/********************************************************/ /* Course description file: */ /* Information relating to the course is read in from */ /* here */ /* ALL UNITS SHOULD BE IN CENTIMETRES */ /********************************************************/ /********************************************************/ /* Name of the dictionary containing the courses */ /* textures. */ /********************************************************/ Course Texture Dictionary: antz_art/tracks/anthill/textures.txd; /********************************************************/ /* Name of the bsp file for the course */ /********************************************************/ BSP Name: antz_art/tracks/anthill/bsps/2048pvs.bsp; Course AI Data Name: 3; antz_art/tracks/anthill/bsps/ai1.bsp; antz_art/tracks/anthill/bsps/ai2.bsp; antz_art/tracks/anthill/bsps/ai3.bsp; Course AID File Names: 3; antz_art/tracks/anthill/ai1.aid; antz_art/tracks/anthill/ai2.aid; antz_art/tracks/anthill/ai3.aid; /********************************************************/ /* The collision objects for the level */ /********************************************************/ Course Invisible Collisions: 1; antz_art/tracks/anthill/bsps/col1.bsp; /********************************************************/ /* The objects that are drawn, but have no collisions. */ /********************************************************/ Course Extra Objects: 4; antz_art/tracks/anthill/bsps/alpha1.bsp; antz_art/tracks/anthill/bsps/spark2.bsp; antz_art/tracks/anthill/bsps/startline2.bsp; antz_art/tracks/anthill/bsps/finishline3.bsp; /********************************************************/ /* ID number of the course */ /********************************************************/ Course ID number: 29; /********************************************************/ /* Gravity of the course */ /********************************************************/ Course Gravity: 980; /********************************************************/ /* The position of the sun within a course. */ /********************************************************/ // NO SUN, this is meant to be underground //Course Sun Position: //-100.0,80.0,100.0; /********************************************************/ /* The size and colour of the sun. */ /* size,red,green,blue,alpha. */ /********************************************************/ // NO SUN, this is meant to be underground //Course Sun Size And Colour: //15.0,255,255,32,255; /********************************************************/ /* Lights in the world. Number of lights followed by */ /* type and position of those lights. */ /* directional light is 1 */ /* ambient light is 2 */ /* point light is 128 */ /* spot light is 129 */ /* soft spot light is 130 */ /* Flags: 1 is atomics, 2 is world, 3 is both. */ /* type : pos : dir: colour : radius : coneangle:flags; */ /********************************************************/ Course Lights: 1; 1 : 0,0,0 : 0,-1,0 : 0.8,0.8,0.8,1.0 : 1 : 1 : 1; /********************************************************/ /* The colour of the shadow on the course */ /********************************************************/ Course Shadow Colour: 32,32,32,255; /********************************************************/ /* Clumps that are used in the course. Things such as */ /* shadows, alpha blends etc. Also anything which is */ /* animated would have to be a dff file not in the bsp. */ /* Number of clumps followed by the dff filenames */ /********************************************************/ Course Clumps: 8; antz_art/tracks/anthill/dffs/wireflash01.dff; antz_art/tracks/anthill/dffs/wireflash02.dff; antz_art/tracks/anthill/dffs/wireflash03.dff; antz_art/tracks/anthill/dffs/wireflash04.dff; antz_art/tracks/anthill/dffs/wireflash05.dff; antz_art/tracks/anthill/dffs/wireflash06.dff; antz_art/tracks/anthill/dffs/flag2.dff; antz_art/tracks/anthill/dffs/flag1.dff; /********************************************************/ /* The model to be used for the sky dome for the level. */ /********************************************************/ Course Sky Dome: 1; antz_art/tracks/skydome.dff; /********************************************************/ /* Description of legal lap variations */ /* number of lap variations */ /* lists of lap variations */ /* format examples: */ /* 0,80,-1 means lap from line 0-80 then back to 0 */ /* 0,256,81,94,256,18,80,-1 means lap from line 0, */ /* jumping o line 81, through to 94, jumping to 18, */ /* through to 80, then back to 0 (start) */ /* changed by ja from ending at 117 to 116 and 70 t0 69 /********************************************************/ Course Lap Lines: 1; 0,232,-10; Course Lap Lines: 7; 0,69,-10; 0,13,256,71,80,256,20,69,-10; 0,26,256,81,90,256,256,35,69,-10; 0,44,256,91,94,256,47,69,-10; 0,47,256,95,104,256,54,69,-10; 0,57,256,105,109,256,62,69,-10; 0,61,256,110,114,256,66,69,-10; Course Lap Lines: 1; 0,44,-10; /********************************************************/ /* Description of legal lap junctions */ /* number of junctions */ /* list of junction descriptions */ /* example: */ /* 0,1,81,-1 means at line 0 you can proceed onto */ /* either lines 1 or 81 */ /********************************************************/ Course Lap Junctions: 0 Course Lap Junctions: 0; Course Lap Junctions: 0; /********************************************************/ /* Starting positions of the cars in cm units from pole */ /* position to last place */ /********************************************************/ Course Grid Positions: 2,-14.00,25,180 0,-13.47,24,180 2,-13.00,23,180 0,-12.54,22,180 2,-12.10,21,180 0,-11.64,20,180 2,-11.24,19,180 0,-10.72,18,180 160.40,-633.8,984.8,125; 159.55,-633.8,983.6,125; 161.20,-633.4,984.2,125; 160.40,-633.4,983.0,125; 162.00,-632.9,983.5,125; 161.20,-632.9,982.3,125; 167.0,-629.51,975,125; 168.0,-629.51,976,125; -8.25,-9.6,15.3,180; -8.25,-9.6,15.3,180; -8.25,-9.6,15.3,180; -2.8,-9.6,15.3,180; 13.3,-9.3,15.3,180; 8.25,-9.6,15.3,180; 2.8,-9.6,15.3,180; -13.3,-9.3,15.3,180; 4.4,-18.8,35.7,180; /********************************************************/ /* Names of course specific SFX files */ /********************************************************/ Course Specific SFXFILES: 13; ANTHILL; snow-loop,1; snow-loop,1; rought_track_bush,1; dung-boulder2,2; dung-boulder2,2; dung-boulder2,2; collide_1,3; collide_4,3; collide_5,3; shield,4; move_c,4; electric,5; electric,5; /********************************************************/ /* END OF THE FILE */ /********************************************************/ #