/********************************************************/ /* Course description file: */ /* Information relating to the course is read in from */ /* here */ /* ALL UNITS SHOULD BE IN CENTIMETRES */ /********************************************************/ /********************************************************/ /* Name of the dictionary containing the courses */ /* textures. */ /********************************************************/ Course Texture Dictionary: antz_art/Tracks/gorge/textures.txd; Course AI Data Name: 4; antz_art/tracks/gorge/bsps/ai1.bsp; antz_art/tracks/gorge/bsps/ai2.bsp; antz_art/tracks/gorge/bsps/ai3.bsp; antz_art/tracks/gorge/bsps/ai4.bsp; Course AID File Names: 4; antz_art/tracks/gorge/ai1.aid; antz_art/tracks/gorge/ai2.aid; antz_art/tracks/gorge/ai3.aid; antz_art/tracks/gorge/ai4.aid; /********************************************************/ /* Name of the bsp file for the course */ /********************************************************/ BSP Name: antz_art/tracks/gorge/bsps/512.bsp; /********************************************************/ /* The collision objects for the level */ /********************************************************/ Course Invisible Collisions: 4; antz_art/tracks/gorge/bsps/coll1.bsp; antz_art/tracks/gorge/bsps/coll2.bsp; antz_art/tracks/gorge/bsps/coll3.bsp; antz_art/tracks/gorge/bsps/coll3.bsp; /********************************************************/ /* The objects that are drawn, but have no collisions. */ /********************************************************/ Course Extra Objects: 6; antz_art/Tracks/gorge/bsps/lightcol.bsp; antz_art/Tracks/gorge/bsps/alpha1.bsp; antz_art/Tracks/gorge/bsps/grid1.bsp; antz_art/Tracks/gorge/bsps/grid2.bsp; antz_art/Tracks/gorge/bsps/grid3.bsp; antz_art/Tracks/gorge/bsps/grid4.bsp; //antz_art/Tracks/gorge/bsps/shadows.bsp; /********************************************************/ /* The hoppy collision objects for the level */ /********************************************************/ Course Hoppy Collisions: 4; antz_art/Tracks/gorge/bsps/hop.bsp; antz_art/Tracks/gorge/bsps/hop.bsp; antz_art/Tracks/gorge/bsps/hop.bsp; antz_art/Tracks/gorge/bsps/hop.bsp; /********************************************************/ /* ID number of the course */ /********************************************************/ Course ID number: 7; /********************************************************/ /* Gravity of the course */ /********************************************************/ Course Gravity: 980; /********************************************************/ /* Lights in the world. Number of lights followed by */ /* type and position of those lights. */ /* directional light is 1 */ /* ambient light is 2 */ /* point light is 128 */ /* spot light is 129 */ /* soft spot light is 130 */ /* Flags: 1 is atomics, 2 is world, 3 is both. */ /* type : pos : dir: colour : radius : coneangle:flags; */ /********************************************************/ Course Lights: 1; 1:0,0,0 : 0,-1,0 : 0.8,0.8,0.8,1.0 : 1 : 1 : 1; /********************************************************/ /* The colour of the shadow on the course */ /********************************************************/ Course Shadow Colour: 16,4,32,255; /********************************************************/ /* The position of the sun within a course. */ /********************************************************/ Course Sun Position: 1; 0.0,80.0,200.0; /********************************************************/ /* The size and colour of the sun. */ /* size,red,green,blue,alpha. */ /********************************************************/ Course Sun Size And Colour: 1; 15.0,255,230,96,255; /********************************************************/ /* The model to be used for the sky dome for the level. */ /********************************************************/ Course Sky Dome: 2; antz_art/tracks/skydome.dff; antz_art/tracks/gorge/dffs/background.dff; /********************************************************/ /* Clumps that are used in the course. Things such as */ /* shadows, alpha blends etc. Also anything which is */ /* animated would have to be a dff file not in the bsp. */ /* Number of clumps followed by the dff filenames */ /********************************************************/ Course Clumps: 9; antz_art/tracks/gorge/dffs/route1.dff; antz_art/tracks/gorge/dffs/route2.dff; antz_art/tracks/gorge/dffs/route3.dff; antz_art/tracks/gorge/dffs/sign.dff; antz_art/tracks/gorge/dffs/Flame1.dff; antz_art/tracks/gorge/dffs/Flame2.dff; antz_art/tracks/gorge/dffs/Arm.dff; antz_art/tracks/gorge/dffs/Grass.dff; antz_art/tracks/gorge/dffs/burnparticles.dff; /*********************/ /* course reset info */ /*********************/ Course reset info: 4; 0,0,0,-1; 64,66,64,-1; 0,0,0,-1; 0,0,0,-1; /********************************************************/ /* Starting positions of the cars in cm units from pole */ /* position to last place (x,y,z,angle) */ /********************************************************/ Course Grid Positions: -166.68,-5.22,18.97,-15; -163.13,-5.22,18.27,-15; -165.91,-5.22,13.92,-15; -162.44,-5.22,13.78,-15; -164.78,-5.22,8.43,-15; -161.09,-5.22,8.96,-15; -163.28,-5.22,4.76,-15; -159.80,-5.22,5.11,-15; -100.29,-5.23,36.38,90; -102.03,-5.23,32.30,90; -107.20,-5.23,36.64,90; -108.68,-5.23,32.72,90; -114.87,-5.23,34.84,65; -114.92,-5.23,30.69,65; -120.69,-5.23,31.56,55; -119.88,-5.23,27.68,55; 48.87,-16.35,-12.97,180; 44.77,-16.35,-13.07,180; 47.57,-16.42,-6.42,180; 42.96,-16.57,-6.67,180; 45.81,-16.54,0.01,180; 39.62,-16.65,-0.50,180; 44.18,-16.40,6.0,180; 37.31,-16.50,5.85,180; 52.46,-16.34,-30.55,0; 56.6,-16.34,-30.8,0; 55.48,-16.34,-35.92,0; 59.11,-16.34,-36.45,0; 57.4,-16.34,-42.84,0; 61.14,-16.34,-42.77,0; 58.92,-16.34,-49.45,0; 62.42,-16.34,-50.56,0; /********************************************************/ /* Splines used in course */ /* Number of splines to load */ /* List of paths to splines */ /********************************************************/ Course Splines: 2; antz_art/tracks/gorge/spls/ai1.spl; antz_art/tracks/gorge/spls/mag1.spl; /********************************************************/ /* Description of legal lap variations */ /* number of lap variations */ /* lists of lap variations */ /* format examples: */ /* 0,80,-1 means lap from line 0-80 then back to 0 */ /* 0,256,81,94,256,18,80,-1 means lap from line 0, */ /* jumping o line 81, through to 94, jumping to 18, */ /* through to 80, then back to 0 (start) */ /********************************************************/ Course Lap Lines 1; 0,100,-1; Course Lap Lines 3; 0,100,-1; 0,37,256,101,109,256,46,47,256,110,119,256,57,100,-1; 0,54,256,120,122,256,58,100,-1; Course Lap Lines 3; 0,64,-1; 0,256,65,74,256,10,55,256,78,86,256,64,-1; 0,7,256,75,77,256,11,64,-1; Course Lap Lines 3; 0,64,-1; 0,1,256,65,73,256,10,53,256,74,76,256,58,64,-1; 0,55,256,77,86,-1; /********************************************************/ /* Description of legal lap junctions */ /* number of junctions */ /* list of junction descriptions */ /* example: */ /* 0,1,81,-1 means at line 0 you can proceed onto */ /* either lines 1 or 81 */ /********************************************************/ //Course Lap Junctions: -1; //Course Lap Junctions: 5; 37,38,101,-1; 41,42,106,-1; 47,48,110,-1; 52,53,115,-1; 54,55,120,-2; //Course Lap Junctions: 5; 0,1,65,-1; 5,6,70,-1; 7,8,75,-1; 55,56,78,-1; 59,60,83,-2; //Course Lap Junctions: 5; 1,2,64,-1; 53,54,74,-1; 55,56,77,-1; 68,69,6,-1; 88,81,59,-2; /********************************************************/ /* Names of course specific SFX files */ /********************************************************/ Course Specific SFXFILES: 12; GORGE; smooth,1; rought_track_bush,1; gravel1,1; dung-boulder2,2; dung-boulder2,2; dung-boulder2,2; collide_1,3; collide_4,3; collide_5,3; shield,4; move_c,4; shield,5; /********************************************************/ /* END OF THE FILE */ /********************************************************/ #