/********************************************************/ /* Course description file: */ /* Information relating to the course is read in from */ /* here */ /* ALL UNITS SHOULD BE IN CENTIMETRES */ /********************************************************/ /********************************************************/ /* Name of the dictionary containing the courses */ /* textures. */ /********************************************************/ Course Texture Dictionary: antz_art/tracks/city/textures.txd; /********************************************************/ /* Name of the bsp file for the course */ /********************************************************/ BSP Name: antz_art/tracks/city/bsps/512pvs.bsp; Course AI Data Name: 2; antz_art/tracks/city/bsps/ai1.bsp; antz_art/tracks/city/bsps/ai2.bsp; Course AID File Names: 2; antz_art/tracks/city/ai1.aid; antz_art/tracks/city/ai2.aid; /********************************************************/ /* The collision objects for the level */ /********************************************************/ Course Invisible Collisions: 2; antz_art/tracks/city/bsps/coll1.bsp; antz_art/tracks/city/bsps/coll1.bsp; /********************************************************/ /* The objects that are drawn, but have no collisions. */ /********************************************************/ Course Extra Objects: 6; antz_art/tracks/city/bsps/alpha1.bsp; antz_art/tracks/city/bsps/buildings.bsp; antz_art/tracks/city/bsps/arrows1.bsp; antz_art/tracks/city/bsps/arrows2.bsp; antz_art/tracks/city/bsps/background.bsp; antz_art/tracks/city/bsps/barriers.bsp; /********************************************************/ /* ID number of the course */ /********************************************************/ Course ID number: 17; /********************************************************/ /* Gravity of the course */ /********************************************************/ Course Gravity: 980; /********************************************************/ /* The position of the sun within a course. */ /********************************************************/ // NO SUN, this is meant to be underground //Course Sun Position: //-100.0,80.0,100.0; /********************************************************/ /* The size and colour of the sun. */ /* size,red,green,blue,alpha. */ /********************************************************/ // NO SUN, this is meant to be underground //Course Sun Size And Colour: //15.0,255,255,32,255; /********************************************************/ /* Lights in the world. Number of lights followed by */ /* type and position of those lights. */ /* directional light is 1 */ /* ambient light is 2 */ /* point light is 128 */ /* spot light is 129 */ /* soft spot light is 130 */ /* Flags: 1 is atomics, 2 is world, 3 is both. */ /* type : pos : dir: colour : radius : coneangle:flags; */ /********************************************************/ Course Lights: 1; 1 : 0,0,0 : 0,-1,0 : 0.8,0.8,0.8,1.0 : 1 : 1 : 1; /********************************************************/ /* The colour of the shadow on the course */ /********************************************************/ Course Shadow Colour: 32,32,32,255; /********************************************************/ /* Clumps that are used in the course. Things such as */ /* shadows, alpha blends etc. Also anything which is */ /* animated would have to be a dff file not in the bsp. */ /* Number of clumps followed by the dff filenames */ /********************************************************/ Course Clumps: 8; antz_art/tracks/city/dffs/blight.dff; antz_art/tracks/city/dffs/blights.dff; antz_art/tracks/city/dffs/blightb.dff; antz_art/tracks/city/dffs/b2ls.dff; antz_art/tracks/city/dffs/alight.dff; antz_art/tracks/city/dffs/alights.dff; antz_art/tracks/city/dffs/matchr1.dff; antz_art/tracks/city/dffs/sgrid.dff; /********************************************************/ /* The model to be used for the sky dome for the level. */ /********************************************************/ //Course Sky Dome: //0; //antz_art/tracks/city/dffs/SkyDome.dff; //antz_art/tracks/city/dffs/SkyDome2.dff; /********************************************************/ /* Starting positions of the cars in cm units from pole */ /* position to last place */ /********************************************************/ Course Grid Positions: -546.0,31.6,-25.6,90; -546.0,31.6,-26.6,90; -547.0,31.6,-25.6,90; -547.0,31.6,-26.6,90; -548.0,31.6,-25.6,90; -548.0,31.6,-26.6,90; -549.0,31.6,-25.6,90; -549.0,31.6,-26.6,90; -545.0,31.6,-25.6,270; -545.0,31.6,-26.6,270; -544.0,31.6,-25.6,270; -544.0,31.6,-26.6,270; -543.0,31.6,-25.6,270; -543.0,31.6,-26.6,270; -542.0,31.6,-25.6,270; -542.0,31.6,-26.6,270; /********************************************************/ /* Description of legal lap variations */ /* number of lap variations */ /* lists of lap variations */ /* format examples: */ /* 0,80,-1 means lap from line 0-80 then back to 0 */ /* 0,256,81,94,256,18,80,-1 means lap from line 0, */ /* jumping o line 81, through to 94, jumping to 18, */ /* through to 80, then back to 0 (start) */ /********************************************************/ Course Lap Lines: 1; 0,100,-1; Course Lap Lines: 1; 0,100,-1; /********************************************************/ /* Description of legal lap junctions */ /* number of junctions */ /* list of junction descriptions */ /* example: */ /* 0,1,81,-1 means at line 0 you can proceed onto */ /* either lines 1 or 81 */ /********************************************************/ //Course Lap Junctions: //1; //0,1,82,-1; // //Course Lap Junctions: //1; //0,1,82,-1; /********************************************************/ /* Names of course specific SFX files */ /********************************************************/ Course Specific SFXFILES: 12; CITY; smooth,1; gravel1,1; rought_track_bush,1; dung-boulder2,2; dung-boulder2,2; dung-boulder2,2; collide_1,3; collide_4,3; collide_5,3; shield,4; move_c,4; shield,5; /********************************************************/ /* END OF THE FILE */ /********************************************************/ #