HAND_Cauc,Class=Texture) Object=(Name=T-Characters.US_Guerrilla.USguerrilla_HAND_Latin,Class=Texture) Object=(Name=T-Characters.US_Guerrilla.USguerrilla_HAND_Afr,Class=Texture) #Pants Object=(Name=T-Characters.US_Guerrilla.USguerrilla_Pants_Forest,Class=Texture) Object=(Name=T-Characters.US_Guerrilla.USguerrilla_Pants_Green,Class=Texture) #Shirt Object=(Name=T-Characters.US_Guerrilla.USguerrilla_SHIRT_Brown_Jacket_Vest,Class=Texture) Object=(Name=T-Characters.US_Guerrilla.USguerrilla_SHIRT_Green_Jacket_Vest,Class=Texture) ########################## ## OpFor ## ########################## #Face Object=(Name=T-Characters.OpM.OpM_FACE_HoodA_Mask,Class=Texture) Object=(Name=T-Characters.OpM.OpM_FACE_HoodB_Mask,Class=Texture) Object=(Name=T-Characters.OpM.OpM_FACE_HoodC_Mask,Class=Texture) #Hands #Object=(Name=T-Characters.OpM.OpM_HAND_Green_Sleeves_Blk_Gloves,Class=Texture) Object=(Name=T-Characters.OpM.OpM_HAND_Blk_Sleeves_Blk_Gloves,Class=Texture) #Pants Object=(Name=T-Characters.OpM.OpM_PANTS_Blue_Blk_boots,Class=Texture) Object=(Name=T-Characters.OpM.OpM_PANTS_Green_Blk_boots,Class=Texture) Object=(Name=T-Characters.OpM.OpM_PANTS_Urban_Blk_boots,Class=Texture) #Shirt Object=(Name=T-Characters.OpM.OpM_SHIRT_Blk_Green_Ak,Class=Texture) Object=(Name=T-Characters.OpM.OpM_SHIRT_Green_Blk_Ak,Class=Texture) Object=(Name=T-Characters.OpM.OpM_SHIRT_Urban_Blk_Ak,Class=Texture) ########################## ## OpInfantry ## ########################## #Face Object=(Name=T-Characters.OpInf.OpInf_FACE_CaucA,Class=Texture) Object=(Name=T-Characters.OpInf.OpInf_FACE_CaucB,Class=Texture) Object=(Name=T-Characters.OpInf.OpInf_FACE_Cauc_Mask,Class=Texture) Object=(Name=T-Characters.OpInf.OpInf_Face_LatinA,Class=Texture) Object=(Name=T-Characters.OpInf.OpInf_FACE_LatinB,Class=Texture) Object=(Name=T-Characters.OpInf.OpInf_FACE_Latin_Mask,Class=Texture) Object=(Name=T-Characters.OpInf.OpInf_FACE_AfrA,Class=Texture) Object=(Name=T-Characters.OpInf.OpInf_FACE_AfrB,Class=Texture) Object=(Name=T-Characters.OpInf.OpInf_FACE_Afr_Mask,Class=Texture) #Hands Object=(Name=T-Characters.OpInf.OpInf_HAND_Afr,Class=Texture) Object=(Name=T-Characters.OpInf.OpInf_HAND_Cauc,Class=Texture) Object=(Name=T-Characters.OpInf.OpInf_HAND_Latin,Class=Texture) #Pants Object=(Name=T-Characters.OpInf.OpInf_PANTS_Blue_Blk_boots,Class=Texture) Object=(Name=T-Characters.OpInf.OpInf_PANTS_Brown_Blk_boots,Class=Texture) Object=(Name=T-Characters.OpInf.OpInf_PANTS_Green_Blk_boots,Class=Texture) Object=(Name=T-Characters.OpInf.OpInf_PANTS_Urban_Blk_boots,Class=Texture) #Shirt Object=(Name=T-Characters.OpInf.OpInf_SHIRT_Blue_Blk_Ak,Class=Texture) Object=(Name=T-Characters.OpInf.OpInf_SHIRT_Green_Green_Ak,Class=Texture) Object=(Name=T-Characters.OpInf.OpInf_SHIRT_Green_Tan_Ak,Class=Texture) Object=(Name=T-Characters.OpInf.OpInf_SHIRT_Urban_Blk_Ak,Class=Texture) #MILES Shirt Object=(Name=T-Characters.OpInf.MilesOp_SHIRT_Blk_Rifleman,Class=Texture) ########################## ## DesOp ## ########################## ########################## ## Arctic ## ########################## #Hands Object=(Name=T-Characters.Inf.Soldier_HAND_Arctic_Blk_Gloves,Class=Texture) #Pants Object=(Name=T-Characters.Inf.Soldier_PANTS_Arctic_Blk_Boots,Class=Texture) #Shirt Object=(Name=T-Characters.Inf.Soldier_SHIRT_Arctic_Molle,Class=Texture) ########################## ## ArcOpFor ## ########################## #Face Object=(Name=T-Characters.ArcOp.ArcOp_Face_AfrA,Class=Texture) Object=(Name=T-Characters.ArcOp.ArcOp_Face_Afr_Mask,Class=Texture) Object=(Name=T-Characters.ArcOp.ArcOp_Face_CaucA,Class=Texture) Object=(Name=T-Characters.ArcOp.ArcOp_Face_CaucB,Class=Texture) Object=(Name=T-Characters.ArcOp.ArcOp_Face_CaucC,Class=Texture) Object=(Name=T-Characters.ArcOp.ArcOp_Face_Cauc_Mask,Class=Texture) Object=(Name=T-Characters.ArcOp.ArcOp_Face_LatinA,Class=Texture) Object=(Name=T-Characters.ArcOp.ArcOp_Face_Latin_Mask,Class=Texture) #Hands Object=(Name=T-Characters.ArcOp.ArcOp_HAND_Blk_Gloves,Class=Texture) #Pants Object=(Name=T-Characters.ArcOp.ArcOp_Pants_Green_Blk_Boots,Class=Texture) Object=(Name=T-Characters.ArcOp.ArcOp_Pants_Camo_Blk_Boots,Class=Texture) #Shirt Object=(Name=T-Characters.ArcOp.ArcOp_SHIRT_Green_Blk_Ak,Class=Texture) Object=(Name=T-Characters.ArcOp.ArcOp_SHIRT_Camo_Blk_Ak,Class=Texture) ########################## ## IBCT ## ########################## ########################## ## CIVOP ## ########################## #Face Object=(Name=T-Characters.CivOp.CivOpM_Face_AfrA,Class=Texture) Object=(Name=T-Characters.CivOp.CivOpM_Face_Afr_Mask,Class=Texture) Object=(Name=T-Characters.CivOp.CivOpM_Face_CaucA,Class=Texture) Object=(Name=T-Characters.CivOp.CivOpM_Face_Cauc_Mask,Class=Texture) Object=(Name=T-Characters.CivOp.CivOpM_Face_LatinA,Class=Texture) Object=(Name=T-Characters.CivOp.CivOpM_Face_Latin_Mask,Class=Texture) #Hands Object=(Name=T-Characters.CivOp.CivOpM_HAND_Afr_Gloves,Class=Texture) Object=(Name=T-Characters.CivOp.CivOpM_HAND_Cauc_Gloves,Class=Texture) Object=(Name=T-Characters.CivOp.CivOpM_HAND_Latin_Gloves,Class=Texture) #Pants Object=(Name=T-Characters.CivOp.CivOpM_Pants_Brown,Class=Texture) Object=(Name=T-Characters.CivOp.CivOpM_Pants_Jeans,Class=Texture) Object=(Name=T-Characters.CivOp.CivOpM_Pants_Green,Class=Texture) Object=(Name=T-Characters.CivOp.CivOpM_Pants_Leather,Class=Texture) #Shirt Object=(Name=T-Characters.CivOp.CivOpM_SHIRT_Leather,Class=Texture) Object=(Name=T-Characters.CivOp.CivOpM_SHIRT_Olive_Striped,Class=Texture)HUI\XBox\BackgroX.pkg 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