/********************************************************/ /* Course description file: */ /* Information relating to the course is read in from */ /* here */ /* ALL UNITS SHOULD BE IN CENTIMETRES */ /********************************************************/ /********************************************************/ /* Name of the dictionary containing the courses */ /* textures. */ /********************************************************/ Course Texture Dictionary: antz_art/tracks/GFinale/textures.txd; /********************************************************/ /* Name of the bsp file for the course */ /********************************************************/ BSP Name: antz_art/tracks/gfinale/bsps/512.bsp; Course AI Data Name: 1; antz_art/tracks/gfinale/bsps/ai1.bsp; Course AID File Names: 1; antz_art/tracks/gfinale/ai1.aid; /********************************************************/ /* The collision objects for the level */ /********************************************************/ Course Invisible Collisions: 1; antz_art/tracks/gfinale/bsps/coll1.bsp; /********************************************************/ /* The hoppy collision objects for the level */ /********************************************************/ Course Hoppy Collisions: 1; antz_art/tracks/gfinale/bsps/hop.bsp; /********************************************************/ /* The objects that are drawn, but have no collisions. */ /********************************************************/ Course Extra Objects: 3; antz_art/tracks/gfinale/bsps/alpha1.bsp; antz_art/tracks/gfinale/bsps/sfline2.bsp; antz_art/tracks/gfinale/bsps/sfline3.bsp; /********************************************************/ /* Splines used in course */ /* Number of splines to load */ /* List of paths to splines */ /********************************************************/ Course Splines: 15; antz_art/tracks/gfinale/spls/crowd1a.spl; antz_art/tracks/gfinale/spls/crowd1b.spl; antz_art/tracks/gfinale/spls/crowd1c.spl; antz_art/tracks/gfinale/spls/crowd1a.spl; antz_art/tracks/gfinale/spls/crowd1b.spl; antz_art/tracks/gfinale/spls/crowd1c.spl; antz_art/tracks/gfinale/spls/crowd1a.spl; antz_art/tracks/gfinale/spls/crowd1b.spl; antz_art/tracks/gfinale/spls/crowd1c.spl; antz_art/tracks/gfinale/spls/rock1.spl; antz_art/tracks/gfinale/spls/rock2.spl; antz_art/tracks/gfinale/spls/rock3.spl; antz_art/tracks/gfinale/spls/rock4.spl; antz_art/tracks/gfinale/spls/rock5.spl; antz_art/tracks/gfinale/spls/rock6.spl; /********************************************************/ /* ID number of the course */ /********************************************************/ Course ID number: 34; /********************************************************/ /* Gravity of the course */ /********************************************************/ Course Gravity: 980; /********************************************************/ /* The size and colour of the sun. */ /* size,red,green,blue,alpha. */ /********************************************************/ // NO SUN, this is meant to be underground //Course Sun Size And Colour: //15.0,255,255,32,255; /********************************************************/ /* Lights in the world. Number of lights followed by */ /* type and position of those lights. */ /* directional light is 1 */ /* ambient light is 2 */ /* point light is 128 */ /* spot light is 129 */ /* soft spot light is 130 */ /* Flags: 1 is atomics, 2 is world, 3 is both. */ /* type : pos : dir: colour : radius : coneangle:flags; */ /********************************************************/ Course Lights: 1; 1 : 0,0,0 : 0,-1,0 : 0.8,0.8,0.8,1.0 : 1 : 1 : 1; /********************************************************/ /* The colour of the shadow on the course */ /********************************************************/ Course Shadow Colour: 32,32,32,255; /********************************************************/ /* Clumps that are used in the course. Things such as */ /* shadows, alpha blends etc. Also anything which is */ /* animated would have to be a dff file not in the bsp. */ /* Number of clumps followed by the dff filenames */ /********************************************************/ Course Clumps: 10; antz_art/tracks/gfinale/dffs/wooda.dff; antz_art/tracks/gfinale/dffs/woodb.dff; antz_art/tracks/gfinale/dffs/woodc.dff; antz_art/tracks/gfinale/dffs/acorn.dff; antz_art/tracks/gfinale/dffs/boulder.dff; antz_art/tracks/gfinale/dffs/boulder.dff; antz_art/tracks/gfinale/dffs/boulder.dff; antz_art/tracks/gfinale/dffs/boulder.dff; antz_art/tracks/gfinale/dffs/boulder.dff; antz_art/tracks/gfinale/dffs/boulder.dff; Course reset info: 1; 7,9,7,10,11,10,12,14,12,15,16,15,17,19,17,20,21,20, 38,40,38,41,43,41, 56,57,56,58,59,58,60,61,60,62,64,62,65,66,65,67,68,67,69,72,69,73,78,73, 84,87,84, 97,100,97,101,102,101,104,105,104,106,107,106,108,109,108, 130,136,130, 138,140,138, 144,147,144, 177,178,177, -1; /********************************************************/ /* .mts file (dff position / scaleing data */ /********************************************************/ MTS files: 3; antz_art/tracks/gfinale/wood.mts; antz_art/tracks/gfinale/matches.mts; antz_art/tracks/gfinale/acorn.mts; /********************************************************/ /* Starting positions of the cars in cm units from pole */ /* position to last place */ /********************************************************/ Course Grid Positions: -17.724,102.128,-6.998,150; // furthest up -17.060,102.397,-7.466,150; -27.442,37.168,6.982,180; // middle -27.084,37.509,5.824,180; 25.455,1.938,-26.240,30; // right at start 25.837,2.287,-24.806,30; 0.0,0.0,0.0,0; 0.0,0.0,0.0,0; /********************************************************/ /* Description of legal lap variations */ /* number of lap variations */ /* lists of lap variations */ /* format examples: */ /* 0,80,-1 means lap from line 0-80 then back to 0 */ /* 0,256,81,94,256,18,80,-1 means lap from line 0, */ /* jumping o line 81, through to 94, jumping to 18, */ /* through to 80, then back to 0 (start) */ /********************************************************/ Course Lap Lines: 1; 0,201,-10; /********************************************************/ /* Description of legal lap junctions */ /* number of junctions */ /* list of junction descriptions */ /* example: */ /* 0,1,81,-1 means at line 0 you can proceed onto */ /* either lines 1 or 81 */ /********************************************************/ //Course Lap Junctions: //1; //0,1,82,-1; /********************************************************/ /* Names of course specific SFX files */ /********************************************************/ Course Specific SFXFILES: 12; GFINALE; dung-boulder2,1; dung-boulder2,1; dung-boulder2,1; matchloop2,2; matchloop2,2; dung-boulder2,2; collide_1,3; collide_4,3; collide_5,3; shield,4; move_c,4; crowd_1,5; /********************************************************/ /* END OF THE FILE */ /********************************************************/ #