/********************************************************/ /* Course description file: */ /* Information relating to the course is read in from */ /* here */ /* ALL UNITS SHOULD BE IN CENTIMETRES */ /********************************************************/ /********************************************************/ /* Name of the dictionary containing the courses */ /* textures. */ /********************************************************/ Course Texture Dictionary: antz_art/Tracks/bike/Textures.txd; /********************************************************/ /* Name of the bsp file for the course */ /********************************************************/ BSP Name: antz_art/tracks/bike/bsps/graph.bsp; Course AI Data Name: 1; antz_art/tracks/bike/bsps/ai0.bsp; Course AID File Names: 1; antz_art/tracks/bike/ai0.aid; /********************************************************/ /* The collision objects for the level */ /********************************************************/ Course Invisible Collisions: 1; antz_art/tracks/bike/bsps/coll.bsp; /********************************************************/ /* The objects that are drawn, but have no collisions. */ /********************************************************/ Course Extra Objects: 1; antz_art/tracks/bike/bsps/alpha.bsp; /********************************************************/ /* ID number of the course */ /********************************************************/ Course ID number: 14; /********************************************************/ /* Gravity of the course */ /********************************************************/ Course Gravity: 980; /********************************************************/ /* Lights in the world. Number of lights followed by */ /* type and position of those lights. */ /* directional light is 1 */ /* ambient light is 2 */ /* point light is 128 */ /* spot light is 129 */ /* soft spot light is 130 */ /* Flags: 1 is atomics, 2 is world, 3 is both. */ /* type : pos : dir: colour : radius : coneangle:flags; */ /********************************************************/ Course Lights: 2; 1 : 0,0,0 : 1,-1,0 : 0.8,0.8,0.8,1.0 : 1 : 1 : 1; 1 : 0,0,0 : -1,-1,0 : 0.8,0.8,0.8,1.0 : 1 : 1 : 1; /********************************************************/ /* The colour of the shadow on the course */ /********************************************************/ Course Shadow Colour: 16,4,32,255; /********************************************************/ /* The position of the sun within a course. */ /********************************************************/ Course Sun Position: 1; 200.0,100.0,0.0; /********************************************************/ /* The size and colour of the sun. */ /* size,red,green,blue,alpha. */ /********************************************************/ Course Sun Size And Colour: 1; 15.0,255,192,64,255; /********************************************************/ /* The model to be used for the sky dome for the level. */ /********************************************************/ Course Sky Dome: 1; antz_art/tracks/bike/dffs/skydome.dff; /********************************************************/ /* Clumps that are used in the course. Things such as */ /* shadows, alpha blends etc. Also anything which is */ /* animated would have to be a dff file not in the bsp. */ /* Number of clumps followed by the dff filenames */ /********************************************************/ Course Clumps: 3; antz_art/tracks/bike/dffs/rwheel3.dff; antz_art/tracks/bike/dffs/rwcoll.dff; antz_art/tracks/bike/dffs/brkcoll.dff; /********************************************************/ /* Starting positions of the cars in cm units from pole */ /* position to last place (x,y,z,angle) */ /********************************************************/ Course Grid Positions: -34.0841, 21.1586, 3.18314, -15; -32.1562, 21.1586, 3.43906, -15; -33.7429, 21.1586, 1.69882, -15; -31.815, 21.1586, 1.95474, -15; -33.3164, 21.1586, 0.265685, -15; -31.3885, 21.1586, 0.521603, -15; -30.5,21.3,-8.0,0; -31.0,21.3,-10.0,0; /********************************************************/ /* Description of legal lap variations */ /* number of lap variations */ /* lists of lap variations */ /* format examples: */ /* 0,80,-1 means lap from line 0-80 then back to 0 */ /* 0,256,81,94,256,18,80,-1 means lap from line 0, */ /* jumping o line 81, through to 94, jumping to 18, */ /* through to 80, then back to 0 (start) */ /********************************************************/ Course Lap Lines: 2; 0,63,-1; 0,46,256,64,75,256,62,63,-1; /********************************************************/ /* Description of legal lap junctions */ /* number of junctions */ /* list of junction descriptions */ /* example: */ /* 0,1,81,-1 means at line 0 you can proceed onto */ /* either lines 1 or 81 */ /********************************************************/ Course Lap Junctions: 1; 46,47,64,-1; /********************************************************/ /* Names of course specific SFX files */ /********************************************************/ Course Specific SFXFILES: 12; BIKE; smooth,1; gravel1,1; rought_track_bush,1; hub,2; dung-boulder2,2; dung-boulder2,2; collide_1,3; collide_4,3; collide_5,3; shield,4; move_c,4; shield,5; /********************************************************/ /* END OF THE FILE */ /********************************************************/ #