/********************************************************/ /* Course description file: */ /* Information relating to the course is read in from */ /* here */ /* ALL UNITS SHOULD BE IN CENTIMETRES */ /********************************************************/ /********************************************************/ /* Name of the dictionary containing the courses */ /* textures. */ /********************************************************/ Course Texture Dictionary: antz_art/Tracks/bin/Textures.txd; /********************************************************/ /* Name of the bsp file for the course */ /********************************************************/ BSP Name: antz_art/tracks/bin/bsps/graph.bsp; antz_art/tracks/bin/bsps/graphtest.bsp; Course AI Data Name: 1; antz_art/tracks/bin/bsps/ai0.bsp; Course AID File Names: 1; antz_art/tracks/bin/ai0.aid; /********************************************************/ /* The collision objects for the level */ /********************************************************/ Course Invisible Collisions: 1; antz_art/tracks/bin/bsps/collisions.bsp; /********************************************************/ /* The objects that are drawn, but have no collisions. */ /********************************************************/ Course Extra Objects: 1; antz_art/tracks/bin/bsps/alpha.bsp; /********************************************************/ /* ID number of the course */ /********************************************************/ Course ID number: 18; /********************************************************/ /* Gravity of the course */ /********************************************************/ Course Gravity: 980; /********************************************************/ /* Lights in the world. Number of lights followed by */ /* type and position of those lights. */ /* directional light is 1 */ /* ambient light is 2 */ /* point light is 128 */ /* spot light is 129 */ /* soft spot light is 130 */ /* Flags: 1 is atomics, 2 is world, 3 is both. */ /* type : pos : dir: colour : radius : coneangle:flags; */ /********************************************************/ Course Lights: 1; 1:0,0,0 : 0,-1,0 : 0.8,0.8,0.8,1.0 : 1 : 1 : 1; 2:0,0,0 : 0,-1,0 : 0.4,0.4,0.4,1.0 : 1 : 1 : 2; 1:0,0,0 : 0,-0.5,0.5 : 0.7,0.7,0.7,1.0 : 1 : 1 : 2; /********************************************************/ /* The colour of the shadow on the course */ /********************************************************/ Course Shadow Colour: 16,4,32,255; /********************************************************/ /* The model to be used for the sky dome for the level. */ /********************************************************/ //Course Sky Dome: //antz_art/tracks/bin/dffs/skydome.dff; /********************************************************/ /* Clumps that are used in the course. Things such as */ /* shadows, alpha blends etc. Also anything which is */ /* animated would have to be a dff file not in the bsp. */ /* Number of clumps followed by the dff filenames */ /********************************************************/ Course Clumps: 1; antz_art/tracks/bin/dffs/lightshafts.dff; /********************************************************/ /* Description of legal lap variations */ /* number of lap variations */ /* lists of lap variations */ /* format examples: */ /* 0,80,-1 means lap from line 0-80 then back to 0 */ /* 0,256,81,94,256,18,80,-1 means lap from line 0, */ /* jumping o line 81, through to 94, jumping to 18, */ /* through to 80, then back to 0 (start) */ /********************************************************/ Course Lap Lines: 4; 0,80,-10; 0,28,256,81,87,256,36,80,-10; 0,36,256,88,92,256,40,80,-10; 0,65,256,93,105,256,74,80,-10; /********************************************************/ /* Description of legal lap junctions */ /* number of junctions */ /* list of junction descriptions */ /* example: */ /* 0,1,81,-1 means at line 0 you can proceed onto */ /* either lines 1 or 81 */ /********************************************************/ Course Lap Junctions: 3; 28,29,81,-1; 36,37,88,-1; 65,66,93,-1; /********************************************************/ /* Starting positions of the cars in cm units from pole */ /* position to last place (x,y,z,angle) */ /********************************************************/ Course Grid Positions: 0.0,0.0,0.0,90; 0.0,0.0,0.0,90; 0.0,0.0,0.0,90; 0.0,0.0,0.0,90; 0.0,0.0,0.0,90; 0.0,0.0,0.0,90; 0.0,0.0,0.0,90; 0.0,0.0,0.0,90; /********************************************************/ /* Names of course specific SFX files */ /********************************************************/ Course Specific SFXFILES: 12; BIN; snow-loop,1; snow-loop,1; rought_track_bush,1; dung-boulder2,2; dung-boulder2,2; dung-boulder2,2; collide_1,3; collide_4,3; collide_5,3; shield,4; move_c,4; shield,5; /********************************************************/ /* END OF THE FILE */ /********************************************************/ #