/********************************************************/ /* Course description file: */ /* Information relating to the course is read in from */ /* here */ /* ALL UNITS SHOULD BE IN CENTIMETRES */ /********************************************************/ /********************************************************/ /* Name of the dictionary containing the courses */ /* textures. */ /********************************************************/ Course Texture Dictionary: antz_art/Tracks/dung/Textures.txd; /********************************************************/ /* Name of the bsp file for the course */ /********************************************************/ BSP Name: antz_art/tracks/dung/bsps/512pvs.bsp; Course AI Data Name: 4; antz_art/tracks/dung/bsps/ai1.bsp; antz_art/tracks/dung/bsps/ai2.bsp; antz_art/tracks/dung/bsps/ai3.bsp; antz_art/tracks/dung/bsps/ai2.bsp; Course AID File Names: 4; antz_art/tracks/dung/ai1.aid; antz_art/tracks/dung/ai2.aid; antz_art/tracks/dung/ai3.aid; antz_art/tracks/dung/ai2.aid; /********************************************************/ /* The collision objects for the level */ /********************************************************/ Course Invisible Collisions: 4; antz_art/tracks/dung/bsps/col1.bsp; antz_art/tracks/dung/bsps/col1.bsp; antz_art/tracks/dung/bsps/col1.bsp; antz_art/tracks/dung/bsps/col1.bsp; /********************************************************/ /* The objects that are drawn, but have no collisions. */ /********************************************************/ Course Extra Objects: 3; antz_art/tracks/dung/bsps/alpha1.bsp; antz_art/tracks/dung/bsps/start1.bsp; antz_art/tracks/dung/bsps/start2.bsp; /********************************************************/ /* ID number of the course */ /********************************************************/ Course ID number: 15; /********************************************************/ /* Gravity of the course */ /********************************************************/ Course Gravity: 980; /********************************************************/ /* Lights in the world. Number of lights followed by */ /* type and position of those lights. */ /* directional light is 1 */ /* ambient light is 2 */ /* point light is 128 */ /* spot light is 129 */ /* soft spot light is 130 */ /* Flags: 1 is atomics, 2 is world, 3 is both. */ /* type : pos : dir: colour : radius : coneangle:flags; */ /********************************************************/ Course Lights: 1; 1:0,0,0 : 0,-1,0 : 0.8,0.8,0.8,1.0 : 1 : 1 : 1; 2:0,0,0 : 0,-1,0 : 0.4,0.4,0.4,1.0 : 1 : 1 : 2; 1:0,0,0 : 0,-0.5,0.5 : 0.7,0.7,0.7,1.0 : 1 : 1 : 2; /********************************************************/ /* The colour of the shadow on the course */ /********************************************************/ Course Shadow Colour: 16,4,32,255; /********************************************************/ /* The position of the sun within a course. */ /********************************************************/ Course Sun Position: 1; 200.0,100.0,0.0; /********************************************************/ /* The size and colour of the sun. */ /* size,red,green,blue,alpha. */ /********************************************************/ Course Sun Size And Colour: 1; 15.0,255,192,64,255; /********************************************************/ /* The model to be used for the sky dome for the level. */ /********************************************************/ Course Sky Dome: 1; antz_art/tracks/dung/dffs/skydome.dff; /********************************************************/ /* Splines used in course */ /* Number of splines to load */ /* List of paths to splines */ /********************************************************/ Course Splines: 3; antz_art/tracks/dung/spls/test11.spl; antz_art/tracks/dung/spls/test12.spl; antz_art/tracks/dung/spls/test13.spl; /********************************************************/ /* Clumps that are used in the course. Things such as */ /* shadows, alpha blends etc. Also anything which is */ /* animated would have to be a dff file not in the bsp. */ /* Number of clumps followed by the dff filenames */ /********************************************************/ Course Clumps: 9; antz_art/tracks/dung/dffs/dungball.dff; antz_art/tracks/dung/dffs/dungball.dff; antz_art/tracks/dung/dffs/dungball.dff; antz_art/tracks/dung/dffs/dungbeetle.dff; antz_art/tracks/dung/dffs/dungbeetle.dff; antz_art/tracks/dung/dffs/dungbeetle.dff; antz_art/tracks/dung/dffs/dungbeetle.dff; antz_art/tracks/dung/dffs/dungbeetle.dff; antz_art/tracks/dung/dffs/dungbeetle.dff; /********************************************************/ /* Description of legal lap variations */ /* number of lap variations */ /* lists of lap variations */ /* format examples: */ /* 0,80,-1 means lap from line 0-80 then back to 0 */ /* 0,256,81,94,256,18,80,-1 means lap from line 0, */ /* jumping o line 81, through to 94, jumping to 18, */ /* through to 80, then back to 0 (start) */ /********************************************************/ Course Lap Lines: 3; 0,64,-1; 0,35,256,65,75,256,47,64,-1; 0,53,256,76,81,256,61,64,-1; Course Lap Lines: 3; 0,128,-1; 0,5,256,129,139,256,21,128,-1; 0,32,256,140,160,256,59,128,-1; Course Lap Lines: 3; 0,2,256,65,73,256,21,64,-1; 0,34,256,74,84,256,48,64,-1; 0,53,256,85,90,256,61,64,-1; 0,64,-1; Course Lap Lines: 3; 0,128,-1; 0,5,256,129,139,256,21,128,-1; 0,32,256,140,160,256,59,128,-1; /********************************************************/ /* Description of legal lap junctions */ /* number of junctions */ /* list of junction descriptions */ /* example: */ /* 0,1,81,-1 means at line 0 you can proceed onto */ /* either lines 1 or 81 */ /********************************************************/ Course Lap Junctions: 2; 35,36,65,-1; 53,54,76,-1; Course Lap Junctions: 2; 3,4,65,-1; 17,18,71,-1; Course Lap Junctions: 3; 2,3,65,-1; 34,35,74,-1; 53,54,85,-1; Course Lap Junctions: 2; 3,4,65,-1; 17,18,71,-1; /********************************************************/ /* Starting positions of the cars in cm units from pole */ /* position to last place (x,y,z,angle) */ /********************************************************/ Course Grid Positions: 12.0,0.005,-8.6,125; 8.0,0.005,-11.6,125; 5.2,0.005,-4.0,125; 0.8,0.005,-6.4,125; -2.3,0.005,1.3,125; -6.3,0.005,-1.5,125; -9.0,0.005,6.0,125; -13.5,0.005,3.6,125; 25.9,0.005,-27.0,309; 30.2,0.005,-24.6,309; 32.2,0.005,-32.4,309; 36.8,0.005,-30.6,309; 39.5,0.005,-38.6,309; 43.8,0.005,-36.3,309; 45.8,0.005,-44.0,309; 50.4,0.005,-42.0,309; 12.0,0.005,-8.6,125; 8.0,0.005,-11.6,125; 5.2,0.005,-4.0,125; 0.8,0.005,-6.4,125; -2.3,0.005,1.3,125; -6.3,0.005,-1.5,125; -9.0,0.005,6.0,125; -13.5,0.005,3.6,125; 25.9,0.005,-27.0,309; 30.2,0.005,-24.6,309; 32.2,0.005,-32.4,309; 36.8,0.005,-30.6,309; 39.5,0.005,-38.6,309; 43.8,0.005,-36.3,309; 45.8,0.005,-44.0,309; 50.4,0.005,-42.0,309; /********************************************************/ /* Names of course specific SFX files */ /********************************************************/ Course Specific SFXFILES: 12; DUNG; gravel1,1; smooth2,1; rought_track_bush,1; dung-boulder2,2; dung-boulder2,2; dung-boulder2,2; collide_1,3; collide_4,3; collide_5,3; shield,4; move_c,4; shield,5; /********************************************************/ /* END OF THE FILE */ /********************************************************/ #